Re: [Audyssey] Sod walkthrough

2014-05-18 Thread Thomas Ward
Hi Ishan, It was most likely done with a sound editor like Goldwave or Soundforge. In most sound editors it is a simple matter to mix sound effects and compile them into one sound file. Cheers! On 5/15/14, ishan dhami ishan1dha...@gmail.com wrote: Thomas sir is right. How he mix the sound of

Re: [Audyssey] Sod Walkthrough.

2014-05-16 Thread Shaun Everiss
, you wrote: I wonder what the old sod was like to play, I don't think it had the grenades. -Original Message- From: Shaun Everiss Sent: Wednesday, May 14, 2014 4:14 AM To: Lindsay Cowell ; Gamers Discussion list Subject: Re: [Audyssey] Sod Walkthrough. I had a sod walkthrough back when I

Re: [Audyssey] Sod walkthrough

2014-05-16 Thread ishan dhami
: Wednesday, May 14, 2014 6:12 PM To: Gamers Discussion list Subject: Re: [Audyssey] Sod walkthrough In fact, I think he stated this during a part of the walk through, if I remember correctly. I haven't listened to his recordings in a long time. --- Be positive! When it comes to being

Re: [Audyssey] Sod Walkthrough.

2014-05-15 Thread Bryan Peterson
in the gobberwarts with my blurglecruncheon, see if I don't! -Original Message- From: ishan dhami Sent: Wednesday, May 14, 2014 11:36 AM To: Gamers Discussion list Subject: Re: [Audyssey] Sod Walkthrough. the only harm of coffee machine is that when you drank a lot of coffee and then back

Re: [Audyssey] Sod Walkthrough.

2014-05-14 Thread Lori Duncan
I wonder what the old sod was like to play, I don't think it had the grenades. -Original Message- From: Shaun Everiss Sent: Wednesday, May 14, 2014 4:14 AM To: Lindsay Cowell ; Gamers Discussion list Subject: Re: [Audyssey] Sod Walkthrough. I had a sod walkthrough back when I

Re: [Audyssey] Sod walkthrough

2014-05-14 Thread Lori Duncan
AM To: Gamers Discussion list Subject: Re: [Audyssey] Sod walkthrough Hi Lori, While I do think that would have been interesting I'm kind of glad Raul didn't do that. The reasoning is I think he wanted to leave some surprises in the game for those who had never played before, and he wanted them

Re: [Audyssey] Sod walkthrough

2014-05-14 Thread dark
I agree Lori. While I can understand why he didn't show people the bosses, if you've already finished the game it would be nice to hear how he handles the end. All the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to

Re: [Audyssey] Sod Walkthrough.

2014-05-14 Thread dark
there, including the one he wrote for shades of doom. hth. All the best, Dark. - Original Message - From: Lindsay Cowell lindsay.cow...@virginmedia.com To: gamers@audyssey.org Sent: Wednesday, May 14, 2014 2:18 AM Subject: [Audyssey] Sod Walkthrough. Hi All, Does anyone have Brian's sod

Re: [Audyssey] Sod Walkthrough.

2014-05-14 Thread dark
I bought Shades literally two weeks before the 1.2 upgrade, so I do remember some of the changes. It didn't have grenades or the bare fists weapon, and level 9 was apparently different though I only finished the game after the upgrade. I also believe there were some fairly major internal

Re: [Audyssey] Sod walkthrough

2014-05-14 Thread dark
. Beware the grue! Dark. - Original Message - From: Lori Duncan lori_dunca...@hotmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, May 14, 2014 9:46 AM Subject: Re: [Audyssey] Sod walkthrough Hi Thomas, I agree, I was just enjoying the walkthrough so much

Re: [Audyssey] Sod Walkthrough.

