Have you slain the Chieftan? I don't believe you could have, but I'm trying
to make sure I have the right chamber in mind. If I do, that is not the
final chamber. Keep exploring, and take heart in the knowledge that that is
one of the more simple maps.
- Original Message -
From: "Harris
the website for this dev does not work.
At 04:06 PM 4/6/2006, you wrote:
>hello all,
>I have sent the developer of this game an E-mail, but just wanted to post it
>to the list as wlel, just in case anyone else experienced this error.
>When I try running Ace fire, after hitting OK on the box telling
hello all,
I have sent the developer of this game an E-mail, but just wanted to post it
to the list as wlel, just in case anyone else experienced this error.
When I try running Ace fire, after hitting OK on the box telling me that the
sounds will be played, I get the following error.
AutoIt Error
Hi Tom,
If you check the original demo, you'll see the their were different sounds when
dealing with the latters.
If you stepped on a latter going downward, you would hear the sound of a
latter being climbed. If you did the opposit, meaning latter was going upward,
their was a sound that just s
Hi,
How do you complete the caves of westwould? I can make it past the
chamber with the 17 goblins, but I don't know what to do next.
___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://aud
Hey man, no problem. I knew how to fix it, so I didn't mind sharing the fix.
You may have to search around for the file name while jaws cursoring, but it
is there, also, if you don't want to do this, if you will give me your
e-mail addy, I can send you the file. I keep listening to it, it is so
How about gmt?
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of Thomas Ward
Sent: Wednesday, April 05, 2006 6:15 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Ot: timezones
If such a time zone standard would be in place and then the UTC,
universa
I remember with Sarah.
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of Thomas Ward
Sent: Wednesday, April 05, 2006 6:20 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Ot: timezones
Hi,
Not bashing your idea, but I feel we really need a good purpos
Hi Ryan,
I can look at the original demo again, but I could almost sware the
metal sound of the bottom was the same as the top. Either that or I just
simply did not notice when playing.
Ryan Conroy wrote:
> Hi Tom,
> As a tester for this game when James North had the rights to it, this
> stat
Hi,
Yes, that will work for Window Eyes and Jaws in either Internet Explorer
or Mozilla Firefox.
Richard Bennett wrote:
> hey Richard, just use the jaws cursor and right click on the link, then go
> to save as. it will work, or at least it did for me. I had the same problem
> BEAN
>
__
Hi list,
I'm sure Raul has already given a message to close the topic, but I
would like to give my input here.
Raul and I both have repetedly asked you guys to email us when you
suspect a message topic is off topic. In fact this entire thread has had
OT in the subject. I would like to refer the
Hi Richard,
Just for your info UTC has replaced GMT as the universal time code. They
are very similar, but UTC is now really the world standard time zone.
AudioGames.net wrote:
> or GMT...
>
> You Americans...
>
___
Gamers mailing list .. Gamers@a
Hi,
Not bashing your idea, but I feel we really need a good purpose for
this. I can understand for game chats, but in your previous post you
mentioned game releases.
In my experiences game releases happen when they happen, and you will
find out when it is truly out. It is never a good idea to be
If such a time zone standard would be in place and then the UTC,
universal time code, would be the only real choice. However, we can
hardly force every member and developer to learn and understand the UTC,
and find out where there home falls in it.
Harrison Tu wrote:
> Hi,
> I think we need
Hi Tom,
As a tester for this game when James North had the rights to it, this statement
is faulse.
"In the case of the Alchemy version one of the interesting things I found
was not knowing which way to go on the ladder and here comes a spider or
a skull hot on your heals. This is where practice an
Hi,
You can if you used the review keys to look. I might mention the review
keys work even when you are far away from the object.
So before you enter a hostile room you can look around to see where the
ladders are, which way they go, and what monsters are in there. I have
often thought about cha
Hi,
Not only discovery, but really we are talking one wasted key stroke if
you guess wrong. If you pick the wrong direction you will hear nothing
and go nowhere. Simply, reverse and hurry up and climb like heck.
Remember unless we are talking bonus levels and not on advanced levels
one nip won'
Thanks Bean, I will have to remember that.
Rich
- Original Message -
From: Richard Bennett
To: Gamers Discussion list
Sent: Wednesday, April 05, 2006 4:45 PM
Subject: Re: [Audyssey] Monty trailer problem
hey Richard, just use the jaws cursor and right click on the link, th
Hi Ryan,
You are right of course. Interesting you should bring up Laura as she is
the very character I am basing Angela Smith on except in instead of
being Brittish Angela is American, and she has a different name. Always
avoid copyrights when and where possible. Grin.
