Definitely seeing memory leaks here too.
Started 48 servers 4 hours ago. They've all steadily increased from 106mb to
between 160 and 312mb RAM used.. running this server out of RAM :(
I've dropped down to 40 instances and had to shutdown the ArmA2 server also
running on the machine for fear
// Put this file in your steamapps\youracc\team fortress
2\tf\cfg\build_navs.cfg
// start a lan server and exec this file. it will take a few min's to
complete. do for each map.
// I'm not sure how well the nav's will be tho.
//
// You can also run these commands in the server console like
You could write a sourcemod plugin to check which team a human is on (or
which team a bot is on) when the round changes, and swap the variable value
depending on the result.
Jonah Hirsch
---
On Tue, Jul 20, 2010 at 11:55 PM, clad iron cladi...@gmail.com wrote:
// Put this
i have experienced this as well, i think its either lagor intentional as you
did just get smacked by a creeper.
Dunno, seeing as its only Clients (and not host) makes me think its lag.
Date: Wed, 21 Jul 2010 01:00:08 -0400
From: darthni...@darthninja.com
To: hlds@list.valvesoftware.com
iv seen the spinning on normal as well, cool ammo bug ;)
On Wed, Jul 21, 2010 at 7:59 AM, Dominic Marciano
lambda1_...@hotmail.comwrote:
i have experienced this as well, i think its either lagor intentional as
you did just get smacked by a creeper.
Dunno, seeing as its only Clients (and not
Thx for the tip... I'll see how it works out
From: clad iron cladi...@gmail.com
To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com
Sent: Wed, July 21, 2010 1:55:43 AM
Subject: Re: [hlds] Re; cvar mp_humans_must_join_team
// Put this
I knew SM was always an option Jonah, I was hoping Valve could address the
issue. Plus the fact that I don't know coding very well, lol. It's easier to
donate to the cause, maybe I'll make a plugin request if Valve doesn't address
my plea.
Thx though... fingers crossed ;)
yea its starting to spread around the steam forums very quickly. we banned a
couple people last night who wouldnt stop..
On Mon, Jul 19, 2010 at 9:29 AM, Kyle Sanderson kyle.l...@gmail.com wrote:
This does not effect CS:S or DOD:S, if anyone was curious.
Kyle.
On Mon, Jul 19, 2010 at 5:39
This will help you.
http://forums.steampowered.com/forums/showthread.php?t=1371124
On Wed, Jul 21, 2010 at 3:28 PM, Michael Krasnow mnk...@gmail.com wrote:
iv seen the spinning on normal as well, cool ammo bug ;)
On Wed, Jul 21, 2010 at 7:59 AM, Dominic Marciano
lambda1_...@hotmail.comwrote:
An optional update for Team Fortress 2 is now available. Here are the specific
changes:
Server Browser:
- Fixed the server browser not saving filter settings properly.
Team Fortress 2:
- Fixed a speed exploit related to benchmarks.
- Fixed Parasite hat not being posed correctly on class
Excitement!
From: jas...@valvesoftware.com
To: hlds_li...@list.valvesoftware.com; hlds@list.valvesoftware.com
Date: Wed, 21 Jul 2010 10:33:37 -0700
Subject: [hlds] Team Fortress 2 Update Available
An optional update for Team Fortress 2 is now available. Here are the
specific changes:
Speed master has procreated.
On Jul 21, 2010 10:59 AM, Shizzle Nizzle infl...@gmail.com wrote:
yea its starting to spread around the steam forums very quickly. we banned a
couple people last night who wouldnt stop..
On Mon, Jul 19, 2010 at 9:29 AM, Kyle Sanderson kyle.l...@gmail.com wrote:
Yeah, I tried using asw_camera_shake 0 last night and none of my players
had the camera lag, so yay for that.
The facehugger level still needs some balancing imo. It's almost impossible
to get through on hard, so I'm not sure impossible is even, err, possible.
