[Audyssey] western mud?

2006-11-07 Thread johnny tai
Just wondering if there's any western themed mud around. Let me know please for my girlfriend and I have been searching for one for quite a while. JST ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You ca

Re: [Audyssey] Illegal activity was: star wars sounds

2007-01-14 Thread johnny tai
I know I'm going to regret getting into this, but while you are telling him how wrong it may be to make a starwar game using starwar sounds, whatever happened in the cases of, say, trek2000, and previous games that are basically just blind copies of famous sighted games? Just curious, not arguing.

Re: [Audyssey] Illegal activity was: star wars sounds

2007-01-14 Thread johnny tai
I don't think I'm too worried about personal preferences here. I too like original materials, but I can't say if someone to make, say, a blind-friendly Final Fantasy game using the FF sounds, I wouldn't buy it- hell, I'd buy it in an instant! My question was more around the legal issue, if using st

Re: [Audyssey] Illegal activity was: star wars sounds

2007-01-14 Thread johnny tai
The concept itself probably could be used, but not the characters and sounds and avoid copyright laws. Say I come along call it the Zombie mall. Instead of a reporter I am a comando from the Seals, Marines, a FBI agent, bla. The layout of the mall is different. Zombies are in different places. I used someone

[Audyssey] dragon unpack

2007-01-17 Thread johnny tai
I must have missed it, but can someone briefly explain how this program work, and where to obtain a copy? JST -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Josh Sent: Monday, January 15, 2007 5:34 PM To: Gamers Discussion list Subject: Re: [Audyssey] Illega

[Audyssey] cyberassault Alien War global event starting!

2015-06-30 Thread Johnny Tai
Hello gamers; We are starting the anual Independence Day Alien War event as of Wednesday, Jyly 1st. The event will alst a whole week, and will include the following: - A massive new area as the invaders' home world. - Seven new repeatable scavenger quests with fantastic rewards! - One new massi

Re: [Audyssey] Cyber assault mud

2015-07-06 Thread Johnny Tai
Hello Dark. Toggle fight and toggle spam will help cut down a lot of the text as well :) You can read up on that in "help filter" --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subsc

[Audyssey] mt for cyberassault question

2015-09-05 Thread Johnny Tai
One of our players reported that after upgrading to window 10 his MT client/soundpack for cyberassault stopped working completely. Anyone's got a suggestion on how to get around this? THX --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...

[Audyssey] cyberassault labor day week event starting!

2015-09-06 Thread Johnny Tai
Hi all; This is to let you know that we're running a special chain of quests for the whole week of labor day- from Sunday the 6th to the following Sunday. There is a new quest master as the main recall in Motown, and every day there will be new stages of the quest opening up! The quests will gradua

[Audyssey] cyberassault halloween event starts today

2015-10-28 Thread Johnny Tai
For a whole week, the mud is in zombie mode. Come help defend Earth from the tide of undead. There are hundreds of undead types- from newbie level to extremely difficult. Event exclusive equipments are loading and available for loots, and there are many event exclusive quests to keep you zombie hun

[Audyssey] cyberassault remembrance day celebration

2015-11-10 Thread Johnny Tai
Come celebrate this Canadian holiday on Cyberassault. Win flag races, get special awards from event exclusive quests. Help save the army transport truck from bandits and mutants. Event starts today and will last till next Wednesday! Come see us at cyberassault.org port 1 --- Gamers mailing li

[Audyssey] cyberassault 2015 Thanksgiving event starting Tuesday Nov. 24th

2015-11-23 Thread Johnny Tai
Come celebrate Thanksgiving with us at Cyberassault! Massive turkey hunting events, unique prizes and quests for a whole week! Don't miss out! cyberassault.org port 1 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. Yo

[Audyssey] cyberassault xmas event started

2015-12-05 Thread Johnny Tai
This year we are introducing the long awaited Riot of the ELF. Come help Santa put down the mud-wide riot, fight for bonus prizes and elf exclusive gear. In addition to the Riot, the Xmas gifting system has been enabled. When you slay an enemy, you'll randomly receive Xmas gifts. 15 new super items

[Audyssey] cyberassault Easter event!

