Re: [Audyssey] Swamp: spawning and loot questions.

2011-12-14 Thread Jeremy Kaldobsky
The game is called Swamp and it can be downloaded here. www.kaldobsky.com/audiogames/ What game are you folks playing and where can i get it? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or

Re: [Audyssey] Swamp: spawning and loot questions.

2011-12-14 Thread Kelvin Tan
yup agree with steady there. - Original Message - From: Steady Goh stea...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, December 13, 2011 1:29 PM Subject: Re: [Audyssey] Swamp: spawning and loot questions. I don't quite like the idea of being able to give

Re: [Audyssey] Swamp: spawning and loot questions.

2011-12-14 Thread Kelvin Tan
yes. or another alternative is just simply use another weapon! isn't it? - Original Message - From: Johnny Tai johnnyti...@shaw.ca To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, December 14, 2011 1:40 AM Subject: Re: [Audyssey] Swamp: spawning and loot questions. Also

Re: [Audyssey] Swamp: spawning and loot questions.

2011-12-14 Thread Kelvin Tan
but how much would be enough? - Original Message - From: john jpcarnemo...@comcast.net To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, December 14, 2011 12:50 AM Subject: Re: [Audyssey] Swamp: spawning and loot questions. Then don't give it to people, my thought

Re: [Audyssey] Swamp: spawning and loot questions.

2011-12-14 Thread Dakotah Rickard
: Wednesday, December 14, 2011 1:40 AM Subject: Re: [Audyssey] Swamp: spawning and loot questions. Also, I've heard many complaints of shortage of this ammo or that ammo. Say that you can't find any ammo for that machinegun you love to use- all you find is .45s, and now, I don't use a machinegun

Re: [Audyssey] Swamp: spawning and loot questions.

2011-12-14 Thread john
@audyssey.org Date sent: Wed, 14 Dec 2011 10:37:25 -0500 Subject: Re: [Audyssey] Swamp: spawning and loot questions. I'm glad to hear about the awesome nature of missions that are coming up. Kai and jeremy, one thing that would make Swamp a little easier to handle with player tracking

Re: [Audyssey] Swamp: spawning and loot questions.

2011-12-13 Thread Dakotah Rickard
, 12 Dec 2011 10:58:04 +0800 Subject: Re: [Audyssey] Swamp: spawning and loot questions. just move towards it and take whatever is in there. the sound will stop and you have more ammo or other items. if it is something you don't need, donate them and get reputation points. If you move away

Re: [Audyssey] Swamp: spawning and loot questions.

2011-12-13 Thread Jeremy Kaldobsky
I agree. I'm currently in the middle of adding a new set of player tracking features, and fixing the bug that is messing up player foot steps. These few changes will really make a huge difference when it comes to working as a group I think. I'm also planning to add the ability to give people

Re: [Audyssey] Swamp: spawning and loot questions.

2011-12-13 Thread john
. - Original Message - From: Steady Goh stea...@gmail.com To: Gamers Discussion list gamers@audyssey.org Date sent: Tue, 13 Dec 2011 13:29:27 +0800 Subject: Re: [Audyssey] Swamp: spawning and loot questions. I don't quite like the idea of being able to give stuffs to people. I have more than 2

Re: [Audyssey] Swamp: spawning and loot questions.

2011-12-13 Thread john
. - Original Message - From: Steady Goh stea...@gmail.com To: Gamers Discussion list gamers@audyssey.org Date sent: Tue, 13 Dec 2011 13:29:27 +0800 Subject: Re: [Audyssey] Swamp: spawning and loot questions. I don't quite like the idea of being able to give stuffs to people. I have more than 2

Re: [Audyssey] Swamp: spawning and loot questions.

2011-12-13 Thread john
. - Original Message - From: Steady Goh stea...@gmail.com To: Gamers Discussion list gamers@audyssey.org Date sent: Tue, 13 Dec 2011 13:29:27 +0800 Subject: Re: [Audyssey] Swamp: spawning and loot questions. I don't quite like the idea of being able to give stuffs to people. I have more than 2

Re: [Audyssey] Swamp: spawning and loot questions.

2011-12-13 Thread Johnny Tai
Also, I've heard many complaints of shortage of this ammo or that ammo. Say that you can't find any ammo for that machinegun you love to use- all you find is .45s, and now, I don't use a machinegun, I prefer my silenced pistol, so I keep running out on .45s yet I'm loaded down on machinegun

Re: [Audyssey] Swamp: spawning and loot questions.

2011-12-13 Thread Dallas O'Brien
nice! and this sounds very good. might i also point out, it may, at some point, be a good idea to bring in the idea of wait capasity? as at the moment, i could bring in every weapon i can? and if i did that, i would need to be attached to a trailer, and dragged behind a tank? ahahah so,

Re: [Audyssey] Swamp: spawning and loot questions.

2011-12-13 Thread Kai
gamers@audyssey.org Sent: Tuesday, December 13, 2011 12:59 PM Subject: Re: [Audyssey] Swamp: spawning and loot questions. nice! and this sounds very good. might i also point out, it may, at some point, be a good idea to bring in the idea of wait capasity? as at the moment, i could bring

Re: [Audyssey] Swamp: spawning and loot questions.

2011-12-13 Thread Dallas O'Brien
- Original Message - From: Dallas O'Brien dallas-obr...@bigpond.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, December 13, 2011 12:59 PM Subject: Re: [Audyssey] Swamp: spawning and loot questions. nice! and this sounds very good. might i also point out, it may

Re: [Audyssey] Swamp: spawning and loot questions.

2011-12-13 Thread Johnny Tai
I always figure it's strange people talk about reality in games such as this- you're wondering around, shooting dead people with heavy military weapons you'd never encounter in your RL life- unless you're real lucky, there's no reality in it lol. Even the axe, for example, is not realistic- any

Re: [Audyssey] Swamp: spawning and loot questions.

2011-12-13 Thread Ryan Strunk
list Subject: Re: [Audyssey] Swamp: spawning and loot questions. I agree. I'm currently in the middle of adding a new set of player tracking features, and fixing the bug that is messing up player foot steps. These few changes will really make a huge difference when it comes to working as a group

Re: [Audyssey] Swamp: spawning and loot questions.

2011-12-13 Thread john
sent: Tue, 13 Dec 2011 15:36:55 -0800 Subject: Re: [Audyssey] Swamp: spawning and loot questions. I always figure it's strange people talk about reality in games such as this- you're wondering around, shooting dead people with heavy military weapons you'd never encounter in your RL life- unless

Re: [Audyssey] Swamp: spawning and loot questions.

2011-12-13 Thread Dallas O'Brien
Date sent: Tue, 13 Dec 2011 15:36:55 -0800 Subject: Re: [Audyssey] Swamp: spawning and loot questions. I always figure it's strange people talk about reality in games such as this- you're wondering around, shooting dead people with heavy military weapons you'd never encounter in your RL life- unless

Re: [Audyssey] Swamp: spawning and loot questions.

2011-12-13 Thread stootle
What game are you folks playing and where can i get it? On Sat, 10 Dec 2011 11:06:47 -0700 Richard Sherman squir...@gmail.com writes: Hi, The bridge isn't that bad. many times, there are a few people who gang up, snipe the bridge, and clear it out. it takes some time for a group to form

Re: [Audyssey] Swamp: spawning and loot questions.

2011-12-12 Thread john
: Mon, 12 Dec 2011 10:58:04 +0800 Subject: Re: [Audyssey] Swamp: spawning and loot questions. just move towards it and take whatever is in there. the sound will stop and you have more ammo or other items. if it is something you don't need, donate them and get reputation points. If you move away from

Re: [Audyssey] Swamp: spawning and loot questions.

2011-12-12 Thread Dakotah Rickard
+0800 Subject: Re: [Audyssey] Swamp: spawning and loot questions. just move towards it and take whatever is in there. the sound will stop and you have more ammo or other items. if it is something you don't need, donate them and get reputation points. If you move away from the sound, i

Re: [Audyssey] Swamp: spawning and loot questions.

2011-12-12 Thread Richard Sherman
HI, I like the idea of donating to friends instead of the safe zone. also, I would like to see more 45 ammo. currently it seems that the most ammo i get is 5.56. It seems like I get around 3 times more of that ammo than the 45 ammo. Running around with the pistol and silencer is quite fun.

Re: [Audyssey] Swamp: spawning and loot questions.

