Re: [Audyssey] Swamp: spawning and loot questions.
The game is called Swamp and it can be downloaded here. www.kaldobsky.com/audiogames/ What game are you folks playing and where can i get it? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp: spawning and loot questions.
yup agree with steady there. - Original Message - From: Steady Goh stea...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, December 13, 2011 1:29 PM Subject: Re: [Audyssey] Swamp: spawning and loot questions. I don't quite like the idea of being able to give stuffs to people. I have more than 2 rep points and can easily use that to make 10 people strong, but it will spoil their gaming experience. and without going through the initial difficult stage of getting themselves up and master the skills, no matter how much they have, they will be killed and back to square1. 锦发/Steady Goh - Original Message - From: Dakotah Rickard dakotah.rick...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, December 12, 2011 11:56 PM Subject: Re: [Audyssey] Swamp: spawning and loot questions. I don't think we should know what's in there. A much better, although perhaps overstated, solution to the friends trouble is to just enable giving stuff to people. That way if you're like my friend who has over 1200 7.62 and over 2000 other ammo, he could share his wealth rather than only getting himself rep points he'll never really need because he hasn't bought anything at all from the safe zone for his entire playthrough of the game. Plus, giving stuff makes the game more cooperative. Signed: Dakotah Rickard On 12/12/11, john jpcarnemo...@comcast.net wrote: When I say move away, I mean to back up and make the zombies leave the loot so that you can here them better. I in no way meant to say that somebody should leave the loot. - Original Message - From: Steady Goh stea...@gmail.com To: Gamers Discussion list gamers@audyssey.org Date sent: Mon, 12 Dec 2011 10:58:04 +0800 Subject: Re: [Audyssey] Swamp: spawning and loot questions. just move towards it and take whatever is in there. the sound will stop and you have more ammo or other items. if it is something you don't need, donate them and get reputation points. If you move away from the sound, i will thank you and happily go in there and help myself. but don't complain that there isn't enough ammo or health kit anymore. 锦发/Steady Goh - Original Message - From: john jpcarnemo...@comcast.net To: Gamers Discussion list gamers@audyssey.org Sent: Monday, December 12, 2011 10:23 AM Subject: Re: [Audyssey] Swamp: spawning and loot questions. That's a second from me, just move away from them if they're to noisy for you. - Original Message - From: Christopher Bartlett themusicalbre...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Date sent: Sun, 11 Dec 2011 16:30:30 -0500 Subject: Re: [Audyssey] Swamp: spawning and loot questions --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. Internal Virus Database is out of date. Checked by AVG - www.avg.com Version: 8.5.449 / Virus Database: 271.1.1/3868 - Release Date: 08/30/11 18:48:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp: spawning and loot questions.
yes. or another alternative is just simply use another weapon! isn't it? - Original Message - From: Johnny Tai johnnyti...@shaw.ca To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, December 14, 2011 1:40 AM Subject: Re: [Audyssey] Swamp: spawning and loot questions. Also, I've heard many complaints of shortage of this ammo or that ammo. Say that you can't find any ammo for that machinegun you love to use- all you find is .45s, and now, I don't use a machinegun, I prefer my silenced pistol, so I keep running out on .45s yet I'm loaded down on machinegun ammo. Instead of trading it all selfishly for reps, I can trade my machinegun ammo for your .45s- everyone's happier that way. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. Internal Virus Database is out of date. Checked by AVG - www.avg.com Version: 8.5.449 / Virus Database: 271.1.1/3868 - Release Date: 08/30/11 18:48:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp: spawning and loot questions.
but how much would be enough? - Original Message - From: john jpcarnemo...@comcast.net To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, December 14, 2011 12:50 AM Subject: Re: [Audyssey] Swamp: spawning and loot questions. Then don't give it to people, my thought was that the giving system would be to give some ammo to that guy with the sniper who just ran out, or to give the guy with a hunting rifle and no 5.56 ammo enough to get back to the safe zone, not to just give them 1000 shots of everything. - Original Message - From: Steady Goh stea...@gmail.com To: Gamers Discussion list gamers@audyssey.org Date sent: Tue, 13 Dec 2011 13:29:27 +0800 Subject: Re: [Audyssey] Swamp: spawning and loot questions. I don't quite like the idea of being able to give stuffs to people. I have more than 2 rep points and can easily use that to make 10 people strong, but it will spoil their gaming experience. and without going through the initial difficult stage of getting themselves up and master the skills, no matter how much they have, they will be killed and back to square1. ??룕/Steady Goh - Original Message - From: Dakotah Rickard dakotah.rick...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, December 12, 2011 11:56 PM Subject: Re: [Audyssey] Swamp: spawning and loot questions. I don't think we should know what's in there. A much better, although perhaps overstated, solution to the friends trouble is to just enable giving stuff to people. That way if you're like my friend who has over 1200 7.62 and over 2000 other ammo, he could share his wealth rather than only getting himself rep points he'll never really need because he hasn't bought anything at all from the safe zone for his entire playthrough of the game. Plus, giving stuff makes the game more cooperative. Signed: Dakotah Rickard On 12/12/11, john jpcarnemo...@comcast.net wrote: When I say move away, I mean to back up and make the zombies leave the loot so that you can here them better. I in no way meant to say that somebody should leave the loot. - Original Message - From: Steady Goh stea...@gmail.com To: Gamers Discussion list gamers@audyssey.org Date sent: Mon, 12 Dec 2011 10:58:04 +0800 Subject: Re: [Audyssey] Swamp: spawning and loot questions --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. Internal Virus Database is out of date. Checked by AVG - www.avg.com Version: 8.5.449 / Virus Database: 271.1.1/3868 - Release Date: 08/30/11 18:48:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp: spawning and loot questions.
I'm glad to hear about the awesome nature of missions that are coming up. Kai and jeremy, one thing that would make Swamp a little easier to handle with player tracking is a difference in sound between player and zombie footsteps. I know that this would mean an even bigger game, and I know how unfun it is to locate distinguishable footsteps. I've done a bit of sound work myself, but I know that it could make things much smoother. Still, I look forward to whatever happens and however it's done, it'll be great. I must address the question of simulation versus game just this once more. If you wanted to be completely technical, all the weapons are heavy and cumbersome. Even the assault rifle, which I assume is based off the m16 or m4 or some derivitive is a pretty hefty gun. I understand the unrealism of carrying a maximum of eleven weapons. it's wildly unreal, not just because of weight but because of the actual difficulty of managing all the holsters and straps and ammo. I don't think that ammo should be limited for the same reason I don't think weapnory should be limited. That reason is playability and fun. I was originally all for the idea of incumbrance, and I guess maybe weapon based incumbrance is still maybe ok, but I decided that it was much more fun to be able to just focus on running around and smashing the undead than worrying about my inventory. If there were character specializations or inventory limitations, I could understand an incumbrance system, but I think that it takes away from the game. Finally, as for realism, true realism would mean that you'd have to reaim after every use of a weapon on everything except maybe the assault rifle and the axe, you'd have gone deaf a long time ago from all the gunfire next to your unprotected ears, and death would be permanent, losing you your rep and experience, if not losing you your place on the server. I'm not trying to be snarky or sarcastic. I'm just saying that there's a line between playability and realism for the average player, and it's a dangerous one to draw at all, So far, I'm very pleased with how it's been drawn. Signed: Dakotah Rickard On 12/14/11, Kelvin Tan k...@weiliankelvin.com wrote: yes. or another alternative is just simply use another weapon! isn't it? - Original Message - From: Johnny Tai johnnyti...@shaw.ca To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, December 14, 2011 1:40 AM Subject: Re: [Audyssey] Swamp: spawning and loot questions. Also, I've heard many complaints of shortage of this ammo or that ammo. Say that you can't find any ammo for that machinegun you love to use- all you find is .45s, and now, I don't use a machinegun, I prefer my silenced pistol, so I keep running out on .45s yet I'm loaded down on machinegun ammo. Instead of trading it all selfishly for reps, I can trade my machinegun ammo for your .45s- everyone's happier that way. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. Internal Virus Database is out of date. Checked by AVG - www.avg.com Version: 8.5.449 / Virus Database: 271.1.1/3868 - Release Date: 08/30/11 18:48:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp: spawning and loot questions.
This was very well said, and I'd like to throw in a second. While I can see where people are coming from, I feel that limitations would detract from the enjoyability of the game. - Original Message - From: Dakotah Rickard dakotah.rick...@gmail.com To: Gamers Discussion list gamers@audyssey.org Date sent: Wed, 14 Dec 2011 10:37:25 -0500 Subject: Re: [Audyssey] Swamp: spawning and loot questions. I'm glad to hear about the awesome nature of missions that are coming up. Kai and jeremy, one thing that would make Swamp a little easier to handle with player tracking is a difference in sound between player and zombie footsteps. I know that this would mean an even bigger game, and I know how unfun it is to locate distinguishable footsteps. I've done a bit of sound work myself, but I know that it could make things much smoother. Still, I look forward to whatever happens and however it's done, it'll be great. I must address the question of simulation versus game just this once more. If you wanted to be completely technical, all the weapons are heavy and cumbersome. Even the assault rifle, which I assume is based off the m16 or m4 or some derivitive is a pretty hefty gun. I understand the unrealism of carrying a maximum of eleven weapons. it's wildly unreal, not just because of weight but because of the actual difficulty of managing all the holsters and straps and ammo. I don't think that ammo should be limited for the same reason I don't think weapnory should be limited. That reason is playability and fun. I was originally all for the idea of incumbrance, and I guess maybe weapon based incumbrance is still maybe ok, but I decided that it was much more fun to be able to just focus on running around and smashing the undead than worrying about my inventory. If there were character specializations or inventory limitations, I could understand an incumbrance system, but I think that it takes away from the game. Finally, as for realism, true realism would mean that you'd have to reaim after every use of a weapon on everything except maybe the assault rifle and the axe, you'd have gone deaf a long time ago from all the gunfire next to your unprotected ears, and death would be permanent, losing you your rep and experience, if not losing you your place on the server. I'm not trying to be snarky or sarcastic. I'm just saying that there's a line between playability and realism for the average player, and it's a dangerous one to draw at all, So far, I'm very pleased with how it's been drawn. Signed: Dakotah Rickard On 12/14/11, Kelvin Tan k...@weiliankelvin.com wrote: yes. or another alternative is just simply use another weapon! isn't it? - Original Message - From: Johnny Tai johnnyti...@shaw.ca To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, December 14, 2011 1:40 AM Subject: Re: [Audyssey] Swamp: spawning and loot questions. Also, I've heard many complaints of shortage of this ammo or that ammo. Say that you can't find any ammo for that machinegun you love to use- all you find is .45s, and now, I don't use a machinegun, I prefer my silenced pistol, so I keep running out on .45s yet I'm loaded down on machinegun ammo. Instead of trading it all selfishly for reps, I can trade my machinegun ammo for your .45s- everyone's happier that way. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - --- Internal Virus Database is out of date. Checked by AVG - www.avg.com Version: 8.5.449 / Virus Database: 271.1.1/3868 - Release Date: 08/30/11 18:48:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding
Re: [Audyssey] Swamp: spawning and loot questions.
