Re: [Audyssey] Accessible Mainstream Games

2009-03-02 Thread shaun everiss
aah, this may be why decent into madness and last crusade and sonic zoom are 
liked by one of my friends.
At 06:56 p.m. 2/03/2009, you wrote:
If you want these games to be more accessible, you have to put up a front. The 
talking calculators we had in the 80s were horrible because they were for the 
blind until Sharp somehow got the idea that the sighted folks would really 
like to be able to punch buttons and hear the numbers so they didn't have to 
look up from their books or whatever when they were calculating--so if the 
games talked more, that would be less reading for a sighted community for whom 
reading would take away somewhat from the enwrapping qualities of the game.  I 
especially wish that the WII had text to speech, because the Miis always move 
around, and in Wii sports, the only way to play the big boys is to become one 
yourself--get a lot of points.  That's why in boxing, you can punch three or 
four times and knock the computer out in those first games.  Get to pro 
though, and it's harder--but then, someone else in the family comes along, 
plays with a different character and then, you can't find which is your 
midi--especially with ten or twenty of them on the screen!  I'd love it if 
Nintendo would think about these things, but they won't unless someone puts it 
in terms they can get--make it easier for the sighted to hear their scores--all 
those Wiis in nursing homes, who wants to have to put on glasses just to read 
the dang score!
So that's how it has to be done--otherwise it'll never happen.

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- Original Message - From: shaun everiss shau...@xtra.co.nz
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, March 01, 2009 11:48 PM
Subject: Re: [Audyssey] Accessible Mainstream Games


to bad we can't just hack the stuff to be usefull, and really get their 
attention though its probably not going to get us closer.
Truth is Unless we can get on the same tech level as them we will never win.
Because we are blind we currently are not able to get there.
I have friends interested in playing some games well 1 but no programmers.
and nothing really big enough to make a difference.
Hmm wander if the same thing would happen if we approached ms, maybe we could 
get somewhere, xna is free so we could make games, even if ms marketed those 
with access features we did or something.
However I remember there was a major cost for that.
At 05:33 p.m. 2/03/2009, you wrote:
Hi Dark,
Yeah, I have to agree it will begin with indipendant markets first. Smaller 
developers are more open to new ideas and suggestions then the mainstream 
big larger corperations. I can remember last year me and another person 
contacted Sony about possably adding voice output to the menus and various 
other access improvements for the platform. Unfortunately, we never got 
passed the low level guys in the customer service department. All we got for 
our multiple e-mails is thank you for your suggestion, we can not disclose 
future plans for the Playstation, they don't allow their developers to speak 
to the public about new feature ideas, and basically get lost.
Really quite sad because we can't even have a reasonable discussion with 
these people about access issues because they have lots of middlemen who act 
important, talk important, and have 0 power at all. When you ask them to 
send you up the chain of command they give you the sorry, I am not alloud 
to do that, speal. So we are really screwed by there internal polacies as 
muchas anything else. I suppose if someone got on talk radio, a television 
show, put an article in the paper about the waySony was treating 
accessibility they might crawl out of the woodwork claiming total ignorance. 
In a since they'd be telling the truth since they put the middlemen there to 
deflect you and I from talking to them one on one so nothing we say ever 
gets braught to their attention. I'm sorry to say I know of no other way to 
get there attention than by sticking there face in it by making it a public 
media issue, or taking them to court and performing a class action law suit. 
Neither way will make t
he
m any more willing to talk, and will make them angry if nothing else.
One reason I support Sryth is I can have a one on one dialog with the 
developer. Get to know him, and he listens when I have an idea, comment, or 
suggestion. Even if he never takes my input at least I feel better knowing I 
was heard. Not so with Sony or the other big companies. they 

Re: [Audyssey] Accessible Mainstream Games

2009-03-02 Thread dark

Hi. Tom.

Intreaguing indeed. I certainly take the point about adding captioning for 
sounds in games being comparatively symple, but I believe the problem here 
is that this isn't often done, and as games get more inclined to use full 
animated cutscenes or spoken dialogue people with hereing imparements are 
having more problems.


Perception of disability and what harm it precisely does is actually part of 
my phd thesis, sinse i'm attempting to formulate a new deffinition and 
approach for looking at disability which can be then used in solving certain 
problems.


One odd thing though, is that blindness is rarely referenced in the academic 
literature on disability itself. There's a lot said about deafness, and 
quite a bit about paraplegia, but comparatively litle on blindness, and I do 
admit this contributes to my belief about game access issues for those 
disabilities being more obviously addressed by devs.



Also, there is the question of what games are looked at. I'd guess 
interactive fiction games for example would be near impossible for someone 
who couldn't quickly use the keyboard, and while they could play many online 
games,  and indeed some like the flash ones which are not Vi accessible, 
they'd have issues every time they were required to fill in a text field.


while I know there are solutions to this sort of problem, how efficient they 
might be, and how much effort they take to work could be another matter.


Beware the Grue!

Dark. 



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[Audyssey] Sound rts single player?

2009-03-02 Thread dark
I was just wondering if the single player and mission aspects of sound rts have 
recieved any updates yet. 

while I know there are numerous maps available, I was wondering if any had 
actual story, or different objectives. 

I admit I'm not the most competative person ever, but would be interested in a 
campeign mode or story mode as the original warcraft games had. 

Any info would be appreciated. 

Beware the Grue! 

Dark.
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Re: [Audyssey] guitar rage tips and tricks

2009-03-02 Thread Matheus
hi ken!
cool, it's great to ear that you got suckcess in playing this game.
these tips and tricks will help who is starting in the game, and
opefully we will get more and more players starting playing this awesome
game.
i hope that wen they add the online mode, jaws also will read that.
best regards.
-Mensagem original-
De: Ken kenwdow...@neo.rr.com
Para: Gamers Discussion list gamers@audyssey.org
Data: Segunda, 2 de Março de 2009 00:34
Assunto: [Audyssey] guitar rage tips and tricks

I want to give yall some tips and tricks on Guitar rage.  I love this game!
First, you CAN use it with JAWS.  To read the screen, turn jaws cursor on like 
always and go through it.  To move, do insert f3 then the up or down arrow.
Second, you can't hear what Jaws is telling you, so go into the base folder, 
then to temas, then rock band, then media, and turn down the menu songs 
(menu_thetrees 
and one other one.)
If your program says the wave files are the wrong length, just make sure you 
have the zip file for the game, just in case, then feel free to modify them 
anyway--no 
harm done...  Also turn the livin' on a prayer song down 75%.
Now if you've noticed, it sounds as if songs are being skipped when you arrow 
up and down--it plays a tune for a second, then a different one.  These are 
just songs 
that play while the highlighting of the menu adjusts itself, not a glitch in 
the game.
Second, go to musicas and turn the preview songs down to about a quarter of 
their present volume.
Now, I don't know about the highlight features but I expect that the currently 
highlighted menu item is a different color, so you should be able to set Jaws 
up to 
pick out the right item.
Now, I know that the program is  in Portuguese, but with a little thought most 
of these things can be figured out--temas is teams, practicar is practice, and 
so 
on...
 so the top is online, then offline, (translated literally as not online,) then 
training, then exit I believe.
Then the folder option comes up, just press enter unless you're using multiple 
folders for some strange reason.
Then the difficulty level comes up, the topmost being easy, the bottom the 
hardest.
Then, after you press enter there, you can choose from guitar, bass and drum in 
that order.  Press enter.
If you don't like a selection, or want to do something else, you can always hit 
escape.  (JAWS users press insert f3 first.)  Then you're in a new menu: 
resume, 
new song, and main menu from top to bottom.
Finally, you can configure the program using the config.ini file in the base 
directory.  Not clear on all the options, but the main things I want to point 
out here 
are full screen mode and the game keystrokes.
Please do not use fullscreen mode!  If you do, and need to get to something 
else, the game will not pause the song when you tab through the windows, so 
JAWS will 
get drowned out, so leave that at 0.
Next, the keystrokes: these are ASCII values, so the first button (bt1,) is set 
to 65 which is the a key.
My keys are mapped a s d f and g for the the guitar and bass keys, and z x c v 
b for the drum keys.  L key is set to BtPower, and the space bar (32,) is set 
for 
the whammy.  I leave the strum feature on, and use ascii 13, the enter key, for 
it.

HTH

Ken
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[Audyssey] About Code Factory games

2009-03-02 Thread Ron Schamerhorn
Hello all

  Indeed I've now heard a response to the question about the status of the 
games.  It does seem as though they are still available just not advertised 
as frequently.  Below is the response email.

*snip*
Ron,

Indeed, the development of the accessible games was stopped at the end of
2006. Currently, there are only a few dealers (mainly in Spain) who still
have stock of the games in order to sell them.

If you know of someone who is interested in purchasing a copy, please
forward them directly to me.

Best wishes,

Eduard
eduard.sanc...@codefactory.es 


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Re: [Audyssey] guitar rage tips and tricks

2009-03-02 Thread Matheus
hi ken.
just correcting you here,
in the first menu, the options are
online mode(not available)
offline mode
practice
practice with the drums
informations
exit
and temas means themes
it's just to let you know, i'm not saying that to offend or anything bad
smile.
a, and if jaws reads the game menus, i maybe can even make jaws scripts
with all the translations to english, i don't know how they are done
really, but i think that it's just for example, a guitarrage.jdf files
with the words corrected from portuguese to english.
it really will help wen the online mode comes, bekause more and more
options will come and it won't be all that easy to understands.

-Mensagem original-
De: Ken kenwdow...@neo.rr.com
Para: Gamers Discussion list gamers@audyssey.org
Data: Segunda, 2 de Março de 2009 00:34
Assunto: [Audyssey] guitar rage tips and tricks

I want to give yall some tips and tricks on Guitar rage.  I love this game!
First, you CAN use it with JAWS.  To read the screen, turn jaws cursor on like 
always and go through it.  To move, do insert f3 then the up or down arrow.
Second, you can't hear what Jaws is telling you, so go into the base folder, 
then to temas, then rock band, then media, and turn down the menu songs 
(menu_thetrees 
and one other one.)
If your program says the wave files are the wrong length, just make sure you 
have the zip file for the game, just in case, then feel free to modify them 
anyway--no 
harm done...  Also turn the livin' on a prayer song down 75%.
Now if you've noticed, it sounds as if songs are being skipped when you arrow 
up and down--it plays a tune for a second, then a different one.  These are 
just songs 
that play while the highlighting of the menu adjusts itself, not a glitch in 
the game.
Second, go to musicas and turn the preview songs down to about a quarter of 
their present volume.
Now, I don't know about the highlight features but I expect that the currently 
highlighted menu item is a different color, so you should be able to set Jaws 
up to 
pick out the right item.
Now, I know that the program is  in Portuguese, but with a little thought most 
of these things can be figured out--temas is teams, practicar is practice, and 
so 
on...
 so the top is online, then offline, (translated literally as not online,) then 
training, then exit I believe.
Then the folder option comes up, just press enter unless you're using multiple 
folders for some strange reason.
Then the difficulty level comes up, the topmost being easy, the bottom the 
hardest.
Then, after you press enter there, you can choose from guitar, bass and drum in 
that order.  Press enter.
If you don't like a selection, or want to do something else, you can always hit 
escape.  (JAWS users press insert f3 first.)  Then you're in a new menu: 
resume, 
new song, and main menu from top to bottom.
Finally, you can configure the program using the config.ini file in the base 
directory.  Not clear on all the options, but the main things I want to point 
out here 
are full screen mode and the game keystrokes.
Please do not use fullscreen mode!  If you do, and need to get to something 
else, the game will not pause the song when you tab through the windows, so 
JAWS will 
get drowned out, so leave that at 0.
Next, the keystrokes: these are ASCII values, so the first button (bt1,) is set 
to 65 which is the a key.
My keys are mapped a s d f and g for the the guitar and bass keys, and z x c v 
b for the drum keys.  L key is set to BtPower, and the space bar (32,) is set 
for 
the whammy.  I leave the strum feature on, and use ascii 13, the enter key, for 
it.

HTH

Ken
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Re: [Audyssey] MOTA's second public beta

2009-03-02 Thread william lomas

hi what is new then in this beta 2, what is fixed?
I encountered no issues in beta 1 on my netbook so I myself will wait  
for the full release


On 1 Mar 2009, at 06:42, Thomas Ward wrote:


Hi Charles and all,
Yes, I have. I basically took down notes on every suggestion, bug  
report, and compiled them in a master list ranked as critical,  
suggestion, ideas, whatever. Obviously critical comes first, then  
good suggestions, and the future ideas are whenever I can or feel  
like getting to them.
As far as private vs public this one will be a public release since  
most of the issues are patches, upgrades, and requests for Beta 1.  
If beta 2 resolves most of the issues with beta 1 private testers  
will then be able to test the new levels I am working on in the  
background plus the not so stable mouse input support.


