Re: [Audyssey] Q9 action game, my opinion.
I am truly enjoying the game as it is now. This is because it is simple enough to play with out a very complex gaming interface. I have never been a big video gamer, and I can barely beet level 2 of the deaf world. I am really enjoying the game and feel that if the game is made more complex that I would have problems using the game. I played another side scroller (the one that came outfrom l-works). I enjoyed the game, but could nto get in to it do to the complexity of the higher levels. I am truly enjoying the game now. Thank you for making a game that is good. Hving very good sound effects and voice overs. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Philip Bennefall Sent: Tuesday, November 17, 2009 10:31 AM To: Gamers Discussion list Subject: Re: [Audyssey] Q9 action game, my opinion. Hi Thomas and others, About the age limit, I'll quote from the manual: The game is aimed at children aged 14+. There are some mild violent elements of a cartoon nature so adult supervision is advisable to younger gamers. So as you can see, it only says that the game is aimed and not restricted to children over 14. So 14 is merely a recommendation for parents who want to have a little more control over exactly what their children are subjected to; be it through a game, a film, etc. My parents had no problem with my playing titles with as much violence as Q9 when I was 11 or 12, but I know that some would and hense the notice in the manual. I also included it in order to protect myself in the event that the game would become more violent in the future as I would then have fairly free hands. Kind regards, Philip Bennefall - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, November 17, 2009 4:19 PM Subject: Re: [Audyssey] Q9 action game, my opinion. Hi Dark, Yeah, I have to agree. Setting the age limit at 14 and up is a bit too strict for this title. At around 6 or 7 I was playing Montezuma's Revenge. I was about 9 or so when games like Double Dragon, Megaman, Mario Brothers, etc really became popular. My mom and dad had no problem with me playing those games. Not even Castlevania I which featured mummies, skeletons, the Grim Reaper, and other sci-fi and horror monsters. Compared to the games out today this game would be given an E for Everyone rating and not a T or Teen rating. dark wrote: Well, saying 14 is a bit much. I myself watched films like aliens, terminator and robocop and played games like Mortal combat and moon stone at the age of 10, heck, I playes treetfighter 2 at the age of 8. i'm not saying that games, films etc shouldn't have ratings, just that being too strict about it and the audience and markinting isn't too helpful. then again, it's possible people in the Uk are more relaxed on this front, or at least, are mostly. beware the gRue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.5.425 / Virus Database: 270.14.68/2507 - Release Date: 11/16/09 19:53:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Q9 action game, my opinion.
If you're having problems withSuper Liam, and if youstill wanted to play it, I could probably help you out; some of it is complicated, and the sounds are not explained atall in the readme. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Reinhard Stebner Sent: Sunday, November 22, 2009 12:56 PM To: 'Gamers Discussion list' Subject: Re: [Audyssey] Q9 action game, my opinion. I am truly enjoying the game as it is now. This is because it is simple enough to play with out a very complex gaming interface. I have never been a big video gamer, and I can barely beet level 2 of the deaf world. I am really enjoying the game and feel that if the game is made more complex that I would have problems using the game. I played another side scroller (the one that came outfrom l-works). I enjoyed the game, but could nto get in to it do to the complexity of the higher levels. I am truly enjoying the game now. Thank you for making a game that is good. Hving very good sound effects and voice overs. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Philip Bennefall Sent: Tuesday, November 17, 2009 10:31 AM To: Gamers Discussion list Subject: Re: [Audyssey] Q9 action game, my opinion. Hi Thomas and others, About the age limit, I'll quote from the manual: The game is aimed at children aged 14+. There are some mild violent elements of a cartoon nature so adult supervision is advisable to younger gamers. So as you can see, it only says that the game is aimed and not restricted to children over 14. So 14 is merely a recommendation for parents who want to have a little more control over exactly what their children are subjected to; be it through a game, a film, etc. My parents had no problem with my playing titles with as much violence as Q9 when I was 11 or 12, but I know that some would and hense the notice in the manual. I also included it in order to protect myself in the event that the game would become more violent in the future as I would then have fairly free hands. Kind regards, Philip Bennefall - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, November 17, 2009 4:19 PM Subject: Re: [Audyssey] Q9 action game, my opinion. Hi Dark, Yeah, I have to agree. Setting the age limit at 14 and up is a bit too strict for this title. At around 6 or 7 I was playing Montezuma's Revenge. I was about 9 or so when games like Double Dragon, Megaman, Mario Brothers, etc really became popular. My mom and dad had no problem with me playing those games. Not even Castlevania I which featured mummies, skeletons, the Grim Reaper, and other sci-fi and horror monsters. Compared to the games out today this game would be given an E for Everyone rating and not a T or Teen rating. dark wrote: Well, saying 14 is a bit much. I myself watched films like aliens, terminator and robocop and played games like Mortal combat and moon stone at the age of 10, heck, I playes treetfighter 2 at the age of 8. i'm not saying that games, films etc shouldn't have ratings, just that being too strict about it and the audience and markinting isn't too helpful. then again, it's possible people in the Uk are more relaxed on this front, or at least, are mostly. beware the gRue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.5.425 / Virus Database: 270.14.68/2507 - Release Date: 11/16/09 19:53:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http
Re: [Audyssey] Q9 action game, my opinion.
Hi, Actually, that's definitely one of the charming parts of the game. It is clear Philip never intended the game to be taken seriously. It is full of humor and off handed remarks like that's not what I would have done, pitty, poor little Q9, etc. You don't often get that kind of humor in an audio game. Valiant8086 wrote: And the game presents it like they are cute little creatures out to have fun kind of. I noticed phrases like poor little q9 and stuff like that in the manuals. That seems to make things more fun since it was actually fun just reading the manual, lol.- --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Q9 action game, my opinion.
And the game presents it like they are cute little creatures out to have fun kind of. I noticed phrases like poor little q9 and stuff like that in the manuals. That seems to make things more fun since it was actually fun just reading the manual, lol.- Original Message - From: Thomas Ward To: Gamers Discussion list Sent: Tuesday, November 17, 2009 9:48 PM Subject: Re: [Audyssey] Q9 action game, my opinion. Hi Dark, Yeah, the original Mortal Kombat was very cartoonish when it came to gore. Nevertheless there are those people out there that flip out over any kind of violence in games, blood and gore, and think that we should not give such games to our kids. Consider, for example, the article Nicol posted to this list that basically said that playing such games was ungodly behavior, that games like that lead young children away from Christ, etc. The entire article was poorly researched, and I found the so-called evidence in that article unconvincing. Still it is a reminder that some games will always cross some boundries and will be socially unacceptable to some people for one reason or another. It isn't possible to create a game like Double Dragon or Mortal Kombat without getting some kind of negative feedback from the public. Some parents, psychologists, and religious people are very concerned over the amount of violence in video games. They feel the violent nature of games have gone too far, but there just as many people who don't care or worry about it. When it comes to a game like Q9, eh, don't worry about it. The violence is pretty tame all things considdered. It is no where as violent or gory as say Silent Hill, Resident Evil, Mortal Kombat, Street Fighter, and plenty of other games I can think of. In fact, you don't even have to think about killing the creatures in the game. It is designed in such a way that a person can think of knocking them out with the club or rocks instead of outright killing them if they have a thing about killing animals. dark wrote: Ah Tom, funny you mention double dragon. now i think about it i was playing double dragon and International Karate pluss at the age of 5 on our old amstrad computer, before I lost the sight of my right eye, I only mention mortal combat because I remember the huge controversy when it was released and the removal of all the blood from the Snes version (well, it actually stil has blood, the blood is merely coloured grey), which I found confusing at the time sinse the violence in the original Mk is more cartoon gore than anything else anbd not worse than you'd see in Tom and Gerry. of course, depending upon how much of a twisted evil psycho people think i am now, that might influence what they think of children playing so called violent games. grin! Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- avast! Antivirus: Inbound message clean. Virus Database (VPS): 091118-1, 11/18/2009 Tested on: 11/18/2009 7:28:48 PM avast! - copyright (c) 1988-2009 ALWIL Software. http://www.avast.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Q9 action game, my opinion.
