Hi im.
Very nice. i'm going to appreciate having a log to know how many times I've
been responsable for someone swinging!
All the best,
Dark.
- Original Message -
From: "Jim Kitchen"
To:
Sent: Tuesday, November 29, 2011 1:16 AM
Subject: [Audyssey] Hangman
Hi,
I have put Hangma
i like the idea of a 180 degree turn around key, but i don't
understand why all these combos are being used with the shift key.
for me, a long session is leaving my poor pinky finger aching with
all the shift reaching, not to mention causing more incorrect keystrokes
than necessary, getting
Can we make it so shift+s makes you turn around 180 to face backward? It'd make
control alot smoother when trying to flee, also not that unrealistic- heck,
most of us can turn on the dime like that in RL no problem, so should be
allowed in game.
I know you can probably achieve that with the mous
I love the Swamp game, but could there be just a small difference in the
zombie's growl if it is behind you. That would make it much easier to tell if
a zombie is creeping up behind you rather than coming toward you.
Allen
allen.j...@foxvalley.net
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Gamers mailing list __ Gamers@audyssey.o
I totally agree with an option to disable the radio. I'll add one.
We'll get some female voices once I post the update voice list. The voices we
have got us this far, but for the stuff that's planned next I will need a much
longer list of phrases. Once I'm positive I have them all figured out
Hi,
I have put Hangman version 2 up on my site.
File name: winhang2.exe File size 578k
Version 2 has a phonetic spell option and the game now creates a log file. And
the change voice feature is fixed.
The winhang2.exe file can be found on my free windows sapi5 text to speech
games page.
B
It actually has a few more modes than 4, and it still has the Japanese
track. The only game that didn't have one was the original Soul Calibur on
the dreamcast which only had Japanese voices. Mode wise, soul calibur has
your typical arcade and versus, as well as team battle, survival, time
atta
Hey Johnny,
If you look at ammo purely in terms of returns on kills, none of them can
stand up. 20 pistol/mp5 bullets is 15 rep, but your chance of getting 20
head shots is minimal. 12 shells is 15 rep, like you said. So the shells
will never be worth the rep you would get from strictly killing zom
Hey again.
Ok thanks lots that is what I was hoping to hear. I should clarify, what I
mean by limited is that so far as I know you don't have as many game options
available, say the multilanguage voice tracks and so forth like you do in SC4.
That was the kind of thing I was referring to not s
Aha... though funny thing is, the the doesn't really matter so much. If you
say king of fighters xiii people generally know what you're refering to. I
don't think the vid has the in it either.
- Original Message -
From: "Tom Randall"
To: "Gamers Discussion list"
Sent: Monday, November
If you mean the subject we've been using on here, it actually does not include
the word "the" in it. If you mean the youtube vid then I admit I did not check
carefully but in any case like I said this is probably a minor thing. The only
reason somebody might need to worry about it is if you ar
Or like today, (at least as far as I'm concerned) you don't find
any weapons/ammo, and just go slaughter with an axe, and donate
any ammo you find (not like you'll find a weapon for it anyhow).
My character whent through 20 incarnations today, and has over
400 rep now.
- Original Message
Ah I see, thanks for clarifying that.
- Original Message -
From: Thomas Ward website while it does have a quick save feature I primarily
included
it for testing and debugging purposes. Often when testing the
game I
have to save the game, exit, change a few lines of code, and
recompile.
i agree with johnny on both points, a female voice would be good, my
wife enjoys the game, but not having a female voice is a turn off for
the ladies.
as for the chat, i agree we should have an option to turn it off, as
it can lead to you getting killed in a sticky situation, perhaps control
SC 2 isn't actually more limiting. A lot of people, including myself, find
SC 2 a lot better because it's faster and more balanced... but yes, the
basic gameplay is the same. SC 2 doesn't have critical finishers or
breakable armor, but the rest of it is more or less the same... though I
don't r
Well, the subject title does say the King of Fighters xiii. lol But you're
right. KOF is just the abbreviation the comunity uses.
- Original Message -
From: "Tom Randall"
To: "Gamers Discussion list"
Sent: Monday, November 28, 2011 3:26 PM
Subject: Re: [Audyssey] king of fighters xiii
1: We need some female voices- for those who may wish to play female characters.
2: Don't think I'm anti social, but can we have a radio off command for when
the spam gets real bad?
"No one ever kicked ass by saying I can't."
Johnny ST Tai
LIVE AND WALK WITH CONFIDENCE.
Interpersonal and Social
Hey again all.
I forgot to mention this in my last post, I looked up KOF XIII on EB Games, it
actually shows up as "The King of Fighters XIII." This is probably minor but
it might matter if somebody is trying to find this for you in a store.
Hope this helps.
Game On.
Tom
On Nov 28, 2011, at
Hey.
Yes I do recall you saying that you intended to do another one sometime so will
definitely be looking forward to that.
Yeah I was pretty happy about that myself, I let people listen to these things
pretty often and most of them say oh that's cool but that's about as far as it
goes so to h
Well, I did say in that recording I did intend to come back and do another
one which is more in depth. I'll look into doing one for MK as well, when I
dig the game back up out of my no-longer-played stack. haha. It's been a
while since I played that game... I'm glad you found the podcasts useful
Hey man, another excellent recording as always. You kind of got your butt
handed to you at the end of that but a great job nonetheless. Sometime when
you have time to do it I think it would be great if you can do a couple more
podcasts like you did with SC4 and MVC3. I don't know about anyone
No demo. These are just vids that were taken at game events in Paris about a
month ago. There's more of them if you look.
