Re: [Audyssey] Q9 action game, my opinion.

2009-11-22 Thread Reinhard Stebner
I am truly enjoying the game as it is now.  This is because it is simple
enough to play with out a very complex gaming interface.  I have never been
a big video gamer, and I can barely beet level 2 of the deaf  world.  I am
really enjoying the game and feel that if the game is made more complex that
I would have problems using the game.  I played another side scroller (the
one that came outfrom l-works).  I enjoyed the game, but could nto get in to
it do to the complexity of the higher levels.  I am truly enjoying the game
now.  Thank you for making a game that is good.  Hving very good sound
effects and voice overs. 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Philip Bennefall
Sent: Tuesday, November 17, 2009 10:31 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Q9 action game, my opinion.

Hi Thomas and others,

About the age limit, I'll quote from the manual:

The game is aimed at children aged 14+. There are some mild violent
elements of a cartoon nature so adult supervision is advisable to younger
gamers.

So as you can see, it only says that the game is aimed and not restricted to
children over 14. So 14 is merely a recommendation for parents who want to
have a little more control over exactly what their children are subjected
to; be it through a game, a film, etc. My parents had no problem with my
playing titles with as much violence as Q9 when I was 11 or 12, but I know
that some would and hense the notice in the manual. I also included it in
order to protect myself in the event that the game would become more violent
in the future as I would then have fairly free hands.

Kind regards,

Philip Bennefall
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, November 17, 2009 4:19 PM
Subject: Re: [Audyssey] Q9 action game, my opinion.


 Hi Dark,
 Yeah, I have to agree. Setting the age limit at 14 and up is a bit too
 strict for this title. At around 6 or 7 I was playing Montezuma's
 Revenge. I was about 9 or so when games like Double Dragon, Megaman,
 Mario Brothers, etc really became popular. My mom and dad had no problem
 with me playing those games. Not even Castlevania I which featured
 mummies, skeletons, the Grim Reaper, and other sci-fi and horror
 monsters. Compared to the games out today this game would be given an E
 for Everyone rating and not a T or Teen rating.

 dark wrote:
 Well, saying 14 is a bit much.

 I myself watched films like aliens, terminator and robocop and played
 games like Mortal combat and moon stone at the age of 10,  heck, I
 playes treetfighter 2 at the age of 8.

 i'm not saying that games, films etc shouldn't have ratings,  just
 that being too strict about it and the audience and markinting isn't
 too helpful.

 then again, it's possible people in the Uk are more relaxed on this
 front,  or at least, are mostly.

 beware the gRue!

 Dark.


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Re: [Audyssey] Q9 action game, my opinion.

2009-11-22 Thread Hayden Presley
If you're having problems withSuper Liam, and if youstill wanted to play it,
I could probably help you out; some of it is complicated, and the sounds are
not explained atall in the readme.
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Reinhard Stebner
Sent: Sunday, November 22, 2009 12:56 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] Q9 action game, my opinion.

I am truly enjoying the game as it is now.  This is because it is simple
enough to play with out a very complex gaming interface.  I have never been
a big video gamer, and I can barely beet level 2 of the deaf  world.  I am
really enjoying the game and feel that if the game is made more complex that
I would have problems using the game.  I played another side scroller (the
one that came outfrom l-works).  I enjoyed the game, but could nto get in to
it do to the complexity of the higher levels.  I am truly enjoying the game
now.  Thank you for making a game that is good.  Hving very good sound
effects and voice overs. 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Philip Bennefall
Sent: Tuesday, November 17, 2009 10:31 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Q9 action game, my opinion.

Hi Thomas and others,

About the age limit, I'll quote from the manual:

The game is aimed at children aged 14+. There are some mild violent
elements of a cartoon nature so adult supervision is advisable to younger
gamers.

So as you can see, it only says that the game is aimed and not restricted to
children over 14. So 14 is merely a recommendation for parents who want to
have a little more control over exactly what their children are subjected
to; be it through a game, a film, etc. My parents had no problem with my
playing titles with as much violence as Q9 when I was 11 or 12, but I know
that some would and hense the notice in the manual. I also included it in
order to protect myself in the event that the game would become more violent
in the future as I would then have fairly free hands.

Kind regards,

Philip Bennefall
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, November 17, 2009 4:19 PM
Subject: Re: [Audyssey] Q9 action game, my opinion.


 Hi Dark,
 Yeah, I have to agree. Setting the age limit at 14 and up is a bit too
 strict for this title. At around 6 or 7 I was playing Montezuma's
 Revenge. I was about 9 or so when games like Double Dragon, Megaman,
 Mario Brothers, etc really became popular. My mom and dad had no problem
 with me playing those games. Not even Castlevania I which featured
 mummies, skeletons, the Grim Reaper, and other sci-fi and horror
 monsters. Compared to the games out today this game would be given an E
 for Everyone rating and not a T or Teen rating.

 dark wrote:
 Well, saying 14 is a bit much.

 I myself watched films like aliens, terminator and robocop and played
 games like Mortal combat and moon stone at the age of 10,  heck, I
 playes treetfighter 2 at the age of 8.

 i'm not saying that games, films etc shouldn't have ratings,  just
 that being too strict about it and the audience and markinting isn't
 too helpful.

 then again, it's possible people in the Uk are more relaxed on this
 front,  or at least, are mostly.

 beware the gRue!

 Dark.


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Checked by AVG - www.avg.com
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Re: [Audyssey] Q9 action game, my opinion.

2009-11-21 Thread Thomas Ward

Hi,
Actually, that's definitely one of the charming parts of the game. It is 
clear Philip never intended the game to be taken seriously. It is full 
of humor and off handed remarks like that's not what I would have 
done, pitty, poor little Q9, etc. You don't often get that kind of 
humor in an audio game.


Valiant8086 wrote:
And the game presents it like they are cute little creatures out to have fun kind of. I noticed phrases like poor little q9 and stuff like that in the manuals. That seems to make things more fun since it was actually fun just reading the manual, lol.- 



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Re: [Audyssey] Q9 action game, my opinion.

2009-11-20 Thread Valiant8086
And the game presents it like they are cute little creatures out to have fun 
kind of. I noticed phrases like poor little q9 and stuff like that in the 
manuals. That seems to make things more fun since it was actually fun just 
reading the manual, lol.- Original Message - 
  From: Thomas Ward 
  To: Gamers Discussion list 
  Sent: Tuesday, November 17, 2009 9:48 PM
  Subject: Re: [Audyssey] Q9 action game, my opinion.


  Hi Dark,
  Yeah, the original Mortal Kombat was very cartoonish when it came to 
  gore. Nevertheless there are those people out there that flip out over 
  any kind of violence in games, blood and gore, and think that we should 
  not give such games to our kids.
  Consider, for example,  the article Nicol posted to this list that 
  basically said that playing such games was ungodly behavior, that games 
  like that lead young children away from Christ, etc. The entire article 
  was poorly researched, and I found the so-called evidence in that 
  article unconvincing.
  Still it is a reminder that some games will always cross some boundries 
  and will be socially unacceptable to some people for one reason or 
  another. It isn't possible to create a game like Double Dragon or Mortal 
  Kombat without getting some kind of negative feedback from the public. 
  Some parents, psychologists, and religious people are very concerned 
  over the amount of violence in video games. They feel the violent nature 
  of games have gone too far, but there just as many people who don't care 
  or worry about it.
  When it comes to a game like Q9, eh, don't worry about it. The violence 
  is pretty tame all things considdered. It is no where as violent or gory 
  as say Silent Hill, Resident Evil, Mortal Kombat, Street Fighter, and 
  plenty of other games I can think of. In fact, you don't even have to 
  think about killing the creatures in the game. It is designed in such a 
  way that a person can think of knocking them out with the club or rocks 
  instead of outright killing them if they have a thing about killing animals.

  dark wrote:
   Ah Tom, funny you mention double dragon.
  
   now i think about it i was playing double dragon and International 
   Karate pluss at the age of 5 on our old amstrad computer,  before 
   I lost the sight of my right eye, I only mention mortal combat because 
   I remember the huge controversy when it was released and the removal 
   of all the blood from the Snes version (well, it actually stil has 
   blood, the blood is merely coloured grey), which I found confusing at 
   the time sinse the violence in the original Mk is more cartoon gore 
   than anything else anbd not worse than you'd see in Tom and Gerry.
  
   of course, depending upon how much of a twisted evil psycho people 
   think i am now, that might influence what they think of children 
   playing so called violent games. grin!
  
   Beware the grue!
  
   Dark.


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Re: [Audyssey] Q9 action game, my opinion.

2009-11-17 Thread peter Mahach

don't agree with everything you said but I do agree with a few things.
*more worldsand enemies. that's true. from the game's point of view it feels 
like earth is a wild planet, wild life all around, no humanity...

a few world ideas
*the cityworld. you know, streets, that sort of thing. could have enemies 
such as cars or some random gun wielding guys.

