same here ... spy is sappin' my updatetool
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ryan
Sent: Tuesday, June 24, 2008 6:53 PM
To: [EMAIL PROTECTED]; Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Team Fortress 2 Update Available
hi,
does anyone have a working version of mani's gametypes.txt for the latest
tf2 update?
with my current version my servers crash when players try to record demos
etc... is not funny :)
thx
andreas
___
To unsubscribe, edit your list preferences,
oktoooberfeeest ... it works :)
thanks a lot guys
andreas
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of dtms Levinchuk
Sent: Wednesday, June 25, 2008 2:44 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] working gametypes.txt of
dk ... pushing an enemy from a cliff ?
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Dan liv3d Offord
Sent: Wednesday, June 18, 2008 3:36 PM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] Team Fortress 2 Pyro Update Coming This
Ok,
i have found a material hack pack which includes the following features:
- Colored Player Wallhack (Red team Has Red player models Blue Team Has Blue
player models)
- Weapon Wallhack
- Briefcase Flag Wallhack
- ammokit mediclekit Wallhack
- colored sentrygun wallhack (Green)
- colored
Betreff: Re: [hlds] tf2 material wallhacks
Well that's a lot of help I googled one word in that email and I found
the hack pack online...
Maybe we should refrain from posting stuff like that especially when you
have spelling like that guy :P
Andreas Grimm wrote:
Ok,
i have found
Hi,
does someone know a link, where i can download the material wallhacks for
TF2?
I want to setup my servers with sv_pure 1 and need to know, which files are
involved there.
Or does someone already have a whitelist which stops that kind of hack?
thanks in advance
Andi
dude
--- On Thu, 6/12/08, Andreas Grimm lt;[EMAIL PROTECTED]gt; wrote:
From: Andreas Grimm lt;[EMAIL PROTECTED]gt;
Subject: [hlds] tf2 material wallhacks
To: 'Half-Life dedicated Win32 server mailing list'
lt;hlds@list.valvesoftware.comgt;
Date: Thursday, June 12, 2008, 10:37 PM
Hi,
does
full restart or is a mapchange ok, too ?
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Eric Smith
Sent: Thursday, May 29, 2008 8:43 AM
To: hlds@list.valvesoftware.com; [EMAIL PROTECTED]
Subject: [hlds] New Medic items not working on your server...
and what about the custom tab ! ;P
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of [??R]
The-/iller
Sent: Tuesday, May 27, 2008 11:40 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Day of Defeat: Source Beta Updated
Jason Ruymen
of Defeat: Source Beta Updated
It's going to stay... Thank goodness.
Can we perhaps move on from this issue? The horse is still dead.
On Tue, May 27, 2008 at 2:57 PM, Andreas Grimm [EMAIL PROTECTED] wrote:
and what about the custom tab ! ;P
-Original Message-
From: [EMAIL PROTECTED
my servers run fine, I don't see any leaks ...
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Spencer 'voogru'
MacDonald
Sent: Tuesday, May 20, 2008 9:10 PM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: [hlds] srcds memory leak.
Is it me,
custom tab removal ? :D
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen
Sent: Monday, May 05, 2008 9:14 PM
To: hlds@list.valvesoftware.com; [EMAIL PROTECTED];
[EMAIL PROTECTED]
Subject: [hlds] Upcoming Team Fortress 2 Update
Sometime later
- first off the custom tab ...
- then crashing windows servers ...
- bad (i mean really bad) server perormance since this update ...
- earned achievement spam in server chat ... 10 medics in one team ... good
luck @Blu to win on dustbowl ... what a bunch of crap to play today (and the
next
Yes, and remove the custom tab !
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Saint K.
Sent: Tuesday, April 29, 2008 9:04 AM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] sv_benchmark_force_start exploit info and *fix*
VALVe,
soon ... I hope that I don't have to think in valve time? :D
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen
Sent: Wednesday, April 30, 2008 1:30 AM
To: hlds@list.valvesoftware.com; [EMAIL PROTECTED]
Subject: [hlds] Team Fortress 2 Update
my goldrush has 100% cpu when people begin to join and then timeout ...
