Re: [Audyssey] OT/quick question.

2011-03-20 Thread Ken the Crazy
There's a command you can enter in the command prompt for resetting it. I've had to do it once before but I can't remember it, but it should show up on Google. It's under something like reset msiexec. Ken Downey President DreamTechInteractive! And, Blind Comfort! The pleasant way to experience

Re: [Audyssey] Compiling Help Files

2011-03-20 Thread Jim Kitchen
Hi, In my Visual Studio (VB6) folder there are 208 chm files. Here is one of them. File Name: kb.chm Size: 111.12MB Download Link: http://www.sendspace.com/file/174c1f Ok, so I click on the kb.chm file. It says knowledge base, type in the key word to find. Well really I would like to

Re: [Audyssey] cheats for battle zone

2011-03-20 Thread Shiny protector
It is an audio game, but not an fps. - Original Message - From: Mich m...@ntl.sympatico.ca To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, March 19, 2011 3:36 AM Subject: Re: [Audyssey] cheats for battle zone Hi Jack is this a audio baced game? or a text baced game? and

Re: [Audyssey] Compiling Help Files

2011-03-20 Thread Thomas Ward
Hi Jim, What you are looking at is the Microsoft knowledge base for VB 6. I don't think you can view those chm files individually. I think they are linked in someway so the help system can search all of the files for a certain method, function, or sub. So you can't just take one and extract it to

Re: [Audyssey] Compiling Help Files

2011-03-20 Thread Thomas Ward
Hi Hayden, Sure. You need to download and install the Microsoft Help SDK from the MSDN website. I believe the latest version is 1.4. Basically, what you do is you write your help documentation in html according to the instructions in the SDK documentation, and then compile it into a chm file with

Re: [Audyssey] Compiling Help Files

2011-03-20 Thread Hayden Presley
Hi Thomas, Thanks for that. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Sunday, March 20, 2011 9:40 AM To: Gamers Discussion list Subject: Re: [Audyssey] Compiling Help Files Hi Hayden,

[Audyssey] Three-D Velocity help

2011-03-20 Thread Lori Duncan
Hi I now have the registered version on TDV, but am still struggling to take off properly. I hold down my up arrow but when I get to the right speed and hold down page down I get alarms going off and someone shouting I'm too loose. I hold dow up arrow again to get more speed then I stall.

Re: [Audyssey] Compiling Help Files

2011-03-20 Thread Thomas Ward
Hi, Glad I could help. By the way in case most of you don't know when we talk about Windows help we need to make a technical destinction between Microsoft Windows Help 4.0 and earlier and Microsoft HTML Help 1.0 and later. As they are two completely different help systems used by different

Re: [Audyssey] cheats for battle zone

2011-03-20 Thread michael barnes
Hey, what is battle zone? Their a site were I can read about it and download it? -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list,

[Audyssey] question on battle zone

2011-03-20 Thread michael barnes
Hey, I was wondering where I could get this game? And where I could read about it. Basically I would like the website for this game. Thanks -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing

Re: [Audyssey] Reviewing space in audio

2011-03-20 Thread shaun everiss
Yeah and thats not cheap. Currently I am sorting out a good mic solution for my brother who needs it for draggon. He can't afford it even in our currency. So its cracked right now. I am desperately looking for a price which is not 330 bucks which is what he needs. I have managed to save 80 on

Re: [Audyssey] Reviewing space in audio

2011-03-20 Thread shaun everiss
the issue of this ofcause is how to keep the gamer interested in the game after they fail. Most of us are likely to cheat, try to make the game legally or otherwise playable or just leave it all together and or loose confordence. Its for this reason I havn't managed to beat superliam. I have

Re: [Audyssey] New idea for Community Project

2011-03-20 Thread shaun everiss
which is what I am getting at. I guess if you were wanting to get into the stuff you could use flash or something but vary few have successfully written anything remotely accessible in flash and its probably limited to simple games anyway. At 08:43 a.m. 18/03/2011, you wrote: Hi Ken, Well,

