Re: [Audyssey] BSC Games shutting down, and reactions.

2013-04-21 Thread shaun everiss

thanks will wait for your email.

At 09:22 AM 4/21/2013, you wrote:

Hi Shaun,

Glad to hear that. Tell  you what. I'll write you off list about this
subject and we willsee if you can arrange for a download so Audyssey
can upload and share these games when Blindsoftware.com goes out of
business.

Cheers!

On 4/19/13, shaun everiss sm.ever...@gmail.com wrote:
 well if you are meaning the community project, I am willing to allow
 full access to the community after blindsoftware closes.
 I have payed the 75 bucks us for the games.
 now if justin wants to charge a bit for the source, there is that
 much less for the community to fork.
 I am perfectly happy to do this.
 reguardless of this I plan to share with those that ask after 15th,
 however I would be interested in a community project.
 we really do need projects to pull the community together, this is
 surely the next step, we have all seen what eventually will happen to
 single developers, and it may be time to start moving as a group on things.


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Re: [Audyssey] Accessible Puerto Rico

2013-04-21 Thread Jacob Kruger
On the wikipedia page about the board game, at the bottom, they have links 
to a few online versions - but haven't tested them to see if they're 
accessible as such:

http://en.wikipedia.org/wiki/Puerto_Rico_%28board_game%29

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, April 21, 2013 12:52 AM
Subject: Re: [Audyssey] Accessible Puerto Rico



Hi Zack.

that sounds fun indeed, if you can dig out the website I'd like to give it 
a try.


Beware the grue!

Dark.

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Re: [Audyssey] LOTR Games was Children's Games

2013-04-21 Thread Mich
Hi where did you find the joke game  audio version of The hobbit, the true 
story? since I was just wondering since I would love to hear it. from Mich.
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, April 19, 2013 11:59 AM
Subject: Re: [Audyssey] LOTR Games was Children's Games



I found an audio version of that joke Hobbit game. Pretty funy.



But thou must!
-Original Message- 
From: Jacob Kruger

Sent: Friday, April 19, 2013 9:47 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] LOTR Games was Children's Games

Will also just say there are various interactive fiction format versions 
of
the original, stand-alone IF game, the hobbit out there, including one 
joke
version, where Gandalf smokes certain things, etc. etc. - that one's 
called

something like The hobbit, the true story - but, some of them are in fact
real copies/versions of the original game I played quite a lot in old days
on an old XT PC, in something like late 80's of last century.

Stay well

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, April 19, 2013 4:43 PM
Subject: [Audyssey] LOTR Games was Children's Games



Hi Mich and all,

That would be interesting although I'm not too sure where the
copyrights stand. I believe the books are themselves in the public
domain, but since Warner Brothers has made the movies a few years back
certainly the music, movie dialog, and some other stuff like that are
copyrighted up the wazoo. The reason I point this out if I were to
write a game like this I'd love to have the iconic music and movie
clips  from the films myself which probably wouldn't be possible do to
copyrights. Still, a Lord of the Rings game would be cool.

Cheers!


On 4/19/13, Mich mi...@eastlink.ca wrote:
Hi all. on the topic of the narnia books and if they are christion yes 
they


in deed are. I once red a book I think it was cald the man who created
narnia and it was a byography but in that book the author took each 
narnia
book and broke it down to show the christion ellaments for instence he 
would


say something like azlind dieing on the stone table is the same as 
christ
dieing on the cross. to me that just killd the books for me right there. 
I
couldn't read them any more with out feeling like the christion message 
was


beaing shuvd down my throte. so that is what I have to say about that. 
now

as for a lord of the rings game I would love to see a lord of the rings
game. maybe using clips from the movies. from Mich.


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Re: [Audyssey] Gaming Dice

2013-04-21 Thread dark

Hi tom.

that is the usual practice with D100's, indeed as I said most of my friends 
don't use them anyway. however doing it witha d10, a coin toss and another 
D10 for a d20 was doable, but somewhat ircsome, for all it was necessary 
being that the faces on the d20 were too small to braille. This is doubly 
important since in a game like mutants and masterminds, everything works by 
d20, indeed most of the group I play mutants with each week have about 4 
d20's each for various rolls. This is of course quite easy with Gma dice, 
but it'd be nice to have the physical d20's to roll.


Myself, for a full set of Dd dice I'd say you just need a d4, 2 d6, a d8, 
two d10's, a d12 and a d20, (with optionally more d20's available depending 
upon the game).


Beware the grue!

dark. 



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Re: [Audyssey] LOTR Games was Children's Games

2013-04-21 Thread Jacob Kruger
Ok, this isn't an audio version, but, it lets you play the hobbit, the true 
story either online, or seems to also offer downloads for other versions of 
this version of the game story:

http://www.solvalou.com/misc_hobbit.php

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Mich mi...@eastlink.ca

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, April 21, 2013 1:01 PM
Subject: Re: [Audyssey] LOTR Games was Children's Games


Hi where did you find the joke game  audio version of The hobbit, the true 
story? since I was just wondering since I would love to hear it. from 
Mich.
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, April 19, 2013 11:59 AM
Subject: Re: [Audyssey] LOTR Games was Children's Games



I found an audio version of that joke Hobbit game. Pretty funy.



But thou must!
-Original Message- 
From: Jacob Kruger

Sent: Friday, April 19, 2013 9:47 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] LOTR Games was Children's Games

Will also just say there are various interactive fiction format versions 
of
the original, stand-alone IF game, the hobbit out there, including one 
joke
version, where Gandalf smokes certain things, etc. etc. - that one's 
called

something like The hobbit, the true story - but, some of them are in fact
real copies/versions of the original game I played quite a lot in old 
days

on an old XT PC, in something like late 80's of last century.

Stay well

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, April 19, 2013 4:43 PM
Subject: [Audyssey] LOTR Games was Children's Games



Hi Mich and all,

That would be interesting although I'm not too sure where the
copyrights stand. I believe the books are themselves in the public
domain, but since Warner Brothers has made the movies a few years back
certainly the music, movie dialog, and some other stuff like that are
copyrighted up the wazoo. The reason I point this out if I were to
write a game like this I'd love to have the iconic music and movie
clips  from the films myself which probably wouldn't be possible do to
copyrights. Still, a Lord of the Rings game would be cool.

Cheers!


On 4/19/13, Mich mi...@eastlink.ca wrote:
Hi all. on the topic of the narnia books and if they are christion yes 
they


in deed are. I once red a book I think it was cald the man who created
narnia and it was a byography but in that book the author took each 
narnia
book and broke it down to show the christion ellaments for instence he 
would


say something like azlind dieing on the stone table is the same as 
christ
dieing on the cross. to me that just killd the books for me right 
there. I
couldn't read them any more with out feeling like the christion message 
was


beaing shuvd down my throte. so that is what I have to say about that. 
now

as for a lord of the rings game I would love to see a lord of the rings
game. maybe using clips from the movies. from Mich.


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Re: [Audyssey] Gaming Dice

2013-04-21 Thread dark

Hi tom.

heroes of the maze was incredibly cool, though I haven't found any 
references to it since (even on wikipedia). It was indeed quite surprising 
that a specialist boarding school would have such a game, and is one of the 
few good memories I have of that school when i was 9-10.


Then again as I said, it was a very accessible game. About the only problems 
were A, distinguishing the peaces since all the knight peaces looked the 
same but were different colours (okay for me but not for totally blind 
players), and also finding your peace later since the game didn't have 
squares, you just moved until you got to a moveable wall then turned the 
spinner to try and move the wall out of the way, with dice rolls giving you 
numbered turns of the spinner.


Keeping your peaces position could be done fairly easily with blue tack 
under each knight or under the ogre if you were controlling him.


It was a fairly simple game, indeed I don't fully remember the combat rules 
but remember they basically took one dice roll (it was something like 
rolling a sword for win, shield for draw and blank for loss), but it played 
really well and was quite unique as board games go, especially at that 
school since the only other games they had were the standard stuff like 
monopoly, ludo, snakes and ladders, braille packs of cards etc.


Beware the Grue!

Dark. 



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Re: [Audyssey] Gaming Dice

2013-04-21 Thread dark

Hi tom.

that is true, especially where you have to have really small lables such as 
on the d10's. mine are still okay, but then again I switched to using gma 
dice because it's simply easier.


Beware the grue!

Dark. 



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Re: [Audyssey] Gaming Dice

2013-04-21 Thread Charles Rivard

Not if you used what is commonly known as super glue.

---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, April 20, 2013 10:51 PM
Subject: Re: [Audyssey] Gaming Dice



Hi,

And braille labels also don't stick on dice for too long. I use to
braille label a standard set of playing dice and the  sticky stuff on
the labels would wear off sooner or later and I'd have to turn around
and label it all over again. So even if we could label all our d4,
d10, and d20 playing dice for RPG games the labels wouldn't stick for
long. The warmth of your hands and constant handling them would cause
the glue to come loose, and you'd likely be labeling the dice every
time you turned around.

Cheers!

On 4/20/13, dark d...@xgam.org wrote:

Hi charlse.

On rpg dice, they usually have printed numbers rather than holes. This 
makes


sense since obviously you wouldn't want to be sitting their counting 17
holes on a 20 sided dice for instance, so no, they are not accessible I'm
afraid.

the closest you can do is stick braille lables on some of the larger 
ones,
but as I said, that's really only a partial solution at best since A, it 
is


really fidly, and B, there are dice that have faces which are simply too
small to take braille lables.

Beware the grue!

Dark.


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Re: [Audyssey] Gaming Dice

2013-04-21 Thread dark

Hi Tom.

that sounds more along the lines of tabeltop wargames than the sort of 
tabletop rpg I was thinking of. I've never really had access to such things 
myself simply because overview o the board and the various units is a 
pain,  plus, while it's something I'd like to try, I will confess it 
doesn't quite rab my interest as much as the exploration, rpg style games 
like talisman or skull mountain.


One game I do! remember being awsome was atmosphere, where you played with 
the video of the gate keeper who also gave you lots of hastle throughout the 
game and created music. You played as various characters such as hellen the 
polterghist, elizabeth bathroy the vampire and barran samdi, and had to 
collect keys as you went around a board like a grave yard, awhile picking up 
various time and fate cards monopoly style.


the really interesting thing in atmosphere (apart from the creepy music 
provided by the video), was also the time limit, since there was a clock on 
screen and after an hour the gatekeeper won the game and everyone lost. 
There were even time cards that you could activate at certain times to steel 
keys off other players or similar.


Later varients of the game even had player battle mode and the like, though 
sadly everything was in print so I never really got that much access to the 
thing.


Beware the grue!

Dark. 



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Re: [Audyssey] Gaming Dice

2013-04-21 Thread dark

Hi Decota.

would love to try talisman, but sadly all the printed cards etc put me off 
rather which is a shame since I love the rules and so on (as I said, my 
brother is an avid fan and owns the base game plus several expantions).


I actually contributed 20 usd to the project, but i agree the goal was 
rather insane for what it was trying to achieve.


In terms of payment, well I'd probably be willing to go up to about £25 
(around 38 usd), for a standard set of dice (which is about £10 more than 
the usual DD set), plus say about £5 (7.5 usd), for each additional dye.


I would! considder paying higher, but not too much higher, for instance if 
the full set was over about £50, (70 usd), I'd not really see it as worth 
it, not when Gma dice is free.


I would also suggest if you were considdering this offering several packs of 
dice. As I said in a previous message there are after all tabletop games 
that use more dice than the standard, for instance I would need 4 d20's for 
our weekly mutants and masterminds game, and it'd be nice if I could get 
those in a pack.


I'm sorry if this pricing sounds devicive, I'm just trying to be absolutely 
honest. Of course with a lot of accessible things you stick the word 
access on and you can add several more zeroes, but there is a difference 
betwene acknolidging that accessible stuff is bought less and the blatant 
gouging that goes on with many makers of accessible things, hence why i 
suggest roughly twice the price of printed dice, with some discounts for 
ordering by packs.


All the best,

Dark. 



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Re: [Audyssey] lord of the rings game thought - Re: Children's Games was Audyssey Format

2013-04-21 Thread dark

Hi Tom.

As regards cannon this is unfortunately true. Much as I enjoy the super 
starwars trilogy of games on the Snes, it is unfortunately truet hat a lot 
of liberties were taken.


for example, the first level sees you playing as Luke sky walker wandering 
through the dune sea of tatueen blowing up beasties with a lazer, and 
finishing by fighting a worm boss who comes out from under the sand. You 
then meet C3po who tells you r2 has been captured by the jawas, and you need 
to rescue him from the sand crawler. This makes for two rather fun levels, 
running around the sand crawler blowing up jawas, (including some very nasty 
lava beasts, and don't ask me why! lava is in the sand crawler), then you 
rescue r2 and have a couple more levels of mountainus terrain fighting off 
banters until you get to obywan.


the games pretty much progress like that, inserting extra action levels in 
the film's plot where there were none, and while some of these are cool, 
such as ascending a large mechanical tower in the death star as Luke to 
reach vader and palpatine, where the designers got the idea from i don't 
know. Then againn, entering the unlock cheat to take on vader and palpatine 
as wicket the E wock with his cross bow (which is actually really powerful), 
is just plane fun, particularly because wickit is so small the emperor's 
lightning always misses :D.


Getting back to cannon, startrek being an episodic voyage is indeed usefull 
for sticking in other adventures with the main cast which is obviously an 
advantage of a tv series format such as startrek that doesn't occur with 
such a well put together story as lotr, since after all tolkien himself 
didn't considder that he was writing fantasy in the way we would think of 
fantasy, he saw himself as writing history,  just history that happened 
not to be true, which is why lotr in particular is very hard to mess with 
without getting people like myself up in arms, (some of the changes in the 
lotr films, much as I did enjoy them made me want to give old jackson a 
right good punch up the hootter).


Of course, I admit that for Lotr am a purist, and for most people changes 
wouldn't matter half as much as they do to me, still I'd personally much 
prefer a game set! in the world of middle earth than one which directly 
retold the story of the main characters. After all with close to 18 thousand 
years of history there is lots of room to set advetures and conquests. heck, 
since the details he gives in the Silmarillion are fairly sparce, a game set 
around one of those legends would be quite expandable too.


Beware the Grue!

dark. 



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[Audyssey] Sarah beta from 2005

2013-04-21 Thread Phil Vlasak

Hi Folks
Shalva put a link to my 2005 beta of Sarah in the Audio Games forum.
So I am also including it here:
It is on my web site at,
http://www.pcsgames.net/Sarah10Beta.exe

Sarah10Beta.exe 81,393 MB

Be aware that it installs in the same folder as the current Sarah game so 
during installation, you must change the game location.

It uses the same desktop quick link so you need to change that also.
I would suggest going to your desktop and re-naming the current desktop 
quick link to something else, such as  just Sarah or Sarah11.
This was dated 2005 and uses the Crystal voice from A T and T which was 
replaced with Sarah Alawami's voice in the current version. I tried it 
yesterday to make sure it still workes, but didn't explore it too much, so 
I'm not sure what bugs are in it.
I am still working on the update Sarah 1.2, and just got a new recording 
from Sarah Alawami that I am adding to the game that will make the Hogwarts 
grounds level sound like the rest of the game.
In developing the new level, I used the crystal voice to say all the new 
objects and locations, but wanted Sarah to record them.
I am adding a wand shop and the three broomsticks pub to the Hogsmeade town 
next to the sweet shop, which now has a door so you can exit to the rest of 
the town. Of course down the road is a haunted shack and the gate to the 
castle.


This beta uses the GMA engine and was written in VB6 so needs the same 
libraries as the other PCS and GMA games on new computers.

Phil


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Re: [Audyssey] LOTR Games was Children's Games

2013-04-21 Thread Bryan Peterson
I think it was the old TDLGames web site but I'm pretty sure that site's 
long since been taken down.




But thou must!
-Original Message- 
From: Mich

Sent: Sunday, April 21, 2013 5:01 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] LOTR Games was Children's Games

Hi where did you find the joke game  audio version of The hobbit, the true
story? since I was just wondering since I would love to hear it. from Mich.
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, April 19, 2013 11:59 AM
Subject: Re: [Audyssey] LOTR Games was Children's Games



I found an audio version of that joke Hobbit game. Pretty funy.



But thou must!
-Original Message- 
From: Jacob Kruger

Sent: Friday, April 19, 2013 9:47 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] LOTR Games was Children's Games

Will also just say there are various interactive fiction format versions 
of
the original, stand-alone IF game, the hobbit out there, including one 
joke
version, where Gandalf smokes certain things, etc. etc. - that one's 
called

something like The hobbit, the true story - but, some of them are in fact
real copies/versions of the original game I played quite a lot in old days
on an old XT PC, in something like late 80's of last century.

Stay well

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, April 19, 2013 4:43 PM
Subject: [Audyssey] LOTR Games was Children's Games



Hi Mich and all,

That would be interesting although I'm not too sure where the
copyrights stand. I believe the books are themselves in the public
domain, but since Warner Brothers has made the movies a few years back
certainly the music, movie dialog, and some other stuff like that are
copyrighted up the wazoo. The reason I point this out if I were to
write a game like this I'd love to have the iconic music and movie
clips  from the films myself which probably wouldn't be possible do to
copyrights. Still, a Lord of the Rings game would be cool.

Cheers!


On 4/19/13, Mich mi...@eastlink.ca wrote:
Hi all. on the topic of the narnia books and if they are christion yes 
they


in deed are. I once red a book I think it was cald the man who created
narnia and it was a byography but in that book the author took each 
narnia
book and broke it down to show the christion ellaments for instence he 
would


say something like azlind dieing on the stone table is the same as 
christ
dieing on the cross. to me that just killd the books for me right there. 
I
couldn't read them any more with out feeling like the christion message 
was


beaing shuvd down my throte. so that is what I have to say about that. 
now

as for a lord of the rings game I would love to see a lord of the rings
game. maybe using clips from the movies. from Mich.


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Re: [Audyssey] For the attention of Ibrahim was Chillingham.

2013-04-21 Thread Jesse Gaona
Hi, How and where can I obtain a copy for myself? Thanks.

Jesse G

On 4/20/13, Ibrahim Gucukoglu ibrahim_gucuko...@sent.com wrote:
 Hi Lindsay.

 My sincere apologies, I've been having issues with Livedrive of late, plus
 with other commitments haven't had the time to reupload the file, however it

 has now been done and you will receive an email shortly from Livedrive with

 a link to download your game.