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of James McKenna
Sent: Wednesday, April 30, 2008 3:21 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Goldrush
there are no .mdmp files. the server just freezes when people join. and the
cpu usage is 100%
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Eric Smith
Sent: Wednesday, April 30, 2008 3:56 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re:
does anyone else have a very high CPU load under windows on goldrush?
i have 90% with 32 players ... dustbowl 32 players has only 40 on the same
hardware ...
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Andrew A
Sent: Wednesday, April 30, 2008 5:06 AM
Hello,
perhaps one of you guys know a bit about creating videos...
About that goldrush vid:
http://www.youtube.com/watch?v=9Kj4WgFqLVY
How did they make it? the movement and the rotations. Is that possible to
create with the game only or is there a 3rd party software included?
And ... If i
Hopefully the changelog will include something like this:
- Removal of the custom tab
otherwise it wouldn't be a big update for me ... come on valve, do
something great for your community!
___
To unsubscribe, edit your list preferences, or view the
Perhaps these commands may help you to test, if it's a query spam:
sv_max_queries_sec (default 3)
Maximum queries per second to respond to from a single IP address.
sv_max_queries_sec_global (default 60)
Maximum queries per second to respond to from anywhere.
Andreas
-Original
For example, or directly into console if you want to test it for the moment
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of DontWannaName!
Sent: Monday, April 21, 2008 7:37 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] New
for sure he is thinking based on the custom tab system ... better
complicated than easy
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of GZ Coldorak
Sent: Monday, April 14, 2008 7:23 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds]
The second server in the list of the screen is one of my own servers ... i
have two 32 slot TF2 servers in the custom tab. they were full 24/7 (really
24/7) before the custom tab was released ... now they are full the most
time, too ... but both servers are empty at the night... at the morning
bots in TF2 ? :P
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Cc2iscooL
Sent: Tuesday, April 08, 2008 10:03 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] TF2's popularity definitely slipping fast WAS Internet
vs. Custom Tab
- Added Custom Tab explanation dialog to be shown the first time the server
browser is opened
haha it seems, that a ot of players don't understand the system?! what about
removing that useless tab and making a dialog on one(!) list how to use
filters and how to understand the server tags?
half of the list users are moved to the custom tab
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ook
Sent: Friday, March 28, 2008 2:48 AM
To: hlds@list.valvesoftware.com
Subject: [hlds] Ping - is the list server dead?
3 days, no email from list. Did
I can understand his point ...
I will stay on the custom tab, but ... the custom tab itself is the worst
idea I have ever seen ...
A single tab with good filters would be enough, and it would give me a
motivation, to use sv_tags in my servers, too...
valve should create a single tab for every
confirmed ...
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Aaron Rapp
Sent: Friday, March 21, 2008 6:43 AM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] cp_dustbowl Exploit Not Fixed (Please Confirm)
We've come up with the
hopefully the removal of the bug called custom tab
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen
Sent: Thursday, March 20, 2008 11:56 PM
To: hlds@list.valvesoftware.com; [EMAIL PROTECTED]
Subject: [hlds] Upcoming TF 2/Dedicated Server
like i said in another message:
Remove the custom tab, add the server-tags and the filter-options into the
internet tab and everything would be fine.
with the current system i don't see any sense to add tags into my server ...
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL
There are updates released for metamod, that you don't have to edit the
gameinfo.txt file anymore ...
check http://www.sourcemm.net to see how it works ...
Andi
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Timothy L Havener
Sent: Wednesday, March 12,
Remove the custom tab, add the server-tags and the filter-options into the
internet tab and everything would be fine ... people are intelligent enough
to check this server has no tags, it must be a standard one
the current system is absolutely useless!
-Original Message-
From: [EMAIL
Hello,
does someone know the outgoing (and incoming) ports, which are used by the
hldsupdatetool?
When I try to update, I get the following:
hldsupdatetool -command update -game Counter-Strike Source -dir .
Checking bootstrapper version ...
Failed to connect to any GeneralDirectoryServer,
There should be only ONE tab with the option to filter by tags. There is no
need to split them into two different tables.
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Nephyrin Zey
Sent: Friday, February 29, 2008 8:44 PM
To: hlds@list.valvesoftware.com
has nett_compresssplits 1
Why they do that?
At night i will check when i disable the compression! Thanks for this tip!
