Re: [Audyssey] OT/quick question.

2011-03-20 Thread Ken the Crazy
There's a command you can enter in the command prompt for resetting it. 
I've had to do it once before but I can't remember it, but it should show up 
on Google.  It's under something like reset msiexec.

Ken Downey
President
DreamTechInteractive!
And,
Blind Comfort!
The pleasant way to experience massage!
It's the Caring
without the Staring!

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, March 19, 2011 12:56 PM
Subject: Re: [Audyssey] OT/quick question.



Hi Ryan,

Its beginning to look that way. I'm frankly out of ideas at the
moment. There are times when something breaks that there isn't any
alternative but to do a quick reinstall. However, if you know when you
began having this trouble you might be able to do a system restore
back to a date prior to the problem which may or may not fix the
problem. At the moment that's my last fresh idea.

On 3/18/11, Ryan Conroy staindadd...@juno.com wrote:

Hi Tom,

I searched for that file, and the only one that came up was version 4.5. 
I
tried installing that one, and it said it's not compatible with my 
computer.
Any more ideas? lol I'm probably going to have reinstal windows again, 
huh


-- Original Message --
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] OT/quick question.
Date: Fri, 18 Mar 2011 14:14:33 -0400

Hi Ryan,

Try going to the Microsoft website
http://www.microsoft.com/downloads
and look for Microsoft Setup Installer 3.1. Reinstall the MSI runtime
and see if that fixes your problem. Your Microsoft Setup Installer
runtime might be screwed up. Only problem is if it is messed up you
might not be able to update/fix it with the update as it requires MSI
to be installed to update. I don't envy you. I really don't.

HTH


On 3/18/11, Ryan Conroy staindadd...@juno.com wrote:

Hi everyone,

This could be a topic of gaming, but it's more of a tec question..
Anyways, I'm trying to install Entombed, and even with other files it 
does

this too. I get this error:
 The Windows Installer Service could not be accessed. graphic 603  This
can
occur if you are running Windows in safe mode,
or if the Windows Installer is not correctly installed.
Contact your support personnel for assistance.
OK
Now I'm not running Windows in safe mode, so that knocks that out. Does
anyone know or have any idea this is happening? I can't install 
anything,

I
keep getting that message.
Any help would be appreciated. I hope I do not have to reformat, I just
got
a new harddrive, and reformatted the old one so I could start fresh. I
don't
understand why this is happening.

Ryan


$67/Hr Job - 25 Openings
Part-Time job #40;$20-$65/hr#41;. Requirements: Home Internet Access
http://thirdpartyoffers.juno.com/TGL3131/4d834faecd6ad20e344st02vuc

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1 ridiculously huge coupon a day. Get 50-90% off your city#39;s best!
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Re: [Audyssey] Compiling Help Files

2011-03-20 Thread Jim Kitchen

Hi,

In my Visual Studio (VB6) folder there are 208 chm files.  Here is one of them.

File Name: kb.chm
Size: 111.12MB 


Download Link:

http://www.sendspace.com/file/174c1f

Ok, so I click on the kb.chm file.  It says knowledge base, type in the key 
word to find.  Well really I would like to find a list of commands so as to 
maybe find some VB6 commands that I don't even know about.  But so anyway I 
type in a simple command such as print and press enter.  The program bonks at 
me and that is it.  I press the tab key and it says alt l to list results.  I 
do that and nothing.  I press the tab key again and it says untitled 1 of 500.  
All 500 are untitled.  And the f6 key does nothing.

I also tried the chm2txt program on many of these chm files and get nothing but 
an error message.

Any help would be appreciated.

BFN

Jim

Don't worry head. The computer will do all the thinking from now on. ... 
Homer Simpson

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] cheats for battle zone

2011-03-20 Thread Shiny protector

It is an audio game, but not an fps.
- Original Message - 
From: Mich m...@ntl.sympatico.ca

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, March 19, 2011 3:36 AM
Subject: Re: [Audyssey] cheats for battle zone


Hi Jack is this a audio baced game? or a text baced game? and is it a fps? 
from Mich.
- Original Message - 
From: Jack F mymonkeyboy2...@gmail.com

To: gamers gamers@audyssey.org
Sent: Friday, March 18, 2011 8:14 PM
Subject: [Audyssey] cheats for battle zone



Hi allm,
For anyone who didn't get cheats here they are.
cheats for Battle zone!

To activate a cheat, just type the command into the game. They work
at most times.

Hold down delete and press z: give you 250 armor

Alt+backslash: evade blades forever

Control+f9: skip this level and go on to the next

hold down space and press 9: give you a whole whole whole whole whole
lot of ammo!

Hold down f4 and press enter: give you 250 extra lives

Hold down enter and press x: give you 500 more potions

Hold down u, then hold down space, and then press left shift: give you
500 extra booby traps!
Let me know if it works and if it does have fun.
best regards,
jack

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Re: [Audyssey] Compiling Help Files

2011-03-20 Thread Thomas Ward
Hi Jim,

What you are looking at is the Microsoft knowledge base for VB 6. I
don't think you can view those chm files individually. I think they
are linked in someway so the help system can search all of the files
for a certain method, function, or sub. So you can't just take one and
extract it to text. I've never created multiple chm files like that
myself but I know it is possible. Basically, all a chm file is a bunch
of extremely compressed html files. Kind of like a zip archive but
visible through Microsoft help.

On 3/20/11, Jim Kitchen j...@kitchensinc.net wrote:
 Hi,

 In my Visual Studio (VB6) folder there are 208 chm files.  Here is one of
 them.

 File Name: kb.chm
 Size: 111.12MB

 Download Link:

 http://www.sendspace.com/file/174c1f

 Ok, so I click on the kb.chm file.  It says knowledge base, type in the key
 word to find.  Well really I would like to find a list of commands so as to
 maybe find some VB6 commands that I don't even know about.  But so anyway I
 type in a simple command such as print and press enter.  The program bonks
 at me and that is it.  I press the tab key and it says alt l to list
 results.  I do that and nothing.  I press the tab key again and it says
 untitled 1 of 500.  All 500 are untitled.  And the f6 key does nothing.

 I also tried the chm2txt program on many of these chm files and get nothing
 but an error message.

 Any help would be appreciated.

 BFN

  Jim

 Don't worry head. The computer will do all the thinking from now on. ...
 Homer Simpson

 j...@kitchensinc.net
 http://www.kitchensinc.net
 (440) 286-6920
 Chardon Ohio USA
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Re: [Audyssey] Compiling Help Files

2011-03-20 Thread Thomas Ward
Hi Hayden,

Sure. You need to download and install the Microsoft Help SDK from the
MSDN website. I believe the latest version is 1.4. Basically, what you
do is you write your help documentation in html according to the
instructions in the SDK documentation, and then compile it into a chm
file with the tools provided with the SDK. You can find more
information about the Microsoft Help SDK here:
http://msdn.microsoft.com/en-us/library/ms670169%28v=vs.85%29.aspx

Cheers!

On 3/19/11, Hayden Presley hdpres...@hotmail.com wrote:
 Hi Thomas,
 So...do you, by chance, know of anything accsssible to write said help
 files?

 Best Regards,
 Hayden

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Re: [Audyssey] Compiling Help Files

2011-03-20 Thread Hayden Presley
Hi Thomas,
Thanks for that.
Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Sunday, March 20, 2011 9:40 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Compiling Help Files

Hi Hayden,

Sure. You need to download and install the Microsoft Help SDK from the
MSDN website. I believe the latest version is 1.4. Basically, what you
do is you write your help documentation in html according to the
instructions in the SDK documentation, and then compile it into a chm
file with the tools provided with the SDK. You can find more
information about the Microsoft Help SDK here:
http://msdn.microsoft.com/en-us/library/ms670169%28v=vs.85%29.aspx

Cheers!

On 3/19/11, Hayden Presley hdpres...@hotmail.com wrote:
 Hi Thomas,
 So...do you, by chance, know of anything accsssible to write said help
 files?

