Re: [hlds] Team Fortress 2 Server Updated/Linux Server available

2007-09-20 Thread P. Bhandal
-- [ Picked text/plain from multipart/alternative ] What's the cvar for it? On 9/20/07, Andreas Grimm [EMAIL PROTECTED] wrote: I am missing one point in that changelist: - Added cvars to control/disable the respawn time -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL

Re: [hlds] Empty servers not moving on....

2007-09-27 Thread P. Bhandal
-- [ Picked text/plain from multipart/alternative ] I'm not sure if that's specific to the Orange box engine though, I seem to recall the same thing happening on my CS servers. I'm sure someone will correct me if I'm wrong, but if the server is empty the timelimit will run until its out, and then

Re: [hlds] Player Limit Remover plugin

2007-09-30 Thread P. Bhandal
-- [ Picked text/plain from multipart/alternative ] Both TF2 and DoD will crash if you try to run more than 32 players. On 9/30/07, Col Grigson [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] Sorry to report, it also crashed the TF server after the 4th player

Re: [hlds] Player Limit Remover plugin

2007-09-30 Thread P. Bhandal
than 32 or 24? On 9/30/07, P. Bhandal [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] Both TF2 and DoD will crash if you try to run more than 32 players. On 9/30/07, Col Grigson [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart

Re: [hlds] Player Limit Remover plugin

2007-09-30 Thread P. Bhandal
where you can already run 32? On 9/30/07, P. Bhandal [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] It effectively allows you to run 32 players, it just doesn't allow you to run more. On 9/30/07, Col Grigson [EMAIL PROTECTED] wrote: -- [ Picked

Re: [hlds] Player Limit Remover plugin

2007-09-30 Thread P. Bhandal
/alternative ] So what would be the point for DoD:S where you can already run 32? On 9/30/07, P. Bhandal [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] It effectively allows you to run 32 players, it just doesn't allow you to run more

Re: [hlds] Player Limit Remover plugin

2007-09-30 Thread P. Bhandal
... - Original Message From: P. Bhandal [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Sunday, September 30, 2007 6:41:52 AM Subject: Re: [hlds] Player Limit Remover plugin -- [ Picked text/plain from multipart/alternative ] Go for it. In the meantime would you like

Re: [hlds] Max Ping Cvar

2007-09-30 Thread P. Bhandal
-- [ Picked text/plain from multipart/alternative ] I don't believe it's possible at the moment due to the absence of an SDK. On 9/30/07, Patrick Shelley [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] Can someone make a plugin/dll to boot clients over a certain

Re: [hlds] Team Fortress 2/Dedicated Server Update

2007-10-26 Thread P. Bhandal
-- [ Picked text/plain from multipart/alternative ] If you have a hacked engine.dll, server.dll or a player limit remover plugin that may be causing your problem if they have not been updated to compatible versions. If that's not the case, try deleting the contents of your orangebox/bin

Re: [hlds] users timed out

2007-10-29 Thread P. Bhandal
-- [ Picked text/plain from multipart/alternative ] I was wondering the exact same thing, I've been getting it a lot on my TF2 servers. Occasionally up to half of the server will get kicked out. I don't use SourceMod myself, I use Mani. I also run metamod source on the server. I have three

Re: [hlds] HLDS not switching maps?

2007-11-12 Thread P. Bhandal
mp_timelimit 30 On Nov 12, 2007 7:10 PM, Joseph H Harrison [EMAIL PROTECTED] wrote: This is a multi-part message in MIME format. -- I just started up with hosting a server again after years of nothing. I used to do TFC servers years ago. I can seem to get my server to switch maps after 30

Re: [hlds] Team Fortress 2/Dedicated Server updated

2007-12-20 Thread P. Bhandal
-- [ Picked text/plain from multipart/alternative ] Anybody having a problem where on the final stage of dustbowl if blue caps the first point they instantly win? We've had it happen twice in a row now. On Dec 20, 2007 4:32 PM, Kitteny Berk [EMAIL PROTECTED] wrote: Just had a poke in HLSW, I