With friendly Reguards from Germany
Ratman2000
- Original Message -
From: Andreas Grimm [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Thursday, February 28
Hi,
you can use the net_compresssplits cvar to disable the server side
compression.
it is on by default.
regards
andi
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED]
Sent: Thursday, February 28, 2008 12:22 PM
To:
hey,
use -nocrashdialog when u start your server ...
example:
srcds.exe -nocrashdialog -console -game tf +map cp_badlands +maxplayers 32
+port 27015
Andreas
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Roman Hatsiev
Sent: Wednesday, February 20,
like i said in the last e-mail...
use the -nocrashdialog parameter ;D
example:
srcds.exe -nocrashdialog -console -game tf +map cp_badlands +maxplayers 32
+port 27015
and no pop ups anymore...
- Andreas
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
You will get mdmps and entries in our log file like before ... simply no
crash dialog at server crash
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Greg Williams
Sent: Wednesday, February 20, 2008 8:24 PM
To: hlds@list.valvesoftware.com
Subject: RE:
When ServerChecker starts a srcds process, my task manager says, that it
uses all cores ... is that normal? cos you said it starts with the affinity
to one core ...
And where do i reassign it to all cores again? in task manager, too?
- Andreas
-Original Message-
From: [EMAIL
.
Andreas Grimm wrote:
When ServerChecker starts a srcds process, my task manager
says, that
it uses all cores ... is that normal? cos you said it
starts with the
affinity to one core ...
And where do i reassign it to all cores again? in task manager, too?
- Andreas
-Original
Hello,
I have problems to disable the respawn timer on badlands...
mp_respawnwavetime is 0
spec_freeze_time is 0
i set the respawnwavetime in logic_auto of the bsp, too...
but there is still a respawn timer for the winning team ...
i didn't found a note in the bsp ...
any ideas, how to remove
My server runs fine ... win2003, mani, sourcemod, plr, stripper...
but i see messages like this:
Player Lbs left the game (ERROR! Reliable snaphsot overflow.)
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of 1nsane .
Sent: Friday, February 15, 2008
Alfred told me, that they are already working on it. But they want to use a
steamid based system instead of hostnames ... but it's the same ...
that was a half year ago and it's still on their todo list :P
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf
For me it works fine on my windows servers.
Andreas
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Nolan Hurlburt
Sent: Monday, January 14, 2008 9:49 AM
To: hlds@list.valvesoftware.com
Subject: [hlds] mp_idlemaxtime not working?
I've had
btw ...
on dustbowl, first stage, blue soldiers are still able to shoot rockets
though the fence on the left side at the stairs
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
Jonathan Leissler
Sent: Friday, November 16, 2007 3:04 AM
To:
hi all,
in steam forums i saw this thread:
http://forums.steampowered.com/forums/showthread.php?t=623489
Is this really possible to have a wallhack with only custom materials
which are not checked by VAC?
I am asking because i don't want to run my public servers in pure mode, but
I would think
finally :-)
thanks!
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen
Sent: Thursday, November 15, 2007 1:55 AM
To: hlds@list.valvesoftware.com; [EMAIL PROTECTED]
Subject: [hlds] hldsupdateatool Update Released
This is a multi-part
Just a stupid question, but ...
how do you add that bots in TF2 ? oO
so that they are connected, but not ingame?
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Col Grigson
Sent: Wednesday, November 14, 2007 12:07 AM
To: hlds@list.valvesoftware.com
but what about the metamod line in gameinfo.txt ?
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
Alfred Reynolds
Sent: Thursday, November 08, 2007 8:25 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] TeamFortress 2 dedicated server update
you could use a simple batch script to handle this...
here an example:
---
rem backup the four files
cd cstrike
copy /Y gameinfo.txt ..
copy /Y motd.txt ..
copy /Y mapcycle.txt ..
copy /Y maplist.txt ..
cd ..
rem run updatetool, get some winsock errors
And what about the Winsock Errors? I had to restart the update tool a few
times the last night.
