Re: [hlds] [CS:S] Server locking up after Steam| (VPK) change

2013-04-25 Thread Kyle Sanderson
wrote: I can only confirm an indefinite locking up of the server that - if it happens - happens after a mapchange, when a player has entered the game, more precisely the last log line is the triggered clantag line. On 2013/04/22 23:06, Kyle Sanderson wrote: It appears after the VPK change our

Re: [hlds] Mandatory update to TF2 SteamPipe beta released

2013-04-23 Thread Kyle Sanderson
Is this just TF? You make a lot of references to cstrike. Thanks, Kyle. On 23 Apr 2013 11:12, Fletcher Dunn fletch...@valvesoftware.com wrote: A mandatory update to the TF2 SteamPipe beta has been released. Although the update is “mandatory” (the PatchVersion has been bumped so you will need

[hlds] [CS:S] Server locking up after Steam| (VPK) change

2013-04-22 Thread Kyle Sanderson
It appears after the VPK change our servers have been freezing for about a second at a time, which throws mods into a bit of a frenzy. There was some speculation that it was client side, however it's starting to look like it isn't. Has anyone else noticed this? Thanks, Kyle.

Re: [hlds] Mandatory Team Fortress 2 update released

2013-04-18 Thread Kyle Sanderson
When is this anti-clientside plugin fix coming to the other source games? If clients are getting VAC'd for it now, its only fair if they too get a chance for it not to load. Thanks, Kyle. On 18 Apr 2013 13:16, Eric Smith er...@valvesoftware.com wrote: We've released a mandatory update for Team

Re: [hlds] DOD:S source sdk

2013-04-17 Thread Kyle Sanderson
All games that were rammed through with the VPK change are busted. This includes HL2:DM and CS:S. This will also soon include TF2, which is scheduled for next week. I wonder if SFM has the same problem? Our apologies for the shattered expectations caused by this on-time release. Any deadline

Re: [hlds] Counter-Strike:Source has been converted to SteamPipe

2013-04-16 Thread Kyle Sanderson
Mostly good here. Thanks for the update! Kyle. On 16 Apr 2013 10:52, Fletcher Dunn fletch...@valvesoftware.com wrote: For anyone on this list who doesn’t know what this conversion is, please read this FAQ: https://support.steampowered.com/kb_article.php?ref=7388-QPFN-2491 ** **

Re: [hlds] Counter-Strike:Source has been converted to SteamPipe

2013-04-16 Thread Kyle Sanderson
The SDK, some particles, and many other things are busted as well... Thanks, Kyle. On Tue, Apr 16, 2013 at 6:52 PM, List User l...@redspeedservers.com wrote: The steampipe server keeps spitting this out in console. --- ForceModelBounds no longer supported. (models/player/ct_urban.mdl)

Re: [hlds] Keeping HL1 mods alive

2013-04-03 Thread Kyle Sanderson
Not to be the guy that suggests No-Steam, but does dproto help at all? or is it just the fact that the default change to hide incompatible servers (due to the beta appids not changing) broke this? You can probably fake your version id with a plugin, if that's all it is. Thanks, Kyle. On Wed,

Re: [hlds] [hlds_announce] Source engine games Steampipe conversion schedule

2013-04-02 Thread Kyle Sanderson
Well, to be fair, seeing the games that receive the least support going first is rather unnerving. They've had the least time to cook, and bugs are still being uncovered. I'm pretty worried about the 16th, as that's the first major game with downloadable content (I'm biased, but numbers don't lie)

Re: [hlds] Suggestion and query regarding MOTD

2013-03-30 Thread Kyle Sanderson
Does anyone have the update notes to where they fixed cl_disablehtmlmotd? It's always been really trivial to bypass, I don't seem to recall it ever being fixed. Thanks, Kyle. On Sat, Mar 30, 2013 at 6:48 PM, Doctor McKay mc...@doctormckay.com wrote: Yes. Players have the ability to prevent

Re: [hlds] Mandatory updates released for SteamPipe betas for Source engine

2013-03-26 Thread Kyle Sanderson
On Tue, Mar 26, 2013 at 2:06 PM, Fletcher Dunn fletch...@valvesoftware.comwrote: * VPK tool: improved command line parsing and help text Way more usable now, thanks a lot! Kyle. ___ To unsubscribe, edit your list preferences, or view the list

Re: [hlds] [hlds_linux] Counter-Strike: Source SteamPipe Betas (server and client)

2013-03-17 Thread Kyle Sanderson
users still play version 34 and don't want to play at the current version even if they have CSS in Steam... This will be great :-) 17.03.2013, 06:13, Kyle Sanderson kyle.l...@gmail.com: Why was the beta removed? There were servers still running for it, and there was quite an active player base

Re: [hlds] [hlds_linux] Counter-Strike: Source SteamPipe Betas (server and client)