2014-05-14 Thread john
: Wed, 14 May 2014 09:45:00 +0100 Subject: Re: [Audyssey] Sod Walkthrough. I wonder what the old sod was like to play, I don't think it had the grenades. -Original Message- From: Shaun Everiss Sent: Wednesday, May 14, 2014 4:14 AM To: Lindsay Cowell ; Gamers Discussion list Subject: Re

Re: [Audyssey] Sod Walkthrough.

2014-05-14 Thread Bryan Peterson
in the gobberwarts with my blurglecruncheon, see if I don't! -Original Message- From: Lori Duncan Sent: Wednesday, May 14, 2014 2:45 AM To: Gamers Discussion list Subject: Re: [Audyssey] Sod Walkthrough. I wonder what the old sod was like to play, I don't think it had the grenades. -Original

Re: [Audyssey] Sod walkthrough

2014-05-14 Thread Bryan Peterson
don't! -Original Message- From: dark Sent: Wednesday, May 14, 2014 3:35 AM To: Gamers Discussion list Subject: Re: [Audyssey] Sod walkthrough If I remember rightly, f10 will tell you the messages you have created which give you the data wafer sequence, so it's not a problem shutting down

Re: [Audyssey] Sod Walkthrough.

2014-05-14 Thread Thomas Ward
Hi Lori, Basically, Shades of Doom 1.0 was fairly similar to 1.2, but you are correct about the grenades. There were no bio grenades, and it was possible to destroy the temporal disturbances with proximity blast mines or with guns. Also the Boss was the only enemy in area 9 where the new area 9

Re: [Audyssey] Sod Walkthrough.

2014-05-14 Thread Thomas Ward
Hi Dark, Yeah, area 9, AKA level 9, was really different in 1.0. When you teleported in to area 9 you went through a stone door and the only enemy to fight was the Boss, but he was harder to kill or get rid of. There were no mutant humans, cyborgs, or any of the other monsters on level 9. You

Re: [Audyssey] Sod Walkthrough.

2014-05-14 Thread Bryan Peterson
in the gobberwarts with my blurglecruncheon, see if I don't! -Original Message- From: Thomas Ward Sent: Wednesday, May 14, 2014 9:21 AM To: Gamers Discussion list Subject: Re: [Audyssey] Sod Walkthrough. Hi Lori, Basically, Shades of Doom 1.0 was fairly similar to 1.2, but you are correct

Re: [Audyssey] Sod Walkthrough.

2014-05-14 Thread Bryan Peterson
, or I will rend thee in the gobberwarts with my blurglecruncheon, see if I don't! -Original Message- From: Thomas Ward Sent: Wednesday, May 14, 2014 9:26 AM To: Gamers Discussion list Subject: Re: [Audyssey] Sod Walkthrough. Hi Dark, Yeah, area 9, AKA level 9, was really different in 1.0

Re: [Audyssey] Sod walkthrough

2014-05-14 Thread Thomas Ward
Hi Lori, You don't have to memorize them. If you found all the messages you can press a hot key, I think it is f8, and the game will tell you what order they go in. Its random from game to game so that command comes in handy. Either that or you can write them down in Windows Notepad and look them

Re: [Audyssey] Sod Walkthrough.

2014-05-14 Thread Thomas Ward
Hi Bryan, Yeah, I forgot about the missing message on level 7. I think that was a mistake when version 1.0 was released, but it did make the game more challenging as that always meant the player had to guess what the seventh data wafer should be in the Experiment Control Box. Cheers! On

Re: [Audyssey] Sod walkthrough

2014-05-14 Thread ishan dhami
list Subject: Re: [Audyssey] Sod walkthrough If I remember rightly, f10 will tell you the messages you have created which give you the data wafer sequence, so it's not a problem shutting down the experiment, though I do admit it's been a very long time indeed sinse I last played Shades of doom

Re: [Audyssey] Sod Walkthrough.

