RE: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?

2007-11-06 Thread Keeper
- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mike Durand Sent: Monday, October 15, 2007 8:27 PM To: hlcoders@list.valvesoftware.com Subject: RE: [hlcoders] TF2 Plugin Headstart? VEngineCvar004? It's on the FTP server now. Sorry for the delay. -Mike -Original Message

RE: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?

2007-10-19 Thread Keeper
To: hlcoders@list.valvesoftware.com Subject: RE: [hlcoders] TF2 Plugin Headstart? VEngineCvar004? if I do that with gameeventmanager it works fine..but if I set up using gameeventmanager2 it doesnt. BUT I cant seem to get the sudden death events so that the plugin knows when the servers in sudden death

RE: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?

2007-10-18 Thread Keeper
It works for me: -AddListener(this, player_death, true); Keeper -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ray Sent: Thursday, October 18, 2007 9:17 PM To: hlcoders@list.valvesoftware.com Subject: RE: [hlcoders] TF2 Plugin Headstart? VEngineCvar004

RE: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?

2007-10-18 Thread Ray
Has anyone been able to get the gameeventmanager2 to work with orangebox?? if I try using it I get an invalid parameter order error when I addlistener. Ray ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?

2007-10-17 Thread David Anderson
] [mailto:[EMAIL PROTECTED] On Behalf Of Bryan Beaudreault Sent: Friday, October 12, 2007 11:32 AM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004? Can we please get the tier1_i486 (linux version) as soon as possible? Now that people are starting to get

RE: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?

2007-10-15 Thread Mike Durand
' MacDonald [EMAIL PROTECTED] To: hlcoders@list.valvesoftware.com Sent: Friday, October 12, 2007 7:30 PM Subject: RE: [hlcoders] TF2 Plugin Headstart? VEngineCvar004? It's not really that hard to look at the file and figure out what's going on. But here: http://www.voogru.com

Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?

2007-10-12 Thread ratman2000
To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004? Hello, nice, can you share it with us? With friendly Reguards Ratman2000 - Original Message - From: Spencer 'voogru' MacDonald [EMAIL PROTECTED] To: hlcoders@list.valvesoftware.com Sent

Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?

2007-10-12 Thread ratman2000
, but it dont gets called... Whats wrong? With friendly Reguards Ratman2000 - Original Message - From: [EMAIL PROTECTED] To: hlcoders@list.valvesoftware.com Sent: Friday, October 12, 2007 7:50 PM Subject: Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004? Hello Spencer 'voogru' MacDonald

Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?

2007-10-12 Thread Bryan Beaudreault
[EMAIL PROTECTED] To: hlcoders@list.valvesoftware.com Sent: Friday, October 12, 2007 7:30 PM Subject: RE: [hlcoders] TF2 Plugin Headstart? VEngineCvar004? It's not really that hard to look at the file and figure out what's going on. But here: http://www.voogru.com

Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?

2007-10-12 Thread ratman2000
Hello, nice, can you share it with us? With friendly Reguards Ratman2000 - Original Message - From: Spencer 'voogru' MacDonald [EMAIL PROTECTED] To: hlcoders@list.valvesoftware.com Sent: Friday, October 12, 2007 6:36 PM Subject: RE: [hlcoders] TF2 Plugin Headstart? VEngineCvar004? I

RE: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?

2007-10-12 Thread Spencer 'voogru' MacDonald
: [hlcoders] TF2 Plugin Headstart? VEngineCvar004? Hello, nice, can you share it with us? With friendly Reguards Ratman2000 - Original Message - From: Spencer 'voogru' MacDonald [EMAIL PROTECTED] To: hlcoders@list.valvesoftware.com Sent: Friday, October 12, 2007 6:36 PM Subject: RE

RE: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?

2007-10-12 Thread Spencer 'voogru' MacDonald
I got mine working by just adding the new functions from filesystem.h -Original Message- From: David Anderson [mailto:[EMAIL PROTECTED] Sent: Friday, October 12, 2007 10:19 AM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004? I think we

Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?

