Re: [Audyssey] Missile Command was Triple J Shooter

2009-12-30 Thread James Dietz
Brian I ran across a pac-man record. It sounds like the same one; the
voice acting is tacky kid poor with cute track names like "take the
fruit and scoot." It's hard to find a physical copy now but youtube
has a couple of tracks.  I had the Microsoft Arcade version of Missile
Command about 10 years ago (I go it on a floppy from a friend along
with the PC version of Mortal Kombat 1).  You used A S and D to choose
which "missile bass" you shot from and the mouse to aim.  Thanks for
clearing up how it actually worked as I really didn't have any idea.

On 12/30/09, Bryan Peterson  wrote:
> You can't. THey're talking about remaking an old Atari 2600 game in audio
> only form. THe oly way you could download the original game is illegally,
> but I won't go into that since A. it's against list guidelines and B. I
> don't do that anyway.
> Homer: Hey, uh, could you go across the street and get me a slice of pizza?
> Vender: No pizza. Only Khlav Kalash.
> - Original Message -
> From: "Spencer Miranda" 
> To: "Gamers Discussion list" 
> Sent: Monday, December 28, 2009 2:31 PM
> Subject: Re: [Audyssey] Missile Command was Triple J Shooter
>
>
>> Hi David. Wher can I make the download of missile command? Is this game
>> free? Thank's.
>> - Original Message -
>> From: "David Chittenden" 
>> To: "Gamers Discussion list" 
>> Sent: Monday, December 28, 2009 6:49 PM
>> Subject: Re: [Audyssey] Missile Command was Triple J Shooter
>>
>>
>>> Hello Jim,
>>>
>>> For the incoming missile, how about a windy mild whistling sound which is
>>>
>>> descending in pitch. This sound would be placed somewhere in the stereo
>>> field. If it is at an angle, it would move across the stereo field as it
>>> descends.
>>>
>>> For the targeting pointer, use a solid quiet beeping which pans across
>>> the stereo field and rises or lowers in pitch depending on where you move
>>>
>>> it. The missiles would be an explosion sound which is at the pitch of
>>> where the targeter was when it was fired, and covers the pitch and pan
>>> range of the explosion. Any missiles which enter the explosion radius
>>> would then vanish.
>>>
>>> If it could track my touch pad or mouse input, it would really be like
>>> the original game. To fire the missiles from the three bases, give each
>>> base a key. Just have all three keys next to each other.
>>>
>>> The targeter could also be moved using the four arrow keys.
>>>
>>> That sounds like a cool and challenging game.
>>>
>>> David Chittenden, MSc, CRC, MRCAA
>>> Email: dchitten...@gmail.com
>>>
>>>
>>>
>>> Jim Kitchen wrote:
>>>> Hi Richard,
>>>>
>>>> Thanks for the description of Missile Command.  That is pretty much like
>>>>
>>>> how I remember playing it back when I had sight.  Now just for finding
>>>> sounds that won't be too annoying for the incoming missiles and your
>>>> targeting pointer.
>>>>
>>>> BFN
>>>>
>>>> Jim
>>>>
>>>> Consciousness: that annoying time between naps.
>>>>
>>>> j...@kitchensinc.net
>>>> http://www.kitchensinc.net
>>>> (440) 286-6920
>>>> Chardon Ohio USA
>>>> ---
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>>>> http://www.mail-archive.com/gam...@audyssey.org.
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>>>> list,
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>>>>
>>>
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>>>

Re: [Audyssey] Missile Command was Triple J Shooter

2009-12-30 Thread Bryan Peterson
You can't. THey're talking about remaking an old Atari 2600 game in audio 
only form. THe oly way you could download the original game is illegally, 
but I won't go into that since A. it's against list guidelines and B. I 
don't do that anyway.

Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: "Spencer Miranda" 

To: "Gamers Discussion list" 
Sent: Monday, December 28, 2009 2:31 PM
Subject: Re: [Audyssey] Missile Command was Triple J Shooter


Hi David. Wher can I make the download of missile command? Is this game 
free? Thank's.
- Original Message - 
From: "David Chittenden" 

To: "Gamers Discussion list" 
Sent: Monday, December 28, 2009 6:49 PM
Subject: Re: [Audyssey] Missile Command was Triple J Shooter



Hello Jim,

For the incoming missile, how about a windy mild whistling sound which is 
descending in pitch. This sound would be placed somewhere in the stereo 
field. If it is at an angle, it would move across the stereo field as it 
descends.


For the targeting pointer, use a solid quiet beeping which pans across 
the stereo field and rises or lowers in pitch depending on where you move 
it. The missiles would be an explosion sound which is at the pitch of 
where the targeter was when it was fired, and covers the pitch and pan 
range of the explosion. Any missiles which enter the explosion radius 
would then vanish.


If it could track my touch pad or mouse input, it would really be like 
the original game. To fire the missiles from the three bases, give each 
base a key. Just have all three keys next to each other.


The targeter could also be moved using the four arrow keys.

That sounds like a cool and challenging game.

David Chittenden, MSc, CRC, MRCAA
Email: dchitten...@gmail.com



Jim Kitchen wrote:

Hi Richard,

Thanks for the description of Missile Command.  That is pretty much like 
how I remember playing it back when I had sight.  Now just for finding 
sounds that won't be too annoying for the incoming missiles and your 
targeting pointer.


BFN

Jim

Consciousness: that annoying time between naps.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Missile Command was Triple J Shooter

2009-12-30 Thread Spencer Miranda
Hi David. Wher can I make the download of missile command? Is this game 
free? Thank's.
- Original Message - 
From: "David Chittenden" 

To: "Gamers Discussion list" 
Sent: Monday, December 28, 2009 6:49 PM
Subject: Re: [Audyssey] Missile Command was Triple J Shooter



Hello Jim,

For the incoming missile, how about a windy mild whistling sound which is 
descending in pitch. This sound would be placed somewhere in the stereo 
field. If it is at an angle, it would move across the stereo field as it 
descends.


For the targeting pointer, use a solid quiet beeping which pans across the 
stereo field and rises or lowers in pitch depending on where you move it. 
The missiles would be an explosion sound which is at the pitch of where 
the targeter was when it was fired, and covers the pitch and pan range of 
the explosion. Any missiles which enter the explosion radius would then 
vanish.


If it could track my touch pad or mouse input, it would really be like the 
original game. To fire the missiles from the three bases, give each base a 
key. Just have all three keys next to each other.


The targeter could also be moved using the four arrow keys.

That sounds like a cool and challenging game.

David Chittenden, MSc, CRC, MRCAA
Email: dchitten...@gmail.com



Jim Kitchen wrote:

Hi Richard,

Thanks for the description of Missile Command.  That is pretty much like 
how I remember playing it back when I had sight.  Now just for finding 
sounds that won't be too annoying for the incoming missiles and your 
targeting pointer.


BFN

Jim

Consciousness: that annoying time between naps.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Missile Command was Triple J Shooter

2009-12-29 Thread Jim Kitchen

Hi David,

Yeah, thanks, a shell drop sound for the incoming missile and a beeping for the 
targeting indicator.  Just have to find or play with it so that it does not 
become too annoying to listen to.  I had the same trouble when wanting to make 
a game of Pong.

Sorry, but I have not found or experimented with VB6 slash DirectX mouse input 
code.  So it will be like Triple J Shooter, that is joystick and keyboard.  The 
joystick other than this one being bigger and having lots more buttons will be 
for me like playing Missile Command on my Atari 2600.

BFN

Jim

My joystick is a Saitek ST290 Pro.

j...@kitchensinc.net
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(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Missile Command was Triple J Shooter

2009-12-28 Thread David Chittenden

Hello Jim,

For the incoming missile, how about a windy mild whistling sound which 
is descending in pitch. This sound would be placed somewhere in the 
stereo field. If it is at an angle, it would move across the stereo 
field as it descends.


