Re: [Audyssey] question about games

2010-03-18 Thread Jacob Kruger
To: Charles Rivard woofer...@sbcglobal.net; Gamers Discussion list gamers@audyssey.org Sent: Thursday, March 18, 2010 5:46 AM Subject: Re: [Audyssey] question about games Hi Charles, Well, this isn't necessarily about game complexity or challenge, but how we, as game developers, can convey the same

Re: [Audyssey] question about games

2010-03-18 Thread dark
from dos to windows. Beware the grue! Dark. Beware the Grue! Dark. - Original Message - From: Jacob Kruger jac...@mailzone.co.za To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, March 18, 2010 5:57 AM Subject: Re: [Audyssey] question about games Not necessarily relevant

Re: [Audyssey] question about games

2010-03-18 Thread Jacob Kruger
To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, March 18, 2010 8:37 AM Subject: Re: [Audyssey] question about games My concern with vocal kews is that the game basically turns into a glorified mud, ie, a set of real time events represented only by explanations of those events in voice

Re: [Audyssey] question about games

2010-03-18 Thread Thomas Ward
Hi Dark, Yeah, the ledges only drip when you are within a certain rrange of the ledge. They don't necessarily drip if you are under them, or if they are too far to reach. The best case example I can think of for this is when you climb the rope from room 2 up into room 3, on the first level, when

Re: [Audyssey] question about games

2010-03-17 Thread dark
Agreed Tom. Dynaman and packman talks are actually in the odd catagory of being classic arcade games with a first person view. A couple of crasier retro games designers and more bizarre mainstream games have done this (there was a ps2 game of 3D space invaders), but generally it doesn't

Re: [Audyssey] question about games

2010-03-17 Thread Valiant8086
Hi. yes this makes plenty of sense now. Thanks much Regards: Valiant8086: website valiant8086.com - Original Message - From: Thomas Ward To: Gamers Discussion list Sent: Tuesday, March 16, 2010 4:20 PM Subject: Re: [Audyssey] question about games Hi

Re: [Audyssey] question about games

2010-03-17 Thread Thomas Ward
Hi Dark, Yeah, I've been doing a lot of thinking about that myself of late. After my recent survey you and others have convinced me there is still a large market in the audio games community for side-scroller based games. That in turn made me think of things that have been done in mainstream

Re: [Audyssey] question about games

2010-03-17 Thread dark
Hi Tom. To be honest, while Tmnt (like turrican or metroid), was very advanced for alternate routes, it even featured different perspectives in levels, I was thinking on a much smaller and less profound scale with my example. To put it another way, in all the audio side scrollers thus

Re: [Audyssey] question about games

2010-03-17 Thread Thomas Ward
Hi Dark, Yes, good point. I know exactly what you mean. About the best example I can think of to relate to what you are talking about is Tomb Raider Prophecy. As you may or may not know Tomb Raider Prophecy was a side-scroller released in the late 1990's for the Nintendo Gameboy. While there were

Re: [Audyssey] question about games

2010-03-17 Thread dark
Well Tom, I've not really heard of or played that tomb rader game you mention (with ledge grabbing it rather sounds like prince of persia), but this is indeed what I'm talking about. I have been considering this issue ever sinse I first playeed syperliam. The principle problem is how to

Re: [Audyssey] question about games

2010-03-17 Thread Hayden Presley
, March 17, 2010 8:16 PM To: Gamers Discussion list Subject: Re: [Audyssey] question about games Hi Dark, Yes, good point. I know exactly what you mean. About the best example I can think of to relate to what you are talking about is Tomb Raider Prophecy. As you may or may not know Tomb Raider

Re: [Audyssey] question about games

2010-03-17 Thread Charles Rivard
Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Wednesday, March 17, 2010 9:41 PM Subject: Re: [Audyssey] question about games Hi Thomas, Personally, I think you should leave it to Level 3. Leave Level 1 as it is, is my advice, though this sounds quite

Re: [Audyssey] question about games

2010-03-17 Thread dark
- From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Wednesday, March 17, 2010 9:41 PM Subject: Re: [Audyssey] question about games Hi Thomas, Personally, I think you should leave it to Level 3. Leave Level 1 as it is, is my advice, though

Re: [Audyssey] question about games

2010-03-17 Thread Thomas Ward
Hi Dark, Actually Mysteries of the Ancients already has a specific ledge indecator. It basically is the sound of dripping water as you approach a ledge. I could quite easily raise or lower the pitch of the dripping ledge to indicate weather or not there is a high or low hanging ledge there.

Re: [Audyssey] question about games

2010-03-17 Thread Hayden Presley
[mailto:gamers-boun...@audyssey.org] On Behalf Of Charles Rivard Sent: Wednesday, March 17, 2010 9:47 PM To: Gamers Discussion list Subject: Re: [Audyssey] question about games As MOTA might get more difficult and complex as we progress through it, maybe this idea could be incorporated somewhere

Re: [Audyssey] question about games

2010-03-17 Thread Thomas Ward
Hi Charles, Well, this isn't necessarily about game complexity or challenge, but how we, as game developers, can convey the same sort of information to a blind gamer through audio as a sighted gamer would get by looking at the screen. Having a more or less advanced 2d layout happens to be one of

