Re: [Audyssey] Lonewolf sound patchs

2013-09-24 Thread Thomas Ward
Hi Bogdan,

You should try the USA Games sound pack I created for Lone Wolf. At
the moment I can't remember the exact download link, but it should be
in the list archives. If you can't find it I'll look up the download
link and post it again.

On 9/24/13, Bogdan Muresan  wrote:
> Hi all. I have a question. Where I can find some realistic sound patchs for
> lonewolf? WHat are the best choice?
>Thanks alot!
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[Audyssey] Lonewolf sound patchs

2013-09-24 Thread Bogdan Muresan
Hi all. I have a question. Where I can find some realistic sound patchs for 
lonewolf? WHat are the best choice?
   Thanks alot!
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Re: [Audyssey] Lonewolf

2010-11-02 Thread Charles Rivard
Not sure, but I think SAPI will be your speech for Lone Wolf.  Window-Eyes 
and JAWS are supported, but I don't think that HAL is.


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- Original Message - 
From: "Richard Claridge" 

To: "Gamers Discussion list" 
Sent: Tuesday, November 02, 2010 5:55 AM
Subject: [Audyssey] Lonewolf



Hi all.
I have played Lonewolf for many years now, but haven't played for a
while. I installed it on my new computer and started it up. It must be
a newer version than I have played before as it never used to have
Sappy capability, or at least I don't think it did.
I use Hal and cannot get it to work like it used to with this
screenreader. I don't want to use Sappy if I can help it, is there
certain things I need to set in the options or is it just no longer
accessible with Hal.
Thanks
Richard

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Re: [Audyssey] Lonewolf

2010-11-02 Thread dark
I'm afraid thomas is right here. hal has no trouble actually reading the 
screen, but unlike all the configured voice options, cannot output game text 
directly, so you end up being rather behind what is output as you try to 
read it with vf.


For this reason, with Lonewolf, as indeed with most other accessible games 
that work via directly outputting speech to a screen reader rather than by 
on screen readable text, I would recommend using sapi.


In fact, sinse there are a variety of games like jim's which only! have sapi 
as a choice of direct output, a good sapi voice is a pretty good investment 
generally.


Beware the Grue!

Dark. 



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Re: [Audyssey] Lonewolf

2010-11-02 Thread Thomas Ward
Hi Richard,
Well, as you can see the user interface for 3.5 has changed quite a
lot from 3.2 and earlier. The best I can tell Lone Wolf 3.5 was meant
to be self-voicing either by directly speaking text using Jaws or
Window-Eyes, and if you don't have one of those to use Sapi. Since
high quality Sapi voices are relatively in expensive that is the way I
play Lone Wolf. The screen reader I generally use, NVDA, doesn't work
with Lone Wolf either so Sapi is the next best thing.

On 11/2/10, Richard Claridge  wrote:
> Hi all.
> I have played Lonewolf for many years now, but haven't played for a
> while. I installed it on my new computer and started it up. It must be
> a newer version than I have played before as it never used to have
> Sappy capability, or at least I don't think it did.
> I use Hal and cannot get it to work like it used to with this
> screenreader. I don't want to use Sappy if I can help it, is there
> certain things I need to set in the options or is it just no longer
> accessible with Hal.
> Thanks
> Richard
>
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[Audyssey] Lonewolf

2010-11-02 Thread Richard Claridge
Hi all.
I have played Lonewolf for many years now, but haven't played for a
while. I installed it on my new computer and started it up. It must be
a newer version than I have played before as it never used to have
Sappy capability, or at least I don't think it did.
I use Hal and cannot get it to work like it used to with this
screenreader. I don't want to use Sappy if I can help it, is there
certain things I need to set in the options or is it just no longer
accessible with Hal.
Thanks
Richard

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[Audyssey] lonewolf sound pack

2009-10-24 Thread shaun everiss
Hi.
I got quite bored a couple days ago.
So I created this soundpack for lw based on thesilent hunter 4 system.
I have not got the torps noise quite right, my plan is to have quieter engines, 
and maybe a radar system.
Most other stuff sounds good.
I plum forgot about this and then whilst on a last minute chat with pkb on the 
test group I was asked to post it.
so here it is on sendspace make what additions you want, this is a free pack, 
when I get  destroyer command I may put this in here.
I eventually want to upgrade lw at least in sound to today's subs.
or at least try.
I never expected someone to want this.
this is like an early early alpha, or something, since I didn't even think 
anyone would want this this is like the first version.
get it while its hot.
Should stay on sendspace for a bit.
if you are in pkb you should have the file already if not you should get that.
I will try to russle up the rest of the stuff I need in the next month or so.
Hopefully I can get something going, actually I have other weird ideas on 
themes, will put those together at some point.

