The game is called Swamp and it can be downloaded here.
www.kaldobsky.com/audiogames/
What game are you folks playing and
where can i get it?
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yup agree with steady there.
- Original Message -
From: Steady Goh stea...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, December 13, 2011 1:29 PM
Subject: Re: [Audyssey] Swamp: spawning and loot questions.
I don't quite like the idea of being able to give
yes. or another alternative is just simply use another weapon! isn't it?
- Original Message -
From: Johnny Tai johnnyti...@shaw.ca
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, December 14, 2011 1:40 AM
Subject: Re: [Audyssey] Swamp: spawning and loot questions.
Also
but how much would be enough?
- Original Message -
From: john jpcarnemo...@comcast.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, December 14, 2011 12:50 AM
Subject: Re: [Audyssey] Swamp: spawning and loot questions.
Then don't give it to people, my thought
: Wednesday, December 14, 2011 1:40 AM
Subject: Re: [Audyssey] Swamp: spawning and loot questions.
Also, I've heard many complaints of shortage of this ammo or that ammo. Say
that you can't find any ammo for that machinegun you love to use- all you
find is .45s, and now, I don't use a machinegun
@audyssey.org
Date sent: Wed, 14 Dec 2011 10:37:25 -0500
Subject: Re: [Audyssey] Swamp: spawning and loot questions.
I'm glad to hear about the awesome nature of missions that are
coming up.
Kai and jeremy, one thing that would make Swamp a little easier
to
handle with player tracking
, 12 Dec 2011 10:58:04 +0800
Subject: Re: [Audyssey] Swamp: spawning and loot questions.
just move towards it and take whatever is in there. the sound
will stop and
you have more ammo or other items. if it is something you don't
need, donate
them and get reputation points. If you move away
I agree. I'm currently in the middle of adding a new set of player tracking
features, and fixing the bug that is messing up player foot steps. These few
changes will really make a huge difference when it comes to working as a group
I think. I'm also planning to add the ability to give people
.
- Original Message -
From: Steady Goh stea...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Date sent: Tue, 13 Dec 2011 13:29:27 +0800
Subject: Re: [Audyssey] Swamp: spawning and loot questions.
I don't quite like the idea of being able to give stuffs to
people. I have
more than 2
.
- Original Message -
From: Steady Goh stea...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Date sent: Tue, 13 Dec 2011 13:29:27 +0800
Subject: Re: [Audyssey] Swamp: spawning and loot questions.
I don't quite like the idea of being able to give stuffs to
people. I have
more than 2
.
- Original Message -
From: Steady Goh stea...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Date sent: Tue, 13 Dec 2011 13:29:27 +0800
Subject: Re: [Audyssey] Swamp: spawning and loot questions.
I don't quite like the idea of being able to give stuffs to
people. I have
more than 2
Also, I've heard many complaints of shortage of this ammo or that ammo. Say
that you can't find any ammo for that machinegun you love to use- all you
find is .45s, and now, I don't use a machinegun, I prefer my silenced
pistol, so I keep running out on .45s yet I'm loaded down on machinegun
nice! and this sounds very good. might i also point out, it may, at some
point, be a good idea to bring in the idea of wait capasity? as at the
moment, i could bring in every weapon i can? and if i did that, i would
need to be attached to a trailer, and dragged behind a tank? ahahah
so,
gamers@audyssey.org
Sent: Tuesday, December 13, 2011 12:59 PM
Subject: Re: [Audyssey] Swamp: spawning and loot questions.
nice! and this sounds very good. might i also point out, it may, at some
point, be a good idea to bring in the idea of wait capasity? as at the
moment, i could bring
- Original Message - From: Dallas O'Brien
dallas-obr...@bigpond.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, December 13, 2011 12:59 PM
Subject: Re: [Audyssey] Swamp: spawning and loot questions.
nice! and this sounds very good. might i also point out, it may
I always figure it's strange people talk about reality in games such as
this- you're wondering around, shooting dead people with heavy military
weapons you'd never encounter in your RL life- unless you're real lucky,
there's no reality in it lol.
