Valve is currently using Steam login shizzle on a new site which
they're testing in closed beta (external from Steamcommunity.com ) :)
-ScarT
2010/3/22, David Kraeutmann da...@davidkra.net:
It was never fully implemented.
https://steamcommunity.com/openid/login returns main page.
On Mon, Mar
Apparently it works - so I'm gonna look into it. Unless someone from
Valve posts and tells me not to because it's gonna break!
garry
On Mon, Mar 22, 2010 at 12:46 AM, David Kraeutmann da...@davidkra.net wrote:
It was never fully implemented.
https://steamcommunity.com/openid/login returns main
Oh yeah? Spill the beans! :p
On 22/03/2010 12:03, Tobias Kammersgaard wrote:
Valve is currently using Steam login shizzle on a new site which
they're testing in closed beta (external from Steamcommunity.com ) :)
-ScarT
2010/3/22, David Kraeutmannda...@davidkra.net:
It was never fully
Strange, it doesn't work for me...
On Mon, Mar 22, 2010 at 5:06 PM, Tom Edwards t_edwa...@btinternet.com wrote:
Oh yeah? Spill the beans! :p
On 22/03/2010 12:03, Tobias Kammersgaard wrote:
Valve is currently using Steam login shizzle on a new site which
they're testing in closed beta
I was told that it works, but you need to already be logged in on the
steam community site..
garry
On Mon, Mar 22, 2010 at 5:01 PM, David Kraeutmann da...@davidkra.net wrote:
Strange, it doesn't work for me...
On Mon, Mar 22, 2010 at 5:06 PM, Tom Edwards t_edwa...@btinternet.com wrote:
Oh
It doesn't. If you're already logged in, it changes the login box to a
continue button (with your username displayed above it), but it
still doesn't return valid data to the relying party.
---
Dave Kellaway
On 22 March 2010 17:19, Garry Newman garrynew...@gmail.com wrote:
I was told that it
Valve's external site they're using works just fine. You're sent to the
Steam community login page, log in and sent back to the other site.
/ScarT
On 22 March 2010 18:47, David Kellaway david.kella...@member.fsf.orgwrote:
It doesn't. If you're already logged in, it changes the login box to a
It may work fine for Valve, but it's not working correctly by the
OpenID spec, which makes it all but useless for anyone else. You'd
really need to see some documentation or get Valve to implement the
spec properly to use it on a third party website (if they even intend
to support that at any
I am very interested in this.
In theory the users of my (alpha-state) digital distribution platform would be
able to validate their accounts, which would make it more secure for my systems
(previously I just scanned the working dir for the username). But would it be
more secure for the users?
It would have to be a callback validation approach from an official
valve website. Like how paypal is used as a payment gateway on many
commercial websites.
On 22 March 2010 13:42, Jonas 'Sortie' Termansen hlcod...@maxsi.dk wrote:
I am very interested in this.
In theory the users of my
Their OpenID provider works just fine, I promise! Here's my page to test it:
http://heronforce2.heronirc.net/
And the source.. http://heronforce2.heronirc.net/src.7z
If you want to get it to work you need: Pear base, Pear DB, Curl,
php_pdo, php_pdo_sqlite, php_curl. Their server doesn't have any
Thanks, any chance of the source in a more linux friendly archive?
Both .zip or .rar would work.
On 22 March 2010 21:25, AzuiSleet azuisl...@gmail.com wrote:
Their OpenID provider works just fine, I promise! Here's my page to test it:
http://heronforce2.heronirc.net/
And the source..
There's a 7zip Linux client. 7zip is open source.
--
Jorge Vino Rodriguez
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You're right, this does work! Sort of. DotNetOpenAuth will reject it
with default security settings, but it's possible to work around it.
(If anyone else is trying to implement this with DotNetOpenAuth, you
need to set OpenIdRelyingParty.SecuritySettings.AllowDualPurposeIdentifiers
to true.)
Is there any way that another website can verify a steam login?
I'm quite keen to make one of my websites check whether a user owns
GMod before letting them download files (because at the moment in the
comments there's a lot of does this work on non-steam - and I don't
want to pay to let them
Prehaps try linking an account on your website to a steam account.
For example:
To verify that they own an account with gmod on it ask them to put a
small code/id in their steam community profile about-me section
temporarily. Then you can have your website check it's existence by
parsing the
Thanks, this is what I ended up doing. It's working great right now.
garry
On Sun, Mar 21, 2010 at 12:12 PM, Harry Jeffery
harry101jeff...@googlemail.com wrote:
Prehaps try linking an account on your website to a steam account.
For example:
To verify that they own an account with gmod on it
Even better, I bet you could just use: http://steamcommunity.com/openid/
Thanks,
- Saul.
On 21 March 2010 12:32, Garry Newman garrynew...@gmail.com wrote:
Thanks, this is what I ended up doing. It's working great right now.
garry
On Sun, Mar 21, 2010 at 12:12 PM, Harry Jeffery
I tried logging into Stack Overflow with that as the OID provider, but it
wouldn't work. It'd be very cool if it did.
On Sun, Mar 21, 2010 at 9:43 PM, Saul Rennison saul.renni...@gmail.comwrote:
Even better, I bet you could just use: http://steamcommunity.com/openid/
Thanks,
- Saul.
On 21
It's a real shame the OpenID provider doesn't work properly
(DotNetOpenAuth rejects it because it's not fully compliant with the
spec somehow). It'd be much less of a pain than making peoples'
profiles public, editing them, and digging through the horrible XML
feed.
Is there anyone at Valve who'd
It was never fully implemented.
https://steamcommunity.com/openid/login returns main page.
On Mon, Mar 22, 2010 at 12:44 AM, David Kellaway
david.kella...@member.fsf.org wrote:
It's a real shame the OpenID provider doesn't work properly
(DotNetOpenAuth rejects it because it's not fully
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