Re: [Audyssey] bari bari footsul game.

2011-11-28 Thread dark
If you mean the program shortcuts for running the game on the start menue, they're in a folder called pcyam, which I think is the name of the company who make the game. Beware the grue! Dark. - Original Message - From: Ian McNamara ianandri...@googlemail.com To: Gamers Discussion

Re: [Audyssey] bari bari footsul game.

2011-11-28 Thread Ian McNamara
That's cool another immproovement that would be good to make is keep the tone going all the time as there are times when you have the all and there's no tone so there's no way of knowing where you are. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to

Re: [Audyssey] Swamp, version 1.5b update

2011-11-28 Thread dan cook
wow Jeremy, as I may have said before, you work like a machine! you chopped and redid half the server code already? now i admit that's something i've never had to do, but i thought that'd take...a while? :D Anyways, i'm planning on giving this a go some time tonight. its people like you who

[Audyssey] Mud recommendations

2011-11-28 Thread burakyuksek
Hi, Can you recommend a mud other than alter aeon? I wanna try other muds too. Thanks. saygılar sevgiler. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at

Re: [Audyssey] bari bari footsul game.

2011-11-28 Thread dark
as I said on the audiogames.net forum Ian, I think there needs to be more audio in general, so you can tell where the players are and when certain actions are needed, but we'll just have to see what keroro comes up with. Beware the grue! Dark. - Original Message - From: Ian McNamara

[Audyssey] swamp: awards

2011-11-28 Thread Christopher Bartlett
I've been mulling awards and have some thoughts to share. There are currently two different award currencies, experience and reputation. Experience gives access to higher-level stuff, while reputation is the currency with which you buy it. There are also two variables in zombie killing, the

Re: [Audyssey] Swamp, version 1.5b update

2011-11-28 Thread Jeremy Kaldobsky
Thank you Dan. I think programming is tricky to first pick up, but you have to force yourself to approach it in a certain way. Many people get some game or project idea in their head and then begin learning programming with that idea driving them. Believe it or not, I think that's the wrong

Re: [Audyssey] swamp: awards

2011-11-28 Thread Jeremy Kaldobsky
Chris, your comparison between the 2 award currencies and the 2 variables for killing zombies was very good! I had been considering this type of idea ever since Kai pitched the idea to me, but I wasn't yet sold on it. This was just the push I needed to agree with such a change. :D I am

Re: [Audyssey] Swamp, version 1.5b update

2011-11-28 Thread dan cook
Hi Jeremy, I completely agree with you. To be honest, if or when the day comes when i create something extremely simple, i'm thinking it'll probably feel as if I'd just aced my a-levels... :D the hardest part is optimising my reader to read the documentation, as it still doesn't read all the

Re: [Audyssey] swamp: awards

2011-11-28 Thread Johnny Tai
That brings to mind a thought I had while playing last night- currently, it's worth it more, for me anyway, to just donate everything and stick to the axe- because, when I retrieve 12 shotgun shells, I have to think...can I make 15 kills with these? Answer is no, so I might as well trade it in

Re: [Audyssey] Game Difficulty was RE: swamp

2011-11-28 Thread Thomas Ward
Hi, Yeah, I know. I make heavy use of those saved states, because since I can't see the NES/Super NES games any more I have to playh largely by memory and usually screw up several times before I get through a level. In a case like that I don't consider it cheating because I'm using the saved game

[Audyssey] king of fighters xiii tutorial!

2011-11-28 Thread Clement Chou
So if anyone remembers... I posted a video about this game's tutorial mode. I figured it out on my own, and I recorded a run through of the mode this morning... I figured I'd post it as a way to give a basic introduction to this game and for anyone who's planning to buy it. And of course, there

Re: [Audyssey] Game Difficulty was RE: swamp

2011-11-28 Thread Thomas Ward
Hi Dark, Oh, I agree. There is nothing wrong with a game automatically saving the state of the game at the beginning or end of a level because for longer games that take hours to complete you really do need a way to save the game periodically. At the same time it doesn't compromise the game play

Re: [Audyssey] new soul calibur vid!

2011-11-28 Thread Tom Randall
Hi Clemant and all. Hey this looks great so far. I agree I really like the sounds and music in this so far, this definitely looks like one to keep an eye on and probably get when it comes out. Thanks for the link. Game on. TomOn Nov 24, 2011, at 1:19 AM, Clement Chou wrote:

Re: [Audyssey] Game Difficulty was RE: swamp

2011-11-28 Thread Thomas Ward
Hi John and all, Yes and no. If you mean by current version the latest beta on the website while it does have a quick save feature I primarily included it for testing and debugging purposes. Often when testing the game I have to save the game, exit, change a few lines of code, and recompile. By

Re: [Audyssey] new soul calibur vid!

