Re: [Audyssey] Castaways, finished mission 2 on normal

2011-08-10 Thread Jeremy Kaldobsky
Chris, that is a good point.  I've also noticed that I rarely use the animal 
farms so I'm boosting their effectiveness for the next version.

 One other comment I forgot this
 morning.  Animal farms do not appear to
 produce sufficient product to be worth building.  If
 you could get the
 fur/leather from the animal as well, it might be worthwhile
 as an
 alternative to hunting, but the rate is too slow to miss if
 you don't build
 one, and the disruption of wheat production into bread
 makes things less
 appealing.
 
  
 
 Since the farms are a much more controlled place, animals
 killed should be
 processable at a higher success rate than from hunting, say
 66% instead of
 33.  
 
  
 
 Looking forward to more versions.
 
  
 
                
 Chris Bartlett


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] getting a emulator for the blind.

2011-08-10 Thread Michael Gauler

Hi Thomas,
I know that developing anything is a process where you get experience by 
doing it and thus you will become better.

But let's take one example.
The Sarah game and Shades of Doom were made with the GMA engine.
Both games already have a 3d audio environment. To get up to par with 
mainstream games like the current Doom or quake titles would just need to 
add multiplayer support into SOD and release some map design tools to the 
public (in theory, cause I don't know how the engine works).
This is just a thought, but we have developers who have come this far and 
could advance to the next step easily without probably not much more to get 
experience in (in the case of you, or David Greenwood as examples), where 
other developers probably would need more training in this field.
This might be a bit of topic, but do you know the two Overlord games 
(mainstream, pc versions)? Just for a game idea, something like it surely 
has potential for an interesting audio game...
Back to mainstream Stargate for a moment. I have seen, what Stargate 
Ressistance (the only official licensed SG game) is made of. I had gotten my 
hands on it trough a friend and I was not interested in playing it myself, 
but rather to find out what it contains.
And when I was able to extract all sounds it became clear that the client of 
the game was rather poor meaning not much game content and the minimum of 
canon sounds. Yes, some staff weapons, a stargate which is being dialed inn 
and the gate opening and closing.

But that's it.
Sadly mainstream Stargate gaming is forgive me the swearing, crap.
The only thing we have are some fan made dialing simulators as only partly 
accessible Flash applications.
The only other thing we have is a really big fan mega mod to Bridge 
Commander with an optional SG pack, but with poor sound quality.
But it was more important for mainstream developers to make Star Trek 
online, which might end soon, if rumors are true, than to do a ST Elite 
Force or Bridge Commander like Stargate game with Atlantis and the Destiny 
included, not as announced future expensive expansions never to come... 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] getting a emulator for the blind.

2011-08-10 Thread Michael Gauler

I have another Question I forgot to add in my last message.
What about console games like the Darkstalkers series or games like the 
Naruto games? I personally don't like it when such games are released for 
consoles exclusively, or if there is a content difference.
Do you know the differences between the PC and console versions of Lara 
Crofd and the Guardian of light?
If a developer releases a game on multiple platforms which are alike (Play 
station instead for example Game Boy), why can't there be all story and 
gameplay features be in all ports of the game? 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


[Audyssey] castaways, women of loose morals?

2011-08-10 Thread Christopher Bartlett
Ok, is it me, or do certain women get pregnant all the time?  In my current
game, of six women, two have borne all the children.  They happen to be my
default cook and bartender, which hasn't been as disastrous as you might
think, and it's a trade-off given that other women in essential jobs have
remained free to work.  Are these just loose women, or is there something in
the game that's skewing the luck?

 

I theorize that it's because they are standing around more frequently than
anyone else.  If so, this might skew the pregnancy results a bit much.

 

Tip: this situation is tolerable, so long as you keep a sharp eye on your
group's energy levels.  If you only have folks in the 20-30% category or not
listed at all, you can afford to do without a cook for a little while.

 

Chris Bartlett

 

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Awesome homer: How do you know if you are near a pit?

2011-08-10 Thread Alfredo_The_Music_maker

Hello,
It has come to my attention that there are no learn game sounds. Most of 
the sounds are self-explanatory, but how does one know when one is 
approaching a casam?

Alfredo

--
Alfredo C-Garcia.
Skype: Casta947
Twitter: Casta947
Facebook: http://www.facebook.com/TheAudioGamer
Klango: casta947
Aim: calfrd26
MSN: birdlover2...@hotmail.com
Web site: http://dl.dropbox.com/u/5550379/index.htm


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


[Audyssey] LWorks gone or just down?

2011-08-10 Thread Tobias Vinteus

Hi,
Tried to access l-works.net to re-download Super Liam after re-installing 
my computer. I discovered I couldn't connect to the site. Has LWorks been 
closed?