 Best Regards,
 Hayden

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[Audyssey] Three-D Velocity help

2011-03-20 Thread Lori Duncan
Hi I now have the registered version on TDV, but am still struggling to take 
off properly.  I hold down my up arrow but when I get to the right speed and 
hold down page down I get alarms going off and someone shouting I'm too loose.  
I hold dow up arrow again to get more speed then I stall.  Does anyone have an 
audio tutorial available?  I'm also finding if I pause the game and try to go 
into the game documentation to look something up the game blocks me from 
leaving the game window.  Maybe some sort of in-built help menu would be handy, 
like in GMA games with just the basic hot keys you need to get going.  The same 
goes for learn game sounds.  There's also someone shouting something at me, but 
I can't understand it, it sounds like the word Speak or maybe Speed?  Maybe 
someone could help me correct my mistakes, so I can get more than 0 points 
Smile  Well I got off the ground, doesn't that count for something, maybe 
even half a point? :( thanks from Lori
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Re: [Audyssey] Compiling Help Files

2011-03-20 Thread Thomas Ward
Hi,

Glad I could help. By the way in case most of you don't know when we
talk about Windows help we need to make a technical destinction
between Microsoft Windows Help 4.0 and earlier and Microsoft HTML Help
1.0 and later. As they are two completely different help systems used
by different versions of Windows.


When we talk about Windows clasic Help, Win Help 4.0 and earlier, that
was mainly used with Windows 95, 98, ME, 2000, and early versions of
Windows XP. However, about five or six years ago, about the time XP
SP2 came out, Microsoft released an all new help system they call HTML
Help. In 2007 when they released Windows Vista they deprecated Windows
Help and HTML Help became the default help system for Windows Vista,
Windows Server 2008, and Windows 7. So the link I gave you below is
for the new HTML Help system used by XP SP2 and later just for your
information.

The main advantages to HTML Help verses Windows Help is you have a lot
more control over formatting and can really prepare some professional
looking help documents using common html tags/formatting etc. The
other is the new HTML Help system actually displays the help documents
in a browser window, usually Internet Explorer 7 or 8, so as a result
you can use standard Internet web browser commands to navigate around
in the help document. For instance, with Window-Eyes 7.5 I can use h
to jump to the next section heading, shift+h to jump back to the
previous section heading, t to jump to the next table, and shift+t to
jump to the prior table, etc. Plus Window-Eyes has some more advanced
browser commands like press n and something like 3h to jump directly
to the third heading in the help document. So as you can see the new
HTML help system is extremely accessible, and if you are good at web
browsing in general getting around in the new Windows help is a sinch.
Prior versions of Windows Help weren't quite as screen reader friendly
although they were accessible.
HTH

On 3/20/11, Hayden Presley hdpres...@hotmail.com wrote:
 Hi Thomas,
 Thanks for that.
 Best Regards,
 Hayden

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Re: [Audyssey] cheats for battle zone

2011-03-20 Thread michael barnes

Hey, what is battle zone?
Their a site were I can read about it and download it?

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[Audyssey] question on battle zone

2011-03-20 Thread michael barnes

Hey, I was wondering where I could get this game?
And where I could read about it.  Basically I would like the website 
for this game.

Thanks

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Re: [Audyssey] Reviewing space in audio

2011-03-20 Thread shaun everiss

Yeah and thats not cheap.
Currently I am sorting out a good mic solution for my brother who 
needs it for draggon.

He can't afford it even in our currency.
So its cracked right now.
I am desperately looking for a price which is not 330 bucks which is 
what he needs.
I have managed to save 80 on an academic which the shops seem to have 
or at least one online store has, but the 250 bucks is not my issue.
the mic hardware is another thing all together and ties in with the 
hardware thing you were discussing.

A simple mic costs 150 bucks for speech recognition from that place.
However usb is another 250 at least and most of them are in the 
500-2000 dollar range.

Its a mission.
On the subject of gaming hardware, there is also space issues.
With my desk as it is with all my drives, cooling unit and shelf on 
it there is barely room for the 2 speakers of the sub below it.
Although in theory I could stack the 5.1 stuff on top of it it would 
be a rather big stack.

Then there is the question of environment as well as hardwre.
I am next to a room which has my brother and dad systems in it and 
often they are working and have their own music.
I can't vary well blast down the house so though I have 2.1 here i 
hardly am able to use it.
The only real hardware which I have is  pair of senheiser sets with 
some bass and good stereo semi 3d sound.
The hd card in the system helps, but with any really good card 
costing loads putting in to the mix that it will have to be a usb 
card as although I could have pcmcias the cabling would get in the way.
in fact I need to get another hub since cables on the ports of my 
system get in the way of things so there is no real compromise.

And then there is the cost of actual hardware ofcause.
Most don't have gaming mice or keyboards or anything close to what 
would be classed as an actuall working computer with acceptions.
I know for a fact my core2 duo 2gb is now basically scrap compaired 
to the newer and faster i3 and i7  i series cores that have at least 
4 or more cores in them.

The other issue ofcause is when you are sighted you buy for what you need.
When you are blind and don't have the cash you tend to buy the 
minimal system that can safely run things without crashing.

ie screenreaders, the web, email and your word processer.
If it can run games then cool but thats the way you do it.
Scarey thing is if I was not at home I wouldn't be able to buy any 
real tech not at least what I have now.
I'd probably still be on a broken vary slow single core if at all and 
sertainly not broadband.

So yeah soundcards and other things are not on my list to get.
The basics of system, 50 buck speakers and the appropriate hard 
drives secondary drives flash drives and the like are enough and they 
are just the basics you need in todays world.

I could go on but I won't.
At 07:43 a.m. 18/03/2011, you wrote:

Hi Ken,

that's a big part of the problem though. Most VI gamers frankly don't
have the right hardware/software to do 3d audio properly. I know
XAudio2 is pretty good if you have a 5.1 surround sound set of
headphones and/or speakers, but there we go looking at $99 or more
just to obtain some hardware to reproduce the 3d audio properly.
That's assuming they have a 5.1 or 7.1 sound card already.

Cheers!


On 3/17/11, Ken the Crazy kenwdow...@neo.rr.com wrote:
 You can also use 3d audio to let you know if things are above or below you,
 though you'll have to find something better the Directx for that.  There is
 a program called AM3D that is wonderful, being the same one used in the
 Blind Eye--but you don't really get a feel for how awesome it is by playing
 that.  What you'd really have to do is play with the Diesel 
engine--and when
 you've got the helicopter directly under your chin, and you feel 
the need to

 itch your throat, you know you've found a good 3d audio engine.


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Re: [Audyssey] Reviewing space in audio

2011-03-20 Thread shaun everiss
the issue of this ofcause is how to keep the gamer interested in the 
game after they fail.
Most of us are likely to cheat, try to make the game legally or 
otherwise playable or just leave it all together and or loose confordence.

Its for this reason I havn't managed to beat superliam.
I have gotten a rythm but it never lasts long.
I eventually die and then I don't touch the game for years.
At 08:01 a.m. 18/03/2011, you wrote:

Hi  Dark,

Oh, you noticed? Super Mario Brothers is exactly where I got the idea
for the lava pit from. Although, it doesn't appear in the demo since
the demo only goes to level 2. However, there are a number of
side-scrollers out there that have this style of jump onto a distant
ledge, then use that ledge to jump safely to the other side etc.

One of the more interesting twists on this theme is found in Tomb
Raider Angel of Darkness. There is this room filled with lava from
wall to wall, and there is a fire crystal on the far side of the room
Lara has to retreave. The only way to get the fire crystal is to jump
onto stones sticking up out of the lava. Obviously, there is way too
much risk of over jumping a stone or simply not jumping far enough
sending Lara screaming to her death in the lava below. What makes this
trap especially evil is once Lara lands on a stone it begins sinking
into the lava, and she can't use it again to get back out of the room.
So not only do you have to guess the jumps correctly you need to make
sure to plot a course that leaves enough stones left above the lava to
use to get back out again. I'd love to eventually come up with a
trap/puzzle that rivals something like that. Lol!

