Re: [Audyssey] RC aircraft - Re: a thought on the Shard Workshop project

2012-01-08 Thread Tom Randall
Oh yeah I am definitely a fan of youtube vids on this stuff, that has helped me 
to pick out most of the stuff I do have.  I use them to learn about things like 
what the craft sounds like to see if I can hear it well for audio flying as I 
call it.  

Regards and game on.

Tom
On Jan 5, 2012, at 11:52 AM, Trouble wrote:

 you should check out youtube.com
 They have a lot of reviews and open box showing a lot of this stuff.
 
 At 02:34 PM 1/5/2012, you wrote:
 Hey thanks for the tips Trouble, great to meet another blind guy into this 
 hobby you're the first I've come across in quite a while.  Yes I do try to 
 take the heli off with the tail toward me for a good point of reference but 
 you of course sometimes get rotation one way or the other which will throw 
 you off.  These little helis that I have don't have individual trim controls 
 they just have a trim dial below the sticks.  I assume if I get something a 
 bit more sophisticated like the Eflight ones I mention they will have more 
 trim controls.
 
 Thanks again.
 
 Tom
 On Jan 3, 2012, at 4:35 PM, Trouble wrote:
 
  To help fix that drift. Get the helicopter to hover with tail to you. Then 
  if it drifts left, give rudder trim on radio a little until it stops. With 
  no wind conditions you should be able to get a steady hover. If not know 
  where the trims are on radio. They are right next to the gimbals.
 
  At 02:31 PM 1/3/2012, you wrote:
  Hey Charles and all.
 
  The helis designed for indoor flying are mostly pretty small.  I have a 
  couple of them here that I've bought over the last few years, my 
  Bladerunner has a rotor diameter of about 11 inches if memory serves and 
  weighs in at about 55 grams would have to look at the manual to get exact 
  specs.  Last year I picked up one of the little Sima s107 microcopters 
  they're basically a cheapy version of the Eflight micros.  These have a 
  rotor diameter of about 7 inches and they weigh in at about 35 grams or 
  so so they are very very small.
 
  Yes you do need some space to fly these little things around, we have too 
  much crap in our house and besides flying things tend to scare Xena our 
  female green iguana so I tend to take my indoor craft either down to our 
  rec room or over to a friend's place who has more room.  The motors on 
  these little things are easily audible so it is pretty easy to use the 
  same type of hand-ear coordination that we develop in audio gaming to fly 
  them, the difference is you definitely need to have good spatial concepts 
  and be able to really understand what three dimensions means and be able 
  to think quickly that way.  Basically the first thing I try to work on if 
  I haven't been flying for a while is to achieve a stable hover, you want 
  to get the heli off the ground a bit so that your rotor wash does not 
  cause too much turbulence and then try to hear if it is drifting, they do 
  drift very easily despite the fact that most of them have an internal 
  gyroscope and any air currents at all will cause this, then you have to 
  apply a very slight amount with your directional stick to counter this 
  movement.  If you are a total which I am this is going to be challenging 
  because you will not know which way to move your directional stick, e.g. 
  you will not know if your heli is drifting forward, backward, or 
  sideways.  The best approach that I've found is to simply apply a bit of 
  direction and see where it goes and be ready to correct quickly if you 
  have guessed wrong.
 
  These little things are loads of fun if you have somewhere to fly them, 
  so far as I'm concerned it's like gaming but even better in a way because 
  you're actually controlling a real object instead of a virtual one.  I've 
  had a fascination with RC stuff most of my adult life but it's only since 
  we are seeing the advent of digital radio control and these reasonably 
  affordable products that I've been able to actually get into it.  Having 
  said that if you do decide to give this a go, I would recommend that you 
  pick up one of the inexpensive ones to start with, something like the 
  Sima helis are ok, they only run around 30 bucks or so on Amazon last 
  time I checked.  That way if you crack one up it isn't the end of the 
  world.  You can get better micros from companies like Eflight for 
  instance, I am just about ready to upgrade to one of these, if you want 
  strictly indoor flying then I am considering something like the MCX2.  If 
  you want something that you can fly outside too then maybe the CX2 would 
  be worth looking at.  There are of course way more expensive ones, you 
  can spend hundreds and thousands of dollars on this hobby but since I 
  don't have that kind of money to spend the ones I am talking about and 
  the ones I buy are probably considered the less expensive ones, the 
  bigger one, the CX is around 150 or so last time I checked.  One nice 
  thing about the better ones from Eflight, while 

Re: [Audyssey] RC aircraft - Re: a thought on the Shard Workshop project

2012-01-07 Thread Tom Randall

Hi again.

Yeah that's kind of what I thought, the one on banana hobby that you said 
yours was similar to is about a foot and a half long, if you want to really 
run something that size outside is probably the way to go unless you've got 
a heck of a big room.


Laters.

Tom
- Original Message - 
From: Trouble troub...@columbus.rr.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, January 06, 2012 1:57 PM
Subject: Re: [Audyssey] RC aircraft - Re: a thought on the Shard Workshop 
project



Mine was big enough that out side was its space, but my mom's 12 by 24 
living room would do for testing.





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Re: [Audyssey] RC aircraft - Re: a thought on the Shard Workshop project

2012-01-06 Thread Trouble
Like to get my hands on one of them to. With them you get flight time 
stats of where it is and that all can be put to a talking digital 
display. Now we may not be able to use the cameras to good, but 
weapons are just a button away.
The only thing that keeps it from my collection is about a few 
million dollars. Guess I'll have to see about cracking into a 
training session to fly that one.


At 07:55 PM 1/5/2012, you wrote:

Hi Trouble,

Sweet! This helicopter looks awesome. Although, I'd rather fly one of
the U.S. militaries unmanned recon drones. Those things are frickin'
awesome!

On 1/5/12, Trouble troub...@columbus.rr.com wrote:
 Sense you like to shoot things,
 
http://www.thinkrc.com/u810-missile-launching-35ch-fly-wolf-helicopter-gyro-and-sound-graphite-p-1436.html


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Re: [Audyssey] RC aircraft - Re: a thought on the Shard Workshop project

2012-01-06 Thread Tom Randall
Hey Tom and all.

Yes there seems to be quite a bit of interest in this which is pretty cool.  
Yes you are right that there are definitely some gaming aspects to operating 
these things.  As I think I mentioned in an earlier message one needs to have 
pretty good spatial understanding to operate these things especially things 
like the helis.  Also the type of hand/ear coordination that we develop for 
gaming is very useful for flying these models around or driving them as the 
case may be.

As for engaging in mock battles my wife and I will occasionally drive my two 
1/24 scale tanks around the house and see who can score the most hits with 
their infrared cannon.  She's got some sight so I usually get my head handed to 
me lol.

Game on.

Tom

On Jan 5, 2012, at 4:16 PM, Thomas Ward wrote:

 Hi Tom,
 
 Smile. Oh, the topic is fine. Leave it on list. They may be toys, but
 there are certainly gaming aspects to RC toys that maybe you haven't
 thought about.
 
 For example, if you have a couple of RC race cars you can race them.
 That's certainly a game even if it isn't computer gaming specifically.
 
 Another application is RC planes. There are a number of RC planes and
 jets that fire toy missiles etc and I've seen people do some pretty
 decent mock air engagements with those things. Again, it isn't
 computer gaming, but the way the RC toys are used in that case could
 be gaming of sorts.
 
 Cheers!
 
 
 On 1/3/12, Tom Randall kf6...@comcast.net wrote:
 Hey Charles and all.
 
 The helis designed for indoor flying are mostly pretty small.  I have a
 couple of them here that I've bought over the last few years, my Bladerunner
 has a rotor diameter of about 11 inches if memory serves and weighs in at
 about 55 grams would have to look at the manual to get exact specs.  Last
 year I picked up one of the little Sima s107 microcopters they're basically
 a cheapy version of the Eflight micros.  These have a rotor diameter of
 about 7 inches and they weigh in at about 35 grams or so so they are very
 very small.
 
 Yes you do need some space to fly these little things around, we have too
 much crap in our house and besides flying things tend to scare Xena our
 female green iguana so I tend to take my indoor craft either down to our rec
 room or over to a friend's place who has more room.  The motors on these
 little things are easily audible so it is pretty easy to use the same type
 of hand-ear coordination that we develop in audio gaming to fly them, the
 difference is you definitely need to have good spatial concepts and be able
 to really understand what three dimensions means and be able to think
 quickly that way.  Basically the first thing I try to work on if I haven't
 been flying for a while is to achieve a stable hover, you want to get the
 heli off the ground a bit so that your rotor wash does not cause too much
 turbulence and then try to hear if it is drifting, they do drift very easily
 despite the fact that most of them have an internal gyroscope and any air
 currents at all will cause this, then you have to apply a very slight amount
 with your directional stick to counter this movement.  If you are a total
 which I am this is going to be challenging because you will not know which
 way to move your directional stick, e.g. you will not know if your heli is
 drifting forward, backward, or sideways.  The best approach that I've found
 is to simply apply a bit of direction and see where it goes and be ready to
 correct quickly if you have guessed wrong.
 