2011-11-28 Thread Clement Chou
Definitely getting it. Placed my preorder last week, and I'm looking forward to it. - Original Message - From: Tom Randall kf6...@comcast.net To: Gamers Discussion list gamers@audyssey.org Sent: Monday, November 28, 2011 11:50 AM Subject: Re: [Audyssey] new soul calibur vid! Hi

Re: [Audyssey] swamp: awards

2011-11-28 Thread Ryan Strunk
The one issue I see with getting extra prestige for killing zombies with an axe and a pistol is that it forces a situation where you're sort of encouraged to play crazily. You'll get more of a reputation for doing reckless, dangerous, and possibly fatal stunts, and I don't know that that's always

Re: [Audyssey] king of fighters xiii tutorial!

2011-11-28 Thread dan cook
as always, I love your recordings. i'm hoping to start doing some myself when i've got the ps3, assuming i'm able to figure out how to set up goldwave or whichever recorder i choose to use correctly. On 11/28/11, Clement Chou chou.clem...@gmail.com wrote: So if anyone remembers... I posted a

Re: [Audyssey] swamp: awards

2011-11-28 Thread Christopher Bartlett
Ryan, I like your thinking. I'd puzzled how to get accuracy into the equation, since it's being tracked. Perhaps a simpler mechanism would be to have a reputation award that happens after you return to the safe zone, based on the number of zombies you've killed, affected by accuracy. Set a

Re: [Audyssey] king of fighters xiii tutorial!

2011-11-28 Thread Clement Chou
Thanks... glad someone enjoys them! Hahaha As to setting up recorders, that's relatively easy... what's harder can be trying to route all the sounds through and the like. One xp it's relatively easy, but I think starting from vista it gets a bit complicated. Unfortunately, I don't know squat

Re: [Audyssey] new soul calibur vid!

2011-11-28 Thread Ben
There's a demo I take it... is there? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Clement Chou Sent: 28 November 2011 20:13 To: Gamers Discussion list Subject: Re: [Audyssey] new soul calibur vid! Definitely getting it. Placed my

Re: [Audyssey] new soul calibur vid!

2011-11-28 Thread Clement Chou
No demo. These are just vids that were taken at game events in Paris about a month ago. There's more of them if you look. - Original Message - From: Ben gamehead...@aol.co.uk To: 'Gamers Discussion list' gamers@audyssey.org Sent: Monday, November 28, 2011 2:08 PM Subject: Re: [Audyssey]

Re: [Audyssey] king of fighters xiii gameplay!

2011-11-28 Thread Tom Randall
Hey man, another excellent recording as always. You kind of got your butt handed to you at the end of that but a great job nonetheless. Sometime when you have time to do it I think it would be great if you can do a couple more podcasts like you did with SC4 and MVC3. I don't know about

Re: [Audyssey] king of fighters xiii gameplay!

2011-11-28 Thread Clement Chou
Well, I did say in that recording I did intend to come back and do another one which is more in depth. I'll look into doing one for MK as well, when I dig the game back up out of my no-longer-played stack. haha. It's been a while since I played that game... I'm glad you found the podcasts

Re: [Audyssey] king of fighters xiii gameplay!

2011-11-28 Thread Tom Randall
Hey. Yes I do recall you saying that you intended to do another one sometime so will definitely be looking forward to that. Yeah I was pretty happy about that myself, I let people listen to these things pretty often and most of them say oh that's cool but that's about as far as it goes so to

Re: [Audyssey] king of fighters xiii gameplay!

2011-11-28 Thread Tom Randall
Hey again all. I forgot to mention this in my last post, I looked up KOF XIII on EB Games, it actually shows up as The King of Fighters XIII. This is probably minor but it might matter if somebody is trying to find this for you in a store. Hope this helps. Game On. Tom On Nov 28, 2011, at

[Audyssey] swamp suggestions

2011-11-28 Thread Johnny Tai
1: We need some female voices- for those who may wish to play female characters. 2: Don't think I'm anti social, but can we have a radio off command for when the spam gets real bad? No one ever kicked ass by saying I can't. Johnny ST Tai LIVE AND WALK WITH CONFIDENCE. Interpersonal and Social

Re: [Audyssey] king of fighters xiii gameplay!

2011-11-28 Thread Clement Chou
Well, the subject title does say the King of Fighters xiii. lol But you're right. KOF is just the abbreviation the comunity uses. - Original Message - From: Tom Randall kf6...@comcast.net To: Gamers Discussion list gamers@audyssey.org Sent: Monday, November 28, 2011 3:26 PM Subject: Re:

Re: [Audyssey] king of fighters xiii gameplay!

