Re: [Audyssey] mysteries of the syth

2010-12-16 Thread Thomas Ward
Hi,

At the moment I wasn't planning on it. However, let's actually get a
game up and working before we begin adding extra force powers and
abilities to the game.

Smile.


On 12/13/10, ryan chou ryan.chou1...@gmail.com wrote:
 hey thomas,
 just wondering, but will mara be able to use force blast? that's a cool move

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Re: [Audyssey] mysteries of the syth

2010-12-15 Thread ryan chou
hey thomas,
just wondering, but will mara be able to use force blast? that's a cool move

On 12/13/10, Hayden Presley hdpres...@hotmail.com wrote:
 Hi Muhammed,
 No offense but you really need to ged a bit more background on Star Wars.
 I've never heard of a Light sabre using wind energy.

 Best Regards,
 Hayden


 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Darren Duff
 Sent: Monday, December 13, 2010 2:20 PM
 To: 'Gamers Discussion list'
 Subject: Re: [Audyssey] mysteries of the syth

 Same here

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Thomas Ward
 Sent: Monday, December 13, 2010 3:06 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] mysteries of the syth

 Hi Muhammed,

 Ummm...Speaking strictly as a Star Wars purest hear, why on earth would you
 want to ruin the game by doing something like that?

 I mean when I actually sink my teeth into Mysteries of the Sith I'm going to
 be trying my best to recreate the original game in an accessible format with
 maybe a few miner changes or details thrown in.
 For example, the original Mysteries of the Sith game didn't feature Mara's
 force bubble ability, and I plan to add that to the game since it is one of
 her widely documented force abilities. In a case like that it enhances the
 game play as it makes it more ttrue to the Star Wars universe.  What you are
 suggesting, however, is so far off the mark it would absolutely kill the
 game. At least it would ruin it for a purest like me.

 Cheers!


 On 12/13/10, Shiny protector muhamme...@googlemail.com wrote:
 If Thomas does that, I'd make up my new one. Lite saber. Its one with
 a wind force and energy. Basically, you swing it with a good smack!
 Then, if it makes contact, wind and energy shoot at the same time,
 making your enemy fly through the air.

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Re: [Audyssey] mysteries of the syth

2010-12-13 Thread Darren Duff
Fair enough 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Sunday, December 12, 2010 10:08 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] mysteries of the syth

Hi,

Not this game. My purpose here would be to try and to recreate the original
game, Mysteries of the Sith, so obviously I'd want as little end user
suggestions as possible. Anything that would stray too far away from the
original game would be undesirable. Its one thing to change keyboard
commands for ease of use or to add access keys, and quite another to begin
changing story elements, game levels, etc not knowing what the game is
about.

On 12/12/10, Darren Duff duff...@gmail.com wrote:
 This is true. I wonder if you could add building your own light saber 
 to the game I've always been fascinated with that

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Re: [Audyssey] mysteries of the syth

2010-12-13 Thread Thomas Ward
Hi,

Yes, it was. I believe it was Jedi Academy or something like that
where one of your tasks was to construct your own light saber before
you could become a Jedi Knight. However, that was a different
storyline and different game altogether.

On 12/13/10, Ben gamehead...@aol.co.uk wrote:
 Adding into the game would be a very interesting feature - building your own
 saber was a feature of a later game I believe...

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Re: [Audyssey] mysteries of the syth

2010-12-13 Thread Shiny protector
If Thomas does that, I'd make up my new one. Lite saber. Its one with a wind 
force and energy. Basically, you swing it with a good smack! Then, if it 
makes contact, wind and energy shoot at the same time, making your enemy fly 
through the air.
- Original Message - 
From: Darren Duff duff...@gmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Monday, December 13, 2010 2:59 AM
Subject: Re: [Audyssey] mysteries of the syth


This is true. I wonder if you could add building your own light saber to 
the

game I've always been fascinated with that

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Sunday, December 12, 2010 5:56 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] mysteries of the syth

Hi,

Yeah, but there seams to be some disagreement between Star Wars sources
weather or not a light saber works under water.  In the Jedi Knight games
they would fail under water, and you had to depend on hand to hand combat 
or

force ability to fight the dianogas and other sea creatures underwater. In
the Phantom Menice Obi-Won drops his light saber in the swamp just after
they escape the Trade Federation ship at the beginning of the movie and 
his

light saber temperarily gets shorted out. So there is something of a case
that can be made they generally don't work underwater. That's not to say
perhaps Luke Skywalker or anyone else built a better design that does work
underwater. In fact, building your own light saber is one of the tests of 
a

Jedi Knight.

On 12/12/10, Darren Duff duff...@gmail.com wrote:

Actually, I think light sabers do work under watter. Have you read
splinter of the minds eye? IN that book there was a seen where luke
used his saber under the water.


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Re: [Audyssey] mysteries of the syth

2010-12-13 Thread Bryan Peterson

That wouldn't fit into the Star Wars universe.
We are the Knights who say...Ni!
- Original Message - 
From: Shiny protector muhamme...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, December 13, 2010 11:31 AM
Subject: Re: [Audyssey] mysteries of the syth


If Thomas does that, I'd make up my new one. Lite saber. Its one with a 
wind force and energy. Basically, you swing it with a good smack! Then, if 
it makes contact, wind and energy shoot at the same time, making your 
enemy fly through the air.
- Original Message - 
From: Darren Duff duff...@gmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Monday, December 13, 2010 2:59 AM
Subject: Re: [Audyssey] mysteries of the syth


This is true. I wonder if you could add building your own light saber to 
the

game I've always been fascinated with that

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Sunday, December 12, 2010 5:56 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] mysteries of the syth

Hi,

Yeah, but there seams to be some disagreement between Star Wars sources
weather or not a light saber works under water.  In the Jedi Knight games
they would fail under water, and you had to depend on hand to hand combat 
or
force ability to fight the dianogas and other sea creatures underwater. 
In

the Phantom Menice Obi-Won drops his light saber in the swamp just after
they escape the Trade Federation ship at the beginning of the movie and 
his

light saber temperarily gets shorted out. So there is something of a case
that can be made they generally don't work underwater. That's not to say
perhaps Luke Skywalker or anyone else built a better design that does 
work
underwater. In fact, building your own light saber is one of the tests of 
a

Jedi Knight.

On 12/12/10, Darren Duff duff...@gmail.com wrote:

Actually, I think light sabers do work under watter. Have you read
splinter of the minds eye? IN that book there was a seen where luke
used his saber under the water.


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Re: [Audyssey] mysteries of the syth

2010-12-13 Thread Thomas Ward
Hi Muhammed,

Ummm...Speaking strictly as a Star Wars purest hear, why on earth
would you want to ruin the game by doing something like that?

I mean when I actually sink my teeth into Mysteries of the Sith I'm
going to be trying my best to recreate the original game in an
accessible format with maybe a few miner changes or details thrown in.
For example, the original Mysteries of the Sith game didn't feature
Mara's force bubble ability, and I plan to add that to the game since
it is one of her widely documented force abilities. In a case like
that it enhances the game play as it makes it more ttrue to the Star
Wars universe.  What you are suggesting, however, is so far off the
mark it would absolutely kill the game. At least it would ruin it for
a purest like me.

Cheers!


On 12/13/10, Shiny protector muhamme...@googlemail.com wrote:
 If Thomas does that, I'd make up my new one. Lite saber. Its one with a wind
 force and energy. Basically, you swing it with a good smack! Then, if it
 makes contact, wind and energy shoot at the same time, making your enemy fly
 through the air.

---
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Re: [Audyssey] mysteries of the syth

2010-12-13 Thread Darren Duff
Same here 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Monday, December 13, 2010 3:06 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] mysteries of the syth

Hi Muhammed,

Ummm...Speaking strictly as a Star Wars purest hear, why on earth would you
want to ruin the game by doing something like that?

I mean when I actually sink my teeth into Mysteries of the Sith I'm going to
be trying my best to recreate the original game in an accessible format with
maybe a few miner changes or details thrown in.
For example, the original Mysteries of the Sith game didn't feature Mara's
force bubble ability, and I plan to add that to the game since it is one of
her widely documented force abilities. In a case like that it enhances the
game play as it makes it more ttrue to the Star Wars universe.  What you are
suggesting, however, is so far off the mark it would absolutely kill the
game. At least it would ruin it for a purest like me.

Cheers!


On 12/13/10, Shiny protector muhamme...@googlemail.com wrote:
 If Thomas does that, I'd make up my new one. Lite saber. Its one with 
 a wind force and energy. Basically, you swing it with a good smack! 
 Then, if it makes contact, wind and energy shoot at the same time, 
 making your enemy fly through the air.

---
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Re: [Audyssey] mysteries of the syth

2010-12-13 Thread Hayden Presley
Hi Muhammed,
No offense but you really need to ged a bit more background on Star Wars.
I've never heard of a Light sabre using wind energy.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Darren Duff
Sent: Monday, December 13, 2010 2:20 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] mysteries of the syth

Same here 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Monday, December 13, 2010 3:06 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] mysteries of the syth

Hi Muhammed,

Ummm...Speaking strictly as a Star Wars purest hear, why on earth would you
want to ruin the game by doing something like that?

I mean when I actually sink my teeth into Mysteries of the Sith I'm going to
be trying my best to recreate the original game in an accessible format with
maybe a few miner changes or details thrown in.
For example, the original Mysteries of the Sith game didn't feature Mara's
force bubble ability, and I plan to add that to the game since it is one of
her widely documented force abilities. In a case like that it enhances the
game play as it makes it more ttrue to the Star Wars universe.  What you are
suggesting, however, is so far off the mark it would absolutely kill the
game. At least it would ruin it for a purest like me.

Cheers!


On 12/13/10, Shiny protector muhamme...@googlemail.com wrote:
 If Thomas does that, I'd make up my new one. Lite saber. Its one with 
 a wind force and energy. Basically, you swing it with a good smack! 
 Then, if it makes contact, wind and energy shoot at the same time, 
 making your enemy fly through the air.

---
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Re: [Audyssey] mysteries of the syth

2010-12-13 Thread Clement Chou

A lightsaber will always be that. Light. lol.

At 10:31 AM 13/12/2010, you wrote:
If Thomas does that, I'd make up my new one. Lite saber. Its one 
with a wind force and energy. Basically, you swing it with a good 
smack! Then, if it makes contact, wind and energy shoot at the same 
time, making your enemy fly through the air.

- Original Message - From: Darren Duff duff...@gmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Monday, December 13, 2010 2:59 AM
Subject: Re: [Audyssey] mysteries of the syth



This is true. I wonder if you could add building your own light saber to the
game I've always been fascinated with that

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Sunday, December 12, 2010 5:56 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] mysteries of the syth

Hi,

Yeah, but there seams to be some disagreement between Star Wars sources
weather or not a light saber works under water.  In the Jedi Knight games
they would fail under water, and you had to depend on hand to hand combat or
force ability to fight the dianogas and other sea creatures underwater. In
the Phantom Menice Obi-Won drops his light saber in the swamp just after
they escape the Trade Federation ship at the beginning of the movie and his
light saber temperarily gets shorted out. So there is something of a case
that can be made they generally don't work underwater. That's not to say
perhaps Luke Skywalker or anyone else built a better design that does work
underwater. In fact, building your own light saber is one of the tests of a
Jedi Knight.

On 12/12/10, Darren Duff duff...@gmail.com wrote:

Actually, I think light sabers do work under watter. Have you read
splinter of the minds eye? IN that book there was a seen where luke
used his saber under the water.


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If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


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Re: [Audyssey] mysteries of the syth

2010-12-13 Thread Bryan Peterson

Exactly. That's what i said. It doesn't fit.
We are the Knights who say...Ni!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, December 13, 2010 1:05 PM
Subject: Re: [Audyssey] mysteries of the syth



Hi Muhammed,

Ummm...Speaking strictly as a Star Wars purest hear, why on earth
would you want to ruin the game by doing something like that?

I mean when I actually sink my teeth into Mysteries of the Sith I'm
going to be trying my best to recreate the original game in an
accessible format with maybe a few miner changes or details thrown in.
For example, the original Mysteries of the Sith game didn't feature
Mara's force bubble ability, and I plan to add that to the game since
it is one of her widely documented force abilities. In a case like
that it enhances the game play as it makes it more ttrue to the Star
Wars universe.  What you are suggesting, however, is so far off the
mark it would absolutely kill the game. At least it would ruin it for
a purest like me.

Cheers!


On 12/13/10, Shiny protector muhamme...@googlemail.com wrote:
If Thomas does that, I'd make up my new one. Lite saber. Its one with a 
wind

force and energy. Basically, you swing it with a good smack! Then, if it
makes contact, wind and energy shoot at the same time, making your enemy 
fly

through the air.


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Re: [Audyssey] mysteries of the syth

2010-12-12 Thread Shiny protector
Your right. But would you implement a feature that which will allow Mara to 
use her fists? Maybe I could launch some cool attacks with the mouse.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, December 12, 2010 1:23 AM
Subject: Re: [Audyssey] mysteries of the syth



Hi Muhammed,

What's wrong with a mouse? You seam rather viament against the idea of
using a mouse for game play.  However, as several game developers have
shown the the mouse is a rather nice gaming device, and is very
accessible in games too. You guys are going to have to face it if you
want games on par with the mainstream PC games you are going to have
to get use to a mouse sometime.

