hello i can get to the point in AAc where it says hello kind sir please keep
viruses form touching me. then after i manage to kill 1 virus game still says
no no you let me down. what am i doing wrong helop please
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Hi Tom,
I have a win7 32 bit. So I gave it another shot with WLS.
What I get is a continual run thru of the options. They are like 1 thru 11,
and it just keeps repeating over and over again.
Is that normal? Do I need to do something else to make it stop it?
I have pressed the numbers, hit
Hi Al,
Not quite sure what you are doing to cause it to repeat the menu
items, but I suspect you aren't doing something right do to your
inexperience with Dos applications. To use the menus all you need to
do is press the number for the menu selection followed by the enter
key.
For example,
Bennefall
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, August 03, 2013 3:36 AM
Subject: Re: [Audyssey] several game design questions
Hi John,
Well, then the manual is out of date. If you look on the Blastbay
: Re: [Audyssey] several game design questions
Hi John,
Can you point me to a section of the manual that suggests this to be the
case? If I made a mistake somewhere I'll have it corrected immediately.
Though the official price is always that which is displayed on the
blastbay.com ordering page
, August 03, 2013 4:23 PM
Subject: Re: [Audyssey] several game design questions
in the faq topic:
A: The main difference is that you are allowed to sell the games that you
create with the pro version. Because of this, the price has to be higher
since it is a one-time fee only. If you make 3 games
That's accurate. If it was still seven-hundred he would only have said two
times over.
We are the Knights who say...Ni!
-Original Message-
From: john
Sent: Saturday, August 03, 2013 8:23 AM
To: Philip Bennefall ; Gamers Discussion list
Subject: Re: [Audyssey] several game design
Hi Shaun,
Ahem...Your prices for BGT are way off. Last time I checked it was
$29.95 for BGT Lite, $99.95 for BGT Pro Single, and $399.95 for BGT
Pro Unlimited. I don't know where you got the idea BGT costs $600, but
once again you are blowing smoke out your backside. For the love of
all that is
The bgt manual does imply that the pro unlimited version costs $700 or so.
--
From: Thomas Ward thomasward1...@gmail.com
Sent: Friday, August 02, 2013 3:00 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] several game
Hi John,
Well, then the manual is out of date. If you look on the Blastbay
order page it says BGT Pro Unlimited is $399.95 USD, and I just
checked to make sure it was accurate. I'd recommend to Phillip to
update the manual and fix the pricing in the guide.
On 8/2/13, john
It all depends on what you want to make.
Firstly unless you want to make a licenced product, you don't really
need to spend the 600 or so to buy bgt outright or the 99 bucks or is
it 199 bucks to buy per licenced game, eventually after a few games
you will own things but one game per code.
if
As I'm starting to seriously consider 3-d game programming, I've
run into several questions regarding bgt, sounds, and licensing:
Firstly, I'm wondering if there are any license issues if I
use soundds from a source such as youtube in games; I would
presume that it's a bit of a gray area, but
Hi John,
Below are your questions followed by my answers to them.
Quote
Firstly, I'm wondering if there are any license issues if I
use soundds from a source such as youtube in games; I would presume
that it's a bit of a gray area, but I have very limited knowledge of
such things, so I
sent: Wed, 31 Jul 2013 19:52:36 -0400
Subject: Re: [Audyssey] several game design questions
Hi John,
Below are your questions followed by my answers to them.
Quote
Firstly, I'm wondering if there are any license issues if
I
use soundds from a source such as youtube in games; I would
Hi Ken,
One nice thing about the Microsoft Visual Studio 6 tool is that it looked at my
game of Life, figured out it's dependencies, found them and bundled them for
distribution. So then the setup.exe install file knows where to properly
install those files.
May I ask, does the IIS tool do
at kenwdow...@me.com .
Crazy Ken
- Original Message -
From: Jim Kitchen j...@kitchensinc.net
To: Phil Vlasak Gamers@audyssey.org
Sent: Friday, June 14, 2013 5:30 AM
Subject: Re: [Audyssey] The game of Life
Hi Phil,
The Microsoft Visual Studio version 6 program that creates the setup.exe
Hi Phil,
The Microsoft Visual Studio version 6 program that creates the setup.exe
install thing is not the most screen reader friendly thing to use, so I have
not up dated the winkit.zip file since I put it up on my site back in May of
2003.