Anyway, I have developed a
Which brings us to the next question what sound can be used to make the
difference in direction. I know you mentioned falling gravel, etc which
is a good idea, but at the moment I don't have anything like that on
hand Although, it would be something that probably can be created by a
sound amatu
Hi Charles,
You are correct that memory was a large part of the original game, but
the same argument can't be made for the ladders. You could see which way
they went except for the rooms that were completely dark and you didn't
have a torch. I don't know I am worried if I make to many changes he
Hi,
I suppose I could try that but a simple review would let you know if you
are to go up or down with the review keys. However, I do understand the
argument that is coming there isn't time to do that if there is a
monster on your heals.
Phil Vlasak wrote:
> Hi Charles and Thomas,
> I know w
Hi Charles,
Exactly my point. The direction you want to go is equaled on the game
pad and keyboard. Changing it would be weird.
Charles Rivard wrote:
> It makes sense to me by thinking of it just as it is--left arrow? move left.
> Right arrow? Move right. Up arrow? move up something (climbing
Hi Thom,
I kind of have to agree with Ryan. It is very admirable that you listen to
your prospected buyers but you know that you can't please everyone. I think
I can stick my neck out and state that we all appreciate you observing our
feedback and trying different things but in the end it has to
hey Richard, just use the jaws cursor and right click on the link, then go
to save as. it will work, or at least it did for me. I had the same problem
BEAN
- Original Message -
From: "Richard Sherman" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Wednesday, April 05, 2006 7:26 P
Because, as I said before, it doesn't matter.
At 04:57 PM 4/5/2006, you wrote:
>You just gave me a good idea. Why not use gmt on this list?
>Gmt-8 pst
>Gmt-12 hawaii
>Gmt-7 cst
>Gmt-6 mst
>Gmt-5 est
>
>
>-Original Message-
>From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
>On Behalf Of Aud
Hi Thom,
I am using JFW and when I was certain that the focus was on the link I tried
both just hitting the enter key and left clicking on the link. Then the
window would just change to a blank screen with the menu of home, download,
and the such. I didn't think of using the context menu. Window
you non-Americans...LOL
- Original Message -
From: "AudioGames.net" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Wednesday, April 05, 2006 1:40 PM
Subject: Re: [Audyssey] Ot: timezones
> No, what's that smell?.. eloheem fragrance?
>
> - Original Message -
> From:
Probably although why you would want to do that is beyond me.
If you must then make it gmt, since its a base zone and everyting
comes from that.
At 09:04 AM 4/6/2006, you wrote:
>One last question, could you put a timezone down and set it as final?
>
>-Original Message-
>From: [EMAIL PROTE
Hmm.
well I am gmt+12
At 08:57 AM 4/6/2006, you wrote:
>You just gave me a good idea. Why not use gmt on this list?
>Gmt-8 pst
>Gmt-12 hawaii
>Gmt-7 cst
>Gmt-6 mst
>Gmt-5 est
>
>
>-Original Message-
>From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
>On Behalf Of AudioGames.net
>Sent: Wedne
One last question, could you put a timezone down and set it as final?
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of Raul A. Gallegos
Sent: Wednesday, April 05, 2006 2:00 PM
To: Gamers@audyssey.org
Subject: [Audyssey] **Moderator's Note** Re: Ot: timezone
Let's close this thread before it gets list members into a war regarding
time zones. It really has nothing to do with games anyway.
Thank you.
Harrison Tu said the following on Wed, Apr 05, 2006 at 01:58:45PM -0700:
> Shesh! Everybody doesn't know everywhere's timezones like I do.
--
Raul A.
I stay up midnight pst waiting for games! I don't sleep during those
times!
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of James Homuth
Sent: Wednesday, April 05, 2006 10:23 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Ot: timezones
By a matter
Right, that eliminates some timezones.
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of Raul A. Gallegos
Sent: Wednesday, April 05, 2006 10:49 AM
To: Gamers@audyssey.org
Subject: Re: [Audyssey] Ot: timezones
Hello Harrison.
The server on which audyssey.o
Shesh! Everybody doesn't know everywhere's timezones like I do.
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of Eloheem Team
Sent: Wednesday, April 05, 2006 2:57 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Ot: timezones
the time zone should be
You just gave me a good idea. Why not use gmt on this list?
Gmt-8 pst
Gmt-12 hawaii
Gmt-7 cst
Gmt-6 mst
Gmt-5 est
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of AudioGames.net
Sent: Wednesday, April 05, 2006 12:01 PM
To: Gamers Discussion list
Subject: R
The point is, not everyone knows every timezone. I am an expert in
timezones of the US, but don't know anything about timezones in yurop!
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of shaun everiss
Sent: Wednesday, April 05, 2006 1:13 PM
To: Gamers Discu
No, what's that smell?.. eloheem fragrance?
