[Audyssey] we are far behind the mainstream market in one big aspect

2008-10-25 Thread 0722001794
HI all while watching my favorite soapie I heard in the story that a mother and her son is playing a psp game together. I have no idea what the genre is, I guess its 3d or side scroller. both of them have a joystick AND THEY TRY TO BEAT ONE ANOTHER. IT WILL BE VERY NICE IF 2 PEOPLE COULD PLAY

[Audyssey] my favoritegame

2008-10-25 Thread jason
Hello list I am just checking emial my favorite game Jim's NFL game, I won 2 superbowls one which was an undefeated season and I am on my way to winning a third superbowl with a 12 and 2 record. Otherwise I like playing in the dark or the baseball gme as well. However I like all the other

Re: [Audyssey] Favorite computer game?

2008-10-25 Thread Thomas Ward
Hi Jim, Yeah, I have to say I am pretty interested in my new version of Mysteries of the Ancients. The main reason is that it is the first time I really sat down and got to write an original game story from front to back by myself, and it involves a topic I like which is Greek mythology. My

Re: [Audyssey] we are far behind the mainstream market in one big aspect

2008-10-25 Thread Munawar Bijani
Hi, I think the real challenge here is not getting two input devices to control two separate entities at the same time--this is very easily done if the game is coded properly and made to accomodate very generic input from the start--rather, preventing one player from being confused by

Re: [Audyssey] we are far behind the mainstream market in one big aspect

2008-10-25 Thread Thomas Ward
Hi, Well, Snowball War isn't the only accessible game that has a built in two player mode. I know, for instance, Jim Kitchen's Monopoly will allow you to set it up for two player mode. I believe his Life game will also let you play against a computer or a human player. As far as two player

Re: [Audyssey] we are far behind the mainstream market in one big aspect

2008-10-25 Thread Thomas Ward
Hi Munawar, Those are some very good points. About the only way to avoid such an instance where a person would have to purchase an extra sound card or a controller is make the two player mode turn based like in the classic Atari games. Take a game like Packman. Player 1 would start out zoom

Re: [Audyssey] we are far behind the mainstream market in one bigaspect

2008-10-25 Thread Ron Schamerhorn
Hi all As for being able to play an opponent over the net I think it's a great idea and have even done a few times with Sound RTS but still would like more chances. I think the difficulty as has been said is the way it is implimented. The suggestion Thomas had of taking turns such as in

Re: [Audyssey] we are far behind the mainstream market in one big aspect

2008-10-25 Thread K. Matthew
Better yet, why not use net play. I mean come on most people now and days have two computers. Heck, I got 15 computers in this house hold alone. Any way, net play or lan play how ever you want to call it should be included in games. And have at least two keys when you buy a game if it is a two

Re: [Audyssey] we are far behind the mainstream market in one bigaspect

2008-10-25 Thread James Homuth
Also keep in mind, the computer itself would need to be able to distinguish what's going on with a multiple keyboard/joystick environment. Since the computer typically expects one of each, any more than that and they'll be fighting one another for control over the same thing. That's why most

Re: [Audyssey] Learning to MUD

2008-10-25 Thread MICHAEL MASLO
Hi contact me at [EMAIL PROTECTED] I would be happy to help you out. You can add me to messenger at the same address as well as skype at Michael.maslo -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Lora Sent: Friday, October 24, 2008 10:38 PM To:

Re: [Audyssey] we are far behind the mainstream market in one bigaspect

2008-10-25 Thread Terrence van Ettinger AKA Angus MacLaren
I know that several computers have the ability to connect two keyboards; seems that it'd just be a matter of adding the capability into the game itself. Terrence -- From: Chris Hallsworth [EMAIL PROTECTED] Sent: Saturday, October 25, 2008 3:14

Re: [Audyssey] we are far behind the mainstream market in one bigaspect

2008-10-25 Thread Terrence van Ettinger AKA Angus MacLaren
Couldn't the multi-channel capability of sound cards be implemented to take care of the cutting-off issue? Let one player come through 1 channel, and the other through another channel?n'Coud -- From: Munawar Bijani [EMAIL PROTECTED] Sent:

Re: [Audyssey] we are far behind the mainstream market in one big aspect

2008-10-25 Thread Thomas Ward
Hi Matthew, I agree that network or peer to peer play is probably the best for todays multi-player games, but if you want to play against someone else in your own house hold that can be quite expensive. That would require at least two or more computers to be present on an internal lan inorder

