sv_tags "alltalk"
On Sun, Sep 7, 2008 at 11:39 PM, [EMAIL PROTECTED] <
[EMAIL PROTECTED]> wrote:
> I run an alltalk server and It looks as though the tagging system doesn't
> automatically add alltalk to the tags. How would I add alltalk to the
> server
> tags?
> _
I run an alltalk server and It looks as though the tagging system doesn't
automatically add alltalk to the tags. How would I add alltalk to the server
tags?
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L PROTECTED] On Behalf Of Blood Letter
Sent: Wednesday, September 03, 2008 5:11 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] The new tagging system
I doubt it.
Custom server operators tend to like to hide the fact that they have
fast/instant respawn, plugins, etc.
The
Sent: Wednesday, September 3, 2008 5:19:29 PM
> Subject: Re: [hlds] The new tagging system
>
> Feels a bit like this..:
>
> http://img380.imageshack.us/img380/746/serverblacklister2.png
>
> Patrick
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And this:
http://img526.imageshack.us/img526/8154/serverblacklist222es4.png
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Sent: Wednesday, September 3, 2008 5:19:29 PM
Subject: Re: [hlds] The new tagging system
Feels a bit like this..:
http://img380.imageshack.us/img380/746/serverblacklister2.png
Patrick
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Feels a bit like this..:
http://img380.imageshack.us/img380/746/serverblacklister2.png
Patrick
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Well theres no support for it and only a windows version. Im sure it wont last
long, a valve update should fix the issue lol.
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I didn't realize fakeclients was that bad already.
I run all 4 of my servers from 0-24 with no fakeclients what-so-ever. I
figured server admins were over using silly tools like that to try to
get players in their servers, because it just doesn't work unless
there's a very small player base, su
Wow, interesting 2 posts there in steam forums.
No matter what way you look at it, server admins are a very very small % of
TF2 players, and i guess the public have a louder voice in the long run.
A lot of the folk posting in steam forums are suggestng/agreeing with the
idea of a 'Blacklist' Tab
I personally use the cbase extension since I dont like the tags Valve ads. I
then use sv_tags to put the tags I like on including the one valve wanted but
in my own words. At first I had a problem with tags showing in my server name
but that was because my server name was too long. I shortened i
r it's "right"
for me to not list the fact that I have reserved slots or that yes, you may
have to spend up to 2 minutes downloading a custom map if someone votes it in.
> Date: Wed, 3 Sep 2008 14:48:26 -0600
> From: [EMAIL PROTECTED]
> To: hlds@list.valvesoftware
It's not perfect, but it is better than the custom tag.
Also, you need to give it some time. It will take time before plugins that
affect gameplay get the tags added, server admins update to new versions,
etc.
My latest plugin adds the tags itself automatically, as do many of the
latest SM plugi
--Original Message-
> From: [EMAIL PROTECTED] [mailto:hlds-
> [EMAIL PROTECTED] On Behalf Of Richard Eid
> Sent: 03 September 2008 17:54
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] The new tagging system
>
> I was going to give this a little
Aye, Yes that's very useful. People can add their website urls/clan names
and others can search for servers run by those organizations/clans.
Also common tags change every refresh.
On Wed, Sep 3, 2008 at 1:31 PM, Wiktor Deresz <[EMAIL PROTECTED]> wrote:
> I don't like adding webstites names into
CTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of SakeFox
> > Sent: 03 September 2008 18:06
> > To: Half-Life dedicated Win32 server mailing list
> > Subject: Re: [hlds] The new tagging system
> >
> > I will admit it I didn't read all of it, but i did read the f
e dedicated Win32 server mailing list
> Subject: Re: [hlds] The new tagging system
>
> I will admit it I didn't read all of it, but i did read the first few
> paragraphs.
>
> A while back when people complained about the custom tab and wanted a
> filter system and could still u
dedicated Win32 server mailing list
> Subject: Re: [hlds] The new tagging system
>
> I will admit it I didn't read all of it, but i did read the first few
> paragraphs.
>
> A while back when people complained about the custom tab and wanted a
> filter system and could stil
x
Sent: 03 September 2008 18:06
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] The new tagging system
I will admit it I didn't read all of it, but i did read the first few
paragraphs.
A while back when people complained about the custom tab and wanted a
filter system
I will admit it I didn't read all of it, but i did read the first few
paragraphs.
