[Audyssey] Audio rpgs

2009-01-11 Thread rrhopkins
Hello. Was wondering has anyone ever thought of making an audio rpg not term based, but when you are in combat its in real time, I guess what I mean is multiple attacks or the continual casting of spells? It would be interesting if a game like entombed could be a multiplayer game where you

Re: [Audyssey] Audio rpgs

2009-01-11 Thread dark
Interesting plan and I agree a good idea. Something perhaps could be done with the gma or genesis engine. The gma engine in particular i noticed in sarah had a lot of features possibly rpg worthy, all the exploration stuff, and shades revealed basic leveling and weapons. Of course

Re: [Audyssey] Top Speed

2009-01-11 Thread oriol gómez
You should upload your cars dakota, it would be nice. On 1/11/09, Dakotah Rickard dakotah.rick...@gmail.com wrote: Check the ts2 utility pack component downloader first. I don't have the ford focus, sorry. Signed: Dakotah Rickard On 1/10/09, christopher.h...@blueyonder.co.uk

[Audyssey] powerup

2009-01-11 Thread william lomas
hi i have gotten powerup to play for me but i cant hear my footsteps when walking, is this normal? regards will --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via

Re: [Audyssey] powerup

2009-01-11 Thread Kevin Weispfennig
Where can I get this game? -- Email: kevin.weispfen...@gmx.net Homepage: http://ww.weisi4u.de BlinkNationBlog: http://www.blinknation.com/kevinweisi/weblog BlinkNationProfil: http://www.blinknation.com/kevinweisi Klango-Blog: http://kevinweisi.klango.net Klango-Username: kevinweisi Skype:

[Audyssey] PowerUP

2009-01-11 Thread Kevin Weispfennig
Hi what do I have to do in PU? Kevin -- Email: kevin.weispfen...@gmx.net Homepage: http://www.weisi4u.de BlinkNationBlog: http://www.blinknation.com/kevinweisi/weblog BlinkNationProfil: http://www.blinknation.com/kevinweisi Klango-Blog: http://kevinweisi.klango.net Klango-Username: kevinweisi

Re: [Audyssey] Audio rpgs

2009-01-11 Thread Claudio
What I would like is a rpg where you can play online... Regards, Claudio. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at

[Audyssey] Powerup

2009-01-11 Thread Kevin Weispfennig
Hi I setted upan acccount. Firstname, lastname and passwort. What is my username? -- Email: kevin.weispfen...@gmx.net Homepage: http://www.weisi4u.de BlinkNationBlog: http://www.blinknation.com/kevinweisi/weblog BlinkNationProfil: http://www.blinknation.com/kevinweisi Klango-Blog:

Re: [Audyssey] PowerUP

2009-01-11 Thread Lukás Hosnedl
Just explore the site a little. This I call laziness or inability. But the game seems absolutely inaccessible from what is written on the site. Lukas - Original Message - From: Kevin Weispfennig kevin.weispfen...@gmx.net To: Gamers Discussion list gamers@audyssey.org Sent: Sunday,

[Audyssey] Text to speech problem with power up

2009-01-11 Thread Kevin Weispfennig
Hi there I have a problem with Text to speech and the Game I startet the game. The first time I tryed it it worked. But after that it didn't speak. I reinstalled it nothing happened. I pressed ctrl-T nothing happened. NOthing is working there. What did I do wrong? Ah and if I want to setup my

Re: [Audyssey] Text to speech problem with power up

2009-01-11 Thread william lomas
i dont hear my footsteps either that is my issue On 11 Jan 2009, at 14:28, Kevin Weispfennig wrote: Okay, I got it to work now. But how can I play it? I know the keys but I don't hear my footsteps. ANd I don't really know what to do. And the Options menu isn't that accessible. Are they

Re: [Audyssey] Text to speech problem with power up

2009-01-11 Thread Kevin Weispfennig
And I else don't know what to do. For example I don 't find the enginers. -- Email: kevin.weispfen...@gmx.net Homepage: http://www.weisi4u.de BlinkNationBlog: http://www.blinknation.com/kevinweisi/weblog BlinkNationProfil: http://www.blinknation.com/kevinweisi Klango-Blog:

