[hlds] SourceTV and server won't stop sharing same port

2008-02-18 Thread Dustin Wyatt
With the new ability to keep SourceTV from taking a player slot I decided to give it a try. Start my server via command line with this: - start /wait /affinity 2 c:\valve\orangebox\srcds.exe -nocrashdiag -console -game tf -tickrate 66 -port 27015 +maxplayers 24 +map cp_badlands

Re: [hlds] SourceTV and server won't stop sharing same port

2008-02-18 Thread Dustin Wyatt
/showthread.php?t=648185highlight=sourcetv On Feb 18, 2008 2:58 PM, Joseph Laws [EMAIL PROTECTED] wrote: Dustin Wyatt wrote: With the new ability to keep SourceTV from taking a player slot I decided to give it a try. Start my server via command line with this: - start /wait /affinity

Re: [hlds] RE: [hlds_linux] Upcoming Team Fortress 2 update

2008-02-20 Thread Dustin Wyatt
No, it's still screwed up. See my message about SourceTV and srds sharing the same port. - Dustin On Feb 20, 2008 12:51 AM, Andrius Pirus [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] And what about server's reporting in steam with port 27020 if sourcetv is

Re: [hlds] SourceTV and server won't stop sharing same port

2008-03-04 Thread Dustin Wyatt
onto the live server (port 27015) even though I specifically connected to 27020. I've had multiple people report this bug to me on our own server as well. I had to disable SourceTV. Dustin On Mon, Feb 18, 2008 at 5:34 PM, Dustin Wyatt [EMAIL PROTECTED] wrote: Makes no difference

Re: [hlds] TF2 SourceTV Problem

2008-03-04 Thread Dustin Wyatt
This is related to the bug I've mentioned here earlier but didnt get any help on. Apparently, there is a bug where when clients try to connect to either the server ip (say 27015) or sourcetv (on say 27020) they will randomly get connected to one or the other. I was just getting ready to report

[hlds] Feature request/suggestion

2008-03-04 Thread Dustin Wyatt
I spent awhile today trying to figure out if I could play back a SourceTV demo on a server. Apparently you can't as the playdemo command crashes the server. The reason for wanting to do this is for a post-match autopsy. Our clan always tries to talk extensively about what worked and didnt after

Re: [hlds] Why sv_tags wont work.

2008-03-07 Thread Dustin Wyatt
That part is ridiculous. Dustin On Fri, Mar 7, 2008 at 3:54 PM, Spencer 'voogru' MacDonald [EMAIL PROTECTED] wrote: Then what about the situation that you essentially can't use sv_tags to better describe your server (as was promised), because if you dare set it to anything it's off to the

Re: [hlds] Why sv_tags wont work.

2008-03-10 Thread Dustin Wyatt
7, 2008 at 4:22 PM, Dustin Wyatt [EMAIL PROTECTED] wrote: I do. I understand people's frustration with it, but I think all the customizations like no-crit just fracture the community, which is a bad thing. Dustin On Fri, Mar 7, 2008 at 2:37 PM, Spencer 'voogru' MacDonald

[hlds] mp_tournament = no worky

2008-03-19 Thread Dustin Wyatt
Just thought I'd report the problems we've been having with mp_tournament. It's now the default for TWL configs, but it just doesn't work right. We're running srcds on Win2k3. 1. Sometimes you have to change the map to get the UI to appear. Sometimes you don't. 2. Last night we were playing

Re: [hlds] mp_tournament = no worky

2008-03-19 Thread Dustin Wyatt
just ran out. That's why it showed the UI since it was finish. If a round is finish and there is less than 5 min left, it's also finish. 2008/3/19, Dustin Wyatt [EMAIL PROTECTED]: Just thought I'd report the problems we've been having with mp_tournament. It's now the default for TWL

Re: [hlds] SourceTV *completely broken*?

2008-03-21 Thread Dustin Wyatt
This sounds suspiciously like the bug that I and others have reported where the server port shows up as the SourceTV port in the server browser. Thus when people try to connect to the server they end up on SourceTV. I haven't noticed being able to spawn and play... I've assumed this is the bug

Re: [hlds] Request: Steam Friends API

2008-04-01 Thread Dustin Wyatt
This is a nice idea and receives my seal of approval. - Dustin On Wed, Apr 2, 2008 at 12:02 AM, Spencer 'voogru' MacDonald [EMAIL PROTECTED] wrote: Speaking of steam community api it would be nice for the server to have this kind of API available. As well as an API to interact with our steam

Re: [hlds] SourceTV Fixes

2008-04-07 Thread Dustin Wyatt
Any progress on this, Neph? -Dustin On Fri, Mar 21, 2008 at 3:59 AM, Nephyrin Zey [EMAIL PROTECTED] wrote: Ok guys, what bugs are you noticing with sourcetv? We really want to use it on Nemu's Stomping Ground so i've been writing a plugin to make it behave. Currently i've fixed: -

