ok
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of kyle
Sent: Thursday, 14 December 2006 12:53 PM
To: hlds@list.valvesoftware.com
Subject: [hlds] RE valve guest passes
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I will not take part in anything
I'm pretty sure they did not release the last update which caused all of the
problems for server admins intentionally, its not some world domination plot
to destroy you all you know!
Good to see response times like this in fixing issues for the community, top
stuff Valve.
- Andrew
-Original
Read the bottom of this message
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of ALi cook
Sent: Wednesday, 22 November 2006 8:29 PM
To: hlds@list.valvesoftware.com
Subject: [hlds] help!
how to i un-subscribe to this??
That's a client variable, not server.
cl_ variables are for cl_ients
Serverside fix is to remove the plugins trying to exec things on the client.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
Affordablegameservers.com
Sent: Friday, 17 November 2006
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So what are the consequences of not updating servers ?
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Although, this is the same bug that people have been reporting forever since
IE7 was in Beta and RC stages and nobody took any action on this. Valve
didn't take it up with Microsoft, Valve didn't write the work-around code
already, Microsoft didn't fix it.
Everyone dropped the ball, and now
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I found the same thing Whisper , till i removed srcdsfpsbooster now it's all
good again.
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+ip 123.123.123.123 in the command line.
- Andrew
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of gerald
Sent: Friday, 6 October 2006 11:06 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Unable to HOSt because..
THNX for repliting with some
Did you download the dedicated server on their site (just to clarify, not
their client install).
Double check you have the \esmod path set and your setting game to esmod.
We had one up with no issues running srcds.
- Andrew
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL
Reset by peer means the remote side closed the connection.
Be sure your firewall etc is not blocking Steam.
- Andrew
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Whisper
Sent: Wednesday, 13 September 2006 5:19 PM
To: hlds@list.valvesoftware.com
, and you should get a new
content server!
- Andrew
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Roman Hatsiev
Sent: Wednesday, 13 September 2006 6:08 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] issues (connection reset by peer errors) with latest
I care, we have Ship servers - Thanks for the update Jason
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Megatron
Sent: Thursday, 14 September 2006 8:01 AM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] The Ship updates released
Who cares about
I'd suggest experimenting with it. Try those values, see what kind of
servers you get returned, and then document the behaviour you observe on the
wiki.
- Original Message -
From: Ryan Brady [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Monday, September 11, 2006 9:59 AM
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Hello , can anyone help me getting multiple reserved slots on a css server ,
mani seems to be unable to do it , and i've also tried vipslot which is a
mattie script that worked for a week then i added a few more ID's and now
doesn't work :/ .
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Has anyone had this problem updating , i updated 13 servers and some of them
went from version 1.0.2.9 to 1.0.1.0 instead of 1.0.3.0 and when people try
to join it obviously says server out of date.How can this be possible ?
--
Seeing Valve's point of view on this, any suggestion here, even just
pre-releasing the server updates in advance of the public release, is going
to increase Valve's workload because of people using unsupported methods in
plugins, and I think it should be pretty obvious to everyone why Valve see
You can download the client and server files from www.natural-selection.org
- Andrew
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Dave Williams
Sent: Thursday, 10 August 2006 11:57 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] NS
did some
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Hey , has anyone had experience getting Steam games to work from behind
Microsoft ISA Server Firewall.Took forever to get them to be seen from
outside , getting VAC to work , but the last hurdle is getting the servers
to come up in Steam game
the
server, it just seems to be slow regardless when loading a large banlist.
Try 'exec banned.cfg' or whatever and have a play on your server during this
time, see if you pause.
- Andrew
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Graham
Sent: Tuesday, 4
Thanks.
Mine crashed with -steamport as well, was not sure if this was just a bug I
was getting.
- Andrew
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Kevin Ottalini
Sent: Friday, 30 June 2006 4:16 PM
To: hlds@list.valvesoftware.com
Subject: Re
.
- Andrew
Link Pankratz wrote:
Set up a filter.
-Original Message-
From: Pit Gee [mailto:[EMAIL PROTECTED]
Sent: Friday, June 30, 2006 8:15 PM
To: hlds@list.valvesoftware.com
Subject: [hlds] mailing list
hello all,
This list used to go into my junk mail box which made it easy to deal
Hey,
I have a few DOD: S servers which sometimes wont be vac'd.
