OK, so I'm wondering if some people could share their experiences with me
on this issue. I'm running a TF2 srcds server... and I've tried it on
Ubuntu 10.10, Gentoo, Windows Server 2008, and Windows Server 2003, yet I
get the same results in FPS. I've been noticing on my server that FPS can
Not Norrmal but it happens also with my server, same stuff
To: hlds@list.valvesoftware.com
Date: Wed, 10 Nov 2010 07:07:11 -0800
From: ohn...@maxpowergc.com
Subject: [hlds] Normal srcds FPS Behavior?
OK, so I'm wondering if some people could share their experiences with me
on this
Normal with TF2. FPS jumps around and players won't notice as long as you have
a high enough max.
Sent from my iPhone 4
On Nov 10, 2010, at 8:01 AM, フゴ☆ _ hfctavares-p...@hotmail.com wrote:
Not Norrmal but it happens also with my server, same stuff
To: hlds@list.valvesoftware.com
Date:
My windows TF2 box runs around 510~490 FPS, with drops down lower sometimes.
On Wed, Nov 10, 2010 at 11:14 AM, DontWannaName! ad...@topnotchclan.comwrote:
Normal with TF2. FPS jumps around and players won't notice as long as you
have a high enough max.
Sent from my iPhone 4
On Nov 10,
Does anybody know about what type of hardware it'd actually take to run a
24 person TF2 and a 12 person TF2, with 5 sourcetv slots (including
constant 2 recording slots), and to run hlstatsx:ce for the 24 person TF2
on the same machine, but have the web server and database on a different
CBasePlayer.m_flLaggedMovementValue (FL_FROZEN ) don`t work anymore
(SourceMod GunGame for example). But it just shift to one step down| (all
flags). I use FL_ATCONTROLS and players freezes again.
- Original Message -
From: Kyle Sanderson kyle.l...@gmail.com
To: Half-Life dedicated
I just recently went out to get one... Its the typical fast food stuff
Matt
On Sun, Nov 7, 2010 at 12:55 AM, Kyle Sanderson kyle.l...@gmail.com wrote:
Are they any good?
Thanks,
Kyle.
On Sat, Nov 6, 2010 at 11:27 AM, G. Hutchinson hu...@halsplayground.com
wrote:
Hey did you guys know
I've noticed the same thing. My server fps only stays at reasonable levels if
the CPU is near zero utilization. It seems like even if the CPU utilization
goes up a few percent the server fps will drop drastically and each time it
drops it seems to cut in half. Like from 64 to 32 to 16 to 8 The
And this is related to HLDS how?
On Wed, Nov 10, 2010 at 10:40 AM, Matthew Sowden
thatwebguym...@gmail.comwrote:
I just recently went out to get one... Its the typical fast food stuff
Matt
On Sun, Nov 7, 2010 at 12:55 AM, Kyle Sanderson kyle.l...@gmail.com
wrote:
Are they any good?
Does anybody know if these problems occur for the old engine, like with
CS:S (non-beta)? I'm also thinking if this is an issue with the
TF2/orangebox engine, the new CS:S will probably be affected in the same
way.
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oh dear god, a thread not related to HLDS...
MAN THE HARPOONS!
Date: Wed, 10 Nov 2010 10:59:59 -0600
From: mikesti...@gmail.com
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Poll: Server Name
And this is related to HLDS how?
On Wed, Nov 10, 2010 at 10:40 AM, Matthew Sowden
facepalm
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Radical
Subjectivist
Sent: Wednesday, November 10, 2010 1:14 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Poll: Server Name
oh dear god, a thread not
arsefoot
From: mikesti...@gmail.com
To: hlds@list.valvesoftware.com
Date: Wed, 10 Nov 2010 13:23:08 -0600
Subject: Re: [hlds] Poll: Server Name
facepalm
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of
With HLXCE it wouldn't be a very good idea to host the mysql remotely.
Although you can host a mysql on the server with the daemon and then
have a remote web server if you'd like.
On 11/10/2010 11:27 AM, ohn...@maxpowergc.com wrote:
Does anybody know about what type of hardware it'd actually
FPS fluctuations are normal, as long as the FPS does not dip below the
tickrate, you shouldn't experience any lag.
On Wed, Nov 10, 2010 at 9:12 AM, ohn...@maxpowergc.com wrote:
Does anybody know if these problems occur for the old engine, like with
CS:S (non-beta)? I'm also thinking if this
That's the problem though... We can have a freshly formatted machine,
install practically any OS to it... nothing else but the OS and the srcds
stuff... and load up 24 slots, fill them, and that fps does drop below 66
at times; with no addons, plugins, stats, or anything else going on.
What hardware are you running?
Have you tried messing with priority?
On Wed, Nov 10, 2010 at 12:46 PM, ohn...@maxpowergc.com wrote:
That's the problem though... We can have a freshly formatted machine,
install practically any OS to it... nothing else but the OS and the srcds
stuff... and
We're renting a VDS from here:
https://www.nfoservers.com/order-virtual-dedicated-server.php
It's the first plan, so... 1 GB RAM, plus a HT'ed Nehalem core.. probably
at least 2 GHz. They also moved us to different hardware and it still does
the same thing.
That's your problem right there, there's too much scheduler latency with a
VPS. You need to be running a dedicated.
