Hi Thomas. First and foremost, thanks for the new beta! Now I have done
level 2 Beta 10 also comes up with an error just as the old one did! but
otherwise it's really well done!
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
Hi Harry,
I can't see how this is a bug - I have played the entire demo with no
problems - except of course the large chasm puzzle which has now become
clear to me.
Regards,
Damien.
- Original Message -
From: Hayri Tulumcu ha...@ka-net.dk
To: Gamers@audyssey.org
Sent: Tuesday,
Hayri, you don't mean the message that tells you to buy the game that
comes up at the end, right? That's all I can think of and that's
definitely intended as the game is just a demo.
If it's not that, then explain what the error is.
Damien C. Sadler wrote:
Hi Harry,
I can't see how this is a
Ok what do I do about the spikes?
I have 2 to jump over I got as close as I dared and jumped but I still died.
Good game though now I am off to bed I have been up since 8 am
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
it writes tomb.exe and then it says close, so a standard
Windows dialog.
- Original Message -
From: Willem dwill...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, December 08, 2009 11:29 AM
Subject: Re: [Audyssey] bug en beta 10
Hayri, you don't mean the
Version: Beta 1:46 Redbridge Refined
Jobs | Fighter Thief | Mage Thief | Necromancer Fighter
Last Action: System.Collections.Generic.List `1 [System.String]
Message: There were foreigners ¸ st an exception of type
'System.OutOfMemoryException'.
Source: mscorlib
Target Site: Void
Hi Tom,
Can you add a key to interupt speach? When I use the view command, sometimes I
don't want to hear everything it has to say, so I'd like a key so I can
interupt it. Also a way to interupt the little intro at the start after you
pick the dificulty.
I was also wondering, is it over if you
Auto save only comes into play in hard mode, sinse in hard mode the save
files are overwritten so that you can't restart from a last save point after
you die (what makes it different from normal mode).
I've not noticed a problem with entombed saving myself, but if your
having one, tell
Hi Hayri.
Firstly if you offer criticism, do it constructively please. The tone of
your messages are really annoying me.
The files entombed generates are needed to maintain stability. The
autoworld stores the dungeon levels and the autosave is a saved game
that you can restore and is
Hello all. If you are a Window-Eyes user, you might be interested in the
following. You need to have the current version of Window-Eyes for this
to work since 7.0 and above support scripting. The current version of
Window-Eyes is 7.11 and if you have 7.0 or anything in between, the
upgrade to
Just to cut him a little bit of slack, as far as I know he posts what
comes out of google translator or something similar. Shouldn't think
half the time the tone that we get in his emails is what he intended.
Scott
On 12/8/09, Willem dwill...@gmail.com wrote:
Hi Hayri.
Firstly if you offer
Hi Thomas.
I was looked at the latest mota beta 10 and must say, the game is much
better and better.
I have some suggestion for you and your project, i think i wanna buy
this game, when will be ready.
What about suggestions:
Weapon suggestions: Good idea is add some realistis sound
hi Tom and all. I downloaded moda beta 10 and after downloading the direct exe
and the .net framework when I installed that and then tried to run Mysteries
of the Ancients I got the following. toomed dialog we have prepared a rapport
that you can send to Microsoft and in short I can't seem to
Hi Dark,
As I'm playing Entombed my self, and so far loving it, i got the same
problem here, just not as Hairy menshint.
When dying in the game, and go back to the mane menu, choose lode game,
it ask if i wish to go back to the point where ordo safe last saved, if you
choose no, it sometimes
And you'll have to be more specific about the error message you get so we
can determine if it's a bug or some problem on your end. Me, the thing plays
just fine, although the spikes have me stumped just now.
Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No
Hi list.
How do you read the code sheet?
I've gotten as far as the machinery door, but cant figure out how to read the
code sheet to type it in.
I looked at everything under help but didn't see it.
Thanks in advance.
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list,
press q
- Original Message -
From: Rick twelvestring...@verizon.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, December 08, 2009 3:51 PM
Subject: [Audyssey] Night of parasite.
Hi list.
How do you read the code sheet?
I've gotten as far as the machinery door, but
- Original Message -
From: sendspace
To: ha...@ka-net.dk
Sent: Tuesday, December 08, 2009 3:58 PM
Subject: You have uploaded a file (Filename: Mysteries of the Ancients beta
10.mp3)
sendspace.com file upload confirmation for ha...@ka-net.dk
You have successfully uploaded a file
Hi Phil. Where it is possible to download version 1.2 of your game sarah,
have you made it as a full installation or a patch, or both?
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your
Thanks, I'll try that.