Re: [hlds] TF2's popularity definitely slipping fast WAS Internet vs. Custom Tab

2008-04-08 Thread Dustin Wyatt
Zeitgeist is WAY off. As of right now, other sources like game-monitor.com are reporting 6-7 thousand players and in the evenings (USA) it hits 12k. -Dustin On Tue, Apr 8, 2008 at 11:47 AM, [EMAIL PROTECTED] wrote: I've been following the custom tab topic through the digest for a few

Re: [hlds] TF2's popularity definitely slipping fast WAS Internet vs. Custom Tab

2008-04-08 Thread Dustin Wyatt
Another source: http://www.serverspy.net/site/stats/ -Dustin On Tue, Apr 8, 2008 at 11:56 AM, Dustin Wyatt [EMAIL PROTECTED] wrote: Zeitgeist is WAY off. As of right now, other sources like game-monitor.com are reporting 6-7 thousand players and in the evenings (USA) it hits 12k

Re: [hlds] TF2's popularity definitely slipping fast WAS Internet vs. Custom Tab

2008-04-08 Thread Dustin Wyatt
at different times... Jebus On Tue, Apr 8, 2008 at 1:06 PM, Dustin Wyatt [EMAIL PROTECTED] wrote: Another source: http://www.serverspy.net/site/stats/ -Dustin On Tue, Apr 8, 2008 at 11:56 AM, Dustin Wyatt [EMAIL PROTECTED] wrote: Zeitgeist is WAY off

Re: [hlds] TF2's popularity definitely slipping fast

2008-04-08 Thread Dustin Wyatt
the same way that Zeitgeist has done for GameSpy, you'd get very similar results. I'm positive that the broad trends would definitely track very closely. Another source: http://www.serverspy.net/site/stats/ -Dustin On Tue, Apr 8, 2008 at 11:56 AM, Dustin Wyatt [EMAIL PROTECTED

[hlds] SourceTV still broken

2008-04-18 Thread Dustin Wyatt
I've reported this before, but I just wanted to post a reminder that this is still broken (been broken all of 2008 I believe). Problem: 1. Enable SourceTV with tv_enable 1 and tv_port 27020 (or any port really) 2. Steam server browser stops showing your game server and instead shows the

[hlds] Command line rcon tool

2008-04-23 Thread Dustin Wyatt
So, I'd like to issue rcon commands to srcds servers via the windows command line. Unfortunately, I can't seem to find any program that allows this. The implementations listed in http://developer.valvesoftware.com/wiki/Source_RCON_Protocol#Implementations are not in a usable state to me... I

Re: [hlds] Command line rcon tool

2008-04-23 Thread Dustin Wyatt
AFAK, hlsw doesn't allow you to issue rcon command through the command line -Dustin On Wed, Apr 23, 2008 at 1:46 PM, ShadowMoses [EMAIL PROTECTED] wrote: http://www.hlsw.org/ -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Dustin Wyatt

Re: [hlds] Command line rcon tool

2008-04-23 Thread Dustin Wyatt
line arguments. http://aiusepsi.co.uk/sourcercon.zip -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Dustin Wyatt Sent: 23 April 2008 19:41 To: Half-Life dedicated Win32 server mailing list Subject: [hlds] Command line rcon tool So, I'd

Re: [hlds] Nuke Exploit Info and Prevention

2008-04-29 Thread Dustin Wyatt
An FYI for those who didnt know this (like me)... You have to install the Windows XP SP2 Support Tools to get ipseccmd on Win2k3 Server. http://support.microsoft.com/kb/838079/ -Dustin On Tue, Apr 29, 2008 at 1:45 AM, Tony Paloma [EMAIL PROTECTED] wrote: So, I was able to make the IPSec

Re: [hlds] Nuke Exploit Info and Prevention

2008-04-29 Thread Dustin Wyatt
, rule, and then policy. (Man the command line is a lot easier) -Dustin On Tue, Apr 29, 2008 at 10:05 AM, Dustin Wyatt [EMAIL PROTECTED] wrote: An FYI for those who didnt know this (like me)... You have to install the Windows XP SP2 Support Tools to get ipseccmd on Win2k3 Server. http

Re: [hlds] Nuke Exploit Info and Prevention

2008-04-29 Thread Dustin Wyatt
No, we're blocking TCP on port 27015. The game functions fine with TCP blocked since it uses UDP for everything but rcon. Then you just specifically allow the IP's that you want to have rcon access. -Dustin On Tue, Apr 29, 2008 at 1:35 PM, Mike Stiehm [EMAIL PROTECTED] wrote: It's early for

Re: [hlds] Team Fortress 2 Update Coming

2008-04-29 Thread Dustin Wyatt
Yes, mine just freezes after a few second. -Dustin On Tue, Apr 29, 2008 at 8:17 PM, P. Bhandal [EMAIL PROTECTED] wrote: Anyone else having problems with their servers crashing? On Tue, Apr 29, 2008 at 6:13 PM, James McKenna [EMAIL PROTECTED] wrote: Also, are there official patch notes?

