fletch...@valvesoftware.com I'm not sure if they're still wanting logs or
not. I think they've kind of found where the problem is. I don't know what
it would hurt though.
On Wed, May 15, 2013 at 1:59 AM, DragonLight ad...@ponyfortress2.comwrote:
Been catching the spikes with the new commands,
It would seem to me that a rate of 1 is too high for dialup and too low
for anything else, including slow broadband.
On Tue, May 14, 2013 at 8:21 AM, Peter Jerde peter-h...@jerde.net wrote:
On our servers we set the minimums pretty low (1, 20, 20) to allow
clients to set the rates
Oh my god Valve, the spikes are 10x worse now, what have you done lol.
On Mon, May 13, 2013 at 1:38 PM, Bjorn Wielens uniac...@yahoo.ca wrote:
I will attempt to get a few vprof dumps and post them here.
--
*From:* Fletcher Dunn fletch...@valvesoftware.com
of the
captures, my goodness vprof takes a long time to print).
http://fpaste.org/11930/13684786/
Thanks,
Kyle.
On Mon, May 13, 2013 at 1:47 PM, Essay Tew Phaun sc2p...@gmail.comwrote:
Oh my god Valve, the spikes are 10x worse now, what have you done lol.
On Mon, May 13, 2013 at 1:38 PM, Bjorn
goodness vprof takes a long time to print).
http://fpaste.org/11930/13684786/
Thanks,
Kyle.
** **
On Mon, May 13, 2013 at 1:47 PM, Essay Tew Phaun sc2p...@gmail.com
wrote:
Oh my god Valve, the spikes are 10x worse now, what have you done lol.
** **
On Mon, May 13, 2013 at 1
it at any time.
** **
You can test if it’s working by executing the “spike” command, which just
forces the server frame rate to stall for a second or so.
** **
*From:* hlds-boun...@list.valvesoftware.com [mailto:
hlds-boun...@list.valvesoftware.com] *On Behalf Of *Essay Tew Phaun
the message if you're
on *nix, otherwise you can try your hand at using con_logfile, but be
aware, it kills.
Thanks,
Kyle.
On Mon, May 13, 2013 at 2:27 PM, Essay Tew Phaun sc2p...@gmail.comwrote:
cheat protected -_-. I do know that the server dropped down into the red
and nothing
strike that off that list. I just need
to figure out why this doesn't happen to me in TX, USA...
I know for a fact Steam has servers around the NY region.
On 1/24/2013 11:35 PM, Essay Tew Phaun wrote:
Test IP: 69.147.224.122
On Thu, Jan 24, 2013 at 11:24 PM, List User l
it's coming from.
On 25 January 2013 11:03, Essay Tew Phaun sc2p...@gmail.com wrote:
Nope!
On Fri, Jan 25, 2013 at 6:35 AM, Lambda lambdace...@gmail.com wrote:
Let me guess, you got replays enabled with FTP offload ...
2013/1/25 List User l...@redspeedservers.com
Alright, that's in NY
This is very, very, VERY interesting to me. We have been battling small lag
spikes on our server and clients timing out in bunches. Just yesterday
everyone on our server timed out all at once. I submitted a ticket to
support who said there was absolutely nothing wrong with the network.
Nothing on
Yep.
On Thu, Jan 24, 2013 at 10:12 PM, List User l...@redspeedservers.comwrote:
What game are you seeing this on, TF2?
On 1/24/2013 10:08 PM, Essay Tew Phaun wrote:
This is very, very, VERY interesting to me. We have been battling small
lag spikes on our server and clients timing out
...@redspeedservers.comwrote:
I checked a couple of TF2 servers we host for people and I don't see
that, and these are pretty full servers.
It may be the network, can you provide an IP so I can lookup the network?
On 1/24/2013 10:16 PM, Essay Tew Phaun wrote:
Yep.
On Thu, Jan 24, 2013 at 10:12 PM, List
can be
a coincidence and we will find out from Essay's setup whether it is
providing he gives us the location of the servers and a test IP.
On 1/24/2013 11:20 PM, Essay Tew Phaun wrote:
We had the issue on one host and switched providers entirely. Now we're
starting to have reports
commands to do
its announcements. Even if you assumed gameME put an announcement for
every single log line you might xfer double your log data size. All up,
less than 1% vs your player traffic.
On 7/01/2013 1:19 PM, Essay Tew Phaun wrote:
I don't think replays are enabled by default
When he posted about his problem he didn't know what was causing the issue
so there was no way to know when he asked the question that it was due to
his custom plugin and therefore would relate nor affect anyone else.
