Re: [hlds] Mandatory TF2 update released

2015-10-29 Thread Dominik Friedrichs
On 2015/10/29 00:49, Eric Smith wrote: We've released a mandatory update for TF2. The new version is 3060214. The notes for the update can be found here: http://www.teamfortress.com/post.php?id=19062 > > Optimized texture memory usage > Fix some cases of random hitching experienced by

Re: [hlds] Mandatory TF2 update released

2015-07-04 Thread Dominik Friedrichs
I never bothered to add them to favorites. I simply used the history tab to pick a Valve server with the map of choice. Now my history tab is empty and while I can use Quickplay/Show servers to pick a certain map, I cant right click there to View server info in order to find out if thats the

Re: [hlds] Mandatory TF2 update released

2015-07-04 Thread Dominik Friedrichs
to find that one you just left. What's the problem with finding a good gaming community, meeting new people, making friends, and having fun with people you know when you play? On 7/4/2015 12:09 PM, Dominik Friedrichs wrote: I never bothered to add them to favorites. I simply used the history tab

Re: [hlds] [hlds_announce] New SteamID format for TF2

2014-08-22 Thread Dominik Friedrichs
On 2014/08/22 17:59, CSGO Clan wrote: Hi, what was the reason for this change and is this going to happen for other games also? 1. Since the new format is already used for most other Steam games, its probable that they now converted TF to simplify maintenance on their side. 2. Sooner or

Re: [hlds] Unable script steamcmd due to output issues

2014-08-10 Thread Dominik Friedrichs
See also https://github.com/ValveSoftware/Source-1-Games/issues/352 as well as https://github.com/ValveSoftware/Source-1-Games/issues/1684 In my auto-update tool (http://forlix.org/gameaddons/srcds_manager.shtml) I use anonymous pipes to collect stdout and I simply gather everything steamcmd

[hlds] TF2 Votekick evasion

2014-07-12 Thread Dominik Friedrichs
Apparently it is still/again possible to circumvent the TF2 built in kick vote on the Valve servers (which should ban people AFAIK). Just seen on: Valve Attack / Defense Server (srcds147 #17) 185.25.181.230:27031 Player # 3317 let the conga take over STEAM_0:1:91325986 52:07 4160 kept

Re: [hlds] Mandatory CS:S, DoD:S, and HL2:DM updates released

2014-04-20 Thread Dominik Friedrichs
If anyone has a record or clue as to which patches this actually contains I would be grateful. I know there were a few quite nice fixes/features added but they were months ago. I know this site lists all of the updates: http://wiki.teamfortress.com/wiki/Patches But I really dont want to go

Re: [hlds] Advertise a server using account ID

2014-03-05 Thread Dominik Friedrichs
I'd have preferred a DNS solution that uses subdomains to address the specific servers on an IP. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

Re: [hlds] Advertise a server using account ID

2014-03-05 Thread Dominik Friedrichs
On 2014/03/05 16:33, Saint K. wrote: Does no one seem to understand that there is a downside is on using DNS? The clients need to resolve each DNS entry before the server can get queried, this takes time, not to mention that DNS servers might have defense mechanisms at work such as throttling

Re: [hlds] Advertise a server using account ID

2014-03-05 Thread Dominik Friedrichs
On 2014/03/05 17:27, Saint K. wrote: If you want to support DNS listings and all servers use this, when a client wants to do a full server listing you get all the queries. The other systems you name have a much lower rate of DNS querying. Your servers already get A2S_INFO queries upon those

Re: [hlds] Hack that circumvents TF2 ban vote?

2014-02-11 Thread Dominik Friedrichs
Indeed, there was no disconnect or reconnect visible neither in the chat nor in the console. AFAIK when I last tried, it was not possible to circumvent the ban by disconnecting before the vote is done. ___ To unsubscribe, edit your list preferences,

[hlds] Hack that circumvents TF2 ban vote?

2014-02-10 Thread Dominik Friedrichs
I was just playing on a Valve TF server with an obvious hacker on it, who kept getting successfully vote kicked (AFAIK its actually a ban) and everytime he would just disappear for a short time, and then reappear in spectator and join a team again, while his name and SteamID didnt change (so

Re: [hlds] TF2 Service Memory Leaks on Windows 2008

2014-01-31 Thread Dominik Friedrichs
I can confirm that the TF2 srcds is leaking all over the place. A year ago it was still manageable but today theres no other solution than to restart at least once a day. Wonder if/how Valve deals with this on their stock servers. ___ To

Re: [hlds] Where is my traffic coming from?