Do I need to run -sport port + 5 or something for each server? We start a
server with ~5-10 seconds spacing between them. How do I instruct a given
server via the command line to use a specific port?
Thanks,
Andrew
You may need to bind the server to a specific IP:
Enter +ip x.x.x.x in the command line when starting your server.
- Andrew
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of laurens koelewijn
Sent: Monday, 19 June 2006 4:38 PM
To: hlds
This is a multi-part message in MIME format.
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I installed source dedicated server in hl2server and when i double click on
srcds icon nothing happens, it doesnt open the program. What did I do wrong? I
have installed half life dedicated server
which is working says
Exe version 1.0.0.8 (hl2dm)
Exe build: 15:20:31 May 26 2006 (2757)
Thanks,
Andrew
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of James McKenna
Sent: Thursday, 15 June 2006 1:33 PM
To: hlds@list.valvesoftware.com
Working, cheers.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds
Sent: Thursday, 15 June 2006 2:30 PM
To: hlds_linux@list.valvesoftware.com; hlds@list.valvesoftware.com;
hlds_announce@list.valvesoftware.com
Subject: [hlds] Half-Life 2:
There's a general policy against using keyboard and mouse to control Xbox
games, even if you can plug them in. You're allowed to use a keyboard for
text entry, though.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alexander Kobbevik
Sent: 30 May 2006
already said they shouldn't be doing this, so perhaps instead Valve
should make these functions assessable directly via the SDK, or the mod
authors should stop doing it.
- Andrew
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Kingsley Foreman
Sent: Monday, 29
We found if you execute something like a banlist file (ours has thousands of
entries) on map change for HL1 servers at least, it takes ages to change the
map while that file is executed.
- Andrew
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Chorizo
The ingame browser is an IE browser - it will share everything with IE.
- Andrew
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of BoNfiRe
Sent: Friday, 19 May 2006 1:33 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] SRCDS ingame browser
Thats
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Can anyone tell me how much bandwidth a 1.6 server with 12 players would use
, assuming it's full , for 24 hours ? (no mods) Thanks
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and resources.
Anyone else share these concerns?
Cheers,
Andrew
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Is this a recent change at Valve?
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of WaLLy3K
Sent: Wednesday, 10 May 2006 1:42 AM
To: hlds@list.valvesoftware.com
Subject: [hlds] This Steam account does not own this game message in console
--
[ Picked
GSP grade panel, http://www.gamecreate.com
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Stuart Stegall
Sent: Friday, 5 May 2006 12:44 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] SRCDS Web Adminpanel
This is a multi-part message in MIME
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Can anyone give me a decent dod.s server.cfg and what the command line
should look like...Never done a dod server before and can't find much info
elsewhere.. Thanks
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yeah thanks for that bush ,it's all good except the +ip , when i add this
the server doesn't start and gives me a .mdmp file :/ and also i can't get
the server secure.I know adding the +ip made my cs.s servers secure , i've
also tried -sport in
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Yeah Phoenix the ip is the same and there is no servers running on the ports
i tried.Can i send the .MDMP to anyone at valve to get the error ?
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Gee thanks for the help Whisper :/ Got Choke ?
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The server configuration supports a mapcyclefile (and motdfile) variable.
mapcyclefile mymaps.txt
Put that in your config or command line, and use mymaps.txt as your server's
mapcycle.
- Andrew
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Andreas
I assume you have made sure you have installed the MS VC++ Runtime files?
- Andrew
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Bud Ingram
Sent: Monday, 10 April 2006 9:04 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Re: Source Server
If you are running multiple servers on the same host, be sure you specify
the steamport each specific server should use to connect to the VAC servers:
-steamport
or -sport (forget what it is, its different for srcds/hlds).
Usually +5 of the join port should be fine.
- Andrew
-Original
Hardly top secret:
http://steampowered.com/index.php?area=newsarchive=yesid=497
December 22nd 2005
Game now uploads a stats blob to steam on level change or shutdown. Contains
info about scoring, weapon and class performance and server settings. We'll
be creating a web page for the community to
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the specs of the box isn't a problemi have 7 source servers up and
running fine , i did have a problem making them secure but putting +ip
XXX.XXX.XX.XX in the command line of all of them made them secure...but now
when i try to add another
PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Andrew A
Sent: Wednesday, 5 April 2006 2:14 AM
To: hlds@list.valvesoftware.com
Subject: [hlds] How Many CS.S Servers Per Box ?