I'm going to point this out, not because I think anyone's dumb, but because I think people may not have had these experiences: It's not as off-topic as it seems. I play and have played several MUD's. Typically, if you're a beginner and you get help, there are two strategies people take to help you. Either they give you the very best they can get their hands on, which spoils the experience of gaming, or they help you get what's at your level, either because you broke or lost what you had or because they know of something right near what you have, in skill level, but that will help you out a bit. I'm tying this back in now. If you can give in swamp, sure you could make ten newbies really strong, but why? They do need to master their skills, but if they die, and you out of the kindness of your heart, choose to reequip them, it won't hurt anyone. It won't ruin the thought of death being risky, as a gift is a gift, not a guarantee. Frankly though, the idea of giving in Swamp, though it could be used for this purpose, is much more of a good idea when you consider people out in the field running out of ammo on bridge duty, running out of medkits in a dangerous place. Yeah, you can heal others with medkits, and the problem of tracking players, which plagues a healer, would need to be fixed anyway if you're to give people stuff, but I think that giving people stuff is a way to make Swamp even greater. Signed: Dakotah Rickard On 12/13/11, Steady Goh stea...@gmail.com wrote: I don't quite like the idea of being able to give stuffs to people. I have more than 2 rep points and can easily use that to make 10 people strong, but it will spoil their gaming experience. and without going through the initial difficult stage of getting themselves up and master the skills, no matter how much they have, they will be killed and back to square1. 锦发/Steady Goh - Original Message - From: Dakotah Rickard dakotah.rick...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, December 12, 2011 11:56 PM Subject: Re: [Audyssey] Swamp: spawning and loot questions. I don't think we should know what's in there. A much better, although perhaps overstated, solution to the friends trouble is to just enable giving stuff to people. That way if you're like my friend who has over 1200 7.62 and over 2000 other ammo, he could share his wealth rather than only getting himself rep points he'll never really need because he hasn't bought anything at all from the safe zone for his entire playthrough of the game. Plus, giving stuff makes the game more cooperative. Signed: Dakotah Rickard On 12/12/11, john jpcarnemo...@comcast.net wrote: When I say move away, I mean to back up and make the zombies leave the loot so that you can here them better. I in no way meant to say that somebody should leave the loot. - Original Message - From: Steady Goh stea...@gmail.com To: Gamers Discussion list gamers@audyssey.org Date sent: Mon, 12 Dec 2011 10:58:04 +0800 Subject: Re: [Audyssey] Swamp: spawning and loot questions. just move towards it and take whatever is in there. the sound will stop and you have more ammo or other items. if it is something you don't need, donate them and get reputation points. If you move away from the sound, i will thank you and happily go in there and help myself. but don't complain that there isn't enough ammo or health kit anymore. 锦发/Steady Goh - Original Message - From: john jpcarnemo...@comcast.net To: Gamers Discussion list gamers@audyssey.org Sent: Monday, December 12, 2011 10:23 AM Subject: Re: [Audyssey] Swamp: spawning and loot questions. That's a second from me, just move away from them if they're to noisy for you. - Original Message - From: Christopher Bartlett themusicalbre...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Date sent: Sun, 11 Dec 2011 16:30:30 -0500 Subject: Re: [Audyssey] Swamp: spawning and loot questions --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow
Re: [Audyssey] Swamp: spawning and loot questions.
I agree. I'm currently in the middle of adding a new set of player tracking features, and fixing the bug that is messing up player foot steps. These few changes will really make a huge difference when it comes to working as a group I think. I'm also planning to add the ability to give people items, though the reason is actually centered more around instance missions. When entering an instance mission with a team of people, you will need to have brought along any supplies you'll need. In the regular map you can buy more gear or find loot, but in many of the instances this is not an option. The one that's currently being coded is a fine example. You and your team are sent to a warehouse to collect a certain number of supply crates which are desperately needed by the people at the Safe zone. While at the warehouse you are totally separate from the normal map so there is no safe zone, plus you don't have weapon or ammo loot anywhere. Everything your team will use must be brought with you when you enter the mission. In the course of defending the warehouse from invading zombies, which shatter windows and break down doors to enter from more locations, it is very possible that some of your team will get low on ammo or lose a gun they desperately needed. The ability to share equipment will mean the difference between victory and your entire team dying because the plan fell apart. I'm going to point this out, not because I think anyone's dumb, but because I think people may not have had these experiences: It's not as off-topic as it seems. I play and have played several MUD's. Typically, if you're a beginner and you get help, there are two strategies people take to help you. Either they give you the very best they can get their hands on, which spoils the experience of gaming, or they help you get what's at your level, either because you broke or lost what you had or because they know of something right near what you have, in skill level, but that will help you out a bit. I'm tying this back in now. If you can give in swamp, sure you could make ten newbies really strong, but why? They do need to master their skills, but if they die, and you out of the kindness of your heart, choose to reequip them, it won't hurt anyone. It won't ruin the thought of death being risky, as a gift is a gift, not a guarantee. Frankly though, the idea of giving in Swamp, though it could be used for this purpose, is much more of a good idea when you consider people out in the field running out of ammo on bridge duty, running out of medkits in a dangerous place. Yeah, you can heal others with medkits, and the problem of tracking players, which plagues a healer, would need to be fixed anyway if you're to give people stuff, but I think that giving people stuff is a way to make Swamp even greater. Signed: Dakotah Rickard --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp: spawning and loot questions.
Then don't give it to people, my thought was that the giving system would be to give some ammo to that guy with the sniper who just ran out, or to give the guy with a hunting rifle and no 5.56 ammo enough to get back to the safe zone, not to just give them 1000 shots of everything. - Original Message - From: Steady Goh stea...@gmail.com To: Gamers Discussion list gamers@audyssey.org Date sent: Tue, 13 Dec 2011 13:29:27 +0800 Subject: Re: [Audyssey] Swamp: spawning and loot questions. I don't quite like the idea of being able to give stuffs to people. I have more than 2 rep points and can easily use that to make 10 people strong, but it will spoil their gaming experience. and without going through the initial difficult stage of getting themselves up and master the skills, no matter how much they have, they will be killed and back to square1. �뵧�룕/Steady Goh - Original Message - From: Dakotah Rickard dakotah.rick...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, December 12, 2011 11:56 PM Subject: Re: [Audyssey] Swamp: spawning and loot questions. I don't think we should know what's in there. A much better, although perhaps overstated, solution to the friends trouble is to just enable giving stuff to people. That way if you're like my friend who has over 1200 7.62 and over 2000 other ammo, he could share his wealth rather than only getting himself rep points he'll never really need because he hasn't bought anything at all from the safe zone for his entire playthrough of the game. Plus, giving stuff makes the game more cooperative. Signed: Dakotah Rickard On 12/12/11, john jpcarnemo...@comcast.net wrote: When I say move away, I mean to back up and make the zombies leave the loot so that you can here them better. I in no way meant to say that somebody should leave the loot. - Original Message - From: Steady Goh stea...@gmail.com To: Gamers Discussion list gamers@audyssey.org Date sent: Mon, 12 Dec 2011 10:58:04 +0800 Subject: Re: [Audyssey] Swamp: spawning and loot questions --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp: spawning and loot questions.
Then don't give it to people, my thought was that the giving system would be to give some ammo to that guy with the sniper who just ran out, or to give the guy with a hunting rifle and no 5.56 ammo enough to get back to the safe zone, not to just give them 1000 shots of everything. - Original Message - From: Steady Goh stea...@gmail.com To: Gamers Discussion list gamers@audyssey.org Date sent: Tue, 13 Dec 2011 13:29:27 +0800 Subject: Re: [Audyssey] Swamp: spawning and loot questions. I don't quite like the idea of being able to give stuffs to people. I have more than 2 rep points and can easily use that to make 10 people strong, but it will spoil their gaming experience. and without going through the initial difficult stage of getting themselves up and master the skills, no matter how much they have, they will be killed and back to square1. �뵧�룕/Steady Goh - Original Message - From: Dakotah Rickard dakotah.rick...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, December 12, 2011 11:56 PM Subject: Re: [Audyssey] Swamp: spawning and loot questions. I don't think we should know what's in there. A much better, although perhaps overstated, solution to the friends trouble is to just enable giving stuff to people. That way if you're like my friend who has over 1200 7.62 and over 2000 other ammo, he could share his wealth rather than only getting himself rep points he'll never really need because he hasn't bought anything at all from the safe zone for his entire playthrough of the game. Plus, giving stuff makes the game more cooperative. Signed: Dakotah Rickard On 12/12/11, john jpcarnemo...@comcast.net wrote: When I say move away, I mean to back up and make the zombies leave the loot so that you can here them better. I in no way meant to say that somebody should leave the loot. - Original Message - From: Steady Goh stea...@gmail.com To: Gamers Discussion list gamers@audyssey.org Date sent: Mon, 12 Dec 2011 10:58:04 +0800 Subject: Re: [Audyssey] Swamp: spawning and loot questions --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp: spawning and loot questions.
Then don't give it to people, my thought was that the giving system would be to give some ammo to that guy with the sniper who just ran out, or to give the guy with a hunting rifle and no 5.56 ammo enough to get back to the safe zone, not to just give them 1000 shots of everything. - Original Message - From: Steady Goh stea...@gmail.com To: Gamers Discussion list gamers@audyssey.org Date sent: Tue, 13 Dec 2011 13:29:27 +0800 Subject: Re: [Audyssey] Swamp: spawning and loot questions. I don't quite like the idea of being able to give stuffs to people. I have more than 2 rep points and can easily use that to make 10 people strong, but it will spoil their gaming experience. and without going through the initial difficult stage of getting themselves up and master the skills, no matter how much they have, they will be killed and back to square1. �뵧�룕/Steady Goh - Original Message - From: Dakotah Rickard dakotah.rick...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, December 12, 2011 11:56 PM Subject: Re: [Audyssey] Swamp: spawning and loot questions. I don't think we should know what's in there. A much better, although perhaps overstated, solution to the friends trouble is to just enable giving stuff to people. That way if you're like my friend who has over 1200 7.62 and over 2000 other ammo, he could share his wealth rather than only getting himself rep points he'll never really need because he hasn't bought anything at all from the safe zone for his entire playthrough of the game. Plus, giving stuff makes the game more cooperative. Signed: Dakotah Rickard On 12/12/11, john jpcarnemo...@comcast.net wrote: When I say move away, I mean to back up and make the zombies leave the loot so that you can here them better. I in no way meant to say that somebody should leave the loot. - Original Message - From: Steady Goh stea...@gmail.com To: Gamers Discussion list gamers@audyssey.org Date sent: Mon, 12 Dec 2011 10:58:04 +0800 Subject: Re: [Audyssey] Swamp: spawning and loot questions --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp: spawning and loot questions.