 All my best and apollogies once again for the delay, Ibrahim XX.

 -Original Message-
 From: Lindsay Cowell
 Sent: Saturday, April 20, 2013 9:41 AM
 To: gamers@audyssey.org
 Subject: [Audyssey] For the attention of Ibrahim was Chillingham.

 Hi

 Sorry to be a pain, but I never got an email from the site where you
 uploaded Chillingham. I'm really sorry.

 Lindsay Cowell


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Re: [Audyssey] BSC Games shutting down, and reactions.

2013-04-21 Thread Trouble

The Boston situation? Are you for real?

At 05:32 PM 4/20/2013, you wrote:

I think we might have a bigger problem on our hands.
I read in the audiogames.net forum that some 
people actually bought this new package and got 
a partially strange order confirmation mail, but 
no further messages in which the key generator is included or linked to.
And since the current blindsoftware.com site 
doesn't host the old free BSC titles which are 
part of that bonus offer except 15 Numbers, we might have found a problem.
Does anyone actually have that key generator 
already or more important, does anyone know if 
the Boston situation could have messed up things 
for Justin or his company or the service SWREG 
which is used for actually ordering that package?


- Original Message - From: Cara Quinn caraqu...@caraquinn.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, April 19, 2013 3:13 AM
Subject: Re: [Audyssey] BSC Games shutting down, and reactions.


Actually you're not forced to buy anything.

Don't want it? -Just don't buy it. :)

Nobody's forcing you to do anything.

Sorry for being so glib, and I definitely do 
understand people's worry about the future of 
these games that mean a lot. -but please, can we 
kind of turn this ship around a bit and be constructive even if we disagree?


There's still a month left before the company 
goes away. Surely we can come up with some 
situation so that this legacy can be at the very 
least preserved, or better still, be kept alive.


I'm waiting for a note back. Perhaps more of us 
might want to approach Justin or maybe we could 
suggest the idea of making the support of these games a community-run project.


Either way, we do have time and options…

Thanks,

Cara :)
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Re: [Audyssey] Accessible Puerto Rico

2013-04-21 Thread Christina
Oooh, thanks!
Christina


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Jacob Kruger
Sent: Sunday, April 21, 2013 6:55 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Accessible Puerto Rico

On the wikipedia page about the board game, at the bottom, they have links 
to a few online versions - but haven't tested them to see if they're 
accessible as such:
http://en.wikipedia.org/wiki/Puerto_Rico_%28board_game%29

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: dark d...@xgam.org
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, April 21, 2013 12:52 AM
Subject: Re: [Audyssey] Accessible Puerto Rico


 Hi Zack.

 that sounds fun indeed, if you can dig out the website I'd like to give it

 a try.

 Beware the grue!

 Dark.

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Re: [Audyssey] BSC Games shutting down, and reactions.

2013-04-21 Thread Bryan Peterson

I believe Justin's in Ohio same as Thomas is.



But thou must!
-Original Message- 
From: Trouble

Sent: Sunday, April 21, 2013 7:32 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] BSC Games shutting down, and reactions.

The Boston situation? Are you for real?

At 05:32 PM 4/20/2013, you wrote:

I think we might have a bigger problem on our hands.
I read in the audiogames.net forum that some people actually bought this 
new package and got a partially strange order confirmation mail, but no 
further messages in which the key generator is included or linked to.
And since the current blindsoftware.com site doesn't host the old free BSC 
titles which are part of that bonus offer except 15 Numbers, we might have 
found a problem.
Does anyone actually have that key generator already or more important, 
does anyone know if the Boston situation could have messed up things for 
Justin or his company or the service SWREG which is used for actually 
ordering that package?


- Original Message - From: Cara Quinn caraqu...@caraquinn.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, April 19, 2013 3:13 AM
Subject: Re: [Audyssey] BSC Games shutting down, and reactions.


Actually you're not forced to buy anything.

Don't want it? -Just don't buy it. :)

Nobody's forcing you to do anything.

Sorry for being so glib, and I definitely do understand people's worry 
about the future of these games that mean a lot. -but please, can we kind 
of turn this ship around a bit and be constructive even if we disagree?


There's still a month left before the company goes away. Surely we can come 
up with some situation so that this legacy can be at the very least 
preserved, or better still, be kept alive.


I'm waiting for a note back. Perhaps more of us might want to approach 
Justin or maybe we could suggest the idea of making the support of these 
games a community-run project.


Either way, we do have time and options…

Thanks,

Cara :)
---
View my Online Portfolio at:

http://www.onemodelplace.com/CaraQuinn

Follow me on Twitter!

https://twitter.com/ModelCara



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Re: [Audyssey] Gaming Dice

2013-04-21 Thread Christina
This seems reasonable to me.
Christina


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
Sent: Sunday, April 21, 2013 7:32 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Gaming Dice

Hi Decota.

would love to try talisman, but sadly all the printed cards etc put me off 
rather which is a shame since I love the rules and so on (as I said, my 
brother is an avid fan and owns the base game plus several expantions).

I actually contributed 20 usd to the project, but i agree the goal was 
rather insane for what it was trying to achieve.

In terms of payment, well I'd probably be willing to go up to about £25 
(around 38 usd), for a standard set of dice (which is about £10 more than 
the usual DD set), plus say about £5 (7.5 usd), for each additional dye.

I would! considder paying higher, but not too much higher, for instance if 
the full set was over about £50, (70 usd), I'd not really see it as worth 
it, not when Gma dice is free.

I would also suggest if you were considdering this offering several packs of

dice. As I said in a previous message there are after all tabletop games 
that use more dice than the standard, for instance I would need 4 d20's for 
our weekly mutants and masterminds game, and it'd be nice if I could get 
those in a pack.

I'm sorry if this pricing sounds devicive, I'm just trying to be absolutely 
honest. Of course with a lot of accessible things you stick the word 
access on and you can add several more zeroes, but there is a difference 
betwene acknolidging that accessible stuff is bought less and the blatant 
gouging that goes on with many makers of accessible things, hence why i 
suggest roughly twice the price of printed dice, with some discounts for 
ordering by packs.

All the best,

Dark. 


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Re: [Audyssey] Gaming Dice

2013-04-21 Thread Lora
Yes, this seems reasonable to me as well.


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Christina
Sent: Sunday, April 21, 2013 7:48 AM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] Gaming Dice

This seems reasonable to me.
Christina


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
Sent: Sunday, April 21, 2013 7:32 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Gaming Dice

Hi Decota.

would love to try talisman, but sadly all the printed cards etc put me off 
rather which is a shame since I love the rules and so on (as I said, my 
brother is an avid fan and owns the base game plus several expantions).

I actually contributed 20 usd to the project, but i agree the goal was 
rather insane for what it was trying to achieve.

In terms of payment, well I'd probably be willing to go up to about £25 
(around 38 usd), for a standard set of dice (which is about £10 more than 
the usual DD set), plus say about £5 (7.5 usd), for each additional dye.

I would! considder paying higher, but not too much higher, for instance if 
the full set was over about £50, (70 usd), I'd not really see it as worth 
it, not when Gma dice is free.

I would also suggest if you were considdering this offering several packs of

dice. As I said in a previous message there are after all tabletop games 
that use more dice than the standard, for instance I would need 4 d20's for 
our weekly mutants and masterminds game, and it'd be nice if I could get 
those in a pack.

I'm sorry if this pricing sounds devicive, I'm just trying to be absolutely 
honest. Of course with a lot of accessible things you stick the word 
access on and you can add several more zeroes, but there is a difference 
betwene acknolidging that accessible stuff is bought less and the blatant 
gouging that goes on with many makers of accessible things, hence why i 
suggest roughly twice the price of printed dice, with some discounts for 
ordering by packs.

All the best,

Dark. 


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Re: [Audyssey] Sarah beta from 2005

2013-04-21 Thread dark

Hi Phil.

I'm always a little confused as to why people have such an obsession with 
old betas. I can understand why people want to preserve games that aren't 
available anymore, but in the case of Sarah, there have been so many good 
changes since that original version (sarah's voice acting not the least), 
that I don't really understand why people would want to play it these days.


I am however very much looking forward to the new version of Sarah, 
especially since obviously having done bits of voice acting I am aware of 
some of the changes that it has, especially some of the interesting plot.


Beware the Grue!

Dark. 



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[Audyssey] Gaming dice

2013-04-21 Thread Eleanor Robinson
I was just wondering if anyone has thought of 3D printing as a possible 
way to get brailled dice?  There is a lot of experimentation being done 
using 3D printers.  It might be possible to have someone print dice with 
the brailled numbers on them.  I have no idea about how much that would 
cost, but it is worth a looksee.


Eleanor Robinson
7-128 Software

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Re: [Audyssey] Sarah beta from 2005

2013-04-21 Thread James Bartlett
Hello

Sounds like fun.

Thank you
James


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Re: [Audyssey] BSC Games shutting down, and reactions.

2013-04-21 Thread Michael Gauler

Why shouldn't I be?
I live in Germany, but that doesn't mean that I know where audio game 
developers live.

And even I know what lockdown and manhunt mean.
Besides, we have reports of some people who say that they bought the package 
and got no link or damaged files while atempting to get said files.
And we also have at least one or two people who said that everything was ok 
with their order. 



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[Audyssey] BSC games, good and bad news

2013-04-21 Thread Karl Belanger
Hi all,
I'm happy to report that all seems well with the BSC ordering process. 
Everything worked fine, and nothing was nrrupt or missing.
The bad news is that most of his main games have serious compatibility issues 
with Windows 8. the only games that work with Windows 8 that I've found are the 
word strain ones, and classic pipe and Hunter. Does anyone have any tricks to 
get any of the others to work?
Karl

Sent from my iPhone
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Re: [Audyssey] Moderator Close Topic Numbers in Emails

2013-04-21 Thread James Bartlett
hI there

Very well put. I don't think anybody has the right 2 pick on any1 4 any 
reason. Being born and rased in the uS I still had a lot of truble with my 
English as far as spelling and grammer. I was picked on my hole life 4 it 
people can b so mean sometimes.

Happy gaming
James


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Re: [Audyssey] Gaming dice

2013-04-21 Thread dark

Hi Eleanor.

i've not actually heard of 3D printing as applied to braille, if however it 
resolved in paper dice there might be a problem since obviously they are 
dice and do need to roll, though i suppose if you could print the numbers 
and then put them on a plastic or similar frame that would work.


The main problem however is that braille printers are damnably expensive, 
even standard ones.


Beware the grue!

dark.
- Original Message - 
From: Eleanor Robinson elea...@7128.com

To: gamers@audyssey.org
Sent: Sunday, April 21, 2013 3:29 PM
Subject: [Audyssey] Gaming dice


I was just wondering if anyone has thought of 3D printing as a possible way 
to get brailled dice?  There is a lot of experimentation being done using 
3D printers.  It might be possible to have someone print dice with the 
brailled numbers on them.  I have no idea about how much that would cost, 
but it is worth a looksee.


Eleanor Robinson
7-128 Software

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Re: [Audyssey] Gaming dice

2013-04-21 Thread Thomas Ward
Hi Eleanor,

Perhaps, but once again the raised print or braille would have to be
large enough to feel. A lot of the d10 and d20 dice I've scene are too
small to make 3d printing a workable solution in my opinion.

Cheers!

On 4/21/13, Eleanor Robinson elea...@7128.com wrote:
 I was just wondering if anyone has thought of 3D printing as a possible
 way to get brailled dice?  There is a lot of experimentation being done
 using 3D printers.  It might be possible to have someone print dice with
 the brailled numbers on them.  I have no idea about how much that would
 cost, but it is worth a looksee.

 Eleanor Robinson
 7-128 Software

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Re: [Audyssey] Gaming Dice

2013-04-21 Thread Thomas Ward
Hi Dark,

That is what it was. A tabletop war game. I never suggested it was
anything else. :D

I had a couple of games like that. One was called World At War or
something like that and you could command units of infantry, tanks,
and so on. Kind of like the game of Risk only instead of a board you
had a huge plastic mat you could unroll with continents, oceans, etc
and all the units were basically like a plastic base with three tanks
or five infantry pieces on it as well as a flag.

About the only reason I haven't considered converting these into
computer games is games like GMA's Time of Conflict kind of makes that
unnecessary. Time of Conflict is like that and a whole lot more in my
opinion.

Cheers!


On 4/21/13, dark d...@xgam.org wrote:
 Hi Tom.

 that sounds more along the lines of tabeltop wargames than the sort of
 tabletop rpg I was thinking of. I've never really had access to such things

 myself simply because overview o the board and the various units is a
 pain,  plus, while it's something I'd like to try, I will confess it
 doesn't quite rab my interest as much as the exploration, rpg style games
 like talisman or skull mountain.

 One game I do! remember being awsome was atmosphere, where you played with
 the video of the gate keeper who also gave you lots of hastle throughout the

 game and created music. You played as various characters such as hellen the

 polterghist, elizabeth bathroy the vampire and barran samdi, and had to
 collect keys as you went around a board like a grave yard, awhile picking up

 various time and fate cards monopoly style.

 the really interesting thing in atmosphere (apart from the creepy music
 provided by the video), was also the time limit, since there was a clock on

 screen and after an hour the gatekeeper won the game and everyone lost.
 There were even time cards that you could activate at certain times to steel

 keys off other players or similar.

 Later varients of the game even had player battle mode and the like, though

 sadly everything was in print so I never really got that much access to the

 thing.

 Beware the grue!

 Dark.


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Re: [Audyssey] Gaming Dice

2013-04-21 Thread Thomas Ward
Hi Charles,

Yes, but that creates a secondary problem. When I label things I
always try to use clear label tape so that someone sighted such as my
wife or son can read it if need be. However, if I use super glue on it
that will pretty much nicks that idea as the glue will put a coding of
white glue over the printed numbers. Now, I know some blind people
might not care since it would be their dice, but I try not to do that
when and where possible.

Cheers!

On 4/21/13, Charles Rivard wee1s...@fidnet.com wrote:
 Not if you used what is commonly known as super glue.

 ---
 Shepherds are the best beasts, but Labs are a close second.

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Re: [Audyssey] Gaming Dice

2013-04-21 Thread Thomas Ward
Hi Dark,

Interesting. That Heroes of the Maze sounds a lot like the RPG board
game Dark World.

In Dark World you could choose your champion from a dwarf, ranger,
knight, or I think it was an elf as I recall. Anyway the board is a
giant castle and your champion goes through the board room by room,
and in each room is one or two monsters such as a skeleton with a
sword, ogre with a club, or a mummy. You would roll the dice to assess
combat damage and every time the hero was hit you would adjust the
little base to show how many hits he had left before he was killed.
However, there were special items scattered around in the castle like
magic swords that would up your melee rating, shoes that would give
you an extra dice roll, or potions that would restor your stamina to
10.

Cheers!

On 4/21/13, dark d...@xgam.org wrote:
 Hi tom.

 heroes of the maze was incredibly cool, though I haven't found any
 references to it since (even on wikipedia). It was indeed quite surprising
 that a specialist boarding school would have such a game, and is one of the

 few good memories I have of that school when i was 9-10.

 Then again as I said, it was a very accessible game. About the only problems

 were A, distinguishing the peaces since all the knight peaces looked the
 same but were different colours (okay for me but not for totally blind
 players), and also finding your peace later since the game didn't have
 squares, you just moved until you got to a moveable wall then turned the
 spinner to try and move the wall out of the way, with dice rolls giving you

 numbered turns of the spinner.

 Keeping your peaces position could be done fairly easily with blue tack
 under each knight or under the ogre if you were controlling him.

 It was a fairly simple game, indeed I don't fully remember the combat rules

 but remember they basically took one dice roll (it was something like
 rolling a sword for win, shield for draw and blank for loss), but it played

 really well and was quite unique as board games go, especially at that
 school since the only other games they had were the standard stuff like
 monopoly, ludo, snakes and ladders, braille packs of cards etc.

 Beware the Grue!

 Dark.


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Re: [Audyssey] Gaming Dice

2013-04-21 Thread Thomas Ward
Hi Dakotah,

Well, in terms of buying a set I'd definitely pay at least $20 USD
perhaps $25 USD for a full set of brailed gaming dice. Probably $30
USD max. Beyond that I would probably make do with the GMA dice
rolling program simply because anything more than $30 is too much for
a set of dice brailed or not in my opinion.

As you know one of the biggest problems we face as blind consumers is
price gouging. Since we exist in a minority market we often have to
pay two or three times what something is actually worth just to get an
accessible version. I sincerely hope that if you were able to produce
and sell a set of braille dice that it wouldn't be more than $10 over
the price of a print set. I am not sure I'd be willing to pay two or
three times their actual value.

Cheers!

On 4/21/13, Dakotah Rickard dakotah.rick...@gmail.com wrote:
 Ok.
 Huge message that i'll send along.

 First of all, I love, love Talisman. I think it's an amazing game.
 I've played it a lot and own the base game, with plans to obtain
 expansion packs.

 Second, as reguards d100 dice, I've never seen a huge 100 sided dice,
 but what I have seen is an oddly shaped d10. It isn't the same shape
 as a standard one, and it has double zero up to 90. You roll that and
 a d10 and get your  result. Essentially, it's just a specialized d10
 for percentile rolling that is a different shape to make it easier to
 pick out in a hurry.

 Listen. I need to know how much you guys would be willing to pay,
 uppermost, for an individual die or a set. I'd be planning to make d4,
 d8, d10, d12, and d20, at least. I don't really see a need to make a
 d6, because they are so easily obtainable, and easy to read.
 I'm seriously looking at what it would take to make the dice, and I'm
 also aghast at the hugely expensive goal of 11 thousand dollars.
 That's much higher than I'd need to get started.

 Signed:
 Dakotah Rickard

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Re: [Audyssey] Sarah beta from 2005

2013-04-21 Thread Sky Mundell
Um, phil, just curious, why did you put the beta version of Sarah up on the 
website?


-Original Message- 
From: Phil Vlasak

Sent: Sunday, April 21, 2013 5:34 AM
To: Gamers Discussion list
Subject: [Audyssey] Sarah beta from 2005

Hi Folks
Shalva put a link to my 2005 beta of Sarah in the Audio Games forum.
So I am also including it here:
It is on my web site at,
http://www.pcsgames.net/Sarah10Beta.exe

Sarah10Beta.exe 81,393 MB

Be aware that it installs in the same folder as the current Sarah game so
during installation, you must change the game location.
It uses the same desktop quick link so you need to change that also.
I would suggest going to your desktop and re-naming the current desktop
quick link to something else, such as  just Sarah or Sarah11.
This was dated 2005 and uses the Crystal voice from A T and T which was
replaced with Sarah Alawami's voice in the current version. I tried it
yesterday to make sure it still workes, but didn't explore it too much, so
I'm not sure what bugs are in it.
I am still working on the update Sarah 1.2, and just got a new recording
from Sarah Alawami that I am adding to the game that will make the Hogwarts
grounds level sound like the rest of the game.
In developing the new level, I used the crystal voice to say all the new
objects and locations, but wanted Sarah to record them.
I am adding a wand shop and the three broomsticks pub to the Hogsmeade town
next to the sweet shop, which now has a door so you can exit to the rest of
the town. Of course down the road is a haunted shack and the gate to the
castle.

This beta uses the GMA engine and was written in VB6 so needs the same
libraries as the other PCS and GMA games on new computers.
Phil


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Re: [Audyssey] Gaming Dice

2013-04-21 Thread dark

Hi Tom.

well wargaming is pretty much it's own genre anyway, indeed I know people 
that buy specific minitures and rule books for specific games, paint their 
own miniatures etc.


The only war game I've ever really fancied has been battletech, since that 
was based on having four or five mech units in play each of which had 
separate amo, damage, and various other stats so was more like a single 
character than just a unit in a big army.


I looked into it because at one point someone had created a java version and 
was trying to get it to work with swing, and Cx2, who used to be co admin of 
audiogames.net with me was very much a fan before he lost his site. Sadly 
the java version didn't work out which was a shame since it sounded an 
interesting system generally particularly with the detailed galactic history 
that went with it.


As regards war games more specifically i agree, particularly because from 
the sound of it the time of conflict upgrade is planned to create a full 
scale war game system that could be used to create maps and campeignes with 
all different sorts of units and on many different terrain types, not just 
modern day. I look forward to this particularly since I find the map 
overview and contextual menues in time of conflict some of the best designed 
I've seen, making it possible to play even in really large maps with 
hundreds of units and yet work efficiently.


With the board games specifically as I said, it was the rpg like ones such 
as talisman and the dwarf star games, not to mention games based on 
gamebooks like warlock of firetop mountain that really grabbed my interest, 
and that for the exploring as you may guess.


Beware the grue!

Dark. 



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Re: [Audyssey] Gaming Dice

2013-04-21 Thread dark

Hi tom.

that sounds a little more complex than heroes of the maze was, in heroes of 
the maze there were no items and no melee wrating, merely a standard set of 
rules for each battle. it was really just a giant game of chance, but a 
rather fun one for all of that.


That darkworld game is however another example of what I was talking about 
in computer rpg terms, having something like Jim's monopoly board generator 
but for that sort of game.


Beware the Grue!

Dark. 



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Re: [Audyssey] lord of the rings game thought - Re: Children's Games was Audyssey Format

2013-04-21 Thread Thomas Ward
Hi Dark,

Well, not everyone is a purest, and that is another issue to consider
when writing games. Some customers are not going to care about cannon
or be a die-hard purest just as long as they can play their favorite
character. Others such as yourself get upset if a game developer or a
producer like Peter Jackson tinkers with the story too much. I myself
am not really a LOTR purest, am a casual fan, so I really don't get
too worked up over the changes in the Peter Jackson films. Certainly
not enough to give him a punch up the hooter as you say.

The issue is that die-hard fans tend to be purest's and casual fans
aren't. Regardless if it is Lord of the Rings, Star Trek, Star Wars,
or Harry Potter there are always going to be a certain amount of
customers who will want the game developer to remain true to the
cannon and known history and those who say bugger the cannon and
history and do your own thing. The community can't have it both ways
and a developer has to use his or her personal judgment which way to
go.

For example, a few weeks ago you and I were talking about my wrestling
game. I was more or less writing this game from the perspective of a
WWE fan for WWE fans who like Randy Orton, Big Show, Dolph Ziggler,
John Cena, and all the rest of the WWE roster. You and a couple of
others suggested being able to make up your own wrestler and career
mode independent of the existing superstars. You see it more as a game
where I see it as a chance to recreate favorite matches, feuds, and
invent some on my own.

Case in point. One of my favorite divas is Trish Stratus. She retired
from professional wrestling in 2006, is married, and at this years
hall of fame induction ceremony announced to the world she is
expecting her first child. As a fan of hers I hate to see her go into
retirement and hang up her wrestling gear for the life as a wife and
mother, but she did. An all star  game allows me to continue her
career beyond 2006 and pit her in feuds with Maryse, Michelle McCool,
Layla, and various other divas who have come and gone since Trish
Stratus retired. That's coming from the point of view of a fan and
wrestling purest, and not a casual fan who only sees it as just a
game.

Same idea applies to Lord of the Rings. You are a really big fan of
the Tolkien books and probably know the history a lot better than I
do. I've only read the books two or three times in my life, am
familiar with them, but not enough to get bent out of shape if Peter
Jackson or someone takes a few liberties over the cannon. I am at best
just a casual fan of the books, and I will freely admit fantasy has
never been my forte anyway. I've always considered myself a science
fiction oriented person and spent most of my time watching shows or
reading books like Battlestar Galactica, Star Trek, Star Wars, Babylon
5, Star Gate, etc as that is where my interests lie. Reading books set
in mediaeval type settings with wizards, dwarves, trolls, goblins, etc
is for me very casual at best anyway. So there is obviously a
difference in perspective between a casual fan like myself and a
serious Tolkien fan.

That is why if I created a Mines of Moria game and used say Gandalf to
fight his way through 10 levels of orcs, goblins, and trolls I'd just
see it as a game loosely based on LOTR. A purest would scream that
didn't happen in the books, and we need to use a different character
and different story for the Mines of Moria. Make sense?

Cheers!

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Re: [Audyssey] Gaming Dice

2013-04-21 Thread Thomas Ward
Hi Dark,

Right. I'm interested to see what the next generation of Time of
Conflict will be like since it sounds like we will be able to create
custom units, maps, and campaigns which would rock.

However, that said, I plan to upgrade my Toshiba to Windows 8 in the
next couple of months and since it  is my primary machine I am growing
increasingly concerned about some of these games running on it because
Visual Basic 6 based software is really beginning to show its age. It
doesn't support 64-bit processors, doesn't use duel core processors
efficiently, and requires a bunch of outdated libraries to be
installed just to make it run. For all of those reasons I'm wondering
if it might not be better to write a similar game up in .NET and use
Sapi which would be fully Windows 8 and 64-bit compliant. I know for
someone like yourself who is using XP that isn't a major concern, but
since I am running Windows 7 and do plan to migrate at least  one
machine to Windows 8 its an issue I have to consider when playing
accessible games.

Anyway, I know some of those war games can get pretty in depth for
board games. It is pretty cool buying the sets, painting some of the
pieces, and then building the sets. I use to know some guys in high
school who use to get i into that sort of thing, and the only reason I
didn't  is I really couldn't see to paint the pieces and would have to
braille all the cards, dice, and still have problems seeing the game
map and figuring out where all the units are etc. In a game like that
its important to be able to see the entire map so you can plan your
strategies out accordingly. That's where something like Time of
Conflict really shines, because you can review everything as needed.

Cheers!

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Re: [Audyssey] BSC Games shutting down, and reactions.

2013-04-21 Thread Cara Quinn
Sorry for these messages people. These were sent days ago and for some reason, 
have just shown up now.

Oops!

Cara :)
---
View my Online Portfolio at:

http://www.onemodelplace.com/CaraQuinn

Follow me on Twitter!

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On Apr 18, 2013, at 6:13 PM, Cara Quinn caraqu...@caraquinn.com wrote:

Actually you're not forced to buy anything.

Don't want it? -Just don't buy it. :)

Nobody's forcing you to do anything.

Sorry for being so glib, and I definitely do understand people's worry about 
the future of these games that mean a lot. -but please, can we kind of turn 
this ship around a bit and be constructive even if we disagree?

There's still a month left before the company goes away. Surely we can come up 
with some situation so that this legacy can be at the very least preserved, or 
better still, be kept alive.

I'm waiting for a note back. Perhaps more of us might want to approach Justin 
or maybe we could suggest the idea of making the support of these games a 
community-run project.

Either way, we do have time and options…

Thanks,

Cara :)
---
View my Online Portfolio at:

http://www.onemodelplace.com/CaraQuinn

Follow me on Twitter!

https://twitter.com/ModelCara

On Apr 18, 2013, at 1:50 PM, Bryan Peterson bpeterson2...@cableone.net wrote:

It's only natural. Why should we basically be forced to buy a bunchof extra 
stuff in addition to what we actually want, some of which I need hardly point 
out was free to begin with?



But thou must!
-Original Message- From: Draconis
Sent: Thursday, April 18, 2013 2:47 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] BSC Games shutting down, and reactions.


I said that because Brian, and others, are saying that want to be able to only 
buy generators for the games they already own, and not for those they don't 
care about. This means Justin would have to create generators for each game 
individually that don't currently exist to accommodate these people.

Instead, Justin's selling the program which allows the generation of all keys. 
A program which he already has and has been in use for years. That is the 
smart, and the sane, thing to do.

In the end, you're right about the discussion being futile…people want what 
they want, whether it makes any sense or is possible. And if it isn't possible, 
they'll want someone to blame, whether that blame is warranted or not.

On Apr 18, 2013, at 4:40 PM, Desiree Oudinot turtlepowe...@gmail.com wrote:

 Ok, but you just said something about him creating multiple key
 generators. Now I'm confused. Either way, it's not a smart business
 tactic. Will that change the way it's being handled? I don't think so.
 Will it change anyone's opinion who's disagreeing? I doubt that, too.
 I have a feeling we could probably all go back and forth about this
 all day, but in the end, that $75 will be the end result whether we
 like it or not.
 
 On 4/18/13, Draconis i...@dracoent.com wrote:
 
 Most developers have a single key generation app that handles all the
 different systems and generating keys for them. If you read Justin's post,
 he says you are getting the key generator program, singular.
 
 But I'm feeling like I'm the only person who actually read his post. LOL
 
 On Apr 18, 2013, at 4:28 PM, Desiree Oudinot turtlepowe...@gmail.com
 wrote:
 
 Why would he have to write separate keygens for each program, though?
 The classic pipe and Troopanum games used the same system. There's one
 down. Pipe and Troopanum2 used another one. I'm not sure what kind of
 system the word games used, having never bought them, but since they
 were released around the same time as the classics, I'm going to
 assume, perhaps wrongly, that they used that first system. Thus, only
 two keygen programs would really need to be created.
 I would gladly pay for two keygens. And, I personally think that the
 games and software packages should be split up, at the very least.
 Some people may not want the software, or some may not want the games.
 They really are two separate entities.
 
 On 4/18/13, Draconis i...@dracoent.com wrote:
 
 So, what you're saying, is you want Justin to devote time and effort to
 write brand-new, individual key generators for each and every title,
 sell
 them off piece meal, and charge full price for them?
 
 Wow.
 
 In the example…
 
 Buying the individual films you want at full price would cost almost
 twice
 as much. You have some strange logic there. Most people prefer to spend
 less. :)
 
 On Apr 18, 2013, at 4:13 PM, Bryan Peterson
 bpeterson2...@cableone.net
 wrote:
 
 Or you can just buy the individual films you want once and have done.
 That's the whole point.
 
 
 
 But thou must!
 -Original Message- From: Draconis
 Sent: Thursday, April 18, 2013 2:02 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] BSC Games shutting down, and reactions.
 
 
 Several people are still saying they are being forced to repurchase
 games
 they already own. So, let me break this down 

Re: [Audyssey] BSC Games shutting down, and reactions.

2013-04-21 Thread Bryan Peterson
I tink the problem is that the wording of Justin's Email made it seem thhat 
way. LOL.




But thou must!
-Original Message- 
From: Cara Quinn

Sent: Thursday, April 18, 2013 7:13 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] BSC Games shutting down, and reactions.

Actually you're not forced to buy anything.

Don't want it? -Just don't buy it. :)

Nobody's forcing you to do anything.

Sorry for being so glib, and I definitely do understand people's worry about 
the future of these games that mean a lot. -but please, can we kind of turn 
this ship around a bit and be constructive even if we disagree?


There's still a month left before the company goes away. Surely we can come 
up with some situation so that this legacy can be at the very least 
preserved, or better still, be kept alive.


I'm waiting for a note back. Perhaps more of us might want to approach 
Justin or maybe we could suggest the idea of making the support of these 
games a community-run project.


Either way, we do have time and options…

Thanks,

Cara :)
---
View my Online Portfolio at:

http://www.onemodelplace.com/CaraQuinn

Follow me on Twitter!

https://twitter.com/ModelCara

On Apr 18, 2013, at 1:50 PM, Bryan Peterson bpeterson2...@cableone.net 
wrote:


It's only natural. Why should we basically be forced to buy a bunchof extra 
stuff in addition to what we actually want, some of which I need hardly 
point out was free to begin with?




But thou must!
-Original Message- From: Draconis
Sent: Thursday, April 18, 2013 2:47 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] BSC Games shutting down, and reactions.


I said that because Brian, and others, are saying that want to be able to 
only buy generators for the games they already own, and not for those they 
don't care about. This means Justin would have to create generators for each 
game individually that don't currently exist to accommodate these people.


Instead, Justin's selling the program which allows the generation of all 
keys. A program which he already has and has been in use for years. That is 
the smart, and the sane, thing to do.


In the end, you're right about the discussion being futile…people want what 
they want, whether it makes any sense or is possible. And if it isn't 
possible, they'll want someone to blame, whether that blame is warranted or 
not.


On Apr 18, 2013, at 4:40 PM, Desiree Oudinot turtlepowe...@gmail.com 
wrote:



Ok, but you just said something about him creating multiple key
generators. Now I'm confused. Either way, it's not a smart business
tactic. Will that change the way it's being handled? I don't think so.
Will it change anyone's opinion who's disagreeing? I doubt that, too.
I have a feeling we could probably all go back and forth about this
all day, but in the end, that $75 will be the end result whether we
like it or not.

On 4/18/13, Draconis i...@dracoent.com wrote:


Most developers have a single key generation app that handles all the
different systems and generating keys for them. If you read Justin's 
post,

he says you are getting the key generator program, singular.

But I'm feeling like I'm the only person who actually read his post. LOL

On Apr 18, 2013, at 4:28 PM, Desiree Oudinot turtlepowe...@gmail.com
wrote:


Why would he have to write separate keygens for each program, though?
The classic pipe and Troopanum games used the same system. There's one
down. Pipe and Troopanum2 used another one. I'm not sure what kind of
system the word games used, having never bought them, but since they
were released around the same time as the classics, I'm going to
assume, perhaps wrongly, that they used that first system. Thus, only
two keygen programs would really need to be created.
I would gladly pay for two keygens. And, I personally think that the
games and software packages should be split up, at the very least.
Some people may not want the software, or some may not want the games.
They really are two separate entities.

On 4/18/13, Draconis i...@dracoent.com wrote:


So, what you're saying, is you want Justin to devote time and effort to
write brand-new, individual key generators for each and every title,
sell
them off piece meal, and charge full price for them?

Wow.

In the example…

Buying the individual films you want at full price would cost almost
twice
as much. You have some strange logic there. Most people prefer to spend
less. :)

On Apr 18, 2013, at 4:13 PM, Bryan Peterson
bpeterson2...@cableone.net
wrote:


Or you can just buy the individual films you want once and have done.
That's the whole point.



But thou must!
-Original Message- From: Draconis
Sent: Thursday, April 18, 2013 2:02 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] BSC Games shutting down, and reactions.


Several people are still saying they are being forced to repurchase
games
they already own. So, let me break this down into an example that may
help
with those missing the point.

There are 8 Harry Potter 

Re: [Audyssey] Sarah beta from 2005

2013-04-21 Thread Phil Vlasak

Hi Sky,
Shalva helped me with a voice for the Three broomsticks owner, so as thanks 
I put it up from a request.
It will not stay there long as I need the space for the 1.2 beta that will 
not be public.

Phil

- Original Message - 
From: Sky Mundell s...@shaw.ca

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, April 21, 2013 1:21 PM
Subject: Re: [Audyssey] Sarah beta from 2005


Um, phil, just curious, why did you put the beta version of Sarah up on 
the website?


-Original Message- 
From: Phil Vlasak

Sent: Sunday, April 21, 2013 5:34 AM
To: Gamers Discussion list
Subject: [Audyssey] Sarah beta from 2005

Hi Folks
Shalva put a link to my 2005 beta of Sarah in the Audio Games forum.
So I am also including it here:
It is on my web site at,
http://www.pcsgames.net/Sarah10Beta.exe

Sarah10Beta.exe 81,393 MB

Be aware that it installs in the same folder as the current Sarah game so
during installation, you must change the game location.
It uses the same desktop quick link so you need to change that also.
I would suggest going to your desktop and re-naming the current desktop
quick link to something else, such as  just Sarah or Sarah11.
This was dated 2005 and uses the Crystal voice from A T and T which was
replaced with Sarah Alawami's voice in the current version. I tried it
yesterday to make sure it still workes, but didn't explore it too much, so
I'm not sure what bugs are in it.
I am still working on the update Sarah 1.2, and just got a new recording
from Sarah Alawami that I am adding to the game that will make the 
Hogwarts

grounds level sound like the rest of the game.
In developing the new level, I used the crystal voice to say all the new
objects and locations, but wanted Sarah to record them.
I am adding a wand shop and the three broomsticks pub to the Hogsmeade 
town
next to the sweet shop, which now has a door so you can exit to the rest 
of

the town. Of course down the road is a haunted shack and the gate to the
castle.

This beta uses the GMA engine and was written in VB6 so needs the same
libraries as the other PCS and GMA games on new computers.
Phil


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-
No virus found in this message.
Checked by AVG - www.avg.com
Version: 10.0.1432 / Virus Database: 3162/5762 - Release Date: 04/21/13




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Re: [Audyssey] Sarah beta from 2005

2013-04-21 Thread loriduncan
Hi Phil, I was just wondering if you'd planned to ass Hagrid's dog Fang to 
the game?  I wondered how he'd get on with Mrs Norris.  I'm looking forward 
to the new release and to playing in the new Dumbledore's office.  From 
Lori.


