Re: [Audyssey] Alien verses predator mud

2009-01-21 Thread Shadow Dragon
I agree, the regular AVP mud is total crap. It's a shame AVP legend died, 
that was a much better game. It was almost like the regular AVP codebase 
wise, but it was more like counterstrike rather than exploration. You had a 
home base and you grabbed some equipment based on your character build and 
got deployed to the battle field, which was a different map every time from 
an open field to a marine ship. You could even ambush people from the ducts, 
take cover behind things, get into sniping positions, etc. It was kind of 
fun. But sadly, as seems to be the way, all good muds die in time.


--
From: Lindsay Cowell lind...@lindsaycowell.freeserve.co.uk
Sent: Tuesday, January 20, 2009 4:03 PM
To: gamers@audyssey.org
Subject: [Audyssey] Alien verses predator mud

I played a mud which I found through http://www.mudconnect.com. It is the 
worst mud I have ever played. There is very little for low level players 
to do.


Lindsay Cowell



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Re: [Audyssey] Sryth-The Demonscourge

2009-01-21 Thread Jimmy Odin Kristoffersen

Ok, what about the stones of dred? Where can i find the last two stones?
I think i'll wright to the gamemaster and ask about the hammer.

- Original Message - 
From: Bryan Peterson b-peter...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, January 21, 2009 3:02 AM
Subject: Re: [Audyssey] Sryth-The Demonscourge


That's a hard on. I'm debating it myself. I like the Tokens and the gold 
but

at the same time I'd hate to sell it and then meet some really powerful
demon in some later adventure.
- Original Message - 
From: Jimmy Odin Kristoffersen jimmy.o...@blindsigtmail.dk

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, January 20, 2009 6:27 PM
Subject: [Audyssey] Sryth-The Demonscourge



Hi All.

I just got a offer for The Demonscourge, about 25000 gold, and some
tokens. But should i take it? Mean, it is after all, a item i never gonna
miss if i could be free.
But, i think the gamemaster have something in store since we get a chance
for get that for it, so my question, shall i take it, or just leev it be?
Thanks.
Jimmy
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Re: [Audyssey] Sryth-The Demonscourge

2009-01-21 Thread Shadow Dragon
One thing you have to realize about sryth is that the game master does 
everything in parts, generally everything doesn't go in at once. The other 
two stones, for example, haven't been put in yet (see latest update.) 
There're a lot of loose ends floating around sryth that could use tying up. 
The gamemaster tends to start something, then either ofrget about it or get 
distracted and come back to it between months and years later.


--
From: Jimmy Odin Kristoffersen jimmy.o...@blindsigtmail.dk
Sent: Wednesday, January 21, 2009 1:34 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Sryth-The Demonscourge


Ok, what about the stones of dred? Where can i find the last two stones?
I think i'll wright to the gamemaster and ask about the hammer.

- Original Message - 
From: Bryan Peterson b-peter...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, January 21, 2009 3:02 AM
Subject: Re: [Audyssey] Sryth-The Demonscourge


That's a hard on. I'm debating it myself. I like the Tokens and the gold 
but

at the same time I'd hate to sell it and then meet some really powerful
demon in some later adventure.
- Original Message - 
From: Jimmy Odin Kristoffersen jimmy.o...@blindsigtmail.dk

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, January 20, 2009 6:27 PM
Subject: [Audyssey] Sryth-The Demonscourge



Hi All.

I just got a offer for The Demonscourge, about 25000 gold, and some
tokens. But should i take it? Mean, it is after all, a item i never 
gonna

miss if i could be free.
But, i think the gamemaster have something in store since we get a 
chance
for get that for it, so my question, shall i take it, or just leev it 
be?

Thanks.
Jimmy
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Re: [Audyssey] Sryth-The Demonscourge

2009-01-21 Thread Bryan Peterson
He'll probably just tell you it's your own choice. As for the Dreadstones, 
the other two apparently aren't live yet.
- Original Message - 
From: Jimmy Odin Kristoffersen jimmy.o...@blindsigtmail.dk

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, January 21, 2009 1:34 AM
Subject: Re: [Audyssey] Sryth-The Demonscourge



Ok, what about the stones of dred? Where can i find the last two stones?
I think i'll wright to the gamemaster and ask about the hammer.

- Original Message - 
From: Bryan Peterson b-peter...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, January 21, 2009 3:02 AM
Subject: Re: [Audyssey] Sryth-The Demonscourge


That's a hard on. I'm debating it myself. I like the Tokens and the gold 
but

at the same time I'd hate to sell it and then meet some really powerful
demon in some later adventure.
- Original Message - 
From: Jimmy Odin Kristoffersen jimmy.o...@blindsigtmail.dk

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, January 20, 2009 6:27 PM
Subject: [Audyssey] Sryth-The Demonscourge



Hi All.

I just got a offer for The Demonscourge, about 25000 gold, and some
tokens. But should i take it? Mean, it is after all, a item i never 
gonna

miss if i could be free.
But, i think the gamemaster have something in store since we get a 
chance
for get that for it, so my question, shall i take it, or just leev it 
be?

Thanks.
Jimmy
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Re: [Audyssey] commenting on the phillips game controler.

2009-01-21 Thread Jim Kitchen

Hi Ron,

Cool! I'm glad to hear that you got your game controller.

67 kills in Puppy 1 eh?  Not bad!  Playing with a joystick is a bit different 
and takes a bit of practice doesn't it?  I think that it is more fun than with 
the keyboard though.  However I still score better with the keyboard in Puppy 1 
in expert mode.

BTW I am driving laps in Mach 1 tts.  It is just barely working now.  Still 
lots of work, sounds and things like the brakes to put in.  But I like it with 
the steering wheel and peddles etc.

BFN

Jim

... I couldn't repair the brakes, so I made the horn louder

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] commenting on the phillips game controler.

2009-01-21 Thread Lukás Hosnedl
Hi,wow, this sounds just cool! Looks like this controller would be perfectly 
usable with a Play STation console emulator on the PC, as it has all the 
necesary buttons and even in similar shapes and places, and 4 more in 
addition. I would definitely buy it but maybe would prefer to have a look at 
it first, but well, this doesn't seem to be a possibility... You know, 
controlling the games in the emulator just with the keyboard is a pain in 
the budd. The games were not designed for such controls and it's too slow 
and awkward.

Lukas
- Original Message - 
From: The Kolesar Brothers kolesar16...@roadrunner.com

To: Audyssey Mailing list gamers@audyssey.org
Sent: Wednesday, January 21, 2009 3:00 AM
Subject: [Audyssey] commenting on the phillips game controler.



   Hi To all, from Ron and Boz.
I finally got a chance to pick up the Phillips hand held game controller
model sgc2909.
The controller looks like this.
With the unit facing you. You have the cable plugged into your usb 
connecter
and it is on the top of the unit. There are two flat buttons to the left 
of

the cable one button to
the back and there is one directly under that button. Then across the top 
of
the controller to the right of the cable on the right hand edge of the 
unit

are two more buttons and they're located just like the two buttons on the
left side of the connection cable. One button above another button. Maybe
DJC AKA Don can tell us what these four buttons are and what their 
functions

are.
Now looking at the face of the unit. The best way to describe the unit is
that we have a left column of buttons, a center column of buttons and a 
last

column of buttons on the far right hand side.
Lets take the far left buttons first.
These four buttons are your basic four directional buttons. They're 
triangle
shaped buttons. You have your up arrow, which is at the top. Diagonally 
from

this button about three o'clock is the right arrow button, then at the six
o'clock is the down arrow button, then at the nine o'clock is the left 
arrow

button.
Now we come to the center. You'll feel a slight bubble, this is the visual
display. Just to the left is the escape key and to the right of the 
display

is the enter key.
Now if you find the display bubble as your center,Just below the display 
is

a group of four buttons in a diamond like shape. The top button is just
under the display . This button is the digital analog mode button. I don't
think we'll want to play with this button to much. I could be wrong on 
this

since I'm still learning the unit myself. But if you keep coming down from
that button you'll see nothing then if you go down a little further, 
you'll

run into another button. This button is the game mouse button. If you get
back in between these two buttons, you'll see a button to your left and a
button to your right. This makes up the diamond shape of these four 
buttons.