Re: [Audyssey] question about games

2010-03-17 Thread dark
Rivard woofer...@sbcglobal.net; Gamers Discussion list gamers@audyssey.org Sent: Thursday, March 18, 2010 3:46 AM Subject: Re: [Audyssey] question about games Hi Charles, Well, this isn't necessarily about game complexity or challenge, but how we, as game developers, can convey the same sort

Re: [Audyssey] question about games

2010-03-17 Thread dark
Hi Tom. Indeed, i didn't notice the dripping water in Mota because I assumed it was part of the ambience, though I did notice it back in Montizuma's return, so I should've really assumed it was there. If you have some other ambience then that should work fine, and allow complex layout

Re: [Audyssey] question about games

2010-03-16 Thread Valiant8086
Hi. Would GMA Tank Commander count as an fps? Regards: Valiant8086: website valiant8086.com - Original Message - From: Thomas Ward To: Gamers Discussion list Sent: Monday, March 15, 2010 10:21 PM Subject: Re: [Audyssey] question about games Hi Michael, Actually

Re: [Audyssey] question about games

2010-03-16 Thread Thomas Ward
Hi Michael, the games I listed are real time first person action games. As far as real time RPG games like Entombed it is the only one currently out there for us. There are some text based RPG games such as Ancient Domains of Mystery, Nethack, and Angband, but those weren't designed specifically

Re: [Audyssey] question about games

2010-03-16 Thread Thomas Ward
Hi, No, it wouldn't. Using the mainstream system of classifying games Tank Commander would likely be classified as a real time simulation just like Lone Wolf is. The main difference here being the game is the simulation of driving a tank in combat as apposed to controlling a single soldier, super

Re: [Audyssey] question about games

2010-03-16 Thread Thomas Ward
Hi Dark, I forgot about DynaMan myself, but based on the player point of view it could probably be classified under the FPS style. Although, I believe James North classified it as classic arcade. In any case you are right. there are quite a few FPS games now on the market for the audio games

[Audyssey] question about games

2010-03-15 Thread michael barnes
i know that en-tomb is the newest game out there and i also know that if it was a video game it would be a first person game. is there any other games out there like that? the last time i was on the list someone had said that the sara castle game was just like in-tomb from the way they was

Re: [Audyssey] question about games

2010-03-15 Thread Thomas Ward
Hi Michael, Actually, Entombed is a roguelike RPG type game not a first person game. There are some big differences in the two styles of games from a technical point of view. Anyway, since you wanted to know what FPS type games are out there for the blind I'll mention them below. First, is Sarah

Re: [Audyssey] question about games

2010-03-15 Thread michael barnes
just playing en-tomb it seem like a first person game but thanks for the info. then the list of games you gave me are those first person games or rpg? if not then what rpg games are their for the blind? -- Email services provided by the System Access Mobile Network. Visit www.serotek.com

Re: [Audyssey] question about games

2010-03-15 Thread dark
: michael barnes c...@samobile.net To: gamers@audyssey.org Sent: Tuesday, March 16, 2010 12:46 AM Subject: [Audyssey] question about games i know that en-tomb is the newest game out there and i also know that if it was a video game it would be a first person game. is there any other games out

Re: [Audyssey] question about games

2010-03-15 Thread dark
gamers@audyssey.org Sent: Tuesday, March 16, 2010 2:21 AM Subject: Re: [Audyssey] question about games Hi Michael, Actually, Entombed is a roguelike RPG type game not a first person game. There are some big differences in the two styles of games from a technical point of view. Anyway, since you

Re: [Audyssey] question about games

2010-03-15 Thread dark
barnes c...@samobile.net To: gamers@audyssey.org Sent: Tuesday, March 16, 2010 2:45 AM Subject: Re: [Audyssey] question about games just playing en-tomb it seem like a first person game but thanks for the info. then the list of games you gave me are those first person games or rpg

Re: [Audyssey] question about games and vista

2007-11-21 Thread Lisa Leonardi
Thanks, it was the DX file that was missing. Got it working. Now, if only I didn't suck at Sadoku. *smiles* - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, November 20, 2007 10:08 AM Subject: Re: [Audyssey] question

Re: [Audyssey] question about games and vista

2007-11-20 Thread Thomas Ward
Hi Lisa, Here is just a few trouble shooting tips you can try. 1. Make sure dx8vb.dll is in your c:\windows\system32 directory. If not you will have to grab a copy off of someone who has one, or install it via something like Jim Kitchen's winkit program. 2. Restart the system after doing a game

[Audyssey] question about games and vista

2007-11-19 Thread Lisa Leonardi
Hi, all. I just got a new laptop, and it has Windows Vista on it. I downloaded the demo of The Ultimate Sudoku from Adora Entertainment. When I try to run the game, here is what it tells me. It says that an active x cannot create object. Anyone know what that means, and is it just because I'm

Re: [Audyssey] question about games

2006-04-24 Thread Thomas Ward
Hi Chris, Lonewolf is a World War II submarine game. It comes with 17 stock missions, and because the game can be expanded there are many additional missions that can be downloaded to expand it to at least 99 missions. There is also a Lonewolf sound pack put out by me, USA Games, which

[Audyssey] question about games

2006-04-23 Thread Chris Frahm
What is lonewolf? What is tank commander? Thanks. Chrissie ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription

Re: [Audyssey] question about games

2006-04-23 Thread Charles Rivard
Gamers@audyssey.org Sent: Sunday, April 23, 2006 2:12 PM Subject: [Audyssey] question about games What is lonewolf? What is tank commander? Thanks. Chrissie ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED