Re: [Gimp-user] Bit-depth Processing

2007-10-04 Thread Greg
--- carol irvin [EMAIL PROTECTED] wrote:
 I know it is terribly easy for me to end up with mud after I overdo
it
 with all the plug-ins, styles, custom shapes and so forth that I've 
 amassed in the PS program.

Like your national park pics? :)  Actually, I like the surrealistic
look it gives them.


   

Be a better Heartthrob. Get better relationship answers from someone who knows. 
Yahoo! Answers - Check it out. 
http://answers.yahoo.com/dir/?link=listsid=396545433
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Re: [Gimp-user] Bit-depth Processing

2007-10-03 Thread Leon Brooks GIMP
On Wednesday 03 October 2007 04:35:36 David Southwell wrote:
 IMHO photoshop is NOT a tool designed for the average user.

Average can mean typical  it can mean numbers (as in
mean/mode/median), either way, PS fits the bill.

So if you want to struggle with an average creativity ceiling
 suffer average problems, you would choose CS.

A lot of people (can't offer you numbers on this one, have to
settle for many) regard average as the only reasonable
alternative to failure. They won't necessarily _say_ this when
discussing it, but that's how it operates in Real Life.

The essence of this approach is that it makes them allergic
to true success  to attributes like innovation. When marketing
to these users (or their bosses) I suspect you'd have to figure
out what they're hedging against in specifying PS, then show
how GIMP clearly offers them better results _in_their_terms_.

This is doubly hard because opening discussion on the very topic
which subtly terrifies them simply raises internal horror  shuts
down communication. So you have to be subtle about it, 
probably approach it under the guise of the fabulous new gadget
I found which seems to solve X, Y  Z rather than this PS
replacement that we're going to bet the boat on.

Cheers; Leon
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Re: [Gimp-user] Bit-depth Processing

2007-10-03 Thread gimp_user
On Tuesday 02 October 2007 23:11:19 Leon Brooks GIMP wrote:
 On Wednesday 03 October 2007 04:35:36 David Southwell wrote:
  IMHO photoshop is NOT a tool designed for the average user.

 Average can mean typical  it can mean numbers (as in
 mean/mode/median), either way, PS fits the bill.

You are right - I should have defined my use of the term more precisely to 
guard against misinterpretation. In this context I used average when I 
should have referred to those who are not professional  image makers 
producing high quality/high resolution images for whom a whole range of 
tools, including photoshop become necessary. There area much larger number of 
people whose primary use of a camera is for taking snaps on holiday and do 
not have the time, energy or inclination to devote to image processing or 
becoming familiar with complex applications such as photoshop and gimps. So 
perhaps my perception of average user is different to yours. 

 So if you want to struggle with an average creativity ceiling
  suffer average problems, you would choose CS.

I do not see either PS or Gimp creating ceilings on creativity. My experience 
of creative people is that they find ways to be creative no matter what tool 
set they happen to be using at the time. This is rather like the painter who 
will sometimes use an extremely limited pallette to achieve a desired affect. 
Just because s/he has all the colours/media available it does not mean one 
needs to use them on every occasion.

IMaybe I should also have distinquished between issues related to creativity 
and issues that are related to having techniques available to meet the 
demands set by the creative goal. For example the technical requirements for 
projecting an image at 1024x768 resolution or for producing a monster 3x2 
metre high resolution print may make equal demands in the creativity 
department but the technical demands of the media are fantastically 
different. The choice of image capture and processing techniques are IMHO far 
more closely related to what I will call the exhibiting media.
 A lot of people (can't offer you numbers on this one, have to
 settle for many) regard average as the only reasonable
 alternative to failure. They won't necessarily _say_ this when
 discussing it, but that's how it operates in Real Life.

I hear your sentiment -- some people do have that type of psychological 
framework but I am not certain whether one can generalize from it because 
people approach choices in so many different ways.
 The essence of this approach is that it makes them allergic
 to true success  to attributes like innovation. When marketing
 to these users (or their bosses) I suspect you'd have to figure
 out what they're hedging against in specifying PS, then show
 how GIMP clearly offers them better results _in_their_terms_.

For some Gimp will meet some or all of their requirements. IMHO it is not 
about better results but about appropriate tools for certain tasks. If for 
example the task requires raw and non-destructive editing (for whatever 
reason ranging from artistic to client requirement) then one  chooses an 
appropriate toolset - Critera also frequently limit the range of available 
methods. 


 This is doubly hard because opening discussion on the very topic
 which subtly terrifies them simply raises internal horror  shuts
 down communication. So you have to be subtle about it, 
 probably approach it under the guise of the fabulous new gadget
 I found which seems to solve X, Y  Z rather than this PS
 replacement that we're going to bet the boat on.

If they are terrified then perhaps their terror would have been sufficient to 
have destroyed their creativity!! Creative people use many different types of 
tools and brushes and are rarely horrified by having more choices. They are 
also most unlikely to bet on any individual choice! As I see it gimp is a 
valuable tool within my  8 most frequently used digital image manipulation 
programs. I also have numerous tools I use much less frequently. 

IAs a creative artist I do not want to limit my output by seeking replacements 
but widen my potential by adding to my tool sets. I try to ask myself what is 
the best tool for me to achieve this particular result? I often find myself 
using more than one tool set on the same piece of work. I suppose my choices 
come from an approach that prioritizes devotion to the creative output rather 
than to a specific tool or method. Others will choose different priorities.


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Re: [Gimp-user] Bit-depth Processing

2007-10-03 Thread gimp_user
On Tuesday 02 October 2007 11:58:47 Greg wrote:
 --- Patrick Shanahan [EMAIL PROTECTED] wrote:
  Then you need to abandon the jpeg format as it is lossey (google for
  it) and you need to shoot RAW.

 I know, but if you can retain your original bit-depth, the lossyness
 isn't as noticeable, especially if you set the compression to the
 lowest possible.  At least, that's my understanding.


This is true for the first iteration. Unfortunately intermediate saves work 
rather like sound recordings.. there is some additional  loss at each 
stage and the effect of the lossyness of the format is therefore multiplied. 
The effect of lossyness can reduce the effectiveness of some editing and 
image manipulation algorythms.

Even at minimum compression there is lossyness. On the other hand lossyness of 
a reasonably high resolution digital image does not matter of you are using 
an overhead projector at 1024x768. You can increase the degree of compression 
quite substantiallly before the difference is really noticeable. In fact OHP 
can make images which would be panned, or even appear unsharp when printed as 
a large print, can appear really attractive when projected at 1024x768. 

But try to create a large high resolution image (or apply substantial 
enlargment to a portion of an image), then the results of lossyness are 
quickly all too apparent.

I practise trying to define my target final output from a sourced image. 
However I cannot always accurately predict how an image will finally be used 
so I tend to opt for working with a raw image unless I know the the final 
media will be in a comparatively low resolution and with a constrained gamut. 
After all the problems of scaling an image to a lower reolution/gamut are 
minimal by comparison with the limitation inherent in trying to scale up.