Re: [Audyssey] we are far behind the mainstream market in one bigaspect

2008-10-25 Thread Thomas Ward
Hi ron, Quote One other consideration is of course how many of us are with someone who we would challenge to a game of whatever to make the investment of hardware and such worth it. End quote And I really think this comes to the heart of the problem. While there are games out there like

Re: [Audyssey] we are far behind the mainstream market in one bigaspect

2008-10-25 Thread Thomas Ward
Hi James, Actually, Microsoft DirectInput and XInput can obtain input from multiple joysticks simaltaniously without effecting each other. You merely have to enumerate all the attached joysticks and create an object for each instance found. So input is actually the least of our troubles.

Re: [Audyssey] we are far behind the mainstream market in one bigaspect

2008-10-25 Thread Thomas Ward
Hi, Yeah, I know. I'm not sure DirectX will allow a game to poll from multiple keyboards though. I suppose you could create multiple keyboard objects, and then you could enumerate all the keyboards so the keyboard objects are not pointing to the same keyboard device. It is theoretically

Re: [Audyssey] we are far behind the mainstream market in onebigaspect

2008-10-25 Thread Munawar Bijani
This is correct. With current technology, as I said before, it's no problem to have two (or more) input devices sending data simultaneously to a program. It can be done very easily. Munawar A. Bijani Are you certain you will awaken from bed tomorrow? mailto:[EMAIL PROTECTED]

Re: [Audyssey] we are far behind the mainstream market in onebigaspect

2008-10-25 Thread James Homuth
Just because you can connect 2 keyboards doesn't mean you can use both at the same time. They both control the same cursors, so will be fighting each other for control. It's not a game-specific problem. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of

Re: [Audyssey] we are far behind the mainstream market in one bigaspect

2008-10-25 Thread K. Matthew
I'm guessin that would be possible, however, that wouldn't work unless you bought a splitter to have each channel going to a head set or speakers. Which, trying to tell a blind person how to do that can lead to a thread on its on. Matt. -Original Message- From: [EMAIL PROTECTED]

Re: [Audyssey] we are far behind the mainstream market in one bigaspect

2008-10-25 Thread Thomas Ward
Hi, I'd say that would be very unlikely. Even if It could be done you have no idea how much extra memory and CPU power it would take to basically position two or more complete different audio environments symaltaniously. Not to mention I still don't see how you could keep from confusing both

Re: [Audyssey] we are far behind the mainstream market in onebigaspect

2008-10-25 Thread Thomas Ward
Hi James, In a typical Windows application like Notepad, Word, Works, etc you would be absolutely correct. That is because of the way the Windows keyboard event mottle was designed. It was designed for only one keyboard input device. However, Microsoft's DirectX technology is quite a bit

Re: [Audyssey] we are far behind the mainstream market in one big aspect

2008-10-25 Thread shaun everiss
hmm. depends if you live in the same house as someone or you live alone. I have 3 systems here, well 4, my system and its backup, my brothers system and my dad's box and its backup. I also could if I really needed to have access to an extra laptop andaccess to another desktop if I wished. so I

Re: [Audyssey] we are far behind the mainstream market in one big aspect

2008-10-25 Thread Trouble
Your forgetting one thing on the keyboard aspect. hmm, BIOS, if you hook up two keyboards they will act as one. For it to work you would have to go keyboard specific and that is hard to do with a lot of keyboards listed as generic in the driver list. That is why joy sticks came to be. At 11:49

Re: [Audyssey] HumanityMOO Temporarily Down

2008-10-25 Thread Michael Forzano
Hi, Just wanted to let you all that Humanity MOO is back up and running thanks to James for the hosting. Host: nova.the-jdh.com Port: 4000 As far as progress goes, I'll be coding a new space system, which will be a major project. It'll lose the Miriani feel and have more of a realistic interface

Re: [Audyssey] HumanityMOO Temporarily Down

2008-10-25 Thread Tyler Littlefield
I've got a suggestion. @recycle #1 ;shutdown() Thanks, Tyler Littlefield email: [EMAIL PROTECTED] web: tysdomain-com Visit for quality software and web design. skype: st8amnd2005 - Original Message - From: Michael Forzano [EMAIL PROTECTED] To: 'Gamers Discussion list'