Re: [hlds] Team Fortress 2 Update Available

2008-06-24 Thread Andreas Grimm
same here ... spy is sappin' my updatetool -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ryan Sent: Tuesday, June 24, 2008 6:53 PM To: [EMAIL PROTECTED]; Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Available

[hlds] working gametypes.txt of mani admin plugin?

2008-06-24 Thread Andreas Grimm
hi, does anyone have a working version of mani's gametypes.txt for the latest tf2 update? with my current version my servers crash when players try to record demos etc... is not funny :) thx andreas ___ To unsubscribe, edit your list preferences,

Re: [hlds] working gametypes.txt of mani admin plugin?

2008-06-24 Thread Andreas Grimm
oktoooberfeeest ... it works :) thanks a lot guys andreas -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of dtms Levinchuk Sent: Wednesday, June 25, 2008 2:44 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] working gametypes.txt of

Re: [hlds] Team Fortress 2 Pyro Update Coming This Thursday; Free Weekend Kicks Off Friday

2008-06-18 Thread Andreas Grimm
dk ... pushing an enemy from a cliff ? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Dan liv3d Offord Sent: Wednesday, June 18, 2008 3:36 PM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Team Fortress 2 Pyro Update Coming This

Re: [hlds] tf2 material wallhacks

2008-06-13 Thread Andreas Grimm
Ok, i have found a material hack pack which includes the following features: - Colored Player Wallhack (Red team Has Red player models Blue Team Has Blue player models) - Weapon Wallhack - Briefcase Flag Wallhack - ammokit mediclekit Wallhack - colored sentrygun wallhack (Green) - colored

Re: [hlds] tf2 material wallhacks

2008-06-13 Thread Andreas Grimm
Betreff: Re: [hlds] tf2 material wallhacks Well that's a lot of help I googled one word in that email and I found the hack pack online... Maybe we should refrain from posting stuff like that especially when you have spelling like that guy :P Andreas Grimm wrote: Ok, i have found

[hlds] tf2 material wallhacks

2008-06-12 Thread Andreas Grimm
Hi, does someone know a link, where i can download the material wallhacks for TF2? I want to setup my servers with sv_pure 1 and need to know, which files are involved there. Or does someone already have a whitelist which stops that kind of hack? thanks in advance Andi

Re: [hlds] tf2 material wallhacks

2008-06-12 Thread Andreas Grimm
dude --- On Thu, 6/12/08, Andreas Grimm lt;[EMAIL PROTECTED]gt; wrote: From: Andreas Grimm lt;[EMAIL PROTECTED]gt; Subject: [hlds] tf2 material wallhacks To: 'Half-Life dedicated Win32 server mailing list' lt;hlds@list.valvesoftware.comgt; Date: Thursday, June 12, 2008, 10:37 PM Hi, does

Re: [hlds] New Medic items not working on your server...

2008-05-29 Thread Andreas Grimm
full restart or is a mapchange ok, too ? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Eric Smith Sent: Thursday, May 29, 2008 8:43 AM To: hlds@list.valvesoftware.com; [EMAIL PROTECTED] Subject: [hlds] New Medic items not working on your server...

Re: [hlds] Day of Defeat: Source Beta Updated

2008-05-27 Thread Andreas Grimm
and what about the custom tab ! ;P -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [??R] The-/iller Sent: Tuesday, May 27, 2008 11:40 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Day of Defeat: Source Beta Updated Jason Ruymen

Re: [hlds] Day of Defeat: Source Beta Updated

2008-05-27 Thread Andreas Grimm
of Defeat: Source Beta Updated It's going to stay... Thank goodness. Can we perhaps move on from this issue? The horse is still dead. On Tue, May 27, 2008 at 2:57 PM, Andreas Grimm [EMAIL PROTECTED] wrote: and what about the custom tab ! ;P -Original Message- From: [EMAIL PROTECTED

Re: [hlds] srcds memory leak.