Re: [hlds] Team Fortress 2/Dedicated Server updated

2007-12-21 Thread P. Bhandal
wonder why the heck that's been done. Saint K. -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens P. Bhandal Verzonden: Friday, December 21, 2007 4:37 AM Aan: hlds@list.valvesoftware.com Onderwerp: Re: [hlds] Team Fortress 2/Dedicated Server updated

Re: [hlds] Team Fortress 2/Dedicated Server updated

2007-12-21 Thread P. Bhandal
PROTECTED] Namens P. Bhandal Verzonden: Friday, December 21, 2007 10:54 AM Aan: hlds@list.valvesoftware.com Onderwerp: Re: [hlds] Team Fortress 2/Dedicated Server updated -- [ Picked text/plain from multipart/alternative ] Ya, it looks like it was intentional. Pretty stupid change

Re: [hlds] Team Fortress 2/Dedicated Server updated

2007-12-21 Thread P. Bhandal
an increase in crashes since the last patch? Kingsley - Original Message - From: P. Bhandal [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Friday, December 21, 2007 8:43 PM Subject: Re: [hlds] Team Fortress 2/Dedicated Server updated -- [ Picked text/plain from multipart

Re: [hlds] Crashes

2007-12-25 Thread P. Bhandal
-- [ Picked text/plain from multipart/alternative ] Ya, I've been getting a lot as well. On Dec 25, 2007 2:46 PM, Ray [EMAIL PROTECTED] wrote: Is anyone else getting server crashs since last update?? Im getting them and so are some others. I Load the mdmp file and it shows server.dll was last

Re: [hlds] dustbowl caps

2008-01-02 Thread P. Bhandal
-- [ Picked text/plain from multipart/alternative ] I miss it too! :( [-Q-] Qosis On Jan 2, 2008 11:36 AM, Nephyrin Zey [EMAIL PROTECTED] wrote: Completely agree. I miss best-of-9 servers like Q ran, now the *actual* win/losses mean nothing on dustbowl. - Neph On Dec 21, 2007 4:23 AM,

Re: [hlds] VAC Secure

2008-01-11 Thread P. Bhandal
-- [ Picked text/plain from multipart/alternative ] Try specifying the IP using +ip, e.g. +ip 55.55.55.55 Also, type sv_lan in console and make sure that it's feeding back 0 for sv_lan's value. If you're still havoing problems type status, and see if there's anything mentioned in the top area of

Re: [hlds] VAC Secure

2008-01-11 Thread P. Bhandal
:39 AM, P. Bhandal [EMAIL PROTECTED] wrote: Try specifying the IP using +ip, e.g. +ip 55.55.55.55 Also, type sv_lan in console and make sure that it's feeding back 0 for sv_lan's value. If you're still havoing problems type status, and see if there's anything mentioned in the top area of status

Re: [hlds] Team Fortress 2/Dedicated Server Updated

2008-02-14 Thread P. Bhandal
-- [ Picked text/plain from multipart/alternative ] Is anyone getting constant server side crashes since the patch? Or is it one of my addons? On Thu, Feb 14, 2008 at 5:24 PM, Jason Ruymen [EMAIL PROTECTED] wrote: Required updates for Team Fortress 2 and it's dedicated servers have finally

Re: [hlds] Team Fortress 2/Dedicated Server Updated

2008-02-15 Thread P. Bhandal
-- [ Picked text/plain from multipart/alternative ] I was also getting crashes every few minutes until I changed mp_forcecamera to 3 from 1. On Fri, Feb 15, 2008 at 3:59 AM, Games Admin [EMAIL PROTECTED] wrote: This is a multi-part message in MIME format. -- I've got 8 TF2 servers running on

Re: [hlds] Custom tab is / will kill of popular servers :(

2008-02-29 Thread P. Bhandal
-- [ Picked text/plain from multipart/alternative ] Amen. The custom tab, while well intended, is killing off servers that are in it. It doesn't even have a regional filter, so quite often players won't even see the server in the custom tab list unless they manage to get all servers in the

Re: [hlds] Please warn us before delists begin.

