Re: [Audyssey] BSC Games shutting down, and reacti ons

2013-04-19 Thread Cara Quinn
Hi shaun, well this is probably a let-down for you, but after searching his 
Linked-In profile and following him on Twitter, I remembered that I'd contacted 
Justin some years ago so thought I would search my hard drive for his name.

I came up empty but I did find a note from someone else whom had CC'ed him so 
there we go. I tried that email addie and bingo! :)

So it just took a little creativity!…

Smiles,

Cara :)
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On Apr 18, 2013, at 8:36 PM, shaun everiss sm.ever...@gmail.com wrote:

I have no idea how to go about looking for someone's email if they don't want 
you to have it.
true if its somewhere I may be able to hack the website but its never that 
simple.
how did you do it.

At 12:52 PM 4/19/2013, you wrote:
 Not to steal some of Josh's fire here :) but again, this touches on my point 
 as well.
 
 While I personally would like to see these games stay supported for the 
 community, I have to wonder, what in the world many people here expect of 
 developers?
 
 Why is it right to treat Justin with such negativity? This is the sort of 
 thing I'm getting at.
 
 Can we not offer positive support and suggestion here rather than constant 
 and obnoxious criticism and derision?
 
 Why would anyone want to be involved with a community of insistent nay-sayers 
 when all we need do is approach this another way?
 
 For myself, rather than argue and complain, I searched out Justin's email 
 address, first by asking people and then, when that failed, I kept looking on 
 my own and finally I found it. I contacted him and politely / positively 
 brought up the consideration of selling the company or rights to the games so 
 that they can continue to be supported.
 
 I don't even play Windows games. I did this for this community…
 
 This is what I'm suggesting when I mention getting involved. Rather than 
 complain, take initiative for ourselves, and do something positive. Even if 
 it's only a little thing but make a situation better not worse. Just do the 
 best you can… -Make sense?…
 
 Thanks,
 
 Cara :)
 ---
 View my Online Portfolio at:
 
 http://www.onemodelplace.com/CaraQuinn
 
 Follow me on Twitter!
 
 https://twitter.com/ModelCara
 
 On Apr 18, 2013, at 12:39 PM, Bryan Peterson bpeterson2...@cableone.net 
 wrote:
 
 We're still basically having to purchase them again as well as other products 
 not everybody's going to be interested in.
 
 
 
 But thou must!
 -Original Message- From: Draconis
 Sent: Thursday, April 18, 2013 1:35 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] BSC Games shutting down, and reactions…
 
 
 You could only say you're being forced to re-purchase products you already 
 own if he was charging the full price…but he isn't. Not even close. You're 
 effectively getting the majority of the products for free.
 
 But regardless, I've said my piece. I didn't expect many to agree with me. 
 Carry on. :)
 
 On Apr 18, 2013, at 3:22 PM, Bryan Peterson bpeterson2...@cableone.net 
 wrote:
 
  A little. It's one thing to offer the games and other programs he's written 
  at ridiculously reduced prices. But it's quite another to basically force 
  those who've already purchased said titles to basically purchase them 
  again, as well as programs they may not necessarily want just so that they 
  can get the code generator in order to keep playing their favorite titles 
  on new machines. I myself would happily pay, if I could be assured of 
  getting only those titles that I wanted, those being the code generator and 
  possibly Day-by-Day Professional, because I already purchased the five 
  major titles. It's not the fact that we have to pay that's got most of us 
  upset so much as the fact that we're having to repurchase titles we 
  purchased years ago on top of any new products we might want.
 
 
 
  But thou must!
  -Original Message- From: Draconis
  Sent: Thursday, April 18, 2013 1:10 PM
  To: Gamers Discussion list
  Subject: [Audyssey] BSC Games shutting down, and reactions…
 
  Hi all,
 
  BSC was a pioneer in the early days of accessible audio games for modern 
  platforms. There are a handful of companies and developers without whom the 
  industry would not exist as it does today, and Justin is one of those.
 
  I'm disappointed, but not really surprised, to see some of the sentiments 
  being batted around on list. Essentially, like always, everyone wants 
  something for nothing, and never mind the time, effort or trouble that 
  Justin put into the games over the past dozen years, whether or not he has 
  released anything new recently. The shortsightedness of the community is to 
  its detriment.
 
  Kids won't be kids forever. Perhaps Justin is reserving the right to return 
  to creating and/or updating these games eventually, when his kids are 
  grown. Perhaps he just wants to be fairly compensated for the hours he 
  

Re: [Audyssey] Children's Games was Audyssey Format

2013-04-19 Thread Mich
Hi I to would like to see a accessible lord of the rings game where you can 
pick who you want to be and go through the game as that person say for 
instence Gandalf or Frodo or Golum. and I like the idea of a side scroler or 
fps lord of the rings game. from Mich.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, April 19, 2013 12:09 AM
Subject: Re: [Audyssey] Children's Games was Audyssey Format



Hi Charles,


Interesting idea, but if not a roll playing game what kind of game
would your ideal Lord of the Rings game be. Would it be a
side-scroller, FPS, what?

Cheers!

On 4/18/13, Charles Rivard wee1s...@fidnet.com wrote:

I would also like to see accessible Lord of the Rings games that are not
role playing games.

--
If guns kill people, writing implements cause grammatical and spelling


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Re: [Audyssey] BSC Games shutting down, and reactions…

2013-04-19 Thread Cara Quinn
Thomas, yes! these are the sorts of ideas we need more of! :) This is what I'm 
talkin' about! :)

I think Shaun actually also brought this up as a possibility and it crossed my 
mind too but you two beat me to it! :) So thank you for suggesting this. I 
think something like this would be a terrific idea.

Sure it would be great to have one of us own the company but community driven 
would even be better…

If we all chipped in a little bit we might be able to not only raise the $75 
but perhaps even make it worth Justin's consideration of making the code 
available. -Just a thought… I wonder if the community would be interested in 
this?…

Thanks,

Cara :)
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Another option is Audyssey.org could start a Paypal account where
everyone would donate x amount of money until the $75 is reached and
then we could handle all free key replacements for BSC Games and
Blindsoftware.com as a free service for the community. In that sense
the games and the generator would be community property rather than
belonging to any developer or company.
Since Audyssey.org is a non-prophet organization we would maintain
product keys and technical support as a community service free of
charge. So might be the perfect solution to this problem if efforts to
buy Blindsoftware.com falls through.



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Re: [Audyssey] Children's Games was Audyssey Format

2013-04-19 Thread Mich
Hi all. on the topic of the narnia books and if they are christion yes they 
in deed are. I once red a book I think it was cald the man who created 
narnia and it was a byography but in that book the author took each narnia 
book and broke it down to show the christion ellaments for instence he would 
say something like azlind dieing on the stone table is the same as  christ 
dieing on the cross. to me that just killd the books for me right there. I 
couldn't read them any more with out feeling like the christion message was 
beaing shuvd down my throte. so that is what I have to say about that. now 
as for a lord of the rings game I would love to see a lord of the rings 
game. maybe using clips from the movies. from Mich.
- Original Message - 
From: Lisa Hayes lhay...@internode.on.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, April 18, 2013 11:24 PM
Subject: Re: [Audyssey] Children's Games was Audyssey Format



nOw charles what a grilliant idea and a version of the hobbit as well.
Lisa Hayes




www.nutrimetics.com.au/lisahayes

- Original Message - 
From: Charles Rivard wee1s...@fidnet.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, April 19, 2013 11:06 AM
Subject: Re: [Audyssey] Children's Games was Audyssey Format


I would also like to see accessible Lord of the Rings games that are not 
role playing games.


--
If guns kill people, writing implements cause grammatical and spelling 
errors!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, April 18, 2013 7:17 PM
Subject: Re: [Audyssey] Children's Games was Audyssey Format



Hi Charles,

Agreed. A lot of the ignorance about the Narnia books, Harry Potter,
whatever else comes down to the fact the people who say they are
satanic etc have never read them or watched the movies. They are going
by whatever someone else said which is sad.

Anyway, there are some Narnia games out there, but I don't know of any
designed for a blind gamer of course. The one my son plays is a Flash
based game and can be played online and isn't accessible to us.

Cheers!


On 4/18/13, Charles Rivard wee1s...@fidnet.com wrote:
Those who think that The Chronicles of Narnia are Satanic or anti 
Christian


have never read them.  Same for the Christians who will have nothing to 
do
with the Harry Potter series because the series deals with magic and 
witches


and wizards.  They believe what others have told them rather than 
firsthand


knowledge.

As for Narnia games, I'll bet there are some, but none designed or 
playable


by the blind gamer.

--
If guns kill people, writing implements cause grammatical and spelling
errors!


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[Audyssey] lord of the rings game thought - Re: Children's Games was Audyssey Format

2013-04-19 Thread Charles Rivard
Not sure.  A side scroller, maybe even a 3 D one, would be interesting, 
especially when you get to Mordor.  Maybe something along the lines of Ark 
of Hope.


--
If guns kill people, writing implements cause grammatical and spelling 
errors!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, April 18, 2013 11:09 PM
Subject: Re: [Audyssey] Children's Games was Audyssey Format



Hi Charles,


Interesting idea, but if not a roll playing game what kind of game
would your ideal Lord of the Rings game be. Would it be a
side-scroller, FPS, what?

Cheers!

On 4/18/13, Charles Rivard wee1s...@fidnet.com wrote:

I would also like to see accessible Lord of the Rings games that are not
role playing games.

--
If guns kill people, writing implements cause grammatical and spelling


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Re: [Audyssey] BSC Games shutting down, and reactions…

2013-04-19 Thread Charles Rivard
I like that second option.  Not sure if a joint purchase among developers 
would succeed, but I know that hasn't been done very often.


--
If guns kill people, writing implements cause grammatical and spelling 
errors!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, April 18, 2013 11:59 PM
Subject: Re: [Audyssey]BSC Games shutting down, and reactions…


Hi Cara,

It makes perfect sense, and I for one agree with you. We could use a
lot less negativity and a little more constructive thought how we
might keep these games alive for posterity.

I for one have also have emailed Justin and have asked him if he'd be
willing to sell the rights to Blindsoftware.com. So hopefully he will
get back with you or I on that issue and be willing to sell his source
to someone else who will carry the torch for BSC Games.

Another option is Audyssey.org could start a Paypal account where
everyone would donate x amount of money until the $75 is reached and
then we could handle all free key replacements for BSC Games and
Blindsoftware.com as a free service for the community. In that sense
the games and the generator would be community property rather than
belonging to any developer or company.
Since Audyssey.org is a non-prophet organization we would maintain
product keys and technical support as a community service free of
charge. So might be the perfect solution to this problem if efforts to
buy Blindsoftware.com falls through.

Cheers!

On 4/18/13, Cara Quinn caraqu...@caraquinn.com wrote:
Not to steal some of Josh's fire here :) but again, this touches on my 
point

as well.

While I personally would like to see these games stay supported for the
community, I have to wonder, what in the world many people here expect of
developers?

Why is it right to treat Justin with such negativity? This is the sort of
thing I'm getting at.

Can we not offer positive support and suggestion here rather than constant
and obnoxious criticism and derision?

Why would anyone want to be involved with a community of insistent
nay-sayers when all we need do is approach this another way?

For myself, rather than argue and complain, I searched out Justin's email
address, first by asking people and then, when that failed, I kept looking
on my own and finally I found it. I contacted him and politely / 
positively

brought up the consideration of selling the company or rights to the games
so that they can continue to be supported.

I don't even play Windows games. I did this for this community…

This is what I'm suggesting when I mention getting involved. Rather than
complain, take initiative for ourselves, and do something positive. Even 
if
it's only a little thing but make a situation better not worse. Just do 
the

best you can… -Make sense?…

Thanks,

Cara :)
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Re: [Audyssey] BSC Games shutting down, and reactions…

2013-04-19 Thread Will
also if someone can purchase the rights to the titles can they be ported to mac 
and iOS for example?
Draconis claim they are having IOS tiles, why not pipe 2 and troopanum for mac 
and IOS therefore for example, expanding the community options for these titles 
and revive them with new content perhaps?

On 19 Apr 2013, at 08:11, Charles Rivard wee1s...@fidnet.com wrote:

 I like that second option.  Not sure if a joint purchase among developers 
 would succeed, but I know that hasn't been done very often.
 
 --
 If guns kill people, writing implements cause grammatical and spelling errors!
 - Original Message - From: Thomas Ward thomasward1...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, April 18, 2013 11:59 PM
 Subject: Re: [Audyssey]BSC Games shutting down, and reactions…
 
 
 Hi Cara,
 
 It makes perfect sense, and I for one agree with you. We could use a
 lot less negativity and a little more constructive thought how we
 might keep these games alive for posterity.
 
 I for one have also have emailed Justin and have asked him if he'd be
 willing to sell the rights to Blindsoftware.com. So hopefully he will
 get back with you or I on that issue and be willing to sell his source
 to someone else who will carry the torch for BSC Games.
 
 Another option is Audyssey.org could start a Paypal account where
 everyone would donate x amount of money until the $75 is reached and
 then we could handle all free key replacements for BSC Games and
 Blindsoftware.com as a free service for the community. In that sense
 the games and the generator would be community property rather than
 belonging to any developer or company.
 Since Audyssey.org is a non-prophet organization we would maintain
 product keys and technical support as a community service free of
 charge. So might be the perfect solution to this problem if efforts to
 buy Blindsoftware.com falls through.
 
 Cheers!
 
 On 4/18/13, Cara Quinn caraqu...@caraquinn.com wrote:
 Not to steal some of Josh's fire here :) but again, this touches on my point
 as well.
 
 While I personally would like to see these games stay supported for the
 community, I have to wonder, what in the world many people here expect of
 developers?
 
 Why is it right to treat Justin with such negativity? This is the sort of
 thing I'm getting at.
 
 Can we not offer positive support and suggestion here rather than constant
 and obnoxious criticism and derision?
 
 Why would anyone want to be involved with a community of insistent
 nay-sayers when all we need do is approach this another way?
 
 For myself, rather than argue and complain, I searched out Justin's email
 address, first by asking people and then, when that failed, I kept looking
 on my own and finally I found it. I contacted him and politely / positively
 brought up the consideration of selling the company or rights to the games
 so that they can continue to be supported.
 
 I don't even play Windows games. I did this for this community…
 
 This is what I'm suggesting when I mention getting involved. Rather than
 complain, take initiative for ourselves, and do something positive. Even if
 it's only a little thing but make a situation better not worse. Just do the
 best you can… -Make sense?…
 
 Thanks,
 
 Cara :)
 ---
 
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Re: [Audyssey] BlindSoftware.com Is Closing

2013-04-19 Thread Bryan Peterson
True. The way it was worded was basically tat it sounded like you basically 
have to bu all our other existing stuff in order to keep our titles alive. 
That's what had me upset. Now thhat I think about it I guess it makes sense 
but it doesn't make me any happier since I won't be able to keep my current 
titles alive due to a lack of 75 bcks to forkover.




But thou must!
-Original Message- 
From: Scott Chesworth

Sent: Thursday, April 18, 2013 8:26 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] BlindSoftware.com Is Closing

Somewhat hilariously, I'd say he's made things difficult for himself
with that spammy style of email. If it'd been as straight forward as
folks, the company is shutting up shop because of this that and the
other on this date in May, but you can grab our key generator for $75
and keep your existing titles alive after we're gone, I think there'd
be 75% less griping going on here.

Way to shoot yourself in the foot Mr D!

Just a thought. It probably won't even make a dent.

Scott

On 4/19/13, Charles Rivard wee1s...@fidnet.com wrote:

Here is the complete Email that I was sent.  While it doesn't list
everything that was produced, I think most are mentioned.  It also is what
Justin is going to be doing, what he is offering, and why:

of high intention, sincere effort,
 intelligent direction, and skillful execution!


- Original Message -
From: Justin Daubenmire from BlindSoftware.com
Sent: Thursday, April 18, 2013 4:37
Subject: BlindSoftware.com is closing forever!


BlindSoftware.com - your place on the net for software for the blind and
visually impaired.

supp...@blindsoftware.com

Thursday, April 18, 2013



It is Justin Daubenmire, founder of BlindSoftware.com. I hope this email
finds you well. I'm sending you this email because you either signed up 
for


my newsletter a while ago or you recently purchased a program from my
website. I have some good news that I wanted to share with you so get
ready!

Over the next month, I am going to be closing BlindSoftware.com forever.
That's right, forever. And you are thinking. and that is good news?
Actually, yes it is. keep reading!

When I opened up BlindSoftware.com back in 2001 , I was 28 years old and
single. Today, I am 40 years old, married, and have 4 children all under 
the


age of 11! So what exactly does that mean? Well, not only am I blind, but
being a father of 4 lovely children (and a dog) has also caused me to go
bald! The joke in my home is that dad is bald and beautiful! Lol.

Simply put, now that I am a father and husband I just do not have enough
time to devote to the company anymore so I am going to close it. However,
before I close the doors on it, I wanted to contact you with a very 
special


offer that I think you will appreciate.

The software that I currently offer through BlindSoftware.com includes:

Games
  a.. Classic Pipe - a $24.95 value
  b.. Classic Troopanum - a $24.95 value
  c.. Troopanum in Spanish - a $24.95 value
  d.. Hunter - a $34.95 value
  e.. Blast Chamber - a $34.95 value
  f.. Troopanum 2.0 - a $34.95 value
  g.. Word Strain Volume 1 - a $14.99 value
  h.. Word Strain Volume 2 - a $14.99 value
Ok, as if that isn't enough. here are more programs (not games) that I 
offer


on the site too:

  a.. Day By Day Professional Calendar/Appointment/reminder program - a
$29.99 value
  b.. BSC Talking Clock and reminder program - a $19.99 value
  c.. Pulse MP3 player - a $14.99 value
Wow. that is a ton of games and software if I might say so myself!
Collectively, if you were to purchase every single program I just listed, 
it


would cost you a hefty $285 (including tax). But, I am not in this to get
wealthy. I make my living as a computer programmer working for a large
corporation in the United States. So, before I close BlindSoftware.com
forever, I want to help you have all these programs for your personal
enjoyment and entertainment.

So, I'm not going to ask $285 of you - In fact, I think you'll be 
pleasantly


surprised to find that I'm not even going to go anywhere NEAR that.

By taking action today, you can get all of this. everything mentioned 
above


for the low, one time investment

of only.

$200.no - $150.no - $100. no - $90. no - $75. Yes, that's right. If you
order today, you will be guaranteed the incredibly low one time price of
just $75 for all of the games and programs offered on BlindSoftware.com.

*** Free Bonuses (valued at over $85 ***

When you make the smart decision to grab your own copy of all the
BlindSoftware.com programs, you'll also receive these Thank You gifts,
valued at over $85.

Your bonuses include.

Free Bonus # 1
Value $57

BSC Unlock Code Generator Program: Create Your Own Unlock Codes

This powerful program will allow you to generate your own unlock codes for
all of the games and programs that you purchase. Even though the
BlindSoftware.com company is closing down forever, you can use this 
program


to continue to create your own unlock 

Re: [Audyssey] Children's Games was Audyssey Format

2013-04-19 Thread Bryan Peterson
I wouldn't hold my breath. Most of the LOTR games out there aren't that 
good. There was one for the Super Nintendo that, while it featured an 
excellently Tolkien-ish soundtrack, was in ever other way a total mess.