*the factory world. industrial, you're walking on metal... etc etc.
*the water world. let's take q9 for a swim. enemies could include different 
fish, perhaps wails (could have  alot of hp and, with their attack tehy 
could perhaps throw you back a few steps), sharks, ...
*the garden world*. something more to the nature feel of the game but still 
with a twist. new enemies could include lawnmowers that could run you over 
(can't kill them like rino's), flies (require jumping up like bats but can 
give you poison that could take away health durring time) ...

and some more weapons such as
*gun, classic. requires ammo.
*grenade launcher, could be called classic, too. useful for destroying packs 
of enemies, but there aren't much available to not make things simple.
*taser for those who don't know, in rl this sends an elecctrical charge at 
someone stunning them for a while. in game this could be fun to have.


and what about this. if q9's an alien he could have abilities of his own 
such as hyper jump (jumps high to avoid attacks but lasts a short while and 
you can't avoid pits with it) or charm (makes an enemy attack other enemies 
for a brief amount of time and requires recharging.)

sorry for the long message and hth.
- Original Message - 
From: lirin seal11...@gmail.com 



__ Information from ESET Smart Security, version of virus signature 
database 4333 (20090813) __

The message was checked by ESET Smart Security.

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Re: [Audyssey] Q9 action game, my opinion.

2009-11-17 Thread lirin

peter Mahach pisze:

don't agree with everything you said but I do agree with a few things.
*more worldsand enemies. that's true. from the game's point of view it 
feels like earth is a wild planet, wild life all around, no humanity...

a few world ideas
*the cityworld. you know, streets, that sort of thing. could have 
enemies such as cars or some random gun wielding guys.

*the factory world. industrial, you're walking on metal... etc etc.
*the water world. let's take q9 for a swim. enemies could include 
different fish, perhaps wails (could have  alot of hp and, with their 
attack tehy could perhaps throw you back a few steps), sharks, ...
*the garden world*. something more to the nature feel of the game but 
still with a twist. new enemies could include lawnmowers that could 
run you over (can't kill them like rino's), flies (require jumping up 
like bats but can give you poison that could take away health durring 
time) ...

and some more weapons such as
*gun, classic. requires ammo.
*grenade launcher, could be called classic, too. useful for destroying 
packs of enemies, but there aren't much available to not make things 
simple.
*taser for those who don't know, in rl this sends an elecctrical 
charge at someone stunning them for a while. in game this could be fun 
to have.


and what about this. if q9's an alien he could have abilities of his 
own such as hyper jump (jumps high to avoid attacks but lasts a short 
while and you can't avoid pits with it) or charm (makes an enemy 
attack other enemies for a brief amount of time and requires recharging.)

sorry for the long message and hth.
- Original Message - From: lirin seal11...@gmail.com

__ Information from ESET Smart Security, version of virus 
signature database 4333 (20090813) __


The message was checked by ESET Smart Security.

http://www.eset.com




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   Hi peter. Great ideas, very interesting, and i want have this in game.

Cheers
Tom  


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Re: [Audyssey] Q9 action game, my opinion.

2009-11-17 Thread Michael Feir
I kind of like the fact that it's creatures fighting each other and that 
there aren't humans to be killed. That makes it far less likely that parents 
will object to their children playing the game. When you include the killing 
of people, that crosses a social line which Mr. Benfall currently doesn't 
have to worry about. I haven't heard of any parents other than perhaps some 
vegetarians who would object to all the animal killing. Lets not forget that 
this game is aimed at people as young as fourteen. It just so happens to be 
fun for us older folks also.

Michael Feir
Author of Personal Power:
How Accessible Computers Can Enhance Personal Life For Blind People
2006-2008
www.blind-planet.com/content/personal-power

A Life of Word and Sound
2003-2007
http://www.blind-planet.com/content/life-word-and-sound

Creator and former editor of Audyssey Magazine
1996-2004
Check out my blog at:
www.michaelfeir.blogspot.com


- Original Message - 
From: lirin seal11...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, November 17, 2009 8:21 AM
Subject: Re: [Audyssey] Q9 action game, my opinion.



peter Mahach pisze:

don't agree with everything you said but I do agree with a few things.
*more worldsand enemies. that's true. from the game's point of view it 
feels like earth is a wild planet, wild life all around, no humanity...

a few world ideas
*the cityworld. you know, streets, that sort of thing. could have enemies 
such as cars or some random gun wielding guys.

*the factory world. industrial, you're walking on metal... etc etc.
*the water world. let's take q9 for a swim. enemies could include 
different fish, perhaps wails (could have  alot of hp and, with their 
attack tehy could perhaps throw you back a few steps), sharks, ...
*the garden world*. something more to the nature feel of the game but 
still with a twist. new enemies could include lawnmowers that could run 
you over (can't kill them like rino's), flies (require jumping up like 
bats but can give you poison that could take away health durring time) 
...

and some more weapons such as
*gun, classic. requires ammo.
*grenade launcher, could be called classic, too. useful for destroying 
packs of enemies, but there aren't much available to not make things 
simple.
*taser for those who don't know, in rl this sends an elecctrical charge 
at someone stunning them for a while. in game this could be fun to have.


and what about this. if q9's an alien he could have abilities of his own 
such as hyper jump (jumps high to avoid attacks but lasts a short while 
and you can't avoid pits with it) or charm (makes an enemy attack other 
enemies for a brief amount of time and requires recharging.)

sorry for the long message and hth.
- Original Message - From: lirin seal11...@gmail.com

__ Information from ESET Smart Security, version of virus 
signature database 4333 (20090813) __


The message was checked by ESET Smart Security.

http://www.eset.com




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   Hi peter. Great ideas, very interesting, and i want have this in game.

Cheers
Tom
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Re: [Audyssey] Q9 action game, my opinion.

2009-11-17 Thread lirin

Michael Feir pisze:
I kind of like the fact that it's creatures fighting each other and 
that there aren't humans to be killed. That makes it far less likely 
that parents will object to their children playing the game. When you 
include the killing of people, that crosses a social line which Mr. 
Benfall currently doesn't have to worry about. I haven't heard of any 
parents other than perhaps some vegetarians who would object to all 
the animal killing. Lets not forget that this game is aimed at people 
as young as fourteen. It just so happens to be fun for us older folks 
also.

Michael Feir
Author of Personal Power:
How Accessible Computers Can Enhance Personal Life For Blind People
2006-2008
www.blind-planet.com/content/personal-power

A Life of Word and Sound
2003-2007
http://www.blind-planet.com/content/life-word-and-sound

Creator and former editor of Audyssey Magazine
1996-2004
Check out my blog at:
www.michaelfeir.blogspot.com


- Original Message - From: lirin seal11...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, November 17, 2009 8:21 AM
Subject: Re: [Audyssey] Q9 action game, my opinion.



peter Mahach pisze:

don't agree with everything you said but I do agree with a few things.
*more worldsand enemies. that's true. from the game's point of view 
it feels like earth is a wild planet, wild life all around, no 
humanity...

a few world ideas
*the cityworld. you know, streets, that sort of thing. could have 
enemies such as cars or some random gun wielding guys.

*the factory world. industrial, you're walking on metal... etc etc.
*the water world. let's take q9 for a swim. enemies could include 
different fish, perhaps wails (could have  alot of hp and, with 
their attack tehy could perhaps throw you back a few steps), sharks, 
...
*the garden world*. something more to the nature feel of the game 
but still with a twist. new enemies could include lawnmowers that 
could run you over (can't kill them like rino's), flies (require 
jumping up like bats but can give you poison that could take away 
health durring time) ...

and some more weapons such as
*gun, classic. requires ammo.
*grenade launcher, could be called classic, too. useful for 
destroying packs of enemies, but there aren't much available to not 
make things simple.
*taser for those who don't know, in rl this sends an elecctrical 
charge at someone stunning them for a while. in game this could be 
fun to have.


and what about this. if q9's an alien he could have abilities of his 
own such as hyper jump (jumps high to avoid attacks but lasts a 
short while and you can't avoid pits with it) or charm (makes an 
enemy attack other enemies for a brief amount of time and requires 
recharging.)

sorry for the long message and hth.
- Original Message - From: lirin seal11...@gmail.com

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   Hi peter. Great ideas, very interesting, and i want have this in 
game.


Cheers
Tom
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Maybe, but this idea can be very fun.

I have good suggestion to Phillip. If you first time run the game, there 
can be only easy diffaculty, and if you beat the game, you will get 
another diffaculty, etc. If you complete game

Re: [Audyssey] Q9 action game, my opinion.

2009-11-17 Thread matheus
hey everyone.
this is why i suggested something that allowed me to change the sounds
of the game, or peraps mod it. i love the way it is now, but killing
humans in a place like a street, market, or something similar as peter
said whould rock. but i know that if it becomes added, the minimal age
recommended whould have to be 16, or 18, i don't know. but still, you
could design a world that takes place in the streets, and the humans
that you kill are bad guys, something like thieves, and you are only
wanting to kill then because they attack you, just like with the
animals. add it in the history and i don't see a problem with killing
humans in this case.
it whould be different if your mission was to kill peoples that aren't
going to arm you, like in the new game call of duty: modern warfare 2.
there's a mission that you have to kill the civilians to pass through
the level, or watch your friends do it for you. that's a thing that you
have to be carefull, and even wen you start the game it asks if you'd
like to play in that mission or not. but i don't see the problem in
killing bad guys.
thanks.
-Mensagem original-
De: Michael Feir michael.f...@gmail.com
Para: Gamers Discussion list gamers@audyssey.org
Data: Terça, 17 de Novembro de 2009 08:47
Assunto: Re: [Audyssey] Q9 action game, my opinion.