For the targeting pointer, use a solid quiet beeping which pans across 
the stereo field and rises or lowers in pitch depending on where you 
move it. The missiles would be an explosion sound which is at the pitch 
of where the targeter was when it was fired, and covers the pitch and 
pan range of the explosion. Any missiles which enter the explosion 
radius would then vanish.


If it could track my touch pad or mouse input, it would really be like 
the original game. To fire the missiles from the three bases, give each 
base a key. Just have all three keys next to each other.


The targeter could also be moved using the four arrow keys.

That sounds like a cool and challenging game.

David Chittenden, MSc, CRC, MRCAA
Email: dchitten...@gmail.com



Jim Kitchen wrote:

Hi Richard,

Thanks for the description of Missile Command.  That is pretty much 
like how I remember playing it back when I had sight.  Now just for 
finding sounds that won't be too annoying for the incoming missiles 
and your targeting pointer.


BFN

Jim

Consciousness: that annoying time between naps.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Missile Command was Triple J Shooter

2009-12-28 Thread Jim Kitchen

Hi Richard,

Thanks for the description of Missile Command.  That is pretty much like how I 
remember playing it back when I had sight.  Now just for finding sounds that 
won't be too annoying for the incoming missiles and your targeting pointer.

BFN

Jim

Consciousness: that annoying time between naps.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Missile Command was Triple J Shooter

2009-12-27 Thread Richard Sherman
Hi,

Having played this game wit sight, the description below is pretty accurate. 
I have only a few things to add:

1. A trackball moved a plus sign on the screen. That was your targeting 
pointer. Where it was when the missile was launched is where it was going to 
explode.

2. Below each missile site, they had a graphical display of how many 
missiles there are, and how many left. I believe each site started with 10 
or 15 missiles. If you pressed a button for a site with no missiles left, 
the machine would make a low level beep to let you know that site was empty.

3. In the later levels, not only did the missiles come in faster, but they 
many times would split. Sometimes 2 or more from one missile. Sometimes even 
those missiles that split may split again. Those were the tough ones.

4. Once all your cities were destroyed, which only takes one missile, the 
game was over.

5. After each round, a bonus was calculated, and added to your score, for 
each missile and city left.

Rich
- Original Message - 
From: David Chittenden
Sent: Saturday, December 26, 2009 1:05 PM

Hello,

Missile Command fired missiles at the target. The missile exploded, and
if the attacking missiles were in the blast radius, they would be
destroyed. The trick was leading the missiles and trying to get mor than
one in a blast since you only had a certain number of missiles per
round. The arcade concil game had three missile silos, on the left,
middle, and right, which protected your ten cities. It took longer for
the missile fired from the left silo to cross to the right side of the
screen, so you needed to set your targeting x appropriately when doing
cross-screen shots. Finally, at least on the arcade version, the
attacking missiles came faster in later rounds.

David Chittenden, MSc, CRC, MRCAA
Email: dchitten...@gmail.com 


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Re: [Audyssey] Missile Command was Triple J Shooter

2009-12-26 Thread Jim Kitchen

Hi Tom,

Thanks, I was pretty sure that was the case as well.  You know because like you 
said they exploded and took out any incoming missiles within range.

BFN

- Original Message -
Hi Jim and all.

I may be able to check that out as I have quite a lot of old Atari stuff
around here but I am 99.9 percent sure you were firing ABM's (antibalistic
missles in missile command.  Like I say I will check it out.

