[Audyssey] STFC Errors.

2006-12-04 Thread Thomas Ward
Hi Dark, No need to be sorry for announcing a problem. That is what I am here for is solving and squashing the bugs. Although, I do have to ask if your system meets the system specs, and if you have followed the suggestions I have given to Bryan earlier in the thread. Dark wrote: I'm afraid

[Audyssey] STFC Errors.

2006-12-04 Thread Thomas Ward
Hi Bryan, Those are a couple of good questions, and ones I am asking myself at this very moment. However, there is two major changes between the version you are trying to get working and the test releases. The first is .NET 2.0 support. The original game was designed around a 1.1.43 platform.

[Audyssey] STFC problem

2006-12-04 Thread Thomas Ward
Hi Holden, I certainly don't have a solution for that error message, but at least the error reports coming in tonight are all saying about the same thing. Whatever, broke tends to be something you all have in common.What that might be I am not sure On the bright side if I find out the cause and

Re: [Audyssey] final conflict error

2006-12-04 Thread Thomas Ward
Hi, The framework from Nov 28 should be fine. I'm going to try a couple of experiments here, and hopefully figure out why the error message is coming up, but it could frankly be anything. One thing I'll have to try is select a select group of testers, send them a different exe file, and see if

[Audyssey] STFC Errors.

2006-12-04 Thread Thomas Ward
Hi Yohandy, That is interesting. I have never gotten that error with either STFC or Rail Racer. This seams to be a .NET thing, and likely do to something out of sink. Interesting thing is that I wasn't having this error at all until I switched to InnoSetup which is the same setup/installer Che

[Audyssey] STFC Errors.

2006-12-04 Thread Thomas Ward
Hi Shaun, Great you are the only person besides myself that had no issues. That means our computers have something in common that the others do not which is breaking the game. It would be helpful to find out what exactly that something is. shaun everiss wrote: weird, stfc1.0 ran fine on my

Re: [Audyssey] final conflict error

2006-12-04 Thread Thomas Ward
As far as I have gotten in to my email Shaun is the only one out in the wild who has it working. Although, he was on the beta team who initially tested the game and I figure what ever bugs there were worked themselves out over the course of the testing cycle. Last I recalled he was using XP

Re: [Audyssey] STFC 1.0 released.

2006-12-04 Thread Thomas Ward
Wonderful! I am glad to know the game isn't completely insane. Grin... djc wrote: The game runs fine here so I suggest that people make sure they have the latest direcx and also I'd make sure you have the latest net2.0 ___ Gamers mailing list

Re: [Audyssey] STFC error

2006-12-04 Thread Thomas Ward
Hi, yeah, must be some computer conspiracy against me. Everything seamed ready to go I was glad to be done with the game only to find out it blows up on half a dozen systems for some inexplicable reason which I don't have a hope in solving immediately. Bryan Peterson wrote: Poor Thomas. He

Re: [Audyssey] STFC 1.0 released.

2006-12-04 Thread Thomas Ward
Hi Dark, Thanks so much for this solution. This is something I will put up on the FAQ page asap. Dark wrote: Memo to self, use noggin! I noticed that the folder where i extracted all the direct x files had vanished, so I did a search. I found a very handy file (in windowszdirect X),

Re: [Audyssey] I got it working!!

2006-12-04 Thread Thomas Ward
Hi Stephen, Excelant. I'll grab that file myself, and place it on the requirements page so that they will keep in touch with the latest DX updates. Stephen wrote: go to: www.microsoft.com/directx then download the file dxwebsetup.exe, then run it. DirectX has been updated since xpsp2 was

[Audyssey] Jit Debugger was STFC error

2006-12-04 Thread Thomas Ward
Hi Bryan, A JIT Debugger stands for, Just In Time debugger, which is techno lingo for a debugger that debugs the application as it is actively running. Most modern languages like C#.NET and Java use JIT debuggers which will break at some error, and allow you to debug and even compile and

[Audyssey] DirectX Versions.