But thou must!
-Original Message- 
From: Lisa Hayes

Sent: Thursday, April 18, 2013 9:24 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Children's Games was Audyssey Format

nOw charles what a grilliant idea and a version of the hobbit as well.
Lisa Hayes




www.nutrimetics.com.au/lisahayes

- Original Message - 
From: Charles Rivard wee1s...@fidnet.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, April 19, 2013 11:06 AM
Subject: Re: [Audyssey] Children's Games was Audyssey Format


I would also like to see accessible Lord of the Rings games that are not 
role playing games.


--
If guns kill people, writing implements cause grammatical and spelling 
errors!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, April 18, 2013 7:17 PM
Subject: Re: [Audyssey] Children's Games was Audyssey Format



Hi Charles,

Agreed. A lot of the ignorance about the Narnia books, Harry Potter,
whatever else comes down to the fact the people who say they are
satanic etc have never read them or watched the movies. They are going
by whatever someone else said which is sad.

Anyway, there are some Narnia games out there, but I don't know of any
designed for a blind gamer of course. The one my son plays is a Flash
based game and can be played online and isn't accessible to us.

Cheers!


On 4/18/13, Charles Rivard wee1s...@fidnet.com wrote:
Those who think that The Chronicles of Narnia are Satanic or anti 
Christian


have never read them.  Same for the Christians who will have nothing to 
do
with the Harry Potter series because the series deals with magic and 
witches


and wizards.  They believe what others have told them rather than 
firsthand


knowledge.

As for Narnia games, I'll bet there are some, but none designed or 
playable


by the blind gamer.

--
If guns kill people, writing implements cause grammatical and spelling
errors!


---
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Re: [Audyssey] BSC Games shutting down, and reactions.

2013-04-19 Thread Bryan Peterson
And that would give new audio gamers wo discover our little niche only after 
the ct-off date the chance to try these amazing and classic games. And now 
tat I've had time to think abouut it that more than anything is what upsets 
me most about tis. Had I the 75 dollars I would ided fork it over, but it's 
highly unlikely that I ill even next month. So I'm going to miss te 
opportunity.




But thou must!
-Original Message- 
From: Thomas Ward

Sent: Thursday, April 18, 2013 10:18 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] BSC Games shutting down, and reactions.

Hi Cara,

Well, I guess in time it would certainly pay for itself. After all I
am getting an unlimited number of unlock codes for every piece of
software on the site and $75 for that is a deal when I stop to
consider the total value of the package. Of course, I'd pay double
that if I could have his source code which I could convert to newer
programming languages and turn around and resell. :D

Cheers!


On 4/18/13, Cara Quinn caraqu...@caraquinn.com wrote:

Thomas, in this case though, If one spends the $75 you get the benefit of
having even just a single game on as many systems as you choose for as 
long

as the games are playable. -Not even mentioning the other titles… So even
this would surely balance out the price tag. Yes?

Thanks,

Cara :)


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Re: [Audyssey] BSC Games shutting down, and reactions…

2013-04-19 Thread Bryan Peterson
I think it was a case of poor wording in the Email. If he'd just said he was 
offering a code generator that ulocks all our products I'm sure most of us 
would have been less upset LOL. As I say I another Email I'd now happily 
fork over the 75 if I had it, but of course being on a fixed income with 
many other bills o pay tat's not appening.




But thou must!
-Original Message- 
From: Thomas Ward

Sent: Thursday, April 18, 2013 10:59 PM
To: Gamers Discussion list
Subject: Re: [Audyssey]BSC Games shutting down, and reactions…

Hi Cara,

It makes perfect sense, and I for one agree with you. We could use a
lot less negativity and a little more constructive thought how we
might keep these games alive for posterity.

I for one have also have emailed Justin and have asked him if he'd be
willing to sell the rights to Blindsoftware.com. So hopefully he will
get back with you or I on that issue and be willing to sell his source
to someone else who will carry the torch for BSC Games.

Another option is Audyssey.org could start a Paypal account where
everyone would donate x amount of money until the $75 is reached and
then we could handle all free key replacements for BSC Games and
Blindsoftware.com as a free service for the community. In that sense
the games and the generator would be community property rather than
belonging to any developer or company.
Since Audyssey.org is a non-prophet organization we would maintain
product keys and technical support as a community service free of
charge. So might be the perfect solution to this problem if efforts to
buy Blindsoftware.com falls through.

Cheers!

On 4/18/13, Cara Quinn caraqu...@caraquinn.com wrote:
Not to steal some of Josh's fire here :) but again, this touches on my 
point

as well.

While I personally would like to see these games stay supported for the
community, I have to wonder, what in the world many people here expect of
developers?

Why is it right to treat Justin with such negativity? This is the sort of
thing I'm getting at.

Can we not offer positive support and suggestion here rather than constant
and obnoxious criticism and derision?

Why would anyone want to be involved with a community of insistent
nay-sayers when all we need do is approach this another way?

For myself, rather than argue and complain, I searched out Justin's email
address, first by asking people and then, when that failed, I kept looking
on my own and finally I found it. I contacted him and politely / 
positively

brought up the consideration of selling the company or rights to the games
so that they can continue to be supported.

I don't even play Windows games. I did this for this community…

This is what I'm suggesting when I mention getting involved. Rather than
complain, take initiative for ourselves, and do something positive. Even 
if
it's only a little thing but make a situation better not worse. Just do 
the

best you can… -Make sense?…

Thanks,

Cara :)
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Re: [Audyssey] Children's Games was Audyssey Format

2013-04-19 Thread Bryan Peterson
I would prefer it follow the books more than the movies. Oh I love the 
movies, don't get me wrong, but Peter Jackson did make some changes that 
explicitly went against Tolkien's writings. That scene with Faramir for one 
thing. And I didn't entirely care for the way he remade Aragorn.




But thou must!
-Original Message- 
From: Mich

Sent: Friday, April 19, 2013 1:01 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Children's Games was Audyssey Format

Hi all. on the topic of the narnia books and if they are christion yes they
in deed are. I once red a book I think it was cald the man who created
narnia and it was a byography but in that book the author took each narnia
book and broke it down to show the christion ellaments for instence he would
say something like azlind dieing on the stone table is the same as  christ
dieing on the cross. to me that just killd the books for me right there. I
couldn't read them any more with out feeling like the christion message was
beaing shuvd down my throte. so that is what I have to say about that. now
as for a lord of the rings game I would love to see a lord of the rings
game. maybe using clips from the movies. from Mich.
- Original Message - 
From: Lisa Hayes lhay...@internode.on.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, April 18, 2013 11:24 PM
Subject: Re: [Audyssey] Children's Games was Audyssey Format



nOw charles what a grilliant idea and a version of the hobbit as well.
Lisa Hayes




www.nutrimetics.com.au/lisahayes

- Original Message - 
From: Charles Rivard wee1s...@fidnet.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, April 19, 2013 11:06 AM
Subject: Re: [Audyssey] Children's Games was Audyssey Format


I would also like to see accessible Lord of the Rings games that are not 
role playing games.


--
If guns kill people, writing implements cause grammatical and spelling 
errors!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, April 18, 2013 7:17 PM
Subject: Re: [Audyssey] Children's Games was Audyssey Format



Hi Charles,

Agreed. A lot of the ignorance about the Narnia books, Harry Potter,
whatever else comes down to the fact the people who say they are
satanic etc have never read them or watched the movies. They are going
by whatever someone else said which is sad.

Anyway, there are some Narnia games out there, but I don't know of any
designed for a blind gamer of course. The one my son plays is a Flash
based game and can be played online and isn't accessible to us.

Cheers!


On 4/18/13, Charles Rivard wee1s...@fidnet.com wrote:
Those who think that The Chronicles of Narnia are Satanic or anti 
Christian


have never read them.  Same for the Christians who will have nothing to 
do
with the Harry Potter series because the series deals with magic and 
witches


and wizards.  They believe what others have told them rather than 
firsthand


knowledge.

As for Narnia games, I'll bet there are some, but none designed or 
playable


by the blind gamer.

--
If guns kill people, writing implements cause grammatical and spelling
errors!


---
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You can make changes or update your subscription via the web, at
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If you have any questions or concerns regarding the management of the 
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Re: [Audyssey] Children's Games was Audyssey Format

2013-04-19 Thread Lisa Hayes
wEll i won't hold myu breath, but it's worth dreaming and who knows someday 
one of our good developers might just do a lord of the rings or hobbit game. 
Hint HInt thomas.

Lisa Hayes




www.nutrimetics.com.au/lisahayes

- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, April 19, 2013 9:03 PM
Subject: Re: [Audyssey] Children's Games was Audyssey Format


I wouldn't hold my breath. Most of the LOTR games out there aren't that 
good. There was one for the Super Nintendo that, while it featured an 
excellently Tolkien-ish soundtrack, was in ever other way a total mess.




But thou must!
-Original Message- 
From: Lisa Hayes

Sent: Thursday, April 18, 2013 9:24 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Children's Games was Audyssey Format

nOw charles what a grilliant idea and a version of the hobbit as well.
Lisa Hayes




www.nutrimetics.com.au/lisahayes

- Original Message - 
From: Charles Rivard wee1s...@fidnet.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, April 19, 2013 11:06 AM
Subject: Re: [Audyssey] Children's Games was Audyssey Format


I would also like to see accessible Lord of the Rings games that are not 
role playing games.


--
If guns kill people, writing implements cause grammatical and spelling 
errors!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, April 18, 2013 7:17 PM
Subject: Re: [Audyssey] Children's Games was Audyssey Format



Hi Charles,

Agreed. A lot of the ignorance about the Narnia books, Harry Potter,
whatever else comes down to the fact the people who say they are
satanic etc have never read them or watched the movies. They are going
by whatever someone else said which is sad.

Anyway, there are some Narnia games out there, but I don't know of any
designed for a blind gamer of course. The one my son plays is a Flash
based game and can be played online and isn't accessible to us.

Cheers!


On 4/18/13, Charles Rivard wee1s...@fidnet.com wrote:
Those who think that The Chronicles of Narnia are Satanic or anti 
Christian


have never read them.  Same for the Christians who will have nothing to 
do
with the Harry Potter series because the series deals with magic and 
witches


and wizards.  They believe what others have told them rather than 
firsthand


knowledge.

As for Narnia games, I'll bet there are some, but none designed or 
playable


by the blind gamer.

--
If guns kill people, writing implements cause grammatical and spelling
errors!


---
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If you have any questions or concerns regarding 

Re: [Audyssey] Children's Games was Audyssey Format

2013-04-19 Thread Lisa Hayes
Agreedd Brian i'd like any game to follow the books, the potter movies did 
for the most part, but the ending of movie three was strange.  id love to 
see harry potter games, but how hard they'd be firstlyy to get copy right 
and secondly how complex to write.  Just my lisaerish thoughts.

Lisa Hayes




www.nutrimetics.com.au/lisahayes

- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, April 19, 2013 9:13 PM
Subject: Re: [Audyssey] Children's Games was Audyssey Format


I would prefer it follow the books more than the movies. Oh I love the 
movies, don't get me wrong, but Peter Jackson did make some changes that 
explicitly went against Tolkien's writings. That scene with Faramir for one 
thing. And I didn't entirely care for the way he remade Aragorn.




But thou must!
-Original Message- 
From: Mich

Sent: Friday, April 19, 2013 1:01 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Children's Games was Audyssey Format

Hi all. on the topic of the narnia books and if they are christion yes 
they

in deed are. I once red a book I think it was cald the man who created
narnia and it was a byography but in that book the author took each narnia
book and broke it down to show the christion ellaments for instence he 
would

say something like azlind dieing on the stone table is the same as  christ
dieing on the cross. to me that just killd the books for me right there. I
couldn't read them any more with out feeling like the christion message 
was

beaing shuvd down my throte. so that is what I have to say about that. now
as for a lord of the rings game I would love to see a lord of the rings
game. maybe using clips from the movies. from Mich.
- Original Message - 
From: Lisa Hayes lhay...@internode.on.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, April 18, 2013 11:24 PM
Subject: Re: [Audyssey] Children's Games was Audyssey Format



nOw charles what a grilliant idea and a version of the hobbit as well.
Lisa Hayes




www.nutrimetics.com.au/lisahayes

- Original Message - 
From: Charles Rivard wee1s...@fidnet.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, April 19, 2013 11:06 AM
Subject: Re: [Audyssey] Children's Games was Audyssey Format


I would also like to see accessible Lord of the Rings games that are not 
role playing games.


--
If guns kill people, writing implements cause grammatical and spelling 
errors!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, April 18, 2013 7:17 PM
Subject: Re: [Audyssey] Children's Games was Audyssey Format



Hi Charles,

Agreed. A lot of the ignorance about the Narnia books, Harry Potter,
whatever else comes down to the fact the people who say they are
satanic etc have never read them or watched the movies. They are going
by whatever someone else said which is sad.

Anyway, there are some Narnia games out there, but I don't know of any
designed for a blind gamer of course. The one my son plays is a Flash
based game and can be played online and isn't accessible to us.

Cheers!


On 4/18/13, Charles Rivard wee1s...@fidnet.com wrote:
Those who think that The Chronicles of Narnia are Satanic or anti 
Christian


have never read them.  Same for the Christians who will have nothing 
to do
with the Harry Potter series because the series deals with magic and 
witches


and wizards.  They believe what others have told them rather than 
firsthand


knowledge.

As for Narnia games, I'll bet there are some, but none designed or 
playable


by the blind gamer.

--
If guns kill people, writing implements cause grammatical and spelling
errors!


---
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All messages are archived and can be searched and read at
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If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.



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Re: [Audyssey] mush z problem updating

2013-04-19 Thread James Bartlett
Hello

Np anytime let me just start off by saying that I've tried other mud
clients and hands down mush-z is my fav. Thank u 4 working so hard on it and
making a great client.

Bfn
James
a. k. a.
Caspero


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Re: [Audyssey] Children's Games was Audyssey Format

2013-04-19 Thread Bryan Peterson

Same with LOTR. You'd have to get a copyright license or whatever.



But thou must!
-Original Message- 
From: Lisa Hayes

Sent: Friday, April 19, 2013 5:56 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Children's Games was Audyssey Format

Agreedd Brian i'd like any game to follow the books, the potter movies did
for the most part, but the ending of movie three was strange.  id love to
see harry potter games, but how hard they'd be firstlyy to get copy right
and secondly how complex to write.  Just my lisaerish thoughts.
Lisa Hayes




www.nutrimetics.com.au/lisahayes

- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, April 19, 2013 9:13 PM
Subject: Re: [Audyssey] Children's Games was Audyssey Format


I would prefer it follow the books more than the movies. Oh I love the 
movies, don't get me wrong, but Peter Jackson did make some changes that 
explicitly went against Tolkien's writings. That scene with Faramir for one 
thing. And I didn't entirely care for the way he remade Aragorn.




But thou must!
-Original Message- 
From: Mich

Sent: Friday, April 19, 2013 1:01 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Children's Games was Audyssey Format

Hi all. on the topic of the narnia books and if they are christion yes 
they

in deed are. I once red a book I think it was cald the man who created
narnia and it was a byography but in that book the author took each narnia
book and broke it down to show the christion ellaments for instence he 
would

say something like azlind dieing on the stone table is the same as  christ
dieing on the cross. to me that just killd the books for me right there. I
couldn't read them any more with out feeling like the christion message 
was

beaing shuvd down my throte. so that is what I have to say about that. now
as for a lord of the rings game I would love to see a lord of the rings
game. maybe using clips from the movies. from Mich.
- Original Message - 
From: Lisa Hayes lhay...@internode.on.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, April 18, 2013 11:24 PM
Subject: Re: [Audyssey] Children's Games was Audyssey Format



nOw charles what a grilliant idea and a version of the hobbit as well.
Lisa Hayes




www.nutrimetics.com.au/lisahayes

- Original Message - 
From: Charles Rivard wee1s...@fidnet.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, April 19, 2013 11:06 AM
Subject: Re: [Audyssey] Children's Games was Audyssey Format


I would also like to see accessible Lord of the Rings games that are not 
role playing games.


--
If guns kill people, writing implements cause grammatical and spelling 
errors!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, April 18, 2013 7:17 PM
Subject: Re: [Audyssey] Children's Games was Audyssey Format



Hi Charles,

Agreed. A lot of the ignorance about the Narnia books, Harry Potter,
whatever else comes down to the fact the people who say they are
satanic etc have never read them or watched the movies. They are going
by whatever someone else said which is sad.

Anyway, there are some Narnia games out there, but I don't know of any
designed for a blind gamer of course. The one my son plays is a Flash
based game and can be played online and isn't accessible to us.

Cheers!


On 4/18/13, Charles Rivard wee1s...@fidnet.com wrote:
Those who think that The Chronicles of Narnia are Satanic or anti 
Christian


have never read them.  Same for the Christians who will have nothing 
to do
with the Harry Potter series because the series deals with magic and 
witches


and wizards.  They believe what others have told them rather than 
firsthand


knowledge.

As for Narnia games, I'll bet there are some, but none designed or 
playable


by the blind gamer.

--
If guns kill people, writing implements cause grammatical and spelling
errors!


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Re: [Audyssey] BlindSoftware.com Is Closing

2013-04-19 Thread James Bartlett
Yu brains r o f l


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Re: [Audyssey] BSC Games shutting down, and reactions.

2013-04-19 Thread James Bartlett
Hello

Yes I myself would love 2 b apart of that. That sounds like a great
plan.

Bfn
James


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Re: [Audyssey] Children's Games was Audyssey Format

2013-04-19 Thread dark

Hi tom.

the issue of language specifically hasn't come up on audiogames.net yet, 
since mostly all the games we've seen that have bad language in them 
(particularly very offensive bad language), have been adult rated anyway. if 
however someone devised a game such as the old robocop arcade game which, 
under one settings had a mode where enemies said shit shit ! when robocop 
gunned them down, but was otherwise a fairly standard action game I'd 
probably put a warning, indeed I do as much for the gorey deaths in swamp or 
shades.


Hmmm, the only game I can think of currently that fits that standard for 
language would be 3D velocity, so maybe it's worth me writing such a warning 
into the description just so people know what they're getting, I know it has 
some swearwords, since I had to reccord some myself during the course of the 
voice acting for the game, though that's sort of par for the course for a 
megalomaniacle insane dictator who wants to rule the world :D.


Beware the grue!

Dark. 



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Re: [Audyssey] Children's Games was Audyssey Format

2013-04-19 Thread dark

Hi charlse.

I'm not sure about a none rpg lotr game simply because of the subject 
matter. yes, there are now brawlers and other games based on the films, but 
those are heavily based around the battle sequences which peter jaxon 
heavily extended, indeed the battle of the hornburg in the two towers (or 
the battle of helms deep as most film fans know it), takes a grand total of 
ten pages in the entire book, does not feature the elves, and is over 
relatively quickly, particularly considdering that in the book only the 
fighting force of the rohirim was at the hornburg, not everyone else 
(theoden really comes across as an idiot in the films).