2008-03-08 Thread P. Bhandal
-- [ Picked text/plain from multipart/alternative ] I'd like to see that as well, not holding my breath though! On Sat, Mar 8, 2008 at 6:46 PM, Randy W [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] The merits of the custom tab aside (I think it's garbage) can we

Re: [hlds] Programs to restart srcds.exe

2008-03-11 Thread P. Bhandal
-- [ Picked text/plain from multipart/alternative ] It's called ServerChecker, and it's free. http://www.dumbclan.co.uk/downloads/serverchecker/ On Tue, Mar 11, 2008 at 7:01 PM, Chad [EMAIL PROTECTED] wrote: Was the program free? Mike Stiehm wrote: -- [ Picked text/plain from

Re: [hlds] Valve, thank you for virtually destroying my TF2 community.

2008-03-14 Thread P. Bhandal
Really couldn't have said it better myself Voogru, your predicament is essentially the same thing I struggled with. On Fri, Mar 14, 2008 at 3:35 AM, Thomas Morton [EMAIL PROTECTED] wrote: how would that have worked?? ;) Some server admins volunteer to run the beta to upgrade their servers to

Re: [hlds] Valve, thank you for virtually destroying my TF2 community.

2008-03-14 Thread P. Bhandal
Exactly. It amazes me that the custom tab 'solution' was used over a small edit to the internet tab. On Fri, Mar 14, 2008 at 12:46 PM, Timothy L Havener [EMAIL PROTECTED] wrote: Why does it have to get so complicated? One tab plus filters, nuff said. - Original Message - From:

Re: [hlds] Valve, thank you for virtually destroying my TF2 community.

2008-03-14 Thread P. Bhandal
Spot on once again Voogru, you ought to work at Valve! ;) On Fri, Mar 14, 2008 at 2:12 PM, Spencer 'voogru' MacDonald [EMAIL PROTECTED] wrote: A lot of the 'idiots' are usually young kids who had the parents buy the game for them. They just play the game, somebody else paid for it. I

Re: [hlds] Valve, thank you for virtually destroying my TF2 community.

2008-03-14 Thread P. Bhandal
Exactly Killer. I don't see how having 32 man unmodded servers impact you in any way. You can argue about a lack of transparency on insta spawn servers, etc, but 32 man servers that are otherwise unmodded are hiding nothing. Don't like it? Don't join it! Is it really that difficult? I personally

Re: [hlds] Upcoming TF 2/Dedicated Server release

2008-03-20 Thread P. Bhandal
Will this update still be coming out this evening, or has it been held off until tomorrow? Starting to get a bit late on the East Coast. Thanks! On Thu, Mar 20, 2008 at 8:29 PM, Don Williams [EMAIL PROTECTED] wrote: To the custom tab we go! -Original Message- From: [EMAIL PROTECTED]

Re: [hlds] Internet Tab VS Custom Tab

2008-04-08 Thread P. Bhandal
The argument that people don't want to play on custom servers is ludicrous. You can get away with saying that about insta spawn servers because none of us can prove otherwise (you can't prove that it's the case, and we can't prove that it's not). But that's certainly not the case with 32 man

Re: [hlds] Custom Tab for CS:S?