2013-11-13 Thread Dominik Friedrichs
On 2013/11/12 21:29, Doctor McKay wrote: Fletcher gave me a heads-up yesterday before announcing it (thanks!). Here are the values that I found: Quickplay, use #: quickplay_# Quickplay Beta/MvM Quickplay: matchmaking Server Browser - Internet Tab: serverbrowser_internet Server Browser -

Re: [hlds] [hlds_linux] Where is my traffic coming from?

2013-11-12 Thread Dominik Friedrichs
This is great and the cherry on top would be to add that string to the player connect log line - something like this: L 11/12/2013 - 21:52:16: Jimmy288STEAM_0:1:12345 connected, address 1.2.3.4:27005, method serverbrowser_favorites On 2013/11/12 20:45, Fletcher Dunn wrote: It tells you what

Re: [hlds] Family Sharing Ban Bypass.

2013-10-17 Thread Dominik Friedrichs
On 2013/10/18 03:38, N-Gon wrote: I agree with Dog. However, I would also like to note that with SourceMod you could ban the users by IP. Sure they can change it, but most of the trolls are either too stupid to figure out how or too stupid to figure out how to do it quickly. Meaning you'd see

[hlds] Failed to load the launcher DLL: (null)

2013-09-25 Thread Dominik Friedrichs
I just got this error when trying to run my test servers (CS:S/TF2) which are installed on an old P3 machine. It seems that since one of the recent updates the game client as well as SrcDS are being compiled to require SSE2 and hence no longer launch on older systems. There are discussions on

Re: [hlds] [hlds_linux] TF2 update released during Steam maintenance?

2013-09-04 Thread Dominik Friedrichs
My servers updated fine last night in Europe, the only thing I noted was that the steamcmd tool was out of date and needed an update beforehand (just let it run without any arguments once and it will update itself). On 2013/09/04 16:08, Albert Davis wrote: Anyone? I even deleted all instances

Re: [hlds] Up Server

2013-09-03 Thread Dominik Friedrichs
Forget hldsupdatetool, you need this: https://developer.valvesoftware.com/wiki/SteamCMD On 2013/09/03 16:57, Reinaldo Matias wrote: Hi, I am Brazilian and I have a bad english, I'm sorry but we will try. :) I'm trying to host a server HL 1, without modification, only one server pure since I

Re: [hlds] Steam Server Ports

2013-09-01 Thread Dominik Friedrichs
, Dominik Friedrichs d...@forlix.org mailto:d...@forlix.org wrote: In such a case I would write an MM:S plugin that hooks recvfrom, checks the packet for size and then adds an IPSec rule when the criteria is met. I had something like this in place on my servers for the zero length UDP

Re: [hlds] Steam Server Ports

2013-08-31 Thread Dominik Friedrichs
Lets not forget the IPSec policies that can be used to drop packets depending on IP/port/protocol. Its capabilities are very limited (no rules for packet size, data content or fancy stuff like that) but at least you can automate it using Netsh (as I did) to be able to blacklist certain source

Re: [hlds] Steam Server Ports

2013-08-31 Thread Dominik Friedrichs
In such a case I would write an MM:S plugin that hooks recvfrom, checks the packet for size and then adds an IPSec rule when the criteria is met. I had something like this in place on my servers for the zero length UDP flood exploit which is now resolved. On 2013/08/31 16:02, Calvin Judy

Re: [hlds] Blocked non-valve server in hosts file causes TF2 to hang

2013-08-20 Thread Dominik Friedrichs
Same here, although my server browser has been malfunctioning since a week or two, often not getting any servers. I saw that my servers filled at the time, probably by people who had it bookmarked. But also Quickplay seems to target me more often now, at least when it works. On 2013/08/20

Re: [hlds] CSS not updating?

2013-06-27 Thread Dominik Friedrichs
And make sure you've got enough free disk space left. SteamCMD has troubles with spaces in the path sometimes (depending on how you launch it) and might allocate lots of space in C:\program\ instead. On 2013/06/27 20:13, Ronald Pompa wrote: Tried it. Got this. Really strange: C:\Program

Re: [hlds] Mandatory updates for CS:S, HL2:DM, and DoD:S released

2013-05-20 Thread Dominik Friedrichs
For some reason up to now none of my servers received an out of date message. However the update is down-loadable just fine. On 2013/05/20 18:48, Fletcher Dunn wrote: The prerelease build released last Friday has been set live as the official version. The PatchVersion for all the games is