Anyway, I agree that we need more games where the player has to use
his her judgement to get passed certain traps rather than just
reacting to this or that all the time. I've found with Mysteries of
the Ancients that once a person discovers how to lower a bridge it is
no longer a trap or problem any more. However, what makes a large
chasm a real problem is if you have to do a running jump to cross one,
because then you have to use some skill and judgement to time the jump
just right rather than pulling a lever and getting a handy bridge.

Cheers!






On 3/17/11, dark d...@xgam.org wrote:
 Hi Tom.

 Fantastic that a game is finally implementing this, in fact the lava ledge
 jumping you describe very much resembles a section from the first bowser
 castle in the first mario brothers.

 I'll deffinately be looking forward to trying this.

 As to difficulty, it'll be really nice to see an audio game who's 
difficulty

 comes from a player's judgement, rather than by simply sticking in too many
 things for the player to react to. Imho those sort of games are far more
 satisfying to get through.

 Beware the grue!

 Dark.

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Re: [Audyssey] New idea for Community Project

2011-03-20 Thread shaun everiss

which is what I am getting at.
I guess if you were wanting to get into the stuff you could use flash 
or something but vary few have successfully written anything remotely 
accessible in flash and its probably limited to simple games anyway.

At 08:43 a.m. 18/03/2011, you wrote:

Hi Ken,

Well, the problem with Moosic is that even though it is written in
Python the code isn't up to spec. The current Python release is 2.7
and I believe Moosic was built using 2.3. So if you wanted to get it
upgraded you would first have to convert/update the code to meet
current Python specifications. The other problem is that PySonic,
which Moosic uses for audio, is no longer compatible with newer
versions of FMOD Ex. I looked into using PySonic quite some time back
and the PySonic Python libraries simply would not compile on newer
versions of Python and/or with the newer builds of FMOD Ex. So the way
I see it we can't just add on to Moosic, but we'd first have to bring
everything up to current spec before adding new levels and so on.
Otherwise you are just poring time and energy into a product that
isn't going to meet current software specifications for newer Windows,
Mac, and Linux platforms.


HTH


On 3/17/11, Ken the Crazy kenwdow...@neo.rr.com wrote:
 Ok, since Heli kinda wasn't working out for a community project, I have
 another idea.  What about building on Moosik?  There are several advantages
 to this.
 First of all, sighted people can play it too.
 Second, it's easy enough to edit your own levels.
 Third, it's written in Python so you don't have to get a bunch of extra
 stuff to run it--just Python, Python Audio and a few dll files.

 I know that even if three or four work on it, it's still not going to
 compare to what games like MOTA are shaping up to be, but I am really
 longing for games to play with my kids.  I did enjoy playing Quake with my
 daughter until my wife walked in and told me just how bloody and
 realistically violent the game was.
 I know that none of us really know anything about sprites, graphics, images
 and so on, but with the foundation of all that laid, it shouldn't be too
 hard to build on it.
 What do y'all think?
 Ken Downey
 President
 DreamTechInteractive!
 And,
 Blind Comfort!
 The pleasant way to experience massage!
 It's the Caring
 without the Staring!
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Re: [Audyssey] Reviewing space in audio

2011-03-20 Thread shaun everiss

the major issue I see in this is how to get the blind to play.
Its fine with the new gen of blind, ie those born in say the last 10 
years say 2000 up or even 1995 or 1993 up, but anyone in the older 
generation which a lot are, have been used to blind games that will 
do everything because they are blind and they have always been easy.
I must say that I was born in the 80s in fact its only in the last 
decade that the gaming industry has made any real advances.

We are in better shape than ever.
We have 3d environments and new filters and effect and up to 7.1 sound support.
We can use good sfx and voice almost if not on par with sighted gamers.
Its been shown that we can use servers for card games and strat games 
like quake and soundrts.

So its possible for us to expand.
there is currently not much of a gap between us and the sighted tech 
wise which is good.
Graphics ofcause have no concern to us, but we are still small 
companies and not that large.

a major project takes years to write and is a big undertaking.
We also can't with the marketing base we have right now sell games in 
access of 100 or even 300 or more bucks.

Sighted stuff starts at around 100 bucks.
Also   unlike sighted games that will eventually lower ours don't 
because well not in stores and other factors.

We can't make real cash to live off like the sighted.
And we can't just use the latest and greatest because our market is 
slower than the rest.
If you have the ability to make your own music with the right gear or 
hire some to be made then cool.
Else you will have to use libraries  you buy or get off the net for 
free and baring in mind if done legally the free libs have poor quality.

All this and then the fact that like everyone else there are copywrite issues.
ANd licencing issues.
Sighted companies usually can handle being sued or can nagotiate 
something or can pay large fees and stand to sell millions.

But we can't because of market size and because we have a specialised market.
There are vary few of the new gen that wish to try at least.
I wish to try, there  are some of the devs new and old that are 
trying, a load of new blood has been found through university 
projects and audiogames.net but most of the major devs remain quiet 
or non existant for the most part.

At least that is what I see as a player.
At 08:47 a.m. 18/03/2011, you wrote:

Hi Tom.

Funnily enough there is a very similar 2D version of that style of 
puzle in junk man's stage in MEga man 7 for the Snes, where using 
one of Mega man's weapons can cause metal bricks to fall down from 
the cieling into a pit of liquid metal. Only problem is, they start 
sinking so you need to be fairly sparing with that particular weapon.


I'll certainly be interested to see more of these sorts of things in audio.

Beware the grue!

dark.

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Re: [Audyssey] Reviewing space in audio

2011-03-20 Thread shaun everiss
Well I never have got use to coords systems or even degrees on compas 
propperly.

I can guess but am not used to that.
At 08:42 a.m. 18/03/2011, you wrote:

Hi Tom.

no, that isn't actually what I was thinking at all.

imagine a system of coordinates, and you are on a ledge at 3-2, but 
here nothing to the right of you, just a long pit.


However, if you activate the look up command, instead of hereing 
just that pit to the right of you, you will here the normal ledge 
sound of a ledge at 4-3, directly above and to the right of your 
current position.


The sound of the ledge does not change in pitch, but you know it is 
there sinse you have activated the look up function, and can 
therefore jump up and to the right.


The same could be true if there was a ledge at 4-1, just below your 
position if you activated look down.


This would let you build more complex jumping structures such as 
those found in games like mega man and marrio showing what is above 
and below the character rather than what is just immediately to the 
right or left of them or having to rely upon pitch.




Another way of thinking about it might be that in looking up you are 
virtually changing your characters position, pretending that he/she 
is at coordinates 4-2 instead of 3-2, thus allowing you to here what 
is up there to the right and left.


This is a similar concept to the idea of scrolling the screen with 
look commands. i can't recall if any nes era games did this, though 
quite a few snes and mega drive ones such as super starwars and 
micky mouse castle of illusion certainly did.


It just strikes me this is a way to get more mileage out of 2D 
sterrio sound and a better way to show what is above and below your character.


Beware the Grue!

Dark.

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Re: [Audyssey] OT/quick question.

2011-03-20 Thread shaun everiss

hmmm this has hit me once.
There is a procedure  to make this work.
Firstly go to www.softwarepatch.com and click on the windows link.
download the windows installer 4.5 and then the 4.5 fix and install both.
So those don't work?
Well then something is mangled.
I know there is a fix but i can't remember where in ms I got it from 
byt try searching for the error in google and you may find the 
commands to fix the service it only happened once on one system and 
after a reformat later on and replacement of that system it never 
happened again but obvious it happens.
I forget what ms  tells you to do but it was from the command console 
and was dead easy.

At 01:26 a.m. 19/03/2011, you wrote:

Hi everyone,

This could be a topic of gaming, but it's more of a tec question..
Anyways, I'm trying to install Entombed, and even with other files 
it does this too. I get this error:
 The Windows Installer Service could not be accessed. graphic 
603  This can occur if you are running Windows in safe mode,

or if the Windows Installer is not correctly installed.
Contact your support personnel for assistance.
OK
Now I'm not running Windows in safe mode, so that knocks that out. 
Does anyone know or have any idea this is happening? I can't install 
anything, I keep getting that message.
Any help would be appreciated. I hope I do not have to reformat, I 
just got a new harddrive, and reformatted the old one so I could 
start fresh. I don't understand why this is happening.


