Re: [Audyssey] Castaways, finished mission 2 on normal
Chris, that is a good point. I've also noticed that I rarely use the animal farms so I'm boosting their effectiveness for the next version. One other comment I forgot this morning. Animal farms do not appear to produce sufficient product to be worth building. If you could get the fur/leather from the animal as well, it might be worthwhile as an alternative to hunting, but the rate is too slow to miss if you don't build one, and the disruption of wheat production into bread makes things less appealing. Since the farms are a much more controlled place, animals killed should be processable at a higher success rate than from hunting, say 66% instead of 33. Looking forward to more versions. Chris Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] getting a emulator for the blind.
Hi Thomas, I know that developing anything is a process where you get experience by doing it and thus you will become better. But let's take one example. The Sarah game and Shades of Doom were made with the GMA engine. Both games already have a 3d audio environment. To get up to par with mainstream games like the current Doom or quake titles would just need to add multiplayer support into SOD and release some map design tools to the public (in theory, cause I don't know how the engine works). This is just a thought, but we have developers who have come this far and could advance to the next step easily without probably not much more to get experience in (in the case of you, or David Greenwood as examples), where other developers probably would need more training in this field. This might be a bit of topic, but do you know the two Overlord games (mainstream, pc versions)? Just for a game idea, something like it surely has potential for an interesting audio game... Back to mainstream Stargate for a moment. I have seen, what Stargate Ressistance (the only official licensed SG game) is made of. I had gotten my hands on it trough a friend and I was not interested in playing it myself, but rather to find out what it contains. And when I was able to extract all sounds it became clear that the client of the game was rather poor meaning not much game content and the minimum of canon sounds. Yes, some staff weapons, a stargate which is being dialed inn and the gate opening and closing. But that's it. Sadly mainstream Stargate gaming is forgive me the swearing, crap. The only thing we have are some fan made dialing simulators as only partly accessible Flash applications. The only other thing we have is a really big fan mega mod to Bridge Commander with an optional SG pack, but with poor sound quality. But it was more important for mainstream developers to make Star Trek online, which might end soon, if rumors are true, than to do a ST Elite Force or Bridge Commander like Stargate game with Atlantis and the Destiny included, not as announced future expensive expansions never to come... --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] getting a emulator for the blind.
I have another Question I forgot to add in my last message. What about console games like the Darkstalkers series or games like the Naruto games? I personally don't like it when such games are released for consoles exclusively, or if there is a content difference. Do you know the differences between the PC and console versions of Lara Crofd and the Guardian of light? If a developer releases a game on multiple platforms which are alike (Play station instead for example Game Boy), why can't there be all story and gameplay features be in all ports of the game? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] castaways, women of loose morals?
Ok, is it me, or do certain women get pregnant all the time? In my current game, of six women, two have borne all the children. They happen to be my default cook and bartender, which hasn't been as disastrous as you might think, and it's a trade-off given that other women in essential jobs have remained free to work. Are these just loose women, or is there something in the game that's skewing the luck? I theorize that it's because they are standing around more frequently than anyone else. If so, this might skew the pregnancy results a bit much. Tip: this situation is tolerable, so long as you keep a sharp eye on your group's energy levels. If you only have folks in the 20-30% category or not listed at all, you can afford to do without a cook for a little while. Chris Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Awesome homer: How do you know if you are near a pit?
Hello, It has come to my attention that there are no learn game sounds. Most of the sounds are self-explanatory, but how does one know when one is approaching a casam? Alfredo -- Alfredo C-Garcia. Skype: Casta947 Twitter: Casta947 Facebook: http://www.facebook.com/TheAudioGamer Klango: casta947 Aim: calfrd26 MSN: birdlover2...@hotmail.com Web site: http://dl.dropbox.com/u/5550379/index.htm --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] LWorks gone or just down?
Hi, Tried to access l-works.net to re-download Super Liam after re-installing my computer. I discovered I couldn't connect to the site. Has LWorks been closed? Thanks, Tobias --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] LWorks gone or just down?