>X-Apparently-To: shau...@xtra.co.nz via 124.108.96.99; Sat, 24 Oct 2009 
>02:42:48 -0700
>X-Originating-IP: [216.151.186.4]
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>Date: Sat, 24 Oct 2009 05:42:43 -0400
>To: shau...@xtra.co.nz
>From: sendspace 
>Reply-to: no-re...@sendspace.com
>Subject: You have been sent a file (Description: lonewolf silent hunter 4 
>sound pack beta001)
>X-Mailer: PHPMailer (phpmailer.codeworxtech.com) [version 2.3]
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>
>You've got a file called lwsh4.zip, (12 MB) waiting for download at 
>sendspace.com (Your email address was provided by shau...@xtra.co.nz).
>
>
>
>Description: lonewolf silent hunter 4 sound pack beta001
>
>You can use the following link to retrieve your file:
>
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>The file may be available for a limited time only. If you have any questions, 
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Re: [Audyssey] Lonewolf Sound Pack Uploaded

2009-10-04 Thread Thomas Ward

Hi Charles,
This sound pack has a few updated files over my original one. It was one 
of those things i was meaning to upload, but never did until this passed 
Saturday.


Smile.


Charles Rivard wrote:
Is this the original one you created?  I seem to remember that you 
were thinking about making modifications to it.  If this is a modified 
one, I'll download and install.  Thanks.

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Re: [Audyssey] Lonewolf Sound Pack Uploaded

2009-10-03 Thread Charles Rivard
Is this the original one you created?  I seem to remember that you were 
thinking about making modifications to it.  If this is a modified one, I'll 
download and install.  Thanks.

---
Shepherds are the best beasts.
- Original Message - 
From: "Thomas Ward" 

To: 
Sent: Saturday, October 03, 2009 6:52 PM
Subject: [Audyssey] Lonewolf Sound Pack Uploaded



Hi everyone,
As per request i have uploaded the Lonewolf sound pack to the USA Games 
web server. The file is 26 MB, and you can download it here:

http://www.usagamesinteractive.com/downloads/gma-games/LW-Sound-Pack.zip

Happy gaming!


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Re: [Audyssey] Lonewolf Sound Pack Uploaded

2009-10-03 Thread Hayden Presley
Thanks!

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Saturday, October 03, 2009 8:52 PM
To: gamers@audyssey.org
Subject: [Audyssey] Lonewolf Sound Pack Uploaded

Hi everyone,
As per request i have uploaded the Lonewolf sound pack to the USA Games 
web server. The file is 26 MB, and you can download it here:
http://www.usagamesinteractive.com/downloads/gma-games/LW-Sound-Pack.zip

Happy gaming!


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[Audyssey] Lonewolf Sound Pack Uploaded

2009-10-03 Thread Thomas Ward

Hi everyone,
As per request i have uploaded the Lonewolf sound pack to the USA Games 
web server. The file is 26 MB, and you can download it here:

http://www.usagamesinteractive.com/downloads/gma-games/LW-Sound-Pack.zip

Happy gaming!


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[Audyssey] LoneWolf

2009-02-23 Thread Parham Doustdar
Hi there,
I'm having a question about LoneWolf. I've played it, but there is one thing I 
haven't been able to figure out. The manual says that the best way to get a 
torpito shot is to have 90º relevance to the submarine. For example, if I see 
in the radar that this ship whatever is facing 90º, mine should be, either 90 - 
90 = 0, or 90 + 90 = 180.
Now, the problem is exactly this, and another thing. First, let me ask my first 
question. How can one know whether it's 180º or 0º they should be facing?
The second question is somehow harder. When I see a ssubmarine or something 
approach, with the angle of, say, 275º, I set mine to 275 - 90 = 185. 
Mathematically right, but even though I see that the ship's still coming with 
the angle of 275%, it somehow seems to move in parallel with me. Weird, huh?
Well, any suggestions/tips/etc?
Thanks!
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Re: [Audyssey] Lonewolf enemy destroyers.