Charles Rivard wrote:
Just out of curiosity, have you compiled the list of what changes  
you want to make in the second public beta, then work on them, one  
by one, seeing that the change doesn't screw something else farther  
down the lines of code, until the list has been finished?  Also,  
will the beta testing team be working on the beta before it goes  
public?  Thanks.

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[Audyssey] list updates

2009-03-02 Thread Raul A. Gallegos

Hello gang.

This is the time for changes to the Audyssey list and the domain. I'll 
be renewing the domain as it's coming up for such small maintenance. Can 
you guys and gals believe it? Although the list has been in existence 
for many years, it's now been three years since it's had its own domain. 
In any case. Although the current host we've been on has been great with 
up-times, server reliability, ETC, we only get one Mailman list to use. 
Because of this, we've had to use dadamail for the audyssey magazine 
only list and that has not been as successful at all times. This is not 
the fault of the list hosting company by any means, but more mine since 
I have not been able to maintain it and keep up with the updates. So the 
new host we are moving to will be less disk space, but will allow us to 
have additional mailman lists. We will be able to put the 
magaz...@audyssey.org email list on a Mailman list and it will work just 
as easily as the gamers@audyssey.org one. In addition, we will be saving 
some money. Speaking of money, I have gotten a few donations to help the 
cause, but more are always welcome. As has been said before, I don't 
mind footing the cost for the domain and for the lists as it's just 
about the same as what I'd pay for my asmodean.net one, but as always, 
donations are always welcome.


Well, that's about it for now. As the move gets closer and new things 
are needed to watch out for, I'll post here.


Happy gaming.

--
Raul A. Gallegos -- http://www.asmodean.net


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Re: [Audyssey] Accessible Mainstream Games

2009-03-02 Thread Thomas Ward

Hi Charles,
Yep. That is the corperate world for you. They consistantly think with 
there brains in there rears, and half the time even if a polacy would 
make sense they never explain why this or that should be done. Most of 
the time they stick with a bad polacy rather than have no polacy at all. 
Anytime you want't to talk to the people who matter  you can't because 
there is so much red tape, polacies, etc that virtually insures the 
people who need to be informed don't get informed. Even if they are 
informed it doesn't mean they will be quik to act, or responsive in any 
way that would be helpful.


Charles Rivard wrote:
This is the corporate world.  To me, the phrase, corporate logic is a 
total oxymoron.  You cannot even get to a middle man because of the 
corporation's ridiculous policies, and nobody can explain the reasons 
those policies exist.  You cannot ask those who might actually know the 
reasoning because the policies that are being followed prevent that.  
The people you can actually talk to can only say, I don't know.  I only 
work here., or, even worse, as was in the case at the major credit card 
company I worked for for 8 years, I was not allowed, by corporate 
policy, to ever say that I didn't know.  I was supposed to say stuff 
like, That's a good question. I'll look into it, and have someone call 
you back on it., knowing full well that I was not going to have someone 
else call them back.  The company lost a lot of business because 
customers were not called back on a very regular basis, and they did not 
understand why, even though the phone reps told the managers exactly why.


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[Audyssey] MOTA Beta 2 Released!

2009-03-02 Thread Thomas Ward

Hello gamers,
On behalf of USA Games Interactive I would like to announce the 
immediate availability of Tomb Hunter Mysteries of the Ancients Beta 2. 
This release has several notable bug fixes, updates, and new features 
for Windows XP, Vista, and Windows 7 users. Note, prier to installing 
Beta 2 you must completely uninstall Beta 1 from your system. Failior to 
do so will result in some components not being upgraded and may 
introduce some unforseen stability issues.
For Windows Vista and Windows 7 users it is no longer necessary to 
install the game to your local account. Using the default installation 
directory

c:\Program Files\USA Games\Tomb Hunter I
should now work for everyone regardless of operating system, type of 
user account, and weather or not user account control is active.


What's New in This Release

You can now use escape to exit most game menus and screens.
Theme music is silenced while in the describe sounds menu.
You can now use y or n to anser yes/no prompts.
Changed quit game command to q.
User settings, high scores, etc are now stored in the user's application 
data directory.

Now, works with limited Windows XP, Vista, and Windows 7 user accounts.
Resolved compatibility issues with Windows Vista/Windows 7 user account 
control.
Increased the length of time between the start of a jump and the end of 
a jump.
Fixed problem where Angela says dead end when encountering a stone 
statue. She now unlocks and opens it automatically if she has a key.
Fixed issue with weapon sounds. You can now perform rapid fire attacks 
with all weapons.
After being killed in arcade mode you will now start in the room last 
visited.
Updated enemy AI to allow player to duck/jump out of the way of the 
enemy's attack.

Fixed problem with tab key when alt+tabbing between open windows.
Pressing p now reports the number of potions remaining.
Pressing  t now reports the number of torches remaining.
Pressing 8 automatically drinks a healing potion.
Pressing 9 automaticallylights a torch.
Reduced the amount of strength restored per second.
Updated chasm wind sounds.
Will now  work with .NET 3.0 and .NET 3.5 frameworks.
Now includes DirectX dependancies with installation.
Checks for .NET Framework 3.0 or better during installation.
Will now automatically download and install .NET Framework 3.5 SP1 if 
.NET Framework is not found.


To download this release visit our products page at
http://www.usagamesinteractive.com/products.php
Sincerely,
Thomas Ward
president of USA Games Interactive
http://www.usagamesinteractive.com

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[Audyssey] entombed

2009-03-02 Thread rrhopkins2
Where can I get entomed three?
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[Audyssey] tomb hunter.

2009-03-02 Thread rrhopkins2
Is the new bata of tomb hunter on your site Thomas?  This is Ron.
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Re: [Audyssey] MOTA Beta 2 Released!

2009-03-02 Thread Charles Rivard

I have spread the word to other gamers lists.

---
If guns cause crime, pencils cause misspelled words.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 02, 2009 11:01 AM
Subject: [Audyssey] MOTA Beta 2 Released!



Hello gamers,
On behalf of USA Games Interactive I would like to announce the immediate 
availability of Tomb Hunter Mysteries of the Ancients Beta 2. This release 
has several notable bug fixes, updates, and new features for Windows XP, 
Vista, and Windows 7 users. Note, prier to installing Beta 2 you must 
completely uninstall Beta 1 from your system. Failior to do so will result 
in some components not being upgraded and may introduce some unforseen 
stability issues.
For Windows Vista and Windows 7 users it is no longer necessary to install 
the game to your local account. Using the default installation directory

c:\Program Files\USA Games\Tomb Hunter I
should now work for everyone regardless of operating system, type of user 
account, and weather or not user account control is active.


What's New in This Release

You can now use escape to exit most game menus and screens.
Theme music is silenced while in the describe sounds menu.
You can now use y or n to anser yes/no prompts.
Changed quit game command to q.
User settings, high scores, etc are now stored in the user's application 
data directory.

Now, works with limited Windows XP, Vista, and Windows 7 user accounts.
Resolved compatibility issues with Windows Vista/Windows 7 user account 
control.
Increased the length of time between the start of a jump and the end of a 
jump.
Fixed problem where Angela says dead end when encountering a stone 
statue. She now unlocks and opens it automatically if she has a key.
Fixed issue with weapon sounds. You can now perform rapid fire attacks 
with all weapons.
After being killed in arcade mode you will now start in the room last 
visited.
Updated enemy AI to allow player to duck/jump out of the way of the 
enemy's attack.

Fixed problem with tab key when alt+tabbing between open windows.
Pressing p now reports the number of potions remaining.
Pressing  t now reports the number of torches remaining.
Pressing 8 automatically drinks a healing potion.
Pressing 9 automaticallylights a torch.
Reduced the amount of strength restored per second.
Updated chasm wind sounds.
Will now  work with .NET 3.0 and .NET 3.5 frameworks.
Now includes DirectX dependancies with installation.
Checks for .NET Framework 3.0 or better during installation.
Will now automatically download and install .NET Framework 3.5 SP1 if .NET 
Framework is not found.


To download this release visit our products page at
http://www.usagamesinteractive.com/products.php
Sincerely,
Thomas Ward
president of USA Games Interactive
http://www.usagamesinteractive.com

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list,
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[Audyssey] what happens to angela when she jumps into the fire pit

2009-03-02 Thread Stephen
Hi, I know this might be a bit goulish to some of you, but if Angela 
lands in a firepit, she should scream and scream and scream and yell in pain.

Not go eeek!, aah!, as if she's got ants in her pants.
or is it a case of her agency charging $100 per ah, and $500 per 
a a a aaa?



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Re: [Audyssey] MOTA Beta 2 Released!

2009-03-02 Thread Ryan Chou
um can someone tell me how do install the dot net framework?
it gets to the download complete screan but then I can't do anything
other than cancel the setup

On 3/2/09, Charles Rivard woofer...@sbcglobal.net wrote:
 I have spread the word to other gamers lists.

 ---
 If guns cause crime, pencils cause misspelled words.
 - Original Message -
 From: Thomas Ward thomasward1...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, March 02, 2009 11:01 AM
 Subject: [Audyssey] MOTA Beta 2 Released!


 Hello gamers,
 On behalf of USA Games Interactive I would like to announce the immediate
 availability of Tomb Hunter Mysteries of the Ancients Beta 2. This release

 has several notable bug fixes, updates, and new features for Windows XP,
 Vista, and Windows 7 users. Note, prier to installing Beta 2 you must
 completely uninstall Beta 1 from your system. Failior to do so will result

 in some components not being upgraded and may introduce some unforseen
 stability issues.
 For Windows Vista and Windows 7 users it is no longer necessary to install

 the game to your local account. Using the default installation directory
 c:\Program Files\USA Games\Tomb Hunter I
 should now work for everyone regardless of operating system, type of user
 account, and weather or not user account control is active.

 What's New in This Release

 You can now use escape to exit most game menus and screens.
 Theme music is silenced while in the describe sounds menu.
 You can now use y or n to anser yes/no prompts.
 Changed quit game command to q.
 User settings, high scores, etc are now stored in the user's application
 data directory.
 Now, works with limited Windows XP, Vista, and Windows 7 user accounts.
 Resolved compatibility issues with Windows Vista/Windows 7 user account
 control.
 Increased the length of time between the start of a jump and the end of a
 jump.
 Fixed problem where Angela says dead end when encountering a stone
 statue. She now unlocks and opens it automatically if she has a key.
 Fixed issue with weapon sounds. You can now perform rapid fire attacks
 with all weapons.
 After being killed in arcade mode you will now start in the room last
 visited.
 Updated enemy AI to allow player to duck/jump out of the way of the
 enemy's attack.
 Fixed problem with tab key when alt+tabbing between open windows.
 Pressing p now reports the number of potions remaining.
 Pressing  t now reports the number of torches remaining.
 Pressing 8 automatically drinks a healing potion.
 Pressing 9 automaticallylights a torch.
 Reduced the amount of strength restored per second.
 Updated chasm wind sounds.
 Will now  work with .NET 3.0 and .NET 3.5 frameworks.
 Now includes DirectX dependancies with installation.
 Checks for .NET Framework 3.0 or better during installation.
 Will now automatically download and install .NET Framework 3.5 SP1 if .NET

 Framework is not found.

 To download this release visit our products page at
 http://www.usagamesinteractive.com/products.php
 Sincerely,
 Thomas Ward
 president of USA Games Interactive
 http://www.usagamesinteractive.com

 ---
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 gamers-unsubscr...@audyssey.org.
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 list,
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Re: [Audyssey] tomb hunter.

2009-03-02 Thread Bryan Peterson

Yes, the beta is there. Product Catalog.
- Original Message - 
From: rrhopki...@verizon.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 02, 2009 3:27 PM
Subject: [Audyssey] tomb hunter.



Is the new bata of tomb hunter on your site Thomas?  This is Ron.
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Re: [Audyssey] MOTA Beta 2 Released!

2009-03-02 Thread Valiant8086
Hi.
I just installed and played a round of mota beta 2. I like the improvements 
that have been made. I was finally able to hear the sounds in the describe 
sounds menu, though there are a few items in there that I can't understand 
what Heather is saying. 

I did run into a new problem. When you do the ctrl+down arrow key sequence to 
duck, and you hold the control key, it doesn't keep her from standing up again, 
she eventually stands back up. And if you hold down the ctrl+down arrow 
sequence she will get down, stand up, get down again over and over again. I 
think there should be a slight delay after doing a jump left, right, or up, 
because she'll probably need to get her balance again. So I'm not actually 
talking about between the time a jump is initiated and the time a jump is 
completed, I mean after a jump is completed she should probably pause a second 
before she can do anything else. I guess it doesn't much matter though because 
you can't hold down a jump key sequence anyway. but if you tap it fast enough 
you can make her jump very very quickly repeatedly and she can travel extremely 
quickly that way. 