 These little things are loads of fun if you have somewhere to fly them, so
 far as I'm concerned it's like gaming but even better in a way because
 you're actually controlling a real object instead of a virtual one.  I've
 had a fascination with RC stuff most of my adult life but it's only since we
 are seeing the advent of digital radio control and these reasonably
 affordable products that I've been able to actually get into it.  Having
 said that if you do decide to give this a go, I would recommend that you
 pick up one of the inexpensive ones to start with, something like the Sima
 helis are ok, they only run around 30 bucks or so on Amazon last time I
 checked.  That way if you crack one up it isn't the end of the world.  You
 can get better micros from companies like Eflight for instance, I am just
 about ready to upgrade to one of these, if you want strictly indoor flying
 then I am considering something like the MCX2.  If you want something that
 you can fly outside too then maybe the CX2 would be worth looking at.  There
 are of course way more expensive ones, you can spend hundreds and thousands
 of dollars on this hobby but since I don't have that kind of money to spend
 the ones I am talking about and the ones I buy are probably considered the
 less expensive ones, the bigger one, the CX is around 150 or so last time I
 checked.  One nice thing about the better ones from Eflight, while the
 cheapy ones I have are really pretty much 

Re: [Audyssey] RC aircraft - Re: a thought on the Shard Workshop project

2012-01-06 Thread Tom Randall
Heya Trouble and all.

Oh yeah I am aware of that, had a little nitro powered hovercraft way back in 
the day, back when you had to put the fuel in the tank and drip a little into 
the cylinder of the engine and crank the prop by hand and get your finger back 
real quick.  Wasn't quite fast enough a time or two, that was definitely no 
fun.  In fact I still have that little thing around here someplace.  Anyhow I 
imagine a turn is really more like a skid or a drift, these things are not 
going to turn like a car after all.  Do you have better luck running your hover 
 inside or outside?  I mainly like to run my stuff inside, easier to keep it 
clean and maintain it that's one reason why these new electric models are great 
but I have thought about getting something that could do a bit of both, that is 
why I am considering whether to get the cx2 or the mcx2 for my next heli.  The 
mcx2 is a micro strictly for indoor flying, where the cx2 is a bit bigger and 
can be flown either in a larger indoor area or outside.  We are in a condo 
complex here so have pretty much no yard but have quite a bit of cement 
walkways and asphalt parking lots which would probably be good to run 
hovercraft on as well as grass areas.

Laters.

Tom
On Jan 5, 2012, at 3:43 PM, Trouble wrote:

 Don't have any of the models, but I do like the rubber skirt.
 The one I have is like the first one on list in size.
 One thing you have to keep in mind is they are the original drifters when it 
 comes to turning.
 


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Re: [Audyssey] RC aircraft - Re: a thought on the Shard Workshop project

2012-01-06 Thread Thomas Ward
Hi,

Grin. Yeah, me to. I heard the Reaper is a nasty little drone with
quite a lot of firepower for an unmanned aircraft. You can fly that
little drone to anywhere in the world and blow them to kingdom come
with a couple of well placed missiles. They saw some action in Iraq
and the enemy never knew what hit them.

I read this true story about the U.S. military had a Reaper drone
doing recon when they saw  a couple of guys mining the roads. Let's
just say they probably wished they hadn't. The general ordered the
drone's operator to open fire on the guys and a single missile blew
them apart before they even know what hit them. As I said its a nasty
little piece of military hardware we have in the field these days.

On 1/6/12, Trouble troub...@columbus.rr.com wrote:
 Like to get my hands on one of them to. With them you get flight time
 stats of where it is and that all can be put to a talking digital
 display. Now we may not be able to use the cameras to good, but
 weapons are just a button away.
 The only thing that keeps it from my collection is about a few
 million dollars. Guess I'll have to see about cracking into a
 training session to fly that one.


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Re: [Audyssey] RC aircraft - Re: a thought on the Shard Workshop project

2012-01-06 Thread Thomas Ward
Hi Tom,

Yeah, exactly my point. I noticed when playing with my son's little
helicopter the same skills I use in Shades of doom etc came into play
with that heli because I had to listen carefully to where it was going
and use my spacial orientation to turn it before it crashed into a
wall or make sure it was high enough to clear a lamp etc. The skills
required to operate both are similar.

As far as the tanks goes I'd love to get into those. I've seen some
really cool models out there, and I could imagine my son and I driving
them all over the place attacking and seeing who can score the most
hits. They are a great little hobby that's for sure.

Cheers!


On 1/6/12, Tom Randall kf6...@comcast.net wrote:
 Hey Tom and all.

 Yes there seems to be quite a bit of interest in this which is pretty cool.
 Yes you are right that there are definitely some gaming aspects to operating
 these things.  As I think I mentioned in an earlier message one needs to
 have pretty good spatial understanding to operate these things especially
 things like the helis.  Also the type of hand/ear coordination that we
 develop for gaming is very useful for flying these models around or driving
 them as the case may be.

 As for engaging in mock battles my wife and I will occasionally drive my two
 1/24 scale tanks around the house and see who can score the most hits with
 their infrared cannon.  She's got some sight so I usually get my head handed
 to me lol.

 Game on.

 Tom

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Re: [Audyssey] RC aircraft - Re: a thought on the Shard Workshop project

2012-01-06 Thread shaun everiss
Well I or rather my brother has happened to own from time to time rc 
cars and helecopters.
While the cars can take quite a bit of dammage unless they flip, the 
copters we eventually gave up on.
Inevitably  they would crash, and when they did there would be a 50% 
chance of them breaking.
And unless you spent a tone you wouldn't have all the steering 
avalible to you, to the point where controling things with any 
stability was quite a joke.

And just like the cars they chewed battery like no one's business.
The copters have all crashed long ago.
THe car is still round but may be sold one day since now my brother 
has  a job he has barely enough time to really relax never mind 
actually do time wasting things like playing with the car so who knows.



Heya Trouble and all.

Oh yeah I am aware of that, had a little nitro powered hovercraft 
way back in the day, back when you had to put the fuel in the tank 
and drip a little into the cylinder of the engine and crank the prop 
by hand and get your finger back real quick.  Wasn't quite fast 
enough a time or two, that was definitely no fun.  In fact I still 
have that little thing around here someplace.  Anyhow I imagine a 
turn is really more like a skid or a drift, these things are not 
going to turn like a car after all.  Do you have better luck running 
your hover  inside or outside?  I mainly like to run my stuff 
inside, easier to keep it clean and maintain it that's one reason 
why these new electric models are great but I have thought about 
getting something that could do a bit of both, that is why I am 
considering whether to get the cx2 or the mcx2 for my next 
heli.  The mcx2 is a micro strictly for indoor flying, where the cx2 
is a bit bigger and can be flown either in a larger indoor area or 
outside.  We are in a condo complex here so have pretty much no yard 
but have quite a bit of cement walkways and asphalt parking lots 
which would probably be good to run hovercraft on as well as grass areas.


Laters.

Tom
On Jan 5, 2012, at 3:43 PM, Trouble wrote:

 Don't have any of the models, but I do like the rubber skirt.
 The one I have is like the first one on list in size.
 One thing you have to keep in mind is they are the original 
drifters when it comes to turning.




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Re: [Audyssey] RC aircraft - Re: a thought on the Shard Workshop project

2012-01-06 Thread shaun everiss

never thought about models, but again, storage is an issue.
My desk is fully used, the shelves have my hardware, plugs books and 
then other junk.

My room's storage is a joke, I can't even run a joystick in here.
Outside, well i guess I could but would I want to.
Not to mention that any thing like a model something in the lounge 
with all the breakables is hmm not possible.

Anything like a console on that place is just a joke.
There is this nice inaccessable digital tv there, dvd players hdd 
recorder, etc that I am almost to scared to work,

Hi Tom,

Yeah, exactly my point. I noticed when playing with my son's little
helicopter the same skills I use in Shades of doom etc came into play
with that heli because I had to listen carefully to where it was going
and use my spacial orientation to turn it before it crashed into a
wall or make sure it was high enough to clear a lamp etc. The skills
required to operate both are similar.

As far as the tanks goes I'd love to get into those. I've seen some
really cool models out there, and I could imagine my son and I driving
them all over the place attacking and seeing who can score the most
hits. They are a great little hobby that's for sure.

Cheers!


On 1/6/12, Tom Randall kf6...@comcast.net wrote:
 Hey Tom and all.

 Yes there seems to be quite a bit of interest in this which is pretty cool.
 Yes you are right that there are definitely some gaming aspects 
to operating

 these things.  As I think I mentioned in an earlier message one needs to
 have pretty good spatial understanding to operate these things especially
 things like the helis.  Also the type of hand/ear coordination that we
 develop for gaming is very useful for flying these models around or driving
 them as the case may be.

 As for engaging in mock battles my wife and I will occasionally 
drive my two

 1/24 scale tanks around the house and see who can score the most hits with
 their infrared cannon.  She's got some sight so I usually get my 
head handed

 to me lol.

 Game on.

 Tom

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Re: [Audyssey] RC aircraft - Re: a thought on the Shard Workshop project

2012-01-06 Thread Trouble
Back in the mid 80's when I still had sight. I was in NC and from the 
hill I was on. I got to see a F18 flown by remote. It had a pilot, 
but he was waving to me with both hands as the jet wash blew me off 
that hill. So that should give you a idea of how low they where 
flying threw those mountains with something that big.