Even the axe, for example, is not realistic- any
list
Subject: Re: [Audyssey] Swamp: spawning and loot questions.
I agree. I'm currently in the middle of adding a new set of player tracking
features, and fixing the bug that is messing up player foot steps. These
few changes will really make a huge difference when it comes to working as a
group
sent: Tue, 13 Dec 2011 15:36:55 -0800
Subject: Re: [Audyssey] Swamp: spawning and loot questions.
I always figure it's strange people talk about reality in games
such as
this- you're wondering around, shooting dead people with heavy
military
weapons you'd never encounter in your RL life- unless
Date sent: Tue, 13 Dec 2011 15:36:55 -0800
Subject: Re: [Audyssey] Swamp: spawning and loot questions.
I always figure it's strange people talk about reality in games such as
this- you're wondering around, shooting dead people with heavy military
weapons you'd never encounter in your RL life- unless
What game are you folks playing and where can i get it?
On Sat, 10 Dec 2011 11:06:47 -0700 Richard Sherman squir...@gmail.com
writes:
Hi,
The bridge isn't that bad. many times, there are a few people who
gang up,
snipe the bridge, and clear it out. it takes some time for a group
to form
: Mon, 12 Dec 2011 10:58:04 +0800
Subject: Re: [Audyssey] Swamp: spawning and loot questions.
just move towards it and take whatever is in there. the sound
will stop and
you have more ammo or other items. if it is something you don't
need, donate
them and get reputation points. If you move away from
+0800
Subject: Re: [Audyssey] Swamp: spawning and loot questions.
just move towards it and take whatever is in there. the sound
will stop and
you have more ammo or other items. if it is something you don't
need, donate
them and get reputation points. If you move away from the sound,
i
HI,
I like the idea of donating to friends instead of the safe zone.
also, I would like to see more 45 ammo. currently it seems that the most
ammo i get is 5.56. It seems like I get around 3 times more of that ammo
than the 45 ammo. Running around with the pistol and silencer is quite fun.
That's funny- I'm the opposite, I keep getting 45 and not enough 5.5 lol-
you and I need to be able to trade.
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10:58:04 +0800
Subject: Re: [Audyssey] Swamp: spawning and loot questions.
just move towards it and take whatever is in there. the sound
will stop and
you have more ammo or other items. if it is something you don't
need, donate
them and get reputation points. If you move away from the sound,
i
I would agree that a sighted gamer will be more prone to taking risks and his
decades of using a mouse should allow him to survive situations that might
otherwise make zombie chow out of many others. With practice though, everyone
else should be able to match the same skill with the mouse and
Oh. It's good to know the range. That makes me feel a lot better.
Also, this is the first game that my friend and I agree gives pretty
much the same info to the sighted and blind player.
I must as a question, or perhaps suggest a change. He and I both agree
that, when you're in a huge
I'll pass this suggestion along to Kai. As it's a sound issue, that is his
department. :)
With the graphics I knew that no matter what the sighted players would have an
advantage in some ways, so I tried to restrict them in others. So rather than
making their situation easier it just makes
the
individual items.
Chris Bartlett
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jeremy Kaldobsky
Sent: Sunday, December 11, 2011 2:37 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Swamp: spawning and loot questions
] On
Behalf Of Jeremy Kaldobsky
Sent: Sunday, December 11, 2011 2:37 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Swamp: spawning and loot questions.
I'll pass this suggestion along to Kai. As it's a sound issue, that is his
department. :)
With the graphics I knew that no matter what
Well my mouse is sluggish, even at high setting, If I set sensitivity
on my pc to full I get a bit more responce but not much.
I have a 50 buck logitech mouse with 8 buttons I will be getting for
christmas so we will see.
At 06:23 a.m. 11/12/2011 -0800, you wrote:
I would agree that a sighted
: Sunday, December 11, 2011 1:30 PM
Subject: Re: [Audyssey] Swamp: spawning and loot questions.
