Re: [hlds] Who do we send netspike.txt log too?

2013-05-15 Thread Essay Tew Phaun
fletch...@valvesoftware.com I'm not sure if they're still wanting logs or not. I think they've kind of found where the problem is. I don't know what it would hurt though. On Wed, May 15, 2013 at 1:59 AM, DragonLight ad...@ponyfortress2.comwrote: Been catching the spikes with the new commands,

Re: [hlds] Question? for Valve SRCDS Network Team

2013-05-14 Thread Essay Tew Phaun
It would seem to me that a rate of 1 is too high for dialup and too low for anything else, including slow broadband. On Tue, May 14, 2013 at 8:21 AM, Peter Jerde peter-h...@jerde.net wrote: On our servers we set the minimums pretty low (1, 20, 20) to allow clients to set the rates

Re: [hlds] [hlds_linux] TF2 server performance spikes

2013-05-13 Thread Essay Tew Phaun
Oh my god Valve, the spikes are 10x worse now, what have you done lol. On Mon, May 13, 2013 at 1:38 PM, Bjorn Wielens uniac...@yahoo.ca wrote: I will attempt to get a few vprof dumps and post them here. -- *From:* Fletcher Dunn fletch...@valvesoftware.com

Re: [hlds] [hlds_linux] TF2 server performance spikes

2013-05-13 Thread Essay Tew Phaun
of the captures, my goodness vprof takes a long time to print). http://fpaste.org/11930/13684786/ Thanks, Kyle. On Mon, May 13, 2013 at 1:47 PM, Essay Tew Phaun sc2p...@gmail.comwrote: Oh my god Valve, the spikes are 10x worse now, what have you done lol. On Mon, May 13, 2013 at 1:38 PM, Bjorn

Re: [hlds] [hlds_linux] TF2 server performance spikes

2013-05-13 Thread Essay Tew Phaun
goodness vprof takes a long time to print). http://fpaste.org/11930/13684786/ Thanks, Kyle. ** ** On Mon, May 13, 2013 at 1:47 PM, Essay Tew Phaun sc2p...@gmail.com wrote: Oh my god Valve, the spikes are 10x worse now, what have you done lol. ** ** On Mon, May 13, 2013 at 1

Re: [hlds] [hlds_linux] TF2 server performance spikes

2013-05-13 Thread Essay Tew Phaun
it at any time. ** ** You can test if it’s working by executing the “spike” command, which just forces the server frame rate to stall for a second or so. ** ** *From:* hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] *On Behalf Of *Essay Tew Phaun

Re: [hlds] [hlds_linux] TF2 server performance spikes

2013-05-13 Thread Essay Tew Phaun
the message if you're on *nix, otherwise you can try your hand at using con_logfile, but be aware, it kills. Thanks, Kyle. On Mon, May 13, 2013 at 2:27 PM, Essay Tew Phaun sc2p...@gmail.comwrote: cheat protected -_-. I do know that the server dropped down into the red and nothing

Re: [hlds] Massive lag (5-30 seconds) associated with Steam auth ticket has been canceled

2013-01-25 Thread Essay Tew Phaun
strike that off that list. I just need to figure out why this doesn't happen to me in TX, USA... I know for a fact Steam has servers around the NY region. On 1/24/2013 11:35 PM, Essay Tew Phaun wrote: Test IP: 69.147.224.122 On Thu, Jan 24, 2013 at 11:24 PM, List User l

Re: [hlds] Massive lag (5-30 seconds) associated with Steam auth ticket has been canceled

2013-01-25 Thread Essay Tew Phaun
it's coming from. On 25 January 2013 11:03, Essay Tew Phaun sc2p...@gmail.com wrote: Nope! On Fri, Jan 25, 2013 at 6:35 AM, Lambda lambdace...@gmail.com wrote: Let me guess, you got replays enabled with FTP offload ... 2013/1/25 List User l...@redspeedservers.com Alright, that's in NY

Re: [hlds] Massive lag (5-30 seconds) associated with Steam auth ticket has been canceled