A while back when people complained about the custom tab and wanted a
filter system and could still use tags. I made a comment that it
wouldn't work either. Unfortently the way that these mods work I don't
see a
I was going to give this a little more time, but it's getting frustrating
and seems just as ill-fated as the Custom tab system was.
http://forums.steampowered.com/forums/showthread.php?t=721588
http://forums.steampowered.com/forums/showthread.php?t=721840
Those are two current threads in the TF2
Ya if you are going to use fakeclients don't be stupid about it
if you have 10 people and want to bump it to 15 ok fine. But if you
have 0 players and you make it look like you have 21 people in your
server that is just stupid.
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t: Thursday, August 21, 2008 1:18 PM
>> To: "Half-Life dedicated Win32 server mailing list"
>>
>> Subject: Re: [hlds] The new tagging system
>>
>>
>>> Valve turned a broken system into a usable system. As a
ated Win32 server mailing list"
>
> Subject: Re: [hlds] The new tagging system
>
> > Valve turned a broken system into a usable system. As a plugin developer
> > I'm very glad to see the changes. My TF2NADES plug
ot;alltalk" just so people
can search for it. I think you get the point. Just my $.02.
-Luke Lewis
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Leonard L. Church
Sent: Wednesday, August 20, 2008 6:49 PM
To: Half-Life dedicated Win32 server mailing list
Is that open to the public yet? Your plugin..
--
From: "LDuke" <[EMAIL PROTECTED]>
Sent: Thursday, August 21, 2008 1:18 PM
To: "Half-Life dedicated Win32 server mailing list"
Subject: Re: [hlds] The new tagging syste
TED]
>> [mailto:[EMAIL PROTECTED] On Behalf Of Patrick Shelley
>> Sent: Thursday, August 21, 2008 9:09 PM
>> To: Half-Life dedicated Win32 server mailing list
>> Subject: Re: [hlds] The new tagging system
>>
>> I loved those TF2NADES vids on youtube !
>> ___
PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] The new tagging system
>
> I loved those TF2NADES vids on youtube !
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valve should add a few grenades in TF2 ... at least the conc grenades :D
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Patrick Shelley
Sent: Thursday, August 21, 2008 9:09 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] The new
I loved those TF2NADES vids on youtube !
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Valve turned a broken system into a usable system. As a plugin developer
I'm very glad to see the changes. My TF2NADES plugin will definitely be
adding a tag now that the server admins won't be upset by it.
On Wed, Aug 20, 2008 at 8:27 PM, 1nsane <[EMAIL PROTECTED]> wrote:
> The tag system is
Dustin Wyatt wrote:
> Well, didn't the same argument hold for people bypassing the Custom Tab?
>
No, because people weren't specifically clicking on a vanilla tab - they
were just joining what was in front of them. The whole issue was the
indifferent or uneducated players who would never go
Well, didn't the same argument hold for people bypassing the Custom Tab?
On Wed, Aug 20, 2008 at 10:36 PM, Nephyrin Zey <[EMAIL PROTECTED]> wrote:
> There's no more incentive to lie about your server. People who lie
> will just get players that join looking for something they don't
> provide, wh
EXACTLY !!!
There's no more incentive to lie about your server. People who lie
> will just get players that join looking for something they don't
> provide, which isn't a good way to keep players or be a good server.
>
>
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> I simply don't care anymore. Valve, the tag system as it is now is still
> broke. The only way it's going to work is to take the tags out of the
> hands of the server admins and make it automated.
According to who?
There's no more incentive to lie about your server. People who lie
will just get
Having had just played on this server for 5 minutes, It struck me as
vanilla gameplay, but not a vanilla server.
I had to wait for respawns, and I got Crits.
I can't prove either, but I've had no dealings with CircleX and I'm
unlikely to, given they appear to be on the wrong side of the atlan
The tag system is awesome. All the servers that I manage use it. People can
now actually search for my servers.
You are broken.
On Wed, Aug 20, 2008 at 10:01 PM, Leonard L. Church
<[EMAIL PROTECTED]>wrote:
> LOL
>
> Log in man. I was playing Steel when that happened. Look at your player
> log an
Circle-x servers are anything but vanilla...
> Date: Wed, 20 Aug 2008 21:48:35 -0400> From: [EMAIL PROTECTED]> To:
> hlds@list.valvesoftware.com> Subject: Re: [hlds] The new tagging system> >
> I'd call my servers vanilla as well. Valve classifies them that way too
with sourcemod this makes it hard for them to do that. there are many
plugins that will modify the game, but will not trigger anything to
force the tags.
you can turn weapon crits off with a cvar and that will force a tag on
the server, however you can get a SM plugin to do the same this that
LOL
Log in man. I was playing Steel when that happened. Look at your player
log and you will see that I was on.