Re: [Audyssey] Reviewing space in audio

2011-03-20 Thread shaun everiss
the major issue I see in this is how to get the blind to play. Its fine with the new gen of blind, ie those born in say the last 10 years say 2000 up or even 1995 or 1993 up, but anyone in the older generation which a lot are, have been used to blind games that will do everything because they

Re: [Audyssey] Reviewing space in audio

2011-03-20 Thread shaun everiss
Well I never have got use to coords systems or even degrees on compas propperly. I can guess but am not used to that. At 08:42 a.m. 18/03/2011, you wrote: Hi Tom. no, that isn't actually what I was thinking at all. imagine a system of coordinates, and you are on a ledge at 3-2, but here

Re: [Audyssey] OT/quick question.

2011-03-20 Thread shaun everiss
hmmm this has hit me once. There is a procedure to make this work. Firstly go to www.softwarepatch.com and click on the windows link. download the windows installer 4.5 and then the 4.5 fix and install both. So those don't work? Well then something is mangled. I know there is a fix but i can't

Re: [Audyssey] Reviewing space in audio

2011-03-20 Thread shaun everiss
well ofcause all the challenge is how to put what is mostly graphics into sound and eventually we may get some or all of it but it will take time and skill. At 06:31 a.m. 19/03/2011, you wrote: Hi Damien, Well, it all comes back to what I said earlier on list. What you call advanced is what

Re: [Audyssey] Reviewing space in audio

2011-03-20 Thread Thomas Ward
Hi, Yes, temperarily. As I just mentioned to dark beta 18 is practically ready for release, and I'd like to begin wrapping things up this week. I'd rather not try and spend an extra week or two on rewriting the G3D targeting code to add a 2d look up/down feature when I can disable the existing

Re: [Audyssey] Reviewing space in audio

2011-03-20 Thread Thomas Ward
Hi Shaun, I take your point about cost and space, and am well aware of those as issues for many blind gamers. For instance, you mention not having enough space for 5.1 speakers and would have to stack them. The problem with that is you can't stack those kinds of speakers and have them do what

[Audyssey] rock band 3: Walk of life expert drums.

2011-03-20 Thread Yohandy
my first drum attempt! I just started messing around with drums. as a result, I'm a terrible drummer lol. One of the major problems I'm having is the fact the drums keep sliding all over the place while I play. I know Clement plays drums. so my question is, how on earth do you keep the drums

[Audyssey] entombed registration

2011-03-20 Thread william lomas
HI all I purchased entombed with paypal a while ago but changed my email address and associated the new one with paypal, so how iwll i need to register entombed? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to

Re: [Audyssey] Three-D Velocity help

2011-03-20 Thread Hayden Presley
Hi, Probably you were still holding down your pagedown key; you probably do not want to do that. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Lori Duncan Sent: Sunday, March 20, 2011 10:18 AM To: Gamers

Re: [Audyssey] New idea for Community Project

2011-03-20 Thread Thomas Ward
Hi Shaun, Oh, no, no, no. For a project like this using Flash is a very bad idea. Here is why. First, if someone like Ken is thinking of a community project that means he is going to want to use a programming language that is widely known and relatively inexpensive. Flash doesn't meet either of

Re: [Audyssey] intelligent creatures in MOTA

2011-03-20 Thread Thomas Ward
Hi Phil, Actually, the Harpies do fly over and sometimes attack from behind on higher difficulty levels. I don't know what experience level you generally play on but the A.I. works a little differently on say expert compared to beginner. HTH On 3/17/11, Phil Vlasak p...@pcsgames.net wrote: Hi

Re: [Audyssey] realism was, Reviewing space in audio

2011-03-20 Thread Thomas Ward
Hi Dark, Well, in my personal opinion sometimes god-moding is unreal so that is one reason I braught it up. The point I was getting at it is whatever it is you are doing as a developer weather it is designing a fantacy weapon, character, or enemy you need to make it plausible/believable. I think