My two pennorth





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Re: [Gimp-user] Bit-depth Processing

2007-10-03 Thread Tim Jedlicka
On 10/3/07, gimp_user [EMAIL PROTECTED] wrote:

 [lots of stuff]


David,
I've read all your posts. Carol has shared some of her art images with us
so I know what she's after, and although this isn't directly relevant to
GIMP, can you point us towards a website with some of your images? I
understand they will have been modified using PS, just curious what kind of
work you are doing so I have a better sense of where your comments are
coming from. i.e. A landscape photographer has a different perspective than
a commercial photographer. I tried, but the http://www.atf4.com site is
really boring. Thanks.
-- 
Tim Jedlicka, Network Entomologist
[EMAIL PROTECTED], http://www.galifree.com
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Re: [Gimp-user] Bit-depth Processing

2007-10-02 Thread gimp_user
On Monday 01 October 2007 16:09:23 jim feldman wrote:
 Patrick Shanahan wrote:
  * Greg [EMAIL PROTECTED] [10-01-07 13:29]
 
  In any event, from what you've told me, GIMP may not be the right tool
  for me at this time.  I want to retain all my bits.  So until GIMP
  natively supports 12-bits or higher, I'm gonna have to stick to
  Photoshop for now.
 
  Then you need to abandon the jpeg format as it is lossey (google for
  it) and you need to shoot RAW.

 True for all DSLR's (I think), but some better PS's also can produce
 TIFF's which uses a lossless compression (actually being pedantic) as
 sort of pseudo raw format.

 For me at least, the big reasons for PS CS over gimp are the following:
  - The plugins.  For the pro/semi pro shooter, there are  just way too
 many very cool plugins for PS.  Everything from Noise-Ninja to lens
 distortion corrections to some very interesting portrait tools to
 virtual view camera adjustments (more than just perspective correction).
  - Integration with the color spiders and CMS
  - 8/24 vs 16/48 - This is at least on the horizon for GIMP

 In GIMP's defense, many (if not the vast majority) of digital
 photographers will have no need of these features.  Even if by some
 magic they were available, few would use them because of the cost or
 complexity.  It's a good tool.  I use it a great deal myself, and I
 wouldn't hesitate to use it to teach an into to digital darkroom
 course.  The exception would be, for students who were on a professional
 photographer track.

 jim

I think this approach is a sound one because using gimp students can, given a 
computer and internet access, get to know about digital processes without 
committing themselves to the expense of purchasing PS. They can find out 
whether they feel able to assimilate and use digital imaging processes 
because so many of the techniques remain the same. However there is no way, 
given the gimnps currently available tools set one I would feel confident 
recomending it to students for professional processing or for working 
collaboratively with other professionals in the industry. I wish this were 
not the case but until Gimp development reaches reaches the right level that 
is the way it is.

There is also the problem of non-destructive editing which cannot be advanced 
until Gimp has the tools to handles raw files  rather than relying upon 
conversions using an external tool set..


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Re: [Gimp-user] Bit-depth Processing

2007-10-02 Thread gimp_user
On Friday 28 September 2007 17:28:36 jim feldman wrote:
 Greg wrote:
  I appreciate all the info and discussion on this.  It's a lot more than
  I expected...and that's a good thing.
 
  I guess what I really want to know is, am I going to see any noticeable
  loss if image quality from my 12-bit images?

 From prints? no.  On your monitor?  maybe. You will notice it when you
 try and correct for under or over exposure or gamma, and you'll notice
 it more in the underexposed areas where sensor noise will be more
 visible.  Much of this would be done in the UFRAW converter which DOES
 use all the bits, so you can argue it's less of an impact.

  Also asked but not answered, are imaged displayed in their original
  bit-depth or as 8-bit?

 Once the image is pulled into GIMP, it's 8/24 bit for processing and
 display.

 Here's a reasonably quick experiment.

 Gather a few images that represent your typical shooting

 Download UFRAW and the GIMP (maybe not so quick depending on your
 download speeds).  Pull your 12/36bit image into UFRAW and make whatever
 exposure/balance tweaks needed and then have it hand it off to GIMP.
 Have both images up at the same time.  What do your eyes tell you?

The problem is this is not the way to test the difference between differing 
bit depth. Monitors have their own limitations is display and gamut which 
result in an inability to portray differences between  8 bit and 16 bit 
images.. Professionals need to supply images which are for presentation on 
many grades of alternative media. IF a professional were to say well I 
cannot see the difference on my monitor his statement would be interpreted 
as a dec;aration of an inability to understand the basics. 

 There is no way that 8bit images can complete with 16 bit images -- the 
vision of the screen is a very impure and lossy projection of any image and 
the greater the bit depth  the greater the loss of image quality and gamut. 
So basically this approach tells you nothing but the fact a screen display 
has very limited capabilities.

 I've posted this before, and in case you missed it, you really need to
 do a bit of digital darkroom 101.  Go to www.normankoren.com and read
 through his site. Really.
 I'm not trying to be pedantic or condescending, but when you finish
 going through his tutorial, you'll be asking questions that will get you
 more targeted answers.  You might drop him a little paypal gelt when
 you're done because people charge $500 for one day seminars to present
 similar material.

 jim
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Re: [Gimp-user] Bit-depth Processing

2007-10-02 Thread gimp_user
On Monday 01 October 2007 16:41:02 carol irvin wrote:
 I've done some photography but usually I end up painting over it and
 converting it to mixed media as I really prefer painting to photography.  I
 think for users who are drawn to art and painting, GIMP may satisfy their
 needs more easily.  The adage pare it down typically is a good one for
 all artists to keep in mind and Photoshop can lead one in exactly the
 opposite direction.  I know it is terribly easy for me to end up with mud
 after i overdo it with all the plug-ins, styles, custom shapes and so forth
 that i've amassed in the PS program.

Certainly if you are into painting and using photographs as inspiration then 
an 8bit jpg  image projected at 1024x768 resolution is probably all you needs 
beacuse your subletirs are going to appear with brush magic rather than PS 
magic!!

The two art forms are s distinctly different. However if you are 
in to photography and want to produce high resolution digital images then 
with great regret n I see no alternative but getting your head around using 
raw  PS. 