Anyway, if we get on to film/book differences I could be hear all day, my 
point is that most of the games based on lotr that are not! rpgs are pretty 
battle exclusivee and thus really just fairly standard games as games go 
just with a lotr flavour.


Myself, I'd like to see either A, a full on exploration rpg that let you 
walk the really large world of middle earth, or B, a strategic game set in 
the eldadays similar to castaways in which you could play either the first 
elves, dwarves, dunedain or easterlings and have to forge a home in the 
world under the depradations of Morgoth's creatures.


Indeed that could be especially interesting since significant events, 
particularly the creation of the sun and moon, the return of the Noldor to 
middle earth and the war of wrath could have an affect on your settlement.


the best lotr game I've played recently is the rpg adventure for the eamon 
system Thror's ring, written by Tom zuchowski, since the writting, the 
puzzles, the combat everything just really worked! to give you a good 
impression of Moria. i've also played a good few more by Sam Ruby (one of 
the most famous eamon rpg authors), and while those were lots of fun, some 
were simply combat fests and skimped a little on the description in some 
places which was a trifle disappointing.


Still, if you want a good accessible rp game of lotr, I'd advise Eamon 
deluxe.


Beware the Grue!¬

Dark. 



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Re: [Audyssey] Children's Games was Audyssey Format

2013-04-19 Thread dark

Hi Bryan.

Even by rpg standards that is bad. Plus, annoyingly enough that is 
apparently one spc set that cannot be wripped from the cartridge, so while 
it has a wonderful soundtrack I've never heard it in full, (if you know 
where I might get it please tell me).


Beware the grue!

Dark. 



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Re: [Audyssey] Children's Games was Audyssey Format

2013-04-19 Thread dark

Hi Lisa.

we already have a harry potter game actually in the form of the very good 
sarah and the castle of witchcraft and wizardry, go to www.pcsgames.net and 
have a look.


All the best,

Dark. 



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Re: [Audyssey] Children's Games was Audyssey Format

2013-04-19 Thread Bryan Peterson

I think she means a true Harry Potter game.



But thou must!
-Original Message- 
From: dark

Sent: Friday, April 19, 2013 8:37 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Children's Games was Audyssey Format

Hi Lisa.

we already have a harry potter game actually in the form of the very good
sarah and the castle of witchcraft and wizardry, go to www.pcsgames.net and
have a look.

All the best,

Dark.


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Re: [Audyssey] Children's Games was Audyssey Format

2013-04-19 Thread Bryan Peterson
I only wish I knew. I'd love to get a copy myself. I've only seen two midi 
files of music from that game. Both were versions of the Hobiton theme. And 
one was quite off the mark and in any case was incomplete.




But thou must!
-Original Message- 
From: dark

Sent: Friday, April 19, 2013 8:36 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Children's Games was Audyssey Format

Hi Bryan.

Even by rpg standards that is bad. Plus, annoyingly enough that is
apparently one spc set that cannot be wripped from the cartridge, so while
it has a wonderful soundtrack I've never heard it in full, (if you know
where I might get it please tell me).

Beware the grue!

Dark.


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[Audyssey] LOTR Games was Children's Games

2013-04-19 Thread Thomas Ward
Hi Mich and all,

That would be interesting although I'm not too sure where the
copyrights stand. I believe the books are themselves in the public
domain, but since Warner Brothers has made the movies a few years back
certainly the music, movie dialog, and some other stuff like that are
copyrighted up the wazoo. The reason I point this out if I were to
write a game like this I'd love to have the iconic music and movie
clips  from the films myself which probably wouldn't be possible do to
copyrights. Still, a Lord of the Rings game would be cool.

Cheers!


On 4/19/13, Mich mi...@eastlink.ca wrote:
 Hi all. on the topic of the narnia books and if they are christion yes they

 in deed are. I once red a book I think it was cald the man who created
 narnia and it was a byography but in that book the author took each narnia
 book and broke it down to show the christion ellaments for instence he would

 say something like azlind dieing on the stone table is the same as  christ
 dieing on the cross. to me that just killd the books for me right there. I
 couldn't read them any more with out feeling like the christion message was

 beaing shuvd down my throte. so that is what I have to say about that. now
 as for a lord of the rings game I would love to see a lord of the rings
 game. maybe using clips from the movies. from Mich.

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[Audyssey] LOTR Games was Children's Games

2013-04-19 Thread Thomas Ward
Hi Dark,

Agreed. A lot of the LOTR brawlers and action games out there simply
go from battle to  battle and are based on Peter Jackson's re
envisioning of LOTR for the movies. That makes sense given that game
developers are interested in producing an action game and a lot of the
books were simply spent wandering from one place to another. So all
the action games are about are fighting in one location or another.

I think myself I'd prefer a roll playing game, either text or Sapi
driven,  where you could actually walk around Middle Earth and take on
quests and adventures. That way you wouldn't have to be tied directly
into the quest of taking the ring to Mount Doom or follow a set path.
In a roll playing game it could be set in any time and anywhere. :D

\Cheers!

On 4/19/13, dark d...@xgam.org wrote:
 Hi charlse.

 I'm not sure about a none rpg lotr game simply because of the subject
 matter. yes, there are now brawlers and other games based on the films, but

 those are heavily based around the battle sequences which peter jaxon
 heavily extended, indeed the battle of the hornburg in the two towers (or
 the battle of helms deep as most film fans know it), takes a grand total of

 ten pages in the entire book, does not feature the elves, and is over
 relatively quickly, particularly considdering that in the book only the
 fighting force of the rohirim was at the hornburg, not everyone else
 (theoden really comes across as an idiot in the films).

 Anyway, if we get on to film/book differences I could be hear all day, my
 point is that most of the games based on lotr that are not! rpgs are pretty

 battle exclusivee and thus really just fairly standard games as games go
 just with a lotr flavour.

 Myself, I'd like to see either A, a full on exploration rpg that let you
 walk the really large world of middle earth, or B, a strategic game set in
 the eldadays similar to castaways in which you could play either the first
 elves, dwarves, dunedain or easterlings and have to forge a home in the
 world under the depradations of Morgoth's creatures.

 Indeed that could be especially interesting since significant events,
 particularly the creation of the sun and moon, the return of the Noldor to
 middle earth and the war of wrath could have an affect on your settlement.

 the best lotr game I've played recently is the rpg adventure for the eamon
 system Thror's ring, written by Tom zuchowski, since the writting, the
 puzzles, the combat everything just really worked! to give you a good
 impression of Moria. i've also played a good few more by Sam Ruby (one of
 the most famous eamon rpg authors), and while those were lots of fun, some
 were simply combat fests and skimped a little on the description in some
 places which was a trifle disappointing.

 Still, if you want a good accessible rp game of lotr, I'd advise Eamon
 deluxe.

 Beware the Grue!

 Dark.

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Re: [Audyssey] Children's Games was Audyssey Format

2013-04-19 Thread Thomas Ward
Hi Dark,

Right. We haven't had a lot of games with swearing, but it was merely
my point that informing parents that this or that game contains
offensive language rather than rating a game for T for Teen makes a
whole lot more sense to me. As it explains why this or that game was
rated the way it was rated rather than telling parents here is what
age we think your child has to be to play this game.

Cheers!

On 4/19/13, dark d...@xgam.org wrote:
 Hi tom.

 the issue of language specifically hasn't come up on audiogames.net yet,
 since mostly all the games we've seen that have bad language in them
 (particularly very offensive bad language), have been adult rated anyway. if

 however someone devised a game such as the old robocop arcade game which,
 under one settings had a mode where enemies said shit shit ! when robocop

 gunned them down, but was otherwise a fairly standard action game I'd
 probably put a warning, indeed I do as much for the gorey deaths in swamp or

 shades.

 Hmmm, the only game I can think of currently that fits that standard for
 language would be 3D velocity, so maybe it's worth me writing such a warning

 into the description just so people know what they're getting, I know it has

 some swearwords, since I had to reccord some myself during the course of the

 voice acting for the game, though that's sort of par for the course for a
 megalomaniacle insane dictator who wants to rule the world :D.

 Beware the grue!

 Dark.

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Re: [Audyssey] Children's Games was Audyssey Format

2013-04-19 Thread Thomas Ward
Hi Lisa,

There is the rub as usual. Any extremely popular series like Harry
Potter is copyrighted to the max, and there is no way a small time
developer like myself can come close to affording the royalties for
it. Then, in order to actually do the game justice we would need
actors and actresses to do the voice overs for Harry, Ron, Hermione,
Draco, and anyone else we chose to use in the game. That could get
expensive unless we got a good cast of volunteers which may or may not
work out. Copyrights will forever be a problem for accessible game
developers since we simply don't have the kind of funding to license
this stuff from the copyright holders legally.

Cheers!



On 4/19/13, Lisa Hayes lhay...@internode.on.net wrote:
 Agreedd Brian i'd like any game to follow the books, the potter movies did
 for the most part, but the ending of movie three was strange.  id love to
 see harry potter games, but how hard they'd be firstlyy to get copy right
 and secondly how complex to write.  Just my lisaerish thoughts.
 Lisa Hayes


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[Audyssey] LOTR Games was Children's Games

2013-04-19 Thread Thomas Ward
Hi Lisa,

Hint taken, but as I said before copyrights are a factor. The LOTR
books themselves may be in the public domain, I'm not sure, but if not
I could seriously get fried by some copyright holder if I wrote a game
assuming it was OK and Warner Brothers or someone took me to court
over it. :D

Cheers!


On 4/19/13, Lisa Hayes lhay...@internode.on.net wrote:
 wEll i won't hold myu breath, but it's worth dreaming and who knows someday

 one of our good developers might just do a lord of the rings or hobbit game.

 Hint HInt thomas.
 Lisa Hayes


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Re: [Audyssey] LOTR Games was Children's Games

2013-04-19 Thread dark

Hi tom.

Just as a correction, the copywrite for lotr was actually renewed In I 
believe 2001, and is now owned by tolkien's grand daughter. This is also why 
Christopher tolkien comparatively recently released a new translation of 
Children of Hurin which he'd peaced together from tolkien's notes, so even 
the books are not quite copywrite.


that being said, as with starwars I'm generally of the opinion that why not! 
it's not as if warner brothers make lots of accessible lotr games anyway so 
your hardly taking money from them, and as we said when discussing makingg 
starwars or startrek games, it'd likely be better to brave the beasty than 
just not have at all.


After all, Phil managed in case of Sarah and the result is fantastic.

Beware the grue!

Dark. 



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Re: [Audyssey] LOTR Games was Children's Games

2013-04-19 Thread dark

Hi Tom.

I agree completely. It's actually for this reason I'm looking forward to 
seeing some of Sam ruby's other lotr eamon games converted to Eamon deluxe. 
i've played some of them, such as one in which you must enter mirkwood and 
rescue aragorn from the fortress of Dol guldur, but while his early works 
were basically action rpgs, his later games became a lot more free form.


For instance, he created one game called Haradwaith, in which you must enter 
the lands of the haradrim and obtain their army's land and sea battle plans. 
this not only meant going to parts of middle earth which Tolkien didn't 
visit in lotr, but also some other tasks, such as equipping an expedition to 
cross a desert, and even engaging in a sea battle ship to ship.


Middle earth is such a big and diverse world when you considder all the 
different locations, as well as the close to 18 thousand years of detailed 
history, that there are so many places and locations to set games, even if 
you wished to stay firmlywithin established cannon.


Beware the grue!


dark. 



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Re: [Audyssey] LOTR Games was Children's Games

2013-04-19 Thread Mich
Hi Tom and all. as a huge lotr fan my self I would very much welcome a audio 
game of lotr. I can even pervide the bbc radio play if needed for sounds 
etc. I also really loved the lotr movies but not the hobbit movie so much. I 
to say go for it. as for what Dark said it is true. Tolkien's son isn't 
giving peater Jackson any rights to film any more of Tolkien's works so no 
silmorillion or anything like that. I personally couldn't get through that 
book anyways even though I did give it a really good try but found it very 
boring and dull. from Mich.
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, April 19, 2013 11:21 AM
Subject: Re: [Audyssey] LOTR Games was Children's Games



Hi tom.

Just as a correction, the copywrite for lotr was actually renewed In I 
believe 2001, and is now owned by tolkien's grand daughter. This is also 
why Christopher tolkien comparatively recently released a new translation 
of Children of Hurin which he'd peaced together from tolkien's notes, so 
even the books are not quite copywrite.


that being said, as with starwars I'm generally of the opinion that why 
not! it's not as if warner brothers make lots of accessible lotr games 
anyway so your hardly taking money from them, and as we said when 
discussing makingg starwars or startrek games, it'd likely be better to 
brave the beasty than just not have at all.


After all, Phil managed in case of Sarah and the result is fantastic.

Beware the grue!

Dark.

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Re: [Audyssey] Children's Games was Audyssey Format

2013-04-19 Thread dark

Hi Tom.

I agree, particularly given as we've said the often very arbitrary 
catagorizations that are usedd to determine what is wrated as teen etc.


Beware the grue!

Dark. 



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Re: [Audyssey] LOTR Games was Children's Games

2013-04-19 Thread Jacob Kruger
Will also just say there are various interactive fiction format versions of 
the original, stand-alone IF game, the hobbit out there, including one joke 
version, where Gandalf smokes certain things, etc. etc. - that one's called 
something like The hobbit, the true story - but, some of them are in fact 
real copies/versions of the original game I played quite a lot in old days 
on an old XT PC, in something like late 80's of last century.


Stay well

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, April 19, 2013 4:43 PM
Subject: [Audyssey] LOTR Games was Children's Games



Hi Mich and all,

That would be interesting although I'm not too sure where the
copyrights stand. I believe the books are themselves in the public
domain, but since Warner Brothers has made the movies a few years back
certainly the music, movie dialog, and some other stuff like that are
copyrighted up the wazoo. The reason I point this out if I were to
write a game like this I'd love to have the iconic music and movie
clips  from the films myself which probably wouldn't be possible do to
copyrights. Still, a Lord of the Rings game would be cool.

Cheers!


On 4/19/13, Mich mi...@eastlink.ca wrote:
Hi all. on the topic of the narnia books and if they are christion yes 
they


in deed are. I once red a book I think it was cald the man who created
narnia and it was a byography but in that book the author took each 
narnia
book and broke it down to show the christion ellaments for instence he 
would


say something like azlind dieing on the stone table is the same as 
christ
dieing on the cross. to me that just killd the books for me right there. 
I
couldn't read them any more with out feeling like the christion message 
was


beaing shuvd down my throte. so that is what I have to say about that. 
now

as for a lord of the rings game I would love to see a lord of the rings
game. maybe using clips from the movies. from Mich.


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Re: [Audyssey] LOTR Games was Children's Games

2013-04-19 Thread Phil Vlasak

Hi Thomas,
The LOTR books are still copyrighted.
The Dungeons and Dragons books got around copyright by calling their half 
sized humanoids Halflings instead of hobbits.
Other creatures like Elves and  Gnomes are generic names that have been used 
for centuries and thus can't be copyrighted.
   Phil 



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Re: [Audyssey] LOTR Games was Children's Games

2013-04-19 Thread Bryan Peterson

I found an audio version of that joke Hobbit game. Pretty funy.



But thou must!
-Original Message- 
From: Jacob Kruger

Sent: Friday, April 19, 2013 9:47 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] LOTR Games was Children's Games

Will also just say there are various interactive fiction format versions of
the original, stand-alone IF game, the hobbit out there, including one joke
version, where Gandalf smokes certain things, etc. etc. - that one's called
something like The hobbit, the true story - but, some of them are in fact
real copies/versions of the original game I played quite a lot in old days
on an old XT PC, in something like late 80's of last century.

Stay well

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, April 19, 2013 4:43 PM
Subject: [Audyssey] LOTR Games was Children's Games



Hi Mich and all,

That would be interesting although I'm not too sure where the
copyrights stand. I believe the books are themselves in the public
domain, but since Warner Brothers has made the movies a few years back
certainly the music, movie dialog, and some other stuff like that are
copyrighted up the wazoo. The reason I point this out if I were to
write a game like this I'd love to have the iconic music and movie
clips  from the films myself which probably wouldn't be possible do to
copyrights. Still, a Lord of the Rings game would be cool.

Cheers!


On 4/19/13, Mich mi...@eastlink.ca wrote:
Hi all. on the topic of the narnia books and if they are christion yes 
they


in deed are. I once red a book I think it was cald the man who created
narnia and it was a byography but in that book the author took each 
narnia
book and broke it down to show the christion ellaments for instence he 
would


say something like azlind dieing on the stone table is the same as christ
dieing on the cross. to me that just killd the books for me right there. 
I
couldn't read them any more with out feeling like the christion message 
was


beaing shuvd down my throte. so that is what I have to say about that. 
now

as for a lord of the rings game I would love to see a lord of the rings
game. maybe using clips from the movies. from Mich.


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http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
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please send E-mail to gamers-ow...@audyssey.org.




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Re: [Audyssey] LOTR Games was Children's Games

2013-04-19 Thread Jacob Kruger
Now that would be cool - to hear actual character voices for those versions 
of some of the guys...LOL!


Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, April 19, 2013 5:59 PM
Subject: Re: [Audyssey] LOTR Games was Children's Games



I found an audio version of that joke Hobbit game. Pretty funy.



But thou must!
-Original Message- 
From: Jacob Kruger

Sent: Friday, April 19, 2013 9:47 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] LOTR Games was Children's Games

Will also just say there are various interactive fiction format versions 
of
the original, stand-alone IF game, the hobbit out there, including one 
joke
version, where Gandalf smokes certain things, etc. etc. - that one's 
called

something like The hobbit, the true story - but, some of them are in fact
real copies/versions of the original game I played quite a lot in old days
on an old XT PC, in something like late 80's of last century.

Stay well

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, April 19, 2013 4:43 PM
Subject: [Audyssey] LOTR Games was Children's Games



Hi Mich and all,

That would be interesting although I'm not too sure where the
copyrights stand. I believe the books are themselves in the public
domain, but since Warner Brothers has made the movies a few years back
certainly the music, movie dialog, and some other stuff like that are
copyrighted up the wazoo. The reason I point this out if I were to
write a game like this I'd love to have the iconic music and movie
clips  from the films myself which probably wouldn't be possible do to
copyrights. Still, a Lord of the Rings game would be cool.

Cheers!


On 4/19/13, Mich mi...@eastlink.ca wrote:
Hi all. on the topic of the narnia books and if they are christion yes 
they


in deed are. I once red a book I think it was cald the man who created
narnia and it was a byography but in that book the author took each 
narnia
book and broke it down to show the christion ellaments for instence he 
would


say something like azlind dieing on the stone table is the same as 
christ
dieing on the cross. to me that just killd the books for me right there. 
I
couldn't read them any more with out feeling like the christion message 
was


beaing shuvd down my throte. so that is what I have to say about that. 
now

as for a lord of the rings game I would love to see a lord of the rings
game. maybe using clips from the movies. from Mich.


