Hi Dark,
No need to be sorry for announcing a problem. That is what I am here
for is solving and squashing the bugs.
Although, I do have to ask if your system meets the system specs, and if
you have followed the suggestions I have given to Bryan earlier in the
thread.
Dark wrote:
I'm afraid
Hi Bryan,
Those are a couple of good questions, and ones I am asking myself at
this very moment. However, there is two major changes between the
version you are trying to get working and the test releases.
The first is .NET 2.0 support. The original game was designed around a
1.1.43 platform.
Hi Holden,
I certainly don't have a solution for that error message, but at least
the error reports coming in tonight are all saying about the same thing.
Whatever, broke tends to be something you all have in common.What that
might be I am not sure
On the bright side if I find out the cause and
Hi,
The framework from Nov 28 should be fine. I'm going to try a couple of
experiments here, and hopefully figure out why the error message is
coming up, but it could frankly be anything.
One thing I'll have to try is select a select group of testers, send
them a different exe file, and see if
Hi Yohandy,
That is interesting. I have never gotten that error with either STFC or
Rail Racer. This seams to be a .NET thing, and likely do to something
out of sink.
Interesting thing is that I wasn't having this error at all until I
switched to InnoSetup which is the same setup/installer Che
Hi Shaun,
Great you are the only person besides myself that had no issues. That
means our computers have something in common that the others do not
which is breaking the game.
It would be helpful to find out what exactly that something is.
shaun everiss wrote:
weird, stfc1.0 ran fine on my
As far as I have gotten in to my email Shaun is the only one out in the
wild who has it working. Although, he was on the beta team who initially
tested the game and I figure what ever bugs there were worked themselves
out over the course of the testing cycle. Last I recalled he was using
XP
Wonderful! I am glad to know the game isn't completely insane. Grin...
djc wrote:
The game runs fine here so I suggest that people make sure they have the
latest direcx and also I'd make sure you have the latest net2.0
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Hi,
yeah, must be some computer conspiracy against me. Everything seamed
ready to go I was glad to be done with the game only to find out it
blows up on half a dozen systems for some inexplicable reason which I
don't have a hope in solving immediately.
Bryan Peterson wrote:
Poor Thomas. He
Hi Dark,
Thanks so much for this solution. This is something I will put up on the
FAQ page asap.
Dark wrote:
Memo to self, use noggin!
I noticed that the folder where i extracted all the direct x files had
vanished, so I did a search.
I found a very handy file (in windowszdirect X),
Hi Stephen,
Excelant. I'll grab that file myself, and place it on the requirements
page so that they will keep in touch with the latest DX updates.
Stephen wrote:
go to:
www.microsoft.com/directx
then download the file dxwebsetup.exe, then run it. DirectX has been
updated since xpsp2 was
Hi Bryan,
A JIT Debugger stands for, Just In Time debugger, which is techno lingo
for a debugger that debugs the application as it is actively running.
Most modern languages like C#.NET and Java use JIT debuggers which will
break at some error, and allow you to debug and even compile and
Hi All,
Not allot of non-developers is aware of this, but Microsoft DirectX is
constantly being updated every two to three months. For example 9.0C was
released to the public roughly in the summer of 2004 and at that rate of
updates that means there are no less than eight to twelve different
Hi Casey,
The error you described is likely do to an incompatible version of
Microsoft DirectX as was discovered already on list. Steven's suggestion
below seams to work everytime so far.
Stephen wrote:
go to:
www.microsoft.com/directx
then download the file dxwebsetup.exe, then run it.
Hi,
To get the bleeding edge DirectX releases visit microsoft.com/directx.
As I said in a prier post already Microsoft usually releases a new
version on a two to three month cycle and so there have been several
updates to DirectX 9.0C since it's initial release.
Yohandy wrote:
Oh great.
Hi Shaun,
Well, the extractor I suppose to launch the setup, but in some cases it
doesn't always work. Extracting the file and running dxsetup as you do
is the safest way. although, I think I am going to switch to the hweb
installer since I know folks will be getting the latest which is October
Hi,
I myself have not, but I suppose by your post that it is possible.
Increasing there strength and AI was going to be one of one of the
upgrades before final release until I lost the source for the title.
