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What's the cvar for it?
On 9/20/07, Andreas Grimm [EMAIL PROTECTED] wrote:
I am missing one point in that changelist:
- Added cvars to control/disable the respawn time
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL
--
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I'm not sure if that's specific to the Orange box engine though, I seem to
recall the same thing happening on my CS servers.
I'm sure someone will correct me if I'm wrong, but if the server is empty
the timelimit will run until its out, and then
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Both TF2 and DoD will crash if you try to run more than 32 players.
On 9/30/07, Col Grigson [EMAIL PROTECTED] wrote:
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Sorry to report, it also crashed the TF server after the 4th player
than 32 or 24?
On 9/30/07, P. Bhandal [EMAIL PROTECTED] wrote:
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Both TF2 and DoD will crash if you try to run more than 32 players.
On 9/30/07, Col Grigson [EMAIL PROTECTED] wrote:
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where you can already run 32?
On 9/30/07, P. Bhandal [EMAIL PROTECTED] wrote:
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It effectively allows you to run 32 players, it just doesn't allow you
to
run more.
On 9/30/07, Col Grigson [EMAIL PROTECTED] wrote:
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/alternative ]
So what would be the point for DoD:S where you can already run 32?
On 9/30/07, P. Bhandal [EMAIL PROTECTED] wrote:
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It effectively allows you to run 32 players, it just doesn't allow
you
to
run more
...
- Original Message
From: P. Bhandal [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Sunday, September 30, 2007 6:41:52 AM
Subject: Re: [hlds] Player Limit Remover plugin
--
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Go for it. In the meantime would you like
--
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I don't believe it's possible at the moment due to the absence of an SDK.
On 9/30/07, Patrick Shelley [EMAIL PROTECTED] wrote:
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Can someone make a plugin/dll to boot clients over a certain
--
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If you have a hacked engine.dll, server.dll or a player limit remover plugin
that may be causing your problem if they have not been updated to compatible
versions.
If that's not the case, try deleting the contents of your orangebox/bin
--
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I was wondering the exact same thing, I've been getting it a lot on my TF2
servers.
Occasionally up to half of the server will get kicked out.
I don't use SourceMod myself, I use Mani. I also run metamod source on the
server.
I have three
mp_timelimit 30
On Nov 12, 2007 7:10 PM, Joseph H Harrison [EMAIL PROTECTED] wrote:
This is a multi-part message in MIME format.
--
I just started up with hosting a server again after years of nothing. I
used to do TFC servers years ago.
I can seem to get my server to switch maps after 30
--
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Anybody having a problem where on the final stage of dustbowl if blue caps
the first point they instantly win?
We've had it happen twice in a row now.
On Dec 20, 2007 4:32 PM, Kitteny Berk [EMAIL PROTECTED] wrote:
Just had a poke in HLSW, I
wonder why the heck that's been done.
Saint K.
-Oorspronkelijk bericht-
Van: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Namens P. Bhandal
Verzonden: Friday, December 21, 2007 4:37 AM
Aan: hlds@list.valvesoftware.com
Onderwerp: Re: [hlds] Team Fortress 2/Dedicated Server updated
PROTECTED] Namens P. Bhandal
Verzonden: Friday, December 21, 2007 10:54 AM
Aan: hlds@list.valvesoftware.com
Onderwerp: Re: [hlds] Team Fortress 2/Dedicated Server updated
--
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Ya, it looks like it was intentional. Pretty stupid change
an increase in crashes since the last patch?
Kingsley
- Original Message -
From: P. Bhandal [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Friday, December 21, 2007 8:43 PM
Subject: Re: [hlds] Team Fortress 2/Dedicated Server updated
--
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Ya, I've been getting a lot as well.
On Dec 25, 2007 2:46 PM, Ray [EMAIL PROTECTED] wrote:
Is anyone else getting server crashs since last update??
Im getting them and so are some others.