Re: [hlds] TF2 server performance spikes

2013-05-13 Thread Dominik Friedrichs
Fletcher said I’ll release a build with the next mandatory update (which will probably be this afternoon) so you might be out of luck in a few hours already. On 2013/05/13 18:27, Supreet Sahni wrote: I haven't updated 20 of my servers to SteamPipe. Running fine here in terms of CPU usage

Re: [hlds] [hlds_linux] steamcmd loop

2013-05-01 Thread Dominik Friedrichs
I'm not sure but it may have to do with this https://github.com/ValveSoftware/Source-1-Games/issues/352 When launching steamcmd on Windows while redirecting its stdout through a pipe, it spawns multiple .exes and also never seems to be successful in updating itself. Cant really say anything

Re: [hlds] [CS:S] Server locking up after Steam| (VPK) change

2013-04-22 Thread Dominik Friedrichs
I can only confirm an indefinite locking up of the server that - if it happens - happens after a mapchange, when a player has entered the game, more precisely the last log line is the triggered clantag line. On 2013/04/22 23:06, Kyle Sanderson wrote: It appears after the VPK change our

Re: [hlds] Counter-Strike:Source has been converted to SteamPipe

2013-04-16 Thread Dominik Friedrichs
Would be nice of you if there was no additional TF2 update prior to the conversion of the game, so people who run both CS:S and TF2 servers can get rid of the HLDS tool altogether now and don't have to have both installed at the same time. On 2013/04/16 19:52, Fletcher Dunn wrote: For anyone

Re: [hlds] Counter-Strike:Source has been converted to SteamPipe

2013-04-16 Thread Dominik Friedrichs
On 2013/04/16 22:56, Valentin G. wrote: Can someone with CS:S experience tell us how a fastdownload server can be set up when custom* folders are used? Exactly the same as before. The logical file paths matter for fast download and are always the same no matter where the files actually lie.

Re: [hlds] Counter-Strike:Source has been converted to SteamPipe

2013-04-16 Thread Dominik Friedrichs
On 2013/04/17 00:48, Felipe Fujihara wrote: Well, I have installed a full clean up CSS Server, and it's using much more RAM than the old version... 10 slots without any plugin is using 180 MB. Is it correct? I already saw this trend with the beta.

Re: [hlds] [hlds_linux] [hlds_announce] Source engine games Steampipe conversion schedule

2013-04-02 Thread Dominik Friedrichs
On 2013/04/03 00:37, Gabriel Freitas wrote: after the conversion of my CSS, I have the download and downloads folders... in my download folder it has some models and materials from custom things I downloaded from servers... and inside the downloads folder it has 200mb of .dat files what would

Re: [hlds] 32 Slot Server

2013-04-01 Thread Dominik Friedrichs
On 2013/04/01 17:54, Ross Bemrose wrote: I'm also going to note that CrapWare Warden is a new member as of yesterday... at least I've never seen him before on hlds or hlds_linux and I've been subscribed to both lists since 2009 or so. Same goes for Viktor Anely and Steve Gonzolos. According to

Re: [hlds] Suggestion and query regarding MOTD

2013-03-31 Thread Dominik Friedrichs
Anyone remember the pizza troll? I think hes back :)) Anyway, I dont get how everyone gets so upset about the stupid MOTD and some RUMORS... And some guys want to force display their MOTD because it contains 8000 characters of important rules... give me a break, who would even read 5% of

Re: [hlds] SRCDS query pattern?

2013-03-31 Thread Dominik Friedrichs
Source ports are selected at random by the OS. On 2013/04/01 03:44, List User wrote: When a steam client queries a server it does something like: udp: 59001 - 27015 I haven't been able to figure out the pattern for selecting the source port on the client... Thank you. On 3/31/2013 8:54 PM,

Re: [hlds] Internet Servers List Problems (CS 1.6)

2013-03-18 Thread Dominik Friedrichs
He just said the region is no longer used and should be ignored. Perhaps it would be best to also remove the sv_region convar along with the GUI elements in the server browser (unless those still work somehow). On 2013/03/18 21:52, Felipe Fujihara wrote: Alfred, Actually they're being

Re: [hlds] Half-Life 2: Deathmatch and Counter-Strike: Source SteamPipe Betas released

2013-03-15 Thread Dominik Friedrichs
Fletcher, is this the CS:S beta client you are talking about? http://steamcommunity.com/app/260/ I'm irritated by the fact that it still downloads GCF files, also the last news post is from 2011. On 2013/03/15 17:18, Fletcher Dunn wrote: A patch for the beta Counter-Strike:Source server and

Re: [hlds] Half-Life 2: Deathmatch and Counter-Strike: Source SteamPipe Betas released