2006-12-04 Thread Thomas Ward
Hi All, Not allot of non-developers is aware of this, but Microsoft DirectX is constantly being updated every two to three months. For example 9.0C was released to the public roughly in the summer of 2004 and at that rate of updates that means there are no less than eight to twelve different

Re: [Audyssey] final conflict error

2006-12-04 Thread Thomas Ward
Hi Casey, The error you described is likely do to an incompatible version of Microsoft DirectX as was discovered already on list. Steven's suggestion below seams to work everytime so far. Stephen wrote: go to: www.microsoft.com/directx then download the file dxwebsetup.exe, then run it.

Re: [Audyssey] Here's our sign...

2006-12-05 Thread Thomas Ward
Hi, To get the bleeding edge DirectX releases visit microsoft.com/directx. As I said in a prier post already Microsoft usually releases a new version on a two to three month cycle and so there have been several updates to DirectX 9.0C since it's initial release. Yohandy wrote: Oh great.

Re: [Audyssey] Here's our sign...

2006-12-05 Thread Thomas Ward
Hi Shaun, Well, the extractor I suppose to launch the setup, but in some cases it doesn't always work. Extracting the file and running dxsetup as you do is the safest way. although, I think I am going to switch to the hweb installer since I know folks will be getting the latest which is October

Re: [Audyssey] Beating the borg

2006-12-05 Thread Thomas Ward
Hi, I myself have not, but I suppose by your post that it is possible. Increasing there strength and AI was going to be one of one of the upgrades before final release until I lost the source for the title. Karl wrote: I mean defeating it with one station and one station only. No other

[Audyssey] Phasers was Beating the borg

2006-12-05 Thread Thomas Ward
Hi Shaun, Defiant's phasers are extremely powerful. The other ships phasers will effect heavy damage, but keep in mind the enemies can and will boost power to there shields if they are not destroyed. Here is an example. You fire Enterprise's phasers at a Romulan. Let's say it does 25% to 50%

Re: [Audyssey] final conflict error

2006-12-05 Thread Thomas Ward
Hi, Have him run the dexwebsetup utility from microsoft.com/directx which seams to solve the issue 99 out of 100 times. djc wrote: I wrote as well tom to report the game came up running fine here but I had a friend install it on his laptop and it won't run their either.

Re: [Audyssey] stfc borg

2006-12-05 Thread Thomas Ward
Hi Shaun, I often found the Borg can be distracted enough to really beat him up. Last night I use Seleya as bate, and vectored my fleet around him and picked him off while he was consentrating on Seleya. shaun everiss wrote: Well guys a borg can be killed by a starbase, as long as the borg do

[Audyssey] STFC tactics was STFC Podcast

2006-12-05 Thread Thomas Ward
Hi Dark, Quote the only way I've ever won with trek 2000 is by grouping all my ships in a big clump, and hoping to wether what the badguys throw at me and use the multiple ships to dish out lots of damage, but obviously, there are situations where this doesn't work. End quote In Trek 2000 that

Re: [Audyssey] STFC 1.0 released.

2006-12-05 Thread Thomas Ward
Hi Clive, go to: www.microsoft.com/directx then download the file dxwebsetup.exe and run it. That should resolve most of your DirectX dependancy issues. If it does not contact me off list at [EMAIL PROTECTED] and we will try and find out what is missing on your system.

Re: [Audyssey] STFC Podcast

2006-12-05 Thread Thomas Ward
Hi Bryan, I'll be interested in hearing that one. Thanks. Bryan Peterson wrote: Hi all, After finally getting STFC to work on my machine thanks to Dark's suggestion, I decided to celebrate by doing a podcast on it. I'd say look for it on Blind Cool Tech sometime over the next few days. I

Re: [Audyssey] Quick STFC question

2006-12-05 Thread Thomas Ward
Hi Ron, The 2.0 and 1.1 .NET Frameworks can exist side by side on your system. All that said uninstalling 1.1 and running 2.0 is fine as long as you don't have any framework apps that directly depend on it as STFC beta did. Ron Schamerhorn wrote: Hey all I was wondering if when installing

Re: [Audyssey] STFC tactics was STFC Podcast

2006-12-05 Thread Thomas Ward
Hi Dark, In some cases it is possible to approach an enemy starship and get the first shot in. There is a trick to it, and I will leave you with this hint. Enemies fire before moving. The trick is to time your move in such a way that they will warp into your weapons range, but won't be able to