2007-10-12 Thread David Anderson
:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Thursday, October 11, 2007 11:34 AM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004? Hello Mike, please give us: public/tier1/characterset.h public/tier1/utlbuffer.h public/tier1/tier1.h Thanks

Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?

2007-10-12 Thread ratman2000
PM Subject: RE: [hlcoders] TF2 Plugin Headstart? VEngineCvar004? Added those three. Is anyone else waiting on me for anything other than the Linux version of tier1? -Mike -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent

Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?

2007-10-12 Thread LDuke
@list.valvesoftware.com Sent: Friday, October 12, 2007 7:50 PM Subject: Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004? Hello Spencer 'voogru' MacDonald, Thanks for sharing that file with us! With friendly Reguards Ratman2000 - Original Message - From: Spencer

Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?

2007-10-12 Thread ratman2000
- From: Mike Durand [EMAIL PROTECTED] To: hlcoders@list.valvesoftware.com Sent: Thursday, October 11, 2007 9:33 PM Subject: RE: [hlcoders] TF2 Plugin Headstart? VEngineCvar004? Added those three. Is anyone else waiting on me for anything other than the Linux version of tier1? -Mike

Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?

2007-10-11 Thread ratman2000
: [hlcoders] TF2 Plugin Headstart? VEngineCvar004? They fill a void. And make a canned game a little more flexible. That being said, Mike: will the upcoming converted source games be available as a beta before they are released? Some are game specific and can't be tested on TF2. Thanks

RE: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?

2007-10-11 Thread Mike Durand
Subject: Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004? Hello Mike, please give us: public/tier1/characterset.h public/tier1/utlbuffer.h public/tier1/tier1.h Thanks with friendly reguards Ratman2000 - Original Message - From: Keeper [EMAIL PROTECTED] To: hlcoders

RE: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?

2007-10-09 Thread Tony Paloma
To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004? This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] I added ienginesound.h and strtools.h. I'll add the tier1_i486.a when I can. -Mike - Original

RE: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?

2007-10-09 Thread Ray
Durand Sent: Monday, October 08, 2007 3:52 PM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004? This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] I added ienginesound.h and strtools.h. I'll add

RE: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?

2007-10-09 Thread Mike Durand
, October 08, 2007 6:09 PM To: hlcoders@list.valvesoftware.com Subject: RE: [hlcoders] TF2 Plugin Headstart? VEngineCvar004? Mike, I still need utllinkedlist.h. networkstringtabledefs.h would also help. Thanks, Tony Paloma -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL

Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?

2007-10-09 Thread ratman2000
, October 09, 2007 8:40 PM Subject: RE: [hlcoders] TF2 Plugin Headstart? VEngineCvar004? Added: utllinkedlist.h. networkstringtabledefs.h gametrace.h cmodel.h bspflags.h util_shared.h vphysics_interface.h -Mike -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf

Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?

2007-10-09 Thread Tony omega Sergi
, 2007 8:40 PM Subject: RE: [hlcoders] TF2 Plugin Headstart? VEngineCvar004? Added: utllinkedlist.h. networkstringtabledefs.h gametrace.h cmodel.h bspflags.h util_shared.h vphysics_interface.h -Mike -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED

RE: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?

2007-10-09 Thread Keeper
: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Tony omega Sergi Sent: Tuesday, October 09, 2007 5:11 PM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004? -- [ Picked text/plain from multipart/alternative ] hmm, i seem to think the easiest

Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?

2007-10-08 Thread ratman2000
PM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004? any word on this? At 03:55 PM 9/28/2007, you wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Yes, I'll make all of the updated

Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?

2007-10-08 Thread Ray Toye
--- [EMAIL PROTECTED] wrote: Hello, i now have many errors by compiling my plugin... I hope anybody can help me! ../HL2SDK-TF2/tier1/convar.cpp In file included from ../HL2SDK-TF2/public/tier1/iconvar.h:21, from ../HL2SDK-TF2/public/tier1/convar.h:20,

RE: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?