At 03:15 PM 1/6/2012, you wrote:

Hi,

Grin. Yeah, me to. I heard the Reaper is a nasty little drone with
quite a lot of firepower for an unmanned aircraft. You can fly that
little drone to anywhere in the world and blow them to kingdom come
with a couple of well placed missiles. They saw some action in Iraq
and the enemy never knew what hit them.

I read this true story about the U.S. military had a Reaper drone
doing recon when they saw  a couple of guys mining the roads. Let's
just say they probably wished they hadn't. The general ordered the
drone's operator to open fire on the guys and a single missile blew
them apart before they even know what hit them. As I said its a nasty
little piece of military hardware we have in the field these days.

On 1/6/12, Trouble troub...@columbus.rr.com wrote:
 Like to get my hands on one of them to. With them you get flight time
 stats of where it is and that all can be put to a talking digital
 display. Now we may not be able to use the cameras to good, but
 weapons are just a button away.
 The only thing that keeps it from my collection is about a few
 million dollars. Guess I'll have to see about cracking into a
 training session to fly that one.


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Re: [Audyssey] RC aircraft - Re: a thought on the Shard Workshop project

2012-01-06 Thread Trouble
The cars are not bad either. Had a truck that was clocked in the 
pickup doing 40mph. Everyone in the hood came out to watch that car 
run up and down the street. It really blew there minds when they 
found out I was blind, and driving that car perfect at those speeds. 
The car was a Duritrax STS1/10 scale.

So yes, blind people we can drive not just not ride.

At 03:25 PM 1/6/2012, you wrote:

Hi Tom,

Yeah, exactly my point. I noticed when playing with my son's little
helicopter the same skills I use in Shades of doom etc came into play
with that heli because I had to listen carefully to where it was going
and use my spacial orientation to turn it before it crashed into a
wall or make sure it was high enough to clear a lamp etc. The skills
required to operate both are similar.

As far as the tanks goes I'd love to get into those. I've seen some
really cool models out there, and I could imagine my son and I driving
them all over the place attacking and seeing who can score the most
hits. They are a great little hobby that's for sure.

Cheers!


On 1/6/12, Tom Randall kf6...@comcast.net wrote:
 Hey Tom and all.

 Yes there seems to be quite a bit of interest in this which is pretty cool.
 Yes you are right that there are definitely some gaming aspects 
to operating

 these things.  As I think I mentioned in an earlier message one needs to
 have pretty good spatial understanding to operate these things especially
 things like the helis.  Also the type of hand/ear coordination that we
 develop for gaming is very useful for flying these models around or driving
 them as the case may be.

 As for engaging in mock battles my wife and I will occasionally 
drive my two

 1/24 scale tanks around the house and see who can score the most hits with
 their infrared cannon.  She's got some sight so I usually get my 
head handed

 to me lol.

 Game on.

 Tom

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Re: [Audyssey] RC aircraft - Re: a thought on the Shard Workshop project

2012-01-06 Thread Trouble
With new technology flying and driving are a lot easier now. Some of 
the helicopters fly them selfs almost.


At 03:43 PM 1/6/2012, you wrote:
Well I or rather my brother has happened to own from time to time rc 
cars and helecopters.
While the cars can take quite a bit of dammage unless they flip, the 
copters we eventually gave up on.
Inevitably  they would crash, and when they did there would be a 50% 
chance of them breaking.
And unless you spent a tone you wouldn't have all the steering 
avalible to you, to the point where controling things with any 
stability was quite a joke.

And just like the cars they chewed battery like no one's business.
The copters have all crashed long ago.
THe car is still round but may be sold one day since now my brother 
has  a job he has barely enough time to really relax never mind 
actually do time wasting things like playing with the car so who knows.



Heya Trouble and all.

Oh yeah I am aware of that, had a little nitro powered hovercraft 
way back in the day, back when you had to put the fuel in the tank 
and drip a little into the cylinder of the engine and crank the 
prop by hand and get your finger back real quick.  Wasn't quite 
fast enough a time or two, that was definitely no fun.  In fact I 
still have that little thing around here someplace.  Anyhow I 
imagine a turn is really more like a skid or a drift, these things 
are not going to turn like a car after all.  Do you have better 
luck running your hover  inside or outside?  I mainly like to run 
my stuff inside, easier to keep it clean and maintain it that's one 
reason why these new electric models are great but I have thought 
about getting something that could do a bit of both, that is why I 
am considering whether to get the cx2 or the mcx2 for my next 
heli.  The mcx2 is a micro strictly for indoor flying, where the 
cx2 is a bit bigger and can be flown either in a larger indoor area 
or outside.  We are in a condo complex here so have pretty much no 
yard but have quite a bit of cement walkways and asphalt parking 
lots which would probably be good to run hovercraft on as well as grass areas.


Laters.

Tom
On Jan 5, 2012, at 3:43 PM, Trouble wrote:

 Don't have any of the models, but I do like the rubber skirt.
 The one I have is like the first one on list in size.
 One thing you have to keep in mind is they are the original 
drifters when it comes to turning.




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Re: [Audyssey] RC aircraft - Re: a thought on the Shard Workshop project

2012-01-06 Thread Trouble
Mine was big enough that out side was its space, but my mom's 12 by 
24 living room would do for testing.


At 03:11 PM 1/6/2012, you wrote:

Heya Trouble and all.

Oh yeah I am aware of that, had a little nitro powered hovercraft 
way back in the day, back when you had to put the fuel in the tank 
and drip a little into the cylinder of the engine and crank the prop 
by hand and get your finger back real quick.  Wasn't quite fast 
enough a time or two, that was definitely no fun.  In fact I still 
have that little thing around here someplace.  Anyhow I imagine a 
turn is really more like a skid or a drift, these things are not 
going to turn like a car after all.  Do you have better luck running 
your hover  inside or outside?  I mainly like to run my stuff 
inside, easier to keep it clean and maintain it that's one reason 
why these new electric models are great but I have thought about 
getting something that could do a bit of both, that is why I am 
considering whether to get the cx2 or the mcx2 for my next 
heli.  The mcx2 is a micro strictly for indoor flying, where the cx2 
is a bit bigger and can be flown either in a larger indoor area or 
outside.  We are in a condo complex here so have pretty much no yard 
but have quite a bit of cement walkways and asphalt parking lots 
which would probably be good to run hovercraft on as well as grass areas.


Laters.

Tom
On Jan 5, 2012, at 3:43 PM, Trouble wrote:

 Don't have any of the models, but I do like the rubber skirt.
 The one I have is like the first one on list in size.
 One thing you have to keep in mind is they are the original 
drifters when it comes to turning.




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Re: [Audyssey] RC aircraft - Re: a thought on the Shard Workshop project

2012-01-05 Thread Tom Randall
Hey thanks for the tips Trouble, great to meet another blind guy into this 
hobby you're the first I've come across in quite a while.  Yes I do try to take 
the heli off with the tail toward me for a good point of reference but you of 
course sometimes get rotation one way or the other which will throw you off.  
These little helis that I have don't have individual trim controls they just 
have a trim dial below the sticks.  I assume if I get something a bit more 
sophisticated like the Eflight ones I mention they will have more trim controls.

Thanks again.

Tom
On Jan 3, 2012, at 4:35 PM, Trouble wrote:

 To help fix that drift. Get the helicopter to hover with tail to you. Then if 
 it drifts left, give rudder trim on radio a little until it stops. With no 
 wind conditions you should be able to get a steady hover. If not know where 
 the trims are on radio. They are right next to the gimbals.
 
 At 02:31 PM 1/3/2012, you wrote:
 Hey Charles and all.
 
 The helis designed for indoor flying are mostly pretty small.  I have a 
 couple of them here that I've bought over the last few years, my Bladerunner 
 has a rotor diameter of about 11 inches if memory serves and weighs in at 
 about 55 grams would have to look at the manual to get exact specs.  Last 
 year I picked up one of the little Sima s107 microcopters they're basically 
 a cheapy version of the Eflight micros.  These have a rotor diameter of 
 about 7 inches and they weigh in at about 35 grams or so so they are very 
 very small.
 
 Yes you do need some space to fly these little things around, we have too 
 much crap in our house and besides flying things tend to scare Xena our 
 female green iguana so I tend to take my indoor craft either down to our rec 
 room or over to a friend's place who has more room.  The motors on these 
 little things are easily audible so it is pretty easy to use the same type 
 of hand-ear coordination that we develop in audio gaming to fly them, the 
 difference is you definitely need to have good spatial concepts and be able 
 to really understand what three dimensions means and be able to think 
 quickly that way.  Basically the first thing I try to work on if I haven't 
 been flying for a while is to achieve a stable hover, you want to get the 
 heli off the ground a bit so that your rotor wash does not cause too much 
 turbulence and then try to hear if it is drifting, they do drift very easily 
 despite the fact that most of them have an internal gyroscope and any air 
 currents at all will cause this, then you have to apply a very slight amount 
 with your directional stick to counter this movement.  If you are a total 
 which I am this is going to be challenging because you will not know which 
 way to move your directional stick, e.g. you will not know if your heli is 
 drifting forward, backward, or sideways.  The best approach that I've found 
 is to simply apply a bit of direction and see where it goes and be ready to 
 correct quickly if you have guessed wrong.
 