2016-03-23 Thread Johnny Tai
First a bit of news: the first stage of crafting is now playable on Cyberassault. There is currently over 20 projects to craft, with blueprints being added every day. See help blueprint for more info in game. Easter event is on! The event will run for a full week, and as usual, there are special

[Audyssey] cyberassault news

2016-05-02 Thread Johnny Tai
There has been alot of updates to Cyberassault and I thought to mention some of the more impressive changes we're brought in recently: -Crafting: After years of development, we now have a fully functional crafting system. Salvage raw materials from items you no longer want, or prospect for materi

[Audyssey] new cyberassault review on TMC

2016-05-21 Thread Johnny Tai
Here's a new player review that describes the game in details for those who's never tried the cyberassault mud. http://www.mudconnect.com/cgi-bin/prev/review.cgi?rid=38794 http://www.mudconnect.com/cgi-bin/prev/review.cgi?rid=38794> --- Gamers mailing list __ Gamers@audyssey.org If you want to lea

[Audyssey] cyberassault! zombie apocalypse

2011-10-29 Thread Johnny Tai
The zombie apocalypse, as promised, is on: cyberassault.org 1 If you played before, you'll noticed that all the normal mobs are gone- the mud is filled with new monsters, and new items! Come check it out, this event only happens once a year and you cannot get the same quests/fames/equipments

[Audyssey] marvel verses capcom II-age of heroes on PS2, help needed

2011-11-01 Thread Johnny Tai
If anyone's got the layout of the character selection, it'd be nice if he/she can pass it this way- so I don't have to spend a hour figuring out who is whom. Also, need to find out how to unlock the hidden 28 characters- I can't find a guide for the PS2 version online lol. Thanks a bunch --- Gam

Re: [Audyssey] Swamp, version 1.0b is here

2011-11-04 Thread Johnny Tai
Put in chainsaw! Lol, can't do zombies without chainsaw! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers

Re: [Audyssey] king of fighters xiii vid

2011-11-05 Thread Johnny Tai
Where's the link? lol --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are arch

Re: [Audyssey] kof thoughts?

2011-11-07 Thread Johnny Tai
Lol sorry- meant to post a reply but forgot all about it when too much got piled onto my plate at once. Yes, viewed the vid- lol, that first round was funny, Yuri got the tar beat out of her like, majorly. Never been much of a combo kinda guy where KOF's concerned, I can't judge them too well- t

[Audyssey] swamp bug

2011-11-11 Thread Johnny Tai
When I run swamp.exe, I tab twice, and it bugs out right-away- opens up like a trillion copies of my mutorrent and widows process lol. Also, anyway to change sapi voice? I can't seem to get to jaws support. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-ma

[Audyssey] thoughts on swamp

2011-11-11 Thread Johnny Tai
Okay, finally found some time to sit down and give this the attention it deserves- first let me say that, it's darn addicting lol. Great job on this game- it'd be something I'd gladly shell out money for once the bugs are ironed out. One thing, I really, really, really need that aiming support- w

[Audyssey] more about swamp

2011-11-11 Thread Johnny Tai
My voice for reload voice send doesn't seem to work at least, I'm not hearing anything on my end when I do f and then r with the johnny voice. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or updat

Re: [Audyssey] more about swamp

2011-11-12 Thread Johnny Tai
I want a "random taunt" one... 'Come get a load of this!' 'You won't find an easy meal here!' --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://ma

Re: [Audyssey] A review of the swamp game by Darren Duff

2011-11-12 Thread Johnny Tai
Really love that walkthrough too- at least now I know how to save the game lol. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.or

Re: [Audyssey] thoughts on swamp

2011-11-13 Thread Johnny Tai
I find the speech in the beginning of single player mode extremely quiet comparing to the rest of the sounds- I actually had to crank up the volume to make out what he's saying even with headphones on. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail t

Re: [Audyssey] swamp suggestions and questions

2011-11-14 Thread Johnny Tai
I thought weapon differences were already coded in lol- that's why I been sticking to rifle- thinking it has a longer range! I agree about the shotgun- in reality, one barely has to aim with a shotgun- as long as it's pointing int the right general direction. --- Gamers mailing list __ Gamers@