I kind of like the fact that it's creatures fighting each other and that
there aren't humans to be killed. That makes it far less likely that parents
will object to their children playing the game. When you include the killing
of people, that crosses a social line which Mr. Benfall currently doesn't
have to worry about. I haven't heard of any parents other than perhaps some
vegetarians who would object to all the animal killing. Lets not forget that
this game is aimed at people as young as fourteen. It just so happens to be
fun for us older folks also.
Michael Feir
Author of Personal Power:
How Accessible Computers Can Enhance Personal Life For Blind People
2006-2008
www.blind-planet.com/content/personal-power

A Life of Word and Sound
2003-2007
http://www.blind-planet.com/content/life-word-and-sound

Creator and former editor of Audyssey Magazine
1996-2004
Check out my blog at:
www.michaelfeir.blogspot.com


- Original Message -
From: lirin seal11...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, November 17, 2009 8:21 AM
Subject: Re: [Audyssey] Q9 action game, my opinion.


 peter Mahach pisze:
 don't agree with everything you said but I do agree with a few things.
 *more worldsand enemies. that's true. from the game's point of view it
 feels like earth is a wild planet, wild life all around, no humanity...
 a few world ideas
 *the cityworld. you know, streets, that sort of thing. could have enemies
 such as cars or some random gun wielding guys.
 *the factory world. industrial, you're walking on metal... etc etc.
 *the water world. let's take q9 for a swim. enemies could include
 different fish, perhaps wails (could have  alot of hp and, with their
 attack tehy could perhaps throw you back a few steps), sharks, ...
 *the garden world*. something more to the nature feel of the game but
 still with a twist. new enemies could include lawnmowers that could run
 you over (can't kill them like rino's), flies (require jumping up like
 bats but can give you poison that could take away health durring time)
 ...
 and some more weapons such as
 *gun, classic. requires ammo.
 *grenade launcher, could be called classic, too. useful for destroying
 packs of enemies, but there aren't much available to not make things
 simple.
 *taser for those who don't know, in rl this sends an elecctrical charge
 at someone stunning them for a while. in game this could be fun to have.

 and what about this. if q9's an alien he could have abilities of his own
 such as hyper jump (jumps high to avoid attacks but lasts a short while
 and you can't avoid pits with it) or charm (makes an enemy attack other
 enemies for a brief amount of time and requires recharging.)
 sorry for the long message and hth.
 - Original Message - From: lirin seal11...@gmail.com

 __ Information from ESET Smart Security, version of virus
 signature database 4333 (20090813) __

 The message was checked by ESET Smart Security.

 http://www.eset.com




 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gam...@audyssey.org.
 If you have any questions or concerns regarding the management of the
 list,
 please send E-mail to gamers-ow...@audyssey.org.

Hi peter. Great ideas, very interesting, and i want have this in game.

 Cheers
 Tom
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 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E

Re: [Audyssey] Q9 action game, my opinion.

2009-11-17 Thread Thomas Ward

Hi Peter and all,
I actually like the game as it is. In terms of only fighting animals and 
only having weapons like clubs and a slingshot I see the game as taking 
place in prehistoric times, and not in the modern world. Human beings, 
at least homosapiens, have only been around for the past couple hundred 
thousand years. If we look in it in that light things like city worlds, 
industrial worlds, and attacking lawn mowers are quite out of place.


Another angle here is the world isn't our earth at all, but an earth 
like planet without people where the highest form of life is apes and 
gorillas. Speaking as a scientist and sci-fi fan why not replace humans 
with semi-inteligent  gorillas anyway?

Smile.

peter Mahach wrote:

don't agree with everything you said but I do agree with a few things.
*more worldsand enemies. that's true. from the game's point of view it 
feels like earth is a wild planet, wild life all around, no humanity...

a few world ideas
*the cityworld. you know, streets, that sort of thing. could have 
enemies such as cars or some random gun wielding guys.

*the factory world. industrial, you're walking on metal... etc etc.
*the water world. let's take q9 for a swim. enemies could include 
different fish, perhaps wails (could have  alot of hp and, with their 
attack tehy could perhaps throw you back a few steps), sharks, ...
*the garden world*. something more to the nature feel of the game but 
still with a twist. new enemies could include lawnmowers that could 
run you over (can't kill them like rino's), flies (require jumping up 
like bats but can give you poison that could take away health durring 
time) ...

and some more weapons such as
*gun, classic. requires ammo.
*grenade launcher, could be called classic, too. useful for destroying 
packs of enemies, but there aren't much available to not make things 
simple.
*taser for those who don't know, in rl this sends an elecctrical 
charge at someone stunning them for a while. in game this could be fun 
to have.


and what about this. if q9's an alien he could have abilities of his 
own such as hyper jump (jumps high to avoid attacks but lasts a short 
while and you can't avoid pits with it) or charm (makes an enemy 
attack other enemies for a brief amount of time and requires recharging.)

sorry for the long message and hth.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
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Re: [Audyssey] Q9 action game, my opinion.

2009-11-17 Thread matheus
hi tom.
oh, this idea sounds awesome. so it will increase the replaiability of
the game by forcing you to complete it in all the difficulty levels.
and this survival mode idea is amazing, so wen the online scoreboards
come out, there could be a competition of who can / is experienced
enough to get the greatest score in all the modes, especialy in that
one.
thanks.
-Mensagem original-
De: lirin seal11...@gmail.com
Para: Gamers Discussion list gamers@audyssey.org
Data: Terça, 17 de Novembro de 2009 15:20
Assunto: Re: [Audyssey] Q9 action game, my opinion.

Michael Feir pisze:
 I kind of like the fact that it's creatures fighting each other and
 that there aren't humans to be killed. That makes it far less likely
 that parents will object to their children playing the game. When you
 include the killing of people, that crosses a social line which Mr.
 Benfall currently doesn't have to worry about. I haven't heard of any
 parents other than perhaps some vegetarians who would object to all
 the animal killing. Lets not forget that this game is aimed at people
 as young as fourteen. It just so happens to be fun for us older folks
 also.
 Michael Feir
 Author of Personal Power:
 How Accessible Computers Can Enhance Personal Life For Blind People
 2006-2008
 www.blind-planet.com/content/personal-power

 A Life of Word and Sound
 2003-2007
 http://www.blind-planet.com/content/life-word-and-sound

 Creator and former editor of Audyssey Magazine
 1996-2004
 Check out my blog at:
 www.michaelfeir.blogspot.com


 - Original Message - From: lirin seal11...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, November 17, 2009 8:21 AM
 Subject: Re: [Audyssey] Q9 action game, my opinion.


 peter Mahach pisze:
 don't agree with everything you said but I do agree with a few things.
 *more worldsand enemies. that's true. from the game's point of view
 it feels like earth is a wild planet, wild life all around, no
 humanity...
 a few world ideas
 *the cityworld. you know, streets, that sort of thing. could have
 enemies such as cars or some random gun wielding guys.
 *the factory world. industrial, you're walking on metal... etc etc.
 *the water world. let's take q9 for a swim. enemies could include
 different fish, perhaps wails (could have  alot of hp and, with
 their attack tehy could perhaps throw you back a few steps), sharks,
 ...
 *the garden world*. something more to the nature feel of the game
 but still with a twist. new enemies could include lawnmowers that
 could run you over (can't kill them like rino's), flies (require
 jumping up like bats but can give you poison that could take away
 health durring time) ...
 and some more weapons such as
 *gun, classic. requires ammo.
 *grenade launcher, could be called classic, too. useful for
 destroying packs of enemies, but there aren't much available to not
 make things simple.
 *taser for those who don't know, in rl this sends an elecctrical
 charge at someone stunning them for a while. in game this could be
 fun to have.

 and what about this. if q9's an alien he could have abilities of his
 own such as hyper jump (jumps high to avoid attacks but lasts a
 short while and you can't avoid pits with it) or charm (makes an
 enemy attack other enemies for a brief amount of time and requires
 recharging.)
 sorry for the long message and hth.
 - Original Message - From: lirin seal11...@gmail.com

 __ Information from ESET Smart Security, version of virus
 signature database 4333 (20090813) __

 The message was checked by ESET Smart Security.

 http://www.eset.com




 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gam...@audyssey.org.
 If you have any questions or concerns regarding the management of
 the list,
 please send E-mail to gamers-ow...@audyssey.org.

Hi peter. Great ideas, very interesting, and i want have this in
 game.

 Cheers
 Tom
 ---
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 list,
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 The message was checked by ESET Smart Security.

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 If you want to leave the list, send E-mail to
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Re: [Audyssey] Q9 action game, my opinion.

2009-11-17 Thread peter Mahach

HI,
IF THE GAME DOES TAKES PLACE THIS TIME BACK THEN YES THAT'S A GOOD POINT. 
PHILIP WOULD JUST HAVE TO CLARIFY THIS IN THE DOCS SO HE DOESN'T GET ANNOYED 
WITH SO MANY BAD IDEAS, LOL. BUT I LIKE THE GAME AS IS AND IF IT WON'T 
CHANGE I'M OK. SORRY FOR THE CAPS AND BFN.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, November 17, 2009 3:28 PM
Subject: Re: [Audyssey] Q9 action game, my opinion.