Re: [Audyssey] STFC tactics was STFC Podcast

2006-12-05 Thread Thomas Ward
Hi Karl, That is of course one approach to defeating the enemy, but a more interesting tactic is to take out say the Romulans and Klingons first. That means leaving the security of the starbases, blowing away s many Klingons or Romulans as possible, and beat a retreat back to the stations. One

Re: [Audyssey] Rail Racer news

2006-12-06 Thread Thomas Ward
Hi Sarah, Yes, there is built in keyboard support. That said though in RR mouse support gives you greater control over your racer than does the keyboard. There is a bit of a trick learning to being an effective mouse player in RR, but it is worth learning as you will have greater control and

Re: [Audyssey] Audiogame maker: Saving and options questions

2006-12-07 Thread Thomas Ward
Hi, It would all depend on if the language they are using can serialize objects. Judging on the fact they are using xml data files for most of the engine it does look as if it can serialize objects via soap. Not sure if it can do binary serialization though. Neo wrote: Hi, I forgot to ask in

Re: [Audyssey] Audio Game Maker - Sneak Peek

2006-12-07 Thread Thomas Ward
Hi, Me to. Making your sounds isn't usually that hard, and it is fun using say goldwave to edit,clean, and design what the entire world will sound like. Sarah wrote: He I love making my own sounds. it is fun! if youneed help I could ttry when I have the time. I love foly sounds. check that

Re: [Audyssey] Audio Game Maker - Sneak Peek

2006-12-07 Thread Thomas Ward
Hi Bryan, Yes, The Megaman games were side-scrollers. Most of the original NES games were. This is where the Montezuma's Revenge would be well suited to games like this. I certainly don't plan for Monty to be the last using that engine. Bryan Peterson wrote: I myself am tinkering with the idea

Re: [Audyssey] Audio Game Maker - Sneak Peek

2006-12-07 Thread Thomas Ward
Hi, Making your own sounds and music is actually the fun part of game programming and design. Designing how your world will sound and feel like. It is only when it gets tied together is when the full scope of it sinks in. ___ Gamers mailing list ..

Re: [Audyssey] Audio Game Maker - Sneak Peek

2006-12-07 Thread Thomas Ward
Hi Nicol, No I doubt you will find the mutant human effect on the net, but it isn't anything major to recreate. Find a voice actor to moan like it, edit it, and drop it in your game. That is one of the easier effects to make. It is up there with making Zombies and other humanoid monsters.

Re: [Audyssey] blind man's bluff released

2006-12-07 Thread Thomas Ward
Hi Damien, /At the moment my only suggestion is that Tony upgrade from SAPI 4 to SAPI 5. With SAPI 5 support the game can use Neospeech, ATT Naturally Speaking, the Scansoft tts which Jaws 8 now uses, as well as many other SAPI 5 compliant engines. Personally, I am surprised he went for SAPI

Re: [Audyssey] Audio Game Maker - Sneak Peek

2006-12-07 Thread Thomas Ward
Hi Dark, I have many of the effects you were talking about such as gusting wind, burning torches, dripping water, etc as I have allot of that stuff for Montezuma's Revenge as well as a couple of games yet to be announced and built. As far as sharing sound effects I suppose the Audio Games Maker

Re: [Audyssey] Audio Game Maker - Sneak Peek

2006-12-08 Thread Thomas Ward
Hi Ian, Programming skills are not supposed to be required for Audio Game Maker. The entire point of it is to give amatures and non-programmers a chanse to make games. I don't know the limitations, but I expect there will be some limitations. Ian McNamara wrote: so do you have to be able to

Re: [Audyssey] Audio Game Maker - Sneak Peek

2006-12-08 Thread Thomas Ward
Hi Dark, Sure there are obviously circumstances as you gave where someone can't make his or own effects such as fire, or even using explosives to make explosions. That is understandable. Once I release my Asteroids open source clone I will likely make an effects lib for people to use for future

Re: [Audyssey] Audio Game Maker - Sneak Peek

2006-12-09 Thread Thomas Ward
Hi Bryan, Well, not all rpg games are multi player such as Sryth which tends to follow one character as he/she works his or her way through the world of Sryth. Although, what you are thinking of a multiuser rpg where everyone can play together I don't see Audio Games Maker doing that. Making it

[Audyssey] Blind Cool Tech messages.