-Original Message- 
From: Phil Vlasak

Sent: Sunday, April 21, 2013 1:34 PM
To: Gamers Discussion list
Subject: [Audyssey] Sarah beta from 2005

Hi Folks
Shalva put a link to my 2005 beta of Sarah in the Audio Games forum.
So I am also including it here:
It is on my web site at,
http://www.pcsgames.net/Sarah10Beta.exe

Sarah10Beta.exe 81,393 MB

Be aware that it installs in the same folder as the current Sarah game so
during installation, you must change the game location.
It uses the same desktop quick link so you need to change that also.
I would suggest going to your desktop and re-naming the current desktop
quick link to something else, such as  just Sarah or Sarah11.
This was dated 2005 and uses the Crystal voice from A T and T which was
replaced with Sarah Alawami's voice in the current version. I tried it
yesterday to make sure it still workes, but didn't explore it too much, so
I'm not sure what bugs are in it.
I am still working on the update Sarah 1.2, and just got a new recording
from Sarah Alawami that I am adding to the game that will make the Hogwarts
grounds level sound like the rest of the game.
In developing the new level, I used the crystal voice to say all the new
objects and locations, but wanted Sarah to record them.
I am adding a wand shop and the three broomsticks pub to the Hogsmeade town
next to the sweet shop, which now has a door so you can exit to the rest of
the town. Of course down the road is a haunted shack and the gate to the
castle.

This beta uses the GMA engine and was written in VB6 so needs the same
libraries as the other PCS and GMA games on new computers.
Phil


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Re: [Audyssey] Gaming dice

2013-04-21 Thread shaun everiss
no reason why not ofcause you would have to have the 3d printer,  and 
then ofcause how big could a home 3d printer print dice.

pluss printing with the braille dots.
it would be easier and probably cheaper for those of us to buy the  dice.
At 02:29 AM 4/22/2013, you wrote:
I was just wondering if anyone has thought of 3D printing as a 
possible way to get brailled dice?  There is a lot of 
experimentation being done using 3D printers.  It might be possible 
to have someone print dice with the brailled numbers on them.  I 
have no idea about how much that would cost, but it is worth a looksee.


Eleanor Robinson
7-128 Software

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Re: [Audyssey] Sarah beta from 2005

2013-04-21 Thread Charles Rivard

Which head would consume a furry meal?

---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: loriduncan lori_dunca...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, April 21, 2013 2:28 PM
Subject: Re: [Audyssey] Sarah beta from 2005


Hi Phil, I was just wondering if you'd planned to ass Hagrid's dog Fang to 
the game?  I wondered how he'd get on with Mrs Norris.  I'm looking 
forward to the new release and to playing in the new Dumbledore's office. 
From Lori.


-Original Message- 
From: Phil Vlasak

Sent: Sunday, April 21, 2013 1:34 PM
To: Gamers Discussion list
Subject: [Audyssey] Sarah beta from 2005

Hi Folks
Shalva put a link to my 2005 beta of Sarah in the Audio Games forum.
So I am also including it here:
It is on my web site at,
http://www.pcsgames.net/Sarah10Beta.exe

Sarah10Beta.exe 81,393 MB

Be aware that it installs in the same folder as the current Sarah game so
during installation, you must change the game location.
It uses the same desktop quick link so you need to change that also.
I would suggest going to your desktop and re-naming the current desktop
quick link to something else, such as  just Sarah or Sarah11.
This was dated 2005 and uses the Crystal voice from A T and T which was
replaced with Sarah Alawami's voice in the current version. I tried it
yesterday to make sure it still workes, but didn't explore it too much, so
I'm not sure what bugs are in it.
I am still working on the update Sarah 1.2, and just got a new recording
from Sarah Alawami that I am adding to the game that will make the 
Hogwarts

grounds level sound like the rest of the game.
In developing the new level, I used the crystal voice to say all the new
objects and locations, but wanted Sarah to record them.
I am adding a wand shop and the three broomsticks pub to the Hogsmeade 
town
next to the sweet shop, which now has a door so you can exit to the rest 
of

the town. Of course down the road is a haunted shack and the gate to the
castle.

This beta uses the GMA engine and was written in VB6 so needs the same
libraries as the other PCS and GMA games on new computers.
Phil


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Re: [Audyssey] Sarah beta from 2005

2013-04-21 Thread loriduncan
I'd love to see him chacing the cat or better still, scaring off the 
caretaker.  I also want to cast the cheering charm on Filtch, wonder what 
he'd sound like laughing.


-Original Message- 
From: Charles Rivard

Sent: Sunday, April 21, 2013 8:43 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Sarah beta from 2005

Which head would consume a furry meal?

---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: loriduncan lori_dunca...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, April 21, 2013 2:28 PM
Subject: Re: [Audyssey] Sarah beta from 2005


Hi Phil, I was just wondering if you'd planned to ass Hagrid's dog Fang to 
the game?  I wondered how he'd get on with Mrs Norris.  I'm looking 
forward to the new release and to playing in the new Dumbledore's office. 
From Lori.


-Original Message- 
From: Phil Vlasak

Sent: Sunday, April 21, 2013 1:34 PM
To: Gamers Discussion list
Subject: [Audyssey] Sarah beta from 2005

Hi Folks
Shalva put a link to my 2005 beta of Sarah in the Audio Games forum.
So I am also including it here:
It is on my web site at,
http://www.pcsgames.net/Sarah10Beta.exe

Sarah10Beta.exe 81,393 MB

Be aware that it installs in the same folder as the current Sarah game so
during installation, you must change the game location.
It uses the same desktop quick link so you need to change that also.
I would suggest going to your desktop and re-naming the current desktop
quick link to something else, such as  just Sarah or Sarah11.
This was dated 2005 and uses the Crystal voice from A T and T which was
replaced with Sarah Alawami's voice in the current version. I tried it
yesterday to make sure it still workes, but didn't explore it too much, so
I'm not sure what bugs are in it.
I am still working on the update Sarah 1.2, and just got a new recording
from Sarah Alawami that I am adding to the game that will make the 
Hogwarts

grounds level sound like the rest of the game.
In developing the new level, I used the crystal voice to say all the new
objects and locations, but wanted Sarah to record them.
I am adding a wand shop and the three broomsticks pub to the Hogsmeade 
town
next to the sweet shop, which now has a door so you can exit to the rest 
of

the town. Of course down the road is a haunted shack and the gate to the
castle.

This beta uses the GMA engine and was written in VB6 so needs the same
libraries as the other PCS and GMA games on new computers.
Phil


---
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You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
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If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.

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Re: [Audyssey] Gaming dice

2013-04-21 Thread Cara Quinn
Hi Dark, 3D printers are coming way down in price now and they print from a 
plastic material. So the dice you would get are solid 3D plastic (or some 
polymer) objects just like normal dice.

So you can print Braille right on the dice in the same material…

HTH

Cara :)
---
View my Online Portfolio at:

http://www.onemodelplace.com/CaraQuinn

Follow me on Twitter!

https://twitter.com/ModelCara

On Apr 21, 2013, at 9:00 AM, dark d...@xgam.org wrote:

Hi Eleanor.

i've not actually heard of 3D printing as applied to braille, if however it 
resolved in paper dice there might be a problem since obviously they are dice 
and do need to roll, though i suppose if you could print the numbers and then 
put them on a plastic or similar frame that would work.

The main problem however is that braille printers are damnably expensive, even 
standard ones.

Beware the grue!

dark.
- Original Message - From: Eleanor Robinson elea...@7128.com
To: gamers@audyssey.org
Sent: Sunday, April 21, 2013 3:29 PM
Subject: [Audyssey] Gaming dice


 I was just wondering if anyone has thought of 3D printing as a possible way 
 to get brailled dice?  There is a lot of experimentation being done using 3D 
 printers.  It might be possible to have someone print dice with the brailled 
 numbers on them.  I have no idea about how much that would cost, but it is 
 worth a looksee.
 
 Eleanor Robinson
 7-128 Software
 
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Re: [Audyssey] lord of the rings game thought - Re: Children's Games was Audyssey Format

2013-04-21 Thread dark

Hi tom.

I do take your point, and it is certainly true in terms of Doctor who and 
starwars I've seen a lot of things slide and it is also true I can enjoy a 
game as a game just as well as the next person. one intrinsic problem in 
lotr however, is that you are dealing with something far more serious when 
messing around with the history and plot than you are with most other 
series.


tolkien spent literally his entire life working on the languages, history, 
cosmology and myths of middle earth, so completely that there is year and 
date info for every event in the books, (and many that are not), and much of 
the events fall very much into this pattern.


to take one example, there is a scene in the two towers film in which Frodo 
and sam are dragged to osgiliath by Faramir where they witness a battle with 
the nazgul. Even if we overlook the fact that Faramir's character from a 
purely literary perspective got a complete reversal in the film, during this 
battle Frodo drops the ring and it's revealed to a Nazgul who then flies 
off.


The chief purpose of Frodo's errand in the book and the reason it succeeded 
is that Sauron would assume that if anyone found the ring, they would 
naturally wish (as he would in their place), to use it against him, and not 
to destroy it. Thus, all of Sauron's efforts were based on crushing Gondor 
and the west before anyone could find the ring and with it's power challenge 
him, which was precisely why two hobbits crawling into Mordor to the very 
heart of his own land, seaking not to wield the ring but to destroy it is 
something he missed.


yet, in the film we see one of Sauron's chief servants, (which he has mental 
communication with), see the one thing he needs to conquer the entire world, 
very lightly defended, in the hands of a hobbit on the outskirts of his 
land,  indeed he already had a huge army massing at Minas morgul which 
was perhaps 20 miles from osgilliath. yet, we see Sauron in the film 
literally not acknolidging this fact, and carrying on with his attacks 
regardless.


this scene in the film Peter jackson obviously put in for visual appeal, and 
to have a face off betwene frodo and the Nazgul, however he in no way 
considdered the more serious historysurrounding it.


There are some great articals on this (which are very fair), on the 
encyclopedia of Arda website.http://www.glyphweb.com/arda/


This is why Tolkien fan's in particular have such a thing about Cannon, 
since your not just talking about changes in a universe created for tv, but 
changes in a full and complete historical reccord.


As another example, and one related to games, you mentioned including 
gandalf in a game. The problem is however, Gandalf is actually a being of 
the same order and magnitude as Sauron himself, a Maia. While he chooses not 
to exercise his power much of the time, it is really only beings of the same 
order as himself that could present a problem, one reason why he tells even 
Arragorn, probably one of the finest warriors in middle earth (not to 
mention Boromir, Gimly and legolas), this is a foe beyond any of you when 
he confronts the Balrog.


suppose however you made a game in which Gandalf was the same rank as other 
characters, had a standard energy meater and could be ko'd by an orc just as 
easily as a mortal. Without knowing Gandalf's background (only hinted at in 
Lotr, though fully explained in the Silmarillion), you might assume he is a 
fairly standard old wizard of the DD glass cannon variety, which he is not 
by any stretch of the imagination.



As I said, I can accept a game as a game in many fields. I enjoy super 
starwars and it's sequals for what it is, but in lotr Cannon is a little 
more serious because! of this historical matter.


I'm not saying that I wouldn't enjoy say a side scroller where you could 
play as gandalf or the rest of the characters, just that for me, it would 
badly lose something, as much as for you a wee wrestling game would be more 
interesting than a generic one.


however, just as the wee wrestling situation is soluable by as I suggested, 
including info about the wrestlers to make it comprehensive to those who do 
not know such things, I do think a cannon lotr game is soluable too, 
provided you pick your subject and characters carefully.


for example, Arragorn legolas and gimly, along with the host of the dead 
rohirim make their way to the battle of pelenor fields. We don't learn much 
about this journey, only that they went through some caves haunted by 
ghosts, with Gimly experiencing some quite distinct fear, and that when they 
arived out they needed to ride to the mouths of Anduin and attack Sauron's 
allies from Unbar along with the host of the dead.


well again, this is a point when a side scroller could be set, first getting 
through the caves, perhaps confronting ghosts and undead, then heading to 
the river fighting orcs and other soldiers, and in Aragorn, legolas and 
gimly you have three 

Re: [Audyssey] Gaming Dice

2013-04-21 Thread dark
Well tom leaving aside the microsoft issues (since as you know i've yet to 
find a good use for windows 7, let alone 8), I am very impressed with Time 
of Conflict's ability with map overview, and i look forward to seeing what 
the next version does.


If yu'd asked me a few years ago to pick things that I didn't think were 
doable in audio, I'd have likely included stratogy games such as Time of 
conflict, simply because of the size of the map, since holding info about a 
100 x 100 square board in mind, even for the most spacially aware person is 
not really going to happen, but with Toc's great overview commands that has 
very much been the case.


My only concern with Time of conflict is how much customization there will 
be in the units and whether for instance it would be possible to have units 
with two weapons or forms of attack. For instance, it miht be rather good 
fun to have siege artilliary units which could attack very badly when 
moving, but if left not to move for a number of turns could entrench 
themselves and start doing actual damage. After all, this is the way 
cannons, siege towers etc have worked in military situations for many 
centuries, but I don't know if such a rule exists in Toc,  though I'll 
be interested to see.


Beware the Grue!

Dark. 



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Re: [Audyssey] Sarah beta from 2005

2013-04-21 Thread dark

Hi Lori.

that's a really nice idea, fang could hang around you and scare Mrs. norris 
away :d.


beware the grue!

Dark. 



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Re: [Audyssey] Sarah beta from 2005

2013-04-21 Thread dark

Hi charles.e

Last I checked it was fluffy who had the three heads, and who I think is 
already in the game :D.


Fang is Hagrid's large black boar hound,  similar to an Irish wolf 
hound, and while reputedly very bouncy with a fondness for licking people, 
he only had one head the last I checked :D.


Beware the Grue!

Dark. 



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Re: [Audyssey] Gaming dice

2013-04-21 Thread dark
Interesting Kara, not something I've heard of before, though I'd be 
surprised if the 3D printer could actually create a shape as complex as a 
tesolated dodeckahedron.
Sadly though I doubt I'd have the money to buy such a printer just for the 
dice, indeed if they cost similar to current access tech I'd imagine they'd 
set me back a few thousand.


Beware the grue!

Dark. 



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Re: [Audyssey] BSC Games shutting down, and reactions.

2013-04-21 Thread Thomas Ward
Hi Cara,

That's my fault. Your messages were just slightly over the 10 KB limit
and were held for moderator approval. Since traffic is up I didn't get
to it until the weekend, and because they were just slightly over 10
KB let them through a little late.

Cheers!



On 4/20/13, Cara Quinn caraqu...@caraquinn.com wrote:
 Sorry for these messages people. These were sent days ago and for some
 reason, have just shown up now.

 Oops!

 Cara :)

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Re: [Audyssey] Sarah beta from 2005

2013-04-21 Thread michael barnes

Hey, Phil.
Are you going to have Diagon Alley, Hawarts Express, and the Forbidden 
forrest in the new version?


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Re: [Audyssey] Sarah beta from 2005

2013-04-21 Thread Bryan Peterson
Hawarts Express? Forbidden Forrest? Can't say I remember those in Harry 
Potter. LOL.




But thou must!
-Original Message- 
From: michael barnes

Sent: Sunday, April 21, 2013 2:59 PM
To: gamers@audyssey.org
Subject: Re: [Audyssey] Sarah beta from 2005

Hey, Phil.
Are you going to have Diagon Alley, Hawarts Express, and the Forbidden
forrest in the new version?

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Re: [Audyssey] lord of the rings game thought - Re: Children'sGames was Audyssey Format

2013-04-21 Thread Bryan Peterson
I know that in the old War in Middle-Earth game Gandalf could be killed, but 
he would always return sooner or later, almost instantaneously as I recall 
from the one time I saw it happen when my brother played the game.




But thou must!
-Original Message- 
From: dark

Sent: Sunday, April 21, 2013 2:31 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] lord of the rings game thought - Re: Children'sGames 
was Audyssey Format


Hi tom.

I do take your point, and it is certainly true in terms of Doctor who and
starwars I've seen a lot of things slide and it is also true I can enjoy a
game as a game just as well as the next person. one intrinsic problem in
lotr however, is that you are dealing with something far more serious when
messing around with the history and plot than you are with most other
series.

tolkien spent literally his entire life working on the languages, history,
cosmology and myths of middle earth, so completely that there is year and
date info for every event in the books, (and many that are not), and much of
the events fall very much into this pattern.

to take one example, there is a scene in the two towers film in which Frodo
and sam are dragged to osgiliath by Faramir where they witness a battle with
the nazgul. Even if we overlook the fact that Faramir's character from a
purely literary perspective got a complete reversal in the film, during this
battle Frodo drops the ring and it's revealed to a Nazgul who then flies
off.

The chief purpose of Frodo's errand in the book and the reason it succeeded
is that Sauron would assume that if anyone found the ring, they would
naturally wish (as he would in their place), to use it against him, and not
to destroy it. Thus, all of Sauron's efforts were based on crushing Gondor
and the west before anyone could find the ring and with it's power challenge
him, which was precisely why two hobbits crawling into Mordor to the very
heart of his own land, seaking not to wield the ring but to destroy it is
something he missed.

yet, in the film we see one of Sauron's chief servants, (which he has mental
communication with), see the one thing he needs to conquer the entire world,
very lightly defended, in the hands of a hobbit on the outskirts of his
land,  indeed he already had a huge army massing at Minas morgul which
was perhaps 20 miles from osgilliath. yet, we see Sauron in the film
literally not acknolidging this fact, and carrying on with his attacks
regardless.

this scene in the film Peter jackson obviously put in for visual appeal, and
to have a face off betwene frodo and the Nazgul, however he in no way
considdered the more serious historysurrounding it.

There are some great articals on this (which are very fair), on the
encyclopedia of Arda website.http://www.glyphweb.com/arda/

This is why Tolkien fan's in particular have such a thing about Cannon,
since your not just talking about changes in a universe created for tv, but
changes in a full and complete historical reccord.

As another example, and one related to games, you mentioned including
gandalf in a game. The problem is however, Gandalf is actually a being of
the same order and magnitude as Sauron himself, a Maia. While he chooses not
to exercise his power much of the time, it is really only beings of the same
order as himself that could present a problem, one reason why he tells even
Arragorn, probably one of the finest warriors in middle earth (not to
mention Boromir, Gimly and legolas), this is a foe beyond any of you when
he confronts the Balrog.

suppose however you made a game in which Gandalf was the same rank as other
characters, had a standard energy meater and could be ko'd by an orc just as
easily as a mortal. Without knowing Gandalf's background (only hinted at in
Lotr, though fully explained in the Silmarillion), you might assume he is a
fairly standard old wizard of the DD glass cannon variety, which he is not
by any stretch of the imagination.