2011-12-12 Thread Johnny Tai
That's funny- I'm the opposite, I keep getting 45 and not enough 5.5 lol- you and I need to be able to trade. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the

Re: [Audyssey] Swamp: spawning and loot questions.

2011-12-12 Thread Steady Goh
10:58:04 +0800 Subject: Re: [Audyssey] Swamp: spawning and loot questions. just move towards it and take whatever is in there. the sound will stop and you have more ammo or other items. if it is something you don't need, donate them and get reputation points. If you move away from the sound, i

Re: [Audyssey] Swamp: spawning and loot questions.

2011-12-11 Thread Jeremy Kaldobsky
I would agree that a sighted gamer will be more prone to taking risks and his decades of using a mouse should allow him to survive situations that might otherwise make zombie chow out of many others. With practice though, everyone else should be able to match the same skill with the mouse and

Re: [Audyssey] Swamp: spawning and loot questions.

2011-12-11 Thread Dakotah Rickard
Oh. It's good to know the range. That makes me feel a lot better. Also, this is the first game that my friend and I agree gives pretty much the same info to the sighted and blind player. I must as a question, or perhaps suggest a change. He and I both agree that, when you're in a huge

Re: [Audyssey] Swamp: spawning and loot questions.

2011-12-11 Thread Jeremy Kaldobsky
I'll pass this suggestion along to Kai. As it's a sound issue, that is his department. :) With the graphics I knew that no matter what the sighted players would have an advantage in some ways, so I tried to restrict them in others. So rather than making their situation easier it just makes

Re: [Audyssey] Swamp: spawning and loot questions.

2011-12-11 Thread Christopher Bartlett
the individual items. Chris Bartlett -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jeremy Kaldobsky Sent: Sunday, December 11, 2011 2:37 PM To: Gamers Discussion list Subject: Re: [Audyssey] Swamp: spawning and loot questions

Re: [Audyssey] Swamp: spawning and loot questions.

2011-12-11 Thread Che
] On Behalf Of Jeremy Kaldobsky Sent: Sunday, December 11, 2011 2:37 PM To: Gamers Discussion list Subject: Re: [Audyssey] Swamp: spawning and loot questions. I'll pass this suggestion along to Kai. As it's a sound issue, that is his department. :) With the graphics I knew that no matter what

Re: [Audyssey] Swamp: spawning and loot questions.

2011-12-11 Thread shaun everiss
Well my mouse is sluggish, even at high setting, If I set sensitivity on my pc to full I get a bit more responce but not much. I have a 50 buck logitech mouse with 8 buttons I will be getting for christmas so we will see. At 06:23 a.m. 11/12/2011 -0800, you wrote: I would agree that a sighted

Re: [Audyssey] Swamp: spawning and loot questions.

2011-12-11 Thread Kai
: Sunday, December 11, 2011 1:30 PM Subject: Re: [Audyssey] Swamp: spawning and loot questions. If you decreased the fly sound, you'd trade easier localization for less range in hearing the loot sound. I personally like the way it is, even with the disorienting effect of the flies

Re: [Audyssey] Swamp: spawning and loot questions.

2011-12-11 Thread Christopher Bartlett
list' gamers@audyssey.org Sent: Sunday, December 11, 2011 1:30 PM Subject: Re: [Audyssey] Swamp: spawning and loot questions. If you decreased the fly sound, you'd trade easier localization for less range in hearing the loot sound. I personally like the way it is, even with the disorienting

Re: [Audyssey] Swamp: spawning and loot questions.

2011-12-11 Thread Che
: [Audyssey] Swamp: spawning and loot questions. This issue is being addressed. There are now multiple fly sounds, eliminating the probability of the same sound being played at multiple sources. Kai - Original Message - From: Christopher Bartlettthemusicalbre...@gmail.com To: 'Gamers Discussion

Re: [Audyssey] Swamp: spawning and loot questions.

2011-12-11 Thread Dakotah Rickard
@audyssey.org Sent: Sunday, December 11, 2011 1:30 PM Subject: Re: [Audyssey] Swamp: spawning and loot questions. If you decreased the fly sound, you'd trade easier localization for less range in hearing the loot sound. I personally like the way it is, even with the disorienting effect of the flies

Re: [Audyssey] Swamp: spawning and loot questions.

2011-12-11 Thread Johnny Tai
On that note, it'd be kinda nice to know what's there before we pick it up- so if we don't need the item, we can alert friends to it --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update

Re: [Audyssey] Swamp: spawning and loot questions.