Maybe DJC could refresh my memory on these buttons once again.
This takes care of the center column of buttons.
Now we come to the far right hand side of the unit. We run  into another
diamond shape of four buttons once again. But these buttons are round in
shape.
Now I don't know what these buttons are either.
But for an example for puppy one. I have the three o'clock button as  my
view button and my nine o'clock button as my fire button.
This was the only thing I had to do so that Puppy one would work
with the flight controller.
The one main thing I have to remember is that the two round knobs at the
bottom are your joysticks and they are very very touchy. They don't take
much to go in the direction that you want to fly in.
So for Puppy one, it is real easily to fly past the enemy planes and then
you get shot down. GRIN.
I did manage to shoot down 67 enemy planes down on the experience level
though.
So I do have one game under my belt thus far.
I now have to work with out back, blast chamber, troopanum, hunter and the
new three d velocity flying game.
I'll keep everyone up to date on my opinion on this hand controller.
But so far I kind of like it.
But so far with just puppy one. I like it.
So this is my opinion of the flight controller for now.
Ron who finally broke away from the keyboard. GRIN.
Matt  Ron Kolesar  there great Dogs!

kolesar16...@roadrunner.com


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[Audyssey] Calling all truck game players.

2009-01-21 Thread The Kolesar Brothers
Hello to those playing the truck dirving rpg game.
I just wanted to let you know that for some unknown reason the web page is 
down.
Maybe thy're up grading the web page from a beta to the full web page.
But for now you can't get into the game.
Just thought you all would want to know about this.
Ron
Matt  Ron Kolesar  there great Dogs!

kolesar16...@roadrunner.com 


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Re: [Audyssey] commenting on the phillips game controler.

2009-01-21 Thread Yohandy
You know, you could always use an actual ps2 controller. I got this 
converter from ebay a while back for around $3 that allows me to do this. so 
now I play killer instinct on snes emulaters using my ps2 controller. pretty 
cool actually.


Original Message - 
From: Lukás Hosnedl lukas.hosn...@seznam.cz
To: The Kolesar Brothers kolesar16...@roadrunner.com; Gamers Discussion 
list gamers@audyssey.org

Sent: Wednesday, January 21, 2009 6:36 AM
Subject: Re: [Audyssey] commenting on the phillips game controler.


Hi,wow, this sounds just cool! Looks like this controller would be 
perfectly usable with a Play STation console emulator on the PC, as it has 
all the necesary buttons and even in similar shapes and places, and 4 more 
in addition. I would definitely buy it but maybe would prefer to have a 
look at it first, but well, this doesn't seem to be a possibility... You 
know, controlling the games in the emulator just with the keyboard is a 
pain in the budd. The games were not designed for such controls and it's 
too slow and awkward.

Lukas
- Original Message - 
From: The Kolesar Brothers kolesar16...@roadrunner.com

To: Audyssey Mailing list gamers@audyssey.org
Sent: Wednesday, January 21, 2009 3:00 AM
Subject: [Audyssey] commenting on the phillips game controler.



   Hi To all, from Ron and Boz.
I finally got a chance to pick up the Phillips hand held game controller
model sgc2909.
The controller looks like this.
With the unit facing you. You have the cable plugged into your usb 
connecter
and it is on the top of the unit. There are two flat buttons to the left 
of

the cable one button to
the back and there is one directly under that button. Then across the top 
of
the controller to the right of the cable on the right hand edge of the 
unit

are two more buttons and they're located just like the two buttons on the
left side of the connection cable. One button above another button. Maybe
DJC AKA Don can tell us what these four buttons are and what their 
functions

are.
Now looking at the face of the unit. The best way to describe the unit is
that we have a left column of buttons, a center column of buttons and a 
last

column of buttons on the far right hand side.
Lets take the far left buttons first.
These four buttons are your basic four directional buttons. They're 
triangle
shaped buttons. You have your up arrow, which is at the top. Diagonally 
from
this button about three o'clock is the right arrow button, then at the 
six
o'clock is the down arrow button, then at the nine o'clock is the left 
arrow

button.
Now we come to the center. You'll feel a slight bubble, this is the 
visual
display. Just to the left is the escape key and to the right of the 
display

is the enter key.
Now if you find the display bubble as your center,Just below the display 
is

a group of four buttons in a diamond like shape. The top button is just
under the display . This button is the digital analog mode button. I 
don't
think we'll want to play with this button to much. I could be wrong on 
this
since I'm still learning the unit myself. But if you keep coming down 
from
that button you'll see nothing then if you go down a little further, 
you'll

run into another button. This button is the game mouse button. If you get
back in between these two buttons, you'll see a button to your left and a
button to your right. This makes up the diamond shape of these four 
buttons.

Maybe DJC could refresh my memory on these buttons once again.
This takes care of the center column of buttons.
Now we come to the far right hand side of the unit. We run  into another
diamond shape of four buttons once again. But these buttons are round in
shape.
Now I don't know what these buttons are either.
But for an example for puppy one. I have the three o'clock button as  my
view button and my nine o'clock button as my fire button.
This was the only thing I had to do so that Puppy one would work
with the flight controller.
The one main thing I have to remember is that the two round knobs at the
bottom are your joysticks and they are very very touchy. They don't take
much to go in the direction that you want to fly in.
So for Puppy one, it is real easily to fly past the enemy planes and then
you get shot down. GRIN.
I did manage to shoot down 67 enemy planes down on the experience level
though.
So I do have one game under my belt thus far.
I now have to work with out back, blast chamber, troopanum, hunter and 
the

new three d velocity flying game.
I'll keep everyone up to date on my opinion on this hand controller.
But so far I kind of like it.
But so far with just puppy one. I like it.
So this is my opinion of the flight controller for now.
Ron who finally broke away from the keyboard. GRIN.
Matt  Ron Kolesar  there great Dogs!

kolesar16...@roadrunner.com


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Re: [Audyssey] Cross Platform Speech Support

2009-01-21 Thread Thomas Ward

Hi Lukas,
Correct. Besides a desire to do the game my own way, with my own 
imagination, etc I've been writing a story that goes along with the 
game. In fact, I have a couple of different Tomb Hunter game stories in 
the works. This time I really want to do something that is based on my 
own merit for the most part.
If I want help deciding something such as which speech voice to use I'll 
ask for it. If I want user feedback on a specific fature I'll ask. 
however, I've drawn the line between gathering feedback and taking a lot 
of end user suggestings that may or may not change the course of the 
game and story.

Smile.