Thanks,
Tobias


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] LWorks gone or just down?

2011-08-10 Thread Damien C. Pendleton

Hi Tobias,
As a follower of LWorks on Twitter I happened to be made aware that the 
LWorks site is down due to a power outage at his web hosting company. This 
is probably also why he has not been able to email the list regarding it and 
I must apologise for not making everybody aware earlier on Liam's behalf.

Regards,
Damien.



- Original Message - 
From: Tobias Vinteus tob...@algonet.se

To: gamers@audyssey.org
Sent: Wednesday, August 10, 2011 3:44 PM
Subject: [Audyssey] LWorks gone or just down?



Hi,
Tried to access l-works.net to re-download Super Liam after re-installing 
my computer. I discovered I couldn't connect to the site. Has LWorks been 
closed?


Thanks,
Tobias


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] castaways, women of loose morals?

2011-08-10 Thread Jeremy Kaldobsky
It has simply come down to luck.  Peasant women are actually far more likely to 
get pregnant, but yes, it does help if the particular woman has more free time 
on her hands.

 Ok, is it me, or do certain women get
 pregnant all the time?  In my current
 game, of six women, two have borne all the children. 
 They happen to be my
 default cook and bartender, which hasn't been as disastrous
 as you might
 think, and it's a trade-off given that other women in
 essential jobs have
 remained free to work.  Are these just loose women, or
 is there something in
 the game that's skewing the luck?
 
  
 
 I theorize that it's because they are standing around more
 frequently than
 anyone else.  If so, this might skew the pregnancy
 results a bit much.
 
  
 
 Tip: this situation is tolerable, so long as you keep a
 sharp eye on your
 group's energy levels.  If you only have folks in the
 20-30% category or not
 listed at all, you can afford to do without a cook for a
 little while.
 
  
 
                
 Chris Bartlett


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] LWorks gone or just down?

2011-08-10 Thread Karl Belanger
No, L-works is not closed. Liam posted on Twitter that the hosting company
had a power failure.
I wish people would stop assuming a company has closed when its site goes
down after checking once. If a developer is closing his site, chances are he
would put out a notice either here or on audiogames.net. Also, sites go down
occasionally for various things. Amazon's virtual servers went down for a
bit Monday night, taking services such as 4Square and even the System Access
network off line for a while. If a site has been down for a week or more,
than I might start to wonder, but unless a notice has been posted somewhere,
or the site has been down for an extended period of time, chances are the
site is not closing.
Karl

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Tobias Vinteus
Sent: Wednesday, August 10, 2011 10:44 AM
To: gamers@audyssey.org
Subject: [Audyssey] LWorks gone or just down?

Hi,
Tried to access l-works.net to re-download Super Liam after re-installing my
computer. I discovered I couldn't connect to the site. Has LWorks been
closed?

Thanks,
Tobias


---
Gamers mailing list __ Gamers@audyssey.org If you want to leave the list,
send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


[Audyssey] 15 numbers

2011-08-10 Thread Jack F
Hi Nicol,
Sory for the long wait, but at the time I uploaded the demo of 15
numbers I didn't know how to coppy download links to the clipboard
within firefox, so that's why I didn't give you the link for 15
numbers in that post. So now, here is the link.
https://dl-web.dropbox.com/get/15nmb.exe?w=10dfb1d5
Note that this is only the demo, so you can only play the learn mode
meaning that the numbers on the taskboard are in exact order, and the
game will time out after 15 times of usage. Enjoy!
best regards,
jack

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] LWorks gone or just down?

2011-08-10 Thread Tobias Vinteus
Thanks for your response, Karl, and I'm perfectly aware of the facts you 
point out, hence the subject line of my message. gone or just down?



On Wed, 10 Aug 2011, Karl Belanger wrote:


No, L-works is not closed. Liam posted on Twitter that the hosting company
had a power failure.
I wish people would stop assuming a company has closed when its site goes
down after checking once. If a developer is closing his site, chances are he
would put out a notice either here or on audiogames.net. Also, sites go down
occasionally for various things. Amazon's virtual servers went down for a
bit Monday night, taking services such as 4Square and even the System Access
network off line for a while. If a site has been down for a week or more,
than I might start to wonder, but unless a notice has been posted somewhere,
or the site has been down for an extended period of time, chances are the
site is not closing.
Karl

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Tobias Vinteus
Sent: Wednesday, August 10, 2011 10:44 AM
To: gamers@audyssey.org
Subject: [Audyssey] LWorks gone or just down?

