Re: [Audyssey] shrith

2006-04-05 Thread Brandon Cole
Have you slain the Chieftan? I don't believe you could have, but I'm trying to make sure I have the right chamber in mind. If I do, that is not the final chamber. Keep exploring, and take heart in the knowledge that that is one of the more simple maps. - Original Message - From: "Harris

Re: [Audyssey] Ace Fire error.

2006-04-05 Thread shaun everiss
the website for this dev does not work. At 04:06 PM 4/6/2006, you wrote: >hello all, >I have sent the developer of this game an E-mail, but just wanted to post it >to the list as wlel, just in case anyone else experienced this error. >When I try running Ace fire, after hitting OK on the box telling

[Audyssey] Ace Fire error.

2006-04-05 Thread Yohandy
hello all, I have sent the developer of this game an E-mail, but just wanted to post it to the list as wlel, just in case anyone else experienced this error. When I try running Ace fire, after hitting OK on the box telling me that the sounds will be played, I get the following error. AutoIt Error

Re: [Audyssey] Monty.

2006-04-05 Thread Ryan Conroy
Hi Tom, If you check the original demo, you'll see the their were different sounds when dealing with the latters. If you stepped on a latter going downward, you would hear the sound of a latter being climbed. If you did the opposit, meaning latter was going upward, their was a sound that just s

[Audyssey] shrith

2006-04-05 Thread Harrison Tu
Hi, How do you complete the caves of westwould? I can make it past the chamber with the 17 goblins, but I don't know what to do next. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://aud

Re: [Audyssey] Monty trailer problem

2006-04-05 Thread Richard Bennett
Hey man, no problem. I knew how to fix it, so I didn't mind sharing the fix. You may have to search around for the file name while jaws cursoring, but it is there, also, if you don't want to do this, if you will give me your e-mail addy, I can send you the file. I keep listening to it, it is so

Re: [Audyssey] Ot: timezones

2006-04-05 Thread Harrison Tu
How about gmt? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Thomas Ward Sent: Wednesday, April 05, 2006 6:15 PM To: Gamers Discussion list Subject: Re: [Audyssey] Ot: timezones If such a time zone standard would be in place and then the UTC, universa

Re: [Audyssey] Ot: timezones

2006-04-05 Thread Harrison Tu
I remember with Sarah. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Thomas Ward Sent: Wednesday, April 05, 2006 6:20 PM To: Gamers Discussion list Subject: Re: [Audyssey] Ot: timezones Hi, Not bashing your idea, but I feel we really need a good purpos

Re: [Audyssey] Monty.

2006-04-05 Thread Thomas Ward
Hi Ryan, I can look at the original demo again, but I could almost sware the metal sound of the bottom was the same as the top. Either that or I just simply did not notice when playing. Ryan Conroy wrote: > Hi Tom, > As a tester for this game when James North had the rights to it, this > stat

Re: [Audyssey] Monty trailer problem

2006-04-05 Thread Thomas Ward
Hi, Yes, that will work for Window Eyes and Jaws in either Internet Explorer or Mozilla Firefox. Richard Bennett wrote: > hey Richard, just use the jaws cursor and right click on the link, then go > to save as. it will work, or at least it did for me. I had the same problem > BEAN > __

[Audyssey] Moderator message was Ot: timezones

2006-04-05 Thread Thomas Ward
Hi list, I'm sure Raul has already given a message to close the topic, but I would like to give my input here. Raul and I both have repetedly asked you guys to email us when you suspect a message topic is off topic. In fact this entire thread has had OT in the subject. I would like to refer the

Re: [Audyssey] Ot: timezones

2006-04-05 Thread Thomas Ward
Hi Richard, Just for your info UTC has replaced GMT as the universal time code. They are very similar, but UTC is now really the world standard time zone. AudioGames.net wrote: > or GMT... > > You Americans... > ___ Gamers mailing list .. Gamers@a

Re: [Audyssey] Ot: timezones

2006-04-05 Thread Thomas Ward
Hi, Not bashing your idea, but I feel we really need a good purpose for this. I can understand for game chats, but in your previous post you mentioned game releases. In my experiences game releases happen when they happen, and you will find out when it is truly out. It is never a good idea to be

Re: [Audyssey] Ot: timezones

2006-04-05 Thread Thomas Ward
If such a time zone standard would be in place and then the UTC, universal time code, would be the only real choice. However, we can hardly force every member and developer to learn and understand the UTC, and find out where there home falls in it. Harrison Tu wrote: > Hi, > I think we need

Re: [Audyssey] Monty.