Re: [hlds] Goldrush makes Server Crash!!!

2008-04-29 Thread Dustin Wyatt
Still crashtastic... On Tue, Apr 29, 2008 at 9:01 PM, StrontiumDog [EMAIL PROTECTED] wrote: Yep...still crashing *sigh* 2008/4/29 James McKenna [EMAIL PROTECTED]: Also grabbed the new update and crashing hard. Server 2k3 On Tue, Apr 29, 2008 at 6:54 PM, YankeeDeuce [EMAIL

Re: [hlds] Goldrush makes Server Crash!!!

2008-04-29 Thread Dustin Wyatt
I sometimes get up to a dozen or so players. -Dustin On Tue, Apr 29, 2008 at 9:03 PM, scummy [EMAIL PROTECTED] wrote: Installed the 2nd update made in a vanilla server and as soon as the 2nd player connects it crashes. W2K Server - Original Message - From: [EMAIL PROTECTED]

Re: [hlds] Win32 Team Fortress 2 Server Update Released

2008-04-29 Thread Dustin Wyatt
Disabled beetlesmod. Everything working fine now. -Dustin On Tue, Apr 29, 2008 at 10:09 PM, Fudgstu [EMAIL PROTECTED] wrote: I'm running Mani mod...it's running, but now, everyone keeps getting moved to spec randomly. On Tue, Apr 29, 2008 at 10:07 PM, Don Williams [EMAIL PROTECTED]

Re: [hlds] Feedback about this TF2 update

2008-04-30 Thread Dustin Wyatt
After the disaster that was the release, I'm quite liking the update. I dont care about the medic achievements one way or another, and all the morons running around as medic will die out before too long. Goldrush is cool. Fantastic job, Valve. (Except for the release disaster) -Dustin On Wed,

Re: [hlds] Feedback about this TF2 update

2008-04-30 Thread Dustin Wyatt
are screwing around is silly, they'll get over it. - Neph On Wed, Apr 30, 2008 at 4:09 PM, Dustin Wyatt [EMAIL PROTECTED] wrote: After the disaster that was the release, I'm quite liking the update. I dont care about the medic achievements one way or another, and all

Re: [hlds] Command line rcon tool

2008-05-02 Thread Dustin Wyatt
Andrew, this tool has really been useful to me. I appreciate your efforts. Anyway to pass commands that require double quotes? For example Beetlesmod bm_task requires a format like so: bm_task 19:00 changelevel ctf_2fort -Dustin On Wed, Apr 23, 2008 at 4:43 PM, Dustin Wyatt [EMAIL PROTECTED

Re: [hlds] Team Fortress 2 Update Available

2008-05-03 Thread Dustin Wyatt
I've had several as wel... -Dustin On Sat, May 3, 2008 at 12:09 PM, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: Ive had a few crashes since this latest update while running goldrush, where do I send my dump files? Steve wrote: The update doesn't appear to be required, my server is full

Re: [hlds] Team Fortress 2 Update Available

2008-05-04 Thread Dustin Wyatt
The only thing I'm running is BM .63B... On Sat, May 3, 2008 at 7:06 PM, JDoc0512 [EMAIL PROTECTED] wrote: here I'll help you guys out BeetlesMod v0.0.0.63B, MetaMod:Source v1.6.1.671, SourceMod v1.0.1.2114 not even a single crash since the goldrush update scummy [EMAIL PROTECTED]

Re: [hlds] Reliable Snapshot Overflow

2008-05-05 Thread Dustin Wyatt
Yeah, I was just talking about this with some of my server regulars. I haven't noticed the specific time it happens, but previous to the goldrush update I saw people disconnected with that error maybe a couple times. Post-goldrush update I've already seen it 20 times. On Mon, May 5, 2008 at

Re: [hlds] Team Fortress 2 Update Released

2008-05-10 Thread Dustin Wyatt
I experience this sometimes as well. -Dustin On Sat, May 10, 2008 at 12:51 AM, George Devgru Seal [EMAIL PROTECTED] wrote: I haven't played Goldrush enough to tell if I experience this, but I do experience something similar with the radar for the flag in 2fort being broken (flag is on bridge

Re: [hlds] TF2 Orangebox Dir is Gone?

2008-06-14 Thread Dustin Wyatt
I've just noticed this on windows myself. I changed the location of where I keep my hldsupdatetool, but kept using the same command line. I've now got: C:\GameAdmin\HLDSUpdater\hldsupdatetool.exe I run from that directory: HldsUpdateTool.exe -command update -game tf -dir c:\valve That command

Re: [hlds] when will these be fixed?

