Hi,
Force feedback game controllers have little motors in them that allows
you to make it vibrate and allows the developer to set the tension of
the controller. For example, a racing wheel might vibrate as the car
engine is running and you could feel the vibration increase as the
engine speeds
Well for me at least ffb doesn't apply, I prefur the keyboard or mouse.
I do have ffb stick but I don't care about it, I never can centre it
and its big and I really don't like it or have room to fit it.
So i don't care if you stay with dotnet or c# I have all the stuff
thats needed as is.
At
audio
- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, May 13, 2008 2:51 PM
Subject: Re: [Audyssey] Quick USA Games Survey.
Hi Liam,
the only noticeable difference would be in special game devices like
force feedback
Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, Fujitsu
100 gb 4500 RPM Hard Drive, connecsant AC-link audio
- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, May 13, 2008 2:51 PM
Subject: Re: [Audyssey] Quick USA Games
: [Audyssey] Quick USA Games Survey.
Force feedbqck doesn't bother me- since I have no steering wheel. Not sure
what it does, anyway.
Have a good day from Tyler C. Wood!
contact details:
email: [EMAIL PROTECTED]
msn: [EMAIL PROTECTED]
skype: the_conman283
system details:
Hp pavillion dv5220CA
PROTECTED]
To: Audessy Mailing List gamers@audyssey.org
Sent: Tuesday, May 13, 2008 7:21 AM
Subject: [Audyssey] Quick USA Games Survey.
Hi gamers,
As a lot of you know we are looking at porting USA Raceway, Tomb Hunter,
and STFC 2 to C++. While long term the advantages out way the
disadvantages I can
: Re: [Audyssey] Quick USA Games Survey.
Force feedbqck doesn't bother me- since I have no steering wheel. Not
sure
what it does, anyway.
Have a good day from Tyler C. Wood!
contact details:
email: [EMAIL PROTECTED]
msn: [EMAIL PROTECTED]
skype: the_conman283
system details:
Hp
Hi gamers,
As a lot of you know we are looking at porting USA Raceway, Tomb Hunter,
and STFC 2 to C++. While long term the advantages out way the
disadvantages I can not ignore the simple fact this is a huge
undertaking. Not only is it a major undertaking, but it will take a lot
of time to
list gamers@audyssey.org
Sent: Tuesday, May 13, 2008 11:29 AM
Subject: Re: [Audyssey] Quick USA Games Survey.
Hi Tom. Personally, I say if you have some code written already, then
finish
it this year and port it later. That's just my opinion, because for me it
seems like you wouldn't have
stressful for
you in the long run. So there's my two cents.
Time is an illusion, lunchtime doubly so.
- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: Audessy Mailing List gamers@audyssey.org
Sent: Tuesday, May 13, 2008 7:21 AM
Subject: [Audyssey] Quick USA Games Survey.
Hi
Personally, I'd rather get the games released so I think you should
release them with what you started using. You can program future titles
in c++. I've been hopeing for raceway for several years now and also I
was one of the preorderers of monty and I want what I payed for. Not
trying to
hi i think you should try and release what you are able too this year.
what advantages would one gain via waiting a year or two extra?
i think though that if a good enough product can be released of one or
more games this year, at least that will satisfy the majority of
customers to receive
want to do
it right now... lol.
- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: Audessy Mailing List gamers@audyssey.org
Sent: Tuesday, May 13, 2008 6:21 AM
Subject: [Audyssey] Quick USA Games Survey.
Hi gamers,
As a lot of you know we are looking at porting USA Raceway
?user=13
- Original Message -
From: Mike Reiser [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, May 13, 2008 1:34 PM
Subject: Re: [Audyssey] Quick USA Games Survey.
Personally, I'd rather get the games released so I think you should
release them
gamers@audyssey.org
Sent: Tuesday, May 13, 2008 10:49 AM
Subject: Re: [Audyssey] Quick USA Games Survey.
I definitely agree with Mike Tom. It's far better to get the games finished
sooner and then use C++ for your future titles. Through no fault of your
own, the waiting times on these games
, May 13, 2008 2:21 PM
Subject: [Audyssey] Quick USA Games Survey.
Hi gamers,
As a lot of you know we are looking at porting USA Raceway, Tomb Hunter,
and STFC 2 to C++. While long term the advantages out way the
disadvantages I can not ignore the simple fact this is a huge
undertaking
]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, May 13, 2008 12:26 PM
Subject: Re: [Audyssey] Quick USA Games Survey.
Hi Thomas,
I personally say go forward with the games in native C now, then make the
convertion at a later time. Since as you said making the port would
basically
I vote for sooner rather than later. Danie
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All messages are
@audyssey.org
Sent: Tuesday, May 13, 2008 12:26 PM
Subject: Re: [Audyssey] Quick USA Games Survey.
Hi Thomas,
I personally say go forward with the games in native C now, then
make the
convertion at a later time. Since as you said making the port would
basically mean starting over from scratch
]
To: Audessy Mailing List gamers@audyssey.org
Sent: Tuesday, May 13, 2008 7:21 AM
Subject: [Audyssey] Quick USA Games Survey.
Hi gamers,
As a lot of you know we are looking at porting USA Raceway, Tomb Hunter,
and STFC 2 to C++. While long term the advantages out way the
disadvantages I can
Well although I'd like games sooner than later if those games can be
futureproofed now rather than later I don't mind waiting.
At 01:21 AM 5/14/2008, you wrote:
Hi gamers,
As a lot of you know we are looking at porting USA Raceway, Tomb Hunter,
and STFC 2 to C++. While long term the advantages
Hi Liam,
the only noticeable difference would be in special game devices like
force feedback wheels. The current Managed DirectX libraries have known
problems with force feedback devices. I could support the wheels
themselves, but they would do without force feedback. that might come as
a
of mail you get on a
regular basis.
- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, May 13, 2008 3:51 PM
Subject: Re: [Audyssey] Quick USA Games Survey.
Hi Liam,
the only noticeable difference would be in special
Hi Bryan,
Just a miner correction. The games are currently written in Visual
Studio .Net not native C++. I was looking at going to native C++.
Smiles.
Bryan Peterson wrote:
Hi Thomas,
I personally say go forward with the games in native C now, then make the
convertion at a later time.
++, but what would be the advantages to the customer for porting now?
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Thomas Ward
Sent: Tuesday, May 13, 2008 9:22 AM
To: Audessy Mailing List
Subject: [Audyssey] Quick USA Games Survey.
Hi gamers,
As a lot
Hi Dark,
Quote
I suspect by the time that running current net framework based games
becomes a major issue in windows, someone will come up with some kind of
alternative, as has already happened with dosbox, --- or maybe
Microsoft will release some sort of fixes to make vista compatible
.
- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: Audessy Mailing List gamers@audyssey.org
Sent: Tuesday, May 13, 2008 6:21 AM
Subject: [Audyssey] Quick USA Games Survey.
Hi gamers,
As a lot of you know we are looking at porting USA Raceway, Tomb Hunter,
and STFC 2 to C
thanks for the correction tom.
appologies if I got things wrong, i assumed it was a compatibility issue,
not one to do with typically inaccessible developement tools for the Xna
framework.
that makes much more sense now.
If I could just please ask a couple of questions, 1: is there any chance
Hi,
I think you should continue porting them to C++.
-Ryan
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All
, 2008 8:21 AM
Subject: [Audyssey] Quick USA Games Survey.
Hi gamers,
As a lot of you know we are looking at porting USA Raceway, Tomb Hunter,
and STFC 2 to C++. While long term the advantages out way the
disadvantages I can not ignore the simple fact this is a huge
undertaking. Not only
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