2013-03-15 Thread Dominik Friedrichs
Alrighty. In the Steam client in the properties dialog of the regular CS:S theres a beta tab. On 2013/03/15 17:30, 1nsane wrote: No, he mentioned previously that one won't be used. Check the link he posted on info for getting into the beta. On Fri, Mar 15, 2013 at 12:29 PM, Dominik

Re: [hlds] SteamPipe is coming. Download the TF beta

2013-02-21 Thread Dominik Friedrichs
I just installed the TF beta dedicated server. How come the total size is around 11 GB, while the old TF via Hldsupdatetool totals at less than 6 GB? I get the feeling that now that everythings inside the VPK's, the server has more stuff than it actually has to have. Would be nice if someone

Re: [hlds] SteamPipe is coming. Download the TF beta

2013-02-21 Thread Dominik Friedrichs
Good catch - I havent looked into the VPK's yet... since the server doesnt need the VTF's, it would be advisable for Valve to move all the VMT's into a seperate VPK. On 2013/02/22 03:31, Peter Jerde wrote: I see that, too. Fresh TF2 install: 6,108,442,805 bytes in 58,470 separate files.

Re: [hlds] MOTD not shown in HL2DM

2012-12-03 Thread Dominik Friedrichs
I can confirm this happening randomly to me as well. In TF2 on my server - where the MOTD is a HTML page with a screen-covering image in it - I often just see the background color of the document while view source reveals my code. So the image is simply not drawn. Some people have the issue

Re: [hlds] Quickplay not activating?

2012-10-13 Thread Dominik Friedrichs
We've been through this a few weeks ago - check for other Quickplay threads. Basically there are just fewer people playing these days. As I noted, probably Valves Halloween event will bring back a good number of them. My less popular server is also not filling anymore. On 2012/10/14 01:54,

Re: [hlds] Are your TF2 Servers Empty in California Today?

2012-10-02 Thread Dominik Friedrichs
Dont worry guys, Halloween will pump it up again :)) On 2012/10/02 21:59, Mike Vail wrote: Just curious if anyone else is seeing a sharp drop in players as of this morning in TF2 servers on the West Coast of the US, My five 24 slot servers usually have a 100+ people in them right now and since

Re: [hlds] write logs with crash

2012-09-15 Thread Dominik Friedrichs
sv_logflush On 2012/09/15 20:41, RSS List User wrote: What was that cvar for srcds which disables the log buffer so it will write the logs, even if crashed? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlds] Mandatory CS:S update released

2012-09-11 Thread Dominik Friedrichs
I wouldnt be surprised if they just listed performance improvements to satisfy Kyle :))) On 2012/09/11 20:40, Eric Smith wrote: We've released a mandatory update to CS:S. The notes for the update are below. -Eric -- Counter-Strike: Source - Added a new command

Re: [hlds] Steam Mobile IOS update?

2012-08-31 Thread Dominik Friedrichs
On 2012/08/31 10:00, jeremiah johnson wrote: this is the dedicated server mailing list, not the steam general discussion list There is no such list. At least, not according to this page: https://list.valvesoftware.com/mailman/listinfo/ I think that was his point.

Re: [hlds] Registration Error

2012-08-29 Thread Dominik Friedrichs
Happened quite often to my servers, also today. Its just annoying when a server is half full with regulars and quickplay wont fill it up, because I dont want to throw out the guys already playing. On 2012/08/29 20:00, T Marler wrote: This happened to me once, I just re-launched the server and

Re: [hlds] -tickrate option added back with the latest TF2 update?

2012-08-16 Thread Dominik Friedrichs
Better question: Why do you still have it in your commandline ages after its abolition? On 2012/08/16 15:58, AnAkIn wrote: Hi, Today, I found out that my servers were running at 100 FPS/tickrate. After checking, I found out that -tickrate has been added back with the latest TF2 update. I

Re: [hlds] Tickrate for GoldSrc

2012-08-16 Thread Dominik Friedrichs
On 2012/08/16 16:37, Dmitriy Bobrovskiy wrote: Hello! I know there is a so called tickrate which means how frequently server calculates game world. That should not be confused with sys_ticrate which means how frequently server checks arrived client data. Am I right? The problem is: I don’t

Re: [hlds] New WebAPI: Is my server listed on the master server?

2012-08-12 Thread Dominik Friedrichs
On 2012/08/12 20:01, Damir Butmir wrote: And that is obviously what I did (as I mentioned) but it would be even better if I didn't have to type the IP out manually each time and could just use our subdomain. I doubt the API was meant for manual use... Besides, why not use bookmarks?