Karl wrote:
I mean defeating it with one station and one station only. No other
Hi Shaun,
Defiant's phasers are extremely powerful. The other ships phasers will
effect heavy damage, but keep in mind the enemies can and will boost
power to there shields if they are not destroyed. Here is an example.
You fire Enterprise's phasers at a Romulan. Let's say it does 25% to 50%
Hi,
Have him run the dexwebsetup utility from microsoft.com/directx which
seams to solve the issue 99 out of 100 times.
djc wrote:
I wrote as well tom to report the game came up running fine here but I had
a friend install it on his laptop and it won't run their either.
Hi Shaun,
I often found the Borg can be distracted enough to really beat him up.
Last night I use Seleya as bate, and vectored my fleet around him and
picked him off while he was consentrating on Seleya.
shaun everiss wrote:
Well guys a borg can be killed by a starbase, as long as the borg do
Hi Dark,
Quote
the only way I've ever won with trek 2000 is by grouping all my
ships in a big clump, and hoping to wether what the badguys throw at me and
use the multiple ships to dish out lots of damage, but obviously, there are
situations where this doesn't work.
End quote
In Trek 2000 that
Hi Clive,
go to:
www.microsoft.com/directx
then download the file dxwebsetup.exe and run it. That should resolve
most of your DirectX dependancy issues.
If it does not contact me off list at
[EMAIL PROTECTED]
and we will try and find out what is missing on your system.
Hi Bryan,
I'll be interested in hearing that one. Thanks.
Bryan Peterson wrote:
Hi all,
After finally getting STFC to work on my machine thanks to Dark's
suggestion, I decided to celebrate by doing a podcast on it. I'd say look for
it on Blind Cool Tech sometime over the next few days. I
Hi Ron,
The 2.0 and 1.1 .NET Frameworks can exist side by side on your system.
All that said uninstalling 1.1 and running 2.0 is fine as long as you
don't have any framework apps that directly depend on it as STFC beta did.
Ron Schamerhorn wrote:
Hey all
I was wondering if when installing
Hi Dark,
In some cases it is possible to approach an enemy starship and get the
first shot in. There is a trick to it, and I will leave you with this
hint. Enemies fire before moving. The trick is to time your move in such
a way that they will warp into your weapons range, but won't be able to
Hi Karl,
That is of course one approach to defeating the enemy, but a more
interesting tactic is to take out say the Romulans and Klingons first.
That means leaving the security of the starbases, blowing away s many
Klingons or Romulans as possible, and beat a retreat back to the stations.
One
Hi Sarah,
Yes, there is built in keyboard support. That said though in RR mouse
support gives you greater control over your racer than does the keyboard.
There is a bit of a trick learning to being an effective mouse player in
RR, but it is worth learning as you will have greater control and
Hi,
It would all depend on if the language they are using can serialize
objects. Judging on the fact they are using xml data files for most of
the engine it does look as if it can serialize objects via soap. Not
sure if it can do binary serialization though.
Neo wrote:
Hi,
I forgot to ask in
Hi,
Me to. Making your sounds isn't usually that hard, and it is fun using
say goldwave to edit,clean, and design what the entire world will sound
like.
Sarah wrote:
He I love making my own sounds. it is fun! if youneed help I could ttry when
I have the time. I love foly sounds. check that
Hi Bryan,
Yes, The Megaman games were side-scrollers. Most of the original NES
games were.
This is where the Montezuma's Revenge would be well suited to games like
this. I certainly don't plan for Monty to be the last using that engine.
Bryan Peterson wrote:
I myself am tinkering with the idea
Hi,
Making your own sounds and music is actually the fun part of game
programming and design. Designing how your world will sound and feel
like. It is only when it gets tied together is when the full scope of it
sinks in.
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Hi Nicol,
No I doubt you will find the mutant human effect on the net, but it
isn't anything major to recreate. Find a voice actor to moan like it,
edit it, and drop it in your game. That is one of the easier effects to
make.
It is up there with making Zombies and other humanoid monsters.
Hi Damien,
/At the moment my only suggestion is that Tony upgrade from SAPI 4 to
SAPI 5.
With SAPI 5 support the game can use Neospeech, ATT Naturally
Speaking, the Scansoft tts which Jaws 8 now uses, as well as many other
SAPI 5 compliant engines.
