Re: [Audyssey] good muds

2009-08-12 Thread Valiant8086
miriani?
SWGI?
LOTJ?
ROTJ?

  - Original Message - 
  From: CSF inc. 
  To: Gamers Discussion list 
  Sent: Friday, August 07, 2009 7:17 AM
  Subject: [Audyssey] good muds


  Anyone play any muds dealing with space travel? flying ships or planes? 
combat? war? on a human level? Thanks
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Re: [Audyssey] Partially Accessible Train Sim found

2009-08-12 Thread Valiant8086
Hmm. I wonder how such a train simulator would work. Would you just be cruising 
along going past stations and stuff like that?

  - Original Message - 
  From: Michael Amaro 
  To: fusoya_1...@hotmail.com ; Gamers Discussion list 
  Sent: Friday, August 07, 2009 8:57 PM
  Subject: Re: [Audyssey] Partially Accessible Train Sim found


  What would be cool if we could find a train simulator with the old steam 
  trains. sounds and all that
  - Original Message - 
  From: Harun fusoya_1...@hotmail.com
  To: gamers gamers@audyssey.org
  Sent: Friday, August 07, 2009 4:15 PM
  Subject: Re: [Audyssey] Partially Accessible Train Sim found


   Good news. I've done some poking around an I've found an open-source Train 
   Sim.
   It's called Open BVE. The main menu is the most accessible of the Train 
   Sims I've tried.
   Here's my rundown. Keep in mind this is days old in my head, so it hasn't 
   been fleshed out much.
  
   OpenBVE: Main Menu partially accessible. There's a radio button with 
   Start new game, Review last game, Controls, and Options that I 
   can't get to with NVDA.
   MSTS (Microsoft Train Simulator): Main menu not accessible.
   Railworks: Main menu not accessible.
   Trainz 2009: Main menu not accessible.
  
   Download site:
   http://openbve.trainsimcentral.co.uk/common/openbve_stable.zip
  
   Dependencies:
   http://openbve.trainsimcentral.co.uk/use/download_windows.html
   -Follow this! Took me a few hours of tinkering to finally get it to work. 
   Maybe I can ZIP a working copy for others.
  
   Youtube vid with audio:
   http://www.youtube.com/watch?v=YLhUXfKGt-Y
   -Sounds quite good for freeware!
  
   Since OpenBVE is open-source, we might be able to ask the developers to 
   add sounds to actions (brakes release, brakes applied, etc)
   and indicators for variables (speed, block speed limit, next block speed, 
   signal status, etc etc)
   I've used an old program, FS2002FA, to issue voice commands to the sim, 
   and it seems to work great. Increase throttle, Emergency brake, and so 
   on.
  
   I'll try to make an audio demo next week after my hellish gov't final is 
   done.
  
   Let's hope this can be made a reality!
  
   Cheers,
   ---
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Re: [Audyssey] good muds

2009-08-12 Thread Tristan B

Cosmos?

Just adding too.
Tristan B

TrekGames.net

Cosmos -
TrekGames.net, port 1234.

- Original Message - 
From: Valiant8086 valiant8...@lavabit.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, August 12, 2009 3:37 AM
Subject: Re: [Audyssey] good muds



miriani?
SWGI?
LOTJ?
ROTJ?

 - Original Message - 
 From: CSF inc.

 To: Gamers Discussion list
 Sent: Friday, August 07, 2009 7:17 AM
 Subject: [Audyssey] good muds


 Anyone play any muds dealing with space travel? flying ships or planes? 
combat? war? on a human level? Thanks

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Re: [Audyssey] question about top speed 2.1

2009-08-12 Thread Valiant8086
Hi.
The newest one is 2.1rc2.
Can't much tell you what the items you want to know more about actually mean, 
since I don't know what said items are.

  - Original Message - 
  From: michael barnes 
  To: gamers@audyssey.org 
  Sent: Thursday, August 06, 2009 11:22 PM
  Subject: [Audyssey] question about top speed 2.1


  i just download top speed 2.1 and there is stuff in the game setting 
  mode that i don't know what they are for can someone please tell me 
  what each thing in game setting is for and what it mean thank you is 
  2.1 the newest top speed game

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Re: [Audyssey] Partially Accessible Train Sim found

2009-08-12 Thread shaun everiss
well if all I was going to do was going passed stations, stop at stations, etc 
I'd get bored really quick.
At 07:46 p.m. 12/08/2009, you wrote:
Hmm. I wonder how such a train simulator would work. Would you just be 
cruising along going past stations and stuff like that?

  - Original Message - 
  From: Michael Amaro 
  To: fusoya_1...@hotmail.com ; Gamers Discussion list 
  Sent: Friday, August 07, 2009 8:57 PM
  Subject: Re: [Audyssey] Partially Accessible Train Sim found


  What would be cool if we could find a train simulator with the old steam 
  trains. sounds and all that
  - Original Message - 
  From: Harun fusoya_1...@hotmail.com
  To: gamers gamers@audyssey.org
  Sent: Friday, August 07, 2009 4:15 PM
  Subject: Re: [Audyssey] Partially Accessible Train Sim found


   Good news. I've done some poking around an I've found an open-source Train 
   Sim.
   It's called Open BVE. The main menu is the most accessible of the Train 
   Sims I've tried.
   Here's my rundown. Keep in mind this is days old in my head, so it hasn't 
   been fleshed out much.
  
