[Audyssey] Whip in MOTA

2010-06-11 Thread Damien Pendleton
Hi, How close do you have to be to an enemy for the bullwhip to work, and how bad is it supposed to hurt the enemy? I suppose it would just be a bit further away and a bit more painful than your fists, but it doesn't seem to be doing very much. Regards, Damien. --- Gamers mailing list __

Re: [Audyssey] MK trailer and news

2010-06-11 Thread Scott Chesworth
Sound-wise it seems like a slightly sped up DCU to me, not a bad thing at all. Gonna be all over this when it comes out! On 6/10/10, clement chou chou.clem...@gmail.com wrote: That's my point. But the text scrolling is in the faq. lol. - Original Message - From: Orin orin8...@gmail.com

Re: [Audyssey] startrek games

2010-06-11 Thread dark
While fan created missions wqould be nice, i'd be happy with you writing expantion packs of say 10 missions each for the game and selling them as extras myself provided that this would be possible with your various other projects. As we've said before, expantion packs are a great way for a

Re: [Audyssey] startrek games

2010-06-11 Thread dark
I have the last beta which was released under the n ame montizumas revenge, and contains the first six levels if you register the game. however I'm not sure it would be either fair to tom or reasonable to distribute the file, - much less give out my registration information so that people

Re: [Audyssey] startrek games

2010-06-11 Thread dark
I agree totally on the multiplayer aspect, I must confess I havew the same issue. i would much rather explore a game and it's story and environment alone than try and compete against others, in fact competition isn't as much my thing. that's why I would rather have a large set of

Re: [Audyssey] Final Conflict and Treck 2000

2010-06-11 Thread dark
I remember once having a game where appropriately enough, the entire cardassian fleet attacked ds9, while all my actual ships were off fighting the klingons and romulans and protecting earth station mckinly. I despatched the yorktown to ds9, but by the time it got there ds9 had desposed of

Re: [Audyssey] startrek games

2010-06-11 Thread shaun everiss
well I am just happpy you can make a game of this type. I can probably help you with some voices though if we are lonewolf sim we either have to use sapi or have it like it is in linewolf with all those text boxes and list boxes as well as sapi support. I use lonewolf with hal in this way, and

Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk 2000...

2010-06-11 Thread shaun everiss
I think when you exit you can choose to save. At 05:13 p.m. 11/06/2010, you wrote: Hi Shaun, Actually, as far asI'm concerned Trekk 2000 is easier to play, mainly because you can play the totally defensive strategy. However, I don't see where the smaller torpedo limit was, since you

Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk 2000...

2010-06-11 Thread shaun everiss
well the allert is the ds9 standard alert at least I think it is. I think it was aron that put the sfx out. At 05:13 p.m. 11/06/2010, you wrote: Yes, thanks. I have the STFC 1 soundpack from PKB. While I really like the new sounds a few of them are the wrong sounds. Wrong in that the Romulan

Re: [Audyssey] startrek games

2010-06-11 Thread shaun everiss
aah you need to push the right arrow till you hear a beep. then let it go and it will land. At 05:14 p.m. 11/06/2010, you wrote: Hi Shaun, Yeah I know which trek game you're talking about. One thing I cannot figure out how to do is to land your ship. Best Regards, Hayden -Original

Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk 2000...

2010-06-11 Thread shaun everiss
how do the licences for that go though. I suppose that would have to be free to or is that licence different for starwars. At 05:37 p.m. 11/06/2010, you wrote: Hi Hayden, Oh, it wasn't too bad all things considered. STFC is actually easier than a lot of things I've written before or after it.

Re: [Audyssey] startrek games

2010-06-11 Thread shaun everiss
well mota is better than the origional game ever was. At 08:08 p.m. 11/06/2010, you wrote: I have the last beta which was released under the n ame montizumas revenge, and contains the first six levels if you register the game. however I'm not sure it would be either fair to tom or reasonable

Re: [Audyssey] startrek games

2010-06-11 Thread clement chou
Hmm. Yeah I could see how single player would appeal a lot more to certain gamers. But you're right... one of the things the vi gaming market's been screaming for for a long time is multiplayer.. while I like single player, I also have a fondness for multiplayer... and think that if you were ot

Re: [Audyssey] startrek games

2010-06-11 Thread Dakotah Rickard
There would be another possibility for voice acting, though again this is just an idea, and it certainly isn't necessary to the game. Why not see if people like Darker Projects or STTCM will help you. STTCM and Darker Projects both have ships set up in un the universe and you may be able to get

Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk 2000...