2008-04-19 Thread P. Bhandal
I don't have an exact date, but I believe it will happen on the same day that I shut down all of my CS:S servers. On Sat, Apr 19, 2008 at 2:59 AM, [EMAIL PROTECTED] wrote: Has there been any news on if or when there will be a custom tab for CS:S? There has been quite a few people who play on

Re: [hlds] New server exploit (not nuking)

2008-04-28 Thread P. Bhandal
I'd really prefer it if they spent their time ensuring that the wonder that is the custom tab is successful rather than patching this security hole. Priorities people! On Mon, Apr 28, 2008 at 10:02 PM, voogru [EMAIL PROTECTED] wrote: Well, we still did the right thing. Whether they give us

Re: [hlds] sv_benchmark_force_start exploit info and *fix*

2008-04-29 Thread P. Bhandal
Valve is busy fixing important things like the custom tab, they have no time for extremely destructive security holes! On Tue, Apr 29, 2008 at 12:16 AM, Tony Paloma [EMAIL PROTECTED] wrote: Valve is sleeping. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On

Re: [hlds] Goldrush makes Server Crash!!!

2008-04-29 Thread P. Bhandal
I shut off metamod on my end and it still doesn't work, I'm running it completely vanilla. On Tue, Apr 29, 2008 at 6:30 PM, Ben B [EMAIL PROTECTED] wrote: I shut off metamod, and it's working now it seems. On Tue, Apr 29, 2008 at 7:25 PM, 1nsane . [EMAIL PROTECTED] wrote: Crashes on

Re: [hlds] Goldrush makes Server Crash!!!

2008-04-29 Thread P. Bhandal
It's not the culprit. On Tue, Apr 29, 2008 at 6:31 PM, James McKenna [EMAIL PROTECTED] wrote: Can anyone confirm that metamod is the culprit? I want to disable that before I launch my servers again so we don't have a disaster. On Tue, Apr 29, 2008 at 6:30 PM, Ben B [EMAIL PROTECTED] wrote:

Re: [hlds] Win32 Team Fortress 2 Server Update Released

2008-04-29 Thread P. Bhandal
I'm still crashing on load. Windows Server 2003. Vanilla install. On Tue, Apr 29, 2008 at 7:57 PM, Ian Shaffer [EMAIL PROTECTED] wrote: Now we just need that fix for the nuke exploit! Jason Ruymen wrote: The Win32 Team Fortress 2 Dedicated Server has just been updated, which should fix

Re: [hlds] Team Fortress 2 Update Coming

2008-05-02 Thread P. Bhandal
You want to see 32 man servers on the internet tab as well? Glad to see the change of heart, Ronny boy! On Fri, May 2, 2008 at 12:47 PM, Ronny Schedel [EMAIL PROTECTED] wrote: Yes, would be nice to see the 32 player servers and all other custom servers on the correct tab. Hopefully the

Re: [hlds] Team Fortress 2 Update Coming

2008-05-02 Thread P. Bhandal
, the custom tab is kind of pointless. On Fri, May 2, 2008 at 1:48 PM, P. Bhandal [EMAIL PROTECTED] wrote: You want to see 32 man servers on the internet tab as well? Glad to see the change of heart, Ronny boy! On Fri, May 2, 2008 at 12:47 PM, Ronny Schedel [EMAIL PROTECTED] wrote

Re: [hlds] Team Fortress 2 Update Coming

2008-05-02 Thread P. Bhandal
, James McKenna [EMAIL PROTECTED] wrote: Maybe this update is to delist the custom servers. I wouldn't be surprised. Just in time for the free weekend. On Fri, May 2, 2008 at 3:16 PM, P. Bhandal [EMAIL PROTECTED] wrote: Spot on L. Duke, it's unfortunate that Valve hasn't adopted

Re: [hlds] DoD:S Beta Server Map Rotation Problem

2008-06-02 Thread P. Bhandal
I'm running mani/SM and I'm not having any issues either. On Mon, Jun 2, 2008 at 3:56 AM, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: im running sourcemod and haven't had any issues. Timothy Sadleir wrote: Is this just happening to me? I've got a pretty good rotation going on my server

Re: [hlds] Day of Defeat: Source Beta Updated

2008-06-03 Thread P. Bhandal
I'm not sure whether you're willing to comment on this, but is there any rough estimate for when you guys hope to take this update live? I know a lot of us will have to swap over to SourceMod from Mani when the update becomes permanent, and I just wanted to get a rough idea of when we'll need to

