Re: [Audyssey] Accessible Mainstream Games
aah, this may be why decent into madness and last crusade and sonic zoom are liked by one of my friends. At 06:56 p.m. 2/03/2009, you wrote: If you want these games to be more accessible, you have to put up a front. The talking calculators we had in the 80s were horrible because they were for the blind until Sharp somehow got the idea that the sighted folks would really like to be able to punch buttons and hear the numbers so they didn't have to look up from their books or whatever when they were calculating--so if the games talked more, that would be less reading for a sighted community for whom reading would take away somewhat from the enwrapping qualities of the game. I especially wish that the WII had text to speech, because the Miis always move around, and in Wii sports, the only way to play the big boys is to become one yourself--get a lot of points. That's why in boxing, you can punch three or four times and knock the computer out in those first games. Get to pro though, and it's harder--but then, someone else in the family comes along, plays with a different character and then, you can't find which is your midi--especially with ten or twenty of them on the screen! I'd love it if Nintendo would think about these things, but they won't unless someone puts it in terms they can get--make it easier for the sighted to hear their scores--all those Wiis in nursing homes, who wants to have to put on glasses just to read the dang score! So that's how it has to be done--otherwise it'll never happen. Do you live near Sandusky Ohio, or are you planning a trip to Cedar Point? Receive a massage at very competitive rates-- $40 per hour for a revitalizing therapeutic massage, $65 per house call--any time, anywhere (within reason.) Call 419-577-7973 I'll ease your pain and discomfort, loosen and mobilize your stiff joints, relax your achy muscles, and help you let go of stress, depression, and nervous anxiety... Ken Downey, LMT President of Blind Comfort! The Caring Without the Staring and DreamtechInteractive - Original Message - From: shaun everiss shau...@xtra.co.nz To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, March 01, 2009 11:48 PM Subject: Re: [Audyssey] Accessible Mainstream Games to bad we can't just hack the stuff to be usefull, and really get their attention though its probably not going to get us closer. Truth is Unless we can get on the same tech level as them we will never win. Because we are blind we currently are not able to get there. I have friends interested in playing some games well 1 but no programmers. and nothing really big enough to make a difference. Hmm wander if the same thing would happen if we approached ms, maybe we could get somewhere, xna is free so we could make games, even if ms marketed those with access features we did or something. However I remember there was a major cost for that. At 05:33 p.m. 2/03/2009, you wrote: Hi Dark, Yeah, I have to agree it will begin with indipendant markets first. Smaller developers are more open to new ideas and suggestions then the mainstream big larger corperations. I can remember last year me and another person contacted Sony about possably adding voice output to the menus and various other access improvements for the platform. Unfortunately, we never got passed the low level guys in the customer service department. All we got for our multiple e-mails is thank you for your suggestion, we can not disclose future plans for the Playstation, they don't allow their developers to speak to the public about new feature ideas, and basically get lost. Really quite sad because we can't even have a reasonable discussion with these people about access issues because they have lots of middlemen who act important, talk important, and have 0 power at all. When you ask them to send you up the chain of command they give you the sorry, I am not alloud to do that, speal. So we are really screwed by there internal polacies as muchas anything else. I suppose if someone got on talk radio, a television show, put an article in the paper about the waySony was treating accessibility they might crawl out of the woodwork claiming total ignorance. In a since they'd be telling the truth since they put the middlemen there to deflect you and I from talking to them one on one so nothing we say ever gets braught to their attention. I'm sorry to say I know of no other way to get there attention than by sticking there face in it by making it a public media issue, or taking them to court and performing a class action law suit. Neither way will make t he m any more willing to talk, and will make them angry if nothing else. One reason I support Sryth is I can have a one on one dialog with the developer. Get to know him, and he listens when I have an idea, comment, or suggestion. Even if he never takes my input at least I feel better knowing I was heard. Not so with Sony or the other big companies. they
Re: [Audyssey] Accessible Mainstream Games
Hi. Tom. Intreaguing indeed. I certainly take the point about adding captioning for sounds in games being comparatively symple, but I believe the problem here is that this isn't often done, and as games get more inclined to use full animated cutscenes or spoken dialogue people with hereing imparements are having more problems. Perception of disability and what harm it precisely does is actually part of my phd thesis, sinse i'm attempting to formulate a new deffinition and approach for looking at disability which can be then used in solving certain problems. One odd thing though, is that blindness is rarely referenced in the academic literature on disability itself. There's a lot said about deafness, and quite a bit about paraplegia, but comparatively litle on blindness, and I do admit this contributes to my belief about game access issues for those disabilities being more obviously addressed by devs. Also, there is the question of what games are looked at. I'd guess interactive fiction games for example would be near impossible for someone who couldn't quickly use the keyboard, and while they could play many online games, and indeed some like the flash ones which are not Vi accessible, they'd have issues every time they were required to fill in a text field. while I know there are solutions to this sort of problem, how efficient they might be, and how much effort they take to work could be another matter. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Sound rts single player?
I was just wondering if the single player and mission aspects of sound rts have recieved any updates yet. while I know there are numerous maps available, I was wondering if any had actual story, or different objectives. I admit I'm not the most competative person ever, but would be interested in a campeign mode or story mode as the original warcraft games had. Any info would be appreciated. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] guitar rage tips and tricks
hi ken! cool, it's great to ear that you got suckcess in playing this game. these tips and tricks will help who is starting in the game, and opefully we will get more and more players starting playing this awesome game. i hope that wen they add the online mode, jaws also will read that. best regards. -Mensagem original- De: Ken kenwdow...@neo.rr.com Para: Gamers Discussion list gamers@audyssey.org Data: Segunda, 2 de Março de 2009 00:34 Assunto: [Audyssey] guitar rage tips and tricks I want to give yall some tips and tricks on Guitar rage. I love this game! First, you CAN use it with JAWS. To read the screen, turn jaws cursor on like always and go through it. To move, do insert f3 then the up or down arrow. Second, you can't hear what Jaws is telling you, so go into the base folder, then to temas, then rock band, then media, and turn down the menu songs (menu_thetrees and one other one.) If your program says the wave files are the wrong length, just make sure you have the zip file for the game, just in case, then feel free to modify them anyway--no harm done... Also turn the livin' on a prayer song down 75%. Now if you've noticed, it sounds as if songs are being skipped when you arrow up and down--it plays a tune for a second, then a different one. These are just songs that play while the highlighting of the menu adjusts itself, not a glitch in the game. Second, go to musicas and turn the preview songs down to about a quarter of their present volume. Now, I don't know about the highlight features but I expect that the currently highlighted menu item is a different color, so you should be able to set Jaws up to pick out the right item. Now, I know that the program is in Portuguese, but with a little thought most of these things can be figured out--temas is teams, practicar is practice, and so on... so the top is online, then offline, (translated literally as not online,) then training, then exit I believe. Then the folder option comes up, just press enter unless you're using multiple folders for some strange reason. Then the difficulty level comes up, the topmost being easy, the bottom the hardest. Then, after you press enter there, you can choose from guitar, bass and drum in that order. Press enter. If you don't like a selection, or want to do something else, you can always hit escape. (JAWS users press insert f3 first.) Then you're in a new menu: resume, new song, and main menu from top to bottom. Finally, you can configure the program using the config.ini file in the base directory. Not clear on all the options, but the main things I want to point out here are full screen mode and the game keystrokes. Please do not use fullscreen mode! If you do, and need to get to something else, the game will not pause the song when you tab through the windows, so JAWS will get drowned out, so leave that at 0. Next, the keystrokes: these are ASCII values, so the first button (bt1,) is set to 65 which is the a key. My keys are mapped a s d f and g for the the guitar and bass keys, and z x c v b for the drum keys. L key is set to BtPower, and the space bar (32,) is set for the whammy. I leave the strum feature on, and use ascii 13, the enter key, for it. HTH Ken --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] About Code Factory games
Hello all Indeed I've now heard a response to the question about the status of the games. It does seem as though they are still available just not advertised as frequently. Below is the response email. *snip* Ron, Indeed, the development of the accessible games was stopped at the end of 2006. Currently, there are only a few dealers (mainly in Spain) who still have stock of the games in order to sell them. If you know of someone who is interested in purchasing a copy, please forward them directly to me. Best wishes, Eduard eduard.sanc...@codefactory.es --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] guitar rage tips and tricks
hi ken. just correcting you here, in the first menu, the options are online mode(not available) offline mode practice practice with the drums informations exit and temas means themes it's just to let you know, i'm not saying that to offend or anything bad smile. a, and if jaws reads the game menus, i maybe can even make jaws scripts with all the translations to english, i don't know how they are done really, but i think that it's just for example, a guitarrage.jdf files with the words corrected from portuguese to english. it really will help wen the online mode comes, bekause more and more options will come and it won't be all that easy to understands. -Mensagem original- De: Ken kenwdow...@neo.rr.com Para: Gamers Discussion list gamers@audyssey.org Data: Segunda, 2 de Março de 2009 00:34 Assunto: [Audyssey] guitar rage tips and tricks I want to give yall some tips and tricks on Guitar rage. I love this game! First, you CAN use it with JAWS. To read the screen, turn jaws cursor on like always and go through it. To move, do insert f3 then the up or down arrow. Second, you can't hear what Jaws is telling you, so go into the base folder, then to temas, then rock band, then media, and turn down the menu songs (menu_thetrees and one other one.) If your program says the wave files are the wrong length, just make sure you have the zip file for the game, just in case, then feel free to modify them anyway--no harm done... Also turn the livin' on a prayer song down 75%. Now if you've noticed, it sounds as if songs are being skipped when you arrow up and down--it plays a tune for a second, then a different one. These are just songs that play while the highlighting of the menu adjusts itself, not a glitch in the game. Second, go to musicas and turn the preview songs down to about a quarter of their present volume. Now, I don't know about the highlight features but I expect that the currently highlighted menu item is a different color, so you should be able to set Jaws up to pick out the right item. Now, I know that the program is in Portuguese, but with a little thought most of these things can be figured out--temas is teams, practicar is practice, and so on... so the top is online, then offline, (translated literally as not online,) then training, then exit I believe. Then the folder option comes up, just press enter unless you're using multiple folders for some strange reason. Then the difficulty level comes up, the topmost being easy, the bottom the hardest. Then, after you press enter there, you can choose from guitar, bass and drum in that order. Press enter. If you don't like a selection, or want to do something else, you can always hit escape. (JAWS users press insert f3 first.) Then you're in a new menu: resume, new song, and main menu from top to bottom. Finally, you can configure the program using the config.ini file in the base directory. Not clear on all the options, but the main things I want to point out here are full screen mode and the game keystrokes. Please do not use fullscreen mode! If you do, and need to get to something else, the game will not pause the song when you tab through the windows, so JAWS will get drowned out, so leave that at 0. Next, the keystrokes: these are ASCII values, so the first button (bt1,) is set to 65 which is the a key. My keys are mapped a s d f and g for the the guitar and bass keys, and z x c v b for the drum keys. L key is set to BtPower, and the space bar (32,) is set for the whammy. I leave the strum feature on, and use ascii 13, the enter key, for it. HTH Ken --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA's second public beta
hi what is new then in this beta 2, what is fixed? I encountered no issues in beta 1 on my netbook so I myself will wait for the full release On 1 Mar 2009, at 06:42, Thomas Ward wrote: Hi Charles and all, Yes, I have. I basically took down notes on every suggestion, bug report, and compiled them in a master list ranked as critical, suggestion, ideas, whatever. Obviously critical comes first, then good suggestions, and the future ideas are whenever I can or feel like getting to them. As far as private vs public this one will be a public release since most of the issues are patches, upgrades, and requests for Beta 1. If beta 2 resolves most of the issues with beta 1 private testers will then be able to test the new levels I am working on in the background plus the not so stable mouse input support. Charles Rivard wrote: Just out of curiosity, have you compiled the list of what changes you want to make in the second public beta, then work on them, one by one, seeing that the change doesn't screw something else farther down the lines of code, until the list has been finished? Also, will the beta testing team be working on the beta before it goes public? Thanks. --- If guns cause crime, pencils cause misspelled words. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org . You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org . You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] list updates
Hello gang. This is the time for changes to the Audyssey list and the domain. I'll be renewing the domain as it's coming up for such small maintenance. Can you guys and gals believe it? Although the list has been in existence for many years, it's now been three years since it's had its own domain. In any case. Although the current host we've been on has been great with up-times, server reliability, ETC, we only get one Mailman list to use. Because of this, we've had to use dadamail for the audyssey magazine only list and that has not been as successful at all times. This is not the fault of the list hosting company by any means, but more mine since I have not been able to maintain it and keep up with the updates. So the new host we are moving to will be less disk space, but will allow us to have additional mailman lists. We will be able to put the magaz...@audyssey.org email list on a Mailman list and it will work just as easily as the gamers@audyssey.org one. In addition, we will be saving some money. Speaking of money, I have gotten a few donations to help the cause, but more are always welcome. As has been said before, I don't mind footing the cost for the domain and for the lists as it's just about the same as what I'd pay for my asmodean.net one, but as always, donations are always welcome. Well, that's about it for now. As the move gets closer and new things are needed to watch out for, I'll post here. Happy gaming. -- Raul A. Gallegos -- http://www.asmodean.net __ Information from ESET Smart Security, version of virus signature database 3901 (20090302) __ The message was checked by ESET Smart Security. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Accessible Mainstream Games
Hi Charles, Yep. That is the corperate world for you. They consistantly think with there brains in there rears, and half the time even if a polacy would make sense they never explain why this or that should be done. Most of the time they stick with a bad polacy rather than have no polacy at all. Anytime you want't to talk to the people who matter you can't because there is so much red tape, polacies, etc that virtually insures the people who need to be informed don't get informed. Even if they are informed it doesn't mean they will be quik to act, or responsive in any way that would be helpful. Charles Rivard wrote: This is the corporate world. To me, the phrase, corporate logic is a total oxymoron. You cannot even get to a middle man because of the corporation's ridiculous policies, and nobody can explain the reasons those policies exist. You cannot ask those who might actually know the reasoning because the policies that are being followed prevent that. The people you can actually talk to can only say, I don't know. I only work here., or, even worse, as was in the case at the major credit card company I worked for for 8 years, I was not allowed, by corporate policy, to ever say that I didn't know. I was supposed to say stuff like, That's a good question. I'll look into it, and have someone call you back on it., knowing full well that I was not going to have someone else call them back. The company lost a lot of business because customers were not called back on a very regular basis, and they did not understand why, even though the phone reps told the managers exactly why. --- If guns cause crime, pencils cause misspelled words. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] MOTA Beta 2 Released!