[Audyssey] Thoughts on Community Projects

2011-03-20 Thread Thomas Ward
Hi everyone, Speaking of cummunity projects I've got a number of these in mind I've been thinking about for quite a long time myself. Since Ken has brought the subject up of community projects on list I thought I might share afew of my own ideas, and see what you think. For instance, when I was

Re: [Audyssey] Reviewing space in audio

2011-03-20 Thread Shane Lowe
I aggree. - Original Message - From: dark d...@xgam.org To: Philip Bennefall phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 16, 2011 8:15 AM Subject: Re: [Audyssey] Reviewing space in audio Hi Philip. these are actually some of the ideas I

Re: [Audyssey] Thoughts on Community Projects

2011-03-20 Thread shaun everiss
hmmm I am not much for text rpgs anymore. Audio is the way to go even if its just generic audio. As long as you could play the nes and spc files, etc you could probably find soundtracks I have 7gb of capcom and megaman track remixes and probably several nes and snes track files floating round.

Re: [Audyssey] Thoughts on Community Projects

2011-03-20 Thread Charles Rivard
One of the factors that drew my interest to Montezuma's Revenge was that it was to be a remake of an extremely popular game for the sighted. So yes, I would be interested in some of these game remakes if they are the kind of games I'm interested. As for the other ideas, I'm not sure about my

Re: [Audyssey] Thoughts on Community Projects

2011-03-20 Thread Yohandy
I never played any of these games, so would love an opportunity to do so if possible! I really enjoy the super hero universe - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, March 20, 2011 4:56 PM Subject:

Re: [Audyssey] Thoughts on Community Projects

2011-03-20 Thread Thomas Ward
Hi Shaun, Just because a game is text-based doesn't mean it necessarily won't have any audio at all. I didn't mean to give you that impression. What I was trying to point out is that I'm not planning on creating an RPG game as advanced as Entombed with sounds and music for every single thing just

Re: [Audyssey] Thoughts on Community Projects

2011-03-20 Thread Thomas Ward
Hi Yohandy, Yeah. I always thought it was pretty fun playing DC Universe and Marvel Universe roll playing games, because you really could get into the story and pretend you are Superman, Batman, Flash, whatever and usually there was a pretty interesting storyline to go with the game play. The

Re: [Audyssey] Thoughts on Community Projects

2011-03-20 Thread Hayden Presley
Hi, I guess wtat it depends won whether you're playing DD or Entombed. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles Rivard Sent: Sunday, March 20, 2011 5:11 PM To: Gamers Discussion list Subject: Re:

Re: [Audyssey] Thoughts on Community Projects

2011-03-20 Thread Hayden Presley
Hi, A new RPG? Sounds like a good idea...I must confess that after awhile you want something more than Entombed, even with all the possibilities. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward

[Audyssey] Puppet Nightmares

2011-03-20 Thread Orin
Hey all, Just found a story RPG that from what I've played so far. Party system, episode story with difficulty changes, it's good all in all. www.puppetnightmares.com is the website. I don't know how to increase the damage of my creatures though, battles seem to take longer than normal or

Re: [Audyssey] Compiling Help Files

2011-03-20 Thread dark
Hi Tom. this actually explains quite nicely something which has always puzled me, the fact that modern games seem to use html pages as help. I assumed these were standard html pages, and the older help system seen in some other applications, - the one that needs the F6 key, was the

Re: [Audyssey] Reviewing space in audio

2011-03-20 Thread dark
Hi Tom. funny enough that sounds like the same setup I have in my flat. I will say though, despite having an extremely good set of logitech speakers which my very hifi orientated friend and I picked out as the best choice available, and which are wonderful for music and films, stil, if I

Re: [Audyssey] realism was, Reviewing space in audio

2011-03-20 Thread dark
Hi tom. Actually, a litle correction. Only one mega man game has ever! had a scoring system, and that was the first game on the Nes in 1986. from mm2 to the present day, all mega man games have had no direct scoring system. Occasionally there are rewards for performing a difficult tasks