2008-05-20 Thread Andreas Grimm
my servers run fine, I don't see any leaks ... -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Spencer 'voogru' MacDonald Sent: Tuesday, May 20, 2008 9:10 PM To: 'Half-Life dedicated Win32 server mailing list' Subject: [hlds] srcds memory leak. Is it me,

Re: [hlds] Upcoming Team Fortress 2 Update

2008-05-05 Thread Andreas Grimm
custom tab removal ? :D -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen Sent: Monday, May 05, 2008 9:14 PM To: hlds@list.valvesoftware.com; [EMAIL PROTECTED]; [EMAIL PROTECTED] Subject: [hlds] Upcoming Team Fortress 2 Update Sometime later

[hlds] Feedback about this TF2 update

2008-04-30 Thread Andreas Grimm
- first off the custom tab ... - then crashing windows servers ... - bad (i mean really bad) server perormance since this update ... - earned achievement spam in server chat ... 10 medics in one team ... good luck @Blu to win on dustbowl ... what a bunch of crap to play today (and the next

Re: [hlds] sv_benchmark_force_start exploit info and *fix*

2008-04-29 Thread Andreas Grimm
Yes, and remove the custom tab ! -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Saint K. Sent: Tuesday, April 29, 2008 9:04 AM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] sv_benchmark_force_start exploit info and *fix* VALVe,

Re: [hlds] Team Fortress 2 Update Coming

2008-04-29 Thread Andreas Grimm
soon ... I hope that I don't have to think in valve time? :D -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen Sent: Wednesday, April 30, 2008 1:30 AM To: hlds@list.valvesoftware.com; [EMAIL PROTECTED] Subject: [hlds] Team Fortress 2 Update

Re: [hlds] Goldrush makes Server Crash!!!

2008-04-29 Thread Andreas Grimm
my goldrush has 100% cpu when people begin to join and then timeout ... -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of James McKenna Sent: Wednesday, April 30, 2008 3:21 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Goldrush

Re: [hlds] Team Fortress 2 Update Coming

2008-04-29 Thread Andreas Grimm
there are no .mdmp files. the server just freezes when people join. and the cpu usage is 100% -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Eric Smith Sent: Wednesday, April 30, 2008 3:56 AM To: Half-Life dedicated Win32 server mailing list Subject: Re:

Re: [hlds] Goldrush makes Server Crash!!!

2008-04-29 Thread Andreas Grimm
does anyone else have a very high CPU load under windows on goldrush? i have 90% with 32 players ... dustbowl 32 players has only 40 on the same hardware ... -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Andrew A Sent: Wednesday, April 30, 2008 5:06 AM

[hlds] Creating videos in TF2

2008-04-22 Thread Andreas Grimm
Hello, perhaps one of you guys know a bit about creating videos... About that goldrush vid: http://www.youtube.com/watch?v=9Kj4WgFqLVY How did they make it? the movement and the rotations. Is that possible to create with the game only or is there a 3rd party software included? And ... If i

[hlds] The big TF2 update

2008-04-21 Thread Andreas Grimm
Hopefully the changelog will include something like this: - Removal of the custom tab otherwise it wouldn't be a big update for me ... come on valve, do something great for your community! ___ To unsubscribe, edit your list preferences, or view the

Re: [hlds] New server attack/exploit?

2008-04-20 Thread Andreas Grimm
Perhaps these commands may help you to test, if it's a query spam: sv_max_queries_sec (default 3) Maximum queries per second to respond to from a single IP address. sv_max_queries_sec_global (default 60) Maximum queries per second to respond to from anywhere. Andreas -Original

Re: [hlds] New server attack/exploit?

2008-04-20 Thread Andreas Grimm
For example, or directly into console if you want to test it for the moment -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of DontWannaName! Sent: Monday, April 21, 2008 7:37 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] New

Re: [hlds] Name Changing

2008-04-14 Thread Andreas Grimm
for sure he is thinking based on the custom tab system ... better complicated than easy -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of GZ Coldorak Sent: Monday, April 14, 2008 7:23 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds]

Re: [hlds] Internet Tab VS Custom Tab

2008-04-08 Thread Andreas Grimm
The second server in the list of the screen is one of my own servers ... i have two 32 slot TF2 servers in the custom tab. they were full 24/7 (really 24/7) before the custom tab was released ... now they are full the most time, too ... but both servers are empty at the night... at the morning

Re: [hlds] TF2's popularity definitely slipping fast WAS Internet vs. Custom Tab

2008-04-08 Thread Andreas Grimm
bots in TF2 ? :P -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Cc2iscooL Sent: Tuesday, April 08, 2008 10:03 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF2's popularity definitely slipping fast WAS Internet vs. Custom Tab

Re: [hlds] Team Fortress 2/Dedicated Server update released

2008-04-01 Thread Andreas Grimm
- Added Custom Tab explanation dialog to be shown the first time the server browser is opened haha it seems, that a ot of players don't understand the system?! what about removing that useless tab and making a dialog on one(!) list how to use filters and how to understand the server tags?

