RE: [hlds] Keeping fps at top row of console

2004-06-01 Thread John
We just simply increase the window size to 300 under the console properties/layout and it prevents it from scrolling. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of [EMAIL PROTECTED] Sent: Tuesday, June 01, 2004 3:20 PM To: [EMAIL PROTECTED] Subject: [hlds]

RE: [hlds] players

2004-07-15 Thread John
:27015 superserver.co.uk :: Minxy's CZ wc3 Madness saved XP it's full 24/7 - Original Message - From: John A DeNArdo Jr. [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Thursday, July 15, 2004 6:49 AM Subject: [hlds] players This is a multi-part message in MIME format. -- [ Picked text

RE: [hlds] Encrypted document

2004-07-16 Thread John
Spoofed email addresses if those are even their actual addresses -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of DOA Sent: Friday, July 16, 2004 8:06 PM To: [EMAIL PROTECTED] Subject: Re: [hlds] Encrypted document -- [ Picked text/plain from

RE: [hlds] Map Differs from Server?

2004-07-17 Thread John
There have been some issues with this since some of the former custom maps are now official maps. I don't know of any automated solutions. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of voogru Sent: Saturday, July 17, 2004 2:28 AM To: [EMAIL PROTECTED]

RE: [hlds] CS:Source

2004-07-20 Thread John
I asked and Erik said yes. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Richard Welsh Sent: Tuesday, July 20, 2004 8:23 PM To: HLDS Mail List Subject: [hlds] CS:Source -- -- [ Picked text/plain from multipart/alternative ] Has anyone heard if we in the

RE: [hlds] Denial of service?

2004-07-25 Thread John
I wouldn't be surprised. Let's see; continued support for a purchase I made almost six years ago, many free games to go along with it. Sounds like a solid reason for a DOS to me. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Nick Mohr Sent: Sunday, July

RE: [hlds] Denial of service?

2004-07-25 Thread John
First off, paragraphs are your friend. Second, I never enjoyed the WON system. I hated waiting hours to download a huge patch from sources whose reliability could not be verified. I hated hearing players complain about someone else using their key. I despised having to load over bloated,

RE: [hlds] AMD vs Intel.

2004-07-27 Thread John
Do you need a son? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Neil Cumming Sent: Tuesday, July 27, 2004 6:19 PM To: [EMAIL PROTECTED] Subject: [hlds] AMD vs Intel. This is a multi-part message in MIME format. -- [ Picked text/plain from

RE: [hlds] Problems with steam client and HLDS

2004-07-27 Thread John
Never have had any client issues with steam so I cant share your opinion. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Dennis Sent: Tuesday, July 27, 2004 8:22 PM To: [EMAIL PROTECTED] Subject: [hlds] Problems with steam client and HLDS I finally

RE: [hlds] Problems with steam client and HLDS

2004-07-28 Thread John
I have had no problems. So am I liar? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of m0gely Sent: Wednesday, July 28, 2004 6:42 PM To: [EMAIL PROTECTED] Subject: Re: [hlds] Problems with steam client and HLDS [EMAIL PROTECTED] wrote: A) How come so many

RE: [hlds] Problems with steam client and HLDS

2004-07-28 Thread John
Yep -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of m0gely Sent: Wednesday, July 28, 2004 7:30 PM To: [EMAIL PROTECTED] Subject: Re: [hlds] Problems with steam client and HLDS John wrote: I have had no problems. So am I liar? Yep, you're saying your

RE: [hlds] Counter-Strike: Source Beta Servers?? Dedicated Server for Beta??

2004-07-31 Thread John
Hey John, We'll be releasing the server to people just before the test starts so people can be ready. Erik -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of CAIN Sent: Saturday, July 31, 2004 10:30 AM To: [EMAIL PROTECTED] Subject: [hlds] Counter-Strike

Re: [hlds] Hldsupdatetool

2004-08-04 Thread John
Brian McAlpine wrote: Okay, now that we all have the hldsupdatetool updated, how is and will CS Source be available through this tool? I tried looking at the updated parameters and couldn't see anything in there for CSS. Brian Attention: This e-mail is privileged and confidential. If you are not

Re: [hlds] CS:Source Beta Opens

2004-08-10 Thread John
Brandon Dumont - MWEB wrote: H YUY! 40 players on dust should rock! Anybody how and when we will be able to start setting up Beta Servers? I see the interview only mentions the cz clients. B. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Richard

Re: [hlds] 2meg connection?

