Re: [Audyssey] MOTA

2009-01-29 Thread william lomas

I am sure Thomas would update us if anything playable was available

On 28 Jan 2009, at 23:28, Matheus wrote:


but what's the problem in asking and knowing at least how its going.

-Mensagem original-
De: Bryan Peterson b-peter...@hotmail.com
Para: Gamers Discussion list gamers@audyssey.org
Data: Quarta, 28 de Janeiro de 2009 15:25
Assunto: Re: [Audyssey] MOTA

That's a very vague question isn't it? The game'll be read when it's  
ready.

Bring Rescue 9-1-1 to DVD! Put it back on the air!
- Original Message -
From: Hayri Tulumcu ha...@ka-net.dk
To: gamers@audyssey.org
Sent: Wednesday, January 28, 2009 2:28 PM
Subject: [Audyssey] MOTA



Hello. How far have you come up with MOTA?

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Re: [Audyssey] what games are people playing on the wii

2009-01-29 Thread Liam Erven
I will record something this weekend, but I do not recommend the wii, for
several reasons which I will get in to on the podcast.
 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Matheus
Sent: Wednesday, January 28, 2009 8:16 PM
To: gamers@audyssey.org
Subject: Re: [Audyssey]what games are people playing on the wii

awesome liam!!!
if you can do a podcast about it, explaining how it works, maybe you playing
some games... and you can do it wen you have more, bekause i never played on
a wii and each time i think what console i should pick this year, i stay
more and more confused.
but just like how i sayd in some wicks ago, i probably will love wii.
-Mensagem original-
De: Liam Erven liamer...@gmail.com
Para: 'Gamers Discussion list' gamers@audyssey.org
Data: Quarta, 28 de Janeiro de 2009 19:05
Assunto: [Audyssey] what games are people playing on the wii

I was able to borrow a wii.  what games are useable, as far as menus go.  I
got wii sports which works pretty well since you can cheat and use the d pad
to select stuff.  any other games easy like this.  deca sports was verry
disappointing, and I'm gonna pick up carnival games, but.. not sure how well
that'll work.
any suggestions?

Liam

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Re: [Audyssey] MOTA

2009-01-29 Thread Thomas Ward

Hi Hayri,
That is a good question. In an article I wrote for Audyssey Magazine 
Issue 54 I discussed Mysteries of the Ancients at length. Also recently 
I let it be known I was attempting to port the Mysteries of the Ancients 
code over to the cross platform Genesis Engine. Well, I was both 
successful and unsuccessful in the porting process.
What basically happened over the passed month is I released Mysteries of 
the Ancients 0.4 stable to my testers to test out while I worked on the 
0.5 cross platform version. Mysteries of the Ancients 0.4 proved to be 
fairly stable, and besides a few miner issues it was looking fairly good 
for a demo in the next month or so.
Then, i decided to port the source code over to the cross platform 
Genesis engine so I could run the game on Linux and Mac computers. That 
was not such a good idea as it turned out. After I got the source code 
ported over to the cross platform Genesis Engine basically everything 
started going wrong. There are a number of stability issues in the cross 
platform engine I didn't know about such as you might be walking or 
running along and the game will suddenly exit without warning. One 
moment you are there running, firing, walking, whatever and the next the 
game closes on you. Another bug in 0.5 is you might pick up an item such 
as a scroll, ammo pack, and the game freezes and won't close. Forcing 
you to unload it via the Windows task manager. Something that unstable 
is totally unacceptable.
So where I am right now, in this point in time, is I am rolling back to 
version 0.4, which was reasonably stable, and am going to work on the 
Windows based engine for the time being. When I am ready I will release 
the Windows release to the public, and work on the linux and Mac ports 
at a later time. Since there were a number of upgrades in 0.5 I'm going 
to have to do them all over again with 0.4 only this time put them into 
the older Windows only Genesis Engine and not the newer cross platform 
engine.

HTH.


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Re: [Audyssey] MOTA

2009-01-29 Thread Thomas Ward

Hi Bryan,
Actually, Mysteries of the Ancients is a lot further along than that. I 
am looking at summer at my current rate of development. It would have 
been a lot sooner if I hadn't decided to port the code over to a cross 
platform Genesis Engine which has more bugs and stability issues than I 
can count. For that reason i have wisely decided to do a 180, and go 
back to using the Windows based Genesis Engine which was at least 
functionally stable. Once I do the proper upgrades to the Windows engine 
you guys wil probably see a Windows only demo fairly soon afterward.

Smile.

Bryan Peterson wrote:
I probably wouldn't expect to see the game released before the end of 
this year. We can hope of course but i no way is programming of any sort 
a certain venture. Even I know this and I have no programming knowledge 
whatsoever.



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Re: [Audyssey] MOTA

2009-01-29 Thread Bryan Peterson

Ah. Neat. A twenty-ninth birthday present, whether it be late or not.
Can blind folks play therimins? I wanna find out!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, January 29, 2009 7:06 AM
Subject: Re: [Audyssey] MOTA



Hi Bryan,
Actually, Mysteries of the Ancients is a lot further along than that. I am 
looking at summer at my current rate of development. It would have been a 
lot sooner if I hadn't decided to port the code over to a cross platform 
Genesis Engine which has more bugs and stability issues than I can count. 
For that reason i have wisely decided to do a 180, and go back to using 
the Windows based Genesis Engine which was at least functionally stable. 
Once I do the proper upgrades to the Windows engine you guys wil probably 
see a Windows only demo fairly soon afterward.

Smile.

Bryan Peterson wrote:
I probably wouldn't expect to see the game released before the end of 
this year. We can hope of course but i no way is programming of any sort 
a certain venture. Even I know this and I have no programming knowledge 
whatsoever.