2008-11-25 Thread Raul A. Gallegos
Hi. I completely agree. In fact, I sometimes go through all the game 
missions and play them through on the different difficulty levels to 
keep my skills sharp. LW is by far one of the best games out there IMHO, 
but I do admit that I was frustrated at first for the first 3 or so 
months that I had it. In fact, it was thanks to Charles and Don that I 
started playing the game more. Now I can beat just about every mission 
out there.


Thomas Ward wrote:

Hi Charles,
Truer words were never spoken. It must have taken me three months after 
I purchased Lonewolf to be able to play the game on easy without having 
serious problems playing it. That actually was why I got the game to 
begin with. i know it was not going to be a game I would play and know 
everything about it in ten minutes or less.
Remember mission 15? I refused to get spoilers, read walkthroughs, etc 
on that level until I completed it once through myself. It took me at 
least six months to figure out how to maneuver safely around the three 
mines blocking the cave entrance and it was fun. When I finally solved 
the puzzle i was happier than a duck in water. It was not an in instant 
discovery, but after that mine fields of any kind were no problem. It 
was that practice, trial and error, that made me a formatable player 
now. Now, days on the hardest levels i will rip through the enemy 
destroyers as if they weren't anything more harmful than bathtub toys.



Charles Rivard wrote:
Yes.  And doing so takes learning and practice.  You don't buy a gun 
at a gun shop and already know what to do with it.  You learn from 
someone, then practice what they taught you until you get proficient 
enough to use it safely.  In the case of Lone Wolf, your teaching 
tools can be the user's manual and experienced gamers, and the 
practice is known as playing the game.  Nobody does it right the first 
time without help, I'll bet.


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Re: [Audyssey] Lonewolf enemy destroyers.

2008-11-25 Thread Thomas Ward

Hi Charles,
Truer words were never spoken. It must have taken me three months after 
I purchased Lonewolf to be able to play the game on easy without having 
serious problems playing it. That actually was why I got the game to 
begin with. i know it was not going to be a game I would play and know 
everything about it in ten minutes or less.
Remember mission 15? I refused to get spoilers, read walkthroughs, etc 
on that level until I completed it once through myself. It took me at 
least six months to figure out how to maneuver safely around the three 
mines blocking the cave entrance and it was fun. When I finally solved 
the puzzle i was happier than a duck in water. It was not an in instant 
discovery, but after that mine fields of any kind were no problem. It 
was that practice, trial and error, that made me a formatable player 
now. Now, days on the hardest levels i will rip through the enemy 
destroyers as if they weren't anything more harmful than bathtub toys.



Charles Rivard wrote:
Yes.  And doing so takes learning and practice.  You don't buy a gun 
at a gun shop and already know what to do with it.  You learn from 
someone, then practice what they taught you until you get proficient 
enough to use it safely.  In the case of Lone Wolf, your teaching 
tools can be the user's manual and experienced gamers, and the 
practice is known as playing the game.  Nobody does it right the first 
time without help, I'll bet.


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Re: [Audyssey] Lonewolf enemy destroyers.

2008-11-25 Thread Charles Rivard
Yes.  And doing so takes learning and practice.  You don't buy a gun at a 
gun shop and already know what to do with it.  You learn from someone, then 
practice what they taught you until you get proficient enough to use it 
safely.  In the case of Lone Wolf, your teaching tools can be the user's 
manual and experienced gamers, and the practice is known as playing the 
game.  Nobody does it right the first time without help, I'll bet.


---
Pretty is as pretty does.
- Original Message - 
From: "Willem" <[EMAIL PROTECTED]>

To: "Gamers Discussion list" 
Sent: Tuesday, November 25, 2008 3:12 PM
Subject: Re: [Audyssey] Lonewolf enemy destroyers.


Even in real life if you want to hit something, you should be able to aim 
a gun correctly.
- Original Message - 
From: "Dakotah Rickard" <[EMAIL PROTECTED]>
To: "Charles Rivard" <[EMAIL PROTECTED]>; "Gamers Discussion list" 


Sent: Tuesday, November 25, 2008 10:19 AM
Subject: Re: [Audyssey] Lonewolf enemy destroyers.



