Re: [Audyssey] My MOTA Decision

2009-10-30 Thread Thomas Ward
Hi Dark, Yeah, I do see your point as well. There are plenty of games out there that aren't very accessible to us currently but could be if we had a decent engine to create them with. I'm working towards that, but it is not yet in a form a non-programmer could use. At this point I still do a f

Re: [Audyssey] My MOTA Decision

2009-10-30 Thread Hayden Presley
Hey Tom, Cool, I'll be looking forward to playing both versions. Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Friday, October 30, 2009 8:33 PM To: Gamers Discussion list Subject: Re: [Audyssey] My MOTA Decis

Re: [Audyssey] 3D navigation

2009-10-30 Thread Thomas Ward
Hi Dark, That happens to me from time to time too, but I do have very good spacial orientation skills which is a huge plus in my favor. As a result I generally don't have a lot of problems getting around the levels in Monkey Business. One reason I believe I am so good at Monkey Business, Sar

Re: [Audyssey] My MOTA Decision

2009-10-30 Thread Thomas Ward
Hi Hayden, Yeah, that is easy enough to do. When i release Mysteries of the Ancients 1.0 as a side-scroller I can install it to a directory like Mysteries of the Ancients 1.0. Later if and when I decided to upgrade it to an FPS I can install that version to a directory like Mysteries of the A

Re: [Audyssey] 3D navigation

2009-10-30 Thread Thomas Ward
Hi Dark, I would agree with that assessment. I'll admit I've largely noddled my own engine after the GMA engine for the plane fact that it is familiar to me, it has some very excellent features, and it seamed like a great example of a fully accessible game engine to me. Even though it isn't fu

Re: [Audyssey] 3D navigation

2009-10-30 Thread dark
I love the sound effects and environmnet of the game too, I just find the unprecise nature of the game's navigation features rather gets on my nerves. there's personally nothing more annoying than hereing an object beacon, walking towards it only to walk past, then attempting to find it o

Re: [Audyssey] My MOTA Decision

2009-10-30 Thread Hayden Presley
Hi Thomas, Good for you...I'm glad you finally got that decision made; I'm sure it's been quite frustrating lately. About the FPS thing-I think that would be a good idea. Perhaps you could make it in such a way that people like myself (I admit I have absolutely no since of direction in FPS style ga

Re: [Audyssey] Games as a Navigation Teaching Tool, was: Re: My MOTA Decision

2009-10-30 Thread David Chittenden
Hello, I completely agree with you. It is our fear of failure and/or looking stupid and feeling frustrated which often holdes us back. Playing these sorts of games on the computer can help if we let it. David Chittenden, MS, CRC, MRCAA Jeremy Hartley wrote: Hi folks, I am a bit late to t

Re: [Audyssey] 3D navigation

2009-10-30 Thread Kellie and my lovable Lady J.
now I like monkey business. I have beaten the game it it is personally one of my favorite games out there. I love the 3d sound effects and find the difficulty the greatest part about it. I would love to see more games like that. Kellie and my lovable Lady J. Resident Adviser, Guide Dogs for the

[Audyssey] 3D navigation

2009-10-30 Thread dark
Hi. to me, the difficulty of a 3D game depends entirely upon how good the navigation tools in that particular game are. Monkey business, i have to admit, I'm actually absolutely appauling! at and have never made it through the Jungle stage successfully. I just find the navigation used in tha

Re: [Audyssey] Future plans?

2009-10-30 Thread Thomas Ward
Hi, That's exactly what I said. I'm not changing Mysteries of the Ancients do to end user requests that I not do so, but that future games would likely be 3d FPS type titles. Bryan Peterson wrote: See I got the impression he'd stated just the opposite. He stated that he would release MOTA as

Re: [Audyssey] Future plans?

2009-10-30 Thread dark
And for those of us who like both types of games, that's fantastic news indeed. Beware the grue! dark. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Friday, October 30, 2009 5:50 PM Subject: Re: [Audyssey] Future plans? Hi Ryan, Yes, there will

[Audyssey] Games as a Navigation Teaching Tool, was: Re: My MOTA Decision

2009-10-30 Thread Jeremy Hartley
Hi folks, I am a bit late to this thread, but I just wanted to say that I totally agree with the thought that it is great to have a game that raises the bar and challenges people to stretch themselves mentally. This does not mean that I disagree with Thomas's decision about making side scroll

Re: [Audyssey] My MOTA Decision

2009-10-30 Thread dark
Hi tom. I fully agree with you to an extent and distinctly see your position. I first became interested in audio games myself because games like Shades allowed me to play game genres I normally do not have enough sight to, sinse 3D games are far too complex for me to visually cope with.