Re: [hlds] Server Delisting, does it need some changes?

2012-08-11 Thread Dominik Friedrichs
I think Valve already has full control over the process of clients joining a server (remember the Steam Ticket issues) thus it should be easy for them to prevent a client from connecting to a delisted server. On 2012/08/11 12:27, Mart-Jan Reeuwijk wrote: Same as for in-game adds, MOTD =

Re: [hlds] Half-Life 1 dedicated server update released

2012-08-09 Thread Dominik Friedrichs
What is the purpose of these fake servers anyway? Do they have some ads in the MOTDs to make money of or is it just to annoy people? On 2012/08/09 19:50, Invalid Protocol wrote: Wait few days. They will update the fake servers to latest engine and will spam again the servers list. I already

Re: [hlds] Half-Life 1 dedicated server update released

2012-08-09 Thread Dominik Friedrichs
On 2012/08/09 20:25, Invalid Protocol wrote: A HL1 server can force the players to execute the connect command or even you can reply with a redirect packet when they connect. So any kid can host 10 fake servers (usually using the names of other servers), all being almost full, and redirect the

Re: [hlds] Half-Life 1 dedicated server update released

2012-08-08 Thread Dominik Friedrichs
On 2012/08/08 21:14, jainil shah wrote: Quick question. In past whenever, if my hlds server didn't appear in server browser, I would add few set mast,er ips and then that would appear in browser. Now with this update, is there anything we can do if our servers don't appear in browser Restart

Re: [hlds] Handling server crashes the smart way

2012-07-29 Thread Dominik Friedrichs
I think the only other way of getting more detail is to run the server through a debugger. Ive done this before, eg. you use Visual Studio 2008 on your home computer, set up remote debugging on the server machine (including opening the relevant ports and stuff), and then remote debug it via

Re: [hlds] New TF quickplay in beta

2012-07-21 Thread Dominik Friedrichs
Sweet! Enabled the new beta and my weak server which has been empty for months just filled up with over 10 players in less than a minute! On 2012/07/21 03:35, Fletcher Dunn wrote: Today’s update introduced a new version of quickplay. It is currently in beta. A small percentage of players will

Re: [hlds] Two simple entities that can crash all Source server

2012-07-20 Thread Dominik Friedrichs
No kidding, I also doubt they ever fixed the crash in CS:S where it crashes when you deactivate an inactive game_ui. No one cares. Find a dirty workaround and get over it. On 2012/07/20 17:46, raydan wrote: using prop_physics_respawnable trigger_hurt within some condition, server can crash

Re: [hlds] TF2 Quickplay Issue

2012-07-14 Thread Dominik Friedrichs
My servers also wouldnt fill at some points during the last few days, without any obvious reason. Restarting seemed to fix this, and my feeling is that its quickplay related, even though the login and everything seems to be ok according to the logs... On 2012/07/15 00:08, Devin O'Malley

Re: [hlds] Hide the srcds console

2012-07-11 Thread Dominik Friedrichs
You might want to try SrcDS Manager: http://forlix.org/gameaddons/srcds_manager.shtml Launches servers without a console and also provides auto-updating. On 2012/07/11 08:32, Bruno Garcia wrote: Hello, I'm using a tool on Windows 2003 Server called ServerChecker to leave auto-restart my

Re: [hlds] Engine Error TF2

2012-07-09 Thread Dominik Friedrichs
On 2012/07/09 22:35, AeroliteGaming.com wrote: Hello guys, I appear to be getting an engine error quite often recently, this is a while past the last update. No plugins or anything edited. Engine Error 539/ - tf_weapon_builder: UTIL_SetModel: not precached: D |-2r I've also had a strange

Re: [hlds] Connection spammer

2012-06-10 Thread Dominik Friedrichs
My SourceMod plugin http://forlix.org/gameaddons/floodcheck.shtml takes care of this, IP-banning the player for a short time. On 2012/06/10 14:43, AeroliteGaming.com wrote: Someone is managing to spam my server with about 6 accounts. Doing Player1 has joined the game Then Player 1 left the

Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM Updates Released

2012-04-18 Thread Dominik Friedrichs
When was the last CS:S update? I cant actually remember. Why would they even bother to update that when theres CS:GO coming up and all? Just sayin'. On 2012/04/18 04:23, Kyle Sanderson wrote: It's cool. For whatever reason, Valve decided to 'detach' CS:S from The World (Again). Hopefully we'll