Hello gamers, On behalf of USA Games Interactive I would like to announce the immediate availability of Tomb Hunter Mysteries of the Ancients Beta 2. This release has several notable bug fixes, updates, and new features for Windows XP, Vista, and Windows 7 users. Note, prier to installing Beta 2 you must completely uninstall Beta 1 from your system. Failior to do so will result in some components not being upgraded and may introduce some unforseen stability issues. For Windows Vista and Windows 7 users it is no longer necessary to install the game to your local account. Using the default installation directory c:\Program Files\USA Games\Tomb Hunter I should now work for everyone regardless of operating system, type of user account, and weather or not user account control is active. What's New in This Release You can now use escape to exit most game menus and screens. Theme music is silenced while in the describe sounds menu. You can now use y or n to anser yes/no prompts. Changed quit game command to q. User settings, high scores, etc are now stored in the user's application data directory. Now, works with limited Windows XP, Vista, and Windows 7 user accounts. Resolved compatibility issues with Windows Vista/Windows 7 user account control. Increased the length of time between the start of a jump and the end of a jump. Fixed problem where Angela says dead end when encountering a stone statue. She now unlocks and opens it automatically if she has a key. Fixed issue with weapon sounds. You can now perform rapid fire attacks with all weapons. After being killed in arcade mode you will now start in the room last visited. Updated enemy AI to allow player to duck/jump out of the way of the enemy's attack. Fixed problem with tab key when alt+tabbing between open windows. Pressing p now reports the number of potions remaining. Pressing t now reports the number of torches remaining. Pressing 8 automatically drinks a healing potion. Pressing 9 automaticallylights a torch. Reduced the amount of strength restored per second. Updated chasm wind sounds. Will now work with .NET 3.0 and .NET 3.5 frameworks. Now includes DirectX dependancies with installation. Checks for .NET Framework 3.0 or better during installation. Will now automatically download and install .NET Framework 3.5 SP1 if .NET Framework is not found. To download this release visit our products page at http://www.usagamesinteractive.com/products.php Sincerely, Thomas Ward president of USA Games Interactive http://www.usagamesinteractive.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] entombed
Where can I get entomed three? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] tomb hunter.
Is the new bata of tomb hunter on your site Thomas? This is Ron. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Beta 2 Released!
I have spread the word to other gamers lists. --- If guns cause crime, pencils cause misspelled words. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, March 02, 2009 11:01 AM Subject: [Audyssey] MOTA Beta 2 Released! Hello gamers, On behalf of USA Games Interactive I would like to announce the immediate availability of Tomb Hunter Mysteries of the Ancients Beta 2. This release has several notable bug fixes, updates, and new features for Windows XP, Vista, and Windows 7 users. Note, prier to installing Beta 2 you must completely uninstall Beta 1 from your system. Failior to do so will result in some components not being upgraded and may introduce some unforseen stability issues. For Windows Vista and Windows 7 users it is no longer necessary to install the game to your local account. Using the default installation directory c:\Program Files\USA Games\Tomb Hunter I should now work for everyone regardless of operating system, type of user account, and weather or not user account control is active. What's New in This Release You can now use escape to exit most game menus and screens. Theme music is silenced while in the describe sounds menu. You can now use y or n to anser yes/no prompts. Changed quit game command to q. User settings, high scores, etc are now stored in the user's application data directory. Now, works with limited Windows XP, Vista, and Windows 7 user accounts. Resolved compatibility issues with Windows Vista/Windows 7 user account control. Increased the length of time between the start of a jump and the end of a jump. Fixed problem where Angela says dead end when encountering a stone statue. She now unlocks and opens it automatically if she has a key. Fixed issue with weapon sounds. You can now perform rapid fire attacks with all weapons. After being killed in arcade mode you will now start in the room last visited. Updated enemy AI to allow player to duck/jump out of the way of the enemy's attack. Fixed problem with tab key when alt+tabbing between open windows. Pressing p now reports the number of potions remaining. Pressing t now reports the number of torches remaining. Pressing 8 automatically drinks a healing potion. Pressing 9 automaticallylights a torch. Reduced the amount of strength restored per second. Updated chasm wind sounds. Will now work with .NET 3.0 and .NET 3.5 frameworks. Now includes DirectX dependancies with installation. Checks for .NET Framework 3.0 or better during installation. Will now automatically download and install .NET Framework 3.5 SP1 if .NET Framework is not found. To download this release visit our products page at http://www.usagamesinteractive.com/products.php Sincerely, Thomas Ward president of USA Games Interactive http://www.usagamesinteractive.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] what happens to angela when she jumps into the fire pit
Hi, I know this might be a bit goulish to some of you, but if Angela lands in a firepit, she should scream and scream and scream and yell in pain. Not go eeek!, aah!, as if she's got ants in her pants. or is it a case of her agency charging $100 per ah, and $500 per a a a aaa? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Beta 2 Released!
um can someone tell me how do install the dot net framework? it gets to the download complete screan but then I can't do anything other than cancel the setup On 3/2/09, Charles Rivard woofer...@sbcglobal.net wrote: I have spread the word to other gamers lists. --- If guns cause crime, pencils cause misspelled words. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, March 02, 2009 11:01 AM Subject: [Audyssey] MOTA Beta 2 Released! Hello gamers, On behalf of USA Games Interactive I would like to announce the immediate availability of Tomb Hunter Mysteries of the Ancients Beta 2. This release has several notable bug fixes, updates, and new features for Windows XP, Vista, and Windows 7 users. Note, prier to installing Beta 2 you must completely uninstall Beta 1 from your system. Failior to do so will result in some components not being upgraded and may introduce some unforseen stability issues. For Windows Vista and Windows 7 users it is no longer necessary to install the game to your local account. Using the default installation directory c:\Program Files\USA Games\Tomb Hunter I should now work for everyone regardless of operating system, type of user account, and weather or not user account control is active. What's New in This Release You can now use escape to exit most game menus and screens. Theme music is silenced while in the describe sounds menu. You can now use y or n to anser yes/no prompts. Changed quit game command to q. User settings, high scores, etc are now stored in the user's application data directory. Now, works with limited Windows XP, Vista, and Windows 7 user accounts. Resolved compatibility issues with Windows Vista/Windows 7 user account control. Increased the length of time between the start of a jump and the end of a jump. Fixed problem where Angela says dead end when encountering a stone statue. She now unlocks and opens it automatically if she has a key. Fixed issue with weapon sounds. You can now perform rapid fire attacks with all weapons. After being killed in arcade mode you will now start in the room last visited. Updated enemy AI to allow player to duck/jump out of the way of the enemy's attack. Fixed problem with tab key when alt+tabbing between open windows. Pressing p now reports the number of potions remaining. Pressing t now reports the number of torches remaining. Pressing 8 automatically drinks a healing potion. Pressing 9 automaticallylights a torch. Reduced the amount of strength restored per second. Updated chasm wind sounds. Will now work with .NET 3.0 and .NET 3.5 frameworks. Now includes DirectX dependancies with installation. Checks for .NET Framework 3.0 or better during installation. Will now automatically download and install .NET Framework 3.5 SP1 if .NET Framework is not found. To download this release visit our products page at http://www.usagamesinteractive.com/products.php Sincerely, Thomas Ward president of USA Games Interactive http://www.usagamesinteractive.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] tomb hunter.
Yes, the beta is there. Product Catalog. - Original Message - From: rrhopki...@verizon.net To: Gamers Discussion list gamers@audyssey.org Sent: Monday, March 02, 2009 3:27 PM Subject: [Audyssey] tomb hunter. Is the new bata of tomb hunter on your site Thomas? This is Ron. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Beta 2 Released!