Hi,
Tried to access l-works.net to re-download Super Liam after re-installing my
computer. I discovered I couldn't connect to the site. Has LWorks been
closed?

Thanks,
Tobias


---
Gamers mailing list __ Gamers@audyssey.org If you want to leave the list,
send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Castaways: Leather for Tomes

2011-08-10 Thread Christina
Ok.  Thanks.
I think I need more butchers and peasants next time.
Christina

- Original Message - 
From: Jeremy Kaldobsky jer...@kaldobsky.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, August 09, 2011 10:34 PM
Subject: Re: [Audyssey] Castaways: Leather for Tomes


Your peasants should stock the tannery with furs.  Then you will need leather 
workers to convert the furs into leather.  It 
takes 1 fur to create 1 leather.

 Hi.
 In order to get tomes, we need a monestary and, before
 that, we need a tannery. Where does the leather come
 from for the tannery?
 I assume we need a butcher to process animals into furs?
 I did this last game but never got any leather.
 Do I just need more butchers and leather workers?

 Or, can we get dead animals from animal farms?
 Thanks.
 Christina


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org. 


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


[Audyssey] suggestion for building constructions in castaways.

2011-08-10 Thread alex wallis

Hi.
I am just writing as I have a suggestion for building construction in 
castaways.

could the close feature be made to apply to buildings being built?
this would be useful, as I frequently find my builders carrying on 
building something, when I would rather they revert to peasants, because 
they can finish the building later.
the problem is, its often easier to leave everyone as builders, and 
being able to close a building mid construction would make control of 
what your people do much easier, as at the moment, your builders won't 
become peasants til the building is finished.

also, I noticed a slight spelling mistake in castaways,
I think you missed an extra r out of quarry as its pronounced quarry, 
but jaws says quary in the list of building choices and whenever the 
word is used.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] castaways, women of loose morals?

2011-08-10 Thread Dakotah Rickard
I once had a doctor have no less than 17 babies.

On 8/10/11, Jeremy Kaldobsky jer...@kaldobsky.com wrote:
 It has simply come down to luck.  Peasant women are actually far more likely
 to get pregnant, but yes, it does help if the particular woman has more free
 time on her hands.

 Ok, is it me, or do certain women get
 pregnant all the time?  In my current
 game, of six women, two have borne all the children.
 They happen to be my
 default cook and bartender, which hasn't been as disastrous
 as you might
 think, and it's a trade-off given that other women in
 essential jobs have
 remained free to work.  Are these just loose women, or
 is there something in
 the game that's skewing the luck?



 I theorize that it's because they are standing around more
 frequently than
 anyone else.  If so, this might skew the pregnancy
 results a bit much.



 Tip: this situation is tolerable, so long as you keep a
 sharp eye on your
 group's energy levels.  If you only have folks in the
 20-30% category or not
 listed at all, you can afford to do without a cook for a
 little while.




 Chris Bartlett


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the list,
 please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] suggestion for building constructions in castaways.

2011-08-10 Thread Jeremy Kaldobsky
Alex, I was actually working on the code when I noticed your message, so I have 
gone ahead and fixed both of those things.  The typo is corrected and closing a 
construction site will now prevent builders from working on it as well.  Good 
suggestion.

 Hi.
 I am just writing as I have a suggestion for building
 construction in castaways.
 could the close feature be made to apply to buildings being
 built?
 this would be useful, as I frequently find my builders
 carrying on building something, when I would rather they
 revert to peasants, because they can finish the building
 later.
 the problem is, its often easier to leave everyone as
 builders, and being able to close a building mid
 construction would make control of what your people do much
 easier, as at the moment, your builders won't become
 peasants til the building is finished.
 also, I noticed a slight spelling mistake in castaways,
 I think you missed an extra r out of quarry as its
 pronounced quarry, but jaws says quary in the list of
 building choices and whenever the word is used.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] castaways, women of loose morals?

2011-08-10 Thread Thomas Ward
Hi Chris,

Yes, I've noticed this behavior. Generallly speaking the first woman
to get pregnant is a cook. I've also noticed that the same two or
three women end up baring most of the children in the game weather you
have 6 or 60 kids. Lol!

Cheers!


On 8/10/11, Christopher Bartlett themusicalbre...@gmail.com wrote:
 Ok, is it me, or do certain women get pregnant all the time?  In my current
 game, of six women, two have borne all the children.  They happen to be my
 default cook and bartender, which hasn't been as disastrous as you might
 think, and it's a trade-off given that other women in essential jobs have
 remained free to work.  Are these just loose women, or is there something in
 the game that's skewing the luck?



 I theorize that it's because they are standing around more frequently than
 anyone else.  If so, this might skew the pregnancy results a bit much.