 These little things are loads of fun if you have somewhere to fly them, so 
 far as I'm concerned it's like gaming but even better in a way because 
 you're actually controlling a real object instead of a virtual one.  I've 
 had a fascination with RC stuff most of my adult life but it's only since we 
 are seeing the advent of digital radio control and these reasonably 
 affordable products that I've been able to actually get into it.  Having 
 said that if you do decide to give this a go, I would recommend that you 
 pick up one of the inexpensive ones to start with, something like the Sima 
 helis are ok, they only run around 30 bucks or so on Amazon last time I 
 checked.  That way if you crack one up it isn't the end of the world.  You 
 can get better micros from companies like Eflight for instance, I am just 
 about ready to upgrade to one of these, if you want strictly indoor flying 
 then I am considering something like the MCX2.  If you want something that 
 you can fly outside too then maybe the CX2 would be worth looking at.  There 
 are of course way more expensive ones, you can spend hundreds and thousands 
 of dollars on this hobby but since I don't have that kind of money to spend 
 the ones I am talking about and the ones I buy are probably considered the 
 less expensive ones, the bigger one, the CX is around 150 or so last time I 
 checked.  One nice thing about the better ones from Eflight, while the 
 cheapy ones I have are really pretty much toys and if you break them that's 
 it, the Eflight ones are really closer to an true RC model and you can get 
 pretty much any spare parts you need if you do crash one.
 
 In short, RC stuff is loads of fun and there are definitely things that we 
 can do in that hobby without sight.  Besides my two helis I also have a 
 bigger quadrocopter called an x-ufo and a couple of 1/24 scale rc tanks.  RC 
 hovercraft are something I'm really interested in but have not done much 
 research 

Re: [Audyssey] RC aircraft - Re: a thought on the Shard Workshop project

2012-01-05 Thread Tom Randall
Hey Trouble and all.

Thanks for the link I will definitely check this out.

Tom

On Jan 3, 2012, at 4:38 PM, Trouble wrote:

For a look at hovers,
 http://www.bananahobby.com/
 
 At 02:31 PM 1/3/2012, you wrote:
 Hey Charles and all.
 
 The helis designed for indoor flying are mostly pretty small.  I have a 
 couple of them here that I've bought over the last few years, my Bladerunner 
 has a rotor diameter of about 11 inches if memory serves and weighs in at 
 about 55 grams would have to look at the manual to get exact specs.  Last 
 year I picked up one of the little Sima s107 microcopters they're basically 
 a cheapy version of the Eflight micros.  These have a rotor diameter of 
 about 7 inches and they weigh in at about 35 grams or so so they are very 
 very small.
 
 Yes you do need some space to fly these little things around, we have too 
 much crap in our house and besides flying things tend to scare Xena our 
 female green iguana so I tend to take my indoor craft either down to our rec 
 room or over to a friend's place who has more room.  The motors on these 
 little things are easily audible so it is pretty easy to use the same type 
 of hand-ear coordination that we develop in audio gaming to fly them, the 
 difference is you definitely need to have good spatial concepts and be able 
 to really understand what three dimensions means and be able to think 
 quickly that way.  Basically the first thing I try to work on if I haven't 
 been flying for a while is to achieve a stable hover, you want to get the 
 heli off the ground a bit so that your rotor wash does not cause too much 
 turbulence and then try to hear if it is drifting, they do drift very easily 
 despite the fact that most of them have an internal gyroscope and any air 
 currents at all will cause this, then you have to apply a very slight amount 
 with your directional stick to counter this movement.  If you are a total 
 which I am this is going to be challenging because you will not know which 
 way to move your directional stick, e.g. you will not know if your heli is 
 drifting forward, backward, or sideways.  The best approach that I've found 
 is to simply apply a bit of direction and see where it goes and be ready to 
 correct quickly if you have guessed wrong.
 
 These little things are loads of fun if you have somewhere to fly them, so 
 far as I'm concerned it's like gaming but even better in a way because 
 you're actually controlling a real object instead of a virtual one.  I've 
 had a fascination with RC stuff most of my adult life but it's only since we 
 are seeing the advent of digital radio control and these reasonably 
 affordable products that I've been able to actually get into it.  Having 
 said that if you do decide to give this a go, I would recommend that you 
 pick up one of the inexpensive ones to start with, something like the Sima 
 helis are ok, they only run around 30 bucks or so on Amazon last time I 
 checked.  That way if you crack one up it isn't the end of the world.  You 
 can get better micros from companies like Eflight for instance, I am just 
 about ready to upgrade to one of these, if you want strictly indoor flying 
 then I am considering something like the MCX2.  If you want something that 
 you can fly outside too then maybe the CX2 would be worth looking at.  There 
 are of course way more expensive ones, you can spend hundreds and thousands 
 of dollars on this hobby but since I don't have that kind of money to spend 
 the ones I am talking about and the ones I buy are probably considered the 
 less expensive ones, the bigger one, the CX is around 150 or so last time I 
 checked.  One nice thing about the better ones from Eflight, while the 
 cheapy ones I have are really pretty much toys and if you break them that's 
 it, the Eflight ones are really closer to an true RC model and you can get 
 pretty much any spare parts you need if you do crash one.
 
 In short, RC stuff is loads of fun and there are definitely things that we 
 can do in that hobby without sight.  Besides my two helis I also have a 
 bigger quadrocopter called an x-ufo and a couple of 1/24 scale rc tanks.  RC 
 hovercraft are something I'm really interested in but have not done much 
 research on which ones are good to get so would be glad for any info on 
 that.  If anyone is interested in getting into this hobby I'd certainly be 
 happy to talk about it further but we probably oughta do it off list since 
 this isn't really gaming.
 
 Game on.
 
 Tom
 On Dec 22, 2011, at 9:07 AM, Charles Rivard wrote:
 
  Just curious:  Indoor helicopters?  I would think that any flying craft 
  needs a lot of space.  How big are these helicopters?, and how do you 
  navigate without smacking it into walls or ceiling without looking?  It 
  sounds like interesting fun!
 
  ---
  Shepherds are the best beasts, but Labs are a close second.
  - Original Message - From: Trouble troub...@columbus.rr.com
  To: Gamers 

Re: [Audyssey] RC aircraft - Re: a thought on the Shard Workshop project

2012-01-05 Thread Trouble

you should check out youtube.com
They have a lot of reviews and open box showing a lot of this stuff.

At 02:34 PM 1/5/2012, you wrote:
Hey thanks for the tips Trouble, great to meet another blind guy 
into this hobby you're the first I've come across in quite a 
while.  Yes I do try to take the heli off with the tail toward me 
for a good point of reference but you of course sometimes get 
rotation one way or the other which will throw you off.  These 
little helis that I have don't have individual trim controls they 
just have a trim dial below the sticks.  I assume if I get something 
a bit more sophisticated like the Eflight ones I mention they will 
have more trim controls.


Thanks again.

Tom
On Jan 3, 2012, at 4:35 PM, Trouble wrote:

 To help fix that drift. Get the helicopter to hover with tail to 
you. Then if it drifts left, give rudder trim on radio a little 
until it stops. With no wind conditions you should be able to get a 
steady hover. If not know where the trims are on radio. They are 
right next to the gimbals.


 At 02:31 PM 1/3/2012, you wrote:
 Hey Charles and all.

 The helis designed for indoor flying are mostly pretty small.  I 
have a couple of them here that I've bought over the last few 
years, my Bladerunner has a rotor diameter of about 11 inches if 
memory serves and weighs in at about 55 grams would have to look at 
the manual to get exact specs.  Last year I picked up one of the 
little Sima s107 microcopters they're basically a cheapy version of 
the Eflight micros.  These have a rotor diameter of about 7 inches 
and they weigh in at about 35 grams or so so they are very very small.


 Yes you do need some space to fly these little things around, we 
have too much crap in our house and besides flying things tend to 
scare Xena our female green iguana so I tend to take my indoor 
craft either down to our rec room or over to a friend's place who 
has more room.  The motors on these little things are easily 
audible so it is pretty easy to use the same type of hand-ear 
coordination that we develop in audio gaming to fly them, the 
difference is you definitely need to have good spatial concepts and 
be able to really understand what three dimensions means and be 
able to think quickly that way.  Basically the first thing I try to 
work on if I haven't been flying for a while is to achieve a stable 
hover, you want to get the heli off the ground a bit so that your 
rotor wash does not cause too much turbulence and then try to hear 
if it is drifting, they do drift very easily despite the fact that 
most of them have an internal gyroscope and any air currents at all 
will cause this, then you have to apply a very slight amount with 
your directional stick to counter this movement.  If you are a 
total which I am this is going to be challenging because you will 
not know which way to move your directional stick, e.g. you will 
not know if your heli is drifting forward, backward, or 
sideways.  The best approach that I've found is to simply apply a 
bit of direction and see where it goes and be ready to correct 
quickly if you have guessed wrong.