Hi Peter and all,
I actually like the game as it is. In terms of only fighting animals and 
only having weapons like clubs and a slingshot I see the game as taking 
place in prehistoric times, and not in the modern world. Human beings, at 
least homosapiens, have only been around for the past couple hundred 
thousand years. If we look in it in that light things like city worlds, 
industrial worlds, and attacking lawn mowers are quite out of place.


Another angle here is the world isn't our earth at all, but an earth like 
planet without people where the highest form of life is apes and gorillas. 
Speaking as a scientist and sci-fi fan why not replace humans with 
semi-inteligent  gorillas anyway?

Smile.

peter Mahach wrote:

don't agree with everything you said but I do agree with a few things.
*more worldsand enemies. that's true. from the game's point of view it 
feels like earth is a wild planet, wild life all around, no humanity...

a few world ideas
*the cityworld. you know, streets, that sort of thing. could have enemies 
such as cars or some random gun wielding guys.

*the factory world. industrial, you're walking on metal... etc etc.
*the water world. let's take q9 for a swim. enemies could include 
different fish, perhaps wails (could have  alot of hp and, with their 
attack tehy could perhaps throw you back a few steps), sharks, ...
*the garden world*. something more to the nature feel of the game but 
still with a twist. new enemies could include lawnmowers that could run 
you over (can't kill them like rino's), flies (require jumping up like 
bats but can give you poison that could take away health durring time) 
...

and some more weapons such as
*gun, classic. requires ammo.
*grenade launcher, could be called classic, too. useful for destroying 
packs of enemies, but there aren't much available to not make things 
simple.
*taser for those who don't know, in rl this sends an elecctrical charge 
at someone stunning them for a while. in game this could be fun to have.


and what about this. if q9's an alien he could have abilities of his own 
such as hyper jump (jumps high to avoid attacks but lasts a short while 
and you can't avoid pits with it) or charm (makes an enemy attack other 
enemies for a brief amount of time and requires recharging.)

sorry for the long message and hth.



---
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You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.

__ Information from ESET Smart Security, version of virus 
signature database 4333 (20090813) __


The message was checked by ESET Smart Security.

http://www.eset.com






__ Information from ESET Smart Security, version of virus signature 
database 4333 (20090813) __

The message was checked by ESET Smart Security.

http://www.eset.com




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Re: [Audyssey] Q9 action game, my opinion.

2009-11-17 Thread Thomas Ward

Hi Michael,
that's a very good point. There are people out there that don't have an 
issue fighting Gorillas, monsters, or non-human enemies, but do object 
to killing humans. Even if the humans in question are bad humans. There 
is a social line here that developers need to be aware of.
At any rate I think the lack of humans in this case is a good thing for 
several reasons. One of them being as the game stands now it reminds me 
so much of the classic Atari and Nintendo games it isn't funny. In 
particular I am reminded of Donkey Kong 64. In DK 64 you start out in a 
jungle on Donkey Kong isle and you move on to caves, ancient temples, 
etc until the final boss level. This game has that kind of feel, and I'd 
hate it if these people end up ruining that experience by adding too 
many features and suggestions to the game.


Michael Feir wrote:
I kind of like the fact that it's creatures fighting each other and 
that there aren't humans to be killed. That makes it far less likely 
that parents will object to their children playing the game. When you 
include the killing of people, that crosses a social line which Mr. 
Benfall currently doesn't have to worry about. I haven't heard of any 
parents other than perhaps some vegetarians who would object to all 
the animal killing. Lets not forget that this game is aimed at people 
as young as fourteen. It just so happens to be fun for us older folks 
also.

Michael Feir
Author of Personal Power:
How Accessible Computers Can Enhance Personal Life For Blind People
2006-2008
www.blind-planet.com/content/personal-power

A Life of Word and Sound
2003-2007
http://www.blind-planet.com/content/life-word-and-sound

Creator and former editor of Audyssey Magazine
1996-2004
Check out my blog at:
www.michaelfeir.blogspot.com




---
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If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
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All messages are archived and can be searched and read at
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If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Q9 action game, my opinion.

2009-11-17 Thread dark

Well, saying 14 is a bit much.

I myself watched films like aliens, terminator and robocop and played games 
like Mortal combat and moon stone at the age of 10,  heck, I playes 
treetfighter 2 at the age of 8.


i'm not saying that games, films etc shouldn't have ratings,  just that 
being too strict about it and the audience and markinting isn't too helpful.


then again, it's possible people in the Uk are more relaxed on this 
front,  or at least, are mostly.


beware the gRue!

Dark.

- Original Message - 
From: Michael Feir michael.f...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, November 17, 2009 1:47 PM
Subject: Re: [Audyssey] Q9 action game, my opinion.


I kind of like the fact that it's creatures fighting each other and that 
there aren't humans to be killed. That makes it far less likely that 
parents will object to their children playing the game. When you include 
the killing of people, that crosses a social line which Mr. Benfall 
currently doesn't have to worry about. I haven't heard of any parents other 
than perhaps some vegetarians who would object to all the animal killing. 
Lets not forget that this game is aimed at people as young as fourteen. It 
just so happens to be fun for us older folks also.

Michael Feir
Author of Personal Power:
How Accessible Computers Can Enhance Personal Life For Blind People
2006-2008
www.blind-planet.com/content/personal-power

A Life of Word and Sound
2003-2007
http://www.blind-planet.com/content/life-word-and-sound

Creator and former editor of Audyssey Magazine
1996-2004
Check out my blog at:
www.michaelfeir.blogspot.com


- Original Message - 
From: lirin seal11...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, November 17, 2009 8:21 AM
Subject: Re: [Audyssey] Q9 action game, my opinion.



peter Mahach pisze:

don't agree with everything you said but I do agree with a few things.
*more worldsand enemies. that's true. from the game's point of view it 
feels like earth is a wild planet, wild life all around, no humanity...

a few world ideas
*the cityworld. you know, streets, that sort of thing. could have 
enemies such as cars or some random gun wielding guys.

*the factory world. industrial, you're walking on metal... etc etc.
*the water world. let's take q9 for a swim. enemies could include 
different fish, perhaps wails (could have  alot of hp and, with their 
attack tehy could perhaps throw you back a few steps), sharks, ...
*the garden world*. something more to the nature feel of the game but 
still with a twist. new enemies could include lawnmowers that could run 
you over (can't kill them like rino's), flies (require jumping up like 
bats but can give you poison that could take away health durring time) 
...

and some more weapons such as
*gun, classic. requires ammo.
*grenade launcher, could be called classic, too. useful for destroying 
packs of enemies, but there aren't much available to not make things 
simple.
*taser for those who don't know, in rl this sends an elecctrical charge 
at someone stunning them for a while. in game this could be fun to have.


and what about this. if q9's an alien he could have abilities of his own 
such as hyper jump (jumps high to avoid attacks but lasts a short while 
and you can't avoid pits with it) or charm (makes an enemy attack other 
enemies for a brief amount of time and requires recharging.)

sorry for the long message and hth.
- Original Message - From: lirin seal11...@gmail.com

__ Information from ESET Smart Security, version of virus 
signature database 4333 (20090813) __


The message was checked by ESET Smart Security.

http://www.eset.com




---
Gamers mailing list __ Gamers@audyssey.org
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All messages are archived and can be searched and read at
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If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.


   Hi peter. Great ideas, very interesting, and i want have this in game.

Cheers
Tom
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signature database 4614 (20091117) __


The message was checked by ESET Smart Security.

http://www.eset.com




---
Gamers mailing

Re: [Audyssey] Q9 action game, my opinion.

2009-11-17 Thread Thomas Ward

Hi Peter,
While talking to Michael I had another thought as well. Even if the game 
were set in the modern age perhaps the game takes place in a remote area 
of the world like was the case in Donkey Kong 64. We know the first game 
world takes place in the jungle with animals like leopards, rhinos,and 
gorillas. This would indicate somewhere in the African jungles which are 
some of the most remote areas of the earth. Sure Africa has some very 
large and modern cities, but out in the wild you are unlikely to find 
any humans other than tribal hunters or small tribal villages. This 
could easily explain the lack of human beings in the game.


peter Mahach wrote:

HI,
IF THE GAME DOES TAKES PLACE THIS TIME BACK THEN YES THAT'S A GOOD 
POINT. PHILIP WOULD JUST HAVE TO CLARIFY THIS IN THE DOCS SO HE 
DOESN'T GET ANNOYED WITH SO MANY BAD IDEAS, LOL. BUT I LIKE THE GAME 
AS IS AND IF IT WON'T CHANGE I'M OK. SORRY FOR THE CAPS AND BFN.


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Re: [Audyssey] Q9 action game, my opinion.

2009-11-17 Thread Philip Bennefall

Hi folks,

I read all of these discussions with great interest. You all bring up points 
that I never even considered while writing the game. I do not think I'll be 
adding humans anytime soon, however I would not object to one or perhaps two 
more worlds to make the game a bit longer.