Re: [Audyssey] Future plans?

2009-10-30 Thread Thomas Ward
Hi Ryan, Yes, there will be. What I meant to say is that Mysteries of the Ancients will remain as a completely modern side-scroller, and that I will officially be making a 2d engine an option for future development. I still intend to release some advance 3d FPS games for those gamers like me w

Re: [Audyssey] My MOTA Decision

2009-10-30 Thread Scott Chesworth
Hey Tom, Definitely a good call IMHO, makes a lot of sense. All I can say now is I'm looking forward to spending a vicarious Christmas as Angela Carter... which isn't something I've ever had to say before lol. The FPS navigation issues, though I don't seem to have those myself at least with the

Re: [Audyssey] MOTA Side-Scroller vs FPS

2009-10-30 Thread Charles Rivard
Although any other creator could create one, are they? --- In God we trust! - Original Message - From: "Yohandy" To: "Gamers Discussion list" Sent: Wednesday, October 28, 2009 12:47 PM Subject: Re: [Audyssey] MOTA Side-Scroller vs FPS but why would the opportunity be lost? You do know

Re: [Audyssey] My MOTA Decision

2009-10-30 Thread Ryan Strunk
Tom, The one comment I'd make in response to your post is that, though there are blind people out there who have difficulty navigating 3D environments, there are also those of us who don't have that problem. I'd much rather have a game that raises the bar for some than keep it low so that some can

Re: [Audyssey] My MOTA Decision

2009-10-30 Thread Thomas Ward
Hi Dark, As I said in my message several people impressed upon me how much easier side-scrollers are to play, how much more accessible they are, and I do think it has enormous commercial potential. Therefore it makes sense in releasing a handful of side-scrollers at some future point. What I

Re: [Audyssey] 80's games suggestion

2009-10-30 Thread Yohandy
that would be so cool. I really hope you end up doing this at some point. we can deal with the bugs. but I'm just curious what the rest of the levels contained. not to mention we'll have yet another game to play - Original Message - From: "Thomas Ward" To: "Gamers Discussion lis

Re: [Audyssey] MOTA Side-Scroller vs FPS

2009-10-30 Thread Kellie and my lovable Lady J.
I hope I am not to late in responding to this topic as I just checked my email for the first time in several days. However, I would like to say that I personally would like a more modern type game. I hust like the modern style better and that is nothing against a side scroller since I remember

Re: [Audyssey] 80's games suggestion

2009-10-30 Thread Thomas Ward
Hi Dark, Oh, I'm not changing the game. I was just making my feelings known publically. Though that won't in anyway stop me from producing the best side-scroller I can for you guys. As for Tomb Raider there were a total of three side-scrollers produced that I know of. I think I may wish to do

Re: [Audyssey] 80's games suggestion

2009-10-30 Thread Thomas Ward
Hi Dark, Yeah, that is pretty much what I said last night in my "MOTA Decision" post.If you have not already done so you might want to read that post as I pretty much laid out my decision in detail and why I did so. Smile. dark wrote: Hi tom. As i've said Tom, I really would like a modern s

Re: [Audyssey] My MOTA Decision

2009-10-30 Thread Thomas Ward
Hi Bryan, Understandable. When I wrote that first post I was pretty much at the end of my rope you could say. I was pretty frustrated, clearly upset, and just sick and tired of being nagged by this group or another. Now, however, I feel much better. I had my say, and we have embarked on a cou

Re: [Audyssey] My MOTA Decision

2009-10-30 Thread Thomas Ward
Hi Shaun, Well, I don't think a true 3d FPS would have to be that tough once you and others get use to it. Most of it would come down to being able to describe it accurately for the player. Let's say there was a trap door high up in the ceiling. If you press the view command it would say some

Re: [Audyssey] Future plans?