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the specs of the box isn't a problemi have 7 source servers up
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hmm no i'm not,will try..they where secure till valve had problems around
the 27/28 march :/
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Just a quick question , how many source servers can you run of one box ? i
got 5 on one box and i cant seem to have any more...is there a port issue
that i'm not aware of ?also have 6 1.6 servers and a DoD server running off
the same
Nope.
Perhaps your subscribed twice to different email addresses, check the
address two duplicate email's are being sent to.
- Andrew
- Original Message -
From: [DMA]RocketUSA [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Saturday, April 01, 2006 9:29 AM
Subject: [hlds] Double
The list of games returned by the master server isn't comprehensive, maybe
you're just not getting sent it, but it is being listed?
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of CYKO
Sent: 31 March 2006 00:58
To: hlds@list.valvesoftware.com
Subject:
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version : 1.0.0.27/7 2672 insecure (secure mode enabled, disconnected from
Steam3) i'm still getting this problem when everybody else seems to have it
solved...windows box running multiple serversupdated yesterday...i
really need help
It only shows up when you navigate around the site for a moment.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Stuart Stegall
Sent: Wednesday, 22 March 2006 4:00 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] acount hijacked
I have found when
Just be aware stuff like Mani Admin is terrible memory wise.
Without the automated daily restarts we do our servers would easily max out
the host's memory within a few days.
Without mani however the memory is much more suitable and does not appear to
leak (that we have noticed).
- Andrew
Sounds like Valve should just instrument the games to provide better data,
like reporting min, max and mean FPS etc. as well as per-mod data like
player numbers and anything else that's relevant, on every map change.
That'd provide much more relevant data than the stress tests.
-Original
a complete list of options.
Works for both windows and linux.
Remember to grab the latest qstat (the one posted at qstat.org is 2.8 which
is old).
You can get the win32/linux qstat 2.10 from
http://sourceforge.net/project/showfiles.php?group_id=56603
Cheers,
Andrew
-Original Message-
From
Try giving the server a lower process priority (one below your hlds
process), or bump up the hlds process by one, and it should (hopefully)
prevent the unresponsiveness of your other server.
- Andrew
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf
This would be useful, since there is currently no way to not load plugins.
Alternatively, load plugins on demand (specified via command line / cfg?)
Since once they are loaded they either cant or don't unload correctly).
- Andrew
-Original Message-
From: [EMAIL PROTECTED]
[mailto
You could try the steampowered.com news rss feed:
http://www.steampowered.com/rss.xml
- Andrew
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds
Sent: Thursday, 26 January 2006 6:22 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] RE
Try not running the binary as root.
- Andrew
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jason O. Washburn
Sent: Sunday, 22 January 2006 2:45 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] steam binary
I second that Andreas.
Jason
Why does it require that? Perhaps it's a bit dodgy :)
- Andrew
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Andreas Brisner
Sent: Sunday, 22 January 2006 3:20 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] steam binary
I know.. But you see
If possible try just making a new account that houses the program and only
give owner read/write to the directory?
I think its segfaulting on purpose to prevent anyone running the server as
root.
- Andrew
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf
Have you tried simply making a 'games' account for your gameserver and
placing the server install files under a folder owned by it?
That would be the safest bet.
- Andrew
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Andreas Brisner
Sent: Sunday, 22
Top stuff guys, thanks a lot!
- Andrew
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds
Sent: Saturday, 21 January 2006 11:04 AM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] RE: Servers losing VAC, gettin beyond a joke...
Thanks
One way to overcome this is to replace the contents of the motd with an
address:
http://www.example.com/motd.html
Which will make the game load that web page as the motd, which can be any
size from experience.
- Andrew
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED
- Original Message -
From: andrew o'reilly [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Friday, December 16, 2005 1:40 PM
Subject: [hlds] SDS help
hi, i need help with my server and CS: Source. When i try starting
up the
game
it loads up then closes straight away, the same
[ Converted text/html to text/plain ]
hi, i need help with my server and CS: Source. When i try starting up the game
it loads up then closes straight away, the same is with the server, it opens,
starts to load then just goes off. Can anyone help me?