Re: [hlds] Mandatory TF2 update coming

2012-04-18 Thread Dominik Friedrichs
I just installed their newest snapshot and that fixed the crashes. On 2012/04/19 03:33, pilger wrote: My crashes were due to Sourcemod. Try and disable it momentarily and see if it gets trhough the start proccess and into the server list. On 18 April 2012 21:37, ON3 Network Games

Re: [hlds] HLDS Update Tool released

2012-04-13 Thread Dominik Friedrichs
I dont suppose there is an option such as -nonverbose to prevent the huge amount of diagnostic lines from being displayed, for example for automated applications? On 2012/04/12 23:43, Fletcher Dunn wrote: A new version of the HLDS Update Tool has been released. The tool should automatically

Re: [hlds] HLDS Update Tool released

2012-04-13 Thread Dominik Friedrichs
absolutely 0 advantages, and several disadvantages, to disabling verbose output. Kind regards, *Saul Rennison* On 13 April 2012 17:29, Dominik Friedrichs d...@forlix.org mailto:d...@forlix.org wrote: I dont suppose there is an option such as -nonverbose to prevent the huge amount

Re: [hlds] Fa?a parte da minha rede no LinkedIn (chris young via LinkedIn)

2012-03-12 Thread Dominik Friedrichs
Mentlegen, I think my pig is whistling. I believe I spider! On 2012/03/12 20:37, G. Hutchinson wrote: I think they summed it all up and got my point across as well. Although, I would use white onions instead of the yellow ones. Yellow onions are too sweet. However note, I have one contention

Re: [hlds] 100 TICK SERVERS

2012-02-29 Thread Dominik Friedrichs
You'd also have to prevent the players from checking net_graph and things like that... On 2012/02/29 16:47, Joe Powell wrote: Id like to throw a challenge out, these '1000fps servers' against some decent quality 'standard' servers. Get some top teams, possibly one of the big esports news

Re: [hlds] [hlds_announce] Mandatory Team Fortress 2 Update Released

2012-02-23 Thread Dominik Friedrichs
Only one of my two servers received the out of date message and updated automatically this time (I'm not yet using the Steam API way since they said they would fix this updating stuff). Well, at least 50% success rate! Way to go Valve! On 2012/02/23 23:32, Ross Bemrose wrote: Master server seems

Re: [hlds] [hlds_announce] Mandatory Team Fortress 2 Update Released

2012-02-23 Thread Dominik Friedrichs
the fix yet, only the ones we ship with TF2. (Or, they might be out-of-date.) -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Dominik Friedrichs Sent: Thursday, February 23, 2012 4:39 PM To: Half-Life

Re: [hlds] CSS Radar

2012-02-08 Thread Dominik Friedrichs
Quite frankly, I dont think Valve has any manpower at all allocated to working on CS:S at the moment... but maybe something might happen after the release of CS:GO? On 2012/02/08 14:00, Neil Rajani wrote: I just want to keep this going. I’m surprised that Valve are not aware of this issue as

Re: [hlds] Dealing with persistent cheaters

2012-02-07 Thread Dominik Friedrichs
Or require a Steam account to be verified somehow and to be tied to an individual, maybe via name of credit card owner or something. On 2012/02/07 15:06, lwf wrote: Requiring other games on the account is the way to go. The problem we're dealing with now is the TF2 license not having any

Re: [hlds] Quickplay Frustration

2012-01-07 Thread Dominik Friedrichs
It doesnt always mean that your own server is the cause. The ranking is relative and might just as well mean that your server stayed the same but there are now others that are more popular (for whatever mysterious reasons). While I've changed nothing with my servers for months I've still

Re: [hlds] Merry Christmas!

2011-12-24 Thread Dominik Friedrichs
Sounds like someone didn't get their presents... On 2011/12/25 04:10, Jonah Hirsch wrote: I don't celebrate christmas. this is highly offensive to me. You should feel bad, pushing your religion on everyone. /s --- Jonah Hirsch On Sat, Dec 24, 2011 at 6:08 PM, Saul

Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-12-16 Thread Dominik Friedrichs
Come on guys, secretly its a Christmas gift from the guys at Valve. Finally an exploit that EVERYONE knows about. I'm gonna enjoy this! Boycott the servers running that plugin! Its Engy-Time! Texas Style. On 2011/12/16 16:45, Andrew DeMerse wrote: It's so prevalent and easy to come across,

Re: [hlds] Hitbox Problem.