-Ursprüngliche Nachricht-
Von: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Im Auftrag von
Alfred Reynolds
Gesendet: Donnerstag, 18. Oktober 2007 00:17
An: hlds@list.valvesoftware.com
session rejected != winsock error
-Ursprüngliche Nachricht-
Von: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Im Auftrag von
Steven Hartland
Gesendet: Donnerstag, 18. Oktober 2007 01:05
An: hlds@list.valvesoftware.com
Betreff: Re: [hlds] Win32/Linux hldsupdatetool update released
I added -retry on the command line, but I still get Connection Reset,
WinSock Error 10054 Connection reset by peer
-retry doesn't seem to work
-Ursprüngliche Nachricht-
Von: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Im Auftrag von
Alfred Reynolds
Gesendet: Donnerstag, 18. Oktober
I have a high-end PC and a fast internet connection. (Additional enough CPU
power to host good and stable 32 slot servers)
And now i have to wait 10 years until the rest of the world have this, too?
I only have to blood, because other people have low-end PC's?
Where is the fairness there?
To buy
I installed a plugin to have a 32 slot TF2 server. No hex edit/hack or
something like that. It was a normal plugin -- And my server is still
removed from the serverlist.
Give a community the support to create addons/plugins/mod, but remove their
servers if they use it... great!
What should I do
the steam master servers, without any annoucment.
Third option: Be creative and do what the other 30-32 player
servers did to get on the list.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Andreas Grimm
Sent: Monday, October 15, 2007 10:50 AM
master servers, without any annoucment.
Third option: Be creative and do what the other 30-32 player
servers did to get on the list.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Andreas Grimm
Sent: Monday, October 15, 2007 10:50 AM
To: hlds
http://forums.steampowered.com/forums/showthread.php?t=608814
I am really disappointed about that, as player and server-hoster ... That is
a bad hit for the community ... That servers were always full and people
loved it ...
Without words ...
___
To
Hi ho,
1. www.sourcemod.net ... Use Sourcemod instead of Mani
2. I would recommend Sourcemod, too ... But! -- There are currently no
Plugins available for TF2, because it's a new Source Engine. Be patient.
3. Don't know how, but there is no need to do it. I have running 5 srcds on
one win2k3
I am missing one point in that changelist:
- Added cvars to control/disable the respawn time
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen
Sent: Friday, September 21, 2007 1:51 AM
To: hlds@list.valvesoftware.com;
[EMAIL PROTECTED];
available
--
[ Picked text/plain from multipart/alternative ] What's the
cvar for it?
On 9/20/07, Andreas Grimm [EMAIL PROTECTED] wrote:
I am missing one point in that changelist:
- Added cvars to control/disable the respawn time
-Original Message-
From: [EMAIL PROTECTED
, Andreas Grimm [EMAIL PROTECTED] wrote:
Hello Mike,
thanks for the list.
One another question about the vars ...
Do you think if it's possible to add a cvar to change/disable the
respawn
time ?
I saw a lot of people complaining about it on my servers
today and I
would
I have tried imagecfg on my win2003 server ...
Here my results:
D:\tf2_2fort\orangeboximagecfg -u srcds.exe
srcds.exe contains no configuration information
srcds.exe contains a Subsystem Version of 4.0
srcds.exe updated with the following configuration information:
Additional:
-
D:\tf2_2fort\orangeboximagecfg -a 0x2 srcds_cpu2.exe
srcds_cpu2.exe contains no configuration information
srcds_cpu2.exe contains a Subsystem Version of 4.0
srcds_cpu2.exe updated with the following configuration information:
Process Affinity Mask: 0002
Hello,
im currently searching for a cvar, too.
I want to have reduced respawn times. any infos would be great.
Andreas
PS: Are there no grenades in TF2 *just wondering*
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Daz @
Dustworld
Sent: Tuesday,
Hello Mike,
thanks for the list.
One another question about the vars ...
Do you think if it's possible to add a cvar to change/disable the respawn
time ?
I saw a lot of people complaining about it on my servers today and I would
like to disable it.
regards
Andreas
-Original Message-
*downloading*
*downloading*
*downloading*
*downloading*
*being happy while downloading*
*downloading*
*downloading*
*downloading*
*bein happier cos it's ready soon*
*downloading*
*downloading*
*downloading*
44.26% .\hl2\models\vortigaunt_postures.mdl
44.27% .\hl2\models\vortigaunt_slave.dx90.vtx
The possibilities about the TF2 config would interest me, too..
Are there special settings? Like class limits for example?
