Re: [Audyssey] Missile Command was Triple J Shooter

2009-12-30 Thread James Dietz
at anyway. > Homer: Hey, uh, could you go across the street and get me a slice of pizza? > Vender: No pizza. Only Khlav Kalash. > - Original Message - > From: "Spencer Miranda" > To: "Gamers Discussion list" > Sent: Monday, December 28, 2009 2:31 PM >

Re: [Audyssey] Missile Command was Triple J Shooter

2009-12-30 Thread Bryan Peterson
go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: "Spencer Miranda" To: "Gamers Discussion list" Sent: Monday, December 28, 2009 2:31 PM Subject: Re: [Audyssey] Missile Command was Triple J Shooter Hi D

Re: [Audyssey] Missile Command was Triple J Shooter

2009-12-30 Thread Spencer Miranda
Hi David. Wher can I make the download of missile command? Is this game free? Thank's. - Original Message - From: "David Chittenden" To: "Gamers Discussion list" Sent: Monday, December 28, 2009 6:49 PM Subject: Re: [Audyssey] Missile Command was Triple J Shoot

Re: [Audyssey] Missile Command was Triple J Shooter

2009-12-29 Thread Jim Kitchen
Hi David, Yeah, thanks, a shell drop sound for the incoming missile and a beeping for the targeting indicator. Just have to find or play with it so that it does not become too annoying to listen to. I had the same trouble when wanting to make a game of Pong. Sorry, but I have not found or e

Re: [Audyssey] Missile Command was Triple J Shooter

2009-12-28 Thread David Chittenden
Hello Jim, For the incoming missile, how about a windy mild whistling sound which is descending in pitch. This sound would be placed somewhere in the stereo field. If it is at an angle, it would move across the stereo field as it descends. For the targeting pointer, use a solid quiet beeping

Re: [Audyssey] Missile Command was Triple J Shooter

2009-12-28 Thread Jim Kitchen
Hi Richard, Thanks for the description of Missile Command. That is pretty much like how I remember playing it back when I had sight. Now just for finding sounds that won't be too annoying for the incoming missiles and your targeting pointer. BFN Jim Consciousness: that annoying time be

Re: [Audyssey] Missile Command was Triple J Shooter

2009-12-27 Thread Richard Sherman
Hi, Having played this game wit sight, the description below is pretty accurate. I have only a few things to add: 1. A trackball moved a plus sign on the screen. That was your targeting pointer. Where it was when the missile was launched is where it was going to explode. 2. Below each missile

Re: [Audyssey] Missile Command was Triple J Shooter

2009-12-26 Thread Jim Kitchen
Hi Tom, Thanks, I was pretty sure that was the case as well. You know because like you said they exploded and took out any incoming missiles within range. BFN - Original Message - Hi Jim and all. I may be able to check that out as I have quite a lot of old Atari stuff around here but

Re: [Audyssey] Missile Command was Triple J Shooter

2009-12-26 Thread David Chittenden
Hello, Missile Command fired missiles at the target. The missile exploded, and if the attacking missiles were in the blast radius, they would be destroyed. The trick was leading the missiles and trying to get mor than one in a blast since you only had a certain number of missiles per round. T

Re: [Audyssey] Missile Command was Triple J Shooter

2009-12-26 Thread Tom Randall
y.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jim Kitchen Sent: Saturday, December 26, 2009 6:17 AM To: Thomas Ward Subject: Re: [Audyssey] Missile Command was Triple J Shooter Hi Thomas, Yes, I remember but did not watch the Pacman cartoon. It would be cool if someone still had the instruc

Re: [Audyssey] Missile Command was Triple J Shooter

2009-12-26 Thread Jim Kitchen
Hi Thomas, Yes, I remember but did not watch the Pacman cartoon. It would be cool if someone still had the instructions from the Atari Missile Command game to see if it says that your high tech missile defense station was firing a laser or anti missile missiles. I mean the name of the game is

Re: [Audyssey] Missile Command was Triple J Shooter

2009-12-24 Thread Bryan Peterson
and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Thursday, December 24, 2009 4:28 PM Subject: Re: [Audyssey] Missile Command was Triple J Shooter Hi Jim, HI see.

Re: [Audyssey] Missile Command was Triple J Shooter

2009-12-24 Thread Thomas Ward
Hi Jim, HI see. If I recall the main story behind Missile Command, at least the original one, it was suppose to be about an interplanetary war between Earth and Mars. You, the game player, were suppose to be commanding a high tech missile defence station, and shoot down the incoming al

Re: [Audyssey] Missile Command was Triple J Shooter

2009-12-24 Thread Jim Kitchen
Hi Thomas, Oh yeah, forgot, my reference to the Patriot missile system was because I had thought that Missile Command were anti missile missiles and then almost 10 years later they used an anti missile missile system in desert storm. BFN Jim Love! and Pease on Earth j...@kitchensinc.net

Re: [Audyssey] Missile Command was Triple J Shooter

2009-12-24 Thread Jim Kitchen
Hi Thomas, Yes, we are talking about the same 1982 Atari 2600 Missile Command game. It could have been a laser cannon, but I thought that they were missiles and that was a missile trail that we saw so that we saw where they were going. The main reason that I thought that they were missiles w

Re: [Audyssey] Missile Command was Triple J Shooter

2009-12-24 Thread Thomas Ward
Hi Jim, Well, I was thinking more of Troopenum here when you mentioned Missile Command, because the games do have a couple of things in common. Even though Troopenum is technically suppose to be a Space Invaders clone the Gorbian levels are more like Missile Command than Space Invaders. On the

Re: [Audyssey] Missile Command was Triple J Shooter

2009-12-24 Thread Jim Kitchen
Hi Thomas, In Missile Command it was more than left and right. It was also up and down. More like moving your mouse pointer around the screen and getting it in front of the in coming missile, then firing your anti missile missile. It was the patriot missile system before they used it in des

Re: [Audyssey] Missile Command was Triple J Shooter

2009-12-23 Thread Brice
: "Thomas Ward" To: "Gamers Discussion list" Sent: Wednesday, December 23, 2009 7:45 PM Subject: [Audyssey] Missile Command was Triple J Shooter Hi Jim, No, the targeting for Missile Command would be completely different from TJS. Missile Command would be more like Troope

Re: [Audyssey] Missile Command was Triple J Shooter

2009-12-23 Thread Hayden Presley
Command was Triple J Shooter Hi Jim, No, the targeting for Missile Command would be completely different from TJS. Missile Command would be more like Troopenum or Aliens in the Outback, but more simple than those games. Basically you have enemy missles falling out of the sky with a laser cannon

Re: [Audyssey] Missile Command was Triple J Shooter

2009-12-23 Thread Hayden Presley
Command was Triple J Shooter Hi Jim, No, the targeting for Missile Command would be completely different from TJS. Missile Command would be more like Troopenum or Aliens in the Outback, but more simple than those games. Basically you have enemy missles falling out of the sky with a laser cannon

[Audyssey] Missile Command was Triple J Shooter

2009-12-23 Thread Thomas Ward
Hi Jim, No, the targeting for Missile Command would be completely different from TJS. Missile Command would be more like Troopenum or Aliens in the Outback, but more simple than those games. Basically you have enemy missles falling out of the sky with a laser cannon on the ground you move left