Hi. I just installed and played a round of mota beta 2. I like the improvements that have been made. I was finally able to hear the sounds in the describe sounds menu, though there are a few items in there that I can't understand what Heather is saying. I did run into a new problem. When you do the ctrl+down arrow key sequence to duck, and you hold the control key, it doesn't keep her from standing up again, she eventually stands back up. And if you hold down the ctrl+down arrow sequence she will get down, stand up, get down again over and over again. I think there should be a slight delay after doing a jump left, right, or up, because she'll probably need to get her balance again. So I'm not actually talking about between the time a jump is initiated and the time a jump is completed, I mean after a jump is completed she should probably pause a second before she can do anything else. I guess it doesn't much matter though because you can't hold down a jump key sequence anyway. but if you tap it fast enough you can make her jump very very quickly repeatedly and she can travel extremely quickly that way. I can't seem to jump onto a rope fromm directly below it. I can jump to the left and land on it, or to the right, if i'm to the left of the rope obviously. But I can't center the rope in my stereo field and jump streight up and get hold of it, or at least i've never been able to do it. I like the changes to the torch and health potions being used immediately, that just makes things seem so much nicer now. You guys if you tried mota beta 1, I highly recommend trying beta 2, it's a lot more fun to play with the changes. I didn't get to see the menu list much because I never hit the v key in mota beta one because it took too much time to listen, by the time she finished reading the torches had burnt out and all that good stuff. So I'm going to load up and play again and take a look in some of the rooms to see how I like that, plus I didn't look at the t and p keystrokes that let you see how many torches and heal potions you have. Btw, what is the enchanted scroll for? - Original Message - From: Thomas Ward To: Gamers Discussion list Sent: Monday, March 02, 2009 2:01 PM Subject: [Audyssey] MOTA Beta 2 Released! Hello gamers, On behalf of USA Games Interactive I would like to announce the immediate availability of Tomb Hunter Mysteries of the Ancients Beta 2. This release has several notable bug fixes, updates, and new features for Windows XP, Vista, and Windows 7 users. Note, prier to installing Beta 2 you must completely uninstall Beta 1 from your system. Failior to do so will result in some components not being upgraded and may introduce some unforseen stability issues. For Windows Vista and Windows 7 users it is no longer necessary to install the game to your local account. Using the default installation directory c:\Program Files\USA Games\Tomb Hunter I should now work for everyone regardless of operating system, type of user account, and weather or not user account control is active. What's New in This Release You can now use escape to exit most game menus and screens. Theme music is silenced while in the describe sounds menu. You can now use y or n to anser yes/no prompts. Changed quit game command to q. User settings, high scores, etc are now stored in the user's application data directory. Now, works with limited Windows XP, Vista, and Windows 7 user accounts. Resolved compatibility issues with Windows Vista/Windows 7 user account control. Increased the length of time between the start of a jump and the end of a jump. Fixed problem where Angela says dead end when encountering a stone statue. She now unlocks and opens it automatically if she has a key. Fixed issue with weapon sounds. You can now perform rapid fire attacks with all weapons. After being killed in arcade mode you will now start in the room last visited. Updated enemy AI to allow player to duck/jump out of the way of the enemy's attack. Fixed problem with tab key when alt+tabbing between open windows. Pressing p now reports the number of potions remaining. Pressing t now reports the number of torches remaining. Pressing 8 automatically drinks a healing potion. Pressing 9 automaticallylights a torch. Reduced the amount of strength restored per second. Updated chasm wind sounds. Will now work with .NET 3.0 and .NET 3.5 frameworks. Now includes DirectX dependancies with installation. Checks for .NET Framework 3.0 or better during installation. Will now automatically download and install .NET Framework 3.5 SP1 if .NET Framework is not found. To download this release visit our products page at http://www.usagamesinteractive.com/products.php Sincerely, Thomas Ward president of USA Games Interactive http://www.usagamesinteractive.com --- Gamers mailing list __
Re: [Audyssey] what happens to angela when she jumps into the fire pit
I don't imagine you have much time for screaming if you've just jumped into a pit of fire. - Original Message - From: Stephen whocr...@internode.on.net To: gamers@audyssey.org Sent: Monday, March 02, 2009 6:58 PM Subject: [Audyssey] what happens to angela when she jumps into the fire pit Hi, I know this might be a bit goulish to some of you, but if Angela lands in a firepit, she should scream and scream and scream and yell in pain. Not go eeek!, aah!, as if she's got ants in her pants. or is it a case of her agency charging $100 per ah, and $500 per a a a aaa? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Beta 2 Released!
Hi, the enchanted scroll allows Angela to insert shells into her weapons that she finds in the tomb without stopping. It also magically lights her torches even though she carries no lighter. And it magically dries her clothes after swimming through the water. smiles, Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] what happens to angela when she jumps into the firepit
Well, in reality as her screams died, you should hear the sizzle of her flesh burning and explosions from her ammo. - Original Message - From: Bryan Peterson b-peter...@hotmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, March 02, 2009 9:25 PM Subject: Re: [Audyssey] what happens to angela when she jumps into the firepit I don't imagine you have much time for screaming if you've just jumped into a pit of fire. - Original Message - From: Stephen whocr...@internode.on.net To: gamers@audyssey.org Sent: Monday, March 02, 2009 6:58 PM Subject: [Audyssey] what happens to angela when she jumps into the fire pit Hi, I know this might be a bit goulish to some of you, but if Angela lands in a firepit, she should scream and scream and scream and yell in pain. Not go eeek!, aah!, as if she's got ants in her pants. or is it a case of her agency charging $100 per ah, and $500 per a a a aaa? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.0.237 / Virus Database: 270.11.5/1979 - Release Date: 03/01/09 17:46:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Beta 2 Released!
Hi Thomas. I cant say if this is better, this time i cant seem to find out when to jump when you come to the Ledge. Do you or other have a clue for when to jump? When ever i try i dye. Smile. Jimmy - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, March 02, 2009 8:01 PM Subject: [Audyssey] MOTA Beta 2 Released! Hello gamers, On behalf of USA Games Interactive I would like to announce the immediate availability of Tomb Hunter Mysteries of the Ancients Beta 2. This release has several notable bug fixes, updates, and new features for Windows XP, Vista, and Windows 7 users. Note, prier to installing Beta 2 you must completely uninstall Beta 1 from your system. Failior to do so will result in some components not being upgraded and may introduce some unforseen stability issues. For Windows Vista and Windows 7 users it is no longer necessary to install the game to your local account. Using the default installation directory c:\Program Files\USA Games\Tomb Hunter I should now work for everyone regardless of operating system, type of user account, and weather or not user account control is active. What's New in This Release You can now use escape to exit most game menus and screens. Theme music is silenced while in the describe sounds menu. You can now use y or n to anser yes/no prompts. Changed quit game command to q. User settings, high scores, etc are now stored in the user's application data directory. Now, works with limited Windows XP, Vista, and Windows 7 user accounts. Resolved compatibility issues with Windows Vista/Windows 7 user account control. Increased the length of time between the start of a jump and the end of a jump. Fixed problem where Angela says dead end when encountering a stone statue. She now unlocks and opens it automatically if she has a key. Fixed issue with weapon sounds. You can now perform rapid fire attacks with all weapons. After being killed in arcade mode you will now start in the room last visited. Updated enemy AI to allow player to duck/jump out of the way of the enemy's attack. Fixed problem with tab key when alt+tabbing between open windows. Pressing p now reports the number of potions remaining. Pressing t now reports the number of torches remaining. Pressing 8 automatically drinks a healing potion. Pressing 9 automaticallylights a torch. Reduced the amount of strength restored per second. Updated chasm wind sounds. Will now work with .NET 3.0 and .NET 3.5 frameworks. Now includes DirectX dependancies with installation. Checks for .NET Framework 3.0 or better during installation. Will now automatically download and install .NET Framework 3.5 SP1 if .NET Framework is not found. To download this release visit our products page at http://www.usagamesinteractive.com/products.php Sincerely, Thomas Ward president of USA Games Interactive http://www.usagamesinteractive.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.0.237 / Virus Database: 270.11.5/1979 - Release Date: 03/01/09 17:46:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Beta 2 Released!
How about when Angela says watch out? - Original Message - From: Jimmy Odin Kristoffersen jimmy.o...@blindsigtmail.dk To: Gamers Discussion list gamers@audyssey.org Sent: Monday, March 02, 2009 7:59 PM Subject: Re: [Audyssey] MOTA Beta 2 Released! Hi Thomas. I cant say if this is better, this time i cant seem to find out when to jump when you come to the Ledge. Do you or other have a clue for when to jump? When ever i try i dye. Smile. Jimmy - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, March 02, 2009 8:01 PM Subject: [Audyssey] MOTA Beta 2 Released! Hello gamers, On behalf of USA Games Interactive I would like to announce the immediate availability of Tomb Hunter Mysteries of the Ancients Beta 2. This release has several notable bug fixes, updates, and new features for Windows XP, Vista, and Windows 7 users. Note, prier to installing Beta 2 you must completely uninstall Beta 1 from your system. Failior to do so will result in some components not being upgraded and may introduce some unforseen stability issues. For Windows Vista and Windows 7 users it is no longer necessary to install the game to your local account. Using the default installation directory c:\Program Files\USA Games\Tomb Hunter I should now work for everyone regardless of operating system, type of user account, and weather or not user account control is active. What's New in This Release You can now use escape to exit most game menus and screens. Theme music is silenced while in the describe sounds menu. You can now use y or n to anser yes/no prompts. Changed quit game command to q. User settings, high scores, etc are now stored in the user's application data directory. Now, works with limited Windows XP, Vista, and Windows 7 user accounts. Resolved compatibility issues with Windows Vista/Windows 7 user account control. Increased the length of time between the start of a jump and the end of a jump. Fixed problem where Angela says dead end when encountering a stone statue. She now unlocks and opens it automatically if she has a key. Fixed issue with weapon sounds. You can now perform rapid fire attacks with all weapons. After being killed in arcade mode you will now start in the room last visited. Updated enemy AI to allow player to duck/jump out of the way of the enemy's attack. Fixed problem with tab key when alt+tabbing between open windows. Pressing p now reports the number of potions remaining. Pressing t now reports the number of torches remaining. Pressing 8 automatically drinks a healing potion. Pressing 9 automaticallylights a torch. Reduced the amount of strength restored per second. Updated chasm wind sounds. Will now work with .NET 3.0 and .NET 3.5 frameworks. Now includes DirectX dependancies with installation. Checks for .NET Framework 3.0 or better during installation. Will now automatically download and install .NET Framework 3.5 SP1 if .NET Framework is not found. To download this release visit our products page at http://www.usagamesinteractive.com/products.php Sincerely, Thomas Ward president of USA Games Interactive http://www.usagamesinteractive.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.0.237 / Virus Database: 270.11.5/1979 - Release Date: 03/01/09 17:46:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Beta 2 Released!
She don't, she only come to the Ledge and then you here crumbling stones. She only says watch out when you come to the pit. Therefore the question, there come a sound, but when i try to find the right time to jump it is to late when ever i try. - Original Message - From: Bryan Peterson b-peter...@hotmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, March 03, 2009 4:04 AM Subject: Re: [Audyssey] MOTA Beta 2 Released! How about when Angela says watch out? - Original Message - From: Jimmy Odin Kristoffersen jimmy.o...@blindsigtmail.dk To: Gamers Discussion list gamers@audyssey.org Sent: Monday, March 02, 2009 7:59 PM Subject: Re: [Audyssey] MOTA Beta 2 Released! Hi Thomas. I cant say if this is better, this time i cant seem to find out when to jump when you come to the Ledge. Do you or other have a clue for when to jump? When ever i try i dye. Smile. Jimmy - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, March 02, 2009 8:01 PM Subject: [Audyssey] MOTA Beta 2 Released! Hello gamers, On behalf of USA Games Interactive I would like to announce the immediate availability of Tomb Hunter Mysteries of the Ancients Beta 2. This release has several notable bug fixes, updates, and new features for Windows XP, Vista, and Windows 7 users. Note, prier to installing Beta 2 you must completely uninstall Beta 1 from your system. Failior to do so will result in some components not being upgraded and may introduce some unforseen stability issues. For Windows Vista and Windows 7 users it is no longer necessary to install the game to your local account. Using the default installation directory c:\Program Files\USA Games\Tomb Hunter I should now work for everyone regardless of operating system, type of user account, and weather or not user account control is active. What's New in This Release You can now use escape to exit most game menus and screens. Theme music is silenced while in the describe sounds menu. You can now use y or n to anser yes/no prompts. Changed quit game command to q. User settings, high scores, etc are now stored in the user's application data directory. Now, works with limited Windows XP, Vista, and Windows 7 user accounts. Resolved compatibility issues with Windows Vista/Windows 7 user account control. Increased the length of time between the start of a jump and the end of a jump. Fixed problem where Angela says dead end when encountering a stone statue. She now unlocks and opens it automatically if she has a key. Fixed issue with weapon sounds. You can now perform rapid fire attacks with all weapons. After being killed in arcade mode you will now start in the room last visited. Updated enemy AI to allow player to duck/jump out of the way of the enemy's attack. Fixed problem with tab key when alt+tabbing between open windows. Pressing p now reports the number of potions remaining. Pressing t now reports the number of torches remaining. Pressing 8 automatically drinks a healing potion. Pressing 9 automaticallylights a torch. Reduced the amount of strength restored per second. Updated chasm wind sounds. Will now work with .NET 3.0 and .NET 3.5 frameworks. Now includes DirectX dependancies with installation. Checks for .NET Framework 3.0 or better during installation. Will now automatically download and install .NET Framework 3.5 SP1 if .NET Framework is not found. To download this release visit our products page at http://www.usagamesinteractive.com/products.php Sincerely, Thomas Ward president of USA Games Interactive http://www.usagamesinteractive.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.0.237 / Virus Database: 270.11.5/1979 - Release Date: 03/01/09 17:46:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
Re: [Audyssey] MOTA Beta 2 Released!