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Re: [Audyssey] BSC Games shutting down, and reactions…

2013-04-19 Thread Thomas Ward
Hi Bryan,

I agree. In hindsight I think Justin should have said he was selling a
key generator that unlocks all of your products for $75 and that
probably would have been the end of it.. As it is I think he wanted to
sweeten the deal by making it sound like we are buying all this great
stuff when in reality all we are buying is the key generator and
downloading any and all programs we want from Blindsoftware.com. :D

Cheers!

On 4/19/13, Bryan Peterson bpeterson2...@cableone.net wrote:
 I think it was a case of poor wording in the Email. If he'd just said he was

 offering a code generator that ulocks all our products I'm sure most of us
 would have been less upset LOL. As I say I another Email I'd now happily
 fork over the 75 if I had it, but of course being on a fixed income with
 many other bills to pay that's not happening.



 But thou must!

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Re: [Audyssey] BSC Games shutting down, and reactions…

2013-04-19 Thread Thomas Ward
Hi Will,

In theory yes. Unfortunately, I just got done talking to Justin about
that very issue and unfortunately he says he no longer has the source
code to any of the programs on the Blindsoftware.com site. That means
although it would be nice to port these games to Mac OS, the Apple
iPhone, and other such devices a developer such as myself would
literally have nothing to start with or use as a basis of comparison.
The games would have to be rewritten from the ground up anyway to run
on Mac OS or iOS, but there is critical information in the source code
like the timers, hit point information, scoring for the various enemy
ships, and so on that would now have to be reinvented from scratch as
well. So I think it would probably be a better idea in the long run
just to write a new Space Invaders clone for those platforms than to
try and recreate Classic Troopenum or Troopenum 2.0.

Cheers!


On 4/19/13, Will will.d.lo...@gmail.com wrote:
 also if someone can purchase the rights to the titles can they be ported to
 mac and iOS for example?
 Draconis claim they are having IOS tiles, why not pipe 2 and troopanum for
 mac and IOS therefore for example, expanding the community options for these
 titles and revive them with new content perhaps?

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Re: [Audyssey] BSC Games shutting down, and reactions…

2013-04-19 Thread Thomas Ward
Hi Charles,

Well, we can still raise the money to buy the key generator and games
and host them on Audyssey, but from the sounds of it getting the
source code and continuing development of these games is a done deal.
I got a message from Justin a couple hours ago where he explained he
no longer had the source code for any of the games and programs on
Blindsoftware.com. As a result if we want to upgrade these programs we
literally have to start over from scratch. Not cool.

Cheers!

On 4/19/13, Charles Rivard wee1s...@fidnet.com wrote:
 I like that second option.  Not sure if a joint purchase among developers
 would succeed, but I know that hasn't been done very often.

 --
 If guns kill people, writing implements cause grammatical and spelling
 errors!

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Re: [Audyssey] BSC Games shutting down, and reactions…

2013-04-19 Thread Bryan Peterson
Yeah. Like I said I wouldn't mind paying for it but like a lot of folks I 
just don't have the cash and more than likely won't before te cut-off date.




But thou must!
-Original Message- 
From: Thomas Ward

Sent: Friday, April 19, 2013 10:20 AM
To: Gamers Discussion list
Subject: Re: [Audyssey]BSC Games shutting down, and reactions…

Hi Bryan,

I agree. In hindsight I think Justin should have said he was selling a
key generator that unlocks all of your products for $75 and that
probably would have been the end of it.. As it is I think he wanted to
sweeten the deal by making it sound like we are buying all this great
stuff when in reality all we are buying is the key generator and
downloading any and all programs we want from Blindsoftware.com. :D

Cheers!

On 4/19/13, Bryan Peterson bpeterson2...@cableone.net wrote:
I think it was a case of poor wording in the Email. If he'd just said he 
was


offering a code generator that ulocks all our products I'm sure most of us
would have been less upset LOL. As I say I another Email I'd now happily
fork over the 75 if I had it, but of course being on a fixed income with
many other bills to pay that's not happening.



But thou must!


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Re: [Audyssey] BSC Games shutting down, and reactions…

2013-04-19 Thread Thomas Ward
Hi Cara,

Yeah, I think community driven would be better. If we could get
someone to donate the key generator to Audyssey.org I'd be happy to
host the setup files for the games, and generate keys for the public
as a free service. As you said yourself we the community have to help
each other in order to make this community not only to survive but to
thrive in the face of adversity.

In this case the entire community can chip in to help these games. If
I can figure out how to crack the blasted security on the sounds and
music for the various games we could actually write free open source
versions of the games and port them to Mac, iOS, and Linux as well as
produce new versions for Windows 7/Windows 8. By releasing them as
open source everyone can help with the coding if they want and if not
can use them as educational materials. The only question would be what
language to write them in.

I think for all practical purposes writing them in C# .NET and then
using the Mono Framework would be the best way to develop them as
thanks to Mono C# .NET code is very cross-platform portable these
days. There is even a version of Mono for iOS I believe. Although, it
isn't free as the versions for
Windows, Mac, and Linux are.

Alternatively writing them in C++ wouldn't be as portable as C# .NET,
but might actually run better and wouldn't require that .NET or Mono
be installed on the host machine. All that would be needed is porting
them to Object C for iOS which isn't too complicated I've heard. Any
thoughts?

Cheers!

On 4/19/13, Cara Quinn caraqu...@caraquinn.com wrote:
 Thomas, yes! these are the sorts of ideas we need more of! :) This is what
 I'm talkin' about! :)

 I think Shaun actually also brought this up as a possibility and it crossed
 my mind too but you two beat me to it! :) So thank you for suggesting this.
 I think something like this would be a terrific idea.

 Sure it would be great to have one of us own the company but community
 driven would even be better…

 If we all chipped in a little bit we might be able to not only raise the $75
 but perhaps even make it worth Justin's consideration of making the code
 available. -Just a thought… I wonder if the community would be interested in
 this?…

 Thanks,

 Cara :)
 ---

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Re: [Audyssey] LOTR Games was Children's Games

2013-04-19 Thread Thomas Ward
Hi Dark,

Exactly. A Sapi driven or text based RPG could cover so much more than
a side-scroller or FPS which tend to be linier in nature. The typical
action game simply goes from level to level without a lot of option to
explore the world as it were and travel from town to town, level up
skills, and select adventures. Plus if we had say a side-scroller you
wouldn't get the same detailed descriptions of what the towns,
forests, or enemies looked like. I think in a fantasy setting like
Middle Earth an audio game cheapens the experience somewhat.

Cheers!

On 4/19/13, dark d...@xgam.org wrote:
 Hi Tom.

 I agree completely. It's actually for this reason I'm looking forward to
 seeing some of Sam ruby's other lotr eamon games converted to Eamon deluxe.

 i've played some of them, such as one in which you must enter mirkwood and
 rescue aragorn from the fortress of Dol guldur, but while his early works
 were basically action rpgs, his later games became a lot more free form.

 For instance, he created one game called Haradwaith, in which you must enter

 the lands of the haradrim and obtain their army's land and sea battle plans.

 this not only meant going to parts of middle earth which Tolkien didn't
 visit in lotr, but also some other tasks, such as equipping an expedition to

 cross a desert, and even engaging in a sea battle ship to ship.

 Middle earth is such a big and diverse world when you considder all the
 different locations, as well as the close to 18 thousand years of detailed
 history, that there are so many places and locations to set games, even if
 you wished to stay firmlywithin established cannon.

 Beware the grue!


 dark.


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Re: [Audyssey] LOTR Games was Children's Games

2013-04-19 Thread Thomas Ward
Hi Phil,

Right. Yeah, I forgot about that. Of course, I think an audio game
developer could do essentially the same thing as the Dungeons and
Dragons books by borrowing generic fantasy elements of Lord of the
Rings such as goblins, trolls, gnomes, etc and instead of call the
Hobbits Hobbits use half lings etc. Its just that a developer couldn't
use any of the copyrighted components directly unless they were
willing to run the risk of copyright infringement.

Cheers!

On 4/19/13, Phil Vlasak phi...@bex.net wrote:
 Hi Thomas,
 The LOTR books are still copyrighted.
 The Dungeons and Dragons books got around copyright by calling their half
 sized humanoids Halflings instead of hobbits.
 Other creatures like Elves and  Gnomes are generic names that have been used

 for centuries and thus can't be copyrighted.
 Phil

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Re: [Audyssey] LOTR Games was Children's Games

2013-04-19 Thread Charles Rivard
The problem I have with an RPG is the extensive set of rules.  Those I have 
encountered seem to have been so lengthy!  I don't enjoy a game that uses a 
large book of exceptions to a lengthy set of rules.  This is why I would 
prefer a side scroller.  There would be room for exploration if the game 
were designed, although I would think that it would quite an undertaking.


--
If guns kill people, writing implements cause grammatical and spelling 
errors!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, April 19, 2013 12:05 PM
Subject: Re: [Audyssey] LOTR Games was Children's Games



Hi Dark,

Exactly. A Sapi driven or text based RPG could cover so much more than
a side-scroller or FPS which tend to be linier in nature. The typical
action game simply goes from level to level without a lot of option to
explore the world as it were and travel from town to town, level up
skills, and select adventures. Plus if we had say a side-scroller you
wouldn't get the same detailed descriptions of what the towns,
forests, or enemies looked like. I think in a fantasy setting like
Middle Earth an audio game cheapens the experience somewhat.

Cheers!

On 4/19/13, dark d...@xgam.org wrote:

Hi Tom.

I agree completely. It's actually for this reason I'm looking forward to
seeing some of Sam ruby's other lotr eamon games converted to Eamon 
deluxe.


i've played some of them, such as one in which you must enter mirkwood 
and

rescue aragorn from the fortress of Dol guldur, but while his early works
were basically action rpgs, his later games became a lot more free form.

For instance, he created one game called Haradwaith, in which you must 
enter


the lands of the haradrim and obtain their army's land and sea battle 
plans.


this not only meant going to parts of middle earth which Tolkien didn't
visit in lotr, but also some other tasks, such as equipping an expedition 
to


cross a desert, and even engaging in a sea battle ship to ship.

Middle earth is such a big and diverse world when you considder all the
different locations, as well as the close to 18 thousand years of 
detailed
history, that there are so many places and locations to set games, even 
if

you wished to stay firmlywithin established cannon.

Beware the grue!


dark.



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Re: [Audyssey] Children's Games was Audyssey Format

2013-04-19 Thread Ibrahim Gucukoglu

Hi Dark and Brian.

A good place for soundtracks of all flavours is Galbadia Hotel, 
http://gh.ffshrine.org though I don't know whether they'll have the game 
soundtrack you specifically want, their collection is very extensive.


All the best, Ibrahim.

-Original Message- 
From: Bryan Peterson

Sent: Friday, April 19, 2013 3:43 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Children's Games was Audyssey Format

I only wish I knew. I'd love to get a copy myself. I've only seen two midi
files of music from that game. Both were versions of the Hobiton theme. And
one was quite off the mark and in any case was incomplete.



But thou must!
-Original Message- 
From: dark

Sent: Friday, April 19, 2013 8:36 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Children's Games was Audyssey Format

Hi Bryan.

Even by rpg standards that is bad. Plus, annoyingly enough that is
apparently one spc set that cannot be wripped from the cartridge, so while
it has a wonderful soundtrack I've never heard it in full, (if you know
where I might get it please tell me).

Beware the grue!

Dark.


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Re: [Audyssey] Children's Games was Audyssey Format

2013-04-19 Thread Bryan Peterson

They don't. I checked. That particular soundtrack is apparently unrippable.



But thou must!
-Original Message- 
From: Ibrahim Gucukoglu

Sent: Friday, April 19, 2013 12:12 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Children's Games was Audyssey Format

Hi Dark and Brian.

A good place for soundtracks of all flavours is Galbadia Hotel,
http://gh.ffshrine.org though I don't know whether they'll have the game
soundtrack you specifically want, their collection is very extensive.

All the best, Ibrahim.

-Original Message- 
From: Bryan Peterson

Sent: Friday, April 19, 2013 3:43 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Children's Games was Audyssey Format

I only wish I knew. I'd love to get a copy myself. I've only seen two midi
files of music from that game. Both were versions of the Hobiton theme. And
one was quite off the mark and in any case was incomplete.



But thou must!
-Original Message- 
From: dark

Sent: Friday, April 19, 2013 8:36 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Children's Games was Audyssey Format

Hi Bryan.

Even by rpg standards that is bad. Plus, annoyingly enough that is
apparently one spc set that cannot be wripped from the cartridge, so while
it has a wonderful soundtrack I've never heard it in full, (if you know
where I might get it please tell me).

Beware the grue!

Dark.


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Re: [Audyssey] LOTR Games was Children's Games

2013-04-19 Thread dark

Hi tom.

another problem with generic conceptsparticularly in fantasy settings, is 
that they miss out on all the history, linguistic beauty and world that 
middle earth contains, and can often basically appear just as the standard 
DD world with nothing really creatively new about it.


While I completely enjoy standard fantasy games (though I wouldn't say the 
same about generic fantasy books), if I am going! to play a fantasy game, 
I'd prefer it to be in a world and setting that is unique and interesting to 
that game in particular rather than just pinching stuff and renaming.


For example, lets take the setting of moria. Moria is an interesting setting 
for a game because it used to be a beautiful dwarf city, but has been 
abandoned for years due to the dwarves their unearthing the balrog, making 
it more than just the standard DD underground dungeon. Another interesting 
fact about Moria, is that of Balins' expedition to retake the caves just 
before lotr (and tolkien implies that other efforts existed in the past), 
thus a very legitimate way to create magical weapons, and maybe even 
friendly ally characters you meet along the way.


I could imagine a generic game set in an underground city,and depending upon 
the good quality of the descriptions such a game might even be fun, but it 
would have neither the history, nor the logical reason for meeting allies 
etc that moria does, - something I have to say Tom Zuchowski's eamon 
adventure Thror's ring does extremely well, particularly since it is such a 
generic and over used setting in other works of fantasy.


for an original game I'd much rather it had an original setting.

for instance, suppose instead of the ruined city having been abandoned, we 
state the inhabitants (who were not dwarves but powerful wizards), became 
more and more paranoid about outside attack and eventually voluntarily sunk 
their city under the ground by magical means. This lead to a civil war, 
meaning that by the time the game happens, only a few of the oldest and most 
powerfull wizards have survived.


All the creatures in the game are either wildlife of the underground, or 
direct creations of the wizards, and the game might even involve allying 
with one wizard against another, perhaps with the final twist at the end 
being that all! the wizards are pretty much as bad as each other and by 
knocking off several of them and leaving one alone in control of the city 
and all the magic there in the heroes have created further problems.


thus, we have a similar! setting to moria, but with quite a different 
history and evolving story throughout the game. No, this would not be a 
middle earth story, but equally it wouldn't be just a general copy either.


while I'd love to play a legitimate lotr game, if this wasn't possible I'd 
much rather play an interesting original work that someone had seriously 
thought about the history and setting, than just a cheap copy.


Beware the grue!


dark. 



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Re: [Audyssey] LOTR Games was Children's Games

2013-04-19 Thread dark

Hi charlse.

This is a design issue with rpgs, however if they are properly! designed 
then you shouldn't have to read through the rules accept as reference 
occasionally, or maybe have a short introduction.


Again, this is something great about eamon, since the system is so simple to 
understand you can just pick it up and play it.


As to a side scroller with exploration, even speaking from the perspective 
of someone who plays huge! low vision accessible full side scrollers like 
turrican and metroid, I'm not really convinced you could get anything that 
would contain enough teretory or diversity to really fit even a tenth of 
middle earth, since a side scroller is limited in it's setting, you can just 
throw anything in in terms of trees, standing stones, landscape etc, much 
less have enough diverse locations or locations that were far enough apart.


Beware the grue!

Dark. 



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Re: [Audyssey] Children's Games was Audyssey Format

2013-04-19 Thread dark

Hi Ibrahim.

I've known about galbadia for a while and have got various soundtracks from 
them, though last I checked they didn't have the snes lotr game, but I do 
know stuff gets uploaded frequently so it might be worth checking again.


Beware the grue!

Dark. 



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Re: [Audyssey] BSC Games shutting down, and reactions…

2013-04-19 Thread Dennis Towne
Thomas,

You may want to ask Justin how he feels about the key generator and
files being community released like you're proposing.  His
distribution rights allow him to limit that, and it will definitely
cut into his revenue to promise that the community will buy one copy
and share it all over the place for free.

He might be more comfortable with some kind of embargoed system, where
yes, the community makes it available for free, but not until one or
two years have passed since the company closing.

Dennis Towne

Alter Aeon MUD
http://www.alteraeon.com


On Fri, Apr 19, 2013 at 9:53 AM, Thomas Ward thomasward1...@gmail.com wrote:
 Hi Cara,

 Yeah, I think community driven would be better. If we could get
 someone to donate the key generator to Audyssey.org I'd be happy to
 host the setup files for the games, and generate keys for the public
 as a free service. As you said yourself we the community have to help
 each other in order to make this community not only to survive but to
 thrive in the face of adversity.

 In this case the entire community can chip in to help these games. If
 I can figure out how to crack the blasted security on the sounds and
 music for the various games we could actually write free open source
 versions of the games and port them to Mac, iOS, and Linux as well as
 produce new versions for Windows 7/Windows 8. By releasing them as
 open source everyone can help with the coding if they want and if not
 can use them as educational materials. The only question would be what
 language to write them in.

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Re: [Audyssey] Quality verses quantity of games.

2013-04-19 Thread Thomas Ward
Hi Shaun,

Well, that idea might work for some games, but not others. What I mean
by that depending on how the game is designed it might not be able to
be broken up into modules or separate components like that.

For example, take the game Shades of Doom. You couldn't break that
game up into separate modules because its a linier design from Area 1
to Area 9. You can't just write the first four or five levels, sell
that as a starter game, and then sell levels 6 through 9 as an add-on
pack. Since the game would be incomplete without the extra levels.
That would be ethically questionable.

However, the way ESP Pinball Extreme is designed its perfect for what
you suggest. You buy the basic game with a starter set of tables and
then can buy any number of expansion sets  of tables that you want.
Its the type of game you can do that sort of thing with and no one
will have reason to complain since the starter game is a complete game
in itself. The expansion pack  is just that. An addition to the game
you don't have to have.

Still, the concept of designing more games with the ability to have
expansion packs is a good one. It would help audio game developers
raise money for their companies, and not be quite as time consuming as
writing new games from scratch. A small $5 or $10 expansion pack for a
game now and then would be a relatively inexpensive way to keep new
game content coming while not taking that long to complete.

For instance, I recall all of the original Tomb Raider games for the
PC has expansion packs that essentially adds little mini games to the
full game. You would have the original 15 levels, and then a mini game
that you could buy and play for a fraction of the cost of the full
game. Something like that model could be done in audio games, and a
game like Judgment Day is a prime example of that in action.

