Re: [hlds] Noclip exploit

2013-09-08 Thread Steven Sumichrast
Just banned one on a 2fort server for getting outside of the map by the metal fence dropping turret/teleporter. Wee... On Sun, Sep 8, 2013 at 1:20 PM, Paul ubyu@gmail.com wrote: This seems to be becoming a common exploit, I banned someone earlier today on a server I'm admin on for doing

Re: [hlds] Replay Help

2013-08-07 Thread Steven Sumichrast
I was pretty sure they fixed the FTP offloading problem when they split it into a separate thread. I've taken my FTP server down mid game before and pretty sure I haven't had any issues with the srcds processes hanging. Steven J. Sumichrast On Aug 7, 2013, at 1:59 AM, ics i...@ics-base.net

Re: [hlds] Quick Play Maps?

2012-11-24 Thread Steven Sumichrast
On my servers I had these files downloaded an update or two ago: mapcycle_quickplay_attackdefense.txt mapcycle_quickplay_cp.txt mapcycle_quickplay_ctf_sd.txt mapcycle_quickplay_koth.txt mapcycle_quickplay_payloadrace.txt mapcycle_quickplay_payload.txt My guess is maps in those files are quick

Re: [hlds] So many empty servers

2012-08-23 Thread Steven Sumichrast
Uhm -- My servers start empty and I get full-server reservations, all 6 slots fill at the same time. On Thu, Aug 23, 2012 at 10:56 AM, Brian Simon bluebriansi...@gmail.comwrote: It's because of the major design flaw in the MvM matchmaking system. From what Valve has said, MvM matchmaking won't

Re: [hlds] MvM Visible player count hopping.

2012-08-22 Thread Steven Sumichrast
No, we record it from sv_visiblemaxplayers. We ignore maxplayers and status output. Steven J. Sumichrast On Aug 22, 2012, at 4:26 PM, Tony Paloma to...@valvesoftware.com wrote: HLStatsX:CE is likely getting player counts from the output of status which includes the bots. -Original

Re: [hlds] So many empty servers

2012-08-22 Thread Steven Sumichrast
I have 9 mvm servers up. Three with passwords, 6 public only running mvm. They are pretty much full 24/7. I'm not doing anything special on those, just appear to be getting a decent amount of traffic from match making. I have three regular servers, they're full 24/7 pretty much by matchmaking

Re: [hlds] Player time outs

2012-08-15 Thread Steven Sumichrast
I'm crashing an awful lot during wave 6. Crashed out three times now. Time to call it a night! On Thu, Aug 16, 2012 at 12:01 AM, Kyle Sanderson kyle.l...@gmail.comwrote: It's most likely client crashes. I know I crashed twice playing a few rounds of MvM. Yes, I'm seeing them as well.

Re: [hlds] Servers Crashing On Map Change

2012-08-12 Thread Steven Sumichrast
I have this problem when maps run for really long periods (more than 24 hours). If I do map changes every 3-4 hours on my 24/7 map servers, map changes don't appear to be as brutal. Sent from my iPad On Aug 12, 2012, at 2:11 PM, Cameron Munroe cmun...@cameronmunroe.com wrote: Its called tf2

Re: [hlds] Improvements to TF matchmaking beta are live

2012-07-30 Thread Steven Sumichrast
Unless something has changed, you take a small penalty for having max players above 24. https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513 I increased the max number of players above 24. Will that cause my server to not receive quickplay matches? Not entirely. The quickplay

Re: [hlds] Mandatory TF2 update - Map Cycle File Overwritten

2012-06-28 Thread Steven Sumichrast
+mapcyclefile custom mapcycle file here as parameter at launch for the win. On Thu, Jun 28, 2012 at 9:08 PM, Team BOOM! teamb...@comcast.net wrote: Fell Server Admin, Just an FYI... Check your Mapcycle files. This last update overwrote the mapcycle files on all our servers and I had to reset