As I said, I can accept a game as a game in many fields. I enjoy super
starwars and it's sequals for what it is, but in lotr Cannon is a little
more serious because! of this historical matter.

I'm not saying that I wouldn't enjoy say a side scroller where you could
play as gandalf or the rest of the characters, just that for me, it would
badly lose something, as much as for you a wee wrestling game would be more
interesting than a generic one.

however, just as the wee wrestling situation is soluable by as I suggested,
including info about the wrestlers to make it comprehensive to those who do
not know such things, I do think a cannon lotr game is soluable too,
provided you pick your subject and characters carefully.

for example, Arragorn legolas and gimly, along with the host of the dead
rohirim make their way to the battle of pelenor fields. We don't learn much
about this journey, only that they went through some caves haunted by
ghosts, with Gimly experiencing some quite distinct fear, and that when they

Re: [Audyssey] Sarah beta from 2005

2013-04-21 Thread Thomas Ward
Hi guys,

Please, stop with the teasing and jesting over peoples spelling. I
know it is irritating and sometimes funny when people misspell
something, but we need to try and be considerate of other peoples
feelings as well.

Cheers!

On 4/21/13, Bryan Peterson bpeterson2...@cableone.net wrote:
 Hawarts Express? Forbidden Forrest? Can't say I remember those in Harry
 Potter. LOL.



 But thou must!

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Re: [Audyssey] Gaming dice

2013-04-21 Thread Christina
It can.
They can print complex parts with the printer.  I've seen figurines that
came out of the printer and they can also make gun parts.


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
Sent: Sunday, April 21, 2013 4:41 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Gaming dice

Interesting Kara, not something I've heard of before, though I'd be 
surprised if the 3D printer could actually create a shape as complex as a 
tesolated dodeckahedron.
Sadly though I doubt I'd have the money to buy such a printer just for the 
dice, indeed if they cost similar to current access tech I'd imagine they'd 
set me back a few thousand.

Beware the grue!

Dark. 


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Re: [Audyssey] Sarah beta from 2005

2013-04-21 Thread michael barnes

Hey, Brian.
The train in Harry Potter was called Hawarts express, and the forrest 
that Harry Potter had to go through to before he went to the bottom of 
the school in the first book and movie.


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Re: [Audyssey] Sarah beta from 2005

2013-04-21 Thread Bryan Peterson
It was actually the Hogwarts Express though, not Hawarts. And there's only 
one R in Forest. When you spell it with two R's it actually becomes a 
person's name like Forrest Gump.




But thou must!
-Original Message- 
From: michael barnes

Sent: Sunday, April 21, 2013 3:50 PM
To: gamers@audyssey.org
Subject: Re: [Audyssey] Sarah beta from 2005

Hey, Brian.
The train in Harry Potter was called Hawarts express, and the forrest
that Harry Potter had to go through to before he went to the bottom of
the school in the first book and movie.

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Re: [Audyssey] Gaming dice

2013-04-21 Thread dark
Interesting christina, though as Tom said even if you could create the dice, 
labeling them might be another matter, plus obviously not everyone has 
access to one of these printers.


Beware the grue!

dark. 



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[Audyssey] A Possible Offer To Consider

2013-04-21 Thread Thomas Ward
Hi all,

In light of what is happening with Blindsoftware.com, formally BSC
Games,  I thought I would throw an offer out here that some of you
could consider and think about. Perhaps offer up your advice or
suggestions regarding this matter.

Based on my discussions with Justin via email he does not have the
source code for any of his games or software on the Blindsoftware.com
site, and all of the sound effects for said games are locked in pack
files that are encrypted. This means if a developer, any developer,
wanted to update those games he or she would have to start over from
scratch. Since all the games were written in Visual Basic 6, a
language no longer officially supported on newer Windows platforms all
the games would have to be rewritten anyway. However, considering the
sounds and music are encrypted and need to be repurchased it could get
expensive rewriting these games from scratch. This of course leads to
two important questions I have regarding these titles.

First, do you really want to see a developer spending time writing a
modern remake of these games. After all, there are currently a lot of
Space Invader clones out there like Judgment Day, Alien Outback, and
of course Troopanum so is it really worth it to rewrite Troopanum to
keep that game going?

Second, would you, the community, be willing to spend money on a
modern remake of Hunter, Pipe, Troopanum, etc if one was made? This
might be through donations or actual sales of the software, but is it
worth your money to have newer updated versions of these games?

Third, seeing that new sounds and music would have to be purchased it
wouldn't exactly be like the original. These would be strictly modern
remakes of the games with new sounds, new music, and would in their
own way be different games. Would you be interested in these games
even if they were a bit different from the BSC versions you have now?

The reason I am asking these questions is over the years I've seen a
lot of audio game developers come and go such as Danz Games, BSC
Games, PB Games, Lighttech Interactive, etc. Every time a developer
goes they leave behind a number of games people still want to play but
the games are no longer being updated or supported. It strikes me what
we need is something comparable to the mainstream Retro Remakes site
where interested audio game developers take on some of these abandoned
projects and either update or rewrite them to keep them available in
the community. I'd be willing to do this myself if there is enough
interest in the project.

In the end I think it comes down to what Cara was asking a few days
ago on the Audyssey List. If you, the community, want game developers
to continue writing and supporting accessible games you need to make
it worth their time. So the big question is are these games worth my
time and your money to make sure they work on Windows 8 and beyond as
well as bring them to new platforms?

---
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Re: [Audyssey] A Possible Offer To Consider

2013-04-21 Thread Ryan Conroy
Hi Tom,

I personally would say scrap those old games, and proceed with your own ideas. 
I mean as it is, you have a game that is not finished.. I don't know if you're 
planning to go on with MOTA, or if it's in the trash can, but I was highly 
interested in that title. We do not have enough adventure type games out there 
for the blind, and I'd like to see more. Pipe, Troopanum, Hunter, all had there 
run. They're like from 2001/2003, and they're old news. Make your own games, 
and bring what you have to the table.. Don't focus on the past.
Just my two cents worth.

Ryan

-- Original Message --
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Subject: [Audyssey] A Possible Offer To Consider
Date: Sun, 21 Apr 2013 18:12:07 -0400

Hi all,

In light of what is happening with Blindsoftware.com, formally BSC
Games,  I thought I would throw an offer out here that some of you
could consider and think about. Perhaps offer up your advice or
suggestions regarding this matter.

Based on my discussions with Justin via email he does not have the
source code for any of his games or software on the Blindsoftware.com
site, and all of the sound effects for said games are locked in pack
files that are encrypted. This means if a developer, any developer,
wanted to update those games he or she would have to start over from
scratch. Since all the games were written in Visual Basic 6, a
language no longer officially supported on newer Windows platforms all
the games would have to be rewritten anyway. However, considering the
sounds and music are encrypted and need to be repurchased it could get
expensive rewriting these games from scratch. This of course leads to
two important questions I have regarding these titles.

First, do you really want to see a developer spending time writing a
modern remake of these games. After all, there are currently a lot of
Space Invader clones out there like Judgment Day, Alien Outback, and
of course Troopanum so is it really worth it to rewrite Troopanum to
keep that game going?

Second, would you, the community, be willing to spend money on a
modern remake of Hunter, Pipe, Troopanum, etc if one was made? This
might be through donations or actual sales of the software, but is it
worth your money to have newer updated versions of these games?

Third, seeing that new sounds and music would have to be purchased it
wouldn't exactly be like the original. These would be strictly modern
remakes of the games with new sounds, new music, and would in their
own way be different games. Would you be interested in these games
even if they were a bit different from the BSC versions you have now?

The reason I am asking these questions is over the years I've seen a
lot of audio game developers come and go such as Danz Games, BSC
Games, PB Games, Lighttech Interactive, etc. Every time a developer
goes they leave behind a number of games people still want to play but
the games are no longer being updated or supported. It strikes me what
we need is something comparable to the mainstream Retro Remakes site
where interested audio game developers take on some of these abandoned
projects and either update or rewrite them to keep them available in
the community. I'd be willing to do this myself if there is enough
interest in the project.

In the end I think it comes down to what Cara was asking a few days
ago on the Audyssey List. If you, the community, want game developers
to continue writing and supporting accessible games you need to make
it worth their time. So the big question is are these games worth my
time and your money to make sure they work on Windows 8 and beyond as
well as bring them to new platforms?

---
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If you have any questions or concerns regarding the management of the list,
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How to Sleep Like a Rock
Obey this one natural trick to fall asleep and stay asleep all night.
http://thirdpartyoffers.juno.com/TGL3131/517467fe8255f67fe7f49st02vuc
---
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Re: [Audyssey] A Possible Offer To Consider

2013-04-21 Thread michael barnes

Well, Thomas.
I think the games are fine the way they are.
However if they could be ported to iOS, and Mac it might be something 
worth investing into.
However I have some questions that I would like to ask you off list 
concerning the matter of game developement of games.
I think it would also be great to be able to not just use the touch 
screen on these games but to be able to move the phone around and to be 
more involve then the current versions.


---
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Re: [Audyssey] A Possible Offer To Consider

2013-04-21 Thread Ian McNamara
Hi Tom, I think this is a great idea, there are some good games as you say that 
have been ether abandoned or just not written due to developers going and other 
things. Castle quest got abandoned due to justin and bsc games being let down 
and it sounded like it was going to be a great title. I would be up for this 
kind of project being done and would definitely buy the games again.

Ian McNamara
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Re: [Audyssey] A Possible Offer To Consider

2013-04-21 Thread Bryan Peterson
Remember, they would have to be rewritten from scratch inorder for that to 
happen.




But thou must!
-Original Message- 
From: michael barnes

Sent: Sunday, April 21, 2013 4:31 PM
To: gamers@audyssey.org
Subject: Re: [Audyssey] A Possible Offer To Consider

Well, Thomas.
I think the games are fine the way they are.
However if they could be ported to iOS, and Mac it might be something
worth investing into.
However I have some questions that I would like to ask you off list
concerning the matter of game developement of games.
I think it would also be great to be able to not just use the touch
screen on these games but to be able to move the phone around and to be
more involve then the current versions.

---
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http://www.mail-archive.com/gamers@audyssey.org.
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please send E-mail to gamers-ow...@audyssey.org. 



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Re: [Audyssey] A Possible Offer To Consider

2013-04-21 Thread Thomas Ward
Hi Ryan,

Agreed. Although, I must say MOTA is not scrapped. Its being updated
as we speak, and I am hoping to hear back from my voice actress soon
with a batch of voice work for the game. So its not scrapped just a
bit different.

Cheers!

On 4/21/13, Ryan Conroy staindadd...@juno.com wrote:
 Hi Tom,

 I personally would say scrap those old games, and proceed with your own
 ideas. I mean as it is, you have a game that is not finished.. I don't know
 if you're planning to go on with MOTA, or if it's in the trash can, but I
 was highly interested in that title. We do not have enough adventure type
 games out there for the blind, and I'd like to see more. Pipe, Troopanum,
 Hunter, all had there run. They're like from 2001/2003, and they're old
 news. Make your own games, and bring what you have to the table.. Don't
 focus on the past.
 Just my two cents worth.

 Ryan


---
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Re: [Audyssey] A Possible Offer To Consider

2013-04-21 Thread Bryan Peterson
Agreed. I'll certainly donate wheI can. Unlike some I feel games like these 
are worth saving.




But thou must!
-Original Message- 
From: Ian McNamara

Sent: Sunday, April 21, 2013 4:32 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] A Possible Offer To Consider

Hi Tom, I think this is a great idea, there are some good games as you say 
that have been ether abandoned or just not written due to developers going 
and other things. Castle quest got abandoned due to justin and bsc games 
being let down and it sounded like it was going to be a great title. I would 
be up for this kind of project being done and would definitely buy the games 
again.


Ian McNamara
---
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Re: [Audyssey] A Possible Offer To Consider

2013-04-21 Thread shaun everiss

well they are old classics, I say keep the classics alive myself.
the rest can come as they do.

At 10:27 AM 4/22/2013, you wrote:

Hi Tom,

I personally would say scrap those old games, and proceed with your 
own ideas. I mean as it is, you have a game that is not finished.. I 
don't know if you're planning to go on with MOTA, or if it's in the 
trash can, but I was highly interested in that title. We do not have 
enough adventure type games out there for the blind, and I'd like to 
see more. Pipe, Troopanum, Hunter, all had there run. They're like 
from 2001/2003, and they're old news. Make your own games, and bring 
what you have to the table.. Don't focus on the past.

Just my two cents worth.

Ryan

-- Original Message --
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Subject: [Audyssey] A Possible Offer To Consider
Date: Sun, 21 Apr 2013 18:12:07 -0400

Hi all,

In light of what is happening with Blindsoftware.com, formally BSC
Games,  I thought I would throw an offer out here that some of you
could consider and think about. Perhaps offer up your advice or
suggestions regarding this matter.

Based on my discussions with Justin via email he does not have the
source code for any of his games or software on the Blindsoftware.com
site, and all of the sound effects for said games are locked in pack
files that are encrypted. This means if a developer, any developer,
wanted to update those games he or she would have to start over from
scratch. Since all the games were written in Visual Basic 6, a
language no longer officially supported on newer Windows platforms all
the games would have to be rewritten anyway. However, considering the
sounds and music are encrypted and need to be repurchased it could get
expensive rewriting these games from scratch. This of course leads to
two important questions I have regarding these titles.

First, do you really want to see a developer spending time writing a
modern remake of these games. After all, there are currently a lot of
Space Invader clones out there like Judgment Day, Alien Outback, and
of course Troopanum so is it really worth it to rewrite Troopanum to
keep that game going?

Second, would you, the community, be willing to spend money on a
modern remake of Hunter, Pipe, Troopanum, etc if one was made? This
might be through donations or actual sales of the software, but is it
worth your money to have newer updated versions of these games?

Third, seeing that new sounds and music would have to be purchased it
wouldn't exactly be like the original. These would be strictly modern
remakes of the games with new sounds, new music, and would in their
own way be different games. Would you be interested in these games
even if they were a bit different from the BSC versions you have now?

The reason I am asking these questions is over the years I've seen a
lot of audio game developers come and go such as Danz Games, BSC
Games, PB Games, Lighttech Interactive, etc. Every time a developer
goes they leave behind a number of games people still want to play but
the games are no longer being updated or supported. It strikes me what
we need is something comparable to the mainstream Retro Remakes site
where interested audio game developers take on some of these abandoned
projects and either update or rewrite them to keep them available in
the community. I'd be willing to do this myself if there is enough
interest in the project.

In the end I think it comes down to what Cara was asking a few days
ago on the Audyssey List. If you, the community, want game developers
to continue writing and supporting accessible games you need to make
it worth their time. So the big question is are these games worth my
time and your money to make sure they work on Windows 8 and beyond as
well as bring them to new platforms?

---
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If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.

How to Sleep Like a Rock
Obey this one natural trick to fall asleep and stay asleep all night.
http://thirdpartyoffers.juno.com/TGL3131/517467fe8255f67fe7f49st02vuc
---
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If you have any questions or concerns regarding the management of the 

Re: [Audyssey] A Possible Offer To Consider

2013-04-21 Thread Thomas Ward
Hi Michael,

Which is why they would have to be rewritten from scratch to begin
with. The language used for the original versions isn't compatible
with iOS or Mac OS. So something like Object C would be needed for
versions running on Mac OS and iOS.

Anyway, you can certainly write me off list and ask  your programming
questions. If I know the answer I will do my best to answer it. :D

On 4/21/13, michael barnes c...@samobile.net wrote:
 Well, Thomas.
 I think the games are fine the way they are.
 However if they could be ported to iOS, and Mac it might be something
 worth investing into.
 However I have some questions that I would like to ask you off list
 concerning the matter of game developement of games.
 I think it would also be great to be able to not just use the touch
 screen on these games but to be able to move the phone around and to be
 more involve then the current versions.

 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
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 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
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 please send E-mail to gamers-ow...@audyssey.org.


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Re: [Audyssey] A Possible Offer To Consider

2013-04-21 Thread shaun everiss

hi tom.
I don't think I'd spend cash on remakes, these games are classics, we 
have enough space invadors clones out there for troop 1 2 etc.

alien outback is almost the same format as troop2.
good old games but.
pipe 1 and 2, had their day, sure I'd like to keep them alive for as 
long as I can but really I don't want to spend loads and loads of 
cash for a remake.

hunter in 3d form would be cool but then its quite old as it is.
the word games maybe but we have hangman from jim kitchen.
I'd like to keep classics going but for entire rewrites um?
its a pitty justin doesn't have a way to decript those files but then.

At 10:12 AM 4/22/2013, you wrote:

Hi all,

In light of what is happening with Blindsoftware.com, formally BSC
Games,  I thought I would throw an offer out here that some of you
could consider and think about. Perhaps offer up your advice or
suggestions regarding this matter.

Based on my discussions with Justin via email he does not have the
source code for any of his games or software on the Blindsoftware.com
site, and all of the sound effects for said games are locked in pack
files that are encrypted. This means if a developer, any developer,
wanted to update those games he or she would have to start over from
scratch. Since all the games were written in Visual Basic 6, a
language no longer officially supported on newer Windows platforms all
the games would have to be rewritten anyway. However, considering the
sounds and music are encrypted and need to be repurchased it could get
expensive rewriting these games from scratch. This of course leads to
two important questions I have regarding these titles.

First, do you really want to see a developer spending time writing a
modern remake of these games. After all, there are currently a lot of
Space Invader clones out there like Judgment Day, Alien Outback, and
of course Troopanum so is it really worth it to rewrite Troopanum to
keep that game going?

Second, would you, the community, be willing to spend money on a
modern remake of Hunter, Pipe, Troopanum, etc if one was made? This
might be through donations or actual sales of the software, but is it
worth your money to have newer updated versions of these games?

Third, seeing that new sounds and music would have to be purchased it
wouldn't exactly be like the original. These would be strictly modern
remakes of the games with new sounds, new music, and would in their
own way be different games. Would you be interested in these games
even if they were a bit different from the BSC versions you have now?

The reason I am asking these questions is over the years I've seen a
lot of audio game developers come and go such as Danz Games, BSC
Games, PB Games, Lighttech Interactive, etc. Every time a developer
goes they leave behind a number of games people still want to play but
the games are no longer being updated or supported. It strikes me what
we need is something comparable to the mainstream Retro Remakes site
where interested audio game developers take on some of these abandoned
projects and either update or rewrite them to keep them available in
the community. I'd be willing to do this myself if there is enough
interest in the project.