   OpenBVE: Main Menu partially accessible. There's a radio button with 
   Start new game, Review last game, Controls, and Options that I 
   can't get to with NVDA.
   MSTS (Microsoft Train Simulator): Main menu not accessible.
   Railworks: Main menu not accessible.
   Trainz 2009: Main menu not accessible.
  
   Download site:
   http://openbve.trainsimcentral.co.uk/common/openbve_stable.zip
  
   Dependencies:
   http://openbve.trainsimcentral.co.uk/use/download_windows.html
   -Follow this! Took me a few hours of tinkering to finally get it to work. 
   Maybe I can ZIP a working copy for others.
  
   Youtube vid with audio:
   http://www.youtube.com/watch?v=YLhUXfKGt-Y
   -Sounds quite good for freeware!
  
   Since OpenBVE is open-source, we might be able to ask the developers to 
   add sounds to actions (brakes release, brakes applied, etc)
   and indicators for variables (speed, block speed limit, next block speed, 
   signal status, etc etc)
   I've used an old program, FS2002FA, to issue voice commands to the sim, 
   and it seems to work great. Increase throttle, Emergency brake, and so 
   on.
  
   I'll try to make an audio demo next week after my hellish gov't final is 
   done.
  
   Let's hope this can be made a reality!
  
   Cheers,
   ---
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   You can make changes or update your subscription via the web, at
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Re: [Audyssey] Partially Accessible Train Sim found

2009-08-12 Thread peter Mahach
I guess we no longer have to be keeping things to our selves. there is a 
train sim being worked on, the basics are done and now we're working on 
populating the track.


- Original Message - 
From: Valiant8086 valiant8...@lavabit.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, August 12, 2009 9:46 AM
Subject: Re: [Audyssey] Partially Accessible Train Sim found


Hmm. I wonder how such a train simulator would work. Would you just be 
cruising along going past stations and stuff like that?


 - Original Message - 
 From: Michael Amaro

 To: fusoya_1...@hotmail.com ; Gamers Discussion list
 Sent: Friday, August 07, 2009 8:57 PM
 Subject: Re: [Audyssey] Partially Accessible Train Sim found


 What would be cool if we could find a train simulator with the old steam
 trains. sounds and all that
 - Original Message - 
 From: Harun fusoya_1...@hotmail.com

 To: gamers gamers@audyssey.org
 Sent: Friday, August 07, 2009 4:15 PM
 Subject: Re: [Audyssey] Partially Accessible Train Sim found


  Good news. I've done some poking around an I've found an open-source 
Train

  Sim.
  It's called Open BVE. The main menu is the most accessible of the 
Train

  Sims I've tried.
  Here's my rundown. Keep in mind this is days old in my head, so it 
hasn't

  been fleshed out much.
 
  OpenBVE: Main Menu partially accessible. There's a radio button with
  Start new game, Review last game, Controls, and Options that I
  can't get to with NVDA.
  MSTS (Microsoft Train Simulator): Main menu not accessible.
  Railworks: Main menu not accessible.
  Trainz 2009: Main menu not accessible.
 
  Download site:
  http://openbve.trainsimcentral.co.uk/common/openbve_stable.zip
 
  Dependencies:
  http://openbve.trainsimcentral.co.uk/use/download_windows.html
  -Follow this! Took me a few hours of tinkering to finally get it to 
work.

  Maybe I can ZIP a working copy for others.
 
  Youtube vid with audio:
  http://www.youtube.com/watch?v=YLhUXfKGt-Y
  -Sounds quite good for freeware!
 
  Since OpenBVE is open-source, we might be able to ask the developers to
  add sounds to actions (brakes release, brakes applied, etc)
  and indicators for variables (speed, block speed limit, next block 
speed,

  signal status, etc etc)
  I've used an old program, FS2002FA, to issue voice commands to the 
sim,
  and it seems to work great. Increase throttle, Emergency brake, and 
so

  on.
 
  I'll try to make an audio demo next week after my hellish gov't final 
is

  done.
 
  Let's hope this can be made a reality!
 
  Cheers,
  ---
  Gamers mailing list __ Gamers@audyssey.org
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  gamers-unsubscr...@audyssey.org.
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Re: [Audyssey] Partially Accessible Train Sim found

2009-08-12 Thread Harun
I thought the same until I found myself engulfed for an hour on night, just 
reading about train signals and RTC (Rail Traffic Controllers, like ATC for 
aviation).
It involves skill. You've got a timetable to keep to, along with signs and 
speed limits to obey.
We just need to find a way to get these variables accessible. Obviously when 
you've got a timetable or a speed limit, the program is reading this data from 
somewhere.
Hopefully we might find someone who could program a way for the SAPI interface 
in windows to read these variables when they change. That's my main guess as to 
accessibility. 
The main menu is partially accessible already, and I can translate the train 
and location descriptions into English if they're in Japanese.
Cheers,
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Re: [Audyssey] Partially Accessible Train Sim found

2009-08-12 Thread peter Mahach
the sim we are working on has speed limits n such but it's not as advanced. 
we don't have a time table, but still it's better than open b v e cause you 
at least know how fast you're going or where you're going. you're driving a 
steam train for now. the program will announce things like green leef city 
station in x miles and when you get close you'll hear background sounds. 
there are also misc things you'll be notified about such as factories or 
rivers along with sound effects and you got a 2 mile long forest that should 
be good for having fun. the thing is in verry, and I mean verry active 
development.
- Original Message - 
From: Harun fusoya_1...@hotmail.com