Re: [hlds] Fwd: Re: Experience with Virtualization

2012-04-25 Thread Steven Sumichrast
I run all of my servers on ESXi 4 currently. Absolutely no issues. On Wed, Apr 25, 2012 at 2:15 PM, Cameron Munroe cmun...@cameronmunroe.comwrote: All of my servers run on XenServer with no issue, however they have a CPU cost to run, so make less VMs with more game servers on that vm. You

Re: [hlds] (no subject)

2010-05-17 Thread Steven Sumichrast
!give nshastings rage On Mon, May 17, 2010 at 5:07 PM, Nicholas Hastings nshasti...@gmail.comwrote: umad? On 5/17/2010 6:04 PM, John Du Hart wrote: You idiot can't just not fucking reply, can you. On May 17, 2010 4:51 PM, Rikard Bremarkrikard.brem...@warzone.nu wrote: plz, and you

Re: [hlds] Another Team Fortress 2 Update???

2010-01-28 Thread Steven Sumichrast
It was posted to the HLDS_Linux list serv for Linux TF2 servers that were crashing. On Thu, Jan 28, 2010 at 4:24 PM, Violent Crimes violentcri...@convictgaming.com wrote: Was there other TF2 update today? No virus found in this outgoing message. Checked by AVG - www.avg.com Version: 9.0.733

Re: [hlds] Team Fortress 2 Update Released

2009-12-10 Thread Steven Sumichrast
My Linux tf2 server is running fine. MM:S 1.8 and latest SM 1.3 build I believe with a bunch of plugins. On Thu, Dec 10, 2009 at 9:06 PM, Jake Skenna halflife...@gmail.com wrote: Linux Servers crashing every couple minutes. No mods on it or anything. Anyone else experiencing this? On Thu,

Re: [hlds] File download speeds

2009-11-21 Thread Steven Sumichrast
Yeah, until we end up having no/few seeders and tons of leachers... On Sat, Nov 21, 2009 at 9:58 AM, Mike O'Laughlen molaugh...@gmail.com wrote: Wouldn't it be cool if Steam supported torrents? On Fri, Nov 20, 2009 at 11:13 PM, Mike Vail mike_v...@boomgaming.netwrote: Hey Chris, Something

Re: [hlds] Server Key

2009-11-21 Thread Steven Sumichrast
I personally don't want people connecting to my servers via IP's or hostnames. I would like to see search_key become a little more friendly, but I think that is *the best* way to connect to steam community servers. I have 8 servers for our community, I don't want them having to

Re: [hlds] Left 4 Dead 2 Dedicated Server Available

2009-11-16 Thread Steven Sumichrast
No, rcon on Linux servers is still not working for me. I did e-mail Jason directly requesting they put a fix in for that during release, but I'm not going to hold my breath. On Mon, Nov 16, 2009 at 11:17 PM, Eric Pan mahzorim...@gmail.com wrote: http://lmgtfy.com/?q=Valve+time On Mon, Nov 16,

Re: [hlds] Left 4 Dead 2 Dedicated Server Available

2009-11-16 Thread Steven Sumichrast
? Regards, Aaron Rapp -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Steven Sumichrast Sent: Monday, November 16, 2009 9:22 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Left 4 Dead 2

Re: [hlds] Left 4 Dead 2 Dedicated Server Available

2009-11-16 Thread Steven Sumichrast
I'm using about 70MB/fork with no users on. On Mon, Nov 16, 2009 at 11:48 PM, Brian Stolz br...@tecnobrat.com wrote: Anyone notice that the srcds_linux process is using significantly more memory than a srcds_i486 l4d process did?  I'm seeing 134.7MB used with 0 users connected, where as the

Re: [hlds] Left 4 Dead 2 Dedicated Server Available

2009-11-16 Thread Steven Sumichrast
My 8 L4D forks are averaging around 130 MB/fork right now with 14 total users online. On Mon, Nov 16, 2009 at 11:53 PM, Brian Stolz br...@tecnobrat.com wrote: Steven, How does that compare to L4D or the demo even? - Brian On Mon, Nov 16, 2009 at 9:51 PM, Steven Sumichrast packh