When you buy Judgment Day you of course get the game itself, but you
get a few mini games as well as some extra scenes. I don't see why
something like that game couldn't be expanded with a few more mini
games and extra content here and there if a developer wanted to take
that route. The mini games wouldn't have to be very expensive say
$5.00 each or perhaps three for $15.00. Either way it would expand an
existing game and not be expensive to obtain the new content.

Cheers!

On 4/18/13, shaun everiss sm.ever...@gmail.com wrote:
 Well I'd be happy to pay a lot for a large game, one idea I had,
 instead of paying say 100 bucks for a game have the game selling for
 20-30 bucks maybe even 15 bucks.
 Don't develop the full game, just do it in bits, you buy 1 bit, and
 slowly buy more and more launching bits as you go.
 Or you could keep the price low and make the player have to find more
 bits to play somehow.
   I remember games in the old dos days, you  brought a simple game
 with the game in it.
 you could then buy the full game or play the simple game and hunt for
 it every time you finnished a section you had to hunt for the next one,
 etc.


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Re: [Audyssey] BSC Games shutting down, and reactions…

2013-04-19 Thread Thomas Ward
Hi Dennis,

I certainly intend to do that. At this point using the key generator
as community property was merely an idea and isn't set in stone.
Obviously, Audyssey.org is here to do things legally, by the book so
to speak, so we are in communication with Justin to try and see what
can and can't be done with these games. Getting his written permission
to use the ke generators  after Blindsoftware.com closes is vital to
doing all this legally.

Cheers!

On 4/19/13, Dennis Towne s...@xirr.com wrote:
 Thomas,

 You may want to ask Justin how he feels about the key generator and
 files being community released like you're proposing.  His
 distribution rights allow him to limit that, and it will definitely
 cut into his revenue to promise that the community will buy one copy
 and share it all over the place for free.

 He might be more comfortable with some kind of embargoed system, where
 yes, the community makes it available for free, but not until one or
 two years have passed since the company closing.

 Dennis Towne

 Alter Aeon MUD
 http://www.alteraeon.com


 On Fri, Apr 19, 2013 at 9:53 AM, Thomas Ward thomasward1...@gmail.com
 wrote:
 Hi Cara,

 Yeah, I think community driven would be better. If we could get
 someone to donate the key generator to Audyssey.org I'd be happy to
 host the setup files for the games, and generate keys for the public
 as a free service. As you said yourself we the community have to help
 each other in order to make this community not only to survive but to
 thrive in the face of adversity.

 In this case the entire community can chip in to help these games. If
 I can figure out how to crack the blasted security on the sounds and
 music for the various games we could actually write free open source
 versions of the games and port them to Mac, iOS, and Linux as well as
 produce new versions for Windows 7/Windows 8. By releasing them as
 open source everyone can help with the coding if they want and if not
 can use them as educational materials. The only question would be what
 language to write them in.

 ---
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Re: [Audyssey] LOTR Games was Children's Games

2013-04-19 Thread Thomas Ward
Hi Charles,

I don't think Dark or I was suggesting anything quite as complex as
you are talking about below. You are thinking of something like
Dungeons and Dragons, which is indeed pretty extensive, but a roll
playing game does not have to be nearly as complex and heavily based
on rules as that. In fact, the Aemon adventures, for example, only has
some very basic stats like health, melee rating, etc which is all you
need for a basic roll playing game. Plus what is nice about Aemon is
that unlike traditional interactive fiction the parser commands are
very simple and basic too. You type commands like get candle, use
candle, and drop candle which is about as basic as you can get. So
don't let the idea of a roll playing game make you think it has to be
some complex game that needs volumes and volumes of rules or a game
with a million different commands. It does not have to be that complex
at all.

What I was thinking was something more like a text adventure with
basic commands, perhaps a menu if people would like that better, where
you have a handful of stats like health, a melee/attack rating,
strength, whatever and would go on adventures and so on. It wouldn't
be nearly as complex as Dungeons and Dragons because it would be a
straight up adventure game more or less. However, unlike a straight up
text adventure you could pick a character to play which would have all
their stats already determined by the developer so there would be no
need to roll the dice and pick this skill or that skill before hand.

Cheers!

On 4/19/13, Charles Rivard wee1s...@fidnet.com wrote:
 The problem I have with an RPG is the extensive set of rules.  Those I have

 encountered seem to have been so lengthy!  I don't enjoy a game that uses a

 large book of exceptions to a lengthy set of rules.  This is why I would
 prefer a side scroller.  There would be room for exploration if the game
 were designed, although I would think that it would quite an undertaking.

 --
 If guns kill people, writing implements cause grammatical and spelling
 errors!

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Re: [Audyssey] LOTR Games was Children's Games

2013-04-19 Thread Thomas Ward
Hi Dark,

Agreed. I sincerely doubt any side-scroller could cover the whole of
Middle Earth unless a developer wanted to dedicate the rest of his
life to writing the game. For one thing you are limited to a 2d format
where the only directions are left, right, up, and down. There isn't
any north, south, east, and west so right there you couldn't lay out
the location of towns, rivers, woods, and other aspects of the world
in anything remotely realistic. About the best you could do is have a
linier progression where you start in Hobbiton, walk right until you
reach Buckleberrry Fairy,  continue right until you reach Riven Dale,
and so on. Its OK, but not very flexible since you only can continue
east with no opportunity to go north or south along your journey.

The other issue Charles probably hasn't considered is that of sounds.
If I am writing a roll playing game or text adventure I can certainly
get sounds for swords, axes, spears, as well as for rivers, farms,
woods, etc, but can use Sapi to describe everything that isn't audible
as well as give details of the world around you. With a side-scroller
or FPS style game I have to come up with a sound for every single
person, place, and thing in the game world. That would not only be
expensive but I think would be unnecessary to boot since there are
easier ways around this problem.

Plus as you said I think Charles has the wrong idea about what
constitutes a roll playing game in the first place. He is talking
about design issues that are more specific to straight up table top
roll playing like Dungeons and Dragons where it doesn't have to be
nearly that complex. The Eamon system, as you mentioned, is a lot more
realistic for something like this than anything else.

Cheers!


On 4/19/13, dark d...@xgam.org wrote:
 Hi charlse.

 This is a design issue with rpgs, however if they are properly! designed
 then you shouldn't have to read through the rules accept as reference
 occasionally, or maybe have a short introduction.

 Again, this is something great about eamon, since the system is so simple to

 understand you can just pick it up and play it.

 As to a side scroller with exploration, even speaking from the perspective
 of someone who plays huge! low vision accessible full side scrollers like
 turrican and metroid, I'm not really convinced you could get anything that
 would contain enough teretory or diversity to really fit even a tenth of
 middle earth, since a side scroller is limited in it's setting, you can just

 throw anything in in terms of trees, standing stones, landscape etc, much
 less have enough diverse locations or locations that were far enough apart.

 Beware the grue!

 Dark.

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Re: [Audyssey] BSC Games shutting down, and reacti ons

2013-04-19 Thread Stephen

Silly man throwing away his source code
At 02:38 AM 4/20/2013, you wrote:

Hi Charles,

Well, we can still raise the money to buy the key generator and games
and host them on Audyssey, but from the sounds of it getting the
source code and continuing development of these games is a done deal.
I got a message from Justin a couple hours ago where he explained he
no longer had the source code for any of the games and programs on
Blindsoftware.com. As a result if we want to upgrade these programs we
literally have to start over from scratch. Not cool.

Cheers!

On 4/19/13, Charles Rivard wee1s...@fidnet.com wrote:
 I like that second option.  Not sure if a joint purchase among developers
 would succeed, but I know that hasn't been done very often.

 --
 If guns kill people, writing implements cause grammatical and spelling
 errors!

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Re: [Audyssey] LOTR Games was Children's Games

2013-04-19 Thread Thomas Ward
Hi Dark,

I take your point, and agree with it in principle. I would feel the
same way if someone took something like Star Trek and renamed all the
ships, technology, and alien races in order to avoid copyrights and by
doing so lose all the history, main characters, and pretty much
everything else that makes Star Trek Star Trek. In the same way just
using generic fantasy races, settings, etc from Lord of the Rings
would take away everything that makes Lord of the Rings what it is. So
clearly its a case of all or nothing, and I understand that perfectly
well.

Besides I'd prefer that anyway from a developer's point of view. Its a
lot easier to write a game when someone else has done all the hard
work creating the characters, history, language, and the world they
inhabit rather than to try and come up with all that from scratch.
/Its hard enough writing the game itself let alone spend months
perhaps years coming up with a story as interesting and as feature
filled as LOTR.

For example, it wouldn't have occurred to me to come up with a
storyline like the one you did with the wizards who sank their city
below the ground. Although, I can be a creative person at times I
don't think I could have came up with anything that original. It would
be easier IMO just to use the Mines of Moria as they are and use the
existing history and facts we know about them as a starting place for
an adventure for me at least.
In any case I agree. I'd rather have a completely new fantasy world,
or LOTR itself rather than some cheap copy. A cheap copy just wouldn't
be the same thing and would never live up to its potential.

Cheers!

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Re: [Audyssey] LOTR Games was Children's Games

2013-04-19 Thread dark

Hi tom.

I deffinately agree on the text adventure and parza idea, however one 
problem with character picking is balancing the game.


Lets say you made a lotr game. Well doing hobbiton to rivendell would be 
relatively easy, provided aragorn was an npc since your four principle 
characters are the four hobbits, so are pretty evenly matched. Admittedly to 
make life interesting you might make some changes,  frodo for instance 
would naturally have higher int and maybe some boarderline magic abilities 
from his translations of elvish, Sam would be less intelligent but stronger 
and a far better warrior, while pipin would make sense as a good ranged 
attacker (remember the tooks were traditionally the hobbit hunters), and 
Merry would probably do better in constitution, journeying and mounted 
combat (the brandybooks being more well travelled than most hobbits).


however, once you got to rivendell things would become much harder. Someone 
like arragorn for instance, who is 83 years old, has masses of battle 
experience, was tutored by Elrond and also has some hereditory abilities 
such as long life from his heritage is just not on the same league as the 
hobbits. Gandalf, who is for all intents and purposes a miner deity and 
could if he wished be as powerful as Sauron in his own right is different 
again.


heck, I remember a very crazy lotr brawler in which you could play as either 
aragorn, gimly or galadriel! which is just plane loopy!
If you were to make a straight up lotr game, i'd recommend just limiting 
players to the four hobbits only and having the rest of the fellowship as 
powerfull npc allies, since the fellowship of the ring while great 
characters do not really sute an rpg.


A better idea personally might be to invent some characters which suted your 
game and setting better but in the middle earth style.


for example, in his adventure thror's ring, and his later sequal (yet to be 
converted to Eamon deluxe), Dolni keep, Tom Zuchowski introduced two allies 
who go on the quest with you. These are an elf called galahir, and a dwarf 
called Gorim, supposedly one of Thrain's brothers.


galahir is naturally a very fast attacker and a bow expert, while gorim is 
tough and strong and uses an axe, and can also read dwarf runes (which as 
you'd imagine being in moria is pretty useful).


I'd personally advise doing this sort of thing, creating several middle 
earth characters and suting them to your game. Even if you wanted to retell 
the quest for Mordor and the ring, have more appropriate characters 
involved, indeed in his Eamon versions of lotr, Sam ruby assumes that you 
ie, your eamon character is the ring barer, and other people such as golum, 
frodo and sam etc yyou meet along the way.


while I can see an advantage to various characters, or indeed to a class 
system ssince it gives choice and replay, I'm just not sure the lotr cast 
are really suted to this if you know your middle earth history. After all, 
many of the sterriotypes we have about characters come from dD which was 
long after Tolkien's time,  I think tolkien himself would be quite 
surprised if you faced him with the glass cannon, strengthless wizard, or 
the thick as a brick meat shield warrior that are such standards of DD type 
systems.


Beware the grue!

Dark. 



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Re: [Audyssey] LOTR Games was Children's Games

2013-04-19 Thread Charles Rivard
I'm thinking that this would be a game I would have to try.  Not that I like 
only easily learned games, but having never encountered an RPG other than 
Dungeon and Dragons and one other that was sort of similar, I've figured 
that they are mostly along the same idea, and I have been mistaken.  A 
simple RPG dealing with a subject matter I'm interested in, such as the 
Harry Potter or LOTR series, would be a good way to possibly start working 
with other role playing games.


--
If guns kill people, writing implements cause grammatical and spelling 
errors!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, April 19, 2013 2:27 PM
Subject: Re: [Audyssey] LOTR Games was Children's Games



Hi Charles,

I don't think Dark or I was suggesting anything quite as complex as
you are talking about below. You are thinking of something like
Dungeons and Dragons, which is indeed pretty extensive, but a roll
playing game does not have to be nearly as complex and heavily based
on rules as that. In fact, the Aemon adventures, for example, only has
some very basic stats like health, melee rating, etc which is all you
need for a basic roll playing game. Plus what is nice about Aemon is
that unlike traditional interactive fiction the parser commands are
very simple and basic too. You type commands like get candle, use
candle, and drop candle which is about as basic as you can get. So
don't let the idea of a roll playing game make you think it has to be
some complex game that needs volumes and volumes of rules or a game
with a million different commands. It does not have to be that complex
at all.

What I was thinking was something more like a text adventure with
basic commands, perhaps a menu if people would like that better, where
you have a handful of stats like health, a melee/attack rating,
strength, whatever and would go on adventures and so on. It wouldn't
be nearly as complex as Dungeons and Dragons because it would be a
straight up adventure game more or less. However, unlike a straight up
text adventure you could pick a character to play which would have all
their stats already determined by the developer so there would be no
need to roll the dice and pick this skill or that skill before hand.

Cheers!

On 4/19/13, Charles Rivard wee1s...@fidnet.com wrote:
The problem I have with an RPG is the extensive set of rules.  Those I 
have


encountered seem to have been so lengthy!  I don't enjoy a game that uses 
a


large book of exceptions to a lengthy set of rules.  This is why I would
prefer a side scroller.  There would be room for exploration if the game
were designed, although I would think that it would quite an undertaking.

--
If guns kill people, writing implements cause grammatical and spelling
errors!


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Re: [Audyssey] LOTR Games was Children's Games

2013-04-19 Thread Charles Rivard
Sound creation sure would be time consuming, and the north/south 
restrictions would be even worse, and unrealistic.  And you're most likely 
right about the RPGs not being as I thought.


--
If guns kill people, writing implements cause grammatical and spelling 
errors!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, April 19, 2013 2:49 PM
Subject: Re: [Audyssey] LOTR Games was Children's Games



Hi Dark,

Agreed. I sincerely doubt any side-scroller could cover the whole of
Middle Earth unless a developer wanted to dedicate the rest of his
life to writing the game. For one thing you are limited to a 2d format
where the only directions are left, right, up, and down. There isn't
any north, south, east, and west so right there you couldn't lay out
the location of towns, rivers, woods, and other aspects of the world
in anything remotely realistic. About the best you could do is have a
linier progression where you start in Hobbiton, walk right until you
reach Buckleberrry Fairy,  continue right until you reach Riven Dale,
and so on. Its OK, but not very flexible since you only can continue
east with no opportunity to go north or south along your journey.

The other issue Charles probably hasn't considered is that of sounds.
If I am writing a roll playing game or text adventure I can certainly
get sounds for swords, axes, spears, as well as for rivers, farms,
woods, etc, but can use Sapi to describe everything that isn't audible
as well as give details of the world around you. With a side-scroller
or FPS style game I have to come up with a sound for every single
person, place, and thing in the game world. That would not only be
expensive but I think would be unnecessary to boot since there are
easier ways around this problem.

Plus as you said I think Charles has the wrong idea about what
constitutes a roll playing game in the first place. He is talking
about design issues that are more specific to straight up table top
roll playing like Dungeons and Dragons where it doesn't have to be
nearly that complex. The Eamon system, as you mentioned, is a lot more
realistic for something like this than anything else.

Cheers!


On 4/19/13, dark d...@xgam.org wrote:

Hi charlse.

This is a design issue with rpgs, however if they are properly! designed
then you shouldn't have to read through the rules accept as reference
occasionally, or maybe have a short introduction.

Again, this is something great about eamon, since the system is so simple 
to


understand you can just pick it up and play it.

As to a side scroller with exploration, even speaking from the 
perspective

of someone who plays huge! low vision accessible full side scrollers like
turrican and metroid, I'm not really convinced you could get anything 
that

would contain enough teretory or diversity to really fit even a tenth of
middle earth, since a side scroller is limited in it's setting, you can 
just


throw anything in in terms of trees, standing stones, landscape etc, much
less have enough diverse locations or locations that were far enough 
apart.


Beware the grue!

Dark.


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Re: [Audyssey] LOTR Games was Children's Games

2013-04-19 Thread Thomas Ward
Hi Dark,

True enough. However, it is still none-the-less a personal risk.
Weather anything comes of it or not is anyone's guess.

That said, there is still quite a bit of wiggle room when it comes to
copyrights. There are some gray areas such as fan fiction that is
seriously challenging the big money hungry companies when it comes to
absolute control over copyrights and trademarks, and it is to this
niche we as audio game developers can attempt to squeeze into.

What it comes down to is the intention of the laws, and how they have
slowly changed over the years. When the U.S. Copyright Act was
originally written the basic intention was to keep someone from
profiting from a work or idea created by someone else. If I wrote a
book, for example, you couldn't just copy it word for word and sell it
to another party because it was copyrighted. Then, that basic idea was
extended to include specific things in the book such as people,
places, and things that were unique to that book. However, these days
it seems the companies are pushing the boundaries of those laws, and
insisting on things that were never intended by the original copyright
laws and is largely unenforceable.

For example, if you download an audio book from Audible you'll
probably get some standard warning to the effect not to transmit this
audio book via email, Internet download, not to stream the recording,
or play this recording in front of a live audience. Its to this latter
point that I find a bit disturbing. As I don't see anything wrong with
buying an audio book and playing it with a bunch of friends or in
front of a class of students. Yet, according to the copyright notice
that sort of public use is impermissible, and I think could be
challenged if push came to shove.

When I was a student in grade school our V.I. teacher use to get audio
books from the National Library Service and play a chapter or so every
day after lunch. All the kids would gather around and listen to the
book, and then answer questions about it the teacher asked. I think
this is a pretty fair use of the audio book, and even if it were
obtained from Audible instead of NLS I think they shouldn't  have the
right to restrict someone like a school teacher from playing an audio
book in front of her class. That seems to me to be a perfectly fair
use of that audio recording. However, it sounds like the companies
that produce books on tape, CD, and for digital download have other
ideas of what is and is not fair use of that recording.

The reason I am saying all of this is to point out that over the years
the intended use  of the copyright laws have changed, and corporations
with lots of money invested in their products have used copyright laws
to beat people over the head and beat them into submission. In some
cases what the corporations demand isn't even entitled to them under
the current copyright laws, and since most people don't know their
rights they often get run over by the greedy companies who want to
control everything, and squeeze every dime they can out of their
customers one way or another.