2008-07-10 Thread Dustin Wyatt
So you're saying the best way to address a dubious shortcoming is to not fix a bug? Dustin On Thu, Jul 10, 2008 at 1:36 AM, Ronny Schedel [EMAIL PROTECTED] wrote: Sentries tracking through walls should not be fixed. The engineer is already the worst character right now, the sentries are too

Re: [hlds] TF2 Stats Service

2008-07-22 Thread Dustin Wyatt
This was touched on already, but PS already has experimental streaming support and 3.2 will have official support. This SM plugin works well for in-game stats: http://forums.alliedmods.net/showthread.php?t=69102 I got tired of keeping both HLstats and Psychostats running, and since PS is more

Re: [hlds] TF2 Stats Service

2008-07-23 Thread Dustin Wyatt
This is very true, but pointing out the good features of what is available is only going to help him develop something that stands out... On Wed, Jul 23, 2008 at 5:40 AM, Frazer Smith [EMAIL PROTECTED] wrote: There is no doubt that PS and hlstatsX are good stats applications - but I would make

Re: [hlds] Suggestion: Independant PFF Voicecom channel

2008-07-23 Thread Dustin Wyatt
] Suggestion: Independant PFF Voicecom channelPointless, people can still mic-spam without using voice_inputfromfile -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Dustin Wyatt Sent: Wednesday, July 23, 2008 10:59 AM To: Half-Life dedicated Win32

Re: [hlds] Sourcetv and DoD:S

2008-07-27 Thread dustin . wyatt
The bug where when you favorite TF2 servers with SourceTV being added as 0.0.0.0 or as the ip:port of the SourceTV instead of the TF2 server is STILL present after months of patches... On 7/26/08, James McKenna [EMAIL PROTECTED] wrote: Neon, We use it to spectate reported cheaters. It allows

Re: [hlds] SourceTV

2008-08-01 Thread Dustin Wyatt
No it hasn't. On Fri, Aug 1, 2008 at 8:04 AM, Procyon [EMAIL PROTECTED] wrote: Does anyone who run sourcetv know if the bug where players who tried to join a gameserver were directed to the sourcetv port erroneously has been solved? ___ To

Re: [hlds] SourceTV

2008-08-01 Thread Dustin Wyatt
I dont know what more confirmation you want. It hasn't been fixed. On Fri, Aug 1, 2008 at 6:02 PM, Nephyrin Zey [EMAIL PROTECTED] wrote: I believe it has, actually. I haven't seen it recently. If anyone can confirm it is still happening, I have a plugin that fixes it. - Neph Dustin Wyatt

Re: [hlds] New TF2 Crash

2008-08-03 Thread Dustin Wyatt
Yes, I concur. Thanks... On Sun, Aug 3, 2008 at 12:38 AM, chillicane [EMAIL PROTECTED] wrote: thanks for letting us know about this, also thanks for the Sourcemod plugin, works great. On Sun, Aug 3, 2008 at 1:20 AM, Cc2iscooL [EMAIL PROTECTED] wrote: It's not a metamod plugin. It's a very

Re: [hlds] Any good web based bandwidth graphs?

2008-08-13 Thread Dustin Wyatt
Yeah, I use cacti as well. I plot cpu usage, I average all the connected players pings and plot that, bandwidth, etc... On Wed, Aug 13, 2008 at 3:56 PM, Chris Staley [EMAIL PROTECTED] wrote: http://www.cacti.net/ :P Mike Stiehm wrote: I'm looking for a good bandwidth monitoring app that can

Re: [hlds] The new tagging system

2008-08-20 Thread Dustin Wyatt
That's the problem with vanilla. I'd call my server vanilla, but we do run custom maps, so others wouldn't. On Wed, Aug 20, 2008 at 8:28 PM, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: and why isnt it vanilla? because it goes to 25/24 when someone with a reserved slot joins? or that it has

Re: [hlds] The new tagging system

2008-08-21 Thread Dustin Wyatt
Well, didn't the same argument hold for people bypassing the Custom Tab? On Wed, Aug 20, 2008 at 10:36 PM, Nephyrin Zey [EMAIL PROTECTED] wrote: There's no more incentive to lie about your server. People who lie will just get players that join looking for something they don't provide, which

Re: [hlds] srcds CPU usage, again.