2011-12-04 Thread Dominik Friedrichs
You took the words right out of my mouth ;) On 2011/12/04 20:33, Drogen Viech wrote: Do you guys always have to mess with those fucking settings Just try the defaults for once for fucks sake - whats the matter between simulating everything 1000 times per second if there's nothing happening

[hlds] TF2: Strange behavior of Quickplay

2011-11-21 Thread Dominik Friedrichs
About a week ago one of my 2 TF2 Quickplay enabled servers (totally vanilla) suddenly stopped receiving traffic, while still showing up as registered and everything. Now I reset the identities of both my servers yesterday and of course entered the new strings into the config, restarted the

Re: [hlds] TF2: Strange behavior of Quickplay

2011-11-21 Thread Dominik Friedrichs
- From: Dominik Friedrichs Sent: Monday, November 21, 2011 9:23 PM To: Half-Life dedicated Win32 server mailing list Subject: [hlds] TF2: Strange behavior of Quickplay About a week ago one of my 2 TF2 Quickplay enabled servers (totally vanilla) suddenly stopped receiving traffic, while still

[hlds] TF2 servers hanging after mapchange

2011-11-07 Thread Dominik Friedrichs
Anyone else having this issue? Seems to happen at random right after loading a map (the last log line is Started map or server cvars end. It all started yesterday or today as far as I can tell. And still the _registered tags are only added after doing a changelevel, so a server that got

Re: [hlds] TF2 servers hanging after mapchange

2011-11-07 Thread Dominik Friedrichs
wrote: Server hangs are a long-standing bug that (to my knowledge) has never been addressed. We've been discussing it on the list for months. On Mon, Nov 7, 2011 at 3:38 PM, Dominik Friedrichs d...@forlix.org mailto:d...@forlix.org wrote: Anyone else having this issue

Re: [hlds] TF2 Quickplay Server Capacity Penalty

2011-11-03 Thread Dominik Friedrichs
Perhaps what you want to know is that if most players don't stay on your server for very long because the crowdedness does not become them, your ranking might decline. On 2011/11/03 21:43, Terry Robinson wrote: Does the quickplay penalty apply to servers with maxplayer set above 24, to

Re: [hlds] Team Fortress 2 Update Released

2011-11-02 Thread Dominik Friedrichs
Now the _registered tag is only added after the first mapchange. On 2011/11/02 23:34, Tony Paloma wrote: Required updates for Team Fortress 2 are now available. The specific changes include: Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM) - Output of status command now includes public IP -

Re: [hlds] Minimum system requirements for TF2 DS?

2011-10-22 Thread Dominik Friedrichs
I think he's actually talking about the data transfer volume per month that a TF2 server can be expected to generate. Bandwidth (network speed) is something else and a few Mbit both ways should be enough. Most offers include a 100 Mbit link so no problem there. On 2011/10/22 13:14, kelly joe

Re: [hlds] CSS: changelevel2 causes server crash

2011-10-20 Thread Dominik Friedrichs
If you are triggering it via RCON or through the server console and you say changelevel2 crashes and changelevel works, why are you using changelevel2? On 2011/10/20 21:42, Dusan Tomic wrote: I am triggering the changelevel, please reread my first email. -- Kind regards, Dusan Tomic

Re: [hlds] Max FPS

2011-10-17 Thread Dominik Friedrichs
I too couldn't care less about the raging nerds who try to squeeze the last bit of performance out of their game, even if it gives them an unfair advantage over the majority of other players. The game should be fun and fair for everyone. Believe it or not, I'm still playing with a PC dated

Re: [hlds] CSS Bot Help

2011-10-14 Thread Dominik Friedrichs
bot_quota 4 bot_quota_mode fill bot_auto_vacate 1 bot_join_after_player 0 Should yield the described behavior. On 2011/10/14 21:17, RSS List User wrote: I currently have the following commands running on my server: bot_quota 4 bot_quota_mode: fill bot_auto_vacate 1 The bots are in the server

Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-10-13 Thread Dominik Friedrichs
Checking bootstrapper version ... Updating Installation Command aborted Oh joy :D ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

Re: [hlds] Mandatory TF2 update coming Wednesday

2011-10-11 Thread Dominik Friedrichs
Am I right to assume that this will be mandatory for other games as well, in other words, an engine update? On 2011/10/11 03:32, Tony Paloma wrote: We’re going to have a mandatory TF2 update coming Wednesday afternoon/evening. This is just a heads-up that it’s coming so that you can be

Re: [hlds] Mandatory TF2 update coming Wednesday

2011-10-11 Thread Dominik Friedrichs
On 2011/10/11 23:05, Saul Rennison wrote: Valve employees. Casually discussing engine bugs through the hlds mailing list. Henry, out of interest, how long have you been at engine programmer at Valve? I haven't seen your name before :o There's a list somewhere on the Valve website with

Re: [hlds] Mandatory TF2 update coming Wednesday

2011-10-11 Thread Dominik Friedrichs
Last time I checked (2 or 3 months ago): Yes. Thus I'm still using a patch that covers this up. On 2011/10/12 02:10, Drogen Viech wrote: Does it still do that? 2011/10/12h...@gmx.com: Why the engine replies to empty packets with a full update? Is there any reason for this?