2004-08-10 Thread John
Martin Dickson wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] I'm thinking about going colo with my dual xeon. It would be on a 2meg connection. The company doing the colo says this will easily accomodate 80 players in CS. One of my

Re: [hlds] 2meg connection?

2004-08-10 Thread John
Whisper . wrote: [ Converted text/html to text/plain ] Its a dual xeon John. So unless he has less than 512MB of RAM his Connection is going to be his limiting factor! What are the complete system specs? ___ To unsubscribe, edit your list preferences

[hlds] SCRDS Errors

2004-08-11 Thread John
I have a CS:S server up and running, after a bit of fooling around, and was wondering if others are receiving similar errors when the server loads: SetShader: Couldn't find shader DebugNormalMap for material ___debugnormalmap_3:! SetShader: Couldn't find shader DebugLightmap for material

Re: [hlds] Starting CS:S server with command line?

2004-08-12 Thread John
David Fencik wrote: Duh...my bad. I'm going to write a small command-line rcon tool as soon as Alfred releases the protocol. Dave One issue I am having is assigning and IP using the command line. No matter what I do it still grabs the first available IP instead of the one the stated.

Re: [hlds] SCRDS Errors (Update)

2004-08-12 Thread John
[EMAIL PROTECTED] wrote: http://www.steampowered.com/forums/showthread.php?s=threadid=119131 Im not sure if the lag out issue has anything to do with the Bad connectionless packet, because It lags everyone out as soon as the player count hits around 20 ~ or so.. No good Jackson Same

Re: [hlds] SCRDS Errors (Update)

2004-08-12 Thread John
John wrote: [EMAIL PROTECTED] wrote: http://www.steampowered.com/forums/showthread.php?s=threadid=119131 Im not sure if the lag out issue has anything to do with the Bad connectionless packet, because It lags everyone out as soon as the player count hits around 20 ~ or so.. No good

Re: [hlds] SCRDS Errors (Update)

2004-08-12 Thread John
David Fencik wrote: Setting the ip using a minus instead of a plus, I think will work. Dave Actually it makes no difference. It will still show the first IP available when using status. ___ To unsubscribe, edit your list preferences, or view the list

Re: [hlds] SRCDS Errors (Update)

2004-08-13 Thread John
A couple other things I noticed. First, when using status or users it never returns their Steam ID. And second, what is the purpose the info it request from the clients and store in the downloads folder? ___ To unsubscribe, edit your list preferences, or

Re: [hlds] SRCDS Errors (Update)

2004-08-14 Thread John
John wrote: [EMAIL PROTECTED] wrote: I think this is sprays? On Fri, 13 Aug 2004 14:38:41 -0500, John [EMAIL PROTECTED] wrote: And second, what is the purpose the info it request from the clients and store in the downloads folder? I just noticed another issue. It appears the server is shutting

Re: [hlds] SRCDS Errors (Update)

2004-08-14 Thread John
David Fencik wrote: Why don't you change your rcon_password? Dave -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of John Sent: Saturday, August 14, 2004 12:18 PM To: [EMAIL PROTECTED] Subject: Re: [hlds] SRCDS Errors (Update) John wrote: [EMAIL PROTECTED

Re: [hlds] Someone was bound to ask.....

2004-08-16 Thread John
Noah Shaffer wrote: So considering that I bought the ATI All-in-Wonder Radion 9600 Pro that came with a copy of HL2, when can I expect the preloading so I can shut other stuff down so that only STEAM has access to the resources? Noah Shaffer Now. If you havent done so you need to go into Steam,

Re: [hlds] CS:S Bans, WON IDs, etc....

2004-08-17 Thread John
CAIN wrote: 1) Once we start running our CS:S Server, I assume we can ban players by ID number the same way we did for CS 1.6?? 2) Will the WonID numbers be the same for players who are downloading the CS:S Beta that they currently have for CS 1.6?? I assume WON ID numbers will be the same one

Re: [hlds] Updating Half Life Base Content from version 0 to 7

2004-08-17 Thread John
Manshun Tong wrote: Nothing downloads... it just stops What do I do? Are you sure it stops? Sometimes it can take quite a while to download the wads. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlds] 2 off the topic questions (apologies)

2004-08-18 Thread John
Ooks Server wrote: 1 - what would be the best way to get stolen cd keys retrieved? Buy another copy of Half-Life. Has Valve ever once issued a new CD key? Too many kiddies get banned for cheating and then go cry to Valve for a new key. The crap will really hit the fan when HL2 comes out and we pay

Re: [hlds] VAC Update?