I Load the mdmp file and it shows server.dll was last
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I miss it too! :(
[-Q-] Qosis
On Jan 2, 2008 11:36 AM, Nephyrin Zey [EMAIL PROTECTED] wrote:
Completely agree. I miss best-of-9 servers like Q ran, now the
*actual* win/losses mean nothing on dustbowl.
- Neph
On Dec 21, 2007 4:23 AM,
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Try specifying the IP using +ip, e.g. +ip 55.55.55.55
Also, type sv_lan in console and make sure that it's feeding back 0 for
sv_lan's value. If you're still havoing problems type status, and see if
there's anything mentioned in the top area of
:39 AM, P. Bhandal [EMAIL PROTECTED] wrote:
Try specifying the IP using +ip, e.g. +ip 55.55.55.55
Also, type sv_lan in console and make sure that it's feeding back 0 for
sv_lan's value. If you're still havoing problems type status, and see if
there's anything mentioned in the top area of status
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Is anyone getting constant server side crashes since the patch? Or is it one
of my addons?
On Thu, Feb 14, 2008 at 5:24 PM, Jason Ruymen [EMAIL PROTECTED]
wrote:
Required updates for Team Fortress 2 and it's dedicated servers have
finally
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I was also getting crashes every few minutes until I changed mp_forcecamera
to 3 from 1.
On Fri, Feb 15, 2008 at 3:59 AM, Games Admin [EMAIL PROTECTED]
wrote:
This is a multi-part message in MIME format.
--
I've got 8 TF2 servers running on
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Amen.
The custom tab, while well intended, is killing off servers that are in it.
It doesn't even have a regional filter, so quite often players won't even
see the server in the custom tab list unless they manage to get all servers
in the
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I'd like to see that as well, not holding my breath though!
On Sat, Mar 8, 2008 at 6:46 PM, Randy W [EMAIL PROTECTED] wrote:
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The merits of the custom tab aside (I think it's garbage) can we
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It's called ServerChecker, and it's free.
http://www.dumbclan.co.uk/downloads/serverchecker/
On Tue, Mar 11, 2008 at 7:01 PM, Chad [EMAIL PROTECTED] wrote:
Was the program free?
Mike Stiehm wrote:
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Really couldn't have said it better myself Voogru, your predicament is
essentially the same thing I struggled with.
On Fri, Mar 14, 2008 at 3:35 AM, Thomas Morton [EMAIL PROTECTED]
wrote:
how would that have worked?? ;)
Some server admins volunteer to run the beta to upgrade their servers to
Exactly. It amazes me that the custom tab 'solution' was used over a small
edit to the internet tab.
On Fri, Mar 14, 2008 at 12:46 PM, Timothy L Havener
[EMAIL PROTECTED] wrote:
Why does it have to get so complicated? One tab plus filters, nuff said.
- Original Message -
From:
Spot on once again Voogru, you ought to work at Valve! ;)
On Fri, Mar 14, 2008 at 2:12 PM, Spencer 'voogru' MacDonald
[EMAIL PROTECTED] wrote:
A lot of the 'idiots' are usually young kids who had the parents buy the
game for them.
They just play the game, somebody else paid for it.
I
Exactly Killer. I don't see how having 32 man unmodded servers impact you in
any way. You can argue about a lack of transparency on insta spawn servers,
etc, but 32 man servers that are otherwise unmodded are hiding nothing.
Don't like it? Don't join it! Is it really that difficult?
I personally
Will this update still be coming out this evening, or has it been held off
until tomorrow? Starting to get a bit late on the East Coast.
Thanks!
On Thu, Mar 20, 2008 at 8:29 PM, Don Williams [EMAIL PROTECTED] wrote:
To the custom tab we go!
-Original Message-
From: [EMAIL PROTECTED]
The argument that people don't want to play on custom servers is ludicrous.
You can get away with saying that about insta spawn servers because none of
us can prove otherwise (you can't prove that it's the case, and we can't
prove that it's not). But that's certainly not the case with 32 man
I don't have an exact date, but I believe it will happen on the same day
that I shut down all of my CS:S servers.