Re: [hlds] Mandatory TF2 update coming Wednesday

2011-10-11 Thread Dominik Friedrichs
) it will introduce heavy lag on the server. But a good server admin usually has patched this up, for example via DoS Attack Fixer or something. On 2011/10/12 06:36, Bubka3 wrote: How did you check it, I want to try it on our Windows servers? Thanks, - Bubka3 On 10/12/2011 12:35 AM, Dominik

Re: [hlds] Servers are absent in Server Browser

2011-10-01 Thread Dominik Friedrichs
On 2011/10/01 03:42, Crazed Gunman wrote: You've got to be kidding me. I've been further even more decided to use even go need to do look more as anyone can. Can you really be far even as decided half as much to use go wish for that? My guess is that when one really been far even as decided once

Re: [hlds] SUSPECT: RE: SUSPECT: Re: Servers are absent in Server Browser

2011-10-01 Thread Dominik Friedrichs
On 2011/10/01 14:44, Dusan Tomic wrote: Guys please do not use Google translate, your emails do not have any sense. Ask some of your friends who speaks English to translate/create email for you. http://lmgtfy.com/?q=Has+anyone+really+been+far+even+as+decided+to+use

Re: [hlds] Servers are absent in Server Browser

2011-10-01 Thread Dominik Friedrichs
On 2011/10/01 20:57, Mike Stiehm wrote: Great point.. why run cracked when its free to play :) To avoid having to run a certain bloat software in the background could be one reason. To avoid being frequently disconnected for No Steam Logon could be quite another. I'm just saying...

Re: [hlds] Servers are absent in Server Browser

2011-10-01 Thread Dominik Friedrichs
On 2011/10/02 03:22, Dmitriy Bobrovskiy wrote: I opened server browser, connected to various servers and then pressed Shift+TAB to open Steam Community in-game. After that I navigated to Players-Current game and saw 'No Steam users reported by game server' every time! Does this feature even

Re: [hlds] Small Required Update for RO2 Dedicated Serverreleased-final update before launch

2011-09-14 Thread Dominik Friedrichs
On 2011/09/14 20:01, Mart-Jan Reeuwijk wrote: just set a custom mapcycle.txt file, and you'd be done with it, set it in server.cfg call it mymapcycle.txt or w/e. How exactly would that work? Anyway, at least on Windows the mapcycle.txt is only overwritten when there IS a new map. At

Re: [hlds] TF2 No steam Logon errors!

2011-09-08 Thread Dominik Friedrichs
It happened almost simultaneously to many servers, also in CS:S. On 2011/09/08 23:02, Neil Rajani wrote: I have noticed some errors on my quick play Windows TF2 server. We are getting an increased amount of people disconnecting of no steam logon. This happens as a group within a second or two,

Re: [hlds] Optional TF2 update coming soon

2011-09-05 Thread Dominik Friedrichs
It does eat a player slot and probably always will - all they are doing (or trying to) is manipulating the player counts to hide this fact. On 2011/09/06 03:56, srcds admin wrote: Correct me if I am wrong but shouldn't replay NOT take a server slot? I finally got around to enabled it and my

Re: [hlds] Server crashes (E. Olsen) (E. Olsen)

2011-08-22 Thread Dominik Friedrichs
I also have occasional crashes on mapchange in CS:S. The log usually ends after a few entered the game-lines. On 2011/08/22 23:44, E. Olsen wrote: I can confirm that it happens with our without replay, and with or without Sourcemod. All I know for certain is that this is an issue with

[hlds] Zombie player problem fixed?

2011-08-07 Thread Dominik Friedrichs
The last zombie slot on my servers occurred on August 3rd, leading me to believe this issue has finally been resolved, probably by the August 4th update. Can anyone confirm this or is someone still seeing them? On 2011/07/25 22:26, Fletcher Dunn wrote: The last TF2 update should have fixed

Re: [hlds] Zombie player problem fixed?

2011-08-07 Thread Dominik Friedrichs
That I would not. On 2011/08/07 18:16, IBIS Customer Service wrote: If they actually released an update to fix it I would expect it to b in their update notes ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

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