Tom

Jim

You can't fool me--there ain't no sanity clause.

j...@kitchensinc.net
http://www.kitchensinc.net
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Re: [Audyssey] Missile Command was Triple J Shooter

2009-12-26 Thread David Chittenden

Hello,

Missile Command fired missiles at the target. The missile exploded, and 
if the attacking missiles were in the blast radius, they would be 
destroyed. The trick was leading the missiles and trying to get mor than 
one in a blast since you only had a certain number of missiles per 
round. The arcade concil game had three missile silos, on the left, 
middle, and right, which protected your ten cities. It took longer for 
the missile fired from the left silo to cross to the right side of the 
screen, so you needed to set your targeting x appropriately when doing 
cross-screen shots. Finally, at least on the arcade version, the 
attacking missiles came faster in later rounds.


David Chittenden, MSc, CRC, MRCAA
Email: dchitten...@gmail.com



Jim Kitchen wrote:

Hi Thomas,

Yes, I remember but did not watch the Pacman cartoon.

It would be cool if someone still had the instructions from the Atari 
Missile Command game to see if it says that your high tech missile 
defense station was firing a laser or anti missile missiles.  I mean 
the name of the game is Missile Command right?


BFN

Jim

Where do I sign up for the meals on heels?

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Missile Command was Triple J Shooter

2009-12-26 Thread Tom Randall
Hi Jim and all.

I may be able to check that out as I have quite a lot of old Atari stuff
around here but I am 99.9 percent sure you were firing ABM's (antibalistic
missles in missile command.  Like I say I will check it out.

Tom


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jim Kitchen
Sent: Saturday, December 26, 2009 6:17 AM
To: Thomas Ward
Subject: Re: [Audyssey] Missile Command was Triple J Shooter


Hi Thomas,

Yes, I remember but did not watch the Pacman cartoon.

It would be cool if someone still had the instructions from the Atari
Missile Command game to see if it says that your high tech missile defense
station was firing a laser or anti missile missiles.  I mean the name of the
game is Missile Command right?

BFN

 Jim

Where do I sign up for the meals on heels?

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Missile Command was Triple J Shooter

2009-12-26 Thread Jim Kitchen

Hi Thomas,

Yes, I remember but did not watch the Pacman cartoon.

It would be cool if someone still had the instructions from the Atari Missile 
Command game to see if it says that your high tech missile defense station was 
firing a laser or anti missile missiles.  I mean the name of the game is 
Missile Command right?

BFN

Jim

Where do I sign up for the meals on heels?

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Missile Command was Triple J Shooter

2009-12-24 Thread Bryan Peterson
Ah yes. My brother actually got a Pacman record for Christmas one year, 
probably based on one of those cartoons. As I recall the story was that the 
ghosts stole all the fruit in Pacville in the hope that Pacman would grow 
weak from lack of energy.

Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Thursday, December 24, 2009 4:28 PM
Subject: Re: [Audyssey] Missile Command was Triple J Shooter



Hi Jim,
HI see. If I recall the main story behind Missile Command, at 
least the original one, it was suppose to be about an interplanetary war 
between Earth and Mars. You, the game player, were suppose to be 
commanding a high tech missile defence station, and shoot down the 
incoming alien missiles. I only remember the story somewhat because back 
in the 1980's some of the more popular games of that era had a few comic 
books or cartoons based on them. For example, remember the Packman 
Saturday morning cartoons?



Cheers!


Jim Kitchen wrote:

Hi Thomas,

Yes, we are talking about the same 1982 Atari 2600 Missile Command game. 
It could have been a laser cannon, but I thought that they were missiles 
and that was a missile trail that we saw so that we saw where they were 
going.  The main reason that I thought that they were missiles was 
because when they got to where you targeted they exploded if they hit the 
incoming missile or not.  Didn't figure that a laser would do that.  But 
I should also say that I never ever read any of the game instructions or 
story.  Just popped that cartridge in and started playing.


BFN

Jim




Merry Christmas and Happy New Year!