Re: [hlds] Team Fortress 2 Update Released

2008-06-11 Thread P. Bhandal
On a less sarcastic note from Voogru, has any progress been made in diagnosing and fixing the memory leaks? I've seen some of my processes exceed over 1 gig of ram used :O Server performance gradually worsens until it becomes a lagfest. We run two machines per box (E6850 with 2 gigs of ram on

Re: [hlds] Team Fortress 2 Update Released

2008-06-11 Thread P. Bhandal
usage. On Wed, Jun 11, 2008 at 9:08 PM, JDoc0512 [EMAIL PROTECTED] wrote: dual x5355 windows 2k3 as well no memory leak whatsoever none of my servers exceed 300~350MB now --- On Wed, 6/11/08, P. Bhandal [EMAIL PROTECTED] wrote: From: P. Bhandal [EMAIL PROTECTED] Subject: Re: [hlds] Team

Re: [hlds] Team Fortress 2 Update Released

2008-06-11 Thread P. Bhandal
Same here. SM and no issues. On Wed, Jun 11, 2008 at 9:33 PM, Nicholas Hastings [EMAIL PROTECTED] wrote: We have sourcemod on both our servers and no issues. 1nsane wrote: I unloaded BM and one of the servers crashed anyways... Maybe it didn't unload fully... so I removed the file itself.

[hlds] Client Overflowed Reliable Channel

2008-06-20 Thread P. Bhandal
I've been experiencing some problems recently with everyone on my server being booted off, and the following error being logged: Client ## overflowed reliable channel (where # is replaced with the client's number). Here's an example: L 06/20/2008 - 10:25:47: »Quink :)3495STEAM_0:1:12208508CT

Re: [hlds] Client Overflowed Reliable Channel

2008-06-20 Thread P. Bhandal
on vanilla servers or servers with plugins installed? On Fri, Jun 20, 2008 at 12:05 PM, P. Bhandal [EMAIL PROTECTED] wrote: I've been experiencing some problems recently with everyone on my server being booted off, and the following error being logged: Client ## overflowed reliable channel

Re: [hlds] Team Fortress 2/Dedicated Server Update Released

2008-07-04 Thread P. Bhandal
I've also seen a very significant improvement. Kudos Valve! On Fri, Jul 4, 2008 at 2:37 PM, JDoc0512 [EMAIL PROTECTED] wrote: 200~300MB lower usage on average doing good so far --- On Fri, 7/4/08, Mike Stiehm [EMAIL PROTECTED] wrote: From: Mike Stiehm [EMAIL PROTECTED] Subject: Re:

[hlds] Timeout issues since 07/04/08 patch.

2008-07-04 Thread P. Bhandal
Has anyone been experiencing odd lag issues/time out countdown problems since the last patch? On some maps when players join a server (that time between joining a team and spawning) they get a timeout countdown for a few seconds, then it goes away. It does this randomly throughout the game for

Re: [hlds] Timeout issues since 07/04/08 patch.

2008-07-04 Thread P. Bhandal
, 2008 at 7:53 PM, Ryan Mannion [EMAIL PROTECTED] wrote: I'm running Linux TF2 servers and can confirm this behavior, both with and without mods (namely MM:S and SM). Certain maps are completely unplayable. Try ctf_mach4. Ryan On Fri, Jul 4, 2008 at 5:41 PM, P. Bhandal [EMAIL PROTECTED] wrote

Re: [hlds] Flare exploit on 2Fort

2008-07-05 Thread P. Bhandal
Here's a fix: http://forums.alliedmods.net/showthread.php?p=647995 On Fri, Jul 4, 2008 at 11:52 PM, JDoc0512 [EMAIL PROTECTED] wrote: man that's c00L --- On Sat, 7/5/08, P. Bhandal [EMAIL PROTECTED] wrote: From: P. Bhandal [EMAIL PROTECTED] Subject: [hlds] Flare exploit on 2Fort To: Half

Re: [hlds] Timeout issues since 07/04/08 patch.