 Tip: this situation is tolerable, so long as you keep a sharp eye on your
 group's energy levels.  If you only have folks in the 20-30% category or not
 listed at all, you can afford to do without a cook for a little while.



 Chris Bartlett



 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the list,
 please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Congrats on mota 21

2011-08-10 Thread Thomas Ward
Hi Dark,

Well, beta 20 was the only time I took down a public beta that I
recall, and with good reason. It was, you might say, the eexception to
the rule. Mostly if a beta is reasonably stable, as beta 21 is, I
leave them up for people to download and play. Beta 20 however had
problems that were extremely serious, and I'm sure  you can understand
the last thing I wanted is hundreds of bug reports coming in on
problems I was aware of and working on trying to fix already.
Although, public testing is generally a good thing there are times
where there is too much public feedback on a single bug or problem,
and when the game crashed when you alt+tabbd into another program it
was something I was going to hear plenty about before I could fix it.
Which of course I did manage to fix in beta 21.

 The other reason I didn't bother reposting beta 20 was a practical
one. In my mind beta 21 was just around the corner. Probably no more
than another day or two. Unfortunately, fixing the bugs took much
longer than expected and instead of a day or two it took me almost two
weeks to resolve some of the more serious bugs/problems. So since I
was planning on a release of beta 21 in a few days it only seemed
logical not to repost beta 20.

As for my grandma let's just say it doesn't look good. Her kidnies are
failing, her heart is not very strong, and the doctor doesn't give her
very long to live. So this is not going to be a very happy or relaxing
next week or two.


Cheers!

On 8/9/11, dark d...@xgam.org wrote:
 Hi Tom.

 I hope your grandma is alright, though if not then fair enough regarding
 mota.

 The reason i mentioned being a litle worried about mota beta 21 being taken
 down is I do remember you took down a previous version (20 I think), because
 it had various bugs, but obviously sinse I can't grab it immediately, I'd
 rather even if it does have bugs that it stay up until i can.

 Beware the grue!


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] getting a emulator for the blind.

2011-08-10 Thread Thomas Ward
Hi Michael,

Well, that's a difficult question to answer. However, the biggest
reason why not all game play elements or features are not supported by
every single port of a game comes down to differences in the console
or target environment itself. There is no universal software
development kits, APIs, that work identically on every single target
environment out there. Those that try to implament a one-size fits all
solution like SDL, SFML, whatever tend to be nothing more or less than
extremely generic support for input, graphics, and audio. Meaning if
an OS or game console has some advanced features they most likely
won't be supported by your cross-platform API.

For example, let's compare USA Raceway. If I write the game for
Windows using Direct Input and XAudio2 I can support a number of input
devices like keyboards, mice, and joysticks as well as something like
force feedback racing wheels. XAudio2 has the potential of producing
true 7.1 surround sound support. All of this is just fantastic, and
features that might be selling points for Windows customers. However,
suppose I port the game to Linux?

Well, first you need to know that SDL's support for keyboards, mice,
and joysticks is very generic, and actually uses a different way of
handling input than DirectInput so the input might not be as
responsive as the Windows port using DirectX. Plus SDL currently does
not support force feedback so there goes all of the force feedback
game controllers out there. For audio if we want something like
XAudio2 we have to use something like OpenAL, because SDL Mixer is ok
for stereo panning, but doesn't have 7.1 surround sound support. So as
you can see the APIs for Linux themselves don't have the same features
available than something like DirectX making it impossible for a
developer such as myself to create an exact port of the game to that
platform with features x, y, and z.

This problem is a common one when porting a game between gaming
consoles. Every game console has its own unique API, software
developer kits, and they are not completely identical in features or
ability. So the best any game developer can do in that situation is
make the games as similar as they can and remove or change whatever
doesn't apply to that console.

As for Lara Croft Gardian of Light I can't really tell you the
diference between ports. The only version I have purchased and have
played is the PC version. I have not tried the PS III or XBox ports
myself.

HTH


On 8/10/11, Michael Gauler michael.gau...@gmx.de wrote:
 I have another Question I forgot to add in my last message.
 What about console games like the Darkstalkers series or games like the
 Naruto games? I personally don't like it when such games are released for
 consoles exclusively, or if there is a content difference.
 Do you know the differences between the PC and console versions of Lara
 Crofd and the Guardian of light?
 If a developer releases a game on multiple platforms which are alike (Play
 station instead for example Game Boy), why can't there be all story and
 gameplay features be in all ports of the game?


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the list,
 please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] getting a emulator for the blind.

2011-08-10 Thread Thomas Ward
Hi Michael,

I do take your point, but there are limitations here. You are right
that Shades of Doom might be updated by adding some third-party map
designing tools and perhaps some sort of multiplayer mode.

