Re: [Audyssey] Shard Workshop Zero Sight released!

2011-12-27 Thread Shard Workshop
if I have understood what has been said here about the direction compass in a wrong manner. - Original Message - From: Shard Workshop shardworks...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, December 20, 2011 4:42 PM Subject: Re: [Audyssey] Shard Workshop

Re: [Audyssey] Shard Workshop Zero Sight released!

2011-12-23 Thread Shard Workshop
At the moment we have no plans for something that big, but in the future.. who knows :D 2011/12/20 Dallas O'Brien dallas-obr...@bigpond.com good to hear! by the way, a sigestion from a friend of mine who is going to be buying the game today. if your looking for ideas for your next game, he

Re: [Audyssey] Shard Workshop Zero Sight released!

2011-12-23 Thread Shard Workshop
We are looking into it. The current system is the Cartesian coordinate system, commonly used in every mathematical thing :D 2011/12/20 Dallas O'Brien dallas-obr...@bigpond.com far enough. perhaps an idea with the navigation would be to have it as a toggle, so you can choose which system you

Re: [Audyssey] Shard Workshop Zero Sight released!

2011-12-23 Thread dark
Hi muhammed. the issue is about angles around a circle and how they show direction of travel. I'm not sure how much geometry in maths you've done yet, but the basic idea is very simple. Imagine a circle like a clock face, but instead of numbers 1-12, you have 360 degrees spaced around the

Re: [Audyssey] Shard Workshop Zero Sight released!

2011-12-23 Thread Ron Kolesar
. Merry christmas to all and to all a good night. -Original Message- From: dark Sent: Friday, December 23, 2011 4:18 PM To: Gamers Discussion list Subject: Re: [Audyssey] Shard Workshop Zero Sight released! Hi muhammed. the issue is about angles around a circle and how they show

Re: [Audyssey] Shard Workshop Zero Sight released!

2011-12-20 Thread shaun everiss
-boun...@audyssey.org] On Behalf Of Shard Workshop Sent: Sunday, December 18, 2011 7:24 PM To: raydar11...@yahoo.com; Gamers Discussion list Subject: Re: [Audyssey] Shard Workshop Zero Sight released! It is in the game folder. The default is c:\program files\shard workshop\zero sight. 2011/12

Re: [Audyssey] Shard Workshop Zero Sight released!

2011-12-20 Thread Il primo cittadino
Hi all. Is this a right place where to report Zerosight bugs and suggestions? Thanks a lot. Gabriele. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at

Re: [Audyssey] Shard Workshop Zero Sight released!

2011-12-20 Thread Mario
hi, Lorenzo wrote: If you happen to have technical problems write on the official support thread, http://www.shardworkshop.com/forum/viewtopic.php?f=5t=50 I think that you can use also this thread. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to

Re: [Audyssey] Shard Workshop Zero Sight released!

2011-12-20 Thread Shard Workshop
As soon as the patch will be ready, it will freely downloadable from http: www.shardworkshop.com/zero-sight for anyone who bought the game. The ones with the demo will just need to re download it. On the compass matter, everyone may be right. We know that 0 North is something a lot of you are

Re: [Audyssey] Shard Workshop Zero Sight released!

2011-12-20 Thread Thomas Ward
Hi, I personally think for a game like Zero Sight you should stick to the bearing system with 0 as north because that is pretty standard for any flight simulation or space sim. Plus other sims like Tank Commander, Lone Wolf, etc also use 0 as north when giving directions to enemy targets etc.

Re: [Audyssey] Shard Workshop Zero Sight released!

2011-12-20 Thread Ron Schamerhorn
:26 AM Subject: Re: [Audyssey] Shard Workshop Zero Sight released! Hi, I personally think for a game like Zero Sight you should stick to the bearing system with 0 as north because that is pretty standard for any flight simulation or space sim. Plus other sims like Tank Commander, Lone Wolf, etc

Re: [Audyssey] Shard Workshop Zero Sight released!

2011-12-20 Thread Dallas O'Brien
far enough. perhaps an idea with the navigation would be to have it as a toggle, so you can choose which system you prefer? if i may ask, where does the current system of direction come from? so as i may understand it a little better. best regards dallas On 20/12/2011 22:47, Shard Workshop

Re: [Audyssey] Shard Workshop Zero Sight released!