don't agree with everything you said but I do agree with a few things. *more worldsand enemies. that's true. from the game's point of view it feels like earth is a wild planet, wild life all around, no humanity... a few world ideas *the cityworld. you know, streets, that sort of thing. could have enemies such as cars or some random gun wielding guys. *the factory world. industrial, you're walking on metal... etc etc. *the water world. let's take q9 for a swim. enemies could include different fish, perhaps wails (could have alot of hp and, with their attack tehy could perhaps throw you back a few steps), sharks, ... *the garden world*. something more to the nature feel of the game but still with a twist. new enemies could include lawnmowers that could run you over (can't kill them like rino's), flies (require jumping up like bats but can give you poison that could take away health durring time) ... and some more weapons such as *gun, classic. requires ammo. *grenade launcher, could be called classic, too. useful for destroying packs of enemies, but there aren't much available to not make things simple. *taser for those who don't know, in rl this sends an elecctrical charge at someone stunning them for a while. in game this could be fun to have. and what about this. if q9's an alien he could have abilities of his own such as hyper jump (jumps high to avoid attacks but lasts a short while and you can't avoid pits with it) or charm (makes an enemy attack other enemies for a brief amount of time and requires recharging.) sorry for the long message and hth. - Original Message - From: lirin seal11...@gmail.com __ Information from ESET Smart Security, version of virus signature database 4333 (20090813) __ The message was checked by ESET Smart Security. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Q9 action game, my opinion.
peter Mahach pisze: don't agree with everything you said but I do agree with a few things. *more worldsand enemies. that's true. from the game's point of view it feels like earth is a wild planet, wild life all around, no humanity... a few world ideas *the cityworld. you know, streets, that sort of thing. could have enemies such as cars or some random gun wielding guys. *the factory world. industrial, you're walking on metal... etc etc. *the water world. let's take q9 for a swim. enemies could include different fish, perhaps wails (could have alot of hp and, with their attack tehy could perhaps throw you back a few steps), sharks, ... *the garden world*. something more to the nature feel of the game but still with a twist. new enemies could include lawnmowers that could run you over (can't kill them like rino's), flies (require jumping up like bats but can give you poison that could take away health durring time) ... and some more weapons such as *gun, classic. requires ammo. *grenade launcher, could be called classic, too. useful for destroying packs of enemies, but there aren't much available to not make things simple. *taser for those who don't know, in rl this sends an elecctrical charge at someone stunning them for a while. in game this could be fun to have. and what about this. if q9's an alien he could have abilities of his own such as hyper jump (jumps high to avoid attacks but lasts a short while and you can't avoid pits with it) or charm (makes an enemy attack other enemies for a brief amount of time and requires recharging.) sorry for the long message and hth. - Original Message - From: lirin seal11...@gmail.com __ Information from ESET Smart Security, version of virus signature database 4333 (20090813) __ The message was checked by ESET Smart Security. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. Hi peter. Great ideas, very interesting, and i want have this in game. Cheers Tom --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Q9 action game, my opinion.
I kind of like the fact that it's creatures fighting each other and that there aren't humans to be killed. That makes it far less likely that parents will object to their children playing the game. When you include the killing of people, that crosses a social line which Mr. Benfall currently doesn't have to worry about. I haven't heard of any parents other than perhaps some vegetarians who would object to all the animal killing. Lets not forget that this game is aimed at people as young as fourteen. It just so happens to be fun for us older folks also. Michael Feir Author of Personal Power: How Accessible Computers Can Enhance Personal Life For Blind People 2006-2008 www.blind-planet.com/content/personal-power A Life of Word and Sound 2003-2007 http://www.blind-planet.com/content/life-word-and-sound Creator and former editor of Audyssey Magazine 1996-2004 Check out my blog at: www.michaelfeir.blogspot.com - Original Message - From: lirin seal11...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, November 17, 2009 8:21 AM Subject: Re: [Audyssey] Q9 action game, my opinion. peter Mahach pisze: don't agree with everything you said but I do agree with a few things. *more worldsand enemies. that's true. from the game's point of view it feels like earth is a wild planet, wild life all around, no humanity... a few world ideas *the cityworld. you know, streets, that sort of thing. could have enemies such as cars or some random gun wielding guys. *the factory world. industrial, you're walking on metal... etc etc. *the water world. let's take q9 for a swim. enemies could include different fish, perhaps wails (could have alot of hp and, with their attack tehy could perhaps throw you back a few steps), sharks, ... *the garden world*. something more to the nature feel of the game but still with a twist. new enemies could include lawnmowers that could run you over (can't kill them like rino's), flies (require jumping up like bats but can give you poison that could take away health durring time) ... and some more weapons such as *gun, classic. requires ammo. *grenade launcher, could be called classic, too. useful for destroying packs of enemies, but there aren't much available to not make things simple. *taser for those who don't know, in rl this sends an elecctrical charge at someone stunning them for a while. in game this could be fun to have. and what about this. if q9's an alien he could have abilities of his own such as hyper jump (jumps high to avoid attacks but lasts a short while and you can't avoid pits with it) or charm (makes an enemy attack other enemies for a brief amount of time and requires recharging.) sorry for the long message and hth. - Original Message - From: lirin seal11...@gmail.com __ Information from ESET Smart Security, version of virus signature database 4333 (20090813) __ The message was checked by ESET Smart Security. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. Hi peter. Great ideas, very interesting, and i want have this in game. Cheers Tom --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET Smart Security, version of virus signature database 4614 (20091117) __ The message was checked by ESET Smart Security. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Q9 action game, my opinion.
Michael Feir pisze: I kind of like the fact that it's creatures fighting each other and that there aren't humans to be killed. That makes it far less likely that parents will object to their children playing the game. When you include the killing of people, that crosses a social line which Mr. Benfall currently doesn't have to worry about. I haven't heard of any parents other than perhaps some vegetarians who would object to all the animal killing. Lets not forget that this game is aimed at people as young as fourteen. It just so happens to be fun for us older folks also. Michael Feir Author of Personal Power: How Accessible Computers Can Enhance Personal Life For Blind People 2006-2008 www.blind-planet.com/content/personal-power A Life of Word and Sound 2003-2007 http://www.blind-planet.com/content/life-word-and-sound Creator and former editor of Audyssey Magazine 1996-2004 Check out my blog at: www.michaelfeir.blogspot.com - Original Message - From: lirin seal11...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, November 17, 2009 8:21 AM Subject: Re: [Audyssey] Q9 action game, my opinion. peter Mahach pisze: don't agree with everything you said but I do agree with a few things. *more worldsand enemies. that's true. from the game's point of view it feels like earth is a wild planet, wild life all around, no humanity... a few world ideas *the cityworld. you know, streets, that sort of thing. could have enemies such as cars or some random gun wielding guys. *the factory world. industrial, you're walking on metal... etc etc. *the water world. let's take q9 for a swim. enemies could include different fish, perhaps wails (could have alot of hp and, with their attack tehy could perhaps throw you back a few steps), sharks, ... *the garden world*. something more to the nature feel of the game but still with a twist. new enemies could include lawnmowers that could run you over (can't kill them like rino's), flies (require jumping up like bats but can give you poison that could take away health durring time) ... and some more weapons such as *gun, classic. requires ammo. *grenade launcher, could be called classic, too. useful for destroying packs of enemies, but there aren't much available to not make things simple. *taser for those who don't know, in rl this sends an elecctrical charge at someone stunning them for a while. in game this could be fun to have. and what about this. if q9's an alien he could have abilities of his own such as hyper jump (jumps high to avoid attacks but lasts a short while and you can't avoid pits with it) or charm (makes an enemy attack other enemies for a brief amount of time and requires recharging.) sorry for the long message and hth. - Original Message - From: lirin seal11...@gmail.com __ Information from ESET Smart Security, version of virus signature database 4333 (20090813) __ The message was checked by ESET Smart Security. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. Hi peter. Great ideas, very interesting, and i want have this in game. Cheers Tom --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET Smart Security, version of virus signature database 4614 (20091117) __ The message was checked by ESET Smart Security. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. Maybe, but this idea can be very fun. I have good suggestion to Phillip. If you first time run the game, there can be only easy diffaculty, and if you beat the game, you will get another diffaculty, etc. If you complete game
Re: [Audyssey] Q9 action game, my opinion.