The winlife5.exe is the up date to the game menu
Hi,
I have put a new file up on my site.
File Name; winlife5.exe File Size 365k bytes
Version 5 fixes the default bot voice bug.
The winlife5.exe file can be found on my free windows sapi5 text to speech
games page.
BFN
Jim
Kitchen's Inc, for games that are up to 110 percent funner to
@audyssey.org
Sent: Thursday, June 13, 2013 6:34 PM
Subject: [Audyssey] The game of Life
Hi,
I have put a new file up on my site.
File Name; winlife5.exe File Size 365k bytes
Version 5 fixes the default bot voice bug.
The winlife5.exe file can be found on my free windows sapi5 text to speech
Hi Thomas,
Yeah, I think that the only difference between a zip file and my self
extracting zip files is, the default path that I type in so that the user can
just press enter to except the default. But other wise one can retype the path
or tab over and use browse to choose the path.
BFN
Hi Josh,
Change everything eh? Guess that I could do as Jeremy did and just have all of
my games as zip files. Then you would extract them to where ever you like. Of
course I do believe that you can do the exact same thing with my self
extracting zip files. All you do is to change the
: Tuesday, June 11, 2013 7:36 PM
Subject: Re: [Audyssey] The game of Life
Hi Josh,
Change everything eh? Guess that I could do as Jeremy did and just have
all of my games as zip files. Then you would extract them to where ever
you like. Of course I do believe that you can do the exact same thing
Hi Jim,
Correct. When Winzip Self-Extractor comes up it prompts the user to
enter a new directory where he/she wants to extract the files, or they
can accept the default location which is c:\Program Files\Kitchensinc.
However, as Windows Vista, Windos 7, and Windows 8 have zip/unzip
built into
that's right. and that's what I did. I told the new life game plus menu
system to go into my documents under kitchensinc. and made all the other
games extract there also. everything works perfectly.
On 6/11/2013 5:36 AM, Jim Kitchen wrote:
Hi Josh,
Change everything eh? Guess that I could
maybe that is why they work, because they are all now in my users folder
rather than in one of the program files folders. strange but oh well
they work. and i'll keep that in mind for windows8 and beyond.
On 6/11/2013 8:40 AM, Thomas Ward wrote:
Hi Jim,
Correct. When Winzip Self-Extractor
well all you would need is an installer to put and register the vb
files into the system32 or syswow64 folders, and have the games as a
zip file, they prity much are anyway.
At 09:36 PM 6/11/2013, you wrote:
Hi Josh,
Change everything eh? Guess that I could do as Jeremy did and just
have
hmph, really shouldn't matter really where they go josh.
they worked before on xp they worked before with uac off in win7.
and beside its only the bot that has the error in life.
Myself I would have got jim to make a portable install or zip of
things and run it all from the root folder or
Hi,
Well, as for the VB 6 installation all Jim needs to do is redistribute
the Microsoft VB 6 installer as it was provided from MS for that
purpose. The only thing it doesn't contain though is dx7vb.dll and
dx8vb.dll as they shipped with DirectX when the Microsoft VB 6
installer was packaged so
hi jim. I installed the new game of life without installing the winkit
first. it did not want to by default put its files in documents but I
made it do so with the browse button. the games work fine now. somehow I
think installing swamp and running the .bat file made your games work
now also.
Hi Josh,
Cool, thanks for letting me know that my game of Life runs for you. But I have
not tried to change where the games get installed, only where they write their
files. If you check you should now see in your documents\kitchensinc folder
files such as life.cfg, lifelog.txt,
well anyway you might want to change everything. my system is a well
strange setup with windows7 in ootcamp on a macbook pro. all your games
everything is in the my documents folder and they work.
On 6/10/2013 6:41 PM, Jim Kitchen wrote:
Hi Josh,
Cool, thanks for letting me know that my game
Hi,
I have put a new file up on my site.
File Name; winlife4.exe File Size 369k bytes
Version 4 of the game of Life and the game menu program should now write their
files to your documents\Kitchensinc folder. And the game of Life now creates a
log file lifelog.txt.
