-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mike Durand
Sent: Monday, October 15, 2007 8:27 PM
To: hlcoders@list.valvesoftware.com
Subject: RE: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?
It's on the FTP server now. Sorry for the delay.
-Mike
-Original Message
To: hlcoders@list.valvesoftware.com
Subject: RE: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?
if I do that with gameeventmanager it works fine..but if I set up
using gameeventmanager2 it doesnt.
BUT I cant seem to get the sudden death events so that the plugin
knows when the servers in sudden death
It works for me: -AddListener(this, player_death, true);
Keeper
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ray
Sent: Thursday, October 18, 2007 9:17 PM
To: hlcoders@list.valvesoftware.com
Subject: RE: [hlcoders] TF2 Plugin Headstart? VEngineCvar004
Has anyone been able to get the gameeventmanager2 to work with orangebox??
if I try using it I get an invalid parameter order error when I addlistener.
Ray
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]
[mailto:[EMAIL PROTECTED] On Behalf Of Bryan
Beaudreault
Sent: Friday, October 12, 2007 11:32 AM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?
Can we please get the tier1_i486 (linux version) as soon as possible?
Now that people are starting to get
' MacDonald [EMAIL PROTECTED]
To: hlcoders@list.valvesoftware.com
Sent: Friday, October 12, 2007 7:30 PM
Subject: RE: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?
It's not really that hard to look at the file and figure out what's
going
on.
But here:
http://www.voogru.com
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?
Hello,
nice, can you share it with us?
With friendly Reguards
Ratman2000
- Original Message -
From: Spencer 'voogru' MacDonald [EMAIL PROTECTED]
To: hlcoders@list.valvesoftware.com
Sent
, but
it dont gets called...
Whats wrong?
With friendly Reguards
Ratman2000
- Original Message -
From: [EMAIL PROTECTED]
To: hlcoders@list.valvesoftware.com
Sent: Friday, October 12, 2007 7:50 PM
Subject: Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?
Hello Spencer 'voogru' MacDonald
[EMAIL PROTECTED]
To: hlcoders@list.valvesoftware.com
Sent: Friday, October 12, 2007 7:30 PM
Subject: RE: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?
It's not really that hard to look at the file and figure out what's going
on.
But here:
http://www.voogru.com
Hello,
nice, can you share it with us?
With friendly Reguards
Ratman2000
- Original Message -
From: Spencer 'voogru' MacDonald [EMAIL PROTECTED]
To: hlcoders@list.valvesoftware.com
Sent: Friday, October 12, 2007 6:36 PM
Subject: RE: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?
I
: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?
Hello,
nice, can you share it with us?
With friendly Reguards
Ratman2000
- Original Message -
From: Spencer 'voogru' MacDonald [EMAIL PROTECTED]
To: hlcoders@list.valvesoftware.com
Sent: Friday, October 12, 2007 6:36 PM
Subject: RE
I got mine working by just adding the new functions from filesystem.h
-Original Message-
From: David Anderson [mailto:[EMAIL PROTECTED]
Sent: Friday, October 12, 2007 10:19 AM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?
I think we
:[EMAIL PROTECTED] On Behalf Of
[EMAIL PROTECTED]
Sent: Thursday, October 11, 2007 11:34 AM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?
Hello Mike,
please give us:
public/tier1/characterset.h
public/tier1/utlbuffer.h
public/tier1/tier1.h
Thanks
PM
Subject: RE: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?
Added those three.
Is anyone else waiting on me for anything other than the Linux version
of tier1?
-Mike
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
[EMAIL PROTECTED]
Sent
@list.valvesoftware.com
Sent: Friday, October 12, 2007 7:50 PM
Subject: Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?
Hello Spencer 'voogru' MacDonald,
Thanks for sharing that file with us!
With friendly Reguards
Ratman2000
- Original Message -
From: Spencer
-
From: Mike Durand [EMAIL PROTECTED]
To: hlcoders@list.valvesoftware.com
Sent: Thursday, October 11, 2007 9:33 PM
Subject: RE: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?
Added those three.
Is anyone else waiting on me for anything other than the Linux version
of tier1?
-Mike
: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?
They fill a void. And make a canned game a little more flexible.
That being said, Mike: will the upcoming converted source games be
available as a beta before they are released? Some are game specific and
can't be tested on TF2.
Thanks
Subject: Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?
Hello Mike,
please give us:
public/tier1/characterset.h
public/tier1/utlbuffer.h
public/tier1/tier1.h
Thanks
with friendly reguards
Ratman2000
- Original Message -
From: Keeper [EMAIL PROTECTED]
To: hlcoders
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
I added ienginesound.h and strtools.h. I'll add the tier1_i486.a when I can.