Ryan


$67/Hr Job - 25 Openings
Part-Time job #40;$20-$65/hr#41;. Requirements: Home Internet Access
http://thirdpartyoffers.juno.com/TGL3131/4d834faecd6ad20e344st02vuc

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Re: [Audyssey] Reviewing space in audio

2011-03-20 Thread shaun everiss
well ofcause all the challenge is how to put what is mostly graphics 
into sound and eventually we may get some or all of it but it will 
take time and skill.

At 06:31 a.m. 19/03/2011, you wrote:

Hi Damien,

Well, it all comes back to what I said earlier on list. What you call
advanced is what most mainstream gamers would call normal. As I've
said many times there is a huge difference between accessible games
and mainstream games that is like the difference between night and
day. For a lot of you some of the things I'm adding to MOTA beta 18
are new and novel concepts. Maybe advanced considering there haven't
been many accessible games introducing some of the new features I'm
about to release in the next beta.

For example, as I was just telling Dark one of the new features is the
ability to aim up, down, left, or right to shoot enemies attacking
from above, below, left, or right, etc. Not too many accessible games
have used this form of combat in even relatively simple 2d plat
formers. Yet I can point out a number of mainstream games from the
1980's and 1990's that featured exactly this kind of multidirectional
combat for years. Why has it taken so long for accessible game
developers to begin introducing some of these slightly more advanced
concepts?

Well, anyway, I don't think it will be that hard for you or anyone
else to begin playing games using some of these more advanced styles
of game play. It is simply something new, and will take a little
practice to get use to. I certainly hope introducing a number of these
concepts doesn't put anyone off from trying my games, because my only
aim here is to introduce other blind gamers to the styles of games I
use to play before I lost my sight as well as provide myself the
gratification of owning and playing some more sophisticated audio
games in the process.

Cheers!



On 3/17/11, Damien Pendleton dam...@x-sight-interactive.net wrote:
 Hi Thomas,
 Oh wow! Now we're really looking into advanced concepts here! I expect it
 would feel just about as complicated to a newby gamer to play it 
as it would

 be for somebody to program it. Grin.
 I hope I can do it and look forward to seeing some of it. I'm not really a
 hardcore gamer but this will probably turn things around for me as far as
 gaming goes.
 Regards,
 Damien.

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Re: [Audyssey] Reviewing space in audio

2011-03-20 Thread Thomas Ward
Hi,

Yes, temperarily. As I just mentioned to dark beta 18 is practically
ready for release, and I'd like to begin wrapping things up this week.
I'd rather not try and spend an extra week or two on rewriting the G3D
targeting code to add a 2d look up/down feature when I can disable the
existing code and release the beta as is.

Cheers!


On 3/19/11, Hayden Presley hdpres...@hotmail.com wrote:
 Hi Thomas,
 Ok...so are you taking out the shooting up or down?

 Best Regards,
 Hayden

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Re: [Audyssey] Reviewing space in audio

2011-03-20 Thread Thomas Ward
Hi Shaun,

I take your point about cost and space, and am well aware of those as
issues for many blind gamers.

For instance, you mention not having enough space for 5.1 speakers and
would have to stack them. The problem with that is you can't stack
those kinds of speakers and have them do what they are designed to do.
We are talking about a large subwoofer that sits on the floor, and
then you have at least five sattlelight speakers you have to spread
apart as evenly as possible. You will have two rear speakers, two
front speakers, and a center, plus the subwoofer itself. The way I
have my speakers set up I have the two front and two rear speakers
sitting on all four corners of my desk, and the center is sitting on a
shelf above my monitor. The subwoofer, which provides the base, is
sitting on the floor below my desk. Since everything is evenly spread
out when ever I am playing a game like Tank Commander or Shades of
Doom I get full surround sound output because I am able to hear if a
sound is coming from the rear left, rear right, front left, front
right, or center. It only works if your speakers are evenly spread
apart like I have it spread out on my desk.

Which brings me back to the point. I realise that this takes a lot of
space as well as money. I paid around $125 for the speakers I have
now, and they have been very very good speakers. Plus I disabled the
cheapo sound card in my desktop and replaced it with a Soundblaster
Audegy IV with 5.1 and 7.1 surround sound support which was another
$125 or so. So my total upfront investment for my gaming machine was
$250 to get a decent quality sound for games. Most VI gamers aren't
going to fork over that kind of money since they are usually on
assisted living like SSI, SSDI, etc.

Cheers!

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[Audyssey] rock band 3: Walk of life expert drums.

2011-03-20 Thread Yohandy
my first drum attempt! I just started messing around with drums. as a 
result, I'm a terrible drummer lol. One of the major problems I'm having is 
the fact the drums keep sliding all over the place while I play. I know 
Clement plays drums. so my question is, how on earth do you keep the drums 
from sliding forward? I have to keep pushing them back every time and it's 
extremely annoying, not to mention I miss a ton of notes. anyway here's the 
horrible attempt at walk of life.
http://www.sendspace.com/file/0nami8 



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[Audyssey] entombed registration

2011-03-20 Thread william lomas
HI all I purchased entombed with paypal a while ago but changed my 
email address and associated the new one with paypal, so how iwll i need to 
register entombed?


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Re: [Audyssey] Three-D Velocity help

2011-03-20 Thread Hayden Presley
Hi,
Probably you were still holding down your pagedown key; you probably do not
want to do that.

Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Lori Duncan
Sent: Sunday, March 20, 2011 10:18 AM
To: Gamers Discussion list
Subject: [Audyssey] Three-D Velocity help

Hi I now have the registered version on TDV, but am still struggling to take
off properly.  I hold down my up arrow but when I get to the right speed and
hold down page down I get alarms going off and someone shouting I'm too
loose.  I hold dow up arrow again to get more speed then I stall.  Does
anyone have an audio tutorial available?  I'm also finding if I pause the
game and try to go into the game documentation to look something up the game
blocks me from leaving the game window.  Maybe some sort of in-built help
menu would be handy, like in GMA games with just the basic hot keys you need
to get going.  The same goes for learn game sounds.  There's also someone
shouting something at me, but I can't understand it, it sounds like the word
Speak or maybe Speed?  Maybe someone could help me correct my mistakes,
so I can get more than 0 points Smile  Well I got off the ground, doesn't
that count for something, maybe even half a point? :( thanks from Lori
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Re: [Audyssey] New idea for Community Project

2011-03-20 Thread Thomas Ward
Hi Shaun,

Oh, no, no, no. For a project like this using Flash is a very bad
idea. Here is why.

First, if someone like Ken is thinking of a community project that
means he is going to want to use a programming language that is widely
known and relatively inexpensive. Flash doesn't meet either of these
requirements. Unlike Java, C++, Python, or several other languages I
can mention Flash is completely proprietary to the max, and has legal
strings attached to its usage etc. Not exactly great for a community
project based on that alone, but the tools and development kits for
Flash are fairly expensive to license from Adobe. So you aren't going
to find many blind developers willing to fork over cash to buy all the
required tools and development kits for Flash just to create a free
and open source project. That is counter productive in the extreme.

The second issue has to do with technical problems such as execution
speeds. Like alot of runtime languages Flash tends to run rather slow
on some systems. I don't think any of us can forget how slowly and
poorly AGM ran because it was written in Flash. The thing took forever
and a day just to start. It wouldn't have ran quite so poorly if the
AGM developers had chosen a better programming language for the
project. However, this only goes to show that writing anything fairly
complex in Flash isn't going to give you high-quality performence and
speed. In fact it is going to perform poorly on older systems with
less memory and processor power than you can get today.