The winlife4.exe file
hi
one of my friends downloaded swamp, ran the 64bit .bat file because he
has 64bit windows7 and is getting a bad fileName error. maybe the game
downloaded wrong? because swamp works fine here.
Josh
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hi phil would you consider the sarah game for mac?
why should mac users be told to install windows all the time to run titles when
it is clear their popularity is increasing?
mac users who are blind have no games
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Subject: [Audyssey] sarah game for mac?
hi phil would you consider the sarah game for mac?
why should mac users be told to install windows all the time to run titles
when it is clear their popularity is increasing?
mac users who are blind have no games
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Sent: Monday, April 22, 2013 12:11 PM
To: Gamers Discussion list
Subject: [Audyssey] sarah game for mac?
hi phil would you consider the sarah game for mac?
why should mac users be told to install windows all the time to run titles
when it is clear their popularity is increasing?
mac users who
Hi Will,
Its easy to make a request or demand that a certain game developer
port his or her games to Mac, but you also need to consider the
technical expertise and tools to make such a thing possible.
The Sarah game was written in the GMA Engine which requires very
little to no actual
Well said. And as Yoda might say, patience, yes, yes.
But thou must!
-Original Message-
From: Thomas Ward
Sent: Monday, April 22, 2013 9:58 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] sarah game for mac?
Hi Will,
Its easy to make a request or demand that a certain game
Hi Tom.
Your lotr monopoly idea reminded me of something I've been considdering for
a while. As we were saying to charles,an rpg game does not need to be
complex. My brother has recently been playing regular board game sessions of
a game called talismann in which players wander around a
I've been trying to come up with the programming knowledge to make
something like that, but I'm still sadly far away from that goal.
I would love to play it, though, if others designed it.
Signed:
Dakotah Rickard
On 4/20/13, dark d...@xgam.org wrote:
Hi Tom.
Your lotr monopoly idea reminded
Hi Lenran.
the gma games do! work with sapi, no trouble. That is what I've been using
since they don't work with supernova either, those that are not self voicing
as most aare.
Beware the grue!
Dark.
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Hi Lenron,
Actually, you don't need Jaws to play the GMA games. Tank Commander,
Shades of Doom, GMA lander, etc are all self-voicing. Lone Wolf uses
MS Sapi 5 so NVDA support isn't necessary. Believe me I use NVDA full
time, don't own a copy of Jaws, and play all of GMA's games. So forget
about
awesomeness because me and jaws dont get along lol
On 4/15/13, Thomas Ward thomasward1...@gmail.com wrote:
Hi Lenron,
Actually, you don't need Jaws to play the GMA games. Tank Commander,
Shades of Doom, GMA lander, etc are all self-voicing. Lone Wolf uses
MS Sapi 5 so NVDA support isn't
Hi Lenron,
I here you there. I haven't had a purchased copy of Jaws since Jaws 9,
I think it was, and when I eventually switched to NVDA full time in
2010 I stopped paying out of pocket for Jaws and Window-Eyes which
were getting too expensive to maintain. So went open source for my
screen reader
I wish choiceofgames had an easier way to shop their games for the pc.
the stores google, etc are a pain in the but to even use.
I'd have brought all the buyable games already
and or downloaded all the free ones but I can't
even download any of the free ones.
thats fine I can play em online
hello besides screaming strike and world of war what other games did he do that
was translated to english? if anyone has the other games done in english
donwload links appreciated thanks lots
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that.
--
From: joseph weakland josephweakl...@att.net
Sent: Sunday, April 14, 2013 09:29 AM
To: audyssey games list Gamers@audyssey.org
Subject: [Audyssey] nyanchan game query
hello besides screaming strike and world of war what other games did he do
that was translated to english? if anyone
elementalult...@hotmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, April 14, 2013 10:46 AM
Subject: Re: [Audyssey] nyanchan game query
Bokurano daiboukenn 2 has been partially translated, as in the menues and
most important things needed for gameplay. The storyline is still
Unfortunately not. I don't know very much japanese.