No offense, this isn't directed at you personally, but I've seen far
to many VI users throw an unbelievable fit over an input device like a
mouse. Some act as though it will kill them to actually buy or own one
for a change. Besides I thought one shipped with every computer, but I
guess some people throw them away or give them away believing them not
to be important, and the minute a game developer says one is required
they begin wining. They start in with the I'm blind and can't use a
mouse crap. This has no bearing on weather you can or can not use a
mouse in games do to blindness because the programmer programs how the
input device reacts so therefore it is or can be just as accessible as
a keyboard.

Anyway, to get to my pointthe the keyboard is extremely limited in
what it can and can not do. This game is a classic case in point.
There is no way to move a light saber around the screen quickly and
more naturally than with a mouse or joystick. With a mouse you can
swing the saber left, right, up, or down spin it in a circle, or
invent some other complex fighting moves just by pretending the mouse
under your fingers is a light saber. It allows for complex moves you
simply can not immitate using keys like alt+left, alt+right, alt+up,
alt+down, etc. This is a fact the mainstream PC gaming market have
known for years, and some accessible game developers are just now
beginning to figure out that a mouse is and can be essential for
complex game play. Why  fight what is obviously an improvement?

Cheers!


On 12/11/10, Shiny protector muhamme...@googlemail.com wrote:
Mouse, no! I think a keyboard would be fine. Lets say, keyboard and 
mouse.


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Re: [Audyssey] mysteries of the syth

2010-12-12 Thread Ben
I am with you there.  I've been doing this whole gaming thing (with a
keyboard) since I was about... well... 10 or so, then realized the potential
of ps consoles, with when I was about 12.  Then my life changed.  Now I'm
streetfightering (is that even a word or am I just neologising?) m king,
tekkening, and wooping my dad's ass in every way under the sun!  its so much
fun, especially using the mouse, but the ps3 controller itself (if anyone
wants drivers and instructions to make this possible) can be used with
around 6 of our games already, making it possible to get a more mainstream
feel, with top speed 2 expecially!
 Give it some thought people.

Ben.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: 12 December 2010 03:07
To: Gamers Discussion list
Subject: Re: [Audyssey] mysteries of the syth

Hi Clement,

Oh, I know. Isn't it amazing how resistant this comunity is to new
ideas/concepts?

I mean on one hand developers have been hearing this common thread
that more VI gamers want to play mainstream games or games similar to
the mainstream. They want something right up their with the latest
titles for XBox, Play Station, and PC. However, the second they try to
do so by adding a device like the mouse into the mix to add some of
the features of mainstream games we come up against this rock solid
resistance that says in effect, we want to use the keyboard and just
make the mouse or joystick optional.

Sorry, to tell those people sometimes that is simply not realistic.
The keyboard is very limited in what it can do, and the reason we are
seeing advanced conttrollers like the Wii-Motes, for example, is
because they are not only more natural they allow you to do so much
more than a keyboard could ever do on a good day. So the question is
do these people really and truly want games equal to the mainstream
games or do they want to sit back and play games like Uno, Monopoly,
and BopIt the rest of their lives?

These people need to realise if they want mainstream games then they
are going to have to change and adapt to the way sighted people do
things. At least to some degree. Their resistance to joysticks, mice,
etc is only holding them back from experiencing new concepts and ideas
that will improve their gaming experience not hinder it. Obviously, if
I couldn't use a mouse in games I wouldn't bother supporting one, but
that isn't the case at all.

Cheers!


On 12/11/10, Clement Chou chou.clem...@gmail.com wrote:
 Thank you Tom for saying what's been on my mind for the last little
 while. Why complain about something that is obviously only going to
 help us grow as a gaming community? Half the mainstream games for PC
 these days are based around mouse control, anyway.. including fps games.


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Re: [Audyssey] mysteries of the syth

2010-12-12 Thread Ben
Exactly!  You rereleased jq?  Have not got that one.  Whats the mouse for
now

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Cara Quinn
Sent: 12 December 2010 01:56
To: Gamers Discussion list
Subject: Re: [Audyssey] mysteries of the syth

Thomas; I whole-heartedly agree! -Not only has mouse support been the first
input method I've set up for the current Draco projects, but when developing
Jedi Quake, I'd incorporated improved accessible mouse support to the latest
couple of JQ releases to not only help people break out of the keyboard-only
blind access thing but also just because I personally really like smooth,
graceful motion.

Using a keyboard to control a realtime simulation is just so herky-jerky and
coarse. If people can just stop fearing the mouse and learn to work with it,
it can be a really comfortable and fast way to game.

Incidentally, this is exactly the same sort of complaining and arguing
people were getting into, a couple of years ago when many were fighting the
idea of the iPhone / touch screens on phones both for access and gaming
alike. Like the touch screen, at least for the visually impaired market, the
mouse is still essentially almost an untapped resource. I.E. It will just
take some creative coders to incorporate it nicely into game designs so that
VI people realize that it's cool and viable and everything will change, just
like it has / is doing, with the iDevices and touch screens in general.

We're only limited by our own imaginations! :)

If we can conceive it it can happen! So if we want new / innovative gaming /
VR experiences, then we need to bring new and innovative mindsets to them.
the experiences will then be new and innovative!. :)

Have a great evening / weekend All and chat witcha on the flip!.

Smiles,

Cara :)
On Dec 11, 2010, at 5:23 PM, Thomas Ward wrote:

Hi Muhammed,

What's wrong with a mouse? You seam rather viament against the idea of
using a mouse for game play.  However, as several game developers have
shown the the mouse is a rather nice gaming device, and is very
accessible in games too. You guys are going to have to face it if you
want games on par with the mainstream PC games you are going to have
to get use to a mouse sometime.

No offense, this isn't directed at you personally, but I've seen far
to many VI users throw an unbelievable fit over an input device like a
mouse. Some act as though it will kill them to actually buy or own one
for a change. Besides I thought one shipped with every computer, but I
guess some people throw them away or give them away believing them not
to be important, and the minute a game developer says one is required
they begin wining. They start in with the I'm blind and can't use a
mouse crap. This has no bearing on weather you can or can not use a
mouse in games do to blindness because the programmer programs how the
input device reacts so therefore it is or can be just as accessible as
a keyboard.

Anyway, to get to my pointthe the keyboard is extremely limited in
what it can and can not do. This game is a classic case in point.
There is no way to move a light saber around the screen quickly and
more naturally than with a mouse or joystick. With a mouse you can
swing the saber left, right, up, or down spin it in a circle, or
invent some other complex fighting moves just by pretending the mouse
under your fingers is a light saber. It allows for complex moves you
simply can not immitate using keys like alt+left, alt+right, alt+up,
alt+down, etc. This is a fact the mainstream PC gaming market have
known for years, and some accessible game developers are just now
beginning to figure out that a mouse is and can be essential for
complex game play. Why  fight what is obviously an improvement?

Cheers!


On 12/11/10, Shiny protector muhamme...@googlemail.com wrote:
 Mouse, no! I think a keyboard would be fine. Lets say, keyboard and mouse.

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Re: [Audyssey] mysteries of the syth

2010-12-12 Thread Kevin Weispfennig
Hi,

I also love the mouse as a gaming device. For example, if it allows you to 
turn by moving the mouse around, sometimes it just can be hours faster 
than with the keyboard.

Kevin

- Original Message -
From: Shiny protector muhamme...@googlemail.com
To: Gamers Discussion list gamers@audyssey.org
Date: Sun, 12 Dec 2010 11:07:56 -
Subject: Re: [Audyssey] mysteries of the syth

 Your right. But would you implement a feature that which will allow Mara 
to 
 use her fists? Maybe I could launch some cool attacks with the mouse.
 - Original Message - 
 From: Thomas Ward thomasward1...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, December 12, 2010 1:23 AM
 Subject: Re: [Audyssey] mysteries of the syth
 
 
  Hi Muhammed,
 
  What's wrong with a mouse? You seam rather viament against the idea of
  using a mouse for game play.  However, as several game developers have
  shown the the mouse is a rather nice gaming device, and is very
  accessible in games too. You guys are going to have to face it if you
  want games on par with the mainstream PC games you are going to have
  to get use to a mouse sometime.
 
  No offense, this isn't directed at you personally, but I've seen far
  to many VI users throw an unbelievable fit over an input device like a
  mouse. Some act as though it will kill them to actually buy or own one
  for a change. Besides I thought one shipped with every computer, but I
  guess some people throw them away or give them away believing them not
  to be important, and the minute a game developer says one is required
  they begin wining. They start in with the I'm blind and can't use a
  mouse crap. This has no bearing on weather you can or can not use a
  mouse in games do to blindness because the programmer programs how the
  input device reacts so therefore it is or can be just as accessible as
  a keyboard.
 
  Anyway, to get to my pointthe the keyboard is extremely limited in
  what it can and can not do. This game is a classic case in point.
  There is no way to move a light saber around the screen quickly and
  more naturally than with a mouse or joystick. With a mouse you can
  swing the saber left, right, up, or down spin it in a circle, or
  invent some other complex fighting moves just by pretending the mouse
  under your fingers is a light saber. It allows for complex moves you
  simply can not immitate using keys like alt+left, alt+right, alt+up,
  alt+down, etc. This is a fact the mainstream PC gaming market have
  known for years, and some accessible game developers are just now
  beginning to figure out that a mouse is and can be essential for
  complex game play. Why  fight what is obviously an improvement?
 
  Cheers!
 
 
  On 12/11/10, Shiny protector muhamme...@googlemail.com wrote:
  Mouse, no! I think a keyboard would be fine. Lets say, keyboard and 
  mouse.
 
  ---
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Re: [Audyssey] mysteries of the syth

2010-12-12 Thread shaun everiss

well I like the mouse myself.
At 12:51 a.m. 13/12/2010, you wrote:

Hi,

I also love the mouse as a gaming device. For example, if it allows you to
turn by moving the mouse around, sometimes it just can be hours faster
than with the keyboard.

Kevin

- Original Message -
From: Shiny protector muhamme...@googlemail.com
To: Gamers Discussion list gamers@audyssey.org
Date: Sun, 12 Dec 2010 11:07:56 -
Subject: Re: [Audyssey] mysteries of the syth

 Your right. But would you implement a feature that which will allow Mara
to
 use her fists? Maybe I could launch some cool attacks with the mouse.
 - Original Message -
 From: Thomas Ward thomasward1...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, December 12, 2010 1:23 AM
 Subject: Re: [Audyssey] mysteries of the syth


  Hi Muhammed,
 
  What's wrong with a mouse? You seam rather viament against the idea of
  using a mouse for game play.  However, as several game developers have
  shown the the mouse is a rather nice gaming device, and is very
  accessible in games too. You guys are going to have to face it if you
  want games on par with the mainstream PC games you are going to have
  to get use to a mouse sometime.
 
  No offense, this isn't directed at you personally, but I've seen far
  to many VI users throw an unbelievable fit over an input device like a
  mouse. Some act as though it will kill them to actually buy or own one
  for a change. Besides I thought one shipped with every computer, but I
  guess some people throw them away or give them away believing them not
  to be important, and the minute a game developer says one is required
  they begin wining. They start in with the I'm blind and can't use a
  mouse crap. This has no bearing on weather you can or can not use a
  mouse in games do to blindness because the programmer programs how the
  input device reacts so therefore it is or can be just as accessible as
  a keyboard.
 
  Anyway, to get to my pointthe the keyboard is extremely limited in
  what it can and can not do. This game is a classic case in point.
  There is no way to move a light saber around the screen quickly and
  more naturally than with a mouse or joystick. With a mouse you can
  swing the saber left, right, up, or down spin it in a circle, or
  invent some other complex fighting moves just by pretending the mouse
  under your fingers is a light saber. It allows for complex moves you
  simply can not immitate using keys like alt+left, alt+right, alt+up,
  alt+down, etc. This is a fact the mainstream PC gaming market have
  known for years, and some accessible game developers are just now
  beginning to figure out that a mouse is and can be essential for
  complex game play. Why  fight what is obviously an improvement?
 
  Cheers!
 
 
  On 12/11/10, Shiny protector muhamme...@googlemail.com wrote:
  Mouse, no! I think a keyboard would be fine. Lets say, keyboard and
  mouse.
 
  ---
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  gamers-unsubscr...@audyssey.org.
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Re: [Audyssey] mysteries of the syth

2010-12-12 Thread Hayden Presley
Hi,
No pointin using fists...I can just see it now: Jedi is engaged in
hand-to-hand combat against Darth Tyrannus!

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Shiny protector
Sent: Sunday, December 12, 2010 5:08 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] mysteries of the syth

Your right. But would you implement a feature that which will allow Mara to 
use her fists? Maybe I could launch some cool attacks with the mouse.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, December 12, 2010 1:23 AM
Subject: Re: [Audyssey] mysteries of the syth


 Hi Muhammed,

 What's wrong with a mouse? You seam rather viament against the idea of
 using a mouse for game play.  However, as several game developers have
 shown the the mouse is a rather nice gaming device, and is very
 accessible in games too. You guys are going to have to face it if you
 want games on par with the mainstream PC games you are going to have
 to get use to a mouse sometime.