Hi Tobias, As a follower of LWorks on Twitter I happened to be made aware that the LWorks site is down due to a power outage at his web hosting company. This is probably also why he has not been able to email the list regarding it and I must apologise for not making everybody aware earlier on Liam's behalf. Regards, Damien. - Original Message - From: Tobias Vinteus tob...@algonet.se To: gamers@audyssey.org Sent: Wednesday, August 10, 2011 3:44 PM Subject: [Audyssey] LWorks gone or just down? Hi, Tried to access l-works.net to re-download Super Liam after re-installing my computer. I discovered I couldn't connect to the site. Has LWorks been closed? Thanks, Tobias --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] castaways, women of loose morals?
It has simply come down to luck. Peasant women are actually far more likely to get pregnant, but yes, it does help if the particular woman has more free time on her hands. Ok, is it me, or do certain women get pregnant all the time? In my current game, of six women, two have borne all the children. They happen to be my default cook and bartender, which hasn't been as disastrous as you might think, and it's a trade-off given that other women in essential jobs have remained free to work. Are these just loose women, or is there something in the game that's skewing the luck? I theorize that it's because they are standing around more frequently than anyone else. If so, this might skew the pregnancy results a bit much. Tip: this situation is tolerable, so long as you keep a sharp eye on your group's energy levels. If you only have folks in the 20-30% category or not listed at all, you can afford to do without a cook for a little while. Chris Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] LWorks gone or just down?
No, L-works is not closed. Liam posted on Twitter that the hosting company had a power failure. I wish people would stop assuming a company has closed when its site goes down after checking once. If a developer is closing his site, chances are he would put out a notice either here or on audiogames.net. Also, sites go down occasionally for various things. Amazon's virtual servers went down for a bit Monday night, taking services such as 4Square and even the System Access network off line for a while. If a site has been down for a week or more, than I might start to wonder, but unless a notice has been posted somewhere, or the site has been down for an extended period of time, chances are the site is not closing. Karl -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Tobias Vinteus Sent: Wednesday, August 10, 2011 10:44 AM To: gamers@audyssey.org Subject: [Audyssey] LWorks gone or just down? Hi, Tried to access l-works.net to re-download Super Liam after re-installing my computer. I discovered I couldn't connect to the site. Has LWorks been closed? Thanks, Tobias --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] 15 numbers
Hi Nicol, Sory for the long wait, but at the time I uploaded the demo of 15 numbers I didn't know how to coppy download links to the clipboard within firefox, so that's why I didn't give you the link for 15 numbers in that post. So now, here is the link. https://dl-web.dropbox.com/get/15nmb.exe?w=10dfb1d5 Note that this is only the demo, so you can only play the learn mode meaning that the numbers on the taskboard are in exact order, and the game will time out after 15 times of usage. Enjoy! best regards, jack --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] LWorks gone or just down?
Thanks for your response, Karl, and I'm perfectly aware of the facts you point out, hence the subject line of my message. gone or just down? On Wed, 10 Aug 2011, Karl Belanger wrote: No, L-works is not closed. Liam posted on Twitter that the hosting company had a power failure. I wish people would stop assuming a company has closed when its site goes down after checking once. If a developer is closing his site, chances are he would put out a notice either here or on audiogames.net. Also, sites go down occasionally for various things. Amazon's virtual servers went down for a bit Monday night, taking services such as 4Square and even the System Access network off line for a while. If a site has been down for a week or more, than I might start to wonder, but unless a notice has been posted somewhere, or the site has been down for an extended period of time, chances are the site is not closing. Karl -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Tobias Vinteus Sent: Wednesday, August 10, 2011 10:44 AM To: gamers@audyssey.org Subject: [Audyssey] LWorks gone or just down? Hi, Tried to access l-works.net to re-download Super Liam after re-installing my computer. I discovered I couldn't connect to the site. Has LWorks been closed? Thanks, Tobias --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Castaways: Leather for Tomes
Ok. Thanks. I think I need more butchers and peasants next time. Christina - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, August 09, 2011 10:34 PM Subject: Re: [Audyssey] Castaways: Leather for Tomes Your peasants should stock the tannery with furs. Then you will need leather workers to convert the furs into leather. It takes 1 fur to create 1 leather. Hi. In order to get tomes, we need a monestary and, before that, we need a tannery. Where does the leather come from for the tannery? I assume we need a butcher to process animals into furs? I did this last game but never got any leather. Do I just need more butchers and leather workers? Or, can we get dead animals from animal farms? Thanks. Christina --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] suggestion for building constructions in castaways.