2013-01-24 Thread Essay Tew Phaun
This is very, very, VERY interesting to me. We have been battling small lag spikes on our server and clients timing out in bunches. Just yesterday everyone on our server timed out all at once. I submitted a ticket to support who said there was absolutely nothing wrong with the network. Nothing on

Re: [hlds] Massive lag (5-30 seconds) associated with Steam auth ticket has been canceled

2013-01-24 Thread Essay Tew Phaun
Yep. On Thu, Jan 24, 2013 at 10:12 PM, List User l...@redspeedservers.comwrote: What game are you seeing this on, TF2? On 1/24/2013 10:08 PM, Essay Tew Phaun wrote: This is very, very, VERY interesting to me. We have been battling small lag spikes on our server and clients timing out

Re: [hlds] Massive lag (5-30 seconds) associated with Steam auth ticket has been canceled

2013-01-24 Thread Essay Tew Phaun
...@redspeedservers.comwrote: I checked a couple of TF2 servers we host for people and I don't see that, and these are pretty full servers. It may be the network, can you provide an IP so I can lookup the network? On 1/24/2013 10:16 PM, Essay Tew Phaun wrote: Yep. On Thu, Jan 24, 2013 at 10:12 PM, List

Re: [hlds] Massive lag (5-30 seconds) associated with Steam auth ticket has been canceled

2013-01-24 Thread Essay Tew Phaun
can be a coincidence and we will find out from Essay's setup whether it is providing he gives us the location of the servers and a test IP. On 1/24/2013 11:20 PM, Essay Tew Phaun wrote: We had the issue on one host and switched providers entirely. Now we're starting to have reports

Re: [hlds] Monthly bandwidth usage

2013-01-07 Thread Essay Tew Phaun
commands to do its announcements. Even if you assumed gameME put an announcement for every single log line you might xfer double your log data size. All up, less than 1% vs your player traffic. On 7/01/2013 1:19 PM, Essay Tew Phaun wrote: I don't think replays are enabled by default

Re: [hlds] TF2: mp_forceautoteam no longer working

2013-01-06 Thread Essay Tew Phaun
When he posted about his problem he didn't know what was causing the issue so there was no way to know when he asked the question that it was due to his custom plugin and therefore would relate nor affect anyone else. ___ To unsubscribe, edit your list

Re: [hlds] Monthly bandwidth usage

2013-01-06 Thread Essay Tew Phaun
I don't think replays are enabled by default, are they? I figure the most accurate representation should be that of the default settings. It's like saying I could suck up 20 TB of bandwidth running a custom maps server with tons of maps. Of course users will have to account for extra bandwidth

Re: [hlds] Server Crashs

2013-01-03 Thread Essay Tew Phaun
Replying to this older topic because now clients are reporting that they're getting this on our servers and I believe it is the cause of some lag issues. On Sun, Dec 23, 2012 at 9:36 PM, David Unreal unre...@usegaming.com wrote: Is anybody getting Particles: maximum verts exceeded: Errors

Re: [hlds] TF2 MOTD Browser

2012-12-20 Thread Essay Tew Phaun
Pizza, We started out using Pinion and have used it for several months. Guess how highly our most popular server is ranked? Top 25 :) on GameTracker. I do tend to agree that Pinion is now excessive but don't try and paint everyone the same way. Pinion helped to get us off the ground and now we

Re: [hlds] TF2 MOTD Browser

2012-12-19 Thread Essay Tew Phaun
Incredibly annoying. I get the same issue, please fix. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

Re: [hlds] TF2 MOTD Browser

2012-12-19 Thread Essay Tew Phaun
issue for sure, though. On Wed, Dec 19, 2012 at 7:16 AM, Essay Tew Phaun sc2p...@gmail.comwrote: Incredibly annoying. I get the same issue, please fix. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https

Re: [hlds] TF2 MOTD Browser

2012-12-19 Thread Essay Tew Phaun
a bit discussion as i was sure some will bite on it. But it's the same for me what others do and run on their servers. It was just a friendly warning that adds will cause players to leave if they are too noisy. -ics 20.12.2012 0:36, Essay Tew Phaun kirjoitti: Then expect to not get paid