2008-08-28 Thread Dustin Wyatt
;p On Thu, Aug 28, 2008 at 1:10 PM, Cc2iscooL [EMAIL PROTECTED] wrote: Do you have SourceTV running by chance? I've complained before about how srcds chugs massive amounts of CPU, but now that I've enabled SourceTV it's gotten absolutely absurd. Here is my server idling, while my monitoring

Re: [hlds] Fast DL server zipping

2008-09-10 Thread Dustin Wyatt
Can SourceRSC run on the game server and FTP content to a remote sv_download server? The readme seems to imply it doesnt function in this manner. On Tue, Sep 9, 2008 at 6:00 PM, Alan Huseby [EMAIL PROTECTED] wrote: Check out SourceRSC http://www.brainless.us/downloads.aspx?cid=1 It

Re: [hlds] Server browser shenanigans

2008-09-20 Thread Dustin Wyatt
if you changed the setting, and minimize SteamRate to your tooltray. All this tool does is look occasionally at the registry setting and if it's different from the locked rate it will change it back. qUiCkSiLvEr - Original Message - From: Dustin Wyatt To: Half-Life dedicated Win32

[hlds] Custom maps and server popularity

2008-10-02 Thread Dustin Wyatt
struck a good balance on this? Is it possible to run a constantly full server that has a mix? -Dustin Wyatt ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

[hlds] Dedicated server/colo hosting

2008-10-22 Thread Dustin Wyatt
Who are some of you guys using for your colo or dedicated hosting? I'm going to be moving my server, and would like some options. It's tough to get through the marketing of all these providers, and really there's no substitute for people with actual experience with a providers network latency...

Re: [hlds] Dedicated server/colo hosting

2008-10-23 Thread Dustin Wyatt
Midwest/Canada On Wed, Oct 22, 2008 at 5:31 PM, Derek Denholm [EMAIL PROTECTED] wrote: It would help a lot if you can tell us what location you are aiming for? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlds] Dedicated server/colo hosting

2008-10-23 Thread Dustin Wyatt
This is actually something I've been looking into. On Wed, Oct 22, 2008 at 6:37 PM, DontWannaName! [EMAIL PROTECTED] wrote: You can try non game hosting dedicated servers like softlayer, 100% internap. - Original Message From: Derek Denholm [EMAIL PROTECTED] To: Half-Life

Re: [hlds] Left 4 Dead dedicated servers

2008-11-04 Thread Dustin Wyatt
Some of our 24-slot TF2 servers are on an Athlon X2 2.2ghz and one server, full, averages around 25% of one core and the highest it spikes is at around 45%. On Mon, Nov 3, 2008 at 7:09 AM, Karl Weckstrom [EMAIL PROTECTED] wrote: perfmon.exe :) Early on I set up a few days worth of logging

Re: [hlds] Left 4 Dead dedicated servers

2008-11-04 Thread Dustin Wyatt
in CPU load comes from... Our config: Intel Xeon Qcore @ 2.33Ghz - per full TF2 server around 70-80% on a core. Tick 66, FPS ~250. Cheers, -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Dustin Wyatt Sent: Tuesday, November 04, 2008 3:53 PM To: Half

Re: [hlds] hey!

2008-11-06 Thread Dustin Wyatt
Hey! look at the bottom of every email you receive from this mail list. On Thu, Nov 6, 2008 at 10:59 AM, [EMAIL PROTECTED] wrote: sorry but i don't wanna have more mail's. thank you. ___ To unsubscribe, edit your list preferences, or view the

Re: [hlds] remove me from your list please

2008-11-18 Thread Dustin Wyatt
Way to go, ReHax. On Tue, Nov 18, 2008 at 9:28 AM, Clyde cide [EMAIL PROTECTED] wrote: To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds On Tue, Nov 18, 2008 at 10:12 AM, Patrick Shelley [EMAIL

Re: [hlds] L4D dedicated server config guide

2008-11-19 Thread Dustin Wyatt
Thanks. I just don't have time to keep up with these hundreds of posts about configuring this! On Tue, Nov 18, 2008 at 1:33 PM, Steve [EMAIL PROTECTED] wrote: Hey guys! I updated my L4D config guide with lots of info about forking and co-op / versus modes. (this is turning into a monster

Re: [hlds] L4D Community Server Idea - Matchmaking

2008-11-20 Thread Dustin Wyatt
I would be interested in this as well. On Thu, Nov 20, 2008 at 2:18 AM, Brad [EMAIL PROTECTED] wrote: I'd love to get a Valve response on this. This functionality has to be in the works, it's too important not to be. On Wed, Nov 19, 2008 at 4:09 PM, Mike Stiehm [EMAIL PROTECTED] wrote: I

Re: [hlds] TF2 Hacker

2008-11-20 Thread Dustin Wyatt
If you hack on one engine, you're likely to hack on another. Even if that wasn't true, I can't think of a better deterrent than thread of banning from all Valve games. On Thu, Nov 20, 2008 at 4:30 PM, tgnwells [EMAIL PROTECTED] wrote: That's a stupid idea. Hey, I'm vac banned on the HL1 engine,

Re: [hlds] TF2 Hacker

2008-11-20 Thread Dustin Wyatt
That's not true, I actually can think of better deterrents but I don't think most people would be in favor of jail time for cheaters. On Thu, Nov 20, 2008 at 5:03 PM, Dustin Wyatt [EMAIL PROTECTED] wrote: If you hack on one engine, you're likely to hack on another. Even if that wasn't true, I