In the end I think it comes down to what Cara was asking a few days
ago on the Audyssey List. If you, the community, want game developers
to continue writing and supporting accessible games you need to make
it worth their time. So the big question is are these games worth my
time and your money to make sure they work on Windows 8 and beyond as
well as bring them to new platforms?

---
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If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
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If you have any questions or concerns regarding the management of the list,
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Re: [Audyssey] A Possible Offer To Consider

2013-04-21 Thread Bryan Peterson
Agreed. They were and are good games that shouldn't be allowed to die if 
that can be prevented.




But thou must!
-Original Message- 
From: shaun everiss

Sent: Sunday, April 21, 2013 4:43 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] A Possible Offer To Consider

well they are old classics, I say keep the classics alive myself.
the rest can come as they do.

At 10:27 AM 4/22/2013, you wrote:

Hi Tom,

I personally would say scrap those old games, and proceed with your own 
ideas. I mean as it is, you have a game that is not finished.. I don't know 
if you're planning to go on with MOTA, or if it's in the trash can, but I 
was highly interested in that title. We do not have enough adventure type 
games out there for the blind, and I'd like to see more. Pipe, Troopanum, 
Hunter, all had there run. They're like from 2001/2003, and they're old 
news. Make your own games, and bring what you have to the table.. Don't 
focus on the past.

Just my two cents worth.

Ryan

-- Original Message --
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Subject: [Audyssey] A Possible Offer To Consider
Date: Sun, 21 Apr 2013 18:12:07 -0400

Hi all,

In light of what is happening with Blindsoftware.com, formally BSC
Games,  I thought I would throw an offer out here that some of you
could consider and think about. Perhaps offer up your advice or
suggestions regarding this matter.

Based on my discussions with Justin via email he does not have the
source code for any of his games or software on the Blindsoftware.com
site, and all of the sound effects for said games are locked in pack
files that are encrypted. This means if a developer, any developer,
wanted to update those games he or she would have to start over from
scratch. Since all the games were written in Visual Basic 6, a
language no longer officially supported on newer Windows platforms all
the games would have to be rewritten anyway. However, considering the
sounds and music are encrypted and need to be repurchased it could get
expensive rewriting these games from scratch. This of course leads to
two important questions I have regarding these titles.

First, do you really want to see a developer spending time writing a
modern remake of these games. After all, there are currently a lot of
Space Invader clones out there like Judgment Day, Alien Outback, and
of course Troopanum so is it really worth it to rewrite Troopanum to
keep that game going?

Second, would you, the community, be willing to spend money on a
modern remake of Hunter, Pipe, Troopanum, etc if one was made? This
might be through donations or actual sales of the software, but is it
worth your money to have newer updated versions of these games?

Third, seeing that new sounds and music would have to be purchased it
wouldn't exactly be like the original. These would be strictly modern
remakes of the games with new sounds, new music, and would in their
own way be different games. Would you be interested in these games
even if they were a bit different from the BSC versions you have now?

The reason I am asking these questions is over the years I've seen a
lot of audio game developers come and go such as Danz Games, BSC
Games, PB Games, Lighttech Interactive, etc. Every time a developer
goes they leave behind a number of games people still want to play but
the games are no longer being updated or supported. It strikes me what
we need is something comparable to the mainstream Retro Remakes site
where interested audio game developers take on some of these abandoned
projects and either update or rewrite them to keep them available in
the community. I'd be willing to do this myself if there is enough
interest in the project.

In the end I think it comes down to what Cara was asking a few days
ago on the Audyssey List. If you, the community, want game developers
to continue writing and supporting accessible games you need to make
it worth their time. So the big question is are these games worth my
time and your money to make sure they work on Windows 8 and beyond as
well as bring them to new platforms?

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How to Sleep Like a Rock
Obey this one natural trick to fall asleep and stay asleep all night.
http://thirdpartyoffers.juno.com/TGL3131/517467fe8255f67fe7f49st02vuc
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Re: [Audyssey] Sarah beta from 2005

2013-04-21 Thread Phil Vlasak

Hi Lori,
I do have Fang in the update but he is not able to get into the castle.
Phil

- Original Message - 
From: loriduncan lori_dunca...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, April 21, 2013 3:28 PM
Subject: Re: [Audyssey] Sarah beta from 2005


Hi Phil, I was just wondering if you'd planned to ass Hagrid's dog Fang to 
the game?  I wondered how he'd get on with Mrs Norris.  I'm looking 
forward to the new release and to playing in the new Dumbledore's office. 
From Lori.


-Original Message- 
From: Phil Vlasak

Sent: Sunday, April 21, 2013 1:34 PM
To: Gamers Discussion list
Subject: [Audyssey] Sarah beta from 2005

Hi Folks
Shalva put a link to my 2005 beta of Sarah in the Audio Games forum.
So I am also including it here:
It is on my web site at,
http://www.pcsgames.net/Sarah10Beta.exe

Sarah10Beta.exe 81,393 MB

Be aware that it installs in the same folder as the current Sarah game so
during installation, you must change the game location.
It uses the same desktop quick link so you need to change that also.
I would suggest going to your desktop and re-naming the current desktop
quick link to something else, such as  just Sarah or Sarah11.
This was dated 2005 and uses the Crystal voice from A T and T which was
replaced with Sarah Alawami's voice in the current version. I tried it
yesterday to make sure it still workes, but didn't explore it too much, so
I'm not sure what bugs are in it.
I am still working on the update Sarah 1.2, and just got a new recording
from Sarah Alawami that I am adding to the game that will make the 
Hogwarts

grounds level sound like the rest of the game.
In developing the new level, I used the crystal voice to say all the new
objects and locations, but wanted Sarah to record them.
I am adding a wand shop and the three broomsticks pub to the Hogsmeade 
town
next to the sweet shop, which now has a door so you can exit to the rest 
of

the town. Of course down the road is a haunted shack and the gate to the
castle.

This beta uses the GMA engine and was written in VB6 so needs the same
libraries as the other PCS and GMA games on new computers.
Phil


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Re: [Audyssey] Gaming dice

2013-04-21 Thread Christina
Right.  But, someone can print them and sell them.


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
Sent: Sunday, April 21, 2013 6:10 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Gaming dice

Interesting christina, though as Tom said even if you could create the dice,

labeling them might be another matter, plus obviously not everyone has 
access to one of these printers.

Beware the grue!

dark. 


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Re: [Audyssey] A Possible Offer To Consider

2013-04-21 Thread shaun everiss
I also aggree however I don't know if I'd actually would shell out 
for them again.
the reason I even thought like I did origionally was before I read 
the offer email properly.

if these were just straight ports with modification thats fine but rewrites?
that would take ages to do and new sounds etc.
I'd have to start paying more for games I already had.

At 10:49 AM 4/22/2013, you wrote:
Agreed. They were and are good games that shouldn't be allowed to 
die if that can be prevented.




But thou must!
-Original Message- From: shaun everiss
Sent: Sunday, April 21, 2013 4:43 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] A Possible Offer To Consider

well they are old classics, I say keep the classics alive myself.
the rest can come as they do.

At 10:27 AM 4/22/2013, you wrote:

Hi Tom,

I personally would say scrap those old games, and proceed with your 
own ideas. I mean as it is, you have a game that is not finished.. 
I don't know if you're planning to go on with MOTA, or if it's in 
the trash can, but I was highly interested in that title. We do not 
have enough adventure type games out there for the blind, and I'd 
like to see more. Pipe, Troopanum, Hunter, all had there run. 
They're like from 2001/2003, and they're old news. Make your own 
games, and bring what you have to the table.. Don't focus on the past.

Just my two cents worth.

Ryan

-- Original Message --
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Subject: [Audyssey] A Possible Offer To Consider
Date: Sun, 21 Apr 2013 18:12:07 -0400

Hi all,

In light of what is happening with Blindsoftware.com, formally BSC
Games,  I thought I would throw an offer out here that some of you
could consider and think about. Perhaps offer up your advice or
suggestions regarding this matter.

Based on my discussions with Justin via email he does not have the
source code for any of his games or software on the Blindsoftware.com
site, and all of the sound effects for said games are locked in pack
files that are encrypted. This means if a developer, any developer,
wanted to update those games he or she would have to start over from
scratch. Since all the games were written in Visual Basic 6, a
language no longer officially supported on newer Windows platforms all
the games would have to be rewritten anyway. However, considering the
sounds and music are encrypted and need to be repurchased it could get
expensive rewriting these games from scratch. This of course leads to
two important questions I have regarding these titles.

First, do you really want to see a developer spending time writing a
modern remake of these games. After all, there are currently a lot of
Space Invader clones out there like Judgment Day, Alien Outback, and
of course Troopanum so is it really worth it to rewrite Troopanum to
keep that game going?

Second, would you, the community, be willing to spend money on a
modern remake of Hunter, Pipe, Troopanum, etc if one was made? This
might be through donations or actual sales of the software, but is it
worth your money to have newer updated versions of these games?

Third, seeing that new sounds and music would have to be purchased it
wouldn't exactly be like the original. These would be strictly modern
remakes of the games with new sounds, new music, and would in their
own way be different games. Would you be interested in these games
even if they were a bit different from the BSC versions you have now?

The reason I am asking these questions is over the years I've seen a
lot of audio game developers come and go such as Danz Games, BSC
Games, PB Games, Lighttech Interactive, etc. Every time a developer
goes they leave behind a number of games people still want to play but
the games are no longer being updated or supported. It strikes me what
we need is something comparable to the mainstream Retro Remakes site
where interested audio game developers take on some of these abandoned
projects and either update or rewrite them to keep them available in
the community. I'd be willing to do this myself if there is enough
interest in the project.

In the end I think it comes down to what Cara was asking a few days
ago on the Audyssey List. If you, the community, want game developers
to continue writing and supporting accessible games you need to make
it worth their time. So the big question is are these games worth my
time and your money to make sure they work on Windows 8 and beyond as
well as bring them to new platforms?

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Re: [Audyssey] A Possible Offer To Consider

2013-04-21 Thread Sarah Haake

Hi,

since these games work under Windows 7, and since Windows 7 has a good bit 
of years ahead of it, I'd say don't invest so much time for rewriting these 
titles. Everyone who wants to keep playing them can do so for years to come, 
and after that time I hope we have more things to play than these games.


Besides, you have enough of work to do with your own games, which wait for 
completion for quite a long time now after all. I really don't like the idea 
of you spending time on these old games, which also would lead to more 
postponing of your own titles. I'd rather see your own titles finally 
completed than remakes of BSC titles.
And no, I wouldn't spend money for remakes, since I have the current 
versions and will keep playing them as long as I find I way to get them 
running.


Much more important for me would be to have a possibility for others to get 
these games after the company closes, which would be enough to keep them 
alive in my opinion.

Best regards
Sarah 



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Re: [Audyssey] A Possible Offer To Consider

2013-04-21 Thread Desiree Oudinot
Hi,
This is a really tough call. On one hand, I do think that these games
will always have their place, even just for nostalgia's sake. But is
that enough to update them to run on modern systems? My gut reaction
is to say no.
I think that part of the nostalgia of these games may be just
that--playing them on older systems. For example, although I have a
Nintendo emulator on my computer, when I'm in the mood to play
Millipede or Duck Hunt or TMNT, I borrow my sister's NES system for a
bit and go at it. there's something about the feel of the controller
in my hand that pressing buttons on a computer keyboard doesn't give
me. It takes me back to when I was a kid and playing those games.
Likewise, although this is obviously slightly different, if I ever
upgrade to a system that's incompatible with the old titles from BSC,
or even older stuff like Grizzly Gulch or even some of the old DOS PCS
demos I have lying around, I'm going to keep an older computer around
just for this purpose.
At the moment, both my desktop and laptop are running Windows 7. I
have no plans to upgrade to 8 for a long time to come, and by then I'm
sure there will be another version of Windows that's the most modern
anyway. Besides, since Windows 7 will be supported for another 10
years at least, I'm not worried that I'll lose my access to these
games. I can see myself most definitely retiring one of my machines,
putting it in storage, and dusting it off if I want to play some old
games. I actually have an old tower that has Windows XP on it, but it
needs a new fan. If I really wanted to, I could fix that up and use it
for a gaming machine. That, to me, would be the equivalent of what I
do now when I occasionally play Nintendo games. there's something
exciting about that for me.
So, no, I don't think any of these games should be flushed down the
toilet and treated with derision, but I don't think it's necessary to
get bogged down in specifics, either. The world is always moving
forward. Let's try to make our audio games do the same.

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Re: [Audyssey] A Possible Offer To Consider

2013-04-21 Thread Thomas Ward
Hi Shaun,

Which is why the questions. As far as I am concerned Alien Outback is
as good as Troopanum and its always possible Draconis will produce a
new version for Windows, Mac, and iOS which would make the time and
money spent on a Troopanum remake kind of pointless. Hunter is OK, but
I could probably write something better. After all, Hunter doesn't
take much advantage of a 2d environment and has been discussed many
times on list having more 2d elements like vines, trees, and cliffs to
climb is something sorely lacking in audio games and Hunter is pretty
old school when it comes to audio games. Perilous Hearts and Mysteries
of the Ancients are redefining how people think of side-scrollers and
we should keep that trend going.

Cheers!

On 4/21/13, shaun everiss sm.ever...@gmail.com wrote:
 hi tom.
 I don't think I'd spend cash on remakes, these games are classics, we
 have enough space invadors clones out there for troop 1 2 etc.
 alien outback is almost the same format as troop2.
 good old games but.
 pipe 1 and 2, had their day, sure I'd like to keep them alive for as
 long as I can but really I don't want to spend loads and loads of
 cash for a remake.
 hunter in 3d form would be cool but then its quite old as it is.
 the word games maybe but we have hangman from jim kitchen.
 I'd like to keep classics going but for entire rewrites um?
 its a pitty justin doesn't have a way to decript those files but then.

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Re: [Audyssey] A Possible Offer To Consider

2013-04-21 Thread Allan Thompson
Hi Tom,
For my two cents...
I would say that  many of the old games would not be worth a remake. 
However, why not get a more detailed  opinion from the list. I am sure when 
people talk about wanting an old game remake, that they  are thinking of maybe 
two or three games on average.
So maybe it would help you better if you  set up a top three games list, and 
see which  three old games  out of a list you make of the ones you want to work 
on, so that you would get a clear indication of what people might be actually 
talking about  in terms of remakes. Like you said, you really don't want to 
have to do remakes of space invader like games etc and so forth. 

Personally, I am not much for any of the games  so far listed, so no, I 
probably wouldn't bother  donating or paying attention to the remake of such 
things.

The exception for me is the wrestling game you talked about some weeks back. I 
would definitely pay to see that game come to life, and it is also a remake 
too, right? 

al
The truth will set you free
Jesus Christ of Nazareth 33A.D.
  - Original Message - 
  From: Thomas Ward 
  To: Gamers Discussion list 
  Sent: Sunday, April 21, 2013 6:12 PM
  Subject: [Audyssey] A Possible Offer To Consider
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Re: [Audyssey] A Possible Offer To Consider

2013-04-21 Thread Thomas Ward
Hi Shaun,

Well, I don't know that it would take ages to do. Games like Troopanum
are actually pretty simple from the perspective of an experienced
programmer. I'd say six months tops for a game like that. So time
isn't really the issue. It is the issue of having to invest in new
sounds and music which people wouldn't want to do since they have the
games already.

So it seems to me the best thing to do is if I were to create a Space
Invaders clone it would have to be an original game. Since it needs
new sounds and music I would design it with its own game story,
challenges, and could market it as Alien Invasion or whatever I called
it.

Cheers!

On 4/21/13, shaun everiss sm.ever...@gmail.com wrote:
 I also aggree however I don't know if I'd actually would shell out
 for them again.
 the reason I even thought like I did origionally was before I read
 the offer email properly.
 if these were just straight ports with modification thats fine but
 rewrites?
 that would take ages to do and new sounds etc.
 I'd have to start paying more for games I already had.

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Re: [Audyssey] A Possible Offer To Consider

2013-04-21 Thread john

Here's my thoughts:
	I dont personally feel that I would spend money on these 
games at the current time, though this may change, especially 
given how much I'm on muds lately. I would really like to see 
them stay available in their current form, though. Perhaps a 
developer could host them on an official website under a 
subsection?
	I'm not sure how the sounds and music are licensed, but I 
couldn't see it taking a huge amount of work to get them (or at 
least a good portion of them) into a functional form. Again 
though, that's presuming its legal to do so.


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Re: [Audyssey] A Possible Offer To Consider

2013-04-21 Thread michael barnes

Thomas.
Can I get a email for you?

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Re: [Audyssey] A Possible Offer To Consider

2013-04-21 Thread Scott Chesworth
Following on from the point Sarah just made, I'd say that if and when
these titles become less easy to acquire or less easy to get up and
running, there will be some advantages. People who're just starting
out and experimenting with development need challenges. At the moment,
if someone knocks out a space invaders clone with simple game play
that's just intended to kill a spare 10 minutes, there's little appeal
to pick that up as there's a bunch of existing titles already nailing
it. Then, there's the type of people who'd enjoy hunting down these
older titles if and when they become less prevalent for the nostalgia.
None of this is intended to be disrespectful, they're all good games
in their own right and they've laid foundations, but really, as a
player I'm craving deeper mechanics and more exploration, and that's
where my money would be going. If it was advice you were looking for
Tom, mine would be to use your chops for something that counts,
something that'll move the community forward rather than sideways. In
time, there'll be budding developers who'll get a kick out of tackling
a retro remake style version of these games.

Scott


On 4/22/13, Sarah Haake ti...@gmx.net wrote:
 Hi,

 since these games work under Windows 7, and since Windows 7 has a good bit
 of years ahead of it, I'd say don't invest so much time for rewriting these

 titles. Everyone who wants to keep playing them can do so for years to come,

 and after that time I hope we have more things to play than these games.

 Besides, you have enough of work to do with your own games, which wait for
 completion for quite a long time now after all. I really don't like the idea

 of you spending time on these old games, which also would lead to more
 postponing of your own titles. I'd rather see your own titles finally
 completed than remakes of BSC titles.
 And no, I wouldn't spend money for remakes, since I have the current
 versions and will keep playing them as long as I find I way to get them
 running.