Personally, I am surprised he went for SAPI
Hi Dark,
I have many of the effects you were talking about such as gusting wind,
burning torches, dripping water, etc as I have allot of that stuff for
Montezuma's Revenge as well as a couple of games yet to be announced and
built.
As far as sharing sound effects I suppose the Audio Games Maker
Hi Ian,
Programming skills are not supposed to be required for Audio Game Maker.
The entire point of it is to give amatures and non-programmers a chanse
to make games.
I don't know the limitations, but I expect there will be some limitations.
Ian McNamara wrote:
so do you have to be able to
Hi Dark,
Sure there are obviously circumstances as you gave where someone can't
make his or own effects such as fire, or even using explosives to make
explosions. That is understandable.
Once I release my Asteroids open source clone I will likely make an
effects lib for people to use for future
Hi Bryan,
Well, not all rpg games are multi player such as Sryth which tends to
follow one character as he/she works his or her way through the world of
Sryth.
Although, what you are thinking of a multiuser rpg where everyone can
play together I don't see Audio Games Maker doing that. Making it
Hi all,
I have recieved several bounces from the blind cool tech list, and have
recieved a few complaints from others who replied to messages on list
and have recieved similar bounces. At the moment I haven't figured out
the cause of this, but I suspect someone here did a cc between Audyssey
Hi Sean,
No, Asteroids isn't going to be 3D. It is a 2D based trig engine which
is easier for most newbies to ggrasp and program.
The object of the game is mainly to teach people how to make games and I
am using a classic to show how to write most 2D arcade style games.
Sean Mealin wrote:
Hi
Hi,
Ah, that would be cool. I have no idea if Audo Game Maker could do
something that complex, but a good game engine for rpgs really could be
useful in our comunity.
Bryan Peterson wrote:
No no, that's not what I meant. I was thinking of something like the
original Final Fantasy or even
Hi, and welcome to the list. Even if you don't post much I am sure there
is lots of interesting posts to read. Cheers.
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Hi Rob,
I think that many of the points you raised are shared by more educated
programmers and developers. Those of us who are adept at Visual C#,
Visual C++, Visual Basic, Java, have a huge advantage in that we can
basically create anything we can dream up and program. Not only that
design
Hi Allen,
1. As to your first question the sectors A1 through E5 comprise the
entire galaxy. There are no miner sub sections inside the starsystems.
2. When you select photon torpedoes or quantum torpedoes you target the
ship to fire upon, and then are prompted for the number of torpedoes to
Hi all,
I have gotten allot of questions regarding how to play STFC, how to beat
STFC, and make many command decisions. Here is a true battle which I
fought tonight and won on the STFC advanced level of play. This is
provided here as a reference and might help you become a more advanced
Hi Bryan,
The version on my web sThe version on my web sight is being fazed out
pretty soon, and officially from now on USA Games will be using the
dxwebsetup method.
Go to the USA Games web sight and view the official FAQ.
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Montezuma's Revenge News
Dec. 11, 2006
Hi all,
With STFC 1.0 now released we have had more time to work directly on
Montezuma's Revenge. As many of you know we released a trailer sometime
last week which showed off a bit of Montezuma's Revenge Alpha 2. As it
happens there have been many new
Hi Christopher,
Is the starting setup randomized from game to game?
Yes, they are. All starships are randomly placed on the starmap each
game. Although, starbases more or less stay in the same general area.
However, that said most Fed starships will land somewhere in there
asigned routes in
Hi,
Agreed. Liam should be commended for producing a good arcade shooter.
What I liked was while
Troopenum, Aliens in the Outback, etc focussed on aliens Judgement Day
had real world enemies helicopters, jets, sattlelites, and the music and
effects were awesome.
Weather I am buying or not all
Hi,
Don't worry saving games is going to be a feature of STFC 2. It was
planned for 1.0, but the reason why it isn't in should be obvious by now.
Smile.
Christopher Bartlett wrote:
I want to be able to save a game in the middle.
Christopher Bartlett
Hi all,
There has already been some discussion about STFC 2.0 over the passed
couple of days. Obviously, there are things that are missing from 1.0
such as a save game feature, bugs in the enemy AI, and other miner bugs
here and there.