Also, I've heard many complaints of shortage of this ammo or that ammo. Say that you can't find any ammo for that machinegun you love to use- all you find is .45s, and now, I don't use a machinegun, I prefer my silenced pistol, so I keep running out on .45s yet I'm loaded down on machinegun ammo. Instead of trading it all selfishly for reps, I can trade my machinegun ammo for your .45s- everyone's happier that way. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp: spawning and loot questions.
nice! and this sounds very good. might i also point out, it may, at some point, be a good idea to bring in the idea of wait capasity? as at the moment, i could bring in every weapon i can? and if i did that, i would need to be attached to a trailer, and dragged behind a tank? ahahah so, for example, you would have to decide, ok, i want my axe, my pistol, and an mp5, pluss the ammo to go with it. and this would make it very hard to, as your ammo supply would be limited to. not this hole thing of carrying 2000 rounds. that, would way loads! so you would have to pick and choose what to take out in the field. perhaps, this is where having a locker or something back at the safehouse for your char would come in. or perhaps make selling and buy cost the same, or close to. so for example, selling a hunting rifle might get you 200 rep, and to buy it back, you might have to pay something like 220 or something. just trying to come up with ways to make it more realistic. and this would make you decide on what you want to carry out with you. and if you make a mistake and can't take down the enamy as well as you could have? ... well, you know better for next time. dallas On 14/12/2011 02:24, Jeremy Kaldobsky wrote: I agree. I'm currently in the middle of adding a new set of player tracking features, and fixing the bug that is messing up player foot steps. These few changes will really make a huge difference when it comes to working as a group I think. I'm also planning to add the ability to give people items, though the reason is actually centered more around instance missions. When entering an instance mission with a team of people, you will need to have brought along any supplies you'll need. In the regular map you can buy more gear or find loot, but in many of the instances this is not an option. The one that's currently being coded is a fine example. You and your team are sent to a warehouse to collect a certain number of supply crates which are desperately needed by the people at the Safe zone. While at the warehouse you are totally separate from the normal map so there is no safe zone, plus you don't have weapon or ammo loot anywhere. Everything your team will use must be brought with you when you enter the mission. In the course of defending the warehouse from invading zombies, which shatter windows and break down doors to enter from more locations, it is very possible that some of your team will get low on ammo or lose a gun they desperately needed. The ability to share equipment will mean the difference between victory and your entire team dying because the plan fell apart. I'm going to point this out, not because I think anyone's dumb, but because I think people may not have had these experiences: It's not as off-topic as it seems. I play and have played several MUD's. Typically, if you're a beginner and you get help, there are two strategies people take to help you. Either they give you the very best they can get their hands on, which spoils the experience of gaming, or they help you get what's at your level, either because you broke or lost what you had or because they know of something right near what you have, in skill level, but that will help you out a bit. I'm tying this back in now. If you can give in swamp, sure you could make ten newbies really strong, but why? They do need to master their skills, but if they die, and you out of the kindness of your heart, choose to reequip them, it won't hurt anyone. It won't ruin the thought of death being risky, as a gift is a gift, not a guarantee. Frankly though, the idea of giving in Swamp, though it could be used for this purpose, is much more of a good idea when you consider people out in the field running out of ammo on bridge duty, running out of medkits in a dangerous place. Yeah, you can heal others with medkits, and the problem of tracking players, which plagues a healer, would need to be fixed anyway if you're to give people stuff, but I think that giving people stuff is a way to make Swamp even greater. Signed: Dakotah Rickard --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or
Re: [Audyssey] Swamp: spawning and loot questions.
I think this is one of those realism vs. playability concerns. Jeremy initially implemented health-based movement modifiers, and while that's great for realism, it wasn't very good for practicality and playability's sake; it basically meant you were doomed to die once you were injurred. I think introducing these weight limitations would make the game too cumbersome in some regards. True it's not realistic, but it definitely makes the game a lot more enjoyable and playable. Kai - Original Message - From: Dallas O'Brien dallas-obr...@bigpond.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, December 13, 2011 12:59 PM Subject: Re: [Audyssey] Swamp: spawning and loot questions. nice! and this sounds very good. might i also point out, it may, at some point, be a good idea to bring in the idea of wait capasity? as at the moment, i could bring in every weapon i can? and if i did that, i would need to be attached to a trailer, and dragged behind a tank? ahahah so, for example, you would have to decide, ok, i want my axe, my pistol, and an mp5, pluss the ammo to go with it. and this would make it very hard to, as your ammo supply would be limited to. not this hole thing of carrying 2000 rounds. that, would way loads! so you would have to pick and choose what to take out in the field. perhaps, this is where having a locker or something back at the safehouse for your char would come in. or perhaps make selling and buy cost the same, or close to. so for example, selling a hunting rifle might get you 200 rep, and to buy it back, you might have to pay something like 220 or something. just trying to come up with ways to make it more realistic. and this would make you decide on what you want to carry out with you. and if you make a mistake and can't take down the enamy as well as you could have? ... well, you know better for next time. dallas On 14/12/2011 02:24, Jeremy Kaldobsky wrote: I agree. I'm currently in the middle of adding a new set of player tracking features, and fixing the bug that is messing up player foot steps. These few changes will really make a huge difference when it comes to working as a group I think. I'm also planning to add the ability to give people items, though the reason is actually centered more around instance missions. When entering an instance mission with a team of people, you will need to have brought along any supplies you'll need. In the regular map you can buy more gear or find loot, but in many of the instances this is not an option. The one that's currently being coded is a fine example. You and your team are sent to a warehouse to collect a certain number of supply crates which are desperately needed by the people at the Safe zone. While at the warehouse you are totally separate from the normal map so there is no safe zone, plus you don't have weapon or ammo loot anywhere. Everything your team will use must be brought with you when you enter the mission. In the course of defending the warehouse from invading zombies, which shatter windows and break down doors to enter from more locations, it is very possible that some of your team will get low on ammo or lose a gun they desperately needed. The ability to share equipment will mean the difference between victory and your entire team dying because the plan fell apart. I'm going to point this out, not because I think anyone's dumb, but because I think people may not have had these experiences: It's not as off-topic as it seems. I play and have played several MUD's. Typically, if you're a beginner and you get help, there are two strategies people take to help you. Either they give you the very best they can get their hands on, which spoils the experience of gaming, or they help you get what's at your level, either because you broke or lost what you had or because they know of something right near what you have, in skill level, but that will help you out a bit. I'm tying this back in now. If you can give in swamp, sure you could make ten newbies really strong, but why? They do need to master their skills, but if they die, and you out of the kindness of your heart, choose to reequip them, it won't hurt anyone. It won't ruin the thought of death being risky, as a gift is a gift, not a guarantee. Frankly though, the idea of giving in Swamp, though it could be used for this purpose, is much more of a good idea when you consider people out in the field running out of ammo on bridge duty, running out of medkits in a dangerous place. Yeah, you can heal others with medkits, and the problem of tracking players, which plagues a healer, would need to be fixed anyway if you're to give people stuff, but I think that giving people stuff is a way to make Swamp even greater. Signed: Dakotah Rickard --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update
Re: [Audyssey] Swamp: spawning and loot questions.
true. but its werth tossing out there to see what people think. dallas On 14/12/2011 08:40, Kai wrote: I think this is one of those realism vs. playability concerns. Jeremy initially implemented health-based movement modifiers, and while that's great for realism, it wasn't very good for practicality and playability's sake; it basically meant you were doomed to die once you were injurred. I think introducing these weight limitations would make the game too cumbersome in some regards. True it's not realistic, but it definitely makes the game a lot more enjoyable and playable. Kai - Original Message - From: Dallas O'Brien dallas-obr...@bigpond.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, December 13, 2011 12:59 PM Subject: Re: [Audyssey] Swamp: spawning and loot questions. nice! and this sounds very good. might i also point out, it may, at some point, be a good idea to bring in the idea of wait capasity? as at the moment, i could bring in every weapon i can? and if i did that, i would need to be attached to a trailer, and dragged behind a tank? ahahah so, for example, you would have to decide, ok, i want my axe, my pistol, and an mp5, pluss the ammo to go with it. and this would make it very hard to, as your ammo supply would be limited to. not this hole thing of carrying 2000 rounds. that, would way loads! so you would have to pick and choose what to take out in the field. perhaps, this is where having a locker or something back at the safehouse for your char would come in. or perhaps make selling and buy cost the same, or close to. so for example, selling a hunting rifle might get you 200 rep, and to buy it back, you might have to pay something like 220 or something. just trying to come up with ways to make it more realistic. and this would make you decide on what you want to carry out with you. and if you make a mistake and can't take down the enamy as well as you could have? ... well, you know better for next time. dallas On 14/12/2011 02:24, Jeremy Kaldobsky wrote: I agree. I'm currently in the middle of adding a new set of player tracking features, and fixing the bug that is messing up player foot steps. These few changes will really make a huge difference when it comes to working as a group I think. I'm also planning to add the ability to give people items, though the reason is actually centered more around instance missions. When entering an instance mission with a team of people, you will need to have brought along any supplies you'll need. In the regular map you can buy more gear or find loot, but in many of the instances this is not an option. The one that's currently being coded is a fine example. You and your team are sent to a warehouse to collect a certain number of supply crates which are desperately needed by the people at the Safe zone. While at the warehouse you are totally separate from the normal map so there is no safe zone, plus you don't have weapon or ammo loot anywhere. Everything your team will use must be brought with you when you enter the mission. In the course of defending the warehouse from invading zombies, which shatter windows and break down doors to enter from more locations, it is very possible that some of your team will get low on ammo or lose a gun they desperately needed. The ability to share equipment will mean the difference between victory and your entire team dying because the plan fell apart. I'm going to point this out, not because I think anyone's dumb, but because I think people may not have had these experiences: It's not as off-topic as it seems. I play and have played several MUD's. Typically, if you're a beginner and you get help, there are two strategies people take to help you. Either they give you the very best they can get their hands on, which spoils the experience of gaming, or they help you get what's at your level, either because you broke or lost what you had or because they know of something right near what you have, in skill level, but that will help you out a bit. I'm tying this back in now. If you can give in swamp, sure you could make ten newbies really strong, but why? They do need to master their skills, but if they die, and you out of the kindness of your heart, choose to reequip them, it won't hurt anyone. It won't ruin the thought of death being risky, as a gift is a gift, not a guarantee. Frankly though, the idea of giving in Swamp, though it could be used for this purpose, is much more of a good idea when you consider people out in the field running out of ammo on bridge duty, running out of medkits in a dangerous place. Yeah, you can heal others with medkits, and the problem of tracking players, which plagues a healer, would need to be fixed anyway if you're to give people stuff, but I think that giving people stuff is a way to make Swamp even greater. Signed: Dakotah Rickard --- Gamers mailing list __ Gamers@audyssey.org
Re: [Audyssey] Swamp: spawning and loot questions.
