Hi Dark,
Yeah, I do see your point as well. There are plenty of games out there
that aren't very accessible to us currently but could be if we had a
decent engine to create them with. I'm working towards that, but it is
not yet in a form a non-programmer could use. At this point I still do a
f
Hey Tom,
Cool, I'll be looking forward to playing both versions.
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Friday, October 30, 2009 8:33 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] My MOTA Decis
Hi Dark,
That happens to me from time to time too, but I do have very good
spacial orientation skills which is a huge plus in my favor. As a
result I generally don't have a lot of problems getting around the
levels in Monkey Business. One reason I believe I am so good at Monkey
Business, Sar
Hi Hayden,
Yeah, that is easy enough to do. When i release Mysteries of the
Ancients 1.0 as a side-scroller I can install it to a directory like
Mysteries of the Ancients 1.0.
Later if and when I decided to upgrade it to an FPS I can install that
version to a directory like
Mysteries of the A
Hi Dark,
I would agree with that assessment. I'll admit I've largely noddled my
own engine after the GMA engine for the plane fact that it is familiar
to me, it has some very excellent features, and it seamed like a great
example of a fully accessible game engine to me. Even though it isn't
fu
I love the sound effects and environmnet of the game too, I just find
the unprecise nature of the game's navigation features rather gets on my
nerves.
there's personally nothing more annoying than hereing an object beacon,
walking towards it only to walk past, then attempting to find it o
Hi Thomas,
Good for you...I'm glad you finally got that decision made; I'm sure it's
been quite frustrating lately. About the FPS thing-I think that would be a
good idea. Perhaps you could make it in such a way that people like myself
(I admit I have absolutely no since of direction in FPS style ga
Hello,
I completely agree with you.
It is our fear of failure and/or looking stupid and feeling frustrated
which often holdes us back. Playing these sorts of games on the computer
can help if we let it.
David Chittenden, MS, CRC, MRCAA
Jeremy Hartley wrote:
Hi folks,
I am a bit late to t
now I like monkey business. I have beaten the game it it is personally one
of my favorite games out there. I love the 3d sound effects and find the
difficulty the greatest part about it. I would love to see more games like
that.
Kellie and my lovable Lady J.
Resident Adviser, Guide Dogs for the
Hi.
to me, the difficulty of a 3D game depends entirely upon how good the
navigation tools in that particular game are.
Monkey business, i have to admit, I'm actually absolutely appauling! at and
have never made it through the Jungle stage successfully. I just find the
navigation used in tha
Hi,
That's exactly what I said. I'm not changing Mysteries of the Ancients
do to end user requests that I not do so, but that future games would
likely be 3d FPS type titles.
Bryan Peterson wrote:
See I got the impression he'd stated just the opposite. He stated that
he would release MOTA as
And for those of us who like both types of games, that's fantastic news
indeed.
Beware the grue!
dark.
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Friday, October 30, 2009 5:50 PM
Subject: Re: [Audyssey] Future plans?
Hi Ryan,
Yes, there will
Hi folks,
I am a bit late to this thread, but I just wanted to say that I totally
agree with the thought that it is great to have a game that raises the bar
and challenges people to stretch themselves mentally. This does not mean
that I disagree with Thomas's decision about making side scroll
Hi tom.
I fully agree with you to an extent and distinctly see your position.
I first became interested in audio games myself because games like Shades
allowed me to play game genres I normally do not have enough sight to,
sinse 3D games are far too complex for me to visually cope with.
Hi Ryan,
Yes, there will be. What I meant to say is that Mysteries of the
Ancients will remain as a completely modern side-scroller, and that I
will officially be making a 2d engine an option for future development.
I still intend to release some advance 3d FPS games for those gamers
like me w
Hey Tom,
Definitely a good call IMHO, makes a lot of sense.
All I can say now is I'm looking forward to spending a vicarious
Christmas as Angela Carter... which isn't something I've ever had to
say before lol.
The FPS navigation issues, though I don't seem to have those myself at
least with the
Although any other creator could create one, are they?
---
In God we trust!
- Original Message -
From: "Yohandy"
To: "Gamers Discussion list"
Sent: Wednesday, October 28, 2009 12:47 PM
Subject: Re: [Audyssey] MOTA Side-Scroller vs FPS
but why would the opportunity be lost? You do know
Tom,
The one comment I'd make in response to your post is that, though there are
blind people out there who have difficulty navigating 3D environments, there
are also those of us who don't have that problem. I'd much rather have a
game that raises the bar for some than keep it low so that some can
Hi Dark,
As I said in my message several people impressed upon me how much easier
side-scrollers are to play, how much more accessible they are, and I do
think it has enormous commercial potential. Therefore it makes sense in
releasing a handful of side-scrollers at some future point.