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Re: [Audyssey] MOTA

2009-01-29 Thread Thomas Ward

Hi Matheus,
As far as I know nothing. Although, it does help to keep tabs of the USA 
Games News Letter which tends to be up to date and to the point when 
they come out. The Audyssey Magazine is also another good resource to 
get news. Personally it is easier on me if people use those resources 
first before asking the same questions others ask both on and off list.
A lot of people don't realize the number of times in a month I get the 
how is it coming or when will it be done type question on or off 
list. I get those questions so frequently I put out a monthly USA Games 
news letter and place articles in Auddyssey Magazine frequently to 
answer specifically those kinds of questions. That is why I encurrage 
gamers to read those resources first. I spend a lot more time composing 
one of those news posts than you will get from me shooting off a its 
coming along message in responce to the 10th or 15th person to ask me 
that question that month.

Smile.

Matheus wrote:

but what's the problem in asking and knowing at least how its going.



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Re: [Audyssey] MOTA

2009-01-29 Thread Thomas Ward

Hi Charles,
That is true, but I also know there are plenty of people who have 
purchased Mysteries of the Ancients who don't recieve Audyssey or the 
USA Games News for one reason or another. Maybe they leave the Audyssey 
and the USA Games lists for a while and thus miss the news letter and 
the magazine as well. It is a bit frustrating, but it happens. I get at 
least one question per month, sometimes more, from people who did not 
recieve the Audyssey Magazine and the USA Games News. It is frustrating, 
but it happens. Some people just aren't as informed for one reason or 
another than the rest of us.

Smile.


Charles Rivard wrote:
There's no problem asking if nothing has been updated for quite some 
time, but it was very recently updated in the latest Audyssey magazine, 
and very recently previously in some USA Games news, far less than 2 
months ago.


---
If guns cause crime, pencils cause misspelled words.



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Re: [Audyssey] MOTA

2009-01-29 Thread Thomas Ward

Hi,
Exactly. I would definitely let people know if there was something that 
was playable, stable, and ready for the public to use. As it is 0.5 has 
taken a massive turn for the worst, and I now have to either go back to 
0.4 and start over with the upgrades, or remove the cross platform 
Genesis Engine from 0.5 and restore the Windows only engine. Either way 
it is a huge mess and I don't expect anything playable for the private 
testers for a week or so.  Maybe longer depending on how long it takes 
to get 0.5 stable enough to play without crashing again.



william lomas wrote:

I am sure Thomas would update us if anything playable was available



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Re: [Audyssey] MOTA

2009-01-29 Thread william lomas

at least mac users can run windows games so it is not all a loss
maybe only raceway and future titles if possible, should be ported to  
the mac otherwise it means yet more unneccissary delays for yourself  
thomas in getting even a demo out


regards will

On 29 Jan 2009, at 14:33, Thomas Ward wrote:


Hi Charles,
That is true, but I also know there are plenty of people who have  
purchased Mysteries of the Ancients who don't recieve Audyssey or  
the USA Games News for one reason or another. Maybe they leave the  
Audyssey and the USA Games lists for a while and thus miss the news  
letter and the magazine as well. It is a bit frustrating, but it  
happens. I get at least one question per month, sometimes more, from  
people who did not recieve the Audyssey Magazine and the USA Games  
News. It is frustrating, but it happens. Some people just aren't as  
informed for one reason or another than the rest of us.

Smile.


Charles Rivard wrote:
There's no problem asking if nothing has been updated for quite  
some time, but it was very recently updated in the latest Audyssey  
magazine, and very recently previously in some USA Games news, far  
less than 2 months ago.

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Re: [Audyssey] what games are people playing on the wii

2009-01-29 Thread Mich
hey when you do record something where can we lissen to the podcast? many 
thanks. from Mich. 



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[Audyssey] Time Adventures cluebook

2009-01-29 Thread william lomas

hi does anyone have the time adventures cluebook file in 
spanish?
thanks will


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Re: [Audyssey] MOTA

2009-01-29 Thread william lomas

i'd just remove the cross platform engine as then all will be saved

On 29 Jan 2009, at 14:46, Thomas Ward wrote:


Hi,
Exactly. I would definitely let people know if there was something  
that was playable, stable, and ready for the public to use. As it is  
0.5 has taken a massive turn for the worst, and I now have to either  
go back to 0.4 and start over with the upgrades, or remove the cross  
platform Genesis Engine from 0.5 and restore the Windows only  
engine. Either way it is a huge mess and I don't expect anything  
playable for the private testers for a week or so.  Maybe longer  
depending on how long it takes to get 0.5 stable enough to play  
without crashing again.



william lomas wrote:

I am sure Thomas would update us if anything playable was available



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Re: [Audyssey] Time Adventures cluebook

2009-01-29 Thread Shadow Dragon
I have the english version, but never bothered getting the spanish one. I 
only found the english one by luck after a fair amount of google searching.


--
From: william lomas lomaswill...@googlemail.com
Sent: Thursday, January 29, 2009 9:22 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: [Audyssey] Time Adventures cluebook


hi does anyone have the time adventures cluebook file in spanish?
thanks will


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Re: [Audyssey] Free Downloadable Text RPGs

2009-01-29 Thread Shadow Dragon
The only other downloadable RPG I know of that's worth anything besides 
those two is 3 skulls. Its got a rather tough interface to adapt to where 
screen readers are concerned, but its definitely adaptable with some 
patience. And worth it in my opinion, with full party based combat, 
character creation, the ability to get two other party members to join up at 
will, even a decent party management system, if an npc joins up that you 
don't want at that moment, leave him in a tavern somewhere and go pick up 
another. The inventory management involves a little drag and drop, which 
yes, you can do with a screen reader, jaws at least, with absolutely 0 
sight, I'm completely blind and have beaten this game. You don't need to use 
the drag and drop function, it just makes interfacing with the game a bit 
easier since otherwise if you want to use say, a healing potion, you have to 
go into said character's inventory tab and hunt it down amongst all his 
items, whereas with the quick slot option not only do you get another 3 free 
inventory slots, but you can then use the potion right from the battle 
interface. The only downsides to 3 skulls are 1, its incomplete, and 2, for 
some reason it costs money. Never seen anyone charge for an incomplete game, 
especially 10 dollars, but there you have it. The source code is free 
however, maybe someone in the community would be interested in taking up 
this project and completing it? It definitely has potential. I believe it 
can be found at:


www.legendarytales.com

--
From: Dickson Tan dickson.j...@gmail.com
Sent: Wednesday, January 28, 2009 3:36 AM
To: gamers@audyssey.org
Subject: [Audyssey] Free Downloadable Text RPGs


Hello

Does anyone know of free downloadable text rpgs having a similar interface 
to Fallthru and World of Legends?