hey everyone. this is why i suggested something that allowed me to change the sounds of the game, or peraps mod it. i love the way it is now, but killing humans in a place like a street, market, or something similar as peter said whould rock. but i know that if it becomes added, the minimal age recommended whould have to be 16, or 18, i don't know. but still, you could design a world that takes place in the streets, and the humans that you kill are bad guys, something like thieves, and you are only wanting to kill then because they attack you, just like with the animals. add it in the history and i don't see a problem with killing humans in this case. it whould be different if your mission was to kill peoples that aren't going to arm you, like in the new game call of duty: modern warfare 2. there's a mission that you have to kill the civilians to pass through the level, or watch your friends do it for you. that's a thing that you have to be carefull, and even wen you start the game it asks if you'd like to play in that mission or not. but i don't see the problem in killing bad guys. thanks. -Mensagem original- De: Michael Feir michael.f...@gmail.com Para: Gamers Discussion list gamers@audyssey.org Data: Terça, 17 de Novembro de 2009 08:47 Assunto: Re: [Audyssey] Q9 action game, my opinion. I kind of like the fact that it's creatures fighting each other and that there aren't humans to be killed. That makes it far less likely that parents will object to their children playing the game. When you include the killing of people, that crosses a social line which Mr. Benfall currently doesn't have to worry about. I haven't heard of any parents other than perhaps some vegetarians who would object to all the animal killing. Lets not forget that this game is aimed at people as young as fourteen. It just so happens to be fun for us older folks also. Michael Feir Author of Personal Power: How Accessible Computers Can Enhance Personal Life For Blind People 2006-2008 www.blind-planet.com/content/personal-power A Life of Word and Sound 2003-2007 http://www.blind-planet.com/content/life-word-and-sound Creator and former editor of Audyssey Magazine 1996-2004 Check out my blog at: www.michaelfeir.blogspot.com - Original Message - From: lirin seal11...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, November 17, 2009 8:21 AM Subject: Re: [Audyssey] Q9 action game, my opinion. peter Mahach pisze: don't agree with everything you said but I do agree with a few things. *more worldsand enemies. that's true. from the game's point of view it feels like earth is a wild planet, wild life all around, no humanity... a few world ideas *the cityworld. you know, streets, that sort of thing. could have enemies such as cars or some random gun wielding guys. *the factory world. industrial, you're walking on metal... etc etc. *the water world. let's take q9 for a swim. enemies could include different fish, perhaps wails (could have alot of hp and, with their attack tehy could perhaps throw you back a few steps), sharks, ... *the garden world*. something more to the nature feel of the game but still with a twist. new enemies could include lawnmowers that could run you over (can't kill them like rino's), flies (require jumping up like bats but can give you poison that could take away health durring time) ... and some more weapons such as *gun, classic. requires ammo. *grenade launcher, could be called classic, too. useful for destroying packs of enemies, but there aren't much available to not make things simple. *taser for those who don't know, in rl this sends an elecctrical charge at someone stunning them for a while. in game this could be fun to have. and what about this. if q9's an alien he could have abilities of his own such as hyper jump (jumps high to avoid attacks but lasts a short while and you can't avoid pits with it) or charm (makes an enemy attack other enemies for a brief amount of time and requires recharging.) sorry for the long message and hth. - Original Message - From: lirin seal11...@gmail.com __ Information from ESET Smart Security, version of virus signature database 4333 (20090813) __ The message was checked by ESET Smart Security. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. Hi peter. Great ideas, very interesting, and i want have this in game. Cheers Tom --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E
Re: [Audyssey] Q9 action game, my opinion.
Hi Peter and all, I actually like the game as it is. In terms of only fighting animals and only having weapons like clubs and a slingshot I see the game as taking place in prehistoric times, and not in the modern world. Human beings, at least homosapiens, have only been around for the past couple hundred thousand years. If we look in it in that light things like city worlds, industrial worlds, and attacking lawn mowers are quite out of place. Another angle here is the world isn't our earth at all, but an earth like planet without people where the highest form of life is apes and gorillas. Speaking as a scientist and sci-fi fan why not replace humans with semi-inteligent gorillas anyway? Smile. peter Mahach wrote: don't agree with everything you said but I do agree with a few things. *more worldsand enemies. that's true. from the game's point of view it feels like earth is a wild planet, wild life all around, no humanity... a few world ideas *the cityworld. you know, streets, that sort of thing. could have enemies such as cars or some random gun wielding guys. *the factory world. industrial, you're walking on metal... etc etc. *the water world. let's take q9 for a swim. enemies could include different fish, perhaps wails (could have alot of hp and, with their attack tehy could perhaps throw you back a few steps), sharks, ... *the garden world*. something more to the nature feel of the game but still with a twist. new enemies could include lawnmowers that could run you over (can't kill them like rino's), flies (require jumping up like bats but can give you poison that could take away health durring time) ... and some more weapons such as *gun, classic. requires ammo. *grenade launcher, could be called classic, too. useful for destroying packs of enemies, but there aren't much available to not make things simple. *taser for those who don't know, in rl this sends an elecctrical charge at someone stunning them for a while. in game this could be fun to have. and what about this. if q9's an alien he could have abilities of his own such as hyper jump (jumps high to avoid attacks but lasts a short while and you can't avoid pits with it) or charm (makes an enemy attack other enemies for a brief amount of time and requires recharging.) sorry for the long message and hth. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Q9 action game, my opinion.
hi tom. oh, this idea sounds awesome. so it will increase the replaiability of the game by forcing you to complete it in all the difficulty levels. and this survival mode idea is amazing, so wen the online scoreboards come out, there could be a competition of who can / is experienced enough to get the greatest score in all the modes, especialy in that one. thanks. -Mensagem original- De: lirin seal11...@gmail.com Para: Gamers Discussion list gamers@audyssey.org Data: Terça, 17 de Novembro de 2009 15:20 Assunto: Re: [Audyssey] Q9 action game, my opinion. Michael Feir pisze: I kind of like the fact that it's creatures fighting each other and that there aren't humans to be killed. That makes it far less likely that parents will object to their children playing the game. When you include the killing of people, that crosses a social line which Mr. Benfall currently doesn't have to worry about. I haven't heard of any parents other than perhaps some vegetarians who would object to all the animal killing. Lets not forget that this game is aimed at people as young as fourteen. It just so happens to be fun for us older folks also. Michael Feir Author of Personal Power: How Accessible Computers Can Enhance Personal Life For Blind People 2006-2008 www.blind-planet.com/content/personal-power A Life of Word and Sound 2003-2007 http://www.blind-planet.com/content/life-word-and-sound Creator and former editor of Audyssey Magazine 1996-2004 Check out my blog at: www.michaelfeir.blogspot.com - Original Message - From: lirin seal11...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, November 17, 2009 8:21 AM Subject: Re: [Audyssey] Q9 action game, my opinion. peter Mahach pisze: don't agree with everything you said but I do agree with a few things. *more worldsand enemies. that's true. from the game's point of view it feels like earth is a wild planet, wild life all around, no humanity... a few world ideas *the cityworld. you know, streets, that sort of thing. could have enemies such as cars or some random gun wielding guys. *the factory world. industrial, you're walking on metal... etc etc. *the water world. let's take q9 for a swim. enemies could include different fish, perhaps wails (could have alot of hp and, with their attack tehy could perhaps throw you back a few steps), sharks, ... *the garden world*. something more to the nature feel of the game but still with a twist. new enemies could include lawnmowers that could run you over (can't kill them like rino's), flies (require jumping up like bats but can give you poison that could take away health durring time) ... and some more weapons such as *gun, classic. requires ammo. *grenade launcher, could be called classic, too. useful for destroying packs of enemies, but there aren't much available to not make things simple. *taser for those who don't know, in rl this sends an elecctrical charge at someone stunning them for a while. in game this could be fun to have. and what about this. if q9's an alien he could have abilities of his own such as hyper jump (jumps high to avoid attacks but lasts a short while and you can't avoid pits with it) or charm (makes an enemy attack other enemies for a brief amount of time and requires recharging.) sorry for the long message and hth. - Original Message - From: lirin seal11...@gmail.com __ Information from ESET Smart Security, version of virus signature database 4333 (20090813) __ The message was checked by ESET Smart Security. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. Hi peter. Great ideas, very interesting, and i want have this in game. Cheers Tom --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET Smart Security, version of virus signature database 4614 (20091117) __ The message was checked by ESET Smart Security. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers
Re: [Audyssey] Q9 action game, my opinion.