2006-04-05 Thread Ryan Conroy
Hi Tom, As a tester for this game when James North had the rights to it, this statement is faulse. "In the case of the Alchemy version one of the interesting things I found was not knowing which way to go on the ladder and here comes a spider or a skull hot on your heals. This is where practice an

Re: [Audyssey] ladder sounds - Re: Montezuma's Revenge Preview.

2006-04-05 Thread Thomas Ward
Hi, You can if you used the review keys to look. I might mention the review keys work even when you are far away from the object. So before you enter a hostile room you can look around to see where the ladders are, which way they go, and what monsters are in there. I have often thought about cha

Re: [Audyssey] ladder sounds - Re: Montezuma's Revenge Preview.

2006-04-05 Thread Thomas Ward
Hi, Not only discovery, but really we are talking one wasted key stroke if you guess wrong. If you pick the wrong direction you will hear nothing and go nowhere. Simply, reverse and hurry up and climb like heck. Remember unless we are talking bonus levels and not on advanced levels one nip won'

Re: [Audyssey] Monty trailer problem

2006-04-05 Thread Richard Sherman
Thanks Bean, I will have to remember that. Rich - Original Message - From: Richard Bennett To: Gamers Discussion list Sent: Wednesday, April 05, 2006 4:45 PM Subject: Re: [Audyssey] Monty trailer problem hey Richard, just use the jaws cursor and right click on the link, th

Re: [Audyssey] Monty preview concerns

2006-04-05 Thread Thomas Ward
Hi Ryan, You are right of course. Interesting you should bring up Laura as she is the very character I am basing Angela Smith on except in instead of being Brittish Angela is American, and she has a different name. Always avoid copyrights when and where possible. Grin. Anyway, I have developed a

Re: [Audyssey] ladder sounds - Re: Montezuma's Revenge Preview.

2006-04-05 Thread Thomas Ward
Which brings us to the next question what sound can be used to make the difference in direction. I know you mentioned falling gravel, etc which is a good idea, but at the moment I don't have anything like that on hand Although, it would be something that probably can be created by a sound amatu

Re: [Audyssey] ladder sounds - Re: Montezuma's Revenge Preview.

2006-04-05 Thread Thomas Ward
Hi Charles, You are correct that memory was a large part of the original game, but the same argument can't be made for the ladders. You could see which way they went except for the rooms that were completely dark and you didn't have a torch. I don't know I am worried if I make to many changes he

Re: [Audyssey] ladder sounds - Re: Montezuma's Revenge Preview.

2006-04-05 Thread Thomas Ward
Hi, I suppose I could try that but a simple review would let you know if you are to go up or down with the review keys. However, I do understand the argument that is coming there isn't time to do that if there is a monster on your heals. Phil Vlasak wrote: > Hi Charles and Thomas, > I know w

Re: [Audyssey] Monty Traler

2006-04-05 Thread Thomas Ward
Hi Charles, Exactly my point. The direction you want to go is equaled on the game pad and keyboard. Changing it would be weird. Charles Rivard wrote: > It makes sense to me by thinking of it just as it is--left arrow? move left. > Right arrow? Move right. Up arrow? move up something (climbing

Re: [Audyssey] Monty preview concerns

2006-04-05 Thread Richard Sherman
Hi Thom, I kind of have to agree with Ryan. It is very admirable that you listen to your prospected buyers but you know that you can't please everyone. I think I can stick my neck out and state that we all appreciate you observing our feedback and trying different things but in the end it has to

Re: [Audyssey] Monty trailer problem

2006-04-05 Thread Richard Bennett
hey Richard, just use the jaws cursor and right click on the link, then go to save as. it will work, or at least it did for me. I had the same problem BEAN - Original Message - From: "Richard Sherman" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Wednesday, April 05, 2006 7:26 P

Re: [Audyssey] Ot: timezones

2006-04-05 Thread James Homuth
Because, as I said before, it doesn't matter. At 04:57 PM 4/5/2006, you wrote: >You just gave me a good idea. Why not use gmt on this list? >Gmt-8 pst >Gmt-12 hawaii >Gmt-7 cst >Gmt-6 mst >Gmt-5 est > > >-Original Message- >From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] >On Behalf Of Aud