2014-05-14 Thread ishan dhami
Message- From: Lori Duncan Sent: Wednesday, May 14, 2014 2:45 AM To: Gamers Discussion list Subject: Re: [Audyssey] Sod Walkthrough. I wonder what the old sod was like to play, I don't think it had the grenades. -Original Message- From: Shaun Everiss Sent: Wednesday, May 14

Re: [Audyssey] Sod Walkthrough.

2014-05-14 Thread Bryan Peterson
don't! -Original Message- From: ishan dhami Sent: Wednesday, May 14, 2014 9:20 AM To: Gamers Discussion list Subject: Re: [Audyssey] Sod Walkthrough. grenades and fists are not there Why you forget the auto healing feature? This feature is a good even the master piece of the game. STD

Re: [Audyssey] Sod Walkthrough.

2014-05-14 Thread Thomas Ward
Hello Ishan, Actually, in version 1.0 it was possible to destroy the temporal disturbance with a mine. You can't do that in version 1.2 though. As for automatic healing you are right. It was not present in 1.0, but is present in 1.2. I really like that feature although I think it makes the game

Re: [Audyssey] Sod walkthrough

2014-05-14 Thread dark
@audyssey.org Sent: Wednesday, May 14, 2014 3:23 PM Subject: Re: [Audyssey] Sod walkthrough It's actually F8. Oh freddled gruntbuggly, thy micturations are to me as plurdled gabbleblotchits on a lurgid bee. GroupI implore thee, my foonting turlingdromes, And hooptiously drangle me with crinkly

Re: [Audyssey] Sod Walkthrough.

2014-05-14 Thread Bryan Peterson
] Sod Walkthrough. Hello Ishan, Actually, in version 1.0 it was possible to destroy the temporal disturbance with a mine. You can't do that in version 1.2 though. As for automatic healing you are right. It was not present in 1.0, but is present in 1.2. I really like that feature although I think

Re: [Audyssey] Sod Walkthrough.

2014-05-14 Thread dark
thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, May 14, 2014 5:27 PM Subject: Re: [Audyssey] Sod Walkthrough. Hello Ishan, Actually, in version 1.0 it was possible to destroy the temporal disturbance with a mine. You can't do that in version 1.2 though

Re: [Audyssey] Sod Walkthrough.

2014-05-14 Thread Thomas Ward
Hi Bryan, Not as long as you might think. The trick is not to let your health drop too far down in the first place. If you are only slightly injured it may only take a minute or so to let your body heal back to 100%. I agree for serious injuries a med kit is pretty much the best way to get

Re: [Audyssey] Sod Walkthrough.

2014-05-14 Thread Bryan Peterson
, And hooptiously drangle me with crinkly bindlewurdles, or I will rend thee in the gobberwarts with my blurglecruncheon, see if I don't! -Original Message- From: dark Sent: Wednesday, May 14, 2014 10:41 AM To: Gamers Discussion list Subject: Re: [Audyssey] Sod Walkthrough. Personally i rather like

Re: [Audyssey] Sod Walkthrough.

2014-05-14 Thread Thomas Ward
Hi Dark, Know what you mean. I use to be super careful about where and when I used a med kit in version 1.0 because I didn't' want to run out before the end of the game. I remember on the higher difficulty levels I would barely come out of the game alive with only one or two med kits in reserve

Re: [Audyssey] Sod Walkthrough.

2014-05-14 Thread Bryan Peterson
blurglecruncheon, see if I don't! -Original Message- From: Thomas Ward Sent: Wednesday, May 14, 2014 10:50 AM To: Gamers Discussion list Subject: Re: [Audyssey] Sod Walkthrough. Hi Dark, Know what you mean. I use to be super careful about where and when I used a med kit in version 1.0

Re: [Audyssey] Sod Walkthrough.

2014-05-14 Thread dark
use the medkits for immergency battlefield healing. Beware the grue! Drk. - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, May 14, 2014 5:49 PM Subject: Re: [Audyssey] Sod Walkthrough. Or make them so

Re: [Audyssey] Sod Walkthrough.

