Re: [hlcoders] Steam 'Connect'

2010-03-22 Thread Tobias Kammersgaard
Valve is currently using Steam login shizzle on a new site which they're testing in closed beta (external from Steamcommunity.com ) :) -ScarT 2010/3/22, David Kraeutmann da...@davidkra.net: It was never fully implemented. https://steamcommunity.com/openid/login returns main page. On Mon, Mar

Re: [hlcoders] Steam 'Connect'

2010-03-22 Thread Garry Newman
Apparently it works - so I'm gonna look into it. Unless someone from Valve posts and tells me not to because it's gonna break! garry On Mon, Mar 22, 2010 at 12:46 AM, David Kraeutmann da...@davidkra.net wrote: It was never fully implemented. https://steamcommunity.com/openid/login returns main

Re: [hlcoders] Steam 'Connect'

2010-03-22 Thread Tom Edwards
Oh yeah? Spill the beans! :p On 22/03/2010 12:03, Tobias Kammersgaard wrote: Valve is currently using Steam login shizzle on a new site which they're testing in closed beta (external from Steamcommunity.com ) :) -ScarT 2010/3/22, David Kraeutmannda...@davidkra.net: It was never fully

Re: [hlcoders] Steam 'Connect'

2010-03-22 Thread David Kraeutmann
Strange, it doesn't work for me... On Mon, Mar 22, 2010 at 5:06 PM, Tom Edwards t_edwa...@btinternet.com wrote: Oh yeah? Spill the beans! :p On 22/03/2010 12:03, Tobias Kammersgaard wrote: Valve is currently using Steam login shizzle on a new site which they're testing in closed beta

Re: [hlcoders] Steam 'Connect'

2010-03-22 Thread Garry Newman
I was told that it works, but you need to already be logged in on the steam community site.. garry On Mon, Mar 22, 2010 at 5:01 PM, David Kraeutmann da...@davidkra.net wrote: Strange, it doesn't work for me... On Mon, Mar 22, 2010 at 5:06 PM, Tom Edwards t_edwa...@btinternet.com wrote: Oh

Re: [hlcoders] Steam 'Connect'

2010-03-22 Thread David Kellaway
It doesn't. If you're already logged in, it changes the login box to a continue button (with your username displayed above it), but it still doesn't return valid data to the relying party. --- Dave Kellaway On 22 March 2010 17:19, Garry Newman garrynew...@gmail.com wrote: I was told that it

Re: [hlcoders] Steam 'Connect'

2010-03-22 Thread Tobias Kammersgaard
Valve's external site they're using works just fine. You're sent to the Steam community login page, log in and sent back to the other site. /ScarT On 22 March 2010 18:47, David Kellaway david.kella...@member.fsf.orgwrote: It doesn't. If you're already logged in, it changes the login box to a

Re: [hlcoders] Steam 'Connect'

2010-03-22 Thread David Kellaway
It may work fine for Valve, but it's not working correctly by the OpenID spec, which makes it all but useless for anyone else. You'd really need to see some documentation or get Valve to implement the spec properly to use it on a third party website (if they even intend to support that at any

Re: [hlcoders] Steam 'Connect'

2010-03-22 Thread Jonas 'Sortie' Termansen
I am very interested in this. In theory the users of my (alpha-state) digital distribution platform would be able to validate their accounts, which would make it more secure for my systems (previously I just scanned the working dir for the username). But would it be more secure for the users?

Re: [hlcoders] Steam 'Connect'

2010-03-22 Thread Harry Jeffery
It would have to be a callback validation approach from an official valve website. Like how paypal is used as a payment gateway on many commercial websites. On 22 March 2010 13:42, Jonas 'Sortie' Termansen hlcod...@maxsi.dk wrote: I am very interested in this. In theory the users of my

Re: [hlcoders] Steam 'Connect'

2010-03-22 Thread AzuiSleet
Their OpenID provider works just fine, I promise! Here's my page to test it: http://heronforce2.heronirc.net/ And the source.. http://heronforce2.heronirc.net/src.7z If you want to get it to work you need: Pear base, Pear DB, Curl, php_pdo, php_pdo_sqlite, php_curl. Their server doesn't have any

Re: [hlcoders] Steam 'Connect'

2010-03-22 Thread Harry Jeffery
Thanks, any chance of the source in a more linux friendly archive? Both .zip or .rar would work. On 22 March 2010 21:25, AzuiSleet azuisl...@gmail.com wrote: Their OpenID provider works just fine, I promise! Here's my page to test it: http://heronforce2.heronirc.net/ And the source..

Re: [hlcoders] Steam 'Connect'

2010-03-22 Thread Jorge Rodriguez
There's a 7zip Linux client. 7zip is open source. -- Jorge Vino Rodriguez ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] Steam 'Connect'

2010-03-22 Thread David Kellaway
You're right, this does work! Sort of. DotNetOpenAuth will reject it with default security settings, but it's possible to work around it. (If anyone else is trying to implement this with DotNetOpenAuth, you need to set OpenIdRelyingParty.SecuritySettings.AllowDualPurposeIdentifiers to true.)

[hlcoders] Steam 'Connect'

2010-03-21 Thread Garry Newman
Is there any way that another website can verify a steam login? I'm quite keen to make one of my websites check whether a user owns GMod before letting them download files (because at the moment in the comments there's a lot of does this work on non-steam - and I don't want to pay to let them

Re: [hlcoders] Steam 'Connect'

2010-03-21 Thread Harry Jeffery
Prehaps try linking an account on your website to a steam account. For example: To verify that they own an account with gmod on it ask them to put a small code/id in their steam community profile about-me section temporarily. Then you can have your website check it's existence by parsing the

Re: [hlcoders] Steam 'Connect'

2010-03-21 Thread Garry Newman
Thanks, this is what I ended up doing. It's working great right now. garry On Sun, Mar 21, 2010 at 12:12 PM, Harry Jeffery harry101jeff...@googlemail.com wrote: Prehaps try linking an account on your website to a steam account. For example: To verify that they own an account with gmod on it

Re: [hlcoders] Steam 'Connect'

2010-03-21 Thread Saul Rennison
Even better, I bet you could just use: http://steamcommunity.com/openid/ Thanks, - Saul. On 21 March 2010 12:32, Garry Newman garrynew...@gmail.com wrote: Thanks, this is what I ended up doing. It's working great right now. garry On Sun, Mar 21, 2010 at 12:12 PM, Harry Jeffery

Re: [hlcoders] Steam 'Connect'

2010-03-21 Thread Stephen Swires
I tried logging into Stack Overflow with that as the OID provider, but it wouldn't work. It'd be very cool if it did. On Sun, Mar 21, 2010 at 9:43 PM, Saul Rennison saul.renni...@gmail.comwrote: Even better, I bet you could just use: http://steamcommunity.com/openid/ Thanks, - Saul. On 21

Re: [hlcoders] Steam 'Connect'

2010-03-21 Thread David Kellaway
It's a real shame the OpenID provider doesn't work properly (DotNetOpenAuth rejects it because it's not fully compliant with the spec somehow). It'd be much less of a pain than making peoples' profiles public, editing them, and digging through the horrible XML feed. Is there anyone at Valve who'd

Re: [hlcoders] Steam 'Connect'

2010-03-21 Thread David Kraeutmann
It was never fully implemented. https://steamcommunity.com/openid/login returns main page. On Mon, Mar 22, 2010 at 12:44 AM, David Kellaway david.kella...@member.fsf.org wrote: It's a real shame the OpenID provider doesn't work properly (DotNetOpenAuth rejects it because it's not fully