HI, IF THE GAME DOES TAKES PLACE THIS TIME BACK THEN YES THAT'S A GOOD POINT. PHILIP WOULD JUST HAVE TO CLARIFY THIS IN THE DOCS SO HE DOESN'T GET ANNOYED WITH SO MANY BAD IDEAS, LOL. BUT I LIKE THE GAME AS IS AND IF IT WON'T CHANGE I'M OK. SORRY FOR THE CAPS AND BFN. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, November 17, 2009 3:28 PM Subject: Re: [Audyssey] Q9 action game, my opinion. Hi Peter and all, I actually like the game as it is. In terms of only fighting animals and only having weapons like clubs and a slingshot I see the game as taking place in prehistoric times, and not in the modern world. Human beings, at least homosapiens, have only been around for the past couple hundred thousand years. If we look in it in that light things like city worlds, industrial worlds, and attacking lawn mowers are quite out of place. Another angle here is the world isn't our earth at all, but an earth like planet without people where the highest form of life is apes and gorillas. Speaking as a scientist and sci-fi fan why not replace humans with semi-inteligent gorillas anyway? Smile. peter Mahach wrote: don't agree with everything you said but I do agree with a few things. *more worldsand enemies. that's true. from the game's point of view it feels like earth is a wild planet, wild life all around, no humanity... a few world ideas *the cityworld. you know, streets, that sort of thing. could have enemies such as cars or some random gun wielding guys. *the factory world. industrial, you're walking on metal... etc etc. *the water world. let's take q9 for a swim. enemies could include different fish, perhaps wails (could have alot of hp and, with their attack tehy could perhaps throw you back a few steps), sharks, ... *the garden world*. something more to the nature feel of the game but still with a twist. new enemies could include lawnmowers that could run you over (can't kill them like rino's), flies (require jumping up like bats but can give you poison that could take away health durring time) ... and some more weapons such as *gun, classic. requires ammo. *grenade launcher, could be called classic, too. useful for destroying packs of enemies, but there aren't much available to not make things simple. *taser for those who don't know, in rl this sends an elecctrical charge at someone stunning them for a while. in game this could be fun to have. and what about this. if q9's an alien he could have abilities of his own such as hyper jump (jumps high to avoid attacks but lasts a short while and you can't avoid pits with it) or charm (makes an enemy attack other enemies for a brief amount of time and requires recharging.) sorry for the long message and hth. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET Smart Security, version of virus signature database 4333 (20090813) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 4333 (20090813) __ The message was checked by ESET Smart Security. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Q9 action game, my opinion.
Hi Michael, that's a very good point. There are people out there that don't have an issue fighting Gorillas, monsters, or non-human enemies, but do object to killing humans. Even if the humans in question are bad humans. There is a social line here that developers need to be aware of. At any rate I think the lack of humans in this case is a good thing for several reasons. One of them being as the game stands now it reminds me so much of the classic Atari and Nintendo games it isn't funny. In particular I am reminded of Donkey Kong 64. In DK 64 you start out in a jungle on Donkey Kong isle and you move on to caves, ancient temples, etc until the final boss level. This game has that kind of feel, and I'd hate it if these people end up ruining that experience by adding too many features and suggestions to the game. Michael Feir wrote: I kind of like the fact that it's creatures fighting each other and that there aren't humans to be killed. That makes it far less likely that parents will object to their children playing the game. When you include the killing of people, that crosses a social line which Mr. Benfall currently doesn't have to worry about. I haven't heard of any parents other than perhaps some vegetarians who would object to all the animal killing. Lets not forget that this game is aimed at people as young as fourteen. It just so happens to be fun for us older folks also. Michael Feir Author of Personal Power: How Accessible Computers Can Enhance Personal Life For Blind People 2006-2008 www.blind-planet.com/content/personal-power A Life of Word and Sound 2003-2007 http://www.blind-planet.com/content/life-word-and-sound Creator and former editor of Audyssey Magazine 1996-2004 Check out my blog at: www.michaelfeir.blogspot.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Q9 action game, my opinion.
Well, saying 14 is a bit much. I myself watched films like aliens, terminator and robocop and played games like Mortal combat and moon stone at the age of 10, heck, I playes treetfighter 2 at the age of 8. i'm not saying that games, films etc shouldn't have ratings, just that being too strict about it and the audience and markinting isn't too helpful. then again, it's possible people in the Uk are more relaxed on this front, or at least, are mostly. beware the gRue! Dark. - Original Message - From: Michael Feir michael.f...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, November 17, 2009 1:47 PM Subject: Re: [Audyssey] Q9 action game, my opinion. I kind of like the fact that it's creatures fighting each other and that there aren't humans to be killed. That makes it far less likely that parents will object to their children playing the game. When you include the killing of people, that crosses a social line which Mr. Benfall currently doesn't have to worry about. I haven't heard of any parents other than perhaps some vegetarians who would object to all the animal killing. Lets not forget that this game is aimed at people as young as fourteen. It just so happens to be fun for us older folks also. Michael Feir Author of Personal Power: How Accessible Computers Can Enhance Personal Life For Blind People 2006-2008 www.blind-planet.com/content/personal-power A Life of Word and Sound 2003-2007 http://www.blind-planet.com/content/life-word-and-sound Creator and former editor of Audyssey Magazine 1996-2004 Check out my blog at: www.michaelfeir.blogspot.com - Original Message - From: lirin seal11...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, November 17, 2009 8:21 AM Subject: Re: [Audyssey] Q9 action game, my opinion. peter Mahach pisze: don't agree with everything you said but I do agree with a few things. *more worldsand enemies. that's true. from the game's point of view it feels like earth is a wild planet, wild life all around, no humanity... a few world ideas *the cityworld. you know, streets, that sort of thing. could have enemies such as cars or some random gun wielding guys. *the factory world. industrial, you're walking on metal... etc etc. *the water world. let's take q9 for a swim. enemies could include different fish, perhaps wails (could have alot of hp and, with their attack tehy could perhaps throw you back a few steps), sharks, ... *the garden world*. something more to the nature feel of the game but still with a twist. new enemies could include lawnmowers that could run you over (can't kill them like rino's), flies (require jumping up like bats but can give you poison that could take away health durring time) ... and some more weapons such as *gun, classic. requires ammo. *grenade launcher, could be called classic, too. useful for destroying packs of enemies, but there aren't much available to not make things simple. *taser for those who don't know, in rl this sends an elecctrical charge at someone stunning them for a while. in game this could be fun to have. and what about this. if q9's an alien he could have abilities of his own such as hyper jump (jumps high to avoid attacks but lasts a short while and you can't avoid pits with it) or charm (makes an enemy attack other enemies for a brief amount of time and requires recharging.) sorry for the long message and hth. - Original Message - From: lirin seal11...@gmail.com __ Information from ESET Smart Security, version of virus signature database 4333 (20090813) __ The message was checked by ESET Smart Security. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. Hi peter. Great ideas, very interesting, and i want have this in game. Cheers Tom --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET Smart Security, version of virus signature database 4614 (20091117) __ The message was checked by ESET Smart Security. http://www.eset.com --- Gamers mailing
Re: [Audyssey] Q9 action game, my opinion.
Hi Peter, While talking to Michael I had another thought as well. Even if the game were set in the modern age perhaps the game takes place in a remote area of the world like was the case in Donkey Kong 64. We know the first game world takes place in the jungle with animals like leopards, rhinos,and gorillas. This would indicate somewhere in the African jungles which are some of the most remote areas of the earth. Sure Africa has some very large and modern cities, but out in the wild you are unlikely to find any humans other than tribal hunters or small tribal villages. This could easily explain the lack of human beings in the game. peter Mahach wrote: HI, IF THE GAME DOES TAKES PLACE THIS TIME BACK THEN YES THAT'S A GOOD POINT. PHILIP WOULD JUST HAVE TO CLARIFY THIS IN THE DOCS SO HE DOESN'T GET ANNOYED WITH SO MANY BAD IDEAS, LOL. BUT I LIKE THE GAME AS IS AND IF IT WON'T CHANGE I'M OK. SORRY FOR THE CAPS AND BFN. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Q9 action game, my opinion.
