Re: [Audyssey] accessible game companies with offices

2010-06-09 Thread dark
hi Tom. this is disturbingly true, in fact I myself don't own an accessible mobile phone for precisely the same reason, well my phone is perfectly accessible in that I can pick up and phone with it, but not in any other way. It is however interesting to view this problem in light of my

Re: [Audyssey] accessible game companies with offices

2010-06-09 Thread dark
he'd probably be replaced. Beware the grue! Dark. - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, June 08, 2010 8:28 PM Subject: Re: [Audyssey] accessible game companies with offices I'd like to see

Re: [Audyssey] Final Conflict and Treck 2000

2010-06-09 Thread Dakotah Rickard
The thing that you must consider is that Lone Wolf and Tank Commander aer more in the genre of simulation games. They involve tactics more than strategy, in that the short term is the goal. I n the Star Trek games, the player controls several resources. The concepts of Trek 2000 and Star Trek

Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk 2000...

2010-06-09 Thread Dakotah Rickard
I've run into the problem where, on whatever the hardest difficulty level is in STFC, which I can't remember the name for at present, I've run a whole fleet of ships into enemy space, blown up both starbases of the opposing fleets, and nothing's happened. I eventually have to bring in two ships,

Re: [Audyssey] levers in mota

2010-06-09 Thread Muhammed Deniz
Yeah, but I take 6 steps to the left. Then its eight. I find that way more better. My audio games for the blind group. Discussions off topic are welcome in the holidays. Talking about games is welcome, talking about computer problems is welcome when their are know holidays but that's only in

[Audyssey] Wednesday's Out of Sight events

2010-06-09 Thread Charles Rivard
Good morning there! Yahtzee results! Hi all, The winners of the June Yahtzee tournanemt are... Jeannette 268 Donna 253 Linda 246 Thank you all for coming and I will see you next month Jeannette Cancellation: From the Pulpit is cancelled for this week. Join Lee next week for these fine

Re: [Audyssey] medusa in MOTA

2010-06-09 Thread Charles Rivard
As far as ammo is concerned, in this case, it would be butane? --- In God we trust. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, June 08, 2010 6:32 PM Subject: Re: [Audyssey] medusa in MOTA Hi Phil, True

Re: [Audyssey] Torches in MOTA.

2010-06-09 Thread Charles Rivard
Either a spoiler or a warning, not sure which: Be sure that you are hearing a torch, and not a fire pit that you might fall into. Listen closely to the sounds menu. HTH. --- In God we trust. - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion

Re: [Audyssey] Torches in MOTA.

2010-06-09 Thread Charles Rivard
That's partially what the list is for, so no problem. --- In God we trust. - Original Message - From: MissWings misswi...@lorettotel.net To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, June 08, 2010 7:12 PM Subject: Re: [Audyssey] Torches in MOTA. Ah, okay! I didn't

Re: [Audyssey] Torches in MOTA.

2010-06-09 Thread Bryan Peterson
Yeah but if it was right at the beginning of level 1 then it was indeed a torch. Anyway the firepit sound os much louder. We are the Knights who say...Ni! - Original Message - From: Charles Rivard woofer...@sbcglobal.net To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday,

Re: [Audyssey] levers in mota

2010-06-09 Thread Thomas Ward
Hi Muhammed, Ahem...You do know that it isn't necessary to count steps? Besides that if you are use to counting steps in the game then I'm afraid when beta 13 comes out you'll have to learn the level over again since things are not necessarily in the same places on level 1. On 6/9/10, Muhammed

Re: [Audyssey] medusa in MOTA

2010-06-09 Thread Thomas Ward
Hi Charles, Yeah, assuming we are talking about a lighter I'd imagine so. On 6/9/10, Charles Rivard woofer...@sbcglobal.net wrote: As far as ammo is concerned, in this case, it would be butane? --- In God we trust. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list,

Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk 2000...