On Wed, Jul 21, 2010 at 11:47 AM,
If you mean the Residential Zone?I have, just KEEP MOVINGBurn and move ona
medic can solo that one (almost)
Date: Wed, 21 Jul 2010 14:54:35 -0400
From: darthni...@darthninja.com
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Alien Swarm is now available
Yeah, I tried using
Just be incredibly alert and carry the tesla coil as point.
On Wed, Jul 21, 2010 at 11:54 AM, DarthNinja darthni...@darthninja.comwrote:
Yeah, I tried using asw_camera_shake 0 last night and none of my players
had the camera lag, so yay for that.
The facehugger level still needs some
update just came out?
On Wed, Jul 21, 2010 at 3:10 PM, Matt Hoffman
lord.matt.hoff...@gmail.comwrote:
Just be incredibly alert and carry the tesla coil as point.
On Wed, Jul 21, 2010 at 11:54 AM, DarthNinja darthni...@darthninja.com
wrote:
Yeah, I tried using asw_camera_shake 0 last night
Updates to Alien Swarm have been released. The updates will be applied
automatically when your Steam client is restarted. The major changes
include:
*Alien Swarm*
- Fixed weapon switch key in the 360 controller config
- XP and level are stored in the Steam Cloud
- Fixed duplicate rows
There is some fixing in Valve's information policy according to updates
on their games. Left 4 dead 2 friday mutations are unannounced and now
it seems that Alien Swarm goes to this category too.
-ics
21.7.2010 22:16, Michael Krasnow kirjoitti:
update just came out?
On Wed, Jul 21, 2010 at
Anyone know if they're looking into the crash that seems related to the GTX
260's?
On Wed, Jul 21, 2010 at 12:17 PM, Michael Krasnow mnk...@gmail.com wrote:
Updates to Alien Swarm have been released. The updates will be applied
automatically when your Steam client is restarted. The major
NOT RELATED TO SERVER ADMINISTRATION (for msleeper)
- Now firing, meleeing, or reloading while welding will break you out of
the weld
:(
Kyle.
On Wed, Jul 21, 2010 at 12:17 PM, Michael Krasnow mnk...@gmail.com wrote:
- Now firing, meleeing, or reloading while welding will break you out
We've been seeing a large number of complaints about lag over the last few days for our TF2 servers and upon investigation it
seems that the update released yesterday morning has caused a MASSIVE CPU hike for servers.
Prior to this update our 95th CPU usage on was 39% on cp_orange_x3_t, since
Another required update mail missing
v2.0.2.8
---
Updates to Left 4 Dead 2 have been released. The updates will be
applied automatically when your Steam client is restarted. The major
changes include:
Left 4 Dead 2
- Added additional protection for critical files
- All add-on files will be
Great I'm not the only one who is seeing this. Huge lag spikes also big
jumps in CPU usage I see the exact same things... Had no issues prior to the
last update
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of
these lag spikes have been causing players to leave our server too.
From: mikesti...@gmail.com
To: hlds@list.valvesoftware.com
Date: Wed, 21 Jul 2010 15:00:06 -0500
Subject: Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update
Great I'm not the only one who is seeing this.
The spike in CPU causes dropouts in the network traffic (lag) for me
anyway..
http://clanao.com/files/traffic.png
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Steven Hartland
Sent: Wednesday, July 21, 2010 2:37 PM
i guess this got fixed, woot...
An optional update for Team Fortress 2 is now available. Here are the
specific changes:
Server Browser:
- Fixed the server browser not saving filter settings properly.
Team Fortress 2:
- Fixed a speed exploit related to benchmarks.
- Fixed Parasite hat not
I have this issue here too:
Q9550 2.83 ghz, 1 TF2 server per core. Having huge CPU usage and shitty fps
even with low player counts:
16:10:36 CPU InOut Uptime Users FPSPlayers
95.32 14646.88 15499.23109423 14.48 16
16:10:36 CPU InOut Uptime Users
Do you have kac installed? If so, is the antiwallhack enabled?