Now, though, thanks to the rise of the Internet companies are having
problems holding onto their copyrights and many people, common people,
are willing to test the boundaries of copyright law. Fan fiction is
one area where we see this happening. There are a number of fan
fiction sites where people can submit stories on Star Wars, Harry
Potter, Batman, or whatever and have it read by the rest of the world.
Some publishers have taken the fan fiction sites to court only to get
their butts royally kicked for their efforts. So thanks to the efforts
of fan fiction people are beginning to take back their rights, and
telling Warner Brothers and other companies like them we are not going
to give them absolute control over this content. That the community
has some rights under the fair use clause of the U.S. Copyright Act
and we will darn well use them.

Basically, I think if a developer, such as myself, decides to create a
LOTR game as long as it was free, I wasn't making a profit off of it,
I could probably claim it is a type of fan fiction. As such I could
use the same fair use clause they use to legally keep running fan
fiction sites even though it makes the copyright holders madder than a
crazy rat with his tail on fire.

Cheers!

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Re: [Audyssey] LOTR Games was Children's Games

2013-04-19 Thread dark

Hi tom.

It's also worth noting that as far as rules and rpgs go, if you've got a 
good m, you don't even need to be a rules master for tabletop games either. 
i played six months of our mutants and masterminds campeigne before our gm 
bought me a copy of the rules in pdf format as a christmas present, and even 
then i didn't read them all through start to finish but just checked 
specific stuff, neither do I have any of the extra books that various people 
use, indeed much of what we do in mutants is based on rp, rather than dice 
mechanics, or at least we work out what to do first then the gm! converts it 
into numbers :D.


As regards side scrollers, I will point out A, that just because something 
is a side scroller that doesn't mean it can't have background doors. mega 
man zero for instance had a full and complex layout for it's main 2D base, 
by employing doors in the background you could choose to enter. Also, 
remember that by clever tricks of mapping you can simulate many terrain 
types.


for example, say instead of having a hill facing the player, ie, you just 
start at the bottom and move up to the top in a diagonal, I do as super 
marrio brothers 2 (the one where you pick up and chuck vegies), did, and 
have the hill essentially in the background facing the player. players 
could! climbe up the left side to the top, but they could also walk straight 
along the bottom then jump up ledges above their heads, essentially going up 
the front of the hill, or indeed go to the far right and then climb back up 
and left.


While I agree that you cannot have a full four directional map in side 
scrollers, you can still! use a lot of terrain tricks to up the complexity 
of your layout, especially on a very large map, which was of course 
something which the sorts of side scrollers i most enjoy, the large 
exploration ones like metroid and turrican took full advantage of, though of 
course middle earth would still! be too large as a side scroller.


Beware the Grue!

Dark. 



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Re: [Audyssey] BlindSoftware.com Is Closing

2013-04-19 Thread Shane Davidson
I was going to buy it at the end of the month if the budgit allowed it, but
if you've already done it...
Shane
-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Ibrahim
Gucukoglu
Sent: Wednesday, April 17, 2013 1:07 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] BlindSoftware.com Is Closing

Hi.

I have a copy of the complete package, I purchased it this morning as I for
the most part enjoyed the classic BSC games.

All the best, Ibrahim.

-Original Message-
From: Pitermach
Sent: Wednesday, April 17, 2013 5:44 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] BlindSoftware.com Is Closing

here's what I just posted in the form of an audioboo, which I think I should
throw out here as well... I don't have the $75 myself. The BSC games, I
think, were a big part of what made audiogames are today, and that we should
preserve them for newcomers to the audiogame idea and let those that legally
bought the games be able to play them on new computers they might own. SO I
think we should all throw something like
$5 and eventually I think we can get the $75 we need. Then someone with the
server space can host everything. Now I realise this isn't exactly right and
why people didn't do this with, say, the NVDA vocalizer driver which is
still available for purchase, but considering all of these games are just
going to disappear completely in mid May I seriously think we should do
this. It does look like no one I know currently has the money to do this on
his/her own, and if no one takes advantage of the offer, the games will just
disappear. And even though there are cracks for the newer games (might as
well admit it since bs will close), the older editions of pipe and troup,
and the word games don't have one, neither does the software so that will
just leave them unplayable for many people.

On 2013-04-17 18:18, Thomas Ward wrote:
 Hi Bryan,

 I know. I don't have the $75 right now or I would buy it and then 
 share the key generator with everyone who can't afford it so that we 
 could keep those games alive. Hopefully someone somewhere will share 
 the key gen so those of us who can't whip out the $75 in the next 
 month can continue to play Pipe and troopenum without letting them go 
 dead.

 Cheers!

 On 4/17/13, Bryan Peterson bpeterson2...@cableone.net wrote:
 Especially since not everybody wo owns those games will be able to 
 pay 75 dollars for the unlock code geerator. Guess I won't be putting 
 those gaes on

 my new computer, whenever it is that I end up getting one. 
 Disappointing since they were pretty much the first audio games I 
 ever played and evennow

 I enjoy them.


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Re: [Audyssey] LOTR Games was Children's Games

2013-04-19 Thread dark

Hi tom.

well I don't mind generic fantasy concepts in games, but history and 
background can mean so much more. There are plenty of Eamon games (and 
others), which basically take the form of adventurer going into generic 
undergorund dungeon full of goblins, rats etc, grabbing treasure and getting 
out. i enjoy these for what they are, but I do feel I miss the history and 
it's certainly something that would add to the game for me considderably, 
likewise, a simply irect copy of lotr, say a game in which you entered a 
ruined dwarf city called mordin and fought a demon on a narrow bridge would 
be even less enjoyable than a generic underground dungeon with no 
explanation at all, since it'd would feel! like a cheap copy. This is in 
fact one reason I hate terry brooks, but his sword of shanara particularly, 
since the plot, the characters, the world, are so blatantly thefts from 
tolkien it's unbelievable. while I don't particularly wrate any of his other 
books either since they are pretty much standard DD fair, (I found I could 
put a class on every character just by their description), Sword of shanara 
annoygs me particularly because it is such! a direct copy of tolkien.


As to the creative process, well to be honest I'm the other way around. 
Programming rather baffles me, but ideas for plots, settings, characters, 
ideas for game design come very easily to me for some reason as you might 
have noticed. indeed, if you would like to work on an rpg collaboratively in 
some form, let me know off list, (I also love writing history and background 
for fantasy kingdoms as well).


Beware the Grue!

Dark. 



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Re: [Audyssey] LOTR Games was Children's Games

2013-04-19 Thread dark

HI Charlse.

It sounds as if you got a bad intro to rpgs really, especially if your DD 
gm didn't give you a full introduction. i'd recommend taking a look at some 
of the gamebooks around the net on sites like fighting fantasy project or 
project.aon, or maybe games like sryth, plus if you have easy access to a 32 
bit windows 7, maybe trying eamon deluxe too.


Beware the grue!

Dark. 



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Re: [Audyssey] LOTR Games was Children's Games

2013-04-19 Thread Thomas Ward
Hi Dark,

Lol! Yeah, I think Tolkien would be pretty surprised at such Dungeons
and Dragons type characters, because they were designed for a special
game system and not really to tell a story the way the characters in
LOTR were. None of the wizards in LOTR are strengthless wimps, and
none of the warriors are thick as a brick meet shields. :D

In any case I agree the main characters for  LOTR are really unsuited
for an RPG game. It would be better to create new and original
characters that tell their own story, choose their own adventure in
Middle Earth, and that through the course of their adventures meet
Aragon, Gandalf, and so on. There are two good reasons for this.

First, you can claim your game is fan fiction. You are not outright
basing it on Tolkien's works, but only using his world and characters
as a setting for your own story.

Second, you have the freedom to step outside of accepted cannon to
tell new stories and have new adventures not covered by the original
saga. Since this is a game I'd assume people wouldn't mind having some
new content that isn't strictly cannon, but sticks to cannon when and
where possible.

Cheers!

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[Audyssey] Numbers in emails Re: BlindSoftware.com Is Closing

2013-04-19 Thread Raul A. Gallegos
He writes emails like he's writing text messages. So, he uses 2 instead 
of to or too and b instead of be. I'm certainly no grammar cop or 
anything, but that's just lazy 2 me. Just kidding. To me.


--
Raul A. Gallegos
Twitter and Facebook user ID: rau47

On 4/18/2013 9:19 AM, Bryan Peterson wrote:

What's with all those numbers? LOL.



But thou must!
-Original Message- From: James Bartlett
Sent: Thursday, April 18, 2013 8:14 AM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] BlindSoftware.com Is Closing

Hi

So where do I send my $5 to. I have 2 imit I have never played 1 of
there games, but games r like books 2 me, and we need 2 hold on and keep
them safe. Not only 4 ower gen but 4 ower kids and there kids and so on and
so on. In order 2 know where u r going u have 2 know where u have been. I
wouldn't wont a book 2 die and I don't wont a game 2 die ether.

Bfn
James



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Re: [Audyssey] LOTR Games was Children's Games

2013-04-19 Thread dark

Hi Tom.

You are right, coorporations these days just think they can push people 
around and exact money, despite whether it is reasonable or not. For 
instance, some cinemas have started disallowing people from taking their own 
sweets and drinks in, despite the fact that the cinema charges about three 
times the price you'd pay on a highstreet. The result? people simply put 
stuff in their bags, and in britain at least nobody has had the gaul to try 
and search patrons for food not perchiced on the premises (there would be a 
real! legal stink about that one), indeed most of my local cinemas don't 
even try anymore even if you do walk in bltantly carrying a bottle of coke 
or a bag of popcorn from the local supermarkit.


certainly, as you said yourself, a free game is like a fanfic, so there is 
no arguement there, indeed various retro remakes exist of games like 
starwars, doctor who etc, (and of course plenty of freeware remakes of 
commercial games using original graphics), not to mention youtube vids and 
the like.


Even with paying for a game, I still think there is a chance since A, Phil 
has managed fine with sarah which is a commercial harry potter game, and B, 
it's not as if warner brothers, paramount etc create a hole bunch of 
accessible games. They cannot claime that an audio game is taking money away 
from them, since it's not as if they are producing anything even in the same 
genre.


while i know you got a cease and desist letter over monti, my brother, who 
is a solicitor, frequently says such letters are basically sent by 
solicitors to scare people into compliance, even when there is no case.


For example, we once got a letter from the solicitor of the garrage at the 
back of my parents house saying your fense is on our property, move it!), 
which was complete rubbish since we have the original deeds, they were just 
trying it on.


while I can appreciate you not wanting to pay court costs etc, I do wonder 
how far that actually would've gone if you had! fought the case, and I think 
the same could apply to starwars, startrek etc.After all can you imagine the 
headlines?


Warner brothers leaves blind gamers in the dark!

Myself, I'd say on a free game you've got every chance, and even if you did! 
want to make the game commercial, your likely okay.


indeed, one way around this might be to simply make the game free and accept 
donations as developers like Dennis and Aprone do for their games.


Beware the grue!

Dark. 



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Re: [Audyssey] LOTR Games was Children's Games

2013-04-19 Thread Bryan Peterson
Sound creation alone for such a game might be tough since you'd have to 
score areas from Hobbiton to Rivendell to Moria, Cirith Ungol, etc. As I 
said the Super Nintendo game, which was based on Fellowship of the Ring, did 
ann excellent job at least as far as the music went. In every other respect 
though the game was a total mess. You had to mind not just one but eight! 
characters which in a straight action game can be difficult enough. But the 
AI was quite frankly horrible since it didn't occur to Interplay, the game's 
developer, simply to have one character be controlled at a time and let the 
player switch between them as needed depending on the situation.




But thou must!
-Original Message- 
From: Charles Rivard

Sent: Friday, April 19, 2013 3:41 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] LOTR Games was Children's Games

Sound creation sure would be time consuming, and the north/south
restrictions would be even worse, and unrealistic.  And you're most likely
right about the RPGs not being as I thought.

--
If guns kill people, writing implements cause grammatical and spelling
errors!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, April 19, 2013 2:49 PM
Subject: Re: [Audyssey] LOTR Games was Children's Games



Hi Dark,

Agreed. I sincerely doubt any side-scroller could cover the whole of
Middle Earth unless a developer wanted to dedicate the rest of his
life to writing the game. For one thing you are limited to a 2d format
where the only directions are left, right, up, and down. There isn't
any north, south, east, and west so right there you couldn't lay out
the location of towns, rivers, woods, and other aspects of the world
in anything remotely realistic. About the best you could do is have a
linier progression where you start in Hobbiton, walk right until you
reach Buckleberrry Fairy,  continue right until you reach Riven Dale,
and so on. Its OK, but not very flexible since you only can continue
east with no opportunity to go north or south along your journey.

The other issue Charles probably hasn't considered is that of sounds.
If I am writing a roll playing game or text adventure I can certainly
get sounds for swords, axes, spears, as well as for rivers, farms,
woods, etc, but can use Sapi to describe everything that isn't audible
as well as give details of the world around you. With a side-scroller
or FPS style game I have to come up with a sound for every single
person, place, and thing in the game world. That would not only be
expensive but I think would be unnecessary to boot since there are
easier ways around this problem.

Plus as you said I think Charles has the wrong idea about what
constitutes a roll playing game in the first place. He is talking
about design issues that are more specific to straight up table top
roll playing like Dungeons and Dragons where it doesn't have to be
nearly that complex. The Eamon system, as you mentioned, is a lot more
realistic for something like this than anything else.

Cheers!


On 4/19/13, dark d...@xgam.org wrote:

Hi charlse.

This is a design issue with rpgs, however if they are properly! designed
then you shouldn't have to read through the rules accept as reference
occasionally, or maybe have a short introduction.

Again, this is something great about eamon, since the system is so simple 
to


understand you can just pick it up and play it.

As to a side scroller with exploration, even speaking from the 
perspective

of someone who plays huge! low vision accessible full side scrollers like
turrican and metroid, I'm not really convinced you could get anything 
that

would contain enough teretory or diversity to really fit even a tenth of
middle earth, since a side scroller is limited in it's setting, you can 
just


throw anything in in terms of trees, standing stones, landscape etc, much
less have enough diverse locations or locations that were far enough 
apart.


Beware the grue!

Dark.


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Re: [Audyssey] LOTR Games was Children's Games

2013-04-19 Thread Bryan Peterson
That's one thing I like about Sryth. The GM clearly put a lot of thought 
into his world and the creatures and people who live in it.




But thou must!
-Original Message- 
From: dark

Sent: Friday, April 19, 2013 3:57 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] LOTR Games was Children's Games

Hi tom.

well I don't mind generic fantasy concepts in games, but history and
background can mean so much more. There are plenty of Eamon games (and
others), which basically take the form of adventurer going into generic
undergorund dungeon full of goblins, rats etc, grabbing treasure and getting
out. i enjoy these for what they are, but I do feel I miss the history and
it's certainly something that would add to the game for me considderably,
likewise, a simply irect copy of lotr, say a game in which you entered a
ruined dwarf city called mordin and fought a demon on a narrow bridge would
be even less enjoyable than a generic underground dungeon with no
explanation at all, since it'd would feel! like a cheap copy. This is in
fact one reason I hate terry brooks, but his sword of shanara particularly,
since the plot, the characters, the world, are so blatantly thefts from
tolkien it's unbelievable. while I don't particularly wrate any of his other
books either since they are pretty much standard DD fair, (I found I could
put a class on every character just by their description), Sword of shanara
annoygs me particularly because it is such! a direct copy of tolkien.

As to the creative process, well to be honest I'm the other way around.
Programming rather baffles me, but ideas for plots, settings, characters,
ideas for game design come very easily to me for some reason as you might
have noticed. indeed, if you would like to work on an rpg collaboratively in
some form, let me know off list, (I also love writing history and background
for fantasy kingdoms as well).

Beware the Grue!

Dark.


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Re: [Audyssey] LOTR Games was Children's Games

2013-04-19 Thread dark

Hi Tom.

that is one reason I don't particularly like the DD character system. it 
worked for dungeons and dragons, but I always think it's interesting to see 
it changed.


for example, in one varient of the roguelike Angband there is a really 
interesting barbarian class. As a barbarian they are extremely strong and 
tough, but are limited to large, two handed weapons like axes and spears. 
they can throw weapons well, but don't have any skills with bows or 
crossbows. Since they live close to nature and spirits of their tribes, they 
can use some of the nature type spells, especially those for battling and 
harming enemies, and while not very intelligent have lots of wisdom so can 
resist magical traps and illusions, but with a low intelligence and stealth 
get hit rather frequently by mechanical ones.


That to me is an interesting! class, and not anything like the DD 
barbarians,  indeed if you read the original Conan stories by Robbert E 
howard, conan is represented ass a gifted traveller who is extremely 
intelligent, indeed the first story Howard wrote was about King conan 
writing a treaty with a neighboring kingdom, not the musclehead we expect.


getting bac to lotr however, I do like your idea of characters that meet 
gandalf, aragorn etc. one other advantage I see of this (particularly for 
lotr fans), is the chance to explore places and take side trips not in the 
books.


for  example, in the hobbit, Gandalf says that the dwarves must travel 
through! mirkwood to reach the lonely mountain, because round the forest to 
the north were the grey mountains full of goblins, hob goblins and Orcs, 
(the only time hob goblins are mentioned by tolkien), while to the south the 
forest went close to the necromancer's laire in Dol guldur (the necromancer 
who of course turned out to be Sauron).


A game however would be the perfect opportunity to explore those places 
rather closer, perhaps even choosing those routes over the forest with the 
giant spiders.


Beware the grue!

Dark. 



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Re: [Audyssey] LOTR Games was Children's Games

2013-04-19 Thread dark

Hi Bryan.

i agree on sryth, the world and setting are great, for all I really don't! 
like where the gm decided to take things after such a promising start with 
all the adventurer tocan sinks, need to donate to the game etc. Still, the 
world is beautifully worked out and when the gm bothers to write is well 
described too.


Beware the grue!

Dark. 



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Re: [Audyssey] Numbers in emails Re: BlindSoftware.com Is Closing

2013-04-19 Thread Bryan Peterson
And it confuses screen readers. I'd hate to see that in a text adventure 
game LOL.




But thou must!
-Original Message- 
From: Raul A. Gallegos

Sent: Friday, April 19, 2013 4:08 PM
To: Gamers Discussion list
Subject: [Audyssey] Numbers in emails Re: BlindSoftware.com Is Closing

He writes emails like he's writing text messages. So, he uses 2 instead
of to or too and b instead of be. I'm certainly no grammar cop or
anything, but that's just lazy 2 me. Just kidding. To me.

--
Raul A. Gallegos
Twitter and Facebook user ID: rau47

On 4/18/2013 9:19 AM, Bryan Peterson wrote:

What's with all those numbers? LOL.



But thou must!
-Original Message- From: James Bartlett
Sent: Thursday, April 18, 2013 8:14 AM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] BlindSoftware.com Is Closing

Hi

So where do I send my $5 to. I have 2 imit I have never played 1 of
there games, but games r like books 2 me, and we need 2 hold on and keep
them safe. Not only 4 ower gen but 4 ower kids and there kids and so on 
and

so on. In order 2 know where u r going u have 2 know where u have been. I
wouldn't wont a book 2 die and I don't wont a game 2 die ether.

Bfn
James



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[Audyssey] Does anyone have Rauls game recordings?