I've written an entire game engine, G3D, in C# .Net and it ran much
smoother and performed a lot better than AGM and it was written in C#
.Net which also is a runtime language. While the .Net Framework
doesn't render native execution speeds I've read it comes pretty darn
close. Most apps run about 90% to 95% native execution speed in bench
mark tests which is close enough for a runtime language. The newer
Java 6 JRE also has huge performance updates and I've written my share
of Java apps that run faster and smoother than some Flash apps. So I
just think for games Flash isn't really in anyones best interests from
a technical standpoint. It appears other runtime languages has it beat
as far as execution speeds etc. Not to mention there are open source
tools for Java, C#, etc so there is no upfront costs to own and use
the technology to worry about.


Now compare Flash to something like BGT. The Flash tools are expensive
and you can't write anything without them. With BGT you can use the
demo to create games for free, and for $30 you get a compiler for free
games. So BGT is less expensive. With Flash it wasn't designed for
fast execution and high-quality performence. BGT was written in C++,
and seams to be designed to render decent performence on Windows XP,
Vista, and Windows 7. With Flash you have to lisence Shockwave
Directer to access DirectX on Windows. With BGT you have Streemway
built in to do the same thing, and the next update of BGT will have
5.1 surround sound support via XAudio2. Finally, Flash is a c-style
language and you'll have to learn it before you can use it. BGT's
Angelscript is a c-style language and you'll have to learn it. There
really isn't much difference in syntax etc so you might as well adopt
the cheaper route anyway.

Finally, my opinion as a developer is, based on experience, that there
really is no need to adopt proprietary languages for projects. In
fact, doing so only complicates the process. I've been a Linux user
for many years, and most open source developers adopt one of three
open standards for open source project such as C, Python, Perl, and
sometimes Java.  This makes coming along and maintaining, updating,
and/or modifying their code easy because everybody or at least most
people in the Linux programming community are skilled in those
languages. One thing they are careful to do is not base their software
on some expensive proprietary language, tool, etc as that would be
counter productive.

Cheers!




On 3/17/11, shaun everiss sm.ever...@gmail.com wrote:
 which is what I am getting at.
 I guess if you were wanting to get into the stuff you could use flash
 or something but vary few have successfully written anything remotely
 accessible in flash and its probably limited to simple games anyway.

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Re: [Audyssey] intelligent creatures in MOTA

2011-03-20 Thread Thomas Ward
Hi Phil,

Actually, the Harpies do fly over and sometimes attack from behind on
higher difficulty levels. I don't know what experience level you
generally play on but the A.I. works a little differently on say
expert compared to beginner.

HTH


On 3/17/11, Phil Vlasak p...@pcsgames.net wrote:
 Hi Thomas,
 A thought about harpies.
  Being intelligent, shouldn't they sometimes fly over you then dive down and
 attack you from the back?
 To indicate this their sound could raise in pitch as they flew higher.
 In the GMA game engine, I can get this affect by having you become invisible
 for a few seconds.
 As the creature can not detect you it goes right by without attacking, but
 when the invisibility wears off it spins around and attacks from behind.



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Re: [Audyssey] realism was, Reviewing space in audio

2011-03-20 Thread Thomas Ward
Hi Dark,

Well, in my personal opinion sometimes god-moding is unreal so that is
one reason I braught it up. The point I was getting at it is whatever
it is you are doing as a developer weather it is designing a fantacy
weapon, character, or enemy you need to make it plausible/believable.
I think we'll just have to agree to disagree on this one. I for one
just don't like games that don't act remotely realistically. It is to
my mind cheating.

That said, I also recognize a difference between arcade games and
simulations. Megaman is undoubtedly a classic arcade game so unlimited
ammo etc is perfectly fine in that context since the purpose in those
games is not only to complete the game but to score as high as
possible which requires a bit of unrealism. However, a lot of
non-arcade games like Tomb Raider is more of a simulation. There is no
scoring, and in that case the authors/developers try to make things as
realistic as possible. This to me is a better over all experience
because you don't have unlimited ammo, invincible power ups, etc and
only get by through careful planning and strategy. Not to say Megaman
doesn't have this too, but it is just different and more realistic.

Cheers!


On 3/19/11, dark d...@xgam.org wrote:
 hi Tom.

 I'm afraid you seem to be putting together too issues here, god mode and
 unrealism.

 take a game series like mega man, which has imho some of the best balanced
 and best designed weapons of an imaginary game series.

 In the Mega man x games, hidden in each stage was a heart tank which
 extended x's life bar, and allowed him to carry more life, to the point that
 if you got all 8, you'd have twice as much energy.

 You could also find subtanks, which you could keep and which could hold more
 energy so that when you activated them they restored you to full
 health,  though you could only have four.

 then, you got the 8 boss weapons. then, you get x's armour power ups which
 let you do things like temporarily hover in mid air, charge up your weapons
 to produce more powerful shots, or help you find items with a radar system.

 Yet, inspite of all these items, even if you have all of them, the game is
 stil! hard, due to the speed, clever placement, and difficulty of enemy
 attacks.

 This is a game which gives you man unique itmes which in another series
 would be like a godmode, yet which aren't due to the general difficulty of
 the game.

 for instance, you might have double health with all heart tanks, and four
 bonus health restores waiting with the subt tanks, but one hit of sigma's
 beam sabre and you can kiss good bye to a third of your health.

 And bare in mind you don't just have to fight sigma alone, first he sticks
 his robotic wolf velgwader on you, then you fight him, then his head
 attaches to a large wolf battle body which you then have to destroy as well.

 so in this case, the instantly acting restoring energy energy tanks are
 actually all part of the stratogy,  do you use one when fighting sigma's
 wolf? do you save them for later? If they functioned more realistically,
 releasing health over time, they simply would be of no use in that fight.

 likewise, sinse Mega man x has no close range weapons, all weapons fire out
 of his arm cannon. Some may not fire too far, some indeed,  like the
 silk shot in mmx2 may be very close range, but all have a minimum range
 sinse they all come out of his gun.

 One gun, firing all these weapons,  indeed the idea of the hole weapon
 copy system in the first place, is pretty ludicrous when considdered in the
 light of realistic weaponry.

 but in the context of the mega man series, put against the physics and
 mechanics of each boss and the stage design, it works perfectly well and
 fits in with the general style of the game.

 to take another example. the other day I was playing marrio 2 and fighting
 the boss birdo (and before any confusion results, I mean the traditional
 marrio 2 where you can sellect from marrio, tode princess or luiji and kill
 monsters by chucking stuff at them, not the direct sequal to marrio bross
 originally only released in japan).

 Anyway, for those who don't know, birdo is a large pink creature who
 repeatedly spits eggs at you which fly along a vertical plane and go off
 screen.

 to defeat her you need to jump on an egg, pick it up in midair and chuck it
 back at her.

 later on in the game, this becomes harder sinse Birdo starts chucking
 fireballs, or fighting you over pits, or firing eggs extremely fast.

 Realistic?  hell no! I can't think of one real world creature who has an
 infinite supply of it's own eggs to chuck at you, let alone firebreath.

 However, in the context of marrio 2, with it's rockit ships that you can
 pull out of the ground, it's walking bombs and mad explosive mice,  it's
 a great addition.

 I'd personally say rather than realism, games need to have a self-consistant
 world and structure independent to that game, and balanced within 

[Audyssey] Thoughts on Community Projects

2011-03-20 Thread Thomas Ward
Hi everyone,

Speaking of cummunity projects I've got a number of these in mind I've
been thinking about for quite a long time myself. Since Ken has
brought the subject up of community projects on list I thought I might
share afew of my own ideas, and see what you think.

For instance, when I was growing up in the 80's and 90's I was a real
super hero junky. I use to buy comic books, action figures, play video
games, etc all containing popular comic super heroes like Superman,
Batman, the Flash, Wonder Woman, you name it. I rarely went anywhere
without a comicbook with me to read. So not surprisingly when paper
and pen roll playing games started to become really popular in the
80's and 90's I got books for both the DC Universe and Marvel Universe
roll playing games. Unfortunately, to make a long story short through
a number of reasons I really didn't get much chance to enjoy them. I
lost my sight so I couldn't look things up easily, my friends lost
interested in those roll playing games, and these days I don't know of
a guild in my area interested in playing such games. To add insult to
injury most of those roll playing games have migrated to the internet
like DC Universe Online and odds are hell will freeze over before the
developers will make it accessible enough for us to play. Which brings
me to my point.