Dickson
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[Audyssey] Would you pay $50 for a killer controller?

2009-01-29 Thread Che
 Hi all,
 I am ramping up plans for an online head to head fighting game. At first it 
will mostly be a test bed for latency issues, so I can see what the limitations 
are for head to head combat over the internet.
  One idea I am picking at is the inclusion of The nintendo Wii controllers for 
the game.
  It is possible to use the Wii controllers via a blue tooth hookup with a PC.
  Having used these controlers on my Wii, I can tell you they are amazing.
  In the boxing game, the faster you punch with the controller, the harder your 
character punches. In Mortal Combat, you draw a pattern in the air with your 
controller to execute certain moves.
  All of this functionality is available with the PC port of the controller 
software.
  My question is, how much would the average blind gamer be into this?
  I think the draw to a head to head fighting game would be good, assuming lag 
issues could be worked out, but would the average gamer be willing to drop the 
$50 or so necessary to buy a controller and blue-tooth hook up?
  The possibilities for useing the Wii controllers is immense for accessible 
gaming, most especially for action titles.  
  The balance board can be used as well, another $80 or so. Think of the 
ability to dodge your opponent simply by leaning, or run away from a monster 
by, well, running.
  Anyhow, it is an exciting concept, what do you guys think?
 Later,
che
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Re: [Audyssey] Would you pay $50 for a killer controller?

2009-01-29 Thread Ryan Strunk
Count me in.

Ryan

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Che
Sent: Thursday, January 29, 2009 4:38 PM
To: Gamers Discussion list
Subject: [Audyssey] Would you pay $50 for a killer controller?

 Hi all,
 I am ramping up plans for an online head to head fighting game. At first it
will mostly be a test bed for latency issues, so I can see what the
limitations are for head to head combat over the internet.
  One idea I am picking at is the inclusion of The nintendo Wii controllers
for the game.
  It is possible to use the Wii controllers via a blue tooth hookup with a
PC.
  Having used these controlers on my Wii, I can tell you they are amazing.
  In the boxing game, the faster you punch with the controller, the harder
your character punches. In Mortal Combat, you draw a pattern in the air with
your controller to execute certain moves.
  All of this functionality is available with the PC port of the controller
software.
  My question is, how much would the average blind gamer be into this?
  I think the draw to a head to head fighting game would be good, assuming
lag issues could be worked out, but would the average gamer be willing to
drop the $50 or so necessary to buy a controller and blue-tooth hook up?
  The possibilities for useing the Wii controllers is immense for accessible
gaming, most especially for action titles.  
  The balance board can be used as well, another $80 or so. Think of the
ability to dodge your opponent simply by leaning, or run away from a monster
by, well, running.
  Anyhow, it is an exciting concept, what do you guys think?
 Later,
che
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Re: [Audyssey] Would you pay $50 for a killer controller?

2009-01-29 Thread Scott Chesworth
Hey Che,

Problem you might have here man is that, unless I've missed something
which is very possible, your online fightathon would be the only
accessible game using this controller.  That much money for a
controller isn't a big deal, but that much money for a controller to
play one game only plus the cost of the game starts to become one
maybe.  Another thing that's worth pointing out is that a lot of
people find themselves with some kind of internet hookup most places
they visit now, but wouldn't be taking their Wii controller around
with them 24/7, so you'd still be needing to maintain playability from
the keyboard/other controllers.  Don't get me wrong dude I love the
idea, but as a formerly beatemup geek/guru, I'm more drawn to the game
idea than the fact that it's using a Wii controller.  I've only ever
played a few games online (quake, mk3 over a lan, sound rts etc) and
already for me it's the best part of gaming.  Can't wait to see more
access titles developing where it's possible.

Scott

On 1/29/09, Ryan Strunk ryan.str...@gmail.com wrote:
 Count me in.

 Ryan

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Che
 Sent: Thursday, January 29, 2009 4:38 PM
 To: Gamers Discussion list
 Subject: [Audyssey] Would you pay $50 for a killer controller?

  Hi all,
  I am ramping up plans for an online head to head fighting game. At first it
 will mostly be a test bed for latency issues, so I can see what the
 limitations are for head to head combat over the internet.
   One idea I am picking at is the inclusion of The nintendo Wii controllers
 for the game.
   It is possible to use the Wii controllers via a blue tooth hookup with a
 PC.
   Having used these controlers on my Wii, I can tell you they are amazing.
   In the boxing game, the faster you punch with the controller, the harder
 your character punches. In Mortal Combat, you draw a pattern in the air with
 your controller to execute certain moves.
   All of this functionality is available with the PC port of the controller
 software.
   My question is, how much would the average blind gamer be into this?
   I think the draw to a head to head fighting game would be good, assuming
 lag issues could be worked out, but would the average gamer be willing to
 drop the $50 or so necessary to buy a controller and blue-tooth hook up?
   The possibilities for useing the Wii controllers is immense for accessible
 gaming, most especially for action titles.
   The balance board can be used as well, another $80 or so. Think of the
 ability to dodge your opponent simply by leaning, or run away from a monster
 by, well, running.
   Anyhow, it is an exciting concept, what do you guys think?
  Later,
 che
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Re: [Audyssey] Would you pay $50 for a killer controller?