I can't seem to jump onto a rope fromm directly below it. I can jump to the 
left and land on it, or to the right, if i'm to the left of the rope obviously. 
But I can't center the rope in my stereo field and jump streight up and get 
hold of it, or at least i've never been able to do it. I like the changes to 
the torch and health  potions being used immediately, that just makes things 
seem so much nicer now. You guys if you tried mota beta 1, I highly recommend 
trying beta 2, it's a lot more fun to play with the changes. I didn't get to 
see the menu list much because I never hit the v key in mota beta one because 
it took too much time to listen, by the time she finished reading the torches 
had burnt out and all that good stuff. So I'm going to load up and play again 
and take a look in some of the rooms to see how I like that, plus I didn't look 
at the t and p keystrokes that let you see how many torches and heal potions 
you have. Btw, what is the enchanted scroll for?




  - Original Message - 
  From: Thomas Ward 
  To: Gamers Discussion list 
  Sent: Monday, March 02, 2009 2:01 PM
  Subject: [Audyssey] MOTA Beta 2 Released!


  Hello gamers,
  On behalf of USA Games Interactive I would like to announce the 
  immediate availability of Tomb Hunter Mysteries of the Ancients Beta 2. 
  This release has several notable bug fixes, updates, and new features 
  for Windows XP, Vista, and Windows 7 users. Note, prier to installing 
  Beta 2 you must completely uninstall Beta 1 from your system. Failior to 
  do so will result in some components not being upgraded and may 
  introduce some unforseen stability issues.
  For Windows Vista and Windows 7 users it is no longer necessary to 
  install the game to your local account. Using the default installation 
  directory
  c:\Program Files\USA Games\Tomb Hunter I
  should now work for everyone regardless of operating system, type of 
  user account, and weather or not user account control is active.

  What's New in This Release

  You can now use escape to exit most game menus and screens.
  Theme music is silenced while in the describe sounds menu.
  You can now use y or n to anser yes/no prompts.
  Changed quit game command to q.
  User settings, high scores, etc are now stored in the user's application 
  data directory.
  Now, works with limited Windows XP, Vista, and Windows 7 user accounts.
  Resolved compatibility issues with Windows Vista/Windows 7 user account 
  control.
  Increased the length of time between the start of a jump and the end of 
  a jump.
  Fixed problem where Angela says dead end when encountering a stone 
  statue. She now unlocks and opens it automatically if she has a key.
  Fixed issue with weapon sounds. You can now perform rapid fire attacks 
  with all weapons.
  After being killed in arcade mode you will now start in the room last 
  visited.
  Updated enemy AI to allow player to duck/jump out of the way of the 
  enemy's attack.
  Fixed problem with tab key when alt+tabbing between open windows.
  Pressing p now reports the number of potions remaining.
  Pressing  t now reports the number of torches remaining.
  Pressing 8 automatically drinks a healing potion.
  Pressing 9 automaticallylights a torch.
  Reduced the amount of strength restored per second.
  Updated chasm wind sounds.
  Will now  work with .NET 3.0 and .NET 3.5 frameworks.
  Now includes DirectX dependancies with installation.
  Checks for .NET Framework 3.0 or better during installation.
  Will now automatically download and install .NET Framework 3.5 SP1 if 
  .NET Framework is not found.

  To download this release visit our products page at
  http://www.usagamesinteractive.com/products.php
  Sincerely,
  Thomas Ward
  president of USA Games Interactive
  http://www.usagamesinteractive.com

  ---
  Gamers mailing list __ 

Re: [Audyssey] what happens to angela when she jumps into the fire pit

2009-03-02 Thread Bryan Peterson
I don't imagine you have much time for screaming if you've just jumped into 
a pit of fire.
- Original Message - 
From: Stephen whocr...@internode.on.net

To: gamers@audyssey.org
Sent: Monday, March 02, 2009 6:58 PM
Subject: [Audyssey] what happens to angela when she jumps into the fire pit


Hi, I know this might be a bit goulish to some of you, but if Angela lands 
in a firepit, she should scream and scream and scream and yell in pain.

Not go eeek!, aah!, as if she's got ants in her pants.
or is it a case of her agency charging $100 per ah, and $500 per a 
a a aaa?



---
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Re: [Audyssey] MOTA Beta 2 Released!

2009-03-02 Thread Phil Vlasak

Hi,
the enchanted scroll allows Angela to insert shells into her weapons that 
she finds in the tomb without stopping.

It also magically lights her torches even though she carries no lighter.
And it magically dries her clothes after swimming through the water.
smiles,
Phil



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Re: [Audyssey] what happens to angela when she jumps into the firepit

2009-03-02 Thread Phil Vlasak
Well, in reality as her screams died, you should hear the sizzle of her 
flesh burning and explosions from her ammo.


- Original Message - 
From: Bryan Peterson b-peter...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 02, 2009 9:25 PM
Subject: Re: [Audyssey] what happens to angela when she jumps into the 
firepit




I don't imagine you have much time for screaming if you've just jumped into
a pit of fire.
- Original Message - 
From: Stephen whocr...@internode.on.net

To: gamers@audyssey.org
Sent: Monday, March 02, 2009 6:58 PM
Subject: [Audyssey] what happens to angela when she jumps into the fire 
pit



Hi, I know this might be a bit goulish to some of you, but if Angela 
lands

in a firepit, she should scream and scream and scream and yell in pain.
Not go eeek!, aah!, as if she's got ants in her pants.
or is it a case of her agency charging $100 per ah, and $500 per a
a a aaa?


---
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http://www.mail-archive.com/gam...@audyssey.org.
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list,
please send E-mail to gamers-ow...@audyssey.org.




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No virus found in this incoming message.
Checked by AVG - www.avg.com
Version: 8.0.237 / Virus Database: 270.11.5/1979 - Release Date: 03/01/09 
17:46:00



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Re: [Audyssey] MOTA Beta 2 Released!

2009-03-02 Thread Jimmy Odin Kristoffersen

Hi Thomas.

I cant say if this is better, this time i cant seem to find out when to jump 
when you come to the Ledge.

Do you or other have a clue for when to jump? When ever i try i dye. Smile.
Jimmy
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 02, 2009 8:01 PM
Subject: [Audyssey] MOTA Beta 2 Released!



Hello gamers,
On behalf of USA Games Interactive I would like to announce the
immediate availability of Tomb Hunter Mysteries of the Ancients Beta 2.
This release has several notable bug fixes, updates, and new features
for Windows XP, Vista, and Windows 7 users. Note, prier to installing
Beta 2 you must completely uninstall Beta 1 from your system. Failior to
do so will result in some components not being upgraded and may
introduce some unforseen stability issues.
For Windows Vista and Windows 7 users it is no longer necessary to
install the game to your local account. Using the default installation
directory
c:\Program Files\USA Games\Tomb Hunter I
should now work for everyone regardless of operating system, type of
user account, and weather or not user account control is active.

What's New in This Release

You can now use escape to exit most game menus and screens.
Theme music is silenced while in the describe sounds menu.
You can now use y or n to anser yes/no prompts.
Changed quit game command to q.
User settings, high scores, etc are now stored in the user's application
data directory.
Now, works with limited Windows XP, Vista, and Windows 7 user accounts.
Resolved compatibility issues with Windows Vista/Windows 7 user account
control.
Increased the length of time between the start of a jump and the end of
a jump.
Fixed problem where Angela says dead end when encountering a stone
statue. She now unlocks and opens it automatically if she has a key.
Fixed issue with weapon sounds. You can now perform rapid fire attacks
with all weapons.
After being killed in arcade mode you will now start in the room last
visited.
Updated enemy AI to allow player to duck/jump out of the way of the
enemy's attack.
Fixed problem with tab key when alt+tabbing between open windows.
Pressing p now reports the number of potions remaining.
Pressing  t now reports the number of torches remaining.
Pressing 8 automatically drinks a healing potion.
Pressing 9 automaticallylights a torch.
Reduced the amount of strength restored per second.
Updated chasm wind sounds.
Will now  work with .NET 3.0 and .NET 3.5 frameworks.
Now includes DirectX dependancies with installation.
Checks for .NET Framework 3.0 or better during installation.
Will now automatically download and install .NET Framework 3.5 SP1 if
.NET Framework is not found.

To download this release visit our products page at
http://www.usagamesinteractive.com/products.php
Sincerely,
Thomas Ward
president of USA Games Interactive
http://www.usagamesinteractive.com

---
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All messages are archived and can be searched and read at
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If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.







No virus found in this incoming message.
Checked by AVG - www.avg.com
Version: 8.0.237 / Virus Database: 270.11.5/1979 - Release Date: 03/01/09 
17:46:00



---
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Re: [Audyssey] MOTA Beta 2 Released!

2009-03-02 Thread Bryan Peterson

How about when Angela says watch out?
- Original Message - 
From: Jimmy Odin Kristoffersen jimmy.o...@blindsigtmail.dk

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 02, 2009 7:59 PM
Subject: Re: [Audyssey] MOTA Beta 2 Released!



Hi Thomas.

I cant say if this is better, this time i cant seem to find out when to 
jump when you come to the Ledge.
Do you or other have a clue for when to jump? When ever i try i dye. 
Smile.

Jimmy
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 02, 2009 8:01 PM
Subject: [Audyssey] MOTA Beta 2 Released!



Hello gamers,
On behalf of USA Games Interactive I would like to announce the
immediate availability of Tomb Hunter Mysteries of the Ancients Beta 2.
This release has several notable bug fixes, updates, and new features
for Windows XP, Vista, and Windows 7 users. Note, prier to installing
Beta 2 you must completely uninstall Beta 1 from your system. Failior to
do so will result in some components not being upgraded and may
introduce some unforseen stability issues.
For Windows Vista and Windows 7 users it is no longer necessary to
install the game to your local account. Using the default installation
directory
c:\Program Files\USA Games\Tomb Hunter I
should now work for everyone regardless of operating system, type of
user account, and weather or not user account control is active.

What's New in This Release

You can now use escape to exit most game menus and screens.
Theme music is silenced while in the describe sounds menu.
You can now use y or n to anser yes/no prompts.
Changed quit game command to q.
User settings, high scores, etc are now stored in the user's application
data directory.
Now, works with limited Windows XP, Vista, and Windows 7 user accounts.
Resolved compatibility issues with Windows Vista/Windows 7 user account
control.
Increased the length of time between the start of a jump and the end of
a jump.
Fixed problem where Angela says dead end when encountering a stone
statue. She now unlocks and opens it automatically if she has a key.
Fixed issue with weapon sounds. You can now perform rapid fire attacks
with all weapons.
After being killed in arcade mode you will now start in the room last
visited.
Updated enemy AI to allow player to duck/jump out of the way of the
enemy's attack.
Fixed problem with tab key when alt+tabbing between open windows.
Pressing p now reports the number of potions remaining.
Pressing  t now reports the number of torches remaining.
Pressing 8 automatically drinks a healing potion.
Pressing 9 automaticallylights a torch.
Reduced the amount of strength restored per second.
Updated chasm wind sounds.
Will now  work with .NET 3.0 and .NET 3.5 frameworks.
Now includes DirectX dependancies with installation.
Checks for .NET Framework 3.0 or better during installation.
Will now automatically download and install .NET Framework 3.5 SP1 if
.NET Framework is not found.

To download this release visit our products page at
http://www.usagamesinteractive.com/products.php
Sincerely,
Thomas Ward
president of USA Games Interactive
http://www.usagamesinteractive.com

---
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Re: [Audyssey] MOTA Beta 2 Released!

2009-03-02 Thread Jimmy Odin Kristoffersen

She don't, she only come to the Ledge and then you here crumbling stones.
She only says watch out when you come to the pit. Therefore the question, 
there come a sound, but when i try to find the right time to jump it is to 
late when ever i try.
- Original Message - 
From: Bryan Peterson b-peter...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, March 03, 2009 4:04 AM
Subject: Re: [Audyssey] MOTA Beta 2 Released!



How about when Angela says watch out?
- Original Message - 
From: Jimmy Odin Kristoffersen jimmy.o...@blindsigtmail.dk

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 02, 2009 7:59 PM
Subject: Re: [Audyssey] MOTA Beta 2 Released!



Hi Thomas.

I cant say if this is better, this time i cant seem to find out when to
jump when you come to the Ledge.
Do you or other have a clue for when to jump? When ever i try i dye.
Smile.
Jimmy
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 02, 2009 8:01 PM
Subject: [Audyssey] MOTA Beta 2 Released!



Hello gamers,
On behalf of USA Games Interactive I would like to announce the
immediate availability of Tomb Hunter Mysteries of the Ancients Beta 2.
This release has several notable bug fixes, updates, and new features
for Windows XP, Vista, and Windows 7 users. Note, prier to installing
Beta 2 you must completely uninstall Beta 1 from your system. Failior to
do so will result in some components not being upgraded and may
introduce some unforseen stability issues.
For Windows Vista and Windows 7 users it is no longer necessary to
install the game to your local account. Using the default installation
directory
c:\Program Files\USA Games\Tomb Hunter I
should now work for everyone regardless of operating system, type of
user account, and weather or not user account control is active.