I always figure it's strange people talk about reality in games such as this- you're wondering around, shooting dead people with heavy military weapons you'd never encounter in your RL life- unless you're real lucky, there's no reality in it lol. Even the axe, for example, is not realistic- any of you who chopped woods before would know how tough it is to swing an axe- especially when you're not used to it. And that's against logs, unmoving logs, so now we're going up against not just zombies, but in some case, very big and scary things, like a tyrant, and you just get close to it and swing that axe as if it weighs nothing...lol So, while a game need a certain ground in logic and realism, it's pointless to stretch reality too far in a purely unreal game. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp: spawning and loot questions.
I just want to throw out there that I love the fact that missions are instanced. Awesome foresight! Ryan -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jeremy Kaldobsky Sent: Tuesday, December 13, 2011 10:24 AM To: Gamers Discussion list Subject: Re: [Audyssey] Swamp: spawning and loot questions. I agree. I'm currently in the middle of adding a new set of player tracking features, and fixing the bug that is messing up player foot steps. These few changes will really make a huge difference when it comes to working as a group I think. I'm also planning to add the ability to give people items, though the reason is actually centered more around instance missions. When entering an instance mission with a team of people, you will need to have brought along any supplies you'll need. In the regular map you can buy more gear or find loot, but in many of the instances this is not an option. The one that's currently being coded is a fine example. You and your team are sent to a warehouse to collect a certain number of supply crates which are desperately needed by the people at the Safe zone. While at the warehouse you are totally separate from the normal map so there is no safe zone, plus you don't have weapon or ammo loot anywhere. Everything your team will use must be brought with you when you enter the mission. In the course of defending the warehouse from invading zombies, which shatter windows and break down doors to enter from more locations, it is very possible that some of your team will get low on ammo or lose a gun they desperately needed. The ability to share equipment will mean the difference between victory and your entire team dying because the plan fell apart. I'm going to point this out, not because I think anyone's dumb, but because I think people may not have had these experiences: It's not as off-topic as it seems. I play and have played several MUD's. Typically, if you're a beginner and you get help, there are two strategies people take to help you. Either they give you the very best they can get their hands on, which spoils the experience of gaming, or they help you get what's at your level, either because you broke or lost what you had or because they know of something right near what you have, in skill level, but that will help you out a bit. I'm tying this back in now. If you can give in swamp, sure you could make ten newbies really strong, but why? They do need to master their skills, but if they die, and you out of the kindness of your heart, choose to reequip them, it won't hurt anyone. It won't ruin the thought of death being risky, as a gift is a gift, not a guarantee. Frankly though, the idea of giving in Swamp, though it could be used for this purpose, is much more of a good idea when you consider people out in the field running out of ammo on bridge duty, running out of medkits in a dangerous place. Yeah, you can heal others with medkits, and the problem of tracking players, which plagues a healer, would need to be fixed anyway if you're to give people stuff, but I think that giving people stuff is a way to make Swamp even greater. Signed: Dakotah Rickard --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp: spawning and loot questions.
Very well said. Something else I'd like to point out, while people are talking about more things to make the game tougher, what about the new players we're trying to draw in? - Original Message - From: Johnny Tai johnnyti...@shaw.ca To: Gamers Discussion list gamers@audyssey.org Date sent: Tue, 13 Dec 2011 15:36:55 -0800 Subject: Re: [Audyssey] Swamp: spawning and loot questions. I always figure it's strange people talk about reality in games such as this- you're wondering around, shooting dead people with heavy military weapons you'd never encounter in your RL life- unless you're real lucky, there's no reality in it lol. Even the axe, for example, is not realistic- any of you who chopped woods before would know how tough it is to swing an axe- especially when you're not used to it. And that's against logs, unmoving logs, so now we're going up against not just zombies, but in some case, very big and scary things, like a tyrant, and you just get close to it and swing that axe as if it weighs nothing...lol So, while a game need a certain ground in logic and realism, it's pointless to stretch reality too far in a purely unreal game. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp: spawning and loot questions.
not beeing funny, but most games of this kind can take a while to get good at. you die a lot to start with. thats how it is. that makes you better. you don't generally go out and buy a game from a shop, come home, and be able to do everything and survive everything in the first hour. sometimes, it can take weeks to get the hang of it! i agree, we don't want things to hard, but we do have to have some dificulty there, otherwise it becomes boring. anyways, its a work in progress, so plenty of time to make it better. and another thing, i agree, sometimes games aren't perfectly real. but it does make things cool. but, as has been said, this is a game. and not all games are totally real. and there could even be a reason why it was done that way past that. and as i said, its the only one thats out of joint with the ammo. the rest are dead on. dallas On 14/12/2011 10:51, john wrote: Very well said. Something else I'd like to point out, while people are talking about more things to make the game tougher, what about the new players we're trying to draw in? - Original Message - From: Johnny Tai johnnyti...@shaw.ca To: Gamers Discussion list gamers@audyssey.org Date sent: Tue, 13 Dec 2011 15:36:55 -0800 Subject: Re: [Audyssey] Swamp: spawning and loot questions. I always figure it's strange people talk about reality in games such as this- you're wondering around, shooting dead people with heavy military weapons you'd never encounter in your RL life- unless you're real lucky, there's no reality in it lol. Even the axe, for example, is not realistic- any of you who chopped woods before would know how tough it is to swing an axe- especially when you're not used to it. And that's against logs, unmoving logs, so now we're going up against not just zombies, but in some case, very big and scary things, like a tyrant, and you just get close to it and swing that axe as if it weighs nothing...lol So, while a game need a certain ground in logic and realism, it's pointless to stretch reality too far in a purely unreal game. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp: spawning and loot questions.
What game are you folks playing and where can i get it? On Sat, 10 Dec 2011 11:06:47 -0700 Richard Sherman squir...@gmail.com writes: Hi, The bridge isn't that bad. many times, there are a few people who gang up, snipe the bridge, and clear it out. it takes some time for a group to form there again. Just listen for this and cross when they say it is fairly clear. HTH. Shermanator - Original Message - From: john jpcarnemo...@comcast.net Sent: Saturday, December 10, 2011 6:23 AM Part of the loot thing (in my opinion) is that at many times, there are so many zombies near the bridge, people can't get across to claim the loot there. They snatch up the loot on the west side, but nobody makes it to the east side, so when loot generates over there, it stays there. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. 57 Year Old Mom Looks 27 Mom Reveals $3 Wrinkle Trick Angering Doctors... http://thirdpartyoffers.juno.com/TGL3141/4ee3b034c8850a900f2st02duc --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp: spawning and loot questions.
When I say move away, I mean to back up and make the zombies leave the loot so that you can here them better. I in no way meant to say that somebody should leave the loot. - Original Message - From: Steady Goh stea...@gmail.com To: Gamers Discussion list gamers@audyssey.org Date sent: Mon, 12 Dec 2011 10:58:04 +0800 Subject: Re: [Audyssey] Swamp: spawning and loot questions. just move towards it and take whatever is in there. the sound will stop and you have more ammo or other items. if it is something you don't need, donate them and get reputation points. If you move away from the sound, i will thank you and happily go in there and help myself. but don't complain that there isn't enough ammo or health kit anymore. �뵧�룕/Steady Goh - Original Message - From: john jpcarnemo...@comcast.net To: Gamers Discussion list gamers@audyssey.org Sent: Monday, December 12, 2011 10:23 AM Subject: Re: [Audyssey] Swamp: spawning and loot questions. That's a second from me, just move away from them if they're to noisy for you. - Original Message - From: Christopher Bartlett themusicalbre...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Date sent: Sun, 11 Dec 2011 16:30:30 -0500 Subject: Re: [Audyssey] Swamp: spawning and loot questions --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp: spawning and loot questions.
I don't think we should know what's in there. A much better, although perhaps overstated, solution to the friends trouble is to just enable giving stuff to people. That way if you're like my friend who has over 1200 7.62 and over 2000 other ammo, he could share his wealth rather than only getting himself rep points he'll never really need because he hasn't bought anything at all from the safe zone for his entire playthrough of the game. Plus, giving stuff makes the game more cooperative. Signed: Dakotah Rickard On 12/12/11, john jpcarnemo...@comcast.net wrote: When I say move away, I mean to back up and make the zombies leave the loot so that you can here them better. I in no way meant to say that somebody should leave the loot. - Original Message - From: Steady Goh stea...@gmail.com To: Gamers Discussion list gamers@audyssey.org Date sent: Mon, 12 Dec 2011 10:58:04 +0800 Subject: Re: [Audyssey] Swamp: spawning and loot questions. just move towards it and take whatever is in there. the sound will stop and you have more ammo or other items. if it is something you don't need, donate them and get reputation points. If you move away from the sound, i will thank you and happily go in there and help myself. but don't complain that there isn't enough ammo or health kit anymore. 锦发/Steady Goh - Original Message - From: john jpcarnemo...@comcast.net To: Gamers Discussion list gamers@audyssey.org Sent: Monday, December 12, 2011 10:23 AM Subject: Re: [Audyssey] Swamp: spawning and loot questions. That's a second from me, just move away from them if they're to noisy for you. - Original Message - From: Christopher Bartlett themusicalbre...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Date sent: Sun, 11 Dec 2011 16:30:30 -0500 Subject: Re: [Audyssey] Swamp: spawning and loot questions --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp: spawning and loot questions.