[Audyssey] warcraft

2009-01-11 Thread william lomas
hi i take it world of warcraft is not accessible for the blind on any platform? has anyone appproached the devs about this? it sounds perfect for us as it is an RPG with other features including music and sound --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list,

Re: [Audyssey] warcraft

2009-01-11 Thread Claudio
Hi! Now, it isn't accessible for ous. Regards, Claudio. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at

Re: [Audyssey] warcraft

2009-01-11 Thread Ron Schamerhorn
Hi William There was a post about Warcraft the other day. For totally blind playrs it's not accessible. If a person does have some vision there were methods mentioned to improve the playability. HTH Ron - Original Message - From: william lomas lomaswill...@googlemail.com To:

Re: [Audyssey] warcraft

2009-01-11 Thread william lomas
is there a way to contact the devs to try and implment accessibility as always we are left in the cold unless they are aware of us no consideration will be made On 11 Jan 2009, at 17:30, Ron Schamerhorn wrote: Hi William There was a post about Warcraft the other day. For totally blind

Re: [Audyssey] warcraft

2009-01-11 Thread James Homuth
You can't make a game like Warcraft accessible. It's entirely all graphics and the like. Yes, there are audio components to it as well. But to make it accessible the way you're hoping, it would call for a complete redesign of the game. And sorry, but no mainstream dev will want to do this. Like

Re: [Audyssey] Audio rpgs

2009-01-11 Thread Bryan Peterson
If Entombed turns out to be successful I think he's going to make a sequel that's more along the lines of what you're talking about. - Original Message - From: rrhopk...@earthlink.net To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, January 11, 2009 1:35 AM Subject:

Re: [Audyssey] Audio rpgs

2009-01-11 Thread Bryan Peterson
If Entombed turns out to be successful I think he's going to make a sequel that's more along the lines of what you're talking about. - Original Message - From: rrhopk...@earthlink.net To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, January 11, 2009 1:35 AM Subject:

Re: [Audyssey] warcraft

2009-01-11 Thread Shadow Dragon
Lol. Approach blizard? About accessibility? Could be mildly entertaining. It makes me wonder which would igve you a colder reception, blizard or sony. -- From: william lomas lomaswill...@googlemail.com Sent: Sunday, January 11, 2009 10:24 AM To:

Re: [Audyssey] warcraft

2009-01-11 Thread Orin
Blizzard could give to craps about accessibility. At least for blind people. I saw an interview on ablegamers that they made enhantsments and things for other disabilities, and they said that talked about add- ons for other disabilities being made, but of course none can be made for us. On

Re: [Audyssey] warcraft

2009-01-11 Thread shaun everiss
soundrts is almost like that its the same style. Or at least same principal, build units and structures, do battles, etc. At 06:39 a.m. 12/01/2009, you wrote: You can't make a game like Warcraft accessible. It's entirely all graphics and the like. Yes, there are audio components to it as well. But

Re: [Audyssey] warcraft

2009-01-11 Thread william lomas
the music in warcraft though is awesome lol absolutely superb and the effects are extreme high quality not that soun RTS isn't good in terms of sound but obviously warcraft is a huge download On 11 Jan 2009, at 21:08, shaun everiss wrote: soundrts is almost like that its the same style. Or

Re: [Audyssey] Top speed or Top Secret?

2009-01-11 Thread Dakotah Rickard
Does Anyone still have my huge zip file of cars and tracks? The computer I had them on went down again, and I don't think I got them off of it first. Signed: Dakotah Rickard On 1/11/09, important elohee...@verizon.net wrote: Hello, I was wondering if anyone has a track and car bank for Top

Re: [Audyssey] warcraft

2009-01-11 Thread shaun everiss
well the sfx in soundrts are not good in the low quality pack, with the high quality packs they are a bit better. Though if you look round the place, I think there is a non crappy soundpack for the game. And the dev is trying to put in any good packs. Heck if you don't care for speech you can

Re: [Audyssey] Top speed or Top Secret?