--
From: joseph weakland josephweakl...@att.net
Sent: Sunday, April 14, 2013 10:33 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] nyanchan game query
since i have
ok now trying some of these wish the gma games worked with nvda sense
i dont have afull copy of jaws
On 4/13/13, Thomas Ward thomasward1...@gmail.com wrote:
Hi Lenron,
Not sure if you are interested in commercial or freeware games, but
some of my favorites are Lone Wolf, GMA Tank Commander,
Hi.
here's a new one from choiceofgames, a new gamebook
adventure. These are quite accessible on the iPhone, and given
the easy interface, I'd be surprised if they didn't work the same
way on android too. Sadly, windows users are out of luck
thanks to the chrome web store, (I
Hi Lenron,
Not sure if you are interested in commercial or freeware games, but
some of my favorites are Lone Wolf, GMA Tank Commander, and Shades of
Doom by
http://www.gmagames.com
which are some of the best audio games ever built in my opinion..
In Lone Wolf you get to command a World War II
Hi,
Actually, it's called Tiny Zebras Rock. Anyway, it's also now available from
my page featuring Richard's other games at
http://www.ksapergia.net/richdesteno.php
Thanks.
Yours Sincerely,
Kelly John Sapergia
Show Host and Production Director
The Global Voice Internet Radio
Papa Engine.
Want to create a game with the PapaEngine?
The PapaEngine provides a simple way to spatialize a mono sound source in a
3D space using complex HRTF (Head Related Transfer Function) audio signal
processing algorithms.
This is the API that has been used on the popular Papa Sangre
I don't think that e-mail address is working...
Delivery to the following recipient failed permanently:
papa.engine.lice...@somethinelse.com
Technical details of permanent failure:
Google tried to deliver your message, but it was rejected by the
server for the recipient domain somethinelse.com
Hello, All.
Richard De Steno just release a new game.
It's a word challenge game call Tiny Zebras.
Here is the link to download below.
https://dl.dropbox.com/u/8938503/tzr10w.zip
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Sent from my iPhone
On Mar 24, 2013, at 4:12 AM, Shadow Dragon elementalult...@hotmail.com
wrote:
So I've been on somewhat of an iOS game spree lately, and I just happened to
stumble across a completely awesome one totally by accident. But first, a
slightly less awesome game.
I found
So I've been on somewhat of an iOS game spree lately, and I just happened to
stumble across a completely awesome one totally by accident. But first, a
slightly less awesome game.
I found Pocket Summoner Episode 1: Dragon Master on AppleVis. You collect
spirits called guards to battle other
this sounds quite fun, might go check it out
On 3/24/13, Shadow Dragon elementalult...@hotmail.com wrote:
So I've been on somewhat of an iOS game spree lately, and I just happened to
stumble across a completely awesome one totally by accident. But first, a
slightly less awesome game.
I found
be happy to
send you a copy in a zip file.
All the best, Ibrahim.
-Original Message-
From: Ron Kolesar
Sent: Sunday, March 10, 2013 8:37 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Adventure Game Engine release with
Shadowgateadventure
Any way of making the old huge cave
OH Phil! thank you! You seriously rock!!! :)
I'll go and get this one right now!
Hope you / yours are having a most lovely weekend!
L8rs!
Cara :)
---
View my Online Portfolio at:
http://www.onemodelplace.com/CaraQuinn
Follow me on Twitter!
https://twitter.com/ModelCara
On Mar 9, 2013, at
i guess it is only windows
On 9 Mar 2013, at 17:15, Cara Quinn caraqu...@caraquinn.com wrote:
Hi Charles, I've looked on the site already but cannot find a reference as to
whether I can access / use the chat software on Mac. What am I missing? ;)
I'm seeing no mention of platform? -Or is
.
- Original Message -
From: Cara Quinn caraqu...@caraquinn.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, March 10, 2013 4:21 AM
Subject: Re: [Audyssey] new game talk
OH Phil! thank you! You seriously rock!!! :)
I'll go and get this one right now!
Hope you / yours are having
@audyssey.org
Sent: Sunday, March 10, 2013 11:06 AM
Subject: Re: [Audyssey] new game talk
i guess it is only windows
On 9 Mar 2013, at 17:15, Cara Quinn caraqu...@caraquinn.com wrote:
Hi Charles, I've looked on the site already but cannot find a reference as
to whether I can access / use the chat
Below is a trimmed version of Ian Reed's post to the audio forums about a new
release of the Adventure Game Engine which features a great new adventure.
Post is below.