Lukás Hosnedl wrote:
Yeah, I am glad to hear you've taken this course of action. This way the 
result is gonna be as interesting and promising as it ever could. 
Feedback is fine but everything has its limits, and as you work on this 
as your own game, not a community driven project, it wouldn't be good to 
stray too far from the original imagination, right? *smiles*

Lukas



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Re: [Audyssey] Cross Platform Speech Support

2009-01-21 Thread Thomas Ward

Hi Lukas,
Smile. Well, with Mac OS X sudden growth in popularity, Ubuntu Linux now 
firmly rated the third desktop PC operating system world wide, etc it 
only makes sense that software companies are migrating to cross platform 
software design. One reason Mozilla's Firefox web browser has taken the 
web browser market by storm is simply because it is practically 
supported on every computer in the world. Weather you run a Mac, Windows 
PC, have a Linux PC, own a surver with Solaris, FreeBSD, Linux, Windows, 
etc there is a version of Firefox for you. The number of people using 
Firefox now is far greater than Internet Explorer which is proprietary 
and native to Windows platforms.
Of course Firefox is open source, and has a wide comunity base. However, 
over the last two years or so I've seen a shift in polocy with 
commercial products as well. Just in access tech alone we have seen more 
and more access products such as text to speech systems go cross 
platform. I think it is atrend that could continue if companies such as 
Del continue to prromote Ubuntu Linux laptops and desktops along side 
there Windows Vista systems.
Anyway, that trend isn't limited to sighted computer users. There is a 
small spike in blind computer users now looking at alternatives to 
Windows. i know of a handful of blind gamers on this list alone that 
have gone Mac. I know of even more on the Linux lists that have gone 
Linux for one reason or another. In both cases the one common problem 
they share is a lack of high quality games. Up until recently accessible 
gaming has been almost exclusively a Windows thing. As one of those 
computer users that use Linux quite a lot I myself want to see 
accessible games come to the Linux platform. So I have both the skill 
and the desire so why not do it?


Lukás Hosnedl wrote:
Wow, I didn't have a slightest clue that there were so many 
cross-platform engines out there. This is what results from ignorance 
and lack of interest or research. :-D But yeah, I see, it has more cons 
than pros for your purpose, so self-voicing is really gonna be a better 
choice. Not too many gamers would probably buy a voice along with the 
game itself. :-)

Lukas



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Re: [Audyssey] Cross Platform Speech Support

2009-01-21 Thread Thomas Ward

Hi Lukas,
Yeah, I have heard some text to speech systems worse than Eloquence. The 
FreeTTS text to speech system for Java that 7-128 uses in their gamebook 
drives me up the wall. The E-Speak text to speech system isn't much 
better. Although since Orca, that's the Linux screen reader, uses 
E-Speak  by default I've learned to tolerate it when I don't have 
something like Dectalk Access or Cepstral on hand. Grin.
Anyway, we are really beginning to get off topic here. So we will have 
to stear back on topic here soon.


Lukás Hosnedl wrote:
Then you should hear some of the czech voices out there. Eloquence 
sounds so much better than anyone of them. :-D Actually, Acapela has 
just developed a czech voice now that just rocks and puts every other 
voice out of place. But it's too expensive and responds rather slowly as 
well. Oh well, but this is getting off-topic I guess. Just to agree that 
what is good for a screen reader doesn't have to be good for a game. I 
actually liked Heather pretty much - I checked her out when I was 
looking at that czech voice of theirs, so I think this is one of the 
best available choices for the game. So this is 38 reasons to use her 
already. *grin* Don't know the other mentioned voices myself, so this is 
perfect for me.

Lukas



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Re: [Audyssey] Cross Platform Speech Support

2009-01-21 Thread Thomas Ward

Hi Trenton,
Smile. I appreciate the offer, but I was hoping to find a female 
vocalist for the game's menus as well as for doing Angela's voice in the 
game.

Smile..

Trenton Matthews wrote:

Hi Tom!
For a sapi option, I'd use scansoft Samantha.
For a human voicing option, I'd be happy to help out with voicing the 
menus, as I can do several different voices on q
Feel free to reply off list to me, if you wish for me to send any voice, 
and i'd like to hear any feedback about this as well!


Trenton
  recordings



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Re: [Audyssey] Cross Platform Speech Support

2009-01-21 Thread Thomas Ward

Hi,
Lol! Good one Willem. I don't quite think that is what Trenton had in mind.

Willem wrote:

*Smile* I hope you have a high voice, as you'll be pretending to be Angela.



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Re: [Audyssey] Cross Platform Speech Support

2009-01-21 Thread Thomas Ward

Hi Trenton,
Big grin. I guess if you did the voice overs I'd have to change Angela's 
profile to a guy dressed up in women's cloathing. Now, that would be a 
unique character profile wouldn't it? Lol!


Trenton Matthews wrote:

Um, ...
um, ...
I was going to only do a voice for the menus, not for angel.
*embarassed*
I'm a baritone male, no way a saprano.



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Re: [Audyssey] Sryth-The Demonscourge

2009-01-21 Thread Thomas Ward

Hi Bryan,
Lol! Um... Did you intentionally forget to put the e in one? I am not 
making fun of you, but i found it extremely funny when you said, that's 
a hard on, when you probably meant, that's a hard one. Grin.


Bryan Peterson wrote:
That's a hard on. I'm debating it myself. I like the Tokens and the gold 
but at the same time I'd hate to sell it and then meet some really 
powerful demon in some later adventure.



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Re: [Audyssey] Cross Platform Speech Support

2009-01-21 Thread william lomas
well i know we are off topic but firefox does not work for the blind  
mac user at all


On 21 Jan 2009, at 15:39, Thomas Ward wrote:


Hi Lukas,
Smile. Well, with Mac OS X sudden growth in popularity, Ubuntu Linux  
now firmly rated the third desktop PC operating system world wide,  
etc it only makes sense that software companies are migrating to  
cross platform software design. One reason Mozilla's Firefox web  
browser has taken the web browser market by storm is simply because  
it is practically supported on every computer in the world. Weather  
you run a Mac, Windows PC, have a Linux PC, own a surver with  
Solaris, FreeBSD, Linux, Windows, etc there is a version of Firefox  
for you. The number of people using Firefox now is far greater than  
Internet Explorer which is proprietary and native to Windows  
platforms.
Of course Firefox is open source, and has a wide comunity base.  
However, over the last two years or so I've seen a shift in polocy  
with commercial products as well. Just in access tech alone we have  
seen more and more access products such as text to speech systems go  
cross platform. I think it is atrend that could continue if  
companies such as Del continue to prromote Ubuntu Linux laptops and  
desktops along side there Windows Vista systems.
Anyway, that trend isn't limited to sighted computer users. There is  
a small spike in blind computer users now looking at alternatives to  
Windows. i know of a handful of blind gamers on this list alone that  
have gone Mac. I know of even more on the Linux lists that have gone  
Linux for one reason or another. In both cases the one common  
problem they share is a lack of high quality games. Up until  
recently accessible gaming has been almost exclusively a Windows  
thing. As one of those computer users that use Linux quite a lot I  
myself want to see accessible games come to the Linux platform. So I  
have both the skill and the desire so why not do it?


Lukás Hosnedl wrote:
Wow, I didn't have a slightest clue that there were so many cross- 
platform engines out there. This is what results from ignorance and  
lack of interest or research. :-D But yeah, I see, it has more cons  
than pros for your purpose, so self-voicing is really gonna be a  
better choice. Not too many gamers would probably buy a voice along  
with the game itself. :-)

Lukas



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the list,

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Re: [Audyssey] Cross Platform Speech Support

2009-01-21 Thread Lukás Hosnedl
Just great! This should also make the development a bit faster and much less 
exhausting for you, I think. I just can't wait to see the results and to 
give you constructive feedback as one who has also seen and played a few of 
the Tomb Raider games with sighted assistance when the right time and 
something to base the feedback on arrives. And the alternative system gamers 
should also be pretty happy. Your projects will be the first really complex 
and immersive audiogames that are portable. Thumbs up and keep up the great 
work! :-)

Lukas
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, January 21, 2009 4:18 PM
Subject: Re: [Audyssey] Cross Platform Speech Support


Hi Lukas,
Correct. Besides a desire to do the game my own way, with my own
imagination, etc I've been writing a story that goes along with the
game. In fact, I have a couple of different Tomb Hunter game stories in
the works. This time I really want to do something that is based on my
own merit for the most part.
If I want help deciding something such as which speech voice to use I'll
ask for it. If I want user feedback on a specific fature I'll ask.
however, I've drawn the line between gathering feedback and taking a lot
of end user suggestings that may or may not change the course of the
game and story.
Smile.

