We just simply increase the window size to 300 under the console
properties/layout and it prevents it from scrolling.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of [EMAIL PROTECTED]
Sent: Tuesday, June 01, 2004 3:20 PM
To: [EMAIL PROTECTED]
Subject: [hlds]
:27015 superserver.co.uk :: Minxy's CZ wc3 Madness saved XP
it's full 24/7
- Original Message -
From: John A DeNArdo Jr. [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Thursday, July 15, 2004 6:49 AM
Subject: [hlds] players
This is a multi-part message in MIME format.
--
[ Picked text
Spoofed email addresses if those are even their actual addresses
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of DOA
Sent: Friday, July 16, 2004 8:06 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlds] Encrypted document
--
[ Picked text/plain from
There have been some issues with this since some of the former custom maps
are now official maps. I don't know of any automated solutions.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of voogru
Sent: Saturday, July 17, 2004 2:28 AM
To: [EMAIL PROTECTED]
I asked and Erik said yes.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Richard Welsh
Sent: Tuesday, July 20, 2004 8:23 PM
To: HLDS Mail List
Subject: [hlds] CS:Source
--
--
[ Picked text/plain from multipart/alternative ]
Has anyone heard if we in the
I wouldn't be surprised. Let's see; continued support for a purchase I made
almost six years ago, many free games to go along with it. Sounds like a
solid reason for a DOS to me.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Nick Mohr
Sent: Sunday, July
First off, paragraphs are your friend. Second, I never enjoyed the WON
system. I hated waiting hours to download a huge patch from sources whose
reliability could not be verified. I hated hearing players complain about
someone else using their key. I despised having to load over bloated,
Do you need a son?
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Neil Cumming
Sent: Tuesday, July 27, 2004 6:19 PM
To: [EMAIL PROTECTED]
Subject: [hlds] AMD vs Intel.
This is a multi-part message in MIME format.
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Never have had any client issues with steam so I cant share your opinion.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Dennis
Sent: Tuesday, July 27, 2004 8:22 PM
To: [EMAIL PROTECTED]
Subject: [hlds] Problems with steam client and HLDS
I finally
I have had no problems. So am I liar?
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of m0gely
Sent: Wednesday, July 28, 2004 6:42 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlds] Problems with steam client and HLDS
[EMAIL PROTECTED] wrote:
A) How come so many
Yep
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of m0gely
Sent: Wednesday, July 28, 2004 7:30 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlds] Problems with steam client and HLDS
John wrote:
I have had no problems. So am I liar?
Yep, you're saying your
Hey John,
We'll be releasing the server to people just before the test starts so
people can be ready.
Erik
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of CAIN
Sent: Saturday, July 31, 2004 10:30 AM
To: [EMAIL PROTECTED]
Subject: [hlds] Counter-Strike
Brian McAlpine wrote:
Okay, now that we all have the hldsupdatetool updated, how is and will
CS Source be available through this tool? I tried looking at the updated
parameters and couldn't see anything in there for CSS.
Brian
Attention:
This e-mail is privileged and confidential. If you are not
Brandon Dumont - MWEB wrote:
H YUY! 40 players on dust should rock!
Anybody how and when we will be able to start setting up Beta Servers?
I see the interview only mentions the cz clients.
B.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Richard
Martin Dickson wrote:
This is a multi-part message in MIME format.
--
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I'm thinking about going colo with my dual xeon. It would be on a 2meg connection.
The company doing the colo says this will easily accomodate 80 players in CS. One of
my
Whisper . wrote:
[ Converted text/html to text/plain ]
Its a dual xeon John.
So unless he has less than 512MB of RAM his Connection is going to be his
limiting factor!
What are the complete system specs?
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I have a CS:S server up and running, after a bit of fooling around, and
was wondering if others are receiving similar errors when the server loads:
SetShader: Couldn't find shader DebugNormalMap for material
___debugnormalmap_3:!
SetShader: Couldn't find shader DebugLightmap for material
David Fencik wrote:
Duh...my bad.
I'm going to write a small command-line rcon tool as soon as Alfred
releases the protocol.
Dave
One issue I am having is assigning and IP using the command line. No
matter what I do it still grabs the first available IP instead of the
one the stated.
[EMAIL PROTECTED] wrote:
http://www.steampowered.com/forums/showthread.php?s=threadid=119131
Im not sure if the lag out issue has anything to do with the Bad connectionless
packet, because It lags everyone out as soon as the player count hits around 20 ~ or so..