Does this update effect windows users?
Ive run hldsupdatetool on 'valve' and 'cstrike' games and neither
appeared to update anything.
- Andrew
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds
Sent: Thursday, 8 December 2005 12:33 PM
Just a headsup, this is likely the cause for statistics logging software
(such as HLStatsx) mix and matching player names with other accounts.
- Andrew
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds
Sent: Saturday, 3 December 2005 4:18
?
Cheers,
Andrew
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jesse Garcia
Sent: Saturday, 3 December 2005 9:06 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] cminterface.cpp 601 : Assertion Failed: NULL !=
m_hConnection
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Incidently, when someone joins one of these servers with this problem,
it instantly crashes and shutsdown.
Without players, its queryable and appears OK.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
Affordablegameservers.com
Sent: Monday, 5 December
We use banid 0.0 XXX etc on both 1.6 and CS Source/DodS servers without
an issue.
- Plasma
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of ac
Sent: Wednesday, 5 October 2005 8:21 AM
To: hlds@list.valvesoftware.com
Subject: [hlds] ban files
This is a
specified -sport to tell the server a steamport to use (there are 6
ns servers on this host), all but two are becoming VAC secured.
Any ideas?
Cheers,
Andrew
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Seemed to fix this with a few restarts - thanks anyway.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Andrew Armstrong
Sent: Tuesday, 27 September 2005 5:06 PM
To: hlds@list.valvesoftware.com
Subject: [hlds] VAC problems with Natural Selection
Yeah, a pre-release of the dedicated server would be excellent (and for
future title releases as well).
Having to fight every player for content bandwidth to set up servers for
them to actually play is a bit silly.
- Andrew
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL
Hey,
When starting a SRCDS server with the -steamport parameter (CSS for
one), our servers close as soon as they are started.
This was working fine before the previous srcds update.
Anyone else confirm?
- Andrew
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may be running into port conflicts using your current method.
- Andrew
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Duncan Campbell
Sent: Sunday, 28 August 2005 1:31 PM
To: hlds@list.valvesoftware.com
Subject: [hlds] Vac Problem still
This is a multi
There's been another Steam client update, you're probably just picking up
that one.
http://www.steampowered.com/index.php?area=newsid=434
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mikee
Sent: 12 August 2005 03:43
To: hlds@list.valvesoftware.com
Make sure you *dont* have a trailing slash.
Eg,
sv_downloadurl http://www.mysite.com/cstrike;
not cstrike/
- Plasma
- Original Message -
From: Johan Brandhorst [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Thursday, July 28, 2005 4:17 PM
Subject: [hlds] sv_downloadurl
[
Have the list sort by ping by default.
Not servername, otherwise the idiots with 200 spaces in front of their
servername get seen at the top.
Not randomized, because I dont want to see a random list, I go straight to
filter by ping - Just do it that way!
- Original Message -
From:
You need to use the new HL protocol switch, its not -hls anymore.
Run qstat on its own to see the list of switches, it may called steam or
source related query, I cant remember off hand what switch you need to use,
sorry.
- Plasma
- Original Message -
From: Ruiner [EMAIL PROTECTED]
To:
This wont be a steam problem, rather a problem with the provider that hosts
your server.
Talk to them, they may be overburdening their link or placing too many
servers on the same host.
- Plasma
- Original Message -
From: Maltenrazer [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
bind maxplayers none
?
- Original Message -
From: dexion [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Sunday, July 17, 2005 2:42 PM
Subject: [hlds] maxplayers in server.cfg for hlds
Is there any way to invalidate this svar in the server.cfg? Something like
the -nobots in
in the server.cfg and have only the command line one be used.
dex
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Andrew Armstrong
Sent: Sunday, July 17, 2005 12:52 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] maxplayers in server.cfg for hlds
bind
To the Valve guys, have you considered adding this kinda functionality into
the Steam client proper?
Maybe a steam://Connect/82.142.49.64:27025 type thing, and then the server
browser can determine what game it is and launch the appropriate game.
-Original Message-
From: [EMAIL
Try rcon quit?
- Original Message -
From: Graham Robinson [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Thursday, July 14, 2005 6:07 PM
Subject: [hlds] Auto-updating a server
Easy question for you guys...