Well it's always worked for me so I don't know what your problem is. - Original Message - From: Jimmy Odin Kristoffersen jimmy.o...@blindsigtmail.dk To: Gamers Discussion list gamers@audyssey.org Sent: Monday, March 02, 2009 8:08 PM Subject: Re: [Audyssey] MOTA Beta 2 Released! She don't, she only come to the Ledge and then you here crumbling stones. She only says watch out when you come to the pit. Therefore the question, there come a sound, but when i try to find the right time to jump it is to late when ever i try. - Original Message - From: Bryan Peterson b-peter...@hotmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, March 03, 2009 4:04 AM Subject: Re: [Audyssey] MOTA Beta 2 Released! How about when Angela says watch out? - Original Message - From: Jimmy Odin Kristoffersen jimmy.o...@blindsigtmail.dk To: Gamers Discussion list gamers@audyssey.org Sent: Monday, March 02, 2009 7:59 PM Subject: Re: [Audyssey] MOTA Beta 2 Released! Hi Thomas. I cant say if this is better, this time i cant seem to find out when to jump when you come to the Ledge. Do you or other have a clue for when to jump? When ever i try i dye. Smile. Jimmy - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, March 02, 2009 8:01 PM Subject: [Audyssey] MOTA Beta 2 Released! Hello gamers, On behalf of USA Games Interactive I would like to announce the immediate availability of Tomb Hunter Mysteries of the Ancients Beta 2. This release has several notable bug fixes, updates, and new features for Windows XP, Vista, and Windows 7 users. Note, prier to installing Beta 2 you must completely uninstall Beta 1 from your system. Failior to do so will result in some components not being upgraded and may introduce some unforseen stability issues. For Windows Vista and Windows 7 users it is no longer necessary to install the game to your local account. Using the default installation directory c:\Program Files\USA Games\Tomb Hunter I should now work for everyone regardless of operating system, type of user account, and weather or not user account control is active. What's New in This Release You can now use escape to exit most game menus and screens. Theme music is silenced while in the describe sounds menu. You can now use y or n to anser yes/no prompts. Changed quit game command to q. User settings, high scores, etc are now stored in the user's application data directory. Now, works with limited Windows XP, Vista, and Windows 7 user accounts. Resolved compatibility issues with Windows Vista/Windows 7 user account control. Increased the length of time between the start of a jump and the end of a jump. Fixed problem where Angela says dead end when encountering a stone statue. She now unlocks and opens it automatically if she has a key. Fixed issue with weapon sounds. You can now perform rapid fire attacks with all weapons. After being killed in arcade mode you will now start in the room last visited. Updated enemy AI to allow player to duck/jump out of the way of the enemy's attack. Fixed problem with tab key when alt+tabbing between open windows. Pressing p now reports the number of potions remaining. Pressing t now reports the number of torches remaining. Pressing 8 automatically drinks a healing potion. Pressing 9 automaticallylights a torch. Reduced the amount of strength restored per second. Updated chasm wind sounds. Will now work with .NET 3.0 and .NET 3.5 frameworks. Now includes DirectX dependancies with installation. Checks for .NET Framework 3.0 or better during installation. Will now automatically download and install .NET Framework 3.5 SP1 if .NET Framework is not found. To download this release visit our products page at http://www.usagamesinteractive.com/products.php Sincerely, Thomas Ward president of USA Games Interactive http://www.usagamesinteractive.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.0.237 / Virus Database: 270.11.5/1979 - Release Date: 03/01/09 17:46:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at
Re: [Audyssey] MOTA Beta 2 Released!
Only that i cant find out when to jump. It's abit sadly, the first beta the game crasht, and number two i cant jump over the Ledge. Lol. - Original Message - From: Bryan Peterson b-peter...@hotmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, March 03, 2009 4:17 AM Subject: Re: [Audyssey] MOTA Beta 2 Released! Well it's always worked for me so I don't know what your problem is. - Original Message - From: Jimmy Odin Kristoffersen jimmy.o...@blindsigtmail.dk To: Gamers Discussion list gamers@audyssey.org Sent: Monday, March 02, 2009 8:08 PM Subject: Re: [Audyssey] MOTA Beta 2 Released! She don't, she only come to the Ledge and then you here crumbling stones. She only says watch out when you come to the pit. Therefore the question, there come a sound, but when i try to find the right time to jump it is to late when ever i try. - Original Message - From: Bryan Peterson b-peter...@hotmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, March 03, 2009 4:04 AM Subject: Re: [Audyssey] MOTA Beta 2 Released! How about when Angela says watch out? - Original Message - From: Jimmy Odin Kristoffersen jimmy.o...@blindsigtmail.dk To: Gamers Discussion list gamers@audyssey.org Sent: Monday, March 02, 2009 7:59 PM Subject: Re: [Audyssey] MOTA Beta 2 Released! Hi Thomas. I cant say if this is better, this time i cant seem to find out when to jump when you come to the Ledge. Do you or other have a clue for when to jump? When ever i try i dye. Smile. Jimmy - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, March 02, 2009 8:01 PM Subject: [Audyssey] MOTA Beta 2 Released! Hello gamers, On behalf of USA Games Interactive I would like to announce the immediate availability of Tomb Hunter Mysteries of the Ancients Beta 2. This release has several notable bug fixes, updates, and new features for Windows XP, Vista, and Windows 7 users. Note, prier to installing Beta 2 you must completely uninstall Beta 1 from your system. Failior to do so will result in some components not being upgraded and may introduce some unforseen stability issues. For Windows Vista and Windows 7 users it is no longer necessary to install the game to your local account. Using the default installation directory c:\Program Files\USA Games\Tomb Hunter I should now work for everyone regardless of operating system, type of user account, and weather or not user account control is active. What's New in This Release You can now use escape to exit most game menus and screens. Theme music is silenced while in the describe sounds menu. You can now use y or n to anser yes/no prompts. Changed quit game command to q. User settings, high scores, etc are now stored in the user's application data directory. Now, works with limited Windows XP, Vista, and Windows 7 user accounts. Resolved compatibility issues with Windows Vista/Windows 7 user account control. Increased the length of time between the start of a jump and the end of a jump. Fixed problem where Angela says dead end when encountering a stone statue. She now unlocks and opens it automatically if she has a key. Fixed issue with weapon sounds. You can now perform rapid fire attacks with all weapons. After being killed in arcade mode you will now start in the room last visited. Updated enemy AI to allow player to duck/jump out of the way of the enemy's attack. Fixed problem with tab key when alt+tabbing between open windows. Pressing p now reports the number of potions remaining. Pressing t now reports the number of torches remaining. Pressing 8 automatically drinks a healing potion. Pressing 9 automaticallylights a torch. Reduced the amount of strength restored per second. Updated chasm wind sounds. Will now work with .NET 3.0 and .NET 3.5 frameworks. Now includes DirectX dependancies with installation. Checks for .NET Framework 3.0 or better during installation. Will now automatically download and install .NET Framework 3.5 SP1 if .NET Framework is not found. To download this release visit our products page at http://www.usagamesinteractive.com/products.php Sincerely, Thomas Ward president of USA Games Interactive http://www.usagamesinteractive.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.0.237 / Virus Database: 270.11.5/1979 -
Re: [Audyssey] what happens to angela when she jumps into the fire pit
That's a rather hot topic, isn't it? (grin) Maybe the pit is so deep that she falls out of the range of our hearing. The sound of the fire could also be, um, smothering the sound of her continually growing screams. --- If guns cause crime, pencils cause misspelled words. - Original Message - From: Stephen whocr...@internode.on.net To: gamers@audyssey.org Sent: Monday, March 02, 2009 5:58 PM Subject: [Audyssey] what happens to angela when she jumps into the fire pit Hi, I know this might be a bit goulish to some of you, but if Angela lands in a firepit, she should scream and scream and scream and yell in pain. Not go eeek!, aah!, as if she's got ants in her pants. or is it a case of her agency charging $100 per ah, and $500 per a a a aaa? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Beta 2 Released!
Hi Jimmy, Are you walking up to the edge or sprinting/ I suggest to walk slow. You need to hold the control key and then hold down the arrow key until she is finished jumping. Maybe you are letting up on one or the other. Phil - Original Message - From: Bryan Peterson b-peter...@hotmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, March 02, 2009 10:17 PM Subject: Re: [Audyssey] MOTA Beta 2 Released! Well it's always worked for me so I don't know what your problem is. - Original Message - From: Jimmy Odin Kristoffersen jimmy.o...@blindsigtmail.dk To: Gamers Discussion list gamers@audyssey.org Sent: Monday, March 02, 2009 8:08 PM Subject: Re: [Audyssey] MOTA Beta 2 Released! She don't, she only come to the Ledge and then you here crumbling stones. She only says watch out when you come to the pit. Therefore the question, there come a sound, but when i try to find the right time to jump it is to late when ever i try. - Original Message - From: Bryan Peterson b-peter...@hotmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, March 03, 2009 4:04 AM Subject: Re: [Audyssey] MOTA Beta 2 Released! How about when Angela says watch out? - Original Message - From: Jimmy Odin Kristoffersen jimmy.o...@blindsigtmail.dk To: Gamers Discussion list gamers@audyssey.org Sent: Monday, March 02, 2009 7:59 PM Subject: Re: [Audyssey] MOTA Beta 2 Released! Hi Thomas. I cant say if this is better, this time i cant seem to find out when to jump when you come to the Ledge. Do you or other have a clue for when to jump? When ever i try i dye. Smile. Jimmy - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, March 02, 2009 8:01 PM Subject: [Audyssey] MOTA Beta 2 Released! Hello gamers, On behalf of USA Games Interactive I would like to announce the immediate availability of Tomb Hunter Mysteries of the Ancients Beta 2. This release has several notable bug fixes, updates, and new features for Windows XP, Vista, and Windows 7 users. Note, prier to installing Beta 2 you must completely uninstall Beta 1 from your system. Failior to do so will result in some components not being upgraded and may introduce some unforseen stability issues. For Windows Vista and Windows 7 users it is no longer necessary to install the game to your local account. Using the default installation directory c:\Program Files\USA Games\Tomb Hunter I should now work for everyone regardless of operating system, type of user account, and weather or not user account control is active. What's New in This Release You can now use escape to exit most game menus and screens. Theme music is silenced while in the describe sounds menu. You can now use y or n to anser yes/no prompts. Changed quit game command to q. User settings, high scores, etc are now stored in the user's application data directory. Now, works with limited Windows XP, Vista, and Windows 7 user accounts. Resolved compatibility issues with Windows Vista/Windows 7 user account control. Increased the length of time between the start of a jump and the end of a jump. Fixed problem where Angela says dead end when encountering a stone statue. She now unlocks and opens it automatically if she has a key. Fixed issue with weapon sounds. You can now perform rapid fire attacks with all weapons. After being killed in arcade mode you will now start in the room last visited. Updated enemy AI to allow player to duck/jump out of the way of the enemy's attack. Fixed problem with tab key when alt+tabbing between open windows. Pressing p now reports the number of potions remaining. Pressing t now reports the number of torches remaining. Pressing 8 automatically drinks a healing potion. Pressing 9 automaticallylights a torch. Reduced the amount of strength restored per second. Updated chasm wind sounds. Will now work with .NET 3.0 and .NET 3.5 frameworks. Now includes DirectX dependancies with installation. Checks for .NET Framework 3.0 or better during installation. Will now automatically download and install .NET Framework 3.5 SP1 if .NET Framework is not found. To download this release visit our products page at http://www.usagamesinteractive.com/products.php Sincerely, Thomas Ward president of USA Games Interactive http://www.usagamesinteractive.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. No virus found in this incoming
Re: [Audyssey] MOTA Beta 2 Released!