- Original Message -
From: Hayri Tulumcu ha...@ka-net.dk
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, December 08, 2009 9:53 AM
Subject: Re: [Audyssey] Night of parasite.
press q
- Original Message -
From: Rick
Hayri,
I'm still working on version 1.2 and will announce it's release when it is
finished.
It will be a full install not a patch.
Phil
- Original Message -
From: Hayri Tulumcu ha...@ka-net.dk
To: Gamers@audyssey.org
Sent: Tuesday, December 08, 2009 10:28 AM
Subject: [Audyssey] Sarah
1 thing I've been always tought at school is... never trust people you don't
know! hi, I sure can take you to a shop sure, you get in and you end up
in a forest or worse being attacked!
- Original Message -
From: Nicol Oosthuizen noosthui...@sars.gov.za
__ Information
Hi Hayden,
Actually, the fact pressure switches have no sounds is intentional. That
is why they are hidden, and you have to look for them using Angela's
torch. While level 2 only has one of them later levels will have more
hidden elements and puzzles to solve. That's the point of having a
Hi Nicol,
No, I have no plans to add vanishing platforms or warp platforms. This
game is intended to be more like Tomb Raider with hidden puzzles, lots
of triditional traps, and of course enemy monsters to fight in the tombs.
HTH
Nicol Oosthuizen wrote:
Good job, Tom.
I'm looking forward to
Hi Nicol,
It already exists. Press the view command v to tell you what monster is
in the room as well as any objects/items. I personally don't see any
need for an extra enemy command here.
HTH
Nicol Oosthuizen wrote:
HI Tom
A little suggestion for you.
Have you been thinking to add a key to
Hi Jimmy.
As I said, saving and reloading in normal mode post death should be okay,
it's only in hard mode that the auto save should be used at all.
If your in normal mode and stil seeing this problem, you should
probably ask jason about it.
Beware the grue!
Dark.
- Original
This question is probably really immature given that the game hasn't been
released yet. But I am very eager to play and prepared to pay the amount
he's asking, so I think it's a fair question. I'm just wondering if Jason
is interested in player comments about the game, things we'd like to
Hi ryan,
Yeah, i can add a key to stop speech. That is no big deal. in fact if
you hit another speech key such as the direction facing it will stop the
view command and say something else. So completely stopping speech
should be no big problem. I believe I had this feature in the game
before,
Hello William.
Yes, Jason hates user feedback and comments with a burning and diabolic
passion, and anyone who sends him such can expect to have a goblin
hoard show up outside their door waving sharpened fish in a vicious and
threatening manner!
Entombed beta testing was an unpleasant
Hi Dark,
Oh, that is so funny. Where do you come up with this stuff? That's a keeper.
dark wrote:
Hello William.
Yes, Jason hates user feedback and comments with a burning and
diabolic passion, and anyone who sends him such can expect to
have a goblin hoard show up outside their door
Hey Dark,
this was a very funny post and made my morning. Though I have a morbid fear
of badgers, I'll definitely look into the Entombed mailing list and see what
I can find out. Try to have a wonderful holiday, despite the badgers. and
of course (shudder!) the toothpicks.
--Bill
Thanks Tom.
The honest truth is, for various reasons I won't discuss, my life has been
slightly too serious over the past couple of years.
Now (thankfully), things are less serious, I like to indulge in a bit
of random silliness from time to time, just to remind everyone that we
oh man.
we are getting better and better.
games inside the reader, games built in to the app.
fancy.
At 02:11 a.m. 9/12/2009, you wrote:
Hello all. If you are a Window-Eyes user, you might be interested in the
following. You need to have the current version of Window-Eyes for this to
work since
select the sheet then hit q
At 03:51 a.m. 9/12/2009, you wrote:
Hi list.
How do you read the code sheet?
I've gotten as far as the machinery door, but cant figure out how to read the
code sheet to type it in.
I looked at everything under help but didn't see it.
Thanks in advance.
---
Gamers
Thanks bill, I'll try on all counts, but toothpicks? wah!
Beware the Grue!
Dark.
- Original Message -
From: William L. Houts cad...@q.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, December 08, 2009 7:39 PM
Subject: Re: [Audyssey] Enthusiastic
Personally I like it that way. It took me a bit to find the switch in level
2, rather than finding it by a sound cue.
Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message -
From: Thomas Ward
how can I get permission to use the whip in Entombed?
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
Hello Dark it automatically saves itself if you play the normal mode. and what
is your real name? why are you writing always --- if
you --- should write something?
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You
Originally when I started on the net about eleven years ago, i had this odd
idea that giving out my name was a bad idea, so I adopted Dark as a
convenient handle.
The problem is I've now been Dark, or Dark empathy so long, I actually
find it just as easy to answer to as my real
hello all,
the new connection info for cosmos is below.
host: trek.gameserve.com
port: 1234
website: trekgames.net
thanks!