Re: [Audyssey] Monty trailer problem

2006-04-05 Thread Richard Sherman
Hi Thom, I am using JFW and when I was certain that the focus was on the link I tried both just hitting the enter key and left clicking on the link. Then the window would just change to a blank screen with the menu of home, download, and the such. I didn't think of using the context menu. Window

Re: [Audyssey] Ot: timezones

2006-04-05 Thread Eloheem Team
you non-Americans...LOL - Original Message - From: "AudioGames.net" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Wednesday, April 05, 2006 1:40 PM Subject: Re: [Audyssey] Ot: timezones > No, what's that smell?.. eloheem fragrance? > > - Original Message - > From:

Re: [Audyssey] **Moderator's Note** Re: Ot: timezones

2006-04-05 Thread shaun everiss
Probably although why you would want to do that is beyond me. If you must then make it gmt, since its a base zone and everyting comes from that. At 09:04 AM 4/6/2006, you wrote: >One last question, could you put a timezone down and set it as final? > >-Original Message- >From: [EMAIL PROTE

Re: [Audyssey] Ot: timezones

2006-04-05 Thread shaun everiss
Hmm. well I am gmt+12 At 08:57 AM 4/6/2006, you wrote: >You just gave me a good idea. Why not use gmt on this list? >Gmt-8 pst >Gmt-12 hawaii >Gmt-7 cst >Gmt-6 mst >Gmt-5 est > > >-Original Message- >From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] >On Behalf Of AudioGames.net >Sent: Wedne

Re: [Audyssey] **Moderator's Note** Re: Ot: timezones

2006-04-05 Thread Harrison Tu
One last question, could you put a timezone down and set it as final? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Raul A. Gallegos Sent: Wednesday, April 05, 2006 2:00 PM To: Gamers@audyssey.org Subject: [Audyssey] **Moderator's Note** Re: Ot: timezone

[Audyssey] **Moderator's Note** Re: Ot: timezones

2006-04-05 Thread Raul A. Gallegos
Let's close this thread before it gets list members into a war regarding time zones. It really has nothing to do with games anyway. Thank you. Harrison Tu said the following on Wed, Apr 05, 2006 at 01:58:45PM -0700: > Shesh! Everybody doesn't know everywhere's timezones like I do. -- Raul A.

Re: [Audyssey] Ot: timezones

2006-04-05 Thread Harrison Tu
I stay up midnight pst waiting for games! I don't sleep during those times! -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of James Homuth Sent: Wednesday, April 05, 2006 10:23 AM To: Gamers Discussion list Subject: Re: [Audyssey] Ot: timezones By a matter

Re: [Audyssey] Ot: timezones

2006-04-05 Thread Harrison Tu
Right, that eliminates some timezones. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Raul A. Gallegos Sent: Wednesday, April 05, 2006 10:49 AM To: Gamers@audyssey.org Subject: Re: [Audyssey] Ot: timezones Hello Harrison. The server on which audyssey.o

Re: [Audyssey] Ot: timezones

2006-04-05 Thread Harrison Tu
Shesh! Everybody doesn't know everywhere's timezones like I do. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Eloheem Team Sent: Wednesday, April 05, 2006 2:57 PM To: Gamers Discussion list Subject: Re: [Audyssey] Ot: timezones the time zone should be

Re: [Audyssey] Ot: timezones

2006-04-05 Thread Harrison Tu
You just gave me a good idea. Why not use gmt on this list? Gmt-8 pst Gmt-12 hawaii Gmt-7 cst Gmt-6 mst Gmt-5 est -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of AudioGames.net Sent: Wednesday, April 05, 2006 12:01 PM To: Gamers Discussion list Subject: R

Re: [Audyssey] Ot: timezones

2006-04-05 Thread Harrison Tu
The point is, not everyone knows every timezone. I am an expert in timezones of the US, but don't know anything about timezones in yurop! -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of shaun everiss Sent: Wednesday, April 05, 2006 1:13 PM To: Gamers Discu

Re: [Audyssey] Ot: timezones

2006-04-05 Thread AudioGames.net
No, what's that smell?.. eloheem fragrance? - Original Message - From: "Eloheem Team" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Thursday, April 06, 2006 12:13 AM Subject: Re: [Audyssey] Ot: timezones > snicff > , yall smell that?- Original Message -