Hi. I am just writing as I have a suggestion for building construction in castaways. could the close feature be made to apply to buildings being built? this would be useful, as I frequently find my builders carrying on building something, when I would rather they revert to peasants, because they can finish the building later. the problem is, its often easier to leave everyone as builders, and being able to close a building mid construction would make control of what your people do much easier, as at the moment, your builders won't become peasants til the building is finished. also, I noticed a slight spelling mistake in castaways, I think you missed an extra r out of quarry as its pronounced quarry, but jaws says quary in the list of building choices and whenever the word is used. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] castaways, women of loose morals?
I once had a doctor have no less than 17 babies. On 8/10/11, Jeremy Kaldobsky jer...@kaldobsky.com wrote: It has simply come down to luck. Peasant women are actually far more likely to get pregnant, but yes, it does help if the particular woman has more free time on her hands. Ok, is it me, or do certain women get pregnant all the time? In my current game, of six women, two have borne all the children. They happen to be my default cook and bartender, which hasn't been as disastrous as you might think, and it's a trade-off given that other women in essential jobs have remained free to work. Are these just loose women, or is there something in the game that's skewing the luck? I theorize that it's because they are standing around more frequently than anyone else. If so, this might skew the pregnancy results a bit much. Tip: this situation is tolerable, so long as you keep a sharp eye on your group's energy levels. If you only have folks in the 20-30% category or not listed at all, you can afford to do without a cook for a little while. Chris Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] suggestion for building constructions in castaways.
Alex, I was actually working on the code when I noticed your message, so I have gone ahead and fixed both of those things. The typo is corrected and closing a construction site will now prevent builders from working on it as well. Good suggestion. Hi. I am just writing as I have a suggestion for building construction in castaways. could the close feature be made to apply to buildings being built? this would be useful, as I frequently find my builders carrying on building something, when I would rather they revert to peasants, because they can finish the building later. the problem is, its often easier to leave everyone as builders, and being able to close a building mid construction would make control of what your people do much easier, as at the moment, your builders won't become peasants til the building is finished. also, I noticed a slight spelling mistake in castaways, I think you missed an extra r out of quarry as its pronounced quarry, but jaws says quary in the list of building choices and whenever the word is used. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] castaways, women of loose morals?
Hi Chris, Yes, I've noticed this behavior. Generallly speaking the first woman to get pregnant is a cook. I've also noticed that the same two or three women end up baring most of the children in the game weather you have 6 or 60 kids. Lol! Cheers! On 8/10/11, Christopher Bartlett themusicalbre...@gmail.com wrote: Ok, is it me, or do certain women get pregnant all the time? In my current game, of six women, two have borne all the children. They happen to be my default cook and bartender, which hasn't been as disastrous as you might think, and it's a trade-off given that other women in essential jobs have remained free to work. Are these just loose women, or is there something in the game that's skewing the luck? I theorize that it's because they are standing around more frequently than anyone else. If so, this might skew the pregnancy results a bit much. Tip: this situation is tolerable, so long as you keep a sharp eye on your group's energy levels. If you only have folks in the 20-30% category or not listed at all, you can afford to do without a cook for a little while. Chris Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Congrats on mota 21
Hi Dark, Well, beta 20 was the only time I took down a public beta that I recall, and with good reason. It was, you might say, the eexception to the rule. Mostly if a beta is reasonably stable, as beta 21 is, I leave them up for people to download and play. Beta 20 however had problems that were extremely serious, and I'm sure you can understand the last thing I wanted is hundreds of bug reports coming in on problems I was aware of and working on trying to fix already. Although, public testing is generally a good thing there are times where there is too much public feedback on a single bug or problem, and when the game crashed when you alt+tabbd into another program it was something I was going to hear plenty about before I could fix it. Which of course I did manage to fix in beta 21. The other reason I didn't bother reposting beta 20 was a practical one. In my mind beta 21 was just around the corner. Probably no more than another day or two. Unfortunately, fixing the bugs took much longer than expected and instead of a day or two it took me almost two weeks to resolve some of the more serious bugs/problems. So since I was planning on a release of beta 21 in a few days it only seemed logical not to repost beta 20. As for my grandma let's just say it doesn't look good. Her kidnies are failing, her heart is not very strong, and the doctor doesn't give her very long to live. So this is not going to be a very happy or relaxing next week or two. Cheers! On 8/9/11, dark d...@xgam.org wrote: Hi Tom. I hope your grandma is alright, though if not then fair enough regarding mota. The reason i mentioned being a litle worried about mota beta 21 being taken down is I do remember you took down a previous version (20 I think), because it had various bugs, but obviously sinse I can't grab it immediately, I'd rather even if it does have bugs that it stay up until i can. Beware the grue! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] getting a emulator for the blind.