I agree that many of our games have a somewhat steep learning curve to
play correctly and effectively. This is also true of many sighted
games, although more of our curves are associated with understanding
our environment. There are some missions in Lone Wolf which I
personally do not like, but that's just because of their
over-complexity. The game, as a whole, has a moderate learning curve
associated with environmental access, fire control, and tracking.
Frankly, I find it to be a realistic representation of what
submariners had to go through. Sure, in a shoot-em-up game, you just
point and fire, usually from less than thirty feet away, but torpedos
had to travel thousands of yards to connect with their targets, a fact
which many of us forget. This sort of targeting and firing takes
finesse and strategy rather than fast reflexes, on most occasions.
The interface itself does include a sort of "fire now" tone, which is
quite helpful, considering the fact that the player doesn't have to do
the trigonometry himself.

My advice to anyone playing the game and finding it difficult or not
to their liking is this. Lone Wolf was a game designed to take some
practice. Submariners were usually Commanders or Captains in rank.
These people didn't just climb down into a sub and say "All right.
Let's see what this puppy can do." on their first days in the Navy.

Anyone can pick up a gun and pull the trigger. It takes skill to be a
submariner.




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Re: [Audyssey] Lonewolf enemy destroyers.

2008-11-25 Thread Ron Schamerhorn
Hi Willem

  I completely agree here with you.  Until you give a game a honest attempt 
it's wrong to say you don't like it.
  Perhaps the keystrokes for LW were too much.  But that doesn't make it a 
bad game by any means.  I've played it many times.

Ron

- Original Message - 
From: "Willem" <[EMAIL PROTECTED]>
To: "Charles Rivard" <[EMAIL PROTECTED]>; "Gamers Discussion list" 

Sent: Tuesday, November 25, 2008 6:07 PM
Subject: Re: [Audyssey] Lonewolf enemy destroyers.


I thought I wouldn't say anything, because what I have to say can be taken
wrongly. But as you already said some of what I feel, Charles,  I'll just
add.

I can't stand it if someone says they don't like a game, and this has
happened many times, because they couldn't figure out how to play it. In
reality they couldn't play it and can't really give an opinion. That's all
they know.

Take the example of games on the ps3. If I now won a lottery and bought me a
psp or ps3 without any preparation and try and play the games without help
at first, I won't accomplish anything. The same will happen if I buy a game
and not read the manual. The fact that I couldn't play a game does not
entitle me to say that I don't like a game just because I couldn't play it.
Picture this conversation... Someone asks me how I like the games I've
bought on the psp/ps3. I answer "I don't like it." "why?" "Uh I didn't know
how to turn it on." "did you read the manual?" "Uh um not yet."

If you don't like  a specific genre of game, fair enough, but you can't
offer an opinion on something you don't know anything about.

Just to clear any confusion up, I don't know anything about the playstation
and I only used it as an example.


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Re: [Audyssey] Lonewolf enemy destroyers.

2008-11-25 Thread Willem
Even in real life if you want to hit something, you should be able to aim a 
gun correctly.
- Original Message - 
From: "Dakotah Rickard" <[EMAIL PROTECTED]>
To: "Charles Rivard" <[EMAIL PROTECTED]>; "Gamers Discussion list" 


Sent: Tuesday, November 25, 2008 10:19 AM
Subject: Re: [Audyssey] Lonewolf enemy destroyers.



I agree that many of our games have a somewhat steep learning curve to
play correctly and effectively. This is also true of many sighted
games, although more of our curves are associated with understanding
our environment. There are some missions in Lone Wolf which I
personally do not like, but that's just because of their
over-complexity. The game, as a whole, has a moderate learning curve
associated with environmental access, fire control, and tracking.
Frankly, I find it to be a realistic representation of what
submariners had to go through. Sure, in a shoot-em-up game, you just
point and fire, usually from less than thirty feet away, but torpedos
had to travel thousands of yards to connect with their targets, a fact
which many of us forget. This sort of targeting and firing takes
finesse and strategy rather than fast reflexes, on most occasions.
The interface itself does include a sort of "fire now" tone, which is
quite helpful, considering the fact that the player doesn't have to do
the trigonometry himself.