2013-04-19 Thread Sarah Haake

Hi,

I'm looking for Rauls game recordings. Since his website still seems to be 
offline, I wanted to ask if someone here on list maybe has his recordings 
archived and can upload them on dropbox or sendspace or something? I 
honestly thought I saved them myself, but I can't find them anywhere, so I 
suppose I either lost them or actually never saved them. Lol.


So, if anyone could help me out, this would be great. It's just that at the 
moment I'd rather listen to someone play games than to play them myself. 
*grins*


Best regards
Sarah


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Re: [Audyssey] Does anyone have Rauls game recordings?

2013-04-19 Thread Curt Taubert
The only one I have now is his Review of Blast chamber. I used to have a 
few of them.


Curt Taubert
skype: curt_taubert
twitter: curt78Curt Taubert

On 4/19/2013 5:49 PM, Sarah Haake wrote:

Hi,

I'm looking for Rauls game recordings. Since his website still seems 
to be offline, I wanted to ask if someone here on list maybe has his 
recordings archived and can upload them on dropbox or sendspace or 
something? I honestly thought I saved them myself, but I can't find 
them anywhere, so I suppose I either lost them or actually never saved 
them. Lol.


So, if anyone could help me out, this would be great. It's just that 
at the moment I'd rather listen to someone play games than to play 
them myself. *grins*


Best regards
Sarah


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Re: [Audyssey] Cyber assault query

2013-04-19 Thread john
I'm not sure I understand your question fully,  but I'll give it 
a shot. At the moment, almost everything in the game is 
accessable to all classes. This is going to change in the near 
future, and has already begun to do so. As far as commands go, 
the help system ingame can be quite useful if you know what you 
want to look up. If you're still having trouble, you might try 
asking around on gossip for help; if anybody is active they'll be 
more than willing to give you a hand.


- Original Message -
From: Keith ks.steinbac...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Date sent: Thu, 18 Apr 2013 06:23:37 -0500
Subject: [Audyssey] Cyber assault query

Hi, have a cyberassault mud question. Besides the game's webpage, 
which
gives a description of the classes (example, crazies, borgs, 
mercenaries,
stalkers, predators, and callers), the information is pretty 
lacking. Game
commands, if all classes can tap all skills in the game, etc. Is 
there some

other way of gaining such info?

Thanks

Keith


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Re: [Audyssey] Swamp with a trackpad.

2013-04-19 Thread john
Thanks for catching the tap to click. That was my major issue 
with the game, and in hindsight I really should have remembered 
it, heh. My personal solution was to open the right-click menu
for my mouse's system tray icon, and there was an option for 
tap-to-click. I'm not sure if this is universal, but it might be 
worth a try.

- Original Message -
From: Dakotah Rickard dakotah.rick...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Date sent: Thu, 18 Apr 2013 12:18:55 -0400
Subject: Re: [Audyssey] Swamp with a trackpad.

Ok. Let's just step back a bit and work from the beginning.

You are firing your gun when you don't mean to because of a 
setting
called tap to click. This is a very common, almost universal 
setting

on a touchpad. Your touch pad will be unique to itself, because
manufacturers love not integrating their settings into a defacto
settings sheme like Control Panel, though maye you can find out
something about tap to click in your Mouse settings area. If you 
can

find a way to disable tap to click, then you will find Swamp much
easier to play.
I will, however, second the motion to play around with 
sensitivity. I

play with my sensitivity all the way up or on the next setting,
depending on which character I'm on at the time, but that's not 
for
everyone. Also, make sure your screen orientation is proper. I 
found

out the hard way that if my screen orientation is sideways or
whatever, Swamp doesn't work right in terms of mouse movements.

I play exclusively with the track pad, to the point that I have 
tried
using a mouse and failed epically. It's convenient to the 
keyboard,
and it feels rather natural to me. plus, I started out on a 
touchpad,
and that's all I've really used. I've heard good and bad things 
about
the use of a track pad, but I'm a firm believer that it can work 
quite

well.

If there's anything else I can help you with, please let me know. 
I've

got tremendous track pad experience.

Signed:
Dakotah Rickard


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Re: [Audyssey] Does anyone have Rauls game recordings?

2013-04-19 Thread Sarah Haake

Hi,

yeah, I have this review too, because it comes with the game. I'm looking 
for the others, there was a whole bunch of them on his website.


Best regards
Sarah


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Re: [Audyssey] Does anyone have Rauls game recordings?

2013-04-19 Thread Sarah Haake

Hi,

yeah, I have this review too, because it comes with the game. I'm looking 
for the others, there was a whole bunch of them on his website.


Best regards
Sarah


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Re: [Audyssey] Does anyone have Rauls game recordings?

2013-04-19 Thread Curt Taubert

Let me check on my desktop. I think I still have several of them their.

Curt Taubert
skype: curt_taubert
twitter: curt78Curt Taubert

On 4/19/2013 6:19 PM, Sarah Haake wrote:

Hi,

yeah, I have this review too, because it comes with the game. I'm 
looking for the others, there was a whole bunch of them on his website.


Best regards
Sarah


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Re: [Audyssey] LOTR Games was Children's Games

2013-04-19 Thread Thomas Ward
Hi Dark,

Now, that is probably doable. Taking donations for sounds, music, etc
but releasing he game as free fan fiction would probably not raise a
stink with anyone over copyrights. I might be able to get away with
selling a Lord of the Rings, Star Wars, or Star Trek game, but I don't
know if I want to run the risk.

That said, your brother is absolutely right. A lot of times the cease
and desist letters are the lawyers way of attempting to scare the
other party into backing down and complying with what the company
perceives as their rights even when they don't have a case.

For example, a while back a company called Audyssey Technology wrote
Raul and I to say that we were violating their trademark and wanted us
to turn the Audyssey.org domain over to them etc. Well, by that time I
was a good more educated about copyright law than I was when I got hit
over the head with a cease and desist letter regarding Monte and chose
not to back down. Raul and I wrote them back explaining that the
Audyssey Magazine was started in 1996, with no knowledge of Audyssey
Technology and no intend to infringe, and the Audyssey site is  merely
a non-profit extension of the Audyssey Magazine. Audyssey Technology
backed down in a hurry, and we have never been bothered by them again.

So, yes, these companies really don't want to pay expensive court
costs if they don't have to. Most of the time they are paper tigers
trying to scare people into submission unless its something they know
they can win, and moreover if there is profit in it for them. If there
is no money in it to sue another party over copyrights chances are
slim to none they won't do it.

That is why if I did do a Lord of the Rings, Star Wars, Star Trek,
Batman, or similar game I probably wouldn't charge for it. If I claim
no money was taken for the product they can't claim I made thousands
of dollars in ill gotten gains of their intellectual property and sue
me over it. They are less likely to sue someone over a free game than
someone who creates a game and charges $30 for x number of copies.
However, that's just my point of view.

Its always possible I could make a Lord of the Rings game, sell
several copies, and no one will bother me over it. If so that's great,
but what if they do decide to press the issue. Then, I will have to
have the funds to fight it in court if they take it that far. :D

Cheers!

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Re: [Audyssey] Does anyone have Rauls game recordings?

2013-04-19 Thread dark

Hi.

I have his faull walkthrus for superliam, Shades, gma tank commander, pipe2, 
hunter and the 17 original lone wolf missions. I'm at my parents right now, 
while the walkthrus are on my laptop back in my flat where I will be on 
thursday, but if nobody has found them by then I can always bang them on 
sendspace.


i will say though that it would be great if raul could still host these 
himself, as well as his storm8 podcasts. i really like raul's reviews and 
walkthroughs, they're clear, well explained and he's got a wonderfully 
casual manner making them great to listen to so it'd be a shame both if his 
past ones vanished, and also if he didn't do anymore.


Beware the grue!

Dark. 



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Re: [Audyssey] LOTR Games was Children's Games

2013-04-19 Thread Thomas Ward
Hi Dark,

Exactly my point. In a text adventure/RPG system there is more than
one route a person could take. They could travel north through the
Gray Mountains, they could travel straight through Mirkwood, or to the
south through Guldor. Either way would offer different adventures and
different side trips not specifically mentioned in the Hobbit or Lord
of the Rings books.

The more I think about it the more I am interested in looking into
something like this. Perhaps if you would write the stories and game
descriptions I could do the coding. :D

Cheers!

On 4/19/13, dark d...@xgam.org wrote:
 Hi Tom.

 that is one reason I don't particularly like the DD character system. it
 worked for dungeons and dragons, but I always think it's interesting to see

 it changed.

 for example, in one varient of the roguelike Angband there is a really
 interesting barbarian class. As a barbarian they are extremely strong and
 tough, but are limited to large, two handed weapons like axes and spears.
 they can throw weapons well, but don't have any skills with bows or
 crossbows. Since they live close to nature and spirits of their tribes, they

 can use some of the nature type spells, especially those for battling and
 harming enemies, and while not very intelligent have lots of wisdom so can
 resist magical traps and illusions, but with a low intelligence and stealth

 get hit rather frequently by mechanical ones.

 That to me is an interesting! class, and not anything like the DD
 barbarians,  indeed if you read the original Conan stories by Robbert E

 howard, conan is represented ass a gifted traveller who is extremely
 intelligent, indeed the first story Howard wrote was about King conan
 writing a treaty with a neighboring kingdom, not the musclehead we expect.

 getting bac to lotr however, I do like your idea of characters that meet
 gandalf, aragorn etc. one other advantage I see of this (particularly for
 lotr fans), is the chance to explore places and take side trips not in the
 books.

 for  example, in the hobbit, Gandalf says that the dwarves must travel
 through! mirkwood to reach the lonely mountain, because round the forest to

 the north were the grey mountains full of goblins, hob goblins and Orcs,
 (the only time hob goblins are mentioned by tolkien), while to the south the

 forest went close to the necromancer's laire in Dol guldur (the necromancer

 who of course turned out to be Sauron).

 A game however would be the perfect opportunity to explore those places
 rather closer, perhaps even choosing those routes over the forest with the
 giant spiders.

 Beware the grue!

 Dark.


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Re: [Audyssey] Does anyone have Rauls game recordings?

2013-04-19 Thread Sarah Haake

Hi Dark,

ok, sounds like you have most of them. It would be great if you could upload 
them if noone else has them by thursday then, thanks for that!


You are right, it would be good if these files could be hosted somewhere. I 
like all his recordings too, and of course I'd like to hear new ones too. 
*smiles*


Best regards
Sarah


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Re: [Audyssey] LOTR Games was Children's Games

2013-04-19 Thread dark

Hi Tom.

well donations would be fine with me, and I can understand you not taking 
the risk though I am reasonably certain they wouldn't take it through the 
legal system anyway simply because of how ridiculous it'd look,  and 
which thousands of dollars couldd they claime for from an audio game 
anyway :D.


still, there's no real arguing with donations anyway as you said yourself so 
that strikes me as a great way to go. indeed, you could considder building 
the game in such a way that the game would begin! as sapi, but the more 
donations you got, the more sounds you added in,  now there's! insentive 
:D.


Beware the grue!

Dark. 



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Re: [Audyssey] LOTR Games was Children's Games

2013-04-19 Thread dark

Hi Tom.

well that sounds a fair arrangement to me, though I'd worry that I was 
getting all the fun :D.


Seriously I would very much like to help with that sort of thing since 
writing descriptively is one thing I can! do.


the only thing that worries me in terms of you making a lotr game, is that 
this has also to go into the pile with your vampire idea, the wrestling 
game, raceway, another side scroller, that 3D game you want to make and 
everything else.


while I'd love! to see a lotr game, i'd even more like to see actually a 
finished project of some sort from usa games. i know for instance you were! 
thinking of an rpg of some sort some years ago, but not whether any work 
went into that game at all or if it could be produced in a lotr setting.


Beware the Grue!

Dark. 



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Re: [Audyssey] Does anyone have Rauls game recordings?

2013-04-19 Thread dark

Hi Sarah.

i will certainly upload them if I can.

Beware the grue!

Dark.
- Original Message - 
From: Sarah Haake ti...@gmx.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, April 20, 2013 12:39 AM
Subject: Re: [Audyssey] Does anyone have Rauls game recordings?



Hi Dark,

ok, sounds like you have most of them. It would be great if you could 
upload them if noone else has them by thursday then, thanks for that!


You are right, it would be good if these files could be hosted somewhere. 
I like all his recordings too, and of course I'd like to hear new ones 
too. *smiles*


Best regards
Sarah


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Re: [Audyssey] BlindSoftware.com Is Closing

2013-04-19 Thread shaun everiss

yeah, I know, I had the cash.
It was steep as but I decided to get it.
maybe after bsc closes who knows.

At 11:01 PM 4/19/2013, you wrote:
True. The way it was worded was basically tat it sounded like you 
basically have to bu all our other existing stuff in order to keep 
our titles alive. That's what had me upset. Now thhat I think about 
it I guess it makes sense but it doesn't make me any happier since I 
won't be able to keep my current titles alive due to a lack of 75 
bcks to forkover.




But thou must!
-Original Message- From: Scott Chesworth
Sent: Thursday, April 18, 2013 8:26 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] BlindSoftware.com Is Closing

Somewhat hilariously, I'd say he's made things difficult for himself
with that spammy style of email. If it'd been as straight forward as
folks, the company is shutting up shop because of this that and the
other on this date in May, but you can grab our key generator for $75
and keep your existing titles alive after we're gone, I think there'd
be 75% less griping going on here.

Way to shoot yourself in the foot Mr D!

Just a thought. It probably won't even make a dent.

Scott

On 4/19/13, Charles Rivard wee1s...@fidnet.com wrote:

Here is the complete Email that I was sent.  While it doesn't list
everything that was produced, I think most are mentioned.  It also is what
Justin is going to be doing, what he is offering, and why:

of high intention, sincere effort,
 intelligent direction, and skillful execution!


- Original Message -
From: Justin Daubenmire from BlindSoftware.com
Sent: Thursday, April 18, 2013 4:37
Subject: BlindSoftware.com is closing forever!


BlindSoftware.com - your place on the net for software for the blind and
visually impaired.

supp...@blindsoftware.com

Thursday, April 18, 2013



It is Justin Daubenmire, founder of BlindSoftware.com. I hope this email
finds you well. I'm sending you this email because you either signed up for

my newsletter a while ago or you recently purchased a program from my
website. I have some good news that I wanted to share with you so get
ready!

Over the next month, I am going to be closing BlindSoftware.com forever.
That's right, forever. And you are thinking. and that is good news?
Actually, yes it is. keep reading!

When I opened up BlindSoftware.com back in 2001 , I was 28 years old and
single. Today, I am 40 years old, married, and have 4 children all under the

age of 11! So what exactly does that mean? Well, not only am I blind, but
being a father of 4 lovely children (and a dog) has also caused me to go
bald! The joke in my home is that dad is bald and beautiful! Lol.

Simply put, now that I am a father and husband I just do not have enough
time to devote to the company anymore so I am going to close it. However,
before I close the doors on it, I wanted to contact you with a very special

offer that I think you will appreciate.

The software that I currently offer through BlindSoftware.com includes:

Games
  a.. Classic Pipe - a $24.95 value
  b.. Classic Troopanum - a $24.95 value
  c.. Troopanum in Spanish - a $24.95 value
  d.. Hunter - a $34.95 value
  e.. Blast Chamber - a $34.95 value
  f.. Troopanum 2.0 - a $34.95 value
  g.. Word Strain Volume 1 - a $14.99 value
  h.. Word Strain Volume 2 - a $14.99 value
Ok, as if that isn't enough. here are more programs (not games) that I offer

on the site too:

  a.. Day By Day Professional Calendar/Appointment/reminder program - a
$29.99 value
  b.. BSC Talking Clock and reminder program - a $19.99 value
  c.. Pulse MP3 player - a $14.99 value
Wow. that is a ton of games and software if I might say so myself!
Collectively, if you were to purchase every single program I just listed, it

would cost you a hefty $285 (including tax). But, I am not in this to get
wealthy. I make my living as a computer programmer working for a large
corporation in the United States. So, before I close BlindSoftware.com
forever, I want to help you have all these programs for your personal
enjoyment and entertainment.

So, I'm not going to ask $285 of you - In fact, I think you'll be pleasantly

surprised to find that I'm not even going to go anywhere NEAR that.

By taking action today, you can get all of this. everything mentioned above

for the low, one time investment

of only.

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just $75 for all of the games and programs offered on BlindSoftware.com.

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This powerful program will allow you to generate your own unlock codes for
all of the games and programs that you purchase. Even 

Re: [Audyssey] BSC Games shutting down, and reactions.

2013-04-19 Thread shaun everiss
not necessarily, they will apear publically at 
some point, it just would  be nice of justin 
officially did the permition thing but they will 
appear reguardless of what happens.

and if you know what to do there are ways even now.

At 11:07 PM 4/19/2013, you wrote:
And that would give new audio gamers wo discover 
our little niche only after the ct-off date the 
chance to try these amazing and classic games. 
And now tat I've had time to think abouut it 
that more than anything is what upsets me most 
about tis. Had I the 75 dollars I would ided 
fork it over, but it's highly unlikely that I 
ill even next month. So I'm going to miss te opportunity.




But thou must!
-Original Message- From: Thomas Ward
Sent: Thursday, April 18, 2013 10:18 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] BSC Games shutting down, and reactions.

Hi Cara,

Well, I guess in time it would certainly pay for itself. After all I
am getting an unlimited number of unlock codes for every piece of
software on the site and $75 for that is a deal when I stop to
consider the total value of the package. Of course, I'd pay double
that if I could have his source code which I could convert to newer
programming languages and turn around and resell. :D

Cheers!


On 4/18/13, Cara Quinn caraqu...@caraquinn.com wrote:

Thomas, in this case though, If one spends the $75 you get the benefit of
having even just a single game on as many systems as you choose for as long
as the games are playable. -Not even mentioning the other titles… So even
this would surely balance out the price tag. Yes?

Thanks,

Cara :)


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Re: [Audyssey] BSC Games shutting down, and reacti ons

2013-04-19 Thread shaun everiss
well as it stands my funding issues are not as 
bad as I thought they would be, sertainly cheaper than expected.
Never the less I have just used my software 
upgrade budget for this year and then some.


At 11:10 PM 4/19/2013, you wrote:
I think it was a case of poor wording in the 
Email. If he'd just said he was offering a code 
generator that ulocks all our products I'm sure 
most of us would have been less upset LOL. As I 
say I another Email I'd now happily fork over 
the 75 if I had it, but of course being on a 
fixed income with many other bills o pay tat's not appening.




But thou must!
-Original Message- From: Thomas Ward
Sent: Thursday, April 18, 2013 10:59 PM
To: Gamers Discussion list
Subject: Re: [Audyssey]BSC Games shutting down, and reactions…

Hi Cara,

It makes perfect sense, and I for one agree with you. We could use a
lot less negativity and a little more constructive thought how we
might keep these games alive for posterity.

I for one have also have emailed Justin and have asked him if he'd be
willing to sell the rights to Blindsoftware.com. So hopefully he will
get back with you or I on that issue and be willing to sell his source
to someone else who will carry the torch for BSC Games.