2009-01-11 Thread shaun everiss
yeah I have Its all uncompressed about itself but I have it. At 10:33 a.m. 12/01/2009, you wrote: Does Anyone still have my huge zip file of cars and tracks? The computer I had them on went down again, and I don't think I got them off of it first. Signed: Dakotah Rickard On 1/11/09, important

[Audyssey] Check out my Facebook profile

2009-01-11 Thread Christopher Bartlett
Hi Gamers, I set up a Facebook profile where I can post my pictures, videos and events and I want to add you as a friend so you can see it. First, you need to join Facebook! Once you join, you can also create your own profile. Thanks, Christopher To sign up for Facebook, follow the link

Re: [Audyssey] warcraft

2009-01-11 Thread Thomas Ward
Hi Will, All versions of Warcraft are pretty much totally unaccessible. I can't even get World of Warcraft III to install, because the setup program won't even work with a screen reader. You run the setup program and the only thing Jaws, Window Eyes, NVDA, etc sees is blank, blank, blank. If

Re: [Audyssey] warcraft

2009-01-11 Thread Thomas Ward
Hi Will, P... Forget it. Blizard won't even give us the time of day. I've e-mailed them a long time ago about access and they basically blew me off. By and large major companies don't give a blank about us or accessibility. william lomas wrote: is there a way to contact the devs to try

Re: [Audyssey] warcraft

2009-01-11 Thread Thomas Ward
Hi, Like I said earlyer up thread I tried that once. They earned their name Blizard. I definitely got a frosty reception. I have come to the conclusion these guys don't care about us, will never care about us,and unless we go to court to force accessibility it isn't happening in this life

Re: [Audyssey] warcraft

2009-01-11 Thread Thomas Ward
Hi, yes and no. It is true that SoundRTS was designed to be similar to Warcraft in actuality it can't compare. Not by a long shot. First, in Warcraft there are several enemy races like goblins, ogres, orcs, etc bbesides humans. Second, Warcraft is far more campaign based. There is a lot

[Audyssey] SoundRTS question

2009-01-11 Thread Christian
Hi all, I have a question if anyone would be interested in eventually having a game of SoundRTS with me? I am new to it, and would like to check it out. Best regards and thanks, Christian --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to

Re: [Audyssey] GMA Tank Commander Monkey Business

2009-01-11 Thread Thomas Ward
Hi, There is only two cheat codes for Tank Commander. abcea: Gives you endless ammo. xyzinv: Turns your tank invisible. HTH. Hayri Tulumcu wrote: Hey gamers. I have just one question. How do I get the rest of the cheat codes for GMA Tank Commander? I already have 1: ABCEA. Another

Re: [Audyssey] Mapping program?

2009-01-11 Thread Thomas Ward
Hi Dark, hmmm... Interesting. I certainly could see where a tool like that would come in handy. dark wrote: With all the gamebooks etc, I was wondering if someone would considder designing a mapping program, - probably to work with Sapi. what I'm thinking of here is something which

Re: [Audyssey] Mapping program?

2009-01-11 Thread Thomas Ward
Hi Dark, For my clarification and others what maps in MOTA? If you are refering to the view map feature that was present in Montezuma's Revenge that feature is no longer available in Mysteries of the Ancients as MOTA uses a completely different game engine. dark wrote: Hi Phil. Game

Re: [Audyssey] Eternal Darkness was wii, xbox 360...

2009-01-11 Thread Thomas Ward
Hi, Silent Hill is good, but it can't hold a candle to Eternal Darkness. Eternal Darkness is freeky in that as your sanity meter drops the weirder the game gets. Blood starts streaming down the walls, bugs show up on your tv screen, the music gets weird, and so on. All I can say it is just

Re: [Audyssey] Eternal Darkness was wii, xbox 360...

2009-01-11 Thread Thomas Ward
Hi, I'm not sure about the XBox, but Silent Hill was released for the Play Station 1. dennis wrote: jen isnt silent hill on the xbox ? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or

Re: [Audyssey] Mapping program?

2009-01-11 Thread dark
Hi Tom, I was indeed thinking of the map facility in montizuma's return, appologies, I wasn't keeping up with name conventions here. Beware the Grue! Dark. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent:

Re: [Audyssey] Eternal Darkness was wii, xbox 360...