2004-08-18 Thread John
K. Mike Bradley wrote: -- As far as the clever or marginal hackers go (those who simply turn on the hacks from time to time) we can only hope that, as hack detection improves, they have to keep trying to get new CD keys to get back in the game. -- All hope is lost ... VAC is not

Re: [hlds] Admin mod on CS:S?

2004-08-18 Thread John
[AIX]Hood wrote: Hi, I've tried modifying the liblist.gam file, moved the addon folder all over the place and still can't get admin mod working. Has anyone else here been able to get admin mod working with CS:S? I don't see anything about it on the adminmod.org or amxmod sites. Thanks. Those

Re: [hlds] SRDS constantly bombing

2004-08-18 Thread John
Mike Donahue wrote: since the update - getting constant terminations (within 30 seconds of startup) with The instruction at 0x0040 referenced memory at 0x0040. The memory could not be read. Windows 2003 server. Fairly generic. Help! Mike Same here. I believe this is happening to most

Re: [hlds] Grrrrr... update syntax?

2004-08-18 Thread John
Mike Donahue wrote: Apparently, some people are able to run 10-man servers without crashing. I deleted my install in the thought that perhaps a file had been corrupted. I'm now unable to download Source. My string: hldsupdatetool -command update -game Counter-Strike Source -dir

Re: [hlds] Auto-update not working for CS: S servers?

2004-08-19 Thread John
[AIX]Hood wrote: So does the -autoupdate flag not work with CS:S dedicated servers? When I add this flag, it keeps mentioning that I've mixed hl1 and cs: source, which I haven't. Seeing as there's probably going to be a lot of updates, not having this available is going to keep knocking servers

[hlds] Reguarding the MOTD in Source

2004-08-19 Thread John
Yeah I know there are more pressing issues but I hate not knowing. I set our MOTD to redirect to the html file we use but yet the server is still displaying the default Welcome to I assume the motd feature has not been implemented yet because I completely removed the stock greeting?

Re: [hlds] 2 off the topic questions (apologies)

2004-08-19 Thread John
K. Mike Bradley wrote: Dude ... VAC ain't working at all now. Maybe there are no false bans but it only detects outdated cheats. If it is not working at all then how can it possible detect outdated cheat??? ___ To unsubscribe, edit your list

[hlds] Kick and Ban on Source

2004-08-19 Thread John
For the life of me I cannot seem to kick or ban anyone unless I go through the process of typing out there name. Since steam ids are not showing up through status and kicking by userid doesnt seem to work, it is the only solution. Also, when attempting to name kick using rcon, if the individual

Re: [hlds] Kick and Ban on Source

2004-08-20 Thread John
{r$r} || mAlFuNcTiOn /RRCLAN.NET wrote: do u run the steam dedicated server in desktop or some console command. i just click on the player tab, and right click the player choose kick or ban? We run all our servers in console mode. Are you telling me that you can using the scoreboard to kick

Re: [hlds] Server.cfg MOTD Issues

2004-08-20 Thread John
TJ Hilton wrote: Hey All I'm trying to set up a CS:S server, and I put a server.cfg in the cstrike root and a copy in the hlds root and i have +exec server.cfg in the command to start the executable, it says that it is unable to execute server.cfg and none of the vars are active... where do i put

Re: [hlds] CSS Beta Server Rcon Commands??

2004-08-21 Thread John
David Fencik wrote: You have to manually set the rcon_address if you aren't using the default port 27015. From your previous post...you're not. Dave We are also having uses kicking with anything but user names and banning since STEAM IDs do not appear under status.

Re: [hlds] Re: [hlds_linux] Cheats are out

2004-08-24 Thread John
{r$r} || mAlFuNcTiOn /RRCLAN.NET wrote: want to elaborate on the WRITE ID command??? === {r$r} || Clan Server Admin {r$r}|| mAlFuNcTiOn www.rrclan.net 623-935-2525/310-309-0424 Writeid simply logs the bans in the banned.cfg. ___ To

Re: [hlds] Not seeing CALIF servers

2004-08-29 Thread John
Jay Carter wrote: That's all great for people that actually LIVE in one of these broad regions but for people in the Midwest, some servers are east coast and some are west coast so it wouldn't be exactly accurate. Amazing how Valve refuses to give a Midwest region. Better than nothing I guess but

[hlds] Question Concerning Server FPS

2004-09-29 Thread John
In what manner are the servers fps and the servers performance related? I ask this because we are having some serious issues with our servers that seem to come and go. We currently have a P4 2.8, 1GB of memory, Win 2000 system with a 20 player CS and DoD server along with a 14 player NS server.