Re: [Audyssey] question about input methods for swamp

2011-11-14 Thread Johnny Tai
I love using the mouse for this- it adds a certain of...not sure the word I need, but it makes you feel like you're playing a real first person shooter rather than "just another audio game." if that makes sense. Though I'll admit I don't use the mouse to aim yet- but that's cause I can't aim wor

[Audyssey] swamp voices suggestion

2011-11-14 Thread Johnny Tai
How about giving those sets of voicesbetter sounding code names than...well...Johnny...for example...rofl It'd add a bit to character I think. Like if the sets are: civilian, soldier, etc. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsu

Re: [Audyssey] swamp zombies Re: Steady the butcher in zombie land

2011-11-20 Thread Johnny Tai
Not really a zombie-though from zombie game, Nemesis from Resident Evil was armed with its very own rocket launcher- Can maybe put a wildcard like that in there...in RE II that thing was nearly unstoppable till nearing the end- and it was one scary mofo to run into. Or if we're sticking with z

Re: [Audyssey] Swamp version 1.2b

2011-11-21 Thread Johnny Tai
How do you drop items in safe zone? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All mes

[Audyssey] swamp bugs

2011-11-21 Thread Johnny Tai
Love the sounds and the new layout- but this is, for me who never got "that good" on the alst one, even more frustrating- I can't walk out of the save zone more than two blocks without dying lol. Targetting is still nearly imposible, also got killed in the save zone again- while donating an item

[Audyssey] swamp---extreme shortage on ammo

2011-11-21 Thread Johnny Tai
Thing is, while I see why the loot rate got dropped and the need to lose items on death- it's like being tortured lol. While yes, some people were so good that they could rack up thousands of rounds of ammo in the last release, there were some, okay I admit, I was/am one of the suckier ones, who

[Audyssey] swamp voice-shadow

2011-11-21 Thread Johnny Tai
Whoever did shadow, lol, great voice for this- it's probably my favorite next to my own! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.aud

[Audyssey] zombie info?

2011-11-21 Thread Johnny Tai
Like any great zombie games, we need a list of details on the zombies- I'm interested to know what they're supposed to be heh, the dogs are fairly straight forward, the normal ones too, what about the rest? I think of tyrants more like the tyrants from Resident Evil games- but those were not zom

Re: [Audyssey] More swamp 1.2b anomalies

2011-11-22 Thread Johnny Tai
I agree with some others that we need the clear sounds of impact back- so often I'm shooting and I can't tell if I hit a wall, a zombie, or nothing at all. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can mak

Re: [Audyssey] Swamp reflections.

2011-11-22 Thread Johnny Tai
Remember, there are some like me to whom, aiming by centering the sound's just not possible- with one ear and all. So yes, I don't want this to be...too easy by having a beep for perfect aim, but we do need some sort of aiming solution to make it not just a case of "firing everywhere and hope we

Re: [Audyssey] zombie info?

2011-11-22 Thread Johnny Tai
I too am not in favor of instant recall. I enjoy the feeling that there's a big chance I might not make it home alive...it's what zombie games are all about. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can ma

[Audyssey] another swamp bug

2011-11-23 Thread Johnny Tai
I was level2, had 180 rep, I hit escape in safe zone, then clicked on multiplayer game. and when I connected, I couldn't move, couldn't fire my weapon or do any directional movement. so I hit escape, twice, still couldn't move, then I hit escape, then multiplayer game again, this time when I co

[Audyssey] population issue with swamp

2011-11-24 Thread Johnny Tai
I think one big problem is not how many zombies there are- or really, how little loot- it's really how all the zombies seem to gather southeast of safe zone- in fact, I loaded on the east side of the river once tonight, and I walked the whole place and only ran into 5 zombies in total- and as so

[Audyssey] again Re: population issue with swamp

2011-11-24 Thread Johnny Tai
Another thing, assuming one takes time to gather enough med kitt and resources, the way the zombies gather, it's easy for a person to ehad out of safe zone, turn south, walk straight and kill tons of them without having to go anywhere else. Even with an axe and no med kitt I can just rack up 10