The scroll is for later in the game, I think. --- If guns cause crime, pencils cause misspelled words. - Original Message - From: Valiant8086 valiant8...@lavabit.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, March 02, 2009 5:33 PM Subject: Re: [Audyssey] MOTA Beta 2 Released! Hi. I just installed and played a round of mota beta 2. I like the improvements that have been made. I was finally able to hear the sounds in the describe sounds menu, though there are a few items in there that I can't understand what Heather is saying. I did run into a new problem. When you do the ctrl+down arrow key sequence to duck, and you hold the control key, it doesn't keep her from standing up again, she eventually stands back up. And if you hold down the ctrl+down arrow sequence she will get down, stand up, get down again over and over again. I think there should be a slight delay after doing a jump left, right, or up, because she'll probably need to get her balance again. So I'm not actually talking about between the time a jump is initiated and the time a jump is completed, I mean after a jump is completed she should probably pause a second before she can do anything else. I guess it doesn't much matter though because you can't hold down a jump key sequence anyway. but if you tap it fast enough you can make her jump very very quickly repeatedly and she can travel extremely quickly that way. I can't seem to jump onto a rope fromm directly below it. I can jump to the left and land on it, or to the right, if i'm to the left of the rope obviously. But I can't center the rope in my stereo field and jump streight up and get hold of it, or at least i've never been able to do it. I like the changes to the torch and health potions being used immediately, that just makes things seem so much nicer now. You guys if you tried mota beta 1, I highly recommend trying beta 2, it's a lot more fun to play with the changes. I didn't get to see the menu list much because I never hit the v key in mota beta one because it took too much time to listen, by the time she finished reading the torches had burnt out and all that good stuff. So I'm going to load up and play again and take a look in some of the rooms to see how I like that, plus I didn't look at the t and p keystrokes that let you see how many torches and heal potions you have. Btw, what is the enchanted scroll for? - Original Message - From: Thomas Ward To: Gamers Discussion list Sent: Monday, March 02, 2009 2:01 PM Subject: [Audyssey] MOTA Beta 2 Released! Hello gamers, On behalf of USA Games Interactive I would like to announce the immediate availability of Tomb Hunter Mysteries of the Ancients Beta 2. This release has several notable bug fixes, updates, and new features for Windows XP, Vista, and Windows 7 users. Note, prier to installing Beta 2 you must completely uninstall Beta 1 from your system. Failior to do so will result in some components not being upgraded and may introduce some unforseen stability issues. For Windows Vista and Windows 7 users it is no longer necessary to install the game to your local account. Using the default installation directory c:\Program Files\USA Games\Tomb Hunter I should now work for everyone regardless of operating system, type of user account, and weather or not user account control is active. What's New in This Release You can now use escape to exit most game menus and screens. Theme music is silenced while in the describe sounds menu. You can now use y or n to anser yes/no prompts. Changed quit game command to q. User settings, high scores, etc are now stored in the user's application data directory. Now, works with limited Windows XP, Vista, and Windows 7 user accounts. Resolved compatibility issues with Windows Vista/Windows 7 user account control. Increased the length of time between the start of a jump and the end of a jump. Fixed problem where Angela says dead end when encountering a stone statue. She now unlocks and opens it automatically if she has a key. Fixed issue with weapon sounds. You can now perform rapid fire attacks with all weapons. After being killed in arcade mode you will now start in the room last visited. Updated enemy AI to allow player to duck/jump out of the way of the enemy's attack. Fixed problem with tab key when alt+tabbing between open windows. Pressing p now reports the number of potions remaining. Pressing t now reports the number of torches remaining. Pressing 8 automatically drinks a healing potion. Pressing 9 automaticallylights a torch. Reduced the amount of strength restored per second. Updated chasm wind sounds. Will now work with .NET 3.0 and .NET 3.5 frameworks. Now includes DirectX dependancies with installation. Checks for .NET Framework 3.0 or better during installation. Will now automatically download and install .NET Framework 3.5 SP1 if .NET Framework is not
Re: [Audyssey] MOTA Beta 2 Released!
Hi Jimmy, I forgot to add, holster your weapons before jumping! - Original Message - From: Jimmy Odin Kristoffersen jimmy.o...@blindsigtmail.dk To: Gamers Discussion list gamers@audyssey.org Sent: Monday, March 02, 2009 10:23 PM Subject: Re: [Audyssey] MOTA Beta 2 Released! Only that i cant find out when to jump. It's abit sadly, the first beta the game crasht, and number two i cant jump over the Ledge. Lol. - Original Message - From: Bryan Peterson b-peter...@hotmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, March 03, 2009 4:17 AM Subject: Re: [Audyssey] MOTA Beta 2 Released! Well it's always worked for me so I don't know what your problem is. - Original Message - From: Jimmy Odin Kristoffersen jimmy.o...@blindsigtmail.dk To: Gamers Discussion list gamers@audyssey.org Sent: Monday, March 02, 2009 8:08 PM Subject: Re: [Audyssey] MOTA Beta 2 Released! She don't, she only come to the Ledge and then you here crumbling stones. She only says watch out when you come to the pit. Therefore the question, there come a sound, but when i try to find the right time to jump it is to late when ever i try. - Original Message - From: Bryan Peterson b-peter...@hotmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, March 03, 2009 4:04 AM Subject: Re: [Audyssey] MOTA Beta 2 Released! How about when Angela says watch out? - Original Message - From: Jimmy Odin Kristoffersen jimmy.o...@blindsigtmail.dk To: Gamers Discussion list gamers@audyssey.org Sent: Monday, March 02, 2009 7:59 PM Subject: Re: [Audyssey] MOTA Beta 2 Released! Hi Thomas. I cant say if this is better, this time i cant seem to find out when to jump when you come to the Ledge. Do you or other have a clue for when to jump? When ever i try i dye. Smile. Jimmy - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, March 02, 2009 8:01 PM Subject: [Audyssey] MOTA Beta 2 Released! Hello gamers, On behalf of USA Games Interactive I would like to announce the immediate availability of Tomb Hunter Mysteries of the Ancients Beta 2. This release has several notable bug fixes, updates, and new features for Windows XP, Vista, and Windows 7 users. Note, prier to installing Beta 2 you must completely uninstall Beta 1 from your system. Failior to do so will result in some components not being upgraded and may introduce some unforseen stability issues. For Windows Vista and Windows 7 users it is no longer necessary to install the game to your local account. Using the default installation directory c:\Program Files\USA Games\Tomb Hunter I should now work for everyone regardless of operating system, type of user account, and weather or not user account control is active. What's New in This Release You can now use escape to exit most game menus and screens. Theme music is silenced while in the describe sounds menu. You can now use y or n to anser yes/no prompts. Changed quit game command to q. User settings, high scores, etc are now stored in the user's application data directory. Now, works with limited Windows XP, Vista, and Windows 7 user accounts. Resolved compatibility issues with Windows Vista/Windows 7 user account control. Increased the length of time between the start of a jump and the end of a jump. Fixed problem where Angela says dead end when encountering a stone statue. She now unlocks and opens it automatically if she has a key. Fixed issue with weapon sounds. You can now perform rapid fire attacks with all weapons. After being killed in arcade mode you will now start in the room last visited. Updated enemy AI to allow player to duck/jump out of the way of the enemy's attack. Fixed problem with tab key when alt+tabbing between open windows. Pressing p now reports the number of potions remaining. Pressing t now reports the number of torches remaining. Pressing 8 automatically drinks a healing potion. Pressing 9 automaticallylights a torch. Reduced the amount of strength restored per second. Updated chasm wind sounds. Will now work with .NET 3.0 and .NET 3.5 frameworks. Now includes DirectX dependancies with installation. Checks for .NET Framework 3.0 or better during installation. Will now automatically download and install .NET Framework 3.5 SP1 if .NET Framework is not found. To download this release visit our products page at http://www.usagamesinteractive.com/products.php Sincerely, Thomas Ward president of USA Games Interactive http://www.usagamesinteractive.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns
Re: [Audyssey] MOTA Beta 2 Released!