- Original Message -
From: "Ben"
To: "'Gamers Discussion list'"
Sent: Monday, November 28, 2011 2:08 PM
Subject: Re: [Audyssey] new soul calibur vid!
There's a d
There's a demo I take it... is there?
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Clement Chou
Sent: 28 November 2011 20:13
To: Gamers Discussion list
Subject: Re: [Audyssey] new soul calibur vid!
Definitely getting it. Placed my
Thanks... glad someone enjoys them! Hahaha As to setting up recorders,
that's relatively easy... what's harder can be trying to route all the
sounds through and the like. One xp it's relatively easy, but I think
starting from vista it gets a bit complicated. Unfortunately, I don't know
squat ab
Ryan, I like your thinking. I'd puzzled how to get accuracy into the
equation, since it's being tracked. Perhaps a simpler mechanism would be to
have a reputation award that happens after you return to the safe zone,
based on the number of zombies you've killed, affected by accuracy. Set a
bench
as always, I love your recordings. i'm hoping to start doing some
myself when i've got the ps3, assuming i'm able to figure out how to
set up goldwave or whichever recorder i choose to use correctly.
On 11/28/11, Clement Chou wrote:
> So if anyone remembers... I posted a video about this game's
The one issue I see with getting extra prestige for killing zombies
with an axe and a pistol is that it forces a situation where you're
sort of encouraged to play crazily. You'll get more of a reputation
for doing reckless, dangerous, and possibly fatal stunts, and I don't
know that that's always a
Definitely getting it. Placed my preorder last week, and I'm looking forward
to it.
- Original Message -
From: "Tom Randall"
To: "Gamers Discussion list"
Sent: Monday, November 28, 2011 11:50 AM
Subject: Re: [Audyssey] new soul calibur vid!
Hi Clemant and all.
Hey this looks great
Hi John and all,
Yes and no. If you mean by current version the latest beta on the
website while it does have a quick save feature I primarily included
it for testing and debugging purposes. Often when testing the game I
have to save the game, exit, change a few lines of code, and
recompile. By ha
Hi Clemant and all.
Hey this looks great so far. I agree I really like the sounds and music in
this so far, this definitely looks like one to keep an eye on and probably get
when it comes out.
Thanks for the link.
Game on.
TomOn Nov 24, 2011, at 1:19 AM, Clement Chou wrote:
> http://www.you
Hi Dark,
Oh, I agree. There is nothing wrong with a game automatically saving
the state of the game at the beginning or end of a level because for
longer games that take hours to complete you really do need a way to
save the game periodically. At the same time it doesn't compromise the
game play b
So if anyone remembers... I posted a video about this game's tutorial mode. I
figured it out on my own, and I recorded a run through of the mode this
morning... I figured I'd post it as a way to give a basic introduction to this
game and for anyone who's planning to buy it. And of course, there
Hi,
Yeah, I know. I make heavy use of those saved states, because since I
can't see the NES/Super NES games any more I have to playh largely by
memory and usually screw up several times before I get through a
level. In a case like that I don't consider it cheating because I'm
using the saved game
That brings to mind a thought I had while playing last night- currently,
it's worth it more, for me anyway, to just donate everything and stick to
the axe- because, when I retrieve 12 shotgun shells, I have to think...can I
make 15 kills with these? Answer is no, so I might as well trade it in f
Hi Jeremy,
I completely agree with you. To be honest, if or when the day comes
when i create something extremely simple, i'm thinking it'll probably
feel as if I'd just aced my a-levels... :D the hardest part is
optimising my reader to read the documentation, as it still doesn't
read all the symb
Chris, your comparison between the 2 award currencies and the 2 variables for
killing zombies was very good! I had been considering this type of idea ever
since Kai pitched the idea to me, but I wasn't yet sold on it. This was just
the push I needed to agree with such a change. :D I am addin
Thank you Dan. I think programming is tricky to first pick up, but you have to
force yourself to approach it in a certain way. Many people get some game or
project idea in their head and then begin learning programming with that idea
driving them. Believe it or not, I think that's the wrong a
I've been mulling awards and have some thoughts to share. There are
currently two different award currencies, experience and reputation.
Experience gives access to higher-level stuff, while reputation is the
currency with which you buy it.
There are also two variables in zombie killing, the zo
as I said on the audiogames.net forum Ian, I think there needs to be more
audio in general, so you can tell where the players are and when certain
actions are needed, but we'll just have to see what keroro comes up with.
Beware the grue!
Dark.
- Original Message -
From: "Ian McNamara"
Hi,
Can you recommend a mud other than alter aeon? I wanna try other muds too.
Thanks.
saygılar sevgiler.
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h
wow Jeremy, as I may have said before, you work like a machine!
you chopped and redid half the server code already? now i admit
that's something i've never had to do, but i thought that'd take...a
while? :D
Anyways, i'm planning on giving this a go some time tonight. its
people like you who reall
That's cool another immproovement that would be good to make is keep the tone
going all the time as there are times when you have the all and there's no tone
so there's no way of knowing where you are.
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If you mean the program shortcuts for running the game on the start menue,
they're in a folder called pcyam, which I think is the name of the company
who make the game.
Beware the grue!
Dark.
- Original Message -
From: "Ian McNamara"
To: "Gamers Discussion list"
Sent: Monday, Novem
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