2008-07-06 Thread P. Bhandal
of timelimit on my servers to prevent this when I change map manually, server doesn't time out --- On Fri, 7/4/08, P. Bhandal [EMAIL PROTECTED] wrote: From: P. Bhandal [EMAIL PROTECTED] Subject: Re: [hlds] Timeout issues since 07/04/08 patch. To: Half-Life

Re: [hlds] Team Fortress 2 Update Released

2008-07-29 Thread P. Bhandal
Looks like it's due to having an outdated version of Metamod. With the newest version I run fine. On Tue, Jul 29, 2008 at 4:51 PM, P. Bhandal [EMAIL PROTECTED] wrote: Mine as well. On Tue, Jul 29, 2008 at 4:44 PM, Eric van Beesten [EMAIL PROTECTED]wrote: Crap.. my server is crashing

Re: [hlds] Team Fortress 2 Update Released

2008-08-19 Thread P. Bhandal
Removed the Custom Tab in the serverbrowser, and added the Tags field to the base Internet Tab Hooray! On Tue, Aug 19, 2008 at 5:34 PM, Jason Ruymen [EMAIL PROTECTED]wrote: The required Heavy update for Team Fortress 2 has been released. Please use hldsupdatetool to receive it. The specific

Re: [hlds] A Heavy Update

2008-08-19 Thread P. Bhandal
How exactly does this sitting out work exactly? Does some percentage of the server have to sit out every round? On Tue, Aug 19, 2008 at 7:50 PM, Patrick O [EMAIL PROTECTED] wrote: It's not a command line option, afaik. The option to use arena mode is probably within each map itself, or perhaps

Re: [hlds] A Heavy Update

2008-08-19 Thread P. Bhandal
even teams. I think this is how it works anyway. On Tue, Aug 19, 2008 at 6:04 PM, P. Bhandal [EMAIL PROTECTED] wrote: How exactly does this sitting out work exactly? Does some percentage of the server have to sit out every round? On Tue, Aug 19, 2008 at 7:50 PM, Patrick O [EMAIL PROTECTED

Re: [hlds] Remote RCON Application?

2008-08-28 Thread P. Bhandal
http://upload.theqclan.com/5848636RCON.rar On Thu, Aug 28, 2008 at 11:54 AM, William Stillwell - KI4SWY [EMAIL PROTECTED] wrote: I know there is a PHP Script floating around, but more iteresting in small windows client, does anybody know where i can find one? I know someone had posted back

Re: [hlds] Remote RCON Application?

2008-08-28 Thread P. Bhandal
Ya, I probably should have mentioned, if you're looking to run the same command across multiple servers then the app I linked is optimal. If you want to just send rcon commands to a specific server, nothing beats HLSW. On Thu, Aug 28, 2008 at 11:58 AM, Thomas Morton [EMAIL PROTECTED] wrote: I

Re: [hlds] Dedicated Server System Requirements

2008-08-28 Thread P. Bhandal
http://srcds.com/ Is a good place to start. As far as the requirements for a 24 man server, I run a 66 tick 24 man TF2 boosted to 1ms server and it uses about 40% of a core on an E6600 (2.4 ghz) machine running Windows Server 2003. If you run it unboosted it will require significantly less than

Re: [hlds] The new tagging system

2008-09-07 Thread P. Bhandal
sv_tags alltalk On Sun, Sep 7, 2008 at 11:39 PM, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: I run an alltalk server and It looks as though the tagging system doesn't automatically add alltalk to the tags. How would I add alltalk to the server tags?