Hi Thomas and other vista 64 bit users. I got the same exact same error while trying to launch the game. It would not launch immediately crashed on or when I tried to run it. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Phil Vlasak Sent: Monday, March 02, 2009 9:35 PM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA Beta 2 Released! Hi Jimmy, Are you walking up to the edge or sprinting/ I suggest to walk slow. You need to hold the control key and then hold down the arrow key until she is finished jumping. Maybe you are letting up on one or the other. Phil - Original Message - From: Bryan Peterson b-peter...@hotmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, March 02, 2009 10:17 PM Subject: Re: [Audyssey] MOTA Beta 2 Released! Well it's always worked for me so I don't know what your problem is. - Original Message - From: Jimmy Odin Kristoffersen jimmy.o...@blindsigtmail.dk To: Gamers Discussion list gamers@audyssey.org Sent: Monday, March 02, 2009 8:08 PM Subject: Re: [Audyssey] MOTA Beta 2 Released! She don't, she only come to the Ledge and then you here crumbling stones. She only says watch out when you come to the pit. Therefore the question, there come a sound, but when i try to find the right time to jump it is to late when ever i try. - Original Message - From: Bryan Peterson b-peter...@hotmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, March 03, 2009 4:04 AM Subject: Re: [Audyssey] MOTA Beta 2 Released! How about when Angela says watch out? - Original Message - From: Jimmy Odin Kristoffersen jimmy.o...@blindsigtmail.dk To: Gamers Discussion list gamers@audyssey.org Sent: Monday, March 02, 2009 7:59 PM Subject: Re: [Audyssey] MOTA Beta 2 Released! Hi Thomas. I cant say if this is better, this time i cant seem to find out when to jump when you come to the Ledge. Do you or other have a clue for when to jump? When ever i try i dye. Smile. Jimmy - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, March 02, 2009 8:01 PM Subject: [Audyssey] MOTA Beta 2 Released! Hello gamers, On behalf of USA Games Interactive I would like to announce the immediate availability of Tomb Hunter Mysteries of the Ancients Beta 2. This release has several notable bug fixes, updates, and new features for Windows XP, Vista, and Windows 7 users. Note, prier to installing Beta 2 you must completely uninstall Beta 1 from your system. Failior to do so will result in some components not being upgraded and may introduce some unforseen stability issues. For Windows Vista and Windows 7 users it is no longer necessary to install the game to your local account. Using the default installation directory c:\Program Files\USA Games\Tomb Hunter I should now work for everyone regardless of operating system, type of user account, and weather or not user account control is active. What's New in This Release You can now use escape to exit most game menus and screens. Theme music is silenced while in the describe sounds menu. You can now use y or n to anser yes/no prompts. Changed quit game command to q. User settings, high scores, etc are now stored in the user's application data directory. Now, works with limited Windows XP, Vista, and Windows 7 user accounts. Resolved compatibility issues with Windows Vista/Windows 7 user account control. Increased the length of time between the start of a jump and the end of a jump. Fixed problem where Angela says dead end when encountering a stone statue. She now unlocks and opens it automatically if she has a key. Fixed issue with weapon sounds. You can now perform rapid fire attacks with all weapons. After being killed in arcade mode you will now start in the room last visited. Updated enemy AI to allow player to duck/jump out of the way of the enemy's attack. Fixed problem with tab key when alt+tabbing between open windows. Pressing p now reports the number of potions remaining. Pressing t now reports the number of torches remaining. Pressing 8 automatically drinks a healing potion. Pressing 9 automaticallylights a torch. Reduced the amount of strength restored per second. Updated chasm wind sounds. Will now work with .NET 3.0 and .NET 3.5 frameworks. Now includes DirectX dependancies with installation. Checks for .NET Framework 3.0 or better during installation. Will now automatically download and install .NET Framework 3.5 SP1 if .NET Framework is not found. To download this release visit our products page at http://www.usagamesinteractive.com/products.php Sincerely, Thomas Ward president of USA Games Interactive http://www.usagamesinteractive.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to
Re: [Audyssey] MOTA Beta 2 Released!
Are these suggestions to Tom? (grin) --- If guns cause crime, pencils cause misspelled words. - Original Message - From: Phil Vlasak p...@pcsgames.net To: Gamers Discussion list gamers@audyssey.org Sent: Monday, March 02, 2009 6:46 PM Subject: Re: [Audyssey] MOTA Beta 2 Released! Hi, the enchanted scroll allows Angela to insert shells into her weapons that she finds in the tomb without stopping. It also magically lights her torches even though she carries no lighter. And it magically dries her clothes after swimming through the water. smiles, Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Beta 2 Released!
At the same time you did before. --- If guns cause crime, pencils cause misspelled words. - Original Message - From: Jimmy Odin Kristoffersen jimmy.o...@blindsigtmail.dk To: Gamers Discussion list gamers@audyssey.org Sent: Monday, March 02, 2009 6:59 PM Subject: Re: [Audyssey] MOTA Beta 2 Released! Hi Thomas. I cant say if this is better, this time i cant seem to find out when to jump when you come to the Ledge. Do you or other have a clue for when to jump? When ever i try i dye. Smile. Jimmy - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, March 02, 2009 8:01 PM Subject: [Audyssey] MOTA Beta 2 Released! Hello gamers, On behalf of USA Games Interactive I would like to announce the immediate availability of Tomb Hunter Mysteries of the Ancients Beta 2. This release has several notable bug fixes, updates, and new features for Windows XP, Vista, and Windows 7 users. Note, prier to installing Beta 2 you must completely uninstall Beta 1 from your system. Failior to do so will result in some components not being upgraded and may introduce some unforseen stability issues. For Windows Vista and Windows 7 users it is no longer necessary to install the game to your local account. Using the default installation directory c:\Program Files\USA Games\Tomb Hunter I should now work for everyone regardless of operating system, type of user account, and weather or not user account control is active. What's New in This Release You can now use escape to exit most game menus and screens. Theme music is silenced while in the describe sounds menu. You can now use y or n to anser yes/no prompts. Changed quit game command to q. User settings, high scores, etc are now stored in the user's application data directory. Now, works with limited Windows XP, Vista, and Windows 7 user accounts. Resolved compatibility issues with Windows Vista/Windows 7 user account control. Increased the length of time between the start of a jump and the end of a jump. Fixed problem where Angela says dead end when encountering a stone statue. She now unlocks and opens it automatically if she has a key. Fixed issue with weapon sounds. You can now perform rapid fire attacks with all weapons. After being killed in arcade mode you will now start in the room last visited. Updated enemy AI to allow player to duck/jump out of the way of the enemy's attack. Fixed problem with tab key when alt+tabbing between open windows. Pressing p now reports the number of potions remaining. Pressing t now reports the number of torches remaining. Pressing 8 automatically drinks a healing potion. Pressing 9 automaticallylights a torch. Reduced the amount of strength restored per second. Updated chasm wind sounds. Will now work with .NET 3.0 and .NET 3.5 frameworks. Now includes DirectX dependancies with installation. Checks for .NET Framework 3.0 or better during installation. Will now automatically download and install .NET Framework 3.5 SP1 if .NET Framework is not found. To download this release visit our products page at http://www.usagamesinteractive.com/products.php Sincerely, Thomas Ward president of USA Games Interactive http://www.usagamesinteractive.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.0.237 / Virus Database: 270.11.5/1979 - Release Date: 03/01/09 17:46:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Beta 2 Released!
Hi Michael, Well, if you want me to look into it I need to have the exact error message or I can't help. Just saying it doesn't work without giving me specifics is not helping me one bit. Smile. michael maslo wrote: Hi Thomas and other vista 64 bit users. I got the same exact same error while trying to launch the game. It would not launch immediately crashed on or when I tried to run it. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] the cyclops
Hi there. How am I able to get past the cyclops or to kill it? The cyclopse doesn't make much sound, and it's kind of hard to hear it over the sound of my burning torch. and shooting at it doesn't seem to do any good. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Beta 2 Released!
I mean I don't know why you aren't getting the warning. You should be. - Original Message - From: Jimmy Odin Kristoffersen jimmy.o...@blindsigtmail.dk To: Gamers Discussion list gamers@audyssey.org Sent: Monday, March 02, 2009 8:23 PM Subject: Re: [Audyssey] MOTA Beta 2 Released! Only that i cant find out when to jump. It's abit sadly, the first beta the game crasht, and number two i cant jump over the Ledge. Lol. - Original Message - From: Bryan Peterson b-peter...@hotmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, March 03, 2009 4:17 AM Subject: Re: [Audyssey] MOTA Beta 2 Released! Well it's always worked for me so I don't know what your problem is. - Original Message - From: Jimmy Odin Kristoffersen jimmy.o...@blindsigtmail.dk To: Gamers Discussion list gamers@audyssey.org Sent: Monday, March 02, 2009 8:08 PM Subject: Re: [Audyssey] MOTA Beta 2 Released! She don't, she only come to the Ledge and then you here crumbling stones. She only says watch out when you come to the pit. Therefore the question, there come a sound, but when i try to find the right time to jump it is to late when ever i try. - Original Message - From: Bryan Peterson b-peter...@hotmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, March 03, 2009 4:04 AM Subject: Re: [Audyssey] MOTA Beta 2 Released! How about when Angela says watch out? - Original Message - From: Jimmy Odin Kristoffersen jimmy.o...@blindsigtmail.dk To: Gamers Discussion list gamers@audyssey.org Sent: Monday, March 02, 2009 7:59 PM Subject: Re: [Audyssey] MOTA Beta 2 Released! Hi Thomas. I cant say if this is better, this time i cant seem to find out when to jump when you come to the Ledge. Do you or other have a clue for when to jump? When ever i try i dye. Smile. Jimmy - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, March 02, 2009 8:01 PM Subject: [Audyssey] MOTA Beta 2 Released! Hello gamers, On behalf of USA Games Interactive I would like to announce the immediate availability of Tomb Hunter Mysteries of the Ancients Beta 2. This release has several notable bug fixes, updates, and new features for Windows XP, Vista, and Windows 7 users. Note, prier to installing Beta 2 you must completely uninstall Beta 1 from your system. Failior to do so will result in some components not being upgraded and may introduce some unforseen stability issues. For Windows Vista and Windows 7 users it is no longer necessary to install the game to your local account. Using the default installation directory c:\Program Files\USA Games\Tomb Hunter I should now work for everyone regardless of operating system, type of user account, and weather or not user account control is active. What's New in This Release You can now use escape to exit most game menus and screens. Theme music is silenced while in the describe sounds menu. You can now use y or n to anser yes/no prompts. Changed quit game command to q. User settings, high scores, etc are now stored in the user's application data directory. Now, works with limited Windows XP, Vista, and Windows 7 user accounts. Resolved compatibility issues with Windows Vista/Windows 7 user account control. Increased the length of time between the start of a jump and the end of a jump. Fixed problem where Angela says dead end when encountering a stone statue. She now unlocks and opens it automatically if she has a key. Fixed issue with weapon sounds. You can now perform rapid fire attacks with all weapons. After being killed in arcade mode you will now start in the room last visited. Updated enemy AI to allow player to duck/jump out of the way of the enemy's attack. Fixed problem with tab key when alt+tabbing between open windows. Pressing p now reports the number of potions remaining. Pressing t now reports the number of torches remaining. Pressing 8 automatically drinks a healing potion. Pressing 9 automaticallylights a torch. Reduced the amount of strength restored per second. Updated chasm wind sounds. Will now work with .NET 3.0 and .NET 3.5 frameworks. Now includes DirectX dependancies with installation. Checks for .NET Framework 3.0 or better during installation. Will now automatically download and install .NET Framework 3.5 SP1 if .NET Framework is not found. To download this release visit our products page at http://www.usagamesinteractive.com/products.php Sincerely, Thomas Ward president of USA Games Interactive http://www.usagamesinteractive.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or
Re: [Audyssey] MOTA Beta 2 Released!
Hi Jimmy, By chanse have you read section 5 of the user's Guide? If not I suspect you missed a very valuable hint as how to jump over these traps. I can say it is very doable, and it is simple once you know how to do it. S P O I L E R Walk, up to the ledge and wait for Angela to give out a warning. Stop, now make sure your weapon is holstered with the w key, if not holster it immediately with the d key. Hold down the control+arrow key until she successfully makes it to the other side of the chasm, fire pit, lava pit, whatever. HTH --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] the cyclops
You actually have to get closer to it since you start too far away from it. What I've found to work, although you don't want to attempt it with less than full health, is to run directly towards it while firing your weapon. Again, you have to be careful with this. - Original Message - From: Stephen whocr...@internode.on.net To: gamers@audyssey.org Sent: Monday, March 02, 2009 9:03 PM Subject: [Audyssey] the cyclops Hi there. How am I able to get past the cyclops or to kill it? The cyclopse doesn't make much sound, and it's kind of hard to hear it over the sound of my burning torch. and shooting at it doesn't seem to do any good. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Installing .NET was MOTA Beta 2 Released!