Hi Michael, Well, that's a difficult question to answer. However, the biggest reason why not all game play elements or features are not supported by every single port of a game comes down to differences in the console or target environment itself. There is no universal software development kits, APIs, that work identically on every single target environment out there. Those that try to implament a one-size fits all solution like SDL, SFML, whatever tend to be nothing more or less than extremely generic support for input, graphics, and audio. Meaning if an OS or game console has some advanced features they most likely won't be supported by your cross-platform API. For example, let's compare USA Raceway. If I write the game for Windows using Direct Input and XAudio2 I can support a number of input devices like keyboards, mice, and joysticks as well as something like force feedback racing wheels. XAudio2 has the potential of producing true 7.1 surround sound support. All of this is just fantastic, and features that might be selling points for Windows customers. However, suppose I port the game to Linux? Well, first you need to know that SDL's support for keyboards, mice, and joysticks is very generic, and actually uses a different way of handling input than DirectInput so the input might not be as responsive as the Windows port using DirectX. Plus SDL currently does not support force feedback so there goes all of the force feedback game controllers out there. For audio if we want something like XAudio2 we have to use something like OpenAL, because SDL Mixer is ok for stereo panning, but doesn't have 7.1 surround sound support. So as you can see the APIs for Linux themselves don't have the same features available than something like DirectX making it impossible for a developer such as myself to create an exact port of the game to that platform with features x, y, and z. This problem is a common one when porting a game between gaming consoles. Every game console has its own unique API, software developer kits, and they are not completely identical in features or ability. So the best any game developer can do in that situation is make the games as similar as they can and remove or change whatever doesn't apply to that console. As for Lara Croft Gardian of Light I can't really tell you the diference between ports. The only version I have purchased and have played is the PC version. I have not tried the PS III or XBox ports myself. HTH On 8/10/11, Michael Gauler michael.gau...@gmx.de wrote: I have another Question I forgot to add in my last message. What about console games like the Darkstalkers series or games like the Naruto games? I personally don't like it when such games are released for consoles exclusively, or if there is a content difference. Do you know the differences between the PC and console versions of Lara Crofd and the Guardian of light? If a developer releases a game on multiple platforms which are alike (Play station instead for example Game Boy), why can't there be all story and gameplay features be in all ports of the game? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] getting a emulator for the blind.