Re: [hlds] Question Concerning Server FPS

2004-09-29 Thread John
David Fencik wrote: Are you sure that when those dod and ns servers (both of which are beasts) are full that the processor is not be tasked at all? Do you have hyperthreading enabled? Are your servers loaded with plugins? Dave I would say the chip hits 60-65% when full. Yes hyperthreading is

Re: [hlds] Question Concerning Server FPS

2004-09-30 Thread John
Al wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hi Is this cpu a p4 prescott at all? I have had the same problems with one of these chips and solved the problem by replacing the cpu with a p4 3.0 HT. You may want to try running

[hlds] SRCDS ticrate cvar

2004-10-29 Thread John
Does anyone know of cvar for the SRCDS, such as sys_ticrate for HLDS, to limit the server ticrate. We are setting up a new box and I can limit the cpu consumption of HLDS, when DX based programs are launched it causes them to jump, via that cvar but no such luck with SRCDS.

Re: [hlds_linux] Re: [hlds] [hlds_announce] Source Dedicated Server update

2005-04-20 Thread John
His emails (and the updates he mentioned) are from December 16 and 17, 2004. It appears to be an email glitch. -John - Original Message - From: Steven Hartland [EMAIL PROTECTED] To: hlds@list.valvesoftware.com; hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED] Sent: Wednesday, April 20

[hlds] bots

2005-05-19 Thread John
more important than -nohltv. -John ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

Re: [hlds] Re: Steam Update Time Schedule

2005-05-19 Thread John
Right now we release when player numbers are at or near the minimum value in the daily cycle. Unfortunately due to the spherical nature of the Earth any point we select will always be someone's peak period :) -Alfred http://www.steampowered.com/status/status.html 4pm to 2am PST is the quiet time

Re: [hlds] bots

2005-05-19 Thread John
Good to know. I must have missed it in the changelogs. -John - Original Message - From: Alfred Reynolds [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Thursday, May 19, 2005 7:37 PM Subject: RE: [hlds] bots It already exists, just put -nobots on the command line :) - Alfred

Re: [hlds] What happened to the pre-announce and announcement of patches?

2005-11-11 Thread John
of the many player-oriented forums and websites. -John - Original Message - From: Rick Payton [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Friday, November 11, 2005 1:06 AM Subject: RE: [hlds] What happened to the pre-announce and announcement of patches? This is a multi-part message

Re: [hlds] Source Multiplayer Update Released

2007-03-12 Thread John
and now my servers dont restart ./srcds_run: line 344: 1506 Segmentation fault $HL_CMD Add -debug to the ./srcds_run command line to generate a debug.log to help with solving this problem Sat Dec 1 03:26:13 EST 2007: Server restart in 10 seconds Sat Dec 1 03:26:16 EST 2007: Server Quit

Re: [hlds] Source Multiplayer Update Released

2007-03-12 Thread John
far). I disabled all addons and sourcetv to ensure only the core game was running. -Original Message- From: John [mailto:[EMAIL PROTECTED] Sent: Monday, March 12, 2007 9:33 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Source Multiplayer Update Released and now my servers dont

Re: [hlds] Source Engine Dedicated server beta

2007-04-02 Thread John
. The servers fluctuate between 10fps and their full FPS rate, but mainly run at 10. Sometimes they're not reachable at all. Even typing text in the server console feels choppy. -John - Original Message - From: Affordablegameservers.com [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent

Re: [hlds] Is it worth playing anymore?