To: gamers gamers@audyssey.org
Sent: Wednesday, August 12, 2009 1:00 PM
Subject: Re: [Audyssey] Partially Accessible Train Sim found


I thought the same until I found myself engulfed for an hour on night, just 
reading about train signals and RTC (Rail Traffic Controllers, like ATC for 
aviation).
It involves skill. You've got a timetable to keep to, along with signs and 
speed limits to obey.
We just need to find a way to get these variables accessible. Obviously 
when you've got a timetable or a speed limit, the program is reading this 
data from somewhere.
Hopefully we might find someone who could program a way for the SAPI 
interface in windows to read these variables when they change. That's my 
main guess as to accessibility.
The main menu is partially accessible already, and I can translate the 
train and location descriptions into English if they're in Japanese.

Cheers,
---
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[Audyssey] Air Fortress? Guardian Legend?

2009-08-12 Thread Bryan Peterson
I was just going through my collection of old NES titles, which admittedly is 
not particularly large, when I discovered a couple of old favorites. I was 
wondering if anyone remembers the games Air Fortress and Guardian Legend. They 
were of a similar style, which seemed to combine elements from arcade style 
space shooters with action/RPG's like the Legend of Zelda series, though 
Guardian Legend delved much more heavily into the latter genre. They were, as I 
recall, quite involved games, which does unfortunately mean that they'd 
probably be hard if not impossible to recreate with audio only, especially by 
one person. But I was curious if anybody on here remembers or even owns them.
You have acquired the skill of Weaponry Theremin.
Your current level of mastery is 10 Apprentice.
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Re: [Audyssey] fs2004?

2009-08-12 Thread Nick Helms
Simulator flight time is equivalent to real-world flight time.
Everything is realtime in the simulator.
So yes, it would take the same amount of time to flhy from Pa to Ca as
it would in real life.
That goes for all the flying you do in the simulator, unless you use
time acceleration. But that I think is a rather useless feature except
if you  can see and you want to get to a peace of seenery rather
quickly. Besides, it throws IYP off.
But yes, simulator flight time is the same as it’s real-world counterpart.


On 8/11/09, Josh jkenn...@gmail.com wrote:
 Hi,
 If I plan a flight from Philadelphia to california wouldit take very longin
 the simulator? is time in the sim analogous to real-time flight? also can
 you save your game and come back to it later?

 Josh

 Join me on klango at www.klango.net visit and sign my petition at:
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Re: [Audyssey] fs2004?

2009-08-12 Thread Thomas Ward

Hi Josh,
Everything is done in real time. So if a flight takes six hours in real 
life it will take the same time on the simulator. If you aren't into 
doing long flights then you should plan for a short flight rather than a 
long one.

Smile.

Josh wrote:

Hi,
If I plan a flight from Philadelphia to california wouldit take very longin the simulator? is time in the sim analogous to real-time flight? also can you save your game and come back to it later? 


Josh

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Re: [Audyssey] game cycle?

2009-08-12 Thread Thomas Ward

Hi Sal,
That's true. Although, the one advantage games like Lonewolf and Rail 
Racer have is you can add your own missions and tracks to the game. If 
you get sick and tired of what is available there isn't anything 
stopping you to write your own Lonewolf mission or using the RR track 
editor to create a new and perhaps more interesting track. In that way 
it does add some replay value to the game that isn't their otherwise.


sal wrote:

of course I understand what your saying,
especially with lonewolf even though their are so many different 
levels you still switch up after a wile.

sal



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[Audyssey] fs2004?

2009-08-12 Thread Josh
Hi,
Is it possible to save your game in fs2004? say you're in the middle of a 
flight, gotta do something else and want to come back to it later? 

Josh

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[Audyssey] re dungeons' and dragons.

2009-08-12 Thread christopher huby
good evening all,
 
does any one know if there is an accessible version of dungeons and dragons
available. 
 
if any one could help me I would be most grateful.
 
Regards
 
Christopher Huby
Email: christopher.h...@blueyonder.co.uk
Email2: christopher.h...@hotmail.co.uk
Mobile: 07967603395.
Skype: christopherhuby1.
Twitter: christopherhuby
 
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Re: [Audyssey] Partially Accessible Train Sim found

2009-08-12 Thread shaun everiss
hmmm when will we at least be able to see a test version of this or at least 
test it?
Sounds quite fun.
hmm what about train races.
In ms train sim you can modify your train and you can reace it I think
At 12:14 a.m. 13/08/2009, you wrote:
the sim we are working on has speed limits n such but it's not as advanced. we 
don't have a time table, but still it's better than open b v e cause you at 
least know how fast you're going or where you're going. you're driving a steam 
train for now. the program will announce things like green leef city station 
in x miles and when you get close you'll hear background sounds. there are 
also misc things you'll be notified about such as factories or rivers along 
with sound effects and you got a 2 mile long forest that should be good for 
having fun. the thing is in verry, and I mean verry active development.
- Original Message - From: Harun fusoya_1...@hotmail.com
To: gamers gamers@audyssey.org
Sent: Wednesday, August 12, 2009 1:00 PM
Subject: Re: [Audyssey] Partially Accessible Train Sim found