As I already own the source books for these games I've often thought I
could create an open source RPG game using the stats and characters
from the books, and write my own adventures for the DC and Marvel
Universe characters.  Since the project would essentially be open
source, a full comunity project written as fan fiction, I don't think
copyrights would be that big an issue here. If I wrote it as a
text-based project without official music, sounds, and voice clips it
is even less likely DC Comics or Marvel Comics would come after me.
However, before I would even put the time into a project of this size
I'd like to know if there is any community interest in something like
this. I know roll playing games that we can play are few and far
between, and what RPG games there are like Entombed, Angband, and
Sryth are set in a Dungeons and Dragons style universe. I'd like
something a bit more with a super hero theme personally.


Of course, text-based roll playing games aren't the only thing on my
mind. I've been thinking that what we need is some good accessible
retro remakes of classic arcade games such as Asteroids, centipede,
Double Dragon, Legend of Kage, etc. Not tomention some of the super
hero themed games like Batman Return of the Joker or Spiderman verses
the Sinister 6 etc. These might be more complext to crate as we'd need
sounds, music, etc but I think it would be a great experience for the
community as a whole to have some of these classic games. To enjoy
them as I once did. Any thoughts/suggestions here?

Cheers!

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Re: [Audyssey] Reviewing space in audio

2011-03-20 Thread Shane Lowe

I aggree.

- Original Message - 
From: dark d...@xgam.org
To: Philip Bennefall phi...@blastbay.com; Gamers Discussion list 
gamers@audyssey.org

Sent: Wednesday, March 16, 2011 8:15 AM
Subject: Re: [Audyssey] Reviewing space in audio



Hi Philip.

these are actually some of the ideas I was very much thinking of, 
especially the business about running.


I'll be interested to try this one when it's ready.

All the best,

Dark.

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Re: [Audyssey] Thoughts on Community Projects

2011-03-20 Thread shaun everiss

hmmm I am not much for text rpgs anymore.
Audio is the way to go even if its just generic audio.
As long as you could play the nes and spc files, etc you could 
probably find soundtracks I have 7gb of capcom and megaman track 
remixes and probably several nes and snes track files floating round.

At 09:56 a.m. 21/03/2011, you wrote:

Hi everyone,

Speaking of cummunity projects I've got a number of these in mind I've
been thinking about for quite a long time myself. Since Ken has
brought the subject up of community projects on list I thought I might
share afew of my own ideas, and see what you think.

For instance, when I was growing up in the 80's and 90's I was a real
super hero junky. I use to buy comic books, action figures, play video
games, etc all containing popular comic super heroes like Superman,
Batman, the Flash, Wonder Woman, you name it. I rarely went anywhere
without a comicbook with me to read. So not surprisingly when paper
and pen roll playing games started to become really popular in the
80's and 90's I got books for both the DC Universe and Marvel Universe
roll playing games. Unfortunately, to make a long story short through
a number of reasons I really didn't get much chance to enjoy them. I
lost my sight so I couldn't look things up easily, my friends lost
interested in those roll playing games, and these days I don't know of
a guild in my area interested in playing such games. To add insult to
injury most of those roll playing games have migrated to the internet
like DC Universe Online and odds are hell will freeze over before the
developers will make it accessible enough for us to play. Which brings
me to my point.

As I already own the source books for these games I've often thought I
could create an open source RPG game using the stats and characters
from the books, and write my own adventures for the DC and Marvel
Universe characters.  Since the project would essentially be open
source, a full comunity project written as fan fiction, I don't think
copyrights would be that big an issue here. If I wrote it as a
text-based project without official music, sounds, and voice clips it
is even less likely DC Comics or Marvel Comics would come after me.
However, before I would even put the time into a project of this size
I'd like to know if there is any community interest in something like
this. I know roll playing games that we can play are few and far
between, and what RPG games there are like Entombed, Angband, and
Sryth are set in a Dungeons and Dragons style universe. I'd like
something a bit more with a super hero theme personally.


Of course, text-based roll playing games aren't the only thing on my
mind. I've been thinking that what we need is some good accessible
retro remakes of classic arcade games such as Asteroids, centipede,
Double Dragon, Legend of Kage, etc. Not tomention some of the super
hero themed games like Batman Return of the Joker or Spiderman verses
the Sinister 6 etc. These might be more complext to crate as we'd need
sounds, music, etc but I think it would be a great experience for the
community as a whole to have some of these classic games. To enjoy
them as I once did. Any thoughts/suggestions here?

Cheers!

---
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Re: [Audyssey] Thoughts on Community Projects

2011-03-20 Thread Charles Rivard
One of the factors that drew my interest to Montezuma's Revenge was that it 
was to be a remake of an extremely popular game for the sighted.  So yes, I 
would be interested in some of these game remakes if they are the kind of 
games I'm interested.


As for the other ideas, I'm not sure about my interest, as I've never 
experienced them.  I might be wrong, but I've always thought of an RPG as 
having very complex rules, lengthy tables or extensive maps to memorize, and 
other details I wasn't really interested in having to keep track of. 
However, I'm not sure of this, because I've never actually taken part in an 
RPG.  I have just listened and read some articles of other people playing 
them.


---
Laughter is the best medicine, so look around, find a dose and take it to 
heart.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, March 20, 2011 3:56 PM
Subject: [Audyssey] Thoughts on Community Projects



Hi everyone,

Speaking of cummunity projects I've got a number of these in mind I've
been thinking about for quite a long time myself. Since Ken has
brought the subject up of community projects on list I thought I might
share afew of my own ideas, and see what you think.

For instance, when I was growing up in the 80's and 90's I was a real
super hero junky. I use to buy comic books, action figures, play video
games, etc all containing popular comic super heroes like Superman,
Batman, the Flash, Wonder Woman, you name it. I rarely went anywhere
without a comicbook with me to read. So not surprisingly when paper
and pen roll playing games started to become really popular in the
80's and 90's I got books for both the DC Universe and Marvel Universe
roll playing games. Unfortunately, to make a long story short through
a number of reasons I really didn't get much chance to enjoy them. I
lost my sight so I couldn't look things up easily, my friends lost
interested in those roll playing games, and these days I don't know of
a guild in my area interested in playing such games. To add insult to
injury most of those roll playing games have migrated to the internet
like DC Universe Online and odds are hell will freeze over before the
developers will make it accessible enough for us to play. Which brings
me to my point.

As I already own the source books for these games I've often thought I
could create an open source RPG game using the stats and characters
from the books, and write my own adventures for the DC and Marvel
Universe characters.  Since the project would essentially be open
source, a full comunity project written as fan fiction, I don't think
copyrights would be that big an issue here. If I wrote it as a
text-based project without official music, sounds, and voice clips it
is even less likely DC Comics or Marvel Comics would come after me.
However, before I would even put the time into a project of this size
I'd like to know if there is any community interest in something like
this. I know roll playing games that we can play are few and far
between, and what RPG games there are like Entombed, Angband, and
Sryth are set in a Dungeons and Dragons style universe. I'd like
something a bit more with a super hero theme personally.


Of course, text-based roll playing games aren't the only thing on my
mind. I've been thinking that what we need is some good accessible
retro remakes of classic arcade games such as Asteroids, centipede,
Double Dragon, Legend of Kage, etc. Not tomention some of the super
hero themed games like Batman Return of the Joker or Spiderman verses
the Sinister 6 etc. These might be more complext to crate as we'd need
sounds, music, etc but I think it would be a great experience for the
community as a whole to have some of these classic games. To enjoy
them as I once did. Any thoughts/suggestions here?

Cheers!

---
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Re: [Audyssey] Thoughts on Community Projects

2011-03-20 Thread Yohandy
I never played any of these games, so would love an opportunity to do so if 
possible! I really enjoy the super hero universe



- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, March 20, 2011 4:56 PM
Subject: [Audyssey] Thoughts on Community Projects



Hi everyone,

Speaking of cummunity projects I've got a number of these in mind I've
been thinking about for quite a long time myself. Since Ken has
brought the subject up of community projects on list I thought I might
share afew of my own ideas, and see what you think.