Hi folks, I read all of these discussions with great interest. You all bring up points that I never even considered while writing the game. I do not think I'll be adding humans anytime soon, however I would not object to one or perhaps two more worlds to make the game a bit longer. As for the game being similar to old eighties games, I find that slightly funny as I have never in my life played any of them nor do I know what they contain, or at least close to nothing. So it's actually by shere coincidense that these particular similarities exist, I just added whatever came to mind. Kind regards, Philip Bennefall P.S. I still think humans or at least one particular human is being killed, as I am the voice of both the gorillas and the bats. Laughs. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, November 17, 2009 4:05 PM Subject: Re: [Audyssey] Q9 action game, my opinion. Hi Michael, that's a very good point. There are people out there that don't have an issue fighting Gorillas, monsters, or non-human enemies, but do object to killing humans. Even if the humans in question are bad humans. There is a social line here that developers need to be aware of. At any rate I think the lack of humans in this case is a good thing for several reasons. One of them being as the game stands now it reminds me so much of the classic Atari and Nintendo games it isn't funny. In particular I am reminded of Donkey Kong 64. In DK 64 you start out in a jungle on Donkey Kong isle and you move on to caves, ancient temples, etc until the final boss level. This game has that kind of feel, and I'd hate it if these people end up ruining that experience by adding too many features and suggestions to the game. Michael Feir wrote: I kind of like the fact that it's creatures fighting each other and that there aren't humans to be killed. That makes it far less likely that parents will object to their children playing the game. When you include the killing of people, that crosses a social line which Mr. Benfall currently doesn't have to worry about. I haven't heard of any parents other than perhaps some vegetarians who would object to all the animal killing. Lets not forget that this game is aimed at people as young as fourteen. It just so happens to be fun for us older folks also. Michael Feir Author of Personal Power: How Accessible Computers Can Enhance Personal Life For Blind People 2006-2008 www.blind-planet.com/content/personal-power A Life of Word and Sound 2003-2007 http://www.blind-planet.com/content/life-word-and-sound Creator and former editor of Audyssey Magazine 1996-2004 Check out my blog at: www.michaelfeir.blogspot.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.5.425 / Virus Database: 270.14.68/2507 - Release Date: 11/16/09 19:53:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Q9 action game, my opinion.
Hi Dark, Yeah, I have to agree. Setting the age limit at 14 and up is a bit too strict for this title. At around 6 or 7 I was playing Montezuma's Revenge. I was about 9 or so when games like Double Dragon, Megaman, Mario Brothers, etc really became popular. My mom and dad had no problem with me playing those games. Not even Castlevania I which featured mummies, skeletons, the Grim Reaper, and other sci-fi and horror monsters. Compared to the games out today this game would be given an E for Everyone rating and not a T or Teen rating. dark wrote: Well, saying 14 is a bit much. I myself watched films like aliens, terminator and robocop and played games like Mortal combat and moon stone at the age of 10, heck, I playes treetfighter 2 at the age of 8. i'm not saying that games, films etc shouldn't have ratings, just that being too strict about it and the audience and markinting isn't too helpful. then again, it's possible people in the Uk are more relaxed on this front, or at least, are mostly. beware the gRue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Q9 action game, my opinion.
Hi Thomas and others, About the age limit, I'll quote from the manual: The game is aimed at children aged 14+. There are some mild violent elements of a cartoon nature so adult supervision is advisable to younger gamers. So as you can see, it only says that the game is aimed and not restricted to children over 14. So 14 is merely a recommendation for parents who want to have a little more control over exactly what their children are subjected to; be it through a game, a film, etc. My parents had no problem with my playing titles with as much violence as Q9 when I was 11 or 12, but I know that some would and hense the notice in the manual. I also included it in order to protect myself in the event that the game would become more violent in the future as I would then have fairly free hands. Kind regards, Philip Bennefall - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, November 17, 2009 4:19 PM Subject: Re: [Audyssey] Q9 action game, my opinion. Hi Dark, Yeah, I have to agree. Setting the age limit at 14 and up is a bit too strict for this title. At around 6 or 7 I was playing Montezuma's Revenge. I was about 9 or so when games like Double Dragon, Megaman, Mario Brothers, etc really became popular. My mom and dad had no problem with me playing those games. Not even Castlevania I which featured mummies, skeletons, the Grim Reaper, and other sci-fi and horror monsters. Compared to the games out today this game would be given an E for Everyone rating and not a T or Teen rating. dark wrote: Well, saying 14 is a bit much. I myself watched films like aliens, terminator and robocop and played games like Mortal combat and moon stone at the age of 10, heck, I playes treetfighter 2 at the age of 8. i'm not saying that games, films etc shouldn't have ratings, just that being too strict about it and the audience and markinting isn't too helpful. then again, it's possible people in the Uk are more relaxed on this front, or at least, are mostly. beware the gRue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.5.425 / Virus Database: 270.14.68/2507 - Release Date: 11/16/09 19:53:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Q9 action game, my opinion.
Ah Tom, funny you mention double dragon. now i think about it i was playing double dragon and International Karate pluss at the age of 5 on our old amstrad computer, before I lost the sight of my right eye, I only mention mortal combat because I remember the huge controversy when it was released and the removal of all the blood from the Snes version (well, it actually stil has blood, the blood is merely coloured grey), which I found confusing at the time sinse the violence in the original Mk is more cartoon gore than anything else anbd not worse than you'd see in Tom and Gerry. of course, depending upon how much of a twisted evil psycho people think i am now, that might influence what they think of children playing so called violent games. grin! Beware the grue! Dark. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, November 17, 2009 3:19 PM Subject: Re: [Audyssey] Q9 action game, my opinion. Hi Dark, Yeah, I have to agree. Setting the age limit at 14 and up is a bit too strict for this title. At around 6 or 7 I was playing Montezuma's Revenge. I was about 9 or so when games like Double Dragon, Megaman, Mario Brothers, etc really became popular. My mom and dad had no problem with me playing those games. Not even Castlevania I which featured mummies, skeletons, the Grim Reaper, and other sci-fi and horror monsters. Compared to the games out today this game would be given an E for Everyone rating and not a T or Teen rating. dark wrote: Well, saying 14 is a bit much. I myself watched films like aliens, terminator and robocop and played games like Mortal combat and moon stone at the age of 10, heck, I playes treetfighter 2 at the age of 8. i'm not saying that games, films etc shouldn't have ratings, just that being too strict about it and the audience and markinting isn't too helpful. then again, it's possible people in the Uk are more relaxed on this front, or at least, are mostly. beware the gRue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Q9 action game, my opinion.
dark pisze: Ah Tom, funny you mention double dragon. now i think about it i was playing double dragon and International Karate pluss at the age of 5 on our old amstrad computer, before I lost the sight of my right eye, I only mention mortal combat because I remember the huge controversy when it was released and the removal of all the blood from the Snes version (well, it actually stil has blood, the blood is merely coloured grey), which I found confusing at the time sinse the violence in the original Mk is more cartoon gore than anything else anbd not worse than you'd see in Tom and Gerry. of course, depending upon how much of a twisted evil psycho people think i am now, that might influence what they think of children playing so called violent games. grin! Beware the grue! Dark. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, November 17, 2009 3:19 PM Subject: Re: [Audyssey] Q9 action game, my opinion. Hi Dark, Yeah, I have to agree. Setting the age limit at 14 and up is a bit too strict for this title. At around 6 or 7 I was playing Montezuma's Revenge. I was about 9 or so when games like Double Dragon, Megaman, Mario Brothers, etc really became popular. My mom and dad had no problem with me playing those games. Not even Castlevania I which featured mummies, skeletons, the Grim Reaper, and other sci-fi and horror monsters. Compared to the games out today this game would be given an E for Everyone rating and not a T or Teen rating. dark wrote: Well, saying 14 is a bit much. I myself watched films like aliens, terminator and robocop and played games like Mortal combat and moon stone at the age of 10, heck, I playes treetfighter 2 at the age of 8. i'm not saying that games, films etc shouldn't have ratings, just that being too strict about it and the audience and markinting isn't too helpful. then again, it's possible people in the Uk are more relaxed on this front, or at least, are mostly. beware the gRue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. All of todays tittles, and cartoons for childres have violence elements, X-men, spiderman, and all marvel's productions. Every cartoon channel for kids playing many violence tittles. Ah, i remember double dragon, great game, i like old style beat em ups. Tom --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Q9 action game, my opinion.