[Audyssey] today's swamp tip

2011-11-25 Thread Johnny Tai
I know it soulds...logical...but for those newbs like me, remember, keep moving as you reload! I tend to stop and reload where I stand...great way to get killed! Just keep backing away as you reload- this way guns don't get broken as much, and soon as you finish reloading, kill them dead. ---

Re: [Audyssey] Swamp version 1.3b patch

2011-11-25 Thread Johnny Tai
think music's broken --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archi

Re: [Audyssey] swamp

2011-11-25 Thread Johnny Tai
I agree...when you play for a hour and get killed on the way back to safe zone- simply cause you haven't found a single survival kitt- it's just really really rage-inducing. I played for like 1 hour, finally got a silencer, walked into a bunch of zombies that didn't make a sound- or maybe were o

Re: [Audyssey] swamp

2011-11-26 Thread Johnny Tai
While a challenging game's all good and fun, and I do agree, death has to mean something, but there has to be a balance- for those who are, 1: Gaming-challenged. and 2: Got a hearing issue as several of us do and have no solution yet. I know Jeremy said he's working on the 2nd, but in the mean

Re: [Audyssey] swamp

2011-11-26 Thread Johnny Tai
The "coming back to drop off gear" thing might work if the reputation system is not bugged- I think so. But as it is, I drop things off, then get killed, I can't buy things back. lol --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr..

Re: [Audyssey] swamp

2011-11-26 Thread Johnny Tai
re: team work I hate to keep mentioning the hear impairment angle, since he said he's already working on a solution, but same issue makes team work rather...sluggish...since you can't tell direction or where your friend/teammate is unless they stay on your hearing side. Just in case any of you

[Audyssey] swamp-axe sound problem

2011-11-26 Thread Johnny Tai
Along with impacts sounds from bullets, the sound of axe hitting the zombie's gone- it sounds like it's not hitting at all, then zombie dies...lol --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or u

Re: [Audyssey] Swamp version 1.3b patch

2011-11-26 Thread Johnny Tai
I think the man voices for single player mode's broken...I can't hear any of the missions. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.a

Re: [Audyssey] Swamp version 1.3b patch

2011-11-26 Thread Johnny Tai
After retrieving chair, brought it back to shack, game shuts down on its own- single player mode of course. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web,

Re: [Audyssey] Accessibility Features for Hearing Impairments

2011-11-26 Thread Johnny Tai
My personal favorite is the aiming system used in tank commander and shades of doom. That way the game doesn't act like a hearing exam for us lol. Yes, I know some people say that makes targetting too easy- and if I had both ears I probably would agree. But hey, if you find it too easy, leave th

Re: [Audyssey] Accessibility Features for Hearing Impairments

2011-11-27 Thread Johnny Tai
Sorry to report, rep still broken. I killed one zombie, quit in safe zone, came back in by selecting multiplayer, my rep reset to 0. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your

[Audyssey] cheated again

2011-11-27 Thread Johnny Tai
Bought a new helmet for 40 rep, first time, no prob. went out, got it broken, came back to buy a new one...it didn't respond, so I hit enter again, said I didn't have enough rep- but it too 40 rep off, gave me no helmet. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list

Re: [Audyssey] swamp: awards

2011-11-28 Thread Johnny Tai
That brings to mind a thought I had while playing last night- currently, it's worth it more, for me anyway, to just donate everything and stick to the axe- because, when I retrieve 12 shotgun shells, I have to think...can I make 15 kills with these? Answer is no, so I might as well trade it in f

[Audyssey] swamp suggestions

2011-11-28 Thread Johnny Tai
1: We need some female voices- for those who may wish to play female characters. 2: Don't think I'm anti social, but can we have a radio off command for when the spam gets real bad? "No one ever kicked ass by saying I can't." Johnny ST Tai LIVE AND WALK WITH CONFIDENCE. Interpersonal and Social

[Audyssey] another swamp suggestion

2011-11-28 Thread Johnny Tai
Can we make it so shift+s makes you turn around 180 to face backward? It'd make control alot smoother when trying to flee, also not that unrealistic- heck, most of us can turn on the dime like that in RL no problem, so should be allowed in game. I know you can probably achieve that with the mous