2011-12-20 Thread shaun everiss
yes this is one of the places. The audiogames.net forum is another to. Its got more people on it but then it doesn't matter where you post your bugs to, a lot of people on here are in the forum including me, though I don't post often. At 11:24 p.m. 19/12/2011 +0100, you wrote: Hi all. Is this

Re: [Audyssey] Shard Workshop Zero Sight released!

2011-12-20 Thread Shard Workshop
Actually, the right place is the thread in the official forum: http://www.shardworkshop.com/forum/viewtopic.php?f=5t=50 2011/12/20 shaun everiss sm.ever...@gmail.com yes this is one of the places. The audiogames.net forum is another to. Its got more people on it but then it doesn't matter

Re: [Audyssey] Shard Workshop Zero Sight released!

2011-12-20 Thread Thomas Ward
Hi Dallas, He is using the Cartesian system of angles for direction in Zero Sight. It makes sense if we are talking Geometry or some higher level math like that, but most people use the Bearing system when referring to north, south, east, and west directions in day to day life. North is (0, 0, 0)

Re: [Audyssey] Shard Workshop Zero Sight released!

2011-12-20 Thread Dallas O'Brien
ahh, ok. interesting way of doing things in a flight sim, as what do pilots have in front of them? ... a compass. all plains have one. actually, they have several. lol. let alone gps systems, which work on compass headings. i think at the very least, a toggle could be used to switch between

Re: [Audyssey] Shard Workshop Zero Sight released!

2011-12-20 Thread Charles Rivard
Ah. Patch 2? Heh heh heh. --- Shepherds are the best beasts, but Labs are a close second. - Original Message - From: Shard Workshop shardworks...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, December 20, 2011 3:42 PM Subject: Re: [Audyssey] Shard Workshop

Re: [Audyssey] Shard Workshop Zero Sight released!

2011-12-20 Thread Dallas O'Brien
good to hear! by the way, a sigestion from a friend of mine who is going to be buying the game today. if your looking for ideas for your next game, he sigested that you think about a helicopter game. as this would entail a few things that flying a plain do not. don't know if you would take

Re: [Audyssey] Shard Workshop Zero Sight released!

2011-12-20 Thread dark
Subject: Re: [Audyssey] Shard Workshop Zero Sight released! Hi Dallas, He is using the Cartesian system of angles for direction in Zero Sight. It makes sense if we are talking Geometry or some higher level math like that, but most people use the Bearing system when referring to north, south, east

Re: [Audyssey] Shard Workshop Zero Sight released!

2011-12-20 Thread Phil Vlasak
Hi Folks, Actually the GMA game engine also uses 0 degrees for east in doing calculations, and the program converts it to 0 degrees north for saying the results. I found this info on google: ntrs.nasa.gov/archive/nasa/casi.ntrs.../19760066521_1976066521.pdf Directions are: 0 degrees for North

Re: [Audyssey] Shard Workshop Zero Sight released!

2011-12-20 Thread dark
, 2011 11:34 PM Subject: Re: [Audyssey] Shard Workshop Zero Sight released! Hi Folks, Actually the GMA game engine also uses 0 degrees for east in doing calculations, and the program converts it to 0 degrees north for saying the results. I found this info on google: ntrs.nasa.gov/archive/nasa

Re: [Audyssey] Shard Workshop Zero Sight released!

2011-12-20 Thread Phil Vlasak
: Tuesday, December 20, 2011 6:46 PM Subject: Re: [Audyssey] Shard Workshop Zero Sight released! Hi phil. wow, that about the Gma engine is logical, but must've been a nightmare to keep track of. thanks for clearing this up. Beware the grue! Dark. --- Gamers mailing list __ Gamers

Re: [Audyssey] Shard Workshop Zero Sight released!

2011-12-20 Thread Dallas O'Brien
thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, December 20, 2011 8:40 PM Subject: Re: [Audyssey] Shard Workshop Zero Sight released! Hi Dallas, He is using the Cartesian system of angles for direction in Zero Sight. It makes sense if we are talking

Re: [Audyssey] Shard Workshop Zero Sight released!

2011-12-20 Thread dark
: Phil Vlasak p...@pcsgames.net To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, December 20, 2011 11:53 PM Subject: Re: [Audyssey] Shard Workshop Zero Sight released! Hi Dark, The only time the Cartesian direction degrees comes into play is when teleporting a player or other creature

Re: [Audyssey] Shard Workshop Zero Sight released!