2013-03-16 Thread Kyle Sanderson
Why was the beta removed? There were servers still running for it, and there was quite an active player base (in relation to some other released games). The Beta served as a nice snapshot for CS:S. Please correct this and enable the beta once again. http://games.opensteamworks.org/Chart/View/260

Re: [hlds] Half-Life 2: Deathmatch and Counter-Strike: Source SteamPipe Betas released

2013-03-15 Thread Kyle Sanderson
Honestly I'd rather they not sync that one and lose the Replay implementation. Replay was 'nearly' finished, but they had some bug (or something), then stopped working on it. Now CS:S starts a replay server (iirc), but it's never used and just sits idle. You can search for Replay servers in the

Re: [hlds] SteamPipe is coming. Download the TF beta

2013-02-20 Thread Kyle Sanderson
Then we will probably roll out Day of Defeat or HL2:MP and confirm the auto conversion works as well as we expect, so we don't have a huge number of people all downloading a full 10GB at the same time. We're planning on releasing TF last. Please create/push betas for these games if you plan on

Re: [hlds] SteamPipe is coming. Download the TF beta

2013-02-20 Thread Kyle Sanderson
Check out http://didrole.com/UpdateTool/ if you find steamcmd to be unusable (I know I do). It worked great when we were running GO servers. Thanks, Kyle. On Wed, Feb 20, 2013 at 2:57 PM, James Beegle lx45...@gmail.com wrote: I'm kinda of inclined to agree with Jesse; steamcmd is a very

Re: [hlds] SteamPipe is coming. Download the TF beta

2013-02-19 Thread Kyle Sanderson
Was the pure not working bug ever fixed in later engines (L4D*)? or will this be introduced as a regression into the orangebox and CS:S branches? :s Thanks, Kyle. On Tue, Feb 19, 2013 at 6:36 PM, Fletcher Dunn fletch...@valvesoftware.comwrote: The orangebox engine games (Team Fortress 2,

Re: [hlds] Reminder about server tags

2013-02-12 Thread Kyle Sanderson
limit, or move to another method of applying tags. I'd love to have all my server tags show, but they're still getting cut off. I'm not really that concerned with prioritizing tags to the front. Thanks, Kyle. -- Forwarded message -- From: Kyle Sanderson kyle.l...@gmail.com Date: Thu

Re: [hlds] Reminder about server tags

2013-02-12 Thread Kyle Sanderson
http://www.doctormckay.com - Original Message - *From:* Kyle Sanderson kyle.l...@gmail.com *To:* Half-Life dedicated Win32 server mailing listhlds@list.valvesoftware.com; Half-Life dedicated Linux server mailing list hlds_li...@list.valvesoftware.com *Sent:* Wednesday, February 13

Re: [hlds] [hlds_linux] Counter-Strike: Source update next week

2013-01-31 Thread Kyle Sanderson
Thanks for the heads up Eric! Kyle. On Thu, Jan 31, 2013 at 10:13 AM, Eric Smith er...@valvesoftware.comwrote: We're working on a mandatory update for Counter-Strike: Source, and we should have it ready early next week. We're giving you a heads-up so can prepare to update your servers. It

Re: [hlds] [hlds_announce] Counter-Strike: Source update next week

2013-01-31 Thread Kyle Sanderson
I believe the renaming/memory management removal change only occurred on Linux. I don't think you will need new binaries (at least due to this). Thanks, Kyle. On 31 Jan 2013 14:42, IBIS Customer Service ibis.serv...@gmail.com wrote: So does this not effect us if we run windows? On Jan 31, 2013

Re: [hlds] Counter-Strike 1.6 beta server

2013-01-28 Thread Kyle Sanderson
Many thanks Alfred. Kyle. On 28 Jan 2013 15:43, List User l...@redspeedservers.com wrote: YES YES YES YES! On 1/28/2013 6:28 PM, Alfred Reynolds wrote: (and some fixes are still in progress, I am looking at you redirect servers)

Re: [hlds] Player time-out's?

2012-12-30 Thread Kyle Sanderson
I've been having a hell of a time with Limestone Networks recently... :| it's way worse then it was in the sense we're getting a lot of dropped traffic. Thanks, Kyle. On Sat, Dec 29, 2012 at 9:51 PM, Damir . d4m1...@hotmail.com wrote: Are you servers located in Texas perhaps? Possibly even

Re: [hlds] [hlds_linux] New TF2 server exploit?