I thought the same until I found myself engulfed for an hour on night, just 
reading about train signals and RTC (Rail Traffic Controllers, like ATC for 
aviation).
It involves skill. You've got a timetable to keep to, along with signs and 
speed limits to obey.
We just need to find a way to get these variables accessible. Obviously when 
you've got a timetable or a speed limit, the program is reading this data 
from somewhere.
Hopefully we might find someone who could program a way for the SAPI 
interface in windows to read these variables when they change. That's my main 
guess as to accessibility.
The main menu is partially accessible already, and I can translate the train 
and location descriptions into English if they're in Japanese.
Cheers,
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Re: [Audyssey] Partially Accessible Train Sim found

2009-08-12 Thread Harun
I'd love to take a listen to an audio demo, myself!
Keep up the work.
Cheers,
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Re: [Audyssey] Partially Accessible Train Sim found

2009-08-12 Thread peter Mahach

hey,
actually you could do the beta testing for us. you'd have to have an msn 
account to do communication as we use msn groups as the development is quite 
active,
another thing would be to have a dropbox account to have access to the games 
or even the code if you ever decide to help on that front. our things will 
be open source anyway. you can contact me privately with the details and if 
you don't have a dropbox account  I can send you my referal.



- Original Message - 
From: Harun fusoya_1...@hotmail.com

To: gamers gamers@audyssey.org
Sent: Wednesday, August 12, 2009 9:44 PM
Subject: Re: [Audyssey] Partially Accessible Train Sim found



I'd love to take a listen to an audio demo, myself!
Keep up the work.
Cheers,
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Re: [Audyssey] Air Fortress? Guardian Legend?

2009-08-12 Thread Thomas Ward

Hi Bryan,
Although, I no longer own either game I do remember them. In fact, I 
think they were among some of the games I rented way back when.
As for Air Fortress I don't remember anything particularly special about 
it. It seamed to be a standard side-scroller with a guy walking around 
various air fortresses killing blue, red, and yellow alien looking guys, 
blowing up generators, going up or down various elevators, etc. I don't 
think that one would be all that dificult to turn into an accessible 
game if someone were inclined to.
As for Gardian Legend that game rocked. It was like Legend of Zelda with 
a sci-fi type theme. Do to the fact it was heavily into the RPG elements 
it would be something of a pain in the butt to convert to audio. Though, 
i think it could be done.
For one thing getting your hands on high quality sound effects for any 
kind of sci-fi game is relatively easy. Sounds for laser weapons, beeps 
for power chips, sliding doors, elevators, and that kind of thing is all 
over the internet. For certain areas like the jungle, ocean, and so on 
again no problem getting high quality background audio tracks.
It has been like 20 years since I've played the game so my memory is 
fuzzy. However, I could look for a walkthrough on it and give a more 
accurate estimate then. I do know though the game was huge. Like Zelda 
there would be lots of areas and creatures to code.


Bryan Peterson wrote:

I was just going through my collection of old NES titles, which admittedly is 
not particularly large, when I discovered a couple of old favorites. I was 
wondering if anyone remembers the games Air Fortress and Guardian Legend. They 
were of a similar style, which seemed to combine elements from arcade style 
space shooters with action/RPG's like the Legend of Zelda series, though 
Guardian Legend delved much more heavily into the latter genre. They were, as I 
recall, quite involved games, which does unfortunately mean that they'd 
probably be hard if not impossible to recreate with audio only, especially by 
one person. But I was curious if anybody on here remembers or even owns them.
You have acquired the skill of Weaponry Theremin.
Your current level of mastery is 10 Apprentice.
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Re: [Audyssey] Magic: the Gathering

2009-08-12 Thread Shadow Dragon
All the trading card games sims I've found have been rather heavily flash or 
java based, and very obviously graphical. A lot of them are built with 
direct immage scans so its highly unlike that unless it was done with 
spacific intent for the blind that anyone would program in text versions of 
all the cards since the cards text could be read directly from the immage. 
I'd love to find an online accessible trading card game though, but I think 
it'll have to be created rather than found.


--
From: Kelby Carlson kelbycarl...@usfamily.net
Sent: Tuesday, August 11, 2009 6:47 AM
To: gamers@audyssey.org
Subject: [Audyssey] Magic: the Gathering


Hi everyone.

I'm wondering if there are any online venues where one can play the card 
game Magic: the Gathering that are accessible to the blind.  Does anybody 
know of any?




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Re: [Audyssey] Partially Accessible Train Sim found

2009-08-12 Thread Thomas Ward

Hi Shaun,
Umm...Racing trains in MS Train Simulator? I don't think so. As far as I 
know you can't race trains in Train Simulator. It is very much like a 
train version of MS Flight Simulator in that it models driving real trains.
For example, first you are given a list of trains to choose from. You 
can choose from a diesel, electric, or steam train. Then, you can select 
the continent and route to drive. I don't know what the current MS Train 
Simulator has but I remember you could pick routes in the U.K., U.S., 
and Japan. Probably others as well.
Each train handles completely differently. For example, if you chose a 
steam train you would have to figure how much coal you need to keep in 
the fire box at any given time. Too much coal and you will smother the 
fire. Too little coal and the fire will not get hot enough to boil the 
water in the boiler. Of course you can have the computer handle the job 
as fireman, but the computer isn't designed to manage the fire box with 
maximum efficiency in mind. Therefore if you let the computer handle the 
job as fireman you might not get top speed out of your train.
Then, each train has different gages and breaks unique to that train. 
Some use the old steam and vacuum breaks and the newer trains use air 
breaks. On a steam train you have steam and water gages to keep track of 
where a diesel has fuel, speed, etc. As a result you need to practice a 
bit with each kind of train to learn how to drive them correctly.
Anyway, what I am getting at is I have never heard of racing trains in 
Train Simulator. I do know that it is a rather sophisticated train 
simulation, and from what I've heard and seen of it the game is totally 
mag for train enthusiasts.