My advice to anyone playing the game and finding it difficult or not
to their liking is this. Lone Wolf was a game designed to take some
practice. Submariners were usually Commanders or Captains in rank.
These people didn't just climb down into a sub and say "All right.
Let's see what this puppy can do." on their first days in the Navy.

Anyone can pick up a gun and pull the trigger. It takes skill to be a
submariner.




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Re: [Audyssey] Lonewolf enemy destroyers.

2008-11-25 Thread Willem
I thought I wouldn't say anything, because what I have to say can be taken 
wrongly. But as you already said some of what I feel, Charles,  I'll just 
add.


I can't stand it if someone says they don't like a game, and this has 
happened many times, because they couldn't figure out how to play it. In 
reality they couldn't play it and can't really give an opinion. That's all 
they know.


Take the example of games on the ps3. If I now won a lottery and bought me a 
psp or ps3 without any preparation and try and play the games without help 
at first, I won't accomplish anything. The same will happen if I buy a game 
and not read the manual. The fact that I couldn't play a game does not 
entitle me to say that I don't like a game just because I couldn't play it. 
Picture this conversation... Someone asks me how I like the games I've 
bought on the psp/ps3. I answer "I don't like it." "why?" "Uh I didn't know 
how to turn it on." "did you read the manual?" "Uh um not yet."


If you don't like  a specific genre of game, fair enough, but you can't 
offer an opinion on something you don't know anything about.


Just to clear any confusion up, I don't know anything about the playstation 
and I only used it as an example.
- Original Message ----- 
From: "Charles Rivard" <[EMAIL PROTECTED]>

To: "Gamers Discussion list" 
Sent: Tuesday, November 25, 2008 11:22 AM
Subject: Re: [Audyssey] Lonewolf enemy destroyers.


You shoot enemy ships and listen to them blow up and sink when playing 
Lone Wolf.  The game is not all that hard to play, either.  Rather than 
just saying that you hate a game and cannot play it, can you be more, to 
coin a phrase, constructively criticismic?  Any thoughts on how David 
Greenwood can make the game so that you do like it and can play it?  Or, 
what problems are you having with playing the game?  I'm sure that someone 
or someones can steer you in the right direction.


---
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Re: [Audyssey] Lonewolf enemy destroyers.

2008-11-25 Thread shaun everiss
I do find some missions quite hard especially with moving targets or when coast 
lines get in the way.
At 05:19 a.m. 26/11/2008, you wrote:
>I agree that many of our games have a somewhat steep learning curve to
>play correctly and effectively. This is also true of many sighted
>games, although more of our curves are associated with understanding
>our environment. There are some missions in Lone Wolf which I
>personally do not like, but that's just because of their
>over-complexity. The game, as a whole, has a moderate learning curve
>associated with environmental access, fire control, and tracking.
>Frankly, I find it to be a realistic representation of what
>submariners had to go through. Sure, in a shoot-em-up game, you just
>point and fire, usually from less than thirty feet away, but torpedos
>had to travel thousands of yards to connect with their targets, a fact
>which many of us forget. This sort of targeting and firing takes
>finesse and strategy rather than fast reflexes, on most occasions.
>The interface itself does include a sort of "fire now" tone, which is
>quite helpful, considering the fact that the player doesn't have to do
>the trigonometry himself.
>
>My advice to anyone playing the game and finding it difficult or not
>to their liking is this. Lone Wolf was a game designed to take some
>practice. Submariners were usually Commanders or Captains in rank.
>These people didn't just climb down into a sub and say "All right.
>Let's see what this puppy can do." on their first days in the Navy.
>
>Anyone can pick up a gun and pull the trigger. It takes skill to be a
>submariner.
>
>Signed:
>Dakotah Rickard
>
>On 11/25/08, Charles Rivard <[EMAIL PROTECTED]> wrote:
>> Who are you answering, and what are you referring to?  In your message,
>> there is no indication of either.  Thanks.
>>
>> ---
>> Pretty is as pretty does.
>> - Original Message -
>> From: <[EMAIL PROTECTED]>
>> To: 
>> Sent: Tuesday, November 25, 2008 1:12 AM
>> Subject: Re: [Audyssey] Lonewolf enemy destroyers.
>>
>>
>>> go to pcs games games.net you will see the web site where it  is.
>>> **Check out smokin' hot deals on laptops, desktops and more
>>> from
>>> Dell.  Shop Deals
>>> (http://pr.atwola.com/promoclk/10075x1213345834x1200842686/aol?redir=http://ad.doubleclick.net/clk;209513277;31396581;l)
>>> ---
>>> Gamers mailing list __ Gamers@audyssey.org
>>> If you want to leave the list, send E-mail to
>>> [EMAIL PROTECTED]
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>>>
>>
>>
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>
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Re: [Audyssey] Lonewolf enemy destroyers.