Hi Philip, That is indeed funny. One would assume you had played some of these classic games like Donkey Kong 64 or something along those lines prier to writing this game. Never-the-less it goes to show what we can come up with independently when motivated to do so. Q9 isn't exactly like the classic Nintendo games, but close enough to bring back memories of them for me. So much so you have me eager to write my own all out arcade side-scroller. Lol! Smile. Philip Bennefall wrote: Hi folks, I read all of these discussions with great interest. You all bring up points that I never even considered while writing the game. I do not think I'll be adding humans anytime soon, however I would not object to one or perhaps two more worlds to make the game a bit longer. As for the game being similar to old eighties games, I find that slightly funny as I have never in my life played any of them nor do I know what they contain, or at least close to nothing. So it's actually by shere coincidense that these particular similarities exist, I just added whatever came to mind. Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Q9 action game, my opinion.
Q9 initially made me think of something called goblin's revenge, from back in the 80s, when was still young and could see, and you were a goblin jumping over graveyards, shooting small fireballs at other smallish monsters, or stabbing them with daggers/swords, etc. etc. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, November 17, 2009 6:18 PM Subject: Re: [Audyssey] Q9 action game, my opinion. Hi Philip, That is indeed funny. One would assume you had played some of these classic games like Donkey Kong 64 or something along those lines prier to writing this game. Never-the-less it goes to show what we can come up with independently when motivated to do so. Q9 isn't exactly like the classic Nintendo games, but close enough to bring back memories of them for me. So much so you have me eager to write my own all out arcade side-scroller. Lol! Smile. Philip Bennefall wrote: Hi folks, I read all of these discussions with great interest. You all bring up points that I never even considered while writing the game. I do not think I'll be adding humans anytime soon, however I would not object to one or perhaps two more worlds to make the game a bit longer. As for the game being similar to old eighties games, I find that slightly funny as I have never in my life played any of them nor do I know what they contain, or at least close to nothing. So it's actually by shere coincidense that these particular similarities exist, I just added whatever came to mind. Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET NOD32 Antivirus, version of virus signature database 4615 (20091117) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD32 Antivirus, version of virus signature database 4615 (20091117) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Q9 action game, my opinion.
Hi Dark, Yeah, the original Mortal Kombat was very cartoonish when it came to gore. Nevertheless there are those people out there that flip out over any kind of violence in games, blood and gore, and think that we should not give such games to our kids. Consider, for example, the article Nicol posted to this list that basically said that playing such games was ungodly behavior, that games like that lead young children away from Christ, etc. The entire article was poorly researched, and I found the so-called evidence in that article unconvincing. Still it is a reminder that some games will always cross some boundries and will be socially unacceptable to some people for one reason or another. It isn't possible to create a game like Double Dragon or Mortal Kombat without getting some kind of negative feedback from the public. Some parents, psychologists, and religious people are very concerned over the amount of violence in video games. They feel the violent nature of games have gone too far, but there just as many people who don't care or worry about it. When it comes to a game like Q9, eh, don't worry about it. The violence is pretty tame all things considdered. It is no where as violent or gory as say Silent Hill, Resident Evil, Mortal Kombat, Street Fighter, and plenty of other games I can think of. In fact, you don't even have to think about killing the creatures in the game. It is designed in such a way that a person can think of knocking them out with the club or rocks instead of outright killing them if they have a thing about killing animals. dark wrote: Ah Tom, funny you mention double dragon. now i think about it i was playing double dragon and International Karate pluss at the age of 5 on our old amstrad computer, before I lost the sight of my right eye, I only mention mortal combat because I remember the huge controversy when it was released and the removal of all the blood from the Snes version (well, it actually stil has blood, the blood is merely coloured grey), which I found confusing at the time sinse the violence in the original Mk is more cartoon gore than anything else anbd not worse than you'd see in Tom and Gerry. of course, depending upon how much of a twisted evil psycho people think i am now, that might influence what they think of children playing so called violent games. grin! Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Q9 action game, my opinion.
Hi Philip, Ok, got you. I saw that in the manual, but didn't pay attention to that I guess. Smile. Philip Bennefall wrote: Hi Thomas and others, About the age limit, I'll quote from the manual: The game is aimed at children aged 14+. There are some mild violent elements of a cartoon nature so adult supervision is advisable to younger gamers. So as you can see, it only says that the game is aimed and not restricted to children over 14. So 14 is merely a recommendation for parents who want to have a little more control over exactly what their children are subjected to; be it through a game, a film, etc. My parents had no problem with my playing titles with as much violence as Q9 when I was 11 or 12, but I know that some would and hense the notice in the manual. I also included it in order to protect myself in the event that the game would become more violent in the future as I would then have fairly free hands. Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Q9 action game, my opinion.
It's funny now you mention mk. ESRB ratings came about due in part to Mortal Kombat. lol - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, November 17, 2009 9:48 PM Subject: Re: [Audyssey] Q9 action game, my opinion. Hi Dark, Yeah, the original Mortal Kombat was very cartoonish when it came to gore. Nevertheless there are those people out there that flip out over any kind of violence in games, blood and gore, and think that we should not give such games to our kids. Consider, for example, the article Nicol posted to this list that basically said that playing such games was ungodly behavior, that games like that lead young children away from Christ, etc. The entire article was poorly researched, and I found the so-called evidence in that article unconvincing. Still it is a reminder that some games will always cross some boundries and will be socially unacceptable to some people for one reason or another. It isn't possible to create a game like Double Dragon or Mortal Kombat without getting some kind of negative feedback from the public. Some parents, psychologists, and religious people are very concerned over the amount of violence in video games. They feel the violent nature of games have gone too far, but there just as many people who don't care or worry about it. When it comes to a game like Q9, eh, don't worry about it. The violence is pretty tame all things considdered. It is no where as violent or gory as say Silent Hill, Resident Evil, Mortal Kombat, Street Fighter, and plenty of other games I can think of. In fact, you don't even have to think about killing the creatures in the game. It is designed in such a way that a person can think of knocking them out with the club or rocks instead of outright killing them if they have a thing about killing animals. dark wrote: Ah Tom, funny you mention double dragon. now i think about it i was playing double dragon and International Karate pluss at the age of 5 on our old amstrad computer, before I lost the sight of my right eye, I only mention mortal combat because I remember the huge controversy when it was released and the removal of all the blood from the Snes version (well, it actually stil has blood, the blood is merely coloured grey), which I found confusing at the time sinse the violence in the original Mk is more cartoon gore than anything else anbd not worse than you'd see in Tom and Gerry. of course, depending upon how much of a twisted evil psycho people think i am now, that might influence what they think of children playing so called violent games. grin! Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Q9 action game, my opinion.