2014-05-14 Thread Lori Duncan
Good idea Dark, so long as it's not like those station things in Terraformas, those were a pain lol. -Original Message- From: dark Sent: Wednesday, May 14, 2014 9:53 PM To: Gamers Discussion list Subject: Re: [Audyssey] Sod Walkthrough. I like the timed recharge idea, but for static

Re: [Audyssey] Sod Walkthrough.

2014-05-14 Thread dark
Wel Lori, actually I was! thinking something like the stations in terraformers, however bare in mind the reasons they were a pain. Firstly in terraformers you constantly lost life, meaning you kept having to toddle to the recharge station and that there was one nearly every room. In a game

Re: [Audyssey] Sod walkthrough

2014-05-14 Thread Charles Rivard
: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, May 13, 2014 11:16 PM Subject: Re: [Audyssey] Sod walkthrough Hi Lori, While I do think that would have been interesting I'm kind of glad Raul didn't do that. The reasoning is I think he wanted

Re: [Audyssey] Sod walkthrough

2014-05-14 Thread Bryan Peterson
with my blurglecruncheon, see if I don't! -Original Message- From: Charles Rivard Sent: Wednesday, May 14, 2014 6:12 PM To: Gamers Discussion list Subject: Re: [Audyssey] Sod walkthrough In fact, I think he stated this during a part of the walk through, if I remember correctly. I haven't

Re: [Audyssey] Sod Walkthrough.

2014-05-14 Thread ishan dhami
Discussion list Subject: Re: [Audyssey] Sod Walkthrough. Hi Dark, Know what you mean. I use to be super careful about where and when I used a med kit in version 1.0 because I didn't' want to run out before the end of the game. I remember on the higher difficulty levels I would barely come out

Re: [Audyssey] Sod Walkthrough.

2014-05-14 Thread Shaun Everiss
we are due for an upgrade. the game as well as a lot of stuf that use the old 3dfx in win xp are broken on win7. I have fiddled in my line of testing with the 3d fx you can et in 7 with stuff like open al and it really does sound realistic. If you are being chaced by something behind then it

Re: [Audyssey] Sod walkthrough

2014-05-13 Thread ishan dhami
work out my own way once I know what all the units stengths and weaknesses are. -Original Message- From: Charles Rivard Sent: Monday, May 12, 2014 9:31 PM To: Gamers Discussion list Subject: Re: [Audyssey] Sod walkthrough If your mind isn't strategically oriented, I doubt that a walk

Re: [Audyssey] Sod walkthrough

2014-05-13 Thread dark
I disagree charlse at least as regards shades of doom, sinse though the game can be played with stratogy and forthought, it's also possible to get through (as the manual says), with a quick ear and good coorindation, thus learning a few basic rules and applying them might help a great deal,

Re: [Audyssey] Sod walkthrough

2014-05-13 Thread dark
Why do you say Raul's gtc walkthru is a waste of time? I enjoyed it myself, and even if I didn't I'd explain why not just call it a waste of time, which is pretty insulting to the work Raul put on it. If your going to say things like that you should really explain why, otherwise use just

Re: [Audyssey] Sod walkthrough

2014-05-13 Thread Lori Duncan
Couldn't agree more dark, seems like anyone who calls such good recordings a waste of time is either just out to cause trouble, or is never happy. -Original Message- From: dark Sent: Tuesday, May 13, 2014 9:28 AM To: Gamers Discussion list Subject: Re: [Audyssey] Sod walkthrough Why

Re: [Audyssey] Sod walkthrough

2014-05-13 Thread amanda burt
Discussion list gamers@audyssey.org Subject: Re: [Audyssey] Sod walkthrough Hi gmagames have two tutorials of toc. Apply new keystrokes and new things with the basses of these. as far as rauls walkthrough his GTC Walkthrough is wastage of time. Smilee! Ishan On 5/13/14, Lori Duncan lori_dunca