Re: [Audyssey] Ot: timezones

2006-04-05 Thread AudioGames.net
More (perhaps inaccessible) info here: http://www.swatch.com/internettime/downloads/internet_time_brochure.pdf - Original Message - From: "AudioGames.net" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Wednesday, April 05, 2006 10:40 PM Subject: Re: [Audyssey] Ot: timezones >

Re: [Audyssey] Ot: timezones

2006-04-05 Thread AudioGames.net
That's why Swatch Internet Time was invented: http://www.csgnetwork.com/csgbmtcvt.html (not the official website* since that uses Flash in probably a very inaccessible way for those with screenreaders... ) Greets, Richard *http://www.swatch.com/internettime/ - Original Message - F

Re: [Audyssey] Ot: timezones

2006-04-05 Thread shaun everiss
I don't think we should be wedded to a timezone. Everyone has different timezones. Eg today is thursday, tomorrow is thursday in the us, and today is thursday night in the uk. Or is it wednesday? The point is we will get confused, let it lie guys, saying that I think gmt if any timezone is chosen

Re: [Audyssey] Ot: timezones

2006-04-05 Thread James Homuth
Or we can just let the developer decide what to put in his email and everyone else just check back whenever, like every other person waiting for every other release of every other game. At 05:56 PM 4/5/2006, you wrote: >the time zone should be whatever the game developers time zone is, everyone >

Re: [Audyssey] Ot: timezones

2006-04-05 Thread Eloheem Team
snicff , yall smell that?- Original Message - From: "AudioGames.net" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Wednesday, April 05, 2006 12:01 PM Subject: Re: [Audyssey] Ot: timezones > or GMT... > > You Americans... > > > - Original Message - > From: "

Re: [Audyssey] ladder sounds - Re: Montezuma's Revenge Preview.

2006-04-05 Thread matt
Memory had nothing to do with it. Of course being visual you could tell if it was going up or down. If it were going down all you would see is the top of the ladder and if it were going up you would see the ladder climbing upward. - Original Message - From: "Charles Rivard" <[EMAIL PROT

Re: [Audyssey] Ot: timezones

2006-04-05 Thread AudioGames.net
or GMT... You Americans... - Original Message - From: "Harrison Tu" <[EMAIL PROTECTED]> To: "'Gamers Discussion list'" Sent: Wednesday, April 05, 2006 7:22 PM Subject: Re: [Audyssey] Ot: timezones > 12 o'c midnight pst is different than 12 o'c midnight new york time est. > > -Ori

Re: [Audyssey] Ot: timezones

2006-04-05 Thread Eloheem Team
the time zone should be whatever the game developers time zone is, everyone else should just plan accordingly! - Original Message - From: "Harrison Tu" <[EMAIL PROTECTED]> To: "'Gamers Discussion list'" Sent: Wednesday, April 05, 2006 10:22 AM Subject: Re: [Audyssey] Ot: timezones > 12

Re: [Audyssey] Ot: timezones

2006-04-05 Thread Raul A. Gallegos
Hello Harrison. The server on which audyssey.org is hosted on and consequently this list, is on the Eastern time zone. Regardless of this fact, when ever a game developer wishes to release a game is up to that person. I think we can all assume that the game will not be available until after the

Re: [Audyssey] Ot: timezones

2006-04-05 Thread James Homuth
By a matter of 3 hours. Unless you plan to reac the verry scond it happens, it's not a big thing. It'll still be there the next day. At 01:22 PM 4/5/2006, you wrote: >12 o'c midnight pst is different than 12 o'c midnight new york time est. > >-Original Message- >From: [EMAIL PROTECTED] [ma

Re: [Audyssey] Ot: timezones

2006-04-05 Thread Harrison Tu
12 o'c midnight pst is different than 12 o'c midnight new york time est. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of James Homuth Sent: Wednesday, April 05, 2006 10:15 AM To: Gamers Discussion list Subject: Re: [Audyssey] Ot: timezones What differenc

Re: [Audyssey] Ot: timezones

2006-04-05 Thread James Homuth
What difference does the timezone make? January 1 2007 is still January 1 2007 whether you live in New York or Japan. Only difference is what part of the world the sun happens to be over. Unless you're talking about something completely different at which point you should use something other th

[Audyssey] Ot: timezones

2006-04-05 Thread Harrison Tu
Hi, I think we need a standard timezone to be used through out the list. I remember, in the old list, debates about when Monti would be released. Therefore, I think we all need to agree on one timezone. Harrison Tu ___ Gamers mailing list .. Gamers@audy

Re: [Audyssey] ladder sounds - Re: Montezuma's Revenge Preview.