What's New in This Release

You can now use escape to exit most game menus and screens.
Theme music is silenced while in the describe sounds menu.
You can now use y or n to anser yes/no prompts.
Changed quit game command to q.
User settings, high scores, etc are now stored in the user's application
data directory.
Now, works with limited Windows XP, Vista, and Windows 7 user accounts.
Resolved compatibility issues with Windows Vista/Windows 7 user account
control.
Increased the length of time between the start of a jump and the end of
a jump.
Fixed problem where Angela says dead end when encountering a stone
statue. She now unlocks and opens it automatically if she has a key.
Fixed issue with weapon sounds. You can now perform rapid fire attacks
with all weapons.
After being killed in arcade mode you will now start in the room last
visited.
Updated enemy AI to allow player to duck/jump out of the way of the
enemy's attack.
Fixed problem with tab key when alt+tabbing between open windows.
Pressing p now reports the number of potions remaining.
Pressing  t now reports the number of torches remaining.
Pressing 8 automatically drinks a healing potion.
Pressing 9 automaticallylights a torch.
Reduced the amount of strength restored per second.
Updated chasm wind sounds.
Will now  work with .NET 3.0 and .NET 3.5 frameworks.
Now includes DirectX dependancies with installation.
Checks for .NET Framework 3.0 or better during installation.
Will now automatically download and install .NET Framework 3.5 SP1 if
.NET Framework is not found.

To download this release visit our products page at
http://www.usagamesinteractive.com/products.php
Sincerely,
Thomas Ward
president of USA Games Interactive
http://www.usagamesinteractive.com

---
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All messages are archived and can be searched and read at
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If you have any questions or concerns regarding the management of the
list,
please send E-mail to gamers-ow...@audyssey.org.







No virus found in this incoming message.
Checked by AVG - www.avg.com
Version: 8.0.237 / Virus Database: 270.11.5/1979 - Release Date: 03/01/09
17:46:00


---
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Re: [Audyssey] MOTA Beta 2 Released!

2009-03-02 Thread Bryan Peterson

Well it's always worked for me so I don't know what your problem is.
- Original Message - 
From: Jimmy Odin Kristoffersen jimmy.o...@blindsigtmail.dk

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 02, 2009 8:08 PM
Subject: Re: [Audyssey] MOTA Beta 2 Released!



She don't, she only come to the Ledge and then you here crumbling stones.
She only says watch out when you come to the pit. Therefore the question, 
there come a sound, but when i try to find the right time to jump it is to 
late when ever i try.
- Original Message - 
From: Bryan Peterson b-peter...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, March 03, 2009 4:04 AM
Subject: Re: [Audyssey] MOTA Beta 2 Released!



How about when Angela says watch out?
- Original Message - 
From: Jimmy Odin Kristoffersen jimmy.o...@blindsigtmail.dk

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 02, 2009 7:59 PM
Subject: Re: [Audyssey] MOTA Beta 2 Released!



Hi Thomas.

I cant say if this is better, this time i cant seem to find out when to
jump when you come to the Ledge.
Do you or other have a clue for when to jump? When ever i try i dye.
Smile.
Jimmy
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 02, 2009 8:01 PM
Subject: [Audyssey] MOTA Beta 2 Released!



Hello gamers,
On behalf of USA Games Interactive I would like to announce the
immediate availability of Tomb Hunter Mysteries of the Ancients Beta 2.
This release has several notable bug fixes, updates, and new features
for Windows XP, Vista, and Windows 7 users. Note, prier to installing
Beta 2 you must completely uninstall Beta 1 from your system. Failior 
to

do so will result in some components not being upgraded and may
introduce some unforseen stability issues.
For Windows Vista and Windows 7 users it is no longer necessary to
install the game to your local account. Using the default installation
directory
c:\Program Files\USA Games\Tomb Hunter I
should now work for everyone regardless of operating system, type of
user account, and weather or not user account control is active.

What's New in This Release

You can now use escape to exit most game menus and screens.
Theme music is silenced while in the describe sounds menu.
You can now use y or n to anser yes/no prompts.
Changed quit game command to q.
User settings, high scores, etc are now stored in the user's 
application

data directory.
Now, works with limited Windows XP, Vista, and Windows 7 user accounts.
Resolved compatibility issues with Windows Vista/Windows 7 user account
control.
Increased the length of time between the start of a jump and the end of
a jump.
Fixed problem where Angela says dead end when encountering a stone
statue. She now unlocks and opens it automatically if she has a key.
Fixed issue with weapon sounds. You can now perform rapid fire attacks
with all weapons.
After being killed in arcade mode you will now start in the room last
visited.
Updated enemy AI to allow player to duck/jump out of the way of the
enemy's attack.
Fixed problem with tab key when alt+tabbing between open windows.
Pressing p now reports the number of potions remaining.
Pressing  t now reports the number of torches remaining.
Pressing 8 automatically drinks a healing potion.
Pressing 9 automaticallylights a torch.
Reduced the amount of strength restored per second.
Updated chasm wind sounds.
Will now  work with .NET 3.0 and .NET 3.5 frameworks.
Now includes DirectX dependancies with installation.
Checks for .NET Framework 3.0 or better during installation.
Will now automatically download and install .NET Framework 3.5 SP1 if
.NET Framework is not found.

To download this release visit our products page at
http://www.usagamesinteractive.com/products.php
Sincerely,
Thomas Ward
president of USA Games Interactive
http://www.usagamesinteractive.com

---
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If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the
list,
please send E-mail to gamers-ow...@audyssey.org.







No virus found in this incoming message.
Checked by AVG - www.avg.com
Version: 8.0.237 / Virus Database: 270.11.5/1979 - Release Date: 
03/01/09

17:46:00


---
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All messages are archived and can be searched and read at

Re: [Audyssey] MOTA Beta 2 Released!

2009-03-02 Thread Jimmy Odin Kristoffersen

Only that i cant find out when to jump.
It's abit sadly, the first beta the game crasht, and number two i cant jump 
over the Ledge. Lol.
- Original Message - 
From: Bryan Peterson b-peter...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, March 03, 2009 4:17 AM
Subject: Re: [Audyssey] MOTA Beta 2 Released!



Well it's always worked for me so I don't know what your problem is.
- Original Message - 
From: Jimmy Odin Kristoffersen jimmy.o...@blindsigtmail.dk

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 02, 2009 8:08 PM
Subject: Re: [Audyssey] MOTA Beta 2 Released!



She don't, she only come to the Ledge and then you here crumbling stones.
She only says watch out when you come to the pit. Therefore the question,
there come a sound, but when i try to find the right time to jump it is 
to

late when ever i try.
- Original Message - 
From: Bryan Peterson b-peter...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, March 03, 2009 4:04 AM
Subject: Re: [Audyssey] MOTA Beta 2 Released!



How about when Angela says watch out?
- Original Message - 
From: Jimmy Odin Kristoffersen jimmy.o...@blindsigtmail.dk

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 02, 2009 7:59 PM
Subject: Re: [Audyssey] MOTA Beta 2 Released!



Hi Thomas.

I cant say if this is better, this time i cant seem to find out when to
jump when you come to the Ledge.
Do you or other have a clue for when to jump? When ever i try i dye.
Smile.
Jimmy
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 02, 2009 8:01 PM
Subject: [Audyssey] MOTA Beta 2 Released!



Hello gamers,
On behalf of USA Games Interactive I would like to announce the
immediate availability of Tomb Hunter Mysteries of the Ancients Beta 
2.

This release has several notable bug fixes, updates, and new features
for Windows XP, Vista, and Windows 7 users. Note, prier to installing
Beta 2 you must completely uninstall Beta 1 from your system. Failior
to
do so will result in some components not being upgraded and may
introduce some unforseen stability issues.
For Windows Vista and Windows 7 users it is no longer necessary to
install the game to your local account. Using the default installation
directory
c:\Program Files\USA Games\Tomb Hunter I
should now work for everyone regardless of operating system, type of
user account, and weather or not user account control is active.

What's New in This Release

You can now use escape to exit most game menus and screens.
Theme music is silenced while in the describe sounds menu.
You can now use y or n to anser yes/no prompts.
Changed quit game command to q.
User settings, high scores, etc are now stored in the user's
application
data directory.
Now, works with limited Windows XP, Vista, and Windows 7 user 
accounts.
Resolved compatibility issues with Windows Vista/Windows 7 user 
account

control.
Increased the length of time between the start of a jump and the end 
of

a jump.
Fixed problem where Angela says dead end when encountering a stone
statue. She now unlocks and opens it automatically if she has a key.
Fixed issue with weapon sounds. You can now perform rapid fire attacks
with all weapons.
After being killed in arcade mode you will now start in the room last
visited.
Updated enemy AI to allow player to duck/jump out of the way of the
enemy's attack.
Fixed problem with tab key when alt+tabbing between open windows.
Pressing p now reports the number of potions remaining.
Pressing  t now reports the number of torches remaining.
Pressing 8 automatically drinks a healing potion.
Pressing 9 automaticallylights a torch.
Reduced the amount of strength restored per second.
Updated chasm wind sounds.
Will now  work with .NET 3.0 and .NET 3.5 frameworks.
Now includes DirectX dependancies with installation.
Checks for .NET Framework 3.0 or better during installation.
Will now automatically download and install .NET Framework 3.5 SP1 if
.NET Framework is not found.

To download this release visit our products page at
http://www.usagamesinteractive.com/products.php
Sincerely,
Thomas Ward
president of USA Games Interactive
http://www.usagamesinteractive.com

---
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If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the
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please send E-mail to gamers-ow...@audyssey.org.







No virus found in this incoming message.
Checked by AVG - www.avg.com
Version: 8.0.237 / Virus Database: 270.11.5/1979 - 

Re: [Audyssey] what happens to angela when she jumps into the fire pit

2009-03-02 Thread Charles Rivard
That's a rather hot topic, isn't it?  (grin)  Maybe the pit is so deep that 
she falls out of the range of our hearing.  The sound of the fire could also 
be, um, smothering the sound of her continually growing screams.


---
If guns cause crime, pencils cause misspelled words.
- Original Message - 
From: Stephen whocr...@internode.on.net

To: gamers@audyssey.org
Sent: Monday, March 02, 2009 5:58 PM
Subject: [Audyssey] what happens to angela when she jumps into the fire pit


Hi, I know this might be a bit goulish to some of you, but if Angela lands 
in a firepit, she should scream and scream and scream and yell in pain.

Not go eeek!, aah!, as if she's got ants in her pants.
or is it a case of her agency charging $100 per ah, and $500 per a 
a a aaa?



---
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If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



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please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] MOTA Beta 2 Released!

2009-03-02 Thread Phil Vlasak

Hi Jimmy,
Are you walking up to the edge or sprinting/
I suggest to walk slow.
You need to hold the control key and then hold down the arrow key until she 
is finished jumping.

Maybe you are letting up on one or the other.
Phil

- Original Message - 
From: Bryan Peterson b-peter...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 02, 2009 10:17 PM
Subject: Re: [Audyssey] MOTA Beta 2 Released!



Well it's always worked for me so I don't know what your problem is.
- Original Message - 
From: Jimmy Odin Kristoffersen jimmy.o...@blindsigtmail.dk

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 02, 2009 8:08 PM
Subject: Re: [Audyssey] MOTA Beta 2 Released!



She don't, she only come to the Ledge and then you here crumbling stones.
She only says watch out when you come to the pit. Therefore the question,
there come a sound, but when i try to find the right time to jump it is 
to

late when ever i try.
- Original Message - 
From: Bryan Peterson b-peter...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, March 03, 2009 4:04 AM
Subject: Re: [Audyssey] MOTA Beta 2 Released!



How about when Angela says watch out?
- Original Message - 
From: Jimmy Odin Kristoffersen jimmy.o...@blindsigtmail.dk

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 02, 2009 7:59 PM
Subject: Re: [Audyssey] MOTA Beta 2 Released!



Hi Thomas.

I cant say if this is better, this time i cant seem to find out when to
jump when you come to the Ledge.
Do you or other have a clue for when to jump? When ever i try i dye.
Smile.
Jimmy
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 02, 2009 8:01 PM
Subject: [Audyssey] MOTA Beta 2 Released!



Hello gamers,
On behalf of USA Games Interactive I would like to announce the
immediate availability of Tomb Hunter Mysteries of the Ancients Beta 
2.

This release has several notable bug fixes, updates, and new features
for Windows XP, Vista, and Windows 7 users. Note, prier to installing
Beta 2 you must completely uninstall Beta 1 from your system. Failior
to
do so will result in some components not being upgraded and may
introduce some unforseen stability issues.
For Windows Vista and Windows 7 users it is no longer necessary to
install the game to your local account. Using the default installation
directory
c:\Program Files\USA Games\Tomb Hunter I
should now work for everyone regardless of operating system, type of
user account, and weather or not user account control is active.

