if I have understood what has been said here about the direction
compass in a wrong manner.
- Original Message - From: Shard Workshop
shardworks...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, December 20, 2011 4:42 PM
Subject: Re: [Audyssey] Shard Workshop
At the moment we have no plans for something that big, but in the future..
who knows :D
2011/12/20 Dallas O'Brien dallas-obr...@bigpond.com
good to hear!
by the way, a sigestion from a friend of mine who is going to be buying
the game today.
if your looking for ideas for your next game, he
We are looking into it.
The current system is the Cartesian coordinate system, commonly used in
every mathematical thing :D
2011/12/20 Dallas O'Brien dallas-obr...@bigpond.com
far enough. perhaps an idea with the navigation would be to have it as a
toggle, so you can choose which system you
Hi muhammed.
the issue is about angles around a circle and how they show direction of
travel. I'm not sure how much geometry in maths you've done yet, but the
basic idea is very simple.
Imagine a circle like a clock face, but instead of numbers 1-12, you have
360 degrees spaced around the
.
Merry christmas to all and to all a good night.
-Original Message-
From: dark
Sent: Friday, December 23, 2011 4:18 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Shard Workshop Zero Sight released!
Hi muhammed.
the issue is about angles around a circle and how they show
-boun...@audyssey.org] On
Behalf Of Shard Workshop
Sent: Sunday, December 18, 2011 7:24 PM
To: raydar11...@yahoo.com; Gamers Discussion list
Subject: Re: [Audyssey] Shard Workshop Zero Sight released!
It is in the game folder. The default is c:\program files\shard
workshop\zero sight.
2011/12
Hi all.
Is this a right place where to report Zerosight bugs and suggestions?
Thanks a lot.
Gabriele.
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hi,
Lorenzo wrote:
If you happen to have technical problems write on the official support
thread, http://www.shardworkshop.com/forum/viewtopic.php?f=5t=50
I think that you can use also this thread.
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As soon as the patch will be ready, it will freely downloadable from http:
www.shardworkshop.com/zero-sight for anyone who bought the game. The ones
with the demo will just need to re download it.
On the compass matter, everyone may be right. We know that 0 North is
something a lot of you are
Hi,
I personally think for a game like Zero Sight you should stick to the
bearing system with 0 as north because that is pretty standard for any
flight simulation or space sim. Plus other sims like Tank Commander,
Lone Wolf, etc also use 0 as north when giving directions to enemy
targets etc.
:26 AM
Subject: Re: [Audyssey] Shard Workshop Zero Sight released!
Hi,
I personally think for a game like Zero Sight you should stick to the
bearing system with 0 as north because that is pretty standard for any
flight simulation or space sim. Plus other sims like Tank Commander,
Lone Wolf, etc
far enough. perhaps an idea with the navigation would be to have it as a
toggle, so you can choose which system you prefer?
if i may ask, where does the current system of direction come from? so
as i may understand it a little better.
best regards
dallas
On 20/12/2011 22:47, Shard Workshop
yes this is one of the places.
The audiogames.net forum is another to.
Its got more people on it but then it doesn't matter where you post
your bugs to, a lot of people on here are in the forum including me,
though I don't post often.
At 11:24 p.m. 19/12/2011 +0100, you wrote:
Hi all.
Is this
Actually, the right place is the thread in the official forum:
http://www.shardworkshop.com/forum/viewtopic.php?f=5t=50
2011/12/20 shaun everiss sm.ever...@gmail.com
yes this is one of the places.
The audiogames.net forum is another to.
Its got more people on it but then it doesn't matter
Hi Dallas,
He is using the Cartesian system of angles for direction in Zero
Sight. It makes sense if we are talking Geometry or some higher level
math like that, but most people use the Bearing system when referring
to north, south, east, and west directions in day to day life. North
is (0, 0, 0)
ahh, ok. interesting way of doing things in a flight sim, as what do
pilots have in front of them? ... a compass. all plains have one.
actually, they have several. lol.
let alone gps systems, which work on compass headings.
i think at the very least, a toggle could be used to switch between
Ah. Patch 2? Heh heh heh.
---
Shepherds are the best beasts, but Labs are a close second.
- Original Message -
From: Shard Workshop shardworks...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, December 20, 2011 3:42 PM
Subject: Re: [Audyssey] Shard Workshop
good to hear!
by the way, a sigestion from a friend of mine who is going to be buying
the game today.
if your looking for ideas for your next game, he sigested that you think
about a helicopter game. as this would entail a few things that flying a
plain do not.
don't know if you would take
Subject: Re: [Audyssey] Shard Workshop Zero Sight released!
Hi Dallas,
He is using the Cartesian system of angles for direction in Zero
Sight. It makes sense if we are talking Geometry or some higher level
math like that, but most people use the Bearing system when referring
to north, south, east
Hi Folks,
Actually the GMA game engine also uses 0 degrees for east in doing
calculations, and the program converts it to 0 degrees north for saying the
results.
I found this info on google:
ntrs.nasa.gov/archive/nasa/casi.ntrs.../19760066521_1976066521.pdf
Directions are:
0 degrees for North
, 2011 11:34 PM
Subject: Re: [Audyssey] Shard Workshop Zero Sight released!