 Much more important for me would be to have a possibility for others to get

 these games after the company closes, which would be enough to keep them
 alive in my opinion.
 Best regards
 Sarah

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Re: [Audyssey] A Possible Offer To Consider

2013-04-21 Thread Thomas Ward
Hi Al,

Yes, the wrestling game started out as a remake of the old Piledriver
game for Dos, and obviously is still in active production. However,
that is a good case in point.

The reason I began rewriting Piledriver is my new laptop is a 64-bit
machine and Piledriver will not run on it because it is an old 16-bit
Dos application. If there were several accessible wrestling games
around I wouldn't have bothered, but there are just Piledriver and
Wrestling League Manager which won't run on 64-bit Windows. So writing
the wrestling game makes sense.

With a game like Troopanum I have to ask, where is the
justification? There is Alien Outback, Troopanum, Judgment Day, Dark
Destroyer, and so on. Even if we lose Troopanum people can still buy
Alien Outback or download Dark Destroyer from the USA Games site for
free. So it is hard to justify rewriting Troopanum for free let alone
charging for it.

Cheers!

On 4/21/13, Allan Thompson allan1.thomp...@cox.net wrote:
 Hi Tom,
 For my two cents...
 I would say that  many of the old games would not be worth a remake.
 However, why not get a more detailed  opinion from the list. I am sure when
 people talk about wanting an old game remake, that they  are thinking of
 maybe two or three games on average.
 So maybe it would help you better if you  set up a top three games list, and
 see which  three old games  out of a list you make of the ones you want to
 work on, so that you would get a clear indication of what people might be
 actually talking about  in terms of remakes. Like you said, you really don't
 want to have to do remakes of space invader like games etc and so forth.

 Personally, I am not much for any of the games  so far listed, so no, I
 probably wouldn't bother  donating or paying attention to the remake of such
 things.

 The exception for me is the wrestling game you talked about some weeks back.
 I would definitely pay to see that game come to life, and it is also a
 remake too, right?

 al
 The truth will set you free
 Jesus Christ of Nazareth 33A.D.

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Re: [Audyssey] Sarah beta from 2005

2013-04-21 Thread Charles Rivard

As soon as I sent that post, I realized my mistake.  (grin)

---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, April 21, 2013 3:39 PM
Subject: Re: [Audyssey] Sarah beta from 2005



Hi charles.e

Last I checked it was fluffy who had the three heads, and who I think is 
already in the game :D.


Fang is Hagrid's large black boar hound,  similar to an Irish wolf 
hound, and while reputedly very bouncy with a fondness for licking people, 
he only had one head the last I checked :D.


Beware the Grue!

Dark.

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Re: [Audyssey] A Possible Offer To Consider

2013-04-21 Thread Thomas Ward
Hi Scott,

All good points. The only reason I was tossing this offer out there
was to see how people felt about it. I know there is a lot of anxiety
over Justin leaving. People worried if their games are compatible with
Windows 8, people  wondering what will happen if they can't afford the
key generator and their keys run out, and so on. I was merely seeing
how many people were interested having those issues solved, or would
be willing to just let go and move on. :D

On 4/21/13, Scott Chesworth scottcheswo...@gmail.com wrote:
 Following on from the point Sarah just made, I'd say that if and when
 these titles become less easy to acquire or less easy to get up and
 running, there will be some advantages. People who're just starting
 out and experimenting with development need challenges. At the moment,
 if someone knocks out a space invaders clone with simple game play
 that's just intended to kill a spare 10 minutes, there's little appeal
 to pick that up as there's a bunch of existing titles already nailing
 it. Then, there's the type of people who'd enjoy hunting down these
 older titles if and when they become less prevalent for the nostalgia.
 None of this is intended to be disrespectful, they're all good games
 in their own right and they've laid foundations, but really, as a
 player I'm craving deeper mechanics and more exploration, and that's
 where my money would be going. If it was advice you were looking for
 Tom, mine would be to use your chops for something that counts,
 something that'll move the community forward rather than sideways. In
 time, there'll be budding developers who'll get a kick out of tackling
 a retro remake style version of these games.

 Scott

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Re: [Audyssey] Gaming dice

2013-04-21 Thread Scott Chesworth
It's not a case of labeling them either, as the braille patterns would
be part of the design from the word go. A 3d printer spits out the
design it's given, it doesn't matter to the machine whether those
bumps in the design happen to be in the right places to form braille.

Definitely one of the coolest moves forward in technology in a long
time. I hope someone takes advantage.

Scott

On 4/21/13, Christina greensleev...@wind-haven.net wrote:
 Right.  But, someone can print them and sell them.


 -Original Message-
 From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
 Sent: Sunday, April 21, 2013 6:10 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Gaming dice

 Interesting christina, though as Tom said even if you could create the
 dice,

 labeling them might be another matter, plus obviously not everyone has
 access to one of these printers.

 Beware the grue!

 dark.


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Re: [Audyssey] Sarah beta from 2005

2013-04-21 Thread Charles Rivard
This is where braille beats speech by a mile.  The train to the school is 
The Hogwarts Express.  The name of the school is Hogwarts.  For 
understandability with speech, it is hog warts, written as one word.


---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: michael barnes c...@samobile.net

To: gamers@audyssey.org
Sent: Sunday, April 21, 2013 4:50 PM
Subject: Re: [Audyssey] Sarah beta from 2005



Hey, Brian.
The train in Harry Potter was called Hawarts express, and the forrest that 
Harry Potter had to go through to before he went to the bottom of the 
school in the first book and movie.


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Re: [Audyssey] A Possible Offer To Consider

2013-04-21 Thread Bryan Peterson
Well they'd have to be. As Tom said Justin either lost or deleted the source 
code. And anyway the original language would be incompatible with IOS and, 
from what I've heard, there are serious compatibility issues with newer 
versions f WIndows.




But thou must!
-Original Message- 
From: shaun everiss

Sent: Sunday, April 21, 2013 4:55 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] A Possible Offer To Consider

I also aggree however I don't know if I'd actually would shell out
for them again.
the reason I even thought like I did origionally was before I read
the offer email properly.
if these were just straight ports with modification thats fine but rewrites?
that would take ages to do and new sounds etc.
I'd have to start paying more for games I already had.

At 10:49 AM 4/22/2013, you wrote:
Agreed. They were and are good games that shouldn't be allowed to die if 
that can be prevented.




But thou must!
-Original Message- From: shaun everiss
Sent: Sunday, April 21, 2013 4:43 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] A Possible Offer To Consider

well they are old classics, I say keep the classics alive myself.
the rest can come as they do.

At 10:27 AM 4/22/2013, you wrote:

Hi Tom,

I personally would say scrap those old games, and proceed with your own 
ideas. I mean as it is, you have a game that is not finished.. I don't 
know if you're planning to go on with MOTA, or if it's in the trash can, 
but I was highly interested in that title. We do not have enough adventure 
type games out there for the blind, and I'd like to see more. Pipe, 
Troopanum, Hunter, all had there run. They're like from 2001/2003, and 
they're old news. Make your own games, and bring what you have to the 
table.. Don't focus on the past.

Just my two cents worth.

Ryan

-- Original Message --
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Subject: [Audyssey] A Possible Offer To Consider
Date: Sun, 21 Apr 2013 18:12:07 -0400

Hi all,

In light of what is happening with Blindsoftware.com, formally BSC
Games,  I thought I would throw an offer out here that some of you
could consider and think about. Perhaps offer up your advice or
suggestions regarding this matter.

Based on my discussions with Justin via email he does not have the
source code for any of his games or software on the Blindsoftware.com
site, and all of the sound effects for said games are locked in pack
files that are encrypted. This means if a developer, any developer,
wanted to update those games he or she would have to start over from
scratch. Since all the games were written in Visual Basic 6, a
language no longer officially supported on newer Windows platforms all
the games would have to be rewritten anyway. However, considering the
sounds and music are encrypted and need to be repurchased it could get
expensive rewriting these games from scratch. This of course leads to
two important questions I have regarding these titles.

First, do you really want to see a developer spending time writing a
modern remake of these games. After all, there are currently a lot of
Space Invader clones out there like Judgment Day, Alien Outback, and
of course Troopanum so is it really worth it to rewrite Troopanum to
keep that game going?

Second, would you, the community, be willing to spend money on a
modern remake of Hunter, Pipe, Troopanum, etc if one was made? This
might be through donations or actual sales of the software, but is it
worth your money to have newer updated versions of these games?

Third, seeing that new sounds and music would have to be purchased it
wouldn't exactly be like the original. These would be strictly modern
remakes of the games with new sounds, new music, and would in their
own way be different games. Would you be interested in these games
even if they were a bit different from the BSC versions you have now?

The reason I am asking these questions is over the years I've seen a
lot of audio game developers come and go such as Danz Games, BSC
Games, PB Games, Lighttech Interactive, etc. Every time a developer
goes they leave behind a number of games people still want to play but
the games are no longer being updated or supported. It strikes me what
we need is something comparable to the mainstream Retro Remakes site
where interested audio game developers take on some of these abandoned
projects and either update or rewrite them to keep them available in
the community. I'd be willing to do this myself if there is enough
interest in the project.

In the end I think it comes down to what Cara was asking a few days
ago on the Audyssey List. If you, the community, want game developers
to continue writing and supporting accessible games you need to make
it worth their time. So the big question is are these games worth my
time and your money to make sure they work on Windows 8 and beyond as
well as bring them to new platforms?

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Re: [Audyssey] A Possible Offer To Consider

2013-04-21 Thread Bryan Peterson
Except nowadays there are NES style controllers that ca conect to a PC. So 
you can still get that controller feel on an emulator without having to 
worry about the NES messing up on you, which they do from time to time (the 
dreaded blinking screen anyone?)



But thou must!
-Original Message- 
From: Desiree Oudinot

Sent: Sunday, April 21, 2013 5:04 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] A Possible Offer To Consider

Hi,
This is a really tough call. On one hand, I do think that these games
will always have their place, even just for nostalgia's sake. But is
that enough to update them to run on modern systems? My gut reaction
is to say no.
I think that part of the nostalgia of these games may be just
that--playing them on older systems. For example, although I have a
Nintendo emulator on my computer, when I'm in the mood to play
Millipede or Duck Hunt or TMNT, I borrow my sister's NES system for a
bit and go at it. there's something about the feel of the controller
in my hand that pressing buttons on a computer keyboard doesn't give
me. It takes me back to when I was a kid and playing those games.
Likewise, although this is obviously slightly different, if I ever
upgrade to a system that's incompatible with the old titles from BSC,
or even older stuff like Grizzly Gulch or even some of the old DOS PCS
demos I have lying around, I'm going to keep an older computer around
just for this purpose.
At the moment, both my desktop and laptop are running Windows 7. I
have no plans to upgrade to 8 for a long time to come, and by then I'm
sure there will be another version of Windows that's the most modern
anyway. Besides, since Windows 7 will be supported for another 10
years at least, I'm not worried that I'll lose my access to these
games. I can see myself most definitely retiring one of my machines,
putting it in storage, and dusting it off if I want to play some old
games. I actually have an old tower that has Windows XP on it, but it
needs a new fan. If I really wanted to, I could fix that up and use it
for a gaming machine. That, to me, would be the equivalent of what I
do now when I occasionally play Nintendo games. there's something
exciting about that for me.
So, no, I don't think any of these games should be flushed down the
toilet and treated with derision, but I don't think it's necessary to
get bogged down in specifics, either. The world is always moving
forward. Let's try to make our audio games do the same.

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Re: [Audyssey] Sarah beta from 2005

2013-04-21 Thread Thomas Ward
Hi Michael,

Actually, the train in Harry Potter was called the Hogwarts Express
not the Hawarts Express, and there is only one r in forest. That's
what Bryan was commenting on.

Cheers!

On 4/21/13, michael barnes c...@samobile.net wrote:
 Hey, Brian.
 The train in Harry Potter was called Hawarts express, and the forrest
 that Harry Potter had to go through to before he went to the bottom of
 the school in the first book and movie.

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Re: [Audyssey] A Possible Offer To Consider

2013-04-21 Thread Charles Rivard
Why is there so much focus on the fact that these are old games?  The 
question should be, Are they good games?  Just because they have been 
around for a while, does that mean that they should not be updated if 
someone is willing to take the time and effort?  I do think, however, that 
Ark of Hope and Raceway should be completed before this project is 
undertaken.  The reason is that people have already bought these unfinished 
titles and have been patiently waiting.  This is not an intentional 
criticism, nor do I expect games immediately.


---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: Sarah Haake ti...@gmx.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, April 21, 2013 6:03 PM
Subject: Re: [Audyssey] A Possible Offer To Consider



Hi,

since these games work under Windows 7, and since Windows 7 has a good bit 
of years ahead of it, I'd say don't invest so much time for rewriting 
these titles. Everyone who wants to keep playing them can do so for years 
to come, and after that time I hope we have more things to play than these 
games.


Besides, you have enough of work to do with your own games, which wait for 
completion for quite a long time now after all. I really don't like the 
idea of you spending time on these old games, which also would lead to 
more postponing of your own titles. I'd rather see your own titles finally 
completed than remakes of BSC titles.
And no, I wouldn't spend money for remakes, since I have the current 
versions and will keep playing them as long as I find I way to get them 
running.


Much more important for me would be to have a possibility for others to 
get these games after the company closes, which would be enough to keep 
them alive in my opinion.

Best regards
Sarah

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Re: [Audyssey] Sarah beta from 2005

2013-04-21 Thread Thomas Ward
Hi Phil,

Too bad. I was hoping to see Fang eat Mrs. Norris for a snack, and
then have him drop a crap in the caretaker's office. As you can see I
am still thinking of my psycho Sarah game idea. :D


On 4/21/13, Phil Vlasak p...@pcsgames.net wrote:
 Hi Lori,
 I do have Fang in the update but he is not able to get into the castle.
 Phil


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Re: [Audyssey] A Possible Offer To Consider

2013-04-21 Thread Bryan Peterson
And I'm sure Thomas wants them off his back as quickly as reasonably 
possible. LOL.




But thou must!
-Original Message- 
From: Charles Rivard

Sent: Sunday, April 21, 2013 5:41 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] A Possible Offer To Consider

Why is there so much focus on the fact that these are old games?  The
question should be, Are they good games?  Just because they have been
around for a while, does that mean that they should not be updated if
someone is willing to take the time and effort?  I do think, however, that
Ark of Hope and Raceway should be completed before this project is
undertaken.  The reason is that people have already bought these unfinished
titles and have been patiently waiting.  This is not an intentional
criticism, nor do I expect games immediately.

---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: Sarah Haake ti...@gmx.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, April 21, 2013 6:03 PM
Subject: Re: [Audyssey] A Possible Offer To Consider



Hi,

since these games work under Windows 7, and since Windows 7 has a good bit 
of years ahead of it, I'd say don't invest so much time for rewriting 
these titles. Everyone who wants to keep playing them can do so for years 
to come, and after that time I hope we have more things to play than these 
games.


Besides, you have enough of work to do with your own games, which wait for 
completion for quite a long time now after all. I really don't like the 
idea of you spending time on these old games, which also would lead to 
more postponing of your own titles. I'd rather see your own titles finally 
completed than remakes of BSC titles.
And no, I wouldn't spend money for remakes, since I have the current 
versions and will keep playing them as long as I find I way to get them 
running.


Much more important for me would be to have a possibility for others to 
get these games after the company closes, which would be enough to keep 
them alive in my opinion.

Best regards
Sarah

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Re: [Audyssey] Sarah beta from 2005

2013-04-21 Thread Bryan Peterson
Me, I'd develop a Harry Potter style game but with a more Beavis and 
Butthead style objective, namely cause as much chaos as possible without 
getting caught. Maybe even do a game where Beavis and Butthead themselves 
invade Hogwarts. Shudder...




But thou must!
-Original Message- 
From: Thomas Ward

Sent: Sunday, April 21, 2013 5:45 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Sarah beta from 2005

Hi Phil,

Too bad. I was hoping to see Fang eat Mrs. Norris for a snack, and
then have him drop a crap in the caretaker's office. As you can see I
am still thinking of my psycho Sarah game idea. :D


On 4/21/13, Phil Vlasak p...@pcsgames.net wrote:

Hi Lori,
I do have Fang in the update but he is not able to get into the castle.
Phil



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Re: [Audyssey] Sarah beta from 2005

2013-04-21 Thread Phil Vlasak

Hi Michael,
To a small extent Diagon Alley,  is already in the game as you can get there 
by using the floo powder.
However I think you are asking can you explore the shops and buy things. No, 
unless someone twists my arm, as it would take a whole level in itself.
The Hogwarts Express is in the update but again you can't  explore it, and 
the Forbidden forest is already in the game. On the Quidditch pitch, you can 
land and walk into the forest.
In the update however, you will also be able to walk around Hogwarts grounds 
and even go back into the castle.




- Original Message - 
From: michael barnes c...@samobile.net

To: gamers@audyssey.org
Sent: Sunday, April 21, 2013 4:59 PM
Subject: Re: [Audyssey] Sarah beta from 2005



Hey, Phil.
Are you going to have Diagon Alley, Hawarts Express, and the Forbidden 
forrest in the new version?





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Re: [Audyssey] A Possible Offer To Consider

2013-04-21 Thread Michael Feir
Well Thomas, what I really want to see from you is the completion of
the projects you've already committed to doing. You simply shouldn't
take on yet more endless stuff right now. I even question the wisdom
of your involvement with whatever will become of Audyssey Magazine.
You've come close to complete meltdown a number of times even with
what you're already tackling. Even once you've finished James North's
stuff, you then need to work on at least a couple of your own projects
completely unhindered by any obligations. Once you've been able to do
that letting your full creative potential out of the box, I think
you'll feel a whole lot less pressured and more stable. The albatross
hanging around your neck is quite heavy enough. I very much worry that
this community will lose what passes for its patience and that this
could cost us your efforts and good will. Too many developers have
burned out already. I'd much rather live in a gaming community with
you being ultimately successful than with you ending up just another
tortured and bitter burn-out. I want you to reach a state where you
feel completely free to develop whatever your creative muse suggests
to you unhindered by any other obligation. You'll doubtless do
splendidly with The Montezuma's Revenge and Raceway replacements. I
eagerly await the day when you release those finished creations
proving all your doubters dead wrong. I haven't given up on you there.
But I'm thinking beyond that. What I really want to know is what
precisely is a full-blown genuine Thomas Ward epic game experience? I
know the answer to that same question from pretty much every other
game developer since 1996 when I started Audyssey. You, however, due
to an act of well-intentioned generocity gone wrong, are still a
fragile mystery. I don't know you nearly as well as I feel I know
other developers despite keeping careful watch on your postings. From
what I hear and the betas I've experienced, I think you have the skill
to come up with some awesome stuff. I'm expecting something very
different and interesting when you at last answer the question of what
a full-blown completely finished epic Thomas Ward creation is like.
However, I'll only get to find out whether I'm right if you get all
the other stuff squared away and done first. Given how things have
gone, I think that's going to be a long and uncertain journey.