Unfortunately, the way the GMA Engine is designed you absolutely have
to have the engine to add levels, edit levels, or expand any existing
game. I've had very little experience with it myself, but when setting
up a level you can not just draw a map and forget it. You have to
initialize every enemy and item on the map, IE script that level from
scratch, and there isn't really any quick fix for this problem.

As for multiplayer I think this might have to do with the developer's
own interests rather than a lack of desire in pushing audio gaming
forward. I can't really speak for David Greenwood, but i can speak for
myself here.  In terms of why I haven't added multiplayer support to
something like STFC that certainly could be played over the internet I
don't like playing games over the internet. IE I have no desire to get
involved in multiplayer games, and prefer to play games alone. That
would obviously make me less likely to put that feature at the top of
my list to add in any game I tend to create. If I do add it it would
be totally a commercial venture, and not anything I personally would
need or want to use myself. At heart most VI game developers do it for
fun rather than for money, and as a result certain features you like
might not get added because it isn't something the developer likes or
wants.

Finally, as for the Overlord games I haven't heard of them. I don't
keep tabs on what is current in the mainstream world these days. Sure
if there is something that catches my attention I might rent or buy it
if I think I'd like to play it, but for the most part I don't keep up
with mainstream gaming much any more. Talk to me about something that
was released 15 to 20 years ago and I probably heard of it.

HTH

On 8/10/11, Michael Gauler michael.gau...@gmx.de wrote:
 Hi Thomas,
 I know that developing anything is a process where you get experience by
 doing it and thus you will become better.
 But let's take one example.
 The Sarah game and Shades of Doom were made with the GMA engine.
 Both games already have a 3d audio environment. To get up to par with
 mainstream games like the current Doom or quake titles would just need to
 add multiplayer support into SOD and release some map design tools to the
 public (in theory, cause I don't know how the engine works).
 This is just a thought, but we have developers who have come this far and
 could advance to the next step easily without probably not much more to get
 experience in (in the case of you, or David Greenwood as examples), where
 other developers probably would need more training in this field.
 This might be a bit of topic, but do you know the two Overlord games
 (mainstream, pc versions)? Just for a game idea, something like it surely
 has potential for an interesting audio game...
 Back to mainstream Stargate for a moment. I have seen, what Stargate
 Ressistance (the only official licensed SG game) is made of. I had gotten my
 hands on it trough a friend and I was not interested in playing it myself,
 but rather to find out what it contains.
 And when I was able to extract all sounds it became clear that the client of
 the game was rather poor meaning not much game content and the minimum of
 canon sounds. Yes, some staff weapons, a stargate which is being dialed inn
 and the gate opening and closing.
 But that's it.
 Sadly mainstream Stargate gaming is forgive me the swearing, crap.
 The only thing we have are some fan made dialing simulators as only partly
 accessible Flash applications.
 The only other thing we have is a really big fan mega mod to Bridge
 Commander with an optional SG pack, but with poor sound quality.
 But it was more important for mainstream developers to make Star Trek
 online, which might end soon, if rumors are true, than to do a ST Elite
 Force or Bridge Commander like Stargate game with Atlantis and the Destiny
 included, not as announced future expensive expansions never to come...


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the list,
 please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at

Re: [Audyssey] getting a emulator for the blind.

2011-08-10 Thread Michael Gauler

Hi Thomas,
What I meant about game features and different ports was not the fact that 
every system has other development tools or features.
What I meant was that some console versions of games do get aditional 
downloadable content, like new levels which are in some cases not added to a 
PC version.
If I remember my reading correctly the mentioned latest Lara Croft game 
features a two player mode for one console (not internet, but two players 
with two input devices at the same console).
One player can play Lara, but the second human player can play another male 
character with different capabilities and his own backstory.

There might also be aditional episodes/levels for this one alone.
But nothing of the story elements of this are present in the PC version and 
that's more like I meant when I talked about different features and content 
expansions of already released games. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] getting a emulator for the blind.

2011-08-10 Thread Michael Gauler

Hi Thomas,
I don't know absolutely nothing about the GMA engine.
I have played games made with it and I had basic training in software 
development, allthough much things were not covered.
Thus I would like to know how the engine worked, but all people say tthat 
the engine is there and can be used, but on the GMA site is absolutely no 
information, not even a for info about it, contact me.
Because I don't know the engine, I can't know how maps of his engine are 
really created.
I just wanted to use the Shades of Doom game as an example to show that the 
game was not that far behind mainstream and that (in theory) the adition of 
map and modding capabilities or a multiplayer feature, if desired, would 
bring us up to speed in this area at least so, that audio Quake wouldn't be 
the only atempt at this kind of work, which is older than SOD (original 
Quake itself) and probably hard to get today (full version).
I don't know if talking about purely mainstream games of different styles 
belongs here, but in case not, you could write me off list, so that I could 
tell you about the games I know or give you links to read about them. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


[Audyssey] Is this thing on?