2009-10-30 Thread Ryan Conroy
Yeah, I was just making sure that because some people have issues with navagation, he wasn't going to stop all development of 3d games all together. Because I'd love to see an accessible game in 3d. The Art Institutes Get Info on our Me

Re: [Audyssey] My MOTA Decision

2009-10-30 Thread clement chou
Hi Tom. Clementhere, and I just want to say I'm glad you've decded what you have. Like I said already, I'm a fan of both styles... but I'm glad to see what you've decided, and I'm anticipatng what Mota is going to beocme when it's fully fnished. As for 3d fps titles likethe ones you describe

[Audyssey] are these aids for the beginner? - Re: My MOTA Decision

2009-10-30 Thread Charles Rivard
Would disappearing passages and a homing signal be useful, say, only at the beginner level? I would think this would make the game more easily completed. The more experienced gamer would not need such aids. Just my immediate thoughts. --- In God we trust! - Original Message - From: "

Re: [Audyssey] Future plans?

2009-10-30 Thread Bryan Peterson
See I got the impression he'd stated just the opposite. He stated that he would release MOTA as is, meaning the modern side scroller, but that he planned at some point, though he wasn't sure when, to do an upgrade of MOTA that would convert it into 3-d. And I think he still plans for the rest of

[Audyssey] Future plans?

2009-10-30 Thread Ryan Conroy
Hi Tom, With your final dicission, does this mean that there will not be any fully accessible 3d titles in the future? Find Bathroom Remodelers Get free estimates from top-rated bathroom contractors. No obligation! http://thirdpartyoffe

Re: [Audyssey] My MOTA Decision

2009-10-30 Thread Ken
I think those are some good thoughts. I'm glad you won't be limiting yourself to side scrollers, not because I'm good at FPS type games, though I like both types of game play, but because, in my opinion, we already are limited dimensionally as blind people. Our screen readers give us info on a

Re: [Audyssey] Help in mota please

2009-10-30 Thread Bryan Peterson
Yeah, because you can't even grab the rope otherwise. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: "peter Mahach" To: "Gamers Discussion list" Sent: Friday, October 30, 2009 2:53 AM Subject:

Re: [Audyssey] a vip scripting issue was: Re: miriani soundpack

2009-10-30 Thread dan
hi peter, thanks for clearing that up and i hope to get the new version soon If you're alone, I'll be your shadow. If you want to cry, I'll be your shoulder. If you want a hug, I'll be your pillow. If you need to be happy, I'll be your smile. But anytime you need a friend, I'll just be me --

Re: [Audyssey] 80's games suggestion

2009-10-30 Thread dark
Well Tom, I'd appreciate that just for the purpose of preserving an interesting game and adding another great audio remake to the Ag markit. that being said, if you were sick to the teeth of the hole side scroller mallarchy after Mota is finished, and wanted to give it a rest, I don't thi

Re: [Audyssey] Help in mota please

2009-10-30 Thread peter Mahach
and I donno if anyone mensioned this, you have to have your weapon holstered to make a successful jump. - Original Message - From: "Hayden Presley" To: "'Gamers Discussion list'" Sent: Friday, October 30, 2009 1:19 AM Subject: Re: [Audyssey] Help in mota please Another (and easier,

[Audyssey] a vip scripting issue was: Re: miriani soundpack

2009-10-30 Thread peter Mahach
hi dan, you're using the pack I made. I haven't released it to the public and only a minority of people done testing for me, that being you, kevin, and my self at the controls kevin prbably got the newer version with the engines n such but at the moment I can't send any newer copies because of a

Re: [Audyssey] My MOTA Decision

2009-10-30 Thread dark
Hi tom. Fantastic! i couldn't be more pleased with this decision, - especially that your going to make creation of 2D games a perminent part of the engine and a matter for future considderation. Personally, I have every intention of fully playing and enjoying both mota titles absolutely!

Re: [Audyssey] 80's games suggestion

2009-10-30 Thread dark
Hi tom. well, it's up to you, but personally I've had hours of fun with games like Turrican getting incredibly! lost in huge side scroller levels which take hours to work through. While the consistancy point does make sense, it to me seems reasonable as an evolution of the game series,

Re: [Audyssey] 80's games suggestion

2009-10-30 Thread dark
Hi tom. As i've said Tom, I really would like a modern side scroller. as you've already got the genesis engine, the possibility exists for you to create an fps game at a later point without too much trouble, where as you probably don't fancy writing side scrollers again. Personally, I'd

Re: [Audyssey] message for jim kitchen- snakes and ladders

2009-10-30 Thread Jim Kitchen
Hi Dan, I'm sorry, but I have no idea why Snakes and Ladders is giving you an error after 5 or 6 minutes. I have never had that happen. You are the first one that I have ever heard of that happening to. Sorry, I just don't know what to tell you. BFN Jim Check my web site for my free