Re: [hlds] TF2 MOTD Browser

2012-12-19 Thread Essay Tew Phaun
...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] *On Behalf Of *Essay Tew Phaun *Sent:* Wednesday, December 19, 2012 2:58 PM *To:* Half-Life dedicated Win32 server mailing list *Subject:* Re: [hlds] TF2 MOTD Browser ** ** Yeah we had to drop Pinion with the recent changes. If you don't

Re: [hlds] Quickplay settings for TF2 Halloween

2012-10-26 Thread Essay Tew Phaun
Hehe, this should be fun :) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-10-26 Thread Essay Tew Phaun
Merasmus just spun the wheel for the crash card. Meeeasmus, CRSH CARD!!! *Evil Laughter* ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

Re: [hlds] Quickplay settings for TF2 Halloween

2012-10-26 Thread Essay Tew Phaun
Maybe his steam auth ticket got cancelled ;) Just kidding, no idea. Didn't experience that issue. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

Re: [hlds] Another mandatory TF update coming in an hour or so

2012-09-21 Thread Essay Tew Phaun
Anyone had any crashing issue? All my servers are up but 2 went down right at the same time, weird. On Fri, Sep 21, 2012 at 7:19 PM, Daniel Barreiro smelly.feet.you.h...@gmail.com wrote: Yeah, the server's beta quickplay. On Fri, Sep 21, 2012 at 7:18 PM, 1nsane 1nsane...@gmail.com wrote:

Re: [hlds] Another mandatory TF update coming in an hour or so

2012-09-21 Thread Essay Tew Phaun
I'd like to add that they're actually just hanging and not full out crashing so nemrun isn't restarting them. On Fri, Sep 21, 2012 at 7:19 PM, Essay Tew Phaun sc2p...@gmail.com wrote: Anyone had any crashing issue? All my servers are up but 2 went down right at the same time, weird. On Fri

Re: [hlds] Another mandatory TF update coming in an hour or so

2012-09-21 Thread Essay Tew Phaun
Ah, yes, woops. On Fri, Sep 21, 2012 at 7:20 PM, Essay Tew Phaun sc2p...@gmail.com wrote: I'd like to add that they're actually just hanging and not full out crashing so nemrun isn't restarting them. On Fri, Sep 21, 2012 at 7:19 PM, Essay Tew Phaun sc2p...@gmail.comwrote: Anyone had any

Re: [hlds] Replays and server crash on level change

2012-09-07 Thread Essay Tew Phaun
Well, we have replays disabled and still have clients crashing on map change. Though, it kind of sounds like different issues. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-09-06 Thread Essay Tew Phaun
Yeah, can you fill us in on a little details of what the performance improvements were? Thanks ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

[hlds] Connection to Steam servers lost. (Result = 3)

2012-08-31 Thread Essay Tew Phaun
Just got this on all 8 of our servers and every single player on every server got disconnected. Can anyone else confirm this as happening to them? Happened at about 3:30 PM EST. ___ To unsubscribe, edit your list preferences, or view the list archives,

Re: [hlds] Engine Error: Host_Error: Overflow... still present

2012-08-20 Thread Essay Tew Phaun
The coffee pot in their offices shouldn not even drip the first drop before they post in response to what they've left us to deal with the past few days. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlds] [hlds_linux] Mandatory TF2 update coming later today

2012-08-20 Thread Essay Tew Phaun
Does this resolve clients getting stuck when connecting with Retrieving Server Info and then a net_convar error? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlds] Netchannel: failed reading message net_SetConVar

2012-08-19 Thread Essay Tew Phaun
Nothing you can do but wait I guess. It goes away I've heard on map change or server reload and then comes back. Seems like it could be brutal on our server scores but I bet they won't be rolled back at all or anything done to compensate for it. ___ To

Re: [hlds] Tying IP to hostname.