2009-01-11 Thread Thomas Ward
Hi Bryan, Well, seeing as voice acting for audio games is usually done by volinteers we can't exactly hire the best voice talent around. The only company that came close was Bavasoft, and I think they got some college drama students to do that. Bryan Peterson wrote: You'd also need some darn

Re: [Audyssey] Eternal Darkness was wii, xbox 360...

2009-01-11 Thread Thomas Ward
Hi Shaun, Eternal Darkness is a horror thriller for the Play Station 1 and Play Station 2. It is not very accessible, but it does have a really interesting theme. shaun everiss wrote: WHAT IS THIS GAME. IS IT ACCESSIBLE ETC. i DO LIKE HORROR GAMES, BUT DEPENDS WHAT THEY ARE. tHE ONLY REAL

Re: [Audyssey] Mapping program?

2009-01-11 Thread dark
Hi Tom. It just strikes me there are so many games which would require something like this. Indeed, games like fallthrough tell you to create a map, and this is a lot more problematic for a Vi person than for a sited person who can just use a pen and paper for quick marking and review. This

Re: [Audyssey] Eternal Darkness was wii, xbox 360...

2009-01-11 Thread Bryan Peterson
Don't forget Microsoft's infamous blue screen of death. The game even throws some effects at you that make you think your game is acting up. The worst one is the one where you go to save your game and it tells you that you've just successfully deleted your saved game. There's even a to be

Re: [Audyssey] Eternal Darkness was wii, xbox 360...

2009-01-11 Thread Bryan Peterson
Oh I understand that, but it's still a valid point. If you were going to do a game like that and do it right you'd need to find some good talent to do the voice acting. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent:

Re: [Audyssey] Eternal Darkness was wii, xbox 360...

2009-01-11 Thread Bryan Peterson
It's actually Game Cube Thomas, not Play Station. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, January 11, 2009 7:32 PM Subject: Re: [Audyssey] Eternal Darkness was wii, xbox 360... Hi Shaun, Eternal

[Audyssey] Question about audeasy mag

2009-01-11 Thread dark
Hi. I was just going to write up a news post for audiogames.net to the effect that the new issue of audeasy was out, but last time we had lots of comments from people asking where to read it online. I'm afraid I'm not sure where the magazines are archived anymore, or indeed if they

Re: [Audyssey] Question about audeasy mag

2009-01-11 Thread Charles Rivard
When did the last issue come out, and which issue is it? Thanks. --- If guns cause crime, pencils cause misspelled words. - Original Message - From: dark d...@xgam.org To: Gamers@audyssey.org Sent: Sunday, January 11, 2009 7:09 PM Subject: [Audyssey] Question about audeasy mag Hi.

Re: [Audyssey] Question about audeasy mag

2009-01-11 Thread Ron Schamerhorn
Hi Dark I do attempt to check the links and keep them accurate. I will be [with any luck] sending a zip file off to Kelly Sapergea so his site should be up to date. I'm also wanting to create a full zip for anyone else who hosts the magazine. Requests are welcome. TTFN Ron -

Re: [Audyssey] Question about audeasy mag

2009-01-11 Thread Ron Schamerhorn
Hi Charles It's about an hour ago and it's #54. The delays are explained in my comments. cheers Ron - Original Message - From: Charles Rivard woofer...@sbcglobal.net To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 12, 2009 12:15 AM Subject: Re: [Audyssey]

Re: [Audyssey] Eternal Darkness was wii, xbox 360...

2009-01-11 Thread shaun everiss
aah I couldn't play it anyway I thought it was windows only my cousin hs a ps2 I have a pc and my friend has an xbox but thats it. The only other guy that plays ps1s is a long way away and I don't see him much. At 03:32 p.m. 12/01/2009, you wrote: Hi Shaun, Eternal Darkness is a horror thriller

[Audyssey] Audeasy mag not on Kelly's site

2009-01-11 Thread dark
Hi. Well I checked at www.ksapergia.net/audyssey.html Using the link at the bottom of the audeasy mag, and unfortunately that seems to only have up to issue 50 the same way audiogames.net does. Hmmm, this probably needs looking at. Beware the Grue! Dark. --- Gamers mailing list __