2012-12-24 Thread Kyle Sanderson
, 2012 at 12:50 PM, Saul Rennison saul.renni...@gmail.comwrote: Won't setting mp_tournament_allow_non_admin_restart to 0 fix the problem? Kind regards, Saul Rennison On 24 December 2012 20:15, Kyle Sanderson kyle.l...@gmail.com wrote: Sorry for the double mail, something like this ( http

Re: [hlds] [hlds_announce] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-12-15 Thread Kyle Sanderson
. ** ** -Eric ** ** ** ** *From:* hlds-boun...@list.valvesoftware.com [ mailto:hlds-boun...@list.valvesoftware.comhlds-boun...@list.valvesoftware.com] *On Behalf Of *Kyle Sanderson *Sent:* Thursday, November 29, 2012 3:10 PM *To:* Half-Life dedicated Win32 server mailing list

Re: [hlds] [hlds_announce] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-12-15 Thread Kyle Sanderson
. Thanks for being patient. ** ** -Eric ** ** ** ** ** ** *From:* hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] *On Behalf Of *Kyle Sanderson *Sent:* Saturday, December 15, 2012 1:03 PM *To:* Half-Life dedicated Win32 server mailing list

Re: [hlds] [hlds_announce] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-12-06 Thread Kyle Sanderson
. ** ** -Eric ** ** ** ** *From:* hlds-boun...@list.valvesoftware.com [ mailto:hlds-boun...@list.valvesoftware.comhlds-boun...@list.valvesoftware.com] *On Behalf Of *Kyle Sanderson *Sent:* Thursday, November 29, 2012 3:10 PM *To:* Half-Life dedicated Win32 server mailing list *Subject

Re: [hlds] sv_region ignored

2012-12-05 Thread Kyle Sanderson
Didn't Valve copy Setti and start returning server results based on geographical locations instead of by octet? I guess what I'm asking is why does sv_region still exist when the change occurred two(?) years ago... Thanks, Kyle. John, I recently forwarded similar info to Eric Smith at Valve and

Re: [hlds] sv_region ignored

2012-12-05 Thread Kyle Sanderson
Hi John, I totally agree that the feature is useful, I use it often. What I totally disagree with is relying on the end user to set the value properly (on the server). The data is already available to the master of where the server is geographically located in relation to the client. The only

Re: [hlds] sv_region ignored

2012-12-05 Thread Kyle Sanderson
increased logic on the two masters, and cheaters not being able to cheat ;) Thanks, Kyle. On Wed, Dec 5, 2012 at 1:14 PM, John lists.va...@nuclearfallout.net wrote: On 12/5/2012 12:50 PM, Kyle Sanderson wrote: I totally agree that the feature is useful, I use it often. What I totally disagree

Re: [hlds] sv_region ignored

2012-12-05 Thread Kyle Sanderson
! Sorry for the garbage, Kyle. On Wed, Dec 5, 2012 at 2:20 PM, John lists.va...@nuclearfallout.net wrote: On 12/5/2012 1:56 PM, Kyle Sanderson wrote: Like I initially said, since 2010 GeoIP has been used to determine the players Region and (semi-)correctly return results accordingly based

Re: [hlds] MOTD not shown in HL2DM

2012-12-03 Thread Kyle Sanderson
There's another thread in regards to this from August 24th ( [hlds_linux] MOTD randomly not working? ). This was broken for all Orange Box based games on June 27th 2012, CS:S was subsequently broken on the next sync which happened July 2nd 2012. The regression looks like it came in with Updated

Re: [hlds] Mandatory TF2, DoD:S, HL2:DM updates coming

2012-11-29 Thread Kyle Sanderson
Thanks for the notification! Kyle. On Thu, Nov 29, 2012 at 1:50 PM, Eric Smith er...@valvesoftware.com wrote: We're working on mandatory updates for TF2, DoD:S, HL2:DM. We should have them ready soon. -Eric ___ To unsubscribe, edit your list

Re: [hlds] [hlds_announce] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-11-29 Thread Kyle Sanderson
Any chance at a CS:S sync? Last one was in September. Thanks, Kyle. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

Re: [hlds] [hlds_announce] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-11-29 Thread Kyle Sanderson
Of *Kyle Sanderson *Sent:* Thursday, November 29, 2012 3:10 PM *To:* Half-Life dedicated Win32 server mailing list *Subject:* Re: [hlds] [hlds_announce] Mandatory TF2, DoD:S, and HL2:DM updates released ** ** Any chance at a CS:S sync? Last one was in September. Thanks, Kyle

Re: [hlds] [hlds_linux] Optional Update?

2012-11-21 Thread Kyle Sanderson
Server Count looks about the same http://games.opensteamworks.org/Chart/View/440 Is your machine multihomed? Thanks, Kyle. On Wed, Nov 21, 2012 at 7:54 AM, Jason pctool...@gmail.com wrote: After this update, we've had over 20 regulars tell us our servers are not showing up in their

Re: [hlds] [hlds_linux] tf_forced_holiday Cosmetics not appearing

2012-11-16 Thread Kyle Sanderson
What a bad idea... Having a product broken on all platforms is typically bad news... If someone could elaborate on the glitch, it could probably be fixed/workedaround. Thanks, Kyle. On Fri, Nov 16, 2012 at 10:42 AM, Andreas Grimm l...@gmx.net wrote: Just release it, no risk no fun,

Re: [hlds] Remove unneeded particle effects from TF2 ParticleEffectNames stringtable?