 No offense, this isn't directed at you personally, but I've seen far
 to many VI users throw an unbelievable fit over an input device like a
 mouse. Some act as though it will kill them to actually buy or own one
 for a change. Besides I thought one shipped with every computer, but I
 guess some people throw them away or give them away believing them not
 to be important, and the minute a game developer says one is required
 they begin wining. They start in with the I'm blind and can't use a
 mouse crap. This has no bearing on weather you can or can not use a
 mouse in games do to blindness because the programmer programs how the
 input device reacts so therefore it is or can be just as accessible as
 a keyboard.

 Anyway, to get to my pointthe the keyboard is extremely limited in
 what it can and can not do. This game is a classic case in point.
 There is no way to move a light saber around the screen quickly and
 more naturally than with a mouse or joystick. With a mouse you can
 swing the saber left, right, up, or down spin it in a circle, or
 invent some other complex fighting moves just by pretending the mouse
 under your fingers is a light saber. It allows for complex moves you
 simply can not immitate using keys like alt+left, alt+right, alt+up,
 alt+down, etc. This is a fact the mainstream PC gaming market have
 known for years, and some accessible game developers are just now
 beginning to figure out that a mouse is and can be essential for
 complex game play. Why  fight what is obviously an improvement?

 Cheers!


 On 12/11/10, Shiny protector muhamme...@googlemail.com wrote:
 Mouse, no! I think a keyboard would be fine. Lets say, keyboard and 
 mouse.

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Re: [Audyssey] mysteries of the syth

2010-12-12 Thread Clement Chou
Jedi have been known to use hand-to-hand combat... Obi-Wan gives 
Jango Fett a pretty good run for his money with no lightsaber.


At 12:11 PM 12/12/2010, you wrote:

Hi,
No pointin using fists...I can just see it now: Jedi is engaged in
hand-to-hand combat against Darth Tyrannus!

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Shiny protector
Sent: Sunday, December 12, 2010 5:08 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] mysteries of the syth

Your right. But would you implement a feature that which will allow Mara to
use her fists? Maybe I could launch some cool attacks with the mouse.
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, December 12, 2010 1:23 AM
Subject: Re: [Audyssey] mysteries of the syth


 Hi Muhammed,

 What's wrong with a mouse? You seam rather viament against the idea of
 using a mouse for game play.  However, as several game developers have
 shown the the mouse is a rather nice gaming device, and is very
 accessible in games too. You guys are going to have to face it if you
 want games on par with the mainstream PC games you are going to have
 to get use to a mouse sometime.

 No offense, this isn't directed at you personally, but I've seen far
 to many VI users throw an unbelievable fit over an input device like a
 mouse. Some act as though it will kill them to actually buy or own one
 for a change. Besides I thought one shipped with every computer, but I
 guess some people throw them away or give them away believing them not
 to be important, and the minute a game developer says one is required
 they begin wining. They start in with the I'm blind and can't use a
 mouse crap. This has no bearing on weather you can or can not use a
 mouse in games do to blindness because the programmer programs how the
 input device reacts so therefore it is or can be just as accessible as
 a keyboard.

 Anyway, to get to my pointthe the keyboard is extremely limited in
 what it can and can not do. This game is a classic case in point.
 There is no way to move a light saber around the screen quickly and
 more naturally than with a mouse or joystick. With a mouse you can
 swing the saber left, right, up, or down spin it in a circle, or
 invent some other complex fighting moves just by pretending the mouse
 under your fingers is a light saber. It allows for complex moves you
 simply can not immitate using keys like alt+left, alt+right, alt+up,
 alt+down, etc. This is a fact the mainstream PC gaming market have
 known for years, and some accessible game developers are just now
 beginning to figure out that a mouse is and can be essential for
 complex game play. Why  fight what is obviously an improvement?

 Cheers!


 On 12/11/10, Shiny protector muhamme...@googlemail.com wrote:
 Mouse, no! I think a keyboard would be fine. Lets say, keyboard and
 mouse.

 ---
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 please send E-mail to gamers-ow...@audyssey.org.


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Re: [Audyssey] mysteries of the syth

2010-12-12 Thread Hayden Presley
Hi,
Hmmm...this is true. Though I wasn't exactly talking about a bounty
hunterhere either...

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Clement Chou
Sent: Sunday, December 12, 2010 2:31 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] mysteries of the syth

Jedi have been known to use hand-to-hand combat... Obi-Wan gives 
Jango Fett a pretty good run for his money with no lightsaber.

At 12:11 PM 12/12/2010, you wrote:
Hi,
No pointin using fists...I can just see it now: Jedi is engaged in
hand-to-hand combat against Darth Tyrannus!

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Shiny protector
Sent: Sunday, December 12, 2010 5:08 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] mysteries of the syth

Your right. But would you implement a feature that which will allow Mara to
use her fists? Maybe I could launch some cool attacks with the mouse.
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, December 12, 2010 1:23 AM
Subject: Re: [Audyssey] mysteries of the syth


  Hi Muhammed,
 
  What's wrong with a mouse? You seam rather viament against the idea of
  using a mouse for game play.  However, as several game developers have
  shown the the mouse is a rather nice gaming device, and is very
  accessible in games too. You guys are going to have to face it if you
  want games on par with the mainstream PC games you are going to have
  to get use to a mouse sometime.
 
  No offense, this isn't directed at you personally, but I've seen far
  to many VI users throw an unbelievable fit over an input device like a
  mouse. Some act as though it will kill them to actually buy or own one
  for a change. Besides I thought one shipped with every computer, but I
  guess some people throw them away or give them away believing them not
  to be important, and the minute a game developer says one is required
  they begin wining. They start in with the I'm blind and can't use a
  mouse crap. This has no bearing on weather you can or can not use a
  mouse in games do to blindness because the programmer programs how the
  input device reacts so therefore it is or can be just as accessible as
  a keyboard.
 
  Anyway, to get to my pointthe the keyboard is extremely limited in
  what it can and can not do. This game is a classic case in point.
  There is no way to move a light saber around the screen quickly and
  more naturally than with a mouse or joystick. With a mouse you can
  swing the saber left, right, up, or down spin it in a circle, or
  invent some other complex fighting moves just by pretending the mouse
  under your fingers is a light saber. It allows for complex moves you
  simply can not immitate using keys like alt+left, alt+right, alt+up,
  alt+down, etc. This is a fact the mainstream PC gaming market have
  known for years, and some accessible game developers are just now
  beginning to figure out that a mouse is and can be essential for
  complex game play. Why  fight what is obviously an improvement?
 
  Cheers!
 
 
  On 12/11/10, Shiny protector muhamme...@googlemail.com wrote:
  Mouse, no! I think a keyboard would be fine. Lets say, keyboard and
  mouse.
 
  ---
  Gamers mailing list __ Gamers@audyssey.org
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  gamers-unsubscr...@audyssey.org.
  You can make changes or update your subscription via the web, at
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  If you have any questions or concerns regarding the management of the
  list,
  please send E-mail to gamers-ow...@audyssey.org.


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You can make

Re: [Audyssey] mysteries of the syth

2010-12-12 Thread Thomas Ward
Hi Hayden,

On the contrary several of the Jedi Knight games feature hand to hand
combat as well as light sabers, blasters, and the usual weaponry you
would expect. In fact at the beginning of Jedi Knight I Kyle isn't
even armed at the beginning of the game. You get your first weapon by
grabbing the blaster from behind the bar, and then picking off the
Rodian with the blastech pistol in the ceiling fan. Of course, you
might have to use some hand to hand combat, smack a few heads in the
Cantina, before getting that first blaster. Other times it comes in
handy are the areas that are underwater were a blaster or light saber
won't work.

As for Jedi Knight Mysteries of the Sith I don't ever recall having a
real need for fists, but the feature was most certainly available.  It
always just seamed I could use force powers to get what needed to be
done without resorting to lesser means like beating up the enemy. I
could usually force blind or stun the enemy and make a quick escape
instead of sticking around fighting hand to hand with them. That
especially holds true for the area with the prison block level where
Mara is disarmed and locked in a jail cell below Ka'pa the Hut's
palice.  Once you escape the jail cell you have one big ugly rancor to
fight and like Luke's encounter with the rancor she isn't armed when
she does it. Best tactic there is to blind it, distract it, or
whatever you can with the force and make good your escape and find
Mara's saber elsewhere in the palice. If you want to settle the score
with the rancor you can always go back and finish the job, but using
fists definitely isn't going to work there. Lol!

On 12/12/10, Hayden Presley hdpres...@hotmail.com wrote:
 Hi,
 No pointin using fists...I can just see it now: Jedi is engaged in
 hand-to-hand combat against Darth Tyrannus!

 Best Regards,
 Hayden

---
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Re: [Audyssey] mysteries of the syth

2010-12-12 Thread Thomas Ward
Hi Muhammed,

That feature already is built in by default. It was added to the game
engine a long time ago, and are you forgetting it is now a core
feature of the engine?

Anyway, even if hand to hand combat wasn't a part of the engine I'd
add it just because it was a feature of Mysteries of the Sith. I'm
planning doing my best to recreate the original game as best as I can.
Although, there will be some changes such as better sounds, maybe a
slight change in force powers, different keyboard layout, and other
modifications, but esssentually it will be the same.

On 12/12/10, Shiny protector muhamme...@googlemail.com wrote:
 Your right. But would you implement a feature that which will allow Mara to
 use her fists? Maybe I could launch some cool attacks with the mouse.

---
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Re: [Audyssey] mysteries of the syth

2010-12-12 Thread Clement Chou
But if Jedi are experienced in hand-to-hand combat, doesn't that 
theoretically mean sith would be, as well? Amd Mara definitely knows 
hand-to-hand combat... lol.



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Re: [Audyssey] mysteries of the syth

2010-12-12 Thread Clement Chou
You know, as weird as this sounds, I like to run around beating 
enemies up. If an area has more enemies than are necessary, I tend to 
kill all of them just for fun... but I think fists wouldn't be a bad idea.


At 01:03 PM 12/12/2010, you wrote:

Hi Hayden,

On the contrary several of the Jedi Knight games feature hand to hand
combat as well as light sabers, blasters, and the usual weaponry you
would expect. In fact at the beginning of Jedi Knight I Kyle isn't
even armed at the beginning of the game. You get your first weapon by
grabbing the blaster from behind the bar, and then picking off the
Rodian with the blastech pistol in the ceiling fan. Of course, you
might have to use some hand to hand combat, smack a few heads in the
Cantina, before getting that first blaster. Other times it comes in
handy are the areas that are underwater were a blaster or light saber
won't work.

As for Jedi Knight Mysteries of the Sith I don't ever recall having a
real need for fists, but the feature was most certainly available.  It
always just seamed I could use force powers to get what needed to be
done without resorting to lesser means like beating up the enemy. I
could usually force blind or stun the enemy and make a quick escape
instead of sticking around fighting hand to hand with them. That
especially holds true for the area with the prison block level where
Mara is disarmed and locked in a jail cell below Ka'pa the Hut's
palice.  Once you escape the jail cell you have one big ugly rancor to
fight and like Luke's encounter with the rancor she isn't armed when
she does it. Best tactic there is to blind it, distract it, or
whatever you can with the force and make good your escape and find
Mara's saber elsewhere in the palice. If you want to settle the score
with the rancor you can always go back and finish the job, but using
fists definitely isn't going to work there. Lol!

On 12/12/10, Hayden Presley hdpres...@hotmail.com wrote:
 Hi,
 No pointin using fists...I can just see it now: Jedi is engaged in
 hand-to-hand combat against Darth Tyrannus!

 Best Regards,
 Hayden

---
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Re: [Audyssey] mysteries of the syth

2010-12-12 Thread Hayden Presley
Hi Thomas,
Ah...cool. Just didn't seem like a Jedi-esk minouver.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Sunday, December 12, 2010 3:03 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] mysteries of the syth

Hi Hayden,

On the contrary several of the Jedi Knight games feature hand to hand
combat as well as light sabers, blasters, and the usual weaponry you
would expect. In fact at the beginning of Jedi Knight I Kyle isn't
even armed at the beginning of the game. You get your first weapon by
grabbing the blaster from behind the bar, and then picking off the
Rodian with the blastech pistol in the ceiling fan. Of course, you
might have to use some hand to hand combat, smack a few heads in the
Cantina, before getting that first blaster. Other times it comes in
handy are the areas that are underwater were a blaster or light saber
won't work.

As for Jedi Knight Mysteries of the Sith I don't ever recall having a
real need for fists, but the feature was most certainly available.  It
always just seamed I could use force powers to get what needed to be
done without resorting to lesser means like beating up the enemy. I
could usually force blind or stun the enemy and make a quick escape
instead of sticking around fighting hand to hand with them. That
especially holds true for the area with the prison block level where
Mara is disarmed and locked in a jail cell below Ka'pa the Hut's
palice.  Once you escape the jail cell you have one big ugly rancor to
fight and like Luke's encounter with the rancor she isn't armed when
she does it. Best tactic there is to blind it, distract it, or
whatever you can with the force and make good your escape and find
Mara's saber elsewhere in the palice. If you want to settle the score
with the rancor you can always go back and finish the job, but using
fists definitely isn't going to work there. Lol!

On 12/12/10, Hayden Presley hdpres...@hotmail.com wrote:
 Hi,
 No pointin using fists...I can just see it now: Jedi is engaged in
 hand-to-hand combat against Darth Tyrannus!