shaun everiss wrote:

hmmm when will we at least be able to see a test version of this or at least 
test it?
Sounds quite fun.
hmm what about train races.
In ms train sim you can modify your train and you can race it I think
  



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Re: [Audyssey] Magic: the Gathering

2009-08-12 Thread Matheus
i already posted some monts ago about it, that i was going to contact
the developer of this brazilian yugioh game in text, but he didn't
agreed to translate it into english, and now i have the game here but
not the source code.
this is why i asked the question in the previous message.

-Mensagem original-
De: Shadow Dragon elementalult...@hotmail.com
Para: Gamers Discussion list gamers@audyssey.org
Data: Quarta, 12 de Agosto de 2009 14:09
Assunto: Re: [Audyssey] Magic: the Gathering

All the trading card games sims I've found have been rather heavily flash or
java based, and very obviously graphical. A lot of them are built with
direct immage scans so its highly unlike that unless it was done with
spacific intent for the blind that anyone would program in text versions of
all the cards since the cards text could be read directly from the immage.
I'd love to find an online accessible trading card game though, but I think
it'll have to be created rather than found.

--
From: Kelby Carlson kelbycarl...@usfamily.net
Sent: Tuesday, August 11, 2009 6:47 AM
To: gamers@audyssey.org
Subject: [Audyssey] Magic: the Gathering

 Hi everyone.

 I'm wondering if there are any online venues where one can play the card
 game Magic: the Gathering that are accessible to the blind.  Does anybody
 know of any?



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Re: [Audyssey] Magic: the Gathering

2009-08-12 Thread Thomas Ward

Hi,
Very true. Most card games even your poker games use scanned images of 
playing cards. The rule of thumb is if the developer doesn't have a 
physical disability he or she isn't going to give a second thought to 
accessibility unless someone can convince them otherwise. The sad truth 
is a lot of sighted people aren't even aware a blind person can operate 
a computer let alone play games.

Smile.

Shadow Dragon wrote:
All the trading card games sims I've found have been rather heavily 
flash or java based, and very obviously graphical. A lot of them are 
built with direct immage scans so its highly unlike that unless it was 
done with spacific intent for the blind that anyone would program in 
text versions of all the cards since the cards text could be read 
directly from the immage. I'd love to find an online accessible 
trading card game though, but I think it'll have to be created rather 
than found.



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[Audyssey] question about railracer

2009-08-12 Thread michael barnes
i just got railracer and i have the logitech momo racing steering wheel 
and i need to know how to set it up with the game when i go to 
configure joystick it doesn't give me any thing about the steering 
wheel so can you help me on what i need to do or how do you play the 
game with the wheel


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Re: [Audyssey] Partially Accessible Train Sim found

2009-08-12 Thread shaun everiss
hmm my friend did mods on a electric train, but then I suspect he doesn't play 
the game properly, he doesn't care to mission on those things and will cheat 
when he can.
so who knows.
At 08:43 a.m. 13/08/2009, you wrote:
Hi Shaun,
Umm...Racing trains in MS Train Simulator? I don't think so. As far as I know 
you can't race trains in Train Simulator. It is very much like a train version 
of MS Flight Simulator in that it models driving real trains.
For example, first you are given a list of trains to choose from. You can 
choose from a diesel, electric, or steam train. Then, you can select the 
continent and route to drive. I don't know what the current MS Train Simulator 
has but I remember you could pick routes in the U.K., U.S., and Japan. 
Probably others as well.
Each train handles completely differently. For example, if you chose a steam 
train you would have to figure how much coal you need to keep in the fire box 
at any given time. Too much coal and you will smother the fire. Too little 
coal and the fire will not get hot enough to boil the water in the boiler. Of 
course you can have the computer handle the job as fireman, but the computer 
isn't designed to manage the fire box with maximum efficiency in mind. 
Therefore if you let the computer handle the job as fireman you might not get 
top speed out of your train.
Then, each train has different gages and breaks unique to that train. Some use 
the old steam and vacuum breaks and the newer trains use air breaks. On a 
steam train you have steam and water gages to keep track of where a diesel has 
fuel, speed, etc. As a result you need to practice a bit with each kind of 
train to learn how to drive them correctly.
Anyway, what I am getting at is I have never heard of racing trains in Train 
Simulator. I do know that it is a rather sophisticated train simulation, and 
from what I've heard and seen of it the game is totally mag for train 
enthusiasts.

shaun everiss wrote:
hmmm when will we at least be able to see a test version of this or at least 
test it?
Sounds quite fun.
hmm what about train races.
In ms train sim you can modify your train and you can race it I think
  