Niels Meijer
Op 21 jul 2010 om 21:37 heeft Steven Hartland
kill...@multiplay.co.uk het volgende geschreven:\
We've been seeing a large number of complaints about lag over the
last few days for our TF2 servers and upon
I, for one, do not have KAC installed.
On Wed, Jul 21, 2010 at 4:17 PM, Niels Meijer nielsmei...@hotmail.comwrote:
Do you have kac installed? If so, is the antiwallhack enabled?
Niels Meijer
Op 21 jul 2010 om 21:37 heeft Steven Hartland kill...@multiplay.co.uk
het volgende geschreven:\
Nope nothing like that installed. Also I have not installed anything before
or after the update. No issues before and the only thing that changed was
the last update..
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of
I had huge 100 percent lag spikes yesterday that caused the network to time
out. But I blamed it on the add time plugin which worked fine before the
update. I turned that server off and was fine after that. Anything that causes
the CPU to go from 50 to 100 is messed up.
Sent from my iPhone 4
KAC I think by default disables itself on TF2 servers
--
All programmers are playwrights and all computers are lousy actors.
- Unknown
When I do good, I feel good; when I do bad, I feel bad, and that is my
religion.
- Abraham Lincoln
Mark J. Gunnett
[EoE]SniperFodder{AL}
It seems like for me that every server is spiking at some point in time. The
spikes are really random
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of DontWannaName!
Sent: Wednesday, July 21, 2010 3:41 PM
To: Half-Life
Correction: Disables Anti-Wall's on TF2 Servers*
On Wed, Jul 21, 2010 at 3:02 PM, Mark Gunnett mgunnett4...@gmail.comwrote:
KAC I think by default disables itself on TF2 servers
--
All programmers are playwrights and all computers are lousy actors.
- Unknown
When I do good, I feel
any of you guys on windows? I seemed to have completely fixed this on my
system.
I was letting windows assign the SRCDS treads to CPU cores (Generally it
windows does a great job at this) hover when I manually assigned the SRCDS
treads to cpu cores all lag/cpu spikes stopped completely.. I also
I've been setting cores manually for ages. Are you setting 1 server per core
or 2 or something else?
On Wed, Jul 21, 2010 at 8:11 PM, Mike Stiehm mikesti...@gmail.com wrote:
any of you guys on windows? I seemed to have completely fixed this on my
system.
I was letting windows assign the
One server -= 2 cores (cores that would be on the same die 0, 1 or 2, 3) I
assign 2 server to 2 cores. When I did one server to a single core the cpu
usage went way up. Back to 2 server 2 cores and it everything seems to be
back to pre update condition maybe even a drop in the cpu utilization per
Update just came out
Updates to Alien Swarm have been released. The updates will be applied
automatically when your Steam client is restarted. The major changes
include:
*Alien Swarm*
- Fixed crash to desktop on certain graphics cards
- Fixed matchmaking sending you to the wrong mission
So I noticed a few of you people were experiencing server lag. Welll, so am
I. I have a 1gbps up/down net speed, with a dual e5620 setup, and I decided
to run one, yes one TF2 server on a fresh install of Windows Server 08.
Yes, I am getting lag. I am using the FPS boost pluging, running a
try this
sv_maxcmdrate 101
sv_maxrate 0
sv_maxupdaterate 101
sv_mincmdrate 60
sv_minrate 2
sv_minupdaterate 60
if you set sv_maxcmdrate 0 - it doesn't set to unlimited
___
To unsubscribe, edit your list preferences, or view the list archives,
On Windows, from what I can recall FPS is directly linked to CPU usage.
Rates are wrong, including what Левинчук Федор said besides
sv_maxcmdrate set to 0, which is probably your main issue.
For sure:
sv_mincmdrate 33
sv_minupdaterate 33
sv_maxcmdrate 66
sv_maxupdaterate 66
Assuming:
sv_minrate
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