Hi Tom, I am certainly considering adding new worlds, probably keeping it 3 levels per world but more worlds would definitely be interesting. It'll have to be for a 2.0 release though probably. As for random footsteps, I like to have them in a sequence as it sounds more natural that way, but rather have many pares of footsteps (left/right foot). And regarding enemies falling down pits, it'd be easy to program but the sound question is a lot harder. What does a leopard sound like when falling down a pit, wha does a wolf sound like, what does a bear sound like tc? And how do I get a hold of such sounds, when they are not really associated with the actaul animals and so are not likely to exist in the sound libraries that I own even though they're quite large collections. Did you beat the game? And if so, on what difficulty level? If you are only running the demo and think the levels are too short, I can assure you that they get much longer and more difficult in the full product. Kind regards, philip Bennefall - Original Message - From: lirin seal11...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, November 17, 2009 2:01 AM Subject: [Audyssey] Q9 action game, my opinion. Hi. My opinion about the game. Firstly, i like a idea of this game. This tittle reminds me a old rayman game, i don't know why, but... little bit. Great sound system, music and creation, i was very excited when run the game first time. Now a negative things: For me, game is too small, too short, and little boring if you end it some times. Story tells about q9 who is on planet earth, not sure, but this planet looks like a planet of the apes, No people arround, etc. My suggestion is: add new worlds, minimum 3 or 4, every world with 4 or 5 levels. Boss after every world. With this new addons this game can be more interesting, for more hours to play. Now a smaller things: Randomly generated footsteps, no the same steps if you going for example in mountain. Feature to killing enemies in the pits etc, cause this is little unrealistic. What you think about it? Maybe i have too much requirements, but our world going to the futture, and new age. Cheers Tom --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.5.425 / Virus Database: 270.14.61/2497 - Release Date: 11/11/09 19:41:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Q9 action game, my opinion.
Forgive all the spelling mistakes in my last post, I'll check my messages more carefully next time. Kind regards, Philip Bennefall - Original Message - From: Philip Bennefall phi...@blastbay.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, November 17, 2009 2:16 AM Subject: Re: [Audyssey] Q9 action game, my opinion. Hi Tom, I am certainly considering adding new worlds, probably keeping it 3 levels per world but more worlds would definitely be interesting. It'll have to be for a 2.0 release though probably. As for random footsteps, I like to have them in a sequence as it sounds more natural that way, but rather have many pares of footsteps (left/right foot). And regarding enemies falling down pits, it'd be easy to program but the sound question is a lot harder. What does a leopard sound like when falling down a pit, wha does a wolf sound like, what does a bear sound like tc? And how do I get a hold of such sounds, when they are not really associated with the actaul animals and so are not likely to exist in the sound libraries that I own even though they're quite large collections. Did you beat the game? And if so, on what difficulty level? If you are only running the demo and think the levels are too short, I can assure you that they get much longer and more difficult in the full product. Kind regards, philip Bennefall - Original Message - From: lirin seal11...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, November 17, 2009 2:01 AM Subject: [Audyssey] Q9 action game, my opinion. Hi. My opinion about the game. Firstly, i like a idea of this game. This tittle reminds me a old rayman game, i don't know why, but... little bit. Great sound system, music and creation, i was very excited when run the game first time. Now a negative things: For me, game is too small, too short, and little boring if you end it some times. Story tells about q9 who is on planet earth, not sure, but this planet looks like a planet of the apes, No people arround, etc. My suggestion is: add new worlds, minimum 3 or 4, every world with 4 or 5 levels. Boss after every world. With this new addons this game can be more interesting, for more hours to play. Now a smaller things: Randomly generated footsteps, no the same steps if you going for example in mountain. Feature to killing enemies in the pits etc, cause this is little unrealistic. What you think about it? Maybe i have too much requirements, but our world going to the futture, and new age. Cheers Tom --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.5.425 / Virus Database: 270.14.61/2497 - Release Date: 11/11/09 19:41:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.5.425 / Virus Database: 270.14.61/2497 - Release Date: 11/11/09 19:41:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Q9 action game, my opinion.
hi, I love! this game, I love stuff like this with challenges, obsticles, unlike some games that have endless upon endless passages that you might spend 50 mins trying to find an enemy or door or something, not that those games are bad at all, I prefer something more like this reminds me a little of night of parisite except more challenging lol just want to! say! awsome work! I am seriously! considering buying it! just don't have the funds at the moment, and also buying MOTA once its in final release. I think for animals falling down pits you could use the fall that is currently there, and some how make it have a distance reverb or some sort of echo, or something just my thoughts on that. - Original Message - From: Philip Bennefall phi...@blastbay.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, November 16, 2009 19:18 Subject: Re: [Audyssey] Q9 action game, my opinion. Forgive all the spelling mistakes in my last post, I'll check my messages more carefully next time. Kind regards, Philip Bennefall - Original Message - From: Philip Bennefall phi...@blastbay.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, November 17, 2009 2:16 AM Subject: Re: [Audyssey] Q9 action game, my opinion. Hi Tom, I am certainly considering adding new worlds, probably keeping it 3 levels per world but more worlds would definitely be interesting. It'll have to be for a 2.0 release though probably. As for random footsteps, I like to have them in a sequence as it sounds more natural that way, but rather have many pares of footsteps (left/right foot). And regarding enemies falling down pits, it'd be easy to program but the sound question is a lot harder. What does a leopard sound like when falling down a pit, wha does a wolf sound like, what does a bear sound like tc? And how do I get a hold of such sounds, when they are not really associated with the actaul animals and so are not likely to exist in the sound libraries that I own even though they're quite large collections. Did you beat the game? And if so, on what difficulty level? If you are only running the demo and think the levels are too short, I can assure you that they get much longer and more difficult in the full product. Kind regards, philip Bennefall - Original Message - From: lirin seal11...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, November 17, 2009 2:01 AM Subject: [Audyssey] Q9 action game, my opinion. Hi. My opinion about the game. Firstly, i like a idea of this game. This tittle reminds me a old rayman game, i don't know why, but... little bit. Great sound system, music and creation, i was very excited when run the game first time. Now a negative things: For me, game is too small, too short, and little boring if you end it some times. Story tells about q9 who is on planet earth, not sure, but this planet looks like a planet of the apes, No people arround, etc. My suggestion is: add new worlds, minimum 3 or 4, every world with 4 or 5 levels. Boss after every world. With this new addons this game can be more interesting, for more hours to play. Now a smaller things: Randomly generated footsteps, no the same steps if you going for example in mountain. Feature to killing enemies in the pits etc, cause this is little unrealistic. What you think about it? Maybe i have too much requirements, but our world going to the futture, and new age. Cheers Tom --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.5.425 / Virus Database: 270.14.61/2497 - Release Date: 11/11/09 19:41:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.5.425 / Virus Database: 270.14.61/2497 - Release Date: 11/11/09 19:41:00 --- Gamers mailing list __ Gamers@audyssey.org
Re: [Audyssey] Q9 action game, my opinion.
Hmmm...now I like that myself, about the animals. I will also add my own feedback. Firstly, I love the sounds, especially the creatures falling in the Jungle World. Also, considering my past experience with Super Liam (I have bought it and beat it a number of times) it has made it significantly easier to play. I notice, however, that there is nothing about the boss in the documentation? Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of tim Sent: Monday, November 16, 2009 7:43 PM To: Gamers Discussion list Subject: Re: [Audyssey] Q9 action game, my opinion. hi, I love! this game, I love stuff like this with challenges, obsticles, unlike some games that have endless upon endless passages that you might spend 50 mins trying to find an enemy or door or something, not that those games are bad at all, I prefer something more like this reminds me a little of night of parisite except more challenging lol just want to! say! awsome work! I am seriously! considering buying it! just don't have the funds at the moment, and also buying MOTA once its in final release. I think for animals falling down pits you could use the fall that is currently there, and some how make it have a distance reverb or some sort of echo, or something just my thoughts on that. - Original Message - From: Philip Bennefall phi...@blastbay.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, November 16, 2009 19:18 Subject: Re: [Audyssey] Q9 action game, my opinion. Forgive all the spelling mistakes in my last post, I'll check my messages more carefully next time. Kind regards, Philip Bennefall - Original Message - From: Philip Bennefall phi...@blastbay.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, November 17, 2009 2:16 AM Subject: Re: [Audyssey] Q9 action game, my opinion. Hi Tom, I am certainly considering adding new worlds, probably keeping it 3 levels per world but more worlds would definitely be interesting. It'll have to be for a 2.0 release though probably. As for random footsteps, I like to have them in a sequence as it sounds more natural that way, but rather have many pares of footsteps (left/right foot). And regarding enemies falling down pits, it'd be easy to program but the sound question is a lot harder. What does a leopard sound like when falling down a pit, wha does a wolf sound like, what does a bear sound like tc? And how do I get a hold of such sounds, when they are not really associated with the actaul animals and so are not likely to exist in the sound libraries that I own even though they're quite large collections. Did you beat the game? And if so, on what difficulty level? If you are only running the demo and think the levels are too short, I can assure you that they get much longer and more difficult in the full product. Kind regards, philip Bennefall - Original Message - From: lirin seal11...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, November 17, 2009 2:01 AM Subject: [Audyssey] Q9 action game, my opinion. Hi. My opinion about the game. Firstly, i like a idea of this game. This tittle reminds me a old rayman game, i don't know why, but... little bit. Great sound system, music and creation, i was very excited when run the game first time. Now a negative things: For me, game is too small, too short, and little boring if you end it some times. Story tells about q9 who is on planet earth, not sure, but this planet looks like a planet of the apes, No people arround, etc. My suggestion is: add new worlds, minimum 3 or 4, every world with 4 or 5 levels. Boss after every world. With this new addons this game can be more interesting, for more hours to play. Now a smaller things: Randomly generated footsteps, no the same steps if you going for example in mountain. Feature to killing enemies in the pits etc, cause this is little unrealistic. What you think about it? Maybe i have too much requirements, but our world going to the futture, and new age. Cheers Tom --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.5.425 / Virus Database: 270.14.61/2497 - Release Date: 11/11/09 19:41:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list
Re: [Audyssey] Q9 action game, my opinion.