No good
Jackson
Same
John wrote:
[EMAIL PROTECTED] wrote:
http://www.steampowered.com/forums/showthread.php?s=threadid=119131
Im not sure if the lag out issue has anything to do with the Bad
connectionless packet, because It lags everyone out as soon as the
player count hits around 20 ~ or so..
No good
David Fencik wrote:
Setting the ip using a minus instead of a plus, I think will work.
Dave
Actually it makes no difference. It will still show the first IP
available when using status.
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A couple other things I noticed. First, when using status or users
it never returns their Steam ID. And second, what is the purpose the
info it request from the clients and store in the downloads folder?
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John wrote:
[EMAIL PROTECTED] wrote:
I think this is sprays?
On Fri, 13 Aug 2004 14:38:41 -0500, John [EMAIL PROTECTED] wrote:
And second, what is the purpose the
info it request from the clients and store in the downloads folder?
I just noticed another issue. It appears the server is shutting
David Fencik wrote:
Why don't you change your rcon_password?
Dave
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of John
Sent: Saturday, August 14, 2004 12:18 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlds] SRCDS Errors (Update)
John wrote:
[EMAIL PROTECTED
Noah Shaffer wrote:
So considering that I bought the ATI All-in-Wonder Radion 9600 Pro that came
with a copy of HL2, when can I expect the preloading so I can shut other
stuff down so that only STEAM has access to the resources?
Noah Shaffer
Now. If you havent done so you need to go into Steam,
CAIN wrote:
1) Once we start running our CS:S Server, I assume we can ban players by ID
number the same way we did for CS 1.6??
2) Will the WonID numbers be the same for players who are downloading the CS:S
Beta that they currently have for CS 1.6?? I assume WON ID numbers will be the
same one
Manshun Tong wrote:
Nothing downloads... it just stops
What do I do?
Are you sure it stops? Sometimes it can take quite a while to download
the wads.
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Ooks Server wrote:
1 - what would be the best way to get stolen cd keys retrieved?
Buy another copy of Half-Life. Has Valve ever once issued a new CD key? Too
many kiddies get banned for cheating and then go cry to Valve for a new key.
The crap will really hit the fan when HL2 comes out and we pay
K. Mike Bradley wrote:
--
As far as the clever or marginal hackers go (those who simply turn on the
hacks from time to time) we can only hope that, as hack detection improves,
they have to keep trying to get new CD keys to get back in the game.
--
All hope is lost ... VAC is not
[AIX]Hood wrote:
Hi, I've tried modifying the liblist.gam file, moved the addon folder all
over the place and still can't get admin mod working. Has anyone else
here been able to get admin mod working with CS:S? I don't see anything
about it on the adminmod.org or amxmod sites. Thanks.
Those
Mike Donahue wrote:
since the update - getting constant terminations (within 30 seconds of startup) with The instruction at
0x0040 referenced memory at 0x0040. The memory could not be read.
Windows 2003 server. Fairly generic.
Help!
Mike
Same here. I believe this is happening to most
Mike Donahue wrote:
Apparently, some people are able to run 10-man servers without crashing. I deleted my
install in the thought that perhaps a file had been corrupted. I'm now unable to
download Source. My string:
hldsupdatetool -command update -game Counter-Strike Source -dir
[AIX]Hood wrote:
So does the -autoupdate flag not work with CS:S dedicated servers? When I
add this flag, it keeps mentioning that I've mixed hl1 and cs: source,
which I haven't. Seeing as there's probably going to be a lot of updates,
not having this available is going to keep knocking servers
Yeah I know there are more pressing issues but I hate not knowing. I set
our MOTD to redirect to the html file we use but yet the server is
still displaying the default Welcome to I assume the motd feature
has not been implemented yet because I completely removed the stock
greeting?
K. Mike Bradley wrote:
Dude ... VAC ain't working at all now.
Maybe there are no false bans but it only detects outdated cheats.
If it is not working at all then how can it possible detect outdated
cheat???
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For the life of me I cannot seem to kick or ban anyone unless I go
through the process of typing out there name. Since steam ids are not
showing up through status and kicking by userid doesnt seem to work, it
is the only solution. Also, when attempting to name kick using rcon, if
the individual
{r$r} || mAlFuNcTiOn /RRCLAN.NET wrote:
do u run the steam dedicated server in desktop or some console command.
i just click on the player tab, and right click the player choose kick or
ban?
We run all our servers in console mode. Are you telling me that you can
using the scoreboard to kick
TJ Hilton wrote:
Hey All
I'm trying to set up a CS:S server, and I put a server.cfg in the
cstrike root and a copy in the hlds root and i have +exec server.cfg
in the command to start the executable, it says that it is unable to
execute server.cfg and none of the vars are active... where do i put
David Fencik wrote:
You have to manually set the rcon_address if you aren't using the
default port 27015. From your previous post...you're not.