2006-12-09 Thread Thomas Ward
Hi all, I have recieved several bounces from the blind cool tech list, and have recieved a few complaints from others who replied to messages on list and have recieved similar bounces. At the moment I haven't figured out the cause of this, but I suspect someone here did a cc between Audyssey

Re: [Audyssey] Asteroids open source clone

2006-12-09 Thread Thomas Ward
Hi Sean, No, Asteroids isn't going to be 3D. It is a 2D based trig engine which is easier for most newbies to ggrasp and program. The object of the game is mainly to teach people how to make games and I am using a classic to show how to write most 2D arcade style games. Sean Mealin wrote: Hi

Re: [Audyssey] Audio Game Maker - Sneak Peek

2006-12-09 Thread Thomas Ward
Hi, Ah, that would be cool. I have no idea if Audo Game Maker could do something that complex, but a good game engine for rpgs really could be useful in our comunity. Bryan Peterson wrote: No no, that's not what I meant. I was thinking of something like the original Final Fantasy or even

Re: [Audyssey] Introduction stuff

2006-12-10 Thread Thomas Ward
Hi, and welcome to the list. Even if you don't post much I am sure there is lots of interesting posts to read. Cheers. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit

Re: [Audyssey] Audio Game Maker - Sneak Peek

2006-12-10 Thread Thomas Ward
Hi Rob, I think that many of the points you raised are shared by more educated programmers and developers. Those of us who are adept at Visual C#, Visual C++, Visual Basic, Java, have a huge advantage in that we can basically create anything we can dream up and program. Not only that design

Re: [Audyssey] stfc a few basic questions

2006-12-10 Thread Thomas Ward
Hi Allen, 1. As to your first question the sectors A1 through E5 comprise the entire galaxy. There are no miner sub sections inside the starsystems. 2. When you select photon torpedoes or quantum torpedoes you target the ship to fire upon, and then are prompted for the number of torpedoes to

[Audyssey] STFC true battle story.

2006-12-11 Thread Thomas Ward
Hi all, I have gotten allot of questions regarding how to play STFC, how to beat STFC, and make many command decisions. Here is a true battle which I fought tonight and won on the STFC advanced level of play. This is provided here as a reference and might help you become a more advanced

Re: [Audyssey] Run-time error in STFC

2006-12-11 Thread Thomas Ward
Hi Bryan, The version on my web sThe version on my web sight is being fazed out pretty soon, and officially from now on USA Games will be using the dxwebsetup method. Go to the USA Games web sight and view the official FAQ. ___ Gamers mailing list

[Audyssey] Montezuma's Revenge News

2006-12-11 Thread Thomas Ward
Montezuma's Revenge News Dec. 11, 2006 Hi all, With STFC 1.0 now released we have had more time to work directly on Montezuma's Revenge. As many of you know we released a trailer sometime last week which showed off a bit of Montezuma's Revenge Alpha 2. As it happens there have been many new

Re: [Audyssey] STFC questions and wish list for future versions

2006-12-12 Thread Thomas Ward
Hi Christopher, Is the starting setup randomized from game to game? Yes, they are. All starships are randomly placed on the starmap each game. Although, starbases more or less stay in the same general area. However, that said most Fed starships will land somewhere in there asigned routes in

Re: [Audyssey] judgement day

2006-12-12 Thread Thomas Ward
Hi, Agreed. Liam should be commended for producing a good arcade shooter. What I liked was while Troopenum, Aliens in the Outback, etc focussed on aliens Judgement Day had real world enemies helicopters, jets, sattlelites, and the music and effects were awesome. Weather I am buying or not all

Re: [Audyssey] One more STFC wish list item

2006-12-13 Thread Thomas Ward
Hi, Don't worry saving games is going to be a feature of STFC 2. It was planned for 1.0, but the reason why it isn't in should be obvious by now. Smile. Christopher Bartlett wrote: I want to be able to save a game in the middle. Christopher Bartlett

[Audyssey] STFC 2.0 questionnaire.