On Sat, Apr 19, 2008 at 2:59 AM, [EMAIL PROTECTED] wrote:
Has there been any news on if or when there will be a custom tab for CS:S?
There has been quite a few people who play on
I'd really prefer it if they spent their time ensuring that the wonder that
is the custom tab is successful rather than patching this security hole.
Priorities people!
On Mon, Apr 28, 2008 at 10:02 PM, voogru [EMAIL PROTECTED] wrote:
Well, we still did the right thing.
Whether they give us
Valve is busy fixing important things like the custom tab, they have no time
for extremely destructive security holes!
On Tue, Apr 29, 2008 at 12:16 AM, Tony Paloma [EMAIL PROTECTED]
wrote:
Valve is sleeping.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On
I shut off metamod on my end and it still doesn't work, I'm running it
completely vanilla.
On Tue, Apr 29, 2008 at 6:30 PM, Ben B [EMAIL PROTECTED] wrote:
I shut off metamod, and it's working now it seems.
On Tue, Apr 29, 2008 at 7:25 PM, 1nsane . [EMAIL PROTECTED] wrote:
Crashes on
It's not the culprit.
On Tue, Apr 29, 2008 at 6:31 PM, James McKenna [EMAIL PROTECTED] wrote:
Can anyone confirm that metamod is the culprit? I want to disable that
before I launch my servers again so we don't have a disaster.
On Tue, Apr 29, 2008 at 6:30 PM, Ben B [EMAIL PROTECTED] wrote:
I'm still crashing on load.
Windows Server 2003. Vanilla install.
On Tue, Apr 29, 2008 at 7:57 PM, Ian Shaffer [EMAIL PROTECTED]
wrote:
Now we just need that fix for the nuke exploit!
Jason Ruymen wrote:
The Win32 Team Fortress 2 Dedicated Server has just been updated, which
should fix
You want to see 32 man servers on the internet tab as well?
Glad to see the change of heart, Ronny boy!
On Fri, May 2, 2008 at 12:47 PM, Ronny Schedel [EMAIL PROTECTED]
wrote:
Yes, would be nice to see the 32 player servers and all other custom
servers
on the correct tab.
Hopefully the
, the custom tab is kind of pointless.
On Fri, May 2, 2008 at 1:48 PM, P. Bhandal [EMAIL PROTECTED] wrote:
You want to see 32 man servers on the internet tab as well?
Glad to see the change of heart, Ronny boy!
On Fri, May 2, 2008 at 12:47 PM, Ronny Schedel [EMAIL PROTECTED]
wrote
, James McKenna [EMAIL PROTECTED] wrote:
Maybe this update is to delist the custom servers. I wouldn't be
surprised.
Just in time for the free weekend.
On Fri, May 2, 2008 at 3:16 PM, P. Bhandal [EMAIL PROTECTED] wrote:
Spot on L. Duke, it's unfortunate that Valve hasn't adopted
I'm running mani/SM and I'm not having any issues either.
On Mon, Jun 2, 2008 at 3:56 AM, [EMAIL PROTECTED]
[EMAIL PROTECTED] wrote:
im running sourcemod and haven't had any issues.
Timothy Sadleir wrote:
Is this just happening to me? I've got a pretty good rotation going on
my
server
I'm not sure whether you're willing to comment on this, but is there any
rough estimate for when you guys hope to take this update live?
I know a lot of us will have to swap over to SourceMod from Mani when the
update becomes permanent, and I just wanted to get a rough idea of when
we'll need to
On a less sarcastic note from Voogru, has any progress been made in
diagnosing and fixing the memory leaks? I've seen some of my processes
exceed over 1 gig of ram used :O Server performance gradually worsens until
it becomes a lagfest.
We run two machines per box (E6850 with 2 gigs of ram on
usage.
On Wed, Jun 11, 2008 at 9:08 PM, JDoc0512 [EMAIL PROTECTED] wrote:
dual x5355 windows 2k3 as well
no memory leak whatsoever
none of my servers exceed 300~350MB now
--- On Wed, 6/11/08, P. Bhandal [EMAIL PROTECTED] wrote:
From: P. Bhandal [EMAIL PROTECTED]
Subject: Re: [hlds] Team
Same here. SM and no issues.