What's New in This Release

You can now use escape to exit most game menus and screens.
Theme music is silenced while in the describe sounds menu.
You can now use y or n to anser yes/no prompts.
Changed quit game command to q.
User settings, high scores, etc are now stored in the user's
application
data directory.
Now, works with limited Windows XP, Vista, and Windows 7 user 
accounts.
Resolved compatibility issues with Windows Vista/Windows 7 user 
account

control.
Increased the length of time between the start of a jump and the end 
of

a jump.
Fixed problem where Angela says dead end when encountering a stone
statue. She now unlocks and opens it automatically if she has a key.
Fixed issue with weapon sounds. You can now perform rapid fire attacks
with all weapons.
After being killed in arcade mode you will now start in the room last
visited.
Updated enemy AI to allow player to duck/jump out of the way of the
enemy's attack.
Fixed problem with tab key when alt+tabbing between open windows.
Pressing p now reports the number of potions remaining.
Pressing  t now reports the number of torches remaining.
Pressing 8 automatically drinks a healing potion.
Pressing 9 automaticallylights a torch.
Reduced the amount of strength restored per second.
Updated chasm wind sounds.
Will now  work with .NET 3.0 and .NET 3.5 frameworks.
Now includes DirectX dependancies with installation.
Checks for .NET Framework 3.0 or better during installation.
Will now automatically download and install .NET Framework 3.5 SP1 if
.NET Framework is not found.

To download this release visit our products page at
http://www.usagamesinteractive.com/products.php
Sincerely,
Thomas Ward
president of USA Games Interactive
http://www.usagamesinteractive.com

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the
list,
please send E-mail to gamers-ow...@audyssey.org.







No virus found in this incoming 

Re: [Audyssey] MOTA Beta 2 Released!

2009-03-02 Thread Charles Rivard

The scroll is for later in the game, I think.

---
If guns cause crime, pencils cause misspelled words.
- Original Message - 
From: Valiant8086 valiant8...@lavabit.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 02, 2009 5:33 PM
Subject: Re: [Audyssey] MOTA Beta 2 Released!



Hi.
I just installed and played a round of mota beta 2. I like the 
improvements that have been made. I was finally able to hear the sounds in 
the describe sounds menu, though there are a few items in there that I 
can't understand what Heather is saying.


I did run into a new problem. When you do the ctrl+down arrow key sequence 
to duck, and you hold the control key, it doesn't keep her from standing 
up again, she eventually stands back up. And if you hold down the 
ctrl+down arrow sequence she will get down, stand up, get down again over 
and over again. I think there should be a slight delay after doing a jump 
left, right, or up, because she'll probably need to get her balance again. 
So I'm not actually talking about between the time a jump is initiated and 
the time a jump is completed, I mean after a jump is completed she should 
probably pause a second before she can do anything else. I guess it 
doesn't much matter though because you can't hold down a jump key sequence 
anyway. but if you tap it fast enough you can make her jump very very 
quickly repeatedly and she can travel extremely quickly that way.


I can't seem to jump onto a rope fromm directly below it. I can jump to 
the left and land on it, or to the right, if i'm to the left of the rope 
obviously. But I can't center the rope in my stereo field and jump 
streight up and get hold of it, or at least i've never been able to do it. 
I like the changes to the torch and health  potions being used 
immediately, that just makes things seem so much nicer now. You guys if 
you tried mota beta 1, I highly recommend trying beta 2, it's a lot more 
fun to play with the changes. I didn't get to see the menu list much 
because I never hit the v key in mota beta one because it took too much 
time to listen, by the time she finished reading the torches had burnt out 
and all that good stuff. So I'm going to load up and play again and take a 
look in some of the rooms to see how I like that, plus I didn't look at 
the t and p keystrokes that let you see how many torches and heal potions 
you have. Btw, what is the enchanted scroll for?





 - Original Message - 
 From: Thomas Ward

 To: Gamers Discussion list
 Sent: Monday, March 02, 2009 2:01 PM
 Subject: [Audyssey] MOTA Beta 2 Released!


 Hello gamers,
 On behalf of USA Games Interactive I would like to announce the
 immediate availability of Tomb Hunter Mysteries of the Ancients Beta 2.
 This release has several notable bug fixes, updates, and new features
 for Windows XP, Vista, and Windows 7 users. Note, prier to installing
 Beta 2 you must completely uninstall Beta 1 from your system. Failior to
 do so will result in some components not being upgraded and may
 introduce some unforseen stability issues.
 For Windows Vista and Windows 7 users it is no longer necessary to
 install the game to your local account. Using the default installation
 directory
 c:\Program Files\USA Games\Tomb Hunter I
 should now work for everyone regardless of operating system, type of
 user account, and weather or not user account control is active.

 What's New in This Release

 You can now use escape to exit most game menus and screens.
 Theme music is silenced while in the describe sounds menu.
 You can now use y or n to anser yes/no prompts.
 Changed quit game command to q.
 User settings, high scores, etc are now stored in the user's application
 data directory.
 Now, works with limited Windows XP, Vista, and Windows 7 user accounts.
 Resolved compatibility issues with Windows Vista/Windows 7 user account
 control.
 Increased the length of time between the start of a jump and the end of
 a jump.
 Fixed problem where Angela says dead end when encountering a stone
 statue. She now unlocks and opens it automatically if she has a key.
 Fixed issue with weapon sounds. You can now perform rapid fire attacks
 with all weapons.
 After being killed in arcade mode you will now start in the room last
 visited.
 Updated enemy AI to allow player to duck/jump out of the way of the
 enemy's attack.
 Fixed problem with tab key when alt+tabbing between open windows.
 Pressing p now reports the number of potions remaining.
 Pressing  t now reports the number of torches remaining.
 Pressing 8 automatically drinks a healing potion.
 Pressing 9 automaticallylights a torch.
 Reduced the amount of strength restored per second.
 Updated chasm wind sounds.
 Will now  work with .NET 3.0 and .NET 3.5 frameworks.
 Now includes DirectX dependancies with installation.
 Checks for .NET Framework 3.0 or better during installation.
 Will now automatically download and install .NET Framework 3.5 SP1 if
 .NET Framework is not 

Re: [Audyssey] MOTA Beta 2 Released!

2009-03-02 Thread Phil Vlasak

Hi Jimmy,
I forgot to add, holster your weapons before  jumping!

- Original Message - 
From: Jimmy Odin Kristoffersen jimmy.o...@blindsigtmail.dk

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 02, 2009 10:23 PM
Subject: Re: [Audyssey] MOTA Beta 2 Released!



Only that i cant find out when to jump.
It's abit sadly, the first beta the game crasht, and number two i cant 
jump

over the Ledge. Lol.
- Original Message - 
From: Bryan Peterson b-peter...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, March 03, 2009 4:17 AM
Subject: Re: [Audyssey] MOTA Beta 2 Released!



Well it's always worked for me so I don't know what your problem is.
- Original Message - 
From: Jimmy Odin Kristoffersen jimmy.o...@blindsigtmail.dk

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 02, 2009 8:08 PM
Subject: Re: [Audyssey] MOTA Beta 2 Released!


She don't, she only come to the Ledge and then you here crumbling 
stones.
She only says watch out when you come to the pit. Therefore the 
question,

there come a sound, but when i try to find the right time to jump it is
to
late when ever i try.
- Original Message - 
From: Bryan Peterson b-peter...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, March 03, 2009 4:04 AM
Subject: Re: [Audyssey] MOTA Beta 2 Released!



How about when Angela says watch out?
- Original Message - 
From: Jimmy Odin Kristoffersen jimmy.o...@blindsigtmail.dk

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 02, 2009 7:59 PM
Subject: Re: [Audyssey] MOTA Beta 2 Released!



Hi Thomas.

I cant say if this is better, this time i cant seem to find out when 
to

jump when you come to the Ledge.
Do you or other have a clue for when to jump? When ever i try i dye.
Smile.
Jimmy
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 02, 2009 8:01 PM
Subject: [Audyssey] MOTA Beta 2 Released!



Hello gamers,
On behalf of USA Games Interactive I would like to announce the
immediate availability of Tomb Hunter Mysteries of the Ancients Beta
2.
This release has several notable bug fixes, updates, and new features
for Windows XP, Vista, and Windows 7 users. Note, prier to installing
Beta 2 you must completely uninstall Beta 1 from your system. Failior
to
do so will result in some components not being upgraded and may
introduce some unforseen stability issues.
For Windows Vista and Windows 7 users it is no longer necessary to
install the game to your local account. Using the default 
installation

directory
c:\Program Files\USA Games\Tomb Hunter I
should now work for everyone regardless of operating system, type of
user account, and weather or not user account control is active.

What's New in This Release

You can now use escape to exit most game menus and screens.
Theme music is silenced while in the describe sounds menu.
You can now use y or n to anser yes/no prompts.
Changed quit game command to q.
User settings, high scores, etc are now stored in the user's
application
data directory.
Now, works with limited Windows XP, Vista, and Windows 7 user
accounts.
Resolved compatibility issues with Windows Vista/Windows 7 user
account
control.
Increased the length of time between the start of a jump and the end
of
a jump.
Fixed problem where Angela says dead end when encountering a stone
statue. She now unlocks and opens it automatically if she has a key.
Fixed issue with weapon sounds. You can now perform rapid fire 
attacks

with all weapons.
After being killed in arcade mode you will now start in the room last
visited.
Updated enemy AI to allow player to duck/jump out of the way of the
enemy's attack.
Fixed problem with tab key when alt+tabbing between open windows.
Pressing p now reports the number of potions remaining.
Pressing  t now reports the number of torches remaining.
Pressing 8 automatically drinks a healing potion.
Pressing 9 automaticallylights a torch.
Reduced the amount of strength restored per second.
Updated chasm wind sounds.
Will now  work with .NET 3.0 and .NET 3.5 frameworks.
Now includes DirectX dependancies with installation.
Checks for .NET Framework 3.0 or better during installation.
Will now automatically download and install .NET Framework 3.5 SP1 if
.NET Framework is not found.

To download this release visit our products page at
http://www.usagamesinteractive.com/products.php
Sincerely,
Thomas Ward
president of USA Games Interactive
http://www.usagamesinteractive.com

---
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If you have any questions or concerns 

Re: [Audyssey] MOTA Beta 2 Released!

2009-03-02 Thread michael maslo
Hi Thomas and other vista 64 bit users. I got the same exact same error
while trying to launch the game. It would not launch immediately crashed on
or when I tried to run it. 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Phil Vlasak
Sent: Monday, March 02, 2009 9:35 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA Beta 2 Released!

Hi Jimmy,
Are you walking up to the edge or sprinting/
I suggest to walk slow.
You need to hold the control key and then hold down the arrow key until she 
is finished jumping.
Maybe you are letting up on one or the other.
Phil

- Original Message - 
From: Bryan Peterson b-peter...@hotmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 02, 2009 10:17 PM
Subject: Re: [Audyssey] MOTA Beta 2 Released!


 Well it's always worked for me so I don't know what your problem is.
 - Original Message - 
 From: Jimmy Odin Kristoffersen jimmy.o...@blindsigtmail.dk
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, March 02, 2009 8:08 PM
 Subject: Re: [Audyssey] MOTA Beta 2 Released!


 She don't, she only come to the Ledge and then you here crumbling stones.
 She only says watch out when you come to the pit. Therefore the question,
 there come a sound, but when i try to find the right time to jump it is 
 to
 late when ever i try.
 - Original Message - 
 From: Bryan Peterson b-peter...@hotmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, March 03, 2009 4:04 AM
 Subject: Re: [Audyssey] MOTA Beta 2 Released!


 How about when Angela says watch out?
 - Original Message - 
 From: Jimmy Odin Kristoffersen jimmy.o...@blindsigtmail.dk
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, March 02, 2009 7:59 PM
 Subject: Re: [Audyssey] MOTA Beta 2 Released!


 Hi Thomas.

 I cant say if this is better, this time i cant seem to find out when to
 jump when you come to the Ledge.
 Do you or other have a clue for when to jump? When ever i try i dye.
 Smile.
 Jimmy
 - Original Message - 
 From: Thomas Ward thomasward1...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, March 02, 2009 8:01 PM
 Subject: [Audyssey] MOTA Beta 2 Released!


 Hello gamers,
 On behalf of USA Games Interactive I would like to announce the
 immediate availability of Tomb Hunter Mysteries of the Ancients Beta 
 2.
 This release has several notable bug fixes, updates, and new features
 for Windows XP, Vista, and Windows 7 users. Note, prier to installing
 Beta 2 you must completely uninstall Beta 1 from your system. Failior
 to
 do so will result in some components not being upgraded and may
 introduce some unforseen stability issues.
 For Windows Vista and Windows 7 users it is no longer necessary to
 install the game to your local account. Using the default installation
 directory
 c:\Program Files\USA Games\Tomb Hunter I
 should now work for everyone regardless of operating system, type of
 user account, and weather or not user account control is active.