[Audyssey] rep bug with swamp patch

2011-11-29 Thread Johnny Tai
Now it's not giving rep for donating things- lol, wasted a m60. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/ga

Re: [Audyssey] Swamp axe bug

2011-11-30 Thread Johnny Tai
The axe bug happened to me twice, just all of a sudden gone --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/game

Re: [Audyssey] Swamp, version 1.6b update

2011-12-02 Thread Johnny Tai
I must second that-this is the first game in a long long time, maybe since shades of doom, that made my heart speed up and my blood flow faster. I actually looking forward to playing it- even with the aiming issue for me, that's saying alot. I've waited for over 15 years for a game like this- fro

[Audyssey] ammo in swamp

2011-12-04 Thread Johnny Tai
Is it possible to have a feature that allow us to unload a gun? lol with so many guns sharing ammo types, I loaded my remaining ammo into the m60 instead of the sniper rifle by accident and now I can't get them out! rofl --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the

Re: [Audyssey] ammo in swamp

2011-12-04 Thread Johnny Tai
http://www.kaldobsky.com/audiogames/ --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All me

Re: [Audyssey] modifying keys, was: Re: ammo in swamp

2011-12-04 Thread Johnny Tai
Anyway to asign the home and end keys or the numpad keys when configuring? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailma

[Audyssey] swamp radio bug?

2011-12-05 Thread Johnny Tai
All I hear on the radio is numbers, like people saying 1,2,or 3... Not sure what's going on, also I can't seem to review old radio messages using > or < --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make change

[Audyssey] swamp and the missing axe

2011-12-06 Thread Johnny Tai
Twice tonight my axe vanished for no good reason- both times, I wielded axe, switch to hunting rifle on the run, reload, switch back to axe, then get 'you do not have an axe!' scary! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@au

Re: [Audyssey] swamp: recoil can get you killed.

2011-12-06 Thread Johnny Tai
It happened to me too- and I died for it... I think again, we're supposed to fight them on the run instead of standing there blasting away like Rambo- or at least, that is what was said before. So from that angle, the panick and delay is good. --- Gamers mailing list __ Gamers@audyssey.org If

[Audyssey] swamp, a few thoughts

2011-12-07 Thread Johnny Tai
I might hate my self for this... Not sure if this has been planned, but it'd be kinda cool to have enemies that you have to shoot downward to hit- like crawlers, or flying enemies, like crows that you have to aim upward. After all, what's zombie game without crows! Also, if it's possible to

[Audyssey] swamp: pistol mouse

2011-12-07 Thread Johnny Tai
I been thinking, to make zombie shooting just that bit more complete, why not get a gun mouse? So, here's what I found: http://www.ebay.com/itm/Monstergecko-Pistol-Mouse-FPS-Gun-Controller-NEW-/270764979313?pt=Mice&hash=item3f0ad9b471 My question is: would this work with swamp? I'd hate for it to

Re: [Audyssey] swamp problem

2011-12-08 Thread Johnny Tai
that's usually when you hit control or shift while running --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/game

[Audyssey] swamp- strange aiming issue

2011-12-08 Thread Johnny Tai
I've experenced this a few times when, I had the enemy lined up, hit it with pistol no problem, yet my rifle doesn't hit it. My tactic is to line up proper using a silenced pistol, and when that first shot hit- assuming if it's a bigger enemy like a tyrant, then I switch to a bigger gun- this wa

Re: [Audyssey] swamp- strange aiming issue

2011-12-08 Thread Johnny Tai
Nope, cause when I switched back to pistol I could hit it again...lol --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/lis

Re: [Audyssey] Swamp was Re: ammo in swamp

2011-12-09 Thread Johnny Tai
For me, the experience of using a mouse with swamp verses going without is like comparing prime ribs to a regular steak- you have to try it, get used to it, and then you see just how much better that mouse makes your gaming experience. I'm so empressed by the game and mouse feature in fact, that

Re: [Audyssey] another soul calibur vid!

2011-12-10 Thread Johnny Tai
Very hot-- great music, and the sounds are alot cleaner than SC3 I find. Smooth action it seems- though that may just be the style of the players- didn't see any juggling though? Nice ring out on second round rofl- I always hate those things. --- Gamers mailing list __ Gamers@audyssey.org If y

Re: [Audyssey] Ok, escape has *got* to be changed.

