[hlds] Normal srcds FPS Behavior?

2010-11-10 Thread ohnoes
OK, so I'm wondering if some people could share their experiences with me on this issue. I'm running a TF2 srcds server... and I've tried it on Ubuntu 10.10, Gentoo, Windows Server 2008, and Windows Server 2003, yet I get the same results in FPS. I've been noticing on my server that FPS can

Re: [hlds] Normal srcds FPS Behavior?

2010-11-10 Thread フゴ☆ _
Not Norrmal but it happens also with my server, same stuff To: hlds@list.valvesoftware.com Date: Wed, 10 Nov 2010 07:07:11 -0800 From: ohn...@maxpowergc.com Subject: [hlds] Normal srcds FPS Behavior? OK, so I'm wondering if some people could share their experiences with me on this

Re: [hlds] Normal srcds FPS Behavior?

2010-11-10 Thread DontWannaName!
Normal with TF2. FPS jumps around and players won't notice as long as you have a high enough max. Sent from my iPhone 4 On Nov 10, 2010, at 8:01 AM, フゴ☆ _ hfctavares-p...@hotmail.com wrote: Not Norrmal but it happens also with my server, same stuff To: hlds@list.valvesoftware.com Date:

Re: [hlds] Normal srcds FPS Behavior?

2010-11-10 Thread DarthNinja
My windows TF2 box runs around 510~490 FPS, with drops down lower sometimes. On Wed, Nov 10, 2010 at 11:14 AM, DontWannaName! ad...@topnotchclan.comwrote: Normal with TF2. FPS jumps around and players won't notice as long as you have a high enough max. Sent from my iPhone 4 On Nov 10,

[hlds] On another note...

2010-11-10 Thread ohnoes
Does anybody know about what type of hardware it'd actually take to run a 24 person TF2 and a 12 person TF2, with 5 sourcetv slots (including constant 2 recording slots), and to run hlstatsx:ce for the 24 person TF2 on the same machine, but have the web server and database on a different

Re: [hlds] [CSS] Get m_flMaxspeed back?

2010-11-10 Thread O!KAK
CBasePlayer.m_flLaggedMovementValue (FL_FROZEN ) don`t work anymore (SourceMod GunGame for example). But it just shift to one step down| (all flags). I use FL_ATCONTROLS and players freezes again. - Original Message - From: Kyle Sanderson kyle.l...@gmail.com To: Half-Life dedicated

Re: [hlds] Poll: Server Name

2010-11-10 Thread Matthew Sowden
I just recently went out to get one... Its the typical fast food stuff Matt On Sun, Nov 7, 2010 at 12:55 AM, Kyle Sanderson kyle.l...@gmail.com wrote: Are they any good? Thanks, Kyle. On Sat, Nov 6, 2010 at 11:27 AM, G. Hutchinson hu...@halsplayground.com wrote: Hey did you guys know

Re: [hlds] Normal srcds FPS Behavior?

2010-11-10 Thread Thomas Kadlec
I've noticed the same thing. My server fps only stays at reasonable levels if the CPU is near zero utilization. It seems like even if the CPU utilization goes up a few percent the server fps will drop drastically and each time it drops it seems to cut in half. Like from 64 to 32 to 16 to 8 The

Re: [hlds] Poll: Server Name

2010-11-10 Thread Mike Stiehm
And this is related to HLDS how? On Wed, Nov 10, 2010 at 10:40 AM, Matthew Sowden thatwebguym...@gmail.comwrote: I just recently went out to get one... Its the typical fast food stuff Matt On Sun, Nov 7, 2010 at 12:55 AM, Kyle Sanderson kyle.l...@gmail.com wrote: Are they any good?

Re: [hlds] Normal srcds FPS Behavior?

2010-11-10 Thread ohnoes
Does anybody know if these problems occur for the old engine, like with CS:S (non-beta)? I'm also thinking if this is an issue with the TF2/orangebox engine, the new CS:S will probably be affected in the same way. ___ To unsubscribe, edit your list

Re: [hlds] Poll: Server Name

2010-11-10 Thread Radical Subjectivist
oh dear god, a thread not related to HLDS... MAN THE HARPOONS! Date: Wed, 10 Nov 2010 10:59:59 -0600 From: mikesti...@gmail.com To: hlds@list.valvesoftware.com Subject: Re: [hlds] Poll: Server Name And this is related to HLDS how? On Wed, Nov 10, 2010 at 10:40 AM, Matthew Sowden

Re: [hlds] Poll: Server Name

2010-11-10 Thread Mike Stiehm
facepalm -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Radical Subjectivist Sent: Wednesday, November 10, 2010 1:14 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Poll: Server Name oh dear god, a thread not

Re: [hlds] Poll: Server Name

2010-11-10 Thread Radical Subjectivist
arsefoot From: mikesti...@gmail.com To: hlds@list.valvesoftware.com Date: Wed, 10 Nov 2010 13:23:08 -0600 Subject: Re: [hlds] Poll: Server Name facepalm -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of

Re: [hlds] On another note...