Andreas
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Hans Vos
Sent: Sunday, September 16, 2007 8:25 PM
To:
30 players and more would be cool and funny :)
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
Brandon R. Miller
Sent: Thursday, September 13, 2007 12:12 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Team Fortress 2 Server
This is a
Hi,
try this at first:
http://www.srcds.com
there are good tutorials how to install a server
Andi
-Ursprüngliche Nachricht-
Von: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Im Auftrag von
[EMAIL PROTECTED]
Gesendet: Freitag, 31. August 2007 22:14
An: [EMAIL PROTECTED]
Betreff:
perhaps the server uses the ressources to render wind, tress, animals like
rats, sunshine, etc :D
-Ursprüngliche Nachricht-
Von: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Im Auftrag von milchworld
Gesendet: Dienstag, 26. Juni 2007 19:33
An: hlds@list.valvesoftware.com
Betreff: Re:
how old are you? 9? 10? or 8?
-Ursprüngliche Nachricht-
Von: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Im Auftrag von [xXx] con
Gesendet: Freitag, 22. Juni 2007 12:25
An: hlds@list.valvesoftware.com
Betreff: [hlds] Re: hlds digest, Vol 1 #5446 - 5 msgs
whisper is a lil gay bitch
try to add the following line into your server.cfg, too:
log on
perhaps it helps
andi
-Ursprüngliche Nachricht-
Von: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Im Auftrag von
Father dougal
Gesendet: Mittwoch, 20. Juni 2007 01:45
An: hlds@list.valvesoftware.com
Betreff: [hlds]
on my servers it's a valid command:
20:24:52 net_queue_flush_interval = 5
- How many milliseconds in between sending queued packets.
-Ursprüngliche Nachricht-
Von: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Im Auftrag von
Robert Whelan
Gesendet: Sonntag, 17. Juni 2007
just about cheating:
we got 11 24-slot public servers and have much problems with cheaters the
last weeks.
hard work for us to be present on all servers.
andi
-Ursprüngliche Nachricht-
Von: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Im Auftrag von Adam Sando
Gesendet: Donnerstag, 3.
why is it removed ? how are the settings now? does it have a fixed not
changeable value?
-Ursprüngliche Nachricht-
Von: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Im Auftrag von Alfred Reynolds
Gesendet: Donnerstag, 26. April 2007 23:28
An: hlds@list.valvesoftware.com
Betreff: RE: [hlds]
hello guys,
im not the best hardware freak and i got a small question ...
i want to run a CS:S 100 tick server with 16 slot on that hardware:
Opteron 175/1216 (2*2,0 GHz)
4 GB RAM
with Windows 2003 SE 64 Bit Edition
does someone know the default CPU usage for the dedicated server, when the
you need following in your config:
sv_visiblemaxplayers 40
-Ursprüngliche Nachricht-
Von: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Im Auftrag von Chris Barnett
Gesendet: Freitag, 26. Januar 2007 15:14
An: hlds@list.valvesoftware.com
Betreff: [hlds] Number of players advertised on
Hello,
at first sorry for my bad english :)
this is a feature request for dedicated server and steam client to valve.
I would like to have a server cvar called sv_serverdomain for example.
Saved into server.cfg like the following line:
sv_serverdomain mydomain.com
So, when a player adds this
-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Andreas Grimm
Sent: Monday, January 22, 2007 5:11 PM
To: hlds@list.valvesoftware.com
Subject: [hlds] Feature request: sv_serverdomain
Hello,
at first sorry for my bad english :)
this is a feature request for dedicated server
, Andreas Grimm [EMAIL PROTECTED] wrote:
yes, players can add a server with its domain, but the steam client
saves only the IP.
but what i wanted is a feature, that the steam client saves both (when
the server got a domain saved in config), so that if the server is not
reachable with its IP
multipart/alternative ] I think you need to do a
look up on how DNS works. :D
On 1/23/07, Andreas Grimm [EMAIL PROTECTED] wrote:
and how does a steam client while browsing the serverlist know what
domain a server have ?
or what about when the server got 10 domains which have a route to
that machine
is this a required update for dedictaed servers ?