Dave
We are also having uses kicking with anything but user names and banning
since STEAM IDs do not appear under status.
{r$r} || mAlFuNcTiOn /RRCLAN.NET wrote:
want to elaborate on the WRITE ID command???
===
{r$r} || Clan Server Admin
{r$r}|| mAlFuNcTiOn
www.rrclan.net
623-935-2525/310-309-0424
Writeid simply logs the bans in the banned.cfg.
___
To
Jay Carter wrote:
That's all great for people that actually LIVE in one of these broad regions
but for people in the Midwest, some servers are east coast and some are west
coast so it wouldn't be exactly accurate. Amazing how Valve refuses to give
a Midwest region.
Better than nothing I guess but
In what manner are the servers fps and the servers performance
related? I ask this because we are having some serious issues with our
servers that seem to come and go. We currently have a P4 2.8, 1GB of
memory, Win 2000 system with a 20 player CS and DoD server along with a
14 player NS server.
David Fencik wrote:
Are you sure that when those dod and ns servers (both of which are
beasts) are full that the processor is not be tasked at all?
Do you have hyperthreading enabled? Are your servers loaded with
plugins?
Dave
I would say the chip hits 60-65% when full. Yes hyperthreading is
Al wrote:
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Hi
Is this cpu a p4 prescott at all? I have had the same problems with one of these chips
and solved the problem by replacing the cpu with a p4 3.0 HT. You may want to try
running
Does anyone know of cvar for the SRCDS, such as sys_ticrate for HLDS,
to limit the server ticrate. We are setting up a new box and I can limit
the cpu consumption of HLDS, when DX based programs are launched it
causes them to jump, via that cvar but no such luck with SRCDS.
His emails (and the updates he mentioned) are from December 16 and 17, 2004.
It appears to be an email glitch.
-John
- Original Message -
From: Steven Hartland [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com; hlds_linux@list.valvesoftware.com;
[EMAIL PROTECTED]
Sent: Wednesday, April 20
more important than -nohltv.
-John
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Right now we release when player numbers are at or near the minimum
value in the daily cycle. Unfortunately due to the spherical nature of
the Earth any point we select will always be someone's peak period
:) -Alfred
http://www.steampowered.com/status/status.html
4pm to 2am PST is the quiet time
Good to know. I must have missed it in the changelogs.
-John
- Original Message -
From: Alfred Reynolds [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Thursday, May 19, 2005 7:37 PM
Subject: RE: [hlds] bots
It already exists, just put -nobots on the command line :)
- Alfred
of the many player-oriented
forums and websites.
-John
- Original Message -
From: Rick Payton [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Friday, November 11, 2005 1:06 AM
Subject: RE: [hlds] What happened to the pre-announce and announcement of
patches?
This is a multi-part message
and now my servers dont restart
./srcds_run: line 344: 1506 Segmentation fault $HL_CMD
Add -debug to the ./srcds_run command line to generate a debug.log
to help with solving this problem
Sat Dec 1 03:26:13 EST 2007: Server restart in 10 seconds
Sat Dec 1 03:26:16 EST 2007: Server Quit
far). I disabled all addons and sourcetv to ensure only the
core game was running.
-Original Message-
From: John [mailto:[EMAIL PROTECTED]
Sent: Monday, March 12, 2007 9:33 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Source Multiplayer Update Released
and now my servers dont
.
The servers fluctuate between 10fps and their full FPS rate, but mainly run
at 10. Sometimes they're not reachable at all. Even typing text in the
server console feels choppy.
-John
- Original Message -
From: Affordablegameservers.com [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent
The problem I am having is a cheat site as set there eyes on my
servers. They come in then all of a sudden you try to ban them and you
ban another admin instead they change there names and steam addresses.
Most of there steam ids start with 777 or 77 and I ban them and they
come right back. I ban
Is there a way to have a different .cfg for the same plugin not just load?
On 4/13/07, Tony Paloma [EMAIL PROTECTED] wrote:
That seems strange. I load my plugin from the command line and it works just
fine. I don't have any VDF files and the dll is placed in hl2server\bin.
Then, when
Alfred, please post to hlds_announce when there's an update. I have that
programmed to txt me and otherwise I don't see these for 30 minutes,
typically, since you guys always seem to release on nights when I'm not at
home =\.
-John
- Original Message -
From: Alfred Reynolds [EMAIL
I've seen guys do this before, wasn't too sure what was going on till now..