However if you only want to project images using an overhead projector at 
1024x768 then gimp will do everything you need.. there is no way that either 
a screen or a projector can show the different between an 8 bit and a 16 boit 
image.. the media limits the message!! chuckles

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Re: [Gimp-user] Bit-depth Processing

2007-10-02 Thread carol irvin
i used to teach in a college setting but in a non-art dept.  the commercial
art courses were all given with adobe products.  this was good from one
standpoint, i.e. that the students would be using the programs that an ad
agency or similar would be using.  It was bad from the standpoint though
that most of the students could not afford all of these adobe products on
their own.  This meant that as they were taking these courses, they had to
get all their work done on either their classroom computers or the library's
computers.  They could not work on their projects at home.  These projects
were very time consuming.  Ideally, they were also the logical jumping off
point for the student to do a great deal of experimentation.  However, you
weren't going to do much experimenting in the classroom or library if you'd
already put in hours and hours of work in fairly uncomfortable circumstances
of sitting in the typical classroom or library chair.  If you are a student
with a fair amount  of discretionary income for school supplies, you can
solve this problem by buying the student versions of the adobe programs.  If
you are a student who is  financially hard pressed from semester to
semester, the GIMP gives you a creative  experimenting opportunity otherwise
not available to you.  I should  add that the instructors cannot tell, when
looking at your completed project, what program you did it on.  They are
looking at the end result only.  If your end result is A material, it
doesn't matter what you did it on.  This is also where originality of idea
pays off more than flexing your muscles with the hardest techniques.  It is
NOT GOOD if your work looks like everyone else's and that is the great
weakness of digital art straight across the board (largely because of the
overemphasis on technique over idea).  The instructors don't care about
anything but the artistic merit of the results.  If I were the student, I'd
just go home and do the art work on the Gimp where I could have all my
comforts around me for the days and days of long hours needed to produce the
art work.  you could do some of the art work in the classroom in photoshop
and then store it online before you left so you could pick it up at home.

carol

On 10/2/07, gimp_user [EMAIL PROTECTED] wrote:

 On Monday 01 October 2007 16:09:23 jim feldman wrote:
  Patrick Shanahan wrote:
   * Greg [EMAIL PROTECTED] [10-01-07 13:29]
  
   In any event, from what you've told me, GIMP may not be the right
 tool
   for me at this time.  I want to retain all my bits.  So until GIMP
   natively supports 12-bits or higher, I'm gonna have to stick to
   Photoshop for now.
  
   Then you need to abandon the jpeg format as it is lossey (google for
   it) and you need to shoot RAW.
 
  True for all DSLR's (I think), but some better PS's also can produce
  TIFF's which uses a lossless compression (actually being pedantic) as
  sort of pseudo raw format.
 
  For me at least, the big reasons for PS CS over gimp are the following:
   - The plugins.  For the pro/semi pro shooter, there are  just way too
  many very cool plugins for PS.  Everything from Noise-Ninja to lens
  distortion corrections to some very interesting portrait tools to
  virtual view camera adjustments (more than just perspective correction).
   - Integration with the color spiders and CMS
   - 8/24 vs 16/48 - This is at least on the horizon for GIMP
 
  In GIMP's defense, many (if not the vast majority) of digital
  photographers will have no need of these features.  Even if by some
  magic they were available, few would use them because of the cost or
  complexity.  It's a good tool.  I use it a great deal myself, and I
  wouldn't hesitate to use it to teach an into to digital darkroom
  course.  The exception would be, for students who were on a professional
  photographer track.
 
  jim

 I think this approach is a sound one because using gimp students can,
 given a
 computer and internet access, get to know about digital processes without
 committing themselves to the expense of purchasing PS. They can find out
 whether they feel able to assimilate and use digital imaging processes
 because so many of the techniques remain the same. However there is no
 way,
 given the gimnps currently available tools set one I would feel confident
 recomending it to students for professional processing or for working
 collaboratively with other professionals in the industry. I wish this were
 not the case but until Gimp development reaches reaches the right level
 that
 is the way it is.

 There is also the problem of non-destructive editing which cannot be
 advanced
 until Gimp has the tools to handles raw files  rather than relying upon
 conversions using an external tool set..


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-- 
carol
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Re: [Gimp-user] Bit-depth Processing

2007-10-02 Thread David Southwell

 On 10/2/07, gimp_user [EMAIL PROTECTED] wrote:
  On Monday 01 October 2007 16:09:23 jim feldman wrote:
   Patrick Shanahan wrote:
* Greg [EMAIL PROTECTED] [10-01-07 13:29]
   
In any event, from what you've told me, GIMP may not be the right
 
  tool
 
for me at this time.  I want to retain all my bits.  So until GIMP
natively supports 12-bits or higher, I'm gonna have to stick to
Photoshop for now.
   
Then you need to abandon the jpeg format as it is lossey (google for
it) and you need to shoot RAW.
  
   True for all DSLR's (I think), but some better PS's also can produce
   TIFF's which uses a lossless compression (actually being pedantic) as
   sort of pseudo raw format.
  
   For me at least, the big reasons for PS CS over gimp are the following:
- The plugins.  For the pro/semi pro shooter, there are  just way too
   many very cool plugins for PS.  Everything from Noise-Ninja to lens
   distortion corrections to some very interesting portrait tools to
   virtual view camera adjustments (more than just perspective
   correction). - Integration with the color spiders and CMS
- 8/24 vs 16/48 - This is at least on the horizon for GIMP
  
   In GIMP's defense, many (if not the vast majority) of digital
   photographers will have no need of these features.  Even if by some
   magic they were available, few would use them because of the cost or
   complexity.  It's a good tool.  I use it a great deal myself, and I
   wouldn't hesitate to use it to teach an into to digital darkroom
   course.  The exception would be, for students who were on a
   professional photographer track.
  
   jim
 
  I think this approach is a sound one because using gimp students can,
  given a
  computer and internet access, get to know about digital processes without
  committing themselves to the expense of purchasing PS. They can find out
  whether they feel able to assimilate and use digital imaging processes
  because so many of the techniques remain the same. However there is no
  way,
  given the gimnps currently available tools set one I would feel confident
  recomending it to students for professional processing or for working
  collaboratively with other professionals in the industry. I wish this
  were not the case but until Gimp development reaches reaches the right
  level that
  is the way it is.
 
  There is also the problem of non-destructive editing which cannot be
  advanced
  until Gimp has the tools to handles raw files  rather than relying upon
  conversions using an external tool set..
 
On Tuesday 02 October 2007 09:38:38 carol irvin wrote:
 i used to teach in a college setting but in a non-art dept.  the commercial
 art courses were all given with adobe products.  this was good from one
 standpoint, i.e. that the students would be using the programs that an ad
 agency or similar would be using.  It was bad from the standpoint though
 that most of the students could not afford all of these adobe products on
 their own.  This meant that as they were taking these courses, they had to
 get all their work done on either their classroom computers or the
 library's computers.  They could not work on their projects at home.  These
 projects were very time consuming.  Ideally, they were also the logical
 jumping off point for the student to do a great deal of experimentation. 
 However, you weren't going to do much experimenting in the classroom or
 library if you'd already put in hours and hours of work in fairly
 uncomfortable circumstances of sitting in the typical classroom or library
 chair.  If you are a student with a fair amount  of discretionary income
 for school supplies, you can solve this problem by buying the student
 versions of the adobe programs.  If you are a student who is  financially
 hard pressed from semester to semester, the GIMP gives you a creative 
 experimenting opportunity otherwise not available to you.  I should  add
 that the instructors cannot tell, when looking at your completed project,
 what program you did it on.  They are looking at the end result only.  If
 your end result is A material, it doesn't matter what you did it on.  This
 is also where originality of idea pays off more than flexing your muscles
 with the hardest techniques.  It is NOT GOOD if your work looks like
 everyone else's and that is the great weakness of digital art straight
 across the board (largely because of the overemphasis on technique over
 idea).  The instructors don't care about anything but the artistic merit of
 the results.  If I were the student, I'd just go home and do the art work
 on the Gimp where I could have all my comforts around me for the days and
 days of long hours needed to produce the art work.  you could do some of
 the art work in the classroom in photoshop and then store it online before
 you left so you could pick it up at home.