2006-12-13 Thread Thomas Ward
Hi all, There has already been some discussion about STFC 2.0 over the passed couple of days. Obviously, there are things that are missing from 1.0 such as a save game feature, bugs in the enemy AI, and other miner bugs here and there. However, to solve these issues I am placed in the position

Re: [Audyssey] Montezuma's Revenge News

2006-12-13 Thread Thomas Ward
Hi Richard, When the Alpha 2 release is ready it is advisable to uninstall Alpha 1. Richard Sherman wrote: Hi Thom, For those of us that have installed alpha 1, should we uninstall it before installing alpha 2? Thanks for the help. Rich - Original Message - From: Thomas Ward

Re: [Audyssey] STFC 2.0 questionnaire.

2006-12-13 Thread Thomas Ward
Hi Casey, Snip I think I'd like to stay within the ds9 series. Foes seamed more difficult to beet. End snip No matter weather we are in the TNG series or DS9 series the same enemies Cardassians, Klingons, Romulans, Borg, etc will be in the game. This will largely change what ships and

Re: [Audyssey] STFC 2.0 questionnaire.

2006-12-13 Thread Thomas Ward
Hi Niall, Snip Next gen sounds good I'm kind of new to star trek though I'm watching tng right now infact for my first time it sounds like a good series. End snip Yeah, TNG was probably the best of the trek series. TNG is still my favorite. Although, I like Voyager, original, DS9, and

Re: [Audyssey] STFC 2.0 questionnaire.

2006-12-13 Thread Thomas Ward
Hi, Ummm... I think there is a misconception about STFC 2 in that it would have missions. I wasn't thinking of that at all. I was thinking of the same game, all enemies and friendlies in the game at once, as is the turn based game only in real time. If we are thinking of missions as of some LW

[Audyssey] December DirectX 9 update released.

2006-12-13 Thread Thomas Ward
Hello gamers, This is a friendly announcement from USA Games that on December 13 Microsoft has released it's latest update for Microsoft DirectX 9. For your convenience USA Games has posted the dxwebsetup.exe utility for this December update on our web site at

Re: [Audyssey] STFC 2.0 questionnaire.

2006-12-13 Thread Thomas Ward
Snip I think all that would be done in engineering, and no engineer would be dumb enough to wait for captain's orders regarding that. End snip I would think so as well. Also newer classes such as the Sovereign class do full ship coverage anyway. If shields go down on the aft end the rest

Re: [Audyssey] Judgment Day Boss beating recordings

2006-12-13 Thread Thomas Ward
Hi Kelvin, This is a friendly reminder that Karl asked you to write him off list. He said he would not honor requests posted to the list. As a moderator I'd just like to make a friendly reminder that posts like this should be sent to the original author anyway as it saves bandwidth and list

Re: [Audyssey] STFC 2.0 questionnaire.

2006-12-13 Thread Thomas Ward
Hi, Well, targeting say the warp engines etc might be more realistic if you happen to be hitting them in the aft section. If you hit them forward you might knock out sensors or disrupters, etc... So instead of random damage we could knock out systems based on where the shot lands. david wrote:

Re: [Audyssey] just venting about people and JD trophies

2006-12-14 Thread Thomas Ward
Hi Raul, I agree with you that all to many want to take the easy way out, and have all the answers handed on a platter. Sadly, what they fail to understand is the excitement of discovery. Over the past few months I have been plyaing Sryth. I only ask a question when I am truly stuck, and can't

Re: [Audyssey] STFC 2.0 questionnaire.

2006-12-14 Thread Thomas Ward
Hi, Honestly, that seams like it would be rather unlikely in a combat situation. Even if you could insert your strike team in to the Borg ship there is no way you could grab the gear and get back without loosing most of your team. Even then there is no garentee the stuff you stole would work

Re: [Audyssey] December DirectX 9 update released.

2006-12-14 Thread Thomas Ward
Hi Charles, To the best of my knolege it is only good for the Dec 13, 2006 release. For the next release you will need it's dxwebsetup.exe file. Smile. Charles Rivard wrote: Tom: Thanks for posting this utility. I have a couple of questions about it: Can this same file be used to update

Re: [Audyssey] just venting about people and JD trophies

2006-12-14 Thread Thomas Ward
Hi Raul, Yeah, I find when I put the GTC or SOD cheats in usually it ruins the experience. What fun is it if I can kill without being seen or if the monsters can't kill you anyway. Although, I do like the fact SOD has the cheat code unlock feature. You must reach at least 2 points before

Re: [Audyssey] the fun of playing games - Re: Judgment Day Boss beating recordings

2006-12-14 Thread Thomas Ward
Hi charles, There is allot of fun in learning to play a game. Yes, it seams frustrating at first, but in the end when you beat the game and there is nothing new it looses it's hold and replay value really quickly. Giving out cheats or hints only makes the fun faze go away much faster for me.'