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Re: [Audyssey] Magic: the Gathering

2009-08-12 Thread Matheus
i found a problem, damn.
thomas or other developers, i have only the .exe file of this card game
that i'm talking about, so basicaly, i can forget putting it on a linux
server, bekause in this way that's now, it only run on windows,
unfortunately. my question is: it was written in c++, i'm pretty sure.
do you (or any developer here) know if there's a way to convert it so it
can run on linux, or will i need the source code to do it?
if theres not a way to converting it, i'll have to search for a server
that allows these files
-Mensagem original-
De: Shadow Dragon elementalult...@hotmail.com
Para: Gamers Discussion list gamers@audyssey.org
Data: Quarta, 12 de Agosto de 2009 14:09
Assunto: Re: [Audyssey] Magic: the Gathering

All the trading card games sims I've found have been rather heavily flash or
java based, and very obviously graphical. A lot of them are built with
direct immage scans so its highly unlike that unless it was done with
spacific intent for the blind that anyone would program in text versions of
all the cards since the cards text could be read directly from the immage.
I'd love to find an online accessible trading card game though, but I think
it'll have to be created rather than found.

--
From: Kelby Carlson kelbycarl...@usfamily.net
Sent: Tuesday, August 11, 2009 6:47 AM
To: gamers@audyssey.org
Subject: [Audyssey] Magic: the Gathering

 Hi everyone.

 I'm wondering if there are any online venues where one can play the card
 game Magic: the Gathering that are accessible to the blind.  Does anybody
 know of any?



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Re: [Audyssey] Magic: the Gathering

2009-08-12 Thread Thomas Ward

Hi,
If it is written in C++ you are basically screwed. C++ applications are 
operating system specific, and have to be compiled specifically for the 
platform you intend to run it on. So you will need the source code, and 
will probably have to modify it some to support Linux development libraries.
About the only suggestion I have is try and run the program using a 
Windows emulator such as wine. It may work, but then you are going to 
use a lot of valuable CPU and memory running the extra emulation layer 
on your system. I can say from firsthand experience running apps via 
wine sucks.


Matheus wrote:

i found a problem, damn.
thomas or other developers, i have only the .exe file of this card game
that i'm talking about, so basicaly, i can forget putting it on a linux
server, bekause in this way that's now, it only run on windows,
unfortunately. my question is: it was written in c++, i'm pretty sure.
do you (or any developer here) know if there's a way to convert it so it
can run on linux, or will i need the source code to do it?
if theres not a way to converting it, i'll have to search for a server
that allows these files
  



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Re: [Audyssey] re dungeons' and dragons.

2009-08-12 Thread Thomas Ward

Hi Christopher,
Can you be more specific? Are we talking the triditional paper and pen 
roll playing game guides, rule books, etc? Are we talking about a web 
based RPG version? Are we talking about a PC version?
When it comes to Dungeons and Dragons there is a lot of material, and it 
would help to know specifically what you are after. For example, I have 
many of the 2.0 and 3.0 guides in text format as well as many of the 
Dungeons and Dragon novels and short stories. So there is accessible 
Dungeons and Dragons stuff out there, but I need more information what 
you are looking for.


christopher huby wrote:

good evening all,
 
does any one know if there is an accessible version of dungeons and dragons
available. 
 
if any one could help me I would be most grateful.
 
Regards
 
Christopher Huby

Email: christopher.h...@blueyonder.co.uk
Email2: christopher.h...@hotmail.co.uk
Mobile: 07967603395.
Skype: christopherhuby1.
Twitter: christopherhuby
 
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Re: [Audyssey] fs2004?

2009-08-12 Thread Nick Helms
You can save your flight within FS 2004, but it is impossible to do
this in IYP. So no, it is impossible, unfortunetly. You can, however,
pause the flight.   Use P to do this. Press P one once more to unpause
the flight.

On 8/12/09, Josh jkenn...@gmail.com wrote:
 Hi,
 Is it possible to save your game in fs2004? say you're in the middle of a
 flight, gotta do something else and want to come back to it later?

 Josh

 Join me on klango at www.klango.net visit and sign my petition at:
 http://www.petitiononline.com/coda1234/petition.html
 and visit my blog at: http://jkenn337.klangoblog.net follow me on twitter at
 http://www.twitter.com/jkenn337
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Re: [Audyssey] Air Fortress? Guardian Legend?

2009-08-12 Thread Bryan Peterson
Air Fortress levels were actually divided into three parts. The first was 
Hal flying toward each fortress, so it played just like your standard space 
shoot-em-up. You also had to collect energy and bomb ammo, which you'd use 
inside the fortress. Then there was the fortress part you mentioned where 
you destroyed the core. Then uou had to get out in a certain amount of time 
before the fortress exploded. So it wasn't nearly as huge as Guardian Legend 
but it could be tricky. And the music was pretty cool, though not nearly as 
varied as in Guardian Legend.

You have acquired the skill of Weaponry Theremin.
Your current level of mastery is 10 Apprentice.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, August 12, 2009 1:05 PM
Subject: Re: [Audyssey] Air Fortress? Guardian Legend?