 Best Regards,
 Hayden

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Re: [Audyssey] mysteries of the syth

2010-12-12 Thread Darren Duff
Actually, I think light sabers do work under watter. Have you read splinter
of the minds eye? IN that book there was a seen where luke used his saber
under the water. 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Sunday, December 12, 2010 4:03 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] mysteries of the syth

Hi Hayden,

On the contrary several of the Jedi Knight games feature hand to hand combat
as well as light sabers, blasters, and the usual weaponry you would expect.
In fact at the beginning of Jedi Knight I Kyle isn't even armed at the
beginning of the game. You get your first weapon by grabbing the blaster
from behind the bar, and then picking off the Rodian with the blastech
pistol in the ceiling fan. Of course, you might have to use some hand to
hand combat, smack a few heads in the Cantina, before getting that first
blaster. Other times it comes in handy are the areas that are underwater
were a blaster or light saber won't work.

As for Jedi Knight Mysteries of the Sith I don't ever recall having a real
need for fists, but the feature was most certainly available.  It always
just seamed I could use force powers to get what needed to be done without
resorting to lesser means like beating up the enemy. I could usually force
blind or stun the enemy and make a quick escape instead of sticking around
fighting hand to hand with them. That especially holds true for the area
with the prison block level where Mara is disarmed and locked in a jail cell
below Ka'pa the Hut's palice.  Once you escape the jail cell you have one
big ugly rancor to fight and like Luke's encounter with the rancor she isn't
armed when she does it. Best tactic there is to blind it, distract it, or
whatever you can with the force and make good your escape and find Mara's
saber elsewhere in the palice. If you want to settle the score with the
rancor you can always go back and finish the job, but using fists definitely
isn't going to work there. Lol!

On 12/12/10, Hayden Presley hdpres...@hotmail.com wrote:
 Hi,
 No pointin using fists...I can just see it now: Jedi is engaged in 
 hand-to-hand combat against Darth Tyrannus!

 Best Regards,
 Hayden

---
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Re: [Audyssey] mysteries of the syth

2010-12-12 Thread Clement Chou
I think that depends on the author. because in the phantom menace, 
when Obi-wan dives into the water with his lightsaber on, it dies, reportedly.



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Re: [Audyssey] mysteries of the syth

2010-12-12 Thread Thomas Ward
Hi,

Yeah, but there seams to be some disagreement between Star Wars
sources weather or not a light saber works under water.  In the Jedi
Knight games they would fail under water, and you had to depend on
hand to hand combat or force ability to fight the dianogas and other
sea creatures underwater. In the Phantom Menice Obi-Won drops his
light saber in the swamp just after they escape the Trade Federation
ship at the beginning of the movie and his light saber temperarily
gets shorted out. So there is something of a case that can be made
they generally don't work underwater. That's not to say perhaps Luke
Skywalker or anyone else built a better design that does work
underwater. In fact, building your own light saber is one of the tests
of a Jedi Knight.

On 12/12/10, Darren Duff duff...@gmail.com wrote:
 Actually, I think light sabers do work under watter. Have you read splinter
 of the minds eye? IN that book there was a seen where luke used his saber
 under the water.

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Re: [Audyssey] mysteries of the syth

2010-12-12 Thread shaun everiss

I don't think it would then again thats not been tested, Though I guess it may.
nothing says it won't.
At 11:56 a.m. 13/12/2010, you wrote:

Hi,

Yeah, but there seams to be some disagreement between Star Wars
sources weather or not a light saber works under water.  In the Jedi
Knight games they would fail under water, and you had to depend on
hand to hand combat or force ability to fight the dianogas and other
sea creatures underwater. In the Phantom Menice Obi-Won drops his
light saber in the swamp just after they escape the Trade Federation
ship at the beginning of the movie and his light saber temperarily
gets shorted out. So there is something of a case that can be made
they generally don't work underwater. That's not to say perhaps Luke
Skywalker or anyone else built a better design that does work
underwater. In fact, building your own light saber is one of the tests
of a Jedi Knight.

On 12/12/10, Darren Duff duff...@gmail.com wrote:
 Actually, I think light sabers do work under watter. Have you read splinter
 of the minds eye? IN that book there was a seen where luke used his saber
 under the water.

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Re: [Audyssey] mysteries of the syth

2010-12-12 Thread Cara Quinn
Ben, if you edit some initialization files for Audio quake, it's possible to 
re-enable the mouse (which was intentionally disabled for AQ) along with the 
usual keyboard controls.

This way, instead of rotating in little 22.5 degree increments and not being 
able to easily look up or down, you can simply use your mouse to smoothly move 
your view / aim anywhere you'd like. The downside of this may be that one whom 
can't see may not have an easy time re-centering their view. This can cause 
probs when trying to then walk forward if you're looking down, as you'd 
essentially then be told that you are scraping against a wall. (which is really 
the floor) and your movement would be slowed. This also can interfere with your 
aim, as if you're looking upward, you may still hear someone in front of you, 
but not be able to hit them as you'd be shooting over them, or at the ceiling.

So I added a very simple command to instantly center your view and face you 
north. This way if one gets confused one can fix it immediately which is really 
important in a game like Quake (or even moreso in Jedi Quake) which is very, 
very fast by comparison to any other audio games I know of.

this is partially why the mouse can be such a great help in the game. One can 
simply flick their hand and instantly turn at least 180 degrees to catch 
someone sneaking up on them. Also you can get very fine precision of aim at a 
distance that you really can't get with the current keyboard implementation. 
22.5 degrees is just too large a turn radius for very fine control, and way too 
small for very fast turns, but is an extremely good compromise.

Anyway, I don't recall at the second how many JQ releases have the centering 
function but I'm thinking it's the last couple.

HTH and have a lovely day!…

Smiles,

Cara :)
On Dec 12, 2010, at 3:25 AM, Ben wrote:

Exactly!  You rereleased jq?  Have not got that one.  Whats the mouse for
now

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Cara Quinn
Sent: 12 December 2010 01:56
To: Gamers Discussion list
Subject: Re: [Audyssey] mysteries of the syth

Thomas; I whole-heartedly agree! -Not only has mouse support been the first
input method I've set up for the current Draco projects, but when developing
Jedi Quake, I'd incorporated improved accessible mouse support to the latest
couple of JQ releases to not only help people break out of the keyboard-only
blind access thing but also just because I personally really like smooth,
graceful motion.

Using a keyboard to control a realtime simulation is just so herky-jerky and
coarse. If people can just stop fearing the mouse and learn to work with it,
it can be a really comfortable and fast way to game.

Incidentally, this is exactly the same sort of complaining and arguing
people were getting into, a couple of years ago when many were fighting the
idea of the iPhone / touch screens on phones both for access and gaming
alike. Like the touch screen, at least for the visually impaired market, the
mouse is still essentially almost an untapped resource. I.E. It will just
take some creative coders to incorporate it nicely into game designs so that
VI people realize that it's cool and viable and everything will change, just
like it has / is doing, with the iDevices and touch screens in general.

We're only limited by our own imaginations! :)

If we can conceive it it can happen! So if we want new / innovative gaming /
VR experiences, then we need to bring new and innovative mindsets to them.
the experiences will then be new and innovative!. :)

Have a great evening / weekend All and chat witcha on the flip!.

Smiles,

Cara :)
On Dec 11, 2010, at 5:23 PM, Thomas Ward wrote:

Hi Muhammed,

What's wrong with a mouse? You seam rather viament against the idea of
using a mouse for game play.  However, as several game developers have
shown the the mouse is a rather nice gaming device, and is very
accessible in games too. You guys are going to have to face it if you
want games on par with the mainstream PC games you are going to have
to get use to a mouse sometime.

No offense, this isn't directed at you personally, but I've seen far
to many VI users throw an unbelievable fit over an input device like a
mouse. Some act as though it will kill them to actually buy or own one
for a change. Besides I thought one shipped with every computer, but I
guess some people throw them away or give them away believing them not
to be important, and the minute a game developer says one is required
they begin wining. They start in with the I'm blind and can't use a
mouse crap. This has no bearing on weather you can or can not use a
mouse in games do to blindness because the programmer programs how the
input device reacts so therefore it is or can be just as accessible as
a keyboard.

Anyway, to get to my pointthe the keyboard is extremely limited in
what it can and can not do. This game is a classic case in point

Re: [Audyssey] mysteries of the syth

2010-12-12 Thread Thomas Ward
Hi,

Well, not necessarily. I think this would be a case of skills of an
individual person rather than weather or not all Jedi or all Sith
would know hand to hand combat. Mara Jade is a special case in point
as she was taken from her home at age 8 by the Emperor and trained
from childhood to be a Sith assassin for the Empire. She was put
through the Imperial academy, flight school, etc all skills that would
enhance her later life as a Jedi for the New Republic. She would
obviously have a lot of training and skills not shared by everyone at
the Jedi academy, and possably why she quickly rose to the rank of
Jedi master by the time of the New Jedi Order books.

Also not just hand to hand skills, but it seams Jedi have special
force skills too. For example, one of Mara Jade's special force
abilities is a force bubble. She can surround herself with a blue
bubble of force energy that deflects light sabers, blaster bolts, and
has been used to hover a few feet off the ground. Not all the Jedi
have the mental power or force skill to project a force bubble like
Mara can.The only other Jedi in the NJO I know of who can do it is
Jaina Solo, and that is only because Mara taught her the ability when
Jaina was her apprentice.

Cheers!




On 12/12/10, Clement Chou chou.clem...@gmail.com wrote:
 But if Jedi are experienced in hand-to-hand combat, doesn't that
 theoretically mean sith would be, as well? Amd Mara definitely knows
 hand-to-hand combat... lol.


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Re: [Audyssey] mysteries of the syth

2010-12-12 Thread Darren Duff
Oh ok... 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Clement Chou
Sent: Sunday, December 12, 2010 5:46 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] mysteries of the syth

I think that depends on the author. because in the phantom menace, when
Obi-wan dives into the water with his lightsaber on, it dies, reportedly.


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Re: [Audyssey] mysteries of the syth

2010-12-12 Thread Darren Duff
This is true. I wonder if you could add building your own light saber to the
game I've always been fascinated with that 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Sunday, December 12, 2010 5:56 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] mysteries of the syth

Hi,

Yeah, but there seams to be some disagreement between Star Wars sources
weather or not a light saber works under water.  In the Jedi Knight games
they would fail under water, and you had to depend on hand to hand combat or
force ability to fight the dianogas and other sea creatures underwater. In
the Phantom Menice Obi-Won drops his light saber in the swamp just after
they escape the Trade Federation ship at the beginning of the movie and his
light saber temperarily gets shorted out. So there is something of a case
that can be made they generally don't work underwater. That's not to say
perhaps Luke Skywalker or anyone else built a better design that does work
underwater. In fact, building your own light saber is one of the tests of a
Jedi Knight.

On 12/12/10, Darren Duff duff...@gmail.com wrote:
 Actually, I think light sabers do work under watter. Have you read 
 splinter of the minds eye? IN that book there was a seen where luke 
 used his saber under the water.

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Re: [Audyssey] mysteries of the syth

2010-12-12 Thread Thomas Ward
Hi,

Not this game. My purpose here would be to try and to recreate the
original game, Mysteries of the Sith, so obviously I'd want as little
end user suggestions as possible. Anything that would stray too far
away from the original game would be undesirable. Its one thing to
change keyboard commands for ease of use or to add access keys, and
quite another to begin changing story elements, game levels, etc not
knowing what the game is about.

On 12/12/10, Darren Duff duff...@gmail.com wrote:
 This is true. I wonder if you could add building your own light saber to the
 game I've always been fascinated with that

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Re: [Audyssey] mysteries of the syth

2010-12-12 Thread Clement Chou
That's all very true. And I forgot about that force bubble til now... 
but it seems that the general principle of hand-to-hand combat is 
pretty widespread in the order. Every jedi I've sceen either in books 
or movies seems to know how to fight with their bare hands if they need it.



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Re: [Audyssey] mysteries of the syth

2010-12-12 Thread Phil Vlasak

Hi Thomas,
Didn't Yoda have a force bubble?

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, December 12, 2010 9:08 PM
Subject: Re: [Audyssey] mysteries of the syth



Hi,

Well, not necessarily. I think this would be a case of skills of an
individual person rather than weather or not all Jedi or all Sith
would know hand to hand combat. Mara Jade is a special case in point
as she was taken from her home at age 8 by the Emperor and trained
from childhood to be a Sith assassin for the Empire. She was put
through the Imperial academy, flight school, etc all skills that would
enhance her later life as a Jedi for the New Republic. She would
obviously have a lot of training and skills not shared by everyone at
the Jedi academy, and possably why she quickly rose to the rank of
Jedi master by the time of the New Jedi Order books.

Also not just hand to hand skills, but it seams Jedi have special
force skills too. For example, one of Mara Jade's special force
abilities is a force bubble. She can surround herself with a blue
bubble of force energy that deflects light sabers, blaster bolts, and
has been used to hover a few feet off the ground. Not all the Jedi
have the mental power or force skill to project a force bubble like
Mara can.The only other Jedi in the NJO I know of who can do it is
Jaina Solo, and that is only because Mara taught her the ability when
Jaina was her apprentice.

Cheers!




On 12/12/10, Clement Chou chou.clem...@gmail.com wrote:

But if Jedi are experienced in hand-to-hand combat, doesn't that
theoretically mean sith would be, as well? Amd Mara definitely knows
hand-to-hand combat... lol.