HI, I like the idea of donating to friends instead of the safe zone. also, I would like to see more 45 ammo. currently it seems that the most ammo i get is 5.56. It seems like I get around 3 times more of that ammo than the 45 ammo. Running around with the pistol and silencer is quite fun. And for newbees it might make the game a bit easier when starting. Shermanator - Original Message - From: Dakotah Rickard dakotah.rick...@gmail.com Sent: Monday, December 12, 2011 8:56 AM I don't think we should know what's in there. A much better, although perhaps overstated, solution to the friends trouble is to just enable giving stuff to people. That way if you're like my friend who has over 1200 7.62 and over 2000 other ammo, he could share his wealth rather than only getting himself rep points he'll never really need because he hasn't bought anything at all from the safe zone for his entire playthrough of the game. Plus, giving stuff makes the game more cooperative. Signed: Dakotah Rickard --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp: spawning and loot questions.
That's funny- I'm the opposite, I keep getting 45 and not enough 5.5 lol- you and I need to be able to trade. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp: spawning and loot questions.
I don't quite like the idea of being able to give stuffs to people. I have more than 2 rep points and can easily use that to make 10 people strong, but it will spoil their gaming experience. and without going through the initial difficult stage of getting themselves up and master the skills, no matter how much they have, they will be killed and back to square1. 锦发/Steady Goh - Original Message - From: Dakotah Rickard dakotah.rick...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, December 12, 2011 11:56 PM Subject: Re: [Audyssey] Swamp: spawning and loot questions. I don't think we should know what's in there. A much better, although perhaps overstated, solution to the friends trouble is to just enable giving stuff to people. That way if you're like my friend who has over 1200 7.62 and over 2000 other ammo, he could share his wealth rather than only getting himself rep points he'll never really need because he hasn't bought anything at all from the safe zone for his entire playthrough of the game. Plus, giving stuff makes the game more cooperative. Signed: Dakotah Rickard On 12/12/11, john jpcarnemo...@comcast.net wrote: When I say move away, I mean to back up and make the zombies leave the loot so that you can here them better. I in no way meant to say that somebody should leave the loot. - Original Message - From: Steady Goh stea...@gmail.com To: Gamers Discussion list gamers@audyssey.org Date sent: Mon, 12 Dec 2011 10:58:04 +0800 Subject: Re: [Audyssey] Swamp: spawning and loot questions. just move towards it and take whatever is in there. the sound will stop and you have more ammo or other items. if it is something you don't need, donate them and get reputation points. If you move away from the sound, i will thank you and happily go in there and help myself. but don't complain that there isn't enough ammo or health kit anymore. 锦发/Steady Goh - Original Message - From: john jpcarnemo...@comcast.net To: Gamers Discussion list gamers@audyssey.org Sent: Monday, December 12, 2011 10:23 AM Subject: Re: [Audyssey] Swamp: spawning and loot questions. That's a second from me, just move away from them if they're to noisy for you. - Original Message - From: Christopher Bartlett themusicalbre...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Date sent: Sun, 11 Dec 2011 16:30:30 -0500 Subject: Re: [Audyssey] Swamp: spawning and loot questions --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp: spawning and loot questions.
I would agree that a sighted gamer will be more prone to taking risks and his decades of using a mouse should allow him to survive situations that might otherwise make zombie chow out of many others. With practice though, everyone else should be able to match the same skill with the mouse and in fact many of you don't seem to have any trouble using it any more at all! Since your friend is able to play with the graphics enabled, it does give him an advantage. When it comes to identifying the positions of multiple zombies or pieces of loot, he will be able to separate them with the greatest of ease. The same situation might be harder with only audio because when bombarded by lots of sounds at once it is harder to tell where each one is originating from. There is a flip side to the coin though. Because I knew some people would be helped by the game's graphics, I kept the game pretty fairly zoomed in. This means your friend will have to rely on only audio unless the enemies are within a certain range. That range is only 20 by 20 tiles with himself at the center, meaning if a zombie is 11 tiles east of him he can't see it. The same zombie would be no trouble for the rest of the players but it is much harder for him to pay attention to the sounds if he is relying heavily on his sight to play. I find myself in that same situation haha. frankly, one tthing that my friend and I have noticed is that people usually go from safe zone to kai-mart to the bridge, maybe around the west side, but rarely over in the east side, because it is harder to navigate, so he'll make a different circuit, and he has never bought anything from the safe zone. He has every weapon, and none of them have less than a thousand rounds. Granted, he has one slight advantage due to his use of the graphics, and he is quite practiced with a mouse, unlike most of us, but I think more that he's willing to take risks. Still, Jeremy, I'm curious to know if the graphical map matches the audio map in distance available? Also, you can see inside buildings, through walls, and such. Signed: Dakotah Rickard --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp: spawning and loot questions.
Oh. It's good to know the range. That makes me feel a lot better. Also, this is the first game that my friend and I agree gives pretty much the same info to the sighted and blind player. I must as a question, or perhaps suggest a change. He and I both agree that, when you're in a huge loot-grabbing situation, the overwhelming number of the flies makes it very, very difficult to hear. Now, I understand that this might be a point of game balance. However, I wonder if the sound could be changed from an epic, Amityville Horror style swarm of flies to a few flies buzzing around. When you get any more than three loot spawns in the same spot, it sounds like you're a beekeeper with them buzzing inside your ears as well as out. I like the idea of flies, though, because it's a lot more of an environmental emersion than, say, beep, beep, oh loot! Signed: Dakotah Rickard On 12/11/11, Jeremy Kaldobsky jer...@kaldobsky.com wrote: I would agree that a sighted gamer will be more prone to taking risks and his decades of using a mouse should allow him to survive situations that might otherwise make zombie chow out of many others. With practice though, everyone else should be able to match the same skill with the mouse and in fact many of you don't seem to have any trouble using it any more at all! Since your friend is able to play with the graphics enabled, it does give him an advantage. When it comes to identifying the positions of multiple zombies or pieces of loot, he will be able to separate them with the greatest of ease. The same situation might be harder with only audio because when bombarded by lots of sounds at once it is harder to tell where each one is originating from. There is a flip side to the coin though. Because I knew some people would be helped by the game's graphics, I kept the game pretty fairly zoomed in. This means your friend will have to rely on only audio unless the enemies are within a certain range. That range is only 20 by 20 tiles with himself at the center, meaning if a zombie is 11 tiles east of him he can't see it. The same zombie would be no trouble for the rest of the players but it is much harder for him to pay attention to the sounds if he is relying heavily on his sight to play. I find myself in that same situation haha. frankly, one tthing that my friend and I have noticed is that people usually go from safe zone to kai-mart to the bridge, maybe around the west side, but rarely over in the east side, because it is harder to navigate, so he'll make a different circuit, and he has never bought anything from the safe zone. He has every weapon, and none of them have less than a thousand rounds. Granted, he has one slight advantage due to his use of the graphics, and he is quite practiced with a mouse, unlike most of us, but I think more that he's willing to take risks. Still, Jeremy, I'm curious to know if the graphical map matches the audio map in distance available? Also, you can see inside buildings, through walls, and such. Signed: Dakotah Rickard --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp: spawning and loot questions.
I'll pass this suggestion along to Kai. As it's a sound issue, that is his department. :) With the graphics I knew that no matter what the sighted players would have an advantage in some ways, so I tried to restrict them in others. So rather than making their situation easier it just makes it different. In close range they will have an easier time, but at long range the blind users do. Oh. It's good to know the range. That makes me feel a lot better. Also, this is the first game that my friend and I agree gives pretty much the same info to the sighted and blind player. I must as a question, or perhaps suggest a change. He and I both agree that, when you're in a huge loot-grabbing situation, the overwhelming number of the flies makes it very, very difficult to hear. Now, I understand that this might be a point of game balance. However, I wonder if the sound could be changed from an epic, Amityville Horror style swarm of flies to a few flies buzzing around. When you get any more than three loot spawns in the same spot, it sounds like you're a beekeeper with them buzzing inside your ears as well as out. I like the idea of flies, though, because it's a lot more of an environmental emersion than, say, beep, beep, oh loot! Signed: Dakotah Rickard --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp: spawning and loot questions.
If you decreased the fly sound, you'd trade easier localization for less range in hearing the loot sound. I personally like the way it is, even with the disorienting effect of the flies as they are. It's a challenge to situational awareness, to keep track of potential enemies while finding the individual items. Chris Bartlett -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jeremy Kaldobsky Sent: Sunday, December 11, 2011 2:37 PM To: Gamers Discussion list Subject: Re: [Audyssey] Swamp: spawning and loot questions. I'll pass this suggestion along to Kai. As it's a sound issue, that is his department. :) With the graphics I knew that no matter what the sighted players would have an advantage in some ways, so I tried to restrict them in others. So rather than making their situation easier it just makes it different. In close range they will have an easier time, but at long range the blind users do. Oh. It's good to know the range. That makes me feel a lot better. Also, this is the first game that my friend and I agree gives pretty much the same info to the sighted and blind player. I must as a question, or perhaps suggest a change. He and I both agree that, when you're in a huge loot-grabbing situation, the overwhelming number of the flies makes it very, very difficult to hear. Now, I understand that this might be a point of game balance. However, I wonder if the sound could be changed from an epic, Amityville Horror style swarm of flies to a few flies buzzing around. When you get any more than three loot spawns in the same spot, it sounds like you're a beekeeper with them buzzing inside your ears as well as out. I like the idea of flies, though, because it's a lot more of an environmental emersion than, say, beep, beep, oh loot! Signed: Dakotah Rickard --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp: spawning and loot questions.
yes, the flies buzzing can be a serious problem when your being surrounded. might i suggest a key to mute or at least significantly decrease the volume of the flies. control f perhaps. so you have too many flies buzzing around to make out what is going on, you hit control f, clear out the greenies, control f to turn flies back on, grab your loot and move along, nothing to see here... On 12/11/2011 3:30 PM, Christopher Bartlett wrote: If you decreased the fly sound, you'd trade easier localization for less range in hearing the loot sound. I personally like the way it is, even with the disorienting effect of the flies as they are. It's a challenge to situational awareness, to keep track of potential enemies while finding the individual items. Chris Bartlett -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jeremy Kaldobsky Sent: Sunday, December 11, 2011 2:37 PM To: Gamers Discussion list Subject: Re: [Audyssey] Swamp: spawning and loot questions. I'll pass this suggestion along to Kai. As it's a sound issue, that is his department. :) With the graphics I knew that no matter what the sighted players would have an advantage in some ways, so I tried to restrict them in others. So rather than making their situation easier it just makes it different. In close range they will have an easier time, but at long range the blind users do. Oh. It's good to know the range. That makes me feel a lot better. Also, this is the first game that my friend and I agree gives pretty much the same info to the sighted and blind player. I must as a question, or perhaps suggest a change. He and I both agree that, when you're in a huge loot-grabbing situation, the overwhelming number of the flies makes it very, very difficult to hear. Now, I understand that this might be a point of game balance. However, I wonder if the sound could be changed from an epic, Amityville Horror style swarm of flies to a few flies buzzing around. When you get any more than three loot spawns in the same spot, it sounds like you're a beekeeper with them buzzing inside your ears as well as out. I like the idea of flies, though, because it's a lot more of an environmental emersion than, say, beep, beep, oh loot! Signed: Dakotah Rickard --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp: spawning and loot questions.