***begin message***
Hi everyone,
It's been ages since I've released a new version of the adventure game
engine.
For quite
discussion list
Subject: [Audyssey] Adventure Game Engine release with Shadowgate adventure
Below is a trimmed version of Ian Reed's post to the audio forums about a
new release of the Adventure Game Engine which features a great new
adventure.
Post is below.
***begin message***
Hi everyone,
It's
.
-Original Message- From: Allan Thompson
Sent: Sunday, March 10, 2013 3:16 PM
To: gamers discussion list
Subject: [Audyssey] Adventure Game Engine release with Shadowgate adventure
Below is a trimmed version of Ian Reed's post to the audio forums about a new
release of the Adventure
Sent: Sunday, March 10, 2013 3:16 PM
To: gamers discussion list
Subject: [Audyssey] Adventure Game Engine release with Shadowgate
adventure
Below is a trimmed version of Ian Reed's post to the audio forums about a
new release of the Adventure Game Engine which features a great new
adventure
Jesus Christ of Nazareth 33A.D.
- Original Message -
From: Ron Kolesar
To: Gamers Discussion list
Sent: Sunday, March 10, 2013 4:37 PM
Subject: Re: [Audyssey] Adventure Game Engine release with Shadowgateadventure
Any way of making the old huge cave adventure game windows
:05 PM
Subject: Re: [Audyssey] Adventure Game Engine release with Shadowgateadventure
wish mac compatible
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.
- Original Message - From: Cara Quinn caraqu...@caraquinn.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, March 10, 2013 4:21 AM
Subject: Re: [Audyssey] new game talk
OH Phil! thank you! You seriously rock!!! :)
I'll go and get this one right now!
Hope you / yours
: Sunday, March 10, 2013 6:41 PM
Subject: Re: [Audyssey] Adventure Game Engine release
withShadowgateadventure
Hi Ron,
I am not sure what the huge cave adventure game is. I am not really much
of an IF fan, but I really enjoyed playing Shadow Gate.
I know it is supposed to be a game engine so
on that.
al
The truth will set you free
Jesus Christ of Nazareth 33A.D.
- Original Message -
From: Charles Rivard
To: Gamers Discussion list
Sent: Sunday, March 10, 2013 8:14 PM
Subject: Re: [Audyssey] Adventure Game Engine release withShadowgateadventure
If I remember
who states
that a service dog beats a cane paws down any day of the week.
-Original Message-
From: Charles Rivard
Sent: Sunday, March 10, 2013 8:14 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Adventure Game Engine release
withShadowgateadventure
If I remember correctly
Hi Charles, I've looked on the site already but cannot find a reference as to
whether I can access / use the chat software on Mac. What am I missing? ;)
I'm seeing no mention of platform? -Or is this web-based instead?
Apologies for such basic questions, but it seems I cannot even access info
don't feel bad. I couldn't make much sense of it either lol
- Original Message -
From: Cara Quinn caraqu...@caraquinn.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, March 09, 2013 12:15 PM
Subject: Re: [Audyssey] new game talk
Hi Charles, I've looked on the site
Message -
From: Cara Quinn caraqu...@caraquinn.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, March 09, 2013 11:15 AM
Subject: Re: [Audyssey] new game talk
Hi Charles, I've looked on the site already but cannot find a reference as
to whether I can access / use the chat
Hi Cara,
I found this chat app for iPhone:
https://itunes.apple.com/us/app/tcconference/id442789079?mt=8
tcConferenceBy Talking CommunitiesView More By This Developer Open iTunes to
buy and download apps.
.Description
This app is used for attending web conference.
This app is free for any
Starting on Monday, March 11, at 9-15 PM Eastern time, I will host a new event.
We will talk about, and possibly demonstrate, games for the blind, whether by
design or not. Sort of an audio form of this list if you want to think of it
that way. Come join the fun. We might interview game
hello does anyone have an audio review of super football, lords of the galaxy,
or galaxy ranger?
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Hi Charls.
I wouldn't say challenge is the only criterion, nor is it just! challenge,
rather it is the entire design aspect of a game.
it's rather like cookery. if three chefs offered me steak and chips, chinese
food or pasta, I'd probably generally go for the chinese since I know myself
this sounds a good game. I have just got it to try it out.