2012-10-01 Thread Kyle Sanderson
Hi Ross, Check out https://forums.alliedmods.net/showthread.php?t=193515 Thanks, Kyle. On Mon, Oct 1, 2012 at 12:08 PM, Ross Bemrose rbemr...@gmail.com wrote: On my stock TF2 server with addons directory, dumpstringtables says this: Table ParticleEffectNames 1006/1024 items Meaning

Re: [hlds] Mandatory CS:S update released

2012-09-11 Thread Kyle Sanderson
Well, they moved to VS 2010 (2012?) on Windows which only affects my client :( Regardless, thanks for the sync! Kyle. On Tue, Sep 11, 2012 at 12:16 PM, Dominik Friedrichs d...@forlix.org wrote: I wouldnt be surprised if they just listed performance improvements to satisfy Kyle :))) On

Re: [hlds] Counter-Strike: Source Update Released

2012-09-10 Thread Kyle Sanderson
Hello. Apparently this is still disabled in CS:S (for good reason). The ConVar (sv_noroundstats) was removed from CS:GO, and we're seeing the same problem there as well. Can we please have the ConVar (sv_noroundstats) added back to the CS:GO CCSGameStats::UploadRoundStats function? Here's the

Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-09-06 Thread Kyle Sanderson
Can we get a CS:S sync for those performance improvements? Thanks, Kyle. On Thu, Sep 6, 2012 at 2:12 PM, Eric Smith er...@valvesoftware.com wrote: We've released mandatory updates to TF2, DoD:S, and HL2:DM. The notes for the updates are below. -Eric -- Source

Re: [hlds] SteamCMD alternative

2012-08-20 Thread Kyle Sanderson
The world Thanks a lot Didrole, This is definitely replacing steamcmd on my machines. Thanks, Kyle. On Mon, Aug 20, 2012 at 2:50 PM, Ryan Becerra b...@me.com wrote: Whats difficult about typing app_update 740 validate On Aug 20, 2012, at 4:49 PM, Didrole didr...@gmail.com wrote: Hi

Re: [hlds] srcds vhosting

2012-08-16 Thread Kyle Sanderson
Host A records map hostnames to IP Addresses. I don't believe you can specify ports. What you'd probably end up doing is subdomain.lanified.com:65535 . If you're using the default port (27015) your clients could just type in `connect subdomain.lanified.com`. Thanks, Kyle. On Thu, Aug 16, 2012

Re: [hlds] Mann Up Matchmaking

2012-08-15 Thread Kyle Sanderson
http://puu.sh/VJT7 I managed to get in pretty quickly. Managed to join a server ( http://puu.sh/VJHF ) just to have it crash once everyone got ingame. Thanks, Kyle. On Wed, Aug 15, 2012 at 7:07 PM, Mike O'Laughlen molaugh...@gmail.com wrote: FYI I've been in the Mann Up lobby by myself

Re: [hlds] Player time outs

2012-08-15 Thread Kyle Sanderson
It's most likely client crashes. I know I crashed twice playing a few rounds of MvM. Yes, I'm seeing them as well. Thanks, Kyle. On Wed, Aug 15, 2012 at 9:53 PM, Mohammed Khalik mohammed_kha...@hotmail.com wrote: Same here. I noticed timeouts as well. This has happened since the update!

Re: [hlds] TriggerBot/Prediction hack(Crit hack/No spread) detection plugin

2012-08-09 Thread Kyle Sanderson
He actually replied to the existing thread :O Download: http://tftrue.redline-utilities.net/TriggerBotDetector.zip Looking inside of the Readme.txt file inside the archive, it describes those new features, so I think it's the same name. Thanks, Kyle. On Thu, Aug 9, 2012 at 4:07 PM, Leon

[hlds] Reliable Snapshot Overflow

2012-07-22 Thread Kyle Sanderson
Hi all, For quite some time now I've been getting reports from clients saying they're being prevented from joining my servers. They're being kicked with this message. 'Disconnect: ERROR! Reliable snapshot overflow..' Here's a pastebin link with my info in hopes that it's helpful.

Re: [hlds] Reliable Snapshot Overflow

2012-07-22 Thread Kyle Sanderson
cmun...@cameronmunroe.com wrote: We did have that issue when mic spammers or lots of voice chat was going on. On 7/22/2012 5:59 PM, Kyle Sanderson wrote: Hi all, For quite some time now I've been getting reports from clients saying they're being prevented from joining my servers. They're

Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM Updates Released

2012-06-27 Thread Kyle Sanderson
Not to be that guy, but can we get a CS:S sync for those Mac fixes? It's been an issue on every platform since launch, and it would be fantastic if it was included for Counter-Strike: Source as well. Thanks, Kyle. On Wed, Jun 27, 2012 at 6:15 PM, Eric Smith er...@valvesoftware.com wrote: We've

Re: [hlds] Servers Missing From Server List

2012-06-26 Thread Kyle Sanderson
I've always found this tool to be handy, watch the roller coaster when updates are released. http://games.opensteamworks.org/Chart/View/440 Thanks, Kyle. On Tue, Jun 26, 2012 at 6:26 PM, Team BOOM! teamb...@comcast.net wrote: Thanks Ross, unbelievable timing... -Original Message-