Re: [hlds] TF2 Hacker

2008-11-21 Thread Dustin Wyatt
time. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Dustin Wyatt Sent: Thursday, November 20, 2008 3:04 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF2 Hacker That's not true, I actually can think of better deterrents

Re: [hlds] TF2 Hacker

2008-11-21 Thread Dustin Wyatt
(contempt of court even), they should never be let loose since they will just do it again. That is the logic I see you presenting. I think (and thankfully, society agrees with me) that you are using flawed logic. Either that or I'm not understanding your point of view. Dustin Wyatt wrote: What

Re: [hlds] Windows 2008

2008-11-24 Thread Dustin Wyatt
Hmm, we may be talking about different dialogs, but I often get a crash dialog even with -nocrashdiag on my servers running Win2k3. Irritating, but I haven't yet found a way to keep them from appearing. On Mon, Nov 24, 2008 at 4:08 AM, Olly [EMAIL PROTECTED] wrote: There is a big problem with

Re: [hlds] How about some server instructions and server.cfg files?

2008-11-25 Thread Dustin Wyatt
QFT. Documentation complete. On Tue, Nov 25, 2008 at 8:50 AM, [EMAIL PROTECTED] wrote: Left4dead servers are very much easier to run than other source servers, as so much is decided runtime by the matchmaking system... set your IP and port, edit the motd and host files, and set a custom

[hlds] Complaint about L4D steam group server and steam maintenance

2008-11-25 Thread Dustin Wyatt
I was just enjoying a game of L4D (and doing quite well) on one of our steam-group-only servers. Steam server went down for routine maintenance and we get disconnected from the server and can't join again. I'm assuming this is because Steam doesn't have any way to know if I'm in the steam group

Re: [hlds] Email trimming WAS Lame Bitching

2008-11-26 Thread Dustin Wyatt
The number of emails is lower, but you have to scroll through EVERY email rather than just reading the threads that interest you, correct? If you subscribe to the regular version Gmail groups each thread and you can just skip reading the threads you don't care about...like I do with the three

Re: [hlds] Email trimming WAS Lame Bitching

2008-11-26 Thread Dustin Wyatt
And I forgot to include the screenshot I was going to share: http://www.contriving.net/ftpd/gmail.JPG Also, you guys on the digest mess up the thread formatting with your inconsistent subject lines! :D On Wed, Nov 26, 2008 at 12:33 PM, Dustin Wyatt [EMAIL PROTECTED] wrote: The number

Re: [hlds] Email trimming WAS Lame Bitching

2008-11-26 Thread Dustin Wyatt
/gmailwh3.jpg 2008/11/26 William Stillwell [EMAIL PROTECTED] Outlook does that too :-) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Dustin Wyatt Sent: Wednesday, November 26, 2008 1:37 PM To: Half-Life dedicated Win32 server mailing list Subject

Re: [hlds] L4D working server.cfg for Public server

2008-11-26 Thread Dustin Wyatt
Hey, you stole my server.cfg! On Wed, Nov 26, 2008 at 5:22 PM, 1nsane [EMAIL PROTECTED] wrote: Here is the complete server.cfg that I am using for my server: hostname name rcon_password rconpass sv_steamgroup # It works just fine and is full most of the time.

Re: [hlds] Enabling Tracking of Rank and Number of Players?

2008-11-28 Thread Dustin Wyatt
They're probably/possibly related since both the rank/number of players served and the steam group servers stuff has to be served by the Steam servers. On Fri, Nov 28, 2008 at 8:53 AM, Tom Richardson [EMAIL PROTECTED] wrote: Hang on though... this relates to the listing of Steam Group servers

[hlds] L4D Exclusive...change from campaign to vs

2008-11-28 Thread Dustin Wyatt
So, as far as I can tell there's not a way to do this. Since you connect right to the server instead of using the lobby, the closest thing you can do is do something like changelevel l4d_vs. The problem with that is that only four people can still connect. What's the appropriate way to

Re: [hlds] L4D Exclusive...change from campaign to vs

2008-11-29 Thread Dustin Wyatt
I own the server. On Sat, Nov 29, 2008 at 12:37 PM, Tom Richardson [EMAIL PROTECTED] wrote: Who's your hosting with, could they be limiting it? Or is it your own? 2008/11/29 Dustin Wyatt [EMAIL PROTECTED] That's the thing, I don't set director_no_human_zombies anywhere. Any of the four

Re: [hlds] [TF2] Time out at map change

2008-11-30 Thread Dustin Wyatt
We get something similar on my completely vanilla servers. Rarely does the countdown get to 30 seconds, but we'll get the lost connection message for 10-20 seconds... On Sun, Nov 30, 2008 at 10:51 AM, Kim Olesen Baarsch [EMAIL PROTECTED] wrote: Hi Sometimes when my server changes from one map

