Sent: Wednesday, May 18, 2011 10:54 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] the spirit of game production - Re: brings back
memories - Re: Fw: BlindSoftware.comBlog Feed
Hi Tom.
Amusing, angela in an empty level? that would be a pain to get past,
the vacuume of the ancients! ;
Hi Dark,
Yeah, I know. Trust me I've been there and done that myself. My first
games, so-called games, were pretty boring affairs. They would be
pretty laughable compared to what I'm creating now.
For instance, the first game I wrote was text-based and was suppose to
be something like a intergala
In fairness though tom there is another side to this.
Several developers started as ameter devs and actually improved as they went
along.
I'm thinking here both of people like rs games, and of philip bennefall
himself.
going from 3D snake and duck blaster to the bgt engine itself is a prett
Hi Damien,
Right. That's exactly why I didn't name names or specifically point
out the new games I didn't like. I don't want to put the developer
down for giving it his or her best. I remember all to well there was a
time I was exactly where they were when starting out, and it is
certainly not hel
That's one reason why I personally am trying to be selective before giving
an announced bgt game a page in the database or news, because I cannot be
sure of quality, this has irritated some people, but I think it's necessary.
That being said, pontes backgammon as i SAId earlier was a bgt proje
Funnily enough tom, both in terms of Megaman and in terms of the bsc games,
I never had them when they first came out.
i actually didn't play the original nes mega man games until 2005 when i got
the aniversary collection for the gamecube, and I only became interested
because of the snes offer
Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Thursday, May 19, 2011 4:23 AM
Subject: Re: [Audyssey] the spirit of game production - Re: brings back
memories - Re: Fw: BlindSoftware.comBlog Feed
Hi Shaun,
Yes, but the general quality of those games
Hi Shaun,
Yes, but the general quality of those games have gone down. What i
mean by that is now that BGT has been released a lot of new game
developers are trying to produce games, but a lot of what I've seen
from them are a bunch of amateur practice games. Nothing really
skillfully written which
Well what I have seen is That with the event of bgt, a load of teams
have started.
Loads of indipendant teams mainly opensource hackers have released
loads of stuff.
The language is sertainly versitile.
This along with those that have started in python and with the games
from game madness, ap
not to mention that with bgt its possible for new devs to pop up out
of nowhere.
At 02:06 a.m. 19/05/2011, you wrote:
I think having all the new games so spaced apart in terms of when
they're released has had a profound effect on the community. Nobody
really steals each other's thunder so there'
Hi Charles,
Yes, something like that. While there are new devs and new games
coming along to replace BSC, Draconis, DanZ Games, etc let's face it.
There is still aplace for Hunter, Troopenum, Search Party, ESP
Pinball, etc. They are, in a way, our classic games now. They are, in
a sense, like what
s for the blind industry what
it has become is gone.
---
Laughter is the best medicine, so look around, find a dose and take it to
heart.
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Wednesday, May 18, 2011 10:29 AM
Subject: Re: [Audyssey]
Hi Dark,
You are certainly right about the direction of accessible games
changing over the last few years. Mostly it was a good thing.
Like you said from 2000 to 2004 most of the games were arcade affairs
like DynaMan, Aliens in the Outback, Troopenum, Dark Destroyer, Pipe,
Pipe 2, Hunter, Tarzan
Hi Michael,
Yeah, that's always a possibility of course. I was kind of struck by
something Justin said in his podcast a couple of days ago about how
back in the 80's he was a huge fan of arcade games and that was the
inspiration for games like Troopenum. As someone who was also sighted
during that
Hi Tom.
Amusing, angela in an empty level? that would be a pain to get past,
the vacuume of the ancients! ;D.
I must confess, having had to monitor most of the releases over the last few
years I don't think your correct in terms of saying we've missed out on a
boom in games, rather I'd
Hi Charles,
Yeah, but I was thinking more of the companies who made accessible
gaming what it is today. For instance,
ESP was a driving force 10 years ago, but ESP Softworks is gone and
although Draconis has assumed control of ESP there hasn't been
anything really new from them for at least three
: Re: [Audyssey] the spirit of game production - Re: brings back
memories - Re: Fw: BlindSoftware.comBlog Feed
I think having all the new games so spaced apart in terms of when
they're released has had a profound effect on the community. Nobody
really steals each other's thunder so t
As I've said before I did always find it a bit sad that some of what I used
to considder major developers sort of came and went in terms of what they
were doing, the way that bsc, vip gameszone and draconis were as regular
releasers as someone like Gma before other considderations got in the way
Well michael, this is generally true, though I will stick a hand up for some
of the graphical indi developers here on the community front as well in
tersm of general niceness to their players and availability to cooperate and
chat, one reason why discussing access changes with indi develope
I think having all the new games so spaced apart in terms of when
they're released has had a profound effect on the community. Nobody
really steals each other's thunder so there's a lot more cooperation
than you'd see in the sighted games world. Some folks think that we've
already gone through our
Hmm. You've still got the spirit, Phil is working on one, and we get a game
or two from Jim Kitchen every so often, and there are others either coming
or are recently on the scene of game production. Things move slowly
because games aren't made in a day, so to speak. I'm thinking that Sarah,
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