 What's New in This Release

 You can now use escape to exit most game menus and screens.
 Theme music is silenced while in the describe sounds menu.
 You can now use y or n to anser yes/no prompts.
 Changed quit game command to q.
 User settings, high scores, etc are now stored in the user's
 application
 data directory.
 Now, works with limited Windows XP, Vista, and Windows 7 user 
 accounts.
 Resolved compatibility issues with Windows Vista/Windows 7 user 
 account
 control.
 Increased the length of time between the start of a jump and the end 
 of
 a jump.
 Fixed problem where Angela says dead end when encountering a stone
 statue. She now unlocks and opens it automatically if she has a key.
 Fixed issue with weapon sounds. You can now perform rapid fire attacks
 with all weapons.
 After being killed in arcade mode you will now start in the room last
 visited.
 Updated enemy AI to allow player to duck/jump out of the way of the
 enemy's attack.
 Fixed problem with tab key when alt+tabbing between open windows.
 Pressing p now reports the number of potions remaining.
 Pressing  t now reports the number of torches remaining.
 Pressing 8 automatically drinks a healing potion.
 Pressing 9 automaticallylights a torch.
 Reduced the amount of strength restored per second.
 Updated chasm wind sounds.
 Will now  work with .NET 3.0 and .NET 3.5 frameworks.
 Now includes DirectX dependancies with installation.
 Checks for .NET Framework 3.0 or better during installation.
 Will now automatically download and install .NET Framework 3.5 SP1 if
 .NET Framework is not found.

 To download this release visit our products page at
 http://www.usagamesinteractive.com/products.php
 Sincerely,
 Thomas Ward
 president of USA Games Interactive
 http://www.usagamesinteractive.com

 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 

Re: [Audyssey] MOTA Beta 2 Released!

2009-03-02 Thread Charles Rivard

Are these suggestions to Tom?  (grin)

---
If guns cause crime, pencils cause misspelled words.
- Original Message - 
From: Phil Vlasak p...@pcsgames.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 02, 2009 6:46 PM
Subject: Re: [Audyssey] MOTA Beta 2 Released!



Hi,
the enchanted scroll allows Angela to insert shells into her weapons that 
she finds in the tomb without stopping.

It also magically lights her torches even though she carries no lighter.
And it magically dries her clothes after swimming through the water.
smiles,
Phil



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list,
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Re: [Audyssey] MOTA Beta 2 Released!

2009-03-02 Thread Charles Rivard

At the same time you did before.

---
If guns cause crime, pencils cause misspelled words.
- Original Message - 
From: Jimmy Odin Kristoffersen jimmy.o...@blindsigtmail.dk

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 02, 2009 6:59 PM
Subject: Re: [Audyssey] MOTA Beta 2 Released!



Hi Thomas.

I cant say if this is better, this time i cant seem to find out when to 
jump when you come to the Ledge.
Do you or other have a clue for when to jump? When ever i try i dye. 
Smile.

Jimmy
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 02, 2009 8:01 PM
Subject: [Audyssey] MOTA Beta 2 Released!



Hello gamers,
On behalf of USA Games Interactive I would like to announce the
immediate availability of Tomb Hunter Mysteries of the Ancients Beta 2.
This release has several notable bug fixes, updates, and new features
for Windows XP, Vista, and Windows 7 users. Note, prier to installing
Beta 2 you must completely uninstall Beta 1 from your system. Failior to
do so will result in some components not being upgraded and may
introduce some unforseen stability issues.
For Windows Vista and Windows 7 users it is no longer necessary to
install the game to your local account. Using the default installation
directory
c:\Program Files\USA Games\Tomb Hunter I
should now work for everyone regardless of operating system, type of
user account, and weather or not user account control is active.

What's New in This Release

You can now use escape to exit most game menus and screens.
Theme music is silenced while in the describe sounds menu.
You can now use y or n to anser yes/no prompts.
Changed quit game command to q.
User settings, high scores, etc are now stored in the user's application
data directory.
Now, works with limited Windows XP, Vista, and Windows 7 user accounts.
Resolved compatibility issues with Windows Vista/Windows 7 user account
control.
Increased the length of time between the start of a jump and the end of
a jump.
Fixed problem where Angela says dead end when encountering a stone
statue. She now unlocks and opens it automatically if she has a key.
Fixed issue with weapon sounds. You can now perform rapid fire attacks
with all weapons.
After being killed in arcade mode you will now start in the room last
visited.
Updated enemy AI to allow player to duck/jump out of the way of the
enemy's attack.
Fixed problem with tab key when alt+tabbing between open windows.
Pressing p now reports the number of potions remaining.
Pressing  t now reports the number of torches remaining.
Pressing 8 automatically drinks a healing potion.
Pressing 9 automaticallylights a torch.
Reduced the amount of strength restored per second.
Updated chasm wind sounds.
Will now  work with .NET 3.0 and .NET 3.5 frameworks.
Now includes DirectX dependancies with installation.
Checks for .NET Framework 3.0 or better during installation.
Will now automatically download and install .NET Framework 3.5 SP1 if
.NET Framework is not found.

To download this release visit our products page at
http://www.usagamesinteractive.com/products.php
Sincerely,
Thomas Ward
president of USA Games Interactive
http://www.usagamesinteractive.com

---
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list,

please send E-mail to gamers-ow...@audyssey.org.







No virus found in this incoming message.
Checked by AVG - www.avg.com
Version: 8.0.237 / Virus Database: 270.11.5/1979 - Release Date: 03/01/09 
17:46:00



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list,
please send E-mail to gamers-ow...@audyssey.org. 



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Re: [Audyssey] MOTA Beta 2 Released!

2009-03-02 Thread Thomas Ward

Hi Michael,
Well, if you want me to look into it I need to have the exact error 
message or I can't help. Just saying it doesn't work without giving me 
specifics is not helping me one bit. Smile.


michael maslo wrote:

Hi Thomas and other vista 64 bit users. I got the same exact same error
while trying to launch the game. It would not launch immediately crashed on
or when I tried to run it. 



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[Audyssey] the cyclops

2009-03-02 Thread Stephen

Hi there.
How am I able to get past the cyclops or to kill it?
The cyclopse doesn't make much sound, and it's kind of hard to hear 
it over the sound of my burning torch.

and shooting at it doesn't seem to do any good.


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Re: [Audyssey] MOTA Beta 2 Released!

2009-03-02 Thread Bryan Peterson

I mean I don't know why you aren't getting the warning. You should be.
- Original Message - 
From: Jimmy Odin Kristoffersen jimmy.o...@blindsigtmail.dk

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 02, 2009 8:23 PM
Subject: Re: [Audyssey] MOTA Beta 2 Released!



Only that i cant find out when to jump.
It's abit sadly, the first beta the game crasht, and number two i cant 
jump over the Ledge. Lol.
- Original Message - 
From: Bryan Peterson b-peter...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, March 03, 2009 4:17 AM
Subject: Re: [Audyssey] MOTA Beta 2 Released!



Well it's always worked for me so I don't know what your problem is.
- Original Message - 
From: Jimmy Odin Kristoffersen jimmy.o...@blindsigtmail.dk

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 02, 2009 8:08 PM
Subject: Re: [Audyssey] MOTA Beta 2 Released!


She don't, she only come to the Ledge and then you here crumbling 
stones.
She only says watch out when you come to the pit. Therefore the 
question,
there come a sound, but when i try to find the right time to jump it is 
to

late when ever i try.
- Original Message - 
From: Bryan Peterson b-peter...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, March 03, 2009 4:04 AM
Subject: Re: [Audyssey] MOTA Beta 2 Released!



How about when Angela says watch out?
- Original Message - 
From: Jimmy Odin Kristoffersen jimmy.o...@blindsigtmail.dk

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 02, 2009 7:59 PM
Subject: Re: [Audyssey] MOTA Beta 2 Released!



Hi Thomas.

I cant say if this is better, this time i cant seem to find out when 
to

jump when you come to the Ledge.
Do you or other have a clue for when to jump? When ever i try i dye.
Smile.
Jimmy
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 02, 2009 8:01 PM
Subject: [Audyssey] MOTA Beta 2 Released!



Hello gamers,
On behalf of USA Games Interactive I would like to announce the
immediate availability of Tomb Hunter Mysteries of the Ancients Beta 
2.

This release has several notable bug fixes, updates, and new features
for Windows XP, Vista, and Windows 7 users. Note, prier to installing
Beta 2 you must completely uninstall Beta 1 from your system. Failior
to
do so will result in some components not being upgraded and may
introduce some unforseen stability issues.
For Windows Vista and Windows 7 users it is no longer necessary to
install the game to your local account. Using the default 
installation

directory
c:\Program Files\USA Games\Tomb Hunter I
should now work for everyone regardless of operating system, type of
user account, and weather or not user account control is active.

What's New in This Release

You can now use escape to exit most game menus and screens.
Theme music is silenced while in the describe sounds menu.
You can now use y or n to anser yes/no prompts.
Changed quit game command to q.
User settings, high scores, etc are now stored in the user's
application
data directory.
Now, works with limited Windows XP, Vista, and Windows 7 user 
accounts.
Resolved compatibility issues with Windows Vista/Windows 7 user 
account

control.
Increased the length of time between the start of a jump and the end 
of

a jump.
Fixed problem where Angela says dead end when encountering a stone
statue. She now unlocks and opens it automatically if she has a key.
Fixed issue with weapon sounds. You can now perform rapid fire 
attacks

with all weapons.
After being killed in arcade mode you will now start in the room last
visited.
Updated enemy AI to allow player to duck/jump out of the way of the
enemy's attack.
Fixed problem with tab key when alt+tabbing between open windows.
Pressing p now reports the number of potions remaining.
Pressing  t now reports the number of torches remaining.
Pressing 8 automatically drinks a healing potion.
Pressing 9 automaticallylights a torch.
Reduced the amount of strength restored per second.
Updated chasm wind sounds.
Will now  work with .NET 3.0 and .NET 3.5 frameworks.
Now includes DirectX dependancies with installation.
Checks for .NET Framework 3.0 or better during installation.
Will now automatically download and install .NET Framework 3.5 SP1 if
.NET Framework is not found.

To download this release visit our products page at
http://www.usagamesinteractive.com/products.php
Sincerely,
Thomas Ward
president of USA Games Interactive
http://www.usagamesinteractive.com

---
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gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
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If you have any questions or 

Re: [Audyssey] MOTA Beta 2 Released!

2009-03-02 Thread Thomas Ward

Hi Jimmy,
By chanse have you read section 5 of the user's Guide? If not I suspect 
you missed a very valuable hint as how to jump over these traps. I can 
say it is very doable, and it is simple once you know how to do it.


S
P
O
I
L
E
R

Walk, up to the ledge and wait for Angela to give out a warning. Stop, 
now make sure your weapon is holstered with the w key, if not holster it 
immediately with the d key. Hold down the control+arrow key until she 
successfully makes it to the other side of the chasm, fire pit, lava 
pit, whatever.

HTH


---
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Re: [Audyssey] the cyclops

2009-03-02 Thread Bryan Peterson
You actually have to get closer to it since you start too far away from it. 
What I've found to work, although you don't want to attempt it with less 
than full health, is to run directly towards it while firing your weapon. 
Again, you have to be careful with this.
- Original Message - 
From: Stephen whocr...@internode.on.net

To: gamers@audyssey.org
Sent: Monday, March 02, 2009 9:03 PM
Subject: [Audyssey] the cyclops



Hi there.
How am I able to get past the cyclops or to kill it?
The cyclopse doesn't make much sound, and it's kind of hard to hear it 
over the sound of my burning torch.

and shooting at it doesn't seem to do any good.


---
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You can make changes or update your subscription via the web, at
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[Audyssey] Installing .NET was MOTA Beta 2 Released!

2009-03-02 Thread Thomas Ward

Hi Ryan,
Can you give me a detailed description of the problem? After it 
downloads the framework, installs it should ask you to restart your 
computer, and you should press enter on the restart computer option. 
After your system restarts run the MOTA setup again and it should 
install straight through without doing the .NET checks. If this isn't 
happening then there must be a  glitch in the installer. One 
recommendation I have is head over to the USA Games web site and ownload 
the full .NET Framework and perform a manual install  of the framework. 
That should solve the problem for sure.


Ryan Chou wrote:

um can someone tell me how do install the dot net framework?
it gets to the download complete screan but then I can't do anything
other than cancel the setup



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Re: [Audyssey] what happens to angela when she jumps into the fire pit

2009-03-02 Thread Thomas Ward

Hi Stephen,
That is actually on my list of things to try and get before the project 
is complete. However, in the meantime I am currently working on a Tomb 
Raider sound pack for the game that has all of Lara Croft's effects. I 
have a great sound of Lara screaming when she comes in contact with a 
fire, falls into a chasm, or lands in a lava pit.