Hi Bryan,
Although, I no longer own either game I do remember them. In fact, I think 
they were among some of the games I rented way back when.
As for Air Fortress I don't remember anything particularly special about 
it. It seamed to be a standard side-scroller with a guy walking around 
various air fortresses killing blue, red, and yellow alien looking guys, 
blowing up generators, going up or down various elevators, etc. I don't 
think that one would be all that dificult to turn into an accessible game 
if someone were inclined to.
As for Gardian Legend that game rocked. It was like Legend of Zelda with a 
sci-fi type theme. Do to the fact it was heavily into the RPG elements it 
would be something of a pain in the butt to convert to audio. Though, i 
think it could be done.
For one thing getting your hands on high quality sound effects for any 
kind of sci-fi game is relatively easy. Sounds for laser weapons, beeps 
for power chips, sliding doors, elevators, and that kind of thing is all 
over the internet. For certain areas like the jungle, ocean, and so on 
again no problem getting high quality background audio tracks.
It has been like 20 years since I've played the game so my memory is 
fuzzy. However, I could look for a walkthrough on it and give a more 
accurate estimate then. I do know though the game was huge. Like Zelda 
there would be lots of areas and creatures to code.


Bryan Peterson wrote:
I was just going through my collection of old NES titles, which 
admittedly is not particularly large, when I discovered a couple of old 
favorites. I was wondering if anyone remembers the games Air Fortress and 
Guardian Legend. They were of a similar style, which seemed to combine 
elements from arcade style space shooters with action/RPG's like the 
Legend of Zelda series, though Guardian Legend delved much more heavily 
into the latter genre. They were, as I recall, quite involved games, 
which does unfortunately mean that they'd probably be hard if not 
impossible to recreate with audio only, especially by one person. But I 
was curious if anybody on here remembers or even owns them.

You have acquired the skill of Weaponry Theremin.
Your current level of mastery is 10 Apprentice.
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Re: [Audyssey] Partially Accessible Train Sim found

2009-08-12 Thread Charles Rivard
To me, and I'm not sure if this is correct or not, it seems like a very fun 
sort of an advanced game of trucker, but you have to keep track of what is 
needed to be a train engineer as you progress through the game.

---
Shepherds are the best beasts.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, August 12, 2009 1:43 PM
Subject: Re: [Audyssey] Partially Accessible Train Sim found



Hi Shaun,
Umm...Racing trains in MS Train Simulator? I don't think so. As far as I 
know you can't race trains in Train Simulator. It is very much like a 
train version of MS Flight Simulator in that it models driving real 
trains.
For example, first you are given a list of trains to choose from. You can 
choose from a diesel, electric, or steam train. Then, you can select the 
continent and route to drive. I don't know what the current MS Train 
Simulator has but I remember you could pick routes in the U.K., U.S., and 
Japan. Probably others as well.
Each train handles completely differently. For example, if you chose a 
steam train you would have to figure how much coal you need to keep in the 
fire box at any given time. Too much coal and you will smother the fire. 
Too little coal and the fire will not get hot enough to boil the water in 
the boiler. Of course you can have the computer handle the job as fireman, 
but the computer isn't designed to manage the fire box with maximum 
efficiency in mind. Therefore if you let the computer handle the job as 
fireman you might not get top speed out of your train.
Then, each train has different gages and breaks unique to that train. Some 
use the old steam and vacuum breaks and the newer trains use air breaks. 
On a steam train you have steam and water gages to keep track of where a 
diesel has fuel, speed, etc. As a result you need to practice a bit with 
each kind of train to learn how to drive them correctly.
Anyway, what I am getting at is I have never heard of racing trains in 
Train Simulator. I do know that it is a rather sophisticated train 
simulation, and from what I've heard and seen of it the game is totally 
mag for train enthusiasts.


shaun everiss wrote:
hmmm when will we at least be able to see a test version of this or at 
least test it?

Sounds quite fun.
hmm what about train races.
In ms train sim you can modify your train and you can race it I think




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Re: [Audyssey] Magic: the Gathering

2009-08-12 Thread Matheus
damn, so basicaly i can't continue with the idea,unless someone can host
the game for me then.


-Mensagem original-
De: Thomas Ward thomasward1...@gmail.com
Para: Gamers Discussion list gamers@audyssey.org
Data: Quarta, 12 de Agosto de 2009 17:17
Assunto: Re: [Audyssey] Magic: the Gathering

Hi,
If it is written in C++ you are basically screwed. C++ applications are
operating system specific, and have to be compiled specifically for the
platform you intend to run it on. So you will need the source code, and
will probably have to modify it some to support Linux development libraries.
About the only suggestion I have is try and run the program using a
Windows emulator such as wine. It may work, but then you are going to
use a lot of valuable CPU and memory running the extra emulation layer
on your system. I can say from firsthand experience running apps via
wine sucks.

Matheus wrote:
 i found a problem, damn.
 thomas or other developers, i have only the .exe file of this card game
 that i'm talking about, so basicaly, i can forget putting it on a linux
 server, bekause in this way that's now, it only run on windows,
 unfortunately. my question is: it was written in c++, i'm pretty sure.
 do you (or any developer here) know if there's a way to convert it so it
 can run on linux, or will i need the source code to do it?
 if theres not a way to converting it, i'll have to search for a server
 that allows these files



---
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The message was checked by ESET NOD32 Antivirus.