2010-11-10 Thread Justin
With HLXCE it wouldn't be a very good idea to host the mysql remotely. Although you can host a mysql on the server with the daemon and then have a remote web server if you'd like. On 11/10/2010 11:27 AM, ohn...@maxpowergc.com wrote: Does anybody know about what type of hardware it'd actually

Re: [hlds] Normal srcds FPS Behavior?

2010-11-10 Thread unrealized
FPS fluctuations are normal, as long as the FPS does not dip below the tickrate, you shouldn't experience any lag. On Wed, Nov 10, 2010 at 9:12 AM, ohn...@maxpowergc.com wrote: Does anybody know if these problems occur for the old engine, like with CS:S (non-beta)? I'm also thinking if this

Re: [hlds] Normal srcds FPS Behavior?

2010-11-10 Thread ohnoes
That's the problem though... We can have a freshly formatted machine, install practically any OS to it... nothing else but the OS and the srcds stuff... and load up 24 slots, fill them, and that fps does drop below 66 at times; with no addons, plugins, stats, or anything else going on.

Re: [hlds] Normal srcds FPS Behavior?

2010-11-10 Thread unrealized
What hardware are you running? Have you tried messing with priority? On Wed, Nov 10, 2010 at 12:46 PM, ohn...@maxpowergc.com wrote: That's the problem though... We can have a freshly formatted machine, install practically any OS to it... nothing else but the OS and the srcds stuff... and

Re: [hlds] Normal srcds FPS Behavior?

2010-11-10 Thread ohnoes
We're renting a VDS from here: https://www.nfoservers.com/order-virtual-dedicated-server.php It's the first plan, so... 1 GB RAM, plus a HT'ed Nehalem core.. probably at least 2 GHz. They also moved us to different hardware and it still does the same thing.

Re: [hlds] Normal srcds FPS Behavior?

2010-11-10 Thread unrealized
That's your problem right there, there's too much scheduler latency with a VPS. You need to be running a dedicated. On Wed, Nov 10, 2010 at 12:59 PM, ohn...@maxpowergc.com wrote: We're renting a VDS from here: https://www.nfoservers.com/order-virtual-dedicated-server.php It's the first

Re: [hlds] Normal srcds FPS Behavior?

2010-11-10 Thread John
unrealized, that's not actually the case, under normal circumstances. In days gone by, VPSes were not capable of hosting game servers efficiently, but modern setups actually perform very well, when configured correctly (dedicated resources, PV-on-HVM drivers, TSC-based timing, stubdoms for

Re: [hlds] Normal srcds FPS Behavior?

2010-11-10 Thread jason
I'm with the same company, but have multiple cores and do not think I have the issue you describe...but I'll check it out tonight and tomorrow... What are you using to monitor the server-side FPS? On Wed, 10 Nov 2010 12:59:51 -0800, ohn...@maxpowergc.com wrote: We're renting a VDS from here:

Re: [hlds] Normal srcds FPS Behavior?

2010-11-10 Thread ohnoes
You think there's too much scheduler latency even on a Xen? I'm pretty sure they're using Xen. I use either 'rcon stats' or fpsmeter.org for the main part, which uses the same technique. We tried putting a 24 slot pub TF2 and a 12 slot private TF2 on it and it pretty much choked...

Re: [hlds] Normal srcds FPS Behavior?

2010-11-10 Thread jason
Well, I had three CPU cores, and was running 4 TF2 servers (1 24 player, 3 18 player), and the only thing that made it choke was when I added a minecraft server to it. *smirk* Thanks for the fpsmeter.org site, will check it out... On Wed, 10 Nov 2010 13:32:55 -0800, ohn...@maxpowergc.com

Re: [hlds] Normal srcds FPS Behavior?

2010-11-10 Thread ohnoes
Yeah, we went with this host on VDS expecting to be able to run one 24 slot pub and a 12 slot private and even when they were full have no problems... which is clearly not the case with the 1 core VDS package. On Wed, 10 Nov 2010 15:39:03 -0600, ja...@pctoolbin.com wrote: Well, I had three

Re: [hlds] Normal srcds FPS Behavior?

2010-11-10 Thread John
I've seen and heard of it working for other games, so this could be TF2-specific, or configuration-specific. Occasional dips in TF2 aren't unheard of, as others have mentioned, and I'd expect to see more of these with only a single core (TF2 servers are a bit multithreaded, and with a single

Re: [hlds] On another note...