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Re: [Audyssey] mysteries of the syth

2010-12-12 Thread Thomas Ward
Hi Phil,

No. Not that I'm aware of. In his battles such as the one featured in
Attack of the Clones with Count Dooku and the one in Revenge of the
Sith with Palpatine Yoda uses force deflect to block the force
lightning attacks.  This is a completely different force ability from
the force bubble Mara uses from time to time in the books. Mara rarely
uses the force bubble herself, because it is physically and mentally
draining to perform for any length of time.

For example, do you remember, I think it was, Bloodlines where Mara
has to break in to Thrackan Sal-Solo's palice? The approach to the
palace is heavily guarded with electronic security measures, and the
only way for Mara to enter undetected is to litterally float over the
sensors. However, since they also were infrared activated as well as
pressure activated Mara casts a force bubble to conserve her body
heat, and to keep her hovering over the ground so sshe wouldn't come
into contact with the sensors directly. When she manages to get safely
inside she lowers the force bubble but is physically and mentally
drained from sustaining a force bubble for that length of time. The
only other time I can recall Mara using a force bubble for any length
of time is the time she and Jaina Solo combined their force powers to
create a large force bubble to move debree away in one of the books,
but at the moment I don't recall which book that was in.

Cheers!


On 12/12/10, Phil Vlasak p...@pcsgames.net wrote:
 Hi Thomas,
 Didn't Yoda have a force bubble?

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Re: [Audyssey] mysteries of the syth

2010-12-12 Thread Ben
Adding into the game would be a very interesting feature - building your own
saber was a feature of a later game I believe...

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of shaun everiss
Sent: 12 December 2010 23:27
To: Gamers Discussion list
Subject: Re: [Audyssey] mysteries of the syth

I don't think it would then again thats not been tested, Though I guess it
may.
nothing says it won't.
At 11:56 a.m. 13/12/2010, you wrote:
Hi,

Yeah, but there seams to be some disagreement between Star Wars
sources weather or not a light saber works under water.  In the Jedi
Knight games they would fail under water, and you had to depend on
hand to hand combat or force ability to fight the dianogas and other
sea creatures underwater. In the Phantom Menice Obi-Won drops his
light saber in the swamp just after they escape the Trade Federation
ship at the beginning of the movie and his light saber temperarily
gets shorted out. So there is something of a case that can be made
they generally don't work underwater. That's not to say perhaps Luke
Skywalker or anyone else built a better design that does work
underwater. In fact, building your own light saber is one of the tests
of a Jedi Knight.

On 12/12/10, Darren Duff duff...@gmail.com wrote:
  Actually, I think light sabers do work under watter. Have you read
splinter
  of the minds eye? IN that book there was a seen where luke used his
saber
  under the water.

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Re: [Audyssey] mysteries of the syth

2010-12-12 Thread Ben
Could you give me some pointers as to how to edit and obtain the latest jq
information and releases?

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Cara Quinn
Sent: 12 December 2010 23:44
To: Gamers Discussion list
Subject: Re: [Audyssey] mysteries of the syth

Ben, if you edit some initialization files for Audio quake, it's possible to
re-enable the mouse (which was intentionally disabled for AQ) along with the
usual keyboard controls.

This way, instead of rotating in little 22.5 degree increments and not being
able to easily look up or down, you can simply use your mouse to smoothly
move your view / aim anywhere you'd like. The downside of this may be that
one whom can't see may not have an easy time re-centering their view. This
can cause probs when trying to then walk forward if you're looking down, as
you'd essentially then be told that you are scraping against a wall. (which
is really the floor) and your movement would be slowed. This also can
interfere with your aim, as if you're looking upward, you may still hear
someone in front of you, but not be able to hit them as you'd be shooting
over them, or at the ceiling.

So I added a very simple command to instantly center your view and face you
north. This way if one gets confused one can fix it immediately which is
really important in a game like Quake (or even moreso in Jedi Quake) which
is very, very fast by comparison to any other audio games I know of.

this is partially why the mouse can be such a great help in the game. One
can simply flick their hand and instantly turn at least 180 degrees to catch
someone sneaking up on them. Also you can get very fine precision of aim at
a distance that you really can't get with the current keyboard
implementation. 22.5 degrees is just too large a turn radius for very fine
control, and way too small for very fast turns, but is an extremely good
compromise.

Anyway, I don't recall at the second how many JQ releases have the centering
function but I'm thinking it's the last couple.

HTH and have a lovely day!.

Smiles,

Cara :)
On Dec 12, 2010, at 3:25 AM, Ben wrote:

Exactly!  You rereleased jq?  Have not got that one.  Whats the mouse for
now

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Cara Quinn
Sent: 12 December 2010 01:56
To: Gamers Discussion list
Subject: Re: [Audyssey] mysteries of the syth

Thomas; I whole-heartedly agree! -Not only has mouse support been the first
input method I've set up for the current Draco projects, but when developing
Jedi Quake, I'd incorporated improved accessible mouse support to the latest
couple of JQ releases to not only help people break out of the keyboard-only
blind access thing but also just because I personally really like smooth,
graceful motion.

Using a keyboard to control a realtime simulation is just so herky-jerky and
coarse. If people can just stop fearing the mouse and learn to work with it,
it can be a really comfortable and fast way to game.

Incidentally, this is exactly the same sort of complaining and arguing
people were getting into, a couple of years ago when many were fighting the
idea of the iPhone / touch screens on phones both for access and gaming
alike. Like the touch screen, at least for the visually impaired market, the
mouse is still essentially almost an untapped resource. I.E. It will just
take some creative coders to incorporate it nicely into game designs so that
VI people realize that it's cool and viable and everything will change, just
like it has / is doing, with the iDevices and touch screens in general.

We're only limited by our own imaginations! :)

If we can conceive it it can happen! So if we want new / innovative gaming /
VR experiences, then we need to bring new and innovative mindsets to them.
the experiences will then be new and innovative!. :)

Have a great evening / weekend All and chat witcha on the flip!.

Smiles,

Cara :)
On Dec 11, 2010, at 5:23 PM, Thomas Ward wrote:

Hi Muhammed,

What's wrong with a mouse? You seam rather viament against the idea of
using a mouse for game play.  However, as several game developers have
shown the the mouse is a rather nice gaming device, and is very
accessible in games too. You guys are going to have to face it if you
want games on par with the mainstream PC games you are going to have
to get use to a mouse sometime.

No offense, this isn't directed at you personally, but I've seen far
to many VI users throw an unbelievable fit over an input device like a
mouse. Some act as though it will kill them to actually buy or own one
for a change. Besides I thought one shipped with every computer, but I
guess some people throw them away or give them away believing them not
to be important, and the minute a game developer says one is required
they begin wining. They start in with the I'm blind and can't use a
mouse crap. This has no bearing on weather you can

Re: [Audyssey] mysteries of the syth

2010-12-11 Thread Greg Steel
Hi Tom I thought of a cool idea for swinging the saber around.  using the 
numpad keys 2 and 8 for up and down and 4 and 6 for left and right.  Would 
this work?
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, December 10, 2010 8:56 PM
Subject: Re: [Audyssey] mysteries of the syth



Hi Josh,

Sorry, but no I can't do that. The shift keys are already mapped and
asigned to things like step left/right and run forward. Keep in mind
here we are talking full 3d environments so there are several more
commands in these types of games than something like Shades of Doom.
For Example, here is a basic list of MOTS 3d action commands and the
keys I've mapped them to for the time being.

Climb Down shift+control+down arrow
Climb UP shift+control+up arrow
Duck/Crouch d
Jump Backward control+down arrow
Jump Forward control+up arrow
Look Down page down
Look Up page up
Next 90 shift+control+right arrow
Previous 90 shift+control+left arrow
Run Forward shift+up arrow
Sidestep Left shift+left arrow
sidestep right shift+right arrow
Step Backward down arrow
Step Forward up arrow
Swim Down shift+control+down arrow
Swim Up shift+control+up arrow
Turn Around shift+down arrow
Turn Left left arrow
Turn Right right arrow

As you can see these are just the basic day to day mmovement commands.
There are sevral of them and I'm running out of modifier keys to
actually do all this stuff. Of course, ti would help if I could
disable the context menu and use the alt key in G3D which would free
it up for more movement keys/actions.

Cheers!


On 12/10/10, Josh Kennedy jkenn...@gmail.com wrote:

Hi
use left and right shift for attacks if players are gunna use the 
keyboard.


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Re: [Audyssey] mysteries of the syth

2010-12-11 Thread Ben
NOT REALLY, SINCE LAPTOP USERS WOULD HAVE TO BUY AN EXTERNAL NUM PAD WHICH
IS COMPLICATED TO FIND.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Greg Steel
Sent: 11 December 2010 17:58
To: Gamers Discussion list
Subject: Re: [Audyssey] mysteries of the syth

Hi Tom I thought of a cool idea for swinging the saber around.  using the 
numpad keys 2 and 8 for up and down and 4 and 6 for left and right.  Would 
this work?
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, December 10, 2010 8:56 PM
Subject: Re: [Audyssey] mysteries of the syth


 Hi Josh,

 Sorry, but no I can't do that. The shift keys are already mapped and
 asigned to things like step left/right and run forward. Keep in mind
 here we are talking full 3d environments so there are several more
 commands in these types of games than something like Shades of Doom.
 For Example, here is a basic list of MOTS 3d action commands and the
 keys I've mapped them to for the time being.

 Climb Down shift+control+down arrow
 Climb UP shift+control+up arrow
 Duck/Crouch d
 Jump Backward control+down arrow
 Jump Forward control+up arrow
 Look Down page down
 Look Up page up
 Next 90 shift+control+right arrow
 Previous 90 shift+control+left arrow
 Run Forward shift+up arrow
 Sidestep Left shift+left arrow
 sidestep right shift+right arrow
 Step Backward down arrow
 Step Forward up arrow
 Swim Down shift+control+down arrow
 Swim Up shift+control+up arrow
 Turn Around shift+down arrow
 Turn Left left arrow
 Turn Right right arrow

 As you can see these are just the basic day to day mmovement commands.
 There are sevral of them and I'm running out of modifier keys to
 actually do all this stuff. Of course, ti would help if I could
 disable the context menu and use the alt key in G3D which would free
 it up for more movement keys/actions.

 Cheers!


 On 12/10/10, Josh Kennedy jkenn...@gmail.com wrote:
 Hi
 use left and right shift for attacks if players are gunna use the 
 keyboard.

 ---
 Gamers mailing list __ Gamers@audyssey.org
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Re: [Audyssey] mysteries of the syth

2010-12-11 Thread Bryan Peterson

Not for Laptop users.
We are the Knights who say...Ni!
- Original Message - 
From: Greg Steel greegste...@sbcglobal.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, December 11, 2010 10:57 AM
Subject: Re: [Audyssey] mysteries of the syth


Hi Tom I thought of a cool idea for swinging the saber around.  using the 
numpad keys 2 and 8 for up and down and 4 and 6 for left and right.  Would 
this work?
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, December 10, 2010 8:56 PM
Subject: Re: [Audyssey] mysteries of the syth



Hi Josh,

Sorry, but no I can't do that. The shift keys are already mapped and
asigned to things like step left/right and run forward. Keep in mind
here we are talking full 3d environments so there are several more
commands in these types of games than something like Shades of Doom.
For Example, here is a basic list of MOTS 3d action commands and the
keys I've mapped them to for the time being.

Climb Down shift+control+down arrow
Climb UP shift+control+up arrow
Duck/Crouch d
Jump Backward control+down arrow
Jump Forward control+up arrow
Look Down page down
Look Up page up
Next 90 shift+control+right arrow
Previous 90 shift+control+left arrow
Run Forward shift+up arrow
Sidestep Left shift+left arrow
sidestep right shift+right arrow
Step Backward down arrow
Step Forward up arrow
Swim Down shift+control+down arrow
Swim Up shift+control+up arrow
Turn Around shift+down arrow
Turn Left left arrow
Turn Right right arrow

As you can see these are just the basic day to day mmovement commands.
There are sevral of them and I'm running out of modifier keys to
actually do all this stuff. Of course, ti would help if I could
disable the context menu and use the alt key in G3D which would free
it up for more movement keys/actions.

Cheers!


On 12/10/10, Josh Kennedy jkenn...@gmail.com wrote:

Hi
use left and right shift for attacks if players are gunna use the 
keyboard.


---
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Re: [Audyssey] mysteries of the syth

2010-12-11 Thread Hayden Presley
Hi,
Well we're going to have to compromise somewhere.either get a keyboard or a
mouse, is the way I see it.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Saturday, December 11, 2010 12:30 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] mysteries of the syth

Not for Laptop users.
We are the Knights who say...Ni!
- Original Message - 
From: Greg Steel greegste...@sbcglobal.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, December 11, 2010 10:57 AM
Subject: Re: [Audyssey] mysteries of the syth


 Hi Tom I thought of a cool idea for swinging the saber around.  using the 
 numpad keys 2 and 8 for up and down and 4 and 6 for left and right.  Would

 this work?
 - Original Message - 
 From: Thomas Ward thomasward1...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, December 10, 2010 8:56 PM
 Subject: Re: [Audyssey] mysteries of the syth


 Hi Josh,

 Sorry, but no I can't do that. The shift keys are already mapped and
 asigned to things like step left/right and run forward. Keep in mind
 here we are talking full 3d environments so there are several more
 commands in these types of games than something like Shades of Doom.
 For Example, here is a basic list of MOTS 3d action commands and the
 keys I've mapped them to for the time being.