You have instant respawn on. I'm not making crap up. Tell me, what tags
do you have on?
Either case, you are still advertising your server as vanilla with
instant respawn on. Anyone
I agree that we need a way to filter against tags as well as for them.
If your server is doomed to fail while properly tagged, maybe nobody
wants to play on your server? There's no more blaming
not-being-on-the-first-tab for that... and lying to people wont fix it
anymore.
- Neph
On Wed, Aug 20,
I believe this might just create more problems later when we have to decide
what is vanilla and what is not vanilla. Therefore I want Valve to add the
following feature and the tagging system would be able to work out very
well.
http://forums.steampowered.com/forums/showthread.php?t=716145
On Th
we've never had instant respawn or no-crits enabled, we've run default
servers since the beginning. you can check hlsw and see what plugins we
are running and what respawn and crit settings we have. you just choose
to make up a story about my server and didn't realize I belonged to this
list.
*sighs*
All-talk? Seriously? That's Vanilla?
I give up.
Anthal wrote:
> I'd call my servers vanilla as well. Valve classifies them that way too,
> but we do run all-talk and custom maps.
>
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I'd call my servers vanilla as well. Valve classifies them that way too,
but we do run all-talk and custom maps.
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Vanilla to me is standard rules of play. Maps don't matter IMHO.
Instant respawn is NOT part of the rules of play IMHO as well.
That's the issue. Perhaps I'm coming down to hard on a server owner who
advertises Vanilla with Instant Respawn on by calling him an ass, but I
can also see several ow
That's the problem with "vanilla". I'd call my server vanilla, but we
do run custom maps, so others wouldn't.
On Wed, Aug 20, 2008 at 8:28 PM, [EMAIL PROTECTED]
<[EMAIL PROTECTED]> wrote:
> and why isnt it vanilla? because it goes to 25/24 when someone with a
> reserved slot joins? or that it ha
It wasn't vanilla because it was instant respawn (that I can prove) and
no crits (I can't PROVE it, but the 5 mins. I played there, I didn't see
1 crit anything).
So no. It isn't vanilla.
If you advertise Vanilla, turn off instant respawn and (if it's off)
turn on crits.
GOOD DAY SIR!
[EMAIL
and why isnt it vanilla? because it goes to 25/24 when someone with a
reserved slot joins? or that it has hlstatsx? vanilla to me means that
the gameplay is the same as valve intended with respawn times, team size
etc. so why are you calling me an ass?
Leonard L. Church wrote:
> I just got o
The problem comes in when servers put in ALL tags.
Valve, this didn't solve much. Seriously. Either a blacklist on the
client side needs to be applied or the ability to filter OUT the tags we
don't want (though that would mean that no one would put any tags).
*sigh* This didn't solve much unles
oh im not sure how it works everywhere else, but in Australia the big gaming
operations, (multiple servers etc) are all run by the telco's and ISPs, or a
division thereof.
On Thu, Aug 21, 2008 at 11:04 AM, Nephyrin Zey <[EMAIL PROTECTED]>wrote:
> (telcos?)
>
> > but this is going to be the same p
I just got off a server (CircleX-Gaming #2 - 209.160.43.166:27015) and
they are listing all the tags including vanilla, but it truly is not.
Gheez... What asses.
Arg! wrote:
> but this is going to be the same problem we have before, if the telcos dont
> put the vanilla tags in for their servers,
(telcos?)
> but this is going to be the same problem we have before, if the telcos dont
> put the vanilla tags in for their servers, then the list will be corrupted
> and useless for searching.
>
What?
If you want to advertise your vanilla-ness, obviously you'll tag
yourself. Wasn't it all the v
but this is going to be the same problem we have before, if the telcos dont
put the vanilla tags in for their servers, then the list will be corrupted
and useless for searching.
On Thu, Aug 21, 2008 at 9:49 AM, Leonard L. Church
<[EMAIL PROTECTED]>wrote:
> Really? Are the custom server admins goi
Really? Are the custom server admins going to argue this point?? Seriously?
Put the Vanilla tag on please. Thank you.
Arg! wrote:
> you can have no filters and sort by tags!
>
> On Thu, Aug 21, 2008 at 9:34 AM, Richard Eid <[EMAIL PROTECTED]> wrote:
>
>> The problem with using no tags is there
you can have no filters and sort by tags!