As for the game being similar to old eighties games, I find that slightly 
funny as I have never in my life played any of them nor do I know what they 
contain, or at least close to nothing. So it's actually by shere coincidense 
that these particular similarities exist, I just added whatever came to 
mind.


Kind regards,

Philip Bennefall
P.S. I still think humans or at least one particular human is being killed, 
as I am the voice of both the gorillas and the bats. Laughs.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, November 17, 2009 4:05 PM
Subject: Re: [Audyssey] Q9 action game, my opinion.



Hi Michael,
that's a very good point. There are people out there that don't have an
issue fighting Gorillas, monsters, or non-human enemies, but do object
to killing humans. Even if the humans in question are bad humans. There
is a social line here that developers need to be aware of.
At any rate I think the lack of humans in this case is a good thing for
several reasons. One of them being as the game stands now it reminds me
so much of the classic Atari and Nintendo games it isn't funny. In
particular I am reminded of Donkey Kong 64. In DK 64 you start out in a
jungle on Donkey Kong isle and you move on to caves, ancient temples,
etc until the final boss level. This game has that kind of feel, and I'd
hate it if these people end up ruining that experience by adding too
many features and suggestions to the game.

Michael Feir wrote:

I kind of like the fact that it's creatures fighting each other and
that there aren't humans to be killed. That makes it far less likely
that parents will object to their children playing the game. When you
include the killing of people, that crosses a social line which Mr.
Benfall currently doesn't have to worry about. I haven't heard of any
parents other than perhaps some vegetarians who would object to all
the animal killing. Lets not forget that this game is aimed at people
as young as fourteen. It just so happens to be fun for us older folks
also.
Michael Feir
Author of Personal Power:
How Accessible Computers Can Enhance Personal Life For Blind People
2006-2008
www.blind-planet.com/content/personal-power

A Life of Word and Sound
2003-2007
http://www.blind-planet.com/content/life-word-and-sound

Creator and former editor of Audyssey Magazine
1996-2004
Check out my blog at:
www.michaelfeir.blogspot.com




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Re: [Audyssey] Q9 action game, my opinion.

2009-11-17 Thread Thomas Ward

Hi Dark,
Yeah, I have to agree. Setting the age limit at 14 and up is a bit too 
strict for this title. At around 6 or 7 I was playing Montezuma's 
Revenge. I was about 9 or so when games like Double Dragon, Megaman, 
Mario Brothers, etc really became popular. My mom and dad had no problem 
with me playing those games. Not even Castlevania I which featured 
mummies, skeletons, the Grim Reaper, and other sci-fi and horror 
monsters. Compared to the games out today this game would be given an E 
for Everyone rating and not a T or Teen rating.


dark wrote:

Well, saying 14 is a bit much.

I myself watched films like aliens, terminator and robocop and played 
games like Mortal combat and moon stone at the age of 10,  heck, I 
playes treetfighter 2 at the age of 8.


i'm not saying that games, films etc shouldn't have ratings,  just 
that being too strict about it and the audience and markinting isn't 
too helpful.


then again, it's possible people in the Uk are more relaxed on this 
front,  or at least, are mostly.


beware the gRue!

Dark.



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Re: [Audyssey] Q9 action game, my opinion.

2009-11-17 Thread Philip Bennefall

Hi Thomas and others,

About the age limit, I'll quote from the manual:

The game is aimed at children aged 14+. There are some mild violent 
elements of a cartoon nature so adult supervision is advisable to younger 
gamers.


So as you can see, it only says that the game is aimed and not restricted to 
children over 14. So 14 is merely a recommendation for parents who want to 
have a little more control over exactly what their children are subjected 
to; be it through a game, a film, etc. My parents had no problem with my 
playing titles with as much violence as Q9 when I was 11 or 12, but I know 
that some would and hense the notice in the manual. I also included it in 
order to protect myself in the event that the game would become more violent 
in the future as I would then have fairly free hands.


Kind regards,

Philip Bennefall
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, November 17, 2009 4:19 PM
Subject: Re: [Audyssey] Q9 action game, my opinion.



Hi Dark,
Yeah, I have to agree. Setting the age limit at 14 and up is a bit too
strict for this title. At around 6 or 7 I was playing Montezuma's
Revenge. I was about 9 or so when games like Double Dragon, Megaman,
Mario Brothers, etc really became popular. My mom and dad had no problem
with me playing those games. Not even Castlevania I which featured
mummies, skeletons, the Grim Reaper, and other sci-fi and horror
monsters. Compared to the games out today this game would be given an E
for Everyone rating and not a T or Teen rating.

dark wrote:

Well, saying 14 is a bit much.

I myself watched films like aliens, terminator and robocop and played
games like Mortal combat and moon stone at the age of 10,  heck, I
playes treetfighter 2 at the age of 8.

i'm not saying that games, films etc shouldn't have ratings,  just
that being too strict about it and the audience and markinting isn't
too helpful.

then again, it's possible people in the Uk are more relaxed on this
front,  or at least, are mostly.

beware the gRue!

Dark.



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No virus found in this incoming message.
Checked by AVG - www.avg.com
Version: 8.5.425 / Virus Database: 270.14.68/2507 - Release Date: 11/16/09 
19:53:00



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Re: [Audyssey] Q9 action game, my opinion.

2009-11-17 Thread dark

Ah Tom, funny you mention double dragon.

now i think about it i was playing double dragon and International Karate 
pluss at the age of 5 on our old amstrad computer,  before I lost the 
sight of my right eye, I only mention mortal combat because I remember the 
huge controversy when it was released and the removal of all the blood from 
the Snes version (well, it actually stil has blood, the blood is merely 
coloured grey), which I found confusing at the time sinse the violence in 
the original Mk is more cartoon gore than anything else anbd not worse than 
you'd see in Tom and Gerry.


of course, depending upon how much of a twisted evil psycho people think i 
am now, that might influence what they think of children playing so called 
violent games. grin!


Beware the grue!

Dark.


- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, November 17, 2009 3:19 PM
Subject: Re: [Audyssey] Q9 action game, my opinion.



Hi Dark,
Yeah, I have to agree. Setting the age limit at 14 and up is a bit too 
strict for this title. At around 6 or 7 I was playing Montezuma's Revenge. 
I was about 9 or so when games like Double Dragon, Megaman, Mario 
Brothers, etc really became popular. My mom and dad had no problem with me 
playing those games. Not even Castlevania I which featured mummies, 
skeletons, the Grim Reaper, and other sci-fi and horror monsters. Compared 
to the games out today this game would be given an E for Everyone rating 
and not a T or Teen rating.


dark wrote:

Well, saying 14 is a bit much.

I myself watched films like aliens, terminator and robocop and played 
games like Mortal combat and moon stone at the age of 10,  heck, I 
playes treetfighter 2 at the age of 8.


i'm not saying that games, films etc shouldn't have ratings,  just 
that being too strict about it and the audience and markinting isn't too 
helpful.


then again, it's possible people in the Uk are more relaxed on this 
front,  or at least, are mostly.


beware the gRue!

Dark.



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Re: [Audyssey] Q9 action game, my opinion.

2009-11-17 Thread lirin

dark pisze:

Ah Tom, funny you mention double dragon.

now i think about it i was playing double dragon and International 
Karate pluss at the age of 5 on our old amstrad computer,  before 
I lost the sight of my right eye, I only mention mortal combat because 
I remember the huge controversy when it was released and the removal 
of all the blood from the Snes version (well, it actually stil has 
blood, the blood is merely coloured grey), which I found confusing at 
the time sinse the violence in the original Mk is more cartoon gore 
than anything else anbd not worse than you'd see in Tom and Gerry.


of course, depending upon how much of a twisted evil psycho people 
think i am now, that might influence what they think of children 
playing so called violent games. grin!


Beware the grue!

Dark.


- Original Message - From: Thomas Ward 
thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, November 17, 2009 3:19 PM
Subject: Re: [Audyssey] Q9 action game, my opinion.



Hi Dark,
Yeah, I have to agree. Setting the age limit at 14 and up is a bit 
too strict for this title. At around 6 or 7 I was playing Montezuma's 
Revenge. I was about 9 or so when games like Double Dragon, Megaman, 
Mario Brothers, etc really became popular. My mom and dad had no 
problem with me playing those games. Not even Castlevania I which 
featured mummies, skeletons, the Grim Reaper, and other sci-fi and 
horror monsters. Compared to the games out today this game would be 
given an E for Everyone rating and not a T or Teen rating.


dark wrote:

Well, saying 14 is a bit much.

I myself watched films like aliens, terminator and robocop and 
played games like Mortal combat and moon stone at the age of 10, 
 heck, I playes treetfighter 2 at the age of 8.


i'm not saying that games, films etc shouldn't have ratings,  
just that being too strict about it and the audience and markinting 
isn't too helpful.


then again, it's possible people in the Uk are more relaxed on this 
front,  or at least, are mostly.


beware the gRue!

Dark.



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All of todays tittles, and cartoons for childres have violence elements, 
X-men, spiderman, and all marvel's productions. Every cartoon channel 
for kids playing many violence tittles.