2009-01-29 Thread Cory

defenetly! keep! up! the! great! work man!
contact info:
Msn: ckad...@gmail.com
skype: corykad111
aim: corykadlik111
emails: ckadl...@verizon.net, ckad...@gmail.com

Have an awesome day,

Cory
- Original Message - 
From: Che c...@blindadrenaline.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, January 29, 2009 5:37 PM
Subject: [Audyssey] Would you pay $50 for a killer controller?



Hi all,
I am ramping up plans for an online head to head fighting game. At first 
it will mostly be a test bed for latency issues, so I can see what the 
limitations are for head to head combat over the internet.
 One idea I am picking at is the inclusion of The nintendo Wii controllers 
for the game.
 It is possible to use the Wii controllers via a blue tooth hookup with a 
PC.

 Having used these controlers on my Wii, I can tell you they are amazing.
 In the boxing game, the faster you punch with the controller, the harder 
your character punches. In Mortal Combat, you draw a pattern in the air 
with your controller to execute certain moves.
 All of this functionality is available with the PC port of the controller 
software.

 My question is, how much would the average blind gamer be into this?
 I think the draw to a head to head fighting game would be good, assuming 
lag issues could be worked out, but would the average gamer be willing to 
drop the $50 or so necessary to buy a controller and blue-tooth hook up?
 The possibilities for useing the Wii controllers is immense for 
accessible gaming, most especially for action titles.
 The balance board can be used as well, another $80 or so. Think of the 
ability to dodge your opponent simply by leaning, or run away from a 
monster by, well, running.

 Anyhow, it is an exciting concept, what do you guys think?
Later,
che
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Re: [Audyssey] Would you pay $50 for a killer controller?

2009-01-29 Thread michael maslo
Che:

I have three wii controller's and I am definitely in on this one!

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Ryan Strunk
Sent: Thursday, January 29, 2009 4:42 PM
To: 'Che'; 'Gamers Discussion list'
Subject: Re: [Audyssey] Would you pay $50 for a killer controller?

Count me in.

Ryan

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Che
Sent: Thursday, January 29, 2009 4:38 PM
To: Gamers Discussion list
Subject: [Audyssey] Would you pay $50 for a killer controller?

 Hi all,
 I am ramping up plans for an online head to head fighting game. At first it
will mostly be a test bed for latency issues, so I can see what the
limitations are for head to head combat over the internet.
  One idea I am picking at is the inclusion of The nintendo Wii controllers
for the game.
  It is possible to use the Wii controllers via a blue tooth hookup with a
PC.
  Having used these controlers on my Wii, I can tell you they are amazing.
  In the boxing game, the faster you punch with the controller, the harder
your character punches. In Mortal Combat, you draw a pattern in the air with
your controller to execute certain moves.
  All of this functionality is available with the PC port of the controller
software.
  My question is, how much would the average blind gamer be into this?
  I think the draw to a head to head fighting game would be good, assuming
lag issues could be worked out, but would the average gamer be willing to
drop the $50 or so necessary to buy a controller and blue-tooth hook up?
  The possibilities for useing the Wii controllers is immense for accessible
gaming, most especially for action titles.  
  The balance board can be used as well, another $80 or so. Think of the
ability to dodge your opponent simply by leaning, or run away from a monster
by, well, running.
  Anyhow, it is an exciting concept, what do you guys think?
 Later,
che
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Re: [Audyssey] Would you pay $50 for a killer controller?

2009-01-29 Thread tim kilgore

I might be willing.

Tim
- Original Message - 
From: Che c...@blindadrenaline.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, January 29, 2009 4:37 PM
Subject: [Audyssey] Would you pay $50 for a killer controller?



Hi all,
I am ramping up plans for an online head to head fighting game. At first 
it will mostly be a test bed for latency issues, so I can see what the 
limitations are for head to head combat over the internet.
 One idea I am picking at is the inclusion of The nintendo Wii controllers 
for the game.
 It is possible to use the Wii controllers via a blue tooth hookup with a 
PC.

 Having used these controlers on my Wii, I can tell you they are amazing.
 In the boxing game, the faster you punch with the controller, the harder 
your character punches. In Mortal Combat, you draw a pattern in the air 
with your controller to execute certain moves.
 All of this functionality is available with the PC port of the controller 
software.

 My question is, how much would the average blind gamer be into this?
 I think the draw to a head to head fighting game would be good, assuming 
lag issues could be worked out, but would the average gamer be willing to 
drop the $50 or so necessary to buy a controller and blue-tooth hook up?
 The possibilities for useing the Wii controllers is immense for 
accessible gaming, most especially for action titles.
 The balance board can be used as well, another $80 or so. Think of the 
ability to dodge your opponent simply by leaning, or run away from a 
monster by, well, running.

 Anyhow, it is an exciting concept, what do you guys think?
Later,
che
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Re: [Audyssey] MOTA

2009-01-29 Thread Thomas Ward

Hi Will,
It is definitely not a total loss. In fact one good thing that has come 
out of this is this is a great opportunity to clean up the code and do 
some fine tuning I wouldn't do until the game was complete or near so.
For example, when a programmer codes they generally don't put their 
methods or functions in any specific order. They just add them as they 
create them one after another at least I do. As a result you might get a 
list of functions like this.


SpeakPlayerScore();
SpeakPlayerHealth();
SpeakPlayerStrength();
SpeakPlayerDirection();

Obviously that is in no specific order other than they are all 
announcement functions. Normally that is ok, but it can make it hard to 
find a specific function if they aren't in any order. Since I am working 
on 0.5 doing a line by line edit, correcting formatting errors,   and 
putting the Windows libraries back into the game I can go ahead and put 
those functions in order just simply by copying them from the original 
text file into a new text file, and editing them one at a time to make 
sure they are using the Windows Genesis Engine instead of the cross 
platform one. Instead of the above list 0.5 will look something like this.


SpeakPlayerDirection();
SpeakPlayerHealth();
SpeakPlayerScore();
SpeakPlayerStrength();

Ah, much better wouldn't you say? Now, by putting all of my functions in 
alphabetical order I'll automatically know that SpeakPlayerHealth() 
follows SpeakPlayerDirection() and so on. Yes, I can use the find 
command in notepad to find anything i want it is still easier to edit or 
work on if the related functions are in the same general area.