On Wed, Jun 11, 2008 at 9:33 PM, Nicholas Hastings [EMAIL PROTECTED]
wrote:
We have sourcemod on both our servers and no issues.
1nsane wrote:
I unloaded BM and one of the servers crashed anyways... Maybe it didn't
unload fully... so I removed the file itself.
I've been experiencing some problems recently with everyone on my server
being booted off, and the following error being logged:
Client ## overflowed reliable channel (where # is replaced with the client's
number).
Here's an example:
L 06/20/2008 - 10:25:47: »Quink :)3495STEAM_0:1:12208508CT
on vanilla servers or servers with plugins installed?
On Fri, Jun 20, 2008 at 12:05 PM, P. Bhandal [EMAIL PROTECTED] wrote:
I've been experiencing some problems recently with everyone on my server
being booted off, and the following error being logged:
Client ## overflowed reliable channel
I've also seen a very significant improvement.
Kudos Valve!
On Fri, Jul 4, 2008 at 2:37 PM, JDoc0512 [EMAIL PROTECTED] wrote:
200~300MB lower usage on average
doing good so far
--- On Fri, 7/4/08, Mike Stiehm [EMAIL PROTECTED] wrote:
From: Mike Stiehm [EMAIL PROTECTED]
Subject: Re:
Has anyone been experiencing odd lag issues/time out countdown problems
since the last patch?
On some maps when players join a server (that time between joining a team
and spawning) they get a timeout countdown for a few seconds, then it goes
away. It does this randomly throughout the game for
, 2008 at 7:53 PM, Ryan Mannion [EMAIL PROTECTED] wrote:
I'm running Linux TF2 servers and can confirm this behavior, both with
and without mods (namely MM:S and SM).
Certain maps are completely unplayable. Try ctf_mach4.
Ryan
On Fri, Jul 4, 2008 at 5:41 PM, P. Bhandal [EMAIL PROTECTED] wrote
Here's a fix:
http://forums.alliedmods.net/showthread.php?p=647995
On Fri, Jul 4, 2008 at 11:52 PM, JDoc0512 [EMAIL PROTECTED] wrote:
man that's c00L
--- On Sat, 7/5/08, P. Bhandal [EMAIL PROTECTED] wrote:
From: P. Bhandal [EMAIL PROTECTED]
Subject: [hlds] Flare exploit on 2Fort
To: Half
of timelimit on my servers to prevent this
when I change map manually, server doesn't time out
--- On Fri, 7/4/08, P. Bhandal [EMAIL PROTECTED] wrote:
From: P. Bhandal [EMAIL PROTECTED]
Subject: Re: [hlds] Timeout issues since 07/04/08 patch.
To: Half-Life
Looks like it's due to having an outdated version of Metamod. With the
newest version I run fine.
On Tue, Jul 29, 2008 at 4:51 PM, P. Bhandal [EMAIL PROTECTED] wrote:
Mine as well.
On Tue, Jul 29, 2008 at 4:44 PM, Eric van Beesten [EMAIL PROTECTED]wrote:
Crap.. my server is crashing
Removed the Custom Tab in the serverbrowser, and added the Tags field
to the base Internet Tab
Hooray!
On Tue, Aug 19, 2008 at 5:34 PM, Jason Ruymen [EMAIL PROTECTED]wrote:
The required Heavy update for Team Fortress 2 has been released. Please
use hldsupdatetool to receive it. The specific
How exactly does this sitting out work exactly? Does some percentage of
the server have to sit out every round?
On Tue, Aug 19, 2008 at 7:50 PM, Patrick O [EMAIL PROTECTED] wrote:
It's not a command line option, afaik. The option to use arena mode is
probably within each map itself, or perhaps
even
teams. I think this is how it works anyway.