2011-11-28 Thread Clement Chou
SC 2 isn't actually more limiting. A lot of people, including myself, find SC 2 a lot better because it's faster and more balanced... but yes, the basic gameplay is the same. SC 2 doesn't have critical finishers or breakable armor, but the rest of it is more or less the same... though I don't

Re: [Audyssey] swamp suggestions

2011-11-28 Thread Che
i agree with johnny on both points, a female voice would be good, my wife enjoys the game, but not having a female voice is a turn off for the ladies. as for the chat, i agree we should have an option to turn it off, as it can lead to you getting killed in a sticky situation, perhaps control

Re: [Audyssey] Game Difficulty was RE: swamp

2011-11-28 Thread john
Ah I see, thanks for clarifying that. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Date sent: Mon, 28 Nov 2011 15:03:15 -0500 Subject: Re: [Audyssey] Game Difficulty was RE: swamp Hi John and all, Yes and no. If you mean

Re: [Audyssey] swamp: awards

2011-11-28 Thread john
Or like today, (at least as far as I'm concerned) you don't find any weapons/ammo, and just go slaughter with an axe, and donate any ammo you find (not like you'll find a weapon for it anyhow). My character whent through 20 incarnations today, and has over 400 rep now. - Original Message

Re: [Audyssey] king of fighters xiii gameplay!

2011-11-28 Thread Tom Randall
If you mean the subject we've been using on here, it actually does not include the word the in it. If you mean the youtube vid then I admit I did not check carefully but in any case like I said this is probably a minor thing. The only reason somebody might need to worry about it is if you are

Re: [Audyssey] king of fighters xiii gameplay!

2011-11-28 Thread Clement Chou
Aha... though funny thing is, the the doesn't really matter so much. If you say king of fighters xiii people generally know what you're refering to. I don't think the vid has the in it either. - Original Message - From: Tom Randall kf6...@comcast.net To: Gamers Discussion list

[Audyssey] SC2 and SC4 (was Re: king of fighters xiii gameplay!

2011-11-28 Thread Tom Randall
Hey again. Ok thanks lots that is what I was hoping to hear. I should clarify, what I mean by limited is that so far as I know you don't have as many game options available, say the multilanguage voice tracks and so forth like you do in SC4. That was the kind of thing I was referring to not

Re: [Audyssey] swamp: awards

2011-11-28 Thread Ryan Strunk
Hey Johnny, If you look at ammo purely in terms of returns on kills, none of them can stand up. 20 pistol/mp5 bullets is 15 rep, but your chance of getting 20 head shots is minimal. 12 shells is 15 rep, like you said. So the shells will never be worth the rep you would get from strictly killing

Re: [Audyssey] SC2 and SC4 (was Re: king of fighters xiii gameplay!

2011-11-28 Thread Clement Chou
It actually has a few more modes than 4, and it still has the Japanese track. The only game that didn't have one was the original Soul Calibur on the dreamcast which only had Japanese voices. Mode wise, soul calibur has your typical arcade and versus, as well as team battle, survival, time

[Audyssey] Hangman

2011-11-28 Thread Jim Kitchen
Hi, I have put Hangman version 2 up on my site. File name: winhang2.exe File size 578k Version 2 has a phonetic spell option and the game now creates a log file. And the change voice feature is fixed. The winhang2.exe file can be found on my free windows sapi5 text to speech games page.

Re: [Audyssey] swamp suggestions

2011-11-28 Thread Jeremy Kaldobsky
I totally agree with an option to disable the radio. I'll add one. We'll get some female voices once I post the update voice list. The voices we have got us this far, but for the stuff that's planned next I will need a much longer list of phrases. Once I'm positive I have them all figured

[Audyssey] swamp, zombies behind you

2011-11-28 Thread Allen
I love the Swamp game, but could there be just a small difference in the zombie's growl if it is behind you. That would make it much easier to tell if a zombie is creeping up behind you rather than coming toward you. Allen allen.j...@foxvalley.net --- Gamers mailing list __

[Audyssey] another swamp suggestion

2011-11-28 Thread Johnny Tai
Can we make it so shift+s makes you turn around 180 to face backward? It'd make control alot smoother when trying to flee, also not that unrealistic- heck, most of us can turn on the dime like that in RL no problem, so should be allowed in game. I know you can probably achieve that with the

[Audyssey] swamp interface, was:Re: another swamp suggestion

2011-11-28 Thread Che
i like the idea of a 180 degree turn around key, but i don't understand why all these combos are being used with the shift key. for me, a long session is leaving my poor pinky finger aching with all the shift reaching, not to mention causing more incorrect keystrokes than necessary, getting

Re: [Audyssey] Hangman

2011-11-28 Thread dark
Hi im. Very nice. i'm going to appreciate having a log to know how many times I've been responsable for someone swinging! All the best, Dark. - Original Message - From: Jim Kitchen j...@kitchensinc.net To: Gamers@audyssey.org Sent: Tuesday, November 29, 2011 1:16 AM Subject: