Re: [Audyssey] Quick USA Games Survey.

2008-05-16 Thread Thomas Ward
Hi, Force feedback game controllers have little motors in them that allows you to make it vibrate and allows the developer to set the tension of the controller. For example, a racing wheel might vibrate as the car engine is running and you could feel the vibration increase as the engine speeds

Re: [Audyssey] Quick USA Games Survey.

2008-05-16 Thread shaun everiss
Well for me at least ffb doesn't apply, I prefur the keyboard or mouse. I do have ffb stick but I don't care about it, I never can centre it and its big and I really don't like it or have room to fit it. So i don't care if you stay with dotnet or c# I have all the stuff thats needed as is. At

Re: [Audyssey] Quick USA Games Survey.

2008-05-15 Thread shaun everiss
audio - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, May 13, 2008 2:51 PM Subject: Re: [Audyssey] Quick USA Games Survey. Hi Liam, the only noticeable difference would be in special game devices like force feedback

Re: [Audyssey] Quick USA Games Survey.

2008-05-14 Thread constantine (on laptop)
Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, Fujitsu 100 gb 4500 RPM Hard Drive, connecsant AC-link audio - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, May 13, 2008 2:51 PM Subject: Re: [Audyssey] Quick USA Games

Re: [Audyssey] Quick USA Games Survey.

2008-05-14 Thread Bryan Peterson
: [Audyssey] Quick USA Games Survey. Force feedbqck doesn't bother me- since I have no steering wheel. Not sure what it does, anyway. Have a good day from Tyler C. Wood! contact details: email: [EMAIL PROTECTED] msn: [EMAIL PROTECTED] skype: the_conman283 system details: Hp pavillion dv5220CA

Re: [Audyssey] Quick USA Games Survey.

2008-05-14 Thread constantine (on laptop)
PROTECTED] To: Audessy Mailing List gamers@audyssey.org Sent: Tuesday, May 13, 2008 7:21 AM Subject: [Audyssey] Quick USA Games Survey. Hi gamers, As a lot of you know we are looking at porting USA Raceway, Tomb Hunter, and STFC 2 to C++. While long term the advantages out way the disadvantages I can

Re: [Audyssey] Quick USA Games Survey.

2008-05-14 Thread Valiant8086 (on laptop)
: Re: [Audyssey] Quick USA Games Survey. Force feedbqck doesn't bother me- since I have no steering wheel. Not sure what it does, anyway. Have a good day from Tyler C. Wood! contact details: email: [EMAIL PROTECTED] msn: [EMAIL PROTECTED] skype: the_conman283 system details: Hp

[Audyssey] Quick USA Games Survey.

2008-05-13 Thread Thomas Ward
Hi gamers, As a lot of you know we are looking at porting USA Raceway, Tomb Hunter, and STFC 2 to C++. While long term the advantages out way the disadvantages I can not ignore the simple fact this is a huge undertaking. Not only is it a major undertaking, but it will take a lot of time to

Re: [Audyssey] Quick USA Games Survey.

2008-05-13 Thread Liam Erven
list gamers@audyssey.org Sent: Tuesday, May 13, 2008 11:29 AM Subject: Re: [Audyssey] Quick USA Games Survey. Hi Tom. Personally, I say if you have some code written already, then finish it this year and port it later. That's just my opinion, because for me it seems like you wouldn't have

Re: [Audyssey] Quick USA Games Survey.

2008-05-13 Thread Bryan Peterson
stressful for you in the long run. So there's my two cents. Time is an illusion, lunchtime doubly so. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Audessy Mailing List gamers@audyssey.org Sent: Tuesday, May 13, 2008 7:21 AM Subject: [Audyssey] Quick USA Games Survey. Hi

Re: [Audyssey] Quick USA Games Survey.

2008-05-13 Thread Mike Reiser
Personally, I'd rather get the games released so I think you should release them with what you started using. You can program future titles in c++. I've been hopeing for raceway for several years now and also I was one of the preorderers of monty and I want what I payed for. Not trying to

Re: [Audyssey] Quick USA Games Survey.

2008-05-13 Thread will lomas
hi i think you should try and release what you are able too this year. what advantages would one gain via waiting a year or two extra? i think though that if a good enough product can be released of one or more games this year, at least that will satisfy the majority of customers to receive

Re: [Audyssey] Quick USA Games Survey.

2008-05-13 Thread chou.clement
want to do it right now... lol. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Audessy Mailing List gamers@audyssey.org Sent: Tuesday, May 13, 2008 6:21 AM Subject: [Audyssey] Quick USA Games Survey. Hi gamers, As a lot of you know we are looking at porting USA Raceway

Re: [Audyssey] Quick USA Games Survey.

2008-05-13 Thread Michael Feir
?user=13 - Original Message - From: Mike Reiser [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, May 13, 2008 1:34 PM Subject: Re: [Audyssey] Quick USA Games Survey. Personally, I'd rather get the games released so I think you should release them

Re: [Audyssey] Quick USA Games Survey.