Re: [hlds] Ping - is the list server dead?

2008-03-27 Thread Andreas Grimm
half of the list users are moved to the custom tab -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ook Sent: Friday, March 28, 2008 2:48 AM To: hlds@list.valvesoftware.com Subject: [hlds] Ping - is the list server dead? 3 days, no email from list. Did

Re: [hlds] The Custom Tab

2008-03-23 Thread Andreas Grimm
I can understand his point ... I will stay on the custom tab, but ... the custom tab itself is the worst idea I have ever seen ... A single tab with good filters would be enough, and it would give me a motivation, to use sv_tags in my servers, too... valve should create a single tab for every

Re: [hlds] cp_dustbowl Exploit Not Fixed (Please Confirm)

2008-03-21 Thread Andreas Grimm
confirmed ... -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Aaron Rapp Sent: Friday, March 21, 2008 6:43 AM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] cp_dustbowl Exploit Not Fixed (Please Confirm) We've come up with the

Re: [hlds] Upcoming TF 2/Dedicated Server release

2008-03-20 Thread Andreas Grimm
hopefully the removal of the bug called custom tab -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen Sent: Thursday, March 20, 2008 11:56 PM To: hlds@list.valvesoftware.com; [EMAIL PROTECTED] Subject: [hlds] Upcoming TF 2/Dedicated Server

Re: [hlds] Valve, thank you for virtually destroying my TF2 community.

2008-03-14 Thread Andreas Grimm
like i said in another message: Remove the custom tab, add the server-tags and the filter-options into the internet tab and everything would be fine. with the current system i don't see any sense to add tags into my server ... -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL

RE: [hlds] gameinfo.txt

2008-03-12 Thread Andreas Grimm
There are updates released for metamod, that you don't have to edit the gameinfo.txt file anymore ... check http://www.sourcemm.net to see how it works ... Andi -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Timothy L Havener Sent: Wednesday, March 12,

RE: [hlds] Team Fortress 2/Dedicated Server updated

2008-03-06 Thread Andreas Grimm
Remove the custom tab, add the server-tags and the filter-options into the internet tab and everything would be fine ... people are intelligent enough to check this server has no tags, it must be a standard one the current system is absolutely useless! -Original Message- From: [EMAIL

[hlds] hldsupdatetool outgoing ports ?

2008-03-05 Thread Andreas Grimm
Hello, does someone know the outgoing (and incoming) ports, which are used by the hldsupdatetool? When I try to update, I get the following: hldsupdatetool -command update -game Counter-Strike Source -dir . Checking bootstrapper version ... Failed to connect to any GeneralDirectoryServer,

RE: [hlds] Team Fortress 2/Dedicated Server updated

2008-02-29 Thread Andreas Grimm
There should be only ONE tab with the option to filter by tags. There is no need to split them into two different tables. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Nephyrin Zey Sent: Friday, February 29, 2008 8:44 PM To: hlds@list.valvesoftware.com

RE: [hlds] Server Query Protocol?

2008-02-28 Thread Andreas Grimm
has nett_compresssplits 1 Why they do that? At night i will check when i disable the compression! Thanks for this tip! With friendly Reguards from Germany Ratman2000 - Original Message - From: Andreas Grimm [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Thursday, February 28

RE: [hlds] Server Query Protocol?

2008-02-28 Thread Andreas Grimm
Hi, you can use the net_compresssplits cvar to disable the server side compression. it is on by default. regards andi -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Thursday, February 28, 2008 12:22 PM To:

RE: [hlds] Pop-ups

2008-02-20 Thread Andreas Grimm
hey, use -nocrashdialog when u start your server ... example: srcds.exe -nocrashdialog -console -game tf +map cp_badlands +maxplayers 32 +port 27015 Andreas -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Roman Hatsiev Sent: Wednesday, February 20,

RE: [hlds] Pop-ups

2008-02-20 Thread Andreas Grimm
like i said in the last e-mail... use the -nocrashdialog parameter ;D example: srcds.exe -nocrashdialog -console -game tf +map cp_badlands +maxplayers 32 +port 27015 and no pop ups anymore... - Andreas -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of

RE: [hlds] Pop-ups

2008-02-20 Thread Andreas Grimm
You will get mdmps and entries in our log file like before ... simply no crash dialog at server crash -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Greg Williams Sent: Wednesday, February 20, 2008 8:24 PM To: hlds@list.valvesoftware.com Subject: RE:

RE: [hlds] Please fix problem with many HLDS + more than 1 cpu \ core system!