For instance, when I was growing up in the 80's and 90's I was a real
super hero junky. I use to buy comic books, action figures, play video
games, etc all containing popular comic super heroes like Superman,
Batman, the Flash, Wonder Woman, you name it. I rarely went anywhere
without a comicbook with me to read. So not surprisingly when paper
and pen roll playing games started to become really popular in the
80's and 90's I got books for both the DC Universe and Marvel Universe
roll playing games. Unfortunately, to make a long story short through
a number of reasons I really didn't get much chance to enjoy them. I
lost my sight so I couldn't look things up easily, my friends lost
interested in those roll playing games, and these days I don't know of
a guild in my area interested in playing such games. To add insult to
injury most of those roll playing games have migrated to the internet
like DC Universe Online and odds are hell will freeze over before the
developers will make it accessible enough for us to play. Which brings
me to my point.

As I already own the source books for these games I've often thought I
could create an open source RPG game using the stats and characters
from the books, and write my own adventures for the DC and Marvel
Universe characters.  Since the project would essentially be open
source, a full comunity project written as fan fiction, I don't think
copyrights would be that big an issue here. If I wrote it as a
text-based project without official music, sounds, and voice clips it
is even less likely DC Comics or Marvel Comics would come after me.
However, before I would even put the time into a project of this size
I'd like to know if there is any community interest in something like
this. I know roll playing games that we can play are few and far
between, and what RPG games there are like Entombed, Angband, and
Sryth are set in a Dungeons and Dragons style universe. I'd like
something a bit more with a super hero theme personally.


Of course, text-based roll playing games aren't the only thing on my
mind. I've been thinking that what we need is some good accessible
retro remakes of classic arcade games such as Asteroids, centipede,
Double Dragon, Legend of Kage, etc. Not tomention some of the super
hero themed games like Batman Return of the Joker or Spiderman verses
the Sinister 6 etc. These might be more complext to crate as we'd need
sounds, music, etc but I think it would be a great experience for the
community as a whole to have some of these classic games. To enjoy
them as I once did. Any thoughts/suggestions here?

Cheers!

---
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If you have any questions or concerns regarding the management of the 
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Re: [Audyssey] Thoughts on Community Projects

2011-03-20 Thread Thomas Ward
Hi Shaun,

Just because a game is text-based doesn't mean it necessarily won't
have any audio at all. I didn't mean to give you that impression. What
I was trying to point out is that I'm not planning on creating an RPG
game as advanced as Entombed with sounds and music for every single
thing just because that would cost an out ragious amount of money for
a game I'm planning to produce as open source,. So sounds and things
like that are negotiable depending on cost of course.

However, I don't see having a few ambient sounds like the sound of a
space station while you are in the watch tower or a background
cityscape as you are patroling one of the cities a big deal. I have
loads of common effects like that. Plus some effects like punches,
kicks, guns, lasers, whatever are more or less easy to come by too if
I wanted to have some background effects included. However, as far as
things like voice acting I think it would cost too much to come up
with anything like that for a free open source game. What I want to
do, if I do it at all, is produce something on a shoe-string budget we
can build together and have fun with it.

Although, I'm not sure exactly why you don't like text games any more.
Personally, although I like audio games I find text-based games have a
lot better plots, story lines, and everything can be described in
detail. Audio tends to really lack this story element and there are
certain things visually that can not be, nore will ever be, conveyed
through audio alone.

Cheers!

On 3/20/11, shaun everiss sm.ever...@gmail.com wrote:
 hmmm I am not much for text rpgs anymore.
 Audio is the way to go even if its just generic audio.
 As long as you could play the nes and spc files, etc you could
 probably find soundtracks I have 7gb of capcom and megaman track
 remixes and probably several nes and snes track files floating round.

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Re: [Audyssey] Thoughts on Community Projects

2011-03-20 Thread Thomas Ward
Hi Yohandy,

Yeah. I always thought it was pretty fun playing DC Universe and
Marvel Universe roll playing games, because you really could get into
the story and pretend you are Superman, Batman, Flash, whatever and
usually there was a pretty interesting storyline to go with the game
play. The current XBox games like DC verses Mortal Kombat or Marval
verses Capcom, although good, really lack the depth of story line the
paper and pen roll play games had. Not to mention the idea of Superman
pounding away on Mortal Kombat characters is just weird because I'd
rather be beating up triditional DC enemies like Dark Seid, Mongul,
Lex Luther, whatever.

Anyway, some of the game stories my friends came up with were pretty
good. I remember this one time we were playing X-Men, and one of the
adventures involved an invasion from a super race of aliens. Needless
to say the aliens the game master came up with were some extremely
tough baddies. To give you an idea how tough these aliens were the guy
playing Storm had to hit this one giant alien five or six times with a
lightning attack just to knock it down. I was playing Wolverine and I
tried to gut this one alien, and found out they could heal very
quickly. I rammed my claw into its gut, and he picks me up and hurls
me across the room like a rag doll. When I tried to attack again the
alien was already almost healed. Unfortunately, Wolverine is an up
close and personal kind of character where other heroes like Iceman,
Storm, Cyclops, Gambit, etc could standback and blast away at the
aliens. So I was pretty much screwed in that fight. Lol!

I'd really love to get back into those games because there were so
many variables involved in playing. It usually came down to the luck
of a dice roll as much as picking the right character to play.
Obviously had I been playing a different X-Men character in the game I
described above I might have had better luck in that adventure. That
particular adventure depended on maneuverability as well as
consentrated long distance fighting to defeat the aliens. Storm is
obviously one of the more powerful heroes and obviously that character
had more success where I failed. I often wondered if i had been
playing a class 5 mutant like Phoenix how much success I would have
had. Jean Gray, AKA Phoenix, probably would have been able to smear
the floor with those aliens because when she unleashes her full
psychic powers she is darn near unstoppable. I could imagine she might
have ripped a few enemies limb from limb by her psychic powers alone.

Cheers!


On 3/20/11, Yohandy yohand...@gmail.com wrote:
 I never played any of these games, so would love an opportunity to do so if
 possible! I really enjoy the super hero universe


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Re: [Audyssey] Thoughts on Community Projects

2011-03-20 Thread Hayden Presley
Hi,
I guess wtat it depends won whether you're playing DD or Entombed.

Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Charles Rivard
Sent: Sunday, March 20, 2011 5:11 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Thoughts on Community Projects

One of the factors that drew my interest to Montezuma's Revenge was that it 
was to be a remake of an extremely popular game for the sighted.  So yes, I 
would be interested in some of these game remakes if they are the kind of 
games I'm interested.

As for the other ideas, I'm not sure about my interest, as I've never 
experienced them.  I might be wrong, but I've always thought of an RPG as 
having very complex rules, lengthy tables or extensive maps to memorize, and

other details I wasn't really interested in having to keep track of. 
However, I'm not sure of this, because I've never actually taken part in an 
RPG.  I have just listened and read some articles of other people playing 
them.

---
Laughter is the best medicine, so look around, find a dose and take it to 
heart.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, March 20, 2011 3:56 PM
Subject: [Audyssey] Thoughts on Community Projects


 Hi everyone,

 Speaking of cummunity projects I've got a number of these in mind I've
 been thinking about for quite a long time myself. Since Ken has
 brought the subject up of community projects on list I thought I might
 share afew of my own ideas, and see what you think.

 For instance, when I was growing up in the 80's and 90's I was a real
 super hero junky. I use to buy comic books, action figures, play video
 games, etc all containing popular comic super heroes like Superman,
 Batman, the Flash, Wonder Woman, you name it. I rarely went anywhere
 without a comicbook with me to read. So not surprisingly when paper
 and pen roll playing games started to become really popular in the
 80's and 90's I got books for both the DC Universe and Marvel Universe
 roll playing games. Unfortunately, to make a long story short through
 a number of reasons I really didn't get much chance to enjoy them. I
 lost my sight so I couldn't look things up easily, my friends lost
 interested in those roll playing games, and these days I don't know of
 a guild in my area interested in playing such games. To add insult to
 injury most of those roll playing games have migrated to the internet
 like DC Universe Online and odds are hell will freeze over before the
 developers will make it accessible enough for us to play. Which brings
 me to my point.