2007-10-08 Thread Mike Durand
@list.valvesoftware.com Subject: Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004? Hello, i now have many errors by compiling my plugin... I hope anybody can help me! ../HL2SDK-TF2/tier1/convar.cpp In file included from ../HL2SDK-TF2/public/tier1/iconvar.h:21, from ../HL2SDK-TF2/public

Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?

2007-10-08 Thread ratman2000
PROTECTED] To: hlcoders@list.valvesoftware.com Sent: Monday, October 08, 2007 8:25 PM Subject: RE: [hlcoders] TF2 Plugin Headstart? VEngineCvar004? You should make sure that you have installed VS 2005 SP1 as well as this hotfix: http://support.microsoft.com/?kbid=930198 -Original Message

Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?

2007-10-08 Thread David Anderson
/?kbid=930198 -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Monday, October 08, 2007 5:52 AM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004? Hello, i now have many errors by compiling

Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?

2007-10-08 Thread Mike Durand
@list.valvesoftware.com Sent: Mon Oct 08 15:15:26 2007 Subject: Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004? Hi Mike, In addition to an updated ienginesound.h, would it be possible to get a tier1_i486.a build? Thanks, ---David Anderson http://www.bailopan.net/ Mike Durand

Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?

2007-10-08 Thread David Anderson
Message - From: [EMAIL PROTECTED] [EMAIL PROTECTED] To: hlcoders@list.valvesoftware.com hlcoders@list.valvesoftware.com Sent: Mon Oct 08 15:15:26 2007 Subject: Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004? Hi Mike, In addition to an updated ienginesound.h, would it be possible

RE: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?

2007-10-08 Thread Tony Paloma
: [hlcoders] TF2 Plugin Headstart? VEngineCvar004? This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] I added ienginesound.h and strtools.h. I'll add the tier1_i486.a when I can. -Mike - Original Message - From: [EMAIL PROTECTED] [EMAIL

RE: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?

2007-10-08 Thread Tony Paloma
: Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004? This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] I added ienginesound.h and strtools.h. I'll add the tier1_i486.a when I can. -Mike - Original Message - From: [EMAIL PROTECTED

Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?

2007-10-08 Thread ratman2000
@list.valvesoftware.com Sent: Monday, October 08, 2007 8:25 PM Subject: RE: [hlcoders] TF2 Plugin Headstart? VEngineCvar004? You should make sure that you have installed VS 2005 SP1 as well as this hotfix: http://support.microsoft.com/?kbid=930198 -Original Message- From: [EMAIL

Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?

2007-10-06 Thread Adam \amckern\ McKern
@list.valvesoftware.com hlcoders@list.valvesoftware.com Sent: Fri Oct 05 23:48:55 2007 Subject: Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004? -- [ Picked text/plain from multipart/alternative ] (Sorry if this is a duplicate message. I'm facing hurdles with college SMTP restrictions) Almost

RE: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?

2007-10-06 Thread Tony Paloma
To: hlcoders@list.valvesoftware.com Subject: RE: [hlcoders] TF2 Plugin Headstart? VEngineCvar004? Just out of curiosity: has anyone else gotten close to getting their updated plugin to build/work? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mike Durand

RE: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?

2007-10-06 Thread Tony Paloma
Of Mike Durand Sent: Thursday, October 04, 2007 11:31 AM To: hlcoders@list.valvesoftware.com Subject: RE: [hlcoders] TF2 Plugin Headstart? VEngineCvar004? Just out of curiosity: has anyone else gotten close to getting their updated plugin to build/work? -Original Message- From: [EMAIL

RE: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?

2007-10-05 Thread Spencer 'voogru' MacDonald
I just got my stuff working. Thanks! You're awesome! - voogru. -Original Message- From: Mike Durand [mailto:[EMAIL PROTECTED] Sent: Thursday, October 04, 2007 2:31 PM To: hlcoders@list.valvesoftware.com Subject: RE: [hlcoders] TF2 Plugin Headstart? VEngineCvar004? Just out of curiosity

Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?