Re: [hlds] sv_pure bug

2012-06-11 Thread Kyle Sanderson
This has driven us insane as well for quite some time. Thanks, Kyle. On Mon, Jun 11, 2012 at 5:11 PM, Ryan Stecker voidedwea...@gmail.comwrote: This bug is a huge annoyance for my community, where we run mostly custom content. Hopefully it will someday be fixed. On Mon, Jun 11, 2012 at

Re: [hlds] [hlds_linux] Mandatory Team Fortress 2 Update Released

2012-05-17 Thread Kyle Sanderson
Can we please get a CS:S sync? All of these fixes engine fixes/additions look awesome, but we're still way behind. Thanks, Kyle. On Thu, May 17, 2012 at 5:24 PM, Eric Smith er...@valvesoftware.com wrote: We've released a mandatory update to Team Fortress 2. The notes for the update are below.

Re: [hlds] [hlds_linux] Mandatory Team Fortress 2 Update Released

2012-05-17 Thread Kyle Sanderson
Looking forward to it, Thanks Eric! Kyle. On Thu, May 17, 2012 at 5:38 PM, Eric Smith er...@valvesoftware.com wrote: We’re planning the next CS:S update for early next week. -Eric From: hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] On Behalf Of Kyle

Re: [hlds] Mandatory Team Fortress 2 Update Released (console color codes)

2012-05-10 Thread Kyle Sanderson
Not to be That Guy, but any chance at getting the same respective colours printed in the clients console? Thanks, Kyle. On Thu, May 10, 2012 at 8:55 PM, EHG epichat...@litewin.net wrote: The RRGGBB color codes are being printed in console. Otherwise everything seems to work great! On

Re: [hlds] Bots Causing Players to be dropped due to Slot reservation

2012-05-08 Thread Kyle Sanderson
Which reservation plugin are you using? Thanks, Kyle. On Tue, May 8, 2012 at 9:31 AM, Mr Razzle raz...@mr-razzle.net wrote: Someone had a similar problem last month. I'll post the solution below along with a link to the original thread. For bots there's another solution: keep the quota set

Re: [hlds] Bots Causing Players to be dropped due to Slot reservation

2012-05-08 Thread Kyle Sanderson
wrote: We're using Reserved Slots (1.4.3-dev) by AlliedModders LLC On Tue, May 8, 2012 at 11:49 AM, Kyle Sanderson kyle.l...@gmail.comwrote: Which reservation plugin are you using? Thanks, Kyle. On Tue, May 8, 2012 at 9:31 AM, Mr Razzle raz...@mr-razzle.net wrote: Someone had a similar

Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM Updates Released

2012-04-18 Thread Kyle Sanderson
coming up and all? Just sayin'. On 2012/04/18 04:23, Kyle Sanderson wrote: It's cool. For whatever reason, Valve decided to 'detach' CS:S from The World (Again). Hopefully we'll continue to get exploit fixes, even having them delayed like it is at the moment is better then not having them

Re: [hlds] [hlds_linux] Mandatory Team Fortress 2 Update Released

2012-04-18 Thread Kyle Sanderson
Any chance at a CS:S sync? Thanks, Kyle. On Wed, Apr 18, 2012 at 3:17 PM, Eric Smith er...@valvesoftware.com wrote: We've released a mandatory update to Team Fortress 2. The notes for the update are below. -Eric -- Team Fortress 2 - Fixed a server crash

Re: [hlds] [hlds_linux] Mandatory Team Fortress 2 Update Released

2012-04-18 Thread Kyle Sanderson
8:08 PM, Kyle Sanderson wrote: Any chance at a CS:S sync? Thanks, Kyle. On Wed, Apr 18, 2012 at 3:17 PM, Eric Smith er...@valvesoftware.comwrote: We've released a mandatory update to Team Fortress 2. The notes for the update are below. -Eric -- Team

Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM Updates Released

2012-04-17 Thread Kyle Sanderson
Can we get a CS:S sync? Thanks, Kyle. On Tue, Apr 17, 2012 at 4:45 PM, Bruno Garcia garcia.bru...@gmail.comwrote: 本地化檔案已更新 Localization file has been updated Have you done research on the server exploits that have been posted this last few days? It's crucial that they are fixed. On

Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM Updates Released

2012-04-17 Thread Kyle Sanderson
It's cool. For whatever reason, Valve decided to 'detach' CS:S from The World (Again). Hopefully we'll continue to get exploit fixes, even having them delayed like it is at the moment is better then not having them at all. Ugh Forlix lol :( Thanks, Kyle. On Tue, Apr 17, 2012 at 6:02 PM, Nomaan

Re: [hlds] Server often hangs

2012-04-06 Thread Kyle Sanderson
Mind you this is with CS:S. http://pastie.org/private/e378ukshcgolkszu2jwifw I have a core file, if anyone is interested in fixing this. If you're looking for a stable production environment, I'd highly suggest disabling the threading options that were made default a while ago. Kyle. On Fri,