Smile.

william lomas wrote:

at least mac users can run windows games so it is not all a loss
maybe only raceway and future titles if possible, should be ported to 
the mac otherwise it means yet more unneccissary delays for yourself 
thomas in getting even a demo out


regards will



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Re: [Audyssey] Would you pay $50 for a killer controller?

2009-01-29 Thread Clement Chou
You know, I'd say have that as an option but have the keyboard as a standard 
for those who aren't willing to pay for it. That way it can be suited to 
each person's preferences and resources.
- Original Message - 
From: tim kilgore tim8...@sbcglobal.net
To: Che c...@blindadrenaline.com; Gamers Discussion list 
gamers@audyssey.org

Sent: Wednesday, January 28, 2009 3:38 PM
Subject: Re: [Audyssey] Would you pay $50 for a killer controller?



I might be willing.

Tim
- Original Message - 
From: Che c...@blindadrenaline.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, January 29, 2009 4:37 PM
Subject: [Audyssey] Would you pay $50 for a killer controller?



Hi all,
I am ramping up plans for an online head to head fighting game. At first 
it will mostly be a test bed for latency issues, so I can see what the 
limitations are for head to head combat over the internet.
 One idea I am picking at is the inclusion of The nintendo Wii 
controllers for the game.
 It is possible to use the Wii controllers via a blue tooth hookup with a 
PC.

 Having used these controlers on my Wii, I can tell you they are amazing.
 In the boxing game, the faster you punch with the controller, the harder 
your character punches. In Mortal Combat, you draw a pattern in the air 
with your controller to execute certain moves.
 All of this functionality is available with the PC port of the 
controller software.

 My question is, how much would the average blind gamer be into this?
 I think the draw to a head to head fighting game would be good, assuming 
lag issues could be worked out, but would the average gamer be willing to 
drop the $50 or so necessary to buy a controller and blue-tooth hook up?
 The possibilities for useing the Wii controllers is immense for 
accessible gaming, most especially for action titles.
 The balance board can be used as well, another $80 or so. Think of the 
ability to dodge your opponent simply by leaning, or run away from a 
monster by, well, running.

 Anyhow, it is an exciting concept, what do you guys think?
Later,
che
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Re: [Audyssey] Would you pay $50 for a killer controller?

2009-01-29 Thread Michael Feir
There comes a point, particularly when most blind people are unemployed, 
that things like that just aren't worth it. I would love to check out that 
In The Pit game which needs an X-box 360 controller but it just makes no 
sense to spend thirty bucks to be able to play one free game. The same goes 
for spending all the money on the Wiimote and balance board. That would 
essentially strip away over half my spending money for the month and I'm not 
even counting whatever you'd then reasonably charge for the game itself. I 
have things relatively easy here paying my parents room and board. I shudder 
to think how limited the audience for a game which demanded people purchase 
those accessories would be. If you can put the functionality for using those 
things in a game without requiring people to have them, you'd doubtless find 
a small number of people willing to fork over the money. A fighting game 
wouldn't overly excite me but there's been quite a lot of interest in that 
sort of thing. I would predict that you'd do quite well sales wise with 
something along those lines. Through no fault of yours, I lost interest in 
Rail Racer some time ago. Racing just isn't my cup of tea. Arcade, strategy 
or rpg games would suit me far better. However, before my interest faded, I 
took note of the utter care and craftsmanship you put into that game. I have 
the utmost respect for your abilities and hope for terrific stuff from you 
in the future. You seem to be open to a whole lot of different game styles 
and I have no doubt you'll come up with something which turns my crank 
eventually. Thankfully, I think interest in accessible games is once again 
on the rise. With moves like the one made by Serotek at the Atia conference, 
that can only draw more blind people into digital life. The thought of 
paying half as much as I did for Jaws to get a screen-reader which I'd then 
never have to pay to keep updated is mighty appealing.

Michael Feir
Author of Personal Power:
How Accessible Computers Can Enhance Personal Life For Blind People
2006-2008
www.blind-planet.com/content/personal-power

A Life of Word and Sound
2003-2007
http://www.blind-planet.com/content/life-word-and-sound

Creator and former editor of Audyssey Magazine
1996-2004
Check out my blog at:
www.michaelfeir.blogspot.com


- Original Message - 
From: Che c...@blindadrenaline.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, January 29, 2009 5:37 PM
Subject: [Audyssey] Would you pay $50 for a killer controller?



Hi all,
I am ramping up plans for an online head to head fighting game. At first 
it will mostly be a test bed for latency issues, so I can see what the 
limitations are for head to head combat over the internet.
 One idea I am picking at is the inclusion of The nintendo Wii controllers 
for the game.
 It is possible to use the Wii controllers via a blue tooth hookup with a 
PC.

 Having used these controlers on my Wii, I can tell you they are amazing.
 In the boxing game, the faster you punch with the controller, the harder 
your character punches. In Mortal Combat, you draw a pattern in the air 
with your controller to execute certain moves.
 All of this functionality is available with the PC port of the controller 
software.

 My question is, how much would the average blind gamer be into this?
 I think the draw to a head to head fighting game would be good, assuming 
lag issues could be worked out, but would the average gamer be willing to 
drop the $50 or so necessary to buy a controller and blue-tooth hook up?
 The possibilities for useing the Wii controllers is immense for 
accessible gaming, most especially for action titles.
 The balance board can be used as well, another $80 or so. Think of the 
ability to dodge your opponent simply by leaning, or run away from a 
monster by, well, running.

 Anyhow, it is an exciting concept, what do you guys think?
Later,
che
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Re: [Audyssey] MOTA

2009-01-29 Thread Bryan Peterson
Ok so the actual code is written in a plain old text editor like Notepad? 
I've been wondering about that.