On Thu, Aug 21, 2008 at 9:34 AM, Richard Eid <[EMAIL PROTECTED]> wrote:
> The problem with using no tags is there isn't a way (that I've found so
> far)
> to have it only display servers with no tags. You either get all the
> servers listed or servers wi
The problem with using no tags is there isn't a way (that I've found so far)
to have it only display servers with no tags. You either get all the
servers listed or servers with tags you've added to your filter.
-Richard Eid
On Wed, Aug 20, 2008 at 7:26 PM, Arg! <[EMAIL PROTECTED]> wrote:
> van
vanilla == no tags, surely.
or only the gamemode tags.
Now, what we need next is to get this in the Steam server browser, not just
the in game one.
On Thu, Aug 21, 2008 at 7:55 AM, Richard Eid <[EMAIL PROTECTED]> wrote:
> I wouldn't be against the idea of servers coming pre-set with a 'Vanilla'
I wouldn't be against the idea of servers coming pre-set with a 'Vanilla'
tag by default, but only if there aren't any more shenanigans with
falsifying the tag info. For example, John Doe decides to get a server
going, so he downloads it, adds some custom gameplay elements, then uses a
plug-in to
I just noticed the tagging system !!
Bye Bye Custom Tab!!
Richard Eid said all that needed to be said IMO.
Cheers VALVe !!
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i was kinda surprised that when you turn cheats on it doesn't auto tag
Ronny Schedel wrote:
>> IMO Valve should quickly add a "auto-tagging" feature like that.
>>
>
> There is already an auto tagging system. It's working like before. If you
> change some parameters, like maxplayers, crits, r
> IMO Valve should quickly add a "auto-tagging" feature like that.
There is already an auto tagging system. It's working like before. If you
change some parameters, like maxplayers, crits, respawn times, it will
autmatically added to sv_tags.
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Jonah Hirsch wrote:
> I'm pretty sure you need commas
> sv_tags vanilla, cheatson, dontplayhere, etc
>
> Patrick Shelley wrote:
>
>> What. summat like
>>
>>
>> sv_tags something goes here?
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I'm pretty sure you need commas
sv_tags vanilla, cheatson, dontplayhere, etc
Patrick Shelley wrote:
> What. summat like
>
>
> sv_tags something goes here?
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Thanks dan
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Patrick Shelley wrote:
> How do i add tags to my server?
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sv_tags "tag1 tag2"
=
What. summat like
sv_tags something goes here?
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sv_tags
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Patrick Shelley
Sent: Wednesday, August 20, 2008 3:34 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] The new tagging system
How do i add tags to my server
How do i add tags to my server?
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The changelog isnt on their homepage yet? Someone forget?
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I agree with the OP.
It's ace to see Valve listening to the server operators: now we have to
reward them by using the system we requested.
If server ops start pissing off players it will only get changed back (and
then Valve will have a legitimate excuse) :)
:D
Thomas Morton
++ No problem sho
hmmm so im guessing its going to be removed in the next DOD:S update too?
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I'm glad to see the tag issue fixed now. Now to me, it actually has a use! :D
Now, VALVe, we need to be able to view the tags in the Steam client, not just
ingame! :D
Spencer 'voogru' MacDonald <[EMAIL PROTECTED]> wrote:
> I'll be tagging my servers tomorrow, Id have them tagged by now but
I'll be tagging my servers tomorrow, Id have them tagged by now but I have
to undo some shenanigans, and I'm quite happy that I can tag my servers
without being banished to hell.
"Now that all the servers are back in one tab, it's literally like
finding a needle in a haystack if you're looking for
I've already tagged all my servers as soon as everything else was up and
running, I have also removed the tag blocker.
Now people can actually search for my servers using the tags! Thanks Gabe &
Co.
On Wed, Aug 20, 2008 at 2:47 AM, Sebastian Staudt <[EMAIL PROTECTED]>wrote:
> I think a "vanilla"
First off I'm sorry if this message is all garbled up. This is a new email
client.
I do think this is a great idea. No reason to not use tags now. I'm actually
looking forward to setting this up and removing the items from the hostname.
Now I'll have more space :)
-AO
--
I think a "vanilla" tag (or something similar) should be forced by the
engine.
If you don't change anythin the tag is automatically set. But if you change
any essential settings or install a plugin the tag is removed (and cannot be
set manually).
A second "hardcoded" tag should be something like "c
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