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Missile Command was Triple J Shooter

2009-12-24 Thread Thomas Ward

Hi Jim,
HI see. If I recall the main story behind Missile Command, at 
least the original one, it was suppose to be about an interplanetary war 
between Earth and Mars. You, the game player, were suppose to be 
commanding a high tech missile defence station, and shoot down the 
incoming alien missiles. I only remember the story somewhat because back 
in the 1980's some of the more popular games of that era had a few comic 
books or cartoons based on them. For example, remember the Packman 
Saturday morning cartoons?



Cheers!


Jim Kitchen wrote:

Hi Thomas,

Yes, we are talking about the same 1982 Atari 2600 Missile Command 
game.  It could have been a laser cannon, but I thought that they were 
missiles and that was a missile trail that we saw so that we saw where 
they were going.  The main reason that I thought that they were 
missiles was because when they got to where you targeted they exploded 
if they hit the incoming missile or not.  Didn't figure that a laser 
would do that.  But I should also say that I never ever read any of 
the game instructions or story.  Just popped that cartridge in and 
started playing.


BFN

Jim




Merry Christmas and Happy New Year!

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Missile Command was Triple J Shooter

2009-12-24 Thread Jim Kitchen

Hi Thomas,

Oh yeah, forgot, my reference to the Patriot missile system was because I had 
thought that Missile Command were anti missile missiles and then almost 10 
years later they used an anti missile missile system in desert storm.

BFN

Jim

Love! and Pease on Earth

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Re: [Audyssey] Missile Command was Triple J Shooter

2009-12-24 Thread Jim Kitchen

Hi Thomas,

Yes, we are talking about the same 1982 Atari 2600 Missile Command game.  It 
could have been a laser cannon, but I thought that they were missiles and that 
was a missile trail that we saw so that we saw where they were going.  The main 
reason that I thought that they were missiles was because when they got to 
where you targeted they exploded if they hit the incoming missile or not.  
Didn't figure that a laser would do that.  But I should also say that I never 
ever read any of the game instructions or story.  Just popped that cartridge in 
and started playing.

BFN

Jim

Merry Christmas and Happy New Year!

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Missile Command was Triple J Shooter

2009-12-24 Thread Thomas Ward

Hi Jim,
Well, I was thinking more of Troopenum here when you mentioned Missile 
Command, because the games do have a couple of things in common. Even 
though Troopenum is technically suppose to be a Space Invaders clone the 
Gorbian levels are more like Missile Command than Space Invaders. On the 
Gorbian levels you have Gorbian ships falling down out of the sky. In 
addition to lining them up by using the left/right arrow keys you also 
have to move the barrel of your laser cannon up/down to center the 
target.This is why I thought of Troopenum when you mentioned Missile 
Command.
As far as Missile Command using Patriot missiles are you sure we are 
talking about the same version? The version I am thinking of was 
released around 1982 or so for the Atari 2600. Although, I know there 
were PC versions released later the only one I remember playing was the 
old Atari game from the 1980's. That one definitely used a laser cannon. 
Either that or the poor graphics were so bad that it looked like a laser 
weapon.


Cheers!



Jim Kitchen wrote:

Hi Thomas,

In Missile Command it was more than left and right.  It was also up 
and down.  More like moving your mouse pointer around the screen and 
getting it in front of the in coming missile, then firing your anti 
missile missile.  It was the patriot missile system before they used 
it in desert storm.  Just left and right would be more like Space 
Invaders.  It as I said was a mouse pointer before windows had a mouse.


So, may I ask, is Troopenum and Aliens in the Outback more like 
Missile Command or Space Invaders?


Jim



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Re: [Audyssey] Missile Command was Triple J Shooter

2009-12-24 Thread Jim Kitchen

Hi Thomas,

In Missile Command it was more than left and right.  It was also up and down.  
More like moving your mouse pointer around the screen and getting it in front 
of the in coming missile, then firing your anti missile missile.  It was the 
patriot missile system before they used it in desert storm.  Just left and 
right would be more like Space Invaders.  It as I said was a mouse pointer 
before windows had a mouse.