Can blind folks play therimins? I wanna find out!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, January 29, 2009 4:54 PM
Subject: Re: [Audyssey] MOTA



Hi Will,
It is definitely not a total loss. In fact one good thing that has come 
out of this is this is a great opportunity to clean up the code and do 
some fine tuning I wouldn't do until the game was complete or near so.
For example, when a programmer codes they generally don't put their 
methods or functions in any specific order. They just add them as they 
create them one after another at least I do. As a result you might get a 
list of functions like this.


SpeakPlayerScore();
SpeakPlayerHealth();
SpeakPlayerStrength();
SpeakPlayerDirection();

Obviously that is in no specific order other than they are all 
announcement functions. Normally that is ok, but it can make it hard to 
find a specific function if they aren't in any order. Since I am working 
on 0.5 doing a line by line edit, correcting formatting errors,   and 
putting the Windows libraries back into the game I can go ahead and put 
those functions in order just simply by copying them from the original 
text file into a new text file, and editing them one at a time to make 
sure they are using the Windows Genesis Engine instead of the cross 
platform one. Instead of the above list 0.5 will look something like this.


SpeakPlayerDirection();
SpeakPlayerHealth();
SpeakPlayerScore();
SpeakPlayerStrength();

Ah, much better wouldn't you say? Now, by putting all of my functions in 
alphabetical order I'll automatically know that SpeakPlayerHealth() 
follows SpeakPlayerDirection() and so on. Yes, I can use the find command 
in notepad to find anything i want it is still easier to edit or work on 
if the related functions are in the same general area.

Smile.

william lomas wrote:

at least mac users can run windows games so it is not all a loss
maybe only raceway and future titles if possible, should be ported to the 
mac otherwise it means yet more unneccissary delays for yourself thomas 
in getting even a demo out


regards will



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Re: [Audyssey] what games are people playing on the wii

2009-01-29 Thread Liam Erven
Hi.  I keep a podcast at
http://feeds.feedburner.com/liamsland
 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Mich
Sent: Thursday, January 29, 2009 9:01 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] what games are people playing on the wii

hey when you do record something where can we lissen to the podcast? many
thanks. from Mich. 


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Re: [Audyssey] Would you pay $50 for a killer controller?

2009-01-29 Thread Casey Mathews

I just may pay it, especially if it were the wireless variety.
- Original Message - 
From: Che c...@blindadrenaline.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, January 29, 2009 5:37 PM
Subject: [Audyssey] Would you pay $50 for a killer controller?



Hi all,
I am ramping up plans for an online head to head fighting game. At first 
it will mostly be a test bed for latency issues, so I can see what the 
limitations are for head to head combat over the internet.
 One idea I am picking at is the inclusion of The nintendo Wii controllers 
for the game.
 It is possible to use the Wii controllers via a blue tooth hookup with a 
PC.

 Having used these controlers on my Wii, I can tell you they are amazing.
 In the boxing game, the faster you punch with the controller, the harder 
your character punches. In Mortal Combat, you draw a pattern in the air 
with your controller to execute certain moves.
 All of this functionality is available with the PC port of the controller 
software.

 My question is, how much would the average blind gamer be into this?
 I think the draw to a head to head fighting game would be good, assuming 
lag issues could be worked out, but would the average gamer be willing to 
drop the $50 or so necessary to buy a controller and blue-tooth hook up?
 The possibilities for useing the Wii controllers is immense for 
accessible gaming, most especially for action titles.
 The balance board can be used as well, another $80 or so. Think of the 
ability to dodge your opponent simply by leaning, or run away from a 
monster by, well, running.

 Anyhow, it is an exciting concept, what do you guys think?
Later,
che
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Casey Mathews
Web Friendly Help | Demystifying Tech
www.webfriendlyhelp.com



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Re: [Audyssey] Would you pay $50 for a killer controller?

2009-01-29 Thread Allen
If the games were created to use your description of controllers, I would 
spend the money as long as said games  were pretty involved.


- Original Message - 
From: Che c...@blindadrenaline.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, January 29, 2009 4:37 PM
Subject: [Audyssey] Would you pay $50 for a killer controller?



Hi all,
I am ramping up plans for an online head to head fighting game. At first 
it will mostly be a test bed for latency issues, so I can see what the 
limitations are for head to head combat over the internet.
 One idea I am picking at is the inclusion of The nintendo Wii controllers 
for the game.
 It is possible to use the Wii controllers via a blue tooth hookup with a 
PC.

 Having used these controlers on my Wii, I can tell you they are amazing.
 In the boxing game, the faster you punch with the controller, the harder 
your character punches. In Mortal Combat, you draw a pattern in the air 
with your controller to execute certain moves.
 All of this functionality is available with the PC port of the controller 
software.

 My question is, how much would the average blind gamer be into this?
 I think the draw to a head to head fighting game would be good, assuming 
lag issues could be worked out, but would the average gamer be willing to 
drop the $50 or so necessary to buy a controller and blue-tooth hook up?
 The possibilities for useing the Wii controllers is immense for 
accessible gaming, most especially for action titles.
 The balance board can be used as well, another $80 or so. Think of the 
ability to dodge your opponent simply by leaning, or run away from a 
monster by, well, running.

 Anyhow, it is an exciting concept, what do you guys think?
Later,
che
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Re: [Audyssey] Would you pay $50 for a killer controller?

2009-01-29 Thread shaun everiss
well I am not going out of my way to get an xbox or wie controler, I already 
have a stick and I never use it, I prefur keyboard control and mouse control 
and even then I still like keyboard.
At 11:58 a.m. 30/01/2009, you wrote:
Hey Che,

Problem you might have here man is that, unless I've missed something
which is very possible, your online fightathon would be the only
accessible game using this controller.  That much money for a
controller isn't a big deal, but that much money for a controller to
play one game only plus the cost of the game starts to become one
maybe.  Another thing that's worth pointing out is that a lot of
people find themselves with some kind of internet hookup most places
they visit now, but wouldn't be taking their Wii controller around
with them 24/7, so you'd still be needing to maintain playability from
the keyboard/other controllers.  Don't get me wrong dude I love the
idea, but as a formerly beatemup geek/guru, I'm more drawn to the game
idea than the fact that it's using a Wii controller.  I've only ever
played a few games online (quake, mk3 over a lan, sound rts etc) and
already for me it's the best part of gaming.  Can't wait to see more
access titles developing where it's possible.