Lukás Hosnedl wrote:
Yeah, I am glad to hear you've taken this course of action. This way the 
result is gonna be as interesting and promising as it ever could. Feedback 
is fine but everything has its limits, and as you work on this as your own 
game, not a community driven project, it wouldn't be good to stray too far 
from the original imagination, right? *smiles*

Lukas



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[Audyssey] ShadowMere

2009-01-21 Thread Parham Doustdar
Hi there,
I just found this strategy turn-based, browser-based, text-based game that I 
thought I'd share with you. It's called ShadowMere and it's located at 
http://www.shadowmere.de
Good luck!
---
Contact info:
Skype: parham-d
MSN: fire_lizard16 at hotmail dot com
email: parham90 at GMail dot com
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Re: [Audyssey] [Spam] ShadowMere

2009-01-21 Thread dark

Hi.

I'll have a look, but I'm afraid I can't be too enthusiastic about yet 
another text fantasy empire management and competition game. The 
introduction looked more nicely written than most, and it did mention quests 
though once again all the standard things compete against thousands of 
players etc etc were said.


thanks for the link though, I'll check it out when i've got some time sinse 
there's always the chance this one could be different, but I've just seen 
too many of these sorts of games to count,  and in general I just don't 
find them interesting.


Beware the Grue!

Dark.
- Original Message - 
From: Parham Doustdar parha...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, January 21, 2009 5:34 PM
Subject: [Spam] [Audyssey] ShadowMere



Hi there,
I just found this strategy turn-based, browser-based, text-based game that 
I thought I'd share with you. It's called ShadowMere and it's located at 
http://www.shadowmere.de

Good luck!
---
Contact info:
Skype: parham-d
MSN: fire_lizard16 at hotmail dot com
email: parham90 at GMail dot com
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Re: [Audyssey] Calling all truck game players.

2009-01-21 Thread Cory

what's the address so if I wanna try it?

Thanks


contact info:
Msn: ckad...@gmail.com
skype: corykad111
aim: corykadlik111
emails: ckadl...@verizon.net, ckad...@gmail.com

Have an awesome day,

Cory
- Original Message - 
From: The Kolesar Brothers kolesar16...@roadrunner.com

To: Audyssey Mailing list gamers@audyssey.org
Sent: Wednesday, January 21, 2009 8:35 AM
Subject: [Audyssey] Calling all truck game players.



Hello to those playing the truck dirving rpg game.
I just wanted to let you know that for some unknown reason the web page is
down.
Maybe thy're up grading the web page from a beta to the full web page.
But for now you can't get into the game.
Just thought you all would want to know about this.
Ron
Matt  Ron Kolesar  there great Dogs!

kolesar16...@roadrunner.com


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Re: [Audyssey] Calling all truck game players.

2009-01-21 Thread Constantine

Is this Jim Kitchens 'Trucker'?



contact details:

email: tcwoo...@shaw.ca

and others
msn: the_conman...@hotmail.com
skype: the_conman283

system details:
Hp pavillion dv5220CA notebook pc
AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, Fujitsu 
100 gb 4500 RPM Hard Drive, connecsant AC-link audio
- Original Message - 
From: The Kolesar Brothers kolesar16...@roadrunner.com

To: Audyssey Mailing list gamers@audyssey.org
Sent: Wednesday, January 21, 2009 7:35 AM
Subject: [Audyssey] Calling all truck game players.



Hello to those playing the truck dirving rpg game.
I just wanted to let you know that for some unknown reason the web page is
down.
Maybe thy're up grading the web page from a beta to the full web page.
But for now you can't get into the game.
Just thought you all would want to know about this.
Ron
Matt  Ron Kolesar  there great Dogs!

kolesar16...@roadrunner.com


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No virus found in this incoming message.
Checked by AVG - http://www.avg.com
Version: 8.0.176 / Virus Database: 270.10.10/1906 - Release Date: 1/21/2009 
7:07 AM



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Re: [Audyssey] Calling all truck game players.

2009-01-21 Thread Shadow Dragon
Trucker isn't an RPG. This would be that weird trukz game. I think its at 
www.trukz.com. but don't quote me on that.


--
From: Constantine tcwoo...@shaw.ca
Sent: Wednesday, January 21, 2009 4:06 PM
To: The Kolesar Brothers kolesar16...@roadrunner.com; Gamers Discussion 
list gamers@audyssey.org

Subject: Re: [Audyssey] Calling all truck game players.


Is this Jim Kitchens 'Trucker'?



contact details:

email: tcwoo...@shaw.ca

and others
msn: the_conman...@hotmail.com
skype: the_conman283

system details:
Hp pavillion dv5220CA notebook pc
AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, 
Fujitsu 100 gb 4500 RPM Hard Drive, connecsant AC-link audio
- Original Message - 
From: The Kolesar Brothers kolesar16...@roadrunner.com

To: Audyssey Mailing list gamers@audyssey.org
Sent: Wednesday, January 21, 2009 7:35 AM
Subject: [Audyssey] Calling all truck game players.



Hello to those playing the truck dirving rpg game.
I just wanted to let you know that for some unknown reason the web page 
is

down.
Maybe thy're up grading the web page from a beta to the full web page.
But for now you can't get into the game.
Just thought you all would want to know about this.
Ron
Matt  Ron Kolesar  there great Dogs!

kolesar16...@roadrunner.com


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No virus found in this incoming message.
Checked by AVG - http://www.avg.com
Version: 8.0.176 / Virus Database: 270.10.10/1906 - Release Date: 
1/21/2009 7:07 AM



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Re: [Audyssey] Calling all truck game players.

2009-01-21 Thread Constantine
Wow. I'm checking this out, and the site is back up. This is..interesting, 
to say the least. Its a good thing, in a way, the site went down, haha.





contact details:

email: tcwoo...@shaw.ca

and others
msn: the_conman...@hotmail.com
skype: the_conman283

system details:
Hp pavillion dv5220CA notebook pc
AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, Fujitsu 
100 gb 4500 RPM Hard Drive, connecsant AC-link audio
- Original Message - 
From: Shadow Dragon elementalult...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, January 21, 2009 5:26 PM
Subject: Re: [Audyssey] Calling all truck game players.



Trucker isn't an RPG. This would be that weird trukz game. I think its at
www.trukz.com. but don't quote me on that.

--
From: Constantine tcwoo...@shaw.ca
Sent: Wednesday, January 21, 2009 4:06 PM
To: The Kolesar Brothers kolesar16...@roadrunner.com; Gamers 
Discussion

list gamers@audyssey.org
Subject: Re: [Audyssey] Calling all truck game players.


Is this Jim Kitchens 'Trucker'?



contact details:

email: tcwoo...@shaw.ca

and others
msn: the_conman...@hotmail.com
skype: the_conman283

system details:
Hp pavillion dv5220CA notebook pc
AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram,
Fujitsu 100 gb 4500 RPM Hard Drive, connecsant AC-link audio
- Original Message - 
From: The Kolesar Brothers kolesar16...@roadrunner.com

To: Audyssey Mailing list gamers@audyssey.org
Sent: Wednesday, January 21, 2009 7:35 AM
Subject: [Audyssey] Calling all truck game players.



Hello to those playing the truck dirving rpg game.
I just wanted to let you know that for some unknown reason the web page
is
down.
Maybe thy're up grading the web page from a beta to the full web page.
But for now you can't get into the game.
Just thought you all would want to know about this.
Ron
Matt  Ron Kolesar  there great Dogs!

kolesar16...@roadrunner.com


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[Audyssey] Philips SGC-2909 Review.