2006-04-05 Thread Yohandy
That is true, but sighted people can obviously see where the ladder is going. Why couldn't we? - Original Message - From: "Charles Rivard" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Wednesday, April 05, 2006 10:24 AM Subject: Re: [Audyssey] ladder sounds - Re: Montezuma's Re

Re: [Audyssey] ladder sounds - Re: Montezuma's Revenge Preview.

2006-04-05 Thread Neo
Really great idea, Phil! You know, the years of active development experience and your personal creativity will never get lost! :-) Lukas - Original Message - From: "Phil Vlasak" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Wednesday, April 05, 2006 4:17 PM Subject: Re: [Audyss

Re: [Audyssey] ladder sounds - Re: Montezuma's Revenge Preview.

2006-04-05 Thread Neo
I might need to hear the difference when stepping on the ladder and not knowing the level yet. If a spider was on my tail and I could tell that I hafta climb up, for example, to escape, it could save my life. :-) Anyway, doesn't really matter - it's just a little detail, and, in fact, when I thi

Re: [Audyssey] Montezuma's Revenge Preview.

2006-04-05 Thread Neo
Ahh, I see. Thanks for explaining. I believe I will be able to train myself to distinguish between them then. :-) Lukas - Original Message - From: "Thomas Ward" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Wednesday, April 05, 2006 1:09 PM Subject: Re: [Audyssey] Montezuma's Re

Re: [Audyssey] Monty preview concerns

2006-04-05 Thread Raul A. Gallegos
Thank you Ryan. Personally I don't care if the music sounds one way or another. I don't care if the ladders I pass have an up or down sound. That is part of memorizing the level. Putting in all these adaptations in my opinion would make the game not have as much replay value. In the end, Tom, d

Re: [Audyssey] an update on life

2006-04-05 Thread James Homuth
You know, I heard he's really just hiding from us... *snicker snicker* At 11:32 AM 4/5/2006, you wrote: >-BEGIN PGP SIGNED MESSAGE- >Hash: SHA1 > >Hi gang. Just letting you know I will be mostly away from emails for a >few days. Got some stuff going on here at home which prevents me from >r

Re: [Audyssey] Monty preview concerns

2006-04-05 Thread Ryan Strunk
Tom, I'm just going to stick my neck out and say it: It drives me crazy that people seem to think devs' games should have so many adaptations. "Why don't you make this an option?" "Maybe you should make it so we can pick the music we want?" "How about we pick our favorite sound and you let us use

Re: [Audyssey] Montezuma's Revenge Preview.

2006-04-05 Thread M.J. Terblanche
Hi Lukas, yep, this make much more sense Lukas said: I meant that Alchemy's version sounded somewhat different so that you could tell whether you are standing on the bottom of a ladder that has to be climbed up or whether you're standing on the top of a ladder that you have to climb downwards.

Re: [Audyssey] ladder sounds - Re: Montezuma's Revenge Preview.

2006-04-05 Thread Phil Vlasak
Hi Charles, I can understand how memory is a factor in figuring out the easiest path to reaching the goals in the game, but sighted people had no problem knowing if a ladder went up or down since they could see it above or below them. Having a down ladder make a different sound would give a blind

Re: [Audyssey] ladder sounds - Re: Montezuma's Revenge Preview.

2006-04-05 Thread M.J. Terblanche
Exactly my point, Charles, or should I express myself better maybe the diplomacy was a bit overdone on my part. - Original Message - From: "Charles Rivard" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Wednesday, April 05, 2006 3:15 PM Subject: [Audyssey] ladder sounds - Re:

[Audyssey] an update on life

2006-04-05 Thread Raul A. Gallegos
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Hi gang. Just letting you know I will be mostly away from emails for a few days. Got some stuff going on here at home which prevents me from reading email as much as I usually do. Of course Tom will be able to handle things since I may not get to li

Re: [Audyssey] ladder sounds - Re: Montezuma's Revenge Preview.