Hi Michael, I do take your point, but there are limitations here. You are right that Shades of Doom might be updated by adding some third-party map designing tools and perhaps some sort of multiplayer mode. Unfortunately, the way the GMA Engine is designed you absolutely have to have the engine to add levels, edit levels, or expand any existing game. I've had very little experience with it myself, but when setting up a level you can not just draw a map and forget it. You have to initialize every enemy and item on the map, IE script that level from scratch, and there isn't really any quick fix for this problem. As for multiplayer I think this might have to do with the developer's own interests rather than a lack of desire in pushing audio gaming forward. I can't really speak for David Greenwood, but i can speak for myself here. In terms of why I haven't added multiplayer support to something like STFC that certainly could be played over the internet I don't like playing games over the internet. IE I have no desire to get involved in multiplayer games, and prefer to play games alone. That would obviously make me less likely to put that feature at the top of my list to add in any game I tend to create. If I do add it it would be totally a commercial venture, and not anything I personally would need or want to use myself. At heart most VI game developers do it for fun rather than for money, and as a result certain features you like might not get added because it isn't something the developer likes or wants. Finally, as for the Overlord games I haven't heard of them. I don't keep tabs on what is current in the mainstream world these days. Sure if there is something that catches my attention I might rent or buy it if I think I'd like to play it, but for the most part I don't keep up with mainstream gaming much any more. Talk to me about something that was released 15 to 20 years ago and I probably heard of it. HTH On 8/10/11, Michael Gauler michael.gau...@gmx.de wrote: Hi Thomas, I know that developing anything is a process where you get experience by doing it and thus you will become better. But let's take one example. The Sarah game and Shades of Doom were made with the GMA engine. Both games already have a 3d audio environment. To get up to par with mainstream games like the current Doom or quake titles would just need to add multiplayer support into SOD and release some map design tools to the public (in theory, cause I don't know how the engine works). This is just a thought, but we have developers who have come this far and could advance to the next step easily without probably not much more to get experience in (in the case of you, or David Greenwood as examples), where other developers probably would need more training in this field. This might be a bit of topic, but do you know the two Overlord games (mainstream, pc versions)? Just for a game idea, something like it surely has potential for an interesting audio game... Back to mainstream Stargate for a moment. I have seen, what Stargate Ressistance (the only official licensed SG game) is made of. I had gotten my hands on it trough a friend and I was not interested in playing it myself, but rather to find out what it contains. And when I was able to extract all sounds it became clear that the client of the game was rather poor meaning not much game content and the minimum of canon sounds. Yes, some staff weapons, a stargate which is being dialed inn and the gate opening and closing. But that's it. Sadly mainstream Stargate gaming is forgive me the swearing, crap. The only thing we have are some fan made dialing simulators as only partly accessible Flash applications. The only other thing we have is a really big fan mega mod to Bridge Commander with an optional SG pack, but with poor sound quality. But it was more important for mainstream developers to make Star Trek online, which might end soon, if rumors are true, than to do a ST Elite Force or Bridge Commander like Stargate game with Atlantis and the Destiny included, not as announced future expensive expansions never to come... --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at
Re: [Audyssey] getting a emulator for the blind.
Hi Thomas, What I meant about game features and different ports was not the fact that every system has other development tools or features. What I meant was that some console versions of games do get aditional downloadable content, like new levels which are in some cases not added to a PC version. If I remember my reading correctly the mentioned latest Lara Croft game features a two player mode for one console (not internet, but two players with two input devices at the same console). One player can play Lara, but the second human player can play another male character with different capabilities and his own backstory. There might also be aditional episodes/levels for this one alone. But nothing of the story elements of this are present in the PC version and that's more like I meant when I talked about different features and content expansions of already released games. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] getting a emulator for the blind.
Hi Thomas, I don't know absolutely nothing about the GMA engine. I have played games made with it and I had basic training in software development, allthough much things were not covered. Thus I would like to know how the engine worked, but all people say tthat the engine is there and can be used, but on the GMA site is absolutely no information, not even a for info about it, contact me. Because I don't know the engine, I can't know how maps of his engine are really created. I just wanted to use the Shades of Doom game as an example to show that the game was not that far behind mainstream and that (in theory) the adition of map and modding capabilities or a multiplayer feature, if desired, would bring us up to speed in this area at least so, that audio Quake wouldn't be the only atempt at this kind of work, which is older than SOD (original Quake itself) and probably hard to get today (full version). I don't know if talking about purely mainstream games of different styles belongs here, but in case not, you could write me off list, so that I could tell you about the games I know or give you links to read about them. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Is this thing on?