What you say makes a lot of sense. Your approach is one that focusses on 
matching the tool to the need. That 

Re: [Gimp-user] Bit-depth Processing

2007-10-02 Thread Elwin Estle
I am hardly an expert on this whole issue.  I would like to see a side by side 
comparison
of prints made from 8 bit vs 16 bit images to see just exactly what the 
difference might
be.  I think your average person probably wouldn't care.  It has been mentioned 
that
monitors are poor venues on which to view digital photographic images as far as 
bit depth
is concerned.  However, I am curious to know what your opinion is of this:

http://www.kenrockwell.com/tech/raw.htm

I do know that for me, Gimp makes the difference between no image editing 
program at all
and having an image editing program.   Photoshop is simply out of the question 
for me for
a number of reasons.  Cost is, of course, one reason (but it is interesting the 
number of
people I have run across who feel that acquiring a bootleg version of PS is an 
acceptable
thing to do).  Part of it is that I use Windows under duress.   So, if I wanted 
to
seriously consider PS, then I would have to look at a Mac.

If they ever bothered to port PS to Linux/Unix, it might be more of a 
consideration. 
However, I still feel that the sticker price for PS is utterly ridiculous for 
the average user.


  

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Check out fitting gifts for grads at Yahoo! Search
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Re: [Gimp-user] Bit-depth Processing

2007-10-02 Thread David Southwell
On Tuesday 02 October 2007 10:50:44 Elwin Estle wrote:
 I am hardly an expert on this whole issue.  I would like to see a side by
 side comparison of prints made from 8 bit vs 16 bit images to see just
 exactly what the difference might be.  I think your average person probably
 wouldn't care.  It has been mentioned that monitors are poor venues on
 which to view digital photographic images as far as bit depth is concerned.
  However, I am curious to know what your opinion is of this:

 http://www.kenrockwell.com/tech/raw.htm

 I do know that for me, Gimp makes the difference between no image editing
 program at all and having an image editing program.   Photoshop is simply
 out of the question for me for a number of reasons.  Cost is, of course,
 one reason (but it is interesting the number of people I have run across
 who feel that acquiring a bootleg version of PS is an acceptable thing to
 do).  Part of it is that I use Windows under duress.   So, if I wanted to
 seriously consider PS, then I would have to look at a Mac.

 If they ever bothered to port PS to Linux/Unix, it might be more of a
 consideration. However, I still feel that 

First I think you are right in suggesting that
the sticker price for PS is
 utterly ridiculous for the average user.
IMHO photoshop is NOT a tool designed for the average user. If I was only 
interested in collecting and taking images for my own use (which is by and 
large waht the average user does) I would not use photoshop. However when I 
need to produce images for professional use then I must have raw files  - I 
must for some clients be able to prove their authenticity  (i.e. the file I 
make available is just as it was taken). So for professional uses I need 
photoshop and I keep it constantly up to date.. no average user would be 
able to afford that but I create well over 10,000 digital images a year 
(mostly using my two Canon 5D bodies as well as countless images on film in 
formats that include 35mm, 6x6cm, 6x7cm and 5x4.

However I do not use photoshop for preparing images for the web or 
projection.. In that context I find it to be a sledgehammer  for cracking 
nuts. In this context I use a number of different tools with gimp being a 
natural starting point but I also use Corel draw, fireworks, and a whole host 
of other images for manipulating images. For operating systems I use five 
different computers.  Apple (photoshop), Windows XP 64 bit on a quad 
processor Intel system (photoshop and  premiere) Windows Xp 32 bit on an AMD 
64 processor (photoshop) system, Freebsd (Gimp and network management) and 
linux (gimp and other image manipulation programmes). They all have a part to 
play in my image creation  manipulation endeavours. As a professional one 
picks the right tool for the task and one cannot afford prejudices.

It sounds to me like you do not need photoshop so stick with gimp and begin to 
ask questions when you run into limitation. If you were disatissfied you 
would be looking at your work, be discontent with some part of it and be 
asking about things you cannot achieve with the tools you already have.

My two pennorth

The article you link to is reflects the sentiments of the writer.
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Re: [Gimp-user] Bit-depth Processing

2007-10-02 Thread Greg
--- Patrick Shanahan [EMAIL PROTECTED] wrote:
 Then you need to abandon the jpeg format as it is lossey (google for
 it) and you need to shoot RAW.

I know, but if you can retain your original bit-depth, the lossyness
isn't as noticeable, especially if you set the compression to the
lowest possible.  At least, that's my understanding.


   

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Re: [Gimp-user] Bit-depth Processing

2007-10-02 Thread Jeffrey Brent McBeth
On Tue, Oct 02, 2007 at 11:58:47AM -0700, Greg wrote:
 --- Patrick Shanahan [EMAIL PROTECTED] wrote:
  Then you need to abandon the jpeg format as it is lossey (google for
  it) and you need to shoot RAW.
 
 I know, but if you can retain your original bit-depth, the lossyness
 isn't as noticeable, especially if you set the compression to the
 lowest possible.  At least, that's my understanding.

But, JPEG is only 8 bit (well technically it isn't even that, but I
digress), so you aren't retainnig your original bit-depth

-- 

The man who does not read good books has no advantage over 
 the man who cannot read them.
 -- Mark Twain



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Re: [Gimp-user] Bit-depth Processing

2007-10-02 Thread Asif Lodhi
 Date: Tue, 2 Oct 2007 12:38:38 -0400
 From: carol irvin [EMAIL PROTECTED]
 Subject: Re: [Gimp-user] Bit-depth Processing

 ... The instructors don't 
 care about
 anything but the artistic merit of the results.  If I were the student, I'd
 just go home and do the art work on the Gimp where I could have all my
 comforts around me for the days and days of long hours needed to produce the
 art work.  you could do some of the art work in the classroom in photoshop
 and then store it online before you left so you could pick it up at home.