On Wed, Nov 10, 2010 at 12:59 PM, ohn...@maxpowergc.com wrote:
We're renting a VDS from here:
https://www.nfoservers.com/order-virtual-dedicated-server.php
It's the first
unrealized, that's not actually the case, under normal circumstances. In
days gone by, VPSes were not capable of hosting game servers
efficiently, but modern setups actually perform very well, when
configured correctly (dedicated resources, PV-on-HVM drivers, TSC-based
timing, stubdoms for
I'm with the same company, but have multiple cores and do not think I have
the issue you describe...but I'll check it out tonight and tomorrow...
What are you using to monitor the server-side FPS?
On Wed, 10 Nov 2010 12:59:51 -0800, ohn...@maxpowergc.com wrote:
We're renting a VDS from here:
You think there's too much scheduler latency even on a Xen? I'm pretty
sure they're using Xen. I use either 'rcon stats' or fpsmeter.org for the
main part, which uses the same technique. We tried putting a 24 slot pub
TF2 and a 12 slot private TF2 on it and it pretty much choked...
Well, I had three CPU cores, and was running 4 TF2 servers (1 24 player, 3
18 player), and the only thing that made it choke was when I added a
minecraft server to it. *smirk*
Thanks for the fpsmeter.org site, will check it out...
On Wed, 10 Nov 2010 13:32:55 -0800, ohn...@maxpowergc.com
Yeah, we went with this host on VDS expecting to be able to run one 24
slot pub and a 12 slot private and even when they were full have no
problems... which is clearly not the case with the 1 core VDS package.
On Wed, 10 Nov 2010 15:39:03 -0600, ja...@pctoolbin.com wrote:
Well, I had three
I've seen and heard of it working for other games, so this could be
TF2-specific, or configuration-specific.
Occasional dips in TF2 aren't unheard of, as others have mentioned, and
I'd expect to see more of these with only a single core (TF2 servers are
a bit multithreaded, and with a single
Unless the daemon and the mysql are on the same server you will usually
run into database query lag.
On 11/10/2010 5:18 PM, Jeremy D. Pavleck wrote:
Why wouldn't it be a good idea? I've been running all of HLXCE on a
seperate server for a long time and never had any issues at all.
To the op -
I rent from NFO aswell ... You SHOULD be able to run much more on that VPS than
what you have tried this far. I have several 2000 fps servers, a lot of mods,
and 68 slots total and they never dip below 1800 fps and CPU utilization stays
below 30% ...
Mobile e-mail via iPhone.
On Nov 10,
Why wouldn't it be a good idea? I've been running all of HLXCE on a
seperate server for a long time and never had any issues at all.
To the op - I'd probably run one SourceTV slot on the server and proxy it
out to another server for viewers - that many tv slots with a 24 person
server is rough
Aaron, you get that on the single core plan? Because with just a single 24
slot running on ours, with no non-OS processes, on Win 2003, here are
actual readings from 'rcon stats':
514.59, 85.32, 504.91, 54.04, 63.97, 42.70, 56.95, 60.04
The host temporarily gave us another core, but it
There has to be something about the configuration that is affecting
things here. What map are you running?
With the 2-core setup, have you tried -threads 1 or -threads 3 on
the command line?
On the server, try different values for these cvars:
sv_parallel_packentities
Also, you're not running a SourceTV in there at the same time, are you?
-John
On 11/10/2010 2:59 PM, John wrote:
There has to be something about the configuration that is affecting
things here. What map are you running?
With the 2-core setup, have you tried -threads 1 or -threads 3 on
the
Ah, yeah, I think there was a few settings I had to do to ensure it would
work smoothly - something like enabling lazy writes, along those lines. Also
the tf2 server and mysql server, while not in the same datacenter, are
essentially sitting on the same pipe - which might make it less of a bother
Yes; SourceTV is a requirement for us. But upon disabling it, I don't see
much, if any, difference.
We will play with the threads and cvars and reply back.
On Wed, 10 Nov 2010 15:05:28 -0800, John lists.va...@nuclearfallout.net
wrote:
Also, you're not running a SourceTV in there at the
At 10:07 AM 11/10/2010, ohn...@maxpowergc.com wrote:
OK, so I'm wondering if some people could share their experiences with me
on this issue. I'm running a TF2 srcds server... and I've tried it on
Ubuntu 10.10, Gentoo, Windows Server 2008, and Windows Server 2003, yet I
get the same results
Are you saying its going to always drop below the tick rate on a VDS,
direct hardware, or both?
On Wed, 10 Nov 2010 18:16:49 -0500, Gary Stanley
FPS is measured by syscalls. Because of context switching, interrupt
overhead, syscall latency, and scheduler latency, you'll always have
Never run game servers on VPS. Its sharing CPU and RAM resources... I think
VPS are great for webservers... not game servers...
On 10 November 2010 23:30, ohn...@maxpowergc.com wrote:
Are you saying its going to always drop below the tick rate on a VDS,
direct hardware, or both?
On Wed,
Generally, I agree with that statement, but the NuclearFallout VPSs seem
to work great. I guess they load it up with RAM.
Jake Eisenman
W: www.tehzomb.us
P: +1 (443) 805-6313
E: tehz...@hushmail.com
On 11/10/2010 8:40 PM, ]HeLL[ Nomy wrote:
Never run game servers on VPS. Its sharing CPU and RAM
At 06:30 PM 11/10/2010, ohn...@maxpowergc.com wrote:
Are you saying its going to always drop below the tick rate on a VDS,
direct hardware, or both?
If the FPS drops below the tickrate, then there will problems. If
you've switched out OS's and it's all doing the same on the hardware,
then
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