2011-12-19 Thread Shard Workshop
this type of control as well. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Shard Workshop Sent: Sunday, December 18, 2011 9:56 PM To: Gamers Discussion list Subject: Re: [Audyssey] Shard Workshop Zero Sight released! Great! 2011

Re: [Audyssey] Shard Workshop Zero Sight released!

2011-12-19 Thread Shard Workshop
and their functions so that we can at least get off of the ground. SMILES. So that's my opinion of the new hand to ear flight simulator at this time. -Original Message- From: Shard Workshop Sent: Sunday, December 18, 2011 7:01 PM To: Gamers Discussion list Subject: [Audyssey] Shard Workshop Zero

Re: [Audyssey] Shard Workshop Zero Sight released!

2011-12-19 Thread Shard Workshop
We are considering this too. Thank you! @EVERYBODY Sorry for flooding your mails. What do you guys and gals do when you have to answer 5 or 6 mail in the same topic? Do you answer with single mails to the single person or with a big mail full of @xxx @yyy ? Thanks ;) 2011/12/19

Re: [Audyssey] Shard Workshop Zero Sight released!

2011-12-19 Thread Tom Randall
Hi everyone. This is fantastic news, I will definitely be checking this demo out as time allows. Thanks for the update. Game on. Tom On Dec 18, 2011, at 4:01 PM, Shard Workshop wrote: Shard Workshop was born 11.11.11. Tonight you are all witnesses of its real initiation in the world of

Re: [Audyssey] Shard Workshop Zero Sight released!

2011-12-19 Thread Lukáš Kakara
It is very good game,hmm,but I have a problem.When I take off,I fly around for a while.But when I want to land and press F3,the game will not reaction and error log file is in my game folder.Have ever the same?Thank you. Lukáš Kakara Dne 19.12.2011 15:42, Tom Randall napsal(a): Hi

Re: [Audyssey] Shard Workshop Zero Sight released!

2011-12-19 Thread Shard Workshop
: Sunday, December 18, 2011 10:55 PM To: Gamers Discussion list Subject: Re: [Audyssey] Shard Workshop Zero Sight released! yeah. its looking good. one idea though, for the developer. would it be possible to set the directions, as compass directions? as its quite disorienting to have degrees

Re: [Audyssey] Shard Workshop Zero Sight released!

2011-12-19 Thread Shard Workshop
:24 PM To: raydar11...@yahoo.com; Gamers Discussion list Subject: Re: [Audyssey] Shard Workshop Zero Sight released! It is in the game folder. The default is c:\program files\shard workshop\zero sight. 2011/12/19 Reinhard Stebner raydar11...@yahoo.com I am looking for the manual and I am

Re: [Audyssey] Shard Workshop Zero Sight released!

2011-12-19 Thread dan cook
Subject: Re: [Audyssey] Shard Workshop Zero Sight released! yeah. its looking good. one idea though, for the developer. would it be possible to set the directions, as compass directions? as its quite disorienting to have degrees that don't match up to compass headings. like, 0 being north

Re: [Audyssey] Shard Workshop Zero Sight released!

2011-12-19 Thread Charles Rivard
: [Audyssey] Shard Workshop Zero Sight released! We are considering this too. Thank you! @EVERYBODY Sorry for flooding your mails. What do you guys and gals do when you have to answer 5 or 6 mail in the same topic? Do you answer with single mails to the single person or with a big mail full of @xxx

Re: [Audyssey] Shard Workshop Zero Sight released!

2011-12-19 Thread Ron Kolesar
, December 18, 2011 7:24 PM To: raydar11...@yahoo.com; Gamers Discussion list Subject: Re: [Audyssey] Shard Workshop Zero Sight released! It is in the game folder. The default is c:\program files\shard workshop\zero sight. 2011/12/19 Reinhard Stebner raydar11...@yahoo.com I am looking

Re: [Audyssey] Shard Workshop Zero Sight released!

2011-12-19 Thread Hayden Presley
...@audyssey.org] On Behalf Of Ron Kolesar Sent: Monday, December 19, 2011 4:30 PM To: Gamers Discussion list Subject: Re: [Audyssey] Shard Workshop Zero Sight released! So do we need to down load another up dated demo? I think having the shortcuts will help out. In this blind pilot's opinion, there just

Re: [Audyssey] Shard Workshop Zero Sight released!