Wondering if the list went bye bye. I haven't received any mail for two days. Been playing a lot of Awesome Homer during this time. Still haven't finished it yet but finally got off of level 1. Well hope the list is back on line soon. Later! Sly --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Is this thing on?
No it hasn't though now you mention it mail today was less than 50 messages this morning and its not even a week end. At 10:04 a.m. 11/08/2011, you wrote: Wondering if the list went bye bye. I haven't received any mail for two days. Been playing a lot of Awesome Homer during this time. Still haven't finished it yet but finally got off of level 1. Well hope the list is back on line soon. Later! Sly --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] ot-NVDA question
I know it's not my place to enforce these rules, but I'd advise you be a little careful talkingabout these things. If you were talking about how NVDA handles games, then that would probably be acceptable to the moderators, but I think this would probably a little too much off topic, as it says in the rules. Hth, -Michael. AI5HF http://mtgames.org/ http://u4u.be/ http://michael-taboada.org/ http://AI5HF.org/ http://the-status.net/ and http://the-stat.us/ Skype: lilmike2 Gmail: ai5hf.lilm...@gmail.com msn: ai...@hotmail.com Twitter: http://twitter.com/MWTab PC details: Intel quad core 2.66 ghz; 4 gb duel channel ddr2 ram; 1 TB harddrive. The songs of the dead are the lamentations of the living. -- Christopher Paolini, Eldest. A world that contained a creature as amazing as that bumblebee was a world he wanted to live in. -- Christopher Paolini, Brisingr. -- From: Johnny Tai johnnyti...@shaw.ca Sent: Tuesday, August 09, 2011 7:33 PM To: Gamers Discussion list gamers@audyssey.org Subject: [Audyssey] ot-NVDA question Hey guys; I know some of you use NVDA instead of jaws, so I was wondering, how do NVDA users handle parts of the screen that requires the jaws cursor? For example, often when installing something, you're asked a question, if you didn't hear the question, you have to use jaws cursor to read what's being asked otherwise all you see are the buttons. How do NVDA handle that? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] ot-NVDA question
Oops, my mail client reposted that, please ignore. Thanks, -Michael. AI5HF http://mtgames.org/ http://u4u.be/ http://michael-taboada.org/ http://AI5HF.org/ http://the-status.net/ and http://the-stat.us/ Skype: lilmike2 Gmail: ai5hf.lilm...@gmail.com msn: ai...@hotmail.com Twitter: http://twitter.com/MWTab PC details: Intel quad core 2.66 ghz; 4 gb duel channel ddr2 ram; 1 TB harddrive. The songs of the dead are the lamentations of the living. -- Christopher Paolini, Eldest. A world that contained a creature as amazing as that bumblebee was a world he wanted to live in. -- Christopher Paolini, Brisingr. -- From: Michael Taboada (AI5HF) ai...@hotmail.com Sent: Tuesday, August 09, 2011 8:21 PM To: Johnny Tai johnnyti...@shaw.ca; Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] ot-NVDA question I know it's not my place to enforce these rules, but I'd advise you be a little careful talkingabout these things. If you were talking about how NVDA handles games, then that would probably be acceptable to the moderators, but I think this would probably a little too much off topic, as it says in the rules. Hth, -Michael. AI5HF http://mtgames.org/ http://u4u.be/ http://michael-taboada.org/ http://AI5HF.org/ http://the-status.net/ and http://the-stat.us/ Skype: lilmike2 Gmail: ai5hf.lilm...@gmail.com msn: ai...@hotmail.com Twitter: http://twitter.com/MWTab PC details: Intel quad core 2.66 ghz; 4 gb duel channel ddr2 ram; 1 TB harddrive. The songs of the dead are the lamentations of the living. -- Christopher Paolini, Eldest. A world that contained a creature as amazing as that bumblebee was a world he wanted to live in. -- Christopher Paolini, Brisingr. -- From: Johnny Tai johnnyti...@shaw.ca Sent: Tuesday, August 09, 2011 7:33 PM To: Gamers Discussion list gamers@audyssey.org Subject: [Audyssey] ot-NVDA question Hey guys; I know some of you use NVDA instead of jaws, so I was wondering, how do NVDA users handle parts of the screen that requires the jaws cursor? For example, often when installing something, you're asked a question, if you didn't hear the question, you have to use jaws cursor to read what's being asked otherwise all you see are the buttons. How do NVDA handle that? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] castaways, women of loose morals?