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Re: [Audyssey] Partially Accessible Train Sim found

2009-08-12 Thread Michael Amaro
do you know whare we can hear a demo of Microsoft train simulator.  I would 
like to hear the old steam train
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, August 12, 2009 1:43 PM
Subject: Re: [Audyssey] Partially Accessible Train Sim found



Hi Shaun,
Umm...Racing trains in MS Train Simulator? I don't think so. As far as I 
know you can't race trains in Train Simulator. It is very much like a 
train version of MS Flight Simulator in that it models driving real 
trains.
For example, first you are given a list of trains to choose from. You can 
choose from a diesel, electric, or steam train. Then, you can select the 
continent and route to drive. I don't know what the current MS Train 
Simulator has but I remember you could pick routes in the U.K., U.S., and 
Japan. Probably others as well.
Each train handles completely differently. For example, if you chose a 
steam train you would have to figure how much coal you need to keep in the 
fire box at any given time. Too much coal and you will smother the fire. 
Too little coal and the fire will not get hot enough to boil the water in 
the boiler. Of course you can have the computer handle the job as fireman, 
but the computer isn't designed to manage the fire box with maximum 
efficiency in mind. Therefore if you let the computer handle the job as 
fireman you might not get top speed out of your train.
Then, each train has different gages and breaks unique to that train. Some 
use the old steam and vacuum breaks and the newer trains use air breaks. 
On a steam train you have steam and water gages to keep track of where a 
diesel has fuel, speed, etc. As a result you need to practice a bit with 
each kind of train to learn how to drive them correctly.
Anyway, what I am getting at is I have never heard of racing trains in 
Train Simulator. I do know that it is a rather sophisticated train 
simulation, and from what I've heard and seen of it the game is totally 
mag for train enthusiasts.


shaun everiss wrote:
hmmm when will we at least be able to see a test version of this or at 
least test it?

Sounds quite fun.
hmm what about train races.
In ms train sim you can modify your train and you can race it I think




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Re: [Audyssey] railracer

2009-08-12 Thread Pranav Lal
Hi Scott,

Many thanks for that clarification. I'm going to give the game another go.
Before that though I think I'm going to buy a mouse.

Pranav


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Re: [Audyssey] re dungeons' and dragons.

2009-08-12 Thread James Howard
I would like to find games of that, I've always wanted to play it.

On 8/12/09, Thomas Ward thomasward1...@gmail.com wrote:
 Hi Christopher,
 Can you be more specific? Are we talking the triditional paper and pen
 roll playing game guides, rule books, etc? Are we talking about a web
 based RPG version? Are we talking about a PC version?
 When it comes to Dungeons and Dragons there is a lot of material, and it
 would help to know specifically what you are after. For example, I have
 many of the 2.0 and 3.0 guides in text format as well as many of the
 Dungeons and Dragon novels and short stories. So there is accessible
 Dungeons and Dragons stuff out there, but I need more information what
 you are looking for.

 christopher huby wrote:
 good evening all,

 does any one know if there is an accessible version of dungeons and
 dragons
 available.

 if any one could help me I would be most grateful.

 Regards

 Christopher Huby
 Email: christopher.h...@blueyonder.co.uk
 Email2: christopher.h...@hotmail.co.uk
 Mobile: 07967603395.
 Skype: christopherhuby1.
 Twitter: christopherhuby

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[Audyssey] New accessible train simulator in development

2009-08-12 Thread Valiant8086
Sorry if you guys get this twice.
The .ini track loading system is in, but is still broken a bit and needs some 
serious work to get it to actually work like it's supposed to. It would appear, 
at least for now, that using .ini files doesn't slow the main loop down enough 
to bother with. this is good. At the moment we have an every day list box that 
popps up when you go to pick a track. The tracks are listed in there and the 
file extention is on the end, ini. Don't know if we should remove the extention 
from the list or not. You select the track you want and then tab to the ok 
button and press that.

Right now all of the game except that is self voicing, though we considered 
using the API for the screen reader if a compatible one happened to be running 
to speak stuff instead of SAPI. We aren't using any key commands yet that a 
screen reader could conflict with, but when key echo is on it's kind of 
bothersome as you hold down a button, like the letter i, to accelerate and the 
screen reader keeps saying the letter over and over again. I know a way to make 
the track select list box speak with SAPI if necessary. Don't know if the ok 
button could be spoken or not. We're using all SAPI for now and probably going 
to keep using a synthesizer of some sort since things are going to be so 
generic. When we have object names and such loading from a .ini file that 
anyone can create with any name they can think of, audio voiceovers won't work 
for reading names of those objects and all that good stuff. I wouldn't mind 
using the dll version of ESpeak to tell the trooth. Right now the train sim is 
portable. We're going to keep it that way if we can. There is no installer. You 
just download it, unzip it and run the train.exe file.
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Re: [Audyssey] question about railracer

2009-08-12 Thread Che
Hi michael, you should subscribe to the rail racer list, plenty of folks on 
there using wheels.

to subscribe send a email with subscribe as the subject to
railra...@blindadrenaline.com
later
che

- Original Message - 
From: michael barnes c...@samobile.net

To: gamers@audyssey.org
Sent: Wednesday, August 12, 2009 3:52 PM
Subject: [Audyssey] question about railracer


i just got railracer and i have the logitech momo racing steering wheel and 
i need to know how to set it up with the game when i go to configure 
joystick it doesn't give me any thing about the steering wheel so can you 
help me on what i need to do or how do you play the game with the wheel


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