Hi Ryan, Can you give me a detailed description of the problem? After it downloads the framework, installs it should ask you to restart your computer, and you should press enter on the restart computer option. After your system restarts run the MOTA setup again and it should install straight through without doing the .NET checks. If this isn't happening then there must be a glitch in the installer. One recommendation I have is head over to the USA Games web site and ownload the full .NET Framework and perform a manual install of the framework. That should solve the problem for sure. Ryan Chou wrote: um can someone tell me how do install the dot net framework? it gets to the download complete screan but then I can't do anything other than cancel the setup --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] what happens to angela when she jumps into the fire pit
Hi Stephen, That is actually on my list of things to try and get before the project is complete. However, in the meantime I am currently working on a Tomb Raider sound pack for the game that has all of Lara Croft's effects. I have a great sound of Lara screaming when she comes in contact with a fire, falls into a chasm, or lands in a lava pit. Smile. Stephen wrote: Hi, I know this might be a bit goulish to some of you, but if Angela lands in a firepit, she should scream and scream and scream and yell in pain. Not go eeek!, aah!, as if she's got ants in her pants. or is it a case of her agency charging $100 per ah, and $500 per a a a aaa? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Beta 2 Released!
Hi, Aaron said: I did run into a new problem. When you do the ctrl+down arrow key sequence to duck, and you hold the control key, it doesn't keep her from standing up again, she eventually stands back up. And if you hold down the ctrl+down arrow sequence she will get down, stand up, get down again over and over again. Tom Says: That's correct. I see I forgot to document this in the change log but you are not able to remain in a crouching/ducking state for more than a few seconds. If you are there more than a second or 2 the game automatically stands you back up. In short your not meant to hold the control+down arrow keys down any more. Aaron said: I think there should be a slight delay after doing a jump left, right, or up, because she'll probably need to get her balance again. So I'm not actually talking about between the time a jump is initiated and the time a jump is completed, I mean after a jump is completed she should probably pause a second before she can do anything else. Tom Says: Actually, I have plans to work on that in Beta 3. There is a jump bug associated with joysticks/game pads where if you hold the jump button down Angela will jump so fast that one second you are on the left side of the room and before you have time to respond you are on the other end of the room or end up dead. So I have plans to make it so you can't jump immediately after a jump. You might have to step left or right or wait a second or two before jumping again. Aaron said: I can't seem to jump onto a rope fromm directly below it. I can jump to the left and land on it, or to the right, if i'm to the left of the rope obviously. But I can't center the rope in my stereo field and jump streight up and get hold of it, or at least i've never been able to do it. Tom says: Yeah, I am well aware of this bug. I've known about this since Beta 1, but haven't yet found the cause of the bug. I've checked and rechecked the code and there is no logical reason why this is happening, but it does. So it is one of those things I'll fix when I find out why it is broken. Smile. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] the cyclops
hmm, Is the beta just the demo, cause it seems to end after AI fight a certain monster. On 3/2/09, Bryan Peterson b-peter...@hotmail.com wrote: You actually have to get closer to it since you start too far away from it. What I've found to work, although you don't want to attempt it with less than full health, is to run directly towards it while firing your weapon. Again, you have to be careful with this. - Original Message - From: Stephen whocr...@internode.on.net To: gamers@audyssey.org Sent: Monday, March 02, 2009 9:03 PM Subject: [Audyssey] the cyclops Hi there. How am I able to get past the cyclops or to kill it? The cyclopse doesn't make much sound, and it's kind of hard to hear it over the sound of my burning torch. and shooting at it doesn't seem to do any good. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] tomb hunter.
Hi, Yes, it is. rrhopki...@verizon.net wrote: Is the new bata of tomb hunter on your site Thomas? This is Ron. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] scoring in the MOTA beta
Just curious, but has the scoring changed in the second public beta?, or have I stumbled onto some bad luck. So far, on the beginner level, my high is just a bit over 40,000. It was at just over 15,250 or se before. --- If guns cause crime, pencils cause misspelled words. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] the cyclops
Thanks bryan At 03:15 PM 3/03/2009, you wrote: You actually have to get closer to it since you start too far away from it. What I've found to work, although you don't want to attempt it with less than full health, is to run directly towards it while firing your weapon. Again, you have to be careful with this. - Original Message - From: Stephen whocr...@internode.on.net To: gamers@audyssey.org Sent: Monday, March 02, 2009 9:03 PM Subject: [Audyssey] the cyclops Hi there. How am I able to get past the cyclops or to kill it? The cyclopse doesn't make much sound, and it's kind of hard to hear it over the sound of my burning torch. and shooting at it doesn't seem to do any good. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] the cyclops
Not a problem. Justbe careful since he seems to have that big sword. And seeing as he can hit you from the dorway I'd say he's throwing them at you. - Original Message - From: Stephen whocr...@internode.on.net To: Gamers Discussion list gamers@audyssey.org Sent: Monday, March 02, 2009 9:48 PM Subject: Re: [Audyssey] the cyclops Thanks bryan At 03:15 PM 3/03/2009, you wrote: You actually have to get closer to it since you start too far away from it. What I've found to work, although you don't want to attempt it with less than full health, is to run directly towards it while firing your weapon. Again, you have to be careful with this. - Original Message - From: Stephen whocr...@internode.on.net To: gamers@audyssey.org Sent: Monday, March 02, 2009 9:03 PM Subject: [Audyssey] the cyclops Hi there. How am I able to get past the cyclops or to kill it? The cyclopse doesn't make much sound, and it's kind of hard to hear it over the sound of my burning torch. and shooting at it doesn't seem to do any good. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] scoring in the MOTA beta
Hi Charles, Actually, the scoring part of the game hasn't changed, bbut I can tell you that your score changes from game to game based on what you find. For example, gold coins are completely random. One game you might find 5 of them for 50 points and another game you will get 20 of them for 200 points. So sometimes it is just luck and the random part keeps you playing trying to break your score. Charles Rivard wrote: Just curious, but has the scoring changed in the second public beta?, or have I stumbled onto some bad luck. So far, on the beginner level, my high is just a bit over 40,000. It was at just over 15,250 or se before. --- If guns cause crime, pencils cause misspelled words. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] the cyclops
Hi, No, the Cyclops doesn't throw the sord at you, but he does have a pretty long range. That is when you count the length of the sword and the fact he is very tall, maybe 12 feet, he has long arms. Put those two factors together and obviously he has much more range than a skeleton, but not quite the range of a Harpy's lightning bolt or a Centaur's arrow. Bryan Peterson wrote: Not a problem. Justbe careful since he seems to have that big sword. And seeing as he can hit you from the dorway I'd say he's throwing them at you. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] the cyclops
Whose sword is longer; the gamer's? the Cyclops's? or neither. --- If guns cause crime, pencils cause misspelled words. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, March 02, 2009 9:35 PM Subject: Re: [Audyssey] the cyclops Hi, No, the Cyclops doesn't throw the sord at you, but he does have a pretty long range. That is when you count the length of the sword and the fact he is very tall, maybe 12 feet, he has long arms. Put those two factors together and obviously he has much more range than a skeleton, but not quite the range of a Harpy's lightning bolt or a Centaur's arrow. Bryan Peterson wrote: Not a problem. Justbe careful since he seems to have that big sword. And seeing as he can hit you from the dorway I'd say he's throwing them at you. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] the cyclops
That's true. A giant of any sort would have really long arms...and great big strong ones too. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, March 02, 2009 10:35 PM Subject: Re: [Audyssey] the cyclops Hi, No, the Cyclops doesn't throw the sord at you, but he does have a pretty long range. That is when you count the length of the sword and the fact he is very tall, maybe 12 feet, he has long arms. Put those two factors together and obviously he has much more range than a skeleton, but not quite the range of a Harpy's lightning bolt or a Centaur's arrow. Bryan Peterson wrote: Not a problem. Justbe careful since he seems to have that big sword. And seeing as he can hit you from the dorway I'd say he's throwing them at you. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] the cyclops
THe length of the sword isn't really an issue since as Thomas pointed out the Cyclops has a long range because of his arms. - Original Message - From: Charles Rivard woofer...@sbcglobal.net To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, March 03, 2009 12:49 AM Subject: Re: [Audyssey] the cyclops Whose sword is longer; the gamer's? the Cyclops's? or neither. --- If guns cause crime, pencils cause misspelled words. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, March 02, 2009 9:35 PM Subject: Re: [Audyssey] the cyclops Hi, No, the Cyclops doesn't throw the sord at you, but he does have a pretty long range. That is when you count the length of the sword and the fact he is very tall, maybe 12 feet, he has long arms. Put those two factors together and obviously he has much more range than a skeleton, but not quite the range of a Harpy's lightning bolt or a Centaur's arrow. Bryan Peterson wrote: Not a problem. Justbe careful since he seems to have that big sword. And seeing as he can hit you from the dorway I'd say he's throwing them at you. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] [Spam] Re: the cyclops
Logically it must be a pretty big sword though, sinse to someone 12 feet tall even a 4 foot longsword would only be a comparatively short blade, and a shortsword would make a handy kitchin knife. Whether this is reflected in the game I'm not sure, sinse i'm going to download it now. Beware the Grue! Dark. - Original Message - From: Bryan Peterson b-peter...@hotmail.com To: Charles Rivard woofer...@sbcglobal.net; Gamers Discussion list gamers@audyssey.org Sent: Tuesday, March 03, 2009 6:38 AM Subject: [Spam] Re: [Audyssey] the cyclops THe length of the sword isn't really an issue since as Thomas pointed out the Cyclops has a long range because of his arms. - Original Message - From: Charles Rivard woofer...@sbcglobal.net To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, March 03, 2009 12:49 AM Subject: Re: [Audyssey] the cyclops Whose sword is longer; the gamer's? the Cyclops's? or neither. --- If guns cause crime, pencils cause misspelled words. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, March 02, 2009 9:35 PM Subject: Re: [Audyssey] the cyclops Hi, No, the Cyclops doesn't throw the sord at you, but he does have a pretty long range. That is when you count the length of the sword and the fact he is very tall, maybe 12 feet, he has long arms. Put those two factors together and obviously he has much more range than a skeleton, but not quite the range of a Harpy's lightning bolt or a Centaur's arrow. Bryan Peterson wrote: Not a problem. Justbe careful since he seems to have that big sword. And seeing as he can hit you from the dorway I'd say he's throwing them at you. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] guitar rage tips and tricks