2010-11-10 Thread Justin
Unless the daemon and the mysql are on the same server you will usually run into database query lag. On 11/10/2010 5:18 PM, Jeremy D. Pavleck wrote: Why wouldn't it be a good idea? I've been running all of HLXCE on a seperate server for a long time and never had any issues at all. To the op -

Re: [hlds] Normal srcds FPS Behavior?

2010-11-10 Thread Aaron Ramsey
I rent from NFO aswell ... You SHOULD be able to run much more on that VPS than what you have tried this far. I have several 2000 fps servers, a lot of mods, and 68 slots total and they never dip below 1800 fps and CPU utilization stays below 30% ... Mobile e-mail via iPhone. On Nov 10,

Re: [hlds] On another note...

2010-11-10 Thread Jeremy D. Pavleck
Why wouldn't it be a good idea? I've been running all of HLXCE on a seperate server for a long time and never had any issues at all. To the op - I'd probably run one SourceTV slot on the server and proxy it out to another server for viewers - that many tv slots with a 24 person server is rough

Re: [hlds] Normal srcds FPS Behavior?

2010-11-10 Thread ohnoes
Aaron, you get that on the single core plan? Because with just a single 24 slot running on ours, with no non-OS processes, on Win 2003, here are actual readings from 'rcon stats': 514.59, 85.32, 504.91, 54.04, 63.97, 42.70, 56.95, 60.04 The host temporarily gave us another core, but it

Re: [hlds] Normal srcds FPS Behavior?

2010-11-10 Thread John
There has to be something about the configuration that is affecting things here. What map are you running? With the 2-core setup, have you tried -threads 1 or -threads 3 on the command line? On the server, try different values for these cvars: sv_parallel_packentities

Re: [hlds] Normal srcds FPS Behavior?

2010-11-10 Thread John
Also, you're not running a SourceTV in there at the same time, are you? -John On 11/10/2010 2:59 PM, John wrote: There has to be something about the configuration that is affecting things here. What map are you running? With the 2-core setup, have you tried -threads 1 or -threads 3 on the

Re: [hlds] On another note...

2010-11-10 Thread Jeremy D. Pavleck
Ah, yeah, I think there was a few settings I had to do to ensure it would work smoothly - something like enabling lazy writes, along those lines. Also the tf2 server and mysql server, while not in the same datacenter, are essentially sitting on the same pipe - which might make it less of a bother

Re: [hlds] Normal srcds FPS Behavior?

2010-11-10 Thread ohnoes
Yes; SourceTV is a requirement for us. But upon disabling it, I don't see much, if any, difference. We will play with the threads and cvars and reply back. On Wed, 10 Nov 2010 15:05:28 -0800, John lists.va...@nuclearfallout.net wrote: Also, you're not running a SourceTV in there at the

Re: [hlds] Normal srcds FPS Behavior?

2010-11-10 Thread Gary Stanley
At 10:07 AM 11/10/2010, ohn...@maxpowergc.com wrote: OK, so I'm wondering if some people could share their experiences with me on this issue. I'm running a TF2 srcds server... and I've tried it on Ubuntu 10.10, Gentoo, Windows Server 2008, and Windows Server 2003, yet I get the same results

Re: [hlds] Normal srcds FPS Behavior?

2010-11-10 Thread ohnoes
Are you saying its going to always drop below the tick rate on a VDS, direct hardware, or both? On Wed, 10 Nov 2010 18:16:49 -0500, Gary Stanley FPS is measured by syscalls. Because of context switching, interrupt overhead, syscall latency, and scheduler latency, you'll always have

Re: [hlds] Normal srcds FPS Behavior?

2010-11-10 Thread ]HeLL[ Nomy
Never run game servers on VPS. Its sharing CPU and RAM resources... I think VPS are great for webservers... not game servers... On 10 November 2010 23:30, ohn...@maxpowergc.com wrote: Are you saying its going to always drop below the tick rate on a VDS, direct hardware, or both? On Wed,

Re: [hlds] Normal srcds FPS Behavior?

2010-11-10 Thread Jake Eisenman
Generally, I agree with that statement, but the NuclearFallout VPSs seem to work great. I guess they load it up with RAM. Jake Eisenman W: www.tehzomb.us P: +1 (443) 805-6313 E: tehz...@hushmail.com On 11/10/2010 8:40 PM, ]HeLL[ Nomy wrote: Never run game servers on VPS. Its sharing CPU and RAM

Re: [hlds] Normal srcds FPS Behavior?

2010-11-10 Thread Gary Stanley
At 06:30 PM 11/10/2010, ohn...@maxpowergc.com wrote: Are you saying its going to always drop below the tick rate on a VDS, direct hardware, or both? If the FPS drops below the tickrate, then there will problems. If you've switched out OS's and it's all doing the same on the hardware, then