 As I already own the source books for these games I've often thought I
 could create an open source RPG game using the stats and characters
 from the books, and write my own adventures for the DC and Marvel
 Universe characters.  Since the project would essentially be open
 source, a full comunity project written as fan fiction, I don't think
 copyrights would be that big an issue here. If I wrote it as a
 text-based project without official music, sounds, and voice clips it
 is even less likely DC Comics or Marvel Comics would come after me.
 However, before I would even put the time into a project of this size
 I'd like to know if there is any community interest in something like
 this. I know roll playing games that we can play are few and far
 between, and what RPG games there are like Entombed, Angband, and
 Sryth are set in a Dungeons and Dragons style universe. I'd like
 something a bit more with a super hero theme personally.


 Of course, text-based roll playing games aren't the only thing on my
 mind. I've been thinking that what we need is some good accessible
 retro remakes of classic arcade games such as Asteroids, centipede,
 Double Dragon, Legend of Kage, etc. Not tomention some of the super
 hero themed games like Batman Return of the Joker or Spiderman verses
 the Sinister 6 etc. These might be more complext to crate as we'd need
 sounds, music, etc but I think it would be a great experience for the
 community as a whole to have some of these classic games. To enjoy
 them as I once did. Any thoughts/suggestions here?

 Cheers!

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Re: [Audyssey] Thoughts on Community Projects

2011-03-20 Thread Hayden Presley
Hi,
A new RPG?  Sounds like a good idea...I must confess that after awhile you
want something more than Entombed, even with all the possibilities.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Sunday, March 20, 2011 3:56 PM
To: Gamers Discussion list
Subject: [Audyssey] Thoughts on Community Projects

Hi everyone,

Speaking of cummunity projects I've got a number of these in mind I've
been thinking about for quite a long time myself. Since Ken has
brought the subject up of community projects on list I thought I might
share afew of my own ideas, and see what you think.

For instance, when I was growing up in the 80's and 90's I was a real
super hero junky. I use to buy comic books, action figures, play video
games, etc all containing popular comic super heroes like Superman,
Batman, the Flash, Wonder Woman, you name it. I rarely went anywhere
without a comicbook with me to read. So not surprisingly when paper
and pen roll playing games started to become really popular in the
80's and 90's I got books for both the DC Universe and Marvel Universe
roll playing games. Unfortunately, to make a long story short through
a number of reasons I really didn't get much chance to enjoy them. I
lost my sight so I couldn't look things up easily, my friends lost
interested in those roll playing games, and these days I don't know of
a guild in my area interested in playing such games. To add insult to
injury most of those roll playing games have migrated to the internet
like DC Universe Online and odds are hell will freeze over before the
developers will make it accessible enough for us to play. Which brings
me to my point.

As I already own the source books for these games I've often thought I
could create an open source RPG game using the stats and characters
from the books, and write my own adventures for the DC and Marvel
Universe characters.  Since the project would essentially be open
source, a full comunity project written as fan fiction, I don't think
copyrights would be that big an issue here. If I wrote it as a
text-based project without official music, sounds, and voice clips it
is even less likely DC Comics or Marvel Comics would come after me.
However, before I would even put the time into a project of this size
I'd like to know if there is any community interest in something like
this. I know roll playing games that we can play are few and far
between, and what RPG games there are like Entombed, Angband, and
Sryth are set in a Dungeons and Dragons style universe. I'd like
something a bit more with a super hero theme personally.


Of course, text-based roll playing games aren't the only thing on my
mind. I've been thinking that what we need is some good accessible
retro remakes of classic arcade games such as Asteroids, centipede,
Double Dragon, Legend of Kage, etc. Not tomention some of the super
hero themed games like Batman Return of the Joker or Spiderman verses
the Sinister 6 etc. These might be more complext to crate as we'd need
sounds, music, etc but I think it would be a great experience for the
community as a whole to have some of these classic games. To enjoy
them as I once did. Any thoughts/suggestions here?

Cheers!

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[Audyssey] Puppet Nightmares

2011-03-20 Thread Orin
Hey all,

Just found a story RPG that from what I've played so far. Party system, episode 
story with difficulty changes, it's good all in all.

www.puppetnightmares.com is the website.  I don't know how to increase the 
damage of my creatures though, battles seem to take longer than normal or 
longer than they should.

Everyone who likes stories check it out.


Orin
orin8...@gmail.com
Twitter: http://www.twitter.com/orinks
Skype: orin1112




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Re: [Audyssey] Compiling Help Files

2011-03-20 Thread dark

Hi Tom.

this actually explains quite nicely something which has always puzled me, 
the fact that modern games seem to use html pages as help.


I assumed these were standard html pages, and the older help system seen in 
some other applications,  - the one that needs the F6 key, was the 
actual windows help.


Nice to know something! which microsoft do actually improves accessibility 
for once.


Beware the Grue!

Dark. 



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Re: [Audyssey] Reviewing space in audio

2011-03-20 Thread dark

Hi Tom.


funny enough that sounds like the same setup I have in my flat.

I will say though, despite having an extremely good set of logitech speakers 
which my very hifi orientated friend and I picked out as the best choice 
available, and which are wonderful for music and films, stil, if I play a 
game like tank commander, shades or even pinball xtreme I prefer headphones.


My logitech speakers are extremely good, they cost me about 230 pounds or 
roughly 320 dollars in 2006.


However, for immediacy of placing sounds I just much prefer to have the 
spacial quality of a pair of headphones.


Admittedly, my headphones are a fantastic set of sanheisars which cost me 
130 pounds, or roughly 200 dollars (though they're well worth it), so even 
compared to my logietch speakers the sound quality isn't a come down.



My point however, is that even if a game required 3D sound and the use of 5 
speakers, I would stil by choice use headphones.


As in fact I have said in game reviews, for some reason I just cannot get 
the same accuracy of sound positioning when playing on speakers as I can 
with headphones.


this is actually why i'd prefer things not to require 3D sound even though I 
have the facility for it.


That and of course when I'm on my laptop using my sanheisar ear buds (which 
are not quite as good as my headphones, but far more portable), I have no 
facility for speakers at all, yet audio games are a great thing to have on 
my laptop (I've just today got a new laptop and am at the moment updating 
all my games to run on it, luckily it stil uses xp sinse it was bought six 
months ago by my brother but not used).



Beware the Grue!

Dark. 



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Re: [Audyssey] realism was, Reviewing space in audio

2011-03-20 Thread dark

Hi tom.

Actually, a litle correction. Only one mega man game has ever! had a scoring 
system, and that was the first game on the Nes in 1986.


from mm2 to the present day, all mega man games have had no direct scoring 
system.


Occasionally there are rewards for performing a difficult tasks such as 
extra weapons  for instance by collecting all items in mega man x, you 
can gain the ability to throw the powerful Hadoken fireball from the street 
fighter series (though it has limited use), but none have had an arcade 
style scoring system.


In fact, like most of my favourite games, the mega man series are not arcade 
stye games at all, rather the point of each game is getting through it, 
finding all items and defeating all bosses.


As I said, realism, - even for robots batling in the future, is only a 
slight concern, but good game design and consistancy is deffinately there.



This is however probably just as you say a point of general disagreement, 
and probably as much due to the fact I've played some wonderful, none 
realistic game such as Mario, Metroid, Kirby, mega man, and Donkey Kong 
country as anything else, - mostly because the more realistic games like 
Resident and evil and tomb raider don't tend to be visually accessable.


A side scroller like alien 3 on the snes or Mega drive though, which is I 
think what you'd call realistic, certainly does! have a minimum range for 
weapons, limited amo and well thought out physics, so I have seen it done 
before, I've just never really thought realism was as much a concern in the 
majority of games unless, like resident evil or possibly alien 3 they 
directly attempt to be realistic simulations of some sort.



Beware the Grue!

Dark. 



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