2008-05-13 Thread Bryan Peterson
gamers@audyssey.org Sent: Tuesday, May 13, 2008 10:49 AM Subject: Re: [Audyssey] Quick USA Games Survey. I definitely agree with Mike Tom. It's far better to get the games finished sooner and then use C++ for your future titles. Through no fault of your own, the waiting times on these games

Re: [Audyssey] Quick USA Games Survey.

2008-05-13 Thread Dark
, May 13, 2008 2:21 PM Subject: [Audyssey] Quick USA Games Survey. Hi gamers, As a lot of you know we are looking at porting USA Raceway, Tomb Hunter, and STFC 2 to C++. While long term the advantages out way the disadvantages I can not ignore the simple fact this is a huge undertaking

Re: [Audyssey] Quick USA Games Survey.

2008-05-13 Thread Yohandy
] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, May 13, 2008 12:26 PM Subject: Re: [Audyssey] Quick USA Games Survey. Hi Thomas, I personally say go forward with the games in native C now, then make the convertion at a later time. Since as you said making the port would basically

Re: [Audyssey] Quick USA Games Survey.

2008-05-13 Thread Danie and Eden
I vote for sooner rather than later. Danie --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are

Re: [Audyssey] Quick USA Games Survey.

2008-05-13 Thread Orin
@audyssey.org Sent: Tuesday, May 13, 2008 12:26 PM Subject: Re: [Audyssey] Quick USA Games Survey. Hi Thomas, I personally say go forward with the games in native C now, then make the convertion at a later time. Since as you said making the port would basically mean starting over from scratch

Re: [Audyssey] Quick USA Games Survey.

2008-05-13 Thread shaun everiss
] To: Audessy Mailing List gamers@audyssey.org Sent: Tuesday, May 13, 2008 7:21 AM Subject: [Audyssey] Quick USA Games Survey. Hi gamers, As a lot of you know we are looking at porting USA Raceway, Tomb Hunter, and STFC 2 to C++. While long term the advantages out way the disadvantages I can

Re: [Audyssey] Quick USA Games Survey.

2008-05-13 Thread shaun everiss
Well although I'd like games sooner than later if those games can be futureproofed now rather than later I don't mind waiting. At 01:21 AM 5/14/2008, you wrote: Hi gamers, As a lot of you know we are looking at porting USA Raceway, Tomb Hunter, and STFC 2 to C++. While long term the advantages

Re: [Audyssey] Quick USA Games Survey.

2008-05-13 Thread Thomas Ward
Hi Liam, the only noticeable difference would be in special game devices like force feedback wheels. The current Managed DirectX libraries have known problems with force feedback devices. I could support the wheels themselves, but they would do without force feedback. that might come as a

Re: [Audyssey] Quick USA Games Survey.

2008-05-13 Thread Liam Erven
of mail you get on a regular basis. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, May 13, 2008 3:51 PM Subject: Re: [Audyssey] Quick USA Games Survey. Hi Liam, the only noticeable difference would be in special

Re: [Audyssey] Quick USA Games Survey.

2008-05-13 Thread Thomas Ward
Hi Bryan, Just a miner correction. The games are currently written in Visual Studio .Net not native C++. I was looking at going to native C++. Smiles. Bryan Peterson wrote: Hi Thomas, I personally say go forward with the games in native C now, then make the convertion at a later time.

Re: [Audyssey] Quick USA Games Survey.

2008-05-13 Thread Reinhard Stebner
++, but what would be the advantages to the customer for porting now? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Thomas Ward Sent: Tuesday, May 13, 2008 9:22 AM To: Audessy Mailing List Subject: [Audyssey] Quick USA Games Survey. Hi gamers, As a lot

Re: [Audyssey] Quick USA Games Survey.

2008-05-13 Thread Thomas Ward
Hi Dark, Quote I suspect by the time that running current net framework based games becomes a major issue in windows, someone will come up with some kind of alternative, as has already happened with dosbox, --- or maybe Microsoft will release some sort of fixes to make vista compatible

Re: [Audyssey] Quick USA Games Survey.

2008-05-13 Thread Charles Rivard
. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Audessy Mailing List gamers@audyssey.org Sent: Tuesday, May 13, 2008 6:21 AM Subject: [Audyssey] Quick USA Games Survey. Hi gamers, As a lot of you know we are looking at porting USA Raceway, Tomb Hunter, and STFC 2 to C

Re: [Audyssey] Quick USA Games Survey.

2008-05-13 Thread Dark
thanks for the correction tom. appologies if I got things wrong, i assumed it was a compatibility issue, not one to do with typically inaccessible developement tools for the Xna framework. that makes much more sense now. If I could just please ask a couple of questions, 1: is there any chance

Re: [Audyssey] Quick USA Games Survey.

2008-05-13 Thread Ryan Smith
Hi, I think you should continue porting them to C++. -Ryan --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All

Re: [Audyssey] Quick USA Games Survey.

2008-05-13 Thread tim kilgore`
, 2008 8:21 AM Subject: [Audyssey] Quick USA Games Survey. Hi gamers, As a lot of you know we are looking at porting USA Raceway, Tomb Hunter, and STFC 2 to C++. While long term the advantages out way the disadvantages I can not ignore the simple fact this is a huge undertaking. Not only