2007-10-05 Thread ratman2000
« gets 3 Arguments, but accepts only 2 Whats wrong? With friendly reguards Ratman2000 - Original Message - From: Spencer 'voogru' MacDonald [EMAIL PROTECTED] To: hlcoders@list.valvesoftware.com Sent: Friday, October 05, 2007 9:36 AM Subject: RE: [hlcoders] TF2 Plugin Headstart? VEngineCvar004

Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?

2007-10-05 Thread Mattie Casper
try that route if you haven't already. -Mike -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of David Anderson Sent: Wednesday, October 03, 2007 6:14 PM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004

Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?

2007-10-05 Thread ratman2000
@list.valvesoftware.com Subject: RE: [hlcoders] TF2 Plugin Headstart? VEngineCvar004? OK. I added these: byteswap.h convar_serverbounded.h vstdlib.lib mathlib.lib tier0.lib tier2.lib vstdlib.lib Do you still get

Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?

2007-10-05 Thread Mattie Casper
page! With friendly Reguards Ratman2000 - Original Message - From: Mattie Casper [EMAIL PROTECTED] To: hlcoders@list.valvesoftware.com Sent: Friday, October 05, 2007 10:57 AM Subject: Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004? -- [ Picked text/plain from multipart

Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?

2007-10-05 Thread Ray Toye
Mike, Has esounds-PrecacheSound(, ) changed? I get this error: Run-Time Check Failure #0 - The value of ESP was not properly saved across a function call. This is usually a result of calling a function declared with one calling convention with a function pointer declared with a different calling

Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?

2007-10-05 Thread ratman2000
] To: hlcoders@list.valvesoftware.com Sent: Friday, October 05, 2007 5:16 PM Subject: Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004? -- [ Picked text/plain from multipart/alternative ] Hey Ratman-- I didn't have that problem. My console commands worked just fine like this with no change

Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?

2007-10-05 Thread Tony \omega\ Sergi
- Original Message - From: Mattie Casper [EMAIL PROTECTED] To: hlcoders@list.valvesoftware.com Sent: Friday, October 05, 2007 5:16 PM Subject: Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004? -- [ Picked text/plain from multipart/alternative ] Hey Ratman-- I didn't have

Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?

2007-10-05 Thread ratman2000
helpfull :) With friendly Reguards Ratman2000 - Original Message - From: Mattie Casper [EMAIL PROTECTED] To: hlcoders@list.valvesoftware.com Sent: Friday, October 05, 2007 5:16 PM Subject: Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004? -- [ Picked text/plain

Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?

2007-10-05 Thread Tony omega Sergi
Message - From: Tony omega Sergi [EMAIL PROTECTED] To: hlcoders@list.valvesoftware.com Sent: Friday, October 05, 2007 9:37 PM Subject: Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004? -- [ Picked text/plain from multipart/alternative ] going straight from the wiki post he made

Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?

2007-10-04 Thread Tony \omega\ Sergi
PROTECTED] To: hlcoders@list.valvesoftware.com Sent: Thursday, October 04, 2007 1:00 AM Subject: Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004? -- [ Picked text/plain from multipart/alternative ] FYI-- to be sure other plugin authors are aware (some of you definitely are), the old

Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?

2007-10-04 Thread Christopher Harris
, October 04, 2007 5:08 AM Subject: Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004? -- [ Picked text/plain from multipart/alternative ] As you may, or may not have read, that happens AFTER orange box comes out. What kind of a moron would release the source to their game when it's not even out

RE: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?

2007-10-04 Thread Spencer 'voogru' MacDonald
: Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004? And the fact that he has to merge the changes into all 4 sdk types! It will take time and he estimated 1 month after Orange Box release. Patience, people, Patience. Chris - Original Message - From: Tony omega Sergi [EMAIL PROTECTED

RE: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?

2007-10-04 Thread Mike Durand
-Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Wednesday, October 03, 2007 10:47 PM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004? Hello Mike, thanks for your help, but is it not simpler

RE: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?