andreas
-Ursprüngliche Nachricht-
Von: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Im
Auftrag von Jason Ruymen
Gesendet: Mittwoch, 17. Januar 2007 19:28
An: hlds_linux@list.valvesoftware.com;
hlds@list.valvesoftware.com;
i think Thortok is right with his point ...
the idea of the dialog box for redirects is great ... i hope that will be
realized
andreas
-Ursprüngliche Nachricht-
Von: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Im Auftrag von
Roman Hatsiev
Gesendet: Mittwoch, 20. Dezember 2006 12:37
-- adverts ingame = more money for valve
-- more money for valve = more employees
-- more employees = earlier release dates for current game productions
(ep2,tf2,portal,l4d) and more content for current games (css,dods,hl2dm
etc.)
hopefully :)
-Ursprüngliche Nachricht-
Von:
perfect ...
mani ? are you out there ? your plugin need that function, too
-Ursprüngliche Nachricht-
Von: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Im Auftrag von Hackmett
Gesendet: Freitag, 17. November 2006 14:36
An: hlds@list.valvesoftware.com
Betreff: Re: [hlds] Workaround
set this to default = 0 pls
-Ursprüngliche Nachricht-
Von: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Im Auftrag von Shawn
Gesendet: Freitag, 17. November 2006 01:19
An: hlds@list.valvesoftware.com
Betreff: Re: [hlds] Re: [hlds_announce] Counter-Strike:
Source and Source Engine
mp_dynamicprice 0/1
-Ursprüngliche Nachricht-
Von: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Im Auftrag von
David Williams
Gesendet: Samstag, 28. Oktober 2006 23:37
An: hlds@list.valvesoftware.com
Betreff: Re: [hlds] Counter-Strike: Source Beta update
Random thought on this new
got the same problem, too
after a few tries to update it worked for me.
but i dont know where the problem comes from
-Ursprüngliche Nachricht-
Von: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Im Auftrag von Whisper
Gesendet: Mittwoch, 13. September 2006 09:19
An:
@list.valvesoftware.com
Betreff: Re: [hlds] issues (connection reset by peer errors)
with latest updates
--
[ Picked text/plain from multipart/alternative ] It's
probably not a firewall issue since a new, complete install
works fine.
Wouldn't you agree?
On 9/12/06, Andreas Grimm [EMAIL PROTECTED] wrote
Betreff: Re: [hlds] issues (connection reset by peer errors)
with latest updates
--
[ Picked text/plain from multipart/alternative ] Andreas,
what kind of hardware do the servers that worked have and the
servers that didn't work have?
On 9/12/06, Andreas Grimm [EMAIL PROTECTED] wrote:
on my
how old was kyle ? 41 ? or did he mean 14 ? Oo
-Ursprüngliche Nachricht-
Von: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Im Auftrag von kyle
Gesendet: Montag, 21. August 2006 23:11
An: hlds@list.valvesoftware.com
Betreff: RE: [hlds] Funny
--
[ Picked text/plain from
Hello there,
i got a big lag problem and i have no more ideas, what i could do against it
:-/
i hope someone here can help me to find out what i do wrong ...
Server Specs are:
AMD Athlon 64 3500+
2.048 MB DDR-RAM
on SuSE Linux 9.3 64 Bit
I want to run 2 30 slot CSS Servers, but when they get
later ...
-Ursprüngliche Nachricht-
Von: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Im Auftrag von K.
Mike Bradley
Gesendet: Donnerstag, 1. Juni 2006 18:31
An: hlds@list.valvesoftware.com
Betreff: [hlds] HL2 Episode one unlocked ???
This is a multi-part message in MIME format.
hello,
does someone know the command to install a dedicated server of hl1mp source
?
or isnt that possible yet ?
hldsupdatetool -game ?
thx for help
- Andi
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On 03/05/06, Andreas Grimm [EMAIL PROTECTED] wrote:
hello,
does someone know the command to install a dedicated server of hl1mp
source ?
or isnt that possible yet ?
hldsupdatetool -game ?
thx for help
- Andi
But if you launch the single player version of Half-Life:Source you will see
that there is no multiplayer option, so I get the impression there is no
Server for it.
There is a Half-Life:DeathMatch Source, could that be what you want?
On 5/3/06, Andreas Grimm [EMAIL PROTECTED] wrote:
i know, but hl1mp
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