Re: [Audyssey] December DirectX 9 update released.

2006-12-14 Thread Thomas Ward
Hi Jamie, Glad to here it worked for you. One of the major reasons I posted the dxwebsetup.exe utility is far to many people were running DirectX 8 or an extremely old version of DirectX 9 for Montezuma's Revenge and STFC to work properly. ___

Re: [Audyssey] STFC 2.0 questionnaire.

2006-12-14 Thread Thomas Ward
Hi Shaun, I am strongly looking at putting the hull back in to sTFC. The reason for removing it was to make it like Trek 2k where when the shields went below 0 bam lights out. However, I remember there was more fun in say Alpha 4 when you could lose shields and still successfully escape on 50%

Re: [Audyssey] STFC 2.0 questionnaire.

2006-12-14 Thread Thomas Ward
Hi, Quote I would love a real-time fleet-command game, but there is a caveat. In order for that to be the most satisfying, the order language would need to be sophisticated enough to allow for some fairly fine control of your other ships. End quote That does seam like one reason for ruling out

Re: [Audyssey] STFC 2.0 questionnaire.

2006-12-15 Thread Thomas Ward
Hi Ken, Well, I don't think of yur suggestions as stupid, but I do think it is sort of impractical Smile. .Ken the Crazy wrote: Here is how I would work it. You're planning your moves, in real time. As you go from ship to ship, you scan and do all that--but it all takes time. Then, if

Re: [Audyssey] judgement day coolness!

2006-12-15 Thread Thomas Ward
Hi, Yes, JD does rock. I am thinking of buying after the holidays are over and my checkbook looks a little more full. Smile. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit

[Audyssey] GMA Engine was judgement day

2006-12-15 Thread Thomas Ward
Hi Don, GMA's Engine is pretty nice for amature developers, but it does have a pretty big price tag attached to it. I'd only go for the engine if you were seriously considering commercial development. Otherwise it is much cheaper to learn a language such as C#.NET, download Visual C# Express

Re: [Audyssey] just venting about people and JD trophies

2006-12-15 Thread Thomas Ward
Hi Raul, I like the same things you mentioned as well about JD. It makes me think of doing a few similar things in games in Raceway where you could get certain trophies for certain races.Unlock certain tracks, and so on. Raul A. Gallegos wrote: Hello Tom. This is a great idea what you

Re: [Audyssey] STFC 2.0 questionnaire.

2006-12-15 Thread Thomas Ward
Hmmm... Interesting. Well, I'll put it in the possible things to do list. Right now I am in the brainstorming stage. Nothing is certain, and everything is just suggestions and ideas at this point. david wrote: No. I was just thinging about that if the ship was disabled, you could pick the

Re: [Audyssey] Hello, and a quick intro...

2006-12-16 Thread Thomas Ward
Hi Cara, The more I hear about Jedi Quake I would like to give it a try. Where can I get Jedi Quake? Thanks. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit

Re: [Audyssey] STFC 2.0 questionnaire.

2006-12-16 Thread Thomas Ward
Hi, Quote I think that you should make a real-time, one-ship game first since we already have a turn-based one. End quote it needs improving and all, but That seams to be the most practical solution I have heard yet. Then again it won't be STFC, but another ST game. Now, if we go with the

Re: [Audyssey] compiler

2006-12-16 Thread Thomas Ward
Hi, Before I can suggest a compiler for you I need to know what programming language the game is written in such as: C++, Visual Basic, Visual C#, Java, Python, etc... Every programming language requires it's own type of compiler such as Java requires the Sun JDK javac compiler, Visual C#.net

Re: [Audyssey] STFC 2.0 questionnaire.