Another option is Audyssey.org could start a Paypal account where
everyone would donate x amount of money until the $75 is reached and
then we could handle all free key replacements for BSC Games and
Blindsoftware.com as a free service for the community. In that sense
the games and the generator would be community property rather than
belonging to any developer or company.
Since Audyssey.org is a non-prophet organization we would maintain
product keys and technical support as a community service free of
charge. So might be the perfect solution to this problem if efforts to
buy Blindsoftware.com falls through.

Cheers!

On 4/18/13, Cara Quinn caraqu...@caraquinn.com wrote:

Not to steal some of Josh's fire here :) but again, this touches on my point
as well.

While I personally would like to see these games stay supported for the
community, I have to wonder, what in the world many people here expect of
developers?

Why is it right to treat Justin with such negativity? This is the sort of
thing I'm getting at.

Can we not offer positive support and suggestion here rather than constant
and obnoxious criticism and derision?

Why would anyone want to be involved with a community of insistent
nay-sayers when all we need do is approach this another way?

For myself, rather than argue and complain, I searched out Justin's email
address, first by asking people and then, when that failed, I kept looking
on my own and finally I found it. I contacted him and politely / positively
brought up the consideration of selling the company or rights to the games
so that they can continue to be supported.

I don't even play Windows games. I did this for this community…

This is what I'm suggesting when I mention getting involved. Rather than
complain, take initiative for ourselves, and do something positive. Even if
it's only a little thing but make a situation better not worse. Just do the
best you can… -Make sense?…

Thanks,

Cara :)
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Re: [Audyssey] Children's Games was Audyssey Format

2013-04-19 Thread shaun everiss

there is a lord of the rings well in a shorter  version.
its one of the eamon deluxe adventures.

At 11:54 PM 4/19/2013, you wrote:
wEll i won't hold myu breath, but it's worth dreaming and who knows 
someday one of our good developers might just do a lord of the rings 
or hobbit game. Hint HInt thomas.

Lisa Hayes




www.nutrimetics.com.au/lisahayes

- Original Message - From: Bryan Peterson 
bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, April 19, 2013 9:03 PM
Subject: Re: [Audyssey] Children's Games was Audyssey Format


I wouldn't hold my breath. Most of the LOTR games out there aren't 
that good. There was one for the Super Nintendo that, while it 
featured an excellently Tolkien-ish soundtrack, was in ever other 
way a total mess.




But thou must!
-Original Message- From: Lisa Hayes
Sent: Thursday, April 18, 2013 9:24 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Children's Games was Audyssey Format

nOw charles what a grilliant idea and a version of the hobbit as well.
Lisa Hayes




www.nutrimetics.com.au/lisahayes

- Original Message - From: Charles Rivard wee1s...@fidnet.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, April 19, 2013 11:06 AM
Subject: Re: [Audyssey] Children's Games was Audyssey Format


I would also like to see accessible Lord of the Rings games that 
are not role playing games.


--
If guns kill people, writing implements cause grammatical and 
spelling errors!

- Original Message - From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, April 18, 2013 7:17 PM
Subject: Re: [Audyssey] Children's Games was Audyssey Format



Hi Charles,

Agreed. A lot of the ignorance about the Narnia books, Harry Potter,
whatever else comes down to the fact the people who say they are
satanic etc have never read them or watched the movies. They are going
by whatever someone else said which is sad.

Anyway, there are some Narnia games out there, but I don't know of any
designed for a blind gamer of course. The one my son plays is a Flash
based game and can be played online and isn't accessible to us.

Cheers!


On 4/18/13, Charles Rivard wee1s...@fidnet.com wrote:
Those who think that The Chronicles of Narnia are Satanic or 
anti Christian


have never read them.  Same for the Christians who will have nothing to do
with the Harry Potter series because the series deals with magic 
and witches


and wizards.  They believe what others have told them rather 
than firsthand


knowledge.

As for Narnia games, I'll bet there are some, but none designed 
or playable


by the blind gamer.

--
If guns kill people, writing implements cause grammatical and spelling
errors!


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Re: [Audyssey] LOTR Games was Children's Games

2013-04-19 Thread Thomas Ward
Hi Charles,

Yes, I think starting with a simple roll playing game based in a
fantasy story or world you are familiar with would be the way to go.
As Dark pointed out usually all the rules, stats, and whatever is
handled by the game master anyway and isn't usually up to the player
to begin with. In this case any stats or rules would be handled by the
software and not by you just like as it would be in a side-scroller,
FPS, etc.

For example, lets say you are playing a Harry Potter game and Harry
and Draco decide to have a duel in the trophy room like in the first
book. Harry tries to stun Draco with his wand. Well, The game would
automatically roll the d20 die, and then add or subtract your skill
points to come up with the final score. Let's say your roll is 12 and
Draco rolls a 9. The damage to Draco is 3 and is  reduced from his
stamina. While all that sounds pretty complex remember that the game
is doing all this rolling, adding, and subtracting behind the scenes
so all you ever see from the game is something like this.

Harry aims his wand at Draco, and it emits a bright green flash of
light. Draco yells in pain as he loses 3 stamina points.

See what I mean? All that complexity you are thinking of is primarily
specific to tabletop roll playing games like Dungeons and Dragons and
really doesn't apply to games like Sryth or Eamon that handles all the
game mechanics behind the scenes. I could tell you right now if I was
writing a roll playing game based on Harry Potter or Lord of the Rings
most of the complexity would be self-contained in the game software
itself. All you would have to do is make decisions like attack,
defend, or flee. :D

Cheers!

On 4/19/13, Charles Rivard wee1s...@fidnet.com wrote:
 I'm thinking that this would be a game I would have to try.  Not that I like

 only easily learned games, but having never encountered an RPG other than
 Dungeon and Dragons and one other that was sort of similar, I've figured
 that they are mostly along the same idea, and I have been mistaken.  A
 simple RPG dealing with a subject matter I'm interested in, such as the
 Harry Potter or LOTR series, would be a good way to possibly start working
 with other role playing games.

 --
 If guns kill people, writing implements cause grammatical and spelling
 errors!

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Re: [Audyssey] BSC Games shutting down, and reactions.

2013-04-19 Thread shaun everiss
well if you are meaning the community project, I am willing to allow 
full access to the community after blindsoftware closes.

I have payed the 75 bucks us for the games.
now if justin wants to charge a bit for the source, there is that 
much less for the community to fork.

I am perfectly happy to do this.
reguardless of this I plan to share with those that ask after 15th, 
however I would be interested in a community project.
we really do need projects to pull the community together, this is 
surely the next step, we have all seen what eventually will happen to 
single developers, and it may be time to start moving as a group on things.


At 01:00 AM 4/20/2013, you wrote:

Hello

Yes I myself would love 2 b apart of that. That sounds like a great
plan.

Bfn
James


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Re: [Audyssey] LOTR Games was Children's Games

2013-04-19 Thread Thomas Ward
Hi Dark,

Lol! There is the rub. I am so far behindit seems I will never catch
up. I was pretty sick a lot last year so didn't do much programming on
anything for close to 10 months so if I did a LOTR game it would just
end up on the pile of evrything else to do. That's not to say I'm not
interested though.

Cheers!

On 4/19/13, dark d...@xgam.org wrote:
 Hi Tom.

 well that sounds a fair arrangement to me, though I'd worry that I was
 getting all the fun :D.

 Seriously I would very much like to help with that sort of thing since
 writing descriptively is one thing I can! do.

 the only thing that worries me in terms of you making a lotr game, is that
 this has also to go into the pile with your vampire idea, the wrestling
 game, raceway, another side scroller, that 3D game you want to make and
 everything else.

 while I'd love! to see a lotr game, i'd even more like to see actually a
 finished project of some sort from usa games. i know for instance you were!

 thinking of an rpg of some sort some years ago, but not whether any work
 went into that game at all or if it could be produced in a lotr setting.

 Beware the Grue!

 Dark.


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Re: [Audyssey] BSC Games shutting down, and reacti ons

2013-04-19 Thread shaun everiss

what would be needed to donate the entire lot to audyssey.
again I stress, I was going to put things up on 
my dropbox to share I need to share for backup reasons to myself anyway.
after blindsoftware closes I intend to upload the 
games and share them with everyone.
on the other hand if this is and official 
project,  I will happily donate everything.
I don't ask for much, my main thing these days is 
searching for old computer sound card demo audio 
cds midi cds and other  old things.

sounds well whatever.
Its how I have shared sounds and other software 
with friends, I have swapped old computers for music cds so.


At 04:53 AM 4/20/2013, you wrote:

Hi Cara,

Yeah, I think community driven would be better. If we could get
someone to donate the key generator to Audyssey.org I'd be happy to
host the setup files for the games, and generate keys for the public
as a free service. As you said yourself we the community have to help
each other in order to make this community not only to survive but to
thrive in the face of adversity.

In this case the entire community can chip in to help these games. If
I can figure out how to crack the blasted security on the sounds and
music for the various games we could actually write free open source
versions of the games and port them to Mac, iOS, and Linux as well as
produce new versions for Windows 7/Windows 8. By releasing them as
open source everyone can help with the coding if they want and if not
can use them as educational materials. The only question would be what
language to write them in.

I think for all practical purposes writing them in C# .NET and then
using the Mono Framework would be the best way to develop them as
thanks to Mono C# .NET code is very cross-platform portable these
days. There is even a version of Mono for iOS I believe. Although, it
isn't free as the versions for
Windows, Mac, and Linux are.

Alternatively writing them in C++ wouldn't be as portable as C# .NET,
but might actually run better and wouldn't require that .NET or Mono
be installed on the host machine. All that would be needed is porting
them to Object C for iOS which isn't too complicated I've heard. Any
thoughts?

Cheers!

On 4/19/13, Cara Quinn caraqu...@caraquinn.com wrote:
 Thomas, yes! these are the sorts of ideas we need more of! :) This is what
 I'm talkin' about! :)

 I think Shaun actually also brought this up as a possibility and it crossed
 my mind too but you two beat me to it! :) So thank you for suggesting this.
 I think something like this would be a terrific idea.

 Sure it would be great to have one of us own the company but community
 driven would even be better…

 If we all chipped in a little bit we might be 
able to not only raise the $75

 but perhaps even make it worth Justin's consideration of making the code
 available. -Just a thought… I wonder if the 
community would be interested in

 this?…

 Thanks,

 Cara :)
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Re: [Audyssey] LOTR Games was Children's Games

2013-04-19 Thread shaun everiss

what about writing lotr and hobbit as tactical battle maps?
true its not a full game but its less fiddling round.

At 05:12 AM 4/20/2013, you wrote:

Hi Phil,

Right. Yeah, I forgot about that. Of course, I think an audio game
developer could do essentially the same thing as the Dungeons and
Dragons books by borrowing generic fantasy elements of Lord of the
Rings such as goblins, trolls, gnomes, etc and instead of call the
Hobbits Hobbits use half lings etc. Its just that a developer couldn't
use any of the copyrighted components directly unless they were
willing to run the risk of copyright infringement.

Cheers!

On 4/19/13, Phil Vlasak phi...@bex.net wrote:
 Hi Thomas,
 The LOTR books are still copyrighted.
 The Dungeons and Dragons books got around copyright by calling their half
 sized humanoids Halflings instead of hobbits.
 Other creatures like Elves and  Gnomes are generic names that 
have been used


 for centuries and thus can't be copyrighted.
 Phil

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[Audyssey] reactions

2013-04-19 Thread john
I believe, but cannot confirm, that there was something on 
audiogames.net talking about various sound file decrypting. A 
common method seemed to be an archive file type, something used 
on a gaming platform? A lot of the above is pretty vague, but I'm 
pretty sure the info is out there somewhere. I remember seeing 
multiple references to a program called PSound.



- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Date sent: Fri, 19 Apr 2013 12:53:34 -0400
Subject: Re: [Audyssey]BSC Games shutting down, and reactions…

Hi Cara,

Yeah, I think community driven would be better. If we could get
someone to donate the key generator to Audyssey.org I'd be happy 
to
host the setup files for the games, and generate keys for the 
public
as a free service. As you said yourself we the community have to 
help
each other in order to make this community not only to survive 
but to

thrive in the face of adversity.

In this case the entire community can chip in to help these 
games. If
I can figure out how to crack the blasted security on the sounds 
and
music for the various games we could actually write free open 
source
versions of the games and port them to Mac, iOS, and Linux as 
well as
produce new versions for Windows 7/Windows 8. By releasing them 
as
open source everyone can help with the coding if they want and if 
not
can use them as educational materials. The only question would be 
what

language to write them in.

I think for all practical purposes writing them in C# .NET and 
then

using the Mono Framework would be the best way to develop them as
thanks to Mono C# .NET code is very cross-platform portable these
days. There is even a version of Mono for iOS I believe. 
Although, it

isn't free as the versions for
Windows, Mac, and Linux are.

Alternatively writing them in C++ wouldn't be as portable as C# 
.NET,
but might actually run better and wouldn't require that .NET or 
Mono
be installed on the host machine. All that would be needed is 
porting
them to Object C for iOS which isn't too complicated I've heard. 
Any

thoughts?

Cheers!


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Re: [Audyssey] Quality verses quantity of games.

2013-04-19 Thread shaun everiss
true my idea was to have a game which would cost a small ammount, the 
next section would cost the same.
each section say an adventure would end on a cliff hanger of sorts or 
something, so you would buy it in bits.
my thought was that every piece you had would load the next so once 
you have finnished 1 piece you got the next piece.
For starters, you would always get  the first piece free, as a 
enticer and the next pieces would be payed with a small ammount, 
something like 10 bucks or even 5 bucks eventually you could get a 
completed story for 30 bucks or buy it as you went.

yeah some games are not designed that way but oh well.

At 06:58 AM 4/20/2013, you wrote:

Hi Shaun,

Well, that idea might work for some games, but not others. What I mean
by that depending on how the game is designed it might not be able to
be broken up into modules or separate components like that.

For example, take the game Shades of Doom. You couldn't break that
game up into separate modules because its a linier design from Area 1
to Area 9. You can't just write the first four or five levels, sell
that as a starter game, and then sell levels 6 through 9 as an add-on
pack. Since the game would be incomplete without the extra levels.
That would be ethically questionable.

However, the way ESP Pinball Extreme is designed its perfect for what
you suggest. You buy the basic game with a starter set of tables and
then can buy any number of expansion sets  of tables that you want.
Its the type of game you can do that sort of thing with and no one
will have reason to complain since the starter game is a complete game
in itself. The expansion pack  is just that. An addition to the game
you don't have to have.

Still, the concept of designing more games with the ability to have
expansion packs is a good one. It would help audio game developers
raise money for their companies, and not be quite as time consuming as
writing new games from scratch. A small $5 or $10 expansion pack for a
game now and then would be a relatively inexpensive way to keep new
game content coming while not taking that long to complete.

For instance, I recall all of the original Tomb Raider games for the
PC has expansion packs that essentially adds little mini games to the
full game. You would have the original 15 levels, and then a mini game
that you could buy and play for a fraction of the cost of the full
game. Something like that model could be done in audio games, and a
game like Judgment Day is a prime example of that in action.

When you buy Judgment Day you of course get the game itself, but you
get a few mini games as well as some extra scenes. I don't see why
something like that game couldn't be expanded with a few more mini
games and extra content here and there if a developer wanted to take
that route. The mini games wouldn't have to be very expensive say
$5.00 each or perhaps three for $15.00. Either way it would expand an
existing game and not be expensive to obtain the new content.

Cheers!

On 4/18/13, shaun everiss sm.ever...@gmail.com wrote:
 Well I'd be happy to pay a lot for a large game, one idea I had,
 instead of paying say 100 bucks for a game have the game selling for
 20-30 bucks maybe even 15 bucks.
 Don't develop the full game, just do it in bits, you buy 1 bit, and
 slowly buy more and more launching bits as you go.
 Or you could keep the price low and make the player have to find more
 bits to play somehow.
   I remember games in the old dos days, you  brought a simple game
 with the game in it.
 you could then buy the full game or play the simple game and hunt for
 it every time you finnished a section you had to hunt for the next one,
 etc.


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Re: [Audyssey] Quality verses quantity of games.

2013-04-19 Thread shaun everiss

just  putting in something i forgot.
a lot of games in mainstream you pay for have free or payed for 
downloadable content.

in some cases the game iteself is free but extra stuff would be payed for.

At 06:58 AM 4/20/2013, you wrote:

Hi Shaun,

Well, that idea might work for some games, but not others. What I mean
by that depending on how the game is designed it might not be able to
be broken up into modules or separate components like that.

For example, take the game Shades of Doom. You couldn't break that
game up into separate modules because its a linier design from Area 1
to Area 9. You can't just write the first four or five levels, sell
that as a starter game, and then sell levels 6 through 9 as an add-on
pack. Since the game would be incomplete without the extra levels.
That would be ethically questionable.

However, the way ESP Pinball Extreme is designed its perfect for what
you suggest. You buy the basic game with a starter set of tables and
then can buy any number of expansion sets  of tables that you want.
Its the type of game you can do that sort of thing with and no one
will have reason to complain since the starter game is a complete game
in itself. The expansion pack  is just that. An addition to the game
you don't have to have.

Still, the concept of designing more games with the ability to have
expansion packs is a good one. It would help audio game developers
raise money for their companies, and not be quite as time consuming as
writing new games from scratch. A small $5 or $10 expansion pack for a
game now and then would be a relatively inexpensive way to keep new
game content coming while not taking that long to complete.

For instance, I recall all of the original Tomb Raider games for the
PC has expansion packs that essentially adds little mini games to the
full game. You would have the original 15 levels, and then a mini game
that you could buy and play for a fraction of the cost of the full
game. Something like that model could be done in audio games, and a
game like Judgment Day is a prime example of that in action.

When you buy Judgment Day you of course get the game itself, but you
get a few mini games as well as some extra scenes. I don't see why
something like that game couldn't be expanded with a few more mini
games and extra content here and there if a developer wanted to take
that route. The mini games wouldn't have to be very expensive say
$5.00 each or perhaps three for $15.00. Either way it would expand an
existing game and not be expensive to obtain the new content.

Cheers!

On 4/18/13, shaun everiss sm.ever...@gmail.com wrote:
 Well I'd be happy to pay a lot for a large game, one idea I had,
 instead of paying say 100 bucks for a game have the game selling for
 20-30 bucks maybe even 15 bucks.
 Don't develop the full game, just do it in bits, you buy 1 bit, and
 slowly buy more and more launching bits as you go.
 Or you could keep the price low and make the player have to find more
 bits to play somehow.
   I remember games in the old dos days, you  brought a simple game
 with the game in it.
 you could then buy the full game or play the simple game and hunt for
 it every time you finnished a section you had to hunt for the next one,
 etc.


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[Audyssey] for Sarah and, anyone else who might want these

2013-04-19 Thread Curt Taubert

I happened to find a few on my vista computer.
https://dl.dropboxusercontent.com/u/44174816/tutorial%202.zip

--
Curt Taubert
skype: curt_taubert
twitter: curt78Curt Taubert


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