2010-06-11 Thread Dakotah Rickard
Particularly, I would rather see a turn based game that limits what you can do per turn. You sort of set that up, limiting the number of phaser and torpedo shots per turn, but the limits were, likely, still too large. Especially if a borg cube can be destroyed in one go. I love realtime stuff,

Re: [Audyssey] [Odyssey] disability definition - was (accessible game companies with offices)

2010-06-11 Thread Muhammed Deniz
Hi Alfredo, No, it isn't, but if you want to poste an off topic message, you can talk or send an email to the moderators. My audio games for the blind group. Discussions off topic are welcome in the holidays. Talking about games is welcome, talking about computer problems is welcome when their

Re: [Audyssey] [Odyssey] disability definition - was (accessiblegame companies with offices)

2010-06-11 Thread Muhammed Deniz
Yeah, agree. My audio games for the blind group. Discussions off topic are welcome in the holidays. Talking about games is welcome, talking about computer problems is welcome when their are know holidays but that's only in easter holidays or know holidays. If you want to joyn, just send a

Re: [Audyssey] disability definition - was(accessiblegame companies with offices)

2010-06-11 Thread Muhammed Deniz
Let me give him an example. So, its abit anoying. My audio games for the blind group. Discussions off topic are welcome in the holidays. Talking about games is welcome, talking about computer problems is welcome when their are know holidays but that's only in easter holidays or know holidays.

[Audyssey] Lone Kirk, A Star Trek Simulation

2010-06-11 Thread Phil Vlasak
Games we like to play: Lone Kirk, A Star Trek Simulation. Lone Kirk is a sophisticated, full-featured Star Trek Starship simulation game, where you pit your skills against the enemy's space and land emplacements. As Commanding officer of the USS Enterprise, a United Federation of Planets

Re: [Audyssey] Bop It with shout mode.

2010-06-11 Thread Jim Kitchen
Hi Phil, For my birthday my home health care aid just bought me the new Bop It with shout mode. It is shaped a bit differently than the original Bop It. And because of the way that you must hold it to play the shout mode, I found out that I have been always holding the original model up

Re: [Audyssey] Bop It with shout mode.

2010-06-11 Thread Phil Vlasak
Hi Jim, I like the idea of unlocking levels, so when you reach 100 points, you can decide to go to the next level or not. This gives people who are not skilled enough to get to 300 or 100 on the three levels a chance to hear the winning sounds and feel better about reaching the goal. I am

Re: [Audyssey] startrek games

2010-06-11 Thread Charles Rivard
Rather than taking it out of their hide, how about just removing their hide, nice! and! slow! --- In God we trust. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, June 10, 2010 11:28 PM Subject: Re:

Re: [Audyssey] startrek games

2010-06-11 Thread Bryan Peterson
Can I help? LOL. We are the Knights who say...Ni! - Original Message - From: Charles Rivard woofer...@sbcglobal.net To: Gamers Discussion list gamers@audyssey.org Sent: Friday, June 11, 2010 9:57 AM Subject: Re: [Audyssey] startrek games Rather than taking it out of their hide, how

Re: [Audyssey] Lone Kirk, A Star Trek Simulation

2010-06-11 Thread Charles Rivard
So, is Thomas Ward going to be pestering PCS Games to tickle his ears with this new game? (ornery grin) --- In God we trust. - Original Message - From: Phil Vlasak p...@pcsgames.net To: Gamers Discussion list gamers@audyssey.org Sent: Friday, June 11, 2010 10:12 AM Subject: [Audyssey]

[Audyssey] powerbasic classic again at $49 for a limited time.