However, to solve these issues I am placed in the position
Hi Richard,
When the Alpha 2 release is ready it is advisable to uninstall Alpha 1.
Richard Sherman wrote:
Hi Thom,
For those of us that have installed alpha 1, should we uninstall it before
installing alpha 2?
Thanks for the help.
Rich
- Original Message -
From: Thomas Ward
Hi Casey,
Snip
I think I'd like to stay within the ds9 series. Foes seamed more difficult
to beet.
End snip
No matter weather we are in the TNG series or DS9 series the same
enemies Cardassians, Klingons, Romulans, Borg, etc will be in the game.
This will largely change what ships and
Hi Niall,
Snip
Next gen sounds good
I'm kind of new to star trek though I'm watching tng right now infact for
my first time it sounds like a good series.
End snip
Yeah, TNG was probably the best of the trek series. TNG is still my
favorite. Although, I like Voyager, original, DS9, and
Hi,
Ummm... I think there is a misconception about STFC 2 in that it would
have missions. I wasn't thinking of that at all.
I was thinking of the same game, all enemies and friendlies in the game
at once, as is the turn based game only in real time.
If we are thinking of missions as of some LW
Hello gamers,
This is a friendly announcement from USA Games that on December 13
Microsoft has released it's latest update for Microsoft DirectX 9. For
your convenience USA Games has posted the dxwebsetup.exe utility for
this December update on our web site at
Snip
I think all that would be done in engineering, and no engineer would be dumb
enough to wait for captain's orders regarding that.
End snip
I would think so as well. Also newer classes such as the Sovereign class
do full ship coverage anyway.
If shields go down on the aft end the rest
Hi Kelvin,
This is a friendly reminder that Karl asked you to write him off list.
He said he would not honor requests posted to the list.
As a moderator I'd just like to make a friendly reminder that posts like
this should be sent to the original author anyway as it saves bandwidth
and list
Hi,
Well, targeting say the warp engines etc might be more realistic if you
happen to be hitting them in the aft section.
If you hit them forward you might knock out sensors or disrupters, etc...
So instead of random damage we could knock out systems based on where
the shot lands.
david wrote:
Hi Raul,
I agree with you that all to many want to take the easy way out, and
have all the answers handed on a platter. Sadly, what they fail to
understand is the excitement of discovery.
Over the past few months I have been plyaing Sryth. I only ask a
question when I am truly stuck, and can't
Hi,
Honestly, that seams like it would be rather unlikely in a combat
situation. Even if you could insert your strike team in to the Borg ship
there is no way you could grab the gear and get back without loosing
most of your team.
Even then there is no garentee the stuff you stole would work
Hi Charles,
To the best of my knolege it is only good for the Dec 13, 2006 release.
For the next release you will need it's dxwebsetup.exe file.
Smile.
Charles Rivard wrote:
Tom: Thanks for posting this utility. I have a couple of questions about
it: Can this same file be used to update
Hi Raul,
Yeah, I find when I put the GTC or SOD cheats in usually it ruins the
experience. What fun is it if I can kill without being seen or if the
monsters can't kill you anyway.
Although, I do like the fact SOD has the cheat code unlock feature. You
must reach at least 2 points before
Hi charles,
There is allot of fun in learning to play a game. Yes, it seams
frustrating at first, but in the end when you beat the game and there is
nothing new it looses it's hold and replay value really quickly. Giving
out cheats or hints only makes the fun faze go away much faster for me.'
Hi Jamie,
Glad to here it worked for you. One of the major reasons I posted the
dxwebsetup.exe utility is far to many people were running DirectX 8 or
an extremely old version of DirectX 9 for Montezuma's Revenge and STFC
to work properly.
___
Hi Shaun,
I am strongly looking at putting the hull back in to sTFC.
The reason for removing it was to make it like Trek 2k where when the
shields went below 0 bam lights out. However, I remember there was more
fun in say Alpha 4 when you could lose shields and still successfully
escape on 50%
Hi,
Quote
I would love a real-time fleet-command game, but there is a
caveat. In order for that to be the most satisfying, the order
language would need to be sophisticated enough to allow for some
fairly fine control of your other ships.