2011-12-11 Thread john
That's a second from me, just move away from them if they're to noisy for you. - Original Message - From: Christopher Bartlett themusicalbre...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Date sent: Sun, 11 Dec 2011 16:30:30 -0500 Subject: Re: [Audyssey] Swamp: spawning

Re: [Audyssey] Swamp: spawning and loot questions.

2011-12-11 Thread Steady Goh
that there isn't enough ammo or health kit anymore. 锦发/Steady Goh - Original Message - From: john jpcarnemo...@comcast.net To: Gamers Discussion list gamers@audyssey.org Sent: Monday, December 12, 2011 10:23 AM Subject: Re: [Audyssey] Swamp: spawning and loot questions. That's a second

Re: [Audyssey] Swamp: spawning and loot questions.

2011-12-11 Thread Jeremy Kaldobsky
I've written this down in my list of things to add. It does seem like a pretty simple solution, as long as no one forgets they have loot sounds disabled! haha! Frankly, both options together make things tremendous. Have a key to activate and deactivate loot scanning, as it were, and

Re: [Audyssey] Swamp: spawning and loot questions.

2011-12-10 Thread john
there. - Original Message - From: Christopher Bartlett themusicalbre...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Date sent: Fri, 9 Dec 2011 15:45:54 -0500 Subject: [Audyssey] Swamp: spawning and loot questions. I've noticed that there seem to be some places on the map that almost

Re: [Audyssey] Swamp: spawning and loot questions.

2011-12-10 Thread Ryan Strunk
] On Behalf Of john Sent: Saturday, December 10, 2011 7:24 AM To: Gamers Discussion list Subject: Re: [Audyssey] Swamp: spawning and loot questions. Part of the loot thing (in my opinion) is that at many times, there are so many zombies near the bridge, people can't get across to claim the loot

Re: [Audyssey] Swamp: spawning and loot questions.

2011-12-10 Thread john
...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Date sent: Sat, 10 Dec 2011 08:20:58 -0600 Subject: Re: [Audyssey] Swamp: spawning and loot questions. And that is *awesome*! I'm ashamed to admit it, but I died 3 separate times trying to get across the bridge yesterday. Wore my reputation

Re: [Audyssey] Swamp: spawning and loot questions.

2011-12-10 Thread Richard Sherman
Hi, The bridge isn't that bad. many times, there are a few people who gang up, snipe the bridge, and clear it out. it takes some time for a group to form there again. Just listen for this and cross when they say it is fairly clear. HTH. Shermanator - Original Message - From: john

Re: [Audyssey] Swamp: spawning and loot questions.

2011-12-10 Thread Ben
I can never get a connection to work. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Richard Sherman Sent: 10 December 2011 18:07 To: Gamers Discussion list Subject: Re: [Audyssey] Swamp: spawning and loot questions. Hi, The bridge

Re: [Audyssey] Swamp: spawning and loot questions.

2011-12-10 Thread Dallas O'Brien
. Ryan -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of john Sent: Saturday, December 10, 2011 7:24 AM To: Gamers Discussion list Subject: Re: [Audyssey] Swamp: spawning and loot questions. Part of the loot thing (in my opinion

Re: [Audyssey] Swamp: spawning and loot questions.

2011-12-10 Thread Dakotah Rickard
-boun...@audyssey.org] On Behalf Of john Sent: Saturday, December 10, 2011 7:24 AM To: Gamers Discussion list Subject: Re: [Audyssey] Swamp: spawning and loot questions. Part of the loot thing (in my opinion) is that at many times, there are so many zombies near the bridge, people can't get

[Audyssey] Swamp: spawning and loot questions.

2011-12-09 Thread Christopher Bartlett
I've noticed that there seem to be some places on the map that almost always have loot and have begun wondering how loot generation works. I've also come across areas with as many as twelve corpses with loot within a very small distance of one another, which is actually a peril, since the

Re: [Audyssey] Swamp: spawning and loot questions.

2011-12-09 Thread Jeremy Kaldobsky
Loot and zombie placement is totally random around the map, with the exception of the Safe zone and Sewer. Nothing spawns in either of those, though zombies do sometimes wander down into the Sewer of their own accord. The accumulation of loot and zombies in different places is totally a result