2011-08-10 Thread Sylvester Thomas
Wondering if the list went bye bye.  I haven't received any mail for two days.  
Been playing a lot of Awesome Homer during this time.  Still haven't finished 
it yet but finally got off of level 1.  Well hope the list is back on line 
soon.  Later!  Sly
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Is this thing on?

2011-08-10 Thread shaun everiss
No it hasn't though now you mention it mail today was less than 50 
messages this morning and its not even a week end.


At 10:04 a.m. 11/08/2011, you wrote:
Wondering if the list went bye bye.  I haven't received any mail for 
two days.  Been playing a lot of Awesome Homer during this 
time.  Still haven't finished it yet but finally got off of level 
1.  Well hope the list is back on line soon.  Later!  Sly

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.




---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] ot-NVDA question

2011-08-10 Thread Michael Taboada (AI5HF)
I know it's not my place to enforce these rules, but I'd advise you be a 
little careful talkingabout these things. If you were talking about how NVDA 
handles games, then that would probably be acceptable to the moderators, but 
I think this would probably a little too much off topic, as it says in the 
rules.

Hth,

-Michael.

AI5HF

http://mtgames.org/
http://u4u.be/
http://michael-taboada.org/
http://AI5HF.org/
http://the-status.net/ and http://the-stat.us/

Skype: lilmike2
Gmail: ai5hf.lilm...@gmail.com
msn: ai...@hotmail.com
Twitter: http://twitter.com/MWTab

PC details:
Intel quad core 2.66 ghz; 4 gb duel channel ddr2 ram; 1 TB harddrive.

The songs of the dead are the lamentations of the living. -- Christopher 
Paolini, Eldest.
A world that contained a creature as amazing as that bumblebee was a world 
he wanted to live in. -- Christopher Paolini, Brisingr.


--
From: Johnny Tai johnnyti...@shaw.ca
Sent: Tuesday, August 09, 2011 7:33 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: [Audyssey] ot-NVDA question

Hey guys; I know some of you use NVDA instead of jaws, so I was wondering, 
how do NVDA users handle parts of the screen that requires the jaws 
cursor? For example, often when installing something, you're asked a 
question, if you didn't hear the question, you have to use jaws cursor to 
read what's being asked otherwise all you see are the buttons.

How do NVDA handle that?
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] ot-NVDA question

2011-08-10 Thread Michael Taboada (AI5HF)

Oops, my mail client reposted that, please ignore.
Thanks,

-Michael.

AI5HF

http://mtgames.org/
http://u4u.be/
http://michael-taboada.org/
http://AI5HF.org/
http://the-status.net/ and http://the-stat.us/

Skype: lilmike2
Gmail: ai5hf.lilm...@gmail.com
msn: ai...@hotmail.com
Twitter: http://twitter.com/MWTab

PC details:
Intel quad core 2.66 ghz; 4 gb duel channel ddr2 ram; 1 TB harddrive.

The songs of the dead are the lamentations of the living. -- Christopher 
Paolini, Eldest.
A world that contained a creature as amazing as that bumblebee was a world 
he wanted to live in. -- Christopher Paolini, Brisingr.


--
From: Michael Taboada (AI5HF) ai...@hotmail.com
Sent: Tuesday, August 09, 2011 8:21 PM
To: Johnny Tai johnnyti...@shaw.ca; Gamers Discussion list 
gamers@audyssey.org

Subject: Re: [Audyssey] ot-NVDA question

I know it's not my place to enforce these rules, but I'd advise you be a 
little careful talkingabout these things. If you were talking about how 
NVDA handles games, then that would probably be acceptable to the 
moderators, but I think this would probably a little too much off topic, 
as it says in the rules.

Hth,

-Michael.

AI5HF

http://mtgames.org/
http://u4u.be/
http://michael-taboada.org/
http://AI5HF.org/
http://the-status.net/ and http://the-stat.us/

Skype: lilmike2
Gmail: ai5hf.lilm...@gmail.com
msn: ai...@hotmail.com
Twitter: http://twitter.com/MWTab

PC details:
Intel quad core 2.66 ghz; 4 gb duel channel ddr2 ram; 1 TB harddrive.

The songs of the dead are the lamentations of the living. -- Christopher 
Paolini, Eldest.
A world that contained a creature as amazing as that bumblebee was a 
world he wanted to live in. -- Christopher Paolini, Brisingr.