Smile.

Stephen wrote:
Hi, I know this might be a bit goulish to some of you, but if Angela 
lands in a firepit, she should scream and scream and scream and yell in 
pain.

Not go eeek!, aah!, as if she's got ants in her pants.
or is it a case of her agency charging $100 per ah, and $500 per 
a a a aaa?



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Re: [Audyssey] MOTA Beta 2 Released!

2009-03-02 Thread Thomas Ward

Hi,

Aaron said:
I did run into a new problem. When you do the ctrl+down arrow key 
sequence to duck,
and you hold the control key, it doesn't keep her from standing up 
again, she eventually
stands back up. And if you hold down the ctrl+down arrow sequence she 
will get down,

stand up, get down again over and over again.


Tom Says:
That's correct. I see I forgot to document this in the change log but 
you are not able to remain in a crouching/ducking state for more than a 
few seconds. If you are there more than a second or 2 the game 
automatically stands you back up. In short your not meant to hold the 
control+down arrow keys down any more.


Aaron said:
I think there should be a slight delay
after doing a jump left, right, or up, because she'll probably need to 
get her balance
again. So I'm not actually talking about between the time a jump is 
initiated and
the time a jump is completed, I mean after a jump is completed she 
should probably

pause a second before she can do anything else.


Tom Says:
Actually, I have plans to work on that in Beta 3. There is a jump bug 
associated with joysticks/game pads where if you hold the jump button 
down Angela will jump so fast that one second you are on the left side 
of the room and before you have time to respond you are on the other end 
of the room or end up dead. So I have plans to make it so you can't jump 
immediately after a jump. You might have to step left or right or wait a 
second or two before jumping again.


Aaron said:
I can't seem to jump onto a rope fromm directly below it. I can jump to 
the left
and land on it, or to the right, if i'm to the left of the rope 
obviously. But I
can't center the rope in my stereo field and jump streight up and get 
hold of it,

or at least i've never been able to do it.


Tom says:
Yeah, I am well aware of this bug. I've known about this since Beta 1, 
but haven't yet found the cause of the bug. I've checked and rechecked 
the code and there is no logical reason why this is happening, but it 
does. So it is one of those things I'll fix when I find out why it is 
broken.


Smile.



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Re: [Audyssey] the cyclops

2009-03-02 Thread James Howard
hmm, Is the beta just the demo, cause it seems to end after AI fight a
certain monster.

On 3/2/09, Bryan Peterson b-peter...@hotmail.com wrote:
 You actually have to get closer to it since you start too far away from it.
 What I've found to work, although you don't want to attempt it with less
 than full health, is to run directly towards it while firing your weapon.
 Again, you have to be careful with this.
 - Original Message -
 From: Stephen whocr...@internode.on.net
 To: gamers@audyssey.org
 Sent: Monday, March 02, 2009 9:03 PM
 Subject: [Audyssey] the cyclops


 Hi there.
 How am I able to get past the cyclops or to kill it?
 The cyclopse doesn't make much sound, and it's kind of hard to hear it
 over the sound of my burning torch.
 and shooting at it doesn't seem to do any good.


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Re: [Audyssey] tomb hunter.

2009-03-02 Thread Thomas Ward

Hi,
Yes, it is.

rrhopki...@verizon.net wrote:

Is the new bata of tomb hunter on your site Thomas?  This is Ron.
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[Audyssey] scoring in the MOTA beta

2009-03-02 Thread Charles Rivard
Just curious, but has the scoring changed in the second public beta?, or have I 
stumbled onto some bad luck.  So far, on the beginner level, my high is just a 
bit over 40,000.  It was at just over 15,250 or se before.  

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Re: [Audyssey] the cyclops

2009-03-02 Thread Stephen

Thanks bryan
At 03:15 PM 3/03/2009, you wrote:
You actually have to get closer to it since you start too far away 
from it. What I've found to work, although you don't want to attempt 
it with less than full health, is to run directly towards it while 
firing your weapon. Again, you have to be careful with this.

- Original Message - From: Stephen whocr...@internode.on.net
To: gamers@audyssey.org
Sent: Monday, March 02, 2009 9:03 PM
Subject: [Audyssey] the cyclops



Hi there.
How am I able to get past the cyclops or to kill it?
The cyclopse doesn't make much sound, and it's kind of hard to hear 
it over the sound of my burning torch.

and shooting at it doesn't seem to do any good.


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Re: [Audyssey] the cyclops

2009-03-02 Thread Bryan Peterson
Not a problem. Justbe careful since he seems to have that big sword. And 
seeing as he can hit you from the dorway I'd say he's throwing them at you.
- Original Message - 
From: Stephen whocr...@internode.on.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 02, 2009 9:48 PM
Subject: Re: [Audyssey] the cyclops



Thanks bryan
At 03:15 PM 3/03/2009, you wrote:
You actually have to get closer to it since you start too far away from 
it. What I've found to work, although you don't want to attempt it with 
less than full health, is to run directly towards it while firing your 
weapon. Again, you have to be careful with this.

- Original Message - From: Stephen whocr...@internode.on.net
To: gamers@audyssey.org
Sent: Monday, March 02, 2009 9:03 PM
Subject: [Audyssey] the cyclops



Hi there.
How am I able to get past the cyclops or to kill it?
The cyclopse doesn't make much sound, and it's kind of hard to hear it 
over the sound of my burning torch.

and shooting at it doesn't seem to do any good.


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Re: [Audyssey] scoring in the MOTA beta

2009-03-02 Thread Thomas Ward

Hi Charles,
Actually, the scoring part of the game hasn't changed, bbut I can tell 
you that your score changes from game to game based on what you find. 
For example, gold coins are completely random. One game you might find 5 
of them for 50 points and another game you will get 20 of them for 200 
points. So sometimes it is just luck and the random part keeps you 
playing trying to break your score.


Charles Rivard wrote:
Just curious, but has the scoring changed in the second public beta?, or have I stumbled onto some bad luck.  So far, on the beginner level, my high is just a bit over 40,000.  It was at just over 15,250 or se before.  


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Re: [Audyssey] the cyclops

2009-03-02 Thread Thomas Ward

Hi,
No, the Cyclops doesn't throw the sord at you, but he does have a pretty 
long range. That is when you count the length of the sword and the fact 
he is very tall, maybe 12 feet, he has long arms. Put those two factors 
together and obviously he has much more range than a skeleton, but not 
quite the range of a Harpy's lightning bolt or a Centaur's arrow.


Bryan Peterson wrote:
Not a problem. Justbe careful since he seems to have that big sword. And 
seeing as he can hit you from the dorway I'd say he's throwing them at you.



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Re: [Audyssey] the cyclops

2009-03-02 Thread Charles Rivard

Whose sword is longer; the gamer's? the Cyclops's? or neither.

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- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 02, 2009 9:35 PM
Subject: Re: [Audyssey] the cyclops



Hi,
No, the Cyclops doesn't throw the sord at you, but he does have a pretty 
long range. That is when you count the length of the sword and the fact he 
is very tall, maybe 12 feet, he has long arms. Put those two factors 
together and obviously he has much more range than a skeleton, but not 
quite the range of a Harpy's lightning bolt or a Centaur's arrow.


Bryan Peterson wrote:
Not a problem. Justbe careful since he seems to have that big sword. And 
seeing as he can hit you from the dorway I'd say he's throwing them at 
you.



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Re: [Audyssey] the cyclops

2009-03-02 Thread Bryan Peterson
That's true. A giant of any sort would have really long arms...and great big 
strong ones too.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 02, 2009 10:35 PM
Subject: Re: [Audyssey] the cyclops



Hi,
No, the Cyclops doesn't throw the sord at you, but he does have a pretty 
long range. That is when you count the length of the sword and the fact he 
is very tall, maybe 12 feet, he has long arms. Put those two factors 
together and obviously he has much more range than a skeleton, but not 
quite the range of a Harpy's lightning bolt or a Centaur's arrow.


Bryan Peterson wrote:
Not a problem. Justbe careful since he seems to have that big sword. And 
seeing as he can hit you from the dorway I'd say he's throwing them at 
you.



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Re: [Audyssey] the cyclops

2009-03-02 Thread Bryan Peterson
THe length of the sword isn't really an issue since as Thomas pointed out 
the Cyclops has a long range because of his arms.
- Original Message - 
From: Charles Rivard woofer...@sbcglobal.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, March 03, 2009 12:49 AM
Subject: Re: [Audyssey] the cyclops



Whose sword is longer; the gamer's? the Cyclops's? or neither.

---
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- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 02, 2009 9:35 PM
Subject: Re: [Audyssey] the cyclops



Hi,
No, the Cyclops doesn't throw the sord at you, but he does have a pretty 
long range. That is when you count the length of the sword and the fact 
he is very tall, maybe 12 feet, he has long arms. Put those two factors 
together and obviously he has much more range than a skeleton, but not 
quite the range of a Harpy's lightning bolt or a Centaur's arrow.


Bryan Peterson wrote:
Not a problem. Justbe careful since he seems to have that big sword. And 
seeing as he can hit you from the dorway I'd say he's throwing them at 
you.



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Re: [Audyssey] [Spam] Re: the cyclops

2009-03-02 Thread dark
Logically it must be a pretty big sword though, sinse to someone 12 feet 
tall even a 4 foot longsword would only be a comparatively short blade,   
and a shortsword would make a handy kitchin knife.


Whether this is reflected in the game I'm not sure, sinse i'm going to 
download it now.


Beware the Grue!

Dark.
- Original Message - 
From: Bryan Peterson b-peter...@hotmail.com
To: Charles Rivard woofer...@sbcglobal.net; Gamers Discussion list 
gamers@audyssey.org

Sent: Tuesday, March 03, 2009 6:38 AM
Subject: [Spam] Re: [Audyssey] the cyclops


THe length of the sword isn't really an issue since as Thomas pointed out 
the Cyclops has a long range because of his arms.
- Original Message - 
From: Charles Rivard woofer...@sbcglobal.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, March 03, 2009 12:49 AM
Subject: Re: [Audyssey] the cyclops



Whose sword is longer; the gamer's? the Cyclops's? or neither.

---
If guns cause crime, pencils cause misspelled words.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 02, 2009 9:35 PM
Subject: Re: [Audyssey] the cyclops



Hi,
No, the Cyclops doesn't throw the sord at you, but he does have a pretty 
long range. That is when you count the length of the sword and the fact 
he is very tall, maybe 12 feet, he has long arms. Put those two factors 
together and obviously he has much more range than a skeleton, but not 
quite the range of a Harpy's lightning bolt or a Centaur's arrow.


Bryan Peterson wrote:
Not a problem. Justbe careful since he seems to have that big sword. 
And seeing as he can hit you from the dorway I'd say he's throwing them 
at you.



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Re: [Audyssey] guitar rage tips and tricks

2009-03-02 Thread Ken
Ah, themes--not teams!  Should have figured that out--should have been 
obvious--oh well.
I never thought of using dictionary files to make it say the words in 
English--ingenious.  Only thing now is to get Jaws to understand what is 
highlighted.  Any idea what the bt_power button is?


Do you live near Sandusky Ohio, or are you planning a trip to Cedar Point?
Receive a massage at very competitive rates--$40 per hour for a revitalizing 
therapeutic massage,

$65 per house call--any time, anywhere (within reason.)
Call 419-577-7973
I'll ease your pain and discomfort, loosen and mobilize your stiff joints, 
relax your achy muscles, and help you let go of stress, depression, and 
nervous anxiety...

Ken Downey, LMT

President of Blind Comfort!
The Caring Without the Staring
and
DreamtechInteractive

- Original Message - 
From: Matheus an...@bol.com.br

To: gamers@audyssey.org
Sent: Monday, March 02, 2009 6:46 AM
Subject: Re: [Audyssey] guitar rage tips and tricks


hi ken.
just correcting you here,
in the first menu, the options are
online mode(not available)
offline mode
practice
practice with the drums
informations
exit
and temas means themes
it's just to let you know, i'm not saying that to offend or anything bad
smile.
a, and if jaws reads the game menus, i maybe can even make jaws scripts
with all the translations to english, i don't know how they are done
really, but i think that it's just for example, a guitarrage.jdf files
with the words corrected from portuguese to english.
it really will help wen the online mode comes, bekause more and more
options will come and it won't be all that easy to understands.