Re: [hlds] Left 4 Dead 2 Dedicated Server Available

2009-11-16 Thread Steven Sumichrast
released yet, and probably won't be until tomorrow. On Mon, Nov 16, 2009 at 11:51 PM, Steven Sumichrast packh...@gmail.comwrote: I'm using about 70MB/fork with no users on. On Mon, Nov 16, 2009 at 11:48 PM, Brian Stolz br...@tecnobrat.com wrote: Anyone notice that the srcds_linux

Re: [hlds] Left 4 Dead 2 Dedicated Server Available

2009-11-16 Thread Steven Sumichrast
...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Steven Sumichrast Sent: Monday, November 16, 2009 9:22 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Left 4 Dead 2 Dedicated Server Available No, rcon on Linux servers

Re: [hlds] Left 4 Dead 2 Dedicated Server Available

2009-11-16 Thread Steven Sumichrast
I've got players! http://packhead.com/stats/hlstats.php?game=l4d2 On Tue, Nov 17, 2009 at 12:21 AM, Steven Sumichrast packh...@gmail.com wrote: Sorry, should've explained more.  Yes, sending the RCON command to the server works.  What doesn't is the response back (ie: sending status). Sorry

Re: [hlds] Team Fortress 2 Update Available

2009-11-02 Thread Steven Sumichrast
I think the Linux stuff means we no longer have to symlink the steam binary for autoupdate to work... we used to have to do cd .. in our srcds_run to make auto update work. Now they're searching .. for us. Could it be that autoupdate finally works?! On Mon, Nov 2, 2009 at 7:46 PM, Matthew

Re: [hlds] Team Fortress 2 Update Available

2009-11-02 Thread Steven Sumichrast
Like said earlier, I think the best way to deal with this is to set your motd/config files to non-standard files. then if they ever update, who cares. On Mon, Nov 2, 2009 at 10:28 PM, 1nsane 1nsane...@gmail.com wrote: Unfortunately the same can not be said for the 2 motd files :(. On Mon, Nov

Re: [hlds] L4D2 Server Activity

2009-10-29 Thread Steven Sumichrast
Same here. Of the 8 forks I've got running only 3 of them have players on them right now. I think the fact that it's such a short demo that people play and move on. Last night all 8 of them were full. Had to set two to a search key so our communities could use them. ;) On Thu, Oct 29, 2009

Re: [hlds] Team Fortress 2 Update Coming

2009-10-29 Thread Steven Sumichrast
Same here... I run all of my servers inside Debian VMs and all of them are fantastic... Nothing like not having to waste all the resources to run the Windows kernel and crap just for the games... On Thu, Oct 29, 2009 at 6:32 PM, msleeper mslee...@ismsleeperwrong.com wrote: You are clearly

Re: [hlds] [Non HLDS related] Port Fowarding

2009-10-25 Thread Steven Sumichrast
Note that if your host is putting you through a port address translation life will be miserable. You'll have to get them to not change outbound ports, which may be tricky. I do this myself for my servers and it's not a big deal. But sometimes with hosts it could be. Again assuming you're

Re: [hlds] Required Killing Floor Update/Content Pack Released

2009-10-22 Thread Steven Sumichrast
Yeah, thanks for the info. Also: congrats are in order I guess. I put my new servers up this week, only 5 instances. All five have been full constantly since being up though. I just added three more on the VM and all of them filled up instantly. Now if only I had something better in game to

Re: [hlds] Left 4 Dead Update Available

2009-10-01 Thread Steven Sumichrast
With msleeper on this. Valve should test the heck out of this stuff in house more. I'd rather them delay a few days and release good stuff... But that's not how they work. I've gotten used to whenever I get the text alert about a required update to plan to have the rest of my evening shot in

Re: [hlds] Left 4 Dead Update Available

2009-09-30 Thread Steven Sumichrast
I'm with msleeper on this -- my L4D forks have been sitting idle now since the updates. I ran them vanilla and still nothing. Not sure what's the deal but it's like the heartbeats/notifications to the steam servers aren't getting there or being reported. Either way it's pretty irritating