Ah, themes--not teams! Should have figured that out--should have been obvious--oh well. I never thought of using dictionary files to make it say the words in English--ingenious. Only thing now is to get Jaws to understand what is highlighted. Any idea what the bt_power button is? Do you live near Sandusky Ohio, or are you planning a trip to Cedar Point? Receive a massage at very competitive rates--$40 per hour for a revitalizing therapeutic massage, $65 per house call--any time, anywhere (within reason.) Call 419-577-7973 I'll ease your pain and discomfort, loosen and mobilize your stiff joints, relax your achy muscles, and help you let go of stress, depression, and nervous anxiety... Ken Downey, LMT President of Blind Comfort! The Caring Without the Staring and DreamtechInteractive - Original Message - From: Matheus an...@bol.com.br To: gamers@audyssey.org Sent: Monday, March 02, 2009 6:46 AM Subject: Re: [Audyssey] guitar rage tips and tricks hi ken. just correcting you here, in the first menu, the options are online mode(not available) offline mode practice practice with the drums informations exit and temas means themes it's just to let you know, i'm not saying that to offend or anything bad smile. a, and if jaws reads the game menus, i maybe can even make jaws scripts with all the translations to english, i don't know how they are done really, but i think that it's just for example, a guitarrage.jdf files with the words corrected from portuguese to english. it really will help wen the online mode comes, bekause more and more options will come and it won't be all that easy to understands. -Mensagem original- De: Ken kenwdow...@neo.rr.com Para: Gamers Discussion list gamers@audyssey.org Data: Segunda, 2 de Março de 2009 00:34 Assunto: [Audyssey] guitar rage tips and tricks I want to give yall some tips and tricks on Guitar rage. I love this game! First, you CAN use it with JAWS. To read the screen, turn jaws cursor on like always and go through it. To move, do insert f3 then the up or down arrow. Second, you can't hear what Jaws is telling you, so go into the base folder, then to temas, then rock band, then media, and turn down the menu songs (menu_thetrees and one other one.) If your program says the wave files are the wrong length, just make sure you have the zip file for the game, just in case, then feel free to modify them anyway--no harm done... Also turn the livin' on a prayer song down 75%. Now if you've noticed, it sounds as if songs are being skipped when you arrow up and down--it plays a tune for a second, then a different one. These are just songs that play while the highlighting of the menu adjusts itself, not a glitch in the game. Second, go to musicas and turn the preview songs down to about a quarter of their present volume. Now, I don't know about the highlight features but I expect that the currently highlighted menu item is a different color, so you should be able to set Jaws up to pick out the right item. Now, I know that the program is in Portuguese, but with a little thought most of these things can be figured out--temas is teams, practicar is practice, and so on... so the top is online, then offline, (translated literally as not online,) then training, then exit I believe. Then the folder option comes up, just press enter unless you're using multiple folders for some strange reason. Then the difficulty level comes up, the topmost being easy, the bottom the hardest. Then, after you press enter there, you can choose from guitar, bass and drum in that order. Press enter. If you don't like a selection, or want to do something else, you can always hit escape. (JAWS users press insert f3 first.) Then you're in a new menu: resume, new song, and main menu from top to bottom. Finally, you can configure the program using the config.ini file in the base directory. Not clear on all the options, but the main things I want to point out here are full screen mode and the game keystrokes. Please do not use fullscreen mode! If you do, and need to get to something else, the game will not pause the song when you tab through the windows, so JAWS will get drowned out, so leave that at 0. Next, the keystrokes: these are ASCII values, so the first button (bt1,) is set to 65 which is the a key. My keys are mapped a s d f and g for the the guitar and bass keys, and z x c v b for the drum keys. L key is set to BtPower, and the space bar (32,) is set for the whammy. I leave the strum feature on, and use ascii 13, the enter key, for it. HTH Ken --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or
Re: [Audyssey] guitar rage tips and tricks
I noticed that there is a zip file that was sent by someone on the list which had all kinds of new songs for the program. I wonder if there is a zip file anywhere with all the songs already there... If not, maybe I'll make one. Do you live near Sandusky Ohio, or are you planning a trip to Cedar Point? Receive a massage at very competitive rates--$40 per hour for a revitalizing therapeutic massage, $65 per house call--any time, anywhere (within reason.) Call 419-577-7973 I'll ease your pain and discomfort, loosen and mobilize your stiff joints, relax your achy muscles, and help you let go of stress, depression, and nervous anxiety... Ken Downey, LMT President of Blind Comfort! The Caring Without the Staring and DreamtechInteractive - Original Message - From: Matheus an...@bol.com.br To: gamers@audyssey.org Sent: Monday, March 02, 2009 6:46 AM Subject: Re: [Audyssey] guitar rage tips and tricks hi ken. just correcting you here, in the first menu, the options are online mode(not available) offline mode practice practice with the drums informations exit and temas means themes it's just to let you know, i'm not saying that to offend or anything bad smile. a, and if jaws reads the game menus, i maybe can even make jaws scripts with all the translations to english, i don't know how they are done really, but i think that it's just for example, a guitarrage.jdf files with the words corrected from portuguese to english. it really will help wen the online mode comes, bekause more and more options will come and it won't be all that easy to understands. -Mensagem original- De: Ken kenwdow...@neo.rr.com Para: Gamers Discussion list gamers@audyssey.org Data: Segunda, 2 de Março de 2009 00:34 Assunto: [Audyssey] guitar rage tips and tricks I want to give yall some tips and tricks on Guitar rage. I love this game! First, you CAN use it with JAWS. To read the screen, turn jaws cursor on like always and go through it. To move, do insert f3 then the up or down arrow. Second, you can't hear what Jaws is telling you, so go into the base folder, then to temas, then rock band, then media, and turn down the menu songs (menu_thetrees and one other one.) If your program says the wave files are the wrong length, just make sure you have the zip file for the game, just in case, then feel free to modify them anyway--no harm done... Also turn the livin' on a prayer song down 75%. Now if you've noticed, it sounds as if songs are being skipped when you arrow up and down--it plays a tune for a second, then a different one. These are just songs that play while the highlighting of the menu adjusts itself, not a glitch in the game. Second, go to musicas and turn the preview songs down to about a quarter of their present volume. Now, I don't know about the highlight features but I expect that the currently highlighted menu item is a different color, so you should be able to set Jaws up to pick out the right item. Now, I know that the program is in Portuguese, but with a little thought most of these things can be figured out--temas is teams, practicar is practice, and so on... so the top is online, then offline, (translated literally as not online,) then training, then exit I believe. Then the folder option comes up, just press enter unless you're using multiple folders for some strange reason. Then the difficulty level comes up, the topmost being easy, the bottom the hardest. Then, after you press enter there, you can choose from guitar, bass and drum in that order. Press enter. If you don't like a selection, or want to do something else, you can always hit escape. (JAWS users press insert f3 first.) Then you're in a new menu: resume, new song, and main menu from top to bottom. Finally, you can configure the program using the config.ini file in the base directory. Not clear on all the options, but the main things I want to point out here are full screen mode and the game keystrokes. Please do not use fullscreen mode! If you do, and need to get to something else, the game will not pause the song when you tab through the windows, so JAWS will get drowned out, so leave that at 0. Next, the keystrokes: these are ASCII values, so the first button (bt1,) is set to 65 which is the a key. My keys are mapped a s d f and g for the the guitar and bass keys, and z x c v b for the drum keys. L key is set to BtPower, and the space bar (32,) is set for the whammy. I leave the strum feature on, and use ascii 13, the enter key, for it. HTH Ken --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please
Re: [Audyssey] Accessible Mainstream Games
Take another look at Dragon--if you know how to speak with good diction it is very accurate even before using the training mode. One of these days I'll have to try an IF game with it just for kicks. Do you live near Sandusky Ohio, or are you planning a trip to Cedar Point? Receive a massage at very competitive rates--$40 per hour for a revitalizing therapeutic massage, $65 per house call--any time, anywhere (within reason.) Call 419-577-7973 I'll ease your pain and discomfort, loosen and mobilize your stiff joints, relax your achy muscles, and help you let go of stress, depression, and nervous anxiety... Ken Downey, LMT President of Blind Comfort! The Caring Without the Staring and DreamtechInteractive - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Monday, March 02, 2009 3:27 AM Subject: Re: [Audyssey] Accessible Mainstream Games Hi. Tom. Intreaguing indeed. I certainly take the point about adding captioning for sounds in games being comparatively symple, but I believe the problem here is that this isn't often done, and as games get more inclined to use full animated cutscenes or spoken dialogue people with hereing imparements are having more problems. Perception of disability and what harm it precisely does is actually part of my phd thesis, sinse i'm attempting to formulate a new deffinition and approach for looking at disability which can be then used in solving certain problems. One odd thing though, is that blindness is rarely referenced in the academic literature on disability itself. There's a lot said about deafness, and quite a bit about paraplegia, but comparatively litle on blindness, and I do admit this contributes to my belief about game access issues for those disabilities being more obviously addressed by devs. Also, there is the question of what games are looked at. I'd guess interactive fiction games for example would be near impossible for someone who couldn't quickly use the keyboard, and while they could play many online games, and indeed some like the flash ones which are not Vi accessible, they'd have issues every time they were required to fill in a text field. while I know there are solutions to this sort of problem, how efficient they might be, and how much effort they take to work could be another matter. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] guitar rage tips and tricks
Have you thought about a-mailing the devs of this game? They would doubtless be interested in hearing from the community about how well the game is played. Also, does anyone know how to edit these song files and if that part of the program is accessible? I'd like to be able to play some Hendrix, or Jefferson Airplane White Rabbit... Do you live near Sandusky Ohio, or are you planning a trip to Cedar Point? Receive a massage at very competitive rates--$40 per hour for a revitalizing therapeutic massage, $65 per house call--any time, anywhere (within reason.) Call 419-577-7973 I'll ease your pain and discomfort, loosen and mobilize your stiff joints, relax your achy muscles, and help you let go of stress, depression, and nervous anxiety... Ken Downey, LMT President of Blind Comfort! The Caring Without the Staring and DreamtechInteractive - Original Message - From: Matheus an...@bol.com.br To: gamers@audyssey.org Sent: Monday, March 02, 2009 12:00 AM Subject: Re: [Audyssey] guitar rage tips and tricks hi ken! cool, it's great to ear that you got suckcess in playing this game. these tips and tricks will help who is starting in the game, and opefully we will get more and more players starting playing this awesome game. i hope that wen they add the online mode, jaws also will read that. best regards. -Mensagem original- De: Ken kenwdow...@neo.rr.com Para: Gamers Discussion list gamers@audyssey.org Data: Segunda, 2 de Março de 2009 00:34 Assunto: [Audyssey] guitar rage tips and tricks I want to give yall some tips and tricks on Guitar rage. I love this game! First, you CAN use it with JAWS. To read the screen, turn jaws cursor on like always and go through it. To move, do insert f3 then the up or down arrow. Second, you can't hear what Jaws is telling you, so go into the base folder, then to temas, then rock band, then media, and turn down the menu songs (menu_thetrees and one other one.) If your program says the wave files are the wrong length, just make sure you have the zip file for the game, just in case, then feel free to modify them anyway--no harm done... Also turn the livin' on a prayer song down 75%. Now if you've noticed, it sounds as if songs are being skipped when you arrow up and down--it plays a tune for a second, then a different one. These are just songs that play while the highlighting of the menu adjusts itself, not a glitch in the game. Second, go to musicas and turn the preview songs down to about a quarter of their present volume. Now, I don't know about the highlight features but I expect that the currently highlighted menu item is a different color, so you should be able to set Jaws up to pick out the right item. Now, I know that the program is in Portuguese, but with a little thought most of these things can be figured out--temas is teams, practicar is practice, and so on... so the top is online, then offline, (translated literally as not online,) then training, then exit I believe. Then the folder option comes up, just press enter unless you're using multiple folders for some strange reason. Then the difficulty level comes up, the topmost being easy, the bottom the hardest. Then, after you press enter there, you can choose from guitar, bass and drum in that order. Press enter. If you don't like a selection, or want to do something else, you can always hit escape. (JAWS users press insert f3 first.) Then you're in a new menu: resume, new song, and main menu from top to bottom. Finally, you can configure the program using the config.ini file in the base directory. Not clear on all the options, but the main things I want to point out here are full screen mode and the game keystrokes. Please do not use fullscreen mode! If you do, and need to get to something else, the game will not pause the song when you tab through the windows, so JAWS will get drowned out, so leave that at 0. Next, the keystrokes: these are ASCII values, so the first button (bt1,) is set to 65 which is the a key. My keys are mapped a s d f and g for the the guitar and bass keys, and z x c v b for the drum keys. L key is set to BtPower, and the space bar (32,) is set for the whammy. I leave the strum feature on, and use ascii 13, the enter key, for it. HTH Ken --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at
[Audyssey] [MOTA] New Games / Checkpoints
Greetings Thomas et al. I've noticed that death save points in Beta 2 are not being cleared upon game over/game exit/etc. Example: I've recently killed myself on purpose by leaping into the hcasms to the left of the strream after having discovered the room just to the left of said obstacles. I then started a new game, and upon dying in said new iteration, was restored to the room left of the chasms. Kai --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.