Re: [hlds] [TF2] Time out at map change

2008-11-30 Thread Dustin Wyatt
Why? The OP didn't say it was TF2. Regardless, I get this on TF2 occasionally (since..well forever) and I also get it on L4D somewhat more frequently. The TF2 server is running SM, but the L4D servers aren't running anything. So unless this is a symptom of two separate problems (entirely

Re: [hlds] [TF2] Time out at map change

2008-11-30 Thread Dustin Wyatt
D'oh. On Sun, Nov 30, 2008 at 1:46 PM, Nicholas Hastings [EMAIL PROTECTED] wrote: Why? The OP didn't say it was TF2. Look at the subject... Dustin Wyatt wrote: Why? The OP didn't say it was TF2. Regardless, I get this on TF2 occasionally (since..well forever) and I also get it on L4D

Re: [hlds] [TF2] Time out at map change

2008-11-30 Thread Dustin Wyatt
seems odd not to have anything but a default server with only rcon access to take care of stuff. Kitteny Berk wrote: Yup, I'm seeing the same, vanilla servers, 10-20 sec timeouts, and occasional complete timeouts getting to the last map Dustin Wyatt wrote: We get something similar on my

Re: [hlds] hlds Digest, Vol 10, Issue 1

2008-12-01 Thread Dustin Wyatt
This post has won. It solved my problems with L4D disconnecting people. Thanks! On Mon, Dec 1, 2008 at 3:32 PM, Ian [EMAIL PROTECTED] wrote: got plumbers taking toilet out late morning thursday busy wednesday ___ To unsubscribe, edit your list

Re: [hlds] rss

2008-12-05 Thread Dustin Wyatt
http://www.mailbucket.org/ or google for email to rss On Fri, Dec 5, 2008 at 8:14 AM, Neal Daringer [EMAIL PROTECTED] wrote: is there an rss version of this list? ___ To unsubscribe, edit your list preferences, or view the list archives, please

Re: [hlds] [TF2] Timeouts on Mapchange

2009-01-01 Thread Dustin Wyatt
Had this happen to me last night. Only me and one other guy on our TF2 server. As soon as we got disconnected I connected to the server via RDP (Win 2k3 server) to check out the console. No error messages or anything. It was like the console was just stuck. After a few more seconds the console

Re: [hlds] SRCDS/TF2 Disconnects [Again]

2009-01-26 Thread Dustin Wyatt
As far as I'm aware, the issue that has been discussed at length and to death is the disconnect at map change. On Mon, Jan 26, 2009 at 12:00 AM, Darren Gordon dar...@spec907.net wrote: This issue has been discussed at length and to death. The latest is that it's supposed to be fixed with the

Re: [hlds] Win32/Linux hldsupdatetool update released

2009-01-29 Thread Dustin Wyatt
You realize you're replying to posts from 2007? :p On Thu, Jan 29, 2009 at 9:41 AM, gamead...@127001.org wrote: No issues here, but we always explicitly specify the path -Original Message- From: hlds-ad...@list.valvesoftware.com [mailto:hlds- ad...@list.valvesoftware.com] On

Re: [hlds] tv_autorecord and demo path

2009-02-04 Thread Dustin Wyatt
If you have access to your server it should be a simple thing to write a script that auto-renames the dem files with their creation date/modified date/whatever-date-you-want. On Wed, Feb 4, 2009 at 2:05 PM, Kaspars w...@inbox.lv wrote: Hi there! Is it possible to set a path for auto recorded

Re: [hlds] Important notice regarding the HLDS mailing lists

2009-02-11 Thread Dustin Wyatt
gotten valve to acknowledge that it exists How do you know you and others drumming up noise has anything to do with Valve's comments on the matter? On Tue, Feb 10, 2009 at 9:53 AM, Karl Weckstrom k...@weckstrom.com wrote: As much as people have criticized the methods that some of us have

Re: [hlds] Important notice regarding the HLDS mailing lists

2009-02-12 Thread Dustin Wyatt
: hlds-boun...@list.valvesoftware.com ] On Behalf Of Dustin Wyatt Sent: Wednesday, February 11, 2009 6:45 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Important notice regarding the HLDS mailing lists gotten valve to acknowledge that it exists How do you

Re: [hlds] steam server list

2009-02-17 Thread Dustin Wyatt
You realize you replied to an email from Dec 2006? :D On Sun, Feb 15, 2009 at 11:31 PM, DogGunn dogg...@bigpond.com wrote: Yeah, it's still happening to me... FOR GOOD JUSTICE. On Thu, Dec 21, 2006 at 1:56 AM, Affordablegameservers.com dex...@dexionworld.org wrote: Anyone else notice

Re: [hlds] Achievement Farmer Honeypot

2009-02-26 Thread Dustin Wyatt
I haven't posted on this issue yet, but I just have to chime up. I think the idea behind the plugin is kinda dumb. I also think that no one is being forced to use it, and attacking msleeper for it isn't helpful. If his idea is so dumb, no one is going to use his plugin...no need for a bajillion

[hlds] What's the word on people being unable to use some unlocks?