2010-06-11 Thread Travis Siegel
Well, folks, if you've been looking for a way to port all your quickbasic, or older dos basic code to windows, here's a solution. Powerbasic is a rock solid compiler, and one I've been using for years. And, now you can buy a copy for just 49 bucks. It's usually priced at $169, but it looks like

Re: [Audyssey] Bop It with shout mode.

2010-06-11 Thread Jim Kitchen
Hi Phil, Yeah, since I have to retrain myself holding the Bop It right side up, my best score so far is only 55. My Aids oldest Son played with it so the best score record is 96. I can't wait until I can move up a level. I often like playing the beep Bop mode. Oh yeah, and to cheat with

Re: [Audyssey] Lone Kirk, A Star Trek Simulation

2010-06-11 Thread Lori Duncan
Hi Phil, my hopes are dashed! You had me all excited and dying to get my hands on it, and blow me if it aint yet available!! :( - Original Message - From: Phil Vlasak p...@pcsgames.net To: Gamers Discussion list gamers@audyssey.org Sent: Friday, June 11, 2010 4:12 PM Subject:

Re: [Audyssey] Torches in MOTA.

2010-06-11 Thread MissWings
No kidding! Now I just have to figure out how to over the blank wall again! I managed to do it once but now I'm starting to think it was a fluke because I can't manage to do it again! I'll keep at it though and maybe figure it out eventually! It's hard to know when to let go of the rope

Re: [Audyssey] Torches in MOTA.

2010-06-11 Thread Bryan Peterson
My guess is you just haven't been jumping off at the right height. Personally I like to climb all the way up to the ceiling and then jump off. Then it doesn't matter when you do it since you'll be at the right level for the new rooms. We are the Knights who say...Ni! - Original Message

Re: [Audyssey] Torches in MOTA.

2010-06-11 Thread Thomas Ward
Hi Miss Wings, Um...That's not exactly what the rope does. You don't use it to jump over the wall. What it is actually for is that it takes you up into the room above the one you are standing in. This room has a door to your left and a stone statue on your right. Both are exits into rooms to the

Re: [Audyssey] Lone Kirk, A Star Trek Simulation

2010-06-11 Thread Hayden Presley
Hi Charles, It's not game, it's amusement. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles Rivard Sent: Friday, June 11, 2010 12:40 PM To: Gamers Discussion list Subject: Re: [Audyssey] Lone Kirk, A Star

[Audyssey] Saturday's Out of Sight events

2010-06-11 Thread Charles Rivard
Here are the events scheduled for Saturday June 12th: Trivial Pursuit 7:00 PM eastern Hosted by Brenda Location: Games Anyone Trivial Pursuit is back! Are you ready to earn your piece of the pie? This is a brain power only game so be prepared to work those brains! On Stage 8:00

Re: [Audyssey] startrek games

2010-06-11 Thread Hayden Presley
Hi Thomas, Speaking of MOTA,can you give us an estimate as to when BETA 13 will be released? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of shaun everiss Sent: Friday, June 11, 2010 4:24 AM To: Gamers Discussion

Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk 2000...

2010-06-11 Thread Hayden Presley
Hi, Hmmm Thomas, interesting indeed! Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of shaun everiss Sent: Friday, June 11, 2010 4:21 AM To: Gamers Discussion list Subject: Re: [Audyssey] Star Trekk Games, both

Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk 2000...

2010-06-11 Thread Hayden Presley
Hi Shaun, If you choose quit from the main menu, you can choose to save or exit. However, after typing in the file name and saving it, if you try to reload it, you'llget an error. And believe me, I've checked, and it's there. Best Regards, Hayden -Original Message- From:

Re: [Audyssey] Final Conflict and Treck 2000

2010-06-11 Thread Hayden Presley
Hi Thomas, That must be specific to three games in a row, as that's been the case. I lose Earth Station McKinley very early on, and end up having to send the Soveron and Monarchy to Deep Space 9. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org

Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk 2000...