Ah, i remember double dragon, great game, i like old style beat em ups.

Tom

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Re: [Audyssey] Q9 action game, my opinion.

2009-11-17 Thread Thomas Ward

Hi Philip,
That is indeed funny. One would assume you had played some of these 
classic games like Donkey Kong 64 or something along those lines prier 
to writing this game. Never-the-less it goes to show what we can come up 
with independently when motivated to do so. Q9 isn't exactly like the 
classic Nintendo games, but close enough to bring back memories of them 
for me. So much so you have me eager to write my own all out arcade 
side-scroller. Lol!


Smile.


Philip Bennefall wrote:

Hi folks,

I read all of these discussions with great interest. You all bring up 
points that I never even considered while writing the game. I do not 
think I'll be adding humans anytime soon, however I would not object 
to one or perhaps two more worlds to make the game a bit longer.


As for the game being similar to old eighties games, I find that 
slightly funny as I have never in my life played any of them nor do I 
know what they contain, or at least close to nothing. So it's actually 
by shere coincidense that these particular similarities exist, I just 
added whatever came to mind.


Kind regards,

Philip Bennefall



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Re: [Audyssey] Q9 action game, my opinion.

2009-11-17 Thread Jacob Kruger
Q9 initially made me think of something called goblin's revenge, from back 
in the 80s, when was still young and could see, and you were a goblin 
jumping over graveyards, shooting small fireballs at other smallish 
monsters, or stabbing them with daggers/swords, etc. etc.


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, November 17, 2009 6:18 PM
Subject: Re: [Audyssey] Q9 action game, my opinion.



Hi Philip,
That is indeed funny. One would assume you had played some of these 
classic games like Donkey Kong 64 or something along those lines prier to 
writing this game. Never-the-less it goes to show what we can come up with 
independently when motivated to do so. Q9 isn't exactly like the classic 
Nintendo games, but close enough to bring back memories of them for me. So 
much so you have me eager to write my own all out arcade side-scroller. 
Lol!


Smile.


Philip Bennefall wrote:

Hi folks,

I read all of these discussions with great interest. You all bring up 
points that I never even considered while writing the game. I do not 
think I'll be adding humans anytime soon, however I would not object to 
one or perhaps two more worlds to make the game a bit longer.


As for the game being similar to old eighties games, I find that slightly 
funny as I have never in my life played any of them nor do I know what 
they contain, or at least close to nothing. So it's actually by shere 
coincidense that these particular similarities exist, I just added 
whatever came to mind.


Kind regards,

Philip Bennefall



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__ Information from ESET NOD32 Antivirus, version of virus 
signature database 4615 (20091117) __


The message was checked by ESET NOD32 Antivirus.

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The message was checked by ESET NOD32 Antivirus.

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Re: [Audyssey] Q9 action game, my opinion.

2009-11-17 Thread Thomas Ward

Hi Dark,
Yeah, the original Mortal Kombat was very cartoonish when it came to 
gore. Nevertheless there are those people out there that flip out over 
any kind of violence in games, blood and gore, and think that we should 
not give such games to our kids.
Consider, for example,  the article Nicol posted to this list that 
basically said that playing such games was ungodly behavior, that games 
like that lead young children away from Christ, etc. The entire article 
was poorly researched, and I found the so-called evidence in that 
article unconvincing.
Still it is a reminder that some games will always cross some boundries 
and will be socially unacceptable to some people for one reason or 
another. It isn't possible to create a game like Double Dragon or Mortal 
Kombat without getting some kind of negative feedback from the public. 
Some parents, psychologists, and religious people are very concerned 
over the amount of violence in video games. They feel the violent nature 
of games have gone too far, but there just as many people who don't care 
or worry about it.
When it comes to a game like Q9, eh, don't worry about it. The violence 
is pretty tame all things considdered. It is no where as violent or gory 
as say Silent Hill, Resident Evil, Mortal Kombat, Street Fighter, and 
plenty of other games I can think of. In fact, you don't even have to 
think about killing the creatures in the game. It is designed in such a 
way that a person can think of knocking them out with the club or rocks 
instead of outright killing them if they have a thing about killing animals.


dark wrote:

Ah Tom, funny you mention double dragon.

now i think about it i was playing double dragon and International 
Karate pluss at the age of 5 on our old amstrad computer,  before 
I lost the sight of my right eye, I only mention mortal combat because 
I remember the huge controversy when it was released and the removal 
of all the blood from the Snes version (well, it actually stil has 
blood, the blood is merely coloured grey), which I found confusing at 
the time sinse the violence in the original Mk is more cartoon gore 
than anything else anbd not worse than you'd see in Tom and Gerry.


of course, depending upon how much of a twisted evil psycho people 
think i am now, that might influence what they think of children 
playing so called violent games. grin!


Beware the grue!

Dark.



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Re: [Audyssey] Q9 action game, my opinion.

2009-11-17 Thread Thomas Ward

Hi Philip,
Ok, got you. I saw that in the manual, but didn't pay attention to that 
I guess.


Smile.

Philip Bennefall wrote:

Hi Thomas and others,

About the age limit, I'll quote from the manual:

The game is aimed at children aged 14+. There are some mild violent 
elements of a cartoon nature so adult supervision is advisable to 
younger gamers.


So as you can see, it only says that the game is aimed and not 
restricted to children over 14. So 14 is merely a recommendation for 
parents who want to have a little more control over exactly what their 
children are subjected to; be it through a game, a film, etc. My 
parents had no problem with my playing titles with as much violence as 
Q9 when I was 11 or 12, but I know that some would and hense the 
notice in the manual. I also included it in order to protect myself in 
the event that the game would become more violent in the future as I 
would then have fairly free hands.


Kind regards,

Philip Bennefall



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Re: [Audyssey] Q9 action game, my opinion.

2009-11-17 Thread Yohandy
It's funny now you mention mk. ESRB ratings came about due in part to Mortal 
Kombat. lol


- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, November 17, 2009 9:48 PM
Subject: Re: [Audyssey] Q9 action game, my opinion.



Hi Dark,
Yeah, the original Mortal Kombat was very cartoonish when it came to gore. 
Nevertheless there are those people out there that flip out over any kind 
of violence in games, blood and gore, and think that we should not give 
such games to our kids.
Consider, for example,  the article Nicol posted to this list that 
basically said that playing such games was ungodly behavior, that games 
like that lead young children away from Christ, etc. The entire article 
was poorly researched, and I found the so-called evidence in that article 
unconvincing.
Still it is a reminder that some games will always cross some boundries 
and will be socially unacceptable to some people for one reason or 
another. It isn't possible to create a game like Double Dragon or Mortal 
Kombat without getting some kind of negative feedback from the public. 
Some parents, psychologists, and religious people are very concerned over 
the amount of violence in video games. They feel the violent nature of 
games have gone too far, but there just as many people who don't care or 
worry about it.
When it comes to a game like Q9, eh, don't worry about it. The violence is 
pretty tame all things considdered. It is no where as violent or gory as 
say Silent Hill, Resident Evil, Mortal Kombat, Street Fighter, and plenty 
of other games I can think of. In fact, you don't even have to think about 
killing the creatures in the game. It is designed in such a way that a 
person can think of knocking them out with the club or rocks instead of 
outright killing them if they have a thing about killing animals.


dark wrote:

Ah Tom, funny you mention double dragon.

now i think about it i was playing double dragon and International Karate 
pluss at the age of 5 on our old amstrad computer,  before I lost the 
sight of my right eye, I only mention mortal combat because I remember 
the huge controversy when it was released and the removal of all the 
blood from the Snes version (well, it actually stil has blood, the blood 
is merely coloured grey), which I found confusing at the time sinse the 
violence in the original Mk is more cartoon gore than anything else anbd 
not worse than you'd see in Tom and Gerry.


of course, depending upon how much of a twisted evil psycho people think 
i am now, that might influence what they think of children playing so 
called violent games. grin!


Beware the grue!

Dark.



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Re: [Audyssey] Q9 action game, my opinion.

2009-11-16 Thread Philip Bennefall

Hi Tom,

I am certainly considering adding new worlds, probably keeping it 3 levels 
per world but more worlds would definitely be interesting. It'll have to be 
for a 2.0 release though probably.


As for random footsteps, I like to have them in a sequence as it sounds more 
natural that way, but rather have many pares of footsteps (left/right foot).


And regarding enemies falling down pits, it'd be easy to program but the 
sound question is a lot harder. What does a leopard sound like when falling 
down a pit, wha does a wolf sound like, what does a bear sound like tc? And 
how do I get a hold of such sounds, when they are not really associated with 
the actaul animals and so are not likely to exist in the sound libraries 
that I own even though they're quite large collections.


Did you beat the game? And if so, on what difficulty level? If you are only 
running the demo and think the levels are too short, I can assure you that 
they get much longer and more difficult in the full product.


Kind regards,

philip Bennefall
- Original Message - 
From: lirin seal11...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, November 17, 2009 2:01 AM
Subject: [Audyssey] Q9 action game, my opinion.



Hi.

My opinion about the game. Firstly, i like a idea of this game. This
tittle reminds me a old rayman game, i don't know why, but... little  bit.

Great sound system, music and creation, i was very excited when run the
game first time.