2011-12-10 Thread Johnny Tai
I thought if you hit escape outside of safe zone you lose all the equipments you gained since your last safe? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the w

Re: [Audyssey] Ok, escape has *got* to be changed.

2011-12-10 Thread Johnny Tai
side question, so if I escape outside safe zone, say I got to run to the loo fast, can I just escape again to return to game without losing eq? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or u

Re: [Audyssey] Swamp: spawning and loot questions.

2011-12-11 Thread Johnny Tai
On that note, it'd be kinda nice to know what's there before we pick it up- so if we don't need the item, we can alert friends to it --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your

[Audyssey] swmap-chainsaw suggestion

2011-12-12 Thread Johnny Tai
Not sure if anyone's brought this up, but I find the current system makes chainsaw rather useless. I believe that since it's a melee weapon, it has to either not break, or break alot less- otherwise, the risk of losing 100 odd rep using it and losing it is just not worth the time- might as well

Re: [Audyssey] [audyssey] swamp-chainsaw suggestion

2011-12-12 Thread Johnny Tai
The real life volcan minigun does need to be braced again user's chest/stomach to be fired- when not mounted on anything. But yeah, in most games you don't have to brace it at all. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@a

Re: [Audyssey] Question about ammo in swamp

2011-12-12 Thread Johnny Tai
I like silent killing, so I tend to snipe with either rifle and when things get close, I find my range with silenced pistol, then once I hit it once with pistol, I switch either to assault rifle or one of the shotguns to bring it down fast. --- Gamers mailing list __ Gamers@audyssey.org If y

Re: [Audyssey] Swamp: spawning and loot questions.

2011-12-12 Thread Johnny Tai
That's funny- I'm the opposite, I keep getting 45 and not enough 5.5 lol- you and I need to be able to trade. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the we

[Audyssey] swamp suggestion- specialization?

2011-12-12 Thread Johnny Tai
The current problem as I see it is, you can play a character up to lev10, start over, and do a second character up to lev10- and both will end up exact copies of each other. What if when we create a character, we get to choose what jobs/specialty we have: here's a few thoughts for example: comba

[Audyssey] swamp suggestion: more weapons - or weapon upgrades

2011-12-12 Thread Johnny Tai
What if, say you use a pistol at lev1, I assume this is a beretta, say at lev3, you can upgrade to a Ceska Scorpion- or some form of machine pistol, and at lev7, up grade to a magnum- alot of damage but can't use silencer. Something like that? Also thinking we need a knife- maybe a bit lesser dam

Re: [Audyssey] Swamp: spawning and loot questions.

2011-12-13 Thread Johnny Tai
Also, I've heard many complaints of shortage of this ammo or that ammo. Say that you can't find any ammo for that machinegun you love to use- all you find is .45s, and now, I don't use a machinegun, I prefer my silenced pistol, so I keep running out on .45s yet I'm loaded down on machinegun amm

Re: [Audyssey] Swamp: a couple of suggestions and reports

2011-12-13 Thread Johnny Tai
I believe a real minigun alone- the portable one, weighs about 90 LBs all on its lonesome heh- alot of weight even for a strong man. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your

Re: [Audyssey] Swamp: spawning and loot questions.

2011-12-13 Thread Johnny Tai
I always figure it's strange people talk about reality in games such as this- you're wondering around, shooting dead people with heavy military weapons you'd never encounter in your RL life- unless you're real lucky, there's no "reality" in it lol. Even the axe, for example, is not realistic- an

Re: [Audyssey] Swamp: a couple of suggestions and reports

2011-12-14 Thread Johnny Tai
Actually, there is a minor luck element to it... rofl I'm thinking of the occasional mouse acting up- keys sticking- like the time I couldn't stop walking- that was before I figured out how to stop it by hitting the key again, and it charged me right into a group with several tyrants in it lol.

Re: [Audyssey] Swamp: brainstorming ideas for expansion and playerlimiting.