-Mensagem original-
De: Ken kenwdow...@neo.rr.com
Para: Gamers Discussion list gamers@audyssey.org
Data: Segunda, 2 de Março de 2009 00:34
Assunto: [Audyssey] guitar rage tips and tricks

I want to give yall some tips and tricks on Guitar rage.  I love this game!
First, you CAN use it with JAWS.  To read the screen, turn jaws cursor on 
like always and go through it.  To move, do insert f3 then the up or down 
arrow.
Second, you can't hear what Jaws is telling you, so go into the base folder, 
then to temas, then rock band, then media, and turn down the menu songs 
(menu_thetrees

and one other one.)
If your program says the wave files are the wrong length, just make sure you 
have the zip file for the game, just in case, then feel free to modify them 
anyway--no

harm done...  Also turn the livin' on a prayer song down 75%.
Now if you've noticed, it sounds as if songs are being skipped when you 
arrow up and down--it plays a tune for a second, then a different one. 
These are just songs
that play while the highlighting of the menu adjusts itself, not a glitch in 
the game.
Second, go to musicas and turn the preview songs down to about a quarter of 
their present volume.
Now, I don't know about the highlight features but I expect that the 
currently highlighted menu item is a different color, so you should be able 
to set Jaws up to

pick out the right item.
Now, I know that the program is  in Portuguese, but with a little thought 
most of these things can be figured out--temas is teams, practicar is 
practice, and so

on...
so the top is online, then offline, (translated literally as not online,) 
then training, then exit I believe.
Then the folder option comes up, just press enter unless you're using 
multiple folders for some strange reason.
Then the difficulty level comes up, the topmost being easy, the bottom the 
hardest.
Then, after you press enter there, you can choose from guitar, bass and drum 
in that order.  Press enter.
If you don't like a selection, or want to do something else, you can always 
hit escape.  (JAWS users press insert f3 first.)  Then you're in a new menu: 
resume,

new song, and main menu from top to bottom.
Finally, you can configure the program using the config.ini file in the base 
directory.  Not clear on all the options, but the main things I want to 
point out here

are full screen mode and the game keystrokes.
Please do not use fullscreen mode!  If you do, and need to get to something 
else, the game will not pause the song when you tab through the windows, so 
JAWS will

get drowned out, so leave that at 0.
Next, the keystrokes: these are ASCII values, so the first button (bt1,) is 
set to 65 which is the a key.
My keys are mapped a s d f and g for the the guitar and bass keys, and z x c 
v b for the drum keys.  L key is set to BtPower, and the space bar (32,) is 
set for
the whammy.  I leave the strum feature on, and use ascii 13, the enter key, 
for it.


HTH

Ken
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Re: [Audyssey] guitar rage tips and tricks

2009-03-02 Thread Ken
I noticed that there is a zip file that was sent by someone on the list 
which had all kinds of new songs for the program.  I wonder if there is a 
zip file anywhere with all the songs already there... If not, maybe I'll 
make one.

Do you live near Sandusky Ohio, or are you planning a trip to Cedar Point?
Receive a massage at very competitive rates--$40 per hour for a revitalizing 
therapeutic massage,

$65 per house call--any time, anywhere (within reason.)
Call 419-577-7973
I'll ease your pain and discomfort, loosen and mobilize your stiff joints, 
relax your achy muscles, and help you let go of stress, depression, and 
nervous anxiety...

Ken Downey, LMT

President of Blind Comfort!
The Caring Without the Staring
and
DreamtechInteractive

- Original Message - 
From: Matheus an...@bol.com.br

To: gamers@audyssey.org
Sent: Monday, March 02, 2009 6:46 AM
Subject: Re: [Audyssey] guitar rage tips and tricks


hi ken.
just correcting you here,
in the first menu, the options are
online mode(not available)
offline mode
practice
practice with the drums
informations
exit
and temas means themes
it's just to let you know, i'm not saying that to offend or anything bad
smile.
a, and if jaws reads the game menus, i maybe can even make jaws scripts
with all the translations to english, i don't know how they are done
really, but i think that it's just for example, a guitarrage.jdf files
with the words corrected from portuguese to english.
it really will help wen the online mode comes, bekause more and more
options will come and it won't be all that easy to understands.

-Mensagem original-
De: Ken kenwdow...@neo.rr.com
Para: Gamers Discussion list gamers@audyssey.org
Data: Segunda, 2 de Março de 2009 00:34
Assunto: [Audyssey] guitar rage tips and tricks

I want to give yall some tips and tricks on Guitar rage.  I love this game!
First, you CAN use it with JAWS.  To read the screen, turn jaws cursor on 
like always and go through it.  To move, do insert f3 then the up or down 
arrow.
Second, you can't hear what Jaws is telling you, so go into the base folder, 
then to temas, then rock band, then media, and turn down the menu songs 
(menu_thetrees

and one other one.)
If your program says the wave files are the wrong length, just make sure you 
have the zip file for the game, just in case, then feel free to modify them 
anyway--no

harm done...  Also turn the livin' on a prayer song down 75%.
Now if you've noticed, it sounds as if songs are being skipped when you 
arrow up and down--it plays a tune for a second, then a different one. 
These are just songs
that play while the highlighting of the menu adjusts itself, not a glitch in 
the game.
Second, go to musicas and turn the preview songs down to about a quarter of 
their present volume.
Now, I don't know about the highlight features but I expect that the 
currently highlighted menu item is a different color, so you should be able 
to set Jaws up to

pick out the right item.
Now, I know that the program is  in Portuguese, but with a little thought 
most of these things can be figured out--temas is teams, practicar is 
practice, and so

on...
so the top is online, then offline, (translated literally as not online,) 
then training, then exit I believe.
Then the folder option comes up, just press enter unless you're using 
multiple folders for some strange reason.
Then the difficulty level comes up, the topmost being easy, the bottom the 
hardest.
Then, after you press enter there, you can choose from guitar, bass and drum 
in that order.  Press enter.
If you don't like a selection, or want to do something else, you can always 
hit escape.  (JAWS users press insert f3 first.)  Then you're in a new menu: 
resume,

new song, and main menu from top to bottom.
Finally, you can configure the program using the config.ini file in the base 
directory.  Not clear on all the options, but the main things I want to 
point out here

are full screen mode and the game keystrokes.
Please do not use fullscreen mode!  If you do, and need to get to something 
else, the game will not pause the song when you tab through the windows, so 
JAWS will

get drowned out, so leave that at 0.
Next, the keystrokes: these are ASCII values, so the first button (bt1,) is 
set to 65 which is the a key.
My keys are mapped a s d f and g for the the guitar and bass keys, and z x c 
v b for the drum keys.  L key is set to BtPower, and the space bar (32,) is 
set for
the whammy.  I leave the strum feature on, and use ascii 13, the enter key, 
for it.


HTH

Ken
---
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All messages are archived and can be searched and read at
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If you have any questions or concerns regarding the management of the list,
please 

Re: [Audyssey] Accessible Mainstream Games

2009-03-02 Thread Ken
Take another look at Dragon--if you know how to speak with good diction it 
is very accurate even before using the training mode.  One of these days 
I'll have to try an IF game with it just for kicks.

Do you live near Sandusky Ohio, or are you planning a trip to Cedar Point?
Receive a massage at very competitive rates--$40 per hour for a revitalizing 
therapeutic massage,

$65 per house call--any time, anywhere (within reason.)
Call 419-577-7973
I'll ease your pain and discomfort, loosen and mobilize your stiff joints, 
relax your achy muscles, and help you let go of stress, depression, and 
nervous anxiety...

Ken Downey, LMT

President of Blind Comfort!
The Caring Without the Staring
and
DreamtechInteractive

- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 02, 2009 3:27 AM
Subject: Re: [Audyssey] Accessible Mainstream Games



Hi. Tom.

Intreaguing indeed. I certainly take the point about adding captioning for 
sounds in games being comparatively symple, but I believe the problem here 
is that this isn't often done, and as games get more inclined to use full 
animated cutscenes or spoken dialogue people with hereing imparements are 
having more problems.


Perception of disability and what harm it precisely does is actually part 
of my phd thesis, sinse i'm attempting to formulate a new deffinition and 
approach for looking at disability which can be then used in solving 
certain problems.


One odd thing though, is that blindness is rarely referenced in the 
academic literature on disability itself. There's a lot said about 
deafness, and quite a bit about paraplegia, but comparatively litle on 
blindness, and I do admit this contributes to my belief about game access 
issues for those disabilities being more obviously addressed by devs.



Also, there is the question of what games are looked at. I'd guess 
interactive fiction games for example would be near impossible for someone 
who couldn't quickly use the keyboard, and while they could play many 
online games,  and indeed some like the flash ones which are not Vi 
accessible, they'd have issues every time they were required to fill in a 
text field.


while I know there are solutions to this sort of problem, how efficient 
they might be, and how much effort they take to work could be another 
matter.


Beware the Grue!

Dark.

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Re: [Audyssey] guitar rage tips and tricks

2009-03-02 Thread Ken
Have you thought about a-mailing the devs of this game?  They would 
doubtless be interested in hearing from the community about how well the 
game is played.  Also, does anyone know how to edit these song files and if 
that part of the program is accessible?  I'd like to be able to play some 
Hendrix, or Jefferson Airplane White Rabbit...

Do you live near Sandusky Ohio, or are you planning a trip to Cedar Point?
Receive a massage at very competitive rates--$40 per hour for a revitalizing 
therapeutic massage,

$65 per house call--any time, anywhere (within reason.)
Call 419-577-7973
I'll ease your pain and discomfort, loosen and mobilize your stiff joints, 
relax your achy muscles, and help you let go of stress, depression, and 
nervous anxiety...

Ken Downey, LMT

President of Blind Comfort!
The Caring Without the Staring
and
DreamtechInteractive

- Original Message - 
From: Matheus an...@bol.com.br

To: gamers@audyssey.org
Sent: Monday, March 02, 2009 12:00 AM
Subject: Re: [Audyssey] guitar rage tips and tricks


hi ken!
cool, it's great to ear that you got suckcess in playing this game.
these tips and tricks will help who is starting in the game, and
opefully we will get more and more players starting playing this awesome
game.
i hope that wen they add the online mode, jaws also will read that.
best regards.
-Mensagem original-
De: Ken kenwdow...@neo.rr.com
Para: Gamers Discussion list gamers@audyssey.org
Data: Segunda, 2 de Março de 2009 00:34
Assunto: [Audyssey] guitar rage tips and tricks

I want to give yall some tips and tricks on Guitar rage.  I love this game!
First, you CAN use it with JAWS.  To read the screen, turn jaws cursor on 
like always and go through it.  To move, do insert f3 then the up or down 
arrow.
Second, you can't hear what Jaws is telling you, so go into the base folder, 
then to temas, then rock band, then media, and turn down the menu songs 
(menu_thetrees

and one other one.)
If your program says the wave files are the wrong length, just make sure you 
have the zip file for the game, just in case, then feel free to modify them 
anyway--no

harm done...  Also turn the livin' on a prayer song down 75%.
Now if you've noticed, it sounds as if songs are being skipped when you 
arrow up and down--it plays a tune for a second, then a different one. 
These are just songs
that play while the highlighting of the menu adjusts itself, not a glitch in 
the game.
Second, go to musicas and turn the preview songs down to about a quarter of 
their present volume.
Now, I don't know about the highlight features but I expect that the 
currently highlighted menu item is a different color, so you should be able 
to set Jaws up to

pick out the right item.
Now, I know that the program is  in Portuguese, but with a little thought 
most of these things can be figured out--temas is teams, practicar is 
practice, and so

on...
so the top is online, then offline, (translated literally as not online,) 
then training, then exit I believe.
Then the folder option comes up, just press enter unless you're using 
multiple folders for some strange reason.
Then the difficulty level comes up, the topmost being easy, the bottom the 
hardest.
Then, after you press enter there, you can choose from guitar, bass and drum 
in that order.  Press enter.
If you don't like a selection, or want to do something else, you can always 
hit escape.  (JAWS users press insert f3 first.)  Then you're in a new menu: 
resume,

new song, and main menu from top to bottom.
Finally, you can configure the program using the config.ini file in the base 
directory.  Not clear on all the options, but the main things I want to 
point out here

are full screen mode and the game keystrokes.
Please do not use fullscreen mode!  If you do, and need to get to something 
else, the game will not pause the song when you tab through the windows, so 
JAWS will

get drowned out, so leave that at 0.
Next, the keystrokes: these are ASCII values, so the first button (bt1,) is 
set to 65 which is the a key.
My keys are mapped a s d f and g for the the guitar and bass keys, and z x c 
v b for the drum keys.  L key is set to BtPower, and the space bar (32,) is 
set for
the whammy.  I leave the strum feature on, and use ascii 13, the enter key, 
for it.


HTH

Ken
---
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All messages are archived and can be searched and read at
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[Audyssey] [MOTA] New Games / Checkpoints

2009-03-02 Thread Kai
Greetings Thomas et al.

I've noticed that death save points in Beta 2 are not being cleared upon game 
over/game exit/etc.

Example: I've recently killed myself on purpose by leaping into the hcasms to 
the left of the strream after having discovered the room just to the left of 
said obstacles.
I then started a new game, and upon dying in said new iteration, was restored 
to the room left of the chasms.

Kai
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All messages are archived and can be searched and read at
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