Hi Folks,
Actually the GMA game engine also uses 0 degrees for east in doing
calculations, and the program converts it to 0 degrees north for saying
the results.
I found this info on google:
ntrs.nasa.gov/archive/nasa
: Tuesday, December 20, 2011 6:46 PM
Subject: Re: [Audyssey] Shard Workshop Zero Sight released!
Hi phil.
wow, that about the Gma engine is logical, but must've been a nightmare to
keep track of.
thanks for clearing this up.
Beware the grue!
Dark.
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thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, December 20, 2011 8:40 PM
Subject: Re: [Audyssey] Shard Workshop Zero Sight released!
Hi Dallas,
He is using the Cartesian system of angles for direction in Zero
Sight. It makes sense if we are talking
: Phil Vlasak p...@pcsgames.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, December 20, 2011 11:53 PM
Subject: Re: [Audyssey] Shard Workshop Zero Sight released!
Hi Dark,
The only time the Cartesian direction degrees comes into play is when
teleporting a player or other creature
this type of control as well.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Shard Workshop
Sent: Sunday, December 18, 2011 9:56 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Shard Workshop Zero Sight released!
Great!
2011
and their functions so that we can at least get off
of the ground. SMILES.
So that's my opinion of the new hand to ear flight simulator at this time.
-Original Message- From: Shard Workshop
Sent: Sunday, December 18, 2011 7:01 PM
To: Gamers Discussion list
Subject: [Audyssey] Shard Workshop Zero
We are considering this too. Thank you!
@EVERYBODY
Sorry for flooding your mails. What do you guys and gals do when you have
to answer 5 or 6 mail in the same topic? Do you answer with single mails to
the single person or with a big mail full of @xxx @yyy ?
Thanks ;)
2011/12/19
Hi everyone.
This is fantastic news, I will definitely be checking this demo out as time
allows.
Thanks for the update.
Game on.
Tom
On Dec 18, 2011, at 4:01 PM, Shard Workshop wrote:
Shard Workshop was born 11.11.11. Tonight you are all witnesses of its real
initiation in the world of
It is very good game,hmm,but I have a problem.When I take off,I fly
around for a while.But when I want to land and press F3,the game will
not reaction and error log file is in my game folder.Have ever the
same?Thank you.
Lukáš Kakara
Dne 19.12.2011 15:42, Tom Randall napsal(a):
Hi
: Sunday, December 18, 2011 10:55 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Shard Workshop Zero Sight released!
yeah. its looking good. one idea though, for the developer. would it be
possible to set the directions, as compass directions? as its quite
disorienting to have degrees
:24 PM
To: raydar11...@yahoo.com; Gamers Discussion list
Subject: Re: [Audyssey] Shard Workshop Zero Sight released!
It is in the game folder. The default is c:\program files\shard
workshop\zero sight.
2011/12/19 Reinhard Stebner raydar11...@yahoo.com
I am looking for the manual and I am
Subject: Re: [Audyssey] Shard Workshop Zero Sight released!
yeah. its looking good. one idea though, for the developer. would it be
possible to set the directions, as compass directions? as its quite
disorienting to have degrees that don't match up to compass headings.
like, 0 being north
: [Audyssey] Shard Workshop Zero Sight released!
We are considering this too. Thank you!
@EVERYBODY
Sorry for flooding your mails. What do you guys and gals do when you have
to answer 5 or 6 mail in the same topic? Do you answer with single mails
to
the single person or with a big mail full of @xxx
, December 18, 2011 7:24 PM
To: raydar11...@yahoo.com; Gamers Discussion list
Subject: Re: [Audyssey] Shard Workshop Zero Sight released!
It is in the game folder. The default is c:\program files\shard
workshop\zero sight.
2011/12/19 Reinhard Stebner raydar11...@yahoo.com
I am looking
...@audyssey.org] On
Behalf Of Ron Kolesar
Sent: Monday, December 19, 2011 4:30 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Shard Workshop Zero Sight released!
So do we need to down load another up dated demo?
I think having the shortcuts will help out.
In this blind pilot's opinion, there just
you're finished,
you! are! finished!
- Original Message -
From: Ron Kolesar kolesar16...@roadrunner.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, December 19, 2011 4:29 PM
Subject: Re: [Audyssey] Shard Workshop Zero Sight released!
So do we need to down load another up
list
Subject: Re: [Audyssey] Shard Workshop Zero Sight released!
The first patch will add the shortcuts! And who is downloading now should
yet have them.
Thanks for the feedback!
2011/12/19 Hayden Presley hdpres...@hotmail.com
Hi Lorenzo,
Perhaps you might consider adding the manual
a interesting new flight simulator easier to
fly via we blind pilots and more enjoyable to fly via we blind pilots.
-Original Message- From: Shard Workshop
Sent: Monday, December 19, 2011 4:52 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Shard Workshop Zero Sight released!
The first patch
18, 2011 7:24 PM
To: raydar11...@yahoo.com; Gamers Discussion list
Subject: Re: [Audyssey] Shard Workshop Zero Sight released!