 Climb Down shift+control+down arrow
 Climb UP shift+control+up arrow
 Duck/Crouch d
 Jump Backward control+down arrow
 Jump Forward control+up arrow
 Look Down page down
 Look Up page up
 Next 90 shift+control+right arrow
 Previous 90 shift+control+left arrow
 Run Forward shift+up arrow
 Sidestep Left shift+left arrow
 sidestep right shift+right arrow
 Step Backward down arrow
 Step Forward up arrow
 Swim Down shift+control+down arrow
 Swim Up shift+control+up arrow
 Turn Around shift+down arrow
 Turn Left left arrow
 Turn Right right arrow

 As you can see these are just the basic day to day mmovement commands.
 There are sevral of them and I'm running out of modifier keys to
 actually do all this stuff. Of course, ti would help if I could
 disable the context menu and use the alt key in G3D which would free
 it up for more movement keys/actions.

 Cheers!


 On 12/10/10, Josh Kennedy jkenn...@gmail.com wrote:
 Hi
 use left and right shift for attacks if players are gunna use the 
 keyboard.

 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
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 http://www.mail-archive.com/gam...@audyssey.org.
 If you have any questions or concerns regarding the management of the 
 list,
 please send E-mail to gamers-ow...@audyssey.org.


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Re: [Audyssey] mysteries of the syth

2010-12-11 Thread Darren Duff
They are not that hard to find Check out your local stables or office
depo. 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Ben
Sent: Saturday, December 11, 2010 1:27 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] mysteries of the syth

NOT REALLY, SINCE LAPTOP USERS WOULD HAVE TO BUY AN EXTERNAL NUM PAD WHICH
IS COMPLICATED TO FIND.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Greg Steel
Sent: 11 December 2010 17:58
To: Gamers Discussion list
Subject: Re: [Audyssey] mysteries of the syth

Hi Tom I thought of a cool idea for swinging the saber around.  using the
numpad keys 2 and 8 for up and down and 4 and 6 for left and right.  Would
this work?
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, December 10, 2010 8:56 PM
Subject: Re: [Audyssey] mysteries of the syth


 Hi Josh,

 Sorry, but no I can't do that. The shift keys are already mapped and 
 asigned to things like step left/right and run forward. Keep in mind 
 here we are talking full 3d environments so there are several more 
 commands in these types of games than something like Shades of Doom.
 For Example, here is a basic list of MOTS 3d action commands and the 
 keys I've mapped them to for the time being.

 Climb Down shift+control+down arrow
 Climb UP shift+control+up arrow
 Duck/Crouch d
 Jump Backward control+down arrow
 Jump Forward control+up arrow
 Look Down page down
 Look Up page up
 Next 90 shift+control+right arrow
 Previous 90 shift+control+left arrow
 Run Forward shift+up arrow
 Sidestep Left shift+left arrow
 sidestep right shift+right arrow
 Step Backward down arrow
 Step Forward up arrow
 Swim Down shift+control+down arrow
 Swim Up shift+control+up arrow
 Turn Around shift+down arrow
 Turn Left left arrow
 Turn Right right arrow

 As you can see these are just the basic day to day mmovement commands.
 There are sevral of them and I'm running out of modifier keys to 
 actually do all this stuff. Of course, ti would help if I could 
 disable the context menu and use the alt key in G3D which would free 
 it up for more movement keys/actions.

 Cheers!


 On 12/10/10, Josh Kennedy jkenn...@gmail.com wrote:
 Hi
 use left and right shift for attacks if players are gunna use the 
 keyboard.

 ---
 Gamers mailing list __ Gamers@audyssey.org If you want to leave the 
 list, send E-mail to gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at 
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at 
 http://www.mail-archive.com/gam...@audyssey.org.
 If you have any questions or concerns regarding the management of the 
 list, please send E-mail to gamers-ow...@audyssey.org.


 ---
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 You can make changes or update your subscription via the web, at 
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 All messages are archived and can be searched and read at 
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Re: [Audyssey] mysteries of the syth

2010-12-11 Thread Hayden Presley
Hi,
You're correct...they really aren't. Also, some laptops do come withnumpads
on their keyboards.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Darren Duff
Sent: Saturday, December 11, 2010 12:44 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] mysteries of the syth

They are not that hard to find Check out your local stables or office
depo. 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Ben
Sent: Saturday, December 11, 2010 1:27 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] mysteries of the syth

NOT REALLY, SINCE LAPTOP USERS WOULD HAVE TO BUY AN EXTERNAL NUM PAD WHICH
IS COMPLICATED TO FIND.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Greg Steel
Sent: 11 December 2010 17:58
To: Gamers Discussion list
Subject: Re: [Audyssey] mysteries of the syth

Hi Tom I thought of a cool idea for swinging the saber around.  using the
numpad keys 2 and 8 for up and down and 4 and 6 for left and right.  Would
this work?
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, December 10, 2010 8:56 PM
Subject: Re: [Audyssey] mysteries of the syth


 Hi Josh,

 Sorry, but no I can't do that. The shift keys are already mapped and 
 asigned to things like step left/right and run forward. Keep in mind 
 here we are talking full 3d environments so there are several more 
 commands in these types of games than something like Shades of Doom.
 For Example, here is a basic list of MOTS 3d action commands and the 
 keys I've mapped them to for the time being.

 Climb Down shift+control+down arrow
 Climb UP shift+control+up arrow
 Duck/Crouch d
 Jump Backward control+down arrow
 Jump Forward control+up arrow
 Look Down page down
 Look Up page up
 Next 90 shift+control+right arrow
 Previous 90 shift+control+left arrow
 Run Forward shift+up arrow
 Sidestep Left shift+left arrow
 sidestep right shift+right arrow
 Step Backward down arrow
 Step Forward up arrow
 Swim Down shift+control+down arrow
 Swim Up shift+control+up arrow
 Turn Around shift+down arrow
 Turn Left left arrow
 Turn Right right arrow

 As you can see these are just the basic day to day mmovement commands.
 There are sevral of them and I'm running out of modifier keys to 
 actually do all this stuff. Of course, ti would help if I could 
 disable the context menu and use the alt key in G3D which would free 
 it up for more movement keys/actions.

 Cheers!


 On 12/10/10, Josh Kennedy jkenn...@gmail.com wrote:
 Hi
 use left and right shift for attacks if players are gunna use the 
 keyboard.

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Re: [Audyssey] mysteries of the syth

2010-12-11 Thread Bryan Peterson
True. And next time I have to get a new laptop I would like to try and find 
one.

We are the Knights who say...Ni!
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Saturday, December 11, 2010 12:17 PM
Subject: Re: [Audyssey] mysteries of the syth



Hi,
You're correct...they really aren't. Also, some laptops do come 
withnumpads

on their keyboards.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Darren Duff
Sent: Saturday, December 11, 2010 12:44 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] mysteries of the syth

They are not that hard to find Check out your local stables or office
depo.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Ben
Sent: Saturday, December 11, 2010 1:27 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] mysteries of the syth

NOT REALLY, SINCE LAPTOP USERS WOULD HAVE TO BUY AN EXTERNAL NUM PAD WHICH
IS COMPLICATED TO FIND.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Greg Steel
Sent: 11 December 2010 17:58
To: Gamers Discussion list
Subject: Re: [Audyssey] mysteries of the syth

Hi Tom I thought of a cool idea for swinging the saber around.  using the
numpad keys 2 and 8 for up and down and 4 and 6 for left and right.  Would
this work?
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, December 10, 2010 8:56 PM
Subject: Re: [Audyssey] mysteries of the syth



Hi Josh,

Sorry, but no I can't do that. The shift keys are already mapped and
asigned to things like step left/right and run forward. Keep in mind
here we are talking full 3d environments so there are several more
commands in these types of games than something like Shades of Doom.
For Example, here is a basic list of MOTS 3d action commands and the
keys I've mapped them to for the time being.

Climb Down shift+control+down arrow
Climb UP shift+control+up arrow
Duck/Crouch d
Jump Backward control+down arrow
Jump Forward control+up arrow
Look Down page down
Look Up page up
Next 90 shift+control+right arrow
Previous 90 shift+control+left arrow
Run Forward shift+up arrow
Sidestep Left shift+left arrow
sidestep right shift+right arrow
Step Backward down arrow
Step Forward up arrow
Swim Down shift+control+down arrow
Swim Up shift+control+up arrow
Turn Around shift+down arrow
Turn Left left arrow
Turn Right right arrow

As you can see these are just the basic day to day mmovement commands.
There are sevral of them and I'm running out of modifier keys to
actually do all this stuff. Of course, ti would help if I could
disable the context menu and use the alt key in G3D which would free
it up for more movement keys/actions.

Cheers!


On 12/10/10, Josh Kennedy jkenn...@gmail.com wrote:

Hi
use left and right shift for attacks if players are gunna use the
keyboard.

---
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Re: [Audyssey] mysteries of the syth

2010-12-11 Thread Shiny protector

Mouse, no! I think a keyboard would be fine. Lets say, keyboard and mouse.
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Saturday, December 11, 2010 6:36 PM
Subject: Re: [Audyssey] mysteries of the syth



Hi,
Well we're going to have to compromise somewhere.either get a keyboard or 
a

mouse, is the way I see it.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Saturday, December 11, 2010 12:30 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] mysteries of the syth

Not for Laptop users.
We are the Knights who say...Ni!
- Original Message - 
From: Greg Steel greegste...@sbcglobal.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, December 11, 2010 10:57 AM
Subject: Re: [Audyssey] mysteries of the syth



Hi Tom I thought of a cool idea for swinging the saber around.  using the
numpad keys 2 and 8 for up and down and 4 and 6 for left and right. 
Would



this work?
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, December 10, 2010 8:56 PM
Subject: Re: [Audyssey] mysteries of the syth



Hi Josh,

Sorry, but no I can't do that. The shift keys are already mapped and
asigned to things like step left/right and run forward. Keep in mind
here we are talking full 3d environments so there are several more
commands in these types of games than something like Shades of Doom.
For Example, here is a basic list of MOTS 3d action commands and the
keys I've mapped them to for the time being.

Climb Down shift+control+down arrow
Climb UP shift+control+up arrow
Duck/Crouch d
Jump Backward control+down arrow
Jump Forward control+up arrow
Look Down page down
Look Up page up
Next 90 shift+control+right arrow
Previous 90 shift+control+left arrow
Run Forward shift+up arrow
Sidestep Left shift+left arrow
sidestep right shift+right arrow
Step Backward down arrow
Step Forward up arrow
Swim Down shift+control+down arrow
Swim Up shift+control+up arrow
Turn Around shift+down arrow
Turn Left left arrow
Turn Right right arrow

As you can see these are just the basic day to day mmovement commands.
There are sevral of them and I'm running out of modifier keys to
actually do all this stuff. Of course, ti would help if I could
disable the context menu and use the alt key in G3D which would free
it up for more movement keys/actions.

Cheers!


On 12/10/10, Josh Kennedy jkenn...@gmail.com wrote:

Hi
use left and right shift for attacks if players are gunna use the
keyboard.

---
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If you have

Re: [Audyssey] mysteries of the syth

2010-12-11 Thread Clement Chou
Now I think we're making things needlessly complicated. If you're a 
laptop user and wish to game, I'm pretty sure a cheap external 
keyboard wouldn't be hard to find. And I don't think we should 
criticize or comment on anything before we even have a chance to play 
the game yet. Let Tom do his job, people. Otherwise this is going to 
start sounding like a gamefaqs forum thread... and those usually turn 
out to be nothing but long strings of complaints and whining. Let's 
not start that here...



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Re: [Audyssey] mysteries of the syth

2010-12-11 Thread Shiny protector

Hi Clement,
Yes, you can say they critecyse the laptops and stuff. I have never ever 
been on gamefax forms,  but still, its not good to get into that line. Also 
guys, I am not the moderator, but isn't this laptop discussion off topic for 
the list?


I mean, you don't have to use a laptop number pad, you could just use the 
normal keys. And the windows key or the function key wouldn't be good, 
either, because some laptops don't have a windows key if I'm correct. I 
reckon that control left or right arrow key is better to swing the saber 
with a good smack, because its much more easier. But in my honest opinion, 
its Thomas's choice. A good energyed smack in the face! Lol!
- Original Message - 
From: Clement Chou chou.clem...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, December 11, 2010 8:46 PM
Subject: Re: [Audyssey] mysteries of the syth


Now I think we're making things needlessly complicated. If you're a laptop 
user and wish to game, I'm pretty sure a cheap external keyboard wouldn't 
be hard to find. And I don't think we should criticize or comment on 
anything before we even have a chance to play the game yet. Let Tom do his 
job, people. Otherwise this is going to start sounding like a gamefaqs 
forum thread... and those usually turn out to be nothing but long strings 
of complaints and whining. Let's not start that here...



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Re: [Audyssey] mysteries of the syth

2010-12-11 Thread Hayden Presley
Hi,
I actually think all laptops have those; if not I haven't see one.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Shiny protector
Sent: Saturday, December 11, 2010 2:56 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] mysteries of the syth

Hi Clement,
Yes, you can say they critecyse the laptops and stuff. I have never ever 
been on gamefax forms,  but still, its not good to get into that line. Also 
guys, I am not the moderator, but isn't this laptop discussion off topic for

the list?