- Original Message -
From: "Eloheem Team" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Thursday, April 06, 2006 12:13 AM
Subject: Re: [Audyssey] Ot: timezones
> snicff
> , yall smell that?- Original Message -
More (perhaps inaccessible) info here:
http://www.swatch.com/internettime/downloads/internet_time_brochure.pdf
- Original Message -
From: "AudioGames.net" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Wednesday, April 05, 2006 10:40 PM
Subject: Re: [Audyssey] Ot: timezones
>
That's why Swatch Internet Time was invented:
http://www.csgnetwork.com/csgbmtcvt.html
(not the official website* since that uses Flash in probably a very
inaccessible way for those with screenreaders... )
Greets,
Richard
*http://www.swatch.com/internettime/
- Original Message -
F
I don't think we should be wedded to a timezone.
Everyone has different timezones.
Eg today is thursday, tomorrow is thursday in the us, and today is
thursday night in the uk.
Or is it wednesday?
The point is we will get confused, let it lie guys,
saying that I think gmt if any timezone is chosen
Or we can just let the developer decide what to put in his email and
everyone else just check back whenever, like every other person
waiting for every other release of every other game.
At 05:56 PM 4/5/2006, you wrote:
>the time zone should be whatever the game developers time zone is, everyone
>
snicff
, yall smell that?- Original Message -
From: "AudioGames.net" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Wednesday, April 05, 2006 12:01 PM
Subject: Re: [Audyssey] Ot: timezones
> or GMT...
>
> You Americans...
>
>
> - Original Message -
> From: "
Memory had nothing to do with it. Of course being visual you could tell if
it was going up or down. If it were going down all you would see is the top
of the ladder and if it were going up you would see the ladder climbing
upward.
- Original Message -
From: "Charles Rivard" <[EMAIL PROT
or GMT...
You Americans...
- Original Message -
From: "Harrison Tu" <[EMAIL PROTECTED]>
To: "'Gamers Discussion list'"
Sent: Wednesday, April 05, 2006 7:22 PM
Subject: Re: [Audyssey] Ot: timezones
> 12 o'c midnight pst is different than 12 o'c midnight new york time est.
>
> -Ori
the time zone should be whatever the game developers time zone is, everyone
else should just plan accordingly!
- Original Message -
From: "Harrison Tu" <[EMAIL PROTECTED]>
To: "'Gamers Discussion list'"
Sent: Wednesday, April 05, 2006 10:22 AM
Subject: Re: [Audyssey] Ot: timezones
> 12
Hello Harrison.
The server on which audyssey.org is hosted on and consequently this
list, is on the Eastern time zone. Regardless of this fact, when ever a
game developer wishes to release a game is up to that person. I think we
can all assume that the game will not be available until after the
By a matter of 3 hours. Unless you plan to reac the verry scond it
happens, it's not a big thing. It'll still be there the next day.
At 01:22 PM 4/5/2006, you wrote:
>12 o'c midnight pst is different than 12 o'c midnight new york time est.
>
>-Original Message-
>From: [EMAIL PROTECTED] [ma
12 o'c midnight pst is different than 12 o'c midnight new york time est.
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of James Homuth
Sent: Wednesday, April 05, 2006 10:15 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Ot: timezones
What differenc
What difference does the timezone make? January 1 2007 is still
January 1 2007 whether you live in New York or Japan. Only difference
is what part of the world the sun happens to be over. Unless you're
talking about something completely different at which point you
should use something other th
Hi,
I think we need a standard timezone to be used through out the list. I
remember, in the old list, debates about when Monti would be released.
Therefore, I think we all need to agree on one timezone.
Harrison Tu
___
Gamers mailing list .. Gamers@audy
That is true, but sighted people can obviously see where the ladder is
going. Why couldn't we?
- Original Message -
From: "Charles Rivard" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Wednesday, April 05, 2006 10:24 AM
Subject: Re: [Audyssey] ladder sounds - Re: Montezuma's Re
Really great idea, Phil!
You know, the years of active development experience and your personal
creativity will never get lost! :-)
Lukas
- Original Message -
From: "Phil Vlasak" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Wednesday, April 05, 2006 4:17 PM
Subject: Re: [Audyss
I might need to hear the difference when stepping on the ladder and not
knowing the level yet. If a spider was on my tail and I could tell that I
hafta climb up, for example, to escape, it could save my life. :-)
Anyway, doesn't really matter - it's just a little detail, and, in fact,
when I thi
Ahh, I see. Thanks for explaining. I believe I will be able to train myself
to distinguish between them then. :-)
Lukas
- Original Message -
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Wednesday, April 05, 2006 1:09 PM
Subject: Re: [Audyssey] Montezuma's Re
Thank you Ryan. Personally I don't care if the music sounds one way or
another. I don't care if the ladders I pass have an up or down sound.
That is part of memorizing the level. Putting in all these adaptations
in my opinion would make the game not have as much replay value.