2008-11-25 Thread Dakotah Rickard
I agree that many of our games have a somewhat steep learning curve to
play correctly and effectively. This is also true of many sighted
games, although more of our curves are associated with understanding
our environment. There are some missions in Lone Wolf which I
personally do not like, but that's just because of their
over-complexity. The game, as a whole, has a moderate learning curve
associated with environmental access, fire control, and tracking.
Frankly, I find it to be a realistic representation of what
submariners had to go through. Sure, in a shoot-em-up game, you just
point and fire, usually from less than thirty feet away, but torpedos
had to travel thousands of yards to connect with their targets, a fact
which many of us forget. This sort of targeting and firing takes
finesse and strategy rather than fast reflexes, on most occasions.
The interface itself does include a sort of "fire now" tone, which is
quite helpful, considering the fact that the player doesn't have to do
the trigonometry himself.

My advice to anyone playing the game and finding it difficult or not
to their liking is this. Lone Wolf was a game designed to take some
practice. Submariners were usually Commanders or Captains in rank.
These people didn't just climb down into a sub and say "All right.
Let's see what this puppy can do." on their first days in the Navy.

Anyone can pick up a gun and pull the trigger. It takes skill to be a
submariner.

Signed:
Dakotah Rickard

On 11/25/08, Charles Rivard <[EMAIL PROTECTED]> wrote:
> Who are you answering, and what are you referring to?  In your message,
> there is no indication of either.  Thanks.
>
> ---
> Pretty is as pretty does.
> - Original Message -
> From: <[EMAIL PROTECTED]>
> To: 
> Sent: Tuesday, November 25, 2008 1:12 AM
> Subject: Re: [Audyssey] Lonewolf enemy destroyers.
>
>
>> go to pcs games games.net you will see the web site where it  is.
>> **Check out smokin' hot deals on laptops, desktops and more
>> from
>> Dell.  Shop Deals
>> (http://pr.atwola.com/promoclk/10075x1213345834x1200842686/aol?redir=http://ad.doubleclick.net/clk;209513277;31396581;l)
>> ---
>> Gamers mailing list __ Gamers@audyssey.org
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>>
>
>
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Re: [Audyssey] Lonewolf enemy destroyers.

2008-11-25 Thread Charles Rivard
Who are you answering, and what are you referring to?  In your message, 
there is no indication of either.  Thanks.


---
Pretty is as pretty does.
- Original Message - 
From: <[EMAIL PROTECTED]>

To: 
Sent: Tuesday, November 25, 2008 1:12 AM
Subject: Re: [Audyssey] Lonewolf enemy destroyers.



go to pcs games games.net you will see the web site where it  is.
**Check out smokin’ hot deals on laptops, desktops and more 
from

Dell.  Shop Deals
(http://pr.atwola.com/promoclk/10075x1213345834x1200842686/aol?redir=http://ad.doubleclick.net/clk;209513277;31396581;l)
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Re: [Audyssey] Lonewolf enemy destroyers.

2008-11-25 Thread Charles Rivard
You shoot enemy ships and listen to them blow up and sink when playing Lone 
Wolf.  The game is not all that hard to play, either.  Rather than just 
saying that you hate a game and cannot play it, can you be more, to coin a 
phrase, constructively criticismic?  Any thoughts on how David Greenwood can 
make the game so that you do like it and can play it?  Or, what problems are 
you having with playing the game?  I'm sure that someone or someones can 
steer you in the right direction.


---
Pretty is as pretty does.
- Original Message - 
From: <[EMAIL PROTECTED]>

To: 
Sent: Tuesday, November 25, 2008 1:11 AM
Subject: Re: [Audyssey] Lonewolf enemy destroyers.


i hate lone wolf i do not know how to play it..  i'd rather shoot  things 
up

and listen to them blow up and ace fire is one of those  games.
**Check out smokin’ hot deals on laptops, desktops and more 
from

Dell.  Shop Deals
(http://pr.atwola.com/promoclk/10075x1213345834x1200842686/aol?redir=http://ad.doubleclick.net/clk;209513277;31396581;l)
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Re: [Audyssey] Lonewolf enemy destroyers.