I mean, you don't have to use a laptop number pad, you could just use the 
normal keys. And the windows key or the function key wouldn't be good, 
either, because some laptops don't have a windows key if I'm correct. I 
reckon that control left or right arrow key is better to swing the saber 
with a good smack, because its much more easier. But in my honest opinion, 
its Thomas's choice. A good energyed smack in the face! Lol!
- Original Message - 
From: Clement Chou chou.clem...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, December 11, 2010 8:46 PM
Subject: Re: [Audyssey] mysteries of the syth


 Now I think we're making things needlessly complicated. If you're a laptop

 user and wish to game, I'm pretty sure a cheap external keyboard wouldn't 
 be hard to find. And I don't think we should criticize or comment on 
 anything before we even have a chance to play the game yet. Let Tom do his

 job, people. Otherwise this is going to start sounding like a gamefaqs 
 forum thread... and those usually turn out to be nothing but long strings 
 of complaints and whining. Let's not start that here...


 ---
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 list,
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Re: [Audyssey] mysteries of the syth

2010-12-11 Thread Thomas Ward
Hi Muhammed,

What's wrong with a mouse? You seam rather viament against the idea of
using a mouse for game play.  However, as several game developers have
shown the the mouse is a rather nice gaming device, and is very
accessible in games too. You guys are going to have to face it if you
want games on par with the mainstream PC games you are going to have
to get use to a mouse sometime.

No offense, this isn't directed at you personally, but I've seen far
to many VI users throw an unbelievable fit over an input device like a
mouse. Some act as though it will kill them to actually buy or own one
for a change. Besides I thought one shipped with every computer, but I
guess some people throw them away or give them away believing them not
to be important, and the minute a game developer says one is required
they begin wining. They start in with the I'm blind and can't use a
mouse crap. This has no bearing on weather you can or can not use a
mouse in games do to blindness because the programmer programs how the
input device reacts so therefore it is or can be just as accessible as
a keyboard.

Anyway, to get to my pointthe the keyboard is extremely limited in
what it can and can not do. This game is a classic case in point.
There is no way to move a light saber around the screen quickly and
more naturally than with a mouse or joystick. With a mouse you can
swing the saber left, right, up, or down spin it in a circle, or
invent some other complex fighting moves just by pretending the mouse
under your fingers is a light saber. It allows for complex moves you
simply can not immitate using keys like alt+left, alt+right, alt+up,
alt+down, etc. This is a fact the mainstream PC gaming market have
known for years, and some accessible game developers are just now
beginning to figure out that a mouse is and can be essential for
complex game play. Why  fight what is obviously an improvement?

Cheers!


On 12/11/10, Shiny protector muhamme...@googlemail.com wrote:
 Mouse, no! I think a keyboard would be fine. Lets say, keyboard and mouse.

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Re: [Audyssey] mysteries of the syth

2010-12-11 Thread Thomas Ward
Hi Greg,

Yes and no. If a person is on a desktop with a full sized keyboard
that's no big problem. However, if a person happens to be using a
laptop with no built in keypad, like me, then it wouldn't work
obviously. I'd have to plug in an extra keypad which is about $20 from
Wal-mart, Staples, Best Buy, etc which still wouldn't give me the
range of movement and complexity of a mouse. If I'm going to pay that
money for a numeric keypad for playing a game why not pay for a really
good external optical mouse that is much more flexable?

As I briefly mentioned to Muhammed a moment ago its much more than
just moving left, right, up, and down we are talking about here. A
device like a mouse can allow you to perform more complex fighting
moves like spinning a saber in a circle, then quickly reversing that
circle, doing a diagnle slash, and other things like that. You simply
can not, will not, and  never will be able to get that kind of complex
fighting style out of a keyboard. Keyboards are limited in lots of
ways, and why most serious gamers prefer alternative devices like mice
and joysticks because you can do more with them. Let's take a joystick
for example.

I happen to have a Philips 2909 game pad sitting here. What's nice
about this device is it has a POV hat that allows you to look left,
right, up, down etc. It also has two thumb sticks which allows you a
wide range of movements. In this case I could program the left thumb
stick to turn, walk foward/backward, and use the right thumb stick to
move the saber around at the same time. Since a thumb stick can be in
any position in a 360 degree angle you can ttheoretically control
the/position of the light saber in relation to your body. If you want
the blade to be high-left move the thumb stick to -45 degrees. Want it
to high-right move it to 45 degrees. You can't do that on a keyboard
without asigning extra keys to do essentially what a joystick/mouse
already naturally can do by default.

Smile.



On 12/11/10, Greg Steel greegste...@sbcglobal.net wrote:
 Hi Tom I thought of a cool idea for swinging the saber around.  using the
 numpad keys 2 and 8 for up and down and 4 and 6 for left and right.  Would
 this work?

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Re: [Audyssey] mysteries of the syth

2010-12-11 Thread Clement Chou
Thank you Tom for saying what's been on my mind for the last little 
while. Why complain about something that is obviously only going to 
help us grow as a gaming community? Half the mainstream games for PC 
these days are based around mouse control, anyway.. including fps games.



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Re: [Audyssey] mysteries of the syth

2010-12-11 Thread Cara Quinn
Thomas; I whole-heartedly agree! -Not only has mouse support been the first 
input method I've set up for the current Draco projects, but when developing 
Jedi Quake, I'd incorporated improved accessible mouse support to the latest 
couple of JQ releases to not only help people break out of the keyboard-only 
blind access thing but also just because I personally really like smooth, 
graceful motion.

Using a keyboard to control a realtime simulation is just so herky-jerky and 
coarse. If people can just stop fearing the mouse and learn to work with it, it 
can be a really comfortable and fast way to game.

Incidentally, this is exactly the same sort of complaining and arguing people 
were getting into, a couple of years ago when many were fighting the idea of 
the iPhone / touch screens on phones both for access and gaming alike. Like the 
touch screen, at least for the visually impaired market, the mouse is still 
essentially almost an untapped resource. I.E. It will just take some creative 
coders to incorporate it nicely into game designs so that VI people realize 
that it's cool and viable and everything will change, just like it has / is 
doing, with the iDevices and touch screens in general.

We're only limited by our own imaginations! :)

If we can conceive it it can happen! So if we want new / innovative gaming / VR 
experiences, then we need to bring new and innovative mindsets to them. the 
experiences will then be new and innovative!… :)

Have a great evening / weekend All and chat witcha on the flip!…

Smiles,

Cara :)
On Dec 11, 2010, at 5:23 PM, Thomas Ward wrote:

Hi Muhammed,

What's wrong with a mouse? You seam rather viament against the idea of
using a mouse for game play.  However, as several game developers have
shown the the mouse is a rather nice gaming device, and is very
accessible in games too. You guys are going to have to face it if you
want games on par with the mainstream PC games you are going to have
to get use to a mouse sometime.

No offense, this isn't directed at you personally, but I've seen far
to many VI users throw an unbelievable fit over an input device like a
mouse. Some act as though it will kill them to actually buy or own one
for a change. Besides I thought one shipped with every computer, but I
guess some people throw them away or give them away believing them not
to be important, and the minute a game developer says one is required
they begin wining. They start in with the I'm blind and can't use a
mouse crap. This has no bearing on weather you can or can not use a
mouse in games do to blindness because the programmer programs how the
input device reacts so therefore it is or can be just as accessible as
a keyboard.

Anyway, to get to my pointthe the keyboard is extremely limited in
what it can and can not do. This game is a classic case in point.
There is no way to move a light saber around the screen quickly and
more naturally than with a mouse or joystick. With a mouse you can
swing the saber left, right, up, or down spin it in a circle, or
invent some other complex fighting moves just by pretending the mouse
under your fingers is a light saber. It allows for complex moves you
simply can not immitate using keys like alt+left, alt+right, alt+up,
alt+down, etc. This is a fact the mainstream PC gaming market have
known for years, and some accessible game developers are just now
beginning to figure out that a mouse is and can be essential for
complex game play. Why  fight what is obviously an improvement?

Cheers!


On 12/11/10, Shiny protector muhamme...@googlemail.com wrote:
 Mouse, no! I think a keyboard would be fine. Lets say, keyboard and mouse.

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Re: [Audyssey] mysteries of the syth

2010-12-11 Thread reinhard stebner
What about using the mouse for movement?  This would give you mouse buttons
as well as well as the mosue movement itself.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Friday, December 10, 2010 11:57 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] mysteries of the syth

Hi Josh,

Sorry, but no I can't do that. The shift keys are already mapped and
asigned to things like step left/right and run forward. Keep in mind
here we are talking full 3d environments so there are several more
commands in these types of games than something like Shades of Doom.
For Example, here is a basic list of MOTS 3d action commands and the
keys I've mapped them to for the time being.

Climb Down shift+control+down arrow
Climb UP shift+control+up arrow
Duck/Crouch d
Jump Backward control+down arrow
Jump Forward control+up arrow
Look Down page down
Look Up page up
Next 90 shift+control+right arrow
Previous 90 shift+control+left arrow
Run Forward shift+up arrow
Sidestep Left shift+left arrow
sidestep right shift+right arrow
Step Backward down arrow
Step Forward up arrow
Swim Down shift+control+down arrow
Swim Up shift+control+up arrow
Turn Around shift+down arrow
Turn Left left arrow
Turn Right right arrow

As you can see these are just the basic day to day mmovement commands.
There are sevral of them and I'm running out of modifier keys to
actually do all this stuff. Of course, ti would help if I could
disable the context menu and use the alt key in G3D which would free
it up for more movement keys/actions.

Cheers!


On 12/10/10, Josh Kennedy jkenn...@gmail.com wrote:
 Hi
 use left and right shift for attacks if players are gunna use the
keyboard.

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Re: [Audyssey] mysteries of the syth

2010-12-11 Thread shaun everiss

I have railracer and used the mouse for that.
I still have it though now you need to buy the code again I don't 
know if I will actually bother.

I am sertainly not playing it anymore.
I don't have the space to run a mouse really but I have none for a 
sticke neither.

At 02:23 p.m. 12/12/2010, you wrote:

Hi Muhammed,

What's wrong with a mouse? You seam rather viament against the idea of
using a mouse for game play.  However, as several game developers have
shown the the mouse is a rather nice gaming device, and is very
accessible in games too. You guys are going to have to face it if you
want games on par with the mainstream PC games you are going to have
to get use to a mouse sometime.

No offense, this isn't directed at you personally, but I've seen far
to many VI users throw an unbelievable fit over an input device like a
mouse. Some act as though it will kill them to actually buy or own one
for a change. Besides I thought one shipped with every computer, but I
guess some people throw them away or give them away believing them not
to be important, and the minute a game developer says one is required
they begin wining. They start in with the I'm blind and can't use a
mouse crap. This has no bearing on weather you can or can not use a
mouse in games do to blindness because the programmer programs how the
input device reacts so therefore it is or can be just as accessible as
a keyboard.

Anyway, to get to my pointthe the keyboard is extremely limited in
what it can and can not do. This game is a classic case in point.
There is no way to move a light saber around the screen quickly and
more naturally than with a mouse or joystick. With a mouse you can
swing the saber left, right, up, or down spin it in a circle, or
invent some other complex fighting moves just by pretending the mouse
under your fingers is a light saber. It allows for complex moves you
simply can not immitate using keys like alt+left, alt+right, alt+up,
alt+down, etc. This is a fact the mainstream PC gaming market have
known for years, and some accessible game developers are just now
beginning to figure out that a mouse is and can be essential for
complex game play. Why  fight what is obviously an improvement?

Cheers!


On 12/11/10, Shiny protector muhamme...@googlemail.com wrote:
 Mouse, no! I think a keyboard would be fine. Lets say, keyboard and mouse.

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Re: [Audyssey] mysteries of the syth

2010-12-11 Thread shaun everiss
I have a laptop but I have an external desktop board so I don't wear 
out the internal during gaming.

At 02:46 p.m. 12/12/2010, you wrote:

Hi Greg,

Yes and no. If a person is on a desktop with a full sized keyboard
that's no big problem. However, if a person happens to be using a
laptop with no built in keypad, like me, then it wouldn't work
obviously. I'd have to plug in an extra keypad which is about $20 from
Wal-mart, Staples, Best Buy, etc which still wouldn't give me the
range of movement and complexity of a mouse. If I'm going to pay that
money for a numeric keypad for playing a game why not pay for a really
good external optical mouse that is much more flexable?

As I briefly mentioned to Muhammed a moment ago its much more than
just moving left, right, up, and down we are talking about here. A
device like a mouse can allow you to perform more complex fighting
moves like spinning a saber in a circle, then quickly reversing that
circle, doing a diagnle slash, and other things like that. You simply
can not, will not, and  never will be able to get that kind of complex
fighting style out of a keyboard. Keyboards are limited in lots of
ways, and why most serious gamers prefer alternative devices like mice
and joysticks because you can do more with them. Let's take a joystick
for example.