I did lots of portraits, sketches and paintings (until I got into
computing!). I selected Gimp to learn photo-retouching and
mouse-drawing myself - I was a complete beginner to photo-editing
programs - Gimp or PS. However, I learned a LOT! from the book
Grokking the Gimp (available from www.gimp-savvy.com) and the
tutorials available from gimp.org, gug and gimpguru. Particularly, I
increased my understanding about color theory from Grokking the
Gimp. Also, one or more tutorials taught me masking extremely well.
Later, when I used PS, I was surprised to see the masking feature was
integrated in PS in a very easy sort of way which wouldn't have helped
me in actually learning about the masking. In Gimp, you do masking
knowing the way it (masking) actually is really. So, with my
knowledge of Gimp, I was easily able to do masking in PS as well - the
same way I did in Gimp - without using the masking option of the
menu - I did it simply from the layers dialog just I did it using
Gimp.

Same way, I learned about selections/masks/channels a lot from Gimp
because Gimp didn't try to hide anything and nothing was made easy to
the point of obscurity.

So, as far as learning is concerned, I would recommend Gimp to
everybody - because it made me understand things better and empowered
me to use PS with ease. As far as its functionality is concerned, I
think newer features/functions will be included as we get newer Gimp
versions. Primarily I enjoyed using Gimp because I was able to do my
sketches and retouching very easily and I was more interested in
learning the ins and outs of this new re-touching stuff and Gimp
helped me a LOT! - particularly the tutorials at gug, gimpguru and
elsewhere on the Internet.

--
Best regards,

Asif
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Re: [Gimp-user] Bit-depth Processing

2007-10-02 Thread Asif Lodhi
Hi David,

 Message: 7
 Date: Tue, 2 Oct 2007 11:35:36 -0700
 From: David Southwell [EMAIL PROTECTED]
 Subject: Re: [Gimp-user] Bit-depth Processing

 IMHO photoshop is NOT a tool designed for the average user.

I would like to, respectfully, disagree. Photoshop IS meant for an
average user. Just look at the whole plethora of point-and-click
tools it offers - it's all to ease your work and make it faster.
However, you loose the depth that an experienced Gimp user has when
all you know is PS simply because Gimp gives you lots of
options/parameters to play with. You can do the same stuff with Gimp
but with some extra steps and in the process of working with Gimp you
increase your understanding of Photoshop as well. I am just saying
that you really get to understand layer modes, color theory, masking,
channels if you really read the valuable Gimp tutorials. Mostly when I
go through PS tutorials, all I see is the usage of filters - which is
good in that it enables you to do your work faster. However, PS hides
much  under-the-hood stuff from the PS users and makes users habitual
to using the facilities it offers. Using Gimp, however, you get to
learn the concepts as they really are - instead of just using the nice
PS filters - simply because you simply have to do many steps yourself
to achieve your desired result. While I am not opposing the use of PS,
I think the fact is just the opposite as far as your above statement
is concerned. As for the number of extra steps in Gimp, you can always
write a script to speed up your work - and, FYI, PS started to offer
scripting facilities much _much_ later than Gimp. As far as
non-destructive editing facilities are concerned, you're probably
talking about Layer Effects and I think this was probably discussed on
this list before and is on the development Roadmap. Just search the
archives.

--
Best regards,

Asif
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Re: [Gimp-user] Bit-depth Processing

2007-10-01 Thread Patrick Shanahan
* Greg [EMAIL PROTECTED] [10-01-07 13:29]:
 I normally don't shoot in RAW because, from what I've read, it seems
 difficult to work with, but it also sounds interesting, too.  

no more so than any other graphic format...

 Also, I've read that not all RAW apps are created equal, that you can
 get different results from one to another.

aiui, *most*, not from the mfgr, are based on the same code which is
developed and provided by Dave Coffin's dcraw,
  http://cybercom.net/~dcoffin/dcraw/

 In any event, from what you've told me, GIMP may not be the right tool
 for me at this time.  I want to retain all my bits.  So until GIMP
 natively supports 12-bits or higher, I'm gonna have to stick to
 Photoshop for now.

Then you need to abandon the jpeg format as it is lossey (google for
it) and you need to shoot RAW.

-- 
Patrick Shanahan Plainfield, Indiana, USAHOG # US1244711
http://wahoo.no-ip.org Photo Album:  http://wahoo.no-ip.org/gallery2
Registered Linux User #207535@ http://counter.li.org
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Re: [Gimp-user] Bit-depth Processing

2007-10-01 Thread jim feldman
Patrick Shanahan wrote:
 * Greg [EMAIL PROTECTED] [10-01-07 13:29]
 In any event, from what you've told me, GIMP may not be the right tool
 for me at this time.  I want to retain all my bits.  So until GIMP
 natively supports 12-bits or higher, I'm gonna have to stick to
 Photoshop for now.
 

 Then you need to abandon the jpeg format as it is lossey (google for
 it) and you need to shoot RAW.
   
True for all DSLR's (I think), but some better PS's also can produce
TIFF's which uses a lossless compression (actually being pedantic) as
sort of pseudo raw format.

For me at least, the big reasons for PS CS over gimp are the following:
 - The plugins.  For the pro/semi pro shooter, there are  just way too
many very cool plugins for PS.  Everything from Noise-Ninja to lens
distortion corrections to some very interesting portrait tools to
virtual view camera adjustments (more than just perspective correction).
 - Integration with the color spiders and CMS
 - 8/24 vs 16/48 - This is at least on the horizon for GIMP

In GIMP's defense, many (if not the vast majority) of digital
photographers will have no need of these features.  Even if by some
magic they were available, few would use them because of the cost or
complexity.  It's a good tool.  I use it a great deal myself, and I
wouldn't hesitate to use it to teach an into to digital darkroom
course.  The exception would be, for students who were on a professional
photographer track.

jim
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Re: [Gimp-user] Bit-depth Processing

2007-09-30 Thread David Gowers
On 9/29/07, Greg [EMAIL PROTECTED] wrote:
 I appreciate all the info and discussion on this.  It's a lot more than
 I expected...and that's a good thing.

 I guess what I really want to know is, am I going to see any noticeable
 loss if image quality from my 12-bit images?

 Also asked but not answered, are imaged displayed in their original
 bit-depth or as 8-bit?

All mainstream displays only support 8bits/component, so while further
levels could be simulated with dithering while zoomed in, the display
will only be 8bit in the foreseeable future.  In most cases the 12bit
range is just a more precise version of the 8bit range, so you will
not see any difference.

using 8 bits per channel is mainly useful for manipulation and HDR
purposes; it's not directly relevant to the quality of the display.
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Re: [Gimp-user] Bit-depth Processing

2007-09-28 Thread Greg
I appreciate all the info and discussion on this.  It's a lot more than
I expected...and that's a good thing.

I guess what I really want to know is, am I going to see any noticeable
loss if image quality from my 12-bit images?

Also asked but not answered, are imaged displayed in their original
bit-depth or as 8-bit?


  

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Re: [Gimp-user] Bit-depth Processing

2007-09-28 Thread David Hodson
Greg wrote:

 I guess what I really want to know is, am I going to see any noticeable
 loss if image quality from my 12-bit images?