2011-12-19 Thread Charles Rivard
you're finished, you! are! finished! - Original Message - From: Ron Kolesar kolesar16...@roadrunner.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, December 19, 2011 4:29 PM Subject: Re: [Audyssey] Shard Workshop Zero Sight released! So do we need to down load another up

Re: [Audyssey] Shard Workshop Zero Sight released!

2011-12-19 Thread william lomas
list Subject: Re: [Audyssey] Shard Workshop Zero Sight released! The first patch will add the shortcuts! And who is downloading now should yet have them. Thanks for the feedback! 2011/12/19 Hayden Presley hdpres...@hotmail.com Hi Lorenzo, Perhaps you might consider adding the manual

Re: [Audyssey] Shard Workshop Zero Sight released!

2011-12-19 Thread Dallas O'Brien
a interesting new flight simulator easier to fly via we blind pilots and more enjoyable to fly via we blind pilots. -Original Message- From: Shard Workshop Sent: Monday, December 19, 2011 4:52 AM To: Gamers Discussion list Subject: Re: [Audyssey] Shard Workshop Zero Sight released! The first patch

Re: [Audyssey] Shard Workshop Zero Sight released!

2011-12-19 Thread Hayden Presley
18, 2011 7:24 PM To: raydar11...@yahoo.com; Gamers Discussion list Subject: Re: [Audyssey] Shard Workshop Zero Sight released! It is in the game folder. The default is c:\program files\shard workshop\zero sight. 2011/12/19 Reinhard Stebnerraydar11...@yahoo.com I am looking for the manual

Re: [Audyssey] Shard Workshop Zero Sight released!

2011-12-19 Thread Hayden Presley
Subject: Re: [Audyssey] Shard Workshop Zero Sight released! Just thinking out loud, and having never flown a plane or played this demo; I wonder how much there is for budding pilots to remember and keep track of? Could it be that this demo is more realistic than anything we're used

Re: [Audyssey] Shard Workshop Zero Sight released!

2011-12-19 Thread Dallas O'Brien
-Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles Rivard Sent: Monday, December 19, 2011 7:55 PM To: Gamers Discussion list Subject: Re: [Audyssey] Shard Workshop Zero Sight released! Just thinking out loud, and having never flown

[Audyssey] Shard Workshop Zero Sight released!

2011-12-18 Thread Shard Workshop
Shard Workshop was born 11.11.11. Tonight you are all witnesses of its real initiation in the world of audiogaming. Shard Workshop is proud to annouce that its first audiogame, Zero Sight, has been released just now. You can find all the details at http://www.shardworkshop.com/zero-sight We

Re: [Audyssey] Shard Workshop Zero Sight released!

2011-12-18 Thread Jorge Gonçalves
Brilliant. This are really wonderful news. I will try it out as soon as I have some free time. Cheers and many thanks for the game! I was dreaming for a game like this! Jorge Gonçalves jopo...@hotmail.com Skype: joport3 Twitter: www.twitter.com/goncalvesjorge Webpage: www.jorgegoncalves.com On

Re: [Audyssey] Shard Workshop Zero Sight released!

2011-12-18 Thread Reinhard Stebner
To: Gamers Discussion list Subject: [Audyssey] Shard Workshop Zero Sight released! Shard Workshop was born 11.11.11. Tonight you are all witnesses of its real initiation in the world of audiogaming. Shard Workshop is proud to annouce that its first audiogame, Zero Sight, has been released just now

Re: [Audyssey] Shard Workshop Zero Sight released!

2011-12-18 Thread Shard Workshop
- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Shard Workshop Sent: Sunday, December 18, 2011 7:02 PM To: Gamers Discussion list Subject: [Audyssey] Shard Workshop Zero Sight released! Shard Workshop was born 11.11.11. Tonight you are all witnesses of its

Re: [Audyssey] Shard Workshop Zero Sight released!

2011-12-18 Thread Ian McNamara
Hi yep will give it a try when i can not normely the kind of game i'm good at but really think i'll give the demmo a try then if i like it concidder buying it. Ian McNamara --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to

Re: [Audyssey] Shard Workshop Zero Sight released!

2011-12-18 Thread Shard Workshop
Great! 2011/12/19 Ian McNamara ianandri...@googlemail.com Hi yep will give it a try when i can not normely the kind of game i'm good at but really think i'll give the demmo a try then if i like it concidder buying it. Ian McNamara --- Gamers mailing list __ Gamers@audyssey.org If you

Re: [Audyssey] Shard Workshop Zero Sight released!