 These little things are loads of fun if you have somewhere to 
fly them, so far as I'm concerned it's like gaming but even better 
in a way because you're actually controlling a real object instead 
of a virtual one.  I've had a fascination with RC stuff most of my 
adult life but it's only since we are seeing the advent of digital 
radio control and these reasonably affordable products that I've 
been able to actually get into it.  Having said that if you do 
decide to give this a go, I would recommend that you pick up one of 
the inexpensive ones to start with, something like the Sima helis 
are ok, they only run around 30 bucks or so on Amazon last time I 
checked.  That way if you crack one up it isn't the end of the 
world.  You can get better micros from companies like Eflight for 
instance, I am just about ready to upgrade to one of these, if you 
want strictly indoor flying then I am considering something like 
the MCX2.  If you want something that you can fly outside too then 
maybe the CX2 would be worth looking at.  There are of course way 
more expensive ones, you can spend hundreds and thousands of 
dollars on this hobby but since I don't have that kind of money to 
spend the ones I am talking about and the ones I buy are probably 
considered the less expensive ones, the bigger one, the CX is 
around 150 or so last time I checked.  One nice thing about the 
better ones from Eflight, while the cheapy ones I have are really 
pretty much toys and if you break them that's it, the Eflight ones 
are really closer to an true RC model and you can get pretty much 
any spare parts you need if you do crash one.


 In short, RC stuff is loads of fun and there are definitely 
things that we can do in that hobby without sight.  Besides my two 
helis I also have a bigger quadrocopter called an x-ufo and a 
couple of 1/24 scale rc 

Re: [Audyssey] RC aircraft - Re: a thought on the Shard Workshop project

2012-01-05 Thread Tom Randall
Hi again.

Have checked out some of the hovercraft on the banana hobby page you provided, 
these look real interesting and reasonably priced to boot.  One thing I notice 
I do not see any brand names on the product descriptions so it will be kind of 
difficult to find youtube vides on specific ones.  Do you have any of the 
listed models on there and if so what do you like and not like about them?

Thanks again.

Game on.

Tom

On Jan 3, 2012, at 4:38 PM, Trouble wrote:

For a look at hovers,
 http://www.bananahobby.com/
 
 At 02:31 PM 1/3/2012, you wrote:
 Hey Charles and all.
 
 The helis designed for indoor flying are mostly pretty small.  I have a 
 couple of them here that I've bought over the last few years, my Bladerunner 
 has a rotor diameter of about 11 inches if memory serves and weighs in at 
 about 55 grams would have to look at the manual to get exact specs.  Last 
 year I picked up one of the little Sima s107 microcopters they're basically 
 a cheapy version of the Eflight micros.  These have a rotor diameter of 
 about 7 inches and they weigh in at about 35 grams or so so they are very 
 very small.
 
 Yes you do need some space to fly these little things around, we have too 
 much crap in our house and besides flying things tend to scare Xena our 
 female green iguana so I tend to take my indoor craft either down to our rec 
 room or over to a friend's place who has more room.  The motors on these 
 little things are easily audible so it is pretty easy to use the same type 
 of hand-ear coordination that we develop in audio gaming to fly them, the 
 difference is you definitely need to have good spatial concepts and be able 
 to really understand what three dimensions means and be able to think 
 quickly that way.  Basically the first thing I try to work on if I haven't 
 been flying for a while is to achieve a stable hover, you want to get the 
 heli off the ground a bit so that your rotor wash does not cause too much 
 turbulence and then try to hear if it is drifting, they do drift very easily 
 despite the fact that most of them have an internal gyroscope and any air 
 currents at all will cause this, then you have to apply a very slight amount 
 with your directional stick to counter this movement.  If you are a total 
 which I am this is going to be challenging because you will not know which 
 way to move your directional stick, e.g. you will not know if your heli is 
 drifting forward, backward, or sideways.  The best approach that I've found 
 is to simply apply a bit of direction and see where it goes and be ready to 
 correct quickly if you have guessed wrong.
 
 These little things are loads of fun if you have somewhere to fly them, so 
 far as I'm concerned it's like gaming but even better in a way because 
 you're actually controlling a real object instead of a virtual one.  I've 
 had a fascination with RC stuff most of my adult life but it's only since we 
 are seeing the advent of digital radio control and these reasonably 
 affordable products that I've been able to actually get into it.  Having 
 said that if you do decide to give this a go, I would recommend that you 
 pick up one of the inexpensive ones to start with, something like the Sima 
 helis are ok, they only run around 30 bucks or so on Amazon last time I 
 checked.  That way if you crack one up it isn't the end of the world.  You 
 can get better micros from companies like Eflight for instance, I am just 
 about ready to upgrade to one of these, if you want strictly indoor flying 
 then I am considering something like the MCX2.  If you want something that 
 you can fly outside too then maybe the CX2 would be worth looking at.  There 
 are of course way more expensive ones, you can spend hundreds and thousands 
 of dollars on this hobby but since I don't have that kind of money to spend 
 the ones I am talking about and the ones I buy are probably considered the 
 less expensive ones, the bigger one, the CX is around 150 or so last time I 
 checked.  One nice thing about the better ones from Eflight, while the 
 cheapy ones I have are really pretty much toys and if you break them that's 
 it, the Eflight ones are really closer to an true RC model and you can get 
 pretty much any spare parts you need if you do crash one.
 
 In short, RC stuff is loads of fun and there are definitely things that we 
 can do in that hobby without sight.  Besides my two helis I also have a 
 bigger quadrocopter called an x-ufo and a couple of 1/24 scale rc tanks.  RC 
 hovercraft are something I'm really interested in but have not done much 
 research on which ones are good to get so would be glad for any info on 
 that.  If anyone is interested in getting into this hobby I'd certainly be 
 happy to talk about it further but we probably oughta do it off list since 
 this isn't really gaming.
 
 Game on.
 
 Tom
 On Dec 22, 2011, at 9:07 AM, Charles Rivard wrote:
 
  Just curious:  Indoor helicopters?  I would think that 

Re: [Audyssey] RC aircraft - Re: a thought on the Shard Workshop project

2012-01-05 Thread Trouble

Don't have any of the models, but I do like the rubber skirt.
The one I have is like the first one on list in size.
One thing you have to keep in mind is they are the original drifters 
when it comes to turning.



At 03:52 PM 1/5/2012, you wrote:

Hi again.

Have checked out some of the hovercraft on the banana hobby page you 
provided, these look real interesting and reasonably priced to 
boot.  One thing I notice I do not see any brand names on the 
product descriptions so it will be kind of difficult to find youtube 
vides on specific ones.  Do you have any of the listed models on 
there and if so what do you like and not like about them?


Thanks again.

Game on.

Tom

On Jan 3, 2012, at 4:38 PM, Trouble wrote:

For a look at hovers,
 http://www.bananahobby.com/

 At 02:31 PM 1/3/2012, you wrote:
 Hey Charles and all.

 The helis designed for indoor flying are mostly pretty small.  I 
have a couple of them here that I've bought over the last few 
years, my Bladerunner has a rotor diameter of about 11 inches if 
memory serves and weighs in at about 55 grams would have to look at 
the manual to get exact specs.  Last year I picked up one of the 
little Sima s107 microcopters they're basically a cheapy version of 
the Eflight micros.  These have a rotor diameter of about 7 inches 
and they weigh in at about 35 grams or so so they are very very small.


 Yes you do need some space to fly these little things around, we 
have too much crap in our house and besides flying things tend to 
scare Xena our female green iguana so I tend to take my indoor 
craft either down to our rec room or over to a friend's place who 
has more room.  The motors on these little things are easily 
audible so it is pretty easy to use the same type of hand-ear 
coordination that we develop in audio gaming to fly them, the 
difference is you definitely need to have good spatial concepts and 
be able to really understand what three dimensions means and be 
able to think quickly that way.  Basically the first thing I try to 
work on if I haven't been flying for a while is to achieve a stable 
hover, you want to get the heli off the ground a bit so that your 
rotor wash does not cause too much turbulence and then try to hear 
if it is drifting, they do drift very easily despite the fact that 
most of them have an internal gyroscope and any air currents at all 
will cause this, then you have to apply a very slight amount with 
your directional stick to counter this movement.  If you are a 
total which I am this is going to be challenging because you will 
not know which way to move your directional stick, e.g. you will 
not know if your heli is drifting forward, backward, or 
sideways.  The best approach that I've found is to simply apply a 
bit of direction and see where it goes and be ready to correct 
quickly if you have guessed wrong.


 These little things are loads of fun if you have somewhere to 
fly them, so far as I'm concerned it's like gaming but even better 
in a way because you're actually controlling a real object instead 
of a virtual one.  I've had a fascination with RC stuff most of my 
adult life but it's only since we are seeing the advent of digital 
radio control and these reasonably affordable products that I've 
been able to actually get into it.  Having said that if you do 
decide to give this a go, I would recommend that you pick up one of 
the inexpensive ones to start with, something like the Sima helis 
are ok, they only run around 30 bucks or so on Amazon last time I 
checked.  That way if you crack one up it isn't the end of the 
world.  You can get better micros from companies like Eflight for 
instance, I am just about ready to upgrade to one of these, if you 
want strictly indoor flying then I am considering something like 
the MCX2.  If you want something that you can fly outside too then 
maybe the CX2 would be worth looking at.  There are of course way 
more expensive ones, you can spend hundreds and thousands of 
dollars on this hobby but since I don't have that kind of money to 
spend the ones I am talking about and the ones I buy are probably 
considered the less expensive ones, the bigger one, the CX is 
around 150 or so last time I checked.  One nice thing about the 
better ones from Eflight, while the cheapy ones I have are really 
pretty much toys and if you break them that's it, the Eflight ones 
are really closer to an true RC model and you can get pretty much 
any spare parts you need if you do crash one.