On Tue, Aug 19, 2008 at 6:04 PM, P. Bhandal [EMAIL PROTECTED] wrote:
How exactly does this sitting out work exactly? Does some percentage of
the server have to sit out every round?
On Tue, Aug 19, 2008 at 7:50 PM, Patrick O [EMAIL PROTECTED
http://upload.theqclan.com/5848636RCON.rar
On Thu, Aug 28, 2008 at 11:54 AM, William Stillwell - KI4SWY
[EMAIL PROTECTED] wrote:
I know there is a PHP Script floating around, but more iteresting in small
windows client, does anybody know where i can find one? I know someone had
posted back
Ya, I probably should have mentioned, if you're looking to run the same
command across multiple servers then the app I linked is optimal. If you
want to just send rcon commands to a specific server, nothing beats HLSW.
On Thu, Aug 28, 2008 at 11:58 AM, Thomas Morton
[EMAIL PROTECTED] wrote:
I
http://srcds.com/ Is a good place to start.
As far as the requirements for a 24 man server, I run a 66 tick 24 man TF2
boosted to 1ms server and it uses about 40% of a core on an E6600 (2.4 ghz)
machine running Windows Server 2003. If you run it unboosted it will require
significantly less than
sv_tags alltalk
On Sun, Sep 7, 2008 at 11:39 PM, [EMAIL PROTECTED]
[EMAIL PROTECTED] wrote:
I run an alltalk server and It looks as though the tagging system doesn't
automatically add alltalk to the tags. How would I add alltalk to the
server
tags?
I've used Branzone for my dedicated servers in Seattle, and Wolfservers for
my dedicated servers in Los Angeles. Never had any problems thus far, both
companies are excellent.
Only have a single box colocated, and it's colocated for non-gaming related
stuff, so can't really help there.
On Wed,
Really? I've been using Branzone for quite some time now without any
problems. Brandon has always gone the extra mile for me when I've had
problems. As far as the routing issues go, I'd say toss in a ticket and see
if they can help you out :)
On Thu, Oct 23, 2008 at 12:40 PM, Fudgstu [EMAIL
You could use the player connect event to grab their SteamID, then use their
SteamID as an argument to grab their stats.
It would probably require that you force a browser window open on them as
soon as they get in game to override the default motd.
On Tue, Oct 28, 2008 at 10:33 AM, Karl
It allows you to bring up the particular user's HLStatSX page, but it can't
embed their rank into a custom MOTD.
On Tue, Oct 28, 2008 at 10:57 AM, Olly [EMAIL PROTECTED] wrote:
Doesnt hlstatsx (or maybe psychostats) already do this?
2008/10/28 P. Bhandal [EMAIL PROTECTED]
You could use
PROTECTED] On Behalf Of Olly
Sent: Tuesday, October 28, 2008 10:58 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] TF2: Web Control used during MOTD
Doesnt hlstatsx (or maybe psychostats) already do this?
2008/10/28 P. Bhandal [EMAIL PROTECTED]
You could use the player
I edited my Steam.inf and changed it to:
PatchVersion=0.9
ProductName=left4dead_demo
appID=529
The server states it's out of date, but people can still connect to it via
IP/favorites, and it prevents the matchmaking system from using the server.
Not fancy, but it's adequate for me until
20:23:56 z_difficulty = Normal
game replicated
- Difficulty of the current game (Easy, Normal, Hard, Impossible)
On Fri, Nov 7, 2008 at 8:22 PM, Brian D'Arcy [EMAIL PROTECTED] wrote:
Crap.. for left4dead, incase nobody figured out what mod I was asking
about.
=)
On Fri,
Is there any comment on the map-to-map timeout disconnect issue?