2007-04-10 Thread John
The problem I am having is a cheat site as set there eyes on my servers. They come in then all of a sudden you try to ban them and you ban another admin instead they change there names and steam addresses. Most of there steam ids start with 777 or 77 and I ban them and they come right back. I ban

Re: [hlds] Different mods in install folder (srcds)

2007-04-12 Thread John
Is there a way to have a different .cfg for the same plugin not just load? On 4/13/07, Tony Paloma [EMAIL PROTECTED] wrote: That seems strange. I load my plugin from the command line and it works just fine. I don't have any VDF files and the dll is placed in hl2server\bin. Then, when

Re: [hlds] TeamFortress 2 dedicated server update

2007-11-07 Thread John
Alfred, please post to hlds_announce when there's an update. I have that programmed to txt me and otherwise I don't see these for 30 minutes, typically, since you guys always seem to release on nights when I'm not at home =\. -John - Original Message - From: Alfred Reynolds [EMAIL

Re: [hlds] All Crit's exploit/hack

2008-06-02 Thread John
I've seen guys do this before, wasn't too sure what was going on till now.. On Mon, Jun 2, 2008 at 4:26 AM, Timothy Sadleir [EMAIL PROTECTED] wrote: Same here... Thos SAME EXACT guys. Got demos of them doing this hack too. :) On Sun, Jun 1, 2008 at 6:26 PM, Dog [EMAIL PROTECTED] wrote:

Re: [hlds] All Crit's exploit/hack

2008-06-02 Thread John
I've seen guys do this before, wasn't too sure what was going on till now.. On Mon, Jun 2, 2008 at 4:26 AM, Timothy Sadleir [EMAIL PROTECTED] wrote: Same here... Thos SAME EXACT guys. Got demos of them doing this hack too. :) On Sun, Jun 1, 2008 at 6:26 PM, Dog [EMAIL PROTECTED] wrote:

Re: [hlds] Left 4 Dead Update Available

2009-03-11 Thread John
. In addition, it seems that they are misreporting the number of clients in the server -- from the looks of it, the number now includes spawned in-game characters such as hunters and smokers. -John ___ To unsubscribe, edit your list preferences, or view

Re: [hlds] Anyone use Sigma servers

2009-05-25 Thread John
the range you gave, so what you said was a bit misleading.. -John - Original Message - From: Cc2iscooL cc2isc...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Monday, May 25, 2009 10:00 PM Subject: Re: [hlds] Anyone use Sigma servers Only

Re: [hlds] Anyone use Sigma servers

2009-05-26 Thread John
host. And there's no harm in taking advantage of the free trials that many GSPs offer, to see if the performance is all it's cracked up to be. -John ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http

Re: [hlds] Anyone use Sigma servers

2009-05-26 Thread John
, that amount is not a lot of money. (You'd be surprised to hear that many people demand the same things from very inexpensive servers as well. It's kind of funny, actually.) -John ___ To unsubscribe, edit your list preferences, or view the list

Re: [hlds] Anyone use Sigma servers

2009-05-26 Thread John
the ratio, there is just a ton of servers -- that server list takes awhile to load. -John - Original Message - From: 1nsane 1nsane...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Tuesday, May 26, 2009 10:03 AM Subject: Re: [hlds] Anyone

Re: [hlds] Anyone use Sigma servers

2009-05-26 Thread John
a 500fps CS:S server to the same Windows-hosted server from a GSP, for instance, performance could easily be the same (assuming the same bandwidth). -John - Original Message - From: Dustin Wyatt dustin.wy...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds

Re: [hlds] Team Fortress 2 Update Available

2009-10-14 Thread John
installs continue to work, so the workaround for this is to replace its bad ClientRegistry.blob with a known-good version from another installation. -John ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http

Re: [hlds] Left 4 Dead 2 Demo Dedicated Server Available

2009-10-27 Thread John
as a response, and not the appropriate information. e.g, if I send rcon status, it responds only with something like: L 10/27/2009 - 23:07:38: rcon from xxx.xxx.xxx.xxx:x: command status -John - Original Message - From: Tony Paloma drunkenf...@hotmail.com To: 'Half-Life dedicated Win32

Re: [hlds] RCON Crash work on some condition

2010-01-27 Thread John
is: When will this big update come out? And nobody, there or here, seems to have any idea. -John ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

Re: [hlds] GSP Hosting Questions

2010-02-20 Thread John
. (If a company offers a free trial or money-back guarantee, you could also take advantage of that, but a month would give you a longer view on server stability and uptime.) The three company strategy is often used for interviews with contractors, and it's a solid one. -John

Re: [hlds] COUNTER-STRIKE: SOURCE BETA

2010-05-11 Thread John
Yes. This port was the reason for Valve's long delay in responding to most of the exploits. Those of us who knew weren't allowed to say :). -John -- From: arreo...@gmail.com Sent: Tuesday, May 11, 2010 12:43 PM To: Half-Life dedicated Win32