I can attest to that. My doctor is female and more often than not, she's the one who gets pregnant more than anyone else. I wondered if it was because she did a lot of standing around, whereas the peasants didn't get preggers as often because they were so busy transporting and spinning and the like. anyway, not really have anything else to add, other than I agree with you 100%. -Cary -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Christopher Bartlett Sent: Wednesday, August 10, 2011 05:51 To: 'Gamers Discussion list' Subject: [Audyssey] castaways, women of loose morals? Ok, is it me, or do certain women get pregnant all the time? In my current game, of six women, two have borne all the children. They happen to be my default cook and bartender, which hasn't been as disastrous as you might think, and it's a trade-off given that other women in essential jobs have remained free to work. Are these just loose women, or is there something in the game that's skewing the luck? I theorize that it's because they are standing around more frequently than anyone else. If so, this might skew the pregnancy results a bit much. Tip: this situation is tolerable, so long as you keep a sharp eye on your group's energy levels. If you only have folks in the 20-30% category or not listed at all, you can afford to do without a cook for a little while. Chris Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Castaways professions.
Hi Jeremy, Here are a list of professions that could be added to the Castaways game. I then made an incomplete list from the game then came up with more possibilities.Medieval Jobs: from http://www.medieval-life-and-times.info/medieval-england/medieval-jobs.htm The Lord of the Manor was based in the Manor House and from here he conducted the business of the manor. A vassal or Liege was a free man who held land ( a fief ) from a lord to whom he paid homage and swore fealty. A vassal could be a Lord of the Manor but was also directly subservient to a Noble or the King A Bailiff was a person of some importance who undertook the management of manors A Reeve was a manor official appointed by the lord or elected by the peasants A serf was another name for a peasant or tennant. Medieval Serfs were peasants who worked his lord's land and paid him certain dues in return for the use of land, the possession (not the ownership) of which was heritable. The dues were usually in the form of labor on the lord's land. Medieval Serfs were expected to work for approximately 3 days each week on the lord's land. A peasant or villein was a low status tenant who worked as an agricultural worker or laborer. A peasant or villein usually cultivated 20-40 acres of land A cottager was a low class peasant with a cottage, but with little or no land who generally worked as a simple laborer Servants were house peasants who worked in the lord's manor house, doing the cooking, cleaning, laundering, and other household chores A yeoman owned his own land and often farmed it himself. His land would be equivalent to 30 - 120 acres. A Medieval yeoman was required to be armed and trained with a bow. Wealthy yeoman would be expected to also be trained and armed with a sword, dagger and the longbow. Yeoman were therefore often employed to guard and protector the nobility. An armorer held an important occupation in the medieval workforce. Armor had to be uniquely made to fit its wearer and was considered one of the specialist jobs An apothecary dispensed remedies made from herbs, plants and roots. Medieval physicians were expensive and a priest often held this occupation, often the only recourse for sick, poor people. Artists were employed in the later medieval era by kings and nobles. At first an artist painted heraldic designs on early furniture and then it became fashionable for portraits to be painted An astrologer studied the stars and planets but regarded as a mystical person An atilliator made crossbows A bailiff managed the castle estate or farm Bread was a daily staple of medieval life, and good bakers were employed by nobles in their castles. A barber had many occupations in relation to personal care. Barbers would cut hair but would also serve as dentists, surgeons and blood-letters. The blacksmith was one of the most important, albeit lowly, occupations of the medieval era. Blacksmiths forged weapons, sharpened weapons, repaired armor. A bottler was in charge of the bottlery which was intended for storing and dispensing wines and other expensive provisions. The butler was responsible for the castle cellar and was in charge of large butts of beer. The room in the castle called the buttery was intended for storing and dispensing beverages, especially ale. The bowyer manufactured bows, arrows and crossbows The candlemaker made candles to light the castle. Candles were supplemented by lighting from torches, lanterns and rush dips. An 11th century candlemaker called Graham Overhill is credited with inventing a candle - clock. A candle was produced with twelve lines on