-Mike
- Original
Durand
Sent: Monday, October 08, 2007 3:52 PM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
I added ienginesound.h and strtools.h. I'll add
, October 08, 2007 6:09 PM
To: hlcoders@list.valvesoftware.com
Subject: RE: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?
Mike,
I still need utllinkedlist.h. networkstringtabledefs.h would also help.
Thanks,
Tony Paloma
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL
, October 09, 2007 8:40 PM
Subject: RE: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?
Added:
utllinkedlist.h.
networkstringtabledefs.h
gametrace.h
cmodel.h
bspflags.h
util_shared.h
vphysics_interface.h
-Mike
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf
, 2007 8:40 PM
Subject: RE: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?
Added:
utllinkedlist.h.
networkstringtabledefs.h
gametrace.h
cmodel.h
bspflags.h
util_shared.h
vphysics_interface.h
-Mike
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED
: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Tony omega
Sergi
Sent: Tuesday, October 09, 2007 5:11 PM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?
--
[ Picked text/plain from multipart/alternative ]
hmm, i seem to think the easiest
PM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?
any word on this?
At 03:55 PM 9/28/2007, you wrote:
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Yes, I'll make all of the updated
--- [EMAIL PROTECTED] wrote:
Hello,
i now have many errors by compiling my plugin... I
hope anybody can help me!
../HL2SDK-TF2/tier1/convar.cpp
In file included from
../HL2SDK-TF2/public/tier1/iconvar.h:21,
from
../HL2SDK-TF2/public/tier1/convar.h:20,
@list.valvesoftware.com
Subject: Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?
Hello,
i now have many errors by compiling my plugin... I hope anybody can help me!
../HL2SDK-TF2/tier1/convar.cpp
In file included from ../HL2SDK-TF2/public/tier1/iconvar.h:21,
from ../HL2SDK-TF2/public
PROTECTED]
To: hlcoders@list.valvesoftware.com
Sent: Monday, October 08, 2007 8:25 PM
Subject: RE: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?
You should make sure that you have installed VS 2005 SP1 as well as this
hotfix:
http://support.microsoft.com/?kbid=930198
-Original Message
/?kbid=930198
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED]
Sent: Monday, October 08, 2007 5:52 AM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?
Hello,
i now have many errors by compiling
@list.valvesoftware.com
Sent: Mon Oct 08 15:15:26 2007
Subject: Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?
Hi Mike,
In addition to an updated ienginesound.h, would it be possible to get
a tier1_i486.a build?
Thanks,
---David Anderson
http://www.bailopan.net/
Mike Durand
Message -
From: [EMAIL PROTECTED] [EMAIL PROTECTED]
To: hlcoders@list.valvesoftware.com hlcoders@list.valvesoftware.com
Sent: Mon Oct 08 15:15:26 2007
Subject: Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?
Hi Mike,
In addition to an updated ienginesound.h, would it be possible
: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
I added ienginesound.h and strtools.h. I'll add the tier1_i486.a when I can.
-Mike
- Original Message -
From: [EMAIL PROTECTED] [EMAIL
: Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
I added ienginesound.h and strtools.h. I'll add the tier1_i486.a when I can.
-Mike
- Original Message -
From: [EMAIL PROTECTED
@list.valvesoftware.com
Sent: Monday, October 08, 2007 8:25 PM
Subject: RE: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?
You should make sure that you have installed VS 2005 SP1 as well as this
hotfix:
http://support.microsoft.com/?kbid=930198
-Original Message-
From: [EMAIL
@list.valvesoftware.com
hlcoders@list.valvesoftware.com
Sent: Fri Oct 05 23:48:55 2007
Subject: Re: [hlcoders] TF2 Plugin Headstart?
VEngineCvar004?
--
[ Picked text/plain from multipart/alternative ]
(Sorry if this is a duplicate message. I'm facing
hurdles with college SMTP
restrictions)
Almost
To: hlcoders@list.valvesoftware.com
Subject: RE: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?
Just out of curiosity: has anyone else gotten close to getting their
updated plugin to build/work?
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mike Durand
Of Mike Durand
Sent: Thursday, October 04, 2007 11:31 AM
To: hlcoders@list.valvesoftware.com
Subject: RE: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?
Just out of curiosity: has anyone else gotten close to getting their
updated plugin to build/work?
-Original Message-
From: [EMAIL
I just got my stuff working.
Thanks! You're awesome!
- voogru.
-Original Message-
From: Mike Durand [mailto:[EMAIL PROTECTED]
Sent: Thursday, October 04, 2007 2:31 PM
To: hlcoders@list.valvesoftware.com
Subject: RE: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?