2007-10-04 Thread Mike Durand
. -Mike -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of David Anderson Sent: Wednesday, October 03, 2007 6:14 PM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004? Phew! Still a few more errors... - Looks

Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?

2007-10-04 Thread David Anderson
:[EMAIL PROTECTED] On Behalf Of Mike Durand Sent: Thursday, October 04, 2007 11:15 AM To: hlcoders@list.valvesoftware.com Subject: RE: [hlcoders] TF2 Plugin Headstart? VEngineCvar004? OK. I added these: byteswap.h convar_serverbounded.h vstdlib.lib mathlib.lib

RE: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?

2007-10-04 Thread Ray
I'll check that out.. Thank you. Ray At 08:13 PM 10/4/2007, you wrote: Well, I'm not sure if it's the right way of doing it. But I managed to get cvars working by: 1. Add the convar.cpp valve provided to your project. 2. Declare g_pCVar somewhere and then set it to the icvar interface. 3. Call

RE: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?

2007-10-03 Thread Spencer 'voogru' MacDonald
I hear crickets. - voogru. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

RE: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?

2007-10-03 Thread Mike Durand
To: hlcoders@list.valvesoftware.com Subject: RE: [hlcoders] TF2 Plugin Headstart? VEngineCvar004? I hear crickets. - voogru. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo

Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?

2007-10-03 Thread ratman2000
Sent: Wednesday, October 03, 2007 8:53 PM Subject: RE: [hlcoders] TF2 Plugin Headstart? VEngineCvar004? I've added 'iconvar.h' and 'convar.h'. That should keep those crickets under control until the next compilation error. :) -Mike -Original Message- From: [EMAIL PROTECTED] [mailto

RE: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?

2007-10-03 Thread Keeper
To: hlcoders@list.valvesoftware.com Subject: RE: [hlcoders] TF2 Plugin Headstart? VEngineCvar004? I hear crickets. - voogru. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman

Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?

2007-10-03 Thread David Anderson
until the next compilation error. :) -Mike -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Spencer 'voogru' MacDonald Sent: Wednesday, October 03, 2007 11:42 AM To: hlcoders@list.valvesoftware.com Subject: RE: [hlcoders] TF2 Plugin Headstart

Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?

2007-10-03 Thread Mattie Casper
] On Behalf Of Spencer 'voogru' MacDonald Sent: Wednesday, October 03, 2007 11:42 AM To: hlcoders@list.valvesoftware.com Subject: RE: [hlcoders] TF2 Plugin Headstart? VEngineCvar004? I hear crickets. - voogru. ___ To unsubscribe, edit

RE: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?

2007-10-03 Thread Mike Durand
They are there now. -Mike -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of David Anderson Sent: Wednesday, October 03, 2007 2:51 PM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004? Seems to be compiling

Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?

2007-10-03 Thread David Anderson
PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of David Anderson Sent: Wednesday, October 03, 2007 2:51 PM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004? Seems to be compiling after some strtools fixes -- the next step is linking ;) I think we're

Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?

2007-10-03 Thread ratman2000
[EMAIL PROTECTED] To: hlcoders@list.valvesoftware.com Sent: Thursday, October 04, 2007 1:00 AM Subject: Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004? -- [ Picked text/plain from multipart/alternative ] FYI-- to be sure other plugin authors are aware (some of you definitely are), the old

RE: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?

2007-10-02 Thread Mike Durand
To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004? any word on this? At 03:55 PM 9/28/2007, you wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Yes, I'll make all of the updated headers needed

RE: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?

2007-10-02 Thread Ray
Of Ray Sent: Tuesday, October 02, 2007 3:10 PM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004? any word on this? At 03:55 PM 9/28/2007, you wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Yes

Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?

2007-10-02 Thread Nick
any important ones please let me know. -Mike -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ray Sent: Tuesday, October 02, 2007 3:10 PM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004? any word

RE: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?