Re: [Audyssey] Sod walkthrough

2014-05-13 Thread Bryan Peterson
burt Sent: Tuesday, May 13, 2014 7:41 AM To: Gamers Discussion list Subject: Re: [Audyssey] Sod walkthrough I'm sorry to say but that's destructive criticism. If you let us know what the problem is that you have with it, it would be more helpful. Amanda

Re: [Audyssey] Sod walkthrough

2014-05-13 Thread Charles Rivard
@audyssey.org Sent: Tuesday, May 13, 2014 3:28 AM Subject: Re: [Audyssey] Sod walkthrough Why do you say Raul's gtc walkthru is a waste of time? I enjoyed it myself, and even if I didn't I'd explain why not just call it a waste of time, which is pretty insulting to the work Raul put on it. If your

Re: [Audyssey] Sod walkthrough

2014-05-13 Thread Bryan Peterson
will rend thee in the gobberwarts with my blurglecruncheon, see if I don't! -Original Message- From: Charles Rivard Sent: Tuesday, May 13, 2014 11:15 AM To: Gamers Discussion list Subject: Re: [Audyssey] Sod walkthrough I totally agree. I found his recordings very entertaining. Also, I

Re: [Audyssey] Sod walkthrough

2014-05-13 Thread Thomas Ward
Hi Ishan, In the future try and use a little constructive criticism rather than just flaming someone by saying their walkthrough etc is a waste of time. You are beginning to be a bit rude, and I'm not sure very many on this list will appreciate your negative and condescending attitude of late.

Re: [Audyssey] Sod walkthrough

2014-05-13 Thread Bryan Peterson
in the gobberwarts with my blurglecruncheon, see if I don't! -Original Message- From: Thomas Ward Sent: Tuesday, May 13, 2014 12:31 PM To: Gamers Discussion list Subject: Re: [Audyssey] Sod walkthrough Hi Ishan, In the future try and use a little constructive criticism rather than just

Re: [Audyssey] Sod walkthrough

2014-05-13 Thread Lori Duncan
@audyssey.org Sent: Tuesday, May 13, 2014 3:28 AM Subject: Re: [Audyssey] Sod walkthrough Why do you say Raul's gtc walkthru is a waste of time? I enjoyed it myself, and even if I didn't I'd explain why not just call it a waste of time, which is pretty insulting to the work Raul put

[Audyssey] Sod Walkthrough.

2014-05-13 Thread Lindsay Cowell
Hi All, Does anyone have Brian's sod walkthrough as a text file they could send to me, I want to follow along with it? If so, send it as an attachment off list. Lindsay Cowell. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to

Re: [Audyssey] Sod Walkthrough.

2014-05-13 Thread Bryan Peterson
, see if I don't! -Original Message- From: Lindsay Cowell Sent: Tuesday, May 13, 2014 7:18 PM To: gamers@audyssey.org Subject: [Audyssey] Sod Walkthrough. Hi All, Does anyone have Brian's sod walkthrough as a text file they could send to me, I want to follow along with it? If so, send

Re: [Audyssey] Sod Walkthrough.

2014-05-13 Thread ishan dhami
This walkthrough for 1.0 so If you have a problem I will sent my own. Smilee! Ishan On 5/14/14, Lindsay Cowell lindsay.cow...@virginmedia.com wrote: Hi All, Does anyone have Brian's sod walkthrough as a text file they could send to me, I want to follow along with it? If so, send it as an

Re: [Audyssey] Sod walkthrough

2014-05-13 Thread Thomas Ward
Hi Lori, While I do think that would have been interesting I'm kind of glad Raul didn't do that. The reasoning is I think he wanted to leave some surprises in the game for those who had never played before, and he wanted them to work out their own strategy for beating the bosses. In that I agree

Re: [Audyssey] Sod Walkthrough.