2011-12-14 Thread Johnny Tai
I don't agree with the part to force people into working together- it's nice that the option's there, but a game has to be playable with or without a group. What if one day, say a person logs on, and no one is there to group? What if a person just doesn't feel like grouping? I my self tend to be

[Audyssey] the first resident evil-- partial playthrough

2011-12-17 Thread Johnny Tai
So, with all these swamp time, I'm getting lots of old memories coming back- and most of them are about the resident evil series- how I wished and wished that I could play something like that, and eventually have my dream realized in Shades of Doom, and now, even mroe so, in Swamp. To me, th

[Audyssey] the first resident evil again-this time the original

2011-12-17 Thread Johnny Tai
Almost the same clip- cept this one is from the very original version which was for the playstation 1. The voice acting was a tad mroe awful, but I actually prefer the sounds for the original rather than the new release- though the zombie dog in the intro sounds more like a dinosaur lol. http://

[Audyssey] resident evil 2 clip

2011-12-18 Thread Johnny Tai
This one's from the resident evil 2 game- claire playthrough. The acting's alot better- and you get to hear lots of zombies in this one from the get-go. I love the part in the intro when Claire tried to talk to what turned out to be a zombie rofl. http://www.youtube.com/watch?v=vwmEBTd28wQ --- Ga

[Audyssey] swamp-mouse keys

2011-12-26 Thread Johnny Tai
Thich mousekey in key editing stand for the mouse wheel function? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/

[Audyssey] swamp-the pistol mouse---I got me a gun, no body move!

2011-12-26 Thread Johnny Tai
Well, after the agonizing 2 weeks shipping, my pistol mouse got here today. Wow, what a difference this makes for swamp- I'd say for me, this improved the whole shooting experience by 3 times or more! Seriously, if you like guns, buy one, if you like games with guns, buy one, if you like swamp, b

[Audyssey] the gun mouse I bought- here's a review

2011-12-26 Thread Johnny Tai
http://www.cluboc.net/reviews/game_gear/Monster_Gecko/ --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audy

[Audyssey] swamp-it's pure fate

2011-12-27 Thread Johnny Tai
So, I went a goodly month or more without dying...I had loads of ammo, I was at the top of my world... So this morning I thought, why not tag a few undead before work...then I realized that I was going to be late for work- so I made a dashe for safe zone all the way from the other side of the ma

Re: [Audyssey] Mysteries of the Ancients News

2011-12-30 Thread Johnny Tai
Heh, there again, Athena can still be good- who's to say that our Miss Tomb hunter is a good girl? For all we know, we can actually be playing the bad guy here. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You ca

[Audyssey] swamp-gun sound question

2012-01-01 Thread Johnny Tai
While I know the shotgun is loud and booming, and attracts lots of zombies, some of the other gun sounds don't really follow that logic. The sniper and hunting rifles for example, both are so loud that they make my ear rings, yet they don't seem to catch zombie attention as well as the much soft

[Audyssey] swamp-the most fearsome zombie: the mouse zombie

2012-01-02 Thread Johnny Tai
Okay, took me days to get back into top shape after last death, and today, I was feeling pretty good about my self- I had about 600 shotgun rounds for my auto shotgun, over 200 rounds for my sniper rifle, 400 rounds for my hunting rifle, etc. Maybe it was the stress of spotting a huge group of z

[Audyssey] swamp-killed by flies? lol

2012-01-03 Thread Johnny Tai
I think awhile ago some people reported that they step into the factory, hearing lots of flies, then died without hearing anything else...that just happened to me- but was at the southeastern corner of the map...I came across what sounded like a billion flies, I walked around, grabbing items lef

[Audyssey] swamp-phantom crowd?

2012-01-07 Thread Johnny Tai
Weird, I was standing outside of safe zone, and all of a sudden this crowd sound started up- like people talking and walking...like there's a meeting in the sz lol... I walked away then back again, and the same thing started up... What the heck is that?! --- Gamers mailing list __ Gamers@

[Audyssey] zombies in a barrel

2012-01-08 Thread Johnny Tai
As I was about to step through the hardware store entrance, I suddenly had a very bad feeling which screamed, 'You're going to die!' So I drew my pistol and pumped three rounds through the entrance--- and heard something dying. Three mroe shots, something else died, and now I heard what sounded

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