Re: [hlds] Team Fortress 2 Update Released

2010-09-10 Thread John
In related news, the L4D2 update released earlier today also lacked a new steam.inf file, despite being required. -John This update did not include changed steam.inf with correct version. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun

Re: [hlds] Team Fortress 2 Update Released

2010-09-10 Thread John
update, joining from lobbies gives: Bad CRC for update\pak01_dir.vpk Server is enforcing consistency for this file: update\pak01_dir.vpk -John ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http

Re: [hlds] SourceOP Plugin for Orangebox

2010-10-04 Thread John
. This looks very slick, Tony. Good work, and thanks for sharing it! -John ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

Re: [hlds] hlds Digest, Vol 32, Issue 21- TF2 crashing and restarting

2010-10-09 Thread John
My TF2 server just restarted at exactly 1400 hours Eastern. Like the second time today, happened overnight as well. This has been going on for the past couple of weeks now, 2 or 3 times a day. It seemed to be ok about 4 or 5 days ago, but now it's starting again.

Re: [hlds] Team Fortress 2 Update Released

2010-10-27 Thread John
This actually appears to be required for CS:S (at least, if not also DoD:S and HL2:DM). Updated clients connecting to an old server are given an error saying that it is not running the latest release. Note that steam.inf was not updated for any game other than TF2. -John On 10/27/2010 5:25

Re: [hlds] TSource Engine Query Issue

2010-11-05 Thread John
On 11/5/2010 1:47 PM, tbrown7...@hotmail.com wrote: I have a pragram that will flood packets I can offer it if someone will make a plugin. Sent from my Verizon Wireless BlackBerry Check out: http://forums.alliedmods.net/showthread.php?t=134373 -John

Re: [hlds] Normal srcds FPS Behavior?

2010-11-10 Thread John
for handling virtualized I/O, etc). Scheduler latency isn't a major concern with these. -John On 11/10/2010 1:20 PM, unrealized wrote: That's your problem right there, there's too much scheduler latency with a VPS. You need to be running a dedicated. On Wed, Nov 10, 2010 at 12:59 PM,ohn

Re: [hlds] Normal srcds FPS Behavior?

2010-11-10 Thread John
core, you also have the OS vying for resources). Severe problems when running a second server are unexpected, though, and make me wonder if you might have been running out of memory. -John On 11/10/2010 1:52 PM, ohn...@maxpowergc.com wrote: Yeah, we went with this host on VDS expecting

Re: [hlds] Normal srcds FPS Behavior?

2010-11-10 Thread John
sv_parallel_sendsnapshot net_queued_packet_thread -John On 11/10/2010 2:51 PM, ohn...@maxpowergc.com wrote: Aaron, you get that on the single core plan? Because with just a single 24 slot running on ours, with no non-OS processes, on Win 2003, here are actual readings from 'rcon stats': 514.59, 85.32, 504.91

Re: [hlds] Normal srcds FPS Behavior?

2010-11-10 Thread John
Also, you're not running a SourceTV in there at the same time, are you? -John On 11/10/2010 2:59 PM, John wrote: There has to be something about the configuration that is affecting things here. What map are you running? With the 2-core setup, have you tried -threads 1 or -threads 3

Re: [hlds] Help.

2010-12-07 Thread John
for virtualized machines. -John On 12/7/2010 11:23 AM, ]HeLL[ Nomy wrote: There is nothing wrong with virtualisation as long as you use it for web servers etc... Not some busy game servers... because the CPU and the RAM is SHARED. The network connection on the parent machine is also shared across other

Re: [hlds] Server freeze

2011-03-15 Thread John
://list.valvesoftware.com/mailman/listinfo/hlds_linux. Windows servers don't seem to be having these freezes. -John ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo

Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-04-15 Thread John
I don't see it mentioned in the changelog, but it also appears that this update is causing the multimedia timer to be enabled at a 1ms resolution. -John On 4/14/2011 6:47 PM, Jason Ruymen wrote: Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2

Re: [hlds] Upate today

2011-05-12 Thread John
. -John ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

Re: [hlds] Brink dedicated server 1.3.3 update

2011-05-23 Thread John
for this: net_serverAllowHijacking 0 The documentation include with the server talks a bit more about this. -John ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