Scott

On 1/29/09, Ryan Strunk ryan.str...@gmail.com wrote:
 Count me in.

 Ryan

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Che
 Sent: Thursday, January 29, 2009 4:38 PM
 To: Gamers Discussion list
 Subject: [Audyssey] Would you pay $50 for a killer controller?

  Hi all,
  I am ramping up plans for an online head to head fighting game. At first it
 will mostly be a test bed for latency issues, so I can see what the
 limitations are for head to head combat over the internet.
   One idea I am picking at is the inclusion of The nintendo Wii controllers
 for the game.
   It is possible to use the Wii controllers via a blue tooth hookup with a
 PC.
   Having used these controlers on my Wii, I can tell you they are amazing.
   In the boxing game, the faster you punch with the controller, the harder
 your character punches. In Mortal Combat, you draw a pattern in the air with
 your controller to execute certain moves.
   All of this functionality is available with the PC port of the controller
 software.
   My question is, how much would the average blind gamer be into this?
   I think the draw to a head to head fighting game would be good, assuming
 lag issues could be worked out, but would the average gamer be willing to
 drop the $50 or so necessary to buy a controller and blue-tooth hook up?
   The possibilities for useing the Wii controllers is immense for accessible
 gaming, most especially for action titles.
   The balance board can be used as well, another $80 or so. Think of the
 ability to dodge your opponent simply by leaning, or run away from a monster
 by, well, running.
   Anyhow, it is an exciting concept, what do you guys think?
  Later,
 che
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[Audyssey] Advice needed.

2009-01-29 Thread Lindsay Cowell
I have a blind friend who is new to game playing, what do you suggest she tries 
first?

Lindsay Cowell



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Re: [Audyssey] Advice needed.

2009-01-29 Thread Scott Chesworth
Hey Lindsay,

I'm guessing if it was obvious she was going to turn out as a mudder
or liking a specific genre then you wouldn't be asking. If she's got
no clue what will float her boat, I'd say Super Deekout would be a
good start. There's not tons of sounds or controls to learn, she'll
get the hang of homing in on items as well as avoiding them (switching
between doing those two can be an absolute brain buster for new
gamers), and above all it's utterly pointless and infuriatingly
addictive... just what games should be lol.

hth
Scott

On 1/30/09, Lindsay Cowell lind...@lindsaycowell.freeserve.co.uk wrote:
 I have a blind friend who is new to game playing, what do you suggest she
 tries first?

 Lindsay Cowell



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Re: [Audyssey] Advice needed.

2009-01-29 Thread Lindsay Cowell
She is interested in games with a lot of violence and action.

Lindsay Cowell

- original message -
Subject:Re: [Audyssey] Advice needed.
From:   Charles Rivard woofer...@sbcglobal.net
Date:   30/01/2009 2:21 am


What is she interested in?  That's the best place to start.

---
If guns cause crime, pencils cause misspelled words.
- Original Message - 
From: Lindsay Cowell lind...@lindsaycowell.freeserve.co.uk
To: gamers@audyssey.org
Sent: Thursday, January 29, 2009 6:15 PM
Subject: [Audyssey] Advice needed.


I have a blind friend who is new to game playing, what do you suggest she 
tries first?

 Lindsay Cowell



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Re: [Audyssey] Advice needed.

2009-01-29 Thread Scott Chesworth
oh man, having seen that, scrap the super deekout suggestion then.
hmmm, shades of doom maybe? Not too tricky and the killing is
plentiful.

On 1/30/09, Lindsay Cowell lind...@lindsaycowell.freeserve.co.uk wrote:
 She is interested in games with a lot of violence and action.

 Lindsay Cowell

 - original message -
 Subject:  Re: [Audyssey] Advice needed.
 From: Charles Rivard woofer...@sbcglobal.net
 Date: 30/01/2009 2:21 am


 What is she interested in?  That's the best place to start.

 ---
 If guns cause crime, pencils cause misspelled words.
 - Original Message -
 From: Lindsay Cowell lind...@lindsaycowell.freeserve.co.uk
 To: gamers@audyssey.org
 Sent: Thursday, January 29, 2009 6:15 PM
 Subject: [Audyssey] Advice needed.


I have a blind friend who is new to game playing, what do you suggest she
tries first?

 Lindsay Cowell



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Re: [Audyssey] Would you pay $50 for a killer controller?

2009-01-29 Thread Jim Kitchen

Hi Che,

Well I paid $100 for a steering wheel joystick.  Right now I am very happy that 
I did.  Mach 1 tts is really fun to drive with the variable input of the 
steering wheel, gas peddle and brake peddle.  Plus all of the handy buttons for 
speaking information.  I am just really into car racing and driving.

Ok though, I would want to know that a game is fully accessible and that it is 
a game that I would really be into before I spent $50 for a controller just for 
it.

BFN

Jim

When all else fails, spend money!

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Would you pay $50 for a killer controller?

2009-01-29 Thread Mich
i to would be in to this. I have always liked fighting games and have wanted 
to see one for the blind game comunidey for a wile now. from Mich. 



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[Audyssey] Rail Racing for speed junkies. was:Re: Would you pay $50 for a killer controller?

2009-01-29 Thread Che

 Hi Jim,
 I must say if you are into racing games, it is surprising you haven't 
registered with rail racer. I offered several game developers on list here 
copies of the game, and I remember specifically sending you a free key way 
back, in partial payment for all the fun I've had with your games.
 Rail racer isn't a standard racing game in that you must do jumps, avoid 
force fields and the like, but the essence of high speed racing is 
maintained throughout, as I too am a racing junkie from way back.