End quote
That does seam like one reason for ruling out
Hi Ken,
Well, I don't think of yur suggestions as stupid, but I do think it is
sort of impractical
Smile.
.Ken the Crazy wrote:
Here is how I would work it. You're planning your moves, in real time. As
you go from ship to ship, you scan and do all that--but it all takes time.
Then, if
Hi,
Yes, JD does rock. I am thinking of buying after the holidays are over
and my checkbook looks a little more full.
Smile.
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Hi Don,
GMA's Engine is pretty nice for amature developers, but it does have a
pretty big price tag attached to it.
I'd only go for the engine if you were seriously considering commercial
development. Otherwise it is much cheaper to learn a language such as
C#.NET, download Visual C# Express
Hi Raul,
I like the same things you mentioned as well about JD. It makes me think
of doing a few similar things in games in Raceway where you could get
certain trophies for certain races.Unlock certain tracks, and so on.
Raul A. Gallegos wrote:
Hello Tom. This is a great idea what you
Hmmm... Interesting. Well, I'll put it in the possible things to do
list. Right now I am in the brainstorming stage. Nothing is certain, and
everything is just suggestions and ideas at this point.
david wrote:
No. I was just thinging about that if the ship was disabled, you could pick
the
Hi Cara,
The more I hear about Jedi Quake I would like to give it a try. Where
can I get Jedi Quake?
Thanks.
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Hi,
Quote
I think that you should make a real-time, one-ship game first since we
already have a turn-based one.
End quote
it needs improving and all, but
That seams to be the most practical solution I have heard yet. Then
again it won't be STFC, but another ST game. Now, if we go with the
Hi,
Before I can suggest a compiler for you I need to know what programming
language the game is written in such as: C++, Visual Basic, Visual C#,
Java, Python, etc...
Every programming language requires it's own type of compiler such as
Java requires the Sun JDK javac compiler, Visual C#.net
Hi David,
Yeah, that is always possible, but building all of that it into one game
is complicated.
I had a college professor who once said, when programming keep it
simple stupid.
Over the yearsI have learned that is the best practice. Don't try and
over complicate the project and look for the
Hi Don,
On the USA Games FAQ page
http://www.usagames.us/faq.html
towards the bottom of the page I answer some basic questions about
getting started with C# and game programming.
In short what it says is where to get the Microsoft DirectX SDK
downloads, where to get Visual C# Express, and how to
Hi Ken,
Right... However, usually those involve giving a specific persentage of
your sales to him as payment for the engine.
He has several different ppayment plans for the engine from agreeing
upon paying a certain percentage of your sales, to a flat fee of $300
per year, or outright $2000
Hi Dark,
Hey, I really like that idea of using one of the miner starships in ST
say Monarchy or Sovereign, and base our adventures on that.
Since little to almost nothing is known about those starships we are
free to write our own stories about them, and there own adventures.
Dark wrote:
Hi.
Hi Bryan,
Yeah, one problem I have hat with ATT voices is they don't often speak
words correctly. You have to dictionary them to death, or misspell words
to get many of the things to speak correctly.
Bryan Peterson wrote:
Kate. I'm not very impressed with the ATT Natural? Voices.
It ain't
Hi,
That is interesting. Most everyone else is opting for Kate. Your the
first who asked for Audrey. Smile.
simon.dowling wrote:
Audrey.
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Hi Samuel,
Go to
http://www.usagames.us/faq.html
and read the frequently asked questions. I believe question number 3 is
the one that resolves your issue.
In short what it says is you need to have the latest .NET Framework 2.0
updates, and you need to go to the
Hi Raul,
Yeah, primarily for us Americans Kate sounds clearer as she is a U.S.
English voice, and Audrey is U.K. English.
Although, Audrey sounds cool with her Brittish accent. I kind of thought
it was cool, but a bit difficult to hear it times since I am not use to
the U.K. accents.
Raul A.
Hi,
What mottle do you have. I have generally found Tosheba Sattlelights to
be pretty reliable. However, yours seams to be the exception that breaks
the rule. No offense based on your description your Tosheba is a pile of
junk.
My current laptop gaming/work machine is an Averetec 6200.
Hi,
Yeah, spiders do sound strange. They were effects James North made. I
have ben on the lookout for something better, but haven't found
anythingthat sounds, well, spiderish.