On Mon, Jun 2, 2008 at 4:26 AM, Timothy Sadleir [EMAIL PROTECTED] wrote:
Same here... Thos SAME EXACT guys. Got demos of them doing this hack too.
:)
On Sun, Jun 1, 2008 at 6:26 PM, Dog [EMAIL PROTECTED] wrote:
I've seen guys do this before, wasn't too sure what was going on till now..
On Mon, Jun 2, 2008 at 4:26 AM, Timothy Sadleir [EMAIL PROTECTED] wrote:
Same here... Thos SAME EXACT guys. Got demos of them doing this hack too.
:)
On Sun, Jun 1, 2008 at 6:26 PM, Dog [EMAIL PROTECTED] wrote:
. In addition, it seems that
they are misreporting the number of clients in the server -- from the looks
of it, the number now includes spawned in-game characters such as hunters
and smokers.
-John
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the range you gave, so what you said was a
bit misleading..
-John
- Original Message -
From: Cc2iscooL cc2isc...@gmail.com
To: Half-Life dedicated Win32 server mailing list
hlds@list.valvesoftware.com
Sent: Monday, May 25, 2009 10:00 PM
Subject: Re: [hlds] Anyone use Sigma servers
Only
host. And there's no harm in
taking advantage of the free trials that many GSPs offer, to see if the
performance is all it's cracked up to be.
-John
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, that amount is not a lot of money.
(You'd be surprised to hear that many people demand the same things from
very inexpensive servers as well. It's kind of funny, actually.)
-John
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the ratio, there is just a
ton of servers -- that server list takes awhile to load.
-John
- Original Message -
From: 1nsane 1nsane...@gmail.com
To: Half-Life dedicated Win32 server mailing list
hlds@list.valvesoftware.com
Sent: Tuesday, May 26, 2009 10:03 AM
Subject: Re: [hlds] Anyone
a 500fps CS:S server to the same
Windows-hosted server from a GSP, for instance, performance could easily be
the same (assuming the same bandwidth).
-John
- Original Message -
From: Dustin Wyatt dustin.wy...@gmail.com
To: Half-Life dedicated Win32 server mailing list
hlds
installs continue to work, so the workaround for this is to replace
its bad ClientRegistry.blob with a known-good version from another
installation.
-John
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as a response, and not the appropriate information.
e.g, if I send rcon status, it responds only with something like:
L 10/27/2009 - 23:07:38: rcon from xxx.xxx.xxx.xxx:x: command status
-John
- Original Message -
From: Tony Paloma drunkenf...@hotmail.com
To: 'Half-Life dedicated Win32
is: When will this big update come out? And nobody, there
or here, seems to have any idea.
-John
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. (If a company
offers a free trial or money-back guarantee, you could also take advantage
of that, but a month would give you a longer view on server stability and
uptime.)
The three company strategy is often used for interviews with contractors,
and it's a solid one.
-John
Yes.
This port was the reason for Valve's long delay in responding to most of the
exploits. Those of us who knew weren't allowed to say :).
-John
--
From: arreo...@gmail.com
Sent: Tuesday, May 11, 2010 12:43 PM
To: Half-Life dedicated Win32
In related news, the L4D2 update released earlier today also lacked a
new steam.inf file, despite being required.
-John
This update did not include changed steam.inf with correct version.
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun
update, joining from lobbies gives:
Bad CRC for update\pak01_dir.vpk
Server is enforcing consistency for this file:
update\pak01_dir.vpk
-John
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.
This looks very slick, Tony. Good work, and thanks for sharing it!
-John
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My TF2 server just restarted at exactly 1400 hours Eastern. Like the second
time today, happened overnight as well. This has been going on for the past
couple of weeks now, 2 or 3 times a day. It seemed to be ok about 4 or 5
days ago, but now it's starting again.
This actually appears to be required for CS:S (at least, if not also
DoD:S and HL2:DM). Updated clients connecting to an old server are given
an error saying that it is not running the latest release.
Note that steam.inf was not updated for any game other than TF2.
-John
On 10/27/2010 5:25
On 11/5/2010 1:47 PM, tbrown7...@hotmail.com wrote:
I have a pragram that will flood packets I can offer it if someone will make a
plugin.
Sent from my Verizon Wireless BlackBerry
Check out: http://forums.alliedmods.net/showthread.php?t=134373
-John
for handling virtualized I/O, etc). Scheduler latency
isn't a major concern with these.
-John
On 11/10/2010 1:20 PM, unrealized wrote:
That's your problem right there, there's too much scheduler latency with a
VPS. You need to be running a dedicated.
On Wed, Nov 10, 2010 at 12:59 PM,ohn
core, you also have the OS vying
for resources). Severe problems when running a second server are
unexpected, though, and make me wonder if you might have been running
out of memory.