2009-02-27 Thread Dustin Wyatt
We've got some players who are unable to use unlocks on our server but have no problems on others. I swear I saw this talked about in the last couple days, but with all the noise about achievements I can't find it. Dustin ___ To unsubscribe, edit your

Re: [hlds] What's the word on people being unable to use some unlocks?

2009-02-27 Thread Dustin Wyatt
this issue with my unlocks, but restarting steam/TF2 fixed it. I haven't noticed a server-wide issue, though i do know if the server loses its steam connection it sometimes needs a full reboot to reclaim it - Neph On 02/27/2009 05:01 PM, Dustin Wyatt wrote: We've got some players who

Re: [hlds] What's the word on people being unable to use some unlocks?

2009-02-28 Thread Dustin Wyatt
it sometimes needs a full reboot to reclaim it - Neph On 02/27/2009 05:01 PM, Dustin Wyatt wrote: We've got some players who are unable to use unlocks on our server but have no problems on others. I swear I saw this talked about in the last couple

Re: [hlds] OGSRCON

2009-03-09 Thread Dustin Wyatt
Andrew Simpson shared this on the list awhile back: http://aiusepsi.co.uk/sourcercon.zip Command line rcon access. On Mon, Mar 9, 2009 at 8:29 AM, Kveri kv...@kveri.com wrote: You can write it, or ask someone to write it. Kveri Paranoia wrote: OGS Rconsends console commands to hlds

Re: [hlds] Steam client crash

2009-03-09 Thread Dustin Wyatt
While you're right, using noborder is pretty awesome anyway. Makes alt-tab almost instantaneous. On Mon, Mar 9, 2009 at 12:02 PM, Saint K. sai...@specialattack.net wrote: No, that's what we call a 'workaround', not a fix. Saint K. -Original Message- From:

Re: [hlds] Steam client crash

2009-03-09 Thread Dustin Wyatt
...@list.valvesoftware.com] On Behalf Of Dustin Wyatt Sent: 09 March 2009 17:08 To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Steam client crash While you're right, using noborder is pretty awesome anyway. Makes alt-tab almost instantaneous. On Mon, Mar 9, 2009 at 12:02

Re: [hlds] Steam client crash

2009-03-09 Thread Dustin Wyatt
Correct. Being able to alt-tab out of your game to administrate the server IS relevant to server administration. On Mon, Mar 9, 2009 at 2:40 PM, msleeper mslee...@cyberwurx.com wrote: This entire thread is relevant to server administration. ___

Re: [hlds] Steam client crash

2009-03-09 Thread Dustin Wyatt
who uses their gaming computer to admin the server. I use one of the other random boxes for that... On Mon, Mar 9, 2009 at 4:27 PM, Dustin Wyatt dustin.wy...@gmail.com wrote: Correct. Being able to alt-tab out of your game to administrate the server IS relevant to server administration

Re: [hlds] Goodbye

2009-03-16 Thread Dustin Wyatt
Agreed. It was everyone's response that has devolved this list. On Mon, Mar 16, 2009 at 3:58 PM, Rick Payton r...@mai-hawaii.com wrote: Technically, it was everyones elses RESPONSE to msleeper releasing the plugin that spiraled out of control. I mean, if you want to point fingers and all. ;)

Re: [hlds] Unlockables breaking on TF2 server?

2009-03-18 Thread Dustin Wyatt
I used to have this problem, but after a couple of reboots it went away. And yes, I realize that makes no sense. On Wed, Mar 18, 2009 at 4:55 PM, DontWannaName! ad...@topnotchclan.comwrote: I can also confirm this, I get people saying they cant get unlockables on my server but can on others.

Re: [hlds] L4D Search_key

2009-03-25 Thread Dustin Wyatt
As far as I can tell, the whole L4D server-joining and filtering system just doesn't work reliably at this point. On Wed, Mar 25, 2009 at 1:10 PM, Brent Veal naslund.fan...@gmail.comwrote: I find that sometimes it just doesnt work. On the odd occasion that it's not working, I'll just create a

Re: [hlds] L4D Search_key

2009-03-25 Thread Dustin Wyatt
on an offical dedi server, only for it to crash 3 chapters in. Aside from the gameplay itself, its f***ing baffling to see how its won any awards. Its getting sick now, and ech time im in a lobby, players just slag it off no end. On Wed, Mar 25, 2009 at 6:21 PM, Dustin Wyatt dustin.wy

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