2010-06-11 Thread Hayden Presley
Hi, Just my personal opinion, but I think the sounds are a little long. Best Reagrds, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of shaun everiss Sent: Friday, June 11, 2010 4:17 AM To: Gamers Discussion list Subject: Re:

Re: [Audyssey] Lone Kirk, A Star Trek Simulation

2010-06-11 Thread Bryan Peterson
I imagine Charles knows that. He was trying to be funny just like Phil was. We are the Knights who say...Ni! - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Charles Rivard' woofer...@sbcglobal.net; 'Gamers Discussion list' gamers@audyssey.org Sent: Friday, June 11,

Re: [Audyssey] startrek games

2010-06-11 Thread Bryan Peterson
Probably when it's ready? LOL. We are the Knights who say...Ni! - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Friday, June 11, 2010 8:23 PM Subject: Re: [Audyssey] startrek games Hi Thomas, Speaking of MOTA,can

Re: [Audyssey] startrek games

2010-06-11 Thread Charles Rivard
More than likely, you gave the exact timing of the release! What prognostication! (grin) - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Friday, June 11, 2010 9:33 PM Subject: Re: [Audyssey] startrek games

Re: [Audyssey] startrek games

2010-06-11 Thread Thomas Ward
Hi Dark, Yes, very true. Expantion packs are definitely the way to go when it comes to developers continuing an existing product as well as giving them something to release between new products that may take months or years to create. there is also the personal aspect here to consider. This may

Re: [Audyssey] startrek games

2010-06-11 Thread Thomas Ward
Hi Hayden, Unfortunately, no. I've been busy this week with other things, and haven't touched MOTA for a while. I hope to catch up with a few things this weekend though. On 6/11/10, Hayden Presley hdpres...@hotmail.com wrote: Hi Thomas, Speaking of MOTA,can you give us an estimate as to when

Re: [Audyssey] Final Conflict and Treck 2000

2010-06-11 Thread Thomas Ward
Hi Dark, Umm..the Yorktown? There isn't a Yorktown in STFC. That was a Constilation-Class ship from the original series. Lol! Anyway, sounds like a very interesting battle all the same. The Cardassian Union got their buttsroyally kicked by Deep Space 9. Good for the Federation. That will teach

Re: [Audyssey] Final Conflict and Treck 2000

2010-06-11 Thread Bryan Peterson
Wow. It's been so long since I played STFC that I don't even remember the names of the other three Federation ships, although surely one of them must have been the Enterprise. We are the Knights who say...Ni! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers

Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk 2000...

2010-06-11 Thread Thomas Ward
Hi, Really? You destroyed a Borg Cube in a single turn? I don't remember being able to do that. At least not on the higher difficulty levels. Although, I do remember quite a lot of complaining back when STFC was in beta testing that the Borg were too hard to beat so I changed their stats.

Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk 2000...

2010-06-11 Thread Thomas Ward
Hi, Oh, assuming I ever did that, creating a Star Wars fleet command game, it would have to be freeware. I definitely would not try and sell it. That would surely bring Lucas's lawyers down on me, and I could get sued for selling it with out permission. However, if I released the game as

Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk 2000...

2010-06-11 Thread Thomas Ward
Hi Shaun, Oh, that could be. Haven't watched DS9 in a while so I have forgotten what the claxon sounds like. Still I'm a bit surprised the red alert for the Sovereign-Class ships seen in Star Trek 8 was replaced by another claxon sound. To me that just sounds off. You know what I mean? However,

[Audyssey] lone wolf question

2010-06-11 Thread ENES SARIBAŞ
hello, is there any lone wolf walkthrues in text for extra missions and, why do ships bump me and sink me how can i stop that --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your

Re: [Audyssey] lone wolf question

2010-06-11 Thread Charles Rivard
s p o i l e r s p a c e Ships bump into you because either they are headed toward you, or vice versa. If you collide with them you get wet. (grin) Move out of their way either down, left, or right. As for walk throughs of missions beyond mission 17, I know of none. - Original

Re: [Audyssey] lone wolf question

2010-06-11 Thread Thomas Ward
Hi, As for the walkthroughs I don't know if there has ever been a serious effort at writing walkthroughs for every single user created mission. As there are close to a hundred of them now it would be a major undertaking. However, as for getting rammed by enemy ships that's pretty easy. If you see