If you decreased the fly sound, you'd trade easier localization for less
range in hearing the loot sound. I personally like the way it is, even
with
the disorienting effect of the flies
list' gamers@audyssey.org
Sent: Sunday, December 11, 2011 1:30 PM
Subject: Re: [Audyssey] Swamp: spawning and loot questions.
If you decreased the fly sound, you'd trade easier localization for less
range in hearing the loot sound. I personally like the way it is, even
with
the disorienting
: [Audyssey] Swamp: spawning and loot questions.
This issue is being addressed. There are now multiple fly sounds,
eliminating the probability of the same sound being played at multiple
sources.
Kai
- Original Message -
From: Christopher Bartlettthemusicalbre...@gmail.com
To: 'Gamers Discussion
@audyssey.org
Sent: Sunday, December 11, 2011 1:30 PM
Subject: Re: [Audyssey] Swamp: spawning and loot questions.
If you decreased the fly sound, you'd trade easier localization for less
range in hearing the loot sound. I personally like the way it is, even
with
the disorienting effect of the flies
On that note, it'd be kinda nice to know what's there before we pick it up-
so if we don't need the item, we can alert friends to it
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You can make changes or update
That's a second from me, just move away from them if they're to
noisy for you.
- Original Message -
From: Christopher Bartlett themusicalbre...@gmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Date sent: Sun, 11 Dec 2011 16:30:30 -0500
Subject: Re: [Audyssey] Swamp: spawning
that
there isn't enough ammo or health kit anymore.
锦发/Steady Goh
- Original Message -
From: john jpcarnemo...@comcast.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, December 12, 2011 10:23 AM
Subject: Re: [Audyssey] Swamp: spawning and loot questions.
That's a second
I've written this down in my list of things to add. It does seem like a pretty
simple solution, as long as no one forgets they have loot sounds disabled!
haha!
Frankly, both options together make
things tremendous. Have a key to
activate and deactivate loot scanning, as it were, and
there.
- Original Message -
From: Christopher Bartlett themusicalbre...@gmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Date sent: Fri, 9 Dec 2011 15:45:54 -0500
Subject: [Audyssey] Swamp: spawning and loot questions.
I've noticed that there seem to be some places on the map that
almost
] On
Behalf Of john
Sent: Saturday, December 10, 2011 7:24 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Swamp: spawning and loot questions.
Part of the loot thing (in my opinion) is that at many times, there are so
many zombies near the bridge, people can't get across to claim the loot
...@gmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Date sent: Sat, 10 Dec 2011 08:20:58 -0600
Subject: Re: [Audyssey] Swamp: spawning and loot questions.
And that is *awesome*!
I'm ashamed to admit it, but I died 3 separate times trying to
get across
the bridge yesterday. Wore my reputation
Hi,
The bridge isn't that bad. many times, there are a few people who gang up,
snipe the bridge, and clear it out. it takes some time for a group to form
there again. Just listen for this and cross when they say it is fairly
clear.
HTH.
Shermanator
- Original Message -
From: john
I can never get a connection to work.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Richard Sherman
Sent: 10 December 2011 18:07
To: Gamers Discussion list
Subject: Re: [Audyssey] Swamp: spawning and loot questions.
Hi,
The bridge
.
Ryan
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of john
Sent: Saturday, December 10, 2011 7:24 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Swamp: spawning and loot questions.
Part of the loot thing (in my opinion
-boun...@audyssey.org] On
Behalf Of john
Sent: Saturday, December 10, 2011 7:24 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Swamp: spawning and loot questions.
Part of the loot thing (in my opinion) is that at many times, there are so
many zombies near the bridge, people can't get
I've noticed that there seem to be some places on the map that almost always
have loot and have begun wondering how loot generation works. I've also
come across areas with as many as twelve corpses with loot within a very
small distance of one another, which is actually a peril, since the
Loot and zombie placement is totally random around the map, with the exception
of the Safe zone and Sewer. Nothing spawns in either of those, though zombies
do sometimes wander down into the Sewer of their own accord.
The accumulation of loot and zombies in different places is totally a result
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