What I
that would be so cool. I really hope you end up doing this at some point. we
can deal with the bugs. but I'm just curious what the rest of the levels
contained. not to mention we'll have yet another game to play
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion lis
I hope I am not to late in responding to this topic as I just checked my
email for the first time in several days. However, I would like to say that
I personally would like a more modern type game. I hust like the modern
style better and that is nothing against a side scroller since I remember
Hi Dark,
Oh, I'm not changing the game. I was just making my feelings known
publically. Though that won't in anyway stop me from producing the best
side-scroller I can for you guys.
As for Tomb Raider there were a total of three side-scrollers produced
that I know of. I think I may wish to do
Hi Dark,
Yeah, that is pretty much what I said last night in my "MOTA Decision"
post.If you have not already done so you might want to read that post as
I pretty much laid out my decision in detail and why I did so.
Smile.
dark wrote:
Hi tom.
As i've said Tom, I really would like a modern s
Hi Bryan,
Understandable. When I wrote that first post I was pretty much at the
end of my rope you could say. I was pretty frustrated, clearly upset,
and just sick and tired of being nagged by this group or another.
Now, however, I feel much better. I had my say, and we have embarked on
a cou
Hi Shaun,
Well, I don't think a true 3d FPS would have to be that tough once you
and others get use to it. Most of it would come down to being able to
describe it accurately for the player.
Let's say there was a trap door high up in the ceiling. If you press the
view command it would say some
Yeah, I was just making sure that because some people have issues with
navagation, he wasn't going to stop all development of 3d games all together.
Because I'd love to see an accessible game in 3d.
The Art Institutes
Get Info on our Me
Hi Tom.
Clementhere, and I just want to say I'm glad you've decded what you have.
Like I said already, I'm a fan of both styles... but I'm glad to see what
you've decided, and I'm anticipatng what Mota is going to beocme when it's
fully fnished.
As for 3d fps titles likethe ones you describe
Would disappearing passages and a homing signal be useful, say, only at the
beginner level? I would think this would make the game more easily
completed. The more experienced gamer would not need such aids. Just my
immediate thoughts.
---
In God we trust!
- Original Message -
From: "
See I got the impression he'd stated just the opposite. He stated that he
would release MOTA as is, meaning the modern side scroller, but that he
planned at some point, though he wasn't sure when, to do an upgrade of MOTA
that would convert it into 3-d. And I think he still plans for the rest of
Hi Tom,
With your final dicission, does this mean that there will not be any fully
accessible 3d titles in the future?
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I think those are some good thoughts. I'm glad you won't be limiting
yourself to side scrollers, not because I'm good at FPS type games, though I
like both types of game play, but because, in my opinion, we already are
limited dimensionally as blind people. Our screen readers give us info on a
Yeah, because you can't even grab the rope otherwise.
Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message -
From: "peter Mahach"
To: "Gamers Discussion list"
Sent: Friday, October 30, 2009 2:53 AM
Subject:
hi peter,
thanks for clearing that up and i hope to get the new version soon
If you're alone, I'll be your shadow. If you want to cry, I'll be your
shoulder. If you want a hug, I'll be your pillow. If you need to be happy,
I'll
be your smile. But anytime you need a friend, I'll just be me
--
Well Tom, I'd appreciate that just for the purpose of preserving an
interesting game and adding another great audio remake to the Ag markit.
that being said, if you were sick to the teeth of the hole side scroller
mallarchy after Mota is finished, and wanted to give it a rest, I don't
thi
and I donno if anyone mensioned this, you have to have your weapon holstered
to make a successful jump.
- Original Message -
From: "Hayden Presley"
To: "'Gamers Discussion list'"
Sent: Friday, October 30, 2009 1:19 AM
Subject: Re: [Audyssey] Help in mota please
Another (and easier,
hi dan, you're using the pack I made. I haven't released it to the public
and only a minority of people done testing for me, that being you, kevin,
and my self at the controls
kevin prbably got the newer version with the engines n such but at the
moment I can't send any newer copies because of a
Hi tom.
Fantastic! i couldn't be more pleased with this decision, - especially
that your going to make creation of 2D games a perminent part of the engine
and a matter for future considderation.
Personally, I have every intention of fully playing and enjoying both mota
titles absolutely!
Hi tom.
well, it's up to you, but personally I've had hours of fun with games like
Turrican getting incredibly! lost in huge side scroller levels which take
hours to work through.
While the consistancy point does make sense, it to me seems reasonable
as an evolution of the game series,
Hi tom.
As i've said Tom, I really would like a modern side scroller.
as you've already got the genesis engine, the possibility exists for you to
create an fps game at a later point without too much trouble, where as
you probably don't fancy writing side scrollers again.
Personally, I'd
Hi Dan,
I'm sorry, but I have no idea why Snakes and Ladders is giving you an error
after 5 or 6 minutes. I have never had that happen. You are the first one
that I have ever heard of that happening to. Sorry, I just don't know what to
tell you.
BFN
Jim
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