2008-02-14 Thread Andreas Grimm
When ServerChecker starts a srcds process, my task manager says, that it uses all cores ... is that normal? cos you said it starts with the affinity to one core ... And where do i reassign it to all cores again? in task manager, too? - Andreas -Original Message- From: [EMAIL

RE: [hlds] Please fix problem with many HLDS + more than 1 cpu \ core system!

2008-02-14 Thread Andreas Grimm
. Andreas Grimm wrote: When ServerChecker starts a srcds process, my task manager says, that it uses all cores ... is that normal? cos you said it starts with the affinity to one core ... And where do i reassign it to all cores again? in task manager, too? - Andreas -Original

[hlds] Badlands respawn timer ):-(

2008-02-14 Thread Andreas Grimm
Hello, I have problems to disable the respawn timer on badlands... mp_respawnwavetime is 0 spec_freeze_time is 0 i set the respawnwavetime in logic_auto of the bsp, too... but there is still a respawn timer for the winning team ... i didn't found a note in the bsp ... any ideas, how to remove

RE: [hlds] Team Fortress 2/Dedicated Server Updated

2008-02-14 Thread Andreas Grimm
My server runs fine ... win2003, mani, sourcemod, plr, stripper... but i see messages like this: Player Lbs left the game (ERROR! Reliable snaphsot overflow.) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of 1nsane . Sent: Friday, February 15, 2008

RE: [hlds] Team Fortress 2 Server Tags Coming Soon

2008-02-13 Thread Andreas Grimm
Alfred told me, that they are already working on it. But they want to use a steamid based system instead of hostnames ... but it's the same ... that was a half year ago and it's still on their todo list :P -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf

RE: [hlds] mp_idlemaxtime not working?

2008-01-14 Thread Andreas Grimm
For me it works fine on my windows servers. Andreas -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Nolan Hurlburt Sent: Monday, January 14, 2008 9:49 AM To: hlds@list.valvesoftware.com Subject: [hlds] mp_idlemaxtime not working? I've had

RE: [hlds] Team Fortress 2 Dedicated Server update

2007-11-15 Thread Andreas Grimm
btw ... on dustbowl, first stage, blue soldiers are still able to shoot rockets though the fence on the left side at the stairs -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jonathan Leissler Sent: Friday, November 16, 2007 3:04 AM To:

[hlds] custom materials allowed == able to wallhack without VAC ban?

2007-11-14 Thread Andreas Grimm
hi all, in steam forums i saw this thread: http://forums.steampowered.com/forums/showthread.php?t=623489 Is this really possible to have a wallhack with only custom materials which are not checked by VAC? I am asking because i don't want to run my public servers in pure mode, but I would think

RE: [hlds] hldsupdateatool Update Released

2007-11-14 Thread Andreas Grimm
finally :-) thanks! -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen Sent: Thursday, November 15, 2007 1:55 AM To: hlds@list.valvesoftware.com; [EMAIL PROTECTED] Subject: [hlds] hldsupdateatool Update Released This is a multi-part

RE: [hlds] HLDS not switching maps?

2007-11-13 Thread Andreas Grimm
Just a stupid question, but ... how do you add that bots in TF2 ? oO so that they are connected, but not ingame? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Col Grigson Sent: Wednesday, November 14, 2007 12:07 AM To: hlds@list.valvesoftware.com

RE: [hlds] TeamFortress 2 dedicated server update

2007-11-08 Thread Andreas Grimm
but what about the metamod line in gameinfo.txt ? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds Sent: Thursday, November 08, 2007 8:25 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] TeamFortress 2 dedicated server update

RE: [hlds] Update overwrite

2007-11-06 Thread Andreas Grimm
you could use a simple batch script to handle this... here an example: --- rem backup the four files cd cstrike copy /Y gameinfo.txt .. copy /Y motd.txt .. copy /Y mapcycle.txt .. copy /Y maplist.txt .. cd .. rem run updatetool, get some winsock errors

Re: [hlds] Win32/Linux hldsupdatetool update released

2007-10-17 Thread Andreas Grimm
And what about the Winsock Errors? I had to restart the update tool a few times the last night. -Ursprüngliche Nachricht- Von: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Im Auftrag von Alfred Reynolds Gesendet: Donnerstag, 18. Oktober 2007 00:17 An: hlds@list.valvesoftware.com