I rent a linux server with an autoupdate flag on it. When the last
the restart to see if anything happened.
- Original Message -
From: Graham Robinson [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Thursday, July 14, 2005 6:19 PM
Subject: Re: [hlds] Auto-updating a server
Does that download an update if it's waiting then?
On 7/14/05, Andrew Armstrong
]
To: hlds@list.valvesoftware.com
Sent: Thursday, July 14, 2005 6:48 PM
Subject: Re: [hlds] Auto-updating a server
I get
Exe version 1.0.0.22 (cstrike)
Exe build: 14:38:43 Jun 28 2005 (2425)
so it looks like it hasn't. Maybe I'll scribble an email to the hosts
On 7/14/05, Andrew Armstrong [EMAIL
Your going to need to have your host update it for you then (they should be
starting the server with -autoupdate in the command line).
- Andrew
- Original Message -
From: Graham Robinson [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Thursday, July 14, 2005 7:29 PM
Subject: Re
update
to make sure everything up to date.
Also an appology as I have just remembered that this was really a
linux only question in a windows / generic mailing list. Seeing as I
wasn't flamed I will presume I'm forgiven ;)
Graham
On 7/14/05, Andrew Armstrong [EMAIL PROTECTED] wrote:
Your going
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For whatever reason, hlds decides to be a pain and show an error message and
then close itself down (instead of leaving the window open, and being helpful
by letting me read the damn thing).
Logs
.
- Andrew
- Original Message -
From: Jim [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Wednesday, July 13, 2005 3:04 PM
Subject: Re: [hlds] Banlist too big? Causing crashes?
Andrew,
Being a concerned Host of a private server... do you ever share
information
on cheaters... we have
the server.cfg (loads every
map) and put it into autoexec.cfg (loads every server reset). Then all
the banned users are put into the memory of the server and it doesn't
have to go through each one again every time it changes.
Graham
On 7/11/05, Andrew Armstrong [EMAIL PROTECTED] wrote:
This is a multi
return anyways, but I
suppose there could be some fools that would just keep on coming back
again and again even after being banned for a few weeks and having
that ban removed...
On 7/11/05, Andrew Armstrong [EMAIL PROTECTED] wrote:
This seems like the ideal alternative, thanks.
--
Clayton
Dont have CS 1.6 and CSS share the same installation folder.
- Original Message -
From: Giulio Pipitone [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Sunday, July 10, 2005 9:07 PM
Subject: [hlds] Srcds.exe undownloadable?
Hi all,
I'm experiencing a very strange problem, when
, although im yet to test this theory.
Anyone else experiencing problems with large ban files?
Obviously, removing some bans from the file is not a fix :)
Thanks,
- Andrew
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Be sure to shutdown all servers first, then start them up again with the
steamport set to 1 less than the gameport.
Also ensure no other programs are using the ports around the css gameport.
- Original Message -
From: Ian mu [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent:
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Hey,
Does the -steamport command work for HL1 as it does with srcds?
Thanks,
Andrew
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Check their client filters to filter by ping etc?
- Original Message -
From: SANDY LEBLANC [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Monday, June 27, 2005 7:53 AM
Subject: RE: [hlds] Re: not getting Complete CZ Server List
[ Converted text/html to text/plain ]
Correct
This is a multi-part message in MIME format.
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[ Picked text/plain from multipart/alternative ]
Can an option be added to have the server continuously keep trying to become
VAC secured (for both CSS and 1.6), or not bother coming online at all?
I have a few servers that come up and even after a
A while back I noticed I could force the value of sv_secure by giving it a
value other than 0 and 1, too.
- Plasma
- Original Message -
From: artiecs [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Friday, June 17, 2005 12:43 PM
Subject: Re: [hlds] VAC2 Beta information
Alfred
Interesting, did not know about this.
Does HLGuard work for CSS?
Is there any available working anticheat for CSS at this time?
- Original Message -
From: Dagok [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Monday, June 13, 2005 10:54 PM
Subject: Re: [hlds] Status of VAC2
, just cvar
checking mechanim's that check to see if you have certain cvars active
an then ban you based on the results.
-KP
On 6/13/05, Andrew Armstrong [EMAIL PROTECTED] wrote:
Interesting, did not know about this.
Does HLGuard work for CSS?
Is there any available
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