--
From: Johnny Tai johnnyti...@shaw.ca
Sent: Tuesday, August 09, 2011 7:33 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: [Audyssey] ot-NVDA question

Hey guys; I know some of you use NVDA instead of jaws, so I was 
wondering, how do NVDA users handle parts of the screen that requires the 
jaws cursor? For example, often when installing something, you're asked a 
question, if you didn't hear the question, you have to use jaws cursor to 
read what's being asked otherwise all you see are the buttons.

How do NVDA handle that?
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] castaways, women of loose morals?

2011-08-10 Thread Cary
I can attest to that.  My doctor is female and more often than not, she's
the one who gets pregnant more than anyone else. I wondered if it was
because she did a lot of standing around, whereas the peasants didn't get
preggers as often because they were so busy transporting and spinning and
the like.
anyway, not really have anything else to add, other than I agree with you
100%.
-Cary

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Christopher Bartlett
Sent: Wednesday, August 10, 2011 05:51
To: 'Gamers Discussion list'
Subject: [Audyssey] castaways, women of loose morals?

Ok, is it me, or do certain women get pregnant all the time?  In my current
game, of six women, two have borne all the children.  They happen to be my
default cook and bartender, which hasn't been as disastrous as you might
think, and it's a trade-off given that other women in essential jobs have
remained free to work.  Are these just loose women, or is there something in
the game that's skewing the luck?

 

I theorize that it's because they are standing around more frequently than
anyone else.  If so, this might skew the pregnancy results a bit much.

 

Tip: this situation is tolerable, so long as you keep a sharp eye on your
group's energy levels.  If you only have folks in the 20-30% category or not
listed at all, you can afford to do without a cook for a little while.

 

Chris Bartlett

 

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


[Audyssey] Castaways professions.

2011-08-10 Thread Phil Vlasak

Hi Jeremy,
Here are a list of professions that could be added to the Castaways game.
I then made an incomplete list from the game then came up with more 
possibilities.Medieval Jobs:
from 
http://www.medieval-life-and-times.info/medieval-england/medieval-jobs.htm
The Lord of the Manor was based in the Manor House and from here he 
conducted the business of the manor.
A vassal or Liege was a free man who held land ( a fief ) from a lord to 
whom he paid homage and swore fealty. A vassal could be a Lord of the Manor 
but was also directly subservient to a Noble or the King


A Bailiff was a person of some importance who undertook the management of 
manors


A Reeve was a manor official appointed by the lord or elected by the 
peasants


A serf was another name for a peasant or tennant. Medieval Serfs were 
peasants who worked his lord's land and paid him certain dues in return for 
the use of land, the possession (not the ownership) of which was heritable. 
The dues were usually in the form of labor on the lord's land. Medieval 
Serfs were expected to work for approximately 3 days each week on the lord's 
land.


A peasant or villein was a low status tenant who worked as an agricultural 
worker or laborer. A peasant or villein usually cultivated 20-40 acres of 
land


A cottager was a low class peasant with a cottage, but with little or no 
land who generally worked as a simple laborer


Servants were house peasants who worked in the lord's manor house, doing the 
cooking, cleaning, laundering, and other household chores


A yeoman owned his own land and often farmed it himself. His land would be 
equivalent to 30 - 120 acres. A Medieval yeoman was required to be armed and 
trained with a bow. Wealthy yeoman would be expected to also be trained and 
armed with a sword, dagger and the longbow. Yeoman were therefore often 
employed to guard and protector the nobility.


An armorer held an important occupation in the medieval workforce. Armor had 
to be uniquely made to fit its wearer and was considered one of the 
specialist jobs


An apothecary dispensed remedies made from herbs, plants and roots. Medieval 
physicians were expensive and a priest often held this occupation, often the 
only recourse for sick, poor people.


Artists were employed in the later medieval era by kings and nobles. At 
first an artist painted heraldic designs on early furniture and then it 
became fashionable for portraits to be painted


An astrologer studied the stars and planets but regarded as a mystical 
person


An atilliator made crossbows

A bailiff managed the castle estate or farm

Bread was a daily staple of medieval life, and good bakers were employed by 
nobles in their castles.


A barber had many occupations in relation to personal care. Barbers would 
cut hair but would also serve as dentists, surgeons and blood-letters.


The blacksmith was one of the most important, albeit lowly, occupations of 
the medieval era. Blacksmiths forged weapons, sharpened weapons, repaired 
armor.


A bottler was in charge of the bottlery which was intended for storing and 
dispensing wines and other expensive provisions.