Ian McNamara
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Subject: Re: [Audyssey] action game for ios: sixthsence
this sounds a good game. I have just got it to try it out.
Ian McNamara
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.
- Original Message - From: Ian McNamara ianmcnamar...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, January 09, 2013 2:48 AM
Subject: Re: [Audyssey] action game for ios: sixthsence
this sounds a good game. I have just got it to try it out.
Ian McNamara
@audyssey.org
Sent: Wednesday, January 09, 2013 1:55 PM
Subject: Re: [Audyssey] action game for ios: sixthsence
sixthsence it is a zombie shooter 3d audio. the concept of shooting is
like the clock face
On 9 Jan 2013, at 16:37, Charles Rivard wee1s...@fidnet.com wrote:
What game are you talking about
hi everyone! i've just discovered a new zombie killing game today called
sixthsence.
here's the link to the app in the us app store:
https://itunes.apple.com/us/app/sixthsense-all-new-3d-sound/id580417319?mt=8ign-mpt=uo%3D2
this is certainly a new gaming genre for ios, i've never saw shooters
Hello, Matheus.
How did you find this game in the app store?
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Hello.
I went to the dragonapps.or and I couldn't get any of the game links to work.
I was going to read about the info on the games to see if I might want
to download any of them.
Can someone please help?
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Hi,
Those who are on the audiogames forum may know about my first real
thing, of which, a new version has been released now.
For those who do not know about this game, heres a short describtion.
Find the dor is a little game were you have to walk around searching for
a dor
@audyssey.org
Sent: Wednesday, January 02, 2013 7:31 PM
Subject: [Audyssey] My game Find the dor
Hi,
Those who are on the audiogames forum may know about my first real thing,
of which, a new version has been released now.
For those who do not know about this game, heres a short describtion
Hello, Sascha.
I really enjoy playing this new game!
I enjoy the sidescrolling maze concept that you got in the game.
I also like that you don't know how many doors it takes to leave each
level when you play a new game.
I would love to see this game have enemies and end level bosses, and
keys
Hello Michael,
Glad you like the game. I also like it very much!
Yes, I already thought about locked dors and I definitely want to add
them but here my coding skills end at the moment. I need help in order
to complete this task. This also includes sound design because I do not
have high
Hi I also tried out your game and It is awesome.
- Original Message -
From: Sascha Panevin sascha.panev...@gmx.de
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, January 02, 2013 2:57 PM
Subject: Re: [Audyssey] My game Find the dor
Hello Michael,
Glad you like
I believe the files are hosted at:
www.asmodean.net
- Original Message -
From: Sylvester Thomas cinema-...@msn.com
To: Gamers Discussion list gamers@audyssey.org
Date sent: Mon, 17 Dec 2012 22:03:46 -0800
Subject: [Audyssey] Raul's game walk throu's
Greetings Gamers!
Raul,I guess
Greetings Gamers!
Raul,I guess this is directed at you mostly I am in search of your SOD walk
through's.
I have your lone wolf series but want to check out Shades if it is available.
Thanks and Game On! Sly
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selvester.
I have all rauls walkthroughs.
just tell me what ones and I probably can give em to you.
My dropbox is currently engaged in other things including some remote
repair work so its a bit full.
However I can give you some space for a time maybe a couple days or less.
At 10:03 p.m.
Hi Everyone,
I am very glad to be back on list again. Can anyone advise me where and what
kind a great game controller to get. I just bought some games for my PC that
will need them. Thank you all very much.
Regards,
Steve Cullen
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Hi,
HmmmI don't believe I ever personally played Bubble Bobble
myself.Although, I saw others playing it at the arcade. Just never
seemed like a game that drew my attention enough to waste a few
quarters on it. :D
As for Millipede I suppose an audio version is possible, but I'd have
to think
Millipeed would be interesting tom, maybe having the millipeeds make a
continuous sound as they zig zagged around from left to right getting
closer, which changed according to whether a shroom was in the way, say by
becoming muffled would work, or maybe having the shrooms represented by a
Hi Dark,
Yeah, that sounds like it. Basically, the game was suppose to look
like you were in a cockpit of an x-wing with tie fighters attacking
from the left, right, and straight ahead. You lined them up in your
crosshairs and blew them away. On the final level the Death Star would
appear and you
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