2006-12-17 Thread Thomas Ward
Hi David, Yeah, that is always possible, but building all of that it into one game is complicated. I had a college professor who once said, when programming keep it simple stupid. Over the yearsI have learned that is the best practice. Don't try and over complicate the project and look for the

Re: [Audyssey] GMA Engine was judgement day

2006-12-17 Thread Thomas Ward
Hi Don, On the USA Games FAQ page http://www.usagames.us/faq.html towards the bottom of the page I answer some basic questions about getting started with C# and game programming. In short what it says is where to get the Microsoft DirectX SDK downloads, where to get Visual C# Express, and how to

Re: [Audyssey] GMA Engine was judgement day

2006-12-17 Thread Thomas Ward
Hi Ken, Right... However, usually those involve giving a specific persentage of your sales to him as payment for the engine. He has several different ppayment plans for the engine from agreeing upon paying a certain percentage of your sales, to a flat fee of $300 per year, or outright $2000

Re: [Audyssey] STFC 2.0 questionnaire.

2006-12-17 Thread Thomas Ward
Hi Dark, Hey, I really like that idea of using one of the miner starships in ST say Monarchy or Sovereign, and base our adventures on that. Since little to almost nothing is known about those starships we are free to write our own stories about them, and there own adventures. Dark wrote: Hi.

Re: [Audyssey] Monty voices.

2006-12-18 Thread Thomas Ward
Hi Bryan, Yeah, one problem I have hat with ATT voices is they don't often speak words correctly. You have to dictionary them to death, or misspell words to get many of the things to speak correctly. Bryan Peterson wrote: Kate. I'm not very impressed with the ATT Natural? Voices. It ain't

Re: [Audyssey] Monty voices.

2006-12-18 Thread Thomas Ward
Hi, That is interesting. Most everyone else is opting for Kate. Your the first who asked for Audrey. Smile. simon.dowling wrote: Audrey. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can

Re: [Audyssey] Problem with STFC

2006-12-18 Thread Thomas Ward
Hi Samuel, Go to http://www.usagames.us/faq.html and read the frequently asked questions. I believe question number 3 is the one that resolves your issue. In short what it says is you need to have the latest .NET Framework 2.0 updates, and you need to go to the

Re: [Audyssey] Monty voices.

2006-12-18 Thread Thomas Ward
Hi Raul, Yeah, primarily for us Americans Kate sounds clearer as she is a U.S. English voice, and Audrey is U.K. English. Although, Audrey sounds cool with her Brittish accent. I kind of thought it was cool, but a bit difficult to hear it times since I am not use to the U.K. accents. Raul A.

[Audyssey] Toshebas and gaming was Judgement Day

2006-12-18 Thread Thomas Ward
Hi, What mottle do you have. I have generally found Tosheba Sattlelights to be pretty reliable. However, yours seams to be the exception that breaks the rule. No offense based on your description your Tosheba is a pile of junk. My current laptop gaming/work machine is an Averetec 6200.

Re: [Audyssey] Monty voices.

2006-12-19 Thread Thomas Ward
Hi, Yeah, spiders do sound strange. They were effects James North made. I have ben on the lookout for something better, but haven't found anythingthat sounds, well, spiderish. As I was saying on the USA Games list Kate is good, but the new Scansoft voices that ship with Jaws would also be cool.

Re: [Audyssey] Monty voices.

2006-12-19 Thread Thomas Ward
Hi Raul, Chucckle. Yeah, some of the ATT voices down right are terrible. I was thinking if some of us still want a Brittish accent for the game and avoid Audrey we could use Scansoft Karin which is a very clear and high quality sounding U.K. voice. It would have the flare of the original game,

Re: [Audyssey] stfc buggs and suggestions.

2006-12-19 Thread Thomas Ward
Hi Shaun, What you say is true, but there have been exceptions. For example in Redemption when the Duras sisters joined Commander Sela from the Romulan Empire in hopes of overthrowing the Klingon government. There is also the case in when the Die is Cast where the Cardassians and Romulans

Re: [Audyssey] Monty voices.