As I was saying on the USA Games list Kate is good, but the new Scansoft
voices that ship with Jaws would also be cool.
Hi Raul,
Chucckle. Yeah, some of the ATT voices down right are terrible.
I was thinking if some of us still want a Brittish accent for the game
and avoid Audrey we could use Scansoft Karin which is a very clear and
high quality sounding U.K. voice. It would have the flare of the
original game,
Hi Shaun,
What you say is true, but there have been exceptions. For example in
Redemption when the Duras sisters joined Commander Sela from the Romulan
Empire in hopes of overthrowing the Klingon government.
There is also the case in when the Die is Cast where the Cardassians and
Romulans
Hi Bryan,
That is true. The Neospeech voices as well as the Scansoft voices sound
allot more realistic and clearer than the ATT voices.
Funny thing is is Neospeech and scansoft are totally synthetic speech
where as ATT voices is based on real voice samples. I think the real
voice samples is
Hi,
Oh, that explains why your laptop is such a junker. Anything owned by
schools tend to be beaten up, broken down, junk piles.
Either that they are out of date, not that helpful in the real world,
and, well, just not worth your time.
Smile.
x-sight interactive wrote:
that didn't offend me at
Hi,
Well, braille writers still have there place for labeling up Christmas
Cards and things like that, but yeah they are pretty outdated.
I remember when I was in college around 97 or so they wanted me to
braille my answers up on the braille writer. I firmly told them no, and
told them I'd type
Hi Cara,
I'd like to make a couple of technical corrections if I may. First, the
Windows key and the applications key are two different keys. The
Applications key is the applications key regardless of the screen reader
Jaws, Window Eyes, Super Nova, Hal, whatever...
As for renaming a file the
Hi all,
As comoderator I think whe should close this topic before we go to far
down this path. It doesn't have anything to do with gaming, and illegal
imigration happens to be one of those flamible topics of late. I'd love
to debate this as well as the next guy, but this list is not the forem
Hi Raul,
Yeah, I think most of us do understand the growing number of people
who like to define themselves as both cultures such as Mexican-American,
African-American, etc. However, in this day and age it is one of those
points of contention. Especially, with issues like illegal imigration
Hi,
Your guess is good as mine. Must have been. Grin.
Ken the Crazy wrote:
Must have been mutiny!
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Hi Dark,
First, go to
http://audyssey.org/mailman/listinfo/gamers_audyssey.org
and log in to the button that says unsubscribe or edit options. Once you
login with your email address and list password you can put yourself on
no mail or digest mode.
Smile.
with the ATT natural
voices. Have you ever heard Rosa the Spanish speaking voice, yuck. In
any case, that is how I feel. I think the accent would be cool, but I'm
just a Mexican-American, No wait, I'm not American at all. Ok, back to
work.
* Thomas Ward [EMAIL PROTECTED] [2006-12-18 08:41
Hi Damien,
My current gaming notebook is an Averitec 6200 series laptop with 512 MB
of ram, a 60 GB hard drive, 4 USB 2.0 ports, an AMD 2400 processor, 15
inch wide screen display, DVD/CD burner, a wireless lan card, a standard
lan card, and an AC97 sound card. It all came with Windows XP SP2
Hi Liam,
If I had my way I would use real human speech as well. Unfortunately, my
voice is not that good sounding, and it is hard to find someone willing
to sit down for ours and read off all the voice samples required for the
game.
If someone is willing to do this, and they have a good
Hi Raul and all,
The key in question is most often called the context key and often is
the application key. By no means is it a right windows key as my
keyboard has two Window keys a left one and a right one.
As for calling the Windows key a start menu key that again wouldn't be
practical as
Hi Damien,
No, desktop systems are still quite less than most laptops. Most laptops
cost twice as much as a desktop with equal features.
I've hand built my own desktops in the past with the top-of-the-line
everything for the price of some lower end notebooks. Although, that has
been a while,
Hi,
Mine is my baby as well. Just today while I was away I took mine with
me to work on Montezuma's Revenge and began rebuilding level 1 which
will be completely different fromversion Alpha 1. Well, same general
layout, but more in keeping with the original design James North had for
the
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