Just out of curiosity
« gets 3 Arguments, but
accepts only 2
Whats wrong?
With friendly reguards
Ratman2000
- Original Message -
From: Spencer 'voogru' MacDonald [EMAIL PROTECTED]
To: hlcoders@list.valvesoftware.com
Sent: Friday, October 05, 2007 9:36 AM
Subject: RE: [hlcoders] TF2 Plugin Headstart? VEngineCvar004
try that route if you haven't already.
-Mike
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of David
Anderson
Sent: Wednesday, October 03, 2007 6:14 PM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004
@list.valvesoftware.com
Subject: RE: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?
OK. I added these:
byteswap.h
convar_serverbounded.h
vstdlib.lib
mathlib.lib
tier0.lib
tier2.lib
vstdlib.lib
Do you still get
page!
With friendly Reguards
Ratman2000
- Original Message -
From: Mattie Casper [EMAIL PROTECTED]
To: hlcoders@list.valvesoftware.com
Sent: Friday, October 05, 2007 10:57 AM
Subject: Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?
--
[ Picked text/plain from multipart
Mike,
Has esounds-PrecacheSound(, ) changed?
I get this error:
Run-Time Check Failure #0 - The value of ESP was not
properly saved across a function call. This is
usually a result of calling a function declared with
one calling convention with a function pointer
declared with a different calling
]
To: hlcoders@list.valvesoftware.com
Sent: Friday, October 05, 2007 5:16 PM
Subject: Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?
--
[ Picked text/plain from multipart/alternative ]
Hey Ratman--
I didn't have that problem. My console commands worked just fine like this
with no change
- Original Message -
From: Mattie Casper [EMAIL PROTECTED]
To: hlcoders@list.valvesoftware.com
Sent: Friday, October 05, 2007 5:16 PM
Subject: Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?
--
[ Picked text/plain from multipart/alternative ]
Hey Ratman--
I didn't have
helpfull
:)
With friendly Reguards
Ratman2000
- Original Message -
From: Mattie Casper [EMAIL PROTECTED]
To: hlcoders@list.valvesoftware.com
Sent: Friday, October 05, 2007 5:16 PM
Subject: Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?
--
[ Picked text/plain
Message -
From: Tony omega Sergi [EMAIL PROTECTED]
To: hlcoders@list.valvesoftware.com
Sent: Friday, October 05, 2007 9:37 PM
Subject: Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?
--
[ Picked text/plain from multipart/alternative ]
going straight from the wiki post he made
PROTECTED]
To: hlcoders@list.valvesoftware.com
Sent: Thursday, October 04, 2007 1:00 AM
Subject: Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?
--
[ Picked text/plain from multipart/alternative ]
FYI-- to be sure other plugin authors are aware (some of you definitely
are), the old
, October 04, 2007 5:08 AM
Subject: Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?
--
[ Picked text/plain from multipart/alternative ]
As you may, or may not have read, that happens AFTER orange box comes out.
What kind of a moron would release the source to their game when it's not
even out
: Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?
And the fact that he has to merge the changes into all 4 sdk types! It will
take time and he estimated 1 month after Orange Box release. Patience,
people, Patience.
Chris
- Original Message -
From: Tony omega Sergi [EMAIL PROTECTED
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
[EMAIL PROTECTED]
Sent: Wednesday, October 03, 2007 10:47 PM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?
Hello Mike,
thanks for your help, but is it not simpler
.
-Mike
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of David
Anderson
Sent: Wednesday, October 03, 2007 6:14 PM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?
Phew! Still a few more errors...
- Looks
:[EMAIL PROTECTED] On Behalf Of Mike Durand
Sent: Thursday, October 04, 2007 11:15 AM
To: hlcoders@list.valvesoftware.com
Subject: RE: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?
OK. I added these:
byteswap.h
convar_serverbounded.h
vstdlib.lib
mathlib.lib
I'll check that out..
Thank you.
Ray
At 08:13 PM 10/4/2007, you wrote:
Well, I'm not sure if it's the right way of doing it.
But I managed to get cvars working by:
1. Add the convar.cpp valve provided to your project.
2. Declare g_pCVar somewhere and then set it to the icvar interface.
3. Call
I hear crickets.
- voogru.
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To: hlcoders@list.valvesoftware.com
Subject: RE: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?
I hear crickets.
- voogru.
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Sent: Wednesday, October 03, 2007 8:53 PM
Subject: RE: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?
I've added 'iconvar.h' and 'convar.h'. That should keep those crickets
under control until the next compilation error. :)
-Mike
-Original Message-
From: [EMAIL PROTECTED]
[mailto
To: hlcoders@list.valvesoftware.com
Subject: RE: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?
I hear crickets.
- voogru.