It is in the game folder. The default is c:\program files\shard
workshop\zero sight.
2011/12/19 Reinhard Stebnerraydar11...@yahoo.com
I am looking for the manual
Subject: Re: [Audyssey] Shard Workshop Zero Sight released!
Just thinking out loud, and having never flown a plane or played this demo;
I wonder how much there is for budding pilots to remember and keep track of?
Could it be that this demo is more realistic than anything we're used
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Charles Rivard
Sent: Monday, December 19, 2011 7:55 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Shard Workshop Zero Sight released!
Just thinking out loud, and having never flown
Shard Workshop was born 11.11.11. Tonight you are all witnesses of its real
initiation in the world of audiogaming.
Shard Workshop is proud to annouce that its first audiogame, Zero Sight,
has been released just now.
You can find all the details at http://www.shardworkshop.com/zero-sight
We
Brilliant. This are really wonderful news.
I will try it out as soon as I have some free time.
Cheers and many thanks for the game!
I was dreaming for a game like this!
Jorge Gonçalves
jopo...@hotmail.com
Skype: joport3
Twitter: www.twitter.com/goncalvesjorge
Webpage: www.jorgegoncalves.com
On
To: Gamers Discussion list
Subject: [Audyssey] Shard Workshop Zero Sight released!
Shard Workshop was born 11.11.11. Tonight you are all witnesses of its real
initiation in the world of audiogaming.
Shard Workshop is proud to annouce that its first audiogame, Zero Sight,
has been released just now
-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Shard Workshop
Sent: Sunday, December 18, 2011 7:02 PM
To: Gamers Discussion list
Subject: [Audyssey] Shard Workshop Zero Sight released!
Shard Workshop was born 11.11.11. Tonight you are all witnesses of its
Hi yep will give it a try when i can not normely the kind of game i'm good at
but really think i'll give the demmo a try then if i like it concidder buying
it.
Ian McNamara
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Great!
2011/12/19 Ian McNamara ianandri...@googlemail.com
Hi yep will give it a try when i can not normely the kind of game i'm good
at but really think i'll give the demmo a try then if i like it concidder
buying it.
Ian McNamara
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...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Shard Workshop
Sent: Sunday, December 18, 2011 8:56 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Shard Workshop Zero Sight released!
Great!
2011/12/19 Ian McNamara ianandri...@googlemail.com
Hi yep will give it a try when i can
: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Shard Workshop
Sent: Sunday, December 18, 2011 7:24 PM
To: raydar11...@yahoo.com; Gamers Discussion list
Subject: Re: [Audyssey] Shard Workshop Zero Sight released!
It is in the game folder. The default is c:\program files
Workshop
Sent: Sunday, December 18, 2011 9:56 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Shard Workshop Zero Sight released!
Great!
2011/12/19 Ian McNamara ianandri...@googlemail.com
Hi yep will give it a try when i can not normely the kind of game i'm good
at but really think i'll
my opinion of the new hand to ear flight simulator at this time.
-Original Message-
From: Shard Workshop
Sent: Sunday, December 18, 2011 7:01 PM
To: Gamers Discussion list
Subject: [Audyssey] Shard Workshop Zero Sight released!
Shard Workshop was born 11.11.11. Tonight you are all
, 2011 7:01 PM
To: Gamers Discussion list
Subject: [Audyssey] Shard Workshop Zero Sight released!
Shard Workshop was born 11.11.11. Tonight you are all witnesses of its
real
initiation in the world of audiogaming.
Shard Workshop is proud to annouce that its first audiogame, Zero Sight,
has been
-
From: Dallas O'Brien
Sent: Sunday, December 18, 2011 10:55 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Shard Workshop Zero Sight released!
yeah. its looking good. one idea though, for the developer. would it be
possible to set the directions, as compass directions? as its quite
disorienting
[mailto:gamers-boun...@audyssey.org] On
Behalf Of Dallas O'Brien
Sent: Sunday, December 18, 2011 9:56 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Shard Workshop Zero Sight released!
yeah. its looking good. one idea though, for the developer. would it be
possible to set the directions, as compass
'
Subject: Re: [Audyssey] Shard Workshop Zero Sight released!
Do you know if you will ever add mouse support? I think mouse support would
give finer control of the airplane and there are several audio games using
this type of control as well.
-Original Message-
From: gamers-boun...@audyssey.org
: Shard Workshop
Sent: Sunday, December 18, 2011 7:01 PM
To: Gamers Discussion list
Subject: [Audyssey] Shard Workshop Zero Sight released!
Shard Workshop was born 11.11.11. Tonight you are all witnesses of its real
initiation in the world of audiogaming.
Shard Workshop is proud to annouce
Hello,
Is there a way to turn down the background main menu music? Some of the
information being displayed is a little hard for me to understand. I
hope that the game will continue to improve steadily with each update.
Alfredo
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: Re: [Audyssey] Shard Workshop Zero Sight released!
Hello,
Is there a way to turn down the background main menu music? Some of the
information being displayed is a little hard for me to understand. I hope
that the game will continue to improve steadily with each update.
Alfredo
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