at anyway.
> Homer: Hey, uh, could you go across the street and get me a slice of pizza?
> Vender: No pizza. Only Khlav Kalash.
> - Original Message -
> From: "Spencer Miranda"
> To: "Gamers Discussion list"
> Sent: Monday, December 28, 2009 2:31 PM
>
go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message -
From: "Spencer Miranda"
To: "Gamers Discussion list"
Sent: Monday, December 28, 2009 2:31 PM
Subject: Re: [Audyssey] Missile Command was Triple J Shooter
Hi D
Hi David. Wher can I make the download of missile command? Is this game
free? Thank's.
- Original Message -
From: "David Chittenden"
To: "Gamers Discussion list"
Sent: Monday, December 28, 2009 6:49 PM
Subject: Re: [Audyssey] Missile Command was Triple J Shoot
Hi David,
Yeah, thanks, a shell drop sound for the incoming missile and a beeping for the
targeting indicator. Just have to find or play with it so that it does not
become too annoying to listen to. I had the same trouble when wanting to make
a game of Pong.
Sorry, but I have not found or e
Hello Jim,
For the incoming missile, how about a windy mild whistling sound which
is descending in pitch. This sound would be placed somewhere in the
stereo field. If it is at an angle, it would move across the stereo
field as it descends.
For the targeting pointer, use a solid quiet beeping
Hi Richard,
Thanks for the description of Missile Command. That is pretty much like how I
remember playing it back when I had sight. Now just for finding sounds that
won't be too annoying for the incoming missiles and your targeting pointer.
BFN
Jim
Consciousness: that annoying time be
Hi,
Having played this game wit sight, the description below is pretty accurate.
I have only a few things to add:
1. A trackball moved a plus sign on the screen. That was your targeting
pointer. Where it was when the missile was launched is where it was going to
explode.
2. Below each missile
Hi Tom,
Thanks, I was pretty sure that was the case as well. You know because like you
said they exploded and took out any incoming missiles within range.
BFN
- Original Message -
Hi Jim and all.
I may be able to check that out as I have quite a lot of old Atari stuff
around here but
Hello,
Missile Command fired missiles at the target. The missile exploded, and
if the attacking missiles were in the blast radius, they would be
destroyed. The trick was leading the missiles and trying to get mor than
one in a blast since you only had a certain number of missiles per
round. T
y.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jim Kitchen
Sent: Saturday, December 26, 2009 6:17 AM
To: Thomas Ward
Subject: Re: [Audyssey] Missile Command was Triple J Shooter
Hi Thomas,
Yes, I remember but did not watch the Pacman cartoon.
It would be cool if someone still had the instruc
Hi Thomas,
Yes, I remember but did not watch the Pacman cartoon.
It would be cool if someone still had the instructions from the Atari Missile
Command game to see if it says that your high tech missile defense station was
firing a laser or anti missile missiles. I mean the name of the game is
and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Thursday, December 24, 2009 4:28 PM
Subject: Re: [Audyssey] Missile Command was Triple J Shooter
Hi Jim,
HI see.
Hi Jim,
HI see. If I recall the main story behind Missile Command, at
least the original one, it was suppose to be about an interplanetary war
between Earth and Mars. You, the game player, were suppose to be
commanding a high tech missile defence station, and shoot down the
incoming al
Hi Thomas,
Oh yeah, forgot, my reference to the Patriot missile system was because I had
thought that Missile Command were anti missile missiles and then almost 10
years later they used an anti missile missile system in desert storm.
BFN
Jim
Love! and Pease on Earth
j...@kitchensinc.net
Hi Thomas,
Yes, we are talking about the same 1982 Atari 2600 Missile Command game. It
could have been a laser cannon, but I thought that they were missiles and that
was a missile trail that we saw so that we saw where they were going. The main
reason that I thought that they were missiles w
Hi Jim,
Well, I was thinking more of Troopenum here when you mentioned Missile
Command, because the games do have a couple of things in common. Even
though Troopenum is technically suppose to be a Space Invaders clone the
Gorbian levels are more like Missile Command than Space Invaders. On the
Hi Thomas,
In Missile Command it was more than left and right. It was also up and down.
More like moving your mouse pointer around the screen and getting it in front
of the in coming missile, then firing your anti missile missile. It was the
patriot missile system before they used it in des
: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Wednesday, December 23, 2009 7:45 PM
Subject: [Audyssey] Missile Command was Triple J Shooter
Hi Jim,
No, the targeting for Missile Command would be completely different from
TJS. Missile Command would be more like Troope
Command was Triple J Shooter
Hi Jim,
No, the targeting for Missile Command would be completely different from
TJS. Missile Command would be more like Troopenum or Aliens in the
Outback, but more simple than those games. Basically you have enemy
missles falling out of the sky with a laser cannon
Command was Triple J Shooter
Hi Jim,
No, the targeting for Missile Command would be completely different from
TJS. Missile Command would be more like Troopenum or Aliens in the
Outback, but more simple than those games. Basically you have enemy
missles falling out of the sky with a laser cannon
Hi Jim,
No, the targeting for Missile Command would be completely different from
TJS. Missile Command would be more like Troopenum or Aliens in the
Outback, but more simple than those games. Basically you have enemy
missles falling out of the sky with a laser cannon on the ground you
move left
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