Re: [hlds] Win32/Linux hldsupdatetool update released

2007-10-17 Thread Andreas Grimm
session rejected != winsock error -Ursprüngliche Nachricht- Von: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Im Auftrag von Steven Hartland Gesendet: Donnerstag, 18. Oktober 2007 01:05 An: hlds@list.valvesoftware.com Betreff: Re: [hlds] Win32/Linux hldsupdatetool update released

Re: [hlds] Win32/Linux hldsupdatetool update released

2007-10-17 Thread Andreas Grimm
I added -retry on the command line, but I still get Connection Reset, WinSock Error 10054 Connection reset by peer -retry doesn't seem to work -Ursprüngliche Nachricht- Von: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Im Auftrag von Alfred Reynolds Gesendet: Donnerstag, 18. Oktober

Re: [hlds] Battle Summary

2007-10-16 Thread Andreas Grimm
I have a high-end PC and a fast internet connection. (Additional enough CPU power to host good and stable 32 slot servers) And now i have to wait 10 years until the rest of the world have this, too? I only have to blood, because other people have low-end PC's? Where is the fairness there? To buy

Re: [hlds] Servers that will Valve will randomly remove from the steam master servers, without any annoucment.

2007-10-15 Thread Andreas Grimm
I installed a plugin to have a 32 slot TF2 server. No hex edit/hack or something like that. It was a normal plugin -- And my server is still removed from the serverlist. Give a community the support to create addons/plugins/mod, but remove their servers if they use it... great! What should I do

Re: [hlds] Servers that will Valve will randomly remove from the steam master servers, without any annoucment.

2007-10-15 Thread Andreas Grimm
the steam master servers, without any annoucment. Third option: Be creative and do what the other 30-32 player servers did to get on the list. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Andreas Grimm Sent: Monday, October 15, 2007 10:50 AM

Re: [hlds] Servers that will Valve will randomly remove from the steam master servers, without any annoucment.

2007-10-15 Thread Andreas Grimm
master servers, without any annoucment. Third option: Be creative and do what the other 30-32 player servers did to get on the list. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Andreas Grimm Sent: Monday, October 15, 2007 10:50 AM To: hlds

[hlds] TF2 ... All 32 player servers filtered out?

2007-10-10 Thread Andreas Grimm
http://forums.steampowered.com/forums/showthread.php?t=608814 I am really disappointed about that, as player and server-hoster ... That is a bad hit for the community ... That servers were always full and people loved it ... Without words ... ___ To

Re: [hlds] Admin Mod Questions

2007-09-20 Thread Andreas Grimm
Hi ho, 1. www.sourcemod.net ... Use Sourcemod instead of Mani 2. I would recommend Sourcemod, too ... But! -- There are currently no Plugins available for TF2, because it's a new Source Engine. Be patient. 3. Don't know how, but there is no need to do it. I have running 5 srcds on one win2k3

Re: [hlds] Team Fortress 2 Server Updated/Linux Server available

2007-09-20 Thread Andreas Grimm
I am missing one point in that changelist: - Added cvars to control/disable the respawn time -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen Sent: Friday, September 21, 2007 1:51 AM To: hlds@list.valvesoftware.com; [EMAIL PROTECTED];

Re: [hlds] Team Fortress 2 Server Updated/Linux Server available

2007-09-20 Thread Andreas Grimm
available -- [ Picked text/plain from multipart/alternative ] What's the cvar for it? On 9/20/07, Andreas Grimm [EMAIL PROTECTED] wrote: I am missing one point in that changelist: - Added cvars to control/disable the respawn time -Original Message- From: [EMAIL PROTECTED

Re: [hlds] TF2 Server Convars

2007-09-19 Thread Andreas Grimm
, Andreas Grimm [EMAIL PROTECTED] wrote: Hello Mike, thanks for the list. One another question about the vars ... Do you think if it's possible to add a cvar to change/disable the respawn time ? I saw a lot of people complaining about it on my servers today and I would

Re: [hlds] TF2 server Affinity issue, Memory leak Performance stats

2007-09-19 Thread Andreas Grimm
I have tried imagecfg on my win2003 server ... Here my results: D:\tf2_2fort\orangeboximagecfg -u srcds.exe srcds.exe contains no configuration information srcds.exe contains a Subsystem Version of 4.0 srcds.exe updated with the following configuration information:

Re: [hlds] TF2 server Affinity issue, Memory leak Performance stats

2007-09-19 Thread Andreas Grimm
Additional: - D:\tf2_2fort\orangeboximagecfg -a 0x2 srcds_cpu2.exe srcds_cpu2.exe contains no configuration information srcds_cpu2.exe contains a Subsystem Version of 4.0 srcds_cpu2.exe updated with the following configuration information: Process Affinity Mask: 0002

Re: [hlds] TF2 Respawn Time

2007-09-18 Thread Andreas Grimm
Hello, im currently searching for a cvar, too. I want to have reduced respawn times. any infos would be great. Andreas PS: Are there no grenades in TF2 *just wondering* -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Daz @ Dustworld Sent: Tuesday,

Re: [hlds] TF2 Server Convars

2007-09-18 Thread Andreas Grimm
Hello Mike, thanks for the list. One another question about the vars ... Do you think if it's possible to add a cvar to change/disable the respawn time ? I saw a lot of people complaining about it on my servers today and I would like to disable it. regards Andreas -Original Message-

[hlds] TF2: WinSock Error ... blaaa bla bla

2007-09-16 Thread Andreas Grimm
*downloading* *downloading* *downloading* *downloading* *being happy while downloading* *downloading* *downloading* *downloading* *bein happier cos it's ready soon* *downloading* *downloading* *downloading* 44.26% .\hl2\models\vortigaunt_postures.mdl 44.27% .\hl2\models\vortigaunt_slave.dx90.vtx

Re: [hlds] TF2 srcds.exe?

2007-09-16 Thread Andreas Grimm
The possibilities about the TF2 config would interest me, too.. Are there special settings? Like class limits for example? Andreas -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Hans Vos Sent: Sunday, September 16, 2007 8:25 PM To:

RE: [hlds] Team Fortress 2 Server

2007-09-12 Thread Andreas Grimm
30 players and more would be cool and funny :) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Brandon R. Miller Sent: Thursday, September 13, 2007 12:12 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Team Fortress 2 Server This is a

Re: [hlds] (no subject)

2007-09-06 Thread Andreas Grimm
Hi, try this at first: http://www.srcds.com there are good tutorials how to install a server Andi -Ursprüngliche Nachricht- Von: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Im Auftrag von [EMAIL PROTECTED] Gesendet: Freitag, 31. August 2007 22:14 An: [EMAIL PROTECTED] Betreff:

Re: [hlds] Source Engine Beta Available

2007-06-26 Thread Andreas Grimm
perhaps the server uses the ressources to render wind, tress, animals like rats, sunshine, etc :D -Ursprüngliche Nachricht- Von: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Im Auftrag von milchworld Gesendet: Dienstag, 26. Juni 2007 19:33 An: hlds@list.valvesoftware.com Betreff: Re:

Re: [hlds] Re: hlds digest, Vol 1 #5446 - 5 msgs

2007-06-22 Thread Andreas Grimm
how old are you? 9? 10? or 8? -Ursprüngliche Nachricht- Von: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Im Auftrag von [xXx] con Gesendet: Freitag, 22. Juni 2007 12:25 An: hlds@list.valvesoftware.com Betreff: [hlds] Re: hlds digest, Vol 1 #5446 - 5 msgs whisper is a lil gay bitch

Re: [hlds] Server Logs

2007-06-19 Thread Andreas Grimm
try to add the following line into your server.cfg, too: log on perhaps it helps andi -Ursprüngliche Nachricht- Von: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Im Auftrag von Father dougal Gesendet: Mittwoch, 20. Juni 2007 01:45 An: hlds@list.valvesoftware.com Betreff: [hlds]

Re: [hlds] server issues

2007-06-17 Thread Andreas Grimm
on my servers it's a valid command: 20:24:52 net_queue_flush_interval = 5 - How many milliseconds in between sending queued packets. -Ursprüngliche Nachricht- Von: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Im Auftrag von Robert Whelan Gesendet: Sonntag, 17. Juni 2007

Re: [hlds] RE: [hlds_linux] Source Engine Dedicated server beta (cl_restrict_server_commands)

2007-05-02 Thread Andreas Grimm
just about cheating: we got 11 24-slot public servers and have much problems with cheaters the last weeks. hard work for us to be present on all servers. andi -Ursprüngliche Nachricht- Von: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Im Auftrag von Adam Sando Gesendet: Donnerstag, 3.