Re: [hlds] Question on Dedicated Server

2012-03-21 Thread Kyle Sanderson
All depends on your clock rate (and other factors, but you haven't given us much, so...). I think you'd be lucky to run two though if it's just a dual core. Kyle. On Wed, Mar 21, 2012 at 5:09 PM, Albert Davis davis.alb...@gmail.comwrote: I am looking to run 2 TF2 server on a Dual Core AMD with

Re: [hlds] Crash Dump File Analysis of Valve Game .dmp Files

2012-03-18 Thread Kyle Sanderson
That plugin has been nothing but unstable for years. It's sad to see that it's still consistently crashing for people. I wasn't under the impression that Windows crashed as well. Glad you found out what the issue was, Kyle. On Sun, Mar 18, 2012 at 4:44 PM, Team BOOM! teamb...@comcast.net wrote:

Re: [hlds] New feature in TF2 Beta dedicated server update

2012-03-16 Thread Kyle Sanderson
This is probably going to be implemented regardless of our comments. I can only see this causing more issues, and being a complete waste of development time, but that's my opinion. Provide the interface and make optional for what Valve plans to enable by default. The former has already been done

Re: [hlds] Half-Life 1 dedicated server update

2012-03-05 Thread Kyle Sanderson
Very cool, thanks! Kyle. On Mon, Mar 5, 2012 at 3:58 PM, Alfred Reynolds alf...@valvesoftware.comwrote: We have released an update to Half-Life 1 dedicated servers. This update fixes the crash exploit reported earlier today due to a malformed customization packet, run the hldsupdatetool to

Re: [hlds] 100 TICK SERVERS

2012-02-29 Thread Kyle Sanderson
Different issue then FPS. Pretty sure Tickrate Enabler still functions. http://didrole.com/tickrate_enabler/ Kyle. On Wed, Feb 29, 2012 at 4:43 AM, Claudio Beretta beretta.clau...@gmail.comwrote: no need for tick 100 nowadays, but it is still possible

Re: [hlds] Mandatory TF2 update coming

2012-02-16 Thread Kyle Sanderson
Thanks Eric! Kyle. On Thu, Feb 16, 2012 at 5:18 PM, Eric Smith er...@valvesoftware.com wrote: We're working on releasing a mandatory TF2 update. We should have it ready soon. -Eric ___ To unsubscribe, edit your list preferences, or view the

Re: [hlds] Mandatory TF2 update coming

2012-02-14 Thread Kyle Sanderson
Thanks Eric! Kyle. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

Re: [hlds] Item server, Steam Community, etc... down

2012-02-12 Thread Kyle Sanderson
All 'Steam' Services have hit an all time low for uptime in the last 6+ months. Hopefully it's fixed soon. Kyle. On Sun, Feb 12, 2012 at 2:28 PM, ics i...@ics-base.net wrote: Logging in through webbrowser will bring up that captcha 3rd failed attempt. I have also previously noticed that even

Re: [hlds] CSS Radar

2012-02-08 Thread Kyle Sanderson
I think the fix you saw was for fixing the UpdateRadar overflow by creating multiple user messages if the message is over 254 bytes (instead of flooding the console). Regardless, this bug is practically destroying league games (Radar is pretty critical to gameplay). Imagine what would happen if

Re: [hlds] CSS Radar

2012-02-08 Thread Kyle Sanderson
https://forums.alliedmods.net/showthread.php?p=1579863 Only thing I could find semi-related to the issue. This plugin is not a fix for this critical bug, though. Kyle. On Wed, Feb 8, 2012 at 9:44 AM, IBIS Customer Service ibis.serv...@gmail.com wrote: Where is this SM fix!? On Wed, Feb 8,

Re: [hlds] Mandatory Team Fortress 2 Update Released

2012-02-02 Thread Kyle Sanderson
Any chance at a CS:S sync? Thanks, Kyle. On Thu, Feb 2, 2012 at 2:12 PM, Eric Smith er...@valvesoftware.com wrote: We've released a mandatory update to Team Fortress 2. The notes for the update are below. -Eric -- Source Engine Changes (TF2, DoD:S, HL2:DM) -

Re: [hlds] Dealing with persistent cheaters

2012-01-30 Thread Kyle Sanderson
Depends on which SMAC modules you're planning on/are using. Should be fine though. Kyle. On Mon, Jan 30, 2012 at 6:29 AM, Jeff Sugar jeffsu...@gmail.com wrote: Is it safe/okay to use dblocker along with smac? Or is it like antivirus applications in that having more than one can result in

Re: [hlds] CSS Radar

2012-01-27 Thread Kyle Sanderson
I think they think they've fixed it in the last update. This is not the case. Players regardless of Team show up as Terrorists, Counter-Terrorists, Spectators, Something Green, a large C4, or whatever else. As well to this, the radar (in-game overview map) at times isn't displayed at all.