Well my mouse is sluggish, even at high setting, If I set sensitivity on my pc to full I get a bit more responce but not much. I have a 50 buck logitech mouse with 8 buttons I will be getting for christmas so we will see. At 06:23 a.m. 11/12/2011 -0800, you wrote: I would agree that a sighted gamer will be more prone to taking risks and his decades of using a mouse should allow him to survive situations that might otherwise make zombie chow out of many others. With practice though, everyone else should be able to match the same skill with the mouse and in fact many of you don't seem to have any trouble using it any more at all! Since your friend is able to play with the graphics enabled, it does give him an advantage. When it comes to identifying the positions of multiple zombies or pieces of loot, he will be able to separate them with the greatest of ease. The same situation might be harder with only audio because when bombarded by lots of sounds at once it is harder to tell where each one is originating from. There is a flip side to the coin though. Because I knew some people would be helped by the game's graphics, I kept the game pretty fairly zoomed in. This means your friend will have to rely on only audio unless the enemies are within a certain range. That range is only 20 by 20 tiles with himself at the center, meaning if a zombie is 11 tiles east of him he can't see it. The same zombie would be no trouble for the rest of the players but it is much harder for him to pay attention to the sounds if he is relying heavily on his sight to play. I find myself in that same situation haha. frankly, one tthing that my friend and I have noticed is that people usually go from safe zone to kai-mart to the bridge, maybe around the west side, but rarely over in the east side, because it is harder to navigate, so he'll make a different circuit, and he has never bought anything from the safe zone. He has every weapon, and none of them have less than a thousand rounds. Granted, he has one slight advantage due to his use of the graphics, and he is quite practiced with a mouse, unlike most of us, but I think more that he's willing to take risks. Still, Jeremy, I'm curious to know if the graphical map matches the audio map in distance available? Also, you can see inside buildings, through walls, and such. Signed: Dakotah Rickard --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp: spawning and loot questions.
This issue is being addressed. There are now multiple fly sounds, eliminating the probability of the same sound being played at multiple sources. Kai - Original Message - From: Christopher Bartlett themusicalbre...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, December 11, 2011 1:30 PM Subject: Re: [Audyssey] Swamp: spawning and loot questions. If you decreased the fly sound, you'd trade easier localization for less range in hearing the loot sound. I personally like the way it is, even with the disorienting effect of the flies as they are. It's a challenge to situational awareness, to keep track of potential enemies while finding the individual items. Chris Bartlett -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jeremy Kaldobsky Sent: Sunday, December 11, 2011 2:37 PM To: Gamers Discussion list Subject: Re: [Audyssey] Swamp: spawning and loot questions. I'll pass this suggestion along to Kai. As it's a sound issue, that is his department. :) With the graphics I knew that no matter what the sighted players would have an advantage in some ways, so I tried to restrict them in others. So rather than making their situation easier it just makes it different. In close range they will have an easier time, but at long range the blind users do. Oh. It's good to know the range. That makes me feel a lot better. Also, this is the first game that my friend and I agree gives pretty much the same info to the sighted and blind player. I must as a question, or perhaps suggest a change. He and I both agree that, when you're in a huge loot-grabbing situation, the overwhelming number of the flies makes it very, very difficult to hear. Now, I understand that this might be a point of game balance. However, I wonder if the sound could be changed from an epic, Amityville Horror style swarm of flies to a few flies buzzing around. When you get any more than three loot spawns in the same spot, it sounds like you're a beekeeper with them buzzing inside your ears as well as out. I like the idea of flies, though, because it's a lot more of an environmental emersion than, say, beep, beep, oh loot! Signed: Dakotah Rickard --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp: spawning and loot questions.
An excellent and simple solution. I'm eager for the next update. Chris Bartlett -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Kai Sent: Sunday, December 11, 2011 5:39 PM To: Gamers Discussion list Subject: Re: [Audyssey] Swamp: spawning and loot questions. This issue is being addressed. There are now multiple fly sounds, eliminating the probability of the same sound being played at multiple sources. Kai - Original Message - From: Christopher Bartlett themusicalbre...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, December 11, 2011 1:30 PM Subject: Re: [Audyssey] Swamp: spawning and loot questions. If you decreased the fly sound, you'd trade easier localization for less range in hearing the loot sound. I personally like the way it is, even with the disorienting effect of the flies as they are. It's a challenge to situational awareness, to keep track of potential enemies while finding the individual items. Chris Bartlett -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jeremy Kaldobsky Sent: Sunday, December 11, 2011 2:37 PM To: Gamers Discussion list Subject: Re: [Audyssey] Swamp: spawning and loot questions. I'll pass this suggestion along to Kai. As it's a sound issue, that is his department. :) With the graphics I knew that no matter what the sighted players would have an advantage in some ways, so I tried to restrict them in others. So rather than making their situation easier it just makes it different. In close range they will have an easier time, but at long range the blind users do. Oh. It's good to know the range. That makes me feel a lot better. Also, this is the first game that my friend and I agree gives pretty much the same info to the sighted and blind player. I must as a question, or perhaps suggest a change. He and I both agree that, when you're in a huge loot-grabbing situation, the overwhelming number of the flies makes it very, very difficult to hear. Now, I understand that this might be a point of game balance. However, I wonder if the sound could be changed from an epic, Amityville Horror style swarm of flies to a few flies buzzing around. When you get any more than three loot spawns in the same spot, it sounds like you're a beekeeper with them buzzing inside your ears as well as out. I like the idea of flies, though, because it's a lot more of an environmental emersion than, say, beep, beep, oh loot! Signed: Dakotah Rickard --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp: spawning and loot questions.
regarding the flies sounds, depending on how this is implemented, it may or may not fix the issue. what is happening isn't a result of the same sound being played in multiple places, its the fact that the flies sound is continuous and loud when your near it, making it hard to hear to target the baddies. if the sounds are re designed, it could address that problem, depending on how its done, but I maintain having a key to drop the volume is quick and easy programming wise, and won't require a new set of sounds to be made. Later che On 12/11/2011 6:22 PM, Christopher Bartlett wrote: An excellent and simple solution. I'm eager for the next update. Chris Bartlett -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Kai Sent: Sunday, December 11, 2011 5:39 PM To: Gamers Discussion list Subject: Re: [Audyssey] Swamp: spawning and loot questions. This issue is being addressed. There are now multiple fly sounds, eliminating the probability of the same sound being played at multiple sources. Kai - Original Message - From: Christopher Bartlettthemusicalbre...@gmail.com To: 'Gamers Discussion list'gamers@audyssey.org Sent: Sunday, December 11, 2011 1:30 PM Subject: Re: [Audyssey] Swamp: spawning and loot questions. If you decreased the fly sound, you'd trade easier localization for less range in hearing the loot sound. I personally like the way it is, even with the disorienting effect of the flies as they are. It's a challenge to situational awareness, to keep track of potential enemies while finding the individual items. Chris Bartlett -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jeremy Kaldobsky Sent: Sunday, December 11, 2011 2:37 PM To: Gamers Discussion list Subject: Re: [Audyssey] Swamp: spawning and loot questions. I'll pass this suggestion along to Kai. As it's a sound issue, that is his department. :) With the graphics I knew that no matter what the sighted players would have an advantage in some ways, so I tried to restrict them in others. So rather than making their situation easier it just makes it different. In close range they will have an easier time, but at long range the blind users do. Oh. It's good to know the range. That makes me feel a lot better. Also, this is the first game that my friend and I agree gives pretty much the same info to the sighted and blind player. I must as a question, or perhaps suggest a change. He and I both agree that, when you're in a huge loot-grabbing situation, the overwhelming number of the flies makes it very, very difficult to hear. Now, I understand that this might be a point of game balance. However, I wonder if the sound could be changed from an epic, Amityville Horror style swarm of flies to a few flies buzzing around. When you get any more than three loot spawns in the same spot, it sounds like you're a beekeeper with them buzzing inside your ears as well as out. I like the idea of flies, though, because it's a lot more of an environmental emersion than, say, beep, beep, oh loot! Signed: Dakotah Rickard --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com
Re: [Audyssey] Swamp: spawning and loot questions.
Frankly, both options together make things tremendous. Have a key to activate and deactivate loot scanning, as it were, and different flies sounds, and nobody can possibly take issue. Signed: Dakotah Rickard On 12/11/11, Che blindadrenal...@gmail.com wrote: regarding the flies sounds, depending on how this is implemented, it may or may not fix the issue. what is happening isn't a result of the same sound being played in multiple places, its the fact that the flies sound is continuous and loud when your near it, making it hard to hear to target the baddies. if the sounds are re designed, it could address that problem, depending on how its done, but I maintain having a key to drop the volume is quick and easy programming wise, and won't require a new set of sounds to be made. Later che On 12/11/2011 6:22 PM, Christopher Bartlett wrote: An excellent and simple solution. I'm eager for the next update. Chris Bartlett -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Kai Sent: Sunday, December 11, 2011 5:39 PM To: Gamers Discussion list Subject: Re: [Audyssey] Swamp: spawning and loot questions. This issue is being addressed. There are now multiple fly sounds, eliminating the probability of the same sound being played at multiple sources. Kai - Original Message - From: Christopher Bartlettthemusicalbre...@gmail.com To: 'Gamers Discussion list'gamers@audyssey.org Sent: Sunday, December 11, 2011 1:30 PM Subject: Re: [Audyssey] Swamp: spawning and loot questions. If you decreased the fly sound, you'd trade easier localization for less range in hearing the loot sound. I personally like the way it is, even with the disorienting effect of the flies as they are. It's a challenge to situational awareness, to keep track of potential enemies while finding the individual items. Chris Bartlett -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jeremy Kaldobsky Sent: Sunday, December 11, 2011 2:37 PM To: Gamers Discussion list Subject: Re: [Audyssey] Swamp: spawning and loot questions. I'll pass this suggestion along to Kai. As it's a sound issue, that is his department. :) With the graphics I knew that no matter what the sighted players would have an advantage in some ways, so I tried to restrict them in others. So rather than making their situation easier it just makes it different. In close range they will have an easier time, but at long range the blind users do. Oh. It's good to know the range. That makes me feel a lot better. Also, this is the first game that my friend and I agree gives pretty much the same info to the sighted and blind player. I must as a question, or perhaps suggest a change. He and I both agree that, when you're in a huge loot-grabbing situation, the overwhelming number of the flies makes it very, very difficult to hear. Now, I understand that this might be a point of game balance. However, I wonder if the sound could be changed from an epic, Amityville Horror style swarm of flies to a few flies buzzing around. When you get any more than three loot spawns in the same spot, it sounds like you're a beekeeper with them buzzing inside your ears as well as out. I like the idea of flies, though, because it's a lot more of an environmental emersion than, say, beep, beep, oh loot! Signed: Dakotah Rickard --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow
Re: [Audyssey] Swamp: spawning and loot questions.