 Come join us man, you don't know what you're missing.
later
che

- Original Message - 
From: Jim Kitchen j...@kitchensinc.net

To: Che Gamers@audyssey.org
Sent: Thursday, January 29, 2009 9:02 PM
Subject: Re: [Audyssey] Would you pay $50 for a killer controller?



Hi Che,

Well I paid $100 for a steering wheel joystick.  Right now I am very happy 
that I did.  Mach 1 tts is really fun to drive with the variable input of 
the steering wheel, gas peddle and brake peddle.  Plus all of the handy 
buttons for speaking information.  I am just really into car racing and 
driving.


Ok though, I would want to know that a game is fully accessible and that 
it is a game that I would really be into before I spent $50 for a 
controller just for it.


BFN

Jim

When all else fails, spend money!

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Would you pay $50 for a killer controller?

2009-01-29 Thread Che

 Well, glad you are being open minded about it at least.
later
che

- Original Message - 
From: shaun everiss shau...@xtra.co.nz

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, January 29, 2009 7:55 PM
Subject: Re: [Audyssey] Would you pay $50 for a killer controller?


well I am not going out of my way to get an xbox or wie controler, I 
already have a stick and I never use it, I prefur keyboard control and 
mouse control and even then I still like keyboard.

At 11:58 a.m. 30/01/2009, you wrote:

Hey Che,

Problem you might have here man is that, unless I've missed something
which is very possible, your online fightathon would be the only
accessible game using this controller.  That much money for a
controller isn't a big deal, but that much money for a controller to
play one game only plus the cost of the game starts to become one
maybe.  Another thing that's worth pointing out is that a lot of
people find themselves with some kind of internet hookup most places
they visit now, but wouldn't be taking their Wii controller around
with them 24/7, so you'd still be needing to maintain playability from
the keyboard/other controllers.  Don't get me wrong dude I love the
idea, but as a formerly beatemup geek/guru, I'm more drawn to the game
idea than the fact that it's using a Wii controller.  I've only ever
played a few games online (quake, mk3 over a lan, sound rts etc) and
already for me it's the best part of gaming.  Can't wait to see more
access titles developing where it's possible.

Scott

On 1/29/09, Ryan Strunk ryan.str...@gmail.com wrote:

Count me in.

Ryan

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
On

Behalf Of Che
Sent: Thursday, January 29, 2009 4:38 PM
To: Gamers Discussion list
Subject: [Audyssey] Would you pay $50 for a killer controller?

 Hi all,
 I am ramping up plans for an online head to head fighting game. At 
first it

will mostly be a test bed for latency issues, so I can see what the
limitations are for head to head combat over the internet.
  One idea I am picking at is the inclusion of The nintendo Wii 
controllers

for the game.
  It is possible to use the Wii controllers via a blue tooth hookup with 
a

PC.
  Having used these controlers on my Wii, I can tell you they are 
amazing.
  In the boxing game, the faster you punch with the controller, the 
harder
your character punches. In Mortal Combat, you draw a pattern in the air 
with

your controller to execute certain moves.
  All of this functionality is available with the PC port of the 
controller

software.
  My question is, how much would the average blind gamer be into this?
  I think the draw to a head to head fighting game would be good, 
assuming
lag issues could be worked out, but would the average gamer be willing 
to

drop the $50 or so necessary to buy a controller and blue-tooth hook up?
  The possibilities for useing the Wii controllers is immense for 
accessible

gaming, most especially for action titles.
  The balance board can be used as well, another $80 or so. Think of the
ability to dodge your opponent simply by leaning, or run away from a 
monster

by, well, running.
  Anyhow, it is an exciting concept, what do you guys think?
 Later,
che
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All 

Re: [Audyssey] Advice needed.

2009-01-29 Thread Clement Chou

Hmm. Alright... then here's a bit of a few games to start with.

Troopanum 2
Alien Outback which is more or less the same thing... but with a little more 
of flare.


Other than that, accessible games kind of run out of that span... but if 
she's interested in video gaming, she has a better selection there.
- Original Message - 
From: Lindsay Cowell lind...@lindsaycowell.freeserve.co.uk

To: Charles Rivard woofer...@sbcglobal.net
Cc: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, January 29, 2009 6:32 PM
Subject: Re: [Audyssey] Advice needed.



She is interested in games with a lot of violence and action.

Lindsay Cowell

- original message -
Subject: Re: [Audyssey] Advice needed.
From: Charles Rivard woofer...@sbcglobal.net
Date: 30/01/2009 2:21 am


What is she interested in?  That's the best place to start.

---
If guns cause crime, pencils cause misspelled words.
- Original Message - 
From: Lindsay Cowell lind...@lindsaycowell.freeserve.co.uk

To: gamers@audyssey.org
Sent: Thursday, January 29, 2009 6:15 PM
Subject: [Audyssey] Advice needed.



I have a blind friend who is new to game playing, what do you suggest she
tries first?

Lindsay Cowell



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Re: [Audyssey] Would you pay $50 for a killer controller?

2009-01-29 Thread Clement Chou
Like I said. If you made support for both a keyboard and wii controller 
possible, I think it would have more appeal. I have a wii already, but I 
think for the people who don't have it wouldn't be too sure and might not be 
able to afford it regardless.
- Original Message - 
From: Jim Kitchen j...@kitchensinc.net

To: Che Gamers@audyssey.org
Sent: Thursday, January 29, 2009 7:02 PM
Subject: Re: [Audyssey] Would you pay $50 for a killer controller?



Hi Che,

Well I paid $100 for a steering wheel joystick.  Right now I am very happy 
that I did.  Mach 1 tts is really fun to drive with the variable input of 
the steering wheel, gas peddle and brake peddle.  Plus all of the handy 
buttons for speaking information.  I am just really into car racing and 
driving.


Ok though, I would want to know that a game is fully accessible and that 
it is a game that I would really be into before I spent $50 for a 
controller just for it.


BFN

Jim

When all else fails, spend money!

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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