-John
On 11/10/2010 1:52 PM, ohn...@maxpowergc.com wrote:
Yeah, we went with this host on VDS expecting
sv_parallel_sendsnapshot
net_queued_packet_thread
-John
On 11/10/2010 2:51 PM, ohn...@maxpowergc.com wrote:
Aaron, you get that on the single core plan? Because with just a single 24
slot running on ours, with no non-OS processes, on Win 2003, here are
actual readings from 'rcon stats':
514.59, 85.32, 504.91
Also, you're not running a SourceTV in there at the same time, are you?
-John
On 11/10/2010 2:59 PM, John wrote:
There has to be something about the configuration that is affecting
things here. What map are you running?
With the 2-core setup, have you tried -threads 1 or -threads 3
for virtualized machines.
-John
On 12/7/2010 11:23 AM, ]HeLL[ Nomy wrote:
There is nothing wrong with virtualisation as long as you use it for web
servers etc... Not some busy game servers... because the CPU and the RAM is
SHARED. The network connection on the parent machine is also shared across
other
://list.valvesoftware.com/mailman/listinfo/hlds_linux. Windows
servers don't seem to be having these freezes.
-John
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I don't see it mentioned in the changelog, but it also appears that this
update is causing the multimedia timer to be enabled at a 1ms resolution.
-John
On 4/14/2011 6:47 PM, Jason Ruymen wrote:
Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat:
Source and Half-Life 2
.
-John
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for this:
net_serverAllowHijacking 0
The documentation include with the server talks a bit more about this.
-John
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!
Try removing zBlock -- the currently available version is not compatible
with yesterday's OB update.
-John
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This update is very much appreciated, Alfred! We're happy that such an
old game is still receiving attention.
-John
On 7/7/2011 6:20 PM, Alfred Reynolds wrote:
We have released a beta update for Half-Life 1 engine based games (Half-Life,
Counter-Strike 1.6, Day of Defeat, etc). To grab
On 7/18/2011 11:49 AM, William 'Smooth' Richens wrote:
This update is now live.
All my servers become unresponsive right after the Common
Initialization Complete line now, even when I don't have an
autoexec.cfg file set up. Is this a known glitch, with a fix in the works?
-John
one that
I've tested with). I don't have time to troubleshoot further tonight,
but I wouldn't recommend a full release yet.
-John
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like jitter
and skipped ticks, users and companies will naturally migrate to
optimizing those, instead, and this will be a positive thing.
-John
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brinkbase\gamex86.dll
-John
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:).
I just ran it again and got two files as well:
Checking/Installing 'BRINK Server Depot 2' version 11
0.01% downloading brinkbase\base\zzzdlc000.sdmd2
10.20% downloading brinkbase\base\zzzdlc000.sdpk2
HLDS installation up to date
-John
servers to the different cores.
-John
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precise sleeps from the get-go?
-John
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.. and I didn't realize that I posted to the Windows list here. What I
said applies to Linux; the server may behave differently on Windows.
-John
On 10/11/2011 11:20 AM, John wrote:
On 10/11/2011 2:25 AM, AnAkIn . wrote:
Can anyone from Valve comment about host_timer_spin_ms?
This seem
not support a higher timer resolution than 1ms, unlike
modern Linux kernels.
-John
On 10/17/2011 12:47 PM, Brandon R. Miller wrote:
Hmm, well that's no good. What about programs or bios settings that
cause the high resolution timer to be lower than expected?
Unreal 3 engine does this
COD engine
an update for the CS:S DLLs. Only files in
the orangebox folder were changed.
-John
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This appears to be a problem with the new bin/steamclient.dll file
included with the update. As a band-aid, try replacing it with the one
being distributed with TF2 -- that seems to have fixed things up for me.
-John
On 1/10/2012 6:52 PM, Robert Whelan wrote:
A month later and we finally get
Yes, this is not good. Fletcher, can you tell us if someone working on
this serious bug? It has all Windows servers broken. Linux servers work
fine, which I imagine is how it didn't get caught.
-John
On 1/13/2012 3:33 PM, Robert Whelan wrote:
This is just crazy... another failed update
further and
see if a -verify_all after today's update would help (it didn't help
previously).
What's the file size on your steamclient.dll? Can you confirm that it
says secure in the status output?
-John
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That's because you are using the OB one :).
My steamclient.dll matches the size and date on Richard's, and doesn't
seem to work, so I must be missing something else -- or need to delete
something. I'll try a completely fresh install later tonight.
-John
On 1/13/2012 4:44 PM, Robert Whelan
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