On Thu, Dec 11, 2008 at 8:13 PM, Jason Ruymen jas...@valvesoftware.comwrote:
A required update for Team Fortress 2 has been released. Please run
hldsupdatetool to receive the update. The specific changes include:
- The
An alternative option is to use an AutoIt executable that will automatically
close the dialog box. Here's the source:
$var1=1
While $var1=1
WinWait (srcds.exe - Application Error)
WinActivate(srcds.exe - Application Error)
ControlClick(srcds.exe - Application Error,,Button1)
send({ENTER})
WEnd
It looks similar to an automated incorrect rcon password ban. You can double
check whether that's the case by setting the following in your server.cfg:
sv_rcon_banpenalty 1
If the bans become 1 minute long, then you know it's due to incorrect rcon
password attempts. If it doesn't, then it's
That's pretty unusual. If it's not doing anything rcon based, the only
possibility I can come up with is the frequency of your queries. Even so, I
don't believe that SRCDS automatically IP bans for excessive queries, to my
knowledge it simply throttles them.
Some relevant CVARs you might want to
I tossed together an app a while ago to go through a group and output a ban
file with every member:
http://69.4.224.185/steam_group_parser/steam_group_parser.exe
I had only intended to use it myself, so it doesn't handle errors well. E.g.
invalid input, Steam site being down, etc, will cause it
I'm not at home, so I can't test it right now, but I believe DeviceNull's
rcon lock plugin blocks clients from sending commands before they are fully
connected. You can find more details on it here:
http://forums.alliedmods.net/showthread.php?p=841590
On Sun, Aug 23, 2009 at 2:01 AM, Kyle
/script that would ban someones IP for 5 minutes
after a person connects 2times in 5 seconds?
I don't know if that's even possible,
Kyle.
On Sun, Aug 23, 2009 at 2:18 AM, P. Bhandal pbhan...@gmail.com wrote:
I'm not at home, so I can't test it right now, but I believe
DeviceNull's
. That's something rcon_lock blocks.
On Sun, Aug 23, 2009 at 4:33 AM, P. Bhandal pbhan...@gmail.com wrote:
Somebody actually just tried this on my server in the last 10 minutes, and
rcon lock definitely blocked it:
L 08/23/2009 - 04:21:59: [rcon_lock.smx] Got half-connected command from
client
E-mailed it to you as an attachment. Let me know if you don't receive it.
On Sun, Aug 30, 2009 at 9:09 PM, Kyle Sanderson kyle.l...@gmail.com wrote:
Sorry to bump this but can anyone mirror the
steam_group_parser.exe
http://69.4.224.185/steam_group_parser/steam_group_parser.exefile
that
Ahh, sorry Kyle, the reason that the version I sent didn't work was I was
planning on adding threading to it so it processed it faster, but I never
ended up finishing it.
Here's the source code for the working version:
http://pastie.org/600615.txt
It works on Ruby 1.8.6, but more recent
Source (written for Ruby 1.8.6):
http://pastie.org/600615.txt
Compiled version:
http://www.theqclan.com/upload/2575513Steam_Ban_Parser.zip
On Mon, Nov 16, 2009 at 3:44 PM, arreo...@gmail.com wrote:
Indeed, if someone could upload the parser somewhere that it could be
available.There are
You're better off blocking your game server's TCP port.
On Sun, Nov 29, 2009 at 7:51 AM, Michael Krasnow mnk...@mnkras.com wrote:
wait, so this means anyone can go on a server and download a server.cfg?
time to bury my rcon in a crap load of exec files lol
On Sun, Nov 29, 2009 at 7:49 AM,
Ban list for aimb0t: http://pastie.org/746534.txt
Ban list for BRUTALAIMING: http://pastie.org/746535.txt
The arguments against blanket group banning should be pretty humorous in
this case!
On Wed, Dec 16, 2009 at 4:41 PM, Violent Crimes
violentcri...@convictgaming.com wrote:
Ban list for j3rk:
http://pastie.org/768339.txt
On Tue, Jan 5, 2010 at 6:27 PM, msleeper mslee...@ismsleeperwrong.comwrote:
Might wanna Group Ban this:
http://steamcommunity.com/groups/j3rk
On Wed, 2010-01-06 at 03:17 +0100, Donnie Newlove wrote:
About persistent cheaters, JIRX is
80 matches
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