 In short, RC stuff is loads of fun and there are definitely 
things that we can do in that hobby without sight.  Besides my two 
helis I also have a bigger quadrocopter called an x-ufo and a 
couple of 1/24 scale rc tanks.  RC hovercraft are something I'm 
really interested in but have not done much research on which ones 
are good to get so would be glad for any info on that.  If anyone 
is interested in getting into this hobby I'd certainly be happy to 
talk about it further 

Re: [Audyssey] RC aircraft - Re: a thought on the Shard Workshop project

2012-01-05 Thread Thomas Ward
Hi Charles,

The indoor helicopters are too small to be flown outside, the wind
will often cause them to crash, and the reason is because they are
pretty small. The indoor models are not much bigger than a man's hand,
roughly speaking, and are maybe 6 inches long and the propeller on top
is about six to eight inches in diameter. Like I said they are pretty
small and aren't big enough to handle a lot of air current or wind so
they have to be flown indoors.

As for flying them you can here them flying around so if you have a
good idea where walls, doors, lamps, and things are you can usually
avoid them. Although, I've misjudged that stuff a time or to and
crashed my son's indoor helicopter into lamps, walls, doors, windows,
and things like that plenty of times without any serious damage to
either the helicopter or whatever it ran into.

Cheers!


On 12/22/11, Charles Rivard wee1s...@fidnet.com wrote:
 Just curious:  Indoor helicopters?  I would think that any flying craft
 needs a lot of space.  How big are these helicopters?, and how do you
 navigate without smacking it into walls or ceiling without looking?  It
 sounds like interesting fun!

 ---
 Shepherds are the best beasts, but Labs are a close second.

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] RC aircraft - Re: a thought on the Shard Workshop project

2012-01-05 Thread Thomas Ward
Hi Tom,

Smile. Oh, the topic is fine. Leave it on list. They may be toys, but
there are certainly gaming aspects to RC toys that maybe you haven't
thought about.

For example, if you have a couple of RC race cars you can race them.
That's certainly a game even if it isn't computer gaming specifically.

Another application is RC planes. There are a number of RC planes and
jets that fire toy missiles etc and I've seen people do some pretty
decent mock air engagements with those things. Again, it isn't
computer gaming, but the way the RC toys are used in that case could
be gaming of sorts.

Cheers!


On 1/3/12, Tom Randall kf6...@comcast.net wrote:
 Hey Charles and all.

 The helis designed for indoor flying are mostly pretty small.  I have a
 couple of them here that I've bought over the last few years, my Bladerunner
 has a rotor diameter of about 11 inches if memory serves and weighs in at
 about 55 grams would have to look at the manual to get exact specs.  Last
 year I picked up one of the little Sima s107 microcopters they're basically
 a cheapy version of the Eflight micros.  These have a rotor diameter of
 about 7 inches and they weigh in at about 35 grams or so so they are very
 very small.

 Yes you do need some space to fly these little things around, we have too
 much crap in our house and besides flying things tend to scare Xena our
 female green iguana so I tend to take my indoor craft either down to our rec
 room or over to a friend's place who has more room.  The motors on these
 little things are easily audible so it is pretty easy to use the same type
 of hand-ear coordination that we develop in audio gaming to fly them, the
 difference is you definitely need to have good spatial concepts and be able
 to really understand what three dimensions means and be able to think
 quickly that way.  Basically the first thing I try to work on if I haven't
 been flying for a while is to achieve a stable hover, you want to get the
 heli off the ground a bit so that your rotor wash does not cause too much
 turbulence and then try to hear if it is drifting, they do drift very easily
 despite the fact that most of them have an internal gyroscope and any air
 currents at all will cause this, then you have to apply a very slight amount
 with your directional stick to counter this movement.  If you are a total
 which I am this is going to be challenging because you will not know which
 way to move your directional stick, e.g. you will not know if your heli is
 drifting forward, backward, or sideways.  The best approach that I've found
 is to simply apply a bit of direction and see where it goes and be ready to
 correct quickly if you have guessed wrong.

 These little things are loads of fun if you have somewhere to fly them, so
 far as I'm concerned it's like gaming but even better in a way because
 you're actually controlling a real object instead of a virtual one.  I've
 had a fascination with RC stuff most of my adult life but it's only since we
 are seeing the advent of digital radio control and these reasonably
 affordable products that I've been able to actually get into it.  Having
 said that if you do decide to give this a go, I would recommend that you
 pick up one of the inexpensive ones to start with, something like the Sima
 helis are ok, they only run around 30 bucks or so on Amazon last time I
 checked.  That way if you crack one up it isn't the end of the world.  You
 can get better micros from companies like Eflight for instance, I am just
 about ready to upgrade to one of these, if you want strictly indoor flying
 then I am considering something like the MCX2.  If you want something that
 you can fly outside too then maybe the CX2 would be worth looking at.  There
 are of course way more expensive ones, you can spend hundreds and thousands
 of dollars on this hobby but since I don't have that kind of money to spend
 the ones I am talking about and the ones I buy are probably considered the
 less expensive ones, the bigger one, the CX is around 150 or so last time I
 checked.  One nice thing about the better ones from Eflight, while the
 cheapy ones I have are really pretty much toys and if you break them that's
 it, the Eflight ones are really closer to an true RC model and you can get
 pretty much any spare parts you need if you do crash one.

 In short, RC stuff is loads of fun and there are definitely things that we
 can do in that hobby without sight.  Besides my two helis I also have a
 bigger quadrocopter called an x-ufo and a couple of 1/24 scale rc tanks.  RC
 hovercraft are something I'm really interested in but have not done much
 research on which ones are good to get so would be glad for any info on
 that.  If anyone is interested in getting into this hobby I'd certainly be
 happy to talk about it further but we probably oughta do it off list since
 this isn't really gaming.

 Game on.

 Tom

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send 

Re: [Audyssey] RC aircraft - Re: a thought on the Shard Workshop project

2012-01-05 Thread Trouble

Sense you like to shoot things,
http://www.thinkrc.com/u810-missile-launching-35ch-fly-wolf-helicopter-gyro-and-sound-graphite-p-1436.html

At 07:16 PM 1/5/2012, you wrote:

Hi Tom,

Smile. Oh, the topic is fine. Leave it on list. They may be toys, but
there are certainly gaming aspects to RC toys that maybe you haven't
thought about.

For example, if you have a couple of RC race cars you can race them.
That's certainly a game even if it isn't computer gaming specifically.

Another application is RC planes. There are a number of RC planes and
jets that fire toy missiles etc and I've seen people do some pretty
decent mock air engagements with those things. Again, it isn't
computer gaming, but the way the RC toys are used in that case could
be gaming of sorts.

Cheers!


On 1/3/12, Tom Randall kf6...@comcast.net wrote:
 Hey Charles and all.

 The helis designed for indoor flying are mostly pretty small.  I have a
 couple of them here that I've bought over the last few years, my 
Bladerunner

 has a rotor diameter of about 11 inches if memory serves and weighs in at
 about 55 grams would have to look at the manual to get exact specs.  Last
 year I picked up one of the little Sima s107 microcopters they're basically
 a cheapy version of the Eflight micros.  These have a rotor diameter of
 about 7 inches and they weigh in at about 35 grams or so so they are very
 very small.

 Yes you do need some space to fly these little things around, we have too
 much crap in our house and besides flying things tend to scare Xena our
 female green iguana so I tend to take my indoor craft either down 
to our rec

 room or over to a friend's place who has more room.  The motors on these
 little things are easily audible so it is pretty easy to use the same type
 of hand-ear coordination that we develop in audio gaming to fly them, the
 difference is you definitely need to have good spatial concepts and be able
 to really understand what three dimensions means and be able to think
 quickly that way.  Basically the first thing I try to work on if I haven't
 been flying for a while is to achieve a stable hover, you want to get the
 heli off the ground a bit so that your rotor wash does not cause too much
 turbulence and then try to hear if it is drifting, they do drift 
very easily

 despite the fact that most of them have an internal gyroscope and any air
 currents at all will cause this, then you have to apply a very 
slight amount

 with your directional stick to counter this movement.  If you are a total
 which I am this is going to be challenging because you will not know which
 way to move your directional stick, e.g. you will not know if your heli is
 drifting forward, backward, or sideways.  The best approach that I've found
 is to simply apply a bit of direction and see where it goes and be ready to
 correct quickly if you have guessed wrong.