On that note, it'd be kinda nice to know what's there before we pick it up- so if we don't need the item, we can alert friends to it --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp: spawning and loot questions.
That's a second from me, just move away from them if they're to noisy for you. - Original Message - From: Christopher Bartlett themusicalbre...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Date sent: Sun, 11 Dec 2011 16:30:30 -0500 Subject: Re: [Audyssey] Swamp: spawning and loot questions. If you decreased the fly sound, you'd trade easier localization for less range in hearing the loot sound. I personally like the way it is, even with the disorienting effect of the flies as they are. It's a challenge to situational awareness, to keep track of potential enemies while finding the individual items. Chris Bartlett -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jeremy Kaldobsky Sent: Sunday, December 11, 2011 2:37 PM To: Gamers Discussion list Subject: Re: [Audyssey] Swamp: spawning and loot questions. I'll pass this suggestion along to Kai. As it's a sound issue, that is his department. :) With the graphics I knew that no matter what the sighted players would have an advantage in some ways, so I tried to restrict them in others. So rather than making their situation easier it just makes it different. In close range they will have an easier time, but at long range the blind users do. Oh. It's good to know the range. That makes me feel a lot better. Also, this is the first game that my friend and I agree gives pretty much the same info to the sighted and blind player. I must as a question, or perhaps suggest a change. He and I both agree that, when you're in a huge loot-grabbing situation, the overwhelming number of the flies makes it very, very difficult to hear. Now, I understand that this might be a point of game balance. However, I wonder if the sound could be changed from an epic, Amityville Horror style swarm of flies to a few flies buzzing around. When you get any more than three loot spawns in the same spot, it sounds like you're a beekeeper with them buzzing inside your ears as well as out. I like the idea of flies, though, because it's a lot more of an environmental emersion than, say, beep, beep, oh loot! Signed: Dakotah Rickard --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp: spawning and loot questions.
just move towards it and take whatever is in there. the sound will stop and you have more ammo or other items. if it is something you don't need, donate them and get reputation points. If you move away from the sound, i will thank you and happily go in there and help myself. but don't complain that there isn't enough ammo or health kit anymore. 锦发/Steady Goh - Original Message - From: john jpcarnemo...@comcast.net To: Gamers Discussion list gamers@audyssey.org Sent: Monday, December 12, 2011 10:23 AM Subject: Re: [Audyssey] Swamp: spawning and loot questions. That's a second from me, just move away from them if they're to noisy for you. - Original Message - From: Christopher Bartlett themusicalbre...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Date sent: Sun, 11 Dec 2011 16:30:30 -0500 Subject: Re: [Audyssey] Swamp: spawning and loot questions. If you decreased the fly sound, you'd trade easier localization for less range in hearing the loot sound. I personally like the way it is, even with the disorienting effect of the flies as they are. It's a challenge to situational awareness, to keep track of potential enemies while finding the individual items. Chris Bartlett -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jeremy Kaldobsky Sent: Sunday, December 11, 2011 2:37 PM To: Gamers Discussion list Subject: Re: [Audyssey] Swamp: spawning and loot questions. I'll pass this suggestion along to Kai. As it's a sound issue, that is his department. :) With the graphics I knew that no matter what the sighted players would have an advantage in some ways, so I tried to restrict them in others. So rather than making their situation easier it just makes it different. In close range they will have an easier time, but at long range the blind users do. Oh. It's good to know the range. That makes me feel a lot better. Also, this is the first game that my friend and I agree gives pretty much the same info to the sighted and blind player. I must as a question, or perhaps suggest a change. He and I both agree that, when you're in a huge loot-grabbing situation, the overwhelming number of the flies makes it very, very difficult to hear. Now, I understand that this might be a point of game balance. However, I wonder if the sound could be changed from an epic, Amityville Horror style swarm of flies to a few flies buzzing around. When you get any more than three loot spawns in the same spot, it sounds like you're a beekeeper with them buzzing inside your ears as well as out. I like the idea of flies, though, because it's a lot more of an environmental emersion than, say, beep, beep, oh loot! Signed: Dakotah Rickard --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp: spawning and loot questions.
I've written this down in my list of things to add. It does seem like a pretty simple solution, as long as no one forgets they have loot sounds disabled! haha! Frankly, both options together make things tremendous. Have a key to activate and deactivate loot scanning, as it were, and different flies sounds, and nobody can possibly take issue. Signed: Dakotah Rickard --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp: spawning and loot questions.
Part of the loot thing (in my opinion) is that at many times, there are so many zombies near the bridge, people can't get across to claim the loot there. They snatch up the loot on the west side, but nobody makes it to the east side, so when loot generates over there, it stays there. - Original Message - From: Christopher Bartlett themusicalbre...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Date sent: Fri, 9 Dec 2011 15:45:54 -0500 Subject: [Audyssey] Swamp: spawning and loot questions. I've noticed that there seem to be some places on the map that almost always have loot and have begun wondering how loot generation works. I've also come across areas with as many as twelve corpses with loot within a very small distance of one another, which is actually a peril, since the overwhelming buzzing of the flies can mask the sound of sneaky zombies. (not suggesting this change, it nicely simulates a loss of situational awareness. So, are the locations for loot randomly generated, or are they tied to where zombies die? if the latter, is there some sort of delay between giving them sweet surcease and having the good stuff appear on the ground? There are also predictable concentration points for zombies. The large packs seem to be on or near roads, with stragglers out in the fields/swamps. I'm wondering if this is an artifact of their spawning locations or of their movement plan. From a story perspective, it almost might make sense to restrict spawning to a few points around the edge, to mimic an invasion. You could have players who try to stem the invasion and protect the town getting overwhelmed by sheer numbers and either having to beat a hasty retreat or becoming zombies. Speaking of which, might it be possible for player death to result in zombies of a separate type that aren't counted in the 150 limit? One of the worst things about a plague of the undead is their tendency to recruit from the casualties. Chris Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp: spawning and loot questions.
And that is *awesome*! I'm ashamed to admit it, but I died 3 separate times trying to get across the bridge yesterday. Wore my reputation down to nothing. So I stayed on the west side, built up my pistol ammo collection, tried a fourth time, and found a giant heap of loot when I got there. I came back armed to the teeth, and the satisfaction I got from trying, improving, and finally succeeding was well worth the effort. I think situations like this are perfect. Please don't change them. Ryan -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of john Sent: Saturday, December 10, 2011 7:24 AM To: Gamers Discussion list Subject: Re: [Audyssey] Swamp: spawning and loot questions. Part of the loot thing (in my opinion) is that at many times, there are so many zombies near the bridge, people can't get across to claim the loot there. They snatch up the loot on the west side, but nobody makes it to the east side, so when loot generates over there, it stays there. - Original Message - From: Christopher Bartlett themusicalbre...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Date sent: Fri, 9 Dec 2011 15:45:54 -0500 Subject: [Audyssey] Swamp: spawning and loot questions. I've noticed that there seem to be some places on the map that almost always have loot and have begun wondering how loot generation works. I've also come across areas with as many as twelve corpses with loot within a very small distance of one another, which is actually a peril, since the overwhelming buzzing of the flies can mask the sound of sneaky zombies. (not suggesting this change, it nicely simulates a loss of situational awareness. So, are the locations for loot randomly generated, or are they tied to where zombies die? if the latter, is there some sort of delay between giving them sweet surcease and having the good stuff appear on the ground? There are also predictable concentration points for zombies. The large packs seem to be on or near roads, with stragglers out in the fields/swamps. I'm wondering if this is an artifact of their spawning locations or of their movement plan. From a story perspective, it almost might make sense to restrict spawning to a few points around the edge, to mimic an invasion. You could have players who try to stem the invasion and protect the town getting overwhelmed by sheer numbers and either having to beat a hasty retreat or becoming zombies. Speaking of which, might it be possible for player death to result in zombies of a separate type that aren't counted in the 150 limit? One of the worst things about a plague of the undead is their tendency to recruit from the casualties. Chris Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp: spawning and loot questions.
Piles of loot can be totally awesome. I found a chainsaw, a hunting rifle, a shotgun, an assault rifle and at least three clips for each east of one of the houses. These were all quite nicely piled together for my grabbing pleasure. - Original Message - From: Ryan Strunk ryan.str...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Date sent: Sat, 10 Dec 2011 08:20:58 -0600 Subject: Re: [Audyssey] Swamp: spawning and loot questions. And that is *awesome*! I'm ashamed to admit it, but I died 3 separate times trying to get across the bridge yesterday. Wore my reputation down to nothing. So I stayed on the west side, built up my pistol ammo collection, tried a fourth time, and found a giant heap of loot when I got there. I came back armed to the teeth, and the satisfaction I got from trying, improving, and finally succeeding was well worth the effort. I think situations like this are perfect. Please don't change them. Ryan -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of john Sent: Saturday, December 10, 2011 7:24 AM To: Gamers Discussion list Subject: Re: [Audyssey] Swamp: spawning and loot questions. Part of the loot thing (in my opinion) is that at many times, there are so many zombies near the bridge, people can't get across to claim the loot there. They snatch up the loot on the west side, but nobody makes it to the east side, so when loot generates over there, it stays there. - Original Message - From: Christopher Bartlett themusicalbre...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Date sent: Fri, 9 Dec 2011 15:45:54 -0500 Subject: [Audyssey] Swamp: spawning and loot questions. I've noticed that there seem to be some places on the map that almost always have loot and have begun wondering how loot generation works. I've also come across areas with as many as twelve corpses with loot within a very small distance of one another, which is actually a peril, since the overwhelming buzzing of the flies can mask the sound of sneaky zombies. (not suggesting this change, it nicely simulates a loss of situational awareness. So, are the locations for loot randomly generated, or are they tied to where zombies die? if the latter, is there some sort of delay between giving them sweet surcease and having the good stuff appear on the ground? There are also predictable concentration points for zombies. The large packs seem to be on or near roads, with stragglers out in the fields/swamps. I'm wondering if this is an artifact of their spawning locations or of their movement plan. From a story perspective, it almost might make sense to restrict spawning to a few points around the edge, to mimic an invasion. You could have players who try to stem the invasion and protect the town getting overwhelmed by sheer numbers and either having to beat a hasty retreat or becoming zombies. Speaking of which, might it be possible for player death to result in zombies of a separate type that aren't counted in the 150 limit? One of the worst things about a plague of the undead is their tendency to recruit from the casualties. Chris Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages
Re: [Audyssey] Swamp: spawning and loot questions.