Now a negative things:  For me, game is too small, too short, and little
boring if you end it some times.  Story tells about q9 who is on planet
earth, not sure, but this planet looks like a planet of the apes, No
people arround, etc.
My suggestion is: add new worlds, minimum 3 or 4, every world with 4 or
5 levels. Boss after every world. With this new addons this game can be
more interesting, for more hours to play.

Now a smaller things: Randomly generated footsteps, no the same steps if
you going for example in mountain. Feature to killing enemies in the
pits etc, cause this is little unrealistic.
What you think about it?
Maybe i have  too much requirements, but our world going to the futture,
and new age.


Cheers

Tom

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Re: [Audyssey] Q9 action game, my opinion.

2009-11-16 Thread Philip Bennefall
Forgive all the spelling mistakes in my last post, I'll check my messages 
more carefully next time.


Kind regards,

Philip Bennefall
- Original Message - 
From: Philip Bennefall phi...@blastbay.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, November 17, 2009 2:16 AM
Subject: Re: [Audyssey] Q9 action game, my opinion.



Hi Tom,

I am certainly considering adding new worlds, probably keeping it 3 levels
per world but more worlds would definitely be interesting. It'll have to 
be

for a 2.0 release though probably.

As for random footsteps, I like to have them in a sequence as it sounds 
more
natural that way, but rather have many pares of footsteps (left/right 
foot).


And regarding enemies falling down pits, it'd be easy to program but the
sound question is a lot harder. What does a leopard sound like when 
falling
down a pit, wha does a wolf sound like, what does a bear sound like tc? 
And
how do I get a hold of such sounds, when they are not really associated 
with

the actaul animals and so are not likely to exist in the sound libraries
that I own even though they're quite large collections.

Did you beat the game? And if so, on what difficulty level? If you are 
only

running the demo and think the levels are too short, I can assure you that
they get much longer and more difficult in the full product.

Kind regards,

philip Bennefall
- Original Message - 
From: lirin seal11...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, November 17, 2009 2:01 AM
Subject: [Audyssey] Q9 action game, my opinion.



Hi.

My opinion about the game. Firstly, i like a idea of this game. This
tittle reminds me a old rayman game, i don't know why, but... little 
bit.


Great sound system, music and creation, i was very excited when run the
game first time.

Now a negative things:  For me, game is too small, too short, and little
boring if you end it some times.  Story tells about q9 who is on planet
earth, not sure, but this planet looks like a planet of the apes, No
people arround, etc.
My suggestion is: add new worlds, minimum 3 or 4, every world with 4 or
5 levels. Boss after every world. With this new addons this game can be
more interesting, for more hours to play.

Now a smaller things: Randomly generated footsteps, no the same steps if
you going for example in mountain. Feature to killing enemies in the
pits etc, cause this is little unrealistic.
What you think about it?
Maybe i have  too much requirements, but our world going to the futture,
and new age.


Cheers

Tom

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No virus found in this incoming message.
Checked by AVG - www.avg.com
Version: 8.5.425 / Virus Database: 270.14.61/2497 - Release Date: 11/11/09
19:41:00


---
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list,

please send E-mail to gamers-ow...@audyssey.org.







No virus found in this incoming message.
Checked by AVG - www.avg.com
Version: 8.5.425 / Virus Database: 270.14.61/2497 - Release Date: 11/11/09 
19:41:00



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Re: [Audyssey] Q9 action game, my opinion.

2009-11-16 Thread tim
hi, I love! this game, I love stuff like this with challenges, obsticles, 
unlike some games that have endless upon endless passages that you might 
spend 50 mins trying to find an enemy or door or something, not that those 
games are bad at all, I prefer something more like this reminds me a little 
of night of parisite except more challenging lol just want to! say! awsome 
work! I am seriously! considering buying it! just don't have the funds at 
the moment, and also buying MOTA once its in final release.  I think for 
animals falling down pits you could use the fall that is currently there, 
and some how make it have a distance reverb or some sort of echo, or 
something just my thoughts on that.
- Original Message - 
From: Philip Bennefall phi...@blastbay.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, November 16, 2009 19:18
Subject: Re: [Audyssey] Q9 action game, my opinion.


Forgive all the spelling mistakes in my last post, I'll check my messages 
more carefully next time.


Kind regards,

Philip Bennefall
- Original Message - 
From: Philip Bennefall phi...@blastbay.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, November 17, 2009 2:16 AM
Subject: Re: [Audyssey] Q9 action game, my opinion.



Hi Tom,

I am certainly considering adding new worlds, probably keeping it 3 
levels
per world but more worlds would definitely be interesting. It'll have to 
be

for a 2.0 release though probably.

As for random footsteps, I like to have them in a sequence as it sounds 
more
natural that way, but rather have many pares of footsteps (left/right 
foot).


And regarding enemies falling down pits, it'd be easy to program but the
sound question is a lot harder. What does a leopard sound like when 
falling
down a pit, wha does a wolf sound like, what does a bear sound like tc? 
And
how do I get a hold of such sounds, when they are not really associated 
with

the actaul animals and so are not likely to exist in the sound libraries
that I own even though they're quite large collections.

Did you beat the game? And if so, on what difficulty level? If you are 
only
running the demo and think the levels are too short, I can assure you 
that

they get much longer and more difficult in the full product.

Kind regards,

philip Bennefall
- Original Message - 
From: lirin seal11...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, November 17, 2009 2:01 AM
Subject: [Audyssey] Q9 action game, my opinion.



Hi.

My opinion about the game. Firstly, i like a idea of this game. This
tittle reminds me a old rayman game, i don't know why, but... little 
bit.


Great sound system, music and creation, i was very excited when run the
game first time.

Now a negative things:  For me, game is too small, too short, and little
boring if you end it some times.  Story tells about q9 who is on planet
earth, not sure, but this planet looks like a planet of the apes, No
people arround, etc.
My suggestion is: add new worlds, minimum 3 or 4, every world with 4 or
5 levels. Boss after every world. With this new addons this game can be
more interesting, for more hours to play.

Now a smaller things: Randomly generated footsteps, no the same steps if
you going for example in mountain. Feature to killing enemies in the
pits etc, cause this is little unrealistic.
What you think about it?
Maybe i have  too much requirements, but our world going to the futture,
and new age.


Cheers

Tom

---
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You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
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If you have any questions or concerns regarding the management of the
list,
please send E-mail to gamers-ow...@audyssey.org.







No virus found in this incoming message.
Checked by AVG - www.avg.com
Version: 8.5.425 / Virus Database: 270.14.61/2497 - Release Date: 
11/11/09

19:41:00


---
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All messages are archived and can be searched and read at
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If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.







No virus found in this incoming message.
Checked by AVG - www.avg.com
Version: 8.5.425 / Virus Database: 270.14.61/2497 - Release Date: 11/11/09 
19:41:00



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Re: [Audyssey] Q9 action game, my opinion.

2009-11-16 Thread Hayden Presley
Hmmm...now I like that myself, about the animals. I will also add my own
feedback. Firstly, I love the sounds, especially the creatures falling in
the Jungle World. Also, considering my past experience with Super Liam (I
have bought it and beat it a number of times) it has made it significantly
easier to play. I notice, however, that there is nothing about the boss in
the documentation?
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of tim
Sent: Monday, November 16, 2009 7:43 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Q9 action game, my opinion.

hi, I love! this game, I love stuff like this with challenges, obsticles, 
unlike some games that have endless upon endless passages that you might 
spend 50 mins trying to find an enemy or door or something, not that those 
games are bad at all, I prefer something more like this reminds me a little 
of night of parisite except more challenging lol just want to! say! awsome 
work! I am seriously! considering buying it! just don't have the funds at 
the moment, and also buying MOTA once its in final release.  I think for 
animals falling down pits you could use the fall that is currently there, 
and some how make it have a distance reverb or some sort of echo, or 
something just my thoughts on that.
- Original Message - 
From: Philip Bennefall phi...@blastbay.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, November 16, 2009 19:18
Subject: Re: [Audyssey] Q9 action game, my opinion.


 Forgive all the spelling mistakes in my last post, I'll check my messages 
 more carefully next time.

 Kind regards,

 Philip Bennefall
 - Original Message - 
 From: Philip Bennefall phi...@blastbay.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, November 17, 2009 2:16 AM
 Subject: Re: [Audyssey] Q9 action game, my opinion.


 Hi Tom,

 I am certainly considering adding new worlds, probably keeping it 3 
 levels
 per world but more worlds would definitely be interesting. It'll have to 
 be
 for a 2.0 release though probably.

 As for random footsteps, I like to have them in a sequence as it sounds 
 more
 natural that way, but rather have many pares of footsteps (left/right 
 foot).

 And regarding enemies falling down pits, it'd be easy to program but the
 sound question is a lot harder. What does a leopard sound like when 
 falling
 down a pit, wha does a wolf sound like, what does a bear sound like tc? 
 And
 how do I get a hold of such sounds, when they are not really associated 
 with
 the actaul animals and so are not likely to exist in the sound libraries
 that I own even though they're quite large collections.