In the end, Tom, d
You know, I heard he's really just hiding from us... *snicker snicker*
At 11:32 AM 4/5/2006, you wrote:
>-BEGIN PGP SIGNED MESSAGE-
>Hash: SHA1
>
>Hi gang. Just letting you know I will be mostly away from emails for a
>few days. Got some stuff going on here at home which prevents me from
>r
Tom,
I'm just going to stick my neck out and say it:
It drives me crazy that people seem to think devs' games should have so many
adaptations. "Why don't you make this an option?" "Maybe you should make it
so we can pick the music we want?" "How about we pick our favorite sound and
you let us use
Hi Lukas, yep, this make much more sense
Lukas said:
I meant that Alchemy's version sounded somewhat different so that you could
tell whether you are standing on the bottom of a ladder that has to be
climbed up or whether you're standing on the top of a ladder that you have
to climb downwards.
Hi Charles,
I can understand how memory is a factor in figuring out the easiest path to
reaching the goals in the game, but sighted people had no problem knowing if
a ladder went up or down since they could see it above or below them.
Having a down ladder make a different sound would give a blind
Exactly my point, Charles, or should I express myself better maybe the
diplomacy was a bit overdone on my part.
- Original Message -
From: "Charles Rivard" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Wednesday, April 05, 2006 3:15 PM
Subject: [Audyssey] ladder sounds - Re:
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
Hi gang. Just letting you know I will be mostly away from emails for a
few days. Got some stuff going on here at home which prevents me from
reading email as much as I usually do. Of course Tom will be able to
handle things since I may not get to li
This is where the aspect of memory comes into play, which, from everything I
have heard from those who used to play it, was part of the challenge of the
original game.
- Original Message -
From: "Phil Vlasak" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Wednesday, April 05, 2
Hi Charles and Thomas,
I know what he means.
When you walk over a place where there is a ladder you do not know if it is
a ladder going up or down until you try one of the arrow keys.
I suggest that if it is a ladder going down that you mix a little falling
gravel in with the wood sound to repres
Why would you need to hear the difference between climbing up or down?
Don't you know which of the arrow keys you are pressing?
- Original Message -
From: "M.J. Terblanche" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Tuesday, April 04, 2006 10:33 PM
Subject: Re: [Audyssey] Mon
It makes sense to me by thinking of it just as it is--left arrow? move left.
Right arrow? Move right. Up arrow? move up something (climbing or
whatever). down arrow? move down (descending something.)
- Original Message -
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion
so am i.
Brandon
- Original Message -
From: "Cary" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Tuesday, April 04, 2006 7:07 PM
Subject: [Audyssey] anyone racing?
> hey all. is anyone hosting a topspeed server? it's 7:00 pm central and
> I'm
> looking for somewhere to race.
over here at blindtechs.net we are.
BlindTech of BlindTechs.Net
[EMAIL PROTECTED]
website: http://blindtechs.net
Visit our website where we offer free email, shell accounts,
shoutcast radio service, online games and more!
Powered by Unix not Microsoft
On Apr 4, 2006, at 5:07 PM, Cary wrote:
>
good karry so am I.
I love racing.
- Original Message -
From: "Cary" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Tuesday, April 04, 2006 7:07 PM
Subject: [Audyssey] anyone racing?
> hey all. is anyone hosting a topspeed server? it's 7:00 pm central and
> I'm
> looking for
Hi,
GTC does 5 degree turns. Upon playing with SOD 7.5 sounds about right
for the different angles the player can be facing.
Anyway, in Monty the player does 90 degree turns with the arrow keys.
Phil Vlasak wrote:
> Hi Thomas,
> You are correct in that Sod deals with degrees smaller than 90, in
Hi,
Technically, the wood sounds for the ladder platforms and the ladders
are different. However, to the untrained ear they sound pretty similar.
With the metal ladders the difference between them were allot more apparent.
Neo wrote:
> I meant that Alchemy's version sounded somewhat different so
Hi Thomas,
You are correct in that Sod deals with degrees smaller than 90, in fact 7.5
I think.
Tank Commander uses even smaller turns either 5 or 6 degrees. But Pacman
only turns 90 degrees and my original Sarah beta did the same.
I have since switched Sarah to 15 degree turns as many people req
I meant that Alchemy's version sounded somewhat different so that you could
tell whether you are standing on the bottom of a ladder that has to be
climbed up or whether you're standing on the top of a ladder that you have
to climb downwards. In some situations, like when you're escaping a hungry
HI,
it all depends on the way your router settings interface is handled. You can
go to:
http://www.whatismyip.com
to get to know your IP, for example. And the only port that has to be
forwarded for Top Speed servers to work is 25989. Letting a single port
through (setting a virtual server is wha
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