Re: [hlds] RE: [hlds_linux] Source Engine Dedicated server beta (cl_restrict_server_commands)

2007-04-26 Thread Andreas Grimm
why is it removed ? how are the settings now? does it have a fixed not changeable value? -Ursprüngliche Nachricht- Von: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Im Auftrag von Alfred Reynolds Gesendet: Donnerstag, 26. April 2007 23:28 An: hlds@list.valvesoftware.com Betreff: RE: [hlds]

[hlds] question about CPU usage

2007-03-12 Thread Andreas Grimm
hello guys, im not the best hardware freak and i got a small question ... i want to run a CS:S 100 tick server with 16 slot on that hardware: Opteron 175/1216 (2*2,0 GHz) 4 GB RAM with Windows 2003 SE 64 Bit Edition does someone know the default CPU usage for the dedicated server, when the

Re: [hlds] Number of players advertised on server.

2007-01-26 Thread Andreas Grimm
you need following in your config: sv_visiblemaxplayers 40 -Ursprüngliche Nachricht- Von: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Im Auftrag von Chris Barnett Gesendet: Freitag, 26. Januar 2007 15:14 An: hlds@list.valvesoftware.com Betreff: [hlds] Number of players advertised on

[hlds] Feature request: sv_serverdomain

2007-01-22 Thread Andreas Grimm
Hello, at first sorry for my bad english :) this is a feature request for dedicated server and steam client to valve. I would like to have a server cvar called sv_serverdomain for example. Saved into server.cfg like the following line: sv_serverdomain mydomain.com So, when a player adds this

Re: [hlds] Feature request: sv_serverdomain

2007-01-22 Thread Andreas Grimm
- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Andreas Grimm Sent: Monday, January 22, 2007 5:11 PM To: hlds@list.valvesoftware.com Subject: [hlds] Feature request: sv_serverdomain Hello, at first sorry for my bad english :) this is a feature request for dedicated server

Re: [hlds] Feature request: sv_serverdomain

2007-01-22 Thread Andreas Grimm
, Andreas Grimm [EMAIL PROTECTED] wrote: yes, players can add a server with its domain, but the steam client saves only the IP. but what i wanted is a feature, that the steam client saves both (when the server got a domain saved in config), so that if the server is not reachable with its IP

Re: [hlds] Feature request: sv_serverdomain

2007-01-22 Thread Andreas Grimm
multipart/alternative ] I think you need to do a look up on how DNS works. :D On 1/23/07, Andreas Grimm [EMAIL PROTECTED] wrote: and how does a steam client while browsing the serverlist know what domain a server have ? or what about when the server got 10 domains which have a route to that machine

[hlds] Re: [hlds_announce] Source Engine Update Released

2007-01-17 Thread Andreas Grimm
is this a required update for dedictaed servers ? andreas -Ursprüngliche Nachricht- Von: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Im Auftrag von Jason Ruymen Gesendet: Mittwoch, 17. Januar 2007 19:28 An: hlds_linux@list.valvesoftware.com; hlds@list.valvesoftware.com;

Re: [hlds] Valve...can we get the connect command for redirect in SCRDS?

2006-12-20 Thread Andreas Grimm
i think Thortok is right with his point ... the idea of the dialog box for redirects is great ... i hope that will be realized andreas -Ursprüngliche Nachricht- Von: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Im Auftrag von Roman Hatsiev Gesendet: Mittwoch, 20. Dezember 2006 12:37

Re: [hlds] VALVe wants advertisements in CS 1.6

2006-12-08 Thread Andreas Grimm
-- adverts ingame = more money for valve -- more money for valve = more employees -- more employees = earlier release dates for current game productions (ep2,tf2,portal,l4d) and more content for current games (css,dods,hl2dm etc.) hopefully :) -Ursprüngliche Nachricht- Von:

Re: [hlds] Workaround for cl_restrict_server_commands ?