2010-06-09 Thread Thomas Ward
Hi, Oh, I know. I rather liked Defiant's cloak myself. Only problem is that the game never properly worked right ever since adding it to the game. I could have fixed it by completely rewriting the A.I. from scratch, but by then I was already involved on new games and had lost the original source

Re: [Audyssey] accessible game companies with offices

2010-06-09 Thread Thomas Ward
Hi Bryan, Unfortunately, I don't think even that would change anyones mind. Given the fact the average person's view of blindness is pretty limited in scope. They just assume we are in someway helpless, can't play games, can't do this, can't do that,etc all because the average sighted person out

Re: [Audyssey] accessible game companies with offices

2010-06-09 Thread shaun everiss
well myself I don't I'd get any phone of any sort if the local foundation had an aggreement with vodaphone to fund part of talks standard so its only 100 per licence as long as i get a supported phone. myself though I'd be happy with calling and texting abilities and nothing else. its all I use

Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk 2000...

2010-06-09 Thread shaun everiss
will you be limited to just 5 ships? I suppose you could add the cloak capability in later tom. At 06:50 a.m. 10/06/2010, you wrote: Hi, Oh, I know. I rather liked Defiant's cloak myself. Only problem is that the game never properly worked right ever since adding it to the game. I could have

Re: [Audyssey] accessible game companies with offices

2010-06-09 Thread Bryan Peterson
Oh I know it's not likely to change anything, but it's worth imagining. Because if he did discover that contrary to popular belief he could still live and do things for himself, sooner or later he would, if he was a gamer during his sighted life, want to find ways to get back into that. Then

Re: [Audyssey] accessible game companies with offices

2010-06-09 Thread dark
Well, given the way I've seen atitudes in any sort of employment csector work (especially in this country), I wouldn't be surprised if in those circumstances the board of share holders got together and bought the Ceo off giving him the sack. Beware the Grue! Dark. - Original Message

Re: [Audyssey] accessible game companies with offices

2010-06-09 Thread Bryan Peterson
Yeah probably. We are the Knights who say...Ni! - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, June 09, 2010 4:29 PM Subject: Re: [Audyssey] accessible game companies with offices Well, given the way I've seen atitudes in

[Audyssey] Wanted: Volunteers For LOOK, QAC Sight Village Birmingham, 13-15 July

2010-06-09 Thread Sabahattin Gucukoglu
Resent in case it was lost after a week. Hi all, Matt and I (AGRIP) were contacted by the Youth Development Officer at LOOK, with regard to this year's QAC Sight Village, and offered the chance to help with a gaming workshop for the Kid Zone that they plan to run, to involve youthful people

Re: [Audyssey] levers in mota

2010-06-09 Thread Hayden Presley
Hi Muhammed, It's not six. Sigh. It won't work with six, so how is it more better? Anyway... Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Wednesday, June 09, 2010 1:36 PM To: Gamers Discussion

Re: [Audyssey] accessible game companies with offices

2010-06-09 Thread Thomas Ward
Hi Dark, Very interesting research there. I hadn't thought about it much, but you are right. When it comes to passing laws protecting those with disabilities, or making products meant to aid those with same disability it would help to have a definition in place I.E. a standard to go by that isn't

Re: [Audyssey] accessible game companies with offices

2010-06-09 Thread Thomas Ward
Hi Bryan, It does pose an interesting situation even if a bit unlikely. Making accesssible software like games is completely unimportant until it effects someone personally. It wouldn't necessarily have to be a CEO, but a family member, a board member, or one of the lead game developers for it to

Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk 2000...

2010-06-09 Thread Thomas Ward
Hi Shaun, I haven't decided how many ships the game will be able to support, but I am going to aim for at least 10 to 12 ships for each side for the new version of the game. As I said before the new STFC isn't at all like Trek 2000 or even STFC 1.0. It is more of a strategy game along the lines

Re: [Audyssey] accessible game companies with offices

2010-06-09 Thread Bryan Peterson
I agree. I actually liked JFW and JFD better back when it was Henter-Joyce. Same was true of the BLazie notetakers. But that does make sense. I imagine it's probably going to take a family member of one of these major game designers, programmers or whatnot to start losing their sight before one