2009-01-21 Thread Thomas Ward


Phillips SGC-2909 Review

by Thomas Ward

Jan. 21, 2009


Recently there has been a lot of talk about the new Phillips SGC-2909 
game pad sold in many retail stores across the U.S.A. It sells on 
average for approximately $15.00 USD. As an owner of an SGC-2909 game 
pad myself I can say it is a fair price for this handy little game 
controller. So why all the talk?
When you remove the SGC-2909 out of the packaging you will quickly 
discover it has a very intuitive design and is quite comfortable to hold 
for a long period of time. The device is 6 inches wide, four inches 
long, and has two handles on the bottom for holding the device. Each 
handle has rubber hand-grips that keeps the device from sliding around 
in your hand and also adds comfort in its use.
In addition to its comfort value the SGC-2909 has a very nice layout of 
your basic game controls. Starting on the top-left corner you have a 
four direction POV controller. For games that support POV hat this 
control allows you to change the direction the player is looking or 
aiming in most modern 3D FPS style games. To the right of the POV 
controller is a circle of four buttons. Starting from the top and moving 
clockwise they are escape, mouse, analog, and select. On the right-hand 
side of the SGC-2909 we have a circle of action buttons. Starting from 
the top and moving clockwise we have button 1, button 2, button 3, and 
button 4.  In most games these would be fire controls, run, jump, and 
other action controls. In the center of the SGC-2909, below the analog 
button, there is two joysticks labeled A and B. The A joystick moves 
your character around in the game world while the optional B joystick 
can perform special aiming adjustments etc. Finally, on the front of the 
controller is four additional buttons labeled 5, 6, 7, and 8. While 
these can be customized to perform any game action you want I find these 
make great fire controls as they are easy to reach and squeeze.
Perhaps one of my favorite features of the SGC-2909 is the retractable 
USB cable that comes with the device. When you want to play a game 
simply pull it out, plug it in a free USB port, and start playing. When 
you are finished there is a little switch on the front of the controller 
which allows you to wind the chord back up inside the unit for easy 
storage.  If you do a lot of traveling or just want to store it without 
the chord in your way you can retract the chord so that only three 
inches or so is sticking out of the unit at any given time. This is by 
far my favorite feature of the unit since I don't always keep my 
controller attached to a PC, and prefer to store them in a desk drawer 
or laptop carrying case when not in use.
If everything I have said is not enough reasons to purchase a Phillips 
SGC-2909 the price is certainly right. For $15.00 to $16.00 you get a 
rather handy game pad that seams to work well with every game I've tried 
it with to date. So far I've tried Troopenum, Rail Racer, Mysteries of 
the Ancients, Shades of Doom, Puppy 1, and have encountered no serious 
compatibility issues.  I think if you are looking for an inexpensive, 
intuitive, handy game pad the Phillips SGC-2909 is a good deal. Other 
game controllers such as the Logetec Rumble Pad costs approximately $30 
to $40, and the only feature it has over the Phillips SGC-2909 is force 
feedback support. If you are willing to do without force feedback 
support the SGC-2909 could be right for you.


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Re: [Audyssey] Philips SGC-2909 Review.

2009-01-21 Thread Bryan Mckinnish

Hi.
If you install the software that is on the minidisk supplyed with the 
controler, you get a profiler program, and the force feedback drivers.

I love how topspeed handles that.


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Re: [Audyssey] commenting on the phillips game controler.

2009-01-21 Thread Lukás Hosnedl
If only I had known there were converters like this around. Thanks so much 
for the advice. Just for clarification, how do these things actually work? 
Are they another small device that you just plug the controller into and it 
can then be connected to a USB port or so? This would be the very coolest 
option! :-)

Lukas
- Original Message - 
From: Yohandy yohand...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, January 21, 2009 3:53 PM
Subject: Re: [Audyssey] commenting on the phillips game controler.


You know, you could always use an actual ps2 controller. I got this
converter from ebay a while back for around $3 that allows me to do this. so
now I play killer instinct on snes emulaters using my ps2 controller. pretty
cool actually.

Original Message - 
From: Lukás Hosnedl lukas.hosn...@seznam.cz

To: The Kolesar Brothers kolesar16...@roadrunner.com; Gamers Discussion
list gamers@audyssey.org
Sent: Wednesday, January 21, 2009 6:36 AM
Subject: Re: [Audyssey] commenting on the phillips game controler.


Hi,wow, this sounds just cool! Looks like this controller would be 
perfectly usable with a Play STation console emulator on the PC, as it has 
all the necesary buttons and even in similar shapes and places, and 4 more 
in addition. I would definitely buy it but maybe would prefer to have a 
look at it first, but well, this doesn't seem to be a possibility... You 
know, controlling the games in the emulator just with the keyboard is a 
pain in the budd. The games were not designed for such controls and it's 
too slow and awkward.

Lukas
- Original Message - 
From: The Kolesar Brothers kolesar16...@roadrunner.com

To: Audyssey Mailing list gamers@audyssey.org
Sent: Wednesday, January 21, 2009 3:00 AM
Subject: [Audyssey] commenting on the phillips game controler.



   Hi To all, from Ron and Boz.
I finally got a chance to pick up the Phillips hand held game controller
model sgc2909.
The controller looks like this.
With the unit facing you. You have the cable plugged into your usb 
connecter
and it is on the top of the unit. There are two flat buttons to the left 
of

the cable one button to
the back and there is one directly under that button. Then across the top 
of
the controller to the right of the cable on the right hand edge of the 
unit

are two more buttons and they're located just like the two buttons on the
left side of the connection cable. One button above another button. Maybe
DJC AKA Don can tell us what these four buttons are and what their 
functions

are.
Now looking at the face of the unit. The best way to describe the unit is
that we have a left column of buttons, a center column of buttons and a 
last

column of buttons on the far right hand side.
Lets take the far left buttons first.
These four buttons are your basic four directional buttons. They're 
triangle
shaped buttons. You have your up arrow, which is at the top. Diagonally 
from
this button about three o'clock is the right arrow button, then at the 
six
o'clock is the down arrow button, then at the nine o'clock is the left 
arrow

button.
Now we come to the center. You'll feel a slight bubble, this is the 
visual
display. Just to the left is the escape key and to the right of the 
display

is the enter key.
Now if you find the display bubble as your center,Just below the display 
is

a group of four buttons in a diamond like shape. The top button is just
under the display . This button is the digital analog mode button. I 
don't
think we'll want to play with this button to much. I could be wrong on 
this
since I'm still learning the unit myself. But if you keep coming down 
from
that button you'll see nothing then if you go down a little further, 
you'll

run into another button. This button is the game mouse button. If you get
back in between these two buttons, you'll see a button to your left and a
button to your right. This makes up the diamond shape of these four 
buttons.

Maybe DJC could refresh my memory on these buttons once again.
This takes care of the center column of buttons.
Now we come to the far right hand side of the unit. We run  into another
diamond shape of four buttons once again. But these buttons are round in
shape.
Now I don't know what these buttons are either.
But for an example for puppy one. I have the three o'clock button as  my
view button and my nine o'clock button as my fire button.
This was the only thing I had to do so that Puppy one would work
with the flight controller.
The one main thing I have to remember is that the two round knobs at the
bottom are your joysticks and they are very very touchy. They don't take
much to go in the direction that you want to fly in.
So for Puppy one, it is real easily to fly past the enemy planes and then
you get shot down. GRIN.
I did manage to shoot down 67 enemy planes down on the experience level
though.
So I do have one game under my belt thus far.
I now have to work with out back, blast chamber, troopanum, 

[Audyssey] Counterstrike mud

2009-01-21 Thread Che
  Shadow dragon mentioned a mud that played like counter strike, and I was 
wondering if there are any good muds out there that actually do this.
  I used to be a counter strike addict when I could see, and other than racing 
Formula one online against 20 other racers, it remains the most fun I ever had 
with a video game.
  If someone did a mud like this properly, it would be amazing to play.
  Later,
Che
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Re: [Audyssey] Cross Platform Speech Support

2009-01-21 Thread Trenton Matthews

*giggles, grins bright*
Now that, cracks, me, up!
Trenton, the T Man!


On 1/21/2009 8:57 AM, Thomas Ward wrote:
 Hi Trenton,
 Big grin. I guess if you did the voice overs I'd have to change 
 Angela's profile to a guy dressed up in women's cloathing. Now, that 
 would be a unique character profile wouldn't it? Lol!

 Trenton Matthews wrote:
 Um, ...
 um, ...
 I was going to only do a voice for the menus, not for angel.
 *embarassed*
 I'm a baritone male, no way a saprano.


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Re: [Audyssey] Cross Platform Speech Support

2009-01-21 Thread Trenton Matthews

And to clarify, there are currently 3 games in the TR series that are 
sidescrollers on the gameboy platform.


On 1/21/2009 10:29 AM, Thomas Ward wrote:
 Hi Lukas,
 Yeah. Though, adding that cross platform support isn't the easiest or 
 funnest thing I've done in a while. The Alpha 0.4 engine for MOTA was 
 really stable on Windows, but now that I have switched the code over 
 to the cross platform Genesis engine I'm experiencing a lot of updates 
 and bug fixing for the next few weeks. It is going to take a while to 
 get 0.5 stable for private tester release let alone public release.
 As for being similar to Tomb Raider I am counting on its similarity to 
 Tomb Raider to be a selling point. Being a side-scroller MOTA won't 
 exactly have all the effect as a full 3D game would have, but there 
 will be other games in this Tomb Hunter series to add additional Tomb 
 Raider style game play.


 Lukás Hosnedl wrote:
 Just great! This should also make the development a bit faster and 
 much less exhausting for you, I think. I just can't wait to see the 
 results and to give you constructive feedback as one who has also 
 seen and played a few of the Tomb Raider games with sighted 
 assistance when the right time and something to base the feedback on 
 arrives. And the alternative system gamers should also be pretty 
 happy. Your projects will be the first really complex and immersive 
 audiogames that are portable. Thumbs up and keep up the great work! :-)
 Lukas


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Re: [Audyssey] Philips SGC-2909 Review.

2009-01-21 Thread Thomas Ward

Hi Bryan,
Thanks for the correction. I didn' try the game controller with Topspeed 
so obviously I wasn't aware of its force feedback abilities. I'm glad it 
does have it though. Sheepish grin.


Bryan Mckinnish wrote:

Hi.
If you install the software that is on the minidisk supplyed with the 
controler, you get a profiler program, and the force feedback drivers.

I love how topspeed handles that.


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Re: [Audyssey] Philips SGC-2909 Review.

2009-01-21 Thread Bryan Mckinnish
Another cool thing is you can assign any keyboard button to one of the 
joystick buttons, and make your own profiles.

That's another feature I like.


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Re: [Audyssey] Philips SGC-2909 Review.

2009-01-21 Thread Thomas Ward

Hi,
Yeah, I definitely recommend holding the chord when winding it back up. 
If you let it wind too fast there is a chanse you can accidently break 
the cable. Fortunately, I read some online reviews about this device 
before purchasing it,
and I read someone stating basically the same thing you are 
experiencing. They had it a couple of days and the cable broke.  Most of 
that is just not being careful when winding it back into the unit. 
Otherwise it is a pretty nice controller for the price.


Che wrote:
 I bought one of these last year, and it works great, only problem is it 
has a bad connnection where the extendable cable meets the body. This is 
probably due to me letting it snap back in place when I wound it up, so 
I would recommend holding one end while you press the wind button to 
avoid a similar issue.
 You can't beat this controller for the price, and lots of rail racers 
bought one just to play rr with.

later,
che

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Re: [Audyssey] Cross Platform Speech Support

2009-01-21 Thread Thomas Ward

Hi Trenton,
True, but I always felt the Tomb Raider side-scrollers were nowhere as 
good as the FPS games. I've played Tomb Raider Prophecy which is a 
decent side-scroller, as far as side-scrollers goes, but some of the 
full FPS games are so much more indepth.


Trenton Matthews wrote:
And to clarify, there are currently 3 games in the TR series that are 
sidescrollers on the gameboy platform.



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Re: [Audyssey] Philips SGC-2909 Review.

2009-01-21 Thread Thomas Ward

Hi,
Yeah, I know. The profiler is nicer than the one that comes with the 
Logitec game pads. Though, I generally don't recommend messing with the 
profiles. If I tell you an action for MOTA is on button 6 and you mapped 
something else to that button, oops, you have to figure out which button 
now has that command, or i have to write a custom profiler for the game 
that allows you to map the profile for that specific game.


Bryan Mckinnish wrote:
Another cool thing is you can assign any keyboard button to one of the 
joystick buttons, and make your own profiles.

That's another feature I like.


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Re: [Audyssey] commenting on the phillips game controler.

2009-01-21 Thread Yohandy
that's exactly what it is. A device with two controller ports, and a USB 
cable attached to it. It's awesome.


- Original Message - 
From: Lukás Hosnedl lukas.hosn...@seznam.cz

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, January 21, 2009 7:41 PM
Subject: Re: [Audyssey] commenting on the phillips game controler.


If only I had known there were converters like this around. Thanks so much
for the advice. Just for clarification, how do these things actually work?
Are they another small device that you just plug the controller into and it
can then be connected to a USB port or so? This would be the very coolest
option! :-)
Lukas
- Original Message - 
From: Yohandy yohand...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, January 21, 2009 3:53 PM
Subject: Re: [Audyssey] commenting on the phillips game controler.


You know, you could always use an actual ps2 controller. I got this
converter from ebay a while back for around $3 that allows me to do this. so
now I play killer instinct on snes emulaters using my ps2 controller. pretty
cool actually.

Original Message - 
From: Lukás Hosnedl lukas.hosn...@seznam.cz

To: The Kolesar Brothers kolesar16...@roadrunner.com; Gamers Discussion
list gamers@audyssey.org
Sent: Wednesday, January 21, 2009 6:36 AM
Subject: Re: [Audyssey] commenting on the phillips game controler.


Hi,wow, this sounds just cool! Looks like this controller would be 
perfectly usable with a Play STation console emulator on the PC, as it has 
all the necesary buttons and even in similar shapes and places, and 4 more 
in addition. I would definitely buy it but maybe would prefer to have a 
look at it first, but well, this doesn't seem to be a possibility... You 
know, controlling the games in the emulator just with the keyboard is a 
pain in the budd. The games were not designed for such controls and it's 
too slow and awkward.

Lukas
- Original Message - 
From: The Kolesar Brothers kolesar16...@roadrunner.com

To: Audyssey Mailing list gamers@audyssey.org
Sent: Wednesday, January 21, 2009 3:00 AM
Subject: [Audyssey] commenting on the phillips game controler.



   Hi To all, from Ron and Boz.
I finally got a chance to pick up the Phillips hand held game controller
model sgc2909.
The controller looks like this.
With the unit facing you. You have the cable plugged into your usb 
connecter
and it is on the top of the unit. There are two flat buttons to the left 
of

the cable one button to
the back and there is one directly under that button. Then across the top 
of
the controller to the right of the cable on the right hand edge of the 
unit

are two more buttons and they're located just like the two buttons on the
left side of the connection cable. One button above another button. Maybe
DJC AKA Don can tell us what these four buttons are and what their 
functions

are.
Now looking at the face of the unit. The best way to describe the unit is
that we have a left column of buttons, a center column of buttons and a 
last

column of buttons on the far right hand side.
Lets take the far left buttons first.
These four buttons are your basic four directional buttons. They're 
triangle
shaped buttons. You have your up arrow, which is at the top. Diagonally 
from
this button about three o'clock is the right arrow button, then at the 
six
o'clock is the down arrow button, then at the nine o'clock is the left 
arrow

button.
Now we come to the center. You'll feel a slight bubble, this is the 
visual
display. Just to the left is the escape key and to the right of the 
display

is the enter key.
Now if you find the display bubble as your center,Just below the display 
is

a group of four buttons in a diamond like shape. The top button is just
under the display . This button is the digital analog mode button. I 
don't
think we'll want to play with this button to much. I could be wrong on 
this
since I'm still learning the unit myself. But if you keep coming down 
from
that button you'll see nothing then if you go down a little further, 
you'll

run into another button. This button is the game mouse button. If you get
back in between these two buttons, you'll see a button to your left and a
button to your right. This makes up the diamond shape of these four 
buttons.

Maybe DJC could refresh my memory on these buttons once again.
This takes care of the center column of buttons.
Now we come to the far right hand side of the unit. We run  into another
diamond shape of four buttons once again. But these buttons are round in
shape.
Now I don't know what these buttons are either.
But for an example for puppy one. I have the three o'clock button as  my
view button and my nine o'clock button as my fire button.
This was the only thing I had to do so that Puppy one would work
with the flight controller.
The one main thing I have to remember is that the two round knobs at the
bottom are your joysticks and they are very very touchy. They don't take

Re: [Audyssey] Philips SGC-2909 Review.

2009-01-21 Thread Cory

how much do these things run?

Thanks
contact info:
Msn: ckad...@gmail.com
skype: corykad111
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Have an awesome day,

Cory
- Original Message - 
From: Bryan Mckinnish bryan...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, January 21, 2009 7:33 PM
Subject: Re: [Audyssey] Philips SGC-2909 Review.



Hi.
If you install the software that is on the minidisk supplyed with the 
controler, you get a profiler program, and the force feedback drivers.

I love how topspeed handles that.


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Re: [Audyssey] Philips SGC-2909 Review.

2009-01-21 Thread Cory

lol, I hadn't come across this email yet. Sorry for taking up your inbox
contact info:
Msn: ckad...@gmail.com
skype: corykad111
aim: corykadlik111
emails: ckadl...@verizon.net, ckad...@gmail.com

Have an awesome day,

Cory
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

Cc: gamers@audyssey.org
Sent: Wednesday, January 21, 2009 7:27 PM
Subject: [Audyssey] Philips SGC-2909 Review.




Phillips SGC-2909 Review

by Thomas Ward

Jan. 21, 2009


Recently there has been a lot of talk about the new Phillips SGC-2909 game 
pad sold in many retail stores across the U.S.A. It sells on average for 
approximately $15.00 USD. As an owner of an SGC-2909 game pad myself I can 
say it is a fair price for this handy little game controller. So why all 
the talk?
When you remove the SGC-2909 out of the packaging you will quickly 
discover it has a very intuitive design and is quite comfortable to hold 
for a long period of time. The device is 6 inches wide, four inches long, 
and has two handles on the bottom for holding the device. Each handle has 
rubber hand-grips that keeps the device from sliding around in your hand 
and also adds comfort in its use.
In addition to its comfort value the SGC-2909 has a very nice layout of 
your basic game controls. Starting on the top-left corner you have a four 
direction POV controller. For games that support POV hat this control 
allows you to change the direction the player is looking or aiming in most 
modern 3D FPS style games. To the right of the POV controller is a circle 
of four buttons. Starting from the top and moving clockwise they are 
escape, mouse, analog, and select. On the right-hand side of the SGC-2909 
we have a circle of action buttons. Starting from the top and moving 
clockwise we have button 1, button 2, button 3, and button 4.  In most 
games these would be fire controls, run, jump, and other action controls. 
In the center of the SGC-2909, below the analog button, there is two 
joysticks labeled A and B. The A joystick moves your character around in 
the game world while the optional B joystick can perform special aiming 
adjustments etc. Finally, on the front of the controller is four 
additional buttons labeled 5, 6, 7, and 8. While these can be customized 
to perform any game action you want I find these make great fire controls 
as they are easy to reach and squeeze.
Perhaps one of my favorite features of the SGC-2909 is the retractable USB 
cable that comes with the device. When you want to play a game simply pull 
it out, plug it in a free USB port, and start playing. When you are 
finished there is a little switch on the front of the controller which 
allows you to wind the chord back up inside the unit for easy storage.  If 
you do a lot of traveling or just want to store it without the chord in 
your way you can retract the chord so that only three inches or so is 
sticking out of the unit at any given time. This is by far my favorite 
feature of the unit since I don't always keep my controller attached to a 
PC, and prefer to store them in a desk drawer or laptop carrying case when 
not in use.
If everything I have said is not enough reasons to purchase a Phillips 
SGC-2909 the price is certainly right. For $15.00 to $16.00 you get a 
rather handy game pad that seams to work well with every game I've tried 
it with to date. So far I've tried Troopenum, Rail Racer, Mysteries of the 
Ancients, Shades of Doom, Puppy 1, and have encountered no serious 
compatibility issues.  I think if you are looking for an inexpensive, 
intuitive, handy game pad the Phillips SGC-2909 is a good deal. Other game 
controllers such as the Logetec Rumble Pad costs approximately $30 to $40, 
and the only feature it has over the Phillips SGC-2909 is force feedback 
support. If you are willing to do without force feedback support the 
SGC-2909 could be right for you.


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Re: [Audyssey] Calling all truck game players.

2009-01-21 Thread Constantine

...wow. Relax...
Thought maybe he was talking about Jims website, and, reading it a bit more, 
shrug, it could've been a beta, who would've known? Maybe he changed the 
layout and I wasn't aware of it.

Not to mention his game could sort of seem like an RPG.



contact details:

email: tcwoo...@shaw.ca

and others
msn: the_conman...@hotmail.com
skype: the_conman283

system details:
Hp pavillion dv5220CA notebook pc
AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, Fujitsu 
100 gb 4500 RPM Hard Drive, connecsant AC-link audio
- Original Message - 
From: Lukás Hosnedl lukas.hosn...@seznam.cz

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, January 21, 2009 6:42 PM
Subject: Re: [Audyssey] Calling all truck game players.



Reading the original e-mail itself should give you a very clear answer to
this question, as Jim's Trucker is definitely not a browser-based RPG like
game, and more. People, please, pay more attention to the stuff you come
across. *sigh*
Lukas
- Original Message - 
From: Constantine tcwoo...@shaw.ca
To: The Kolesar Brothers kolesar16...@roadrunner.com; Gamers 
Discussion

list gamers@audyssey.org
Sent: Thursday, January 22, 2009 12:06 AM
Subject: Re: [Audyssey] Calling all truck game players.



Is this Jim Kitchens 'Trucker'?



contact details:

email: tcwoo...@shaw.ca

and others
msn: the_conman...@hotmail.com
skype: the_conman283

system details:
Hp pavillion dv5220CA notebook pc
AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram,
Fujitsu 100 gb 4500 RPM Hard Drive, connecsant AC-link audio
- Original Message - 
From: The Kolesar Brothers kolesar16...@roadrunner.com

To: Audyssey Mailing list gamers@audyssey.org
Sent: Wednesday, January 21, 2009 7:35 AM
Subject: [Audyssey] Calling all truck game players.



Hello to those playing the truck dirving rpg game.
I just wanted to let you know that for some unknown reason the web page
is
down.
Maybe thy're up grading the web page from a beta to the full web page.
But for now you can't get into the game.
Just thought you all would want to know about this.
Ron
Matt  Ron Kolesar  there great Dogs!

kolesar16...@roadrunner.com


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No virus found in this incoming message.
Checked by AVG - http://www.avg.com
Version: 8.0.176 / Virus Database: 270.10.10/1906 - Release Date:
1/21/2009 7:07 AM


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No virus found in this incoming message.
Checked by AVG - http://www.avg.com
Version: 8.0.176 / Virus Database: 270.10.10/1906 - Release Date: 1/21/2009 
7:07 AM



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Re: [Audyssey] commenting on the phillips game controler.