Loss? Yes. Noticeable? Maybe, maybe not.

 Also asked but not answered, are imaged displayed in their original
 bit-depth or as 8-bit?

Everything in Gimp (currently) is 8 bits per channel.

-- 
David Hodson  --  this night wounds time
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Re: [Gimp-user] Bit-depth Processing

2007-09-28 Thread jim feldman
Greg wrote:
 I appreciate all the info and discussion on this.  It's a lot more than
 I expected...and that's a good thing.

 I guess what I really want to know is, am I going to see any noticeable
 loss if image quality from my 12-bit images?
   
From prints? no.  On your monitor?  maybe. You will notice it when you
try and correct for under or over exposure or gamma, and you'll notice
it more in the underexposed areas where sensor noise will be more
visible.  Much of this would be done in the UFRAW converter which DOES
use all the bits, so you can argue it's less of an impact.
 Also asked but not answered, are imaged displayed in their original
 bit-depth or as 8-bit?
   
Once the image is pulled into GIMP, it's 8/24 bit for processing and
display.

Here's a reasonably quick experiment.

Gather a few images that represent your typical shooting

Download UFRAW and the GIMP (maybe not so quick depending on your
download speeds).  Pull your 12/36bit image into UFRAW and make whatever
exposure/balance tweaks needed and then have it hand it off to GIMP. 
Have both images up at the same time.  What do your eyes tell you?

I've posted this before, and in case you missed it, you really need to
do a bit of digital darkroom 101.  Go to www.normankoren.com and read
through his site. Really.
I'm not trying to be pedantic or condescending, but when you finish
going through his tutorial, you'll be asking questions that will get you
more targeted answers.  You might drop him a little paypal gelt when
you're done because people charge $500 for one day seminars to present
similar material.

jim
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Re: [Gimp-user] Bit-depth Processing

2007-09-27 Thread Sven Neumann
Hi Leon,

On Thu, 2007-09-27 at 06:29 +1000, Leon Brooks GIMP wrote:

 I must say that as a programming novitiate, sorta, I do find
 the open to-  fro-ing on lists like GIMP's very informative.

I am all for open discussions on this list but if a discussion is based
on false accusations and misinformation about the GIMP development
process, then it simply doesn't belong here. In general we would
appreciate if people with complaints about the GIMP development process
would choose the proper mailing-list and post to gimp-developer.


Sven


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Re: [Gimp-user] Bit-depth Processing

2007-09-26 Thread Leon Brooks GIMP
On Wednesday 26 September 2007 10:17:50 jim feldman wrote:
 Even with it's bit depth shortcoming, I'd still take GIMP's
 mature tool set over anything OTHER than PS CS2/3 (at a
 mere $649US) 

Approximating the $USD-$AUD conversions (http://www.xe.com/ucc/),
that's AUD$743, about the cost of a complete system with dual
CPU, a couple of GB of RAM, a pair of RAIDed IDE or SATA drives
to the tune of about 300GB, a decent 19 flat screen, a graphics
tablet  a scanner. So you'd have to spend some time convincing
me that PS was worth the extra bananas. (-: Oh,  that spending
the AUD$750 extra on a better camera wouldn't be a more effective
investment :-)

Oh, yes,  PS requires Windows, so the cost doesn't include
AUD$231.70 for Vista (Business OEM, or I could shell out
AUD$2167 for 2003 Premium R2), or about AUD$130 for an
interfering virus scanner (or about AUD$500 for one that works).

Of course, I'd use OpenOffice for office software (save AUD$332
on MS-Office Small Business OEM), Firefox for a browser,
ThunderBird for email  so on, but the real cost is still
AUD$1105 plus risks.

I could go for a *pair* of decent 19 flatscreens  bump the
drive sizes up to 500GB. So tell me again why I'd jilt Wilbur
for PhotoShock rather than wait for GIMP 2.5 releases around
close of trade this year? (-:

Cheers; Leon
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Re: [Gimp-user] Bit-depth Processing

2007-09-26 Thread gimp_user
On Tuesday 25 September 2007 23:27:06 Leon Brooks GIMP wrote:
 On Wednesday 26 September 2007 10:17:50 jim feldman wrote:
  Even with it's bit depth shortcoming, I'd still take GIMP's
  mature tool set over anything OTHER than PS CS2/3 (at a
  mere $649US)

 Approximating the $USD-$AUD conversions (http://www.xe.com/ucc/),
 that's AUD$743, about the cost of a complete system with dual
 CPU, a couple of GB of RAM, a pair of RAIDed IDE or SATA drives
 to the tune of about 300GB, a decent 19 flat screen, a graphics
 tablet  a scanner. So you'd have to spend some time convincing
 me that PS was worth the extra bananas. (-: Oh,  that spending
 the AUD$750 extra on a better camera wouldn't be a more effective
 investment :-)

 Oh, yes,  PS requires Windows, so the cost doesn't include
 AUD$231.70 for Vista (Business OEM, or I could shell out
 AUD$2167 for 2003 Premium R2), or about AUD$130 for an
 interfering virus scanner (or about AUD$500 for one that works).

 Of course, I'd use OpenOffice for office software (save AUD$332
 on MS-Office Small Business OEM), Firefox for a browser,
 ThunderBird for email  so on, but the real cost is still
 AUD$1105 plus risks.

 I could go for a *pair* of decent 19 flatscreens  bump the
 drive sizes up to 500GB. So tell me again why I'd jilt Wilbur
 for PhotoShock rather than wait for GIMP 2.5 releases around
 close of trade this year? (-:

 Cheers; Leon
Simple

For amateurs you are right BUT professional libraries mostly require 16bit. 
No 16bit no sale. So one chooses to use a tool whose output satisfies market 
requirements.

You must remeber that the cost of hardware/software is not a significant 
consideration for professional photgraphers.Its costs are trivial by 
comparison with cameras, lenses and other capital costs.

For processing  Industry wide compatibility is the over-riding consideration. 
Because gimp does not support 16 bit per pixel and higher (for high density) 
and because it does not have an interface that makes for an easy user 
transition from the industry PS standard it is not a tool that is ready for 
adoption by high quality image makers. 

They all need to facilitate collaboration using a common software interface, 
so that all users in the supply chain can be  mutually supportive and produce 
compatible output. This requiredment is particularly strong with software 
which has so many features that no one user will be totally familiar with all 
of them.

When gimp provides an alternative skin that emulates PS and solves resolution 
and compatibility issues (including integrated raw handling, exif 
manipulation and image library management then it is potentially adoptable as 
an alternative for high quality image makers. Until then, despite all its 
wonderful features, it remains a beached whale as far as that class of 
professionals are concered.

On the other hand it is a great tool for web image creation but for anything 
else with regret I need to use PS.