2012-08-19 Thread Essay Tew Phaun
No one will ever have the same issue so it was a good idea not to include the solution. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

Re: [hlds] Netchannel: failed reading message net_SetConVar

2012-08-19 Thread Essay Tew Phaun
On Sun, Aug 19, 2012 at 10:21 PM, E. Olsen ceo.eol...@gmail.com wrote: Quite a few are having that problem since the last update - we are waiting on a patch *Monday.* Fixed. ___ To unsubscribe, edit your list preferences, or view the list archives,

Re: [hlds] Netchannel: failed reading message net_SetConVar

2012-08-19 Thread Essay Tew Phaun
Frankly, I do. Our servers have been insufferable these past few days and the constant reporting of crashing issues we can't resolve have been too. I'll take that chance, *again*. ___ To unsubscribe, edit your list preferences, or view the list archives,

Re: [hlds] Clients getting Netchannel: failed reading message net_SetConVar from ip address

2012-08-18 Thread Essay Tew Phaun
Getting it as well. I and several other members can't even connect to our own servers. Hopefully we don't have to wait all weekend for a fix for this. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlds] [hlds_linux] Full servers, but not?

2012-08-18 Thread Essay Tew Phaun
I'm more concerned about the specific days they like to launch big updates on. It seems to me it would be easier to tease updates with blog posts on the weekends and release on Monday than it is to start teasing on Monday, release on Wednesday/Thursday/Friday and wind up having to stay around on

[hlds] Quickplay broken?

2012-08-01 Thread Essay Tew Phaun
10 people playing on a server with a good standing, upward fast and a good quickplay score. We played together for 30 minutes, no surge of quickplay players? Steam update effect it or something? ___ To unsubscribe, edit your list preferences, or view

Re: [hlds] Quickplay broken?

2012-08-01 Thread Essay Tew Phaun
And before anyone replies *affect. I know the difference. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

Re: [hlds] Policy of Truth Still in effect? Fast Respawn without tags OK?

2012-07-31 Thread Essay Tew Phaun
Yeah this kind of thing I consider a 'minor' violation. Similar to someone winding up on a Saxton Hale server and it's on a stock map. It'd be really hard for them to actively monitor for this. Fake players on the other hand.. I've sent several reports to Fletcher about some servers and he has

Re: [hlds] Policy of Truth Still in effect? Fast Respawn without tags OK?

2012-07-31 Thread Essay Tew Phaun
I think he was just saying the ones that do not modify the tags correctly are breaking the rules. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

Re: [hlds] Policy of Truth Still in effect? Fast Respawn without tags OK?

2012-07-31 Thread Essay Tew Phaun
I'd generally agree with you on everything other than fake players that are specifically designed to FOOL the system that decides whether players should be sent to it in the first place. No players? No problem, we'll load Fake Players. If no one reports those servers for breaking a policy, nothing

Re: [hlds] Policy of Truth Still in effect? Fast Respawn without tags OK?

2012-07-31 Thread Essay Tew Phaun
Olsen, it sounds more to me like you've been building your community for a while, possibly even before Quickplay and have a very solid group of players. Nowadays, most veteran TF2 players have their own community servers they visit. I'd wager a guess to say it's nearly impossible to build a server

Re: [hlds] Policy of Truth Still in effect? Fast Respawn without tags OK?

2012-07-31 Thread Essay Tew Phaun
Yeah I kind of feel like an outright ban for the spawn timing thing is slightly overkill. But, at the same time, this policy has been in place long enough to where you would think there aren't any Admins/Owners who aren't aware of it. That seems to make it more of a foul in my opinion. What I'm

Re: [hlds] Policy of Truth Still in effect? Fast Respawn without tags OK?

2012-07-31 Thread Essay Tew Phaun
You're making the assumption that because people are here complaining about servers and communities breaking a policy that we have servers dead 24/7. It's just quite annoying having communities outright breaking the policy, getting reported (multiple times) and still nothing is done about it. I

Re: [hlds] Policy of Truth Still in effect? Fast Respawn without tags OK?

2012-07-31 Thread Essay Tew Phaun
Well, I'm too good to die 40 times in a row, so there would be no way for me to figure out. :) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

Re: [hlds] Policy of Truth Still in effect? Fast Respawn without tags OK?