it. When lit at the top of the hour, the candle would burn from line to line at the rate of one hour for each line. The occupation of the carpenter was diverse. Carpenters built furniture, roofing, siege engines and wood panelling. Carpenter: a skilled craftsman who shaped or made things of wood. Carpenters were highly skilled and considered to be elite tradesmen A castellan was the occupation of the person who had been appointed as custodian, or in charge of, the castle The Chamberlain title originated with an officer of a royal household who was responsible for the chamber, which included the administration of the king's household's budget. This occupation was later extended to collecting revenues and paying expenses A chancellor was a secretary to a noble or royal person The chaplain was responsible for the religious activities of a castle servants and men at arms. The duties might also include that of a clerk and keeping accounts. A priest would usually looked after the spiritual needs and confessions of the nobles and their families A clerk was employed to keep accounts A clothiers made clothes for the nobles and required having a knowledge of various fine and expensive materials A constable was appointed as custodian, or in charge of, the castle A cook was employed in
Re: [Audyssey] castaways, women of loose morals?
This is beginning to look like a phenomenon that is less than random. What factors influence a woman's (or man's in hermaphrodite mode) chances of becoming pregnant? Chris Bartlett -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Cary Sent: Wednesday, August 10, 2011 4:57 PM To: 'Gamers Discussion list' Subject: Re: [Audyssey] castaways, women of loose morals? I can attest to that. My doctor is female and more often than not, she's the one who gets pregnant more than anyone else. I wondered if it was because she did a lot of standing around, whereas the peasants didn't get preggers as often because they were so busy transporting and spinning and the like. anyway, not really have anything else to add, other than I agree with you 100%. -Cary -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Christopher Bartlett Sent: Wednesday, August 10, 2011 05:51 To: 'Gamers Discussion list' Subject: [Audyssey] castaways, women of loose morals? Ok, is it me, or do certain women get pregnant all the time? In my current game, of six women, two have borne all the children. They happen to be my default cook and bartender, which hasn't been as disastrous as you might think, and it's a trade-off given that other women in essential jobs have remained free to work. Are these just loose women, or is there something in the game that's skewing the luck? I theorize that it's because they are standing around more frequently than anyone else. If so, this might skew the pregnancy results a bit much. Tip: this situation is tolerable, so long as you keep a sharp eye on your group's energy levels. If you only have folks in the 20-30% category or not listed at all, you can afford to do without a cook for a little while. Chris Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Castaways: primary character dies, what happens?
So my Christopher character died during a game. I wondered what effect this has on any co-op partners? Do they get to share a new person, or am I just gone to them? Chris Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] suggestion for building constructions in castaways.
Hi Jeremy, two more suggestions I like to be able to open, close and destroy my buildings when my cursor is focussed there. And I think it will be helpful if i know that the building is closed. This way, the only time i need to enter is to check how much more resorces is required for the buildings that are under construction. 锦发/Steady Goh - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, August 11, 2011 3:49 AM Subject: Re: [Audyssey] suggestion for building constructions in castaways. Alex, I was actually working on the code when I noticed your message, so I have gone ahead and fixed both of those things. The typo is corrected and closing a construction site will now prevent builders from working on it as well. Good suggestion. Hi. I am just writing as I have a suggestion for building construction in castaways. could the close feature be made to apply to buildings being built? this would be useful, as I frequently find my builders carrying on building something, when I would rather they revert to peasants, because they can finish the building later. the problem is, its often easier to leave everyone as builders, and being able to close a building mid construction would make control of what your people do much easier, as at the moment, your builders won't become peasants til the building is finished. also, I noticed a slight spelling mistake in castaways, I think you missed an extra r out of quarry as its pronounced quarry, but jaws says quary in the list of building choices and whenever the word is used. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.