Re: [hlds] Alien Swarm server issues :(

2010-07-21 Thread Nick Turner
Definitely seeing memory leaks here too. Started 48 servers 4 hours ago. They've all steadily increased from 106mb to between 160 and 312mb RAM used.. running this server out of RAM :( I've dropped down to 40 instances and had to shutdown the ArmA2 server also running on the machine for fear

Re: [hlds] Re; cvar mp_humans_must_join_team

2010-07-21 Thread clad iron
// Put this file in your steamapps\youracc\team fortress 2\tf\cfg\build_navs.cfg // start a lan server and exec this file. it will take a few min's to complete. do for each map. // I'm not sure how well the nav's will be tho. // // You can also run these commands in the server console like

Re: [hlds] Re; cvar mp_humans_must_join_team

2010-07-21 Thread Jonah Hirsch
You could write a sourcemod plugin to check which team a human is on (or which team a bot is on) when the round changes, and swap the variable value depending on the result. Jonah Hirsch --- On Tue, Jul 20, 2010 at 11:55 PM, clad iron cladi...@gmail.com wrote: // Put this

Re: [hlds] Alien Swarm is now available

2010-07-21 Thread Dominic Marciano
i have experienced this as well, i think its either lagor intentional as you did just get smacked by a creeper. Dunno, seeing as its only Clients (and not host) makes me think its lag. Date: Wed, 21 Jul 2010 01:00:08 -0400 From: darthni...@darthninja.com To: hlds@list.valvesoftware.com

Re: [hlds] Alien Swarm is now available

2010-07-21 Thread Michael Krasnow
iv seen the spinning on normal as well, cool ammo bug ;) On Wed, Jul 21, 2010 at 7:59 AM, Dominic Marciano lambda1_...@hotmail.comwrote: i have experienced this as well, i think its either lagor intentional as you did just get smacked by a creeper. Dunno, seeing as its only Clients (and not

Re: [hlds] Re; cvar mp_humans_must_join_team

2010-07-21 Thread Robert Whelan
Thx for the tip... I'll see how it works out From: clad iron cladi...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Wed, July 21, 2010 1:55:43 AM Subject: Re: [hlds] Re; cvar mp_humans_must_join_team //  Put this

Re: [hlds] Re; cvar mp_humans_must_join_team

2010-07-21 Thread Robert Whelan
I knew SM was always an option Jonah, I was hoping Valve could address the issue. Plus the fact that I don't know coding very well, lol. It's easier to donate to the cause, maybe I'll make a plugin request if Valve doesn't address my plea.   Thx though... fingers crossed ;)

Re: [hlds] sv_benchmark_force_start TF2 speedhack

2010-07-21 Thread Shizzle Nizzle
yea its starting to spread around the steam forums very quickly. we banned a couple people last night who wouldnt stop.. On Mon, Jul 19, 2010 at 9:29 AM, Kyle Sanderson kyle.l...@gmail.com wrote: This does not effect CS:S or DOD:S, if anyone was curious. Kyle. On Mon, Jul 19, 2010 at 5:39

Re: [hlds] Alien Swarm is now available

2010-07-21 Thread Original Skod
This will help you. http://forums.steampowered.com/forums/showthread.php?t=1371124 On Wed, Jul 21, 2010 at 3:28 PM, Michael Krasnow mnk...@gmail.com wrote: iv seen the spinning on normal as well, cool ammo bug ;) On Wed, Jul 21, 2010 at 7:59 AM, Dominic Marciano lambda1_...@hotmail.comwrote:

[hlds] Team Fortress 2 Update Available

2010-07-21 Thread Jason Ruymen
An optional update for Team Fortress 2 is now available. Here are the specific changes: Server Browser: - Fixed the server browser not saving filter settings properly. Team Fortress 2: - Fixed a speed exploit related to benchmarks. - Fixed Parasite hat not being posed correctly on class

Re: [hlds] Team Fortress 2 Update Available

2010-07-21 Thread Dominic Marciano
Excitement! From: jas...@valvesoftware.com To: hlds_li...@list.valvesoftware.com; hlds@list.valvesoftware.com Date: Wed, 21 Jul 2010 10:33:37 -0700 Subject: [hlds] Team Fortress 2 Update Available An optional update for Team Fortress 2 is now available. Here are the specific changes:

Re: [hlds] sv_benchmark_force_start TF2 speedhack

2010-07-21 Thread HL-SDK Synths
Speed master has procreated. On Jul 21, 2010 10:59 AM, Shizzle Nizzle infl...@gmail.com wrote: yea its starting to spread around the steam forums very quickly. we banned a couple people last night who wouldnt stop.. On Mon, Jul 19, 2010 at 9:29 AM, Kyle Sanderson kyle.l...@gmail.com wrote:

Re: [hlds] Alien Swarm is now available

2010-07-21 Thread DarthNinja
Yeah, I tried using asw_camera_shake 0 last night and none of my players had the camera lag, so yay for that. The facehugger level still needs some balancing imo. It's almost impossible to get through on hard, so I'm not sure impossible is even, err, possible. On Wed, Jul 21, 2010 at 11:47 AM,

Re: [hlds] Alien Swarm is now available

2010-07-21 Thread Dominic Marciano
If you mean the Residential Zone?I have, just KEEP MOVINGBurn and move ona medic can solo that one (almost) Date: Wed, 21 Jul 2010 14:54:35 -0400 From: darthni...@darthninja.com To: hlds@list.valvesoftware.com Subject: Re: [hlds] Alien Swarm is now available Yeah, I tried using

Re: [hlds] Alien Swarm is now available

2010-07-21 Thread Matt Hoffman
Just be incredibly alert and carry the tesla coil as point. On Wed, Jul 21, 2010 at 11:54 AM, DarthNinja darthni...@darthninja.comwrote: Yeah, I tried using asw_camera_shake 0 last night and none of my players had the camera lag, so yay for that. The facehugger level still needs some

Re: [hlds] Alien Swarm is now available

2010-07-21 Thread Michael Krasnow
update just came out? On Wed, Jul 21, 2010 at 3:10 PM, Matt Hoffman lord.matt.hoff...@gmail.comwrote: Just be incredibly alert and carry the tesla coil as point. On Wed, Jul 21, 2010 at 11:54 AM, DarthNinja darthni...@darthninja.com wrote: Yeah, I tried using asw_camera_shake 0 last night

Re: [hlds] Alien Swarm is now available

2010-07-21 Thread Michael Krasnow
Updates to Alien Swarm have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: *Alien Swarm* - Fixed weapon switch key in the 360 controller config - XP and level are stored in the Steam Cloud - Fixed duplicate rows

Re: [hlds] Alien Swarm is now available

2010-07-21 Thread ics
There is some fixing in Valve's information policy according to updates on their games. Left 4 dead 2 friday mutations are unannounced and now it seems that Alien Swarm goes to this category too. -ics 21.7.2010 22:16, Michael Krasnow kirjoitti: update just came out? On Wed, Jul 21, 2010 at

Re: [hlds] Alien Swarm is now available

2010-07-21 Thread Matt Hoffman
Anyone know if they're looking into the crash that seems related to the GTX 260's? On Wed, Jul 21, 2010 at 12:17 PM, Michael Krasnow mnk...@gmail.com wrote: Updates to Alien Swarm have been released. The updates will be applied automatically when your Steam client is restarted. The major

Re: [hlds] Alien Swarm is now available

2010-07-21 Thread Kyle Sanderson
NOT RELATED TO SERVER ADMINISTRATION (for msleeper) - Now firing, meleeing, or reloading while welding will break you out of the weld :( Kyle. On Wed, Jul 21, 2010 at 12:17 PM, Michael Krasnow mnk...@gmail.com wrote:   - Now firing, meleeing, or reloading while welding will break you out

[hlds] Massive TF2 server cpu hike caused by 2010-07-20 update

2010-07-21 Thread Steven Hartland
We've been seeing a large number of complaints about lag over the last few days for our TF2 servers and upon investigation it seems that the update released yesterday morning has caused a MASSIVE CPU hike for servers. Prior to this update our 95th CPU usage on was 39% on cp_orange_x3_t, since

[hlds] Left 4 Dead 2 required update

2010-07-21 Thread Claudio Beretta
Another required update mail missing v2.0.2.8 --- Updates to Left 4 Dead 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: Left 4 Dead 2 - Added additional protection for critical files - All add-on files will be

Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update

2010-07-21 Thread Mike Stiehm
Great I'm not the only one who is seeing this. Huge lag spikes also big jumps in CPU usage I see the exact same things... Had no issues prior to the last update -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of

Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update

2010-07-21 Thread Dominic Marciano
these lag spikes have been causing players to leave our server too. From: mikesti...@gmail.com To: hlds@list.valvesoftware.com Date: Wed, 21 Jul 2010 15:00:06 -0500 Subject: Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update Great I'm not the only one who is seeing this.

Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update

2010-07-21 Thread Mike Stiehm
The spike in CPU causes dropouts in the network traffic (lag) for me anyway.. http://clanao.com/files/traffic.png -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Steven Hartland Sent: Wednesday, July 21, 2010 2:37 PM

Re: [hlds] sv_benchmark_force_start TF2 speedhack

2010-07-21 Thread clad iron
i guess this got fixed, woot... An optional update for Team Fortress 2 is now available. Here are the specific changes: Server Browser: - Fixed the server browser not saving filter settings properly. Team Fortress 2: - Fixed a speed exploit related to benchmarks. - Fixed Parasite hat not

Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update

2010-07-21 Thread 1nsane
I have this issue here too: Q9550 2.83 ghz, 1 TF2 server per core. Having huge CPU usage and shitty fps even with low player counts: 16:10:36 CPU InOut Uptime Users FPSPlayers 95.32 14646.88 15499.23109423 14.48 16 16:10:36 CPU InOut Uptime Users

Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update

2010-07-21 Thread Niels Meijer
Do you have kac installed? If so, is the antiwallhack enabled? Niels Meijer Op 21 jul 2010 om 21:37 heeft Steven Hartland kill...@multiplay.co.uk het volgende geschreven:\ We've been seeing a large number of complaints about lag over the last few days for our TF2 servers and upon

Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update

2010-07-21 Thread 1nsane
I, for one, do not have KAC installed. On Wed, Jul 21, 2010 at 4:17 PM, Niels Meijer nielsmei...@hotmail.comwrote: Do you have kac installed? If so, is the antiwallhack enabled? Niels Meijer Op 21 jul 2010 om 21:37 heeft Steven Hartland kill...@multiplay.co.uk het volgende geschreven:\

Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update

2010-07-21 Thread Mike Stiehm
Nope nothing like that installed. Also I have not installed anything before or after the update. No issues before and the only thing that changed was the last update.. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of

Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update

2010-07-21 Thread DontWannaName!
I had huge 100 percent lag spikes yesterday that caused the network to time out. But I blamed it on the add time plugin which worked fine before the update. I turned that server off and was fine after that. Anything that causes the CPU to go from 50 to 100 is messed up. Sent from my iPhone 4

Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update

2010-07-21 Thread Mark Gunnett
KAC I think by default disables itself on TF2 servers -- All programmers are playwrights and all computers are lousy actors. - Unknown When I do good, I feel good; when I do bad, I feel bad, and that is my religion. - Abraham Lincoln Mark J. Gunnett [EoE]SniperFodder{AL}

Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update

2010-07-21 Thread Mike Stiehm
It seems like for me that every server is spiking at some point in time. The spikes are really random -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of DontWannaName! Sent: Wednesday, July 21, 2010 3:41 PM To: Half-Life

Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update

2010-07-21 Thread Mark Gunnett
Correction: Disables Anti-Wall's on TF2 Servers* On Wed, Jul 21, 2010 at 3:02 PM, Mark Gunnett mgunnett4...@gmail.comwrote: KAC I think by default disables itself on TF2 servers -- All programmers are playwrights and all computers are lousy actors. - Unknown When I do good, I feel

Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update

2010-07-21 Thread Mike Stiehm
any of you guys on windows? I seemed to have completely fixed this on my system. I was letting windows assign the SRCDS treads to CPU cores (Generally it windows does a great job at this) hover when I manually assigned the SRCDS treads to cpu cores all lag/cpu spikes stopped completely.. I also

Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update

2010-07-21 Thread 1nsane
I've been setting cores manually for ages. Are you setting 1 server per core or 2 or something else? On Wed, Jul 21, 2010 at 8:11 PM, Mike Stiehm mikesti...@gmail.com wrote: any of you guys on windows? I seemed to have completely fixed this on my system. I was letting windows assign the

Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update

2010-07-21 Thread Mike Stiehm
One server -= 2 cores (cores that would be on the same die 0, 1 or 2, 3) I assign 2 server to 2 cores. When I did one server to a single core the cpu usage went way up. Back to 2 server 2 cores and it everything seems to be back to pre update condition maybe even a drop in the cpu utilization per

Re: [hlds] Alien Swarm is now available

2010-07-21 Thread Michael Krasnow
Update just came out Updates to Alien Swarm have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: *Alien Swarm* - Fixed crash to desktop on certain graphics cards - Fixed matchmaking sending you to the wrong mission

[hlds] Server lag, one server on one box

2010-07-21 Thread Steven Polley
So I noticed a few of you people were experiencing server lag. Welll, so am I. I have a 1gbps up/down net speed, with a dual e5620 setup, and I decided to run one, yes one TF2 server on a fresh install of Windows Server 08. Yes, I am getting lag. I am using the FPS boost pluging, running a

Re: [hlds] Server lag, one server on one box

2010-07-21 Thread Левинчук Федор
try this sv_maxcmdrate 101 sv_maxrate 0 sv_maxupdaterate 101 sv_mincmdrate 60 sv_minrate 2 sv_minupdaterate 60 if you set sv_maxcmdrate 0 - it doesn't set to unlimited ___ To unsubscribe, edit your list preferences, or view the list archives,

Re: [hlds] Server lag, one server on one box

2010-07-21 Thread Kyle Sanderson
On Windows, from what I can recall FPS is directly linked to CPU usage. Rates are wrong, including what Левинчук Федор said besides sv_maxcmdrate set to 0, which is probably your main issue. For sure: sv_mincmdrate 33 sv_minupdaterate 33 sv_maxcmdrate 66 sv_maxupdaterate 66 Assuming: sv_minrate