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I don't think replays are enabled by default, are they? I figure the most
accurate representation should be that of the default settings. It's like
saying I could suck up 20 TB of bandwidth running a custom maps server with
tons of maps. Of course users will have to account for extra bandwidth
Replying to this older topic because now clients are reporting that they're
getting this on our servers and I believe it is the cause of some lag
issues.
On Sun, Dec 23, 2012 at 9:36 PM, David Unreal unre...@usegaming.com wrote:
Is anybody getting
Particles: maximum verts exceeded:
Errors
Pizza,
We started out using Pinion and have used it for several months. Guess how
highly our most popular server is ranked? Top 25 :) on GameTracker. I do
tend to agree that Pinion is now excessive but don't try and paint everyone
the same way. Pinion helped to get us off the ground and now we
Incredibly annoying. I get the same issue, please fix.
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issue for sure, though.
On Wed, Dec 19, 2012 at 7:16 AM, Essay Tew Phaun sc2p...@gmail.comwrote:
Incredibly annoying. I get the same issue, please fix.
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https
a bit
discussion as i was sure some will bite on it. But it's the same for me
what others do and run on their servers. It was just a friendly warning
that adds will cause players to leave if they are too noisy.
-ics
20.12.2012 0:36, Essay Tew Phaun kirjoitti:
Then expect to not get paid
...@list.valvesoftware.com [mailto:
hlds-boun...@list.valvesoftware.com] *On Behalf Of *Essay Tew Phaun
*Sent:* Wednesday, December 19, 2012 2:58 PM
*To:* Half-Life dedicated Win32 server mailing list
*Subject:* Re: [hlds] TF2 MOTD Browser
** **
Yeah we had to drop Pinion with the recent changes. If you don't
Hehe, this should be fun :)
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Merasmus just spun the wheel for the crash card.
Meeeasmus, CRSH CARD!!! *Evil Laughter*
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Maybe his steam auth ticket got cancelled ;)
Just kidding, no idea. Didn't experience that issue.
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Anyone had any crashing issue? All my servers are up but 2 went down right
at the same time, weird.
On Fri, Sep 21, 2012 at 7:19 PM, Daniel Barreiro
smelly.feet.you.h...@gmail.com wrote:
Yeah, the server's beta quickplay.
On Fri, Sep 21, 2012 at 7:18 PM, 1nsane 1nsane...@gmail.com wrote:
I'd like to add that they're actually just hanging and not full out
crashing so nemrun isn't restarting them.
On Fri, Sep 21, 2012 at 7:19 PM, Essay Tew Phaun sc2p...@gmail.com wrote:
Anyone had any crashing issue? All my servers are up but 2 went down right
at the same time, weird.
On Fri
Ah, yes, woops.
On Fri, Sep 21, 2012 at 7:20 PM, Essay Tew Phaun sc2p...@gmail.com wrote:
I'd like to add that they're actually just hanging and not full out
crashing so nemrun isn't restarting them.
On Fri, Sep 21, 2012 at 7:19 PM, Essay Tew Phaun sc2p...@gmail.comwrote:
Anyone had any
Well, we have replays disabled and still have clients crashing on map
change. Though, it kind of sounds like different issues.
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Yeah, can you fill us in on a little details of what the performance
improvements were?
Thanks
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Just got this on all 8 of our servers and every single player on every
server got disconnected. Can anyone else confirm this as happening to them?
Happened at about 3:30 PM EST.
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The coffee pot in their offices shouldn not even drip the first drop before
they post in response to what they've left us to deal with the past few
days.
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Does this resolve clients getting stuck when connecting with Retrieving
Server Info and then a net_convar error?
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Nothing you can do but wait I guess. It goes away I've heard on map change
or server reload and then comes back. Seems like it could be brutal on our
server scores but I bet they won't be rolled back at all or anything done
to compensate for it.
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No one will ever have the same issue so it was a good idea not to include
the solution.
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On Sun, Aug 19, 2012 at 10:21 PM, E. Olsen ceo.eol...@gmail.com wrote:
Quite a few are having that problem since the last update - we are waiting
on a patch *Monday.*
Fixed.
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Frankly, I do. Our servers have been insufferable these past few days and
the constant reporting of crashing issues we can't resolve have been too.
I'll take that chance, *again*.
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Getting it as well. I and several other members can't even connect to our
own servers. Hopefully we don't have to wait all weekend for a fix for this.