2008-11-25 Thread Lukáš Hosnedl

Yeah. Simple games that do not have a deep learning curve. :-)
Lukas
- Original Message - 
From: <[EMAIL PROTECTED]>

To: 
Sent: Tuesday, November 25, 2008 10:11 AM
Subject: Re: [Audyssey] Lonewolf enemy destroyers.


i hate lone wolf i do not know how to play it..  i'd rather shoot  things 
up

and listen to them blow up and ace fire is one of those  games.
**Check out smokin’ hot deals on laptops, desktops and more 
from

Dell.  Shop Deals
(http://pr.atwola.com/promoclk/10075x1213345834x1200842686/aol?redir=http://ad.doubleclick.net/clk;209513277;31396581;l)
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Re: [Audyssey] Lonewolf enemy destroyers.

2008-11-25 Thread jicjaws12
go to pcs games games.net you will see the web site where it  is.
**Check out smokin’ hot deals on laptops, desktops and more from 
Dell.  Shop Deals 
(http://pr.atwola.com/promoclk/10075x1213345834x1200842686/aol?redir=http://ad.doubleclick.net/clk;209513277;31396581;l)
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Re: [Audyssey] Lonewolf enemy destroyers.

2008-11-25 Thread jicjaws12
i hate lone wolf i do not know how to play it..  i'd rather shoot  things up 
and listen to them blow up and ace fire is one of those  games.
**Check out smokin’ hot deals on laptops, desktops and more from 
Dell.  Shop Deals 
(http://pr.atwola.com/promoclk/10075x1213345834x1200842686/aol?redir=http://ad.doubleclick.net/clk;209513277;31396581;l)
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Re: [Audyssey] Lonewolf enemy destroyers.

2008-11-24 Thread dark

Ah, -- but I stil can't hit them at patrol speed! lol!

Hopefully my aime will improve soon.

Beware the Grue!

Dark.
- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>

To: "Gamers Discussion list" 
Sent: Monday, November 24, 2008 5:07 AM
Subject: [Audyssey] Lonewolf enemy destroyers.



Hi Dark,
Smile. Those destroyers are a bit tricky. Hint if you aren't skilled 
enough to hit them at full speed then your best tactic is to go down to 
say 60 feet, wait it out, and when they stop hunting you surface and blow 
the suckers away.


dark wrote:
the mission 2 destroyer is fairly easy,  but the ones guarding the 
aircraft carriers in I believe mission 4 were a pest!


It wasn't their hunting of me that was a problem, it was the fact that I 
just couldn't! targit the ones going at 30 nots.


What I ended up doing was diving, getting into exact firing position at 
one of the aircraft carriers, rapidly surficing, unloading all my 
missiles,   then diving again!


It got the job done, but it was rather time consuming to say the least, 
and I'd have much rather been able to down the destroyers!


Beware the Grue!

Dark.
- 


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Re: [Audyssey] Lonewolf targeting.

2008-11-24 Thread dark
H, I'll have to try that, usually I find I have to move for the first 
cargo ship and am then in the complete wrong place for the destroyer.


Btw Tom, as reguards a user created mission, I seem to remember that it was 
possible to add text messages which would be displayed mid mission, or at 
the triggering of certain events,  for example the sinking of one ship 
or your sub getting to a particular area.


this is all I meant by adding hints, - eg, (as you've just done), 
suggesting possibly good angles for the various ships before you go and 
tackle them.


Beware the Grue!

Dark.
- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>

To: "Gamers Discussion list" 
Sent: Monday, November 24, 2008 5:04 AM
Subject: [Audyssey] Lonewolf targeting.