Hi Philip. I personally would like to see enemies falling down pits, but I do appreciate the sound issue. To make enemy pit fall sounds, How about just mixing the sounds you have. In the way you've got the item blip going down in pitch, have the pitch of the enemy sound raise as the eenemy falls, combined with perhaps a slide whistle type tone if you have one or some extra wind to illustrate the body of the enemy flying through the air. This way you wouldn't need extra, and as you point out, - probably near impossible sounds to make the effect. Just a suggestion. Beware the greu! Dark. - Original Message - From: Philip Bennefall phi...@blastbay.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, November 17, 2009 1:16 AM Subject: Re: [Audyssey] Q9 action game, my opinion. Hi Tom, I am certainly considering adding new worlds, probably keeping it 3 levels per world but more worlds would definitely be interesting. It'll have to be for a 2.0 release though probably. As for random footsteps, I like to have them in a sequence as it sounds more natural that way, but rather have many pares of footsteps (left/right foot). And regarding enemies falling down pits, it'd be easy to program but the sound question is a lot harder. What does a leopard sound like when falling down a pit, wha does a wolf sound like, what does a bear sound like tc? And how do I get a hold of such sounds, when they are not really associated with the actaul animals and so are not likely to exist in the sound libraries that I own even though they're quite large collections. Did you beat the game? And if so, on what difficulty level? If you are only running the demo and think the levels are too short, I can assure you that they get much longer and more difficult in the full product. Kind regards, philip Bennefall - Original Message - From: lirin seal11...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, November 17, 2009 2:01 AM Subject: [Audyssey] Q9 action game, my opinion. Hi. My opinion about the game. Firstly, i like a idea of this game. This tittle reminds me a old rayman game, i don't know why, but... little bit. Great sound system, music and creation, i was very excited when run the game first time. Now a negative things: For me, game is too small, too short, and little boring if you end it some times. Story tells about q9 who is on planet earth, not sure, but this planet looks like a planet of the apes, No people arround, etc. My suggestion is: add new worlds, minimum 3 or 4, every world with 4 or 5 levels. Boss after every world. With this new addons this game can be more interesting, for more hours to play. Now a smaller things: Randomly generated footsteps, no the same steps if you going for example in mountain. Feature to killing enemies in the pits etc, cause this is little unrealistic. What you think about it? Maybe i have too much requirements, but our world going to the futture, and new age. Cheers Tom --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.5.425 / Virus Database: 270.14.61/2497 - Release Date: 11/11/09 19:41:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Q9 action game, my opinion.
also have it when you or the enemy fall into the pit well have a nice splattering sound. At 07:46 p.m. 17/11/2009, you wrote: Hi Philip. I personally would like to see enemies falling down pits, but I do appreciate the sound issue. To make enemy pit fall sounds, How about just mixing the sounds you have. In the way you've got the item blip going down in pitch, have the pitch of the enemy sound raise as the eenemy falls, combined with perhaps a slide whistle type tone if you have one or some extra wind to illustrate the body of the enemy flying through the air. This way you wouldn't need extra, and as you point out, - probably near impossible sounds to make the effect. Just a suggestion. Beware the greu! Dark. - Original Message - From: Philip Bennefall phi...@blastbay.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, November 17, 2009 1:16 AM Subject: Re: [Audyssey] Q9 action game, my opinion. Hi Tom, I am certainly considering adding new worlds, probably keeping it 3 levels per world but more worlds would definitely be interesting. It'll have to be for a 2.0 release though probably. As for random footsteps, I like to have them in a sequence as it sounds more natural that way, but rather have many pares of footsteps (left/right foot). And regarding enemies falling down pits, it'd be easy to program but the sound question is a lot harder. What does a leopard sound like when falling down a pit, wha does a wolf sound like, what does a bear sound like tc? And how do I get a hold of such sounds, when they are not really associated with the actaul animals and so are not likely to exist in the sound libraries that I own even though they're quite large collections. Did you beat the game? And if so, on what difficulty level? If you are only running the demo and think the levels are too short, I can assure you that they get much longer and more difficult in the full product. Kind regards, philip Bennefall - Original Message - From: lirin seal11...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, November 17, 2009 2:01 AM Subject: [Audyssey] Q9 action game, my opinion. Hi. My opinion about the game. Firstly, i like a idea of this game. This tittle reminds me a old rayman game, i don't know why, but... little bit. Great sound system, music and creation, i was very excited when run the game first time. Now a negative things: For me, game is too small, too short, and little boring if you end it some times. Story tells about q9 who is on planet earth, not sure, but this planet looks like a planet of the apes, No people arround, etc. My suggestion is: add new worlds, minimum 3 or 4, every world with 4 or 5 levels. Boss after every world. With this new addons this game can be more interesting, for more hours to play. Now a smaller things: Randomly generated footsteps, no the same steps if you going for example in mountain. Feature to killing enemies in the pits etc, cause this is little unrealistic. What you think about it? Maybe i have too much requirements, but our world going to the futture, and new age. Cheers Tom --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.5.425 / Virus Database: 270.14.61/2497 - Release Date: 11/11/09 19:41:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make
Re: [Audyssey] Q9 action game, my opinion.
Have you played on all difficulties? easy is easy, others are not, 0 and I'm hoping philip is going to add unlockables for more of the game. More bosses would be nice I agree, however I think it's too much to ask for a big load more worlds, - especially gien the quality of the sound effects and music, and the unique style of the enemies. Q9 is, basically a whack all enemies action game. an incredibly well put together one, but essentially not a complicated game, this is fine. I'm sure Philip will be able to release something more complex in future, but I don't see why we should go down the road that Mota did with adding more and more features until the game is unrecognizable. If I was to suggest extra features, I'd suggest more floor traps, for instance ice which could make you slip (ie move forward or backwards at a constant rate faster), or tar which sticks your feet, and perhaps more bosses to fight. These would only be nice litle extras though to what is already a very well put together game. Beware the grue! Dark. - Original Message - From: lirin seal11...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, November 17, 2009 1:01 AM Subject: [Audyssey] Q9 action game, my opinion. Hi. My opinion about the game. Firstly, i like a idea of this game. This tittle reminds me a old rayman game, i don't know why, but... little bit. Great sound system, music and creation, i was very excited when run the game first time. Now a negative things: For me, game is too small, too short, and little boring if you end it some times. Story tells about q9 who is on planet earth, not sure, but this planet looks like a planet of the apes, No people arround, etc. My suggestion is: add new worlds, minimum 3 or 4, every world with 4 or 5 levels. Boss after every world. With this new addons this game can be more interesting, for more hours to play. Now a smaller things: Randomly generated footsteps, no the same steps if you going for example in mountain. Feature to killing enemies in the pits etc, cause this is little unrealistic. What you think about it? Maybe i have too much requirements, but our world going to the futture, and new age. Cheers Tom --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.