I happen to have a Philips 2909 game pad sitting here. What's nice
about this device is it has a POV hat that allows you to look left,
right, up, down etc. It also has two thumb sticks which allows you a
wide range of movements. In this case I could program the left thumb
stick to turn, walk foward/backward, and use the right thumb stick to
move the saber around at the same time. Since a thumb stick can be in
any position in a 360 degree angle you can ttheoretically control
the/position of the light saber in relation to your body. If you want
the blade to be high-left move the thumb stick to -45 degrees. Want it
to high-right move it to 45 degrees. You can't do that on a keyboard
without asigning extra keys to do essentially what a joystick/mouse
already naturally can do by default.

Smile.



On 12/11/10, Greg Steel greegste...@sbcglobal.net wrote:
 Hi Tom I thought of a cool idea for swinging the saber around.  using the
 numpad keys 2 and 8 for up and down and 4 and 6 for left and right.  Would
 this work?

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Re: [Audyssey] mysteries of the syth

2010-12-11 Thread Thomas Ward
Hi Cara,

Couldn't agree with you more. The mouse is so much smoother, graceful,
and precise in real time simulations that I find it hard to believe
that many VI gamers outright refuse to try one let alone except the
fact keyboards are just not that good as a gaming device when it comes
to this type of game. There are times when a different and more
specific gaming device becomes an important part of a gamers
accessories.

For example, a couple of years ago I got Rail Racer from Blind
Adrenaline. Now, anyone who has played that game knows trying to get
good lap times etc with a keyboard is next to impossible. You just
can't take the turns quite right or lean properly because the keyboard
is to slow and clunky to put a not too fine point on it. However, not
long after I got RR I got a USB Logitec racing wheel. The minute I
hooked that baby up, started RR, I shaved 5 seconds off my lap times
just in the first try. After a little practice I shaved more than two
seconds off that lap time etc. The fact was that a racing wheel ggave
me more control over the racer and could do precision turns and lean
properly in that particular game. Therefore the racing wheel became a
necessary investment in order to improve my over all performance with
the game.Had Che followed the advice or complaints of the
anti-joystick and anti-mouse group the game wouldn't been half as
challenging or enjoyable because I'd have to contend with a clunky
input device that simply can not and will not give precision turns and
leans like that.

Once again, we are facing just that kind of fundimental issue. I don't
know if it is the fact many blind gamers are afraid of using a mouse
or joystick because of possible access issues, or they just don't like
the idea of spending money to obtain a new input device. Perhaps it
could be a combonation of both. Whatever the reason they need to
realise their stubern resistance to change is holding them and us as a
group back from experiencing more complex gaming and more natural
human interfaces that translate real world concepts like sword
fighting into practical and realistic gaming moves.

Smile.


On 12/11/10, Cara Quinn caraqu...@draconisentertainment.com wrote:
 Thomas; I whole-heartedly agree! -Not only has mouse support been the first
 input method I've set up for the current Draco projects, but when developing
 Jedi Quake, I'd incorporated improved accessible mouse support to the latest
 couple of JQ releases to not only help people break out of the keyboard-only
 blind access thing but also just because I personally really like smooth,
 graceful motion.

 Using a keyboard to control a realtime simulation is just so herky-jerky and
 coarse. If people can just stop fearing the mouse and learn to work with it,
 it can be a really comfortable and fast way to game.

 Incidentally, this is exactly the same sort of complaining and arguing
 people were getting into, a couple of years ago when many were fighting the
 idea of the iPhone / touch screens on phones both for access and gaming
 alike. Like the touch screen, at least for the visually impaired market, the
 mouse is still essentially almost an untapped resource. I.E. It will just
 take some creative coders to incorporate it nicely into game designs so that
 VI people realize that it's cool and viable and everything will change, just
 like it has / is doing, with the iDevices and touch screens in general.

 We're only limited by our own imaginations! :)

 If we can conceive it it can happen! So if we want new / innovative gaming /
 VR experiences, then we need to bring new and innovative mindsets to them.
 the experiences will then be new and innovative!… :)

 Have a great evening / weekend All and chat witcha on the flip!…

 Smiles,

 Cara :)

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Re: [Audyssey] mysteries of the syth

2010-12-11 Thread Thomas Ward
Hi,

Well, sorry to say that's your loss. The fact you don't have or don't
make room for another input device still doesn't mean a game developer
can't make another input device as a primary controller. The way I see
it if you really want to play that game bad enough you'll make the
room. Your not having room for a mouse or joystick is no excuse to use
a keyboard which is clunky, slow, and ill equipped for complex gaming.

Smile.


On 12/11/10, shaun everiss sm.ever...@gmail.com wrote:
 I have railracer and used the mouse for that.
 I still have it though now you need to buy the code again I don't
 know if I will actually bother.
 I am sertainly not playing it anymore.
 I don't have the space to run a mouse really but I have none for a
 sticke neither.

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Re: [Audyssey] mysteries of the syth

2010-12-11 Thread Thomas Ward
Hi Clement,

Oh, I know. Isn't it amazing how resistant this comunity is to new
ideas/concepts?

I mean on one hand developers have been hearing this common thread
that more VI gamers want to play mainstream games or games similar to
the mainstream. They want something right up their with the latest
titles for XBox, Play Station, and PC. However, the second they try to
do so by adding a device like the mouse into the mix to add some of
the features of mainstream games we come up against this rock solid
resistance that says in effect, we want to use the keyboard and just
make the mouse or joystick optional.

Sorry, to tell those people sometimes that is simply not realistic.
The keyboard is very limited in what it can do, and the reason we are
seeing advanced conttrollers like the Wii-Motes, for example, is
because they are not only more natural they allow you to do so much
more than a keyboard could ever do on a good day. So the question is
do these people really and truly want games equal to the mainstream
games or do they want to sit back and play games like Uno, Monopoly,
and BopIt the rest of their lives?

These people need to realise if they want mainstream games then they
are going to have to change and adapt to the way sighted people do
things. At least to some degree. Their resistance to joysticks, mice,
etc is only holding them back from experiencing new concepts and ideas
that will improve their gaming experience not hinder it. Obviously, if
I couldn't use a mouse in games I wouldn't bother supporting one, but
that isn't the case at all.

Cheers!


On 12/11/10, Clement Chou chou.clem...@gmail.com wrote:
 Thank you Tom for saying what's been on my mind for the last little
 while. Why complain about something that is obviously only going to
 help us grow as a gaming community? Half the mainstream games for PC
 these days are based around mouse control, anyway.. including fps games.


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Re: [Audyssey] mysteries of the syth

2010-12-11 Thread Orin
Just look at the latest Little big Planet DLC. it requires the PS Move or, in 
the case of 360, the kinect or however you spell it. A friend downloaded it, 
didn't have a move, so unfortunately can't play it. Yet, it's there on his 
system, just waiting for the day he get's one.
Orin
orin8...@gmail.com
Twitter: http://www.twitter.com/orinks
Skype: orin1112



On Dec 11, 2010, at 10:07 PM, Thomas Ward wrote:

 Hi Clement,
 
 Oh, I know. Isn't it amazing how resistant this comunity is to new
 ideas/concepts?
 
 I mean on one hand developers have been hearing this common thread
 that more VI gamers want to play mainstream games or games similar to
 the mainstream. They want something right up their with the latest
 titles for XBox, Play Station, and PC. However, the second they try to
 do so by adding a device like the mouse into the mix to add some of
 the features of mainstream games we come up against this rock solid
 resistance that says in effect, we want to use the keyboard and just
 make the mouse or joystick optional.
 
 Sorry, to tell those people sometimes that is simply not realistic.
 The keyboard is very limited in what it can do, and the reason we are
 seeing advanced conttrollers like the Wii-Motes, for example, is
 because they are not only more natural they allow you to do so much
 more than a keyboard could ever do on a good day. So the question is
 do these people really and truly want games equal to the mainstream
 games or do they want to sit back and play games like Uno, Monopoly,
 and BopIt the rest of their lives?
 
 These people need to realise if they want mainstream games then they
 are going to have to change and adapt to the way sighted people do
 things. At least to some degree. Their resistance to joysticks, mice,
 etc is only holding them back from experiencing new concepts and ideas
 that will improve their gaming experience not hinder it. Obviously, if
 I couldn't use a mouse in games I wouldn't bother supporting one, but
 that isn't the case at all.
 
 Cheers!
 
 
 On 12/11/10, Clement Chou chou.clem...@gmail.com wrote:
 Thank you Tom for saying what's been on my mind for the last little
 while. Why complain about something that is obviously only going to
 help us grow as a gaming community? Half the mainstream games for PC
 these days are based around mouse control, anyway.. including fps games.
 
 
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Re: [Audyssey] mysteries of the syth

2010-12-11 Thread Thomas Ward
Hi,

Yeah, and the cost of a PS Move or Microsoft Kinect device is far more
expensive than a $15.00 generic USB mouse or a $19.00 game controller
like the Philips 2909. So I'd say VI gamers have it easy.

Smile.


On 12/11/10, Orin orin8...@gmail.com wrote:
 Just look at the latest Little big Planet DLC. it requires the PS Move or,
 in the case of 360, the kinect or however you spell it. A friend downloaded
 it, didn't have a move, so unfortunately can't play it. Yet, it's there on
 his system, just waiting for the day he get's one.
 Orin
 orin8...@gmail.com
 Twitter: http://www.twitter.com/orinks
 Skype: orin1112

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Re: [Audyssey] mysteries of the syth

2010-12-11 Thread Clement Chou
My whole-hearted agreement, once again. I consider myself more a 
controller type, though that may be due to the fact that I play 
almost exclusively fighting games... but it's not that I'm unwilling 
to give things like the wii mote, playstation eye, etc... isn't 
because I don't like the idea. But for a fighting game like street 
fighter, marvel vs. capcom, often times moves have to be done with 
such precision that at this point there is no way that motion 
controllers can be that precise and accurate with timing that is 
often just a few frames apart, in games that run mostly at a smooth 
60 at least frames per second. I think, like the touch-screen, it's 
people saying that they want to stick with what they know. While I'm 
not a big fan of touch-screens, I'll use them if I have to, and I'm 
not opposed to the idea. But I do agree... it's amazingly ironic that 
people want the games we see on modern consoles, yet the moment devs 
try to implement a feature of console gaming into an accessible game 
the indignity is so great it's almost funny.


And to all those who wonder why I spend the majority of my time with 
fighting games... it isn't because I don't like other genres of 
fighting. Rock band, some sports games, and various others form a big 
part of my collection, I just think that fighting games are somewhat 
underrated these days... a lot of people pick it up and don't realize 
just how much depth there is in a good solid fighting game like 
Street Fighter 4 or Tekken 6. But that's for another topic. And I 
also agree with what Tom said... if you want to play a game that bad, 
chances are you'll make adjustments for it. Rock band is a fine 
example. The room needed for equipment, especially the drums, can be 
a hastle, but I love the game to bits... and move things aside for my 
RB drums all the time. lol.



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Re: [Audyssey] mysteries of the syth

2010-12-11 Thread shaun everiss

true I have just enough for the mouse
At 03:52 p.m. 12/12/2010, you wrote:

Hi,

Well, sorry to say that's your loss. The fact you don't have or don't
make room for another input device still doesn't mean a game developer
can't make another input device as a primary controller. The way I see
it if you really want to play that game bad enough you'll make the
room. Your not having room for a mouse or joystick is no excuse to use
a keyboard which is clunky, slow, and ill equipped for complex gaming.

Smile.


On 12/11/10, shaun everiss sm.ever...@gmail.com wrote:
 I have railracer and used the mouse for that.
 I still have it though now you need to buy the code again I don't
 know if I will actually bother.
 I am sertainly not playing it anymore.
 I don't have the space to run a mouse really but I have none for a
 sticke neither.

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Re: [Audyssey] mysteries of the syth

2010-12-10 Thread Hayden Presley
Hi,
Just press the key? I don't really like that.

Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Josh Kennedy
Sent: Friday, December 10, 2010 5:31 PM
To: gamers@audyssey.org
Subject: [Audyssey] mysteries of the syth

Hi
use left and right shift for attacks if players are gunna use the keyboard.

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Re: [Audyssey] mysteries of the syth

2010-12-10 Thread Thomas Ward
Hi Josh,

Sorry, but no I can't do that. The shift keys are already mapped and
asigned to things like step left/right and run forward. Keep in mind
here we are talking full 3d environments so there are several more
commands in these types of games than something like Shades of Doom.
For Example, here is a basic list of MOTS 3d action commands and the
keys I've mapped them to for the time being.

Climb Down shift+control+down arrow
Climb UP shift+control+up arrow
Duck/Crouch d
Jump Backward control+down arrow
Jump Forward control+up arrow
Look Down page down
Look Up page up
Next 90 shift+control+right arrow
Previous 90 shift+control+left arrow
Run Forward shift+up arrow
Sidestep Left shift+left arrow
sidestep right shift+right arrow
Step Backward down arrow
Step Forward up arrow
Swim Down shift+control+down arrow
Swim Up shift+control+up arrow
Turn Around shift+down arrow
Turn Left left arrow
Turn Right right arrow

As you can see these are just the basic day to day mmovement commands.
There are sevral of them and I'm running out of modifier keys to
actually do all this stuff. Of course, ti would help if I could
disable the context menu and use the alt key in G3D which would free
it up for more movement keys/actions.

Cheers!


On 12/10/10, Josh Kennedy jkenn...@gmail.com wrote:
 Hi
 use left and right shift for attacks if players are gunna use the keyboard.

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