2011-12-18 Thread Hayden Presley
...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Shard Workshop Sent: Sunday, December 18, 2011 8:56 PM To: Gamers Discussion list Subject: Re: [Audyssey] Shard Workshop Zero Sight released! Great! 2011/12/19 Ian McNamara ianandri...@googlemail.com Hi yep will give it a try when i can

Re: [Audyssey] Shard Workshop Zero Sight released!

2011-12-18 Thread Hayden Presley
: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Shard Workshop Sent: Sunday, December 18, 2011 7:24 PM To: raydar11...@yahoo.com; Gamers Discussion list Subject: Re: [Audyssey] Shard Workshop Zero Sight released! It is in the game folder. The default is c:\program files

Re: [Audyssey] Shard Workshop Zero Sight released!

2011-12-18 Thread Reinhard Stebner
Workshop Sent: Sunday, December 18, 2011 9:56 PM To: Gamers Discussion list Subject: Re: [Audyssey] Shard Workshop Zero Sight released! Great! 2011/12/19 Ian McNamara ianandri...@googlemail.com Hi yep will give it a try when i can not normely the kind of game i'm good at but really think i'll

Re: [Audyssey] Shard Workshop Zero Sight released!

2011-12-18 Thread Ron Kolesar
my opinion of the new hand to ear flight simulator at this time. -Original Message- From: Shard Workshop Sent: Sunday, December 18, 2011 7:01 PM To: Gamers Discussion list Subject: [Audyssey] Shard Workshop Zero Sight released! Shard Workshop was born 11.11.11. Tonight you are all

Re: [Audyssey] Shard Workshop Zero Sight released!

2011-12-18 Thread Dallas O'Brien
, 2011 7:01 PM To: Gamers Discussion list Subject: [Audyssey] Shard Workshop Zero Sight released! Shard Workshop was born 11.11.11. Tonight you are all witnesses of its real initiation in the world of audiogaming. Shard Workshop is proud to annouce that its first audiogame, Zero Sight, has been

Re: [Audyssey] Shard Workshop Zero Sight released!

2011-12-18 Thread Ron Kolesar
- From: Dallas O'Brien Sent: Sunday, December 18, 2011 10:55 PM To: Gamers Discussion list Subject: Re: [Audyssey] Shard Workshop Zero Sight released! yeah. its looking good. one idea though, for the developer. would it be possible to set the directions, as compass directions? as its quite disorienting

Re: [Audyssey] Shard Workshop Zero Sight released!

2011-12-18 Thread Hayden Presley
[mailto:gamers-boun...@audyssey.org] On Behalf Of Dallas O'Brien Sent: Sunday, December 18, 2011 9:56 PM To: Gamers Discussion list Subject: Re: [Audyssey] Shard Workshop Zero Sight released! yeah. its looking good. one idea though, for the developer. would it be possible to set the directions, as compass

Re: [Audyssey] Shard Workshop Zero Sight released!

2011-12-18 Thread Hayden Presley
' Subject: Re: [Audyssey] Shard Workshop Zero Sight released! Do you know if you will ever add mouse support? I think mouse support would give finer control of the airplane and there are several audio games using this type of control as well. -Original Message- From: gamers-boun...@audyssey.org

Re: [Audyssey] Shard Workshop Zero Sight released!

2011-12-18 Thread william lomas
: Shard Workshop Sent: Sunday, December 18, 2011 7:01 PM To: Gamers Discussion list Subject: [Audyssey] Shard Workshop Zero Sight released! Shard Workshop was born 11.11.11. Tonight you are all witnesses of its real initiation in the world of audiogaming. Shard Workshop is proud to annouce

Re: [Audyssey] Shard Workshop Zero Sight released!

2011-12-18 Thread Alfredo_The_Music_maker
Hello, Is there a way to turn down the background main menu music? Some of the information being displayed is a little hard for me to understand. I hope that the game will continue to improve steadily with each update. Alfredo --- Gamers mailing list __ Gamers@audyssey.org If you want to

Re: [Audyssey] Shard Workshop Zero Sight released!

2011-12-18 Thread Ben
: Re: [Audyssey] Shard Workshop Zero Sight released! Hello, Is there a way to turn down the background main menu music? Some of the information being displayed is a little hard for me to understand. I hope that the game will continue to improve steadily with each update. Alfredo --- Gamers mailing