2006-12-19 Thread Thomas Ward
Hi Bryan, That is true. The Neospeech voices as well as the Scansoft voices sound allot more realistic and clearer than the ATT voices. Funny thing is is Neospeech and scansoft are totally synthetic speech where as ATT voices is based on real voice samples. I think the real voice samples is

Re: [Audyssey] Toshebas and gaming was Judgement Day

2006-12-19 Thread Thomas Ward
Hi, Oh, that explains why your laptop is such a junker. Anything owned by schools tend to be beaten up, broken down, junk piles. Either that they are out of date, not that helpful in the real world, and, well, just not worth your time. Smile. x-sight interactive wrote: that didn't offend me at

Re: [Audyssey] Toshebas and gaming was Judgement Day

2006-12-19 Thread Thomas Ward
Hi, Well, braille writers still have there place for labeling up Christmas Cards and things like that, but yeah they are pretty outdated. I remember when I was in college around 97 or so they wanted me to braille my answers up on the braille writer. I firmly told them no, and told them I'd type

Re: [Audyssey] Jedi Quake was Hello, and a quick intro...

2006-12-19 Thread Thomas Ward
Hi Cara, I'd like to make a couple of technical corrections if I may. First, the Windows key and the applications key are two different keys. The Applications key is the applications key regardless of the screen reader Jaws, Window Eyes, Super Nova, Hal, whatever... As for renaming a file the

[Audyssey] Moderator warning was I am an American

2006-12-19 Thread Thomas Ward
Hi all, As comoderator I think whe should close this topic before we go to far down this path. It doesn't have anything to do with gaming, and illegal imigration happens to be one of those flamible topics of late. I'd love to debate this as well as the next guy, but this list is not the forem

Re: [Audyssey] I am an American

2006-12-19 Thread Thomas Ward
Hi Raul, Yeah, I think most of us do understand the growing number of people who like to define themselves as both cultures such as Mexican-American, African-American, etc. However, in this day and age it is one of those points of contention. Especially, with issues like illegal imigration

Re: [Audyssey] stfc buggs and suggestions.

2006-12-19 Thread Thomas Ward
Hi, Your guess is good as mine. Must have been. Grin. Ken the Crazy wrote: Must have been mutiny! ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit

Re: [Audyssey] Leaving for Christmas

2006-12-19 Thread Thomas Ward
Hi Dark, First, go to http://audyssey.org/mailman/listinfo/gamers_audyssey.org and log in to the button that says unsubscribe or edit options. Once you login with your email address and list password you can put yourself on no mail or digest mode. Smile.

Re: [Audyssey] Monty voices.

2006-12-19 Thread Thomas Ward
with the ATT natural voices. Have you ever heard Rosa the Spanish speaking voice, yuck. In any case, that is how I feel. I think the accent would be cool, but I'm just a Mexican-American, No wait, I'm not American at all. Ok, back to work. * Thomas Ward [EMAIL PROTECTED] [2006-12-18 08:41

Re: [Audyssey] Toshebas and gaming was Judgement Day

2006-12-19 Thread Thomas Ward
Hi Damien, My current gaming notebook is an Averitec 6200 series laptop with 512 MB of ram, a 60 GB hard drive, 4 USB 2.0 ports, an AMD 2400 processor, 15 inch wide screen display, DVD/CD burner, a wireless lan card, a standard lan card, and an AC97 sound card. It all came with Windows XP SP2

Re: [Audyssey] Monty voices.

2006-12-19 Thread Thomas Ward
Hi Liam, If I had my way I would use real human speech as well. Unfortunately, my voice is not that good sounding, and it is hard to find someone willing to sit down for ours and read off all the voice samples required for the game. If someone is willing to do this, and they have a good

Re: [Audyssey] right windows key, application key, or what?

2006-12-19 Thread Thomas Ward
Hi Raul and all, The key in question is most often called the context key and often is the application key. By no means is it a right windows key as my keyboard has two Window keys a left one and a right one. As for calling the Windows key a start menu key that again wouldn't be practical as

Re: [Audyssey] Toshebas and gaming was Judgement Day

2006-12-19 Thread Thomas Ward
Hi Damien, No, desktop systems are still quite less than most laptops. Most laptops cost twice as much as a desktop with equal features. I've hand built my own desktops in the past with the top-of-the-line everything for the price of some lower end notebooks. Although, that has been a while,

Re: [Audyssey] Toshebas and gaming was Judgement Day

2006-12-19 Thread Thomas Ward
Hi, Mine is my baby as well. Just today while I was away I took mine with me to work on Montezuma's Revenge and began rebuilding level 1 which will be completely different fromversion Alpha 1. Well, same general layout, but more in keeping with the original design James North had for the

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