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until the next compilation error. :)
-Mike
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Spencer
'voogru' MacDonald
Sent: Wednesday, October 03, 2007 11:42 AM
To: hlcoders@list.valvesoftware.com
Subject: RE: [hlcoders] TF2 Plugin Headstart
] On Behalf Of Spencer
'voogru' MacDonald
Sent: Wednesday, October 03, 2007 11:42 AM
To: hlcoders@list.valvesoftware.com
Subject: RE: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?
I hear crickets.
- voogru.
___
To unsubscribe, edit
They are there now.
-Mike
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of David
Anderson
Sent: Wednesday, October 03, 2007 2:51 PM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?
Seems to be compiling
PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of David
Anderson
Sent: Wednesday, October 03, 2007 2:51 PM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?
Seems to be compiling after some strtools fixes -- the next step is
linking ;) I think we're
[EMAIL PROTECTED]
To: hlcoders@list.valvesoftware.com
Sent: Thursday, October 04, 2007 1:00 AM
Subject: Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?
--
[ Picked text/plain from multipart/alternative ]
FYI-- to be sure other plugin authors are aware (some of you definitely
are), the old
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?
any word on this?
At 03:55 PM 9/28/2007, you wrote:
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Yes, I'll make all of the updated headers needed
Of Ray
Sent: Tuesday, October 02, 2007 3:10 PM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?
any word on this?
At 03:55 PM 9/28/2007, you wrote:
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Yes
any important ones please let me know.
-Mike
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ray
Sent: Tuesday, October 02, 2007 3:10 PM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?
any word
The only file available is PluginHeaders.zip, which contains hopefully
all of the headers you will need to get a head start on updating your
plugins. If I've left any important ones please let me know.
-Mike
utlblockmemory.h ?
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Thanks, I'm gonna have fun with this. And nick, you need to learn about ftp
accounts.
--
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in other ideas though.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mike Durand
Sent: Tuesday, October 02, 2007 6:06 PM
To: hlcoders@list.valvesoftware.com
Subject: RE: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?
Hi All-
I decided that posting
Sent: Tuesday, October 02, 2007 3:10 PM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?
any word on this?
At 03:55 PM 9/28/2007, you wrote:
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative
It's there now.
-Mike
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ray
Sent: Tuesday, October 02, 2007 7:28 PM
To: hlcoders@list.valvesoftware.com
Subject: RE: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?
The only file available
of the interface to use. I'm
interested in other ideas though.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mike Durand
Sent: Tuesday, October 02, 2007 6:06 PM
To: hlcoders@list.valvesoftware.com
Subject: RE: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?
Hi All
iconvar.h seems to be missing.
From icvar.h
#include tier1/iconvar.h
- voogru.
-Original Message-
From: David Anderson [mailto:[EMAIL PROTECTED]
Sent: Wednesday, October 03, 2007 12:19 AM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] TF2 Plugin Headstart? VEngineCvar004
PROTECTED]
To: hlcoders@list.valvesoftware.com
Sent: Wednesday, October 03, 2007 7:28 AM
Subject: RE: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?
iconvar.h seems to be missing.
From icvar.h
#include tier1/iconvar.h
- voogru.
-Original Message-
From: David Anderson [mailto:[EMAIL
--
[ Picked text/plain from multipart/alternative ]
Just a gentle reminder-- any chance, Valve, that we can get the definition
for the VEngineCvar004?
Again congrats on TF2-- I've been playing way too much of it when I should
be coding.
-Mattie
On 9/18/07, Mattie Casper [EMAIL PROTECTED] wrote:
: [hlcoders] TF2 Plugin Headstart? VEngineCvar004?
--
[ Picked text/plain from multipart/alternative ]
Just a gentle reminder-- any chance, Valve, that we can get the definition
for the VEngineCvar004?
Again congrats on TF2-- I've been playing way too much of it when I should
be coding.
-Mattie
--
[ Picked text/plain from multipart/alternative ]
Just doing some quick research and it almost looks like we could make some
semblance of a working server plugin for TF2 if we had access to the
definition of VEngineCvar004.
Can we get a copy of this, even if it's not official/beta, just for
There seems to be more changes than just that; here's my cursory
analysis from a whole ten minutes of looking:
a) IServerGameDLL005 is not the same as IServerGameDLL005 from the
original engine (the last four functions or so are new). I didn't check
the other game-provided interfaces.
b)
--
[ Picked text/plain from multipart/alternative ]
Just to compare notes: I had the same findings this afternoon for (a) and
(b), though I didn't check out the differences in IServerGameDLL005. As for
(b), that vstdlib to vstdlib_s relocation is problematic to manage for
existing plugins. It's
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