Re: [hlds] Replay icon bug

2012-01-27 Thread Kyle Sanderson
Thanks Fletch! Kyle. On Fri, Jan 27, 2012 at 10:08 AM, Fletcher Dunn fletch...@valvesoftware.com wrote: We’ll have a ninja client update today to resolve this. It was caused by the bot column change, which used to have an icon. ** ** It’s a client update only, so it will be

Re: [hlds] Plugins that modify game ruels should also set the tags

2012-01-05 Thread Kyle Sanderson
Anything over 128? chars for sv_tags causes tags to be displayed in the server name. I don't think anyone can logically comply with this. Unless if we're back to crafting master replies. Even then, I think it's an issue on the client(?) and the same thing would ensue. Kyle.

Re: [hlds] Plugins that modify game ruels should also set the tags

2012-01-05 Thread Kyle Sanderson
should probably also mention that tags are overwriting other tags at the moment if there's no room, which is of course gross. No one can actually comply with this, Kyle. On Thu, Jan 5, 2012 at 12:10 PM, Kyle Sanderson kyle.l...@gmail.com wrote: Anything over 128? chars for sv_tags causes tags

Re: [hlds] Merry Christmas!

2011-12-24 Thread Kyle Sanderson
Happy Holidays. Don't be a scrooge. Kyle. On Sat, Dec 24, 2011 at 8:15 PM, Ant essential...@bigpond.com wrote: I can't believe this has to be said, Everyone should STFU about religion and politics on this thread. It's for Steam HLDS related issues ** ** *From:*

Re: [hlds] Merry Christmas!

2011-12-24 Thread Kyle Sanderson
Don't be such a Grinch Hasser. http://ismsleeperwrong.com/ Kyle. On Sat, Dec 24, 2011 at 9:39 PM, hasser css hasserva...@gmail.com wrote: 25/12/2011 Evan McClane sagt: Everyone shut the fuck up and be happy. Better solution: don't post completely offtopic garbage to the mailing list and

Re: [hlds] Mandatory TF2 update coming soon

2011-12-16 Thread Kyle Sanderson
Thanks Eric! On Fri, Dec 16, 2011 at 2:27 PM, Eric Smith er...@valvesoftware.com wrote: We should have it ready in the next 30 minutes or so. -Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlds] Let's be honest

2011-12-08 Thread Kyle Sanderson
Hi Fletcher, Sounds great! Just to clarify, is throwing up a shell on another continent with the same host (or a similar host with a minimal amount of hops) then 'fake' broadcasting real stats to the master server list frowned upon? I've done this in the past for a couple players and it seemed to

Re: [hlds] Required Killing Floor Update Coming Today - Twisted Christmas 2!!!

2011-12-07 Thread Kyle Sanderson
Seems relevant, kind of. They (KF, Brink) all have hats in TF2 and are attached to Steam. That, and they're using hldsupdatetool aren't they? Kyle. On Wed, Dec 7, 2011 at 10:03 AM, Alexander Z spacebur...@gmail.com wrote: Not to sound rude, but are all those Brink, KF and RO2 updates supposed

Re: [hlds] Team Fortress 2 client update released

2011-12-02 Thread Kyle Sanderson
Is that the long standing frame rate issue where it drops to 30~ then back to 200+ a bit later? (I'm assuming these numbers are specific to my machine, overall result seems to be constant). Thanks, Kyle. On Fri, Dec 2, 2011 at 4:46 PM, Eric Smith er...@valvesoftware.com wrote: We've released a

Re: [hlds] Recent Update for Alt-Tabbing in TF2

2011-12-01 Thread Kyle Sanderson
It's a shame Counter-Strike: Source still doesn't have this. I realize it has more peak players then TF2 (despite not being F2P), DOD:S, and HL2:DM combined. Still, a 'sync' would be greatly appreciated. Kyle. On Thu, Dec 1, 2011 at 9:19 PM, Robert Whelan mrrjwhe...@yahoo.com wrote: Rather

Re: [hlds] [hlds_linux] Mandatory Team Fortress 2 Update Released

2011-11-29 Thread Kyle Sanderson
Holy smokes! That sounds great! Any idea when we'll see it on Counter-Strike: Source? As far as I'm aware, the rate limiting connection convars from the last update haven't been pushed out yet. Although, they don't seem to help at all on OB against the exploit they were implemented to help

Re: [hlds] [hlds_linux] Mandatory Team Fortress 2 update released

2011-11-10 Thread Kyle Sanderson
When will CS:S be rebuilt containing the connection cvars? Thanks, Kyle. On Thu, Nov 10, 2011 at 4:42 PM, Alan Kennedy kenne...@3dgames.com.arwrote: Idem here, on first try. Second try it seems it's updating... -- 3DGames Argentina

Re: [hlds] Server Not Registered Anymore

2011-11-09 Thread Kyle Sanderson
There was an optional update on the 7th. Kyle. On Wed, Nov 9, 2011 at 8:21 AM, Team BOOM! teamb...@comcast.net wrote: ** I just ran the HLDSUpdate tool and received an update I wasn’t aware of. After receiving the update, my servers registered properly again. If you are having this

Re: [hlds] New exploit for the orangebox engine?