Re: [hlds] Dedicated server/colo hosting

2008-10-22 Thread P. Bhandal
I've used Branzone for my dedicated servers in Seattle, and Wolfservers for my dedicated servers in Los Angeles. Never had any problems thus far, both companies are excellent. Only have a single box colocated, and it's colocated for non-gaming related stuff, so can't really help there. On Wed,

Re: [hlds] Dedicated server/colo hosting

2008-10-23 Thread P. Bhandal
Really? I've been using Branzone for quite some time now without any problems. Brandon has always gone the extra mile for me when I've had problems. As far as the routing issues go, I'd say toss in a ticket and see if they can help you out :) On Thu, Oct 23, 2008 at 12:40 PM, Fudgstu [EMAIL

Re: [hlds] TF2: Web Control used during MOTD

2008-10-28 Thread P. Bhandal
You could use the player connect event to grab their SteamID, then use their SteamID as an argument to grab their stats. It would probably require that you force a browser window open on them as soon as they get in game to override the default motd. On Tue, Oct 28, 2008 at 10:33 AM, Karl

Re: [hlds] TF2: Web Control used during MOTD

2008-10-28 Thread P. Bhandal
It allows you to bring up the particular user's HLStatSX page, but it can't embed their rank into a custom MOTD. On Tue, Oct 28, 2008 at 10:57 AM, Olly [EMAIL PROTECTED] wrote: Doesnt hlstatsx (or maybe psychostats) already do this? 2008/10/28 P. Bhandal [EMAIL PROTECTED] You could use

Re: [hlds] TF2: Web Control used during MOTD

2008-10-28 Thread P. Bhandal
PROTECTED] On Behalf Of Olly Sent: Tuesday, October 28, 2008 10:58 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF2: Web Control used during MOTD Doesnt hlstatsx (or maybe psychostats) already do this? 2008/10/28 P. Bhandal [EMAIL PROTECTED] You could use the player

Re: [hlds] Stop lobby connections?

2008-11-06 Thread P. Bhandal
I edited my Steam.inf and changed it to: PatchVersion=0.9 ProductName=left4dead_demo appID=529 The server states it's out of date, but people can still connect to it via IP/favorites, and it prevents the matchmaking system from using the server. Not fancy, but it's adequate for me until

Re: [hlds] Setting difficulty in server.cfg?

2008-11-07 Thread P. Bhandal
20:23:56 z_difficulty = Normal game replicated - Difficulty of the current game (Easy, Normal, Hard, Impossible) On Fri, Nov 7, 2008 at 8:22 PM, Brian D'Arcy [EMAIL PROTECTED] wrote: Crap.. for left4dead, incase nobody figured out what mod I was asking about. =) On Fri,

Re: [hlds] Team Fortress 2 Update Available

2008-12-11 Thread P. Bhandal
Is there any comment on the map-to-map timeout disconnect issue? On Thu, Dec 11, 2008 at 8:13 PM, Jason Ruymen jas...@valvesoftware.comwrote: A required update for Team Fortress 2 has been released. Please run hldsupdatetool to receive the update. The specific changes include: - The

Re: [hlds] Any way to disable the crash dialog in Win3k/8k ?

2009-07-13 Thread P. Bhandal
An alternative option is to use an AutoIt executable that will automatically close the dialog box. Here's the source: $var1=1 While $var1=1 WinWait (srcds.exe - Application Error) WinActivate(srcds.exe - Application Error) ControlClick(srcds.exe - Application Error,,Button1) send({ENTER}) WEnd

Re: [hlds] Servers banning an IP without understandable reason

2009-07-20 Thread P. Bhandal
It looks similar to an automated incorrect rcon password ban. You can double check whether that's the case by setting the following in your server.cfg: sv_rcon_banpenalty 1 If the bans become 1 minute long, then you know it's due to incorrect rcon password attempts. If it doesn't, then it's

Re: [hlds] Servers banning an IP without understandable reason

2009-07-24 Thread P. Bhandal
That's pretty unusual. If it's not doing anything rcon based, the only possibility I can come up with is the frequency of your queries. Even so, I don't believe that SRCDS automatically IP bans for excessive queries, to my knowledge it simply throttles them. Some relevant CVARs you might want to

Re: [hlds] Group Banning And You

2009-07-24 Thread P. Bhandal
I tossed together an app a while ago to go through a group and output a ban file with every member: http://69.4.224.185/steam_group_parser/steam_group_parser.exe I had only intended to use it myself, so it doesn't handle errors well. E.g. invalid input, Steam site being down, etc, will cause it

Re: [hlds] New Server Crasher...