2009-01-21 Thread Constantine
Wow, I had no idea iether. I still have ps2 and gamecube controllers lieing 
around somewhere.


I actually have a pc controller, but never have got it to work. I love the 
idea of the retractible USB cable, so I think I'll just go snatch one of 
these suckers up and carry it with me and my netbook so I can play RR on the 
fly.




contact details:

email: tcwoo...@shaw.ca

and others
msn: the_conman...@hotmail.com
skype: the_conman283

system details:
Hp pavillion dv5220CA notebook pc
AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, Fujitsu 
100 gb 4500 RPM Hard Drive, connecsant AC-link audio
- Original Message - 
From: Lukás Hosnedl lukas.hosn...@seznam.cz

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, January 21, 2009 6:41 PM
Subject: Re: [Audyssey] commenting on the phillips game controler.


If only I had known there were converters like this around. Thanks so much
for the advice. Just for clarification, how do these things actually work?
Are they another small device that you just plug the controller into and it
can then be connected to a USB port or so? This would be the very coolest
option! :-)
Lukas
- Original Message - 
From: Yohandy yohand...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, January 21, 2009 3:53 PM
Subject: Re: [Audyssey] commenting on the phillips game controler.


You know, you could always use an actual ps2 controller. I got this
converter from ebay a while back for around $3 that allows me to do this. so
now I play killer instinct on snes emulaters using my ps2 controller. pretty
cool actually.

Original Message - 
From: Lukás Hosnedl lukas.hosn...@seznam.cz

To: The Kolesar Brothers kolesar16...@roadrunner.com; Gamers Discussion
list gamers@audyssey.org
Sent: Wednesday, January 21, 2009 6:36 AM
Subject: Re: [Audyssey] commenting on the phillips game controler.



Hi,wow, this sounds just cool! Looks like this controller would be
perfectly usable with a Play STation console emulator on the PC, as it has
all the necesary buttons and even in similar shapes and places, and 4 more
in addition. I would definitely buy it but maybe would prefer to have a
look at it first, but well, this doesn't seem to be a possibility... You
know, controlling the games in the emulator just with the keyboard is a
pain in the budd. The games were not designed for such controls and it's
too slow and awkward.
Lukas
- Original Message - 
From: The Kolesar Brothers kolesar16...@roadrunner.com

To: Audyssey Mailing list gamers@audyssey.org
Sent: Wednesday, January 21, 2009 3:00 AM
Subject: [Audyssey] commenting on the phillips game controler.



   Hi To all, from Ron and Boz.
I finally got a chance to pick up the Phillips hand held game controller
model sgc2909.
The controller looks like this.
With the unit facing you. You have the cable plugged into your usb
connecter
and it is on the top of the unit. There are two flat buttons to the left
of
the cable one button to
the back and there is one directly under that button. Then across the top
of
the controller to the right of the cable on the right hand edge of the
unit
are two more buttons and they're located just like the two buttons on the
left side of the connection cable. One button above another button. Maybe
DJC AKA Don can tell us what these four buttons are and what their
functions
are.
Now looking at the face of the unit. The best way to describe the unit is
that we have a left column of buttons, a center column of buttons and a
last
column of buttons on the far right hand side.
Lets take the far left buttons first.
These four buttons are your basic four directional buttons. They're
triangle
shaped buttons. You have your up arrow, which is at the top. Diagonally
from
this button about three o'clock is the right arrow button, then at the
six
o'clock is the down arrow button, then at the nine o'clock is the left
arrow
button.
Now we come to the center. You'll feel a slight bubble, this is the
visual
display. Just to the left is the escape key and to the right of the
display
is the enter key.
Now if you find the display bubble as your center,Just below the display
is
a group of four buttons in a diamond like shape. The top button is just
under the display . This button is the digital analog mode button. I
don't
think we'll want to play with this button to much. I could be wrong on
this
since I'm still learning the unit myself. But if you keep coming down
from
that button you'll see nothing then if you go down a little further,
you'll
run into another button. This button is the game mouse button. If you get
back in between these two buttons, you'll see a button to your left and a
button to your right. This makes up the diamond shape of these four
buttons.
Maybe DJC could refresh my memory on these buttons once again.
This takes care of the center column of buttons.
Now we come to the far right hand side of the unit. We run  into another
diamond shape of four 

Re: [Audyssey] Philips SGC-2909 Review.

2009-01-21 Thread Karl

Hi,
I got one of these last summer, and never installed the software, so I 
don't have the profiler or the force feedback drivers. Is there a place 
where I can download them?

Karl
Original message:

lol, I hadn't come across this email yet. Sorry for taking up your inbox
contact info:
Msn: ckad...@gmail.com
skype: corykad111
aim: corykadlik111
emails: ckadl...@verizon.net, ckad...@gmail.com



Have an awesome day,



Cory
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
Cc: gamers@audyssey.org
Sent: Wednesday, January 21, 2009 7:27 PM
Subject: [Audyssey] Philips SGC-2909 Review.





Phillips SGC-2909 Review



by Thomas Ward



Jan. 21, 2009




Recently there has been a lot of talk about the new Phillips SGC-2909 game
pad sold in many retail stores across the U.S.A. It sells on average for
approximately $15.00 USD. As an owner of an SGC-2909 game pad myself I can
say it is a fair price for this handy little game controller. So why all
the talk?
When you remove the SGC-2909 out of the packaging you will quickly
discover it has a very intuitive design and is quite comfortable to hold
for a long period of time. The device is 6 inches wide, four inches long,
and has two handles on the bottom for holding the device. Each handle has
rubber hand-grips that keeps the device from sliding around in your hand
and also adds comfort in its use.
In addition to its comfort value the SGC-2909 has a very nice layout of
your basic game controls. Starting on the top-left corner you have a four
direction POV controller. For games that support POV hat this control
allows you to change the direction the player is looking or aiming in most
modern 3D FPS style games. To the right of the POV controller is a circle
of four buttons. Starting from the top and moving clockwise they are
escape, mouse, analog, and select. On the right-hand side of the SGC-2909
we have a circle of action buttons. Starting from the top and moving
clockwise we have button 1, button 2, button 3, and button 4.  In most
games these would be fire controls, run, jump, and other action controls.
In the center of the SGC-2909, below the analog button, there is two
joysticks labeled A and B. The A joystick moves your character around in
the game world while the optional B joystick can perform special aiming
adjustments etc. Finally, on the front of the controller is four
additional buttons labeled 5, 6, 7, and 8. While these can be customized
to perform any game action you want I find these make great fire controls
as they are easy to reach and squeeze.
Perhaps one of my favorite features of the SGC-2909 is the retractable USB
cable that comes with the device. When you want to play a game simply pull
it out, plug it in a free USB port, and start playing. When you are
finished there is a little switch on the front of the controller which
allows you to wind the chord back up inside the unit for easy storage.  If
you do a lot of traveling or just want to store it without the chord in
your way you can retract the chord so that only three inches or so is
sticking out of the unit at any given time. This is by far my favorite
feature of the unit since I don't always keep my controller attached to a
PC, and prefer to store them in a desk drawer or laptop carrying case when
not in use.
If everything I have said is not enough reasons to purchase a Phillips
SGC-2909 the price is certainly right. For $15.00 to $16.00 you get a
rather handy game pad that seams to work well with every game I've tried
it with to date. So far I've tried Troopenum, Rail Racer, Mysteries of the
Ancients, Shades of Doom, Puppy 1, and have encountered no serious
compatibility issues.  I think if you are looking for an inexpensive,
intuitive, handy game pad the Phillips SGC-2909 is a good deal. Other game
controllers such as the Logetec Rumble Pad costs approximately $30 to $40,
and the only feature it has over the Phillips SGC-2909 is force feedback
support. If you are willing to do without force feedback support the
SGC-2909 could be right for you.



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