 Did you beat the game? And if so, on what difficulty level? If you are 
 only
 running the demo and think the levels are too short, I can assure you 
 that
 they get much longer and more difficult in the full product.

 Kind regards,

 philip Bennefall
 - Original Message - 
 From: lirin seal11...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, November 17, 2009 2:01 AM
 Subject: [Audyssey] Q9 action game, my opinion.


 Hi.

 My opinion about the game. Firstly, i like a idea of this game. This
 tittle reminds me a old rayman game, i don't know why, but... little 
 bit.

 Great sound system, music and creation, i was very excited when run the
 game first time.

 Now a negative things:  For me, game is too small, too short, and little
 boring if you end it some times.  Story tells about q9 who is on planet
 earth, not sure, but this planet looks like a planet of the apes, No
 people arround, etc.
 My suggestion is: add new worlds, minimum 3 or 4, every world with 4 or
 5 levels. Boss after every world. With this new addons this game can be
 more interesting, for more hours to play.

 Now a smaller things: Randomly generated footsteps, no the same steps if
 you going for example in mountain. Feature to killing enemies in the
 pits etc, cause this is little unrealistic.
 What you think about it?
 Maybe i have  too much requirements, but our world going to the futture,
 and new age.


 Cheers

 Tom

 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gam...@audyssey.org.
 If you have any questions or concerns regarding the management of the
 list,
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 No virus found in this incoming message.
 Checked by AVG - www.avg.com
 Version: 8.5.425 / Virus Database: 270.14.61/2497 - Release Date: 
 11/11/09
 19:41:00


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 If you want to leave the list

Re: [Audyssey] Q9 action game, my opinion.

2009-11-16 Thread dark

Hi Philip.

I personally would like to see enemies falling down pits, but I do 
appreciate the sound issue. To make enemy pit fall sounds, How about just 
mixing the sounds you have. In the way you've got the item blip going down 
in pitch, have the pitch of the enemy sound raise as the eenemy falls, 
combined with perhaps a slide whistle type tone if you have one or some 
extra wind to illustrate the body of the enemy flying through the air.


This way you wouldn't need extra,  and as you point out, - probably 
near impossible sounds to make the effect.


Just a suggestion.

Beware the greu!

Dark.
- Original Message - 
From: Philip Bennefall phi...@blastbay.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, November 17, 2009 1:16 AM
Subject: Re: [Audyssey] Q9 action game, my opinion.



Hi Tom,

I am certainly considering adding new worlds, probably keeping it 3 levels 
per world but more worlds would definitely be interesting. It'll have to 
be for a 2.0 release though probably.


As for random footsteps, I like to have them in a sequence as it sounds 
more natural that way, but rather have many pares of footsteps (left/right 
foot).


And regarding enemies falling down pits, it'd be easy to program but the 
sound question is a lot harder. What does a leopard sound like when 
falling down a pit, wha does a wolf sound like, what does a bear sound 
like tc? And how do I get a hold of such sounds, when they are not really 
associated with the actaul animals and so are not likely to exist in the 
sound libraries that I own even though they're quite large collections.


Did you beat the game? And if so, on what difficulty level? If you are 
only running the demo and think the levels are too short, I can assure you 
that they get much longer and more difficult in the full product.


Kind regards,

philip Bennefall
- Original Message - 
From: lirin seal11...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, November 17, 2009 2:01 AM
Subject: [Audyssey] Q9 action game, my opinion.



Hi.

My opinion about the game. Firstly, i like a idea of this game. This
tittle reminds me a old rayman game, i don't know why, but... little 
bit.


Great sound system, music and creation, i was very excited when run the
game first time.

Now a negative things:  For me, game is too small, too short, and little
boring if you end it some times.  Story tells about q9 who is on planet
earth, not sure, but this planet looks like a planet of the apes, No
people arround, etc.
My suggestion is: add new worlds, minimum 3 or 4, every world with 4 or
5 levels. Boss after every world. With this new addons this game can be
more interesting, for more hours to play.

Now a smaller things: Randomly generated footsteps, no the same steps if
you going for example in mountain. Feature to killing enemies in the
pits etc, cause this is little unrealistic.
What you think about it?
Maybe i have  too much requirements, but our world going to the futture,
and new age.


Cheers

Tom

---
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gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
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If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.







No virus found in this incoming message.
Checked by AVG - www.avg.com
Version: 8.5.425 / Virus Database: 270.14.61/2497 - Release Date: 11/11/09 
19:41:00



---
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If you have any questions or concerns regarding the management of the 
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please send E-mail to gamers-ow...@audyssey.org. 



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Re: [Audyssey] Q9 action game, my opinion.

2009-11-16 Thread shaun everiss
also have it when you or the enemy fall into the pit well have a nice 
splattering sound.
At 07:46 p.m. 17/11/2009, you wrote:
Hi Philip.

I personally would like to see enemies falling down pits, but I do appreciate 
the sound issue. To make enemy pit fall sounds, How about just mixing the 
sounds you have. In the way you've got the item blip going down in pitch, have 
the pitch of the enemy sound raise as the eenemy falls, combined with perhaps 
a slide whistle type tone if you have one or some extra wind to illustrate the 
body of the enemy flying through the air.

This way you wouldn't need extra,  and as you point out, - probably 
near impossible sounds to make the effect.

Just a suggestion.

Beware the greu!

Dark.
- Original Message - From: Philip Bennefall phi...@blastbay.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, November 17, 2009 1:16 AM
Subject: Re: [Audyssey] Q9 action game, my opinion.


Hi Tom,

I am certainly considering adding new worlds, probably keeping it 3 levels 
per world but more worlds would definitely be interesting. It'll have to be 
for a 2.0 release though probably.

As for random footsteps, I like to have them in a sequence as it sounds more 
natural that way, but rather have many pares of footsteps (left/right foot).

And regarding enemies falling down pits, it'd be easy to program but the 
sound question is a lot harder. What does a leopard sound like when falling 
down a pit, wha does a wolf sound like, what does a bear sound like tc? And 
how do I get a hold of such sounds, when they are not really associated with 
the actaul animals and so are not likely to exist in the sound libraries that 
I own even though they're quite large collections.

Did you beat the game? And if so, on what difficulty level? If you are only 
running the demo and think the levels are too short, I can assure you that 
they get much longer and more difficult in the full product.

Kind regards,

philip Bennefall
- Original Message - From: lirin seal11...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, November 17, 2009 2:01 AM
Subject: [Audyssey] Q9 action game, my opinion.


Hi.

My opinion about the game. Firstly, i like a idea of this game. This
tittle reminds me a old rayman game, i don't know why, but... little bit.

Great sound system, music and creation, i was very excited when run the
game first time.

Now a negative things:  For me, game is too small, too short, and little
boring if you end it some times.  Story tells about q9 who is on planet
earth, not sure, but this planet looks like a planet of the apes, No
people arround, etc.
My suggestion is: add new worlds, minimum 3 or 4, every world with 4 or
5 levels. Boss after every world. With this new addons this game can be
more interesting, for more hours to play.

Now a smaller things: Randomly generated footsteps, no the same steps if
you going for example in mountain. Feature to killing enemies in the
pits etc, cause this is little unrealistic.
What you think about it?
Maybe i have  too much requirements, but our world going to the futture,
and new age.


Cheers

Tom

---
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If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
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You can make

Re: [Audyssey] Q9 action game, my opinion.

2009-11-16 Thread dark
Have you played on all difficulties? easy is easy, others are not, 0 and 
I'm hoping philip is going to add unlockables for more of the game.


More bosses would be nice I agree,  however I think it's too much to ask 
for a big load more worlds, - especially gien the quality of the sound 
effects and music, and the unique style of the enemies.


Q9 is, basically a whack all enemies action game. an incredibly well put 
together one,  but essentially not a complicated game,  this is 
fine.


I'm sure Philip will be able to release something more complex in 
future,  but I don't see why we should go down the road that Mota did 
with adding more and more features until the game is unrecognizable.


If I was to suggest extra features, I'd suggest more floor traps,  for 
instance ice which could make you slip (ie move forward or backwards at a 
constant rate faster), or tar which sticks your feet,  and perhaps more 
bosses to fight.


These would only be nice litle extras though to what is already a very well 
put together game.


Beware the grue!

Dark.
- Original Message - 
From: lirin seal11...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, November 17, 2009 1:01 AM
Subject: [Audyssey] Q9 action game, my opinion.



Hi.

My opinion about the game. Firstly, i like a idea of this game. This 
tittle reminds me a old rayman game, i don't know why, but... little  bit.


Great sound system, music and creation, i was very excited when run the 
game first time.


Now a negative things:  For me, game is too small, too short, and little 
boring if you end it some times.  Story tells about q9 who is on planet 
earth, not sure, but this planet looks like a planet of the apes, No 
people arround, etc.
My suggestion is: add new worlds, minimum 3 or 4, every world with 4 or 5 
levels. Boss after every world. With this new addons this game can be more 
interesting, for more hours to play.


Now a smaller things: Randomly generated footsteps, no the same steps if 
you going for example in mountain. Feature to killing enemies in the pits 
etc, cause this is little unrealistic.

What you think about it?
Maybe i have  too much requirements, but our world going to the futture, 
and new age.



Cheers

Tom
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