Best,
Nick
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your
correction
the connection info is
host: trek.gameserve.com
port: 1234
sorry about that!
Enjoy!
On 12/8/09, Nick Helms nick.he...@gmail.com wrote:
hello all,
the new connection info for cosmos is below.
host: trek.gameserve.com
port: 1234
website: trekgames.net
thanks!
Best,
Nick
--
Ah-I see, and ffter reading your reply about someone else who couldn't get
across the chasm, that makes sense.
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Tuesday, December 08, 2009 2:04
Hi Thomas,
Two questions-firstly regarding the MOTA 1.0 demo when it comes out: will we
have level 2 with it? One more thing; I'd really like to be able to cut off
the cut scenes-the one at the beginning of level 1 is quite long.
Best Regards,
Hayden
-Original Message-
From:
As for the spikes, just keep pressing v and when one is zero meters
away-jump! Of course, you're going to need to holster your weapon. Hope I
didn't give anything important away.
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
Have your weapons holstered.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of shaun everiss
Sent: Tuesday, December 08, 2009 5:10 AM
To: gamers@audyssey.org
Subject: [Audyssey] mota spikes
Ok what do I do about the spikes?
I have 2 to
Hi Hayri,
Unfortunately, I never been able to duplicate your problem on either of
my systems. Beta 10 plays almost flawlessly for me. However, as it
happens I've forgotten the error message so could you resend the exact
error message so I can take another look?
Hayri Tulumcu wrote:
Hi
Hi Hayri,
Yeah, but what does it say. Telling me it is a standard error dialog
with a close button doesn't help me. I don't get those kinds of errors
on my end so I have no idea as to what it refers to.
Hayri Tulumcu wrote:
it writes tomb.exe and then it says close, so a standard
Windows
Hi Tom,
Thanks for the suggestions. I'll take a look at limiting the amount of
shots you can perform in a certain amount of time. As it should be a
relatively upgrade I'll certainly put that on my todo list.
As for when the game will be released I don't have a crystal ball. I
don't really know
Hi mich,
Ok, this is hard to say, but it sounds like a dependancy error. Make
sure you installed the programs in the correct order. That is install
the .NET Framework 3.5, then Managed DirectX, and then the game. If you
don't do it in that exact order it won't work.
Also be aware that the
ok guys found my way passed the spikes.
I pulled one lever in level2 but nothing else.
I find the chasm.
I know there needs to be a bridge because I heard about it on here.
I used the view command to find it I bumped into a wall and looked.
I have not found the bridge.
---
Gamers mailing list
I still cannot connect to cosmos
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Nick Helms
Sent: Tuesday, December 08, 2009 6:25 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] cosmos-- new onnection info
correction
the
Hi Hayden,
Yes, the 1.0 demo will include both levels 1 and 2. For the most part
the game demo is already complete other than any bug fixes and so on
that will happen as I upgrade the game to 1.0.
As far as skipping level intros that isn't going to be possible. one
reason for playing them is
Hi Hayden,
Actually, rather than using the v key all the time use the c key to keep
track of your current coordinates. That is much more effective and
efficient than using the view key every couple of steps or so.
Hayden Presley wrote:
As for the spikes, just keep pressing v and when one is
Hi.
fransis wolf has made a mine sweeper.
as usual however you can't install it because msse says its a virus or
something.
does someone have the binary, I'll do another innosetup of this thing and have
it up in a bit.
I know one person has an issue but no one else does so.
mathias if you have
Hi Shaun,
Hint. Did you try viewing the wall with aburning torch lit?
Cheers!
shaun everiss wrote:
ok guys found my way passed the spikes.
I pulled one lever in level2 but nothing else.
I find the chasm.
I know there needs to be a bridge because I heard about it on here.
I used the view
Hello,
As with all weapons and armor, they can only be used by classes which
are able to use them. The whip is a specialized weapon for a specialized
class.
You might consider joining the entombed email list to send and receive
specific messages about the game.
David Chittenden, MS, CRC,
I would like to see traps listed first in the view command, specifically the
closest one in front of you should be mentioned first. Could this be done?
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Tuesday,
I had a torch lit I viewed the wall after the spikes.
is it on another wall?
At 04:54 p.m. 9/12/2009, you wrote:
Hi Shaun,
Hint. Did you try viewing the wall with aburning torch lit?
Cheers!
shaun everiss wrote:
ok guys found my way passed the spikes.
I pulled one lever in level2 but nothing
HI all
Please advise me what a Necromancer is.
Many thanks
Please Note: This email and its contents are subject to our email legal notice
which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail
59 matches
Mail list logo