2009-08-23 Thread P. Bhandal
I'm not at home, so I can't test it right now, but I believe DeviceNull's rcon lock plugin blocks clients from sending commands before they are fully connected. You can find more details on it here: http://forums.alliedmods.net/showthread.php?p=841590 On Sun, Aug 23, 2009 at 2:01 AM, Kyle

Re: [hlds] New Server Crasher...

2009-08-23 Thread P. Bhandal
/script that would ban someones IP for 5 minutes after a person connects 2times in 5 seconds? I don't know if that's even possible, Kyle. On Sun, Aug 23, 2009 at 2:18 AM, P. Bhandal pbhan...@gmail.com wrote: I'm not at home, so I can't test it right now, but I believe DeviceNull's

Re: [hlds] New Server Crasher...

2009-08-23 Thread P. Bhandal
. That's something rcon_lock blocks. On Sun, Aug 23, 2009 at 4:33 AM, P. Bhandal pbhan...@gmail.com wrote: Somebody actually just tried this on my server in the last 10 minutes, and rcon lock definitely blocked it: L 08/23/2009 - 04:21:59: [rcon_lock.smx] Got half-connected command from client

Re: [hlds] Group Banning And You

2009-08-30 Thread P. Bhandal
E-mailed it to you as an attachment. Let me know if you don't receive it. On Sun, Aug 30, 2009 at 9:09 PM, Kyle Sanderson kyle.l...@gmail.com wrote: Sorry to bump this but can anyone mirror the steam_group_parser.exe http://69.4.224.185/steam_group_parser/steam_group_parser.exefile that

Re: [hlds] Group Banning And You

2009-08-31 Thread P. Bhandal
Ahh, sorry Kyle, the reason that the version I sent didn't work was I was planning on adding threading to it so it processed it faster, but I never ended up finishing it. Here's the source code for the working version: http://pastie.org/600615.txt It works on Ruby 1.8.6, but more recent

Re: [hlds] Group Banning And You

2009-11-16 Thread P. Bhandal
Source (written for Ruby 1.8.6): http://pastie.org/600615.txt Compiled version: http://www.theqclan.com/upload/2575513Steam_Ban_Parser.zip On Mon, Nov 16, 2009 at 3:44 PM, arreo...@gmail.com wrote: Indeed, if someone could upload the parser somewhere that it could be available.There are

Re: [hlds] Source Engine Upload/Download POC

2009-11-29 Thread P. Bhandal
You're better off blocking your game server's TCP port. On Sun, Nov 29, 2009 at 7:51 AM, Michael Krasnow mnk...@mnkras.com wrote: wait, so this means anyone can go on a server and download a server.cfg? time to bury my rcon in a crap load of exec files lol On Sun, Nov 29, 2009 at 7:49 AM,

Re: [hlds] More Hacking Groups

2009-12-16 Thread P. Bhandal
Ban list for aimb0t: http://pastie.org/746534.txt Ban list for BRUTALAIMING: http://pastie.org/746535.txt The arguments against blanket group banning should be pretty humorous in this case! On Wed, Dec 16, 2009 at 4:41 PM, Violent Crimes violentcri...@convictgaming.com wrote:

Re: [hlds] Ban IP Ranges

2010-01-05 Thread P. Bhandal
Ban list for j3rk: http://pastie.org/768339.txt On Tue, Jan 5, 2010 at 6:27 PM, msleeper mslee...@ismsleeperwrong.comwrote: Might wanna Group Ban this: http://steamcommunity.com/groups/j3rk On Wed, 2010-01-06 at 03:17 +0100, Donnie Newlove wrote: About persistent cheaters, JIRX is