2006-04-05 Thread Charles Rivard
This is where the aspect of memory comes into play, which, from everything I have heard from those who used to play it, was part of the challenge of the original game. - Original Message - From: "Phil Vlasak" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Wednesday, April 05, 2

Re: [Audyssey] ladder sounds - Re: Montezuma's Revenge Preview.

2006-04-05 Thread Phil Vlasak
Hi Charles and Thomas, I know what he means. When you walk over a place where there is a ladder you do not know if it is a ladder going up or down until you try one of the arrow keys. I suggest that if it is a ladder going down that you mix a little falling gravel in with the wood sound to repres

[Audyssey] ladder sounds - Re: Montezuma's Revenge Preview.

2006-04-05 Thread Charles Rivard
Why would you need to hear the difference between climbing up or down? Don't you know which of the arrow keys you are pressing? - Original Message - From: "M.J. Terblanche" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Tuesday, April 04, 2006 10:33 PM Subject: Re: [Audyssey] Mon

Re: [Audyssey] Monty Traler

2006-04-05 Thread Charles Rivard
It makes sense to me by thinking of it just as it is--left arrow? move left. Right arrow? Move right. Up arrow? move up something (climbing or whatever). down arrow? move down (descending something.) - Original Message - From: "Thomas Ward" <[EMAIL PROTECTED]> To: "Gamers Discussion

Re: [Audyssey] anyone racing?

2006-04-05 Thread Brandon Armstrong
so am i. Brandon - Original Message - From: "Cary" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Tuesday, April 04, 2006 7:07 PM Subject: [Audyssey] anyone racing? > hey all. is anyone hosting a topspeed server? it's 7:00 pm central and > I'm > looking for somewhere to race.

Re: [Audyssey] anyone racing?

2006-04-05 Thread BlindTech of BlindTechs.Net
over here at blindtechs.net we are. BlindTech of BlindTechs.Net [EMAIL PROTECTED] website: http://blindtechs.net Visit our website where we offer free email, shell accounts, shoutcast radio service, online games and more! Powered by Unix not Microsoft On Apr 4, 2006, at 5:07 PM, Cary wrote: >

Re: [Audyssey] anyone racing?

2006-04-05 Thread Brandon Armstrong
good karry so am I. I love racing. - Original Message - From: "Cary" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Tuesday, April 04, 2006 7:07 PM Subject: [Audyssey] anyone racing? > hey all. is anyone hosting a topspeed server? it's 7:00 pm central and > I'm > looking for

Re: [Audyssey] Monty Traler

2006-04-05 Thread Thomas Ward
Hi, GTC does 5 degree turns. Upon playing with SOD 7.5 sounds about right for the different angles the player can be facing. Anyway, in Monty the player does 90 degree turns with the arrow keys. Phil Vlasak wrote: > Hi Thomas, > You are correct in that Sod deals with degrees smaller than 90, in

Re: [Audyssey] Montezuma's Revenge Preview.

2006-04-05 Thread Thomas Ward
Hi, Technically, the wood sounds for the ladder platforms and the ladders are different. However, to the untrained ear they sound pretty similar. With the metal ladders the difference between them were allot more apparent. Neo wrote: > I meant that Alchemy's version sounded somewhat different so

Re: [Audyssey] Monty Traler

2006-04-05 Thread Phil Vlasak
Hi Thomas, You are correct in that Sod deals with degrees smaller than 90, in fact 7.5 I think. Tank Commander uses even smaller turns either 5 or 6 degrees. But Pacman only turns 90 degrees and my original Sarah beta did the same. I have since switched Sarah to 15 degree turns as many people req

Re: [Audyssey] Montezuma's Revenge Preview.

2006-04-05 Thread Neo
I meant that Alchemy's version sounded somewhat different so that you could tell whether you are standing on the bottom of a ladder that has to be climbed up or whether you're standing on the top of a ladder that you have to climb downwards. In some situations, like when you're escaping a hungry

Re: [Audyssey] Anyone got a top speed server up?

2006-04-05 Thread Neo
HI, it all depends on the way your router settings interface is handled. You can go to: http://www.whatismyip.com to get to know your IP, for example. And the only port that has to be forwarded for Top Speed servers to work is 25989. Letting a single port through (setting a virtual server is wha