The butler was responsible for the castle cellar and was in charge of large 
butts of beer. The room in the castle called the buttery was intended for 
storing and dispensing beverages, especially ale.


The bowyer manufactured bows, arrows and crossbows

The candlemaker made candles to light the castle. Candles were supplemented 
by lighting from torches, lanterns and rush dips. An 11th century 
candlemaker called Graham Overhill is credited with inventing a candle - 
clock. A candle was produced with twelve lines on it. When lit at the top of 
the hour, the candle would burn from line to line at the rate of one hour 
for each line.


The occupation of the carpenter was diverse. Carpenters built furniture, 
roofing, siege engines and wood panelling. Carpenter: a skilled craftsman 
who shaped or made things of wood. Carpenters were highly skilled and 
considered to be elite tradesmen


A castellan was the occupation of the person who had been appointed as 
custodian, or in charge of, the castle



The Chamberlain title originated with an officer of a royal household who 
was responsible for the chamber, which included the administration of the 
king's household's budget. This occupation was later extended to collecting 
revenues and paying expenses


A chancellor was a secretary to a noble or royal person

The chaplain was responsible for the religious activities of a castle 
servants and men at arms. The duties might also include that of a clerk and 
keeping accounts. A priest would usually looked after the spiritual needs 
and confessions of the nobles and their families


A clerk was employed to keep accounts

A clothiers made clothes for the nobles and required having a knowledge of 
various fine and expensive materials


A constable was appointed as custodian, or in charge of, the castle

A cook was employed in 

Re: [Audyssey] castaways, women of loose morals?

2011-08-10 Thread Christopher Bartlett
This is beginning to look like a phenomenon that is less than random.  What
factors influence a woman's (or man's in hermaphrodite mode) chances of
becoming pregnant?

Chris Bartlett


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Cary
Sent: Wednesday, August 10, 2011 4:57 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] castaways, women of loose morals?

I can attest to that.  My doctor is female and more often than not, she's
the one who gets pregnant more than anyone else. I wondered if it was
because she did a lot of standing around, whereas the peasants didn't get
preggers as often because they were so busy transporting and spinning and
the like.
anyway, not really have anything else to add, other than I agree with you
100%.
-Cary

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Christopher Bartlett
Sent: Wednesday, August 10, 2011 05:51
To: 'Gamers Discussion list'
Subject: [Audyssey] castaways, women of loose morals?

Ok, is it me, or do certain women get pregnant all the time?  In my current
game, of six women, two have borne all the children.  They happen to be my
default cook and bartender, which hasn't been as disastrous as you might
think, and it's a trade-off given that other women in essential jobs have
remained free to work.  Are these just loose women, or is there something in
the game that's skewing the luck?

 

I theorize that it's because they are standing around more frequently than
anyone else.  If so, this might skew the pregnancy results a bit much.

 

Tip: this situation is tolerable, so long as you keep a sharp eye on your
group's energy levels.  If you only have folks in the 20-30% category or not
listed at all, you can afford to do without a cook for a little while.

 

Chris Bartlett

 

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


[Audyssey] Castaways: primary character dies, what happens?

2011-08-10 Thread Christopher Bartlett
So my Christopher character died during a game.  I wondered what effect this
has on any co-op partners?  Do they get to share a new person, or am I just
gone to them?

 

Chris Bartlett

 

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] suggestion for building constructions in castaways.

2011-08-10 Thread Steady Goh

Hi Jeremy, two more suggestions
I like to be able to open, close and destroy my buildings when my cursor is 
focussed there. And I think it will be helpful if i know that  the building 
is closed. This way, the only time i need to enter is to check how much more 
resorces is required for the buildings that are under construction.


锦发/Steady Goh
- Original Message - 
From: Jeremy Kaldobsky jer...@kaldobsky.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, August 11, 2011 3:49 AM
Subject: Re: [Audyssey] suggestion for building constructions in castaways.


Alex, I was actually working on the code when I noticed your message, so I 
have gone ahead and fixed both of those things.  The typo is corrected and 
closing a construction site will now prevent builders from working on it 
as well.  Good suggestion.



Hi.
I am just writing as I have a suggestion for building
construction in castaways.
could the close feature be made to apply to buildings being
built?
this would be useful, as I frequently find my builders
carrying on building something, when I would rather they
revert to peasants, because they can finish the building
later.
the problem is, its often easier to leave everyone as
builders, and being able to close a building mid
construction would make control of what your people do much
easier, as at the moment, your builders won't become
peasants til the building is finished.
also, I noticed a slight spelling mistake in castaways,
I think you missed an extra r out of quarry as its
pronounced quarry, but jaws says quary in the list of
building choices and whenever the word is used.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.