 These little things are loads of fun if you have somewhere to fly them, so
 far as I'm concerned it's like gaming but even better in a way because
 you're actually controlling a real object instead of a virtual one.  I've
 had a fascination with RC stuff most of my adult life but it's 
only since we

 are seeing the advent of digital radio control and these reasonably
 affordable products that I've been able to actually get into it.  Having
 said that if you do decide to give this a go, I would recommend that you
 pick up one of the inexpensive ones to start with, something like the Sima
 helis are ok, they only run around 30 bucks or so on Amazon last time I
 checked.  That way if you crack one up it isn't the end of the world.  You
 can get better micros from companies like Eflight for instance, I am just
 about ready to upgrade to one of these, if you want strictly indoor flying
 then I am considering something like the MCX2.  If you want something that
 you can fly outside too then maybe the CX2 would be worth looking 
at.  There

 are of course way more expensive ones, you can spend hundreds and thousands
 of dollars on this hobby but since I don't have that kind of money to spend
 the ones I am talking about and the ones I buy are probably considered the
 less expensive ones, the bigger one, the CX is around 150 or so last time I
 checked.  One nice thing about the better ones from Eflight, while the
 cheapy ones I have are really pretty much toys and if you break them that's
 it, the Eflight ones are really closer to an true RC model and you can get
 pretty much any spare parts you need if you do crash one.

 In short, RC stuff is loads of fun and there are definitely things that we
 can do in that hobby without sight.  Besides my two helis I also have a
 bigger quadrocopter called an x-ufo and a couple of 1/24 scale rc 
tanks.  RC

 hovercraft are something I'm really interested in but have not done much
 research on which ones are good to get so would be glad for any info on
 that.  If anyone is interested in getting into this hobby I'd certainly be
 happy to talk 

Re: [Audyssey] RC aircraft - Re: a thought on the Shard Workshop project

2012-01-05 Thread Trouble
When you get to 4CH type. The smallest blade length is around 8 in 
and up to or better than 27 in.

The bigger you go the less you have to worry about wind.
You can have a lot of fun with the small one for cheep.

At 07:05 PM 1/5/2012, you wrote:

Hi Charles,

The indoor helicopters are too small to be flown outside, the wind
will often cause them to crash, and the reason is because they are
pretty small. The indoor models are not much bigger than a man's hand,
roughly speaking, and are maybe 6 inches long and the propeller on top
is about six to eight inches in diameter. Like I said they are pretty
small and aren't big enough to handle a lot of air current or wind so
they have to be flown indoors.

As for flying them you can here them flying around so if you have a
good idea where walls, doors, lamps, and things are you can usually
avoid them. Although, I've misjudged that stuff a time or to and
crashed my son's indoor helicopter into lamps, walls, doors, windows,
and things like that plenty of times without any serious damage to
either the helicopter or whatever it ran into.

Cheers!


On 12/22/11, Charles Rivard wee1s...@fidnet.com wrote:
 Just curious:  Indoor helicopters?  I would think that any flying craft
 needs a lot of space.  How big are these helicopters?, and how do you
 navigate without smacking it into walls or ceiling without looking?  It
 sounds like interesting fun!

 ---
 Shepherds are the best beasts, but Labs are a close second.

---
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Re: [Audyssey] RC aircraft - Re: a thought on the Shard Workshop project

2012-01-05 Thread Thomas Ward
Hi Trouble,

Sweet! This helicopter looks awesome. Although, I'd rather fly one of
the U.S. militaries unmanned recon drones. Those things are frickin'
awesome!

On 1/5/12, Trouble troub...@columbus.rr.com wrote:
 Sense you like to shoot things,
 http://www.thinkrc.com/u810-missile-launching-35ch-fly-wolf-helicopter-gyro-and-sound-graphite-p-1436.html

---
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All messages are archived and can be searched and read at
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Re: [Audyssey] RC aircraft - Re: a thought on the Shard Workshop project

2012-01-05 Thread Thomas Ward
Hi Trouble,

Yeah, I figured that. That's just basic physics there. The bigger the
blades, and the heavier the helocopter,  etc the more stable it will
be in flight. The one I have was a Christmas present for my son, and
it was meant to be an  inexpensive gift. When he gets older we'll
probably upgrade to a bigger more expensive model.

Cheers!


On 1/5/12, Trouble troub...@columbus.rr.com wrote:
 When you get to 4CH type. The smallest blade length is around 8 in
 and up to or better than 27 in.
 The bigger you go the less you have to worry about wind.
 You can have a lot of fun with the small one for cheep.


---
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If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] RC aircraft - Re: a thought on the Shard Workshop project

2012-01-03 Thread Tom Randall
Hey Charles and all.

The helis designed for indoor flying are mostly pretty small.  I have a couple 
of them here that I've bought over the last few years, my Bladerunner has a 
rotor diameter of about 11 inches if memory serves and weighs in at about 55 
grams would have to look at the manual to get exact specs.  Last year I picked 
up one of the little Sima s107 microcopters they're basically a cheapy version 
of the Eflight micros.  These have a rotor diameter of about 7 inches and they 
weigh in at about 35 grams or so so they are very very small.  

Yes you do need some space to fly these little things around, we have too much 
crap in our house and besides flying things tend to scare Xena our female green 
iguana so I tend to take my indoor craft either down to our rec room or over to 
a friend's place who has more room.  The motors on these little things are 
easily audible so it is pretty easy to use the same type of hand-ear 
coordination that we develop in audio gaming to fly them, the difference is you 
definitely need to have good spatial concepts and be able to really understand 
what three dimensions means and be able to think quickly that way.  Basically 
the first thing I try to work on if I haven't been flying for a while is to 
achieve a stable hover, you want to get the heli off the ground a bit so that 
your rotor wash does not cause too much turbulence and then try to hear if it 
is drifting, they do drift very easily despite the fact that most of them have 
an internal gyroscope and any air currents at all will cause this, then you 
have to apply a very slight amount with your directional stick to counter this 
movement.  If you are a total which I am this is going to be challenging 
because you will not know which way to move your directional stick, e.g. you 
will not know if your heli is drifting forward, backward, or sideways.  The 
best approach that I've found is to simply apply a bit of direction and see 
where it goes and be ready to correct quickly if you have guessed wrong.

These little things are loads of fun if you have somewhere to fly them, so far 
as I'm concerned it's like gaming but even better in a way because you're 
actually controlling a real object instead of a virtual one.  I've had a 
fascination with RC stuff most of my adult life but it's only since we are 
seeing the advent of digital radio control and these reasonably affordable 
products that I've been able to actually get into it.  Having said that if you 
do decide to give this a go, I would recommend that you pick up one of the 
inexpensive ones to start with, something like the Sima helis are ok, they only 
run around 30 bucks or so on Amazon last time I checked.  That way if you crack 
one up it isn't the end of the world.  You can get better micros from companies 
like Eflight for instance, I am just about ready to upgrade to one of these, if 
you want strictly indoor flying then I am considering something like the MCX2.  
If you want something that you can fly outside too then maybe the CX2 would be 
worth looking at.  There are of course way more expensive ones, you can spend 
hundreds and thousands of dollars on this hobby but since I don't have that 
kind of money to spend the ones I am talking about and the ones I buy are 
probably considered the less expensive ones, the bigger one, the CX is around 
150 or so last time I checked.  One nice thing about the better ones from 
Eflight, while the cheapy ones I have are really pretty much toys and if you 
break them that's it, the Eflight ones are really closer to an true RC model 
and you can get pretty much any spare parts you need if you do crash one.

In short, RC stuff is loads of fun and there are definitely things that we can 
do in that hobby without sight.  Besides my two helis I also have a bigger 
quadrocopter called an x-ufo and a couple of 1/24 scale rc tanks.  RC 
hovercraft are something I'm really interested in but have not done much 
research on which ones are good to get so would be glad for any info on that.  
If anyone is interested in getting into this hobby I'd certainly be happy to 
talk about it further but we probably oughta do it off list since this isn't 
really gaming.

Game on.

Tom
On Dec 22, 2011, at 9:07 AM, Charles Rivard wrote:

 Just curious:  Indoor helicopters?  I would think that any flying craft needs 
 a lot of space.  How big are these helicopters?, and how do you navigate 
 without smacking it into walls or ceiling without looking?  It sounds like 
 interesting fun!
 
 ---
 Shepherds are the best beasts, but Labs are a close second.
 - Original Message - From: Trouble troub...@columbus.rr.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, December 22, 2011 10:47 AM
 Subject: Re: [Audyssey] a thought on the Shard Workshop project
 
 
 You got some of the principles, but way off on others.
 The ailerons on the ends of the wings are what lets the plane turn left or 
 right. You get 

Re: [Audyssey] RC aircraft - Re: a thought on the Shard Workshop project

2012-01-03 Thread Trouble
To help fix that drift. Get the helicopter to hover with tail to you. 
Then if it drifts left, give rudder trim on radio a little until it 
stops. With no wind conditions you should be able to get a steady 
hover. If not know where the trims are on radio. They are right next 
to the gimbals.


At 02:31 PM 1/3/2012, you wrote:

Hey Charles and all.