2007-10-02 Thread Ray
The only file available is PluginHeaders.zip, which contains hopefully all of the headers you will need to get a head start on updating your plugins. If I've left any important ones please let me know. -Mike utlblockmemory.h ? ___ To

Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?

2007-10-02 Thread mrdeathllama
-- [ Picked text/plain from multipart/alternative ] Thanks, I'm gonna have fun with this. And nick, you need to learn about ftp accounts. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

RE: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?

2007-10-02 Thread Tony Paloma
in other ideas though. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mike Durand Sent: Tuesday, October 02, 2007 6:06 PM To: hlcoders@list.valvesoftware.com Subject: RE: [hlcoders] TF2 Plugin Headstart? VEngineCvar004? Hi All- I decided that posting

Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?

2007-10-02 Thread Nick
Sent: Tuesday, October 02, 2007 3:10 PM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004? any word on this? At 03:55 PM 9/28/2007, you wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative

RE: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?

2007-10-02 Thread Mike Durand
It's there now. -Mike -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ray Sent: Tuesday, October 02, 2007 7:28 PM To: hlcoders@list.valvesoftware.com Subject: RE: [hlcoders] TF2 Plugin Headstart? VEngineCvar004? The only file available

Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?

2007-10-02 Thread David Anderson
of the interface to use. I'm interested in other ideas though. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mike Durand Sent: Tuesday, October 02, 2007 6:06 PM To: hlcoders@list.valvesoftware.com Subject: RE: [hlcoders] TF2 Plugin Headstart? VEngineCvar004? Hi All

RE: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?

2007-10-02 Thread Spencer 'voogru' MacDonald
iconvar.h seems to be missing. From icvar.h #include tier1/iconvar.h - voogru. -Original Message- From: David Anderson [mailto:[EMAIL PROTECTED] Sent: Wednesday, October 03, 2007 12:19 AM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004

Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?

2007-10-02 Thread ratman2000
PROTECTED] To: hlcoders@list.valvesoftware.com Sent: Wednesday, October 03, 2007 7:28 AM Subject: RE: [hlcoders] TF2 Plugin Headstart? VEngineCvar004? iconvar.h seems to be missing. From icvar.h #include tier1/iconvar.h - voogru. -Original Message- From: David Anderson [mailto:[EMAIL

Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?

2007-09-28 Thread Mattie Casper
-- [ Picked text/plain from multipart/alternative ] Just a gentle reminder-- any chance, Valve, that we can get the definition for the VEngineCvar004? Again congrats on TF2-- I've been playing way too much of it when I should be coding. -Mattie On 9/18/07, Mattie Casper [EMAIL PROTECTED] wrote:

Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?

2007-09-28 Thread LDuke
: [hlcoders] TF2 Plugin Headstart? VEngineCvar004? -- [ Picked text/plain from multipart/alternative ] Just a gentle reminder-- any chance, Valve, that we can get the definition for the VEngineCvar004? Again congrats on TF2-- I've been playing way too much of it when I should be coding. -Mattie

[hlcoders] TF2 Plugin Headstart? VEngineCvar004?

2007-09-18 Thread Mattie Casper
-- [ Picked text/plain from multipart/alternative ] Just doing some quick research and it almost looks like we could make some semblance of a working server plugin for TF2 if we had access to the definition of VEngineCvar004. Can we get a copy of this, even if it's not official/beta, just for

Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?

2007-09-18 Thread David Anderson
There seems to be more changes than just that; here's my cursory analysis from a whole ten minutes of looking: a) IServerGameDLL005 is not the same as IServerGameDLL005 from the original engine (the last four functions or so are new). I didn't check the other game-provided interfaces. b)

Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?

2007-09-18 Thread Mattie Casper
-- [ Picked text/plain from multipart/alternative ] Just to compare notes: I had the same findings this afternoon for (a) and (b), though I didn't check out the differences in IServerGameDLL005. As for (b), that vstdlib to vstdlib_s relocation is problematic to manage for existing plugins. It's