So, may I ask, is Troopenum and Aliens in the 
Outback more like Missile Command or Space Invaders?


Jim

Merry Christmas and Happy New Year!

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Missile Command was Triple J Shooter

2009-12-23 Thread Brice
I think it would be cool to see a accessible asteroids game. I also think  a 
cool shooting game would be this game called swoop for the Mac, if their was 
an accessible version, and it was converted for a window platform, I would 
play the heck out of it.
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Wednesday, December 23, 2009 7:45 PM
Subject: [Audyssey] Missile Command was Triple J Shooter



Hi Jim,
No, the targeting for Missile Command would be completely different from 
TJS. Missile Command would be more like Troopenum or Aliens in the 
Outback, but more simple than those games. Basically you have enemy 
missles falling out of the sky with a laser cannon on the ground you move 
left/right to line them up and shoot them down.
Personally, I think we already have way too many of these kinds of games 
already. When you consider Troopenum, Aliens in the Outback, Dark 
Destroyer, Judgment Day, Enemy Attack, Sonic Invaders, etc the classic 
80's style arcade shooter game is getting pretty darn old. If I see any 
more games of that type for the blind I'm likely to scream in absolute 
frustration.



Cheers!



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Re: [Audyssey] Missile Command was Triple J Shooter

2009-12-23 Thread Hayden Presley
Well Thomas...that might be interesting to hear...then on the other hand...


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Wednesday, December 23, 2009 7:45 PM
To: Gamers Discussion list
Subject: [Audyssey] Missile Command was Triple J Shooter

Hi Jim,
No, the targeting for Missile Command would be completely different from 
TJS. Missile Command would be more like Troopenum or Aliens in the 
Outback, but more simple than those games. Basically you have enemy 
missles falling out of the sky with a laser cannon on the ground you 
move left/right to line them up and shoot them down.
Personally, I think we already have way too many of these kinds of games 
already. When you consider Troopenum, Aliens in the Outback, Dark 
Destroyer, Judgment Day, Enemy Attack, Sonic Invaders, etc the classic 
80's style arcade shooter game is getting pretty darn old. If I see any 
more games of that type for the blind I'm likely to scream in absolute 
frustration.


Cheers!



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Re: [Audyssey] Missile Command was Triple J Shooter

2009-12-23 Thread Hayden Presley
Well Thomas...that might be interesting to hear...then on the other hand...


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Wednesday, December 23, 2009 7:45 PM
To: Gamers Discussion list
Subject: [Audyssey] Missile Command was Triple J Shooter

Hi Jim,
No, the targeting for Missile Command would be completely different from 
TJS. Missile Command would be more like Troopenum or Aliens in the 
Outback, but more simple than those games. Basically you have enemy 
missles falling out of the sky with a laser cannon on the ground you 
move left/right to line them up and shoot them down.
Personally, I think we already have way too many of these kinds of games 
already. When you consider Troopenum, Aliens in the Outback, Dark 
Destroyer, Judgment Day, Enemy Attack, Sonic Invaders, etc the classic 
80's style arcade shooter game is getting pretty darn old. If I see any 
more games of that type for the blind I'm likely to scream in absolute 
frustration.


Cheers!



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[Audyssey] Missile Command was Triple J Shooter

2009-12-23 Thread Thomas Ward

Hi Jim,
No, the targeting for Missile Command would be completely different from 
TJS. Missile Command would be more like Troopenum or Aliens in the 
Outback, but more simple than those games. Basically you have enemy 
missles falling out of the sky with a laser cannon on the ground you 
move left/right to line them up and shoot them down.
Personally, I think we already have way too many of these kinds of games 
already. When you consider Troopenum, Aliens in the Outback, Dark 
Destroyer, Judgment Day, Enemy Attack, Sonic Invaders, etc the classic 
80's style arcade shooter game is getting pretty darn old. If I see any 
more games of that type for the blind I'm likely to scream in absolute 
frustration.



Cheers!



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