2011-11-08 Thread Kyle Sanderson
Lets see... Crash clients on connect, Physics freezing, Multiline junk, and not lets forget our friend LSS. Mind you exploit wise their (it's a small group) greatest tool appears to be watching patch notes for other source games. Still though, I've had this happen a couple times. No logs, nothing

Re: [hlds] [hlds_linux] Mandatory Counter-Strike: Source update released

2011-11-07 Thread Kyle Sanderson
Thank you Eric! Kyle. On Mon, Nov 7, 2011 at 2:19 PM, Eric Smith er...@valvesoftware.com wrote: We've released a mandatory update for Counter-Strike: Source. The notes for the update are below. Thanks. -Eric Counter-Strike: Source - Updated

Re: [hlds] Team Fortress 2 Update Released

2011-10-28 Thread Kyle Sanderson
I had the server crash from simply having clients join (no replay). Kyle. On Thu, Oct 27, 2011 at 10:22 PM, Spencer 'Voogru' MacDonald voo...@voogru.com wrote: ** There seems to be a crash on map change if replay somehow gets turned off (for example, if the replay information for the server

Re: [hlds] TF2 registered servers: check for rogue '=' in the convar settings

2011-10-28 Thread Kyle Sanderson
NAZU|GZr8]97_a I've changed the string a bit. I've left the quotes as is, though. SteamID is 76561197995629557 if you want to look into it. Kyle. On Fri, Oct 28, 2011 at 2:58 PM, Tony Paloma to...@valvesoftware.comwrote: But it’s only a single quote, right? You still surround the string with

Re: [hlds] CSS Update 27/10/11

2011-10-27 Thread Kyle Sanderson
All existing Demos that were created during the 'black out' period are corrupt. I doubt you'll be able to get the data back unless if there's a work around. Try again, seems to work for me. Kyle. 2011/10/27 Dusan Tomic d...@mojsajt.co.uk Mate, you just made my day :) I'm getting same

Re: [hlds] [hlds_linux] CS:S Demos still broken

2011-10-26 Thread Kyle Sanderson
Yup, exact same issue here. I think the fires in TF2 have been put out (for the most part, I think the health bug is still there), so hopefully this will be fixed soon? Dare to dream, Kyle. On Wed, Oct 26, 2011 at 2:53 AM, Christoffer Pedersen v...@vrod.dk wrote: Yes please fix this issue.

Re: [hlds] [hlds_linux] CS:S Demos still broken

2011-10-26 Thread Kyle Sanderson
: Looks like it got fixed. No news anywhere yet but my client downloaded 88,8MB update and demo record + playback works ok now. I tested myself. -ics 26.10.2011 20:37, Kyle Sanderson kirjoitti: Yup, exact same issue here. I think the fires in TF2 have been put out

Re: [hlds] CSS Update 27/10/11

2011-10-26 Thread Kyle Sanderson
The update wasn't required, why would they give a heads up? On Wed, Oct 26, 2011 at 3:08 PM, Ant essential...@bigpond.com wrote: Was a heads up given about the CSS update that just came though and I missed it? ** ** ___ To unsubscribe, edit

Re: [hlds] [hlds_linux] Team Fortress 2 Update Released

2011-10-25 Thread Kyle Sanderson
Cool update! Any idea when we can see it for Counter-Strike Source? Kyle. On Tue, Oct 25, 2011 at 4:17 PM, Aaron Thompson rmesc...@gmail.com wrote: Just reporting no said crashes thus far. Only have problems with Zombie Fortress and 2 maps which are most-likely unrelated. I will report any

[hlds] The Premature Death of Counter-Strike Source.

2011-10-18 Thread Kyle Sanderson
So, as some of you may have noticed... The last, and apparently final shared Engine/Game update (Manniversary... don't even get me started) moved Counter-Strike Source off of Source 2009 and into it's own engine branch. This was a deliberate change. What does this mean for the end user? No more

Re: [hlds] [hlds_linux] The Premature Death of Counter-Strike Source.

2011-10-18 Thread Kyle Sanderson
not at the exact same time. From: hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] On Behalf Of Kyle Sanderson Sent: Tuesday, October 18, 2011 7:13 PM To: Half-Life dedicated Linux server mailing list; Half-Life dedicated Win32 server mailing list Subject: [hlds

Re: [hlds] Mandatory TF2 update coming Wednesday (Tony Paloma)

2011-10-11 Thread Kyle Sanderson
Thanks for the garbage. Kyle. On Tue, Oct 11, 2011 at 1:49 PM, G. Hutchinson hu...@halsplayground.comwrote: It's just strange having a Valve employee telling us information such as an update coming out sufficiently in advanced and responding in a timely manner. You stop it Tony, you stop it

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