Re: [hlds] Left 4 Dead Update Available

2009-09-29 Thread Steven Sumichrast
Same here. My servers are not showing up in the steam group, and search key doesnt work at all (getting random servers now...) On Tue, Sep 29, 2009 at 9:17 PM, Robert Whelan mrrjwhe...@yahoo.com wrote: With the initial update from ealier today our search key was working though after this

Re: [hlds] Reserved Slots

2009-05-29 Thread Steven Sumichrast
We juse use the included reservedslots plugin. I have a 32 slot server that we show 24 visible slots. 4 reserved for admin, 4 open slots that our group can use to connect if the server is full. Works fairly well. On Fri, May 29, 2009 at 12:52 PM, Adam Smith absmi...@gmail.com wrote: Best

Re: [hlds] [TF2] Client Map Downloads sometime search for just .bsp

2009-05-28 Thread Steven Sumichrast
What are you using for your CVAR? That almost make me feel like the first HTTP request not even making it to the web server. On Thu, May 28, 2009 at 9:36 AM, Donnie Newlove donnie.newl...@gmail.com wrote: Well, you could host both the bsp and bsp.bz2 to work around it. On Thu, May 28, 2009 at

Re: [hlds] [TF2] Client Map Downloads sometime search for just .bsp

2009-05-28 Thread Steven Sumichrast
Yes it does, but what he's saying is in his log, the client never tries to get .bsp.bz2... it never requests that, it only requests .bsp. It's not even trying .bz2. (otherwise we'd see that in the log) On Thu, May 28, 2009 at 9:42 AM, Philip Bembridge philipbembri...@gmail.com wrote: Doesn't it

Re: [hlds] [TF2] Client Map Downloads sometime search for just .bsp

2009-05-28 Thread Steven Sumichrast
was not delivered. For want of an undelivered message the war was lost. Steven Sumichrast wrote: What are you using for your CVAR?  That almost make me feel like the first HTTP request not even making it to the web server. On Thu, May 28, 2009 at 9:36 AM, Donnie Newlove donnie.newl...@gmail.com wrote

Re: [hlds] [TF2] Client Map Downloads sometime search for just .bsp

2009-05-28 Thread Steven Sumichrast
William, did you note the different IP addresses for the GETs? The bz2 was from one address, the bsp was from another. Unlikely that this was a hashing issue... It really seems like the client's initial request never got to the server. In that case, not much can be done about this. On Thu,

Re: [hlds] Required Killing Floor Server Update Released

2009-05-18 Thread Steven Sumichrast
I just did an update to my Killing Floor Linux servers and they received a single binary file update (the ucc-bin-real file), and now my servers are not throwing that error about STEAMSTATS any longer. Looks like we're operational. On Mon, May 18, 2009 at 9:08 AM, John Gibson

Re: [hlds] Required Killing Floor Server Update Released

2009-05-15 Thread Steven Sumichrast
John I'm getting the same errors every time I fire up the servers. Happening across 5 servers right now... On Fri, May 15, 2009 at 9:36 PM, John Gibson j...@tripwireinteractive.com wrote: Don, I think that was part of the setting the right default values for the servers. I apologize for

Re: [hlds] Required Killing Floor Server Update Released

2009-05-15 Thread Steven Sumichrast
Interactive LLC -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Steven Sumichrast Sent: Friday, May 15, 2009 10:46 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Required Killing Floor

Re: [hlds] Anyone with active servers move to new IP addresses?

2009-04-24 Thread Steven Sumichrast
This is a good reason why (and I don't know why more GSPs don't...) use DNS for your servers. All of my TF2 servers run at tf2.packhead.com. L4D at l4d.packhead.com -- they all are CNAME's right now as they all point to the same physical server... In a few weeks I've got a brand new server

Re: [hlds] Anyone with active servers move to new IP addresses?

