Re: [Audyssey] multiple player game

2010-04-07 Thread Thomas Ward
Hi Jim, Hey, that's perfectly ok. A lot of the early racing games like Poll Position didn't use realistic physics and so on either. They had limited CPU power and ram to work with on those Atari systems so couldn't get too realistic with the games. However, I still had a lot of fun playing Poll

Re: [Audyssey] multiple player game

2010-04-06 Thread Jim Kitchen
Hi Thomas, Raceway with real race car physics sounds great! I do not possess math and math physics knowledge of anywhere near that level. As a matter of fact, I just make up math for all of my games. No fancy formulas, just addition, subtraction, multiplication and division and my

Re: [Audyssey] multiple player game

2010-04-05 Thread Jim Kitchen
Hi Thomas, Yeah, WWE and TNA especially the Knockout division. And maybe some UFC as well. When I was young and had site I golfed and was on a bowling league for years. I also liked to watch Indy racing, drag racing and bowling. None of those excite me to listen to. I do though enjoy

Re: [Audyssey] multiple player game

2010-04-05 Thread Jim Kitchen
Hi Robert, I am sorry, but I think that you must have talked with someone else about Racko, vb6 and an AI book. I do not find that at all in my Email archives. And I have never read or known about any AI books. BFN - Original Message - Hello Jim, awhile back I talked to you

Re: [Audyssey] multiple player game

2010-04-05 Thread Thomas Ward
Hi, In deed. Unfortunately WWE especially is very controling regarding their copyrights. I'm not sure I could legally get away with using actual super stars names without getting in serious hot water. I guess if you or I wrote a wrestling game all of the wrestlers in the game would have to have

Re: [Audyssey] multiple player game

2010-04-04 Thread Jim Kitchen
Hi Thomas, Yes, thanks, I am aware of what is involved in AI for games. As I said though, I am not into it as much as other types of game coding. But so there you go, create and sell a basketball game. Heck once you or someone does the AI for basketball I bet that it could fairly easily

Re: [Audyssey] multiple player game

2010-04-04 Thread Jim Kitchen
Hi Phil, Yes, the Cavs are Cleveland's best sports team. Ironic then since I am not a fan and never listen to basketball, soccer or hockey. Give me NASCAR, football or baseball. And of course those are the games I have created, because I am into them. Not much fun to create games that one

Re: [Audyssey] multiple player game

2010-04-04 Thread Thomas Ward
Hi Jess, Unfortunately, no. That happens to be one of the sports games that haven't been made in an accessible format yet. If I knew more about basketball and had the sounds to do it I might be willing to try it myself, but need the sounds and rules to really put together something decent.

Re: [Audyssey] multiple player game

2010-04-04 Thread Thomas Ward
Hi Jim, Well, I do pretty much the same thing. All of the games I'm working on are of some particular interest to me personally. If that wasn't the case I wouldn't have continued working on them for this long. A developer has to like what he's creating or there is no motivation to make a decent

Re: [Audyssey] multiple player game

2010-04-04 Thread Thomas Ward
Hi Jim, I'm pretty sure it could be. However, like you basketball isn't my favorite sport. I use to go to my high school basketball games to cheer my team on, but it never really was that big an interest of mine. I have always liked wrestling, football, and baseball more. If I had a choice I'd

Re: [Audyssey] multiple player game

2010-04-04 Thread Muhammed Deniz
4:35 PM Subject: Re: [Audyssey] multiple player game Hi Jim, I'm pretty sure it could be. However, like you basketball isn't my favorite sport. I use to go to my high school basketball games to cheer my team on, but it never really was that big an interest of mine. I have always liked wrestling

Re: [Audyssey] multiple player game

2010-04-04 Thread Robert Montowski
Hello Jim, awhile back I talked to you about writing a game in VB6. The game was based on the 2-4 player card game called, Racko. I asked you about artificial intelligence and I think you recommended a book to me. Can you tell me again what that book was? or can anyone else on this list

Re: [Audyssey] multiple player game

2010-04-03 Thread Thomas Ward
Hi Jim, Oh, I guess I didn't really mean easy, but possible might have been a better word for it. From a design aspect it would be easy. It is programming it that is complicated/hard as you have to give all of the player semi-intelligent AI to know when to block, defend, steell the ball,

Re: [Audyssey] multiple player game

2010-04-03 Thread Phil Vlasak
is passed. Phil - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, April 03, 2010 11:45 AM Subject: Re: [Audyssey] multiple player game Hi Jim, Oh, I guess I didn't really mean easy, but possible might have

Re: [Audyssey] multiple player game

2010-04-03 Thread Jess Varnell
Has anyone ever created an accessible basketball game? I've always wanted to play one. Thanks. Jess - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, April 02, 2010 9:50 AM Subject: Re: [Audyssey] multiple

[Audyssey] multiple player game

2010-04-02 Thread Phil Vlasak
Hi Jim, You said, I still have no idea how to make a game where you are controlling and moving constantly multiple players such as in Hockey, Basketball, Soccer, Goalball etc. I have two suggestions. 1. you can control multiple players if the game is turn based such as in Entombed. Of course

Re: [Audyssey] multiple player game

2010-04-02 Thread Thomas Ward
Hi Phil and Jim, My wife has a basketball game and the way it is done is you control one player and the rest are handled via AI driven players. So the way that game is done you are not really concerned with all of the players but your own. It would be fairly easy to create a basketball, socker,

Re: [Audyssey] multiple player game

2010-04-02 Thread dark
position of all in game objects all the time. Beware the Grue! Dark. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, April 02, 2010 2:50 PM Subject: Re: [Audyssey] multiple player game Hi Phil and Jim

Re: [Audyssey] multiple player game

2010-04-02 Thread Jim Kitchen
Hi Thomas, That may sound easy to code to you, but not to me. Of course AI is not my strong suit. My football game currently looks at what play the offence calls and what play the defense calls and then sets a possible and probable play and yardage from that. That's it. Personally I do

Re: [Audyssey] multiple player game

2010-04-02 Thread Thomas Ward
, not information about the entire position of all in game objects all the time. Beware the Grue! Dark. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, April 02, 2010 2:50 PM Subject: Re: [Audyssey] multiple player