Re: [hlds] Problems with some CS:S servers

2011-06-24 Thread John
! Try removing zBlock -- the currently available version is not compatible with yesterday's OB update. -John ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

Re: [hlds] Half-Life 1 engine beta update released

2011-07-07 Thread John
This update is very much appreciated, Alfred! We're happy that such an old game is still receiving attention. -John On 7/7/2011 6:20 PM, Alfred Reynolds wrote: We have released a beta update for Half-Life 1 engine based games (Half-Life, Counter-Strike 1.6, Day of Defeat, etc). To grab

Re: [hlds] BRINK Dedicated Server Update

2011-07-18 Thread John
On 7/18/2011 11:49 AM, William 'Smooth' Richens wrote: This update is now live. All my servers become unresponsive right after the Common Initialization Complete line now, even when I don't have an autoexec.cfg file set up. Is this a known glitch, with a fix in the works? -John

Re: [hlds] Half-Life 1 engine beta update released

2011-07-20 Thread John
one that I've tested with). I don't have time to troubleshoot further tonight, but I wouldn't recommend a full release yet. -John ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com

Re: [hlds] upcoming orange box framerate changes

2011-07-21 Thread John
like jitter and skipped ticks, users and companies will naturally migrate to optimizing those, instead, and this will be a positive thing. -John ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http

Re: [hlds] BRINK Dedicated Server Update

2011-08-03 Thread John
brinkbase\gamex86.dll -John ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

Re: [hlds] BRINK Dedicated Server Update

2011-08-03 Thread John
:). I just ran it again and got two files as well: Checking/Installing 'BRINK Server Depot 2' version 11 0.01% downloading brinkbase\base\zzzdlc000.sdmd2 10.20% downloading brinkbase\base\zzzdlc000.sdpk2 HLDS installation up to date -John

Re: [hlds] Red Orchestra 2 Server Performance Tips and Notes

2011-09-16 Thread John
servers to the different cores. -John ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

Re: [hlds] Mandatory TF2 update coming Wednesday

2011-10-11 Thread John
precise sleeps from the get-go? -John ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

Re: [hlds] Mandatory TF2 update coming Wednesday

2011-10-11 Thread John
.. and I didn't realize that I posted to the Windows list here. What I said applies to Linux; the server may behave differently on Windows. -John On 10/11/2011 11:20 AM, John wrote: On 10/11/2011 2:25 AM, AnAkIn . wrote: Can anyone from Valve comment about host_timer_spin_ms? This seem

Re: [hlds] Max FPS

2011-10-17 Thread John
not support a higher timer resolution than 1ms, unlike modern Linux kernels. -John On 10/17/2011 12:47 PM, Brandon R. Miller wrote: Hmm, well that's no good. What about programs or bios settings that cause the high resolution timer to be lower than expected? Unreal 3 engine does this COD engine

Re: [hlds] Team Fortress 2 Update Released

2011-11-03 Thread John
an update for the CS:S DLLs. Only files in the orangebox folder were changed. -John ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

Re: [hlds] Fw: L4D2 Steamgroups Borked?

2012-01-11 Thread John
This appears to be a problem with the new bin/steamclient.dll file included with the update. As a band-aid, try replacing it with the one being distributed with TF2 -- that seems to have fixed things up for me. -John On 1/10/2012 6:52 PM, Robert Whelan wrote: A month later and we finally get

Re: [hlds] L4D2 Steamgroups Borked?

2012-01-13 Thread John
Yes, this is not good. Fletcher, can you tell us if someone working on this serious bug? It has all Windows servers broken. Linux servers work fine, which I imagine is how it didn't get caught. -John On 1/13/2012 3:33 PM, Robert Whelan wrote: This is just crazy... another failed update

Re: [hlds] L4D2 Steamgroups Borked?

2012-01-13 Thread John
further and see if a -verify_all after today's update would help (it didn't help previously). What's the file size on your steamclient.dll? Can you confirm that it says secure in the status output? -John ___ To unsubscribe, edit your list preferences

Re: [hlds] L4D2 Steamgroups Borked?

2012-01-13 Thread John
That's because you are using the OB one :). My steamclient.dll matches the size and date on Richard's, and doesn't seem to work, so I must be missing something else -- or need to delete something. I'll try a completely fresh install later tonight. -John On 1/13/2012 4:44 PM, Robert Whelan

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