2009-04-24 Thread Steven Sumichrast
Hum -- guess we just use it differently in our community, we have a steam link (steam://whateverthisis) to the DNS name, so it works for our community. That is a little annoying -- I don't use the server browser (as I always use the community link).. Guessing it's been like that since the dawn

Re: [hlds] Left 4 Dead Update Released

2009-04-21 Thread Steven Sumichrast
Up and running here... not a huge amount of forks (8), but still running. On Tue, Apr 21, 2009 at 5:37 PM, [ЯтR] The-/iller kil...@righttorule.com wrote: previous working command line now gets Adding master server 69.28.140.246:27011 Adding master server 72.165.61.189:27011 Sending heartbeat

Re: [hlds] l4d sv_alltalk convar

2009-03-31 Thread Steven Sumichrast
for !votealltalk? Gotta link? From: Steven Sumichrast packh...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Tuesday, March 24, 2009 11:24:55 PM Subject: Re: [hlds] l4d sv_alltalk convar Here's what I've noticed

Re: [hlds] l4d sv_alltalk convar

2009-03-24 Thread Steven Sumichrast
Here's what I've noticed on mine: If I don't specify sv_alltalk in the startup config, it's already set to 1. In VS mode, survivors cannot hear infected, and vice versa. If I issue a 0, nothing changes. If I send sv_alltalk 1 (while it's already reporting as 1), then it works as you expect,

Re: [hlds] L4D Client Update

2009-03-16 Thread Steven Sumichrast
I think you're right -- except that using the steamgroup cvar doesn't leave any servers available for the group, which is why you end up getting stuck using sv_search_key. I've been thinking about dropping the sv_search_key on my servers here lately as my group is rarely using the servers

Re: [hlds] Team Fortress 2 Update Coming

2009-03-13 Thread Steven Sumichrast
Be happy you can download -- I'm unable to even download, it keeps retrying. It just was able to and said the server was already up to date (which I know it isn't). Ugh.. Just be patient... On Fri, Mar 13, 2009 at 6:27 PM, Ben B brutalgoerge...@gmail.com wrote: downloading the content at

Re: [hlds] how does sv_downloadurl work?

2009-03-05 Thread Steven Sumichrast
Another tidbit: I think most of the games now support BZIP compression. So for all of my maps, I've BZ2'd them and put them in the sv_downloadurl path... That obviously shrinks the size dramatically on the map files -- the client downloads the compressed file and then uncompresses it. I do that

Re: [hlds] [TF2] No Crashes....yet

2009-02-26 Thread Steven Sumichrast
Here's what I've got going on mine: meta list Listing 4 plugins: [01] SourceMod (1.2.0-dev) by AlliedModders LLC [02] TF2 Tools (1.2.0-dev) by AlliedModders LLC [03] BinTools (1.2.0-dev) by AlliedModders LLC [04] SDK Tools (1.2.0-dev) by AlliedModders LLC sm plugins list [SM] Listing 33

Re: [hlds] Team Fortress 2 Update Available

2009-02-25 Thread Steven Sumichrast
Sourcemod changed the way they're doing Gamedata updates, and I'm curious if what a lot of us are experiencing are outdated gamedata info. They changed from a direct port to an URL it looks like. Regardless, I went and grabbed the latest 1.2 branch and updated all my plugins and my core.cfg...

Re: [hlds] [SourceMod] SteamIDs to 64bit integers

2009-02-19 Thread Steven Sumichrast
Sourcemod, in the 1.2 branch, stopped looking at STEAM_X anyways. I'm not saying this isn't needed, but I'm not sure why it is? http://forums.alliedmods.net/showthread.php?t=81771 On Thu, Feb 19, 2009 at 3:45 PM, Rick Payton r...@mai-hawaii.com wrote: Why = because of the latest updates to OB

Re: [hlds] was spam and stuff but now is Routers

2009-02-16 Thread Steven Sumichrast
Kind of offtopic here, but the latest firmware releases on certain Procurves support LLDP. They put LLDP support on the Cisco IP phones now, so now IP Phones can join the voice networks automatically (much like the switchport voice command worked on the Cisco side of things forever...) I no