2014-05-13 Thread Shaun Everiss
I had a sod walkthrough back when I was able to bash my way through sod. Right now though I have lost it as I have lost a lot of things over the years. I had an old strat guide it was on audiogames.net but I have lost my coppy. It may have been from sod 1.0. At 01:18 p.m. 14/05/2014, you wrote:

[Audyssey] Sod walkthrough

2014-05-12 Thread leo
Where can I find a walkthrough of Sod? Thanks, Leo --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at

Re: [Audyssey] Sod walkthrough

2014-05-12 Thread ishan dhami
Hi lio at www.asmodean.net bueller? bueller? bueller? Smilee! Ishan On 5/12/14, leo largel1...@gmail.com wrote: Where can I find a walkthrough of Sod? Thanks, Leo --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.

Re: [Audyssey] Sod walkthrough

2014-05-12 Thread Charles Rivard
@audyssey.org Sent: Monday, May 12, 2014 11:13 AM Subject: [Audyssey] Sod walkthrough Where can I find a walkthrough of Sod? Thanks, Leo --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your

Re: [Audyssey] Sod walkthrough

2014-05-12 Thread Lori Duncan
To: Gamers Discussion list Subject: Re: [Audyssey] Sod walkthrough You can find it on the Internet. (grin of total rottenness in fun). Give this a try: www.asmodean.net --- Be positive! When it comes to being defeated, if you think you're finished, you! really! are! finished! - Original

Re: [Audyssey] Sod walkthrough

2014-05-12 Thread Bryan Peterson
with my blurglecruncheon, see if I don't! -Original Message- From: Lori Duncan Sent: Monday, May 12, 2014 11:33 AM To: Gamers Discussion list Subject: Re: [Audyssey] Sod walkthrough I love Raul's walkthrough, it's a shame he doesn't have much time for recordings now, would love to hear

Re: [Audyssey] Sod walkthrough

2014-05-12 Thread Lori Duncan
Subject: Re: [Audyssey] Sod walkthrough Very true. I used to have a lot of those on my computer. Oh freddled gruntbuggly, thy micturations are to me as plurdled gabbleblotchits on a lurgid bee. GroupI implore thee, my foonting turlingdromes, And hooptiously drangle me with crinkly bindlewurdles

Re: [Audyssey] Sod walkthrough

2014-05-12 Thread Bryan Peterson
blurglecruncheon, see if I don't! -Original Message- From: Lori Duncan Sent: Monday, May 12, 2014 11:51 AM To: Gamers Discussion list Subject: Re: [Audyssey] Sod walkthrough Brian, would you even consider doing audio game walkthroughs? I seriously need one of toc, my brain just isn't good

Re: [Audyssey] Sod walkthrough

2014-05-12 Thread dark
I Agree lori. I've actually got an archive of all Raul's recordings just because they're so good, it would be great to hear some more. the only one I found less useful was his lone wolf walkthrough, sinse when i tried using the depth gun like him I ended up in severe trouble spinning round

Re: [Audyssey] Sod walkthrough

2014-05-12 Thread dark
I must confess I'd appreciate some tips on Toc 2.0 myself. I managed 1.0 but I just don't get the thing about the time intervals or what units go when, which means whenever I start playing everything starts happening at once which sends things a little loopy. Beware the grue! Dark. ---

Re: [Audyssey] Sod walkthrough

2014-05-12 Thread Charles Rivard
Discussion list Subject: Re: [Audyssey] Sod walkthrough Very true. I used to have a lot of those on my computer. Oh freddled gruntbuggly, thy micturations are to me as plurdled gabbleblotchits on a lurgid bee. GroupI implore thee, my foonting turlingdromes, And hooptiously drangle me with crinkly

Re: [Audyssey] Sod walkthrough

2014-05-12 Thread Lori Duncan
Well, if I hear how someone else plans a battle, I can work out my own way once I know what all the units stengths and weaknesses are. -Original Message- From: Charles Rivard Sent: Monday, May 12, 2014 9:31 PM To: Gamers Discussion list Subject: Re: [Audyssey] Sod walkthrough If your