Solve those two hurdles then maybe


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Re: [Gimp-user] Bit-depth Processing

2007-09-26 Thread gimp_user
On Wednesday 26 September 2007 02:22:14 Leon Brooks GIMP wrote:
 On Wednesday 26 September 2007 19:13:48 David at ATF4 wrote:
  They all need to facilitate collaboration using a common
  software interface, so that all users in the supply chain
  can be mutually supportive and produce compatible output.
  This requiredment is particularly strong with software which
  has so many features that no one user will be totally familiar
  with all of them.

 GIMP wins that one simply by being available to everyone.

  * Nobody uses a machine GIMP won't run on; 

  * Nobody is too poor to use GIMP; oh,  staying up to date
    is cheaper, too; 

  * Nobody lives in a country to which GIMP is a forbidden
    export; 

  * Nobody lives in a country in which GIMP is capitalistic
    exploitation, environmental abuse, racist technology or
    whatever; 

  * Any national inspectors can see any part of GIMP they
    like, with or without warrants, 24x7; 

  * GIMP is not unclean in any known religion (although in a
    few real places, you'd have to replace Wilbur -- which you
    could do without copyright/trademark/whatever issues).

These points may be true but for professional there are totally irrelevant. 
They do not care about what machine it runs on.. they are more concerned 
about the output than the means. These points are only relevant to those who 
are NOT faced with the requirements of the professional world. GIMP IMHO 
needs to address the needs of the real world.


  When gimp provides an alternative skin that emulates PS and
  solves resolution and compatibility issues (including integrated
  raw handling, exif manipulation and image library management
  then it is potentially adoptable as an alternative for high quality
  image makers.

 OK;

  * Raw imports are a plugin; 

Inconvenient and how does one deal with the issue of non-destructive editing?

  * Exif manipulation can be done externally -- or, sooner or
    later, someone will write a plugin, no doubt with convenient
    (semi-)automation facilities; 
Inconvenient and impractical

  * A PhotoShop face has already been done ( was poorly
    supported to wide scorn), so it could be done again, only
    in a more systematic fashion; 

It only received scorn because the GIMP development team ignored the basic 
requirement of development - using MVC in the early days - so the  code 
structure does facilitate view customization (or skin development).  IMHO 
Gimp has never recovered from that internal structural system design flaw. 

  * Image library management can be done externally but I
    imagine would be a natural interest for an EXIF plugin.

 So... all of this is possible. I think if a PS face were done
 for real, it could only survive as a kind of strap-on rather
 than a replacement for GIMP.

If there was an MVC architecture there would be no need to 
consider replacement as a necessary choice.

 That would also provide a safety buffer for GIMP should Adobe
 get restless about a percieved imitator, since you can be sure
 they'd be most uninterested in losing sales due to software-
 photocopying of their trademarked, copyrighted, etc industrial
 design (not that it's good, by any means, just that everybody's
 used to it; sort of parallel to MS-Office like that).

provided the size proportions and designs of the interface are not a copy and 
is a means of controlling entirely different source code I do not believe 
this to be hurdle. Maybe some members of the team are unnecessarily scared of 
rousing adobe's wrath! An MVC architecture and user view customisation tools 
would be much more attractive route because it would lay the groundwork for 
emulating other tool sets including any future tools competitve to PS. The 
challenge for gimp is how to create a long term strategy which may enable it 
to flexibly meet future needs that cannot be accurately forecast now. MVC 
architecture provides the flexibility required here. So IMHO the next major 
version of GIMP requires a total recasting of the code structure in line with 
an MVC architecture. The current system architectural is the major stumbling 
block for the long term. Until that is solved I do not see GIMP moving away 
from the beached whale status as far as its professional high quality image 
manipulation future.

 A down-side of this imitation would be that it effectively acts
 to support  retain Adobe's market monopoly. People would
 tend to view it as the real thing (tm Coca Cola)  GIMP as a
 mere copy rather than as an independently architected work
 of genius.

 Cheers; Leon

I am afraid we have to deal with the real world rather than the world as we 
would wish it to be. I have always thought there has been a lack of grasp of 
the implications of the real world adverseley affecting the choices that the 
gimp development team make. There is no doubt that Gimp is a substantial work 
but its design flaws and most notably the lack of a well designed MVC 
architecture and its 

Re: [Gimp-user] Bit-depth Processing

2007-09-26 Thread saulgoode
Quoting gimp_user [EMAIL PROTECTED]:
 ...  An MVC architecture and user view customisation tools
 would be much more attractive route because it would lay the groundwork for
 emulating other tool sets including any future tools competitve to PS. The
 challenge for gimp is how to create a long term strategy which may enable it
 to flexibly meet future needs that cannot be accurately forecast now. MVC
 architecture provides the flexibility required here. So IMHO the next major
 version of GIMP requires a total recasting of the code structure in line with
 an MVC architecture. The current system architectural is the major stumbling
 block for the long term. Until that is solved I do not see GIMP moving away
 from the beached whale status as far as its professional high quality image
 manipulation future.


This criticism of GIMP development is the complete opposite of my  
perception. If anything, the speed of GIMP development has  
historically been hampered by the development team's focus on  
abstracting the different components of data, controls, and  
presentation.

Splitting off the GTK and the GDK components as separate libraries  
certainly took away from GIMP development efforts at the time. The  
language-agnostic plug-in system was a forerunner in bringing MVC  
architecture to an application at a level which permitted users to  
actually redefine the capabilities of the program -- and while  
'libgimp' is typically employed by GIMP plug-ins, it is available for  
any other project to link with as a library entirely separate from the  
GIMP.

The GIMP developers often choose to enhance the abilities of the  
tools/libraries upon which it relies, rather than opt for a quick  
fix GIMP-specific solution. They have not only followed, but have  
contributed to internationalization, menu/dialog functioning, even the  
underlying GObject system of 'glib'. (Any scorn of GIMPshop which  
may have occurred is owing to its developer NOT wanting to work within  
the framework of the existing MVC architecture, and NOT wishing to  
enhance its capabilities; rather than the GIMP developers shunning MVC.)

Regarding the 8-bit color model being discussed and a call for the  
total recasting of the code structure, that is precisely the  
decision that was made about six years ago: to factor out the image  
storage model and abstract the access and manipulation of that  
storage. The approach chosen was to make such functionality a separate  
library (GEGL) and continue with the GIMP's development until such  
time as the library was ready for incorporation into the GIMP code.

Certainly the GIMP developers could have kludged the code to  
incorporate 16-bit or higher bit-depths; and it would not have taken  
nearly as long to do so. But the solution would be only temporary --  
the ultimate necessity to have a separate library would still exist --  
and would only apply to the GIMP project.

Far from burnishing its own image, the GIMP developers opt for the  
best approach and the long-term solutions, often to the cost of  
short-term expectations. They unselfishly aim to factor their code in  
a way that benefits all free software projects, not just the GIMP.  
There should be great pride in doing things right, even if it may  
take longer[1].