Hi Dark,
Well, keep in mind when firing you want to hit the enemy ship in the port 
or starboard side. Obviously, that offers a lot larger target than trying 
to go for a bow or stern shot.  Though, bow and stern shots are possible 
once you get skilled at the game.
Let us take mission 1 as an example. Don't move since the first cargo ship 
is going to litterally pass your bow in a minute or so. Just open your 
doors, when you view the cargo ship, press period follow by the number 
one. When the tone of the target gets very high pitched press f6 and drop 
one or two torpedoes into the sucker. Close the torpedo doors and wait for 
the cargo ship to sink. A destroyer will pass, but if the cargo ship 
hasn't sunk don't fire since it is still in your way. If you want to hit 
both very quickly I usually turn 15 degrees to port, bearing 345, and fire 
upon the first cargo ship so I can later change heading to 0 so I can kill 
the destroyer. Try that and see if that helps.

Cheers.






dark wrote:
I get that much, but I'll be the first to admit my spacial logic isn't 
great, and more often than not I don't end up getting into position until 
the ship's past me.


Beware the Grue!



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[Audyssey] Lonewolf enemy destroyers.

2008-11-23 Thread Thomas Ward

Hi Dark,
Smile. Those destroyers are a bit tricky. Hint if you aren't skilled 
enough to hit them at full speed then your best tactic is to go down to 
say 60 feet, wait it out, and when they stop hunting you surface and 
blow the suckers away.


dark wrote:
the mission 2 destroyer is fairly easy,  but the ones guarding the 
aircraft carriers in I believe mission 4 were a pest!


It wasn't their hunting of me that was a problem, it was the fact that 
I just couldn't! targit the ones going at 30 nots.


What I ended up doing was diving, getting into exact firing position 
at one of the aircraft carriers, rapidly surficing, unloading all my 
missiles,   then diving again!


It got the job done, but it was rather time consuming to say the 
least, and I'd have much rather been able to down the destroyers!


Beware the Grue!

Dark.
- 


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[Audyssey] Lonewolf targeting.

2008-11-23 Thread Thomas Ward

Hi Dark,
Well, keep in mind when firing you want to hit the enemy ship in the 
port or starboard side. Obviously, that offers a lot larger target than 
trying to go for a bow or stern shot.  Though, bow and stern shots are 
possible once you get skilled at the game.
Let us take mission 1 as an example. Don't move since the first cargo 
ship is going to litterally pass your bow in a minute or so. Just open 
your doors, when you view the cargo ship, press period follow by the 
number one. When the tone of the target gets very high pitched press f6 
and drop one or two torpedoes into the sucker. Close the torpedo doors 
and wait for the cargo ship to sink. A destroyer will pass, but if the 
cargo ship hasn't sunk don't fire since it is still in your way. If you 
want to hit both very quickly I usually turn 15 degrees to port, bearing 
345, and fire upon the first cargo ship so I can later change heading to 
0 so I can kill the destroyer. Try that and see if that helps.

Cheers.






dark wrote:
I get that much, but I'll be the first to admit my spacial logic isn't 
great, and more often than not I don't end up getting into position 
until the ship's past me.


Beware the Grue!



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Re: [Audyssey] Lonewolf was gma tank commander

2006-04-29 Thread Thomas Ward
Hi,
 if anyone wants it the Lonewolf sound pack I made is at
http://www.usagames.us/downloads
sometime soon I'll try and remember to get it up on the main site sooner 
or later.
Smile.



Charles Rivard wrote:
> If you are having a problem completing the first 2 missions, and you want to 
> hear how I do, let me know in an Email off list.  I can send you a recording 
> of me completing them with descriptions as I do.
>   


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Re: [Audyssey] Lonewolf was gma tank commander

2006-04-29 Thread Thomas Ward
Hi Richard,
Oh, yeah. You will get hooked once you understand how to play.


Richard Bennett wrote:
> I am trying to get hooked, it is starting to happen, I can feel it, lol
>
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[Audyssey] Lonewolf was gma tank commander

2006-04-29 Thread Thomas Ward
Hi Richard,
Lonewolf is honestly a really good game. Perhaps one of my favorites. 
The best part about it is the mission building feature which allows you 
to create your own missions. I have created both my own missions, and 
audio sound pack for the game.
I've thought about writing my own submarine game, but I would be hard 
pressed to beat LW in value. LW is really great.


Richard Bennett wrote:
> yeah I can just imagine the possibilities. I plan on buying the 3 pack of 
> games that GMAGames offers. I can decide on 2 of the games no problem, I am 
> just not sure about the third game. I am not fully sold on the submarine 
> game yet, guess cause I don't understand it.
> BEAN 
>
>
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