2006-11-17 Thread Andreas Grimm
perfect ... mani ? are you out there ? your plugin need that function, too -Ursprüngliche Nachricht- Von: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Im Auftrag von Hackmett Gesendet: Freitag, 17. November 2006 14:36 An: hlds@list.valvesoftware.com Betreff: Re: [hlds] Workaround

Re: [hlds] Re: [hlds_announce] Counter-Strike: Source and Source Engine Update Released

2006-11-16 Thread Andreas Grimm
set this to default = 0 pls -Ursprüngliche Nachricht- Von: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Im Auftrag von Shawn Gesendet: Freitag, 17. November 2006 01:19 An: hlds@list.valvesoftware.com Betreff: Re: [hlds] Re: [hlds_announce] Counter-Strike: Source and Source Engine

Re: [hlds] Counter-Strike: Source Beta update

2006-10-28 Thread Andreas Grimm
mp_dynamicprice 0/1 -Ursprüngliche Nachricht- Von: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Im Auftrag von David Williams Gesendet: Samstag, 28. Oktober 2006 23:37 An: hlds@list.valvesoftware.com Betreff: Re: [hlds] Counter-Strike: Source Beta update Random thought on this new

Re: [hlds] issues (connection reset by peer errors) with latest updates

2006-09-13 Thread Andreas Grimm
got the same problem, too after a few tries to update it worked for me. but i dont know where the problem comes from -Ursprüngliche Nachricht- Von: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Im Auftrag von Whisper Gesendet: Mittwoch, 13. September 2006 09:19 An:

Re: [hlds] issues (connection reset by peer errors) with latest updates

2006-09-13 Thread Andreas Grimm
@list.valvesoftware.com Betreff: Re: [hlds] issues (connection reset by peer errors) with latest updates -- [ Picked text/plain from multipart/alternative ] It's probably not a firewall issue since a new, complete install works fine. Wouldn't you agree? On 9/12/06, Andreas Grimm [EMAIL PROTECTED] wrote

Re: [hlds] issues (connection reset by peer errors) with latest updates

2006-09-13 Thread Andreas Grimm
Betreff: Re: [hlds] issues (connection reset by peer errors) with latest updates -- [ Picked text/plain from multipart/alternative ] Andreas, what kind of hardware do the servers that worked have and the servers that didn't work have? On 9/12/06, Andreas Grimm [EMAIL PROTECTED] wrote: on my

Re: [hlds] Funny

2006-08-21 Thread Andreas Grimm
how old was kyle ? 41 ? or did he mean 14 ? Oo -Ursprüngliche Nachricht- Von: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Im Auftrag von kyle Gesendet: Montag, 21. August 2006 23:11 An: hlds@list.valvesoftware.com Betreff: RE: [hlds] Funny -- [ Picked text/plain from

[hlds] Lag Problems on Counter-Strike Source Dedicated Server (Linux)

2006-08-12 Thread Andreas Grimm
Hello there, i got a big lag problem and i have no more ideas, what i could do against it :-/ i hope someone here can help me to find out what i do wrong ... Server Specs are: AMD Athlon 64 3500+ 2.048 MB DDR-RAM on SuSE Linux 9.3 64 Bit I want to run 2 30 slot CSS Servers, but when they get

Re: [hlds] HL2 Episode one unlocked ???

2006-06-01 Thread Andreas Grimm
later ... -Ursprüngliche Nachricht- Von: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Im Auftrag von K. Mike Bradley Gesendet: Donnerstag, 1. Juni 2006 18:31 An: hlds@list.valvesoftware.com Betreff: [hlds] HL2 Episode one unlocked ??? This is a multi-part message in MIME format.

[hlds] hldsupdatetool: how to install ds of hl1mp source ?

2006-05-03 Thread Andreas Grimm
hello, does someone know the command to install a dedicated server of hl1mp source ? or isnt that possible yet ? hldsupdatetool -game ? thx for help - Andi ___ To unsubscribe, edit your list preferences, or view the list archives, please

Re: [hlds] hldsupdatetool: how to install ds of hl1mp source ?

2006-05-03 Thread Andreas Grimm
? hldsupdatetool -command list On 03/05/06, Andreas Grimm [EMAIL PROTECTED] wrote: hello, does someone know the command to install a dedicated server of hl1mp source ? or isnt that possible yet ? hldsupdatetool -game ? thx for help - Andi

Re: [hlds] hldsupdatetool: how to install ds of hl1mp source ?

2006-05-03 Thread Andreas Grimm
But if you launch the single player version of Half-Life:Source you will see that there is no multiplayer option, so I get the impression there is no Server for it. There is a Half-Life:DeathMatch Source, could that be what you want? On 5/3/06, Andreas Grimm [EMAIL PROTECTED] wrote: i know, but hl1mp

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