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I'm more concerned about the specific days they like to launch big updates
on. It seems to me it would be easier to tease updates with blog posts on
the weekends and release on Monday than it is to start teasing on Monday,
release on Wednesday/Thursday/Friday and wind up having to stay around on
10 people playing on a server with a good standing, upward fast and a good
quickplay score. We played together for 30 minutes, no surge of quickplay
players?
Steam update effect it or something?
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And before anyone replies *affect. I know the difference.
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Yeah this kind of thing I consider a 'minor' violation. Similar to someone
winding up on a Saxton Hale server and it's on a stock map. It'd be really
hard for them to actively monitor for this. Fake players on the other hand..
I've sent several reports to Fletcher about some servers and he has
I think he was just saying the ones that do not modify the tags correctly
are breaking the rules.
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I'd generally agree with you on everything other than fake players that are
specifically designed to FOOL the system that decides whether players
should be sent to it in the first place. No players? No problem, we'll load
Fake Players. If no one reports those servers for breaking a policy,
nothing
Olsen, it sounds more to me like you've been building your community for a
while, possibly even before Quickplay and have a very solid group of
players. Nowadays, most veteran TF2 players have their own community
servers they visit. I'd wager a guess to say it's nearly impossible to
build a server
Yeah I kind of feel like an outright ban for the spawn timing thing is
slightly overkill. But, at the same time, this policy has been in place
long enough to where you would think there aren't any Admins/Owners who
aren't aware of it. That seems to make it more of a foul in my opinion.
What I'm
You're making the assumption that because people are here complaining about
servers and communities breaking a policy that we have servers dead 24/7.
It's just quite annoying having communities outright breaking the policy,
getting reported (multiple times) and still nothing is done about it. I
Well, I'm too good to die 40 times in a row, so there would be no way for
me to figure out.
:)
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Should probably stop. This thread has a lot of valid complaints and some
good thoughts. Let's not ruin it completely.
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There are reports of it. I think I googled it some time ago and it's been a
bug for a few years now. It happens if you set the bots to join the server
without humans. Let me see if I can find it.
Lotus and Skial both run clean servers. I can personally vouch for Lotus as
I not long ago played there all the time. Some other communities though, on
the other hand..
Let's just hope Fletcher and Co do something about the reports I and others
have made sooner rather than later.
Interesting. I'm running SRCDS on RT in Linux and occasionally props will
be missing on a map, doors won't open and the cart will sometimes stop
moving. Could this be the cause of it (Not trying to hijack the thread,
just curious)
On Mon, Jul 30, 2012 at 5:23 AM, Lorne Mock
Was Wordpress fully up to date? Did you have a lot of 3rd party mods
installed? How many people did you give Administrator to? Did you setup
htaccess rules for the sensitive directories?
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I had a site few months ago that had Wordpress. It got hacked, I stopped
using Wordpress.
On Sun, Jul 22, 2012 at 10:14 PM, Damon Reece deman.r...@gmail.com wrote:
A password would be a good start.
On Mon, Jul 23, 2012 at 2:31 PM, ozgamingdot...@gmail.com
ozgamingdot...@gmail.com wrote:
Has Valve fixed the crit exploit yet?
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So just to be 100% clear, if the first player joins the server from a
non-beta matchmaking source (Browser or current Quickplay) ONLY the beta
matchmaking will not send new players, correct? Regular Quickplay will not
treat the server as full? I read it as this, but I want to be extra sure
before
Anyway, still seems to be happening.
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.
-Leon
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.comhlds-boun...@list.valvesoftware.com]
On Behalf Of Essay Tew Phaun
Sent: Sunday, 15 July 2012 11:15 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] TF2 Quickplay
It's still the same. If you don't create a unique enough or engaging
experience, people won't favorite you and instead click Play Now again
next time and on to the next server they go. It just made the game more
easily accessible to newer players and does the work of the server browser
more
Same issue here. It is topping out in the mid teens on all of our servers.
On Sat, Jul 14, 2012 at 3:40 PM, AeroliteGaming.com
ad...@aerolitegaming.co.uk wrote:
You lot are lucky you can even get yours to fill. We have about 16 people
on and quizkplay still doesnt kick in.
On 14/07/2012
or not quite full servers. Happens near every major update.
On Jul 14, 2012 9:31 PM, Essay Tew Phaun sc2p...@gmail.com wrote:
Same issue here. It is topping out in the mid teens on all of our servers.
On Sat, Jul 14, 2012 at 3:40 PM, AeroliteGaming.com
ad...@aerolitegaming.co.uk wrote:
You
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