On 4/21/13, Thomas Ward thomasward1...@gmail.com wrote:
 Hi Al,

 Yes, the wrestling game started out as a remake of the old Piledriver
 game for Dos, and obviously is still in active production. However,
 that is a good case in point.

 The reason I began rewriting Piledriver is my new laptop is a 64-bit
 machine and Piledriver will not run on it because it is an old 16-bit
 Dos application. If there were several accessible wrestling games
 around I wouldn't have bothered, but there are just Piledriver and
 Wrestling League Manager which won't run on 64-bit Windows. So writing
 the wrestling game makes sense.

 With a game like Troopanum I have to ask, where is the
 justification? There is Alien Outback, Troopanum, Judgment Day, Dark
 Destroyer, and so on. Even if we lose Troopanum people can still buy
 Alien Outback or download Dark Destroyer from the USA Games site for
 free. So it is hard to justify rewriting Troopanum for free let alone
 charging for it.

 Cheers!

 On 4/21/13, Allan Thompson allan1.thomp...@cox.net wrote:
 Hi Tom,
 For my two cents...
 I would say that  many of the old games would not be worth a remake.
 However, why not get a more detailed  opinion from the list. I am sure
 when
 people talk about wanting an old game remake, that they  are thinking of
 maybe two or three games on average.
 So maybe it would help you better if you  set up a top three games list,
 and
 see which  three old games  out of a list you make of the ones you want
 to
 work on, so that you would get a clear indication of what people might be
 actually talking about  in terms of remakes. Like you said, you really
 don't
 want to have to do remakes of space invader like games etc and so forth.

 Personally, I am not much for any of the games  so far listed, so no, I
 probably wouldn't bother  donating or paying attention to the remake of
 such
 things.

 The exception for me is the wrestling game you talked about some weeks
 back.
 I would definitely pay to see that game come to life, and it is also a
 remake too, right?

 al
 The truth will set you free
 Jesus Christ of Nazareth 33A.D.

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Re: [Audyssey] A Possible Offer To Consider

2013-04-21 Thread Thomas Ward
Hi Charles and all,

Correct. My current projects such as Raceway would absolutely have to
come first. No question about that. At this point I was merely gauging
interest in the idea of updating and reselling the BSC games at some
unspecified future point in time.

As to your question about why people are focused on the fact these
games are old it is true. Many people have been playing them for
years, and they will still run on systems running Windows 7 for plenty
more years to come. I think the general agreement is people would
rather see new games than an old game in a new form.

Cheers!

On 4/21/13, Charles Rivard wee1s...@fidnet.com wrote:
 Why is there so much focus on the fact that these are old games?  The
 question should be, Are they good games?  Just because they have been
 around for a while, does that mean that they should not be updated if
 someone is willing to take the time and effort?  I do think, however, that
 Ark of Hope and Raceway should be completed before this project is
 undertaken.  The reason is that people have already bought these unfinished

 titles and have been patiently waiting.  This is not an intentional
 criticism, nor do I expect games immediately.

 ---
 Shepherds are the best beasts, but Labs are a close second.

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Re: [Audyssey] A Possible Offer To Consider

2013-04-21 Thread Desiree Oudinot
Really? I didn't know that. That's something I'll have to take a look
into. Lol, yes, the blinking screen. that and the fact that it usually
takes about 8 tries to get any game to work properly.

On 4/21/13, Bryan Peterson bpeterson2...@cableone.net wrote:
 Except nowadays there are NES style controllers that ca conect to a PC. So
 you can still get that controller feel on an emulator without having to
 worry about the NES messing up on you, which they do from time to time (the

 dreaded blinking screen anyone?)


 But thou must!
 -Original Message-
 From: Desiree Oudinot
 Sent: Sunday, April 21, 2013 5:04 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] A Possible Offer To Consider

 Hi,
 This is a really tough call. On one hand, I do think that these games
 will always have their place, even just for nostalgia's sake. But is
 that enough to update them to run on modern systems? My gut reaction
 is to say no.
 I think that part of the nostalgia of these games may be just
 that--playing them on older systems. For example, although I have a
 Nintendo emulator on my computer, when I'm in the mood to play
 Millipede or Duck Hunt or TMNT, I borrow my sister's NES system for a
 bit and go at it. there's something about the feel of the controller
 in my hand that pressing buttons on a computer keyboard doesn't give
 me. It takes me back to when I was a kid and playing those games.
 Likewise, although this is obviously slightly different, if I ever
 upgrade to a system that's incompatible with the old titles from BSC,
 or even older stuff like Grizzly Gulch or even some of the old DOS PCS
 demos I have lying around, I'm going to keep an older computer around
 just for this purpose.
 At the moment, both my desktop and laptop are running Windows 7. I
 have no plans to upgrade to 8 for a long time to come, and by then I'm
 sure there will be another version of Windows that's the most modern
 anyway. Besides, since Windows 7 will be supported for another 10
 years at least, I'm not worried that I'll lose my access to these
 games. I can see myself most definitely retiring one of my machines,
 putting it in storage, and dusting it off if I want to play some old
 games. I actually have an old tower that has Windows XP on it, but it
 needs a new fan. If I really wanted to, I could fix that up and use it
 for a gaming machine. That, to me, would be the equivalent of what I
 do now when I occasionally play Nintendo games. there's something
 exciting about that for me.
 So, no, I don't think any of these games should be flushed down the
 toilet and treated with derision, but I don't think it's necessary to
 get bogged down in specifics, either. The world is always moving
 forward. Let's try to make our audio games do the same.

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Re: [Audyssey] A Possible Offer To Consider

2013-04-21 Thread Bryan Peterson
LOL I know. It's because the connecter inside starts to come loose. There 
are even systems that can play games from multiple consoles I.E. NES and 
Super NES together. I own one but it has some quirks that I don't like. For 
one thing it's extremely hard to remove the games once they're inserted. And 
in the case of SNES games it can sometimes take several tries to get the 
game into the slot in suc a way that te system registers it. Moreover it 
messes up the audio in some NES games.




But thou must!
-Original Message- 
From: Desiree Oudinot

Sent: Sunday, April 21, 2013 6:01 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] A Possible Offer To Consider

Really? I didn't know that. That's something I'll have to take a look
into. Lol, yes, the blinking screen. that and the fact that it usually
takes about 8 tries to get any game to work properly.

On 4/21/13, Bryan Peterson bpeterson2...@cableone.net wrote:

Except nowadays there are NES style controllers that ca conect to a PC. So
you can still get that controller feel on an emulator without having to
worry about the NES messing up on you, which they do from time to time 
(the


dreaded blinking screen anyone?)


But thou must!
-Original Message-
From: Desiree Oudinot
Sent: Sunday, April 21, 2013 5:04 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] A Possible Offer To Consider

Hi,
This is a really tough call. On one hand, I do think that these games
will always have their place, even just for nostalgia's sake. But is
that enough to update them to run on modern systems? My gut reaction
is to say no.
I think that part of the nostalgia of these games may be just
that--playing them on older systems. For example, although I have a
Nintendo emulator on my computer, when I'm in the mood to play
Millipede or Duck Hunt or TMNT, I borrow my sister's NES system for a
bit and go at it. there's something about the feel of the controller
in my hand that pressing buttons on a computer keyboard doesn't give
me. It takes me back to when I was a kid and playing those games.
Likewise, although this is obviously slightly different, if I ever
upgrade to a system that's incompatible with the old titles from BSC,
or even older stuff like Grizzly Gulch or even some of the old DOS PCS
demos I have lying around, I'm going to keep an older computer around
just for this purpose.
At the moment, both my desktop and laptop are running Windows 7. I
have no plans to upgrade to 8 for a long time to come, and by then I'm
sure there will be another version of Windows that's the most modern
anyway. Besides, since Windows 7 will be supported for another 10
years at least, I'm not worried that I'll lose my access to these
games. I can see myself most definitely retiring one of my machines,
putting it in storage, and dusting it off if I want to play some old
games. I actually have an old tower that has Windows XP on it, but it
needs a new fan. If I really wanted to, I could fix that up and use it
for a gaming machine. That, to me, would be the equivalent of what I
do now when I occasionally play Nintendo games. there's something
exciting about that for me.
So, no, I don't think any of these games should be flushed down the
toilet and treated with derision, but I don't think it's necessary to
get bogged down in specifics, either. The world is always moving
forward. Let's try to make our audio games do the same.

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Re: [Audyssey] A Possible Offer To Consider

2013-04-21 Thread Ron Kolesar
I would be willing to support you on up grading the games since windows is 
being up dated to win 8.

Tom and for the rest of the game and simulator companies out there.
I like something that is as real as possible.
When I work on a project with sighted partners I alsays ask them to close 
their eyes and to see how they could get the same info across to a blind 
person for the main part sees through their ears.
Tom, I'd be willing to help out when and were ever the game designers like 
yourself and otheres could use me.
It would be nice to have force feedback written into the game but just up 
date the games so when and if we're force to jump to eight we wouldn't have 
to leave our favorites

behind.
Hope this makes sense.


Ron and current Leader Dog boz who states
that a service dog beats a cane paws down any day of the week.
-Original Message- 
From: Thomas Ward

Sent: Sunday, April 21, 2013 6:12 PM
To: Gamers Discussion list
Subject: [Audyssey] A Possible Offer To Consider

Hi all,

In light of what is happening with Blindsoftware.com, formally BSC
Games,  I thought I would throw an offer out here that some of you
could consider and think about. Perhaps offer up your advice or
suggestions regarding this matter.

Based on my discussions with Justin via email he does not have the
source code for any of his games or software on the Blindsoftware.com
site, and all of the sound effects for said games are locked in pack
files that are encrypted. This means if a developer, any developer,
wanted to update those games he or she would have to start over from
scratch. Since all the games were written in Visual Basic 6, a
language no longer officially supported on newer Windows platforms all
the games would have to be rewritten anyway. However, considering the
sounds and music are encrypted and need to be repurchased it could get
expensive rewriting these games from scratch. This of course leads to
two important questions I have regarding these titles.

First, do you really want to see a developer spending time writing a
modern remake of these games. After all, there are currently a lot of
Space Invader clones out there like Judgment Day, Alien Outback, and
of course Troopanum so is it really worth it to rewrite Troopanum to
keep that game going?

Second, would you, the community, be willing to spend money on a
modern remake of Hunter, Pipe, Troopanum, etc if one was made? This
might be through donations or actual sales of the software, but is it
worth your money to have newer updated versions of these games?

Third, seeing that new sounds and music would have to be purchased it
wouldn't exactly be like the original. These would be strictly modern
remakes of the games with new sounds, new music, and would in their
own way be different games. Would you be interested in these games
even if they were a bit different from the BSC versions you have now?

The reason I am asking these questions is over the years I've seen a
lot of audio game developers come and go such as Danz Games, BSC
Games, PB Games, Lighttech Interactive, etc. Every time a developer
goes they leave behind a number of games people still want to play but
the games are no longer being updated or supported. It strikes me what
we need is something comparable to the mainstream Retro Remakes site
where interested audio game developers take on some of these abandoned
projects and either update or rewrite them to keep them available in
the community. I'd be willing to do this myself if there is enough
interest in the project.

In the end I think it comes down to what Cara was asking a few days
ago on the Audyssey List. If you, the community, want game developers
to continue writing and supporting accessible games you need to make
it worth their time. So the big question is are these games worth my
time and your money to make sure they work on Windows 8 and beyond as
well as bring them to new platforms?

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Re: [Audyssey] Gaming Dice

2013-04-21 Thread Dakotah Rickard
I'll tell you this. If I was able to get the program started, I would
be using casting. The mold would be pretty expensive, and the material
wouldn't be too bad, but it wouldn't be remarkably cheap either.
I wouldn't gouge, but I'd also want to make at least a little profit,
because I love you guys, but having a little extra would be nice. I
wouldn't do anything insane like triple the markup or add an extra
zero, but I'm glad to have an idea of what people are looking at.
The cheapest I've seen new dice is about $14. I'd probably have to at
least double that, maybe as much as triple it, but I'm still working
out the details. If enough of you guys want dice, then I won't need to
chatge as much, as I'll be able to put the cost of the mold down
myself and make it back, but if not many of you want dice, then I'll
have to make them more expensive, not for myself, but just to recoop
the losses I'll be taking to get the thing set up.
I want to make these for myself, but that's entirely unjustifiable, as
the mold and printing is going to be more than $200 just to get
started.
If I know that I've got 10 people wanting dice, then that's going to
probably be between $20 and $40 for a full set, but if I've got 50
people wanting dice, it's gonna probably be more like $15 to $35 or
maybe even cheaper. The material isn't free, so I can't just be like
Oh. Well here's a full set for ten bucks, though I wish I could.

I'm considering actually doing a kick starter like whoever else did,
giving you guys proper updates, letting you know the ins and outs like
a business ought to do. I need to check patents and copyrights and all
that, though, because if someone decides that they ought to copyright
troll me about the shape of my dice, I'd at least like some
forewarning.
If I do set up a kick starter campaign, that'll get posted to the list as well.

Signed:
Dakotah Rickard

On 4/21/13, dark d...@xgam.org wrote:
 Well tom leaving aside the microsoft issues (since as you know i've yet to
 find a good use for windows 7, let alone 8), I am very impressed with Time
 of Conflict's ability with map overview, and i look forward to seeing what
 the next version does.

 If yu'd asked me a few years ago to pick things that I didn't think were
 doable in audio, I'd have likely included stratogy games such as Time of
 conflict, simply because of the size of the map, since holding info about a

 100 x 100 square board in mind, even for the most spacially aware person is

 not really going to happen, but with Toc's great overview commands that has

 very much been the case.

 My only concern with Time of conflict is how much customization there will
 be in the units and whether for instance it would be possible to have units

 with two weapons or forms of attack. For instance, it miht be rather good
 fun to have siege artilliary units which could attack very badly when
 moving, but if left not to move for a number of turns could entrench
 themselves and start doing actual damage. After all, this is the way
 cannons, siege towers etc have worked in military situations for many
 centuries, but I don't know if such a rule exists in Toc,  though I'll
 be interested to see.

 Beware the Grue!

 Dark.


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Re: [Audyssey] Gaming Dice

2013-04-21 Thread Dakotah Rickard
One more thing.
In most cases with an intellectual development, people offer discounts
because they want to make less of a roffit. So, let's say, someone
offers a pack whereby you buy two games for, let's say, the price of
one and a half games.

I wouldn't be able to do that very easily with the dice, as I won't be
really in this for a profit. I'm going to try to make a little of a
profit, but I'm not going to be greedy with it, and I'm not willing to
go below cost. I'll probably have a set price for each specific kind
of die, and if you want a set, you pay for all those dice. If you want
four d20 dice, you buy them individually, and I can't really see a way
around that.
Remember, in most cases, a discount means making a little less profit
to increase business. I'm not going to try to make a lot of money on
this one, so if I give you a discount, it might really hurt me.
I'm really sorry, and if it looks like that will change in the end,
we'll see about changing the way I intend this all to work.
Signed:
Dakotah Rickard

On 4/21/13, Dakotah Rickard dakotah.rick...@gmail.com wrote:
 I'll tell you this. If I was able to get the program started, I would
 be using casting. The mold would be pretty expensive, and the material
 wouldn't be too bad, but it wouldn't be remarkably cheap either.
 I wouldn't gouge, but I'd also want to make at least a little profit,
 because I love you guys, but having a little extra would be nice. I
 wouldn't do anything insane like triple the markup or add an extra
 zero, but I'm glad to have an idea of what people are looking at.
 The cheapest I've seen new dice is about $14. I'd probably have to at
 least double that, maybe as much as triple it, but I'm still working
 out the details. If enough of you guys want dice, then I won't need to
 chatge as much, as I'll be able to put the cost of the mold down
 myself and make it back, but if not many of you want dice, then I'll
 have to make them more expensive, not for myself, but just to recoop
 the losses I'll be taking to get the thing set up.
 I want to make these for myself, but that's entirely unjustifiable, as
 the mold and printing is going to be more than $200 just to get
 started.
 If I know that I've got 10 people wanting dice, then that's going to
 probably be between $20 and $40 for a full set, but if I've got 50
 people wanting dice, it's gonna probably be more like $15 to $35 or
 maybe even cheaper. The material isn't free, so I can't just be like
 Oh. Well here's a full set for ten bucks, though I wish I could.

 I'm considering actually doing a kick starter like whoever else did,
 giving you guys proper updates, letting you know the ins and outs like
 a business ought to do. I need to check patents and copyrights and all
 that, though, because if someone decides that they ought to copyright
 troll me about the shape of my dice, I'd at least like some
 forewarning.
 If I do set up a kick starter campaign, that'll get posted to the list as
 well.

 Signed:
 Dakotah Rickard

 On 4/21/13, dark d...@xgam.org wrote:
 Well tom leaving aside the microsoft issues (since as you know i've yet
 to
 find a good use for windows 7, let alone 8), I am very impressed with
 Time
 of Conflict's ability with map overview, and i look forward to seeing
 what
 the next version does.

 If yu'd asked me a few years ago to pick things that I didn't think were
 doable in audio, I'd have likely included stratogy games such as Time of
 conflict, simply because of the size of the map, since holding info about
 a

 100 x 100 square board in mind, even for the most spacially aware person
 is

 not really going to happen, but with Toc's great overview commands that
 has

 very much been the case.

 My only concern with Time of conflict is how much customization there
 will
 be in the units and whether for instance it would be possible to have
 units

 with two weapons or forms of attack. For instance, it miht be rather good
 fun to have siege artilliary units which could attack very badly when
 moving, but if left not to move for a number of turns could entrench
 themselves and start doing actual damage. After all, this is the way
 cannons, siege towers etc have worked in military situations for many
 centuries, but I don't know if such a rule exists in Toc,  though
 I'll
 be interested to see.

 Beware the Grue!

 Dark.


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