The helis designed for indoor flying are mostly pretty small.  I 
have a couple of them here that I've bought over the last few years, 
my Bladerunner has a rotor diameter of about 11 inches if memory 
serves and weighs in at about 55 grams would have to look at the 
manual to get exact specs.  Last year I picked up one of the little 
Sima s107 microcopters they're basically a cheapy version of the 
Eflight micros.  These have a rotor diameter of about 7 inches and 
they weigh in at about 35 grams or so so they are very very small.


Yes you do need some space to fly these little things around, we 
have too much crap in our house and besides flying things tend to 
scare Xena our female green iguana so I tend to take my indoor craft 
either down to our rec room or over to a friend's place who has more 
room.  The motors on these little things are easily audible so it is 
pretty easy to use the same type of hand-ear coordination that we 
develop in audio gaming to fly them, the difference is you 
definitely need to have good spatial concepts and be able to really 
understand what three dimensions means and be able to think quickly 
that way.  Basically the first thing I try to work on if I haven't 
been flying for a while is to achieve a stable hover, you want to 
get the heli off the ground a bit so that your rotor wash does not 
cause too much turbulence and then try to hear if it is drifting, 
they do drift very easily despite the fact that most of them have an 
internal gyroscope and any air currents at all will cause this, then 
you have to apply a very slight amount with your directional stick 
to counter this movement.  If you are a total which I am this is 
going to be challenging because you will not know which way to move 
your directional stick, e.g. you will not know if your heli is 
drifting forward, backward, or sideways.  The best approach that 
I've found is to simply apply a bit of direction and see where it 
goes and be ready to correct quickly if you have guessed wrong.


These little things are loads of fun if you have somewhere to fly 
them, so far as I'm concerned it's like gaming but even better in a 
way because you're actually controlling a real object instead of a 
virtual one.  I've had a fascination with RC stuff most of my adult 
life but it's only since we are seeing the advent of digital radio 
control and these reasonably affordable products that I've been able 
to actually get into it.  Having said that if you do decide to give 
this a go, I would recommend that you pick up one of the inexpensive 
ones to start with, something like the Sima helis are ok, they only 
run around 30 bucks or so on Amazon last time I checked.  That way 
if you crack one up it isn't the end of the world.  You can get 
better micros from companies like Eflight for instance, I am just 
about ready to upgrade to one of these, if you want strictly indoor 
flying then I am considering something like the MCX2.  If you want 
something that you can fly outside too then maybe the CX2 would be 
worth looking at.  There are of course way more expensive ones, you 
can spend hundreds and thousands of dollars on this hobby but since 
I don't have that kind of money to spend the ones I am talking about 
and the ones I buy are probably considered the less expensive ones, 
the bigger one, the CX is around 150 or so last time I checked.  One 
nice thing about the better ones from Eflight, while the cheapy ones 
I have are really pretty much toys and if you break them that's it, 
the Eflight ones are really closer to an true RC model and you can 
get pretty much any spare parts you need if you do crash one.


In short, RC stuff is loads of fun and there are definitely things 
that we can do in that hobby without sight.  Besides my two helis I 
also have a bigger quadrocopter called an x-ufo and a couple of 1/24 
scale rc tanks.  RC hovercraft are something I'm really interested 
in but have not done much research on which ones are good to get so 
would be glad for any info on that.  If anyone is interested in 
getting into this hobby I'd certainly be happy to talk about it 
further but we probably oughta do it off list since this isn't really gaming.


Game on.

Tom
On Dec 22, 2011, at 9:07 AM, Charles Rivard wrote:

 Just curious:  Indoor helicopters?  I would think that any flying 
craft needs a lot of space.  How big are these helicopters?, and 
how do you navigate without smacking it into walls or ceiling 
without looking?  It sounds like interesting fun!


 ---
 Shepherds are the best beasts, but Labs are a close second.
 - Original Message - From: Trouble 

Re: [Audyssey] RC aircraft - Re: a thought on the Shard Workshop project

2012-01-03 Thread Trouble

For a look at hovers,
http://www.bananahobby.com/

At 02:31 PM 1/3/2012, you wrote:

Hey Charles and all.

The helis designed for indoor flying are mostly pretty small.  I 
have a couple of them here that I've bought over the last few years, 
my Bladerunner has a rotor diameter of about 11 inches if memory 
serves and weighs in at about 55 grams would have to look at the 
manual to get exact specs.  Last year I picked up one of the little 
Sima s107 microcopters they're basically a cheapy version of the 
Eflight micros.  These have a rotor diameter of about 7 inches and 
they weigh in at about 35 grams or so so they are very very small.


Yes you do need some space to fly these little things around, we 
have too much crap in our house and besides flying things tend to 
scare Xena our female green iguana so I tend to take my indoor craft 
either down to our rec room or over to a friend's place who has more 
room.  The motors on these little things are easily audible so it is 
pretty easy to use the same type of hand-ear coordination that we 
develop in audio gaming to fly them, the difference is you 
definitely need to have good spatial concepts and be able to really 
understand what three dimensions means and be able to think quickly 
that way.  Basically the first thing I try to work on if I haven't 
been flying for a while is to achieve a stable hover, you want to 
get the heli off the ground a bit so that your rotor wash does not 
cause too much turbulence and then try to hear if it is drifting, 
they do drift very easily despite the fact that most of them have an 
internal gyroscope and any air currents at all will cause this, then 
you have to apply a very slight amount with your directional stick 
to counter this movement.  If you are a total which I am this is 
going to be challenging because you will not know which way to move 
your directional stick, e.g. you will not know if your heli is 
drifting forward, backward, or sideways.  The best approach that 
I've found is to simply apply a bit of direction and see where it 
goes and be ready to correct quickly if you have guessed wrong.


These little things are loads of fun if you have somewhere to fly 
them, so far as I'm concerned it's like gaming but even better in a 
way because you're actually controlling a real object instead of a 
virtual one.  I've had a fascination with RC stuff most of my adult 
life but it's only since we are seeing the advent of digital radio 
control and these reasonably affordable products that I've been able 
to actually get into it.  Having said that if you do decide to give 
this a go, I would recommend that you pick up one of the inexpensive 
ones to start with, something like the Sima helis are ok, they only 
run around 30 bucks or so on Amazon last time I checked.  That way 
if you crack one up it isn't the end of the world.  You can get 
better micros from companies like Eflight for instance, I am just 
about ready to upgrade to one of these, if you want strictly indoor 
flying then I am considering something like the MCX2.  If you want 
something that you can fly outside too then maybe the CX2 would be 
worth looking at.  There are of course way more expensive ones, you 
can spend hundreds and thousands of dollars on this hobby but since 
I don't have that kind of money to spend the ones I am talking about 
and the ones I buy are probably considered the less expensive ones, 
the bigger one, the CX is around 150 or so last time I checked.  One 
nice thing about the better ones from Eflight, while the cheapy ones 
I have are really pretty much toys and if you break them that's it, 
the Eflight ones are really closer to an true RC model and you can 
get pretty much any spare parts you need if you do crash one.


In short, RC stuff is loads of fun and there are definitely things 
that we can do in that hobby without sight.  Besides my two helis I 
also have a bigger quadrocopter called an x-ufo and a couple of 1/24 
scale rc tanks.  RC hovercraft are something I'm really interested 
in but have not done much research on which ones are good to get so 
would be glad for any info on that.  If anyone is interested in 
getting into this hobby I'd certainly be happy to talk about it 
further but we probably oughta do it off list since this isn't really gaming.


Game on.

Tom
On Dec 22, 2011, at 9:07 AM, Charles Rivard wrote:

 Just curious:  Indoor helicopters?  I would think that any flying 
craft needs a lot of space.  How big are these helicopters?, and 
how do you navigate without smacking it into walls or ceiling 
without looking?  It sounds like interesting fun!


 ---
 Shepherds are the best beasts, but Labs are a close second.
 - Original Message - From: Trouble troub...@columbus.rr.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, December 22, 2011 10:47 AM
 Subject: Re: [Audyssey] a thought on the Shard Workshop project


 You got some of the principles, but way off on 

[Audyssey] RC aircraft - Re: a thought on the Shard Workshop project

2011-12-22 Thread Charles Rivard
Just curious:  Indoor helicopters?  I would think that any flying craft 
needs a lot of space.  How big are these helicopters?, and how do you 
navigate without smacking it into walls or ceiling without looking?  It 
sounds like interesting fun!


---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: Trouble troub...@columbus.rr.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, December 22, 2011 10:47 AM
Subject: Re: [Audyssey] a thought on the Shard Workshop project



You got some of the principles, but way off on others.
The ailerons on the ends of the wings are what lets the plane turn left or 
right. You get this motion by moving the yoke left or right. By pushing 
forward or pulling back on the yoke causes the Elevators on the tail wings 
to raise or lower the planes level of flight. By giving the plane more or 
less power. Gives more or less wind on the wings surface to assist in 
these movements. Speed only makes you go faster or slower. Depending on 
wait of plane determines how much speed it takes to keep it in the air. 
Not all planes have rudders, and those that do move along with the 
ailerons.
Anyone that has flown and had time at the stick would of ben told this 
info after all its basic flying. You want hard flying try a helicopter.
i have flown just about all types of RC models from airplanes to hover 
craft. Now working on helicopters indoor type and out. Ben playing with 
these big boy toys for past 30 years and most of it being blind.



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