Hi, The bridge isn't that bad. many times, there are a few people who gang up, snipe the bridge, and clear it out. it takes some time for a group to form there again. Just listen for this and cross when they say it is fairly clear. HTH. Shermanator - Original Message - From: john jpcarnemo...@comcast.net Sent: Saturday, December 10, 2011 6:23 AM Part of the loot thing (in my opinion) is that at many times, there are so many zombies near the bridge, people can't get across to claim the loot there. They snatch up the loot on the west side, but nobody makes it to the east side, so when loot generates over there, it stays there. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp: spawning and loot questions.
I can never get a connection to work. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Richard Sherman Sent: 10 December 2011 18:07 To: Gamers Discussion list Subject: Re: [Audyssey] Swamp: spawning and loot questions. Hi, The bridge isn't that bad. many times, there are a few people who gang up, snipe the bridge, and clear it out. it takes some time for a group to form there again. Just listen for this and cross when they say it is fairly clear. HTH. Shermanator - Original Message - From: john jpcarnemo...@comcast.net Sent: Saturday, December 10, 2011 6:23 AM Part of the loot thing (in my opinion) is that at many times, there are so many zombies near the bridge, people can't get across to claim the loot there. They snatch up the loot on the west side, but nobody makes it to the east side, so when loot generates over there, it stays there. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 2012.0.1873 / Virus Database: 2102/4672 - Release Date: 12/10/11 - No virus found in this message. Checked by AVG - www.avg.com Version: 2012.0.1873 / Virus Database: 2102/4672 - Release Date: 12/10/11 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp: spawning and loot questions.
i agree with this. this forces you to become better. dallas On 11/12/2011 00:20, Ryan Strunk wrote: And that is *awesome*! I'm ashamed to admit it, but I died 3 separate times trying to get across the bridge yesterday. Wore my reputation down to nothing. So I stayed on the west side, built up my pistol ammo collection, tried a fourth time, and found a giant heap of loot when I got there. I came back armed to the teeth, and the satisfaction I got from trying, improving, and finally succeeding was well worth the effort. I think situations like this are perfect. Please don't change them. Ryan -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of john Sent: Saturday, December 10, 2011 7:24 AM To: Gamers Discussion list Subject: Re: [Audyssey] Swamp: spawning and loot questions. Part of the loot thing (in my opinion) is that at many times, there are so many zombies near the bridge, people can't get across to claim the loot there. They snatch up the loot on the west side, but nobody makes it to the east side, so when loot generates over there, it stays there. - Original Message - From: Christopher Bartlettthemusicalbre...@gmail.com To: 'Gamers Discussion list'gamers@audyssey.org Date sent: Fri, 9 Dec 2011 15:45:54 -0500 Subject: [Audyssey] Swamp: spawning and loot questions. I've noticed that there seem to be some places on the map that almost always have loot and have begun wondering how loot generation works. I've also come across areas with as many as twelve corpses with loot within a very small distance of one another, which is actually a peril, since the overwhelming buzzing of the flies can mask the sound of sneaky zombies. (not suggesting this change, it nicely simulates a loss of situational awareness. So, are the locations for loot randomly generated, or are they tied to where zombies die? if the latter, is there some sort of delay between giving them sweet surcease and having the good stuff appear on the ground? There are also predictable concentration points for zombies. The large packs seem to be on or near roads, with stragglers out in the fields/swamps. I'm wondering if this is an artifact of their spawning locations or of their movement plan. From a story perspective, it almost might make sense to restrict spawning to a few points around the edge, to mimic an invasion. You could have players who try to stem the invasion and protect the town getting overwhelmed by sheer numbers and either having to beat a hasty retreat or becoming zombies. Speaking of which, might it be possible for player death to result in zombies of a separate type that aren't counted in the 150 limit? One of the worst things about a plague of the undead is their tendency to recruit from the casualties. Chris Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp: spawning and loot questions.
frankly, one tthing that my friend and I have noticed is that people usually go from safe zone to kai-mart to the bridge, maybe around the west side, but rarely over in the east side, because it is harder to navigate, so he'll make a different circuit, and he has never bought anything from the safe zone. He has every weapon, and none of them have less than a thousand rounds. Granted, he has one slight advantage due to his use of the graphics, and he is quite practiced with a mouse, unlike most of us, but I think more that he's willing to take risks. Still, Jeremy, I'm curious to know if the graphical map matches the audio map in distance available? Also, you can see inside buildings, through walls, and such. Signed: Dakotah Rickard On 12/10/11, Dallas O'Brien dallas-obr...@bigpond.com wrote: i agree with this. this forces you to become better. dallas On 11/12/2011 00:20, Ryan Strunk wrote: And that is *awesome*! I'm ashamed to admit it, but I died 3 separate times trying to get across the bridge yesterday. Wore my reputation down to nothing. So I stayed on the west side, built up my pistol ammo collection, tried a fourth time, and found a giant heap of loot when I got there. I came back armed to the teeth, and the satisfaction I got from trying, improving, and finally succeeding was well worth the effort. I think situations like this are perfect. Please don't change them. Ryan -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of john Sent: Saturday, December 10, 2011 7:24 AM To: Gamers Discussion list Subject: Re: [Audyssey] Swamp: spawning and loot questions. Part of the loot thing (in my opinion) is that at many times, there are so many zombies near the bridge, people can't get across to claim the loot there. They snatch up the loot on the west side, but nobody makes it to the east side, so when loot generates over there, it stays there. - Original Message - From: Christopher Bartlettthemusicalbre...@gmail.com To: 'Gamers Discussion list'gamers@audyssey.org Date sent: Fri, 9 Dec 2011 15:45:54 -0500 Subject: [Audyssey] Swamp: spawning and loot questions. I've noticed that there seem to be some places on the map that almost always have loot and have begun wondering how loot generation works. I've also come across areas with as many as twelve corpses with loot within a very small distance of one another, which is actually a peril, since the overwhelming buzzing of the flies can mask the sound of sneaky zombies. (not suggesting this change, it nicely simulates a loss of situational awareness. So, are the locations for loot randomly generated, or are they tied to where zombies die? if the latter, is there some sort of delay between giving them sweet surcease and having the good stuff appear on the ground? There are also predictable concentration points for zombies. The large packs seem to be on or near roads, with stragglers out in the fields/swamps. I'm wondering if this is an artifact of their spawning locations or of their movement plan. From a story perspective, it almost might make sense to restrict spawning to a few points around the edge, to mimic an invasion. You could have players who try to stem the invasion and protect the town getting overwhelmed by sheer numbers and either having to beat a hasty retreat or becoming zombies. Speaking of which, might it be possible for player death to result in zombies of a separate type that aren't counted in the 150 limit? One of the worst things about a plague of the undead is their tendency to recruit from the casualties. Chris Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages
[Audyssey] Swamp: spawning and loot questions.
I've noticed that there seem to be some places on the map that almost always have loot and have begun wondering how loot generation works. I've also come across areas with as many as twelve corpses with loot within a very small distance of one another, which is actually a peril, since the overwhelming buzzing of the flies can mask the sound of sneaky zombies. (not suggesting this change, it nicely simulates a loss of situational awareness. So, are the locations for loot randomly generated, or are they tied to where zombies die? if the latter, is there some sort of delay between giving them sweet surcease and having the good stuff appear on the ground? There are also predictable concentration points for zombies. The large packs seem to be on or near roads, with stragglers out in the fields/swamps. I'm wondering if this is an artifact of their spawning locations or of their movement plan. From a story perspective, it almost might make sense to restrict spawning to a few points around the edge, to mimic an invasion. You could have players who try to stem the invasion and protect the town getting overwhelmed by sheer numbers and either having to beat a hasty retreat or becoming zombies. Speaking of which, might it be possible for player death to result in zombies of a separate type that aren't counted in the 150 limit? One of the worst things about a plague of the undead is their tendency to recruit from the casualties. Chris Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp: spawning and loot questions.
Loot and zombie placement is totally random around the map, with the exception of the Safe zone and Sewer. Nothing spawns in either of those, though zombies do sometimes wander down into the Sewer of their own accord. The accumulation of loot and zombies in different places is totally a result of people's normal hunting grounds. There are some pretty heavily used paths that people tend to take as they move around the map, and these will clear out loot almost as soon as it is spawned there. Since it's random, sooner or later loot will spawn in a less traveled area and it will sit there for a while. Quite a few can pile up before someone ventures there to find them. Zombie concentrations on the roads is probably due to people traveling the roads. Lets say you got the attention of several zombies, well they will chase you on to the road and will either kill you or give up the chase when you've gotten too far away. Those zombies can randomly wander back out into the swamp, but it does mean you'll have some larger numbers of them wandering the streets. The extra zombie type from dying players would still need to count in the current zombie cap. I forgot it was set at 150, lol. I've finally worked out how I want the mission types to function, so I'm excited about this upcoming weekend! If I'm able to, I really really want to get at least the smaller missions coded. I believe they will change the game in an incredible way. I've noticed that there seem to be some places on the map that almost always have loot and have begun wondering how loot generation works. I've also come across areas with as many as twelve corpses with loot within a very small distance of one another, which is actually a peril, since the overwhelming buzzing of the flies can mask the sound of sneaky zombies. (not suggesting this change, it nicely simulates a loss of situational awareness. So, are the locations for loot randomly generated, or are they tied to where zombies die? if the latter, is there some sort of delay between giving them sweet surcease and having the good stuff appear on the ground? There are also predictable concentration points for zombies. The large packs seem to be on or near roads, with stragglers out in the fields/swamps. I'm wondering if this is an artifact of their spawning locations or of their movement plan. From a story perspective, it almost might make sense to restrict spawning to a few points around the edge, to mimic an invasion. You could have players who try to stem the invasion and protect the town getting overwhelmed by sheer numbers and either having to beat a hasty retreat or becoming zombies. Speaking of which, might it be possible for player death to result in zombies of a separate type that aren't counted in the 150 limit? One of the worst things about a plague of the undead is their tendency to recruit from the casualties. Chris Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.