[1] Personally, I don't think it does take longer. When one looks at  
the big picture, the short-term solutions ultimately lead to greater  
amounts of development effort and such projects eventually need to  
adapt to the more generalized approach or they bog down. For a  
commercial company (such as Adobe), expending developer resources to  
produce short-term kludges can be justified if their is compensation  
from their customer base and if it maintains a marketplace edge over  
their competitors. In the real world of Free Software development,  
such efforts amount to nothing more than inefficiency in developer  
resources.


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Re: [Gimp-user] Bit-depth Processing

2007-09-26 Thread Sven Neumann
Hi,

On Wed, 2007-09-26 at 05:07 -0700, gimp_user wrote:

 It only received scorn because the GIMP development team ignored the basic 
 requirement of development - using MVC in the early days - so the  code 
 structure does facilitate view customization (or skin development).  IMHO 
 Gimp has never recovered from that internal structural system design flaw.

So you have obviously not even taken the time to look at the code before
you started to write your mostly pointless accusations. Someone told you
that MVC design is the solution for everything and now you are spreading
the word? Do you even know what you are talking about? I don't think so.

  So... all of this is possible. I think if a PS face were done
  for real, it could only survive as a kind of strap-on rather
  than a replacement for GIMP.
 
 If there was an MVC architecture there would be no need to 
 consider replacement as a necessary choice.

Such an architecture is already in place (as you would know if you had
taken the time to look at the code). The point is just that about 70% of
the code is UI code (and a lot of that code uses model-view-controller
concepts, yeah). So, if you are willing to rewrite those 70% then you
can build a different UI on top of the GIMP core.

This thread is not appropriate for the gimp-user list, please stop it
here. Questions about the code and the short and long-term plans for
GIMP development can be brought up and discussed on the gimp-developer
list.

To the anonymous poster who started it, can you now please unsubscribe
yourself from this list and take your pointless ramblings elsewhere?
Thank you.


Sven


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Re: [Gimp-user] Bit-depth Processing

2007-09-26 Thread Leon Brooks GIMP
On Thursday 27 September 2007 03:49:25 Sven Neumann wrote:
 Do you even know what you are talking about? I don't think so.

Oh. Someone seems to have put Sven into Happy Mode. (-:

I must say that as a programming novitiate, sorta, I do find
the open to-  fro-ing on lists like GIMP's very informative.

Cheers; Leon
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Re: [Gimp-user] Bit-depth Processing

2007-09-26 Thread Brendan
On Wednesday 26 September 2007, [EMAIL PROTECTED] wrote:
 Certainly the GIMP developers could have kludged the code to
 incorporate 16-bit or higher bit-depths; and it would not have taken
 nearly as long to do so. But the solution would be only temporary --
 the ultimate necessity to have a separate library would still exist --
 and would only apply to the GIMP project.

Yikes, you had a good argument until this bit...
Yes, what you say is true, but with 16-bit color, all of those professional 
graphics houses would have been eyeing Gimp for the last 6 years, instead of 
shunning it. They don't care about what code is maintainable. From an 
engineering standpoint, doing what the devels did was right, but holding it 
up as the only choice that could have benefitted people is not accurate.
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Re: [Gimp-user] Bit-depth Processing

2007-09-26 Thread David Gowers
On 9/27/07, Brendan [EMAIL PROTECTED] wrote:
 On Wednesday 26 September 2007, [EMAIL PROTECTED] wrote:
  Certainly the GIMP developers could have kludged the code to
  incorporate 16-bit or higher bit-depths; and it would not have taken
  nearly as long to do so. But the solution would be only temporary --
  the ultimate necessity to have a separate library would still exist --
  and would only apply to the GIMP project.

 Yikes, you had a good argument until this bit...
 Yes, what you say is true, but with 16-bit color, all of those professional
 graphics houses would have been eyeing Gimp for the last 6 years, instead of
 shunning it. They don't care about what code is maintainable. From an
 engineering standpoint, doing what the devels did was right, but holding it
 up as the only choice that could have benefitted people is not accurate.

'best approach' does not imply that, and I see no other part you could
be referring to here.

Of course CinePaint (the hack/fork of Gimp 1.04 to support high
bitdepth and alt colorspaces) filled a need -- and the people who are
commercially using that are rather likely to switch to GIMP when GIMP
supports those things, as CinePaint then changes in perception from
being a superpowered cripple next to GIMP, to just being a cripple. I
believe this demonstrates both the good points and problems of the
quick-hack approach.
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[Gimp-user] Bit-depth Processing

2007-09-25 Thread Greg
I've read a few msgs. that talked about how GIMP only does 8-bit
processing.  Does that mean if I load, say, a 16-bit image, Will GIMP
display and/or save the image as an 8-bit image?  If that IS the case,
that's a rather serious short-coming for photographers and such.


  

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Re: [Gimp-user] Bit-depth Processing

2007-09-25 Thread Owen
On Tue, 25 Sep 2007 09:09:30 -0700 (PDT)
Greg [EMAIL PROTECTED] wrote:

 I've read a few msgs. that talked about how GIMP only does 8-bit
 processing.  Does that mean if I load, say, a 16-bit image, Will GIMP
 display and/or save the image as an 8-bit image?  If that IS the case,
 that's a rather serious short-coming for photographers and such.



In what way is it a serious short coming? You do not say how you intend to use 
your image.

8 bits is 8 bits per channel, that's 24 bits per pixel.

Your monitor probably has a max of 24 bits per pixel and even then that is a 
bit of an overkill.




Owem
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Re: [Gimp-user] Bit-depth Processing

2007-09-25 Thread jim feldman
Greg wrote:
 I've read a few msgs. that talked about how GIMP only does 8-bit
 processing.  Does that mean if I load, say, a 16-bit image, Will GIMP
 display and/or save the image as an 8-bit image?  If that IS the case,
 that's a rather serious short-coming for photographers and such.
   
Probably should be in a FAQ somewhere.
1. I don't know of any current DSLR whose raw file format is more than
14bit per RGB value per pixel or 42bits per pixel.
2. Better flatbed scanners can do 16/48 bit, but there's some debate as
to any observable increase in range.  I think drum scans are usually 48 bit.
3. Currently, PS CS2/3 are 16/48 bit but not all plugins are.  I think
Corel PSP11 is also (not that I'd use it)
4. If you are going to use GIMP to do image processing from camera raw,
then use the UFRAW plugin to GIMP.  Pull the raw image in, and do the
first pass at color balance and exposure correction (which is where
having the extra bits are the most useful).  UFRAW will then pass an
8/24 bit file to GIMP for further processing
5. If you hand GIMP a 16/48 bit file (like a TIFF) it will convert it
down to 8/24
6. An upcoming version of GIMP will support 16/48bit and non-destructive
editing, but it's not a near term release last I heard
7. There are other FOSS editors such as Krita that support 16/48, but
they're not very mature yet

Even with it's bit depth shortcoming, I'd still take GIMP's mature tool
set over anything OTHER than PS CS2/3 (at a mere $649US)
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