2012-07-31 Thread Essay Tew Phaun
Should probably stop. This thread has a lot of valid complaints and some good thoughts. Let's not ruin it completely. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlds] Policy of Truth Still in effect? Fast Respawn without tags OK?

2012-07-31 Thread Essay Tew Phaun
There are reports of it. I think I googled it some time ago and it's been a bug for a few years now. It happens if you set the bots to join the server without humans. Let me see if I can find it.

Re: [hlds] Policy of Truth Still in effect? Fast Respawn without tags OK?

2012-07-31 Thread Essay Tew Phaun
Lotus and Skial both run clean servers. I can personally vouch for Lotus as I not long ago played there all the time. Some other communities though, on the other hand.. Let's just hope Fletcher and Co do something about the reports I and others have made sooner rather than later.

Re: [hlds] Handling server crashes the smart way

2012-07-30 Thread Essay Tew Phaun
Interesting. I'm running SRCDS on RT in Linux and occasionally props will be missing on a map, doors won't open and the cart will sometimes stop moving. Could this be the cause of it (Not trying to hijack the thread, just curious) On Mon, Jul 30, 2012 at 5:23 AM, Lorne Mock

Re: [hlds] TF2 Server with WordPress Sites Hacked Help

2012-07-23 Thread Essay Tew Phaun
Was Wordpress fully up to date? Did you have a lot of 3rd party mods installed? How many people did you give Administrator to? Did you setup htaccess rules for the sensitive directories? ___ To unsubscribe, edit your list preferences, or view the list

Re: [hlds] TF2 Server with WordPress Sites Hacked Help

2012-07-22 Thread Essay Tew Phaun
I had a site few months ago that had Wordpress. It got hacked, I stopped using Wordpress. On Sun, Jul 22, 2012 at 10:14 PM, Damon Reece deman.r...@gmail.com wrote: A password would be a good start. On Mon, Jul 23, 2012 at 2:31 PM, ozgamingdot...@gmail.com ozgamingdot...@gmail.com wrote:

Re: [hlds] TriggerBot/Prediction hack(Crit hack/No spread) detection plugin

2012-07-21 Thread Essay Tew Phaun
Has Valve fixed the crit exploit yet? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

Re: [hlds] New TF quickplay in beta

2012-07-20 Thread Essay Tew Phaun
So just to be 100% clear, if the first player joins the server from a non-beta matchmaking source (Browser or current Quickplay) ONLY the beta matchmaking will not send new players, correct? Regular Quickplay will not treat the server as full? I read it as this, but I want to be extra sure before

Re: [hlds] TF2 Quickplay Issue

2012-07-16 Thread Essay Tew Phaun
Anyway, still seems to be happening. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

Re: [hlds] TF2 Quickplay Issue

2012-07-15 Thread Essay Tew Phaun
. -Leon From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.comhlds-boun...@list.valvesoftware.com] On Behalf Of Essay Tew Phaun Sent: Sunday, 15 July 2012 11:15 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF2 Quickplay

Re: [hlds] Is the policy of truth still going?

2012-07-15 Thread Essay Tew Phaun
It's still the same. If you don't create a unique enough or engaging experience, people won't favorite you and instead click Play Now again next time and on to the next server they go. It just made the game more easily accessible to newer players and does the work of the server browser more

Re: [hlds] TF2 Quickplay Issue

2012-07-14 Thread Essay Tew Phaun
Same issue here. It is topping out in the mid teens on all of our servers. On Sat, Jul 14, 2012 at 3:40 PM, AeroliteGaming.com ad...@aerolitegaming.co.uk wrote: You lot are lucky you can even get yours to fill. We have about 16 people on and quizkplay still doesnt kick in. On 14/07/2012

Re: [hlds] TF2 Quickplay Issue

2012-07-14 Thread Essay Tew Phaun
or not quite full servers. Happens near every major update. On Jul 14, 2012 9:31 PM, Essay Tew Phaun sc2p...@gmail.com wrote: Same issue here. It is topping out in the mid teens